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https://linkrunner.io/_next/static/chunks/5974-d41afe691f1e7af1.js

js linkrunner.io collected 2026-10-05 01:05:48 UTC 24,136 bytes, 291 lines download raw bytes

1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[5974],{5974:(e,t,i)=>{i.d(t,{Sy:()=>y});var r=i(71060);let o=`#version 300 es
2precision mediump float;
3
4layout(location = 0) in vec4 a_position;
5
6uniform vec2 u_resolution;
7uniform float u_pixelRatio;
8uniform float u_imageAspectRatio;
9uniform float u_originX;
10uniform float u_originY;
11uniform float u_worldWidth;
12uniform float u_worldHeight;
13uniform float u_fit;
14uniform float u_scale;
15uniform float u_rotation;
16uniform float u_offsetX;
17uniform float u_offsetY;
18
19out vec2 v_objectUV;
20out vec2 v_objectBoxSize;
21out vec2 v_responsiveUV;
22out vec2 v_responsiveBoxGivenSize;
23out vec2 v_patternUV;
24out vec2 v_patternBoxSize;
25out vec2 v_imageUV;
26
27vec3 getBoxSize(float boxRatio, vec2 givenBoxSize) {
28  vec2 box = vec2(0.);
29  // fit = none
30  box.x = boxRatio * min(givenBoxSize.x / boxRatio, givenBoxSize.y);
31  float noFitBoxWidth = box.x;
32  if (u_fit == 1.) { // fit = contain
33    box.x = boxRatio * min(u_resolution.x / boxRatio, u_resolution.y);
34  } else if (u_fit == 2.) { // fit = cover
35    box.x = boxRatio * max(u_resolution.x / boxRatio, u_resolution.y);
36  }
37  box.y = box.x / boxRatio;
38  return vec3(box, noFitBoxWidth);
39}
40
41void main() {
42  gl_Position = a_position;
43
44  vec2 uv = gl_Position.xy * .5;
45  vec2 boxOrigin = vec2(.5 - u_originX, u_originY - .5);
46  vec2 givenBoxSize = vec2(u_worldWidth, u_worldHeight);
47  givenBoxSize = max(givenBoxSize, vec2(1.)) * u_pixelRatio;
48  float r = u_rotation * 3.14159265358979323846 / 180.;
49  mat2 graphicRotation = mat2(cos(r), sin(r), -sin(r), cos(r));
50  vec2 graphicOffset = vec2(-u_offsetX, u_offsetY);
51
52
53  // ===================================================
54
55  float fixedRatio = 1.;
56  vec2 fixedRatioBoxGivenSize = vec2(
57  (u_worldWidth == 0.) ? u_resolution.x : givenBoxSize.x,
58  (u_worldHeight == 0.) ? u_resolution.y : givenBoxSize.y
59  );
60
61  v_objectBoxSize = getBoxSize(fixedRatio, fixedRatioBoxGivenSize).xy;
62  vec2 objectWorldScale = u_resolution.xy / v_objectBoxSize;
63
64  v_objectUV = uv;
65  v_objectUV *= objectWorldScale;
66  v_objectUV += boxOrigin * (objectWorldScale - 1.);
67  v_objectUV += graphicOffset;
68  v_objectUV /= u_scale;
69  v_objectUV = graphicRotation * v_objectUV;
70
71  // ===================================================
72
73  v_responsiveBoxGivenSize = vec2(
74  (u_worldWidth == 0.) ? u_resolution.x : givenBoxSize.x,
75  (u_worldHeight == 0.) ? u_resolution.y : givenBoxSize.y
76  );
77  float responsiveRatio = v_responsiveBoxGivenSize.x / v_responsiveBoxGivenSize.y;
78  vec2 responsiveBoxSize = getBoxSize(responsiveRatio, v_responsiveBoxGivenSize).xy;
79  vec2 responsiveBoxScale = u_resolution.xy / responsiveBoxSize;
80
81  #ifdef ADD_HELPERS
82  v_responsiveHelperBox = uv;
83  v_responsiveHelperBox *= responsiveBoxScale;
84  v_responsiveHelperBox += boxOrigin * (responsiveBoxScale - 1.);
85  #endif
86
87  v_responsiveUV = uv;
88  v_responsiveUV *= responsiveBoxScale;
89  v_responsiveUV += boxOrigin * (responsiveBoxScale - 1.);
90  v_responsiveUV += graphicOffset;
91  v_responsiveUV /= u_scale;
92  v_responsiveUV.x *= responsiveRatio;
93  v_responsiveUV = graphicRotation * v_responsiveUV;
94  v_responsiveUV.x /= responsiveRatio;
95
96  // ===================================================
97
98  float patternBoxRatio = givenBoxSize.x / givenBoxSize.y;
99  vec2 patternBoxGivenSize = vec2(
100  (u_worldWidth == 0.) ? u_resolution.x : givenBoxSize.x,
101  (u_worldHeight == 0.) ? u_resolution.y : givenBoxSize.y
102  );
103  patternBoxRatio = patternBoxGivenSize.x / patternBoxGivenSize.y;
104
105  vec3 boxSizeData = getBoxSize(patternBoxRatio, patternBoxGivenSize);
106  v_patternBoxSize = boxSizeData.xy;
107  float patternBoxNoFitBoxWidth = boxSizeData.z;
108  vec2 patternBoxScale = u_resolution.xy / v_patternBoxSize;
109
110  v_patternUV = uv;
111  v_patternUV += graphicOffset / patternBoxScale;
112  v_patternUV += boxOrigin;
113  v_patternUV -= boxOrigin / patternBoxScale;
114  v_patternUV *= u_resolution.xy;
115  v_patternUV /= u_pixelRatio;
116  if (u_fit > 0.) {
117    v_patternUV *= (patternBoxNoFitBoxWidth / v_patternBoxSize.x);
118  }
119  v_patternUV /= u_scale;
120  v_patternUV = graphicRotation * v_patternUV;
121  v_patternUV += boxOrigin / patternBoxScale;
122  v_patternUV -= boxOrigin;
123  // x100 is a default multiplier between vertex and fragmant shaders
124  // we use it to avoid UV presision issues
125  v_patternUV *= .01;
126
127  // ===================================================
128
129  vec2 imageBoxSize;
130  if (u_fit == 1.) { // contain
131    imageBoxSize.x = min(u_resolution.x / u_imageAspectRatio, u_resolution.y) * u_imageAspectRatio;
132  } else if (u_fit == 2.) { // cover
133    imageBoxSize.x = max(u_resolution.x / u_imageAspectRatio, u_resolution.y) * u_imageAspectRatio;
134  } else {
135    imageBoxSize.x = min(10.0, 10.0 / u_imageAspectRatio * u_imageAspectRatio);
136  }
137  imageBoxSize.y = imageBoxSize.x / u_imageAspectRatio;
138  vec2 imageBoxScale = u_resolution.xy / imageBoxSize;
139
140  v_imageUV = uv;
141  v_imageUV *= imageBoxScale;
142  v_imageUV += boxOrigin * (imageBoxScale - 1.);
143  v_imageUV += graphicOffset;
144  v_imageUV /= u_scale;
145  v_imageUV.x *= u_imageAspectRatio;
146  v_imageUV = graphicRotation * v_imageUV;
147  v_imageUV.x /= u_imageAspectRatio;
148
149  v_imageUV += .5;
150  v_imageUV.y = 1. - v_imageUV.y;
151}`,a=8294400;class n{parentElement;canvasElement;gl;program=null;uniformLocations={};fragmentShader;rafId=null;lastRenderTime=0;currentFrame=0;speed=0;currentSpeed=0;providedUniforms;mipmaps=[];hasBeenDisposed=!1;resolutionChanged=!0;textures=new Map;minPixelRatio;maxPixelCount;isSafari=(function(){let e=navigator.userAgent.toLowerCase();return e.includes("safari")&&!e.includes("chrome")&&!e.includes("android")})();uniformCache={};textureUnitMap=new Map;ownerDocument;
151constructor(e,t,i,r,o=0,n=0,s=2,u=a,h=[]){if(e?.nodeType===1)this.parentElement=e;else throw Error("Paper Shaders: parent element must be an HTMLElement");if(this.ownerDocument=e.ownerDocument,!this.ownerDocument.querySelector("style[data-paper-shader]")){const e=this.ownerDocument.createElement("style");e.innerHTML=l,e.setAttribute("data-paper-shader",""),this.ownerDocument.head.prepend(e)}const c=this.ownerDocument.createElement("canvas");this.canvasElement=c,this.parentElement.prepend(c),this.fragmentShader=t,this.providedUniforms=i,this.mipmaps=h,this.currentFrame=n,this.minPixelRatio=s,this.maxPixelCount=u;const f=c.getContext("webgl2",r);if(!f)throw Error("Paper Shaders: WebGL is not supported in this browser");this.gl=f,this.initProgram(),this.setupPositionAttribute(),this.setupUniforms(),this.setUniformValues(this.providedUniforms),this.setupResizeObserver(),visualViewport?.addEventListener("resize",this.handleVisualViewportChange),this.setSpeed(o),this.parentElement.setAttribute("data-paper-shader",""),this.parentElement.paperShaderMount=this,this.ownerDocument.addEventListener("visibilitychange",this.handleDocumentVisibilityChange)}initProgram=()=>{let e=function(e,t,i){let r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT),o=r?r.precision:null;o&&o<23&&(t=t.replace(/precision\s+(lowp|mediump)\s+float;/g,"precision highp float;"),i=i.replace(/precision\s+(lowp|mediump)\s+float/g,"precision highp float").replace(/\b(uniform|varying|attribute)\s+(lowp|mediump)\s+(\w+)/g,"$1 highp $3"));let a=s(e,e.VERTEX_SHADER,t),n=s(e,e.FRAGMENT_SHADER,i);if(!a||!n)return null;let l=e.createProgram();return l?(e.attachShader(l,a),e.attachShader(l,n),e.linkProgram(l),e.getProgramParameter(l,e.LINK_STATUS))?(e.detachShader(l,a),e.detachShader(l,n),e.deleteShader(a),e.deleteShader(n),l):(console.error("Unable to initialize the shader program: "+e.getProgramInfoLog(l)),e.deleteProgram(l),e.deleteShader(a),e.deleteShader(n),null):null}(this.gl,o,this.fragmentShader);e&&(this.program=e)};setupPositionAttribute=()=>{let e=this.gl.getAttribLocation(this.program,"a_position"),t=this.gl.createBuffer();this.gl.bindBuffer(this.gl.ARRAY_BUFFER,t),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]),this.gl.STATIC_DRAW),this.gl.enableVertexAttribArray(e),this.gl.vertexAttribPointer(e,2,this.gl.FLOAT,!1,0,0)};setupUniforms=()=>{let e={u_time:this.gl.getUniformLocation(this.program,"u_time"),u_pixelRatio:this.gl.getUniformLocation(this.program,"u_pixelRatio"),u_resolution:this.gl.getUniformLocation(this.program,"u_resolution")};Object.entries(this.providedUniforms).forEach(([t,i])=>{if(e[t]=this.gl.getUniformLocation(this.program,t),i instanceof HTMLImageElement){let i=`${t}AspectRatio`;e[i]=this.gl.getUniformLocation(this.program,i)}}),this.uniformLocations=e};renderScale=1;parentWidth=0;parentHeight=0;parentDevicePixelWidth=0;parentDevicePixelHeight=0;devicePixelsSupported=!1;resizeObserver=null;setupResizeObserver=()=>{this.resizeObserver=new ResizeObserver(([e])=>{if(e?.borderBoxSize[0]){let t=e.devicePixelContentBoxSize?.[0];void 0!==t&&(this.devicePixelsSupported=!0,this.parentDevicePixelWidth=t.inlineSize,this.parentDevicePixelHeight=t.blockSize),this.parentWidth=e.borderBoxSize[0].inlineSize,this.parentHeight=e.borderBoxSize[0].blockSize}this.handleResize()}),this.resizeObserver.observe(this.parentElement)};handleVisualViewportChange=()=>{this.resizeObserver?.disconnect(),this.setupResizeObserver()};handleResize=()=>{let e=0,t=0,i=Math.max(1,window.devicePixelRatio),r=visualViewport?.scale??1;if(this.devicePixelsSupported){let o=Math.max(1,this.minPixelRatio/i);e=this.parentDevicePixelWidth*o*r,t=this.parentDevicePixelHeight*o*r}else{var o;let a,n,s=Math.max(i,this.minPixelRatio)*r;this.isSafari&&(s*=Math.max(1,(o=this.ownerDocument,(n=Math.round(100*(a=outerWidth/((visualViewport?.scale??1)*(visualViewport?.width??window.innerWidth)+(window.innerWidth-o.documentElement.clientWidth)))))%5==0?n/100:33===n?1/3:67===n?2/3:133===n?4/3:a))),e=Math.round(this.parentWidth)*s,t=Math.round(this.parentHeight)*s}let a=Math.min(1,Math.sqrt(this.maxPixelCount)/Math.sqrt(e*t)),n=Math.round(e*a),s=Math.round(t*a),l=n/Math.round(this.parentWidth);(this.canvasElement.width!==n||this.canvasElement.height!==s||this.renderScale!==l)&&(this.renderScale=l,this.canvasElement.width=n,this.canvasElement.height=s,this.resolutionChanged=!0,this.gl.viewport(0,0,this.gl.canvas.width,this.gl.canvas.height),this.render(performance.now()))};render=e=>{if(this.hasBeenDisposed)return;if(null===this.program)return void console.warn("Tried to render before program or gl was initialized");let t=e-this.lastRenderTime;this.lastRenderTime=e,0!==this.currentSpeed&&(this.currentFrame+=t*this.currentSpeed),this.gl.clear(this.gl.COLOR_BUFFER_BIT),this.gl.useProgram(this.program),this.gl.uniform1f(this.uniformLocations.u_time,.001*this.currentFrame),this.resolutionChanged&&(this.gl.uniform2f(this.uniformLocations.u_resolution,this.gl.canvas.width,this.gl.canvas.height),this.gl.uniform1f(this.uniformLocations.u_pixelRatio,this.renderScale),this.resolutionChanged=!1),this.gl.drawArrays(this.gl.TRIANGLES,0,6),0!==this.currentSpeed?this.requestRender():this.rafId=null};requestRender=()=>{null!==this.rafId&&cancelAnimationFrame(this.rafId),this.rafId=requestAnimationFrame(this.render)};setTextureUniform=(e,t)=>
151{if(!t.complete||0===t.naturalWidth)throw Error(`Paper Shaders: image for uniform ${e} must be fully loaded`);let i=this.textures.get(e);i&&this.gl.deleteTexture(i),this.textureUnitMap.has(e)||this.textureUnitMap.set(e,this.textureUnitMap.size);let r=this.textureUnitMap.get(e);this.gl.activeTexture(this.gl.TEXTURE0+r);let o=this.gl.createTexture();this.gl.bindTexture(this.gl.TEXTURE_2D,o),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.LINEAR),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,t),this.mipmaps.includes(e)&&(this.gl.generateMipmap(this.gl.TEXTURE_2D),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR_MIPMAP_LINEAR));let a=this.gl.getError();if(a!==this.gl.NO_ERROR||null===o)return void console.error("Paper Shaders: WebGL error when uploading texture:",a);this.textures.set(e,o);let n=this.uniformLocations[e];if(n){this.gl.uniform1i(n,r);let i=`${e}AspectRatio`,o=this.uniformLocations[i];if(o){let e=t.naturalWidth/t.naturalHeight;this.gl.uniform1f(o,e)}}};areUniformValuesEqual=(e,t)=>e===t||!!(Array.isArray(e)&&Array.isArray(t))&&e.length===t.length&&e.every((e,i)=>this.areUniformValuesEqual(e,t[i]));setUniformValues=e=>{this.gl.useProgram(this.program),Object.entries(e).forEach(([e,t])=>{let i=t;if(t instanceof HTMLImageElement&&(i=`${t.src.slice(0,200)}|${t.naturalWidth}x${t.naturalHeight}`),this.areUniformValuesEqual(this.uniformCache[e],i))return;this.uniformCache[e]=i;let r=this.uniformLocations[e];if(!r)return void console.warn(`Uniform location for ${e} not found`);if(t instanceof HTMLImageElement)this.setTextureUniform(e,t);else if(Array.isArray(t)){let i=null,o=null;if(void 0!==t[0]&&Array.isArray(t[0])){let r=t[0].length;if(!t.every(e=>e.length===r))return void console.warn(`All child arrays must be the same length for ${e}`);i=t.flat(),o=r}else o=(i=t).length;switch(o){case 2:this.gl.uniform2fv(r,i);break;case 3:this.gl.uniform3fv(r,i);break;case 4:this.gl.uniform4fv(r,i);break;case 9:this.gl.uniformMatrix3fv(r,!1,i);break;case 16:this.gl.uniformMatrix4fv(r,!1,i);break;default:console.warn(`Unsupported uniform array length: ${o}`)}}else"number"==typeof t?this.gl.uniform1f(r,t):"boolean"==typeof t?this.gl.uniform1i(r,+!!t):console.warn(`Unsupported uniform type for ${e}: ${typeof t}`)})};getCurrentFrame=()=>this.currentFrame;setFrame=e=>{this.currentFrame=e,this.lastRenderTime=performance.now(),this.render(performance.now())};setSpeed=(e=1)=>{this.speed=e,this.setCurrentSpeed(this.ownerDocument.hidden?0:e)};setCurrentSpeed=e=>{this.currentSpeed=e,null===this.rafId&&0!==e&&(this.lastRenderTime=performance.now(),this.rafId=requestAnimationFrame(this.render)),null!==this.rafId&&0===e&&(cancelAnimationFrame(this.rafId),this.rafId=null)};setMaxPixelCount=(e=a)=>{this.maxPixelCount=e,this.handleResize()};setMinPixelRatio=(e=2)=>{this.minPixelRatio=e,this.handleResize()};setUniforms=e=>{this.setUniformValues(e),this.providedUniforms={...this.providedUniforms,...e},this.render(performance.now())};handleDocumentVisibilityChange=()=>{this.setCurrentSpeed(this.ownerDocument.hidden?0:this.speed)};dispose=()=>{this.hasBeenDisposed=!0,null!==this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),this.gl&&this.program&&(this.textures.forEach(e=>{this.gl.deleteTexture(e)}),this.textures.clear(),this.gl.deleteProgram(this.program),this.program=null,this.gl.bindBuffer(this.gl.ARRAY_BUFFER,null),this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER,null),this.gl.bindRenderbuffer(this.gl.RENDERBUFFER,null),this.gl.bindFramebuffer(this.gl.FRAMEBUFFER,null),this.gl.getError()),this.resizeObserver&&(this.resizeObserver.disconnect(),this.resizeObserver=null),visualViewport?.removeEventListener("resize",this.handleVisualViewportChange),this.ownerDocument.removeEventListener("visibilitychange",this.handleDocumentVisibilityChange),this.uniformLocations={},this.canvasElement.remove(),delete this.parentElement.paperShaderMount}}function s(e,t,i){let r=e.createShader(t);return r?(e.shaderSource(r,i),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS))?r:(console.error("An error occurred compiling the shaders: "+e.getShaderInfoLog(r)),e.deleteShader(r),null):null}let l=`@layer paper-shaders {
152  :where([data-paper-shader]) {
153    isolation: isolate;
154    position: relative;
155
156    & canvas {
157      contain: strict;
158      display: block;
159      position: absolute;
160      inset: 0;
161      z-index: -1;
162      width: 100%;
163      height: 100%;
164      border-radius: inherit;
165      corner-shape: inherit;
166    }
167  }
168}`;
168function u(e){if(e.naturalWidth<1024&&e.naturalHeight<1024){if(e.naturalWidth<1||e.naturalHeight<1)return;let t=e.naturalWidth/e.naturalHeight;e.width=Math.round(t>1?1024*t:1024),e.height=Math.round(t>1?1024:1024/t)}}var h=i(7128);async function c(e){let t={},i=[];return Object.entries(e).forEach(([e,r])=>{if("string"==typeof r){let o=r||"data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==";if(!(e=>{try{if(e.startsWith("/"))return!0;return new URL(e),!0}catch{return!1}})(o))return void console.warn(`Uniform "${e}" has invalid URL "${o}". Skipping image loading.`);let a=new Promise((i,r)=>{let a=new Image;(e=>{try{if(e.startsWith("/"))return!1;return new URL(e,window.location.origin).origin!==window.location.origin}catch{return!1}})(o)&&(a.crossOrigin="anonymous"),a.onload=()=>{u(a),t[e]=a,i()},a.onerror=()=>{console.error(`Could not set uniforms. Failed to load image at ${o}`),r()},a.src=o});i.push(a)}else r instanceof HTMLImageElement&&u(r),t[e]=r}),await Promise.all(i),t}let f=(0,r.forwardRef)(function({fragmentShader:e,uniforms:t,webGlContextAttributes:i,speed:o=0,frame:a=0,width:s,height:l,minPixelRatio:u,maxPixelCount:f,mipmaps:g,style:p,...m},v){var d;let x,_,[S,R]=(0,r.useState)(!1),b=(0,r.useRef)(null),y=(0,r.useRef)(null),E=(0,r.useRef)(i);(0,r.useEffect)(()=>((async()=>{let i=await c(t);b.current&&!y.current&&(y.current=new n(b.current,e,i,E.current,o,a,u,f,g),R(!0))})(),()=>{y.current?.dispose(),y.current=null}),[e]),(0,r.useEffect)(()=>{let e=!1;return(async()=>{let i=await c(t);e||y.current?.setUniforms(i)})(),()=>{e=!0}},[t,S]),(0,r.useEffect)(()=>{y.current?.setSpeed(o)},[o,S]),(0,r.useEffect)(()=>{y.current?.setMaxPixelCount(f)},[f,S]),(0,r.useEffect)(()=>{y.current?.setMinPixelRatio(u)},[u,S]),(0,r.useEffect)(()=>{y.current?.setFrame(a)},[a,S]);let U=(d=[b,v],x=r.useRef(void 0),_=r.useCallback(e=>{let t=d.map(t=>{if(null!=t){if("function"==typeof t){let i=t(e);return"function"==typeof i?i:()=>{t(null)}}return t.current=e,()=>{t.current=null}}});return()=>{t.forEach(e=>e?.())}},d),r.useMemo(()=>d.every(e=>null==e)?null:e=>{x.current&&(x.current(),x.current=void 0),null!=e&&(x.current=_(e))},d));return(0,h.jsx)("div",{ref:U,style:void 0!==s||void 0!==l?{width:"string"==typeof s&&!1===isNaN(+s)?+s:s,height:"string"==typeof l&&!1===isNaN(+l)?+l:l,...p}:p,...m})});f.displayName="ShaderMount";let g={fit:"contain",scale:1,rotation:0,offsetX:0,offsetY:0,originX:.5,originY:.5,worldWidth:0,worldHeight:0},p={none:0,contain:1,cover:2};function m(e){if(Array.isArray(e))return 4===e.length?e:3===e.length?[...e,1]:d;if("string"!=typeof e)return d;let t,i,r,o=1;if(e.startsWith("#")){var a;[t,i,r,o]=(3===(a=(a=e).replace(/^#/,"")).length&&(a=a.split("").map(e=>e+e).join("")),6===a.length&&(a+="ff"),[parseInt(a.slice(0,2),16)/255,parseInt(a.slice(2,4),16)/255,parseInt(a.slice(4,6),16)/255,parseInt(a.slice(6,8),16)/255])}else if(e.startsWith("rgb")){let a;[t,i,r,o]=(a=e.match(/^rgba?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*([0-9.]+))?\s*\)$/i))?[parseInt(a[1]??"0")/255,parseInt(a[2]??"0")/255,parseInt(a[3]??"0")/255,void 0===a[4]?1:parseFloat(a[4])]:[0,0,0,1]}else{let a;if(!e.startsWith("hsl"))return console.error("Unsupported color format",e),d;[t,i,r,o]=function(e){let t,i,r,[o,a,n,s]=e,l=o/360,u=a/100,h=n/100;if(0===a)t=i=r=h;else{let e=(e,t,i)=>(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*(2/3-i)*6:e,o=h<.5?h*(1+u):h+u-h*u,a=2*h-o;t=e(a,o,l+1/3),i=e(a,o,l),r=e(a,o,l-1/3)}return[t,i,r,s]}((a=e.match(/^hsla?\s*\(\s*(\d+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(?:,\s*([0-9.]+))?\s*\)$/i))?[parseInt(a[1]??"0"),parseInt(a[2]??"0"),parseInt(a[3]??"0"),void 0===a[4]?1:parseFloat(a[4])]:[0,0,0,1])}return[v(t,0,1),v(i,0,1),v(r,0,1),v(o,0,1)]}let v=(e,t,i)=>Math.min(Math.max(e,t),i),d=[0,0,0,1],x=`
169#define TWO_PI 6.28318530718
170#define PI 3.14159265358979323846
171`,_=`
172vec2 rotate(vec2 uv, float th) {
173  return mat2(cos(th), sin(th), -sin(th), cos(th)) * uv;
174}
175`,S=`
176  float hash21(vec2 p) {
177    p = fract(p * vec2(0.3183099, 0.3678794)) + 0.1;
178    p += dot(p, p + 19.19);
179    return fract(p.x * p.y);
180  }
181`,R=`#version 300 es
182precision mediump float;
183
184uniform float u_time;
185
186uniform vec4 u_colors[10];
187uniform float u_colorsCount;
188
189uniform float u_distortion;
190uniform float u_swirl;
191uniform float u_grainMixer;
192uniform float u_grainOverlay;
193
194in vec2 v_objectUV;
195out vec4 fragColor;
196
197${x}
198${_}
199${S}
200
201float valueNoise(vec2 st) {
202  vec2 i = floor(st);
203  vec2 f = fract(st);
204  float a = hash21(i);
205  float b = hash21(i + vec2(1.0, 0.0));
206  float c = hash21(i + vec2(0.0, 1.0));
207  float d = hash21(i + vec2(1.0, 1.0));
208  vec2 u = f * f * (3.0 - 2.0 * f);
209  float x1 = mix(a, b, u.x);
210  float x2 = mix(c, d, u.x);
211  return mix(x1, x2, u.y);
212}
213
214float noise(vec2 n, vec2 seedOffset) {
215  return valueNoise(n + seedOffset);
216}
217
218vec2 getPosition(int i, float t) {
219  float a = float(i) * .37;
220  float b = .6 + fract(float(i) / 3.) * .9;
221  float c = .8 + fract(float(i + 1) / 4.);
222
223  float x = sin(t * b + a);
224  float y = cos(t * c + a * 1.5);
225
226  return .5 + .5 * vec2(x, y);
227}
228
229void main() {
230  vec2 uv = v_objectUV;
231  uv += .5;
232  vec2 grainUV = uv * 1000.;
233
234  float grain = noise(grainUV, vec2(0.));
235  float mixerGrain = .4 * u_grainMixer * (grain - .5);
236
237  const float firstFrameOffset = 41.5;
238  float t = .5 * (u_time + firstFrameOffset);
239
240  float radius = smoothstep(0., 1., length(uv - .5));
241  float center = 1. - radius;
242  for (float i = 1.; i <= 2.; i++) {
243    uv.x += u_distortion * center / i * sin(t + i * .4 * smoothstep(.0, 1., uv.y)) * cos(.2 * t + i * 2.4 * smoothstep(.0, 1., uv.y));
244    uv.y += u_distortion * center / i * cos(t + i * 2. * smoothstep(.0, 1., uv.x));
245  }
246
247  vec2 uvRotated = uv;
248  uvRotated -= vec2(.5);
249  float angle = 3. * u_swirl * radius;
250  uvRotated = rotate(uvRotated, -angle);
251  uvRotated += vec2(.5);
252
253  vec3 color = vec3(0.);
254  float opacity = 0.;
255  float totalWeight = 0.;
256
257  for (int i = 0; i < 10; i++) {
258    if (i >= int(u_colorsCount)) break;
259
260    vec2 pos = getPosition(i, t) + mixerGrain;
261    vec3 colorFraction = u_colors[i].rgb * u_colors[i].a;
262    float opacityFraction = u_colors[i].a;
263
264    float dist = length(uvRotated - pos);
265
266    dist = pow(dist, 3.5);
267    float weight = 1. / (dist + 1e-3);
268    color += colorFraction * weight;
269    opacity += opacityFraction * weight;
270    totalWeight += weight;
271  }
272
273  color /= max(1e-4, totalWeight);
274  opacity /= max(1e-4, totalWeight);
275
276  float grainOverlay = valueNoise(rotate(grainUV, 1.) + vec2(3.));
277  grainOverlay = mix(grainOverlay, valueNoise(rotate(grainUV, 2.) + vec2(-1.)), .5);
278  grainOverlay = pow(grainOverlay, 1.3);
279
280  float grainOverlayV = grainOverlay * 2. - 1.;
281  vec3 grainOverlayColor = vec3(step(0., grainOverlayV));
282  float grainOverlayStrength = u_grainOverlay * abs(grainOverlayV);
283  grainOverlayStrength = pow(grainOverlayStrength, .8);
284  color = mix(color, grainOverlayColor, .35 * grainOverlayStrength);
285
286  opacity += .5 * grainOverlayStrength;
287  opacity = clamp(opacity, 0., 1.);
288
289  fragColor = vec4(color, opacity);
290}
291`,b={name:"Default",params:{...g,speed:1,frame:0,colors:["#e0eaff","#241d9a","#f75092","#9f50d3"],distortion:.8,swirl:.1,grainMixer:0,grainOverlay:0}},y=(0,r.memo)(function({speed:e=b.params.speed,frame:t=b.params.frame,colors:i=b.params.colors,distortion:r=b.params.distortion,swirl:o=b.params.swirl,grainMixer:a=b.params.grainMixer,grainOverlay:n=b.params.grainOverlay,fit:s=b.params.fit,rotation:l=b.params.rotation,scale:u=b.params.scale,originX:c=b.params.originX,originY:g=b.params.originY,offsetX:v=b.params.offsetX,offsetY:d=b.params.offsetY,worldWidth:x=b.params.worldWidth,worldHeight:_=b.params.worldHeight,...S}){let y={u_colors:i.map(m),u_colorsCount:i.length,u_distortion:r,u_swirl:o,u_grainMixer:a,u_grainOverlay:n,u_fit:p[s],u_rotation:l,u_scale:u,u_offsetX:v,u_offsetY:d,u_originX:c,u_originY:g,u_worldWidth:x,u_worldHeight:_};return(0,h.jsx)(f,{...S,speed:e,frame:t,fragmentShader:R,uniforms:y})},function(e,t){for(let i in e){if("colors"===i){let i=Array.isArray(e.colors),r=Array.isArray(t.colors);if(!i||!r){if(!1===Object.is(e.colors,t.colors))return!1;continue}if(e.colors?.length!==t.colors?.length||!e.colors?.every((e,i)=>e===t.colors?.[i]))return!1;continue}if(!1===Object.is(e[i],t[i]))return!1}return!0})}}]);

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