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https://happylander.com/unsorted/seedRandom.js

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1// seedrandom.js version 2.2.
2// Author: David Bau
3// Date: 2013 Jun 15
4//
5// Defines a method Math.seedrandom() that, when called, substitutes
6// an explicitly seeded RC4-based algorithm for Math.random(). Also
7// supports automatic seeding from local or network sources of entropy.
8//
9// http://davidbau.com/encode/seedrandom.js
10// http://davidbau.com/encode/seedrandom-min.js
11//
12// Usage:
13//
14// <script src=http://davidbau.com/encode/seedrandom-min.js></script>
15//
16// Math.seedrandom('yay.'); Sets Math.random to a function that is
17// initialized using the given explicit seed.
18//
19// Math.seedrandom(); Sets Math.random to a function that is
20// seeded using the current time, dom state,
21// and other accumulated local entropy.
22// The generated seed string is returned.
23//
24// Math.seedrandom('yowza.', true);
25// Seeds using the given explicit seed mixed
26// together with accumulated entropy.
27//
28// <script src="https://jsonlib.appspot.com/urandom?callback=Math.seedrandom">
29// </script> Seeds using urandom bits from a server.
30//
31// More advanced examples:
32//
33// Math.seedrandom("hello."); // Use "hello." as the seed.
34// document.write(Math.random()); // Always 0.9282578795792454
35// document.write(Math.random()); // Always 0.3752569768646784
36// var rng1 = Math.random; // Remember the current prng.
37//
38// var autoseed = Math.seedrandom(); // New prng with an automatic seed.
39// document.write(Math.random()); // Pretty much unpredictable x.
40//
41// Math.random = rng1; // Continue "hello." prng sequence.
42// document.write(Math.random()); // Always 0.7316977468919549
43//
44// Math.seedrandom(autoseed); // Restart at the previous seed.
45// document.write(Math.random()); // Repeat the 'unpredictable' x.
46//
47// function reseed(event, count) { // Define a custom entropy collector.
48// var t = [];
49// function w(e) {
50// t.push([e.pageX, e.pageY, +new Date]);
51// if (t.length < count) { return; }
52// document.removeEventListener(event, w);
53// Math.seedrandom(t, true); // Mix in any previous entropy.
54// }
55// document.addEventListener(event, w);
56// }
57// reseed('mousemove', 100); // Reseed after 100 mouse moves.
58//
59// Version notes:
60//
61// The random number sequence is the same as version 1.0 for string seeds.
62// Version 2.0 changed the sequence for non-string seeds.
63// Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
64// Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins.
65//
66// The standard ARC4 key scheduler cycles short keys, which means that
67// seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
68// Therefore it is a good idea to add a terminator to avoid trivial
69// equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
70// Starting with version 2.0, a terminator is added automatically for
71// non-string seeds, so seeding with the number 111 is the same as seeding
72// with '111\0'.
73//
74// When seedrandom() is called with zero args, it uses a seed
75// drawn from the browser crypto object if present. If there is no
76// crypto support, seedrandom() uses the current time, the native rng,
77// and a walk of several DOM objects to collect a few bits of entropy.
78//
79// Each time the one- or two-argument forms of seedrandom are called,
80// entropy from the passed seed is accumulated in a pool to help generate
81// future seeds for the zero- and two-argument forms of seedrandom.
82//
83// On speed - This javascript implementation of Math.random() is about
84// 3-10x slower than the built-in Math.random() because it is not native
85// code, but that is typically fast enough. Some details (timings on
86// Chrome 25 on a 2010 vintage macbook):
87//
88// seeded Math.random() - avg less than 0.0002 milliseconds per call
89// seedrandom('explicit.') - avg less than 0.2 milliseconds per call
90// seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
91// seedrandom() with crypto - avg less than 0.2 milliseconds per call
92//
93// Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on
94// a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera.
95// Seeded rng calls themselves are fast across these browsers, with slowest
96// numbers on Opera at about 0.0005 ms per seeded Math.random().
97//
98// LICENSE (BSD):
99//
100// Copyright 2013 David Bau, all rights reserved.
101//
102// Redistribution and use in source and binary forms, with or without
103// modification, are permitted provided that the following conditions are met:
104//
105// 1. Redistributions of source code must retain the above copyright
106// notice, this list of conditions and the following disclaimer.
107//
108// 2. Redistributions in binary form must reproduce the above copyright
109// notice, this list of conditions and the following disclaimer in the
110// documentation and/or other materials provided with the distribution.
111//
112// 3. Neither the name of this module nor the names of its contributors may
113// be used to endorse or promote products derived from this software
114// without specific prior written permission.
115//
116// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
117// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
118// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
119// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
120// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
121// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
122// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
123// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
124// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
125// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
126// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
127//
128/**
129* All code is in an anonymous closure to keep the global namespace clean.
130*/
131(function (
132    global, pool, math, width, chunks, digits) {
133
134//
135// The following constants are related to IEEE 754 limits.
136//
137var startdenom = math.pow(width, chunks),
138    significance = math.pow(2, digits),
139    overflow = significance * 2,
140    mask = width - 1;
141
142//
143// seedrandom()
144// This is the seedrandom function described above.
145//
146math['seedrandom'] = function(seed, use_entropy) {
147  var key = [];
148
149  // Flatten the seed string or build one from local entropy if needed.
150  var shortseed = mixkey(flatten(
151    use_entropy ? [seed, tostring(pool)] :
152    0 in arguments ? seed : autoseed(), 3), key);
153
154  // Use the seed to initialize an ARC4 generator.
155  var arc4 = new ARC4(key);
156
157  // Mix the randomness into accumulated entropy.
158  mixkey(tostring(arc4.S), pool);
159
160  // Override Math.random
161
162  // This function returns a random double in [0, 1) that contains
163  // randomness in every bit of the mantissa of the IEEE 754 value.
164
165  math['random'] = function() { // Closure to return a random double:
166    var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
167        d = startdenom, // and denominator d = 2 ^ 48.
168        x = 0; // and no 'extra last byte'.
169    while (n < significance) { // Fill up all significant digits by
170      n = (n + x) * width; // shifting numerator and
171      d *= width; // denominator and generating a
172      x = arc4.g(1); // new least-significant-byte.
173    }
174    while (n >= overflow) { // To avoid rounding up, before adding
175      n /= 2; // last byte, shift everything
176      d /= 2; // right using integer math until
177      x >>>= 1; // we have exactly the desired bits.
178    }
179    return (n + x) / d; // Form the number within [0, 1).
180  };
181
182  // Return the seed that was used
183  return shortseed;
184};
185
186//
187// ARC4
188//
189// An ARC4 implementation. The constructor takes a key in the form of
190// an array of at most (width) integers that should be 0 <= x < (width).
191//
192// The g(count) method returns a pseudorandom integer that concatenates
193// the next (count) outputs from ARC4. Its return value is a number x
194// that is in the range 0 <= x < (width ^ count).
195//
196/** @constructor */
197function ARC4(key) {
198  var t, keylen = key.length,
199      me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
200
201  // The empty key [] is treated as [0].
202  if (!keylen) { key = [keylen++]; }
203
204  // Set up S using the standard key scheduling algorithm.
205  while (i < width) {
206    s[i] = i++;
207  }
208  for (i = 0; i < width; i++) {
209    s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
210    s[j] = t;
211  }
212
213  // The "g" method returns the next (count) outputs as one number.
214  (me.g = function(count) {
215    // Using instance members instead of closure state nearly doubles speed.
216    var t, r = 0,
217        i = me.i, j = me.j, s = me.S;
218    while (count--) {
219      t = s[i = mask & (i + 1)];
220      r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
221    }
222    me.i = i; me.j = j;
223    return r;
224    // For robust unpredictability discard an initial batch of values.
225    // See http://www.rsa.com/rsalabs/node.asp?id=2009
226  })(width);
227}
228
229//
230// flatten()
231// Converts an object tree to nested arrays of strings.
232//
233function flatten(obj, depth) {
234  var result = [], typ = (typeof obj)[0], prop;
235  if (depth && typ == 'o') {
236    for (prop in obj) {
237      try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
238    }
239  }
240  return (result.length ? result : typ == 's' ? obj : obj + '\0');
241}
242
243//
244// mixkey()
245// Mixes a string seed into a key that is an array of integers, and
246// returns a shortened string seed that is equivalent to the result key.
247//
248function mixkey(seed, key) {
249  var stringseed = seed + '', smear, j = 0;
250  while (j < stringseed.length) {
251    key[mask & j] =
252      mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
253  }
254  return tostring(key);
255}
256
257//
258// autoseed()
259// Returns an object for autoseeding, using window.crypto if available.
260//
261/** @param {Uint8Array=} seed */
262function autoseed(seed) {
263  try {
264    global.crypto.getRandomValues(seed = new Uint8Array(width));
265    return tostring(seed);
266  } catch (e) {
267    return [+new Date, global, global.navigator.plugins,
268            global.screen, tostring(pool)];
269  }
270}
271
272//
273// tostring()
274// Converts an array of charcodes to a string
275//
276function tostring(a) {
277  return String.fromCharCode.apply(0, a);
278}
279
280//
281// When seedrandom.js is loaded, we immediately mix a few bits
282// from the built-in RNG into the entropy pool. Because we do
283// not want to intefere with determinstic PRNG state later,
284// seedrandom will not call math.random on its own again after
285// initialization.
286//
287mixkey(math.random(), pool);
288
289// End anonymous scope, and pass initial values.
290})(
291  this, // global window object
292  [], // pool: entropy pool starts empty
293  Math, // math: package containing random, pow, and seedrandom
294  256, // width: each RC4 output is 0 <= x < 256
295  6, // chunks: at least six RC4 outputs for each double
296  52 // digits: there are 52 significant digits in a double
297);

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