A voxel-based rogue-like where you fight through a cursed castle with a mix of guns and magic, uncovering the lost stories of the souls that roam within.
Games
Small games from jams and a few medium-sized ones. These are the ones with an interesting mechanic or a message to make.
Best Creative Award, GCC Game Jam 2018
A run-and-gun game that brings the creature drawings of a 14th-century Arabic "Book of Wonders" to life in a shadow-puppet setting.
Best Gameplay Award, 2nd IMGA MENA
A puzzle game whose levels are generated by an evolutionary algorithm that guarantees validity and playability. Presented at Gamers Day 2017, Riyadh.
A point-and-click game about Mr. It, who thinks about it, writes about it, but never does it.
A top-down strategy game where you trick soldiers of two competing armies into following your commands through shape-shifting. You win when one of the commanders dies.
Use ropes to attach yourself and swing, and a Truth Beam to make un-walkable tiles walkable, but only within your range.
A point-and-click strategy game. Calm down the provinces before it is too late; a rebellious province makes calming its neighbours harder.
A point-and-click game with simple messages. It was ported to Y8.com (https://www.y8.com/games/life_minimalsim) without our permission, where it took on a new life and reached over 150K people, a reminder that a game does not need to be sophisticated to reach people.
A platformer about what it means to follow your heart.
Professional work at Anemone Hug Interactive
From 2020 to 2022 I built educational games as a web and Unity programmer at Anemone Hug Interactive, including:
- Workplace training games for The Training Arcade
- Endeavour: a STEM literacy and career exploration game for Everfi
- WordForce: an early literacy adventure for Everfi
