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17<header class="sticky top-0 z-50 w-full bg-background/80 backdrop-blur-sm"><div class="mx-auto flex h-16 max-w-6xl items-center justify-between px-4 sm:px-6"><a class="flex items-center" href="/"><span class="font-serif italic text-lg">Subnautica 2 Interactive Map &amp; World Map</span></a><nav class="hidden items-center gap-6 md:flex"><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/map">Map</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/resources">Resources</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/planner">Planner</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/blueprints">Blueprints</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/items">Items</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/creatures">Creatures</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/biomods">Biomods</a><a class="text-sm text-muted-foreground transition-colors hover:text-foreground" href="/blog">Blog</a></nav><div class="hidden items-center gap-3 md:flex"><button type="button" tabindex="0" aria-haspopup="menu" id="base-ui-_R_3baav5ubr3b_" data-slot="dropdown-menu-trigger" class="inline-flex items-center transition-colors outline-none justify-center rounded-md size-8 text-muted-foreground hover:bg-accent hover:text-accent-foreground"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-languages size-4" aria-hidden="true"><path d="m5 8 6 6"></path><path d="m4 14 6-6 2-3"></path><path d="M2 5h12"></path><path d="M7 2h1"></path><path d="m22 22-5-10-5 10"></path><path d="M14 18h6"></path></svg><span class="sr-only">Switch language</span></button><button type="button" tabindex="0" data-slot="button" class="group/button inline-flex shrink-0 items-center justify-center rounded-lg border border-transparent bg-clip-padding text-sm font-medium whitespace-nowrap transition-all outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 active:not-aria-[haspopup]:translate-y-px disabled:pointer-events-none disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 [&amp;_svg:not([class*=&#x27;size-&#x27;])]:size-4 hover:bg-muted hover:text-foreground aria-expanded:bg-muted aria-expanded:text-foreground dark:hover:bg-muted/50 size-8"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-sun size-4 dark:hidden" aria-hidden="true"><circle cx="12" cy="12" r="4"></circle><path d="M12 2v2"></path><path d="M12 20v2"></path><path d="m4.93 4.93 1.41 1.41"></path><path d="m17.66 17.66 1.41 1.41"></path><path d="M2 12h2"></path><path d="M20 12h2"></path><path d="m6.34 17.66-1.41 1.41"></path><path d="m19.07 4.93-1.41 1.41"></path></svg><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-moon hidden size-4 dark:block" aria-hidden="true"><path d="M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z"></path></svg><span class="sr-only">Toggle theme</span></button><a class="group/button inline-flex shrink-0 items-center justify-center rounded-lg border border-transparent bg-clip-padding text-sm font-medium whitespace-nowrap transition-all outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 active:not-aria-[haspopup]:translate-y-px disabled:pointer-events-none disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 [&amp;_svg:not([class*=&#x27;
17size-&#x27;])]:size-4 bg-primary text-primary-foreground [a]:hover:bg-primary/80 h-8 px-2.5 has-data-[icon=inline-end]:pr-2 has-data-[icon=inline-start]:pl-2 gap-1.5" href="/map">Get Started<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a></div><button class="md:hidden p-2"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-menu size-5" aria-hidden="true"><path d="M4 12h16"></path><path d="M4 18h16"></path><path d="M4 6h16"></path></svg></button></div></header><main class="flex-1"><section class="relative isolate overflow-hidden px-4 py-20 sm:py-28"><div class="absolute inset-x-0 top-0 -z-10 h-[30rem] bg-[radial-gradient(circle_at_50%_0%,rgba(20,184,166,0.24),transparent_62%)]"></div><div class="mx-auto grid max-w-6xl gap-12 lg:grid-cols-[0.95fr_1.05fr] lg:items-center"><div><p class="text-sm font-medium uppercase tracking-[0.28em] text-cyan-700 dark:text-cyan-300">Resource route planner</p><h1 class="mt-5 font-serif text-5xl font-normal leading-tight tracking-tight sm:text-6xl">Subnautica 2 Resources Map</h1><p class="mt-6 max-w-2xl text-lg leading-relaxed text-muted-foreground">Plan crafting runs around the world map instead of swimming in circles. Use resource markers, biome depth, nearby landmarks, and route risk to decide what to gather before you leave base.</p><div class="mt-8 flex flex-col gap-3 sm:flex-row"><a class="group/button inline-flex shrink-0 items-center justify-center border border-transparent bg-clip-padding text-sm font-medium whitespace-nowrap transition-all outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 active:not-aria-[haspopup]:translate-y-px disabled:pointer-events-none disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 [&amp;_svg:not([class*=&#x27;size-&#x27;])]:size-4 bg-primary text-primary-foreground [a]:hover:bg-primary/80 has-data-[icon=inline-end]:pr-2 has-data-[icon=inline-start]:pl-2 h-12 gap-2 rounded-full px-7" href="/map">Open the world map<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><a class="group/button inline-flex shrink-0 items-center justify-center border bg-clip-padding text-sm font-medium whitespace-nowrap transition-all outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 active:not-aria-[haspopup]:translate-y-px disabled:pointer-events-none disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 [&amp;_svg:not([class*=&#x27;size-&#x27;])]:size-4 border-border hover:bg-muted hover:text-foreground aria-expanded:bg-muted aria-expanded:text-foreground dark:border-input dark:bg-input/30 dark:hover:bg-input/50 has-data-[icon=inline-end]:pr-2 has-data-[icon=inline-start]:pl-2 h-12 gap-2 rounded-full bg-background/70 px-7" href="/blueprints">Blueprints guide</a></div></div><div class="rounded-[2rem] border border-border bg-card p-6 shadow-sm sm:p-8"><h2 class="font-serif text-3xl font-normal tracking-tight">How to use the map for resources</h2><p class="mt-4 text-sm leading-relaxed text-muted-foreground">Start with the item you need, then compare where it appears with your oxygen, tools, vehicle range, and the safest return route. This page does not maintain copied map data; it helps you use the live map more deliberately.</p><div class="mt-8 grid gap-3">
17<div class="flex gap-4 rounded-2xl border border-border/80 bg-background p-4"><span class="flex size-8 shrink-0 items-center justify-center rounded-full bg-foreground text-sm font-medium text-background">1</span><div><h3 class="font-semibold">Check oxygen before distance</h3><p class="mt-1 text-sm leading-relaxed text-muted-foreground">A nearby marker can still be risky if it sits below your current safe depth or forces a long return swim.</p></div></div><div class="flex gap-4 rounded-2xl border border-border/80 bg-background p-4"><span class="flex size-8 shrink-0 items-center justify-center rounded-full bg-foreground text-sm font-medium text-background">2</span><div><h3 class="font-semibold">Match the resource to your tools</h3><p class="mt-1 text-sm leading-relaxed text-muted-foreground">Confirm whether the material is a simple pickup, a harvestable plant, a scannable clue, or a node that needs upgraded gear.</p></div></div><div class="flex gap-4 rounded-2xl border border-border/80 bg-background p-4"><span class="flex size-8 shrink-0 items-center justify-center rounded-full bg-foreground text-sm font-medium text-background">3</span><div><h3 class="font-semibold">Use vehicle range as the route limit</h3><p class="mt-1 text-sm leading-relaxed text-muted-foreground">Plan around the Tadpole or your current movement options so a resource run does not become a rescue problem.</p></div></div><div class="flex gap-4 rounded-2xl border border-border/80 bg-background p-4"><span class="flex size-8 shrink-0 items-center justify-center rounded-full bg-foreground text-sm font-medium text-background">4</span><div><h3 class="font-semibold">Anchor the route to landmarks</h3><p class="mt-1 text-sm leading-relaxed text-muted-foreground">Compare markers with biomes, wrecks, thermal areas, plains, and other recognizable map features before diving.</p></div></div><div class="flex gap-4 rounded-2xl border border-border/80 bg-background p-4"><span class="flex size-8 shrink-0 items-center justify-center rounded-full bg-foreground text-sm font-medium text-background">5</span><div><h3 class="font-semibold">Plan the return before the pickup</h3><p class="mt-1 text-sm leading-relaxed text-muted-foreground">A good route groups several materials together while leaving enough oxygen, storage, and daylight for a safe return.</p></div></div></div></div></div></section><section class="px-4 py-8 sm:px-6"><div class="mx-auto min-h-20 w-full max-w-6xl overflow-hidden"><div id="container-e43232440af85e1bb7dc1415b1772506"></div></div></section><section class="px-4 py-20 sm:py-24"><div class="mx-auto max-w-6xl"><div class="max-w-3xl"><p class="text-sm font-medium uppercase tracking-[0.24em] text-cyan-700 dark:text-cyan-300">Route hubs</p><h2 class="mt-4 font-serif text-4xl font-normal leading-tight tracking-tight sm:text-5xl">Choose the route type before opening the map</h2><p class="mt-5 text-base leading-relaxed text-muted-foreground">These hubs turn common search terms into a practical route decision.</p></div><div class="mt-10 grid gap-4 lg:grid-cols-4"><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-gauge size-5" aria-hidden="true"><path d="m12 14 4-4"></path><path d="M3.34 19a10 10 0 1 1 17.32 0"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Upgrade routes</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Depth, oxygen, scanner, and vehicle progress.</p><div class="mt-5 flex flex-col gap-2"><a class="inline-flex items-center justify-between rounded-full bg-foreground px-4 py-2 text-sm font-medium text-background transition-opacity hover:opacity-85" href="/blog/subnautica-2-depth-module-location">Depth Module<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><a class="inline-flex items-center justify-between rounded-full border border-border bg-background px-4 py-2 text-sm font-medium transition-colors hover:border-cyan-500/50 hover:text-cyan-700 dark:hover:text-cyan-300" href="/blog/subnautica-2-rebreather-location">Rebreather<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a></div></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-battery-charging size-5" aria-hidden="true"><path d="M15 7h1a2 2 0 0 1 2 2v6a2 2 0 0 1-2 2h-2"></path><path d="M6 7H4a2 2 0 0 0-2 2v6a2 2 0 0 0 2 2h1"></path><path d="m11 7-3 5h4l-3 5"></path>
17<line x1="22" x2="22" y1="11" y2="13"></line></svg></div><h3 class="mt-5 text-lg font-semibold">Base survival routes</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Power, charging, water, growbeds, and safer base loops.</p><div class="mt-5 flex flex-col gap-2"><a class="inline-flex items-center justify-between rounded-full bg-foreground px-4 py-2 text-sm font-medium text-background transition-opacity hover:opacity-85" href="/blog/subnautica-2-battery-charger-location">Battery Charger<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><a class="inline-flex items-center justify-between rounded-full border border-border bg-background px-4 py-2 text-sm font-medium transition-colors hover:border-cyan-500/50 hover:text-cyan-700 dark:hover:text-cyan-300" href="/blog/subnautica-2-water-filtration-guide">Water Filtration<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a></div></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-key-round size-5" aria-hidden="true"><path d="M2.586 17.414A2 2 0 0 0 2 18.828V21a1 1 0 0 0 1 1h3a1 1 0 0 0 1-1v-1a1 1 0 0 1 1-1h1a1 1 0 0 0 1-1v-1a1 1 0 0 1 1-1h.172a2 2 0 0 0 1.414-.586l.814-.814a6.5 6.5 0 1 0-4-4z"></path><circle cx="16.5" cy="7.5" r=".5" fill="currentColor"></circle></svg></div><h3 class="mt-5 text-lg font-semibold">Progression blockers</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Codes, pens, stations, and objectives that stop the next step.</p><div class="mt-5 flex flex-col gap-2"><a class="inline-flex items-center justify-between rounded-full bg-foreground px-4 py-2 text-sm font-medium text-background transition-opacity hover:opacity-85" href="/blog/subnautica-2-tadpole-pens-code">Tadpole Pens Code<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><a class="inline-flex items-center justify-between rounded-full border border-border bg-background px-4 py-2 text-sm font-medium transition-colors hover:border-cyan-500/50 hover:text-cyan-700 dark:hover:text-cyan-300" href="/blog/subnautica-2-power-plant-observatory-guide">Power Plant<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a></div></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-sparkles size-5" aria-hidden="true"><path d="M9.937 15.5A2 2 0 0 0 8.5 14.063l-6.135-1.582a.5.5 0 0 1 0-.962L8.5 9.936A2 2 0 0 0 9.937 8.5l1.582-6.135a.5.5 0 0 1 .963 0L14.063 8.5A2 2 0 0 0 15.5 9.937l6.135 1.581a.5.5 0 0 1 0 .964L15.5 14.063a2 2 0 0 0-1.437 1.437l-1.582 6.135a.5.5 0 0 1-.963 0z"></path><path d="M20 3v4"></path><path d="M22 5h-4"></path><path d="M4 17v2"></path><path d="M5 18H3"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Rare material routes</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Materials that should be grouped by depth and return safety.</p><div class="mt-5 flex flex-col gap-2"><a class="inline-flex items-center justify-between rounded-full bg-foreground px-4 py-2 text-sm font-medium text-background transition-opacity hover:opacity-85" href="/blog/subnautica-2-creature-enamel-location">Creature Enamel<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><a class="inline-flex items-center justify-between rounded-full border border-border bg-background px-4 py-2 text-sm font-medium transition-colors hover:border-cyan-500/50 hover:text-cyan-700 dark:hover:text-cyan-300" href="/blog/subnautica-2-celestine-location">Celestine<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a></div></article></div></div></section><section class="px-4 py-20 sm:py-24"><div class="mx-auto max-w-6xl"><div class="flex flex-col gap-5 lg:flex-row lg:items-end lg:justify-between"><div class="max-w-3xl"><p class="text-sm font-medium uppercase tracking-[0.24em] text-cyan-700 dark:text-cyan-300">Upgrade and resource index</p><h2 class="mt-4 font-serif text-4xl font-normal leading-tight tracking-tight sm:text-5xl">Jump from a search term to the right route</h2><p class="mt-5 text-base leading-relaxed text-muted-foreground">
17Use these high-intent routes when a recipe, upgrade, base system, or progression gate blocks the next dive.</p></div><a class="inline-flex items-center gap-2 text-sm font-medium text-cyan-700 underline decoration-cyan-700/30 underline-offset-4 hover:text-cyan-900 dark:text-cyan-300 dark:hover:text-cyan-100" href="/blog"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-book-open-text size-4" aria-hidden="true"><path d="M12 7v14"></path><path d="M16 12h2"></path><path d="M16 8h2"></path><path d="M3 18a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1h5a4 4 0 0 1 4 4 4 4 0 0 1 4-4h5a1 1 0 0 1 1 1v13a1 1 0 0 1-1 1h-6a3 3 0 0 0-3 3 3 3 0 0 0-3-3z"></path><path d="M6 12h2"></path><path d="M6 8h2"></path></svg>Blog</a></div><div class="mt-10 grid gap-4 md:grid-cols-2 xl:grid-cols-3"><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-resource-map-guide"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Resource Map Guide</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-depth-module-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Upgrades</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Depth Module Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-creature-enamel-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Creature Enamel Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-strong-acid-recipe"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span>
17<h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Strong Acid Recipe</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-celestine-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Celestine Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-growbed-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Base systems</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Growbed Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-tadpole-pens-code"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Progression</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Tadpole Pens Code</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-battery-charger-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Base systems</span><h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Battery Charger Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-water-filtration-guide"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Base systems</span>
17<h3 class="mt-4 text-lg font-semibold leading-snug">Subnautica 2 Water Filtration Guide</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-conduit-crystal-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Conduit Crystal Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-silver-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Silver Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-lead-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Lead Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-rebreather-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Upgrades</span><h3 class="mt-4 text-lg font-semibold leading-snug">Rebreather Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-atacamite-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span>
17<h3 class="mt-4 text-lg font-semibold leading-snug">Atacamite Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-troilite-location"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Troilite Location</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-axum-bacterial-culture"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Materials</span><h3 class="mt-4 text-lg font-semibold leading-snug">Axum Bacterial Culture</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-metal-farm-scan-locations"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Base systems</span><h3 class="mt-4 text-lg font-semibold leading-snug">Metal Farm Scan Locations</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a><a class="group rounded-3xl border border-border bg-card p-5 shadow-sm transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-portable-oxygen-generator"><div class="flex items-start justify-between gap-4"><div><span class="rounded-full bg-muted px-3 py-1 text-xs font-medium text-muted-foreground">Upgrades</span><h3 class="mt-4 text-lg font-semibold leading-snug">Portable Oxygen Generator</h3></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-4 text-sm font-medium text-cyan-700 dark:text-cyan-300">Open guide</p></a></div></div></section><section class="border-y border-border bg-muted/30 px-4 py-20 sm:py-24"><div class="mx-auto max-w-6xl"><div class="max-w-3xl"><p class="text-sm font-medium uppercase tracking-[0.24em] text-cyan-700 dark:text-cyan-300">Common resource searches</p><h2 class="mt-4 font-serif text-4xl font-normal leading-tight tracking-tight sm:text-5xl">Resource routes worth planning first</h2><p class="mt-5 text-base leading-relaxed text-muted-foreground">These are the resource intents that usually deserve a map check before you commit to a dive.</p></div><div class="mt-12 grid gap-4 md:grid-cols-2 xl:grid-cols-5"><article class="rounded-3xl border border-border bg-background p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-pickaxe size-5" aria-hidden="true"><path d="M14.531 12.469 6.619 20.38a1 1 0 1 1-3-3l7.912-7.912"></path><path d="M15.686 4.314A12.5 12.5 0 0 0 5.461 2.958 1 1 0 0 0 5.58 4.71a22 22 0 0 1 6.318 3.393"></path><path d="M17.7 3.7a1 1 0 0 0-1.4 0l-4.6 4.6a1 1 0 0 0 0 1.4l2.6 2.6a1 1 0 0 0 1.4 0l4.6-4.6a1 1 0 0 0 0-1.4z"></path><path d="M19.686 8.314a12.501 12.501 0 0 1 1.356 10.225 1 1 0 0 1-1.751-.119 22 22 0 0 0-3.393-6.319"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Early materials</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Use the map to group basic crafting materials near safer starting zones before pushing into deeper biomes.</p></article><article class="rounded-3xl border border-border bg-background p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-compass size-5" aria-hidden="true"><path d="m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z"></path><circle cx="12" cy="12" r="10"></circle></svg></div><h3 class="mt-5 text-lg font-semibold">Rare nodes</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">For materials like silver, gold, and deeper upgrade ingredients, compare marker depth with your current gear.</p></article><article class="rounded-3xl border border-border bg-background p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-map size-5" aria-hidden="true"><path d="M14.106 5.553a2 2 0 0 0 1.788 0l3.659-1.83A1 1 0 0 1 21 4.619v12.764a1 1 0 0 1-.553.894l-4.553 2.277a2 2 0 0 1-1.788 0l-4.212-2.106a2 2 0 0 0-1.788 0l-3.659 1.83A1 1 0 0 1 3 19.381V6.618a1 1 0 0 1 .553-.894l4.553-2.277a2 2 0 0 1 1.788 0z"></path><path d="M15 5.764v15"></path><path d="M9 3.236v15"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Plants and growth materials</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Harvestable resources are easier to miss mid-run, so check nearby biome cluster
17s before leaving storage behind.</p></article><article class="rounded-3xl border border-border bg-background p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-circle-check size-5" aria-hidden="true"><circle cx="12" cy="12" r="10"></circle><path d="m9 12 2 2 4-4"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Upgrade materials</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">When a tool or vehicle upgrade stalls, use resource routes with fragment and biome checks instead of chasing one marker at a time.</p></article><article class="rounded-3xl border border-border bg-background p-6 shadow-sm"><div class="flex size-11 items-center justify-center rounded-2xl bg-cyan-500/10 text-cyan-700 dark:text-cyan-300"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-shield-alert size-5" aria-hidden="true"><path d="M20 13c0 5-3.5 7.5-7.66 8.95a1 1 0 0 1-.67-.01C7.5 20.5 4 18 4 13V6a1 1 0 0 1 1-1c2 0 4.5-1.2 6.24-2.72a1.17 1.17 0 0 1 1.52 0C14.51 3.81 17 5 19 5a1 1 0 0 1 1 1z"></path><path d="M12 8v4"></path><path d="M12 16h.01"></path></svg></div><h3 class="mt-5 text-lg font-semibold">Base building supplies</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Before building, compare flat terrain with nearby construction materials so the base location saves time later.</p></article></div></div></section><section class="px-4 py-20 sm:py-24"><div class="mx-auto max-w-6xl"><div class="grid gap-12 lg:grid-cols-[0.9fr_1.1fr] lg:items-start"><div><p class="text-sm font-medium uppercase tracking-[0.24em] text-cyan-700 dark:text-cyan-300">Farming routes</p><h2 class="mt-4 font-serif text-4xl font-normal leading-tight tracking-tight sm:text-5xl">Plan resource loops by upgrade, not by marker</h2><p class="mt-5 text-base leading-relaxed text-muted-foreground">A strong resource run starts with the thing you are building. Check the material, confirm the depth, group nearby pickups, and leave with a clear return route.</p><a class="group/button inline-flex shrink-0 items-center justify-center border border-transparent bg-clip-padding text-sm font-medium whitespace-nowrap transition-all outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 active:not-aria-[haspopup]:translate-y-px disabled:pointer-events-none disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 [&amp;_svg:not([class*=&#x27;size-&#x27;])]:size-4 bg-primary text-primary-foreground [a]:hover:bg-primary/80 has-data-[icon=inline-end]:pr-2 has-data-[icon=inline-start]:pl-2 mt-7 h-12 gap-2 rounded-full px-7" href="/planner">Open farming planner<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right size-4" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></a><div class="mt-8 grid gap-4"><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Respawn-sensitive loops</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Treat respawn notes as version-sensitive during Early Access. If a material matters for an upgrade, confirm the current map and avoid relying on a single old farming spot.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Upgrade material routes</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">For Depth Module, Tadpole, oxygen, and scanner progress, group the rare material with the scan or blueprint route that unlocks the upgrade.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Base supply loops</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">
17Before building a second base, compare flat terrain with nearby metal, power, water, and storage materials so the base shortens future trips.</p></article></div></div><div class="rounded-[2rem] border border-border bg-card p-6 shadow-sm sm:p-8"><h3 class="font-serif text-3xl font-normal tracking-tight">What each high-value resource unlocks</h3><p class="mt-4 text-sm leading-relaxed text-muted-foreground">Use these entries when you know the item name but still need to decide whether the trip supports an upgrade, a base system, or a deeper route.</p><a class="mt-5 inline-flex text-sm font-medium text-cyan-700 transition-colors hover:text-cyan-900 dark:text-cyan-300 dark:hover:text-cyan-100" href="/items">Items database</a><div class="mt-8 grid gap-4"><a class="group rounded-2xl border border-border bg-background p-5 transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-atacamite-location"><div class="flex items-start justify-between gap-4"><div><h4 class="font-semibold">Atacamite</h4><p class="mt-2 text-sm leading-relaxed text-muted-foreground">Plan it as a rare-material stop before deeper upgrade routes.</p></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-3 text-xs font-medium uppercase tracking-[0.18em] text-cyan-700 dark:text-cyan-300">Use for advanced crafting checks</p></a><a class="group rounded-2xl border border-border bg-background p-5 transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-troilite-location"><div class="flex items-start justify-between gap-4"><div><h4 class="font-semibold">Troilite</h4><p class="mt-2 text-sm leading-relaxed text-muted-foreground">Group it with deeper biome checks so the route is not a one-item swim.</p></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-3 text-xs font-medium uppercase tracking-[0.18em] text-cyan-700 dark:text-cyan-300">Use for rare route planning</p></a><a class="group rounded-2xl border border-border bg-background p-5 transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-axum-bacterial-culture"><div class="flex items-start justify-between gap-4"><div><h4 class="font-semibold">Axum Bacterial Culture</h4><p class="mt-2 text-sm leading-relaxed text-muted-foreground">Treat it as a biology route that should be planned with biome context.</p></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-3 text-xs font-medium uppercase tracking-[0.18em] text-cyan-700 dark:text-cyan-300">Use for organic material routes</p></a><a class="group rounded-2xl border border-border bg-background p-5 transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-metal-farm-scan-locations"><div class="flex items-start justify-between gap-4"><div><h4 class="font-semibold">Metal Farm</h4><p class="mt-2 text-sm leading-relaxed text-muted-foreground">Scan and base planning overlap here, so check power, storage, and return paths.</p></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-3 text-xs font-medium uppercase tracking-[0.18em] text-cyan-700 dark:text-cyan-300">
17Use for base infrastructure</p></a><a class="group rounded-2xl border border-border bg-background p-5 transition-colors hover:border-cyan-500/50 hover:bg-cyan-500/5" href="/blog/subnautica-2-portable-oxygen-generator"><div class="flex items-start justify-between gap-4"><div><h4 class="font-semibold">Portable Oxygen Generator</h4><p class="mt-2 text-sm leading-relaxed text-muted-foreground">Prioritize this when longer resource loops are failing because of return safety.</p></div><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-arrow-right mt-1 size-5 shrink-0 text-muted-foreground transition-transform group-hover:translate-x-1 group-hover:text-cyan-700 dark:group-hover:text-cyan-300" aria-hidden="true"><path d="M5 12h14"></path><path d="m12 5 7 7-7 7"></path></svg></div><p class="mt-3 text-xs font-medium uppercase tracking-[0.18em] text-cyan-700 dark:text-cyan-300">Use for safer long dives</p></a></div></div></div></div></section><section class="px-4 py-20 sm:py-24"><div class="mx-auto max-w-4xl"><h2 class="font-serif text-4xl font-normal tracking-tight">Subnautica 2 resource map FAQ</h2><div class="mt-10 grid gap-4"><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Where is the Subnautica 2 resource map?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Open the world map from this page, then use resource-style markers and nearby biome context to plan a safer gathering route.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">What crafting materials should I search for first?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Start with early oxygen, scanner, storage, repair, and base-building materials, then move toward rarer upgrade resources once your tools and vehicle range improve.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Can resource locations change during Early Access?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Yes. Subnautica 2 is still in Early Access, and future updates can adjust resources, biomes, tools, vehicles, and route safety.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">How do I use the map without spoiling everything?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Search for the specific material you need, avoid browsing late-game categories, and use biome or depth filters only when you are ready to travel there.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">Do resources respawn in Subnautica 2?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Some resource behavior can change during Early Access, so treat respawn notes as version-sensitive. Before planning a long farming loop, check the current map and your in-game crafting need.</p></article><article class="rounded-3xl border border-border bg-card p-6 shadow-sm"><h3 class="text-lg font-semibold">What is the best way to use the Subnautica 2 resource map?</h3><p class="mt-3 text-sm leading-relaxed text-muted-foreground">Start with one material, compare nearby biome and depth, then group safe pickups into one route instead of chasing every marker on the map.</p></article></div></div></section></main><footer class="bg-neutral-950 text-neutral-100"><div class="mx-auto max-w-7xl px-6 pt-14 pb-6 sm:px-10 sm:pt-16 lg:px-16"><p class="font-serif italic text-3xl leading-[1.15] tracking-tight text-neutral-100 sm:text-4xl mb-12 max-w-2xl">Plan the dive. Keep the mystery.</p><div class="grid gap-x-8 gap-y-10 sm:gap-x-12 grid-cols-2 sm:grid-cols-3"><div class="space-y-5"><h4 class="text-[13px] font-semibold tracking-wide text-neutral-100">Map</h4><ul class="space-y-2"><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/map">Interactive map</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/planner">Farming planner</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/blueprints">Blueprint routes</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/black-boxes">Black Boxes</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/resources">Resource tips</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/blog">Blog</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/#features">Biome guide</a></li></ul></div><div class="space-y-5"><h4 class="text-[13px] font-semibold tracking-wide text-neutral-100">Resources</h4><ul class="space-y-2"><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/blueprints">Fragment tips</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/items">Items database</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/creatures">Creatures database</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/biomods">Biomods database</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/#faq">Update notes</a></li></ul></div><div class="space-y-5"><h4 class="text-[13px] font-semibold tracking-wide text-neutral-100">Legal</h4><ul class="space-y-2"><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/privacy-policy">Privacy Policy</a></li><li><a class="text-sm text-neutral-400 transition-colors hover:text-neutral-100" href="/terms-of-service">Terms of Service</a></li></ul></div></div><div class="mt-8 flex flex-col gap-6 sm:flex-row sm:items-center sm:justify-between"><div></div><button type="button" tabindex="0" aria-haspopup="menu" id="base-ui-_R_ssav5ubr3b_" data-slot="dropdown-menu-trigger" class="inline-flex items-center transition-colors outline-none gap-2 rounded-full border px-4 h-9 text-sm border-neutral-700 text-neutral-200 hover:bg-white/5 hover:text-neutral-50"><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-globe size-4" aria-hidden="true"><circle cx="12" cy="12" r="10"></circle><path d="M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20"></path><path d="M2 12h20"></path></svg><span>English</span><svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-chevron-down size-4 opacity-70" aria-hidden="true"><path d="m6 9 6 6 6-6"></path></svg></button></div><div class="mt-6 flex flex-col gap-3 border-t border-neutral-800 pt-5 sm:flex-row sm:items-center sm:justify-between"><span class="font-serif italic text-base text-neutral-300">Subnautica 2 Interactive Map &amp; World Map</span><span class="text-sm text-neutral-500">Copyright 2026 Subnautica 2 Interactive Map &amp; World Map. 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17<script>self.__next_f.push([1,"lace.\",\"resource\":{\"title\":\"Resource routes\",\"description\":\"Check where to look for early materials, rare nodes, crafting ingredients, and safer gathering loops before leaving the pod.\"},\"fragments\":{\"title\":\"Blueprint and fragment tips\",\"description\":\"Track scan targets, fragments, and upgrade clues without digging through long walkthroughs while you are mid-run.\"},\"biomes\":{\"title\":\"Biome and depth pointers\",\"description\":\"Use biome names, depth ranges, landmarks, and route notes to decide whether your current gear is ready for the next area.\"},\"spoilers\":{\"title\":\"Spoiler-conscious routing\",\"description\":\"Jump to the map when you need help, but keep story-heavy discoveries and late-game regions out of sight until you are ready.\"},\"versions\":{\"title\":\"Early Access changes\",\"description\":\"Subnautica 2 is still changing, so the guide highlights version-sensitive notes and encourages checking the latest map.\"},\"community\":{\"title\":\"Community finds\",\"description\":\"Use player discoveries, guide updates, and verified map links to avoid wasting oxygen on outdated routes.\"}},\"faq\":{\"title\":\"Subnautica 2 map FAQ\",\"description\":\"Answers for common Subnautica 2 map searches, resource lookups, fragment routes, and base planning.\",\"availability\":{\"question\":\"Where can I open the Subnautica 2 interactive map?\",\"answer\":\"Use the Map button or Get Started button to open the interactive world map page. The map page is designed for quick access while you are planning a dive.\"},\"resources\":{\"question\":\"How do I find resources in Subnautica 2?\",\"answer\":\"Open the map and filter for resource-style markers, then compare the marker depth and nearby biome with your current oxygen, tools, and vehicle progress.\"},\"copyright\":{\"question\":\"Can this page help with base locations?\",\"answer\":\"Yes. Use the base location notes to compare safe terrain, travel distance, resource access, and nearby hazards before building.\"},\"seo\":{\"question\":\"How should I use the map without spoiling the game?\",\"answer\":\"Search for the specific resource, fragment, or biome you need instead of browsing every marker. Avoid late-game categories until you are ready.\"},\"updates\":{\"question\":\"Why do map details change during Early Access?\",\"answer\":\"Subnautica 2 is still evolving. New updates can adjust resources, fragments, biomes, and routes, so revisit the map after major patches.\"}},\"cta\":{\"headline\":\"Open the Subnautica 2 world map before your next dive.\",\"subheadline\":\"Check resources, fragments, biomes, base spots, and depth notes in one map-focused companion page.\",\"button\":\"Open the world map\"},\"footer\":{\"tagline\":\"Plan the dive. Keep the mystery.\",\"map\":\"Map\",\"product\":\"Product\",\"resources\":\"Resources\",\"legal\":\"Legal\",\"interactive_map\":\"Interactive map\",\"resource_index\":\"Resource tips\",\"biome_guide\":\"Biome guide\",\"fragment_locations\":\"Fragment tips\",\"update_log\":\"Update notes\",\"privacy\":\"Privacy Policy\",\"terms\":\"Terms of Service\",\"black_boxes\":\"Black Boxes\",\"blog\":\"Blog\",\"blueprints\":\"Blueprint routes\",\"items\":\"Items database\",\"creatures\":\"Creatures database\",\"biomods\":\"Biomods database\",\"planner\":\"Farming planner\"},\"guide\":{\"kicker\":\"Map guide\",\"title\":\"Find what you need before oxygen becomes the problem\",\"description\":\"Subnautica 2 rewards exploration, but a quick interactive map check can save a long swim. Use these guide sections to decide what to search for on the world map, when to open the resource map, and which route fits your current gear.\",\"button\":\"Open the interactive map\",\"cards\":{\"resources\":{\"title\":\"Resources and crafting materials\",\"description\":\"Look up early and mid-game resource map routes for copper, quartz, silver, gold, plants, and upgrade materials without wandering into deeper zones too early.\"},\"fragments\":{\"title\":\"Black boxes, fragments, and scan targets\",\"description\":\"Open the Black Boxes guide or use the map before a tech run to check recovery targets, scanner clues, blueprint fragments, and key points of interest.\"},\"biomes\":{\"title\":\"Biomes, depth ranges, and landmarks\",\"description\":\"Check biome names, nearby landmarks, depth rang"])</script>
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17<script>self.__next_f.push([1,"iption\":\"Open the map with one material, fragment, black box, or base question in mind instead of browsing every marker at once.\"},\"compare\":{\"title\":\"Compare depth and biome\",\"description\":\"Check whether the marker sits within your current oxygen, vehicle, tool, and route safety limits.\"},\"return\":{\"title\":\"Group the return route\",\"description\":\"Before diving, group nearby resources or scan targets so the trip ends with enough storage and oxygen to return safely.\"}}},\"faq\":{\"title\":\"Subnautica 2 map FAQ\",\"items\":{\"resources\":{\"question\":\"Can I use this as a Subnautica 2 resource map?\",\"answer\":\"Yes. Open the world map, search the material you need, then use the resources guide to group nearby pickups by depth, biome, and return safety.\"},\"coordinates\":{\"question\":\"How should I use coordinates on the map?\",\"answer\":\"Treat coordinates as a navigation aid, then confirm the route with visible landmarks, depth, oxygen, and vehicle range before committing to a long swim.\"},\"resource_guide\":{\"question\":\"Why use the resource guide with the map?\",\"answer\":\"The map shows where to look, while the resource guide helps decide which materials belong in the same route and which ones are version-sensitive during Early Access.\"}}}},\"black_boxes\":{\"kicker\":\"Subnautica 2 guide\",\"title\":\"Subnautica 2 Black Boxes Guide\",\"description\":\"Use this page as a quick stop before opening the full black boxes guide. Check route risk, depth, nearby biomes, and whether you want to avoid spoilers before following a recovery path.\",\"open_guide\":\"Open full guide\",\"open_map\":\"Open world map\",\"tips\":{\"objective\":{\"title\":\"Check the objective before you swim\",\"description\":\"Black box routes can send you across multiple zones. Confirm the target, likely biome, and depth before leaving your base.\"},\"oxygen\":{\"title\":\"Watch your depth and oxygen\",\"description\":\"Bring enough oxygen support and avoid chasing deeper signals until your current gear can handle the return trip.\"},\"map\":{\"title\":\"Use the world map for nearby markers\",\"description\":\"Open the map next to this guide to compare black box routes with resources, landmarks, and safer travel paths.\"}},\"meta_description\":\"A Subnautica 2 black boxes guide hub with route tips, spoiler-conscious advice, and links to the full external guide and world map.\",\"prep\":{\"kicker\":\"Recovery planning\",\"title\":\"Plan black box routes before committing to a long swim\",\"description\":\"Black box recovery can cross several zones. Use the guide together with the world map so you can check depth, nearby resources, landmarks, and whether the route reveals story-heavy discoveries.\",\"items\":{\"route\":{\"title\":\"Compare the route with your gear\",\"description\":\"Before following a signal, check whether your oxygen, tools, and vehicle range are enough for the return trip.\"},\"spoilers\":{\"title\":\"Keep spoilers under control\",\"description\":\"Open only the black box or biome you need, then return to exploration instead of browsing every late-game marker.\"},\"updates\":{\"title\":\"Recheck after major updates\",\"description\":\"Early Access updates can adjust routes, depth ranges, hazards, and nearby resources, so old recovery notes may drift.\"}}},\"faq\":{\"title\":\"Subnautica 2 black boxes FAQ\",\"items\":{\"where\":{\"question\":\"Where do I find Subnautica 2 black boxes?\",\"answer\":\"Use the full black boxes guide for the recovery list, then open the world map to compare route depth, nearby biomes, and safer travel paths.\"},\"depth\":{\"question\":\"Should I check depth before following a black box route?\",\"answer\":\"Yes. Confirm depth and oxygen risk before leaving base, especially if the route crosses unfamiliar biomes.\"},\"spoilers\":{\"question\":\"Can I avoid spoilers while using a black boxes guide?\",\"answer\":\"Search for only the current recovery target and avoid browsing all late-game markers until you are ready.\"},\"map\":{\"question\":\"Why use the map with a black boxes guide?\",\"answer\":\"The map helps compare black box routes with resources, landmarks, base locations, and safer return paths.\"}}}}
17,\"resources_page\":{\"meta_title\":\"Subnautica 2 Resource Map, Routes \u0026 FAQ\",\""])</script>
17<script>self.__next_f.push([1,"meta_description\":\"Plan Subnautica 2 resource routes with map links, crafting material guides, respawn notes, biome depth checks, base supplies, and Early Access warnings.\",\"kicker\":\"Resource route planner\",\"title\":\"Subnautica 2 Resources Map\",\"description\":\"Plan crafting runs around the world map instead of swimming in circles. Use resource markers, biome depth, nearby landmarks, and route risk to decide what to gather before you leave base.\",\"open_map\":\"Open the world map\",\"black_boxes\":\"Black boxes guide\",\"workflow\":{\"title\":\"How to use the map for resources\",\"description\":\"Start with the item you need, then compare where it appears with your oxygen, tools, vehicle range, and the safest return route. This page does not maintain copied map data; it helps you use the live map more deliberately.\"},\"checklist\":{\"oxygen\":{\"title\":\"Check oxygen before distance\",\"description\":\"A nearby marker can still be risky if it sits below your current safe depth or forces a long return swim.\"},\"tools\":{\"title\":\"Match the resource to your tools\",\"description\":\"Confirm whether the material is a simple pickup, a harvestable plant, a scannable clue, or a node that needs upgraded gear.\"},\"vehicle\":{\"title\":\"Use vehicle range as the route limit\",\"description\":\"Plan around the Tadpole or your current movement options so a resource run does not become a rescue problem.\"},\"landmark\":{\"title\":\"Anchor the route to landmarks\",\"description\":\"Compare markers with biomes, wrecks, thermal areas, plains, and other recognizable map features before diving.\"},\"return\":{\"title\":\"Plan the return before the pickup\",\"description\":\"A good route groups several materials together while leaving enough oxygen, storage, and daylight for a safe return.\"}},\"routes\":{\"kicker\":\"Common resource searches\",\"title\":\"Resource routes worth planning first\",\"description\":\"These are the resource intents that usually deserve a map check before you commit to a dive.\",\"items\":{\"early\":{\"title\":\"Early materials\",\"description\":\"Use the map to group basic crafting materials near safer starting zones before pushing into deeper biomes.\"},\"rare\":{\"title\":\"Rare nodes\",\"description\":\"For materials like silver, gold, and deeper upgrade ingredients, compare marker depth with your current gear.\"},\"plants\":{\"title\":\"Plants and growth materials\",\"description\":\"Harvestable resources are easier to miss mid-run, so check nearby biome clusters before leaving storage behind.\"},\"upgrades\":{\"title\":\"Upgrade materials\",\"description\":\"When a tool or vehicle upgrade stalls, use resource routes with fragment and biome checks instead of chasing one marker at a time.\"},\"base\":{\"title\":\"Base building supplies\",\"description\":\"Before building, compare flat terrain with nearby construction materials so the base location saves time later.\"}}},\"faq\":{\"title\":\"Subnautica 2 resource map FAQ\",\"map\":{\"question\":\"Where is the Subnautica 2 resource map?\",\"answer\":\"Open the world map from this page, then use resource-style markers and nearby biome context to plan a safer gathering route.\"},\"materials\":{\"question\":\"What crafting materials should I search for first?\",\"answer\":\"Start with early oxygen, scanner, storage, repair, and base-building materials, then move toward rarer upgrade resources once your tools and vehicle range improve.\"},\"updates\":{\"question\":\"Can resource locations change during Early Access?\",\"answer\":\"Yes. Subnautica 2 is still in Early Access, and future updates can adjust resources, biomes, tools, vehicles, and route safety.\"},\"spoilers\":{\"question\":\"How do I use the map without spoiling everything?\",\"answer\":\"Search for the specific material you need, avoid browsing late-game categories, and use biome or depth filters only when you are ready to travel there.\"},\"respawn\":{\"question\":\"Do resources respawn in Subnautica 2?\",\"answer\":\"Some resource behavior can change during Early Access, so treat respawn notes as version-sensitive. Before planning a long farming loop, check the current map and your in-game crafting need.\"},\"resource_map\":{\"question\":\"What is the best way to use the Subnautica 2 reso"])</script>
17<script>self.__next_f.push([1,"urce map?\",\"answer\":\"Start with one material, compare nearby biome and depth, then group safe pickups into one route instead of chasing every marker on the map.\"}},\"index\":{\"kicker\":\"Upgrade and resource index\",\"title\":\"Jump from a search term to the right route\",\"description\":\"Use these high-intent routes when a recipe, upgrade, base system, or progression gate blocks the next dive.\",\"open\":\"Open guide\",\"groups\":{\"materials\":\"Materials\",\"upgrades\":\"Upgrades\",\"base\":\"Base systems\",\"progression\":\"Progression\"},\"items\":{\"subnautica_2_depth_module_location\":{\"title\":\"Subnautica 2 Depth Module Location\",\"href\":\"/blog/subnautica-2-depth-module-location\",\"group\":\"upgrades\"},\"subnautica_2_creature_enamel_location\":{\"title\":\"Subnautica 2 Creature Enamel Location\",\"href\":\"/blog/subnautica-2-creature-enamel-location\",\"group\":\"materials\"},\"subnautica_2_strong_acid_recipe\":{\"title\":\"Subnautica 2 Strong Acid Recipe\",\"href\":\"/blog/subnautica-2-strong-acid-recipe\",\"group\":\"materials\"},\"subnautica_2_celestine_location\":{\"title\":\"Subnautica 2 Celestine Location\",\"href\":\"/blog/subnautica-2-celestine-location\",\"group\":\"materials\"},\"subnautica_2_growbed_location\":{\"title\":\"Subnautica 2 Growbed Location\",\"href\":\"/blog/subnautica-2-growbed-location\",\"group\":\"base\"},\"subnautica_2_tadpole_pens_code\":{\"title\":\"Subnautica 2 Tadpole Pens Code\",\"href\":\"/blog/subnautica-2-tadpole-pens-code\",\"group\":\"progression\"},\"subnautica_2_battery_charger_location\":{\"title\":\"Subnautica 2 Battery Charger Location\",\"href\":\"/blog/subnautica-2-battery-charger-location\",\"group\":\"base\"},\"subnautica_2_water_filtration_guide\":{\"title\":\"Subnautica 2 Water Filtration Guide\",\"href\":\"/blog/subnautica-2-water-filtration-guide\",\"group\":\"base\"},\"subnautica_2_conduit_crystal_location\":{\"title\":\"Conduit Crystal Location\",\"href\":\"/blog/subnautica-2-conduit-crystal-location\",\"group\":\"materials\"},\"subnautica_2_silver_location\":{\"title\":\"Silver Location\",\"href\":\"/blog/subnautica-2-silver-location\",\"group\":\"materials\"},\"subnautica_2_lead_location\":{\"title\":\"Lead Location\",\"href\":\"/blog/subnautica-2-lead-location\",\"group\":\"materials\"},\"subnautica_2_rebreather_location\":{\"title\":\"Rebreather Location\",\"href\":\"/blog/subnautica-2-rebreather-location\",\"group\":\"upgrades\"},\"subnautica_2_atacamite_location\":{\"title\":\"Atacamite Location\",\"href\":\"/blog/subnautica-2-atacamite-location\",\"group\":\"materials\"},\"subnautica_2_troilite_location\":{\"title\":\"Troilite Location\",\"href\":\"/blog/subnautica-2-troilite-location\",\"group\":\"materials\"},\"subnautica_2_axum_bacterial_culture\":{\"title\":\"Axum Bacterial Culture\",\"href\":\"/blog/subnautica-2-axum-bacterial-culture\",\"group\":\"materials\"},\"subnautica_2_metal_farm_scan_locations\":{\"title\":\"Metal Farm Scan Locations\",\"href\":\"/blog/subnautica-2-metal-farm-scan-locations\",\"group\":\"base\"},\"subnautica_2_portable_oxygen_generator\":{\"title\":\"Portable Oxygen Generator\",\"href\":\"/blog/subnautica-2-portable-oxygen-generator\",\"group\":\"upgrades\"},\"subnautica_2_resource_map_guide\":{\"title\":\"Subnautica 2 Resource Map Guide\",\"href\":\"/blog/subnautica-2-resource-map-guide\",\"group\":\"materials\"}}},\"route_hubs\":{\"kicker\":\"Route hubs\",\"title\":\"Choose the route type before opening the map\",\"description\":\"These hubs turn common search terms into a practical route decision.\",\"hubs\":{\"upgrades\":{\"title\":\"Upgrade routes\",\"description\":\"Depth, oxygen, scanner, and vehicle progress.\",\"primary\":\"Depth Module\",\"secondary\":\"Rebreather\",\"primary_href\":\"/blog/subnautica-2-depth-module-location\",\"secondary_href\":\"/blog/subnautica-2-rebreather-location\"},\"base\":{\"title\":\"Base survival routes\",\"description\":\"Power, charging, water, growbeds, and safer base loops.\",\"primary\":\"Battery Charger\",\"secondary\":\"Water Filtration\",\"primary_href\":\"/blog/subnautica-2-battery-charger-location\",\"secondary_href\":\"/blog/subnautica-2-water-filtration-guide\"},\"progression\":{\"title\":\"Progression blockers\",\"description\":\"Codes, pens, stations, and objectives that stop the next step.\",\"primary\":\"Tadpole Pens Code\",\"secondary\":\"Power Plant\",\"primary_href\":\"/blog/subnautica-2-tadpole-pens-code\",\"secondary_href\":\"/blog/"])</script>
17<script>self.__next_f.push([1,"subnautica-2-power-plant-observatory-guide\"},\"materials\":{\"title\":\"Rare material routes\",\"description\":\"Materials that should be grouped by depth and return safety.\",\"primary\":\"Creature Enamel\",\"secondary\":\"Celestine\",\"primary_href\":\"/blog/subnautica-2-creature-enamel-location\",\"secondary_href\":\"/blog/subnautica-2-celestine-location\"}}},\"farming\":{\"kicker\":\"Farming routes\",\"title\":\"Plan resource loops by upgrade, not by marker\",\"description\":\"A strong resource run starts with the thing you are building. Check the material, confirm the depth, group nearby pickups, and leave with a clear return route.\",\"routes\":{\"respawn\":{\"title\":\"Respawn-sensitive loops\",\"description\":\"Treat respawn notes as version-sensitive during Early Access. If a material matters for an upgrade, confirm the current map and avoid relying on a single old farming spot.\"},\"upgrade\":{\"title\":\"Upgrade material routes\",\"description\":\"For Depth Module, Tadpole, oxygen, and scanner progress, group the rare material with the scan or blueprint route that unlocks the upgrade.\"},\"base\":{\"title\":\"Base supply loops\",\"description\":\"Before building a second base, compare flat terrain with nearby metal, power, water, and storage materials so the base shortens future trips.\"}},\"open_planner\":\"Open farming planner\"},\"featured_uses\":{\"title\":\"What each high-value resource unlocks\",\"description\":\"Use these entries when you know the item name but still need to decide whether the trip supports an upgrade, a base system, or a deeper route.\",\"items\":{\"atacamite\":{\"title\":\"Atacamite\",\"description\":\"Plan it as a rare-material stop before deeper upgrade routes.\",\"use\":\"Use for advanced crafting checks\",\"href\":\"/blog/subnautica-2-atacamite-location\"},\"troilite\":{\"title\":\"Troilite\",\"description\":\"Group it with deeper biome checks so the route is not a one-item swim.\",\"use\":\"Use for rare route planning\",\"href\":\"/blog/subnautica-2-troilite-location\"},\"axum\":{\"title\":\"Axum Bacterial Culture\",\"description\":\"Treat it as a biology route that should be planned with biome context.\",\"use\":\"Use for organic material routes\",\"href\":\"/blog/subnautica-2-axum-bacterial-culture\"},\"metal_farm\":{\"title\":\"Metal Farm\",\"description\":\"Scan and base planning overlap here, so check power, storage, and return paths.\",\"use\":\"Use for base infrastructure\",\"href\":\"/blog/subnautica-2-metal-farm-scan-locations\"},\"oxygen_generator\":{\"title\":\"Portable Oxygen Generator\",\"description\":\"Prioritize this when longer resource loops are failing because of return safety.\",\"use\":\"Use for safer long dives\",\"href\":\"/blog/subnautica-2-portable-oxygen-generator\"}}},\"blueprints\":\"Blueprints guide\"},\"seo_details\":{\"kicker\":\"Map planning notes\",\"title\":\"Use the Subnautica 2 map as a route planner, not just a marker list\",\"description\":\"The strongest map workflow starts with a goal: gather a resource, scan a fragment, recover a black box, compare base locations, or check whether a biome is safe for your current oxygen and tools.\",\"cards\":{\"resources\":{\"title\":\"Resource searches before crafting runs\",\"description\":\"Look up copper, quartz, silver, gold, plants, and upgrade materials before leaving your base. A quick map check helps you group nearby resources into one safer route instead of making repeated trips.\"},\"fragments\":{\"title\":\"Fragments, blueprints, and black boxes\",\"description\":\"Use the map and black box guide together when a technology route stalls. Check likely biomes, scanner targets, recovery paths, and nearby hazards before committing to a longer swim.\"},\"bases\":{\"title\":\"Base location planning\",\"description\":\"Compare terrain, resource access, travel distance, biome depth, and creature pressure before building. A good base spot should shorten common routes without forcing every trip through dangerous water.\"},\"updates\":{\"title\":\"Early Access map changes\",\"description\":\"Subnautica 2 locations can shift during Early Access. Recheck the world map after major updates, especially for resources, fragments, black boxes, biome boundaries, and route safety.\"}}}
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