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category-technology category-video-games"> 244 <header class="entry-header"> 245 <h1 class="entry-title"><a href="https://adamluttonblog.co.uk/2026/07/27/27-07-2026-2026-stream-layout-finished/" rel="bookmark">27/07/2026 – 2026 Stream Layout Finished!</a></h1> 246 247 <div class="entry-meta"> 248 <span class="sep">Posted on </span><a href="https://adamluttonblog.co.uk/2026/07/27/27-07-2026-2026-stream-layout-finished/" rel="bookmark"><time class="entry-date" datetime="2026-07-27T16:58:36+01:00">27/07/2026</time></a><span class="by-author"> <span class="sep"> by </span> <span class="author vcard"><a class="url fn n" href="https://adamluttonblog.co.uk/author/adamlutt/" rel="author">Adam Lutton</a></span></span> </div><!-- .entry-meta --> 249 250 </header><!-- .entry-header --> 251 252 <div class="entry-content"> 253
254<h1 class="wp-block-heading has-medium-font-size">New Stream Layouts</h1> 255 256 257 258<p>After months of work, the new stream layout is finally finished. Instead of going with two distinct themes for the gaming and game dev side of things, I decided to create one environment. I figured that this would save me time in the long run. As it turns out, it took a bloody long time anyway. But let’s take a look at the new scenes.</p> 259 260 261 262<figure class="wp-block-gallery has-nested-images columns-2 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"> 263<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-17.png"><img decoding="async" width="1024" height="576" data-id="2997" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-17-1024x576.png" alt="" class="wp-image-2997" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-17-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-17-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-17.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure> 264 265 266 267<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25.png" target="_blank"><img decoding="async" width="1024" height="576" data-id="2994" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-1024x576.png" alt="" class="wp-image-2994" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25-500x281.png 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-25.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure> 268 269 270 271<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35.png"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2995" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35-1024x576.png" alt="" class="wp-image-2995" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-35.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 272 273 274 275<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39.png"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2996" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39-1024x576.png" alt="" class="wp-image-2996" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-07-20-15-43-39.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 276</figure> 277 278 279 280<p>So the gaming scenes focus mostly on the TVs and work as a sort of faux streamer setup. Remember that I use a 3D avatar on screen, so I can just place it over the scene. I’ve added a variety of new shaders into the layouts. Including drop shadows, CRT filters, and my personal favourite, an adaptive lighting shader.</p> 281 282 283 284<figure class="wp-block-video"><video controls src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/2026-06-08-22-29-48.webm"></video></figure> 285 286 287 288<p>As you can see, as I’m playing the game, the lighting on the little window where my avatar is changes. I think it adds a bit more immersion.</p> 289 290 291 292<p>As for the game dev scene, well, it’s actually not that much different from the last layout.</p> 293 294 295 296<figure class="wp-block-gallery has-nested-images columns-2 wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"> 297<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12.png" target="_blank"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2998" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-1024x576.png" alt="" class="wp-image-2998" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12-500x281.png 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-12.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 298 299 300 301<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38.png"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2999" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38-1024x576.png" alt="" class="wp-image-2999" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-38.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 302 303 304 305<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44.png"><img loading="lazy" decoding="async" width="1024" height="576" data-id="3000" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44-1024x576.png" alt="" class="wp-image-3000" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-58-44.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 306 307 308 309<figure class="wp-block-image size-full"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-00.png"><img loading="lazy" decoding="async" width="1920" height="1080" data-id="3001" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-00.png" alt="" class="wp-image-3001" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-00.png 1920w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Screenshot-2026-06-10-15-59-00-300x169.png 300w" sizes="auto, (max-width: 1920px) 100v
309w, 1920px" /></a></figure> 310</figure> 311 312 313 314<p>There are new backgrounds for the AFK and chatting scenes, but the idea remains the same.</p> 315 316 317 318<p>However, I am now using Advanced Scene Switcher for two things: To better switch out windows when changing applications to require less manual adding of windows to the old scene switcher and also to swap out the backgrounds based on the time of day. Yes, that’s right. The backgrounds change every hour. It’s a very sudden transition, but at least it works.</p> 319 320 321 322<p>Now, I will be making adjustments, of course, but I’m fairly pleased with how it turned out. Especially considering that I am not great at modelling things in Blender. Which I’m looking to improve on in the relatively near future.</p> 323 324 325 326<p>Now I just need to make a new avatar. That will take even more time.</p> 327 328 329 330<h1 class="wp-block-heading has-medium-font-size">Updates On Tur</h1> 331 332 333 334<p>I’m not working on a video update for Tur, but I’ll fill you in on the most recent progress.</p> 335 336 337 338<p>I’ve been continuing the process of optimising, refactoring, and generally improving the code. Breaking things up into reusable scripts, especially to minimise having to change multiple things all at the same time. Things like the skill system and battle system have had major overhauls; more on that in a bit.</p> 339 340 341 342<p>I have removed the status icons from the map screen and redid the UI for the stamina, hunger, and tiredness bars. Players can still access the status menu via the Select button menu. I did this for one reason, to make larger, more detailed maps. Surprisingly, although the game is stuck inside of a loop, the camera still follows the player. So large maps are back on the table. Although to get this to work, I had to use a well-documented trick involving setting the parallax scrolling for the UI part at the top of the screen to zero, fixing it in place while the rest of the map moves.</p> 343 344 345 346<p>But with larger maps comes a new problem: more detailed tilesets are now required. I’m still working on it, but I have made some additions just to make it a little less repetitive in the visuals.</p> 347 348 349 350<p>Getting back to the battle system, I’ve made a number of changes to it. In regard to skills, the MP usage is now dynamically adjusted based on the strength difference of the player and enemy. So weaker enemies require less MP to damage, and vice versa for stronger enemies. I did this to both make easier battles less of a resource hog and to make harder battles make you reconsider using skills.</p> 351 352 353 354<p>But on top of this, player classes are now weak and strong to particular enemy types. I’ve broken it down to three categories: slash, magic, and pierce. Here’s a breakdown of how it affects each class:</p> 355 356 357 358<figure class="wp-block-image size-full"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/image.png"><img loading="lazy" decoding="async" width="586" height="91" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/image.png" alt="" class="wp-image-3011" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/image.png 586w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/image-300x47.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/image-500x78.png 500w" sizes="auto, (max-width: 586px) 100vw, 586px" /></a></figure> 359 360 361 362<p>Now you may notice that each class also has an attack type. As you might have noticed, the default attack in the game dealt the same amount of damage to everyone. This has been changed also. So now certain enemies will be strong or weak to the default attacks of specific classes. Except the mage, where only the spells matter.</p> 363 364 365 366<p>This has had the side effect of completely scrambling the previous difficulty curve. It’s far more random now, and the player is likely to suffer random instant death. Which is both a good and bad thing. It makes the game harder, but it could be considered unfair. Unfortunately, it’s also quite difficult to balance around. I’ll likely make changes once I get more feedback after the next demo comes out.</p> 367 368 369 370<p>Lastly, there’s been a variety of adjustments to make the game more challenging and prevent cheesing. Notably, camps now check to see if you’ve actually been engaging in combat. If you skip battles now, you won’t gain any benefits from resting. Although, I have yet to fix the problem of the dialogue box reappearing when re-entering the map screen. I’ll get around to it eventually.</p> 371 372 373 374<h1 class="wp-block-heading has-medium-font-size">Cybersurfer Progress</h1> 375 376 377 378<p>Progress on Cybersurfer has been minimal, unfortunately. Although I have managed to create some things.</p> 379 380 381 382<p>First off, missiles. Lots of missiles.</p> 383 384 385 386<figure class="wp-block-video"><video controls src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/2026-04-15-15-
38651-19.webm"></video></figure> 387 388 389 390<p>Simple thing, just a model that aims towards a target and then blows up. However, getting those targets placed properly on the track did lead to a minor headache, as I forgot the correct way to transform the points from local spline to world space. And to top it off, it’s my first experiment with object pooling, a technique that should hopefully save some memory and processing power when I need to display a large number of objects at once.</p> 391 392 393 394<p>I’ve started enhancing the game’s graphics with some custom shaders. Currently it’s just missiles and boost pads that use them, along with the track that I already did some time ago. I’m affecting both the textures and the vertices. The missile spins using the shader, and the boost pad has constantly moving verts. There’s more to come as I create more assets.</p> 395 396 397 398<p>I’m starting to add sound into the game. The hoverboard now has a low hum that gets distorted as you move around; there’s a sound when grinding, and the missiles have a whistling sound followed by an explosion when they hit the target. All the audio mixers have been set up, so getting new sounds added shouldn’t be too hard. It’s really just finding the right sounds that’s the issue.</p> 399 400 401 402<p>I’ve been fiddling with post-processing in order to improve reflections in the game, but with no luck. I also tried moving from the default renderer to URP, but this didn’t help at all. I guess what I’m trying to do with reflections perhaps requires a more custom solution or upgrading my Unity version. Post-processing does offer screen-space reflections, but it’s very visually noisy, and the range on it is limited. A camera-based solution would likely be better, but I’m not quite sure how to go about doing it.</p> 403 404 405 406<p>Currently, I’m relearning aspects of Blender so that I can properly use LODs for objects and to recreate the character model, as that one I have is very misproportioned, meaning that the animations look a bit off. Furthermore, other issues have arisen with animations causing verts to go haywire. Seeing as the model wasn’t mine to begin, I should just make my own and do it properly.</p> 407 408 409 410<p>But I need to properly learn how Blender works and improve my workflow before doing so. Which is my current objective.</p> 411 412 413 414<h1 class="wp-block-heading has-medium-font-size">Heatwaves and Football</h1> 415 416 417 418<p>In other news, it’s been really hot. This has caused my stream schedule to go a bit awry, as it is very difficult to stream when it is nearly 30°C in here. Having my window open invites both bugs and noise pollution, so I opted to wait until the heatwave had died down a bit, which it now has.</p> 419 420 421 422<p>During all this, the World Cup was occurring. England lost against Argentina, of course, but beat France in the 3rd place match, which was fun to watch. Although I only caught the second half. This time around, I decided to not watch the matches as they were airing because, quite frankly, sitting through those games has become agonising. So I choose to watch the highlights on YouTube instead and spend my time doing other things. But I still got to appreciate the good parts. Bellingham did a very good job in a lot of those games.</p> 423 424 425 426<p>Finally, my friend has informed me that Iceland sells Vanilla Coke. The proper, full fat, UK version. Every other store seems to only stock the Coke Zero version. Needless to say, I purchased some. Although my friend also brought a bunch over at my request from a wholesaler that Iceland runs. Which means that I now own 40 cans of it. Or did; I’ve drunk a few since.</p> 427 428 429 430<p>I don’t know if they’ve always had them or if it’s just a limited run for the summer. Hopefully it’s the former, but who knows. Knowing how much the government loves banning and taxing things, I suspect it won’t last. Which is why I was buying it from import shops the last few years.</p> 431 432 433 434<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/> 435 436 437 438<p>I’ve noticed that my updates for this blog seem to be rare these days. Maybe around 3-5 posts in a year. That’s not really good enough. Perhaps I should make posts about the gaming videos I put up. Although I don’t think that would be a good use of bandwidth. I’ll try to post more, but you know I probably won’t.</p> 439 440 441 442<p style="background-color:#a30003" class="has-text-color has-background has-white-color">-Adam</p> 443 </div><!-- .entry-content --> 444 445 <footer class="entry-meta"> 446 447 <span class="cat-links"> 448 <span class="entry-utility-prep entry-utility-prep-cat-links">Posted in</span> <a href="https://adamluttonblog.co.uk/category/blog/" rel="category tag">Blog</a>, <a href="https://adamluttonblog.co.uk/category/game-development/" rel="category tag">Game Development</a>, <a href="https://adamluttonblog.co.uk/category/game-development/my-projects/" rel="category tag">My Projects</a>, <a href="https://adamluttonblog.co.uk/category/technology/" rel="category tag">Technology</a>, <a href="https://adamluttonblog.co.uk/category/video-games/" rel="category tag">Video Games</a> </span> 449 450 451 452 </footer><!-- .entry-meta --> 453 </article><!-- #post-2991 --> 454 455 456 457 <article id="post-2896" class="post-2896 post type-post status-publish format-standard hentry category-anime category-blog category-the-den category-video-games"> 458 <header class="entry-header"> 459 <h1 class="entry-title"><a href="https://adamluttonblog.co.uk/2026/07/20/admans-den-january-june-2026/" rel="bookmark">ADMAN’s Den: January – June 2026</a></h1> 460 461 <div class="entry-meta"> 462 <span class="sep">Posted on </span><a href="https://adamluttonblog.co.uk/2026/07/20/admans-den-january-june-2026/" rel="bookmark"><time class="entry-date" datetime="2026-07-20T11:21:53+01:00">20/07/2026</time></a><span class="by-author"> <span class="sep"> by </span> <span class="author vcard"><a class="url fn n" href="https://adamluttonblog.co.uk/author/adamlutt/" rel="author">Adam Lutton</a></span></span> </div><!-- .entry-meta --> 463 464 </header><!-- .entry-header --> 465 466 <div class="entry-content"> 467 468<p>Apologies for the lateness in this one. I’ve been so busy lately that I outright forgot to update this post.</p> 469 470 471 472<h1 class="wp-block-heading">ReCore</h1> 473 474 475 476<p>This was one of those games that was meant to be a selling point for the Xbox One, but much like that c
476onsole as a whole, it’s kind of shit.</p> 477 478 479 480<p>It’s an incredibly boring game. Moving around is slow and tedious, with few fast travel options and no way of covering large amounts of ground quickly. The combat is horrid. It’s a third-person shooter where you just dump ammo into fast-moving robots and then pull out their cores once they get low enough. It’s extremely repetitive. Also, the enemies have levels, and many high-level enemies are in the same areas as low-level starting enemies. So if you take a wrong turn somewhere, you’ll either get minced or spend forever dumping ammo into someone.</p> 481 482 483 484<p>The platforming sections are decent, but the crappy movement mechanics don’t do it any favours.</p> 485 486 487 488<p>And the cherry on top of this shit pile? Shit tons of crafting bullshit that feels like a serious afterthought.</p> 489 490 491 492<p>I did not bother finishing the game. It’s a complete waste of time.</p> 493 494 495 496<h1 class="wp-block-heading">Uncharted: The Lost Legacy</h1> 497 498 499 500<p>One of the two Uncharted games I hadn’t gotten around to playing yet, the other being the Vita game, Golden Abyss. I went with the PC version of the game, as I quite frankly cannot be arsed to turn on my PS4 these days. The PC version seems to be mostly fine. I know it’s received multiple updates since its launch, which have greatly improved performance, among other issues.</p> 501 502 503 504<p>The easiest description of this game would be that it’s the “buddy cop” film of the Uncharted series. Chloe from Uncharted 2 & 3 returns along with Nadine, the big afro lady from Uncharted 4, who is in the running for the worst-written villain ever. Nadine is still the worst character in this series by a long shot. She is a perpetually pissed woman who refuses to relax or even reconsider her mistakes.</p> 505 506 507 508<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-1024x576.jpg" alt="" class="wp-image-2936" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260115200001_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 509 510 511 512<p>The two characters are constantly talking to each other in the modern video game way. Which is to say, it is extremely annoying.</p> 513 514 515 516<p>One chapter is a very large area where you get to drive a Jeep around, going to various points on the map. This was probably the most interesting section of the game. Going to different places in any order to fulfil a main objective. Each area being its own puzzle or challenge. There’s also a hidden monkey temple you can access by finding a collectable specific to this area.</p> 517 518 519 520<p>The gun combat is still not great. It’s always been a bit weak in this series. Swimmy controls and aiming, general lack of precision, and bullet-spongy enemies are something Naughty Dog refuses to improve on.</p> 521 522 523 524<p>Finally, the villain. He’s just a collector looking for more stuff and becoming greedy about it. And of course, he has a private military at his fingertips. The easiest way to describe him is “half-arsed.”</p> 525 526 527 528<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-1024x576.jpg" alt="" class="wp-image-2937" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260116211332_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 529 530 531 532<p>That’s not to say I dislike the game, but I wasn’t that impressed with it either. There are some good ideas, but I’ve gotten so sick of modern video game tropes that Naughty Dog practically pioneered that it lowered my opinion of the game as a whole.</p> 533 534 535 536<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5Q90DkL2QUlJw6uSGeefDU">Full playthrough here.</a></p> 537 538 539 540<h1 class="wp-block-heading">Like A Dragon: Pirate Yakuza In Hawaii</h1> 541 542 543 544<p>Yet another spin-off in the Like A Dragon / Yakuza series. This time, everyone’s favourite one-eyed crazy man, Majima, becomes a pirate. Which is possibly the most hilarious and fitting premise for him. Unfortunately, the execution is a bit disappointing.</p> 545 546 547 548<p>Majima starts the game with amnesia and meets a young boy named Noah, who has a dad who’s a bit of a drunk. After Majima beats the shit out of him and the people harassing his bar, one thing leads to another, and we end up running a pirate crew on a ship. This is then followed by going to the island from the end of Infinite Wealth and meeting the religious group there. After that, you get wind of treasure and go off on your merry adventure.</p> 549 550 551 552<p>Noah is a bit of a drag. He can’t do much, as he is both a child and an asthma sufferer. I generally hate kids in games, so I won’t waste much time on the point. I just don’t like him much as a character.</p> 553 554 555 556<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-1024x576.jpg" alt="" class="wp-image-2944" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260109210404_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 557 558 559 560<p>Majima in general seems like he doesn’t care about what’s going on in the plot. He acts uninterested a lot of the time, or worse, uninvolved. Giving off a “Why am I here” kind of vibe.</p> 561 562 563 564<p>Getting into the gameplay, it’s an action game again this time around. They’ve added a jump button, meaning that Majima can do aerial attacks and juggling. I hate to say it’s some “anime shit,” but there’s not much else I can compare it to. Combat styles return. You have his standard Mad Dog style and then the Pirate style. The latter gives you a gun and a grappling hook. It’s certainly interesting, but it doesn’
564t really provide the variety this series desperately needs.</p> 565 566 567 568<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-1024x576.jpg" alt="" class="wp-image-2942" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260121194003_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 569 570 571 572<p>The ship combat is certainly new and inspired heavily by Assassin’s Creed IV. But unlike Black Flag, I struggled to enjoy it that much. It’s really slow, there’s a lot of annoying micro management, and the colosseum battles relating to it are bloody awful after a while. I’ll give them credit for trying to do something different, but it really sucks after a while, especially if you’re the type that tries to do all the side stuff.</p> 573 574 575 576<p>At 5 chapters long, you’d expect the game to be short. And for a Yakuza game, it is. However, it’s about 50-60 hours if you want to do EVERYTHING. And once again, side quest hell is a thing. But it seems to be fully encapsulated inside of chapter 2. Or rather, everything gets dumped on you then. No other side stories appear in the later chapters; it’s all dumped then. My playtime at the start of chapter 2 was 10 hours-ish; by the end of the chapter, it was closer to 40 hours.</p> 577 578 579 580<p>This was also a bit of a problem in Infinite Wealth as well; I would spend so long on side content, I’d completely forget the main plot.</p> 581 582 583 584<p>With all that said, the lead up to the ending seems very quick. The progress made in Chapters 4 & 5 ends up being fast-tracked, and then it’s all over.</p> 585 586 587 588<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-1024x576.jpg" alt="" class="wp-image-2943" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260201214500_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 589 590 591 592<p>Before I get to my concluding points, the Minato Ward Girls side quest ending was a fucking fever dream. Basically, you gather a handful of girls to meet your first mate, but what follows is a fully live-action dating show-esque nightmare, complete with watching the real actor for your first mate bathing himself. What the fuck.</p> 593 594 595 596<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-1024x576.jpg" alt="" class="wp-image-2941" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260208193902_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">I’ll spare you the images of him bathing.</figcaption></figure> 597 598 599 600<p>Anyway, I’m hoping that they’ll finally move on from these characters. I’m praying Stranger Than Heaven changes things enough and is successful to the point where they can finally put these characters to rest. Majima has stopped being the sinister, crazy, and loveable man that he originally was but is also not the cool-headed man he was in Zero. He’s basically a clown at this point. And clowns are not fun to hang around with long-term.</p> 601 602 603 604<h1 class="wp-block-heading">LocoRoco 2</h1> 605 606 607 608<p>I remember liking the original LocoRoco when I played it on PSP many eons ago. Unfortunately, this one got on my nerves after a while.</p> 609 610 611 612<p>Don’
612t get me wrong, the visuals, music, and overall vibes are still very solid. All the LocoRoco, NPCs, and enemy designs are nice and vibrant. Seeing all the various things animate is neat too.</p> 613 614 615 616<p>That said, it comes at a cost. Emulating the game is surprisingly demanding. It runs like a tortoise through sludge at 1080p, and I was only able to get it to run stably at 540p, which is around the resolution of a PS Vita.</p> 617 618 619 620<p>But I digress, my issues with the game. Predominantly, the physics-based platforming becomes extremely frustrating, especially near the end of the game. And having that borderline OCD thought process where I have to collect every single dude to make myself bigger, taking damage, which would cause me to lose them, due to some wonky physics enraged me more than it should have.</p> 621 622 623 624<p>Furthermore, most of the levels have areas that you can’t access because you lack the skill to do it. But these skills are just randomly tutorialised to you at points in the game and are not an item or anything. They just show you the controls, but for some reason, you’re not allowed to use them until that point. This is more annoying in context, as I saw the tutorials and thought, “Why couldn’t I do this before?”</p> 625 626 627 628<p>However, by the time I finished the game, I lost all motivation to go back to get the rest of the collectables. I was so fed up with the game.</p> 629 630 631 632<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4uYeQL6vk8GRGSUOMy1rWU">Full playthrough here.</a></p> 633 634 635 636<h1 class="wp-block-heading">Warhammer 40K: Space Marine 2</h1> 637 638 639 640<p>SPACE MARINES?! The Sequel. After many years, they made a sequel and actually added proper co-op this time. Not that I played that way; I stuck to single-player.</p> 641 642 643 644<p>That said, it’s about as repetitive as the first game. There’s a real lack of enemy and gameplay variety. All the guns feel the same, all the melee weapons feel the same, and most of the enemies die in the same way.</p> 645 646 647 648<p>The swarm is impressive technology-wise, but actually fighting them is quite brain dead. The forgiving parry system for every single attack that they try renders the enemies little to no challenge at all. However, once you get later into the game, the swarm is replaced by Chaos Marines. But this does not alleviate my criticisms. They’re no fun to fight either.</p> 649 650 651 652<p>If I were playing in co-op, perhaps I would have had a more enjoyable time, but as-is, I found the game to be very average. Also, I only played the main story campaign and did not try the co-op-specific missions.</p> 653 654 655 656<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT7RqYKrsl3fpJe-x5qEA8Jd">Story campaign playthrough here.</a></p> 657 658 659 660<h1 class="wp-block-heading">LEGO BrickTales</h1> 661 662 663 664<p>One of my biggest pet peeves about Lego games is that more often than not, it is Lego objects inside of a normal world, and rarely do we ever see a <strong>fully</strong> Lego world. Where <em><strong>everything</strong></em> is made from Lego. And I mean <strong>EVERYTHING</strong>.</p> 665 666 667 668<p>However, Lego BrickTales falls into the latter category. Every object, every world, and every character is Lego, no matter how big or small.</p> 669 670 671 672<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-1024x576.jpg" alt="" class="wp-image-2950" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260303195050_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 673 674 675 676<p>Anyway, the game is about travelling to different Lego worlds in order to find crystals that power up a machine that helps you rebuild your grandad’s theme park. And the key selling point is that you are the one building the structures inside the game.</p> 677 678 679 680<p>At various points in the game, you’ll get asked to build bridges, helicopters, and various other things. Once complete, they’ll exist in the world exactly the way you built it. And it can actually be somewhat challenging at times. During your first time doing the puzzles, you’re given a limited pool of pieces to use. And once you make your structure, the game then runs a simulation on it to see how sturdy it is and if it can withstand a player walking on it or if they get stuck at all.</p> 681 682 683 684<p>I really like it conceptually. But it’s a bit of a boring collectathon outside of that mechanic. You can get a free-build function after finishing each puzzle, but I rarely bothered to do it unless I really wanted to improve the look of something.</p> 685 686 687 688<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4NaHtiexY5t62gKYU8aPDf">Full playthrough here.</a></p> 689 690 691 692<h1 class="wp-block-heading">Rise Of The Ronin</h1> 693 694 695 696<p>This game takes place at the tail end of the Shogunate’s reign in Japan. And follows the story of Sakamoto Ryouma. But unlike Yakuza Ishin, you don’t play as Ryouma himself. Instead, you play as one of two twins from a secret ninja clan that are trying to stop the evil gaijin menace from ruining Japan.</p> 697 698 699 700<p>Basically, you get to make your own evil twin because during the first mission you have to choose which one you get to play as, and then for the rest of the game they betray you and play the villain for the rest of the game.</p> 701 702 703 704<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-1024x576.jpg" alt="" class="wp-image-2955" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260226092323_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 705 706 707 708<p>Getting back to Sakamoto Ryouma for a bit, he’s a fun character. Very likable, extremely supportive, and caring for the main character. Unfortunately, if you know your history, you know
708what happens to him. Or so you would think. As it turns out, the story changes based on your decisions and what missions you do. So you can change his fate, along with other characters.</p> 709 710 711 712<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-ad2f72ca wp-block-group-is-layout-flex"> 713<p>Basically, you can choose to side with Shogunate or Anti-Shogunate forces. Your choices will determine what missions you’ll get and even change out the bosses. It’s more significant than I expected, but not as in-depth as it maybe could go. But being an open-world game, perhaps it’s better to hold back a bit.</p> 714</div> 715 716 717 718<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-1024x576.jpg" alt="" class="wp-image-2956" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308155631_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 719 720 721 722<p>There are three chapters with three areas to explore. Yokohama, Edo (Tokyo), and Kyoto. Each one taking place during different points in the timeline.</p> 723 724 725 726<p>To get around, you obtain a glider. Which is a bit far-fetched, but hell, it’s a video game. You also get a horse. And this game does a small thing that I really appreciate: when you call your horse, you immediately mount it. It doesn’t just stand there or run past you. Eat your heart out, Red Dead.</p> 727 728 729 730<p>But let’s get into the combat. It’s not quite Nioh, but it does have different combat stances. There’s a jump button and a parry button, but not quite like Wo Long. It’s a very robust combat system. Certainly way better than Ghost Of Tsushima, as it is way less floaty and weird. Loot is also part of it, but again, it doesn’t go crazy like Nioh does, but there’s a good amount of stuff. But once you get orange gear, you basically stick with it.</p> 731 732 733 734<p>Tsushima does have one thing over Ronin: far more interesting exploration. Ghost Of Tsushima’s puzzle shrines are far more interesting than most of the explorable places here. That’s partly because Ronin isn’t great at rewarding the player. Tsushima gives you a specific key item; Ronin just gives you another piece of equipment that you more often than not have a better version of anyway. Like getting another sword. More often than not, I was hunting down cats for a particular NPC. A quest line that only gives a couple of cosmetic rewards that are worth having.</p> 735 736 737 738<p>That said, exploration is certainly beneficial. I became so overpowered that most encounters were outright trivial. So I decided to challenge myself for a few of them and fight them non-lethally, either using wooden weapons or fighting people barehanded. Which was a lot of fun. You can play the entire game like this, and in certain conditions, it can affect the outcome of a mission.</p> 739 740 741 742<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"> 743<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2958" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-1024x576.jpg" alt="" class="wp-image-2958" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308203720_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 744 745 746 747<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2959" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-1024x576.jpg" alt="" class="wp-image-2959" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260308210235_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 748 749 750 751<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" data-id="2960" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-1024x576.jpg" alt="" class="wp-image-2960" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260228202322_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 752</figure> 753 754 755 756<p>Finally, there’s a romance system. It’s nothing crazy, really. But you can get into a relationship with someone, break up with them, and then get into a relationship with someone else. I do somewhat regret playing as a female character, but the game does let you romance both male and female characters regardless.</p> 757 758 759 760<p>Rise Of The Ronin is an underrated game. The performance problems certainly bring it down a bit, but I thoroughly enjoyed my time with the game and played it damn near constantly for several months.</p> 761 762 763 764<h1 class="wp-block-heading">Death Stranding 2</h1> 765 766 767 768<p>Norman Reedus going for a really long walk, the sequel. This is certainly an improvement to the original game. Some of the jank has been polished away, and the game now showers you with tools and weapons early on to make your life easier and faster. As opposed to the drip feeding of them in the previous game. You get vehicles and suppressed guns in the first area if you’re willing to 5-star the people there.</p> 769 770 771 772<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-1024x576.jpg" alt="" class="wp-image-2967" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260327213222_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 773 774 775 776<p>Also, there are non-lethal guns now. I can’t remember if they were a thing in the original, as I think I stuck to using the bola gun. But it makes encounters a lot easier to deal with at any rate. Plus, there are suppressed weapons as well, so stealth is back on the menu. The game does give you quite a lot of weapons and tools, but I didn’t use that many of them. Popping people in the head seemed the most effective method. One last note on guns: you can input a code, and it will make any gun lethal. But I never used that.</p> 777 778 779 780<p>Except when it comes to BTs. The most effective way of dealing with them? Summoning your own BT like a goddamn Pokemon! That’s right, the nightmare tar creatures, which, upon touching a human being, will cause a nuclear-tier explosion, can now be pulled into a BT fight to assist you. Except they’re horribly overpowered. What’s worse, there’s no limit on which ones you can capture, including bosses. So every time I had to deal with a BT, I would summon “The Tar Lord”, a BT you can obtain from a submission about 2/3 of the way through the game, and it would just smoke whatever I was up against.</p> 781 782 783 784<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-1024x576.jpg" alt="" class="wp-image-2968" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260328162247_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 785 786 787 788<p>There are roads to be built, of course. And I spent so damn long building them. Along with monorails. It does make getting around easier, but the sheer amount of resources and time spent building them, only to not really see the fruit of your labour until the very end of the game, takes its toll.</p> 789 790 791 792<p>For every main order or new facility added to the map, I probably spent about 2 to 10 hours just doing infrastru
792cture building and levelling up the facilities. I’d find myself going from one end of the map to the other and then back again, and then back again, and then back again, and so on. Each time with cargo from either new orders or just picked up from the ground. I likely extended out the game’s playtime by several dozen hours.</p> 793 794 795 796<p>Unfortunately, this had the side effect of completely pulling me out of the story and slowing the pacing to an absolute crawl. Now perhaps it’s partly my fault, but keep in mind, I would have to do these upgrades after the end of the game anyway, and I would always prefer to do most of the content before the end rather than after, because once I get to the end, I basically lose interest in playing any more.</p> 797 798 799 800<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-1024x576.jpg" alt="" class="wp-image-2970" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260410212337_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 801 802 803 804<p>On the subject of the end of the game, it’s a cool set piece, but it’s completely unplayable. It’s entirely a cutscene. But as a kick in the shin, it’s the kind of thing that was playable in MGS4. If you know what section I’m talking about, you would understand why I’m not happy about it.</p> 805 806 807 808<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-1024x576.jpg" alt="" class="wp-image-2969" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260403212501_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 809 810 811 812<p>Overall, I enjoyed Death Stranding 2. But it is a podcast game, a very long podcast game. It refines much of the first game’s mechanics and ideas, but the novelty of it has long since passed. I don’t know what they could do from here, but I think they should explore other aspects of the world and perhaps other gameplay ideas. I think a co-op big BT hunting game could be neat.</p> 813 814 815 816<h1 class="wp-block-heading">Crimson Desert</h1> 817 818 819 820<p>I originally jotted down this game with the expectation that I would play more of it. Alas, I’ve only put in maybe a dozen hours at most. Considering the game is about 300 hours or so long, what I’m about to talk about is from very early in the game.</p> 821 822 823 824<p>The game starts with a character who is a Greymane, which I think is the game’s equivalent of being Scottish. As such, everyone hates you for some reason. After a tutorial fight, you’re killed and then brought back to life again. And then I get dragged to some town where I have to do a bunch of boring side quests, including cleaning a fucking chimney. Which I end up keeping the broom from because inventory management is a nightmare.</p> 825 826 827 828<p>The controls are a complicated mess. Combat requires literal fighting game inputs. Talking to people requires you to aim at them and then press a button. But sometimes it’s a hold instead of a press because this game is very inconsistent. And then God forbid you need to pick something off the ground. Because you can pick up EVERYTHING, so if there are multiple things on the ground, you’re going to be grabbing all of it in the struggle.</p> 829 830 831 832<p>The map is massive. With a huge fog of war covering all of it. There are bells in the world you can ring to clear the fog, but the game does a bad job of highlighting them on your map. Likewise for fast travel points. Which not only do not get highlighted
832when nearby but also require you to step on them for multiple seconds to activate them. So if you’re looking to fast travel to a town and wondering why you can’t, that’s why.</p> 833 834 835 836<p>You do get the ability to fly and glide early on, but it’s incredibly slow. There are flying mounts and even jet packs, but I’ve not run into those yet.</p> 837 838 839 840<p>As for performance, well, after several patches it has improved a bit. But initially, my PC was struggling even at low settings. Now I can get a good mix of medium and high with some help from DLSS. Although the early days were rough. Flickering lights, LODs being broken, and more. It’s certainly in a better state now.</p> 841 842 843 844<p>Input is a problem; there’s a delay to everything, and the character feels sluggish to move around.</p> 845 846 847 848<p>Generally, the game is a mess to figure out. It’s like they piled on a hundred and one ideas without thinking about the consequences to the controls, the gameplay, or the player’s understanding of both. Sometimes more content is not the solution. And it certainly isn’t a replacement for Dragon’s Dogma that I was hoping for. But I’ll keep chipping at it when I can.</p> 849 850 851 852<h1 class="wp-block-heading">Ryse: Son Of Rome</h1> 853 854 855 856<p>Do you yearn for Rome? For me, not so much. More of a British Empire guy myself. But anyway, this game was an Xbox. One title back in the day that eventually got a PC release. Developed by Crytek.</p> 857 858 859 860<p>Starting off with performance. Initially, it was terrible. Constant stuttering and a lower than ideal framerate. After a few config file changes, I got it running smooth as butter.</p> 861 862 863 864<p>Being a Crytek game, there’s an expectation about graphics, and I’m happy to say that the game still looks pretty good. There are some dated models and textures here and there, but overall, it’s still quite impressive what they managed to achieve.</p> 865 866 867 868<p>Now is the game good? Not really. But it’s not exactly bad either. It’s very mediocre.</p> 869 870 871 872<p>The game is extremely one-note. There is combat and nothing else. I hope you like X, X, X, Y button mashing with colour-coded finishers, because that is the entire game. And I do mean the entire game. Every encounter is just combat. The only changes are times when you have to gang up with your Roman comrades to build a shield turtle to assault a position and when you have a reason to throw a spear at someone.</p> 873 874 875 876<p>No puzzles. No deeper combat mechanics. It’s mind-numbingly mundane.</p> 877 878 879 880<p>As for the story, there’s a subplot involving gods pulling strings to manipulate things, but primarily, the plot is about the main character getting revenge for the death of his family. And if that sounds like the plot of Gladiator, congratulations, you’ve figured out the game’s main point of inspiration.</p> 881 882 883 884<p>It can’t recommend the game, but it is at least pretty. Also, there are elephants at one point.</p> 885 886 887 888<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5M4yApeRpue-wBqdC17sNZ">Playthrough here.</a></p> 889 890 891 892<h1 class="wp-block-heading">Resident Evil 4 Remake</h1> 893 894 895 896<p>I really enjoyed the original RE4. It was very whacky in places, but that is part of the charm. The significantly more serious remake has disappointed me in several places.</p> 897 898 899 900<p>The core gameplay, the combat, especially the shooting, is considerably worse than the original’s. Less accurate, more randomness, and a lot more weight. The animation priority system also gets in the way, throwing me off my target or letting an enemy grab me from several metres away. It’s considerably more infuriating than the original in my opinion.</p> 901 902 903 904<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-1024x576.jpg" alt="" class="wp-image-2977" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260426142525_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">Ashley is better looking in this game, but I suspect the haircut is hiding her massive monkey ears.</figcaption></figure> 905 906 907 908<p>There are many similarities in the maps. Some feel mirrored from the original, while others have been condensed down. But there are many sections just missing outright. Remember the lava level in the castle part? That’s gone. Plus, several boss fights have either been removed or changed over to Ada’s story.</p> 909 910 911 912<p>Ada’s story is actually longer than the original but is lacking some key fights. The horrid Krauser fight is completely omitted, but the fight against Saddler has changed in location and is a bit more interesting. Although it’s also harder due to being able to get stun-locked easier.</p> 913 914 915 916<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-1024x576.jpg" alt="" class="wp-image-2979" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/20260430204927_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 917 918 919 920<p>I wish I had more to say about the game, but it’s so lacking in the charm and humour of the original that it ends up being forgettable. I had more fun playing Resident Evil Village and RE2 than this. And I certainly enjoyed the original way more. But that’s not to say it’s a bad game. I could easily recommend it, but I can’t say that it’s better.</p> 921 922 923 924<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4gSzk_5aJGERg-9Ubng
9241fh">Full playthrough here.</a></p> 925 926 927 928<h1 class="wp-block-heading has-medium-font-size">Other Games</h1> 929 930 931 932<h2 class="wp-block-heading">Planet Of Lana 2</h2> 933 934 935 936<p>The first game was a fun little experience in the same vein as Limbo and Another World. The sequel maintains the quality of the music and art while expanding the world a bit. There are new biomes like a snowy mountain, a jungle, and even a city. However, you’re never really in these locations for too long. Which is fine because it keeps things varied and helps the pacing. The game ends on a cliffhanger, so I suppose a third game is planned.</p> 937 938 939 940<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT59NNNUjUSM65-RLofY7OPH">Playthrough here.</a></p> 941 942 943 944<h2 class="wp-block-heading">Forza Horizon 6</h2> 945 946 947 948<p>This is just the same game as the last four, but now it’s in Japan. The cars still drive like a boat, the events are incredibly stale, and I outright muted the game because everyone still talks like an utter prat. But hey, now it’s in an incredibly corporate, sterile, lifeless husk version of Japan! Where basically no one is Japanese.</p> 949 950 951 952<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70.png"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-1024x576.png" alt="" class="wp-image-2982" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70-500x281.png 500w, https://adamluttonblog.co.uk/wp-content/uploads/2026/07/Forza-Horizon-6-Screenshot-2026.05.23-23.55.08.70.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">Guys live like this. There are no problems, this is fine. You don’t need anything more.</figcaption></figure> 953 954 955 956<p>I haven’t been arsed to even finish it, as I ran out of races to do, but the game wants me to do dumb events like speed traps just to be able to get to the last part of the game. But I’m too damn bored of it.</p> 957 958 959 960<h2 class="wp-block-heading">Replaced</h2> 961 962 963 964<p>Some years back there was a pixel art cyberpunk game that caught everyone’s attention called “The Last Night”. This isn’t that, but it does tick some of the same boxes. The combat is very Batman-esque, but the animation priority often causes you to take damage in the few frames between finishing an animation and gaining control again. You also can’t break out of these animations, but you can be damaged during them. Which breaks the flow and causes it to become frustrating.</p> 965 966 967 968<p>The story is lame. Basically, you’re an AI inside of a human brain, and that causes all manner of issues, so now you have to go back to the lab to try and fix it. Meanwhile, you’re being chased by everyone. The writing feels like a teenager wrote it. The characterisation is lacking as well.</p> 969 970 971 972<p>And lastly, there’s a side quest involving a girl repairing old arcade machines that you can play. And they’re all terrible.</p> 973 974 975 976<p><a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT68rxBmHC5TgszHXVcNyjwk">Playthrough here.</a></p> 977 978 979 980<h1 class="wp-block-heading has-large-font-size">Anime Corner:</h1> 981 982 983 984<h2 class="wp-block-heading has-medium-font-size">Needy Girl Overdose</h2> 985 986 987 988<p>What the fuck did I just watch?</p> 989 990 991 992<p>I would like to leave the summary there, but I’ll continue to explain. This is an anime adaptation of an indie game, but instead of retelling the story, they added a bunch of new characters and significantly more backstory. Although it starts off a bit pretentious, it gets weirder and weirder. With wild art style changes and getting into some pretty nasty subjects. There’s a lot of bodily fluids on display as well. Not for the faint of heart, but an interesting watch if you can stomach it.</p> 993 994 995 996<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/> 997 998 999 1000<p>Once again, I am late with this. Try as I might, I don’t think I’ll improve the situation. Other blog posts will return soon, and the next one of these will be at the beginning of next year.</p> 1001 1002 1003 1004<p style="background-color:#a30000" class="has-text-color has-background has-text-align-center has-white-color">ADMAN</p> 1005 </div><!-- .entry-content --> 1006 1007 <footer class="entry-meta"> 1008 1009 <span class="cat-links"> 1010 <span class="entry-utility-prep entry-utility-prep-cat-links">Posted in</span> <a href="https://adamluttonblog.co.uk/category/anime/" rel="category tag">Anime</a>, <a href="https://adamluttonblog.co.uk/category/blog/" rel="category tag">Blog</a>, <a href="https://adamluttonblog.co.uk/category/the-den/" rel="category tag">The Den</a>, <a href="https://adamluttonblog.co.uk/category/video-games/" rel="category tag">Video Games</a> </span> 1011 1012 1013 1014 </footer><!-- .entry-meta --> 1015 </article><!-- #post-2896 --> 1016 1017 1018 1019 <article id="post-2900" class="post-2900 post type-post status-publish format-standard hentry category-blog category-game-development category-my-projects category-video-games"> 1020 <header class="entry-header"> 1021 <h1 class="entry-title"><a href="https://adamluttonblog.co.uk/2026/03/16/16-03-2026-a-major-update-for-tur/" rel="bookmark">16/03/2026 – A Major Update For Tur!</a></h1> 1022 1023 <div class="entry-meta"> 1024 <span class="sep">Posted on </span><a href="https://adamluttonblog.co.uk/2026/03/16/16-03-2026-a-major-update-for-tur/" rel="bookmark"><time class="entry-date" datetime="2026-03-16T14:13:18+00:00">16/03/2026</time></a><span class="by-author"> <span class="sep"> by </span> <span class="author vcard"><a class="url fn n" href="https://adamluttonblog.co.uk/author/adamlutt/" rel="author">Adam Lutton</a></span></span> </div><!-- .entry-meta --> 1025 1026 </header><!-- .entry-header --> 1027 1028 <div class="entry-content"> 1029 1030<p>There’s a new demo! I also made a video about it!</p> 1031 1032 1033 1034<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> 1035<iframe loading="lazy" title="A Major Update! | Tur - March 2026 Update" width="584" height="329" src="https://www.youtube.com/embed/mTdRAWi0Zoc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture;
1035 web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> 1036</div></figure> 1037 1038 1039 1040<p>You can play the new demo in your browser here:</p> 1041 1042 1043 1044<iframe loading="lazy" frameborder="0" src="https://itch.io/embed/3685244?bg_color=97d18b&fg_color=000000&link_color=193d3f&border_color=529365" width="552" height="167"><a href="https://sgtadman.itch.io/tur-hunger-pain-and-monsters">Túr: Hunger, Pain, & Monsters by ADMAN</a></iframe> 1045 1046 1047 1048<p>I’m not going to go into details about all the new features; both the video and the dev log on the page do that already.</p> 1049 1050 1051 1052<p>But the project is in a good state. It’s nearing pre-alpha, I would say. The main cornerstones of the game’s design are in place and functional. Those aspects being battles, stamina and survival systems, camping, shops, and the most recent addition, recruiting new party members.</p> 1053 1054 1055 1056<p>The game is still lacking in the <strong><em>fun</em></strong> department. Battles are a bit monotonous; the repetitive music doesn’t help, and the movement is quite sluggish. The game is also lacking in variety of gameplay and random nonsense that breaks up the repetition.</p> 1057 1058 1059 1060<p>I’m thinking of adding some risk-reward type of mechanics. Like a pseudo-gambling mechanic. Like an NPC who facilitates a Wheel Of Fortune type of mini-game that can reward or punish the player. The problems with that come from both implementation and also the balance of positive to negative effects. It should seem like it’s fair, even if I want to skew the balance a bit.</p> 1061 1062 1063 1064<p>The map screen is also next to get revamped. Bigger maps and whatnot. With the new status screen, I’m able to remove the UI on the left of the screen. I’ve come to realise that there’s no need to have that information on the screen at all times, as you only lose health and mana in battle. You can heal outside of battle, but it doesn’t warrant the screen real estate to display the number going up. So with that gone, and the stamina bar stuck on screen using screen parallax set to 0, I could potentially have larger, scrollable maps.</p> 1065 1066 1067 1068<p>This is purely hypothetical at the moment. There is one issue, and that’s the movement being stuck inside of a loop. This loop exists to limit the player’s movement to one tile at a time, making it easier to calculate stamina use. However, I don’t know if camera tracking will continue to work while inside the loop. Several elements of GB Studio do not function properly when the player movement is stuck inside a loop. As previously mentioned in my last Tur video, triggers don’t work, so I have to look at the precise tile location of the player to trigger events.</p> 1069 1070 1071 1072<p>I am still experimenting with changing how the input system works, so perhaps I will get around this should issues arise. But I would like the use of triggers back.</p> 1073 1074 1075 1076<p>Anyway, the rest of the year is likely going to be focused on Cybersurfer. It really needs to get into its full production stage at this point. It needs to get to an early access state this year, or it’s just not going to be finished. Working on multiple projects is not helping, plus all the Twitch and YouTube stuff that I want to do as well.</p> 1077 1078 1079 1080<p>On the subject of YouTube, I am considering moving the game development streams to my <a href="https://www.youtube.com/@adamlutton_gamedev">game dev YouTube channel</a>. Currently, archiving stuff from the Twitch channel to the YouTube channel is a pain, as I have to swap the account the Twitch channel is linked to. So, doing it there would mean I don’t have to swap stuff around. But I haven’t solidified this decision yet, so just take it as cautionary for now.</p> 1081 1082 1083 1084<p>Right, as usual, here’s the updated plan for the rest of the year.</p> 1085 1086 1087 1088<div class="wp-block-group has-background" style="background-color:#260300"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained"> 1089<h2 class="wp-block-heading">Spring 2026:</h2> 1090 1091 1092 1093<ul class="wp-block-list"> 1094<li>New stream layout</li> 1095</ul> 1096 1097 1098 1099<h2 class="wp-block-heading">Summer 2026:</h2> 1100 1101 1102 1103<ul class="wp-block-list"> 1104<li>PID with Quaternion rotations video</li> 1105 1106 1107 1108<li>Video about the Project Fighting Styles</li> 1109 1110 1111 1112<li>C# Godot networking test project for others to use</li> 1113</ul> 1114 1115 1116 1117<h2 class="wp-block-heading">Later in 2026:</h2> 1118 1119 1120 1121<ul class="wp-block-list"> 1122<li>Cybersurfer Early Access launch</li> 1123</ul> 1124</div></div> 1125 1126 1127 1128<p>Hopefully the video projects don’t eat into my development time like they did last year. I’ve changed the production pipeline to speed up the voice recording stuff. I wish I could spend more time on fancy effects, but I neither have the time nor the motivation to really learn DaVinci Resolve’s visual effects stuff.</p> 1129 1130 1131 1132<p>That’s enough for now. See you in the next one.</p> 1133 1134 1135 1136<p style="background-color:#a30003" class="has-text-color has-background has-white-color">-Adam</p> 1137 </div><!-- .entry-content --> 1138 1139 <footer class="entry-meta"> 1140 1141 <span class="cat-links"> 1142 <span class="entry-utility-prep entry-utility-prep-cat-links">Posted in</span> <a href="https://adamluttonblog.co.uk/category/blog/" rel="category tag">Blog</a>, <a href="https://adamluttonblog.co.uk/category/game-development/" rel="category tag">Game Development</a>, <a href="https://adamluttonblog.co.uk/category/game-development/my-projects/" rel="category tag">My Projects</a>, <a href="https://adamluttonblog.co.uk/category/video-games/" rel="category tag">Video Games</a> </span> 1143 1144 1145 1146 </footer><!-- .entry-meta --> 1147 </article><!-- #post-2900 --> 1148 1149 1150 1151 <article id="post-2887" class="post-2887 post type-post status-publish format-standard hentry category-blog category-game-development category-game-jam category-my-projects category-technology category-video-games"> 1152 <header class="entry-header"> 1153 <h1 class="entry-title"><a href="https://adamluttonblog.co.uk/2026/02/17/17-02-2026-global-game-jam-2026/" rel="bookmark">17/02/2026 – Global Game Jam 2026</a></h1> 1154 1155 <div class="entry-meta"> 1156 <span class="sep">Posted on </span><a href="https://adamluttonblog.co.uk/2026/02/17/17-02-2026-global-game-jam-2026/" rel="bookmark"><time class="entry-date" datetime="2026-02-17T22:33:03+00:00">17/02/2026</time></a><span class="by-author"> <span class="sep"> by </span> <span class="author vcard"><a class="url fn n" href="https://adamluttonblog.co.uk/author/adamlutt/" rel="author">Adam Lutton</a></span></span> </div><!-- .entry-meta --> 1157 1158 </header><!-- .entry-header --> 1159 1160 <div class="entry-content"> 1161 1162<figure class="wp-block-image size-large is-resized"><a href="https://globalgamejam.org/games/2026/secrets-damn-secrets-hidden-urges-8"><img decoding="async" src="https://ggjv4.s3.us-west-1.amazonaws.com/files/styles/sidebar_full/s3/games/2026/91853/featured/GameLogo.png" alt="" style="width:614px;
1162height:auto"/></a></figure> 1163 1164 1165 1166<iframe loading="lazy" frameborder="0" src="https://itch.io/embed/4246851?bg_color=410026&fg_color=ffffff&link_color=e59adf&border_color=a72982" width="552" height="167"><a href="https://sgtadman.itch.io/secrets-damned-secrets-hidden-urges">Secrets, Damned Secrets & Hidden Urges by ADMAN, PLKDTCHCB</a></iframe> 1167 1168 1169 1170<p>Somehow I managed to make it into the middle of February before remembering to do this blog post. But yes, my friend and I made yet another game for Global Game Jam.</p> 1171 1172 1173 1174<p>This year’s theme was “Mask”. The reveal video showed off a few different ideas around it, from face masks to masking tape to camouflage. My friend and I came up with an idea each. I wanted to make a sniping game, and my friend wanted to make a Mario Party clone.</p> 1175 1176 1177 1178<p>His idea was too difficult to make in the allocated time, and I felt my idea wasn’t original enough.</p> 1179 1180 1181 1182<p>So he suggested instead a game where you go around a mansion, talking to people, acquiring masks, and gaining entry to other areas. A bit like Hitman in an Eyes Wide Shut scenario.</p> 1183 1184 1185 1186<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> 1187<iframe loading="lazy" title="I Wasted My Time, But Made A Game Anyway | Global Game Jam 2026" width="584" height="329" src="https://www.youtube.com/embed/4BWnuoH1qFU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> 1188</div></figure> 1189 1190 1191 1192<p>I’ve already made a video about the game, so you can check it out there. It covers most of what I want to talk about anyway.</p> 1193 1194 1195 1196<p>After thinking about it in the weeks since, I’m not that impressed by what we made. One, it moved away from the idea we had due to time constraints. Two, it became far more comical than originally intended, although I’m not as bothered by that because it made it more fun to play. But lastly, I just don’t think what the player is doing is that much fun. It’s yet another prop hunting game. Which is a genre I already did back with the ThreeThingGame game <a href="https://sgtadman.itch.io/keep-warm">“Keep Warm”</a>. If there was more time, I probably would have implemented the original idea of wearing masks and a more in-depth dialogue system. Just to make it stand out more.</p> 1197 1198 1199 1200<p>Anyway, Godot is improving, but I still get hung up on some of its design decisions. But I cover that in the video.</p> 1201 1202 1203 1204<p>I suppose I should elaborate on the point I made near the end of the video about not doing it next year. Well, there are a couple of reasons. Firstly, every year I join the Hull University site for it. However, I haven’t been a student there for more than a decade. And as much as I get along with my old lecturers, I really shouldn’t be hanging out with Uni students who are a good decade younger than me.</p> 1205 1206 1207 1208<p>Secondly, I’m planning stuff for next year. I can’t say too much just yet, as I’ve only just started working it out, but I will say that if things go according to plan, I will be far too busy to take part. I have a lot of research to do, so I won’t make any further comments until I am absolutely certain it is happening.</p> 1209 1210 1211 1212<p>And just an additional point for being too busy for things, I still have Tur and Cybersurfer to work on.</p> 1213 1214 1215 1216<p>Anyway, at the beginning of that video, I mention I did some work on a networked C# Godot project to use as a testbed for the jam, which ended up not happening.</p> 1217 1218 1219 1220<p>Well, I’ve done a bit more work on it since then. Unfortunately, I haven’t found a solution to a problem with it. Basically, I can run a dedicated server, but if I try and make a peer-to-peer game, problems start occurring. Currently it doesn’t work at all, but previous issues included the host working for everyone, but clients not being synced. Clients working for the host and other clients, but the host not working for the clients. And finally, duplicating players.</p> 1221 1222 1223 1224<p>I’ll continue to work on it, but I have no timeline for when I’ll publically release it.</p> 1225 1226 1227 1228<p>That’s it for now.</p> 1229 1230 1231 1232<p>I’m hoping to have a new demo for Tur out in early March, but this might get delayed to May. I’ll keep you updated.</p> 1233 1234 1235 1236<p style="background-color:#a30003" class="has-text-color has-background has-white-color">-Adam</p> 1237 </div><!-- .entry-content --> 1238 1239 <footer class="entry-meta"> 1240 1241 <span class="cat-links"> 1242 <span class="entry-utility-prep entry-utility-prep-cat-links">Posted in</span> <a href="https://adamluttonblog.co.uk/category/blog/" rel="category tag">Blog</a>, <a href="https://adamluttonblog.co.uk/category/game-development/" rel="category tag">Game Development</a>, <a href="https://adamluttonblog.co.uk/category/game-development/game-jam/" rel="category tag">Game Jam</a>, <a href="https://adamluttonblog.co.uk/category/game-development/my-projects/" rel="category tag">My Projects</a>, <a href="https://adamluttonblog.co.uk/category/technology/" rel="category tag">Technology</a>, <a href="https://adamluttonblog.co.uk/category/video-games/" rel="category tag">Video Games</a> </span> 1243 1244 1245 1246 </footer><!-- .entry-meta --> 1247 </article><!-- #post-2887 --> 1248 1249 1250 1251 <article id="post-2659" class="post-2659 post type-post status-publish format-standard hentry category-anime category-blog category-the-den category-video-games"> 1252 <header class="entry-header"> 1253 <h1 class="entry-title"><a href="https://adamluttonblog.co.uk/2026/01/02/admans-den-july-december-2025/" rel="bookmark">ADMAN’s Den: July – December 2025</a></h1> 1254 1255 <div class="entry-meta"> 1256 <span class="sep">Posted on </span><a href="https://adamluttonblog.co.uk/2026/01/02/admans-den-july-december-2025/" rel="bookmark"><time class="entry-date" datetime="2026-01-02T16:39:40+00:00">02/01/2026</time></a><span class="by-author"> <span class="sep"> by </span> <span class="author vcard"><a class="url fn n" href="https://adamluttonblog.co.uk/author/adamlutt/" rel="author">Adam Lutton</a></span></span> </div><!-- .entry-meta --> 1257 1258 </header><!-- .entry-header --> 1259 1260 <div class="entry-content"> 1261 1262<p>I played quite a bit in the second half of this year.</p> 1263 1264 1265 1266<h1 class="wp-block-heading has-medium-font-size">Call Of Duty: Ghosts</h1> 1267 1268 1269 1270<p>When Call Of Duty: Ghosts came out initially in 2013, it was absolutely dogpiled on by everyone for being mediocre at best. Some even went as far as to say that it was trash. I do n
1270ot share this opinion. The biases from around that time are likely due to how frequently games in the series release, and people just being sick of the same general formula.</p> 1271 1272 1273 1274<p>Well, more than a decade later, and after a relatively long detachment from the series, I can say that Ghosts is a reasonably OK game. The set pieces are relatively well done, and the story is actually somewhat interesting. But I would say that the lore behind it is lacking explanation and details. It also ends on a cliffhanger that quite obviously has yet to be resolved.</p> 1275 1276 1277 1278<p>Gameplay-wise, it is more COD. You shoot dudes, move forward, and shoot more dudes. There are a few more stealth sections thrown in there this time. Overall, however, I did enjoy my time with the game. The gunplay is a bit floaty and recoilless compared to the current handling model, but you get used to it.</p> 1279 1280 1281 1282<p>But to cover the biggest memes from this game, the dog sections are better than I was expecting but front-loaded and don’t appear later in the game. And the fish do in fact swim away if you get close to them.</p> 1283 1284 1285 1286<p>You can watch my playthrough <a href="https://youtube.com/playlist?list=PLkzr2JHJ2bT5FTo0zaTq8wRYLma1f4ZiY&si=7JmkDBUrSE7pHyt3" data-type="link" data-id="https://youtube.com/playlist?list=PLkzr2JHJ2bT5FTo0zaTq8wRYLma1f4ZiY&si=7JmkDBUrSE7pHyt3">here</a>.</p> 1287 1288 1289 1290<h1 class="wp-block-heading has-medium-font-size">Vampyr</h1> 1291 1292 1293 1294<p>Where do I even start with this game?</p> 1295 1296 1297 1298<p>It takes place in London during the latter part of WWI, in 1918. The city is stricken with influenza, and parts of the city are quarantined. This game was made before COVID, but the restrictions that were around during the time the game is set are unsettlingly similar. But you can do your own research into that.</p> 1299 1300 1301 1302<p>Anyway, the main character wakes up in a pile of bodies after being turned into a vampire. And now has to deal with vampire hunters on top of the now increasing numbers of “Skals”, a mutated vampiric strain. For the record, we are considered an “Ekon”. I don’t know if these are real terms or not in actual vampire lore, but that’s what the game says.</p> 1303 1304 1305 1306<p>As a vampire, the player has several restrictions placed on them. They can’t go out in the sunlight and cannot enter people’s homes without their permission. But they do get the powers of mesmerisation, along with other combat-specific powers. That said, I found little use for those powers. I’ll get back to the combat in a bit.</p> 1307 1308 1309 1310<p>Being a doctor in-game, you spend a lot of time running around the city talking to people and giving them medicine. In speaking with the inhabitants of Southwark, Docklands, Whitechapel, Pembroke Hospital, and the West End, you obtain information about all the other characters, often in the form of gossip. However, this information opens up new talking points, which can provide a few alternative ways through encounters. Furthermore, as you unlock more information about a character, the more XP they’ll be worth should you decide to drink their blood.</p> 1311 1312 1313 1314<p>The gossip is humorous at times, and I will be using the expression “He is of lesser lineage” in the future, but the characters are extremely downtrodden and gloomy most of the time. I know there’s a war and a pandemic on, but the complete lack of traditional British dark humour and wit is noticeable. But seeing as this game was developed by French developer DONTNOD, I can’t say it’s terribly surprising.</p> 1315 1316 1317 1318<p>Getting back to the gameplay, this is where pretty much all the complaints start piling up. It’s a pseudo-Soulslike. Perhaps more akin to a bargain-bin Bloodborne. You’ve got stamina, health, and blood meters on screen, the last one of which acts as your mana bar for vampiric powers. Enemies are damage sponges to start with, although they become more of a pushover as you get better weapons, at least the general mobs do.</p> 1319 1320 1321 1322<p>Enemies have levels, and they tend to go up considerably as you progress through story beats. To level yourself up, you need to rest at a hideout and dump XP points into abilities and stats. However, this respawns every enemy on the map. So if you need to go from district to district healing the residents, because they have a tendency to get sick every time you rest as well, you have to clear out the enemies again. This gets extremely tedious, doubly so when they start spawning tougher monsters at higher levels later in the game.</p> 1323 1324 1325 1326<p>And don’t even think about fast travel. It doesn’t have any whatsoever. You have to leg it around the map.</p> 1327 1328 1329 1330<p>The crafting system provides minor improvements to weapons. You’re better off finding the best weapons in the game first before dumping resources into them. Said resources are a bunch of chemicals with really long names. I don’t think there’s any actual scientific process involved in the upgrade materials; I think they just picked whatever was “close enough” to what might actually be useful.</p> 1331 1332 1333 1334<p>The game’s difficulty is one of the biggest issues. The level gaps near the end of the game get quite large. The last boss fight in the game had a 10-level difference between us. It makes those larger fights more of a chore than they need to be and requires more of a reliance on cheesing them rather than engaging with the combat properly.</p> 1335 1336 1337 1338<p>Unfortunately, unless you want to literally kill everyone in the game for their blood, you’re not going to get enough experience to be able to match them.</p> 1339 1340 1341 1342<p>Although I enjoyed the social mechanics in the game and the story was good enough to keep me tagging along, the gameplay and other mechanics just make it too tedious to recommend to most people. But you can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4IVAKEI0DomWSDgSnLTZ_5">watch my playthrough here</a>, if you’re interested.</p> 1343 1344 1345 1346<h1 class="wp-block-heading has-medium-font-size">Sushi Ben</h1> 1347 1348 1349 1350<p>I was really excited for this game and had high hopes for it. It’s originally billed as a VR game set in a remote Japanese sea town. You are here to help out a local sushi place get back on its feet. Unfortunately, there’s a real estate agent that’s buying up all the property in the area, driving people away and sabotaging the procurement of ingredients for the sushi.</p> 1351 1352 1353 1354<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-1024x576.jpg" alt="" class="wp-image-2762" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919144044_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">The game gives you an option to work for this woman, but it always leads to a Game Over screen.</figcaption></figure> 1355 1356 1357 1358<p>This real estate agent treats her subordinates as a method of transportation. Walking all over them, using them as a motorcycle, even as a helicopter. A fun character, but barely in the game.</p> 1359 1360 1361 1362<p>As you can tell from the screenshot, it has a very Mega Man Legends-esque look. It’s what drew me in initially. As you can imagine, performance in the game is fine. It didn’t stress my PC out at all.</p> 1363 1364 1365 1366<p>I previously mentioned that it was billed as a VR game. The fact of the matter is that you can in fact play it on desktop. And I would highly recommend doing so, as the VR implementation seems to be abandonware. Strewn with bugs and issues not found in the desktop version. Plus, all the activities are infinitely easier on desktop. Fishing, archery, the lot. Table tennis is probably the only one where it’s mostly the same.</p> 1367 1368 1369 1370<p>On the subject of archery, they originally drew a curve to show where your arrow would land, which worked well in VR. But then they changed it and made it a dot. Which made archery in VR significantly more of a hassle to use.</p> 1371 1372 1373 1374<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-1024x576.jpg" alt="" class="wp-image-2763" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20250919154227_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1375 1376 1377 1378<p>I’ve also had my fair share of bugs and softlocks with the game. Halting progress and often requiring a restart. It got better after a few patches, but it does add to the many annoyances I had with the game.</p> 1379 1380 1381 1382<p>But the biggest problem with the game? It’s boring. The mini-games aren’t fun; most of the story missions involve walking slowly across the map to talk to someone, having your annoying frog statue thing turn into some item, and walking somewhere else. Then you go back to your apartment for the night. It becomes tedious, and as fun as some of the characters are, they’re a bit flat, and you can’t interact with them outside of their usual story beats.</p> 1383 1384 1385 1386<p>And then to top it off, it ends on a really crappy cliffhanger. An utter disappointment. You can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4dthM-HdsOPKmb0a55ExVR">watch my playthrough here</a>.</p> 1387 1388 1389 1390<h1 class="wp-block-heading has-medium-font-size">Resident Evil 4 (OG)</h1> 1391 1392 1393 1394<p>I had never played the original Resident Evil 4. My primary experiences with the series involve the remakes of 2 & 3, RE7, and Village. All of which I enjoyed. Seeing as it was Halloween, I decided that it was the perfect time to finally play it.</p> 1395 1396 1397 1398<p>I did not play it as is, however. I decided to install the HD Texture mod pack and an additional mod that added some tweaks and options to the game, particularly removing the QTEs. I must say, the improved textures are most welcome. They were painstakingly recreated from original sources and replace the old ones near perfectly.</p> 1399 1400 1401 1402<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-1024x576.jpg" alt="" class="wp-image-2773" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/11/20251024143309_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1403 1404 1405 1406<p>Considering the age of the game, you’re probably wondering how it holds up to modern scrutiny. Well, the tank controls certainly don’t feel great. Turning your entire character around when you move in a direction. But the game was designed around that, and I
1406never found it to be too intrusive. The gunplay, on the other hand, holds up quite well. I’m not sure if the RE4 tweaks mod makes any changes to it, but I had no issues landing headshots. Not being able to move while shooting wasn’t as much of a burden as I was expecting either; I tend to stand my ground when I shoot in games anyway. Probably a holdover from when I played Counter-Strike: Source.</p> 1407 1408 1409 1410<p>Inventory Tetris is about as fun as it is troublesome. Not a huge deal, but I wish there was an automation feature. Finding the space for items can take a while at times.</p> 1411 1412 1413 1414<p>As for the game itself, the story is fun enough to keep me hanging on. There’s an appropriate amount of cheese and weirdness to keep me interested. The enemy variety is not too bad either. There are certainly some enemies that are awful, those flying bugs you have to deal with once you get to the castle, for instance, but generally it does a good job at keeping you on your toes.</p> 1415 1416 1417 1418<p>Babysitting Ashley wasn’t too bad. Some of the heavier combat sequences let her hide in a box or something while you take care of the enemies. Some of the sequences in the castle can get stressful, as you have to look after both her and yourself simultaneously. The actual annoying part of it is if she gets grabbed, you have to make sure you’re not aiming at her directly, or you’ll kill her. As friendly fire is very much present. Once you complete the game, one of the unlockable outfits you get is a full suit of armour that makes her completely invulnerable, likely trivialising the whole game.</p> 1419 1420 1421 1422<p>Ada is awesome. Absolutely bewitching from the moment I first saw her in a cheongsam doing a cartwheel kick during the first cutscene with her and Leon. She has a whole campaign that becomes available after finishing the main game called Separate Ways. It’s a shorter story, only 5 missions. It takes place concurrently with the main story but covers Ada’s side of it. This includes cutscenes from her perspective, also containing secret cutscenes that you could only view in the main story if you did certain things.</p> 1423 1424 1425 1426<p>Her story also has unique boss fights, including against the main bad guy. As well as turret sections and more. Her fight against Krauser is a bit of a stain on her campaign. It’s a very small arena, and you have to constantly dodge his attacks. If I didn’t have auto-QTE turned on, I likely would have died multiple times.</p> 1427 1428 1429 1430<p>You get good guns from the get-go in her campaign, so the merchant doesn’t get used much.</p> 1431 1432 1433 1434<p>Speaking of good guns, the RPG is completely overpowered. It one-shots almost every boss. So it’s good to have one on you at all times so you can instantly win against any tough enemy it throws at you. But it does make the story bosses an absolute joke.</p> 1435 1436 1437 1438<p>I enjoyed the game from start to finish. The pacing is excellent, with exploration and puzzles breaking up the high-octane action. There are a few sections, particularly in the caves and sewers, that I didn’t like as much, but thankfully, they don’t last that long. The castle section was easily the best part and looked amazing with the HD Textures mod. I see why this game is held in such high regard.</p> 1439 1440 1441 1442<p>You can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT7ge5rVSW_buLDdow9BcWxc">watch my playthrough here</a>.</p> 1443 1444 1445 1446<h1 class="wp-block-heading has-medium-font-size">Ninja Gaiden 4</h1> 1447 1448 1449 1450<p>Ninja Gaiden is a notoriously difficult series. I have been beaten by the first level of Ninja Gaiden Black and Sigma multiple times. It’s put a serious hamper on my progress through the series. But I decided to play through Ninja Gaiden 4, as it was on Game Pass and was developed by Platinum Games. External developers for the series haven’t been positively received in the past (Ninja Gaiden Yaiba springs to mind), but Platinum have done good before.</p> 1451 1452 1453 1454<p>You play as Yakumo, a generic fuckboy ninja dude. He starts the game by rescuing some lady, although he was sent there to kill her, and then spends the rest of the game fighting bosses to bring back the Black Dragon, some super powerful monster whose sealing has led to constant rain and miserable weather in the area.</p> 1455 1456 1457 1458<figure class="wp-block-image size-large is-style-default"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2.png"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-1024x576.png" alt="" class="wp-image-2810" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2-500x281.png 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-2.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1459 1460 1461 1462<p>Let’s start with the good points.</p> 1463 1464 1465 1466<p>Firstly, the game runs well. I was getting well above 60 FPS on high settings. I was using DLSS, but it wasn’t required if I wanted to keep the smooth framerate.</p> 1467 1468 1469 1470<p>Combat is mostly good. The animations are smooth, and attacks can be quite visceral. There are two main stances: normal attacks and then a more powerful stance that can be used to parry enemies’ unblockable attacks. Guarding is extremely powerful too, but the game really wants you to learn how to parry, despite it.</p> 1471 1472 1473 1474<p>As for the negatives, well, there’s a reason why I said the combat is “mostly good”. Starting with the hitboxes, they’re absolutely massive. The first boss has an attack that completely goes above the character’s head but hits for full damage. And there’s hit stun too. So this attack that visually misses you, stuns you, and then further attacks follow quickly, and you die in three hits. Enemies also have absolutely abhorrent tracking, Dark Souls 2-tier even.</p> 1475 1476 1477 1478<p>The lock-on system is absolute dogshit, and you should turn it off immediately. In multi-enemy fights, it will always choose the enemies furthest away from you instead of the ones right next to you. It also prevents you from parrying or blocking incoming attacks from other directions. It’s simply broken.</p> 1479 1480 1481 1482<p>Parry windows are not explained at all. The timing on them is a mystery to me, and the tutorials the game gives you on them do not even remotely help. If there was some kind of visual indicator that could assist me in figuring out when to attack, like a circle or on-screen prompt, it would make it considerably easier to understand.</p> 1483 1484 1485 1486<p>But even that wouldn’t help, as the animation priority system is the largest dictator as to whether or not you eat shit during a combat encounter. Even if you try to attack or block during an enemy attack, the game will ignore it, as the animation for your character being hit begins several frames before actually being hit. This basically means that parrying becomes virtually impossible. It never works properly for me.</p> 1487 1488 1489 1490<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3.png"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-1024x576.png" alt="" class="wp-image-2811" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-1024x576.png 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-300x169.png 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-768x432.png 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-1536x864.png 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3-500x281.png 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/image-3.png 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1491 1492 1493 1494<p>I still managed to power through and finish the game. And I don’t hate it, but I spent most of the game swearing at it for very annoying things. These issues on their own would not warrant that much ire, but combined, they led to a very stressful and irritating experience.</p> 1495 1496 1497 1498<p>Anyway, if you want to watch my playthrough, <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5W2mPJc0TXRXDm23hziIfW">
1498you can do so here</a>.</p> 1499 1500 1501 1502<h1 class="wp-block-heading has-medium-font-size">Wanted: Dead</h1> 1503 1504 1505 1506<p>Christ, what a pile of shit this was. I finished it out of sheer spite. The worst part is that I don’t know if it was made to be bad deliberately.</p> 1507 1508 1509 1510<p>The combat is awful, gun and melee. Bullet-spongy enemies make firefights a chore, and melee combat has the same problem Ninja Gaiden 4 does with animation priority, but made even worse. I barely get ammo for the guns that I use, and the gun customisation stuff is nonsensical, with longer barrels on guns giving you less velocity and changing sights somehow letting you do more damage.</p> 1511 1512 1513 1514<p>That said, I could probably deal with the melee combat on its own, but when most fights centre around guns, it just makes me wonder why it’s even there. They tried to do both and made both mechanics weaker because of it.</p> 1515 1516 1517 1518<p>This also extends to the boss fights. The first boss is a giant spider tank that’s easy enough to defeat, but the second boss is a dude with a gun for the first phase and then fights you unarmed for the second. But he has attacks that track your position and stun-lock you to death. It was about as fun as using fibreglass as mouthwash. There’s a fight with a sniper with an invisibility cloak that was somewhat better, and the final fight isn’t too difficult as long as you know when to dodge their instant death attack.</p> 1519 1520 1521 1522<p>So what’s the draw of this game? Why did I finish it?</p> 1523 1524 1525 1526<p>Well, I finished it out of spite as a driving force, but I also needed to know how much worse it could get. The combat wasn’t the only awful thing. The story is completely nonsensical, and the dialogue sounded like they just grabbed a bunch of random actors and had them read out all their lines on the first take.</p> 1527 1528 1529 1530<p>That doesn’t bother me that much, however, because at least that is entertaining. The silliness of the game is certainly something to behold. For example, this is the loading screen:</p> 1531 1532 1533 1534<figure class="wp-block-video"><video controls src="https://media.tenor.com/Sx5XVKTjzIQAAAPo/110industries-cat.mp4"></video></figure> 1535 1536 1537 1538<p>This is a parody of a well-known GIF that’s derived from a lesser-known parody rap battle from the mid-to-late 2000s. It’s a bizarre addition, but the only one. There’s a bunch of anime cutscenes that are related to the main character’s backstory, but like the rest of the plot, they lack any kind of coherence.</p> 1539 1540 1541 1542<p>To top off the lunacy of it, there are mini-games. There’s a claw machine, a ramen-eating rhythm mini-game, a karaoke mini-game, and an arcade game. The first and last of which are probably the only ones that aren’t an abomination. The latter two have issues with timings, dropped inputs, and just being overly difficult and complicated with their inputs. But they are at least fun distractions. The arcade game was reasonably competent. Debatably the most polished thing in the game.</p> 1543 1544 1545 1546<p>One final annoyance worth mentioning is that the collectables do not stay collected if you die and get reset back to the checkpoint. It’s a massive pet peeve of mine, and it’s present in this game too. Just one of many problems with it. Also, the woman who played Quiet in MGSV is in this game; she doesn’t do too much, but she’s there.</p> 1547 1548 1549 1550<p>You can watch my <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4uVnjCEwadsWnsxT6Ck0mo">shambles a playthrough here</a>.</p> 1551 1552 1553 1554<h1 class="wp-block-heading has-medium-font-size">Call Of Duty: Black Ops 7</h1> 1555 1556 1557 1558<p>Black Ops 7 is a bad video game but interesting in its concept. First of all, it requires people to enable TPM and SecureBoot, which I couldn’t be arsed to do. Instead, I streamed the game over both XCloud and GeForce Now. XCloud ran quite well, with only a bit of latency. Although it didn’t feel like the frame rate was actually 60FPS. GeForce Now ran below 60FPS, and I had frequent lag spikes. However, after finishing that session, I realised I had left something downloading in the background, which likely was the root cause of those problems.</p> 1559 1560 1561 1562<p>Once you get into the game, you find out that it’s online-only. With a forced co-op campaign, although you can play it solo if you want. That said, I played the majority of the game solo, and the one time I decided to play it in co-op made the game significantly less shit. But we’ll get into that.</p> 1563 1564 1565 1566<p>But because of the forced co-op, there are no mid-level checkpoints to load back into. If you leave a match, you have to start that level from the beginning. You also cannot pause the game.</p> 1567 1568 1569 1570<p>And now we get into the meat of the problem, the gameplay. The guns are not terribly interesting; the abilities you unlock are useful but only if you remember to actually use them. However, the most annoying thing in this game, head and shoulders above everything else, is the enemies being massive bullet sponges. These aren’t your typical bullet sponges; these dudes have got health to spare. We’re talking about guys who tank multiple magazines’ worth of bullets.</p> 1571 1572 1573 1574<p>If you thought that the robot enemies in Black Ops 3 were bad, this game doubles it. But for every enemy. Robot enemies also feature in this game, and guess what, they also have stupid amounts of health. It makes every encounter a chore now. Slow, constant shooting, having to manage a tonne of enemies everywhere because they only did the bare minimum of balancing for solo play.</p> 1575 1576 1577 1578<p>Playing it is a awful slog. So why I did I say that it was interesting?</p> 1579 1580 1581 1582<p>Well, you spend the entire game tripping balls. You’re hallucinating all kinds of crazy shit. Zombies, giant machetes falling from the sky, and giant plants as a boss fight. The levels are filled with insane visual
1582s. It’s a complete departure from the military focus that the series is known for. It’s almost as if the Zombies team were told to make something, and they just threw shit at the wall. Every level is followed up by an open-world area, which I believe is the Warzone map that has been repurposed. These levels aren’t all that fun, as you rarely get any respite from the enemies that continuously respawn.</p> 1583 1584 1585 1586<p>But once you finish the game, that open world turns into an extraction shooter with various objectives thrown about the maps and other players. I don’t know if it’s fully Player vs. Player vs. Environment; I think it’s just Player vs. Environment, as I wasn’t able to harm other players. I didn’t play much of it, unfortunately, but it sounds like an interesting idea.</p> 1587 1588 1589 1590<p>Don’t bother playing this. Complete waste of time.</p> 1591 1592 1593 1594<h1 class="wp-block-heading has-medium-font-size">Skate Story</h1> 1595 1596 1597 1598<p>I remember seeing the trailer for this years ago and wondered if it would ever come out. After what seemed like an eternity, I can finally play it. It’s fucking awesome.</p> 1599 1600 1601 1602<p>The vibes are immaculate. Visually wild-looking, with the glass skater and abstract rock and building formations everywhere. As for music, it adds a lot to the surrealist aspect. There are also visual and gameplay sequences synced to the music.</p> 1603 1604 1605 1606<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-1024x576.jpg" alt="" class="wp-image-2832" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220030_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1607 1608 1609 1610<p>The game’s story is fun. It revolves around the player having to eat moons because the devil demanded it. As part of this deal, you get a skateboard, and your body turns into glass.</p> 1611 1612 1613 1614<p>It works its way into the gameplay, as every small stumble and bail shatters you into tiny pieces. Thankfully the checkpoints are quite forgiving, so it’s never really that frustrating.</p> 1615 1616 1617 1618<p>As for the skateboarding itself, it doesn’t play like Skate, but I would hesitate to compare it to Tony Hawk as well. It uses a single button to ollie, with additional button presses to mutate it for other tricks. For example, pressing R1 or L1 will let you do kickflips or heelflips. Double tapping those buttons, plus using R2 and L2 as well, you get a reasonably sized but simple list of tricks you can do. There are no grabs as far as I can tell.</p> 1619 1620 1621 1622<p>It’s a simple system, but the feel of landing tricks and the general weight of the gameplay certainly do a lot of the heavy lifting. If I were going to complain, I would say that the handling of vert ramps, like quarter pipes and halfpipes, is not as smooth as it could be.</p> 1623 1624 1625 1626<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-1024x576.jpg" alt="" class="wp-image-2833" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209142525_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1627 1628 1629 1630<p>Did I mention the game has boss fights?</p> 1631 1632 1633 1634<p>They’re quite the highlight. Not necessarily from the gameplay perspective; fighting them is quite straightforward, but rather from the audio/visual aspect.</p> 1635 1636 1637 1638<p>As I mentioned earlier, the music is often in sync with the visual
1638s. So as the music absolutely envelops you, the tension of the fight heightens, and you get absorbed by what you’re doing.</p> 1639 1640 1641 1642<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-1024x576.jpg" alt="" class="wp-image-2834" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251209220043_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1643 1644 1645 1646<p>If someone asked me to describe this game, I would say, “Imagine if Suda51 made a skateboarding game”. It’s super cool, I highly recommend checking it out. <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5-o6AqlZQzczIgJaDgJsuI">You can watch my playthrough here</a>.</p> 1647 1648 1649 1650<h1 class="wp-block-heading has-medium-font-size">Call Of Duty: Infinite Warfare</h1> 1651 1652 1653 1654<p>Black Ops 7 wasn’t the only Call Of Duty game I played recently. I also delved into the other COD game I hadn’t touched yet. This one seems to be a bit forgotten. It’s quite a departure from the regular COD games, as it takes place in the far future, and you have dogfights in space and Zero-G shootouts.</p> 1655 1656 1657 1658<p>It’s a bit of a mix between the movement tech from Titanfall and the dogfighting from Freespace. Actually, the similarities to Freespace are staggering. Missions are picked from a map screen on a hub ship, your personal ship has a launch and subspace jump sequence that is very similar to Freespace 2, and the dogfighting in general feels very similar.</p> 1659 1660 1661 1662<p>Before I get into more of the gameplay, I should comment on the story.</p> 1663 1664 1665 1666<p>As I mentioned, it takes place in the far future, the UN has now gained complete control and has become the world’s government (God help us), and Mars is now a space colony. However, the colonists aren’t too happy with the Earthlings and have decided to start a war following a failed recon mission by Earth’s forces.</p> 1667 1668 1669 1670<p>The main villains’ motivations aren’t really explained. He just seems comically evil, committing war crimes en masse with little to no justification beyond “Earth is bad”. The main villain shares an actor with Jon Snow from Game Of Thrones, so that’s something.</p> 1671 1672 1673 1674<p>The entire game apparently takes place within 24 hours, which just doesn’t seem feasible considering the distances they need to cover and the fact that the main character ends up getting thrown out into space without oxygen for a while but somehow manages to recover without issue.</p> 1675 1676 1677 1678<p>I can’t say I cared that much about the characters in the game. Only one is even remotely memorable, and that’s the robot guy. And that’s only because he has some dark-humoured jokes about robots destroying humanity.</p> 1679 1680 1681 1682<p>As I mentioned, missions are picked up from a map screen on the main hub ship. The side missions consist of dogfights, stealth missions, and sabotage missions. Fairly standard COD stuff, but now in space. You also get to choose your loadout.</p> 1683 1684 1685 1686<p>The weapons vary from Space AKs to pistols that vaporise people in one shot. The latter of which is called the Eraser pistol. An apt name. That said, besides some of the bigger guns that had obscene damage outputs, I didn’t use that many of the guns.</p> 1687 1688 1689 1690<p>The levels aren’t much to write home about. Although the skyboxes are gorgeous, the levels themselves aren’t that crazy. But occasionally, there are some mechanics associated with them, like shooting windows on the moonbase to cause enemies to get launched out into the vacuum of space. A level that takes place on Mercury has you avoiding direct sunlight so you don’t get instantly cooked.</p> 1691 1692 1693 1694<p>Although I liked parts of the game, I do understand why it’s not that popular. It is a massive departure from the normality of the series and goes a bit too far into sci-fi. I still think it’s interesting at least.</p> 1695 1696 1697 1698<p>You can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4qtf7w65-revMQfLKD-hZK">watch my playthrough here</a>.</p> 1699 1700 1701 1702<h1 class="wp-block-heading has-medium-font-size">RoboCop: Rogue City – Unfinished Business</h1> 1703 1704 1705 1706<p>Earlier this year, I played RoboCop: Rogue City and was surprised at just how much I enjoyed it. All the side quests and characters helped flesh out a world I’d only seen in movies. So when Unfinished Business was announced, I was quite excited to jump back in.</p> 1707 1708 1709 1710<p>Unfortunately, it’s just not anywhere near as good as the base game. Although a lot of my gripes have to do with the performance.</p> 1711 1712 1713 1714<p>
1714I ran the original RoboCop mostly fine on my rig, with some settings turned down. But here, I need to turn it down further and rely heavily on DLSS. The image quality suffers a lot. But to make matters more confusing, you spend most of the game in an interior. Grey corridors, labs, and offices make up the majority of environments. I suspect the polygon count is way higher than it needs to be.</p> 1715 1716 1717 1718<p>Not helping matters is the crashing. I streamed my playthrough of this and experienced an average of two crashes per stream. Usually about 40 minutes to an hour apart. It usually occurred during or just before a cutscene. I suspect it’s something to do with the loads. And it’s not just me encountering these problems either; the Steam forums are full of posts about it.</p> 1719 1720 1721 1722<p>Putting aside the performance problems, how is the game?</p> 1723 1724 1725 1726<p>Well, if you’re coming into this expecting more exploration and side quests, you’re going to be disappointed. There’s a very heavy combat focus the moment you get out of the opening sections, and breaks from it are somewhat rare. Not to say the combat is bad; it’s about the same as the first game. But it doesn’t do anything new, and enemy variety is lacking. At some point it just gets very repetitive and numbingly easy once you equip the Auto-9 with the PCBs that turn it into a full-auto monster. You practically turn into a walking A-10 Warthog.</p> 1727 1728 1729 1730<p>There is at least one memorable combat segment. You get to control an ED-209. Although short, there are a few Easter eggs, and getting to be overpowered as hell is always enjoyable. I must say, it did remind me of the mech segment in Escape From Butcher Bay. Actually, this whole expansion gives me a similar vibe to the Riddick game.</p> 1731 1732 1733 1734<p>There’s not much new in the way of weapons. The highlighted weapon they’ve added is a freeze gun. It turns pretty much any enemy into a popsicle. Unfortunately, the polygon count on the ice shards is absurdly high. So using it absolutely ruins the frame rate. It’s also not that fun to use, but it is effective.</p> 1735 1736 1737 1738<p>There are some breaks from the combat. There are a couple of hub sections where you can pick up some side quests. These usually involve going from one place to another, getting items or searching for clues. There’s nothing that really stands out, unfortunately. Most of these side quests are usually finished in the same sentence that I start them in, or quickly thereafter. I can remember one where some dude wanted me to lift a gate, so I did, and then the side quest immediately completed about as quickly as it appeared on screen.</p> 1739 1740 1741 1742<p>There are a couple of other sections, such as the part where you play as pre-RoboCop Alex Murphy and another section where you play as the scientist lady that communicates with you throughout the game. Murphy’s segment is too different from the main game, but the latter’s section starts off running away from thugs, and the best of it is a walking simulator with a choice at the end.</p> 1743 1744 1745 1746<p>The story is a bit of a mess. The main villain’s goal is not particularly clear. He’s stolen the chair RoboCop uses, and I assume he’s trying to use it to hack OCP. But to what end I’m not sure. He also has history with Murphy, which is part of the flashback previously mentioned. There are a few recurring side characters, but beyond that, I struggled to care too much.</p> 1747 1748 1749 1750<p>Overall, it’s still fine. It’s more RoboCop. But this expansion certainly has a lot of problems. I can only recommend it if you really want to turn more bad guys into paste. <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT4ClgyaNzbZW_QL8mIea-fa">You can watch my playthrough of both the main game and the expansion here</a>.</p> 1751 1752 1753 1754<h1 class="wp-block-heading has-medium-font-size">Metaphor: ReFantazio</h1> 1755 1756 1757 1758<p>As of the time of writing this, I have not finished Metaphor. I’m at the 2nd town; I’ve fought the boss there. I’m struggling to make my way through the game.</p> 1759 1760 1761 1762<p>The fantasy racism aspect isn’t as appealing as it could be. Partly because they only depict the bare minimum of actual atrocities so far. But the thing that actually bugs me is the lack of reasoning, insults, and slurs that actual racism would actually bring. It’s really half-arsed, but they spend an ungodly amount of time on the subject.</p> 1763 1764 1765 1766<p>Every single conversation in this game feels like an exposition dump. Constantly having to explain the intricacies of the world, as it isn’t ours and doesn’t operate like ours. But it bores the fuck out of me. I’d rather listen to the shipping forecast.</p> 1767 1768 1769 1770<p>I don’t care about any of the characters whatsoever. They are miserable to talk to, they barely do anything outside of battle, and their personalities are uninteresting. I seriously could not care less.</p> 1771 1772 1773 1774<p>The actual turn-based combat is OK. You get an amount of turns; you get more uses out of them if you exploit weaknesses. But there are no all-out attacks, and you can’t knock enemies down. You can’t swap to specific party members in battle like you can in Persona 5 and Persona 3 Reload via Baton Pass.</p> 1775 1776 1777 1778<p>The class system is a bit complicated. There’s a bunch of them; they all have their own skill sets, and you can change the class of every character at any time out of battle. As you level up the classes, those skills can be used with other classes. What bugs me about the system is that the characters clearly have preferred classes, but the game is awful at explaining which ones those are.</p> 1779 1780 1781 1782<p>As for what I actually like about the game, well, it’s pretty. There are some nice backgrounds and art. And you get to ride a giant mechanical lizard thing as your main method of transportation.</p> 1783 1784 1785 1786<p>I’ll try my best to finish this, but I will have to force myself to do so.</p> 1787 1788 1789 1790<h1 class="wp-block-heading has-medium-font-size">Clair Obscur: Expedition 33</h1> 1791 1792 1793 1794<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-h
1794as-aspect-ratio"><div class="wp-block-embed__wrapper"> 1795<iframe loading="lazy" title="Orson Welles French" width="584" height="438" src="https://www.youtube.com/embed/tJfcCRPCcak?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> 1796</div></figure> 1797 1798 1799 1800<p>As if I could start this section in any other way.</p> 1801 1802 1803 1804<p>This game blew up this year, and various people I know have raved about it, so I decided to give it a go.</p> 1805 1806 1807 1808<p>And holy shit does it run like crap. It looks like crap too. The image quality is fuzzy and blurry. You have to use temporal reconstruction along with DLSS because you simply cannot run this game at native resolution at a reasonable framerate.</p> 1809 1810 1811 1812<p>As for the gameplay, well, it’s a turn-based game similar to Persona or SMT, but with some real-time aspects. You can aim a gun at specific weak points to do additional damage, dodge and parry attacks, and your skills have a quick-time event associated with them that boosts the effectiveness of them.</p> 1813 1814 1815 1816<p>No need to worry about mana levels either. Skills are gated by a battle-specific meter that recovers as you do damage and parry attacks. Which is nice. Worrying about mana use gets tiring after a while, so I appreciate not having to bother with it.</p> 1817 1818 1819 1820<p>Levels are mostly corridors with hidden bits and other things to find. There’s no minimap for these levels, so it becomes easy to lose your sense of direction. There’s also an overworld map which you explore more or less the same way but with the camera further out.</p> 1821 1822 1823 1824<p>Much like Metaphor, I’ve barely touched the surface of it. It’s more interesting than Metaphor, but I’m struggling to find the time or motivation to play it. I’m just not seeing what everyone else sees.</p> 1825 1826 1827 1828<h1 class="wp-block-heading has-medium-font-size">Like A Dragon: Pirate Yakuza In Hawaii</h1> 1829 1830 1831 1832<p>Majima is a pirate now.</p> 1833 1834 1835 1836<p>This is an amazing premise let down by an incredibly slow introduction. They spend the first hour or so of the game introducing mechanics like growing plants and feeding animals.</p> 1837 1838 1839 1840<p>Once the game does get going at least, it’s not too bad. The combat is fast-paced. Majima gets a dual-sword moveset that turns him into a human blender. But the combat isn’t anything beyond what the series has done before.</p> 1841 1842 1843 1844<p>I’ve fought a dude named Keith about four times now, after about 6-8 hours of playing. Each time I wonder why he continues to bother trying to fight me. Once I can understand, twice also, but three fights and beyond â what has he got to prove at this point? Is he a masochist or something? Does he enjoy getting his arse kicked?</p> 1845 1846 1847 1848<p>He’s not even a main character or anything. I genuinely do not understand why we keep fighting this dude.</p> 1849 1850 1851 1852<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-1024x576.jpg" alt="" class="wp-image-2854" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/2025_12_24_21_06_33.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1853 1854 1855 1856<p>I’m barely into chapter 2 as I’m writing this, so I still have plenty left to play. So I’ll give another update next year.</p> 1857 1858 1859 1860<h1 class="wp-block-heading has-large-font-size">Other Stuff I Played:</h1> 1861 1862 1863 1864<h2 class="wp-block-heading has-medium-font-size">Lumines Remastered</h2> 1865 1866 1867 1868<p>I hadn’t played Lumines before. My first experience with it was with the demo for Lumines Arise. If I were to describe it in layman’s terms, it’s a mix of Tetris, Puyo Puyo, and Puzzle Fighter. The goal is to connect 4 coloured blocks into a box shape. Then a line goes across the screen, clearing the blocks.<
1868/p> 1869 1870 1871 1872<p>Off the bat, the music is incredible. The first song is “SHININ'” by Mondo Grosso, which is an awesome song. Other songs by them and songs by Nobuchika Eri are featured heavily in it. And they’re absolutely fantastic. Unfortunately, unlocking songs requires me to be significantly better at the game than I am.</p> 1873 1874 1875 1876<p>My one actual complaint is that the game is FPS dependent. Playing above 60Hz causes it to run at much higher speeds than intended. Although 60Hz can also be quite difficult during the latter stages. I haven’t tested at 30Hz, perhaps that would solve the issue.</p> 1877 1878 1879 1880<h2 class="wp-block-heading has-medium-font-size">PowerWash Simulator 1 & 2</h2> 1881 1882 1883 1884<p>Another busybody game in a mountain of simulators of real-world work. I did not play much of the first game. It made me motion sick after a while, and hunting down the smallest of smudges became extremely tedious as the maps got larger.</p> 1885 1886 1887 1888<p>The second game greatly improves the pixel hunting, highlighting the specific parts that require cleaning. Plus it’s more lenient as to when something is clean. Soap is free in the second game and is an extremely powerful tool. Using it means I no longer require the highest pressure nozzle for the toughest stains. Making my life much easier.</p> 1889 1890 1891 1892<p>If I must complain, I’m not sure what the point of the hub area is. You can customise it, but it doesn’t serve much purpose. Also, the order of the levels does not really respect how much time you’re willing to put into it. You’ll start with a small job and then immediately receive multiple longer jobs after it. Some of which take over an hour to finish, if not more. There’s no time estimate on these jobs either. Thankfully you can save in the middle of one and pick up where you left off.</p> 1893 1894 1895 1896<p>It would be nice if it gave you a time estimate for a job as well as organising it into small, medium, and large jobs. And then letting you pick which one you want to go to at the present time.</p> 1897 1898 1899 1900<p>Either way, it’s a good time-wasting/podcast listening game.</p> 1901 1902 1903 1904<h2 class="wp-block-heading has-medium-font-size">Keeper</h2> 1905 1906 1907 1908<p>Double Fine released a game this year. Not that you would know, considering the complete lack of marketing for it. Anyway, it’s a pretty walking simulator where you play as a lighthouse making his way towards a mountain. Although you don’t stay in the lighthouse form. You get turned into a boat for a bit and a couple other things.</p> 1909 1910 1911 1912<p>There’s no combat to speak of, but there are some puzzles. They’re not terribly difficult to figure out, but they use the mechanics they introduce to you fairly well.</p> 1913 1914 1915 1916<p>It doesn’t run very well. I was struggling to maintain 60 FPS on near-low settings with DLSS Performance. I don’t know how the hell they managed to make a heavily scripted walking simulator run so badly, but they did. It’s an annoying blemish to an otherwise neat little game.</p> 1917 1918 1919 1920<p>You can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5QtceroE9MuhWpJx02BiH0">watch my playthrough here</a>.</p> 1921 1922 1923 1924<h2 class="wp-block-heading has-medium-font-size">All In Abyss</h2> 1925 1926 1927 1928<p>I believe I mentioned this when I talked about Balatro. It’s another poker-focused game, but with a story told via a visual novel. I actually prefer it to Balatro because I play against another character instead of just the void. I prefer having the social aspects of poker, and seeing the other character react to your moves is fun.</p> 1929 1930 1931 1932<p>That said, although the game does a good job at explaining the hierarchy of hands, cheating is part of the story and gameplay mechanics. So it doesn’t matter how good your hands are at times; the game can and will ruin it.</p> 1933 1934 1935 1936<figure class="wp-block-image size-large"><a href="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1.jpg"><img loading="lazy" decoding="async" width="1024" height="576" src="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-1024x576.jpg" alt="" class="wp-image-2861" srcset="https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-1024x576.jpg 1024w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-300x169.jpg 300w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-768x432.jpg 768w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-1536x864.jpg 1536w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1-500x281.jpg 500w, https://adamluttonblog.co.uk/wp-content/uploads/2025/12/20251112205110_1.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></figure> 1937 1938 1939 1940<p>I haven’t finished the game; I’ve only made it up to the story part leading up to the next boss. But the first boss’ death scene was very disturbing. All I’ll say is that it involved food, and I’ll leave it at that. I hope I get some more time to play this soon.</p> 1941 1942 1943 1944<h2 class="wp-block-heading has-medium-font-size">DOOM 64</h2> 1945 1946 1947 1948<p>I feel like this game gets overlooked a lot. Probably because the N64 is probably the worst pile of crap to play shooters on, and partly because it was stuck on the N64 for the longest time. Either way, we can play it on PC now.</p> 1949 1950 1951 1952<p>It feels like they took at the later levels in DOOM and made more of them. The maps are complicated with a lot of key hunting. A good amount of secrets too. Most of the weapons and enemies are the same, but with a different visual style.</p> 1953 1954 1955 1956<p>I think the new art looks pretty good, albeit different. Certainly better looking than the PS1 port of the original.</p> 1957 1958 1959 1960<p>The final boss is stupidly difficult, however. It requires you to obtain items from secret areas throughout the game to power up the Unmaker weapon. Otherwise, the final boss will obliterate you. Unless, of course, you save your BFG ammo and cheese it. In the additional levels they added for the remaster, these secret items are in the map with the final boss. Cutting out the need to hunt them down in prior levels.</p> 1961 1962 1963 1964<p>You can <a href="https://www.youtube.com/playlist?list=PLkzr2JHJ2bT5VZtPK3jYwJl_mRkoX4yLv">watch my playthrough here</a>.</p> 1965 1966 1967 1968<h1 class="wp-block-heading has-large-font-size">Anime Corner:</h1> 1969 1970 1971 1972<h1 class="wp-block-heading has-medium-font-size">Turkey!</h1> 1973 1974 1975 1976<p>I came into this expecting a bowling anime. I did not get a bowling anime.</p> 1977 1978 1979 1980<p>Instead I got a stupidly contrived plot about time-travelling teenager
1980s introducing bowling to some ancient Japanese family of girls while they deal with trying to figure out how to get back. Then they go back, realise that the girls they were friends with get slaughtered by the local warlord, and decide to go back again. With little to no consideration for how their actions could potentially change the course of history.</p> 1981 1982 1983 1984<p>Frankly, it takes itself far too seriously, while also being probably one of the dumbest things I’ve ever watched.</p> 1985 1986 1987 1988<h1 class="wp-block-heading has-medium-font-size">New Panty & Stocking with Garterbelt</h1> 1989 1990 1991 1992<p>After God knows how long, there’s a new Panty and Stocking anime. And it’s the same as ever. Tonnes of pop culture references, sexual humour, and a crap load of uncensored nudity. The last of which is exclusive for Western audiences, as Japan censors that.</p> 1993 1994 1995 1996<p>The parodies are generally more recent and very Western. Everything from Star Wars and Indiana Jones to Tomb Raider of all things. Inferno Cop even shows up at some point in some weird joke about American police brutality. I enjoyed it.</p> 1997 1998 1999 2000<h1 class="wp-block-heading has-medium-font-size">City The Animation</h1> 2001 2002 2003 2004<p>Remember Nichijou? City is from the same author. There are a lot more characters and more story threads than in Nichijou. There’s a group of three girls that often act as the main trio, but focus is certainly spread out beyond them.</p> 2005 2006 2007 2008<p>The animation is incredible in places. Lots of characters on screen moving around, long shots with multiple gags as the camera moves past time, and so on. KyoAni still have some fantastic animators working for them.</p> 2009 2010 2011 2012<p>That said, I don’t think the show is as funny as Nichijou was. The many characters do a lot for the world-building, but there are so many of them that it’s difficult to focus on some. Which means there’s a lack of driving force behind the overall plot. Nichijou mostly focused on Yuuko, her friends, the robot Nano, and her child professor. Other characters would only get a handful of gags. Here, characters get most of a whole episode. Sometimes multiple plotlines run in parallel. It gets hard to follow.</p> 2013 2014 2015 2016<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/> 2017 2018 2019 2020<h1 class="wp-block-heading has-large-font-size">My Top 10 Games Of The Year</h1> 2021 2022 2023 2024<h2 class="wp-block-heading has-medium-font-size">Released Games That I Wanted To Play Or Play More Of</h2> 2025 2026 2027 2028<ul class="wp-block-list"> 2029<li>Death Stranding 2</li> 2030 2031 2032 2033<li>Rune Factory: Guardians Of Azuma</li> 2034 2035 2036 2037<li>Gal Guardians: Servants of the Dark</li> 2038 2039 2040 2041<li>Ninja Gaiden: Ragebound</li> 2042 2043 2044 2045<li>Shinobi: Art of Vengeance</li> 2046 2047 2048 2049<li>Baby Steps</li> 2050 2051 2052 2053<li>Tokyo Xtreme Racer</li> 2054 2055 2056 2057<li>Digimon Story: Time Stranger</li> 2058 2059 2060 2061<li>Lumines Arise</li> 2062</ul> 2063 2064 2065 2066<p>God I wish I had money.</p> 2067 2068 2069 2070<h2 class="wp-block-heading has-medium-font-size">Worst Game I Played</h2> 2071 2072 2073 2074<h3 class="wp-block-heading has-small-font-size">Sushi Ben</h3> 2075 2076 2077 2078<p>I really wish this game wasn’t as boring or buggy as it is, but here we are. I already talked about it above, so I’ll save you the reread.</p> 2079 2080 2081 2082<h2 class="wp-block-heading has-medium-font-size">Honourable Mentions:</h2> 2083 2084 2085 2086<h3 class="wp-block-heading has-small-font-size">Uma Musume: Pretty Derby</h3> 2087 2088 2089 2090<p>Not technically a 2025 game considering it’s been out in Japan for about 4 years. But I enjoy the lore of all the horses portrayed. Especially Gold Ship and Nice Nature. Unfortunately, the grinding and gacha elements were having a net negative effect on my life, so I had to drop the game.</p> 2091 2092 2093 2094<p>Now here’s the Top 10:</p> 2095 2096 2097 2098<ol reversed class="wp-block-list"> 2099<li>Keeper</li> 2100 2101 2102 2103<li>Clair Obscur: Expedition 33</li> 2104 2105 2106 2107<li>RoboCop: Rogue City – Unfinished Business</li> 2108 2109 2110 2111<li>Ninja Gaiden 4</li> 2112 2113 2114 2115<li>All In Abyss</li> 2116 2117 2118 2119<li>Like a Dragon: Pirate Yakuza in Hawaii</li> 2120 2121 2122 2123<li>Virtua Fighter 5 R.E.V.O.</li> 2124 2125 2126 2127<li>PowerWash Simulator 2</li> 2128 2129 2130 2131<li>DOOM: The Dark Ages</li> 2132 2133 2134 2135<li>Skate Story</li> 2136</ol> 2137 2138 2139 2140<p>I loved the style, the music, and the skateboarding was awesome despite being somewhat simple. It’s just a damn good game and stood out the most compared to everything else.</p> 2141 2142 2143 2144<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/> 2145 2146 2147 2148<h1 class="wp-block-heading has-large-font-size">My Top 10 Anime Of The Year</h1> 2149 2150 2151 2152<h3 class="wp-block-heading has-small-font-size">
2152Special Mentions:</h3> 2153 2154 2155 2156<ul class="wp-block-list"> 2157<li>Rock wa Lady no Tashinami deshite</li> 2158 2159 2160 2161<li>Ballpark de Tsukamaete!</li> 2162</ul> 2163 2164 2165 2166<p>Both fun shows, but lacking something that keeps it out of the top 10 of the year.</p> 2167 2168 2169 2170<h3 class="wp-block-heading has-small-font-size">Worst Anime I Watched:</h3> 2171 2172 2173 2174<ul class="wp-block-list"> 2175<li>Lazarus</li> 2176 2177 2178 2179<li>Turkey!</li> 2180</ul> 2181 2182 2183 2184<p>Lazarus doesn’t respect your intelligence and feels the need to spew self-righteous moral bullshit at you every chance it gets. The animation is good, but I couldn’t stand the plot or its characters. Topping it off is probably one of the stupidest endings ever written.</p> 2185 2186 2187 2188<p>Turkey, on the other hand, could have been a normal “Cute Girls Doing Cute Things” anime about bowling. But instead, the animators decided on time-travelling nonsense. I’ve already talked about it above, so I won’t repeat myself.</p> 2189 2190 2191 2192<p>Right, here’s the Top 10:</p> 2193 2194 2195 2196<ol reversed class="wp-block-list"> 2197<li>City The Animation</li> 2198 2199 2200 2201<li>Kowloon Generic Romance</li> 2202 2203 2204 2205<li>Kaguya-sama wa Kokurasetai: Otona e no Kaidan</li> 2206 2207 2208 2209<li>Okinawa de Suki ni Natta Ko ga Hougen Sugite Tsurasugiru</li> 2210 2211 2212 2213<li>New Panty & Stocking with Garterbelt</li> 2214 2215 2216 2217<li>Kusuriya no Hitorigoto 2nd Season</li> 2218 2219 2220 2221<li>Uma Musume: Cinderella Gray & Uma Musume: Cinderella Gray Part 2</li> 2222 2223 2224 2225<li>Mattaku Saikin no Tantei to Kitara</li> 2226 2227 2228 2229<li>Chainsaw Man: Reze Arc</li> 2230 2231 2232 2233<li>Ninja to Koroshiya no Futarigurashi</li> 2234</ol> 2235 2236 2237 2238<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/> 2239 2240 2241 2242<p>Well, that’s another year in the can. It was pretty awful for a variety of reasons. Storms with power outages, a close family member died, several people in the games industry whose games I grew up with passed away, and prices of everything skyrocketed to fuel some idiotic fake demand for AI.</p> 2243 2244 2245 2246<p>God, this year sucked. And next year is probably going to suck too. Let’s try and make the best of it.</p> 2247 2248 2249 2250<p style="background-color:#a30000" class="has-text-color has-background has-text-align-center has-white-color">ADMAN</p> 2251 </div><!-- .entry-content --> 2252 2253 <footer class="entry-meta"> 2254 2255 <span class="cat-links"> 2256 <span class="entry-utility-prep entry-utility-prep-cat-links">Posted in</span> <a href="https://adamluttonblog.co.uk/category/anime/" rel="category tag">Anime</a>, <a href="https://adamluttonblog.co.uk/category/blog/" rel="category tag">Blog</a>, <a href="https://adamluttonblog.co.uk/category/the-den/" rel="category tag">The Den</a>, <a href="https://adamluttonblog.co.uk/category/video-games/" rel="category tag">Video Games</a> </span> 2257 2258 2259 2260 </footer><!-- .entry-meta --> 2261 </article><!-- #post-2659 --> 2262 2263 2264 <nav id="nav-below"> 2265 <h3 class="assistive-text">Post navigation</h3> 2266 <div class="nav-previous"><a href="https://adamluttonblog.co.uk/page/2/" ><span 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