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https://www.yung.studio/_next/static/chunks/b0045e08.7c3fe44f153a5406.js

js yung.studio collected 2026-10-04 13:31:02 UTC 46,568 bytes, 6 lines download raw bytes

1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[5621],{87590:function(e,t,r){r.d(t,{CD:function(){return w},H5:function(){return C},Qm:function(){return E},VB:function(){return p},gh:function(){return F},w2:function(){return a},xC:function(){return f},xs:function(){return b}});var i=r(78813),s=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){"undefined"!=typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return .001*this._delta}get fixedDelta(){return .001*this._fixedDelta}set fixedDelta(e){this._fixedDelta=1e3*e}get elapsed(){return .001*this._elapsed}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(void 0!==e?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},n=(()=>{let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]),r=new i.BufferGeometry;return r.setAttribute("position",new i.BufferAttribute(e,3)),r.setAttribute("uv",new i.BufferAttribute(t,2)),r})(),a=class e{static get fullscreenGeometry(){return n}constructor(e="Pass",t=new i.Scene,r=new i.Camera){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;null!==t&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;null!==r?r.material=t:((r=new i.Mesh(e.fullscreenGeometry,t)).frustumCulled=!1,null===this.scene&&(this.scene=new i.Scene),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=i.BasicDepthPacking){}render(e,t,r,i,s){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let t of Object.keys(this)){let r=this[t];(r instanceof i.WebGLRenderTarget||r instanceof i.Material||r instanceof i.Texture||r instanceof e)&&this[t].dispose()}null!==this.fullscreenMaterial&&this.fullscreenMaterial.dispose()}},l=class extends a{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,s){let n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},o=class extends i.ShaderMaterial{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new i.Uniform(null),opacity:new i.Uniform(1)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},h=class extends a{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new o,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new i.WebGLRenderTarget(1,1,{minFilter:i.LinearFilter,magFilter:i.LinearFilter,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==i.UnsignedByteType?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":null!==e&&e.outputColorSpace
1===i.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=i.SRGBColorSpace))}},c=new i.Color,d=class extends a{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,s){let n=this.overrideClearColor,a=this.overrideClearAlpha,l=e.getClearAlpha(),o=null!==n,h=a>=0;o?(e.getClearColor(c),e.setClearColor(n,h?a:l)):h&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),o?e.setClearColor(c,l):h&&e.setClearAlpha(l)}},u=class extends a{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new d(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,s){let n=e.getContext(),a=e.state.buffers,l=this.scene,o=this.camera,h=this.clearPass,c=this.inverted?0:1;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),a.stencil.setFunc(n.ALWAYS,c,4294967295),a.stencil.setClear(1-c),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?h.render(e,null):(h.render(e,t),h.render(e,r))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(l,o),e.setRenderTarget(r)),e.render(l,o),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(n.EQUAL,1,4294967295),a.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),a.stencil.setLocked(!0)}},f=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:n}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,n,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new h,this.depthTexture=null,this.passes=[],this.timer=new s,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new i.Vector2),r=e.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;for(let n of(s===i.UnsignedByteType&&e.outputColorSpace===i.SRGBColorSpace&&(this.inputBuffer.texture.colorSpace=i.SRGBColorSpace,this.outputBuffer.texture.colorSpace=i.SRGBColorSpace,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height),this.passes))n.initialize(e,r,s)}}replaceRenderer(e,t=!0){let r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&null!==i&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){let e=this.depthTexture=new i.DepthTexture;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=i.DepthStencilFormat,e.type=i.UnsignedInt248Type):e.type=i.UnsignedIntType,e}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose(),this.passes))e.setDepthTexture(null)}createBuffer(e,t,r,s){let n=this.renderer,a=null===n?new i.Vector2:n.getDrawingBufferSize(new i.Vector2),l={minFilter:i.LinearFilter,magFilter:i.LinearFilter,stencilBuffer:t,depthBuffer:e,type:r},o=new i.WebGLRenderTarget(a.width,a.height,l);return s>0&&(o.ignoreDepthForMultisampleCopy=!1,o.samples=s),r===i.UnsignedByteType&&null!==n&&n.outputColorSpace
1===i.SRGBColorSpace&&(o.texture.colorSpace=i.SRGBColorSpace),o.texture.name="EffectComposer.Buffer",o.texture.generateMipmaps=!1,o}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let r=this.passes,s=this.renderer,n=s.getDrawingBufferSize(new i.Vector2),a=s.getContext().getContextAttributes().alpha,l=this.inputBuffer.texture.type;if(e.setRenderer(s),e.setSize(n.width,n.height),e.initialize(s,a,l),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture){if(null===this.depthTexture){let t=this.createDepthTexture();for(e of r)e.setDepthTexture(t)}else e.setDepthTexture(this.depthTexture)}}removePass(e){let t=this.passes,r=t.indexOf(e);-1!==r&&t.splice(r,1).length>0&&(null===this.depthTexture||t.reduce((e,t)=>e||t.needsDepthTexture,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture()),this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0)))}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t,r,i;let s=this.renderer,n=this.copyPass,a=this.inputBuffer,o=this.outputBuffer,h=!1;
1for(let c of(void 0===e&&(this.timer.update(),e=this.timer.getDelta()),this.passes))c.enabled&&(c.render(s,a,o,e,h),c.needsSwap&&(h&&(n.renderToScreen=c.renderToScreen,t=s.getContext(),(r=s.state.buffers.stencil).setFunc(t.NOTEQUAL,1,4294967295),n.render(s,a,o,e,h),r.setFunc(t.EQUAL,1,4294967295)),i=a,a=o,o=i),c instanceof u?h=!0:c instanceof l&&(h=!1))}setSize(e,t,r){let s=this.renderer,n=s.getSize(new i.Vector2);(void 0===e||void 0===t)&&(e=n.width,t=n.height),(n.width!==e||n.height!==t)&&s.setSize(e,t,r);let a=s.getDrawingBufferSize(new i.Vector2);for(let e of(this.inputBuffer.setSize(a.width,a.height),this.outputBuffer.setSize(a.width,a.height),this.passes))e.setSize(a.width,a.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),a.fullscreenGeometry.dispose()}},p={NONE:0,DEPTH:1,CONVOLUTION:2},m={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},v=class{constructor(){this.shaderParts=new Map([[m.FRAGMENT_HEAD,null],[m.FRAGMENT_MAIN_UV,null],[m.FRAGMENT_MAIN_IMAGE,null],[m.VERTEX_HEAD,null],[m.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=p.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=i.LinearSRGBColorSpace}},g=!1,S=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case i.DoubleSide:t=this.materialsFlatShadedDoubleSide;break;case i.BackSide:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case i.DoubleSide:t=this.materialsDoubleSide;break;case i.BackSide:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof i.ShaderMaterial))return e.clone();let t=e.uniforms,r=new Map;for(let e in t){let i=t[e].value;i.isRenderTargetTexture&&(t[e].value=null,r.set(e,i))}let s=e.clone();for(let e of r)t[e[0]].value=e[1],s.uniforms[e[0]].value=e[1];return s}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=i.FrontSide;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.BackSide,r}),this.materialsDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.DoubleSide,r}),this.materialsFlatShaded=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.BackSide,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.DoubleSide,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,g){let i=this.originalMaterials;for(let s of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r),i))s[0].material=s[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return g}static set workaroundEnabled(e){g=e}},x=class extends i.EventDispatcher{constructor(e,t=-1,r=-1,s=1){super(),this.resizable=e,this.baseSize=new i.Vector2(1,1),this.preferredSize=new i.Vector2(t,r),this.target=this.preferredSize,this.s=s,this.effectiveSize=new i.Vector2,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;-1!==t.width?r.width=t.width:-1!==t.height?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),-1!==t.height?r.height=t.height:-1!==t.width?r.height=Math.round(t.width/
1Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(-1),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return -1}},y={ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},T=new Map([[y.ADD,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y,opacity);}"],[y.ALPHA,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,min(y.a,opacity));}"],[y.AVERAGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y)*0.5,opacity);}"],[y.COLOR,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.rg,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}"],[y.COLOR_BURN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(step(0.0,y)*(1.0-min(vec4(1.0),(1.0-x)/y)),vec4(1.0),step(1.0,x));return mix(x,z,opacity);}"],[y.COLOR_DODGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=step(0.0,x)*mix(min(vec4(1.0),x/max(1.0-y,1e-9)),vec4(1.0),step(1.0,y));return mix(x,z,opacity);}"],[y.DARKEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x,y),opacity);}"],[y.DIFFERENCE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,abs(x-y),opacity);}"],[y.DIVIDE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x/max(y,1e-12),opacity);}"],[y.DST,null],[y.EXCLUSION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y-2.0*x*y),opacity);}"],[y.HARD_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 a=min(x,1.0),b=min(y,1.0);vec4 z=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,y));return mix(x,z,opacity);}"],[y.HARD_MIX,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,step(1.0,x+y),opacity);}"],[y.HUE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.r,xHSL.gb));return vec4(mix(x.rgb,z,opacity),y.a);}"],[y.INVERT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-y,opacity);}"],[y.INVERT_RGB,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y*(1.0-x),opacity);}"],[y.LIGHTEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x,y),opacity);}"],[y.LINEAR_BURN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(y+x-1.0,0.0,1.0),opacity);}"],[y.LINEAR_DODGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x+y,1.0),opacity);}"],[y.LINEAR_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(2.0*y+x-1.0,0.0,1.0),opacity);}"],[y.LUMINOSITY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.rg,yHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}"],[y.MULTIPLY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x*y,opacity);}"],[y.NEGATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-abs(1.0-x-y),opacity);}"],[y.NORMAL,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,opacity);}"],[y.OVERLAY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(2.0*y*x,1.0-2.0*(1.0-y)*(1.0-x),step(0.5,x));return mix(x,z,opacity);}"],[y.PIN_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 z=mix(mix(y2,x,step(0.5*x,y)),max(vec4(0.0),y2-1.0),step(x,(y2-1.0)));return mix(x,z,opacity);}"],[y.REFLECT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(min(x*x/max(1.0-y,1e-12),1.0),y,step(1.0,y));return mix(x,z,opacity);}"],[y.SATURATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.r,yHSL.g,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}"],[y.SCREEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y-min(x*y,1.0),opacity);}"],[y.SOFT_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 w=step(0.5,y);vec4 z=mix(x-(1.0-y2)*x*(1.0-x),mix(x+(y2-1.0)*(sqrt(x)-x),x+(y2-1.0)*x*((16.0*x-12.0)*x+3.0),w*(1.0-step(0.25,x))),w);return mix(x,z,opacity);}"],[y.SRC,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y;}"],[y.SUBTRACT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x+y-1.0,0.0),opacity);}"],[y.VIVID_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(max(1.0-min((1.0-x)/(2.0*y),1.0),0.0),min(x/(2.0*(1.0-y)),1.0),step(0.5,y));return mix(x,z,opacity);}"]]),A=class extends i.EventDispatcher{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new i.Uniform(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return T.get(this.blendFunction)}};new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial;var E=class extends i.EventDispatcher{constructor(e,t,{attributes:r=p.NONE,blendFunction:s=y.NORMAL,defines:n=new Map,uniforms:a=new Map,extensions:l
1=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=n,this.uniforms=a,this.extensions=l,this.blendMode=new A(s),this.blendMode.addEventListener("change",e=>this.setChanged()),this._inputColorSpace=i.LinearSRGBColorSpace,this._outputColorSpace=i.NoColorSpace}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=i.BasicDepthPacking){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof i.WebGLRenderTarget||t instanceof i.Material||t instanceof i.Texture||t instanceof a)&&this[e].dispose()}}};i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.DataTexture,i.ShaderMaterial,i.ShaderMaterial;var w=class extends a{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new d,this.overrideMaterialManager=null===r?null:new S(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new S(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,s){let n=this.scene,a=this.camera,l=this.selection,o=a.layers.mask,h=n.background,c=e.shadowMap.autoUpdate,d=this.renderToScreen?null:t;null!==l&&a.layers.set(l.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(n.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(d),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,n,a):e.render(n,a),a.layers.mask=o,n.background=h,e.shadowMap.autoUpdate=c}};i.Data3DTexture,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial;var M=class extends i.ShaderMaterial{constructor(){super({name:"DepthDownsamplingMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new i.Uniform(null),normalBuffer:new i.Uniform(null),texelSize:new i.Uniform(new i.Vector2)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:"#include <packing>\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\n#ifdef DOWNSAMPLE_NORMALS\nuniform lowp sampler2D normalBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]<maxDistance){remaining[j++]=i;}else{rejected[k++]=i;}}for(;j<3;++j){remaining[j]=rejected[--k];}vec3 s=vec3(samples[remaining[0]],samples[remaining[1]],samples[remaining[2]]);c=(s.x+s.y+s.z)/3.0;distances[0]=abs(c-s.x);distances[1]=abs(c-s.y);distances[2]=abs(c-s.z);float minDistance=min(distances[0],min(distances[1],distances[2]));for(i=0;i<3;++i){if(distances[i]==minDistance){break;}}return remaining[i];}void main(){float d[4];d[0]=readDepth(vUv0);d[1]=readDepth(vUv1);d[2]=readDepth(vUv2);d[3]=readDepth(vUv3);int index=findBestDepth(d);\n#ifdef DOWNSAMPLE_NORMALS\nvec3 n[4];n[0]=texture2D(normalBuffer,vUv0).rgb;n[1]=texture2D(normalBuffer,vUv1).rgb;n[2]=texture2D(normalBuffer,vUv2).rgb;n[3]=texture2D(normalBuffer,vUv3).rgb;\n#else\nvec3 n[4];n[0]=vec3(0.0);n[1]=vec3(0.0);n[2]=vec3(0.0);n[3]=vec3(0.0);\n#endif\ngl_FragColor=vec4(n[index],d[index]);}",vertexShader:"uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=uv;vUv1=vec2(uv.x,uv.y+texelSize.y);vUv2=vec2(uv.x+texelSize.x,uv.y);vUv3=uv+texelSize;gl_Position=vec4(position.xy,1.0,1.0);}"})}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=i.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}set normalBuffer(e){this.uniforms.normalBuffer.value=e,null!==e?this.defines.DOWNSAMPLE_NORMALS="1":delete this.defines.DOWNSAMPLE_NORMALS,this.needsUpdate=!0}setNormalBuffer(e){this.normalBuffer=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},b=class extends a{constructor({normalBuffer:e=null,resolutionScale:t=.5,width:r=x.AUTO_SIZE,height:s=x.AUTO_SIZE,resolutionX:n=r,resolutionY:a=s}={}){super("DepthDownsamplingPass");let l=new M;
1l.normalBuffer=e,this.fullscreenMaterial=l,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new i.WebGLRenderTarget(1,1,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,depthBuffer:!1,type:i.FloatType}),this.renderTarget.texture.name="DepthDownsamplingPass.Target",this.renderTarget.texture.generateMipmaps=!1;let o=this.resolution=new x(this,n,a,t);o.addEventListener("change",e=>this.setSize(o.baseWidth,o.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(e,t=i.BasicDepthPacking){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,r,i,s){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw Error("Rendering to float texture is not supported.")}};i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial;var R=class extends i.ShaderMaterial{constructor(e,t,r,s,n=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:i.REVISION.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new i.Uniform(null),depthBuffer:new i.Uniform(null),resolution:new i.Uniform(new i.Vector2),texelSize:new i.Uniform(new i.Vector2),cameraNear:new i.Uniform(.3),cameraFar:new i.Uniform(1e3),aspect:new i.Uniform(1),time:new i.Uniform(0)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:n}),e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.copyCameraSettings(s)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=i.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader="#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#define packFloatToRGBA(v) packDepthToRGBA(v)\n#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#if DEPTH_PACKING == 3201\nuniform lowp sampler2D depthBuffer;\n#elif defined(GL_FRAGMENT_PRECISION_HIGH)\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nuniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}float getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0;\n#ifdef ENCODE_OUTPUT\n#include <colorspace_fragment>\n#endif\n#include <dithering_fragment>\n}".replace(m.FRAGMENT_HEAD,e.get(m.FRAGMENT_HEAD)||"").replace(m.FRAGMENT_MAIN_UV,e.get(m.FRAGMENT_MAIN_UV)||"").replace(m.FRAGMENT_MAIN_IMAGE,e.get(m.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}".replace(m.VERTEX_HEAD,e.get(m.VERTEX_HEAD)||"").replace(m.VERTEX_MAIN_SUPPORT,e.get(m.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof i.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return m}};i.ShaderMaterial,i.REVISION.replace(/\D+/g,"");var B=255/256;function D(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),s=RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(s,t))}}new Float32Array([255/256/16777216,255/256/65536,255/256/256,255/256]),new Float32Array([B,B/256,B/65536,1/16777216]);var C=class extends a{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new R(null,null,null,e),this.listener=e=>this.handleEvent(e),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){for(let t of(this.fullscreenMaterial.copyCameraSettings(e),this.effects))t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let e of this.effects)e.removeEventListener("change",this.listener);for(let t of(this.effects=e.sort((e,t)=>
1t.attributes-e.attributes),this.effects))t.addEventListener("change",this.listener)}updateMaterial(){let e=new v,t=0;for(let r of this.effects)if(r.blendMode.blendFunction===y.DST)e.attributes|=r.getAttributes()&p.DEPTH;else if((e.attributes&r.getAttributes()&p.CONVOLUTION)!=0)throw Error(`Convolution effects cannot be merged (${r.name})`);else!function(e,t,r){let s=t.getFragmentShader(),n=t.getVertexShader(),a=void 0!==s&&/mainImage/.test(s),l=void 0!==s&&/mainUv/.test(s);if(r.attributes|=t.getAttributes(),void 0===s)throw Error(`Missing fragment shader (${t.name})`);if(l&&(r.attributes&p.CONVOLUTION)!=0)throw Error(`Effects that transform UVs are incompatible with convolution effects (${t.name})`);if(a||l){let o=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,h=r.shaderParts,c=h.get(m.FRAGMENT_HEAD)||"",d=h.get(m.FRAGMENT_MAIN_UV)||"",u=h.get(m.FRAGMENT_MAIN_IMAGE)||"",f=h.get(m.VERTEX_HEAD)||"",v=h.get(m.VERTEX_MAIN_SUPPORT)||"",g=new Set,S=new Set;if(l&&(d+=`	${e}MainUv(UV);
2`,r.uvTransformation=!0),null!==n&&/mainSupport/.test(n)){for(let t of(v+=`	${e}MainSupport(`+(/mainSupport *\([\w\s]*?uv\s*?\)/.test(n)?"vUv);\n":");\n"),n.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g)))for(let e of t[1].split(/\s*,\s*/))r.varyings.add(e),g.add(e),S.add(e);for(let e of n.matchAll(o))S.add(e[1])}for(let e of s.matchAll(o))S.add(e[1]);for(let e of t.defines.keys())S.add(e.replace(/\([\w\s,]*\)/g,""));for(let e of t.uniforms.keys())S.add(e);S.delete("while"),S.delete("for"),S.delete("if"),t.uniforms.forEac
2h((t,i)=>r.uniforms.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>r.defines.set(e+i.charAt(0).toUpperCase()+i.slice(1),t));let x=new Map([["fragment",s],["vertex",n]]);D(e,S,r.defines),D(e,S,x),s=x.get("fragment"),n=x.get("vertex");let y=t.blendMode;if(r.blendModes.set(y.blendFunction,y),a){null!==t.inputColorSpace&&t.inputColorSpace!==r.colorSpace&&(u+=t.inputColorSpace===i.SRGBColorSpace?"color0 = sRGBTransferOETF(color0);\n	":"color0 = sRGBToLinear(color0);\n	"),t.outputColorSpace!==i.NoColorSpace?r.colorSpace=t.outputColorSpace:null!==t.inputColorSpace&&(r.colorSpace=t.inputColorSpace),u+=`${e}MainImage(color0, UV, `,(r.attributes&p.DEPTH)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(s)&&(u+="depth, ",r.readDepth=!0),u+="color1);\n	";let n=e+"BlendOpacity";r.uniforms.set(n,y.opacity),u+=`color0 = blend${y.blendFunction}(color0, color1, ${n});
3
4	`,c+=`uniform float ${n};
5
6`}if(c+=s+"\n",null!==n&&(f+=n+"\n"),h.set(m.FRAGMENT_HEAD,c),h.set(m.FRAGMENT_MAIN_UV,d),h.set(m.FRAGMENT_MAIN_IMAGE,u),h.set(m.VERTEX_HEAD,f),h.set(m.VERTEX_MAIN_SUPPORT,v),null!==t.extensions)for(let e of t.extensions)r.extensions.add(e)}else throw Error(`Could not find mainImage or mainUv function (${t.name})`)}("e"+t++,r,e);let r=e.shaderParts.get(m.FRAGMENT_HEAD),s=e.shaderParts.get(m.FRAGMENT_MAIN_IMAGE),n=e.shaderParts.get(m.FRAGMENT_MAIN_UV),a=/\bblend\b/g;for(let t of e.blendModes.values())r+=t.getShaderCode().replace(a,`blend${t.blendFunction}`)+"\n";for(let[t,a]of((e.attributes&p.DEPTH)!=0?(e.readDepth&&(s="float depth = readDepth(UV);\n\n	"+s),this.needsDepthTexture=null===this.getDepthTexture()):this.needsDepthTexture=!1,e.colorSpace===i.SRGBColorSpace&&(s+="color0 = sRGBToLinear(color0);\n	"),e.uvTransformation?(n="vec2 transformedUv = vUv;\n"+n,e.defines.set("UV","transformedUv")):e.defines.set("UV","vUv"),e.shaderParts.set(m.FRAGMENT_HEAD,r),e.shaderParts.set(m.FRAGMENT_MAIN_IMAGE,s),e.shaderParts.set(m.FRAGMENT_MAIN_UV,n),e.shaderParts))null!==a&&e.shaderParts.set(t,a.trim().replace(/^#/,"\n#"));this.skipRendering=0===t,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderData(e)}recompile(){this.updateMaterial()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=i.BasicDepthPacking){for(let r of(this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t,this.effects))r.setDepthTexture(e,t)}render(e,t,r,i,s){for(let r of this.effects)r.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let s=this.fullscreenMaterial;s.inputBuffer=t.texture,s.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){for(let r of(this.fullscreenMaterial.setSize(e,t),this.effects))r.setSize(e,t)}initialize(e,t,r){for(let i of(this.renderer=e,this.effects))i.initialize(e,t,r);this.updateMaterial(),void 0!==r&&r!==i.UnsignedByteType&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},F=class extends a{constructor(e,t,{renderTarget:r,resolutionScale:s=1,width:n=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:l=n,resolutionY:o=a}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new w(e,t,new i.MeshNormalMaterial);let h=this.renderPass;h.ignoreBackground=!0,h.skipShadowMapUpdate=!0;let c=h.getClearPass();c.overrideClearColor=new i.Color(7829503),c.overrideClearAlpha=1,this.renderTarget=r,void 0===this.renderTarget&&(this.renderTarget=new i.WebGLRenderTarget(1,1,{minFilter:i.NearestFilter,magFilter:i.NearestFilter}),this.renderTarget.texture.name="NormalPass.Target");let d=this.resolution=new x(this,l,o,s);d.addEventListener("change",e=>this.setSize(d.baseWidth,d.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,n,n)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};
6function _(e,t,r,i){var s;return(s=e+(t-e)*.75)+(r+(i-r)*.75-s)*.875}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),_(0,0,0,0),new Float32Array([0,0,0,0]),_(0,0,0,1),new Float32Array([0,0,0,1]),_(0,0,1,0),new Float32Array([0,0,1,0]),_(0,0,1,1),new Float32Array([0,0,1,1]),_(0,1,0,0),new Float32Array([0,1,0,0]),_(0,1,0,1),new Float32Array([0,1,0,1]),_(0,1,1,0),new Float32Array([0,1,1,0]),_(0,1,1,1),new Float32Array([0,1,1,1]),_(1,0,0,0),new Float32Array([1,0,0,0]),_(1,0,0,1),new Float32Array([1,0,0,1]),_(1,0,1,0),new Float32Array([1,0,1,0]),_(1,0,1,1),new Float32Array([1,0,1,1]),_(1,1,0,0),new Float32Array([1,1,0,0]),_(1,1,0,1),new Float32Array([1,1,0,1]),_(1,1,1,0),new Float32Array([1,1,1,0]),_(1,1,1,1),new Float32Array([1,1,1,1])}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.