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https://adamshistory.com/wp-content/plugins/gallery-by-supsystic/s…/assets/js/lib/jquery.easing.js?ver=1.21.1

js adamshistory.com collected 2026-10-02 14:52:21 UTC 7,750 bytes, 189 lines download raw bytes

1/*
2 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
3 *
4 * Uses the built in easing capabilities added In jQuery 1.1
5 * to offer multiple easing options
6 *
7 * TERMS OF USE - jQuery Easing
8 *
9 * Open source under the BSD License.
10 *
11 * Copyright © 2008 George McGinley Smith
12 * All rights reserved.
13 *
14 * Redistribution and use in source and binary forms, with or without modification,
15 * are permitted provided that the following conditions are met:
16 *
17 * Redistributions of source code must retain the above copyright notice, this list of
18 * conditions and the following disclaimer.
19 * Redistributions in binary form must reproduce the above copyright notice, this list
20 * of conditions and the following disclaimer in the documentation and/or other materials
21 * provided with the distribution.
22 *
23 * Neither the name of the author nor the names of contributors may be used to endorse
24 * or promote products derived from this software without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
27 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
28 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
29 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
30 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
31 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
32 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
34 * OF THE POSSIBILITY OF SUCH DAMAGE.
35 *
36 */
37
38// t: current time, b: begInnIng value, c: change In value, d: duration
39jQuery(document).ready(function () {
40  jQuery.easing['jswing'] = jQuery.easing['swing'];
41  jQuery.extend(jQuery.easing, {
42    def: 'easeOutQuad',
43    swing: function (e, t, n, r, i) {
44      return jQuery.easing[jQuery.easing.def](e, t, n, r, i);
45    },
46    easeInQuad: function (e, t, n, r, i) {
47      return r * (t /= i) * t + n;
48    },
49    easeOutQuad: function (e, t, n, r, i) {
50      return -r * (t /= i) * (t - 2) + n;
51    },
52    easeInOutQuad: function (e, t, n, r, i) {
53      if ((t /= i / 2) < 1) return (r / 2) * t * t + n;
54      return (-r / 2) * (--t * (t - 2) - 1) + n;
55    },
56    easeInCubic: function (e, t, n, r, i) {
57      return r * (t /= i) * t * t + n;
58    },
59    easeOutCubic: function (e, t, n, r, i) {
60      return r * ((t = t / i - 1) * t * t + 1) + n;
61    },
62    easeInOutCubic: function (e, t, n, r, i) {
63      if ((t /= i / 2) < 1) return (r / 2) * t * t * t + n;
64      return (r / 2) * ((t -= 2) * t * t + 2) + n;
65    },
66    easeInQuart: function (e, t, n, r, i) {
67      return r * (t /= i) * t * t * t + n;
68    },
69    easeOutQuart: function (e, t, n, r, i) {
70      return -r * ((t = t / i - 1) * t * t * t - 1) + n;
71    },
72    easeInOutQuart: function (e, t, n, r, i) {
73      if ((t /= i / 2) < 1) return (r / 2) * t * t * t * t + n;
74      return (-r / 2) * ((t -= 2) * t * t * t - 2) + n;
75    },
76    easeInQuint: function (e, t, n, r, i) {
77      return r * (t /= i) * t * t * t * t + n;
78    },
79    easeOutQuint: function (e, t, n, r, i) {
80      return r * ((t = t / i - 1) * t * t * t * t + 1) + n;
81    },
82    easeInOutQuint: function (e, t, n, r, i) {
83      if ((t /= i / 2) < 1) return (r / 2) * t * t * t * t * t + n;
84      return (r / 2) * ((t -= 2) * t * t * t * t + 2) + n;
85    },
86    easeInSine: function (e, t, n, r, i) {
87      return -r * Math.cos((t / i) * (Math.PI / 2)) + r + n;
88    },
89    easeOutSine: function (e, t, n, r, i) {
90      return r * Math.sin((t / i) * (Math.PI / 2)) + n;
91    },
92    easeInOutSine: function (e, t, n, r, i) {
93      return (-r / 2) * (Math.cos((Math.PI * t) / i) - 1) + n;
94    },
95    easeInExpo: function (e, t, n, r, i) {
96      return t == 0 ? n : r * Math.pow(2, 10 * (t / i - 1)) + n;
97    },
98    easeOutExpo: function (e, t, n, r, i) {
99      return t == i ? n + r : r * (-Math.pow(2, (-10 * t) / i) + 1) + n;
100    },
101    easeInOutExpo: function (e, t, n, r, i) {
102      if (t == 0) return n;
103      if (t == i) return n + r;
104      if ((t /= i / 2) < 1) return (r / 2) * Math.pow(2, 10 * (t - 1)) + n;
105      return (r / 2) * (-Math.pow(2, -10 * --t) + 2) + n;
106    },
107    easeInCirc: function (e, t, n, r, i) {
108      return -r * (Math.sqrt(1 - (t /= i) * t) - 1) + n;
109    },
110    easeOutCirc: function (e, t, n, r, i) {
111      return r * Math.sqrt(1 - (t = t / i - 1) * t) + n;
112    },
113    easeInOutCirc: function (e, t, n, r, i) {
114      if ((t /= i / 2) < 1) return (-r / 2) * (Math.sqrt(1 - t * t) - 1) + n;
115      return (r / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + n;
116    },
117    easeInElastic: function (e, t, n, r, i) {
118      var s = 1.70158;
119      var o = 0;
120      var u = r;
121      if (t == 0) return n;
122      if ((t /= i) == 1) return n + r;
123      if (!o) o = i * 0.3;
124      if (u < Math.abs(r)) {
125        u = r;
126        var s = o / 4;
127      } else var s = (o / (2 * Math.PI)) * Math.asin(r / u);
128      return -(u * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * i - s) * 2 * Math.PI) / o)) + n;
129    },
130    easeOutElastic: function (e, t, n, r, i) {
131      var s = 1.70158;
132      var o = 0;
133      var u = r;
134      if (t == 0) return n;
135      if ((t /= i) == 1) return n + r;
136      if (!o) o = i * 0.3;
137      if (u < Math.abs(r)) {
138        u = r;
139        var s = o / 4;
140      } else var s = (o / (2 * Math.PI)) * Math.asin(r / u);
141      return u * Math.pow(2, -10 * t) * Math.sin(((t * i - s) * 2 * Math.PI) / o) + r + n;
142    },
143    easeInOutElastic: function (e, t, n, r, i) {
144      var s = 1.70158;
145      var o = 0;
146      var u = r;
147      if (t == 0) return n;
148      if ((t /= i / 2) == 2) return n + r;
149      if (!o) o = i * 0.3 * 1.5;
150      if (u < Math.abs(r)) {
151        u = r;
152        var s = o / 4;
153      } else var s = (o / (2 * Math.PI)) * Math.asin(r / u);
154      if (t < 1) return -0.5 * u * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * i - s) * 2 * Math.PI) / o) + n;
155      return u * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * i - s) * 2 * Math.PI) / o) * 0.5 + r + n;
156    },
157    easeInBack: function (e, t, n, r, i, s) {
158      if (s == undefined) s = 1.70158;
159      return r * (t /= i) * t * ((s + 1) * t - s) + n;
160    },
161    easeOutBack: function (e, t, n, r, i, s) {
162      if (s == undefined) s = 1.70158;
163      return r * ((t = t / i - 1) * t * ((s + 1) * t + s) + 1) + n;
164    },
165    easeInOutBack: function (e, t, n, r, i, s) {
166      if (s == undefined) s = 1.70158;
167      if ((t /= i / 2) < 1) return (r / 2) * t * t * (((s *= 1.525) + 1) * t - s) + n;
168      return (r / 2) * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + n;
169    },
170    easeInBounce: function (e, t, n, r, i) {
171      return r - jQuery.easing.easeOutBounce(e, i - t, 0, r, i) + n;
172    },
173    easeOutBounce: function (e, t, n, r, i) {
174      if ((t /= i) < 1 / 2.75) {
175        return r * 7.5625 * t * t + n;
176      } else if (t < 2 / 2.75) {
177        return r * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + n;
178      } else if (t < 2.5 / 2.75) {
179        return r * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + n;
180      } else {
181        return r * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + n;
182      }
183    },
184    easeInOutBounce: function (e, t, n, r, i) {
185      if (t < i / 2) return jQuery.easing.easeInBounce(e, t * 2, 0, r, i) * 0.5 + n;
186      return jQuery.easing.easeOutBounce(e, t * 2 - i, 0, r, i) * 0.5 + r * 0.5 + n;
187    },
188  });
189});

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