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https://ofp-faguss.com/

html ofp-faguss.com collected 2026-10-04 13:15:22 UTC 7,524 bytes, 103 lines download raw bytes

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6	<title>Faguss' Website - OFP Missions Forge</title>
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21			<span class="websiteTitle "><span class="ofpGradient">Operation Flashpoint</span> Missions Forge</span>
22			<div class="tagline">Faguss' Website</div>
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29		<a href="index">News</a>
30		<a href="fwatch/">Fwatch</a>
31		<a href="addonsearch">Addon Search</a>
32		<a href="islands">Islands Database</a>
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34		<a href="all">Releases</a>
35		<a href="fwatch/modmanager">Mod Manager</a>
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38		<a href="sky_water_textures">Sky/Water Textures</a>
39		<a href="about">About</a>
40		<a href="schedule">OFP Game Schedule</a>
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42		<a href="commlist?column=type">Scripting Commands List</a>
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48	<div id="sidebar"><span class='localDateLarge'>2026,07,18,13,46-JavaScript</span>
49<h1 class="h1large"><a class='dummyLink' href='http://ofp-faguss.com/?news=360&amp;item=in-game_script_editor,fwatch'>Announcement</a></h1>
50<p class='news newslarge'>With the release of <a href="https://steamcommunity.com/games/65790/announcements/detail/688637350502203753?snr=2___">Arma: Cold War Assault Remastered</a> Fwatch is now considered obsolete.<br>
51<br>
52Fwatch is an old 32-bit design that's not compatible with the new 64-bit version of the game. Additionally, my version of Fwatch relies heavily on memory operations which in practice means that it's not worth the time and effort to port it. On top of that, <a href="https://github.com/bohemiainteractive/cwr">game source code</a> has been made public so any functionality could now be directly implemented into the game engine without relying on inefficient hacks (such as Fwatch). Check out <a href="https://discord.gg/aGbVhU9">OFP Discord Server</a> if you're interested in the new engine.<br>
53<br>
54Anything that uses Fwatch can now be considered obsolete as well because in the new game engine they would have to be redesigned. For example, my <a href="in-game_script_editor">In-Game Script Editor</a> operates on single lines because of the limitations of the original game interface. Potential new script editors could function just like any standard text editor software (Notepad++, Vim etc.), i.e. much more comfortably. Therefore, it wouldn't make sense to directly port Fwatch commands and scripts that use them. Starting from scratch is a much better option.<br>
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56As for me, I'll finish some old projects for the legacy version of the game and move on to new ventures.</p><span class='localDateLarge'>2026,06,22,08,30-JavaScript</span>
57<h1 class="h1large"><a class='dummyLink' href='http://ofp-faguss.com/?news=359&amp;item=@ww4mod25_fgs'>Mod Update</a></h1>
58<p class='news newslarge'>I've updated <a href="@ww4mod25_fgs">@ww4mod25_fgs</a> to version 1.72. I've added a script to limit AI firing distance (thanks to Alex_Mercer1479 for the suggestion) and disabled laser locking for helicopter weapons because it would interfere with AI behaviour.</p><span class='localDateLarge'>2026,06,01,21,10-JavaScript</span>
59<h1 class="h1large"><a class='dummyLink' href='http://ofp-faguss.com/?news=358&amp;item=ofp_aspect_ratio,in-game_script_editor,animation_viewer,set-pos-in-game,onscreentyping,fwatch'>Eighteenth Anniversary</a></h1>
60<p class='news newslarge'>Exactly eighteen years ago I've started this website... Last year recap: I've updated SPIG, IGSE, Animation Viewer, onScreenTyping scripts. I've made a new IGSE video. I've been working on Fwatch and OFP Aspect Ratio over the years and beta versions were available as an extra download. Now they are officially the only available version for the sake of simplicity.<br><br>Plans for the future: to complete some unfinished projects (e.g. documentation, videos)...</p><span class='localDateLarge'>2026,05,31,20,44-JavaScript</span>
61<h1 class="h1large"><a class='dummyLink' href='http://ofp-faguss.com/?news=357&amp;item=ofp_aspect_ratio,fwatch'>Misc Update</a></h1>
62<p class='news newslarge'>Although I've been updating <a href="ofp_aspect_ratio">OFP Aspect Ratio</a> unofficially on the <a href="fwatch/116test">Fwatch 1.16</a> page and via <a href="schedule">OFP Game Schedule</a> the time has come to finally update it on the "Stuff" page. The current version is 2.09 and since 2.05 I've been improving the "Mods" menu, added supp
62ort for more mods and 32:9 settings.</p><a href='http://ofp-faguss.com/archive' class='smallLink'>Archive</a>
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100<a href='fgs.xml'><img src='img/rss.png' alt='rss' title='RSS feed for news on this website'></a><a href='http://www.youtube.com/FagussWebsite'><img src='img/youtube.png' alt='youtube' title='Videos on YouTube demonstrating my projects'></a><a href='http://twitter.com/fagusspl'><img src='img/twitter.png' alt='twitter' title='My Twitter feed'></a><a href='https://pastebin.com/u/Faguss'><img src='img/pastebin.png' alt='pastebin' title='My code snippets'></a><a href='http://www.twitch.tv/f4guss'><img src='img/twitch.png' alt='twitch' title='My Twitch channel'></a><a href='https://github.com/Faguss'><img src='img/github.png' alt='github' title='My code projects'></a><a href='https://www.gog.com/u/Faguss_PL'><img src='img/gog.png' alt='gog' title='My GOG.com profile'></a><a href='http://steamcommunity.com/id/faguss/'><img src='img/steam.png' alt='steam' title='My Steam profile'></a><a href='blog'><img src='img/wordpress.png' alt='wordpress' title='My blog with miscellaneous articles'></a><a href='https://bsky.app/profile/faguss.bsky.social'><img src='img/bsky.png' alt='bsky' title='My BlueSky feed'></a>
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