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2related_results_labels_thumbs({"version":"1.0","encoding":"UTF-8","feed":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$openSearch":"http://a9.com/-/spec/opensearchrss/1.0/","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-8029114661714577589"},"updated":{"$t":"2024-12-19T03:21:00.095+00:00"},"category":[{"term":"gamedev"},{"term":"ue4"},{"term":"gamejam"},{"term":"Level Design"},{"term":"indie"},{"term":"Art"},{"term":"Worldbuilding"},{"term":"3D"},{"term":"Landfall"},{"term":"blender"},{"term":"boardgame"},{"term":"ttrpg"},{"term":"Wail"},{"term":"Challenge"},{"term":"MSc"},{"term":"rpg"},{"term":"Unity"},{"term":"dungeon crawler"},{"term":"fadebeyondtheveil"},{"term":"platformer"},{"term":"trailer"}],"title":{"type":"text","$t":"Marc Cook Gamedev Blog"},"subtitle":{"type":"html","$t":"A small blog detailing my game development processes and any art or project I am involved with. My main focus is on level design and world building for games and this blog will detail this, including my workflows, ideas and projects. "},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"https:\/\/www.marccookgamedev.co.uk\/feeds\/posts\/default"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/8029114661714577589\/posts\/default\/-\/Challenge?alt=json-in-script\u0026max-results=6"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.marccookgamedev.co.uk\/search\/label\/Challenge"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"}],"author":[{"name":{"$t":"Unknown"},"email":{"$t":"[email protected]"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"2"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"6"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-8029114661714577589.post-1421043569257683438"},"published":{"$t":"2021-11-05T14:44:00.006+00:00"},"updated":{"$t":"2021-11-05T16:14:11.351+00:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Art"},{"scheme":"http://www.blogger.com/atom/ns#","term":"boardgame"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Challenge"},{"scheme":"http://www.blogger.com/atom/ns#","term":"fadebeyondtheveil"},{"scheme":"http://www.blogger.com/atom/ns#","term":"gamedev"},{"scheme":"http://www.blogger.com/atom/ns#","term":"gamejam"},{"scheme":"http://www.blogger.com/atom/ns#","term":"indie"},{"scheme":"http://www.blogger.com/atom/ns#","term":"rpg"},{"scheme":"http://www.blogger.com/atom/ns#","term":"ttrpg"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Wail"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Worldbuilding"}],"title":{"type":"text","$t":"Fade Beyond the Veil - Expansions"},"content":{"type":"html","$t":"\u003Cdiv style=\"text-align: left;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgzSY33I8F0MkS7566cH_AGB51LBxSpmmtWPC2qQ0IZeessFT5szd8rErSKhtX7z5glBc8-jAurmRwlTLmIxnenqRU5-0OTSrmrIrRV-Ln52vZSKzdk5rD56b5bo2m6-fhPGoldtyZOjEo\/s16000\/SocialSize_Blog.png\" \/\u003E\u003Cb\u003EExpansions\u003C\/b\u003E\u003C\/div\u003EAfter finishing the Core Rules for Fade Beyond the Veil I wanted to just let it sit and rest for a while before I did anything else. But I just couldn't get the ideas out of my head.\u003Cbr \/\u003EI had a few other ideas that never made it into the game and I wanted to explore them to see if there was anything in the idea that could work.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cb\u003EBeasts Beyond the Veil\u003Cbr \/\u003E\u003C\/b\u003EThe first add-on is \u003Cb\u003EBeasts Beyond the Veil\u003C\/b\u003E which was my attempt at making a beak-zine for the game. As with the printable weapon cards for the base game I wanted a little print at home zine for creating new enemies to use in your skirmish games. The core game has 11 enemies so a little variety is always nice. While designing the zine I would print it and use it to make a few enemies. The first set I made was a group of jungle based creatures including the \u003Cb\u003EDemonpede \u003C\/b\u003Eand my favourite the \u003Cb\u003ESpore Hulk\u003C\/b\u003E. While others included a 
2selection of ice creatures as barely any of the core rule creatures make use of the Chill tag.\u003Cdiv\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEic8Wte0PgSX4Zr9E1cEi4C045A-IyDyP0AH1eFqyW_lkTENFjcdQ2yozStNAmwXbEbGuP0M7H12GFk7HXvFHaCZ5wlMsIQB-2qDbdkTMeYjyns7Gnr3TY32u-BPRJm4SKBQLqkuGpL4Gc\/s2048\/PXL_20211007_153953994.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"2048\" data-original-width=\"1536\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEic8Wte0PgSX4Zr9E1cEi4C045A-IyDyP0AH1eFqyW_lkTENFjcdQ2yozStNAmwXbEbGuP0M7H12GFk7HXvFHaCZ5wlMsIQB-2qDbdkTMeYjyns7Gnr3TY32u-BPRJm4SKBQLqkuGpL4Gc\/w300-h400\/PXL_20211007_153953994.jpg\" width=\"300\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003EAs I had already created the creatures for myself I decided to type them up, make some artwork and release them as an additional pdf. This became \u003Cb\u003Eof Vines and the Frozen Shore\u003C\/b\u003E and contains 12 new creatures, 7 new tags and a little page of rules to add them to your skirmish games. \u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ciframe frameborder=\"0\" height=\"175\" src=\"https:\/\/itch.io\/embed\/1227339?border_width=5\u0026amp;bg_color=ffffff\u0026amp;fg_color=000000\u0026amp;link_color=fc6900\u0026amp;border_color=ffffff\" width=\"560\"\u003E\u003Ca href=\"https:\/\/marccook.itch.io\/beasts-beyond-the-veil\"\u003EBeasts Beyond the Veil by Marc Cook\u003C\/a\u003E\u003C\/iframe\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cb\u003ERevenant\u003C\/b\u003E\u003Cbr \/\u003E\u003Cb\u003ERevenant \u003C\/b\u003Ewas one of the class ideas that didn't quite fit with the core rules classes but was also one I really liked. The idea behind Revenant was ‘\u003Ci\u003Ewhat if a character gets stronger each time they fade?\u003C\/i\u003E’ in juxtaposition to the core classes which only get weaker. \u003Cbr \/\u003E\u003Cbr \/\u003EMaking all attacks stronger based on each marked Fade seemed like a bad idea so instead I gave Revenant a single Ability which would get stronger, \u003Cb\u003EFiend Claw\u003C\/b\u003E. As Revenant is designed as an all or nothing character I gave it a repeatable attack ability which costs life each time. Their final ability is \u003Cb\u003EBlood Feast\u003C\/b\u003E, an ability that can deal monumental damage to foes, though at the cost of not only their own HP and the HP of the allies around them. This character isn't for playing nice with your friends, Revenant can get its allies killed and it's only goal is to kill. \u003Cbr \/\u003E\u003Cbr \/\u003EThe Revenant also has a \u003Cb\u003ESickle \u003C\/b\u003Eas their standard Weapon. This is a short range weapon which has the Barbed Tag, meaning it can Bleed its foes. As this isn't on the Bound Artefact loot table in the core rules this add-on gives you the option to replace any \u003Ci\u003EDagger\u0026nbsp;\u003C\/i\u003E\u003Cspan style=\"text-align: center;\"\u003Ewith a\u003C\/span\u003E\u003Cspan style=\"font-style: italic; text-align: center;\"\u003E \u003C\/span\u003E\u003Ci style=\"text-align: center;\"\u003ESickle \u003C\/i\u003E\u003Cspan style=\"text-align: center;\"\u003Ewhen you are Unbinding.\u003C\/span\u003E\u003Ci\u003E\u003Cbr \/\u003E\u003C\/i\u003E\u003Cbr \/\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh_hMv7hx5-sJjYiXduPnNZ5XkIQALiywtvsFI9UzmAOoNrdUoVXPsTrGSM1CXp5C4zWxl9jtqB3575OBulrKfccF54_2IVgZ3gRAXkchGCHcEkkPqOe2QBvDoO4I0QxQxPDs-3JYwAAHw\/w640-h568\/Revenant.jpg\" \/\u003E\u003C\/div\u003E\u003Cbr \/\u003EFor this Add-on I used a different format, instead of a printable zine I went for a mobile sized pdf. The idea is you just load it onto your phone and if you want to use this character you've got their reference r
2ight in your hand. I'm really happy with how it looks on a phone too, the dark colours and the purples really pop.\u003Cdiv\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ciframe frameborder=\"0\" height=\"175\" src=\"https:\/\/itch.io\/embed\/1243857?border_width=5\u0026amp;bg_color=252525\u0026amp;fg_color=ffffff\u0026amp;link_color=C27BA0\u0026amp;border_color=252525\" width=\"560\"\u003E\u003Ca href=\"https:\/\/marccook.itch.io\/revenant\"\u003ERevenant by Marc Cook\u003C\/a\u003E\u003C\/iframe\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr \/\u003E\u003Cb\u003EUnhallowed Eve\u003Cbr \/\u003E\u003C\/b\u003EWhen Halloween rolled around I saw a sweet looking pumpkin headed resin miniature someone had painted on Instagram and thought it looked real cool. I decided to develop a similar creature as a little Halloween monster to add to \u003Cb\u003EBeast Beyond the Veil\u003C\/b\u003E. After coming up with the idea for the Hallowed Reaper I decided it would be cooler to have a little scenario for it too. So I set about making \u003Cb\u003EUnhallowed Eve\u003C\/b\u003E.\u003Cdiv\u003E\u003Cbr \/\u003E\u003Cdiv\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi6TdZsL0NHa_9dLNZy80wIZiHelbRybNrQ_IBTsGGSJOJuiLHx6cs_SYmaekCFsiUu6_HGZ3Awk2BjSb_9i9FejL9NXWTzh_FCQVqAgJBlklPwEG2njmLgqK0U6eKhyflnzrZ-uKW82A0\/s1600\/UnhallowedEve_cover.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"1200\" data-original-width=\"1600\" height=\"300\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi6TdZsL0NHa_9dLNZy80wIZiHelbRybNrQ_IBTsGGSJOJuiLHx6cs_SYmaekCFsiUu6_HGZ3Awk2BjSb_9i9FejL9NXWTzh_FCQVqAgJBlklPwEG2njmLgqK0U6eKhyflnzrZ-uKW82A0\/w400-h300\/UnhallowedEve_cover.jpg\" width=\"400\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003EThe scenario uses some classic Halloween\/horror movie tropes. A cult, human sacrifice, creepy fields and a demonic monster which rises after the first act. Your job in this mission is to get out into the fields and save as many of the sacrifices as you can before the ritual is complete. After the third round ends the \u003Cb\u003EUnhallowed Reaper\u003C\/b\u003E rises and you've got to take him on.\u003Cbr \/\u003E\u003Cbr \/\u003EInstead of the standard events from the main game I decided this time would have different boss move sets and stats based on how well you've done. If you save most of the sacrifices then the boss is weak and sickly. Whereas failing to save them sees the \u003Cb\u003EUnhallow Reaper\u003C\/b\u003E rising in his most powerful form. \u003Cbr \/\u003E\u003Cbr \/\u003EAfter finishing the scenario I wanted to add a rules page covering the new keyword for the boss (Root) and decided that it would be fun if the player could get Root on their weapons as well. So instead of standard rewards from the core rules I built a new Trick or Treat table, giving new items, a few new keywords, and the possibility of some rather awful Trick Items. The new keywords are \u003Cb\u003ERoot\u003C\/b\u003E, \u003Cb\u003ELucky\u003C\/b\u003E, \u003Cb\u003EUnlucky \u003C\/b\u003Eand \u003Cb\u003EImp\u003C\/b\u003E. \u003Cb\u003EImp \u003C\/b\u003Eis possibly my favourite as I find the risk of making a small 1 harm dealing Imp enemy every time you attack pretty hilarious. A bunch of bad rolls and you'll have an army of Imps flying around like a cloud of gnats.\u003C\/div\u003E\u003Cdiv\u003E\u0026nbsp; \u003Cbr \/\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhlALKXrfke13-zUzWZS5m8B4AzCT9_Zi-sfruw7_rodgRWNdUi3m08DDVTi0ZH7RstkMxibRkegXGur0UKjFY9xNXS3sN24dSdOLvyPiYc35a1qKB0_fbFWxXOGgRwh9z9BoJt41bJ2Wc\/s1700\/UnhallowedEve_boss.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"1275\" data-original-width=\"1700\" height=\"300\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhlALKXrfke13-zUzWZS5m8B4AzCT9_Zi-sfruw7_rodgRWNdUi3m08DDVTi0ZH7RstkMxibRkegXGur0UKjFY9xNXS3sN24dSdOLvyPiYc35a1qKB0_fbFWxXOGgRwh9z9BoJt41bJ2Wc\/w400-h300\/UnhallowedEve_boss.jpg\" width=\"400\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003EI grabbed some super sculpey and green stuff and had a crack at making a model of the Unhallowed Reaper for use on the tabletop. You can see more images and other mini painting on my Instagram \u003Ca href=\"https:\/\/www.instagram.com\/p\/CVsvhybNl-I\/\"\u003EHere\u003C\/a\u003E.\u003Cdiv\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgQHDoLS1U1ESHldENWTXODj_2kpajR4bfCvmCDABLUV_vHq8pDS_YdtsfgFYMNgtYlAlpTpdeVgEllBW8UGVInFW1cgzfYtMCCF9wj9-ycCx-exttkR5SD4SjEn2Ho81GZFm-oSOGbKuQ\/s765\/reaper.PNG\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"765\" data-original-width=\"753\" height=\"320\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgQHDoLS1U1ESHldENWTXODj_2kpajR4bfCvmCDABLUV_vHq8pDS_YdtsfgFYMNgtYlAlpTpdeVgEllBW8UGVInFW1cgzfYtMCCF9wj9-ycCx-exttkR5SD4SjEn2Ho81GZFm-oSOGbKuQ\/w315-h320\/reaper.PNG\" width=\"315\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cb\u003EFuture\u003C\/b\u003E\u003Cbr \/\u003ECurrently my plan for additional content is a winter themed scenario similar to Unh
2allowed Eve in December and potentially an add-on for a few extra rules that are knocking around in my head for Skirmish battles. Though if it seems like Fade Beyond the Veil is getting more interest that may change. (Or if I just get that itch to make some additional bits and pieces!) Thanks for reading and if you Do check out Fade Beyond the Veil please leave a review or let me know what you think!\u003C\/div\u003E\u003C\/div\u003E\u003C\/div\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr \/\u003E\u003C\/div\u003E"},"link":[{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/8029114661714577589\/posts\/default\/1421043569257683438"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/8029114661714577589\/posts\/default\/1421043569257683438"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.marccookgamedev.co.uk\/2021\/11\/fade-beyond-veil-expansions.html","title":"Fade Beyond the Veil - Expansions"}],"author":[{"name":{"$t":"Unknown"},"email":{"$t":"[email protected]"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgzSY33I8F0MkS7566cH_AGB51LBxSpmmtWPC2qQ0IZeessFT5szd8rErSKhtX7z5glBc8-jAurmRwlTLmIxnenqRU5-0OTSrmrIrRV-Ln52vZSKzdk5rD56b5bo2m6-fhPGoldtyZOjEo\/s72-c\/SocialSize_Blog.png","height":"72","width":"72"}},{"id":{"$t":"tag:blogger.com,1999:blog-8029114661714577589.post-1671586184758502735"},"published":{"$t":"2021-01-13T17:32:00.000+00:00"},"updated":{"$t":"2021-01-13T17:32:22.369+00:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Art"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Challenge"},{"scheme":"http://www.blogger.com/atom/ns#","term":"gamedev"},{"scheme":"http://www.blogger.com/atom/ns#","term":"gamejam"},{"scheme":"http://www.blogger.com/atom/ns#","term":"indie"},{"scheme":"http://www.blogger.com/atom/ns#","term":"ttrpg"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Worldbuilding"}],"title":{"type":"text","$t":"LIGHT Jam"},"content":{"type":"html","$t":"\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgEL042dqF6qK7WCy4Qi6pbNfIxS63PrFDN12fj-nMZ68wuhyZO69d_JeaPS-4zSbcLuGEQya_uFUlMK8wVG3fb0bzRBi1J84k9es3PJxXSIWxigI41yTmAlvUwtGF3vnVhzi7ErQmY-aE\/s1497\/Spire.png\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"1000\" data-original-width=\"1497\" height=\"428\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgEL042dqF6qK7WCy4Qi6pbNfIxS63PrFDN12fj-nMZ68wuhyZO69d_JeaPS-4zSbcLuGEQya_uFUlMK8wVG3fb0bzRBi1J84k9es3PJxXSIWxigI41yTmAlvUwtGF3vnVhzi7ErQmY-aE\/w640-h428\/Spire.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; white-space: pre-wrap;\"\u003EStarting 2021 off with another jam game this time I took part in the \u003Ca href=\"https:\/\/itch.io\/jam\/light-rpg-jam\"\u003ELIGHT Jam\u003C\/a\u003E. \u003Ca href=\"https:\/\/gilarpgs.itch.io\/light\"\u003ELIGHT \u003C\/a\u003Eis a rules-lite and modular RPG by Gila RPGs. For the LIGHT Jam the goal was to create something which could be used with LIGHT.\u0026nbsp;\u003C\/span\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cspan id=\"docs-internal-guid-1fb36d8f-7fff-5af6-14f6-78614fec095d\"\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EAs LIGHT is heavily inspired by Destiny and a lot of the entries were also influenced by it I decided to try my hand at an element of Destiny 2 I felt didn't live up to its potential; the Infinite Forest. The idea behind the forest; a location built from a selection of pieces which are randomly assembled for each visit seemed like a great fit Destiny and would make an interesting module for LIGHT.\u0026nbsp;\u003C\/span\u003E\u003C\/p\u003E\u003Cbr \/\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal;
2 font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EWhich brings me to my entry to the jam: \u003Cb\u003E\u003Cspan style=\"color: #00b55b;\"\u003ESpire\u003C\/span\u003E\u003C\/b\u003E. Spire is a mode where you climb a tower of increasing difficulty and gain increasing rewards throughout. This tower is ever shifting and changing, allowing the GM and players to replay as many times as they wish with different outcomes and rewards each time.\u003C\/span\u003E\u003C\/p\u003E\u003Cbr \/\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EThe GM creates the encounters the players will face and the players react and overcome them. By splitting the tower into 5 layers, each with 4 encounters, the GM is able to adapt the game while making each encounter distinct and unique.\u0026nbsp;\u003C\/span\u003E\u003C\/p\u003E\u003Cbr \/\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EFor the rewards I was inspired by rogue-lite games. You power through randomly generated levels, find new things and bring them back for your next run. However I wanted to have a risk\/reward system to punish players for not quitting while they're ahead but reward them with better loot for pushing through and being successful. For this I created the Anvil System.\u0026nbsp;\u003C\/span\u003E\u003C\/p\u003E\u003Cbr \/\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EAfter beating a guardian at the end of a level you are able to use the Anvil. Your first reward is a random weapon and each subsequent Anvil you reach grants you an additional tag for that weapon. Reaching a new Anvil enhances your rewards and presents a choice: leave with your prize as it is or continue onwards hoping to gain more upgrades. Succeed and your reward will be better but fail and you will lose all of the work you’ve put in on your weapon. I also left the Anvil upgrades up to the players\/GM. This way you can add additional tags or weapon types from other modules. LIGHT is a modular game and I wanted Spire to also reflect that.\u0026nbsp;\u003C\/span\u003E\u003C\/p\u003E\u003Cbr \/\u003E\u003Cp dir=\"ltr\" style=\"line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;\"\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003EI also had another idea for a module but couldnt commit the time to making another one before the end of the event. Perhaps in the event of a LIGHT Jam #2 I will pull out the module idea and get it finished up.\u0026nbsp;\u003C\/span\u003E\u003C\/p\u003E\u003Cdiv\u003E\u003Cspan style=\"font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;\"\u003E\u003Cbr \/\u003E\u003C\/span\u003E\u003C\/div\u003E\u003C\/span\u003E\n\n\n\u003Cdiv style=\"text-align: center;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv style=\"text-align: center;\"\u003E\n\u003Ciframe frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/877794?bg_color=00d89d\u0026amp;fg_color=ffffff\u0026amp;link_color=ff8d16\u0026amp;border_color=00d89d\" width=\"552\" height=\"167\"\u003E\u003Ca href=\"https:\/\/marccook.itch.io\/light-spire\"\u003ELIGHT: Spire by Marc Cook\u003C\/a\u003E\u003C\/iframe\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cbr \/\u003E\n"},"link":[{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/8029114661714577589\/posts\/default\/1671586184758502735"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/8029114661714577589\/posts\/default\/1671586184758502735"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.marccookgamedev.co.uk\/2021\/01\/light-jam.html","title":"LIGHT Jam"}],"author":[{"name":{"$t":"Unknown"},"email":{"$t":"[email protected]"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgEL042dqF6qK7WCy4Qi6pbNfIxS63PrFDN12fj-nMZ68wuhyZO69d_JeaPS-4zSbcLuGEQya_uFUlMK8wVG3fb0bzRBi1J84k9es3PJxXSIWxigI41yTmAlvUwtGF3vnVhzi7ErQmY-aE\/s72-w640-h428-c\/Spire.png","height":"72","
2width":"72"}}]}});

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