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https://boletopolis.com/javascripts/libraries/flot/version0-8/jquery.flot.js

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1/* Javascript plotting library for jQuery, version 0.8.0.
2
3Copyright (c) 2007-2013 IOLA and Ole Laursen.
4Licensed under the MIT license.
5
6*/
7
8// first an inline dependency, jquery.colorhelpers.js, we inline it here
9// for convenience
10
11/* Plugin for jQuery for working with colors.
12 *
13 * Version 1.1.
14 *
15 * Inspiration from jQuery color animation plugin by John Resig.
16 *
17 * Released under the MIT license by Ole Laursen, October 2009.
18 *
19 * Examples:
20 *
21 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
22 *   var c = $.color.extract($("#mydiv"), 'background-color');
23 *   console.log(c.r, c.g, c.b, c.a);
24 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
25 *
26 * Note that .scale() and .add() return the same modified object
27 * instead of making a new one.
28 *
29 * V. 1.1: Fix error handling so e.g. parsing an empty string does
30 * produce a color rather than just crashing.
31 */
32(function(B){B.color={};B.color.make=function(F,E,C,D){var G={};G.r=F||0;G.g=E||0;G.b=C||0;G.a=D!=null?D:1;G.add=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]+=I}return G.normalize()};G.scale=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]*=I}return G.normalize()};G.toString=function(){if(G.a>=1){return"rgb("+[G.r,G.g,G.b].join(",")+")"}else{return"rgba("+[G.r,G.g,G.b,G.a].join(",")+")"}};G.normalize=function(){function H(J,K,I){return K<J?J:(K>I?I:K)}G.r=H(0,parseInt(G.r),255);G.g=H(0,parseInt(G.g),255);G.b=H(0,parseInt(G.b),255);G.a=H(0,G.a,1);return G};G.clone=function(){return B.color.make(G.r,G.b,G.g,G.a)};return G.normalize()};B.color.extract=function(D,C){var E;do{E=D.css(C).toLowerCase();if(E!=""&&E!="transparent"){break}D=D.parent()}while(!B.nodeName(D.get(0),"body"));if(E=="rgba(0, 0, 0, 0)"){E="transparent"}return B.color.parse(E)};B.color.parse=function(F){var E,C=B.color.make;if(E=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10))}if(E=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10),parseFloat(E[4]))}if(E=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55)}if(E=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55,parseFloat(E[4]))}if(E=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(F)){return C(parseInt(E[1],16),parseInt(E[2],16),parseInt(E[3],16))}if(E=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(F)){return C(parseInt(E[1]+E[1],16),parseInt(E[2]+E[2],16),parseInt(E[3]+E[3],16))}var D=B.trim(F).toLowerCase();if(D=="transparent"){return C(255,255,255,0)}else{E=A[D]||[0,0,0];return C(E[0],E[1],E[2])}};var A={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);
33
34// the actual Flot code
35(function($) {
36
37	// Cache the prototype hasOwnProperty for faster access
38
39	var hasOwnProperty = Object.prototype.hasOwnProperty;
40
41	///////////////////////////////////////////////////////////////////////////
42	// The Canvas object is a wrapper around an HTML5 <canvas> tag.
43	//
44	// @constructor
45	// @param {string} cls List of classes to apply to the canvas.
46	// @param {element} container Element onto which to append the canvas.
47	//
48	// Requiring a container is a little iffy, but unfortunately canvas
49	// operations don't work unless the canvas is attached to the DOM.
50
51	function Canvas(cls, container) {
52
53		var element = container.children("." + cls)[0];
54
55		if (element == null) {
56
57			element = document.createElement("canvas");
58			element.className = cls;
59
60			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
61				.appendTo(container);
62
63			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
64
65			if (!element.getContext) {
66				if (window.G_vmlCanvasManager) {
67					element = window.G_vmlCanvasManager.initElement(element);
68				} else {
69					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
70				}
71			}
72		}
73
74		this.element = element;
75
76		var context = this.context = element.getContext("2d");
77
78		// Determine the screen's ratio of physical to device-independent
79		// pixels.  This is the ratio between the canvas width that the browser
80		// advertises and the number of pixels actually present in that space.
81
82		// The iPhone 4, for example, has a device-independent width of 320px,
83		// but its screen is actually 640px wide.  It therefore has a pixel
84		// ratio of 2, while most normal devices have a ratio of 1.
85
86		var devicePixelRatio = window.devicePixelRatio || 1,
87			backingStoreRatio =
88				context.webkitBackingStorePixelRatio ||
89				context.mozBackingStorePixelRatio ||
90				context.msBackingStorePixelRatio ||
91				context.oBackingStorePixelRatio ||
92				context.backingStorePixelRatio || 1;
93
94		this.pixelRatio = devicePixelRatio / backingStoreRatio;
95
96		// Size the canvas to match the internal dimensions of its container
97
98		this.resize(container.width(), container.height());
99
100		// Collection of HTML div layers for text overlaid onto the canvas
101
102		this.textContainer = null;
103		this.text = {};
104
105		// Cache of text fragments and metrics, so we can avoid expensively
106		// re-calculating them when the plot is re-rendered in a loop.
107
108		this._textCache = {};
109	}
110
111	// Resizes the canvas to the given dimensions.
112	//
113	// @param {number} width New width of the canvas, in pixels.
114	// @param {number} width New height of the canvas, in pixels.
115
116	Canvas.prototype.resize = function(width, height) {
117
118		if (width <= 0 || height <= 0) {
119			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
120		}
121
122		var element = this.element,
123			context = this.context,
124			pixelRatio = this.pixelRatio;
125
126		// Resize the canvas, increasing its density based on the display's
127		// pixel ratio; basically giving it more pixels without increasing the
128		// size of its element, to take advantage of the fact that retina
129		// displays have that many more pixels in the same advertised space.
130
131		// Resizing should reset the state (excanvas seems to be buggy though)
132
133		if (this.width != width) {
134			element.width = width * pixelRatio;
135			element.style.width = width + "px";
136			this.width = width;
137		}
138
139		if (this.height != height) {
140			element.height = height * pixelRatio;
141			element.style.height = height + "px";
142			this.height = height;
143		}
144
145		// Save the context, so we can reset in case we get replotted.  The
146		// restore ensure that we're really back at the initial state, and
147		// should be safe even if we haven't saved the initial state yet.
148
149		context.restore();
150		context.save();
151
152		// Scale the coordinate space to match the display density; so even though we
153		// may have twice as many pixels, we still want lines and other drawing to
154		// appear at the same size; the extra pixels will just make them crisper.
155
156		context.scale(pixelRatio, pixelRatio);
157	};
158
159	// Clears the entire canvas area, not including any overlaid HTML text
160
161	Canvas.prototype.clear = function() {
162		this.context.clearRect(0, 0, this.width, this.height);
163	};
164
165	// Finishes rendering the canvas, including managing the text overlay.
166
167	Canvas.prototype.render = function() {
168
169		var cache = this._textCache;
170
171		// For each text layer, add elements marked as active that haven't
172		// already been rendered, and remove those that are no longer active.
173
174		for (var layerKey in cache) {
175			if (hasOwnProperty.call(cache, layerKey)) {
176
177				var layer = this.getTextLayer(layerKey),
178					layerCache = cache[layerKey];
179
180				layer.hide();
181
182				for (var styleKey in layerCache) {
183					if (hasOwnProperty.call(layerCache, styleKey)) {
184						var styleCache = layerCache[styleKey];
185						for (var key in styleCache) {
186							if (hasOwnProperty.call(styleCache, key)) {
187								var info = styleCache[key];
188								if (info.active) {
189									if (!info.rendered) {
190										layer.append(info.element);
191										info.rendered = true;
192									}
193								} else {
194									delete styleCache[key];
195									if (info.rendered) {
196										info.element.detach();
197									}
198								}
199							}
200						}
201					}
202				}
203
204				layer.show();
205			}
206		}
207	};
208
209	// Creates (if necessary) and returns the text overlay container.
210	//
211	// @param {string} classes String of space-separated CSS classes used to
212	//     uniquely identify the text layer.
213	// @return {object} The jQuery-wrapped text-layer div.
214
215	Canvas.prototype.getTextLayer = function(classes) {
216
217		var layer = this.text[classes];
218
219		// Create the text layer if it doesn't exist
220
221		if (layer == null) {
222
223			// Create the text layer container, if it doesn't exist
224
225			if (this.textContainer == null) {
226				this.textContainer = $("<div class='flot-text'></div>")
227					.css({
228						position: "absolute",
229						top: 0,
230						left: 0,
231						bottom: 0,
232						right: 0,
233						'font-size': "smaller",
234						color: "#545454"
235					})
236					.insertAfter(this.element);
237			}
238
239			layer = this.text[classes] = $("<div></div>")
240				.addClass(classes)
241				.css({
242					position: "absolute",
243					top: 0,
244					left: 0,
245					bottom: 0,
246					right: 0
247				})
248				.appendTo(this.textContainer);
249		}
250
251		return layer;
252	};
253
254	// Creates (if necessary) and returns a text info object.
255	//
256	// The object looks like this:
257	//
258	// {
259	//     width: Width of the text's wrapper div.
260	//     height: Height of the text's wrapper div.
261	//     active: Flag indicating whether the text should be visible.
262	//     rendered: Flag indicating whether the text is currently visible.
263	//     element: The jQuery-wrapped HTML div containing the text.
264	// }
265	//
266	// Canvas maintains a cache of recently-used text info objects; getTextInfo
267	// either returns the cached element or creates a new entry.
268	//
269	// @param {string} layer A string of space-separated CSS classes uniquely
270	//     identifying the layer containing this text.
271	// @param {string} text Text string to retrieve info for.
272	// @param {(string|object)=} font Either a string of space-separated CSS
273	//     classes or a font-spec object, defining the text's font and style.
274	// @param {number=} angle Angle at which to rotate the text, in degrees.
275	//     Angle is currently unused, it will be implemented in the future.
276	// @return {object} a text info object.
277
278	Canvas.prototype.getTextInfo = function(layer, text, font, angle) {
279
280		var textStyle, layerCache, styleCache, info;
281
282		// Cast the value to a string, in case we were given a number or such
283
284		text = "" + text;
285
286		// If the font is a font-spec object, generate a CSS font definition
287
288		if (typeof font === "object") {
289			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
290		} else {
291			textStyle = font;
292		}
293
294		// Retrieve (or create) the cache for the text's layer and styles
295
296		layerCache = this._textCache[layer];
297
298		if (layerCache == null) {
299			layerCache = this._textCache[layer] = {};
300		}
301
302		styleCache = layerCache[textStyle];
303
304		if (styleCache == null) {
305			styleCache = layerCache[textStyle] = {};
306		}
307
308		info = styleCache[text];
309
310		// If we can't find a matching element in our cache, create a new one
311
312		if (info == null) {
313
314			var element = $("<div></div>").html(text)
315				.css({
316					position: "absolute",
317					top: -9999
318				})
319				.appendTo(this.getTextLayer(layer));
320
321			if (typeof font === "object") {
322				element.css({
323					font: textStyle,
324					color: font.color
325				});
326			} else if (typeof font === "string") {
327				element.addClass(font);
328			}
329
330			info = styleCache[text] = {
331				active: false,
332				rendered: false,
333				element: element,
334				width: element.outerWidth(true),
335				height: element.outerHeight(true)
336			};
337
338			element.detach();
339		}
340
341		return info;
342	};
343
344	// Adds a text string to the canvas text overlay.
345	//
346	// The text isn't drawn immediately; it is marked as rendering, which will
347	// result in its addition to the canvas on the next render pass.
348	//
349	// @param {string} layer A string of space-separated CSS classes uniquely
350	//     identifying the layer containing this text.
351	// @param {number} x X coordinate at which to draw the text.
352	// @param {number} y Y coordinate at which to draw the text.
353	// @param {string} text Text string to draw.
354	// @param {(string|object)=} font Either a string of space-separated CSS
355	//     classes or a font-spec object, defining the text's font and style.
356	// @param {number=} angle Angle at which to rotate the text, in degrees.
357	//     Angle is currently unused, it will be implemented in the future.
358	// @param {string=} halign Horizontal alignment of the text; either "left",
359	//     "center" or "right".
360	// @param {string=} valign Vertical alignment of the text; either "top",
361	//     "middle" or "bottom".
362
363	Canvas.prototype.addText = function(layer, x, y, text, font, angle, halign, valign) {
364
365		var info = this.getTextInfo(layer, text, font, angle);
366
367		// Mark the div for inclusion in the next render pass
368
369		info.active = true;
370
371		// Tweak the div's position to match the text's alignment
372
373		if (halign == "center") {
374			x -= info.width / 2;
375		} else if (halign == "right") {
376			x -= info.width;
377		}
378
379		if (valign == "middle") {
380			y -= info.height / 2;
381		} else if (valign == "bottom") {
382			y -= info.height;
383		}
384
385		// Move the element to its final position within the container
386
387		info.element.css({
388			top: Math.round(y),
389			left: Math.round(x)
390		});
391	};
392
393	// Removes one or more text strings from the canvas text overlay.
394	//
395	// If no parameters are given, all text within the layer is removed.
396	// The text is not actually removed; it is simply marked as inactive, which
397	// will result in its removal on the next render pass.
398	//
399	// @param {string} layer A string of space-separated CSS classes uniquely
400	//     identifying the layer containing this text.
401	// @param {string} text Text string to remove.
402	// @param {(string|object)=} font Either a string of space-separated CSS
403	//     classes or a font-spec object, defining the text's font and style.
404	// @param {number=} angle Angle at which the text is rotated, in degrees.
405	//     Angle is currently unused, it will be implemented in the future.
406
407	Canvas.prototype.removeText = function(layer, text, font, angle) {
408		if (text == null) {
409			var layerCache = this._textCache[layer];
410			if (layerCache != null) {
411				for (var styleKey in layerCache) {
412					if (hasOwnProperty.call(layerCache, styleKey)) {
413						var styleCache = layerCache[styleKey]
414						for (var key in styleCache) {
415							if (hasOwnProperty.call(styleCache, key)) {
416								styleCache[key].active = false;
417							}
418						}
419					}
420				}
421			}
422		} else {
423			this.getTextInfo(layer, text, font, angle).active = false;
424		}
425	};
426
427	///////////////////////////////////////////////////////////////////////////
428	// The top-level container for the entire plot.
429
430    function Plot(placeholder, data_, options_, plugins) {
431        // data is on the form:
432        //   [ series1, series2 ... ]
433        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
434        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
435
436        var series = [],
437            options = {
438                // the color theme used for graphs
439                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
440                legend: {
441                    show: true,
442                    noColumns: 1, // number of colums in legend table
443                    labelFormatter: null, // fn: string -> string
444                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
445                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
446                    position: "ne", // position of default legend container within plot
447                    margin: 5, // distance from grid edge to default legend container within plot
448                    backgroundColor: null, // null means auto-detect
449                    backgroundOpacity: 0.85, // set to 0 to avoid background
450                    sorted: null    // default to no legend sorting
451                },
452                xaxis: {
453                    show: null, // null = auto-detect, true = always, false = never
454                    position: "bottom", // or "top"
455                    mode: null, // null or "time"
456                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
457                    color: null, // base color, labels, ticks
458                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
459                    transform: null, // null or f: number -> number to transform axis
460                    inverseTransform: null, // if transform is set, this should be the inverse function
461                    min: null, // min. value to show, null means set automatically
462                    max: null, // max. value to show, null means set automatically
463                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
464                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
465                    tickFormatter: null, // fn: number -> string
466                    labelWidth: null, // size of tick labels in pixels
467                    labelHeight: null,
468                    reserveSpace: null, // whether to reserve space even if axis isn't shown
469                    tickLength: null, // size in pixels of ticks, or "full" for whole line
470                    alignTicksWithAxis: null, // axis number or null for no sync
471                    tickDecimals: null, // no. of decimals, null means auto
472                    tickSize: null, // number or [number, "unit"]
473                    minTickSize: null // number or [number, "unit"]
474                },
475                yaxis: {
476                    autoscaleMargin: 0.02,
477                    position: "left" // or "right"
478                },
479                xaxes: [],
480                yaxes: [],
481                series: {
482                    points: {
483                        show: false,
484                        radius: 3,
485                        lineWidth: 2, // in pixels
486                        fill: true,
487                        fillColor: "#ffffff",
488                        symbol: "circle" // or callback
489                    },
490                    lines: {
491                        // we don't put in show: false so we can see
492                        // whether lines were actively disabled
493                        lineWidth: 2, // in pixels
494                        fill: false,
495                        fillColor: null,
496                        steps: false
497                        // Omit 'zero', so we can later default its value to
498                        // match that of the 'fill' option.
499                    },
500                    bars: {
501                        show: false,
502                        lineWidth: 2, // in pixels
503                        barWidth: 1, // in units of the x axis
504                        fill: true,
505                        fillColor: null,
506                        align: "left", // "left", "right", or "center"
507                        horizontal: false,
508                        zero: true
509                    },
510                    shadowSize: 3,
511                    highlightColor: null
512                },
513                grid: {
514                    show: true,
515                    aboveData: false,
516                    color: "#545454", // primary color used for outline and labels
517                    backgroundColor: null, // null for transparent, else color
518                    borderColor: null, // set if different from the grid color
519                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
520                    margin: 0, // distance from the canvas edge to the grid
521                    labelMargin: 5, // in pixels
522                    axisMargin: 8, // in pixels
523                    borderWidth: 2, // in pixels
524                    minBorderMargin: null, // in pixels, null means taken from points radius
525                    markings: null, // array of ranges or fn: axes -> array of ranges
526                    markingsColor: "#f4f4f4",
527                    markingsLineWidth: 2,
528                    // interactive stuff
529                    clickable: false,
530                    hoverable: false,
531                    autoHighlight: true, // highlight in case mouse is near
532                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
533                },
534                interaction: {
535                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
536                },
537                hooks: {}
538            },
539        surface = null,     // the canvas for the plot itself
540        overlay = null,     // canvas for interactive stuff on top of plot
541        eventHolder = null, // jQuery object that events should be bound to
542        ctx = null, octx = null,
543        xaxes = [], yaxes = [],
544        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
545        plotWidth = 0, plotHeight = 0,
546        hooks = {
547            processOptions: [],
548            processRawData: [],
549            processDatapoints: [],
550            processOffset: [],
551            drawBackground: [],
552            drawSeries: [],
553            draw: [],
554            bindEvents: [],
555            drawOverlay: [],
556            shutdown: []
557        },
558        plot = this;
559
560        // public functions
561        plot.setData = setData;
562        plot.setupGrid = setupGrid;
563        plot.draw = draw;
564        plot.getPlaceholder = function() { return placeholder; };
565        plot.getCanvas = function() { return surface.element; };
566        plot.getPlotOffset = function() { return plotOffset; };
567        plot.width = function () { return plotWidth; };
568        plot.height = function () { return plotHeight; };
569        plot.offset = function () {
570            var o = eventHolder.offset();
571            o.left += plotOffset.left;
572            o.top += plotOffset.top;
573            return o;
574        };
575        plot.getData = function () { return series; };
576        plot.getAxes = function () {
577            var res = {}, i;
578            $.each(xaxes.concat(yaxes), function (_, axis) {
579                if (axis)
580                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
581            });
582            return res;
583        };
584        plot.getXAxes = function () { return xaxes; };
585        plot.getYAxes = function () { return yaxes; };
586        plot.c2p = canvasToAxisCoords;
587        plot.p2c = axisToCanvasCoords;
588        plot.getOptions = function () { return options; };
589        plot.highlight = highlight;
590        plot.unhighlight = unhighlight;
591        plot.triggerRedrawOverlay = triggerRedrawOverlay;
592        plot.pointOffset = function(point) {
593            return {
594                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
595                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
596            };
597        };
598        plot.shutdown = shutdown;
599        plot.resize = function () {
600        	var width = placeholder.width(),
601        		height = placeholder.height();
602            surface.resize(width, height);
603            overlay.resize(width, height);
604        };
605
606        // public attributes
607        plot.hooks = hooks;
608
609        // initialize
610        initPlugins(plot);
611        parseOptions(options_);
612        setupCanvases();
613        setData(data_);
614        setupGrid();
615        draw();
616        bindEvents();
617
618
619        function executeHooks(hook, args) {
620            args = [plot].concat(args);
621            for (var i = 0; i < hook.length; ++i)
622                hook[i].apply(this, args);
623        }
624
625        function initPlugins() {
626
627            // References to key classes, allowing plugins to modify them
628
629            var classes = {
630                Canvas: Canvas
631            };
632
633            for (var i = 0; i < plugins.length; ++i) {
634                var p = plugins[i];
635                p.init(plot, classes);
636                if (p.options)
637                    $.extend(true, options, p.options);
638            }
639        }
640
641        function parseOptions(opts) {
642
643            $.extend(true, options, opts);
644
645            if (options.xaxis.color == null)
646                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
647            if (options.yaxis.color == null)
648                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
649
650            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
651                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
652            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
653                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;
654
655            if (options.grid.borderColor == null)
656                options.grid.borderColor = options.grid.color;
657            if (options.grid.tickColor == null)
658                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
659
660            // Fill in defaults for axis options, including any unspecified
661            // font-spec fields, if a font-spec was provided.
662
663            // If no x/y axis options were provided, create one of each anyway,
664            // since the rest of the code assumes that they exist.
665
666            var i, axisOptions, axisCount,
667                fontDefaults = {
668                    style: placeholder.css("font-style"),
669                    size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)),
670                    variant: placeholder.css("font-variant"),
671                    weight: placeholder.css("font-weight"),
672                    family: placeholder.css("font-family")
673                };
674
675            fontDefaults.lineHeight = fontDefaults.size * 1.15;
676
677            axisCount = options.xaxes.length || 1;
678            for (i = 0; i < axisCount; ++i) {
679
680                axisOptions = options.xaxes[i];
681                if (axisOptions && !axisOptions.tickColor) {
682                    axisOptions.tickColor = axisOptions.color;
683                }
684
685                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
686                options.xaxes[i] = axisOptions;
687
688                if (axisOptions.font) {
689                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
690                    if (!axisOptions.font.color) {
691                        axisOptions.font.color = axisOptions.color;
692                    }
693                }
694            }
695
696            axisCount = options.yaxes.length || 1;
697            for (i = 0; i < axisCount; ++i) {
698
699                axisOptions = options.yaxes[i];
700                if (axisOptions && !axisOptions.tickColor) {
701                    axisOptions.tickColor = axisOptions.color;
702                }
703
704                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
705                options.yaxes[i] = axisOptions;
706
707                if (axisOptions.font) {
708                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
709                    if (!axisOptions.font.color) {
710                        axisOptions.font.color = axisOptions.color;
711                    }
712                }
713            }
714
715            // backwards compatibility, to be removed in future
716            if (options.xaxis.noTicks && options.xaxis.ticks == null)
717                options.xaxis.ticks = options.xaxis.noTicks;
718            if (options.yaxis.noTicks && options.yaxis.ticks == null)
719                options.yaxis.ticks = options.yaxis.noTicks;
720            if (options.x2axis) {
721                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
722                options.xaxes[1].position = "top";
723            }
724            if (options.y2axis) {
725                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
726                options.yaxes[1].position = "right";
727            }
728            if (options.grid.coloredAreas)
729                options.grid.markings = options.grid.coloredAreas;
730            if (options.grid.coloredAreasColor)
731                options.grid.markingsColor = options.grid.coloredAreasColor;
732            if (options.lines)
733                $.extend(true, options.series.lines, options.lines);
734            if (options.points)
735                $.extend(true, options.series.points, options.points);
736            if (options.bars)
737                $.extend(true, options.series.bars, options.bars);
738            if (options.shadowSize != null)
739                options.series.shadowSize = options.shadowSize;
740            if (options.highlightColor != null)
741                options.series.highlightColor = options.highlightColor;
742
743            // save options on axes for future reference
744            for (i = 0; i < options.xaxes.length; ++i)
745                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
746            for (i = 0; i < options.yaxes.length; ++i)
747                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];
748
749            // add hooks from options
750            for (var n in hooks)
751                if (options.hooks[n] && options.hooks[n].length)
752                    hooks[n] = hooks[n].concat(options.hooks[n]);
753
754            executeHooks(hooks.processOptions, [options]);
755        }
756
757        function setData(d) {
758            series = parseData(d);
759            fillInSeriesOptions();
760            processData();
761        }
762
763        function parseData(d) {
764            var res = [];
765            for (var i = 0; i < d.length; ++i) {
766                var s = $.extend(true, {}, options.series);
767
768                if (d[i].data != null) {
769                    s.data = d[i].data; // move the data instead of deep-copy
770                    delete d[i].data;
771
772                    $.extend(true, s, d[i]);
773
774                    d[i].data = s.data;
775                }
776                else
777                    s.data = d[i];
778                res.push(s);
779            }
780
781            return res;
782        }
783
784        function axisNumber(obj, coord) {
785            var a = obj[coord + "axis"];
786            if (typeof a == "object") // if we got a real axis, extract number
787                a = a.n;
788            if (typeof a != "number")
789                a = 1; // default to first axis
790            return a;
791        }
792
793        function allAxes() {
794            // return flat array without annoying null entries
795            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
796        }
797
798        function canvasToAxisCoords(pos) {
799            // return an object with x/y corresponding to all used axes
800            var res = {}, i, axis;
801            for (i = 0; i < xaxes.length; ++i) {
802                axis = xaxes[i];
803                if (axis && axis.used)
804                    res["x" + axis.n] = axis.c2p(pos.left);
805            }
806
807            for (i = 0; i < yaxes.length; ++i) {
808                axis = yaxes[i];
809                if (axis && axis.used)
810                    res["y" + axis.n] = axis.c2p(pos.top);
811            }
812
813            if (res.x1 !== undefined)
814                res.x = res.x1;
815            if (res.y1 !== undefined)
816                res.y = res.y1;
817
818            return res;
819        }
820
821        function axisToCanvasCoords(pos) {
822            // get canvas coords from the first pair of x/y found in pos
823            var res = {}, i, axis, key;
824
825            for (i = 0; i < xaxes.length; ++i) {
826                axis = xaxes[i];
827                if (axis && axis.used) {
828                    key = "x" + axis.n;
829                    if (pos[key] == null && axis.n == 1)
830                        key = "x";
831
832                    if (pos[key] != null) {
833                        res.left = axis.p2c(pos[key]);
834                        break;
835                    }
836                }
837            }
838
839            for (i = 0; i < yaxes.length; ++i) {
840                axis = yaxes[i];
841                if (axis && axis.used) {
842                    key = "y" + axis.n;
843                    if (pos[key] == null && axis.n == 1)
844                        key = "y";
845
846                    if (pos[key] != null) {
847                        res.top = axis.p2c(pos[key]);
848                        break;
849                    }
850                }
851            }
852
853            return res;
854        }
855
856        function getOrCreateAxis(axes, number) {
857            if (!axes[number - 1])
858                axes[number - 1] = {
859                    n: number, // save the number for future reference
860                    direction: axes == xaxes ? "x" : "y",
861                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
862                };
863
864            return axes[number - 1];
865        }
866
867        function fillInSeriesOptions() {
868
869            var neededColors = series.length, maxIndex = -1, i;
870
871            // Subtract the number of series that already have fixed colors or
872            // color indexes from the number that we still need to generate.
873
874            for (i = 0; i < series.length; ++i) {
875                var sc = series[i].color;
876                if (sc != null) {
877                    neededColors--;
878                    if (typeof sc == "number" && sc > maxIndex) {
879                        maxIndex = sc;
880                    }
881                }
882            }
883
884            // If any of the series have fixed color indexes, then we need to
885            // generate at least as many colors as the highest index.
886
887            if (neededColors <= maxIndex) {
888                neededColors = maxIndex + 1;
889            }
890
891            // Generate all the colors, using first the option colors and then
892            // variations on those colors once they're exhausted.
893
894            var c, colors = [], colorPool = options.colors,
895                colorPoolSize = colorPool.length, variation = 0;
896
897            for (i = 0; i < neededColors; i++) {
898
899                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
900
901                // Each time we exhaust the colors in the pool we adjust
902                // a scaling factor used to produce more variations on
903                // those colors. The factor alternates negative/positive
904                // to produce lighter/darker colors.
905
906                // Reset the variation after every few cycles, or else
907                // it will end up producing only white or black colors.
908
909                if (i % colorPoolSize == 0 && i) {
910                    if (variation >= 0) {
911                        if (variation < 0.5) {
912                            variation = -variation - 0.2;
913                        } else variation = 0;
914                    } else variation = -variation;
915                }
916
917                colors[i] = c.scale('rgb', 1 + variation);
918            }
919
920            // Finalize the series options, filling in their colors
921
922            var colori = 0, s;
923            for (i = 0; i < series.length; ++i) {
924                s = series[i];
925
926                // assign colors
927                if (s.color == null) {
928                    s.color = colors[colori].toString();
929                    ++colori;
930                }
931                else if (typeof s.color == "number")
932                    s.color = colors[s.color].toString();
933
934                // turn on lines automatically in case nothing is set
935                if (s.lines.show == null) {
936                    var v, show = true;
937                    for (v in s)
938                        if (s[v] && s[v].show) {
939                            show = false;
940                            break;
941                        }
942                    if (show)
943                        s.lines.show = true;
944                }
945
946                // If nothing was provided for lines.zero, default it to match
947                // lines.fill, since areas by default should extend to zero.
948
949                if (s.lines.zero == null) {
950                    s.lines.zero = !!s.lines.fill;
951                }
952
953                // setup axes
954                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
955                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
956            }
957        }
958
959        function processData() {
960            var topSentry = Number.POSITIVE_INFINITY,
961                bottomSentry = Number.NEGATIVE_INFINITY,
962                fakeInfinity = Number.MAX_VALUE,
963                i, j, k, m, length,
964                s, points, ps, x, y, axis, val, f, p,
965                data, format;
966
967            function updateAxis(axis, min, max) {
968                if (min < axis.datamin && min != -fakeInfinity)
969                    axis.datamin = min;
970                if (max > axis.datamax && max != fakeInfinity)
971                    axis.datamax = max;
972            }
973
974            $.each(allAxes(), function (_, axis) {
975                // init axis
976                axis.datamin = topSentry;
977                axis.datamax = bottomSentry;
978                axis.used = false;
979            });
980
981            for (i = 0; i < series.length; ++i) {
982                s = series[i];
983                s.datapoints = { points: [] };
984
985                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
986            }
987
988            // first pass: clean and copy data
989            for (i = 0; i < series.length; ++i) {
990                s = series[i];
991
992                data = s.data;
993                format = s.datapoints.format;
994
995                if (!format) {
996                    format = [];
997                    // find out how to copy
998                    format.push({ x: true, number: true, required: true });
999                    format.push({ y: true, number: true, required: true });
1000
1001                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
1002                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
1003                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
1004                        if (s.bars.horizontal) {
1005                            delete format[format.length - 1].y;
1006                            format[format.length - 1].x = true;
1007                        }
1008                    }
1009
1010                    s.datapoints.format = format;
1011                }
1012
1013                if (s.datapoints.pointsize != null)
1014                    continue; // already filled in
1015
1016                s.datapoints.pointsize = format.length;
1017
1018                ps = s.datapoints.pointsize;
1019                points = s.datapoints.points;
1020
1021                var insertSteps = s.lines.show && s.lines.steps;
1022                s.xaxis.used = s.yaxis.used = true;
1023
1024                for (j = k = 0; j < data.length; ++j, k += ps) {
1025                    p = data[j];
1026
1027                    var nullify = p == null;
1028                    if (!nullify) {
1029                        for (m = 0; m < ps; ++m) {
1030                            val = p[m];
1031                            f = format[m];
1032
1033                            if (f) {
1034                                if (f.number && val != null) {
1035                                    val = +val; // convert to number
1036                                    if (isNaN(val))
1037                                        val = null;
1038                                    else if (val == Infinity)
1039                                        val = fakeInfinity;
1040                                    else if (val == -Infinity)
1041                                        val = -fakeInfinity;
1042                                }
1043
1044                                if (val == null) {
1045                                    if (f.required)
1046                                        nullify = true;
1047
1048                                    if (f.defaultValue != null)
1049                                        val = f.defaultValue;
1050                                }
1051                            }
1052
1053                            points[k + m] = val;
1054                        }
1055                    }
1056
1057                    if (nullify) {
1058                        for (m = 0; m < ps; ++m) {
1059                            val = points[k + m];
1060                            if (val != null) {
1061                                f = format[m];
1062                                // extract min/max info
1063                                if (f.x)
1064                                    updateAxis(s.xaxis, val, val);
1065                                if (f.y)
1066                                    updateAxis(s.yaxis, val, val);
1067                            }
1068                            points[k + m] = null;
1069                        }
1070                    }
1071                    else {
1072                        // a little bit of line specific stuff that
1073                        // perhaps shouldn't be here, but lacking
1074                        // better means...
1075                        if (insertSteps && k > 0
1076                            && points[k - ps] != null
1077                            && points[k - ps] != points[k]
1078                            && points[k - ps + 1] != points[k + 1]) {
1079                            // copy the point to make room for a middle point
1080                            for (m = 0; m < ps; ++m)
1081                                points[k + ps + m] = points[k + m];
1082
1083                            // middle point has same y
1084                            points[k + 1] = points[k - ps + 1];
1085
1086                            // we've added a point, better reflect that
1087                            k += ps;
1088                        }
1089                    }
1090                }
1091            }
1092
1093            // give the hooks a chance to run
1094            for (i = 0; i < series.length; ++i) {
1095                s = series[i];
1096
1097                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
1098            }
1099
1100            // second pass: find datamax/datamin for auto-scaling
1101            for (i = 0; i < series.length; ++i) {
1102                s = series[i];
1103                points = s.datapoints.points,
1104                ps = s.datapoints.pointsize;
1105                format = s.datapoints.format;
1106
1107                var xmin = topSentry, ymin = topSentry,
1108                    xmax = bottomSentry, ymax = bottomSentry;
1109
1110                for (j = 0; j < points.length; j += ps) {
1111                    if (points[j] == null)
1112                        continue;
1113
1114                    for (m = 0; m < ps; ++m) {
1115                        val = points[j + m];
1116                        f = format[m];
1117                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
1118                            continue;
1119
1120                        if (f.x) {
1121                            if (val < xmin)
1122                                xmin = val;
1123                            if (val > xmax)
1124                                xmax = val;
1125                        }
1126                        if (f.y) {
1127                            if (val < ymin)
1128                                ymin = val;
1129                            if (val > ymax)
1130                                ymax = val;
1131                        }
1132                    }
1133                }
1134
1135                if (s.bars.show) {
1136                    // make sure we got room for the bar on the dancing floor
1137                    var delta;
1138
1139                    switch (s.bars.align) {
1140                        case "left":
1141                            delta = 0;
1142                            break;
1143                        case "right":
1144                            delta = -s.bars.barWidth;
1145                            break;
1146                        case "center":
1147                            delta = -s.bars.barWidth / 2;
1148                            break;
1149                        default:
1150                            throw new Error("Invalid bar alignment: " + s.bars.align);
1151                    }
1152
1153                    if (s.bars.horizontal) {
1154                        ymin += delta;
1155                        ymax += delta + s.bars.barWidth;
1156                    }
1157                    else {
1158                        xmin += delta;
1159                        xmax += delta + s.bars.barWidth;
1160                    }
1161                }
1162
1163                updateAxis(s.xaxis, xmin, xmax);
1164                updateAxis(s.yaxis, ymin, ymax);
1165            }
1166
1167            $.each(allAxes(), function (_, axis) {
1168                if (axis.datamin == topSentry)
1169                    axis.datamin = null;
1170                if (axis.datamax == bottomSentry)
1171                    axis.datamax = null;
1172            });
1173        }
1174
1175        function setupCanvases() {
1176
1177            // Make sure the placeholder is clear of everything except canvases
1178            // from a previous plot in this container that we'll try to re-use.
1179
1180            placeholder.css("padding", 0) // padding messes up the positioning
1181                .children(":not(.flot-base,.flot-overlay)").remove();
1182
1183            if (placeholder.css("position") == 'static')
1184                placeholder.css("position", "relative"); // for positioning labels and overlay
1185
1186            surface = new Canvas("flot-base", placeholder);
1187            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
1188
1189            ctx = surface.context;
1190            octx = overlay.context;
1191
1192            // define which element we're listening for events on
1193            eventHolder = $(overlay.element).unbind();
1194
1195            // If we're re-using a plot object, shut down the old one
1196
1197            var existing = placeholder.data("plot");
1198
1199            if (existing) {
1200                existing.shutdown();
1201                overlay.clear();
1202            }
1203
1204            // save in case we get replotted
1205            placeholder.data("plot", plot);
1206        }
1207
1208        function bindEvents() {
1209            // bind events
1210            if (options.grid.hoverable) {
1211                eventHolder.mousemove(onMouseMove);
1212
1213                // Use bind, rather than .mouseleave, because we officially
1214                // still support jQuery 1.2.6, which doesn't define a shortcut
1215                // for mouseenter or mouseleave.  This was a bug/oversight that
1216                // was fixed somewhere around 1.3.x.  We can return to using
1217                // .mouseleave when we drop support for 1.2.6.
1218
1219                eventHolder.bind("mouseleave", onMouseLeave);
1220            }
1221
1222            if (options.grid.clickable)
1223                eventHolder.click(onClick);
1224
1225            executeHooks(hooks.bindEvents, [eventHolder]);
1226        }
1227
1228        function shutdown() {
1229            if (redrawTimeout)
1230                clearTimeout(redrawTimeout);
1231
1232            eventHolder.unbind("mousemove", onMouseMove);
1233            eventHolder.unbind("mouseleave", onMouseLeave);
1234            eventHolder.unbind("click", onClick);
1235
1236            executeHooks(hooks.shutdown, [eventHolder]);
1237        }
1238
1239        function setTransformationHelpers(axis) {
1240            // set helper functions on the axis, assumes plot area
1241            // has been computed already
1242
1243            function identity(x) { return x; }
1244
1245            var s, m, t = axis.options.transform || identity,
1246                it = axis.options.inverseTransform;
1247
1248            // precompute how much the axis is scaling a point
1249            // in canvas space
1250            if (axis.direction == "x") {
1251                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
1252                m = Math.min(t(axis.max), t(axis.min));
1253            }
1254            else {
1255                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
1256                s = -s;
1257                m = Math.max(t(axis.max), t(axis.min));
1258            }
1259
1260            // data point to canvas coordinate
1261            if (t == identity) // slight optimization
1262                axis.p2c = function (p) { return (p - m) * s; };
1263            else
1264                axis.p2c = function (p) { return (t(p) - m) * s; };
1265            // canvas coordinate to data point
1266            if (!it)
1267                axis.c2p = function (c) { return m + c / s; };
1268            else
1269                axis.c2p = function (c) { return it(m + c / s); };
1270        }
1271
1272        function measureTickLabels(axis) {
1273
1274            var opts = axis.options, ticks = axis.ticks || [],
1275                axisw = opts.labelWidth || 0, axish = opts.labelHeight || 0,
1276                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
1277                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
1278                font = opts.font || "flot-tick-label tickLabel";
1279
1280            for (var i = 0; i < ticks.length; ++i) {
1281
1282                var t = ticks[i];
1283
1284                if (!t.label)
1285                    continue;
1286
1287                var info = surface.getTextInfo(layer, t.label, font);
1288
1289                if (opts.labelWidth == null)
1290                    axisw = Math.max(axisw, info.width);
1291                if (opts.labelHeight == null)
1292                    axish = Math.max(axish, info.height);
1293            }
1294
1295            axis.labelWidth = Math.ceil(axisw);
1296            axis.labelHeight = Math.ceil(axish);
1297        }
1298
1299        function allocateAxisBoxFirstPhase(axis) {
1300            // find the bounding box of the axis by looking at label
1301            // widths/heights and ticks, make room by diminishing the
1302            // plotOffset; this first phase only looks at one
1303            // dimension per axis, the other dimension depends on the
1304            // other axes so will have to wait
1305
1306            var lw = axis.labelWidth,
1307                lh = axis.labelHeight,
1308                pos = axis.options.position,
1309                tickLength = axis.options.tickLength,
1310                axisMargin = options.grid.axisMargin,
1311                padding = options.grid.labelMargin,
1312                all = axis.direction == "x" ? xaxes : yaxes,
1313                index, innermost;
1314
1315            // determine axis margin
1316            var samePosition = $.grep(all, function (a) {
1317                return a && a.options.position == pos && a.reserveSpace;
1318            });
1319            if ($.inArray(axis, samePosition) == samePosition.length - 1)
1320                axisMargin = 0; // outermost
1321
1322            // determine tick length - if we're innermost, we can use "full"
1323            if (tickLength == null) {
1324                var sameDirection = $.grep(all, function (a) {
1325                    return a && a.reserveSpace;
1326                });
1327
1328                innermost = $.inArray(axis, sameDirection) == 0;
1329                if (innermost)
1330                    tickLength = "full";
1331                else
1332                    tickLength = 5;
1333            }
1334
1335            if (!isNaN(+tickLength))
1336                padding += +tickLength;
1337
1338            // compute box
1339            if (axis.direction == "x") {
1340                lh += padding;
1341
1342                if (pos == "bottom") {
1343                    plotOffset.bottom += lh + axisMargin;
1344                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };
1345                }
1346                else {
1347                    axis.box = { top: plotOffset.top + axisMargin, height: lh };
1348                    plotOffset.top += lh + axisMargin;
1349                }
1350            }
1351            else {
1352                lw += padding;
1353
1354                if (pos == "left") {
1355                    axis.box = { left: plotOffset.left + axisMargin, width: lw };
1356                    plotOffset.left += lw + axisMargin;
1357                }
1358                else {
1359                    plotOffset.right += lw + axisMargin;
1360                    axis.box = { left: surface.width - plotOffset.right, width: lw };
1361                }
1362            }
1363
1364             // save for future reference
1365            axis.position = pos;
1366            axis.tickLength = tickLength;
1367            axis.box.padding = padding;
1368            axis.innermost = innermost;
1369        }
1370
1371        function allocateAxisBoxSecondPhase(axis) {
1372            // now that all axis boxes have been placed in one
1373            // dimension, we can set the remaining dimension coordinates
1374            if (axis.direction == "x") {
1375                axis.box.left = plotOffset.left - axis.labelWidth / 2;
1376                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
1377            }
1378            else {
1379                axis.box.top = plotOffset.top - axis.labelHeight / 2;
1380                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
1381            }
1382        }
1383
1384        function adjustLayoutForThingsStickingOut() {
1385            // possibly adjust plot offset to ensure everything stays
1386            // inside the canvas and isn't clipped off
1387
1388            var minMargin = options.grid.minBorderMargin,
1389                margins = { x: 0, y: 0 }, i, axis;
1390
1391            // check stuff from the plot (FIXME: this should just read
1392            // a value from the series, otherwise it's impossible to
1393            // customize)
1394            if (minMargin == null) {
1395                minMargin = 0;
1396                for (i = 0; i < series.length; ++i)
1397                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));
1398            }
1399
1400            margins.x = margins.y = Math.ceil(minMargin);
1401
1402            // check axis labels, note we don't check the actual
1403            // labels but instead use the overall width/height to not
1404            // jump as much around with replots
1405            $.each(allAxes(), function (_, axis) {
1406                var dir = axis.direction;
1407                if (axis.reserveSpace)
1408                    margins[dir] = Math.ceil(Math.max(margins[dir], (dir == "x" ? axis.labelWidth : axis.labelHeight) / 2));
1409            });
1410
1411            plotOffset.left = Math.max(margins.x, plotOffset.left);
1412            plotOffset.right = Math.max(margins.x, plotOffset.right);
1413            plotOffset.top = Math.max(margins.y, plotOffset.top);
1414            plotOffset.bottom = Math.max(margins.y, plotOffset.bottom);
1415        }
1416
1417        function setupGrid() {
1418            var i, axes = allAxes(), showGrid = options.grid.show;
1419
1420            // Initialize the plot's offset from the edge of the canvas
1421
1422            for (var a in plotOffset) {
1423                var margin = options.grid.margin || 0;
1424                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
1425            }
1426
1427            executeHooks(hooks.processOffset, [plotOffset]);
1428
1429            // If the grid is visible, add its border width to the offset
1430
1431            for (var a in plotOffset) {
1432                if(typeof(options.grid.borderWidth) == "object") {
1433                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
1434                }
1435                else {
1436                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
1437                }
1438            }
1439
1440            // init axes
1441            $.each(axes, function (_, axis) {
1442                axis.show = axis.options.show;
1443                if (axis.show == null)
1444                    axis.show = axis.used; // by default an axis is visible if it's got data
1445
1446                axis.reserveSpace = axis.show || axis.options.reserveSpace;
1447
1448                setRange(axis);
1449            });
1450
1451            if (showGrid) {
1452
1453                var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace;
vendor: 4,656 bytes, lines 1453-1582
1453 });
1454
1455                $.each(allocatedAxes, function (_, axis) {
1456                    // make the ticks
1457                    setupTickGeneration(axis);
1458                    setTicks(axis);
1459                    snapRangeToTicks(axis, axis.ticks);
1460                    // find labelWidth/Height for axis
1461                    measureTickLabels(axis);
1462                });
1463
1464                // with all dimensions calculated, we can compute the
1465                // axis bounding boxes, start from the outside
1466                // (reverse order)
1467                for (i = allocatedAxes.length - 1; i >= 0; --i)
1468                    allocateAxisBoxFirstPhase(allocatedAxes[i]);
1469
1470                // make sure we've got enough space for things that
1471                // might stick out
1472                adjustLayoutForThingsStickingOut();
1473
1474                $.each(allocatedAxes, function (_, axis) {
1475                    allocateAxisBoxSecondPhase(axis);
1476                });
1477            }
1478
1479            plotWidth = surface.width - plotOffset.left - plotOffset.right;
1480            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;
1481
1482            // now we got the proper plot dimensions, we can compute the scaling
1483            $.each(axes, function (_, axis) {
1484                setTransformationHelpers(axis);
1485            });
1486
1487            if (showGrid) {
1488                drawAxisLabels();
1489            }
1490
1491            insertLegend();
1492        }
1493
1494        function setRange(axis) {
1495            var opts = axis.options,
1496                min = +(opts.min != null ? opts.min : axis.datamin),
1497                max = +(opts.max != null ? opts.max : axis.datamax),
1498                delta = max - min;
1499
1500            if (delta == 0.0) {
1501                // degenerate case
1502                var widen = max == 0 ? 1 : 0.01;
1503
1504                if (opts.min == null)
1505                    min -= widen;
1506                // always widen max if we couldn't widen min to ensure we
1507                // don't fall into min == max which doesn't work
1508                if (opts.max == null || opts.min != null)
1509                    max += widen;
1510            }
1511            else {
1512                // consider autoscaling
1513                var margin = opts.autoscaleMargin;
1514                if (margin != null) {
1515                    if (opts.min == null) {
1516                        min -= delta * margin;
1517                        // make sure we don't go below zero if all values
1518                        // are positive
1519                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)
1520                            min = 0;
1521                    }
1522                    if (opts.max == null) {
1523                        max += delta * margin;
1524                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)
1525                            max = 0;
1526                    }
1527                }
1528            }
1529            axis.min = min;
1530            axis.max = max;
1531        }
1532
1533        function setupTickGeneration(axis) {
1534            var opts = axis.options;
1535
1536            // estimate number of ticks
1537            var noTicks;
1538            if (typeof opts.ticks == "number" && opts.ticks > 0)
1539                noTicks = opts.ticks;
1540            else
1541                // heuristic based on the model a*sqrt(x) fitted to
1542                // some data points that seemed reasonable
1543                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);
1544
1545            var delta = (axis.max - axis.min) / noTicks,
1546                dec = -Math.floor(Math.log(delta) / Math.LN10),
1547                maxDec = opts.tickDecimals;
1548
1549            if (maxDec != null && dec > maxDec) {
1550                dec = maxDec;
1551            }
1552
1553            var magn = Math.pow(10, -dec),
1554                norm = delta / magn, // norm is between 1.0 and 10.0
1555                size;
1556
1557            if (norm < 1.5) {
1558                size = 1;
1559            } else if (norm < 3) {
1560                size = 2;
1561                // special case for 2.5, requires an extra decimal
1562                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
1563                    size = 2.5;
1564                    ++dec;
1565                }
1566            } else if (norm < 7.5) {
1567                size = 5;
1568            } else {
1569                size = 10;
1570            }
1571
1572            size *= magn;
1573
1574            if (opts.minTickSize != null && size < opts.minTickSize) {
1575                size = opts.minTickSize;
1576            }
1577
1578            axis.delta = delta;
1579            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
1580            axis.tickSize = opts.tickSize || size;
1581
1582            // Time mode was moved to a plug-in in 0.8, 
vendor: 18,417 bytes, lines 1582-2059
1582but since so many people use this
1583            // we'll add an especially friendly make sure they remembered to include it.
1584
1585            if (opts.mode == "time" && !axis.tickGenerator) {
1586                throw new Error("Time mode requires the flot.time plugin.");
1587            }
1588
1589            // Flot supports base-10 axes; any other mode else is handled by a plug-in,
1590            // like flot.time.js.
1591
1592            if (!axis.tickGenerator) {
1593
1594                axis.tickGenerator = function (axis) {
1595
1596                    var ticks = [],
1597                        start = floorInBase(axis.min, axis.tickSize),
1598                        i = 0,
1599                        v = Number.NaN,
1600                        prev;
1601
1602                    do {
1603                        prev = v;
1604                        v = start + i * axis.tickSize;
1605                        ticks.push(v);
1606                        ++i;
1607                    } while (v < axis.max && v != prev);
1608                    return ticks;
1609                };
1610
1611				axis.tickFormatter = function (value, axis) {
1612
1613					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
1614					var formatted = "" + Math.round(value * factor) / factor;
1615
1616					// If tickDecimals was specified, ensure that we have exactly that
1617					// much precision; otherwise default to the value's own precision.
1618
1619					if (axis.tickDecimals != null) {
1620						var decimal = formatted.indexOf(".");
1621						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
1622						if (precision < axis.tickDecimals) {
1623							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
1624						}
1625					}
1626
1627                    return formatted;
1628                };
1629            }
1630
1631            if ($.isFunction(opts.tickFormatter))
1632                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };
1633
1634            if (opts.alignTicksWithAxis != null) {
1635                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
1636                if (otherAxis && otherAxis.used && otherAxis != axis) {
1637                    // consider snapping min/max to outermost nice ticks
1638                    var niceTicks = axis.tickGenerator(axis);
1639                    if (niceTicks.length > 0) {
1640                        if (opts.min == null)
1641                            axis.min = Math.min(axis.min, niceTicks[0]);
1642                        if (opts.max == null && niceTicks.length > 1)
1643                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
1644                    }
1645
1646                    axis.tickGenerator = function (axis) {
1647                        // copy ticks, scaled to this axis
1648                        var ticks = [], v, i;
1649                        for (i = 0; i < otherAxis.ticks.length; ++i) {
1650                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
1651                            v = axis.min + v * (axis.max - axis.min);
1652                            ticks.push(v);
1653                        }
1654                        return ticks;
1655                    };
1656
1657                    // we might need an extra decimal since forced
1658                    // ticks don't necessarily fit naturally
1659                    if (!axis.mode && opts.tickDecimals == null) {
1660                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
1661                            ts = axis.tickGenerator(axis);
1662
1663                        // only proceed if the tick interval rounded
1664                        // with an extra decimal doesn't give us a
1665                        // zero at end
1666                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
1667                            axis.tickDecimals = extraDec;
1668                    }
1669                }
1670            }
1671        }
1672
1673        function setTicks(axis) {
1674            var oticks = axis.options.ticks, ticks = [];
1675            if (oticks == null || (typeof oticks == "number" && oticks > 0))
1676                ticks = axis.tickGenerator(axis);
1677            else if (oticks) {
1678                if ($.isFunction(oticks))
1679                    // generate the ticks
1680                    ticks = oticks(axis);
1681                else
1682                    ticks = oticks;
1683            }
1684
1685            // clean up/labelify the supplied ticks, copy them over
1686            var i, v;
1687            axis.ticks = [];
1688            for (i = 0; i < ticks.length; ++i) {
1689                var label = null;
1690                var t = ticks[i];
1691                if (typeof t == "object") {
1692                    v = +t[0];
1693                    if (t.length > 1)
1694                        label = t[1];
1695                }
1696                else
1697                    v = +t;
1698                if (label == null)
1699                    label = axis.tickFormatter(v, axis);
1700                if (!isNaN(v))
1701                    axis.ticks.push({ v: v, label: label });
1702            }
1703        }
1704
1705        function snapRangeToTicks(axis, ticks) {
1706            if (axis.options.autoscaleMargin && ticks.length > 0) {
1707                // snap to ticks
1708                if (axis.options.min == null)
1709                    axis.min = Math.min(axis.min, ticks[0].v);
1710                if (axis.options.max == null && ticks.length > 1)
1711                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
1712            }
1713        }
1714
1715        function draw() {
1716
1717            surface.clear();
1718
1719            executeHooks(hooks.drawBackground, [ctx]);
1720
1721            var grid = options.grid;
1722
1723            // draw background, if any
1724            if (grid.show && grid.backgroundColor)
1725                drawBackground();
1726
1727            if (grid.show && !grid.aboveData) {
1728                drawGrid();
1729            }
1730
1731            for (var i = 0; i < series.length; ++i) {
1732                executeHooks(hooks.drawSeries, [ctx, series[i]]);
1733                drawSeries(series[i]);
1734            }
1735
1736            executeHooks(hooks.draw, [ctx]);
1737
1738            if (grid.show && grid.aboveData) {
1739                drawGrid();
1740            }
1741
1742            surface.render();
1743        }
1744
1745        function extractRange(ranges, coord) {
1746            var axis, from, to, key, axes = allAxes();
1747
1748            for (var i = 0; i < axes.length; ++i) {
1749                axis = axes[i];
1750                if (axis.direction == coord) {
1751                    key = coord + axis.n + "axis";
1752                    if (!ranges[key] && axis.n == 1)
1753                        key = coord + "axis"; // support x1axis as xaxis
1754                    if (ranges[key]) {
1755                        from = ranges[key].from;
1756                        to = ranges[key].to;
1757                        break;
1758                    }
1759                }
1760            }
1761
1762            // backwards-compat stuff - to be removed in future
1763            if (!ranges[key]) {
1764                axis = coord == "x" ? xaxes[0] : yaxes[0];
1765                from = ranges[coord + "1"];
1766                to = ranges[coord + "2"];
1767            }
1768
1769            // auto-reverse as an added bonus
1770            if (from != null && to != null && from > to) {
1771                var tmp = from;
1772                from = to;
1773                to = tmp;
1774            }
1775
1776            return { from: from, to: to, axis: axis };
1777        }
1778
1779        function drawBackground() {
1780            ctx.save();
1781            ctx.translate(plotOffset.left, plotOffset.top);
1782
1783            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
1784            ctx.fillRect(0, 0, plotWidth, plotHeight);
1785            ctx.restore();
1786        }
1787
1788        function drawGrid() {
1789            var i, axes, bw, bc;
1790
1791            ctx.save();
1792            ctx.translate(plotOffset.left, plotOffset.top);
1793
1794            // draw markings
1795            var markings = options.grid.markings;
1796            if (markings) {
1797                if ($.isFunction(markings)) {
1798                    axes = plot.getAxes();
1799                    // xmin etc. is backwards compatibility, to be
1800                    // removed in the future
1801                    axes.xmin = axes.xaxis.min;
1802                    axes.xmax = axes.xaxis.max;
1803                    axes.ymin = axes.yaxis.min;
1804                    axes.ymax = axes.yaxis.max;
1805
1806                    markings = markings(axes);
1807                }
1808
1809                for (i = 0; i < markings.length; ++i) {
1810                    var m = markings[i],
1811                        xrange = extractRange(m, "x"),
1812                        yrange = extractRange(m, "y");
1813
1814                    // fill in missing
1815                    if (xrange.from == null)
1816                        xrange.from = xrange.axis.min;
1817                    if (xrange.to == null)
1818                        xrange.to = xrange.axis.max;
1819                    if (yrange.from == null)
1820                        yrange.from = yrange.axis.min;
1821                    if (yrange.to == null)
1822                        yrange.to = yrange.axis.max;
1823
1824                    // clip
1825                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
1826                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
1827                        continue;
1828
1829                    xrange.from = Math.max(xrange.from, xrange.axis.min);
1830                    xrange.to = Math.min(xrange.to, xrange.axis.max);
1831                    yrange.from = Math.max(yrange.from, yrange.axis.min);
1832                    yrange.to = Math.min(yrange.to, yrange.axis.max);
1833
1834                    if (xrange.from == xrange.to && yrange.from == yrange.to)
1835                        continue;
1836
1837                    // then draw
1838                    xrange.from = xrange.axis.p2c(xrange.from);
1839                    xrange.to = xrange.axis.p2c(xrange.to);
1840                    yrange.from = yrange.axis.p2c(yrange.from);
1841                    yrange.to = yrange.axis.p2c(yrange.to);
1842
1843                    if (xrange.from == xrange.to || yrange.from == yrange.to) {
1844                        // draw line
1845                        ctx.beginPath();
1846                        ctx.strokeStyle = m.color || options.grid.markingsColor;
1847                        ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth;
1848                        ctx.moveTo(xrange.from, yrange.from);
1849                        ctx.lineTo(xrange.to, yrange.to);
1850                        ctx.stroke();
1851                    }
1852                    else {
1853                        // fill area
1854                        ctx.fillStyle = m.color || options.grid.markingsColor;
1855                        ctx.fillRect(xrange.from, yrange.to,
1856                                     xrange.to - xrange.from,
1857                                     yrange.from - yrange.to);
1858                    }
1859                }
1860            }
1861
1862            // draw the ticks
1863            axes = allAxes();
1864            bw = options.grid.borderWidth;
1865
1866            for (var j = 0; j < axes.length; ++j) {
1867                var axis = axes[j], box = axis.box,
1868                    t = axis.tickLength, x, y, xoff, yoff;
1869                if (!axis.show || axis.ticks.length == 0)
1870                    continue;
1871
1872                ctx.lineWidth = 1;
1873
1874                // find the edges
1875                if (axis.direction == "x") {
1876                    x = 0;
1877                    if (t == "full")
1878                        y = (axis.position == "top" ? 0 : plotHeight);
1879                    else
1880                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
1881                }
1882                else {
1883                    y = 0;
1884                    if (t == "full")
1885                        x = (axis.position == "left" ? 0 : plotWidth);
1886                    else
1887                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
1888                }
1889
1890                // draw tick bar
1891                if (!axis.innermost) {
1892                    ctx.strokeStyle = axis.options.color;
1893                    ctx.beginPath();
1894                    xoff = yoff = 0;
1895                    if (axis.direction == "x")
1896                        xoff = plotWidth + 1;
1897                    else
1898                        yoff = plotHeight + 1;
1899
1900                    if (ctx.lineWidth == 1) {
1901                        if (axis.direction == "x") {
1902                            y = Math.floor(y) + 0.5;
1903                        } else {
1904                            x = Math.floor(x) + 0.5;
1905                        }
1906                    }
1907
1908                    ctx.moveTo(x, y);
1909                    ctx.lineTo(x + xoff, y + yoff);
1910                    ctx.stroke();
1911                }
1912
1913                // draw ticks
1914
1915                ctx.strokeStyle = axis.options.tickColor;
1916
1917                ctx.beginPath();
1918                for (i = 0; i < axis.ticks.length; ++i) {
1919                    var v = axis.ticks[i].v;
1920
1921                    xoff = yoff = 0;
1922
1923                    if (isNaN(v) || v < axis.min || v > axis.max
1924                        // skip those lying on the axes if we got a border
1925                        || (t == "full"
1926                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
1927                            && (v == axis.min || v == axis.max)))
1928                        continue;
1929
1930                    if (axis.direction == "x") {
1931                        x = axis.p2c(v);
1932                        yoff = t == "full" ? -plotHeight : t;
1933
1934                        if (axis.position == "top")
1935                            yoff = -yoff;
1936                    }
1937                    else {
1938                        y = axis.p2c(v);
1939                        xoff = t == "full" ? -plotWidth : t;
1940
1941                        if (axis.position == "left")
1942                            xoff = -xoff;
1943                    }
1944
1945                    if (ctx.lineWidth == 1) {
1946                        if (axis.direction == "x")
1947                            x = Math.floor(x) + 0.5;
1948                        else
1949                            y = Math.floor(y) + 0.5;
1950                    }
1951
1952                    ctx.moveTo(x, y);
1953                    ctx.lineTo(x + xoff, y + yoff);
1954                }
1955
1956                ctx.stroke();
1957            }
1958
1959
1960            // draw border
1961            if (bw) {
1962                // If either borderWidth or borderColor is an object, then draw the border
1963                // line by line instead of as one rectangle
1964                bc = options.grid.borderColor;
1965                if(typeof bw == "object" || typeof bc == "object") {
1966                    if (typeof bw !== "object") {
1967                        bw = {top: bw, right: bw, bottom: bw, left: bw};
1968                    }
1969                    if (typeof bc !== "object") {
1970                        bc = {top: bc, right: bc, bottom: bc, left: bc};
1971                    }
1972
1973                    if (bw.top > 0) {
1974                        ctx.strokeStyle = bc.top;
1975                        ctx.lineWidth = bw.top;
1976                        ctx.beginPath();
1977                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);
1978                        ctx.lineTo(plotWidth, 0 - bw.top/2);
1979                        ctx.stroke();
1980                    }
1981
1982                    if (bw.right > 0) {
1983                        ctx.strokeStyle = bc.right;
1984                        ctx.lineWidth = bw.right;
1985                        ctx.beginPath();
1986                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
1987                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
1988                        ctx.stroke();
1989                    }
1990
1991                    if (bw.bottom > 0) {
1992                        ctx.strokeStyle = bc.bottom;
1993                        ctx.lineWidth = bw.bottom;
1994                        ctx.beginPath();
1995                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
1996                        ctx.lineTo(0, plotHeight + bw.bottom / 2);
1997                        ctx.stroke();
1998                    }
1999
2000                    if (bw.left > 0) {
2001                        ctx.strokeStyle = bc.left;
2002                        ctx.lineWidth = bw.left;
2003                        ctx.beginPath();
2004                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);
2005                        ctx.lineTo(0- bw.left/2, 0);
2006                        ctx.stroke();
2007                    }
2008                }
2009                else {
2010                    ctx.lineWidth = bw;
2011                    ctx.strokeStyle = options.grid.borderColor;
2012                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);
2013                }
2014            }
2015
2016            ctx.restore();
2017        }
2018
2019        function drawAxisLabels() {
2020
2021            $.each(allAxes(), function (_, axis) {
2022                if (!axis.show || axis.ticks.length == 0)
2023                    return;
2024
2025                var box = axis.box,
2026                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
2027                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
2028                    font = axis.options.font || "flot-tick-label tickLabel",
2029                    tick, x, y, halign, valign;
2030
2031                surface.removeText(layer);
2032
2033                for (var i = 0; i < axis.ticks.length; ++i) {
2034
2035                    tick = axis.ticks[i];
2036                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)
2037                        continue;
2038
2039                    if (axis.direction == "x") {
2040                        halign = "center";
2041                        x = plotOffset.left + axis.p2c(tick.v);
2042                        if (axis.position == "bottom") {
2043                            y = box.top + box.padding;
2044                        } else {
2045                            y = box.top + box.height - box.padding;
2046                            valign = "bottom";
2047                        }
2048                    } else {
2049                        valign = "middle";
2050                        y = plotOffset.top + axis.p2c(tick.v);
2051                        if (axis.position == "left") {
2052                            x = box.left + box.width - box.padding;
2053                            halign = "right";
2054                        } else {
2055                            x = box.left + box.padding;
2056                        }
2057                    }
2058
2059                    surface.addText(layer, x, y, tick.label, font
vendor: 12,640 bytes, lines 2059-2361
2059, null, halign, valign);
2060                }
2061            });
2062        }
2063
2064        function drawSeries(series) {
2065            if (series.lines.show)
2066                drawSeriesLines(series);
2067            if (series.bars.show)
2068                drawSeriesBars(series);
2069            if (series.points.show)
2070                drawSeriesPoints(series);
2071        }
2072
2073        function drawSeriesLines(series) {
2074            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
2075                var points = datapoints.points,
2076                    ps = datapoints.pointsize,
2077                    prevx = null, prevy = null;
2078
2079                ctx.beginPath();
2080                for (var i = ps; i < points.length; i += ps) {
2081                    var x1 = points[i - ps], y1 = points[i - ps + 1],
2082                        x2 = points[i], y2 = points[i + 1];
2083
2084                    if (x1 == null || x2 == null)
2085                        continue;
2086
2087                    // clip with ymin
2088                    if (y1 <= y2 && y1 < axisy.min) {
2089                        if (y2 < axisy.min)
2090                            continue;   // line segment is outside
2091                        // compute new intersection point
2092                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2093                        y1 = axisy.min;
2094                    }
2095                    else if (y2 <= y1 && y2 < axisy.min) {
2096                        if (y1 < axisy.min)
2097                            continue;
2098                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2099                        y2 = axisy.min;
2100                    }
2101
2102                    // clip with ymax
2103                    if (y1 >= y2 && y1 > axisy.max) {
2104                        if (y2 > axisy.max)
2105                            continue;
2106                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2107                        y1 = axisy.max;
2108                    }
2109                    else if (y2 >= y1 && y2 > axisy.max) {
2110                        if (y1 > axisy.max)
2111                            continue;
2112                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2113                        y2 = axisy.max;
2114                    }
2115
2116                    // clip with xmin
2117                    if (x1 <= x2 && x1 < axisx.min) {
2118                        if (x2 < axisx.min)
2119                            continue;
2120                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2121                        x1 = axisx.min;
2122                    }
2123                    else if (x2 <= x1 && x2 < axisx.min) {
2124                        if (x1 < axisx.min)
2125                            continue;
2126                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2127                        x2 = axisx.min;
2128                    }
2129
2130                    // clip with xmax
2131                    if (x1 >= x2 && x1 > axisx.max) {
2132                        if (x2 > axisx.max)
2133                            continue;
2134                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2135                        x1 = axisx.max;
2136                    }
2137                    else if (x2 >= x1 && x2 > axisx.max) {
2138                        if (x1 > axisx.max)
2139                            continue;
2140                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2141                        x2 = axisx.max;
2142                    }
2143
2144                    if (x1 != prevx || y1 != prevy)
2145                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);
2146
2147                    prevx = x2;
2148                    prevy = y2;
2149                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
2150                }
2151                ctx.stroke();
2152            }
2153
2154            function plotLineArea(datapoints, axisx, axisy) {
2155                var points = datapoints.points,
2156                    ps = datapoints.pointsize,
2157                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),
2158                    i = 0, top, areaOpen = false,
2159                    ypos = 1, segmentStart = 0, segmentEnd = 0;
2160
2161                // we process each segment in two turns, first forward
2162                // direction to sketch out top, then once we hit the
2163                // end we go backwards to sketch the bottom
2164                while (true) {
2165                    if (ps > 0 && i > points.length + ps)
2166                        break;
2167
2168                    i += ps; // ps is negative if going backwards
2169
2170                    var x1 = points[i - ps],
2171                        y1 = points[i - ps + ypos],
2172                        x2 = points[i], y2 = points[i + ypos];
2173
2174                    if (areaOpen) {
2175                        if (ps > 0 && x1 != null && x2 == null) {
2176                            // at turning point
2177                            segmentEnd = i;
2178                            ps = -ps;
2179                            ypos = 2;
2180                            continue;
2181                        }
2182
2183                        if (ps < 0 && i == segmentStart + ps) {
2184                            // done with the reverse sweep
2185                            ctx.fill();
2186                            areaOpen = false;
2187                            ps = -ps;
2188                            ypos = 1;
2189                            i = segmentStart = segmentEnd + ps;
2190                            continue;
2191                        }
2192                    }
2193
2194                    if (x1 == null || x2 == null)
2195                        continue;
2196
2197                    // clip x values
2198
2199                    // clip with xmin
2200                    if (x1 <= x2 && x1 < axisx.min) {
2201                        if (x2 < axisx.min)
2202                            continue;
2203                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2204                        x1 = axisx.min;
2205                    }
2206                    else if (x2 <= x1 && x2 < axisx.min) {
2207                        if (x1 < axisx.min)
2208                            continue;
2209                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2210                        x2 = axisx.min;
2211                    }
2212
2213                    // clip with xmax
2214                    if (x1 >= x2 && x1 > axisx.max) {
2215                        if (x2 > axisx.max)
2216                            continue;
2217                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2218                        x1 = axisx.max;
2219                    }
2220                    else if (x2 >= x1 && x2 > axisx.max) {
2221                        if (x1 > axisx.max)
2222                            continue;
2223                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2224                        x2 = axisx.max;
2225                    }
2226
2227                    if (!areaOpen) {
2228                        // open area
2229                        ctx.beginPath();
2230                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
2231                        areaOpen = true;
2232                    }
2233
2234                    // now first check the case where both is outside
2235                    if (y1 >= axisy.max && y2 >= axisy.max) {
2236                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
2237                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
2238                        continue;
2239                    }
2240                    else if (y1 <= axisy.min && y2 <= axisy.min) {
2241                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
2242                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
2243                        continue;
2244                    }
2245
2246                    // else it's a bit more complicated, there might
2247                    // be a flat maxed out rectangle first, then a
2248                    // triangular cutout or reverse; to find these
2249                    // keep track of the current x values
2250                    var x1old = x1, x2old = x2;
2251
2252                    // clip the y values, without shortcutting, we
2253                    // go through all cases in turn
2254
2255                    // clip with ymin
2256                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
2257                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2258                        y1 = axisy.min;
2259                    }
2260                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
2261                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2262                        y2 = axisy.min;
2263                    }
2264
2265                    // clip with ymax
2266                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
2267                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2268                        y1 = axisy.max;
2269                    }
2270                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
2271                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2272                        y2 = axisy.max;
2273                    }
2274
2275                    // if the x value was changed we got a rectangle
2276                    // to fill
2277                    if (x1 != x1old) {
2278                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
2279                        // it goes to (x1, y1), but we fill that below
2280                    }
2281
2282                    // fill triangular section, this sometimes result
2283                    // in redundant points if (x1, y1) hasn't changed
2284                    // from previous line to, but we just ignore that
2285                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
2286                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2287
2288                    // fill the other rectangle if it's there
2289                    if (x2 != x2old) {
2290                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2291                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
2292                    }
2293                }
2294            }
2295
2296            ctx.save();
2297            ctx.translate(plotOffset.left, plotOffset.top);
2298            ctx.lineJoin = "round";
2299
2300            var lw = series.lines.lineWidth,
2301                sw = series.shadowSize;
2302            // FIXME: consider another form of shadow when filling is turned on
2303            if (lw > 0 && sw > 0) {
2304                // draw shadow as a thick and thin line with transparency
2305                ctx.lineWidth = sw;
2306                ctx.strokeStyle = "rgba(0,0,0,0.1)";
2307                // position shadow at angle from the mid of line
2308                var angle = Math.PI/18;
2309                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);
2310                ctx.lineWidth = sw/2;
2311                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);
2312            }
2313
2314            ctx.lineWidth = lw;
2315            ctx.strokeStyle = series.color;
2316            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
2317            if (fillStyle) {
2318                ctx.fillStyle = fillStyle;
2319                plotLineArea(series.datapoints, series.xaxis, series.yaxis);
2320            }
2321
2322            if (lw > 0)
2323                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
2324            ctx.restore();
2325        }
2326
2327        function drawSeriesPoints(series) {
2328            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {
2329                var points = datapoints.points, ps = datapoints.pointsize;
2330
2331                for (var i = 0; i < points.length; i += ps) {
2332                    var x = points[i], y = points[i + 1];
2333                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
2334                        continue;
2335
2336                    ctx.beginPath();
2337                    x = axisx.p2c(x);
2338                    y = axisy.p2c(y) + offset;
2339                    if (symbol == "circle")
2340                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
2341                    else
2342                        symbol(ctx, x, y, radius, shadow);
2343                    ctx.closePath();
2344
2345                    if (fillStyle) {
2346                        ctx.fillStyle = fillStyle;
2347                        ctx.fill();
2348                    }
2349                    ctx.stroke();
2350                }
2351            }
2352
2353            ctx.save();
2354            ctx.translate(plotOffset.left, plotOffset.top);
2355
2356            var lw = series.points.lineWidth,
2357                sw = series.shadowSize,
2358                radius = series.points.radius,
2359                symbol = series.points.symbol;
2360
2361            // If the user sets the line width to 0, we change it to a very
vendor: 6,962 bytes, lines 2361-2558
2361
2362            // small value. A line width of 0 seems to force the default of 1.
2363            // Doing the conditional here allows the shadow setting to still be
2364            // optional even with a lineWidth of 0.
2365
2366            if( lw == 0 )
2367                lw = 0.0001;
2368
2369            if (lw > 0 && sw > 0) {
2370                // draw shadow in two steps
2371                var w = sw / 2;
2372                ctx.lineWidth = w;
2373                ctx.strokeStyle = "rgba(0,0,0,0.1)";
2374                plotPoints(series.datapoints, radius, null, w + w/2, true,
2375                           series.xaxis, series.yaxis, symbol);
2376
2377                ctx.strokeStyle = "rgba(0,0,0,0.2)";
2378                plotPoints(series.datapoints, radius, null, w/2, true,
2379                           series.xaxis, series.yaxis, symbol);
2380            }
2381
2382            ctx.lineWidth = lw;
2383            ctx.strokeStyle = series.color;
2384            plotPoints(series.datapoints, radius,
2385                       getFillStyle(series.points, series.color), 0, false,
2386                       series.xaxis, series.yaxis, symbol);
2387            ctx.restore();
2388        }
2389
2390        function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {
2391            var left, right, bottom, top,
2392                drawLeft, drawRight, drawTop, drawBottom,
2393                tmp;
2394
2395            // in horizontal mode, we start the bar from the left
2396            // instead of from the bottom so it appears to be
2397            // horizontal rather than vertical
2398            if (horizontal) {
2399                drawBottom = drawRight = drawTop = true;
2400                drawLeft = false;
2401                left = b;
2402                right = x;
2403                top = y + barLeft;
2404                bottom = y + barRight;
2405
2406                // account for negative bars
2407                if (right < left) {
2408                    tmp = right;
2409                    right = left;
2410                    left = tmp;
2411                    drawLeft = true;
2412                    drawRight = false;
2413                }
2414            }
2415            else {
2416                drawLeft = drawRight = drawTop = true;
2417                drawBottom = false;
2418                left = x + barLeft;
2419                right = x + barRight;
2420                bottom = b;
2421                top = y;
2422
2423                // account for negative bars
2424                if (top < bottom) {
2425                    tmp = top;
2426                    top = bottom;
2427                    bottom = tmp;
2428                    drawBottom = true;
2429                    drawTop = false;
2430                }
2431            }
2432
2433            // clip
2434            if (right < axisx.min || left > axisx.max ||
2435                top < axisy.min || bottom > axisy.max)
2436                return;
2437
2438            if (left < axisx.min) {
2439                left = axisx.min;
2440                drawLeft = false;
2441            }
2442
2443            if (right > axisx.max) {
2444                right = axisx.max;
2445                drawRight = false;
2446            }
2447
2448            if (bottom < axisy.min) {
2449                bottom = axisy.min;
2450                drawBottom = false;
2451            }
2452
2453            if (top > axisy.max) {
2454                top = axisy.max;
2455                drawTop = false;
2456            }
2457
2458            left = axisx.p2c(left);
2459            bottom = axisy.p2c(bottom);
2460            right = axisx.p2c(right);
2461            top = axisy.p2c(top);
2462
2463            // fill the bar
2464            if (fillStyleCallback) {
2465                c.beginPath();
2466                c.moveTo(left, bottom);
2467                c.lineTo(left, top);
2468                c.lineTo(right, top);
2469                c.lineTo(right, bottom);
2470                c.fillStyle = fillStyleCallback(bottom, top);
2471                c.fill();
2472            }
2473
2474            // draw outline
2475            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
2476                c.beginPath();
2477
2478                // FIXME: inline moveTo is buggy with excanvas
2479                c.moveTo(left, bottom + offset);
2480                if (drawLeft)
2481                    c.lineTo(left, top + offset);
2482                else
2483                    c.moveTo(left, top + offset);
2484                if (drawTop)
2485                    c.lineTo(right, top + offset);
2486                else
2487                    c.moveTo(right, top + offset);
2488                if (drawRight)
2489                    c.lineTo(right, bottom + offset);
2490                else
2491                    c.moveTo(right, bottom + offset);
2492                if (drawBottom)
2493                    c.lineTo(left, bottom + offset);
2494                else
2495                    c.moveTo(left, bottom + offset);
2496                c.stroke();
2497            }
2498        }
2499
2500        function drawSeriesBars(series) {
2501            function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) {
2502                var points = datapoints.points, ps = datapoints.pointsize;
2503
2504                for (var i = 0; i < points.length; i += ps) {
2505                    if (points[i] == null)
2506                        continue;
2507                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
2508                }
2509            }
2510
2511            ctx.save();
2512            ctx.translate(plotOffset.left, plotOffset.top);
2513
2514            // FIXME: figure out a way to add shadows (for instance along the right edge)
2515            ctx.lineWidth = series.bars.lineWidth;
2516            ctx.strokeStyle = series.color;
2517
2518            var barLeft;
2519
2520            switch (series.bars.align) {
2521                case "left":
2522                    barLeft = 0;
2523                    break;
2524                case "right":
2525                    barLeft = -series.bars.barWidth;
2526                    break;
2527                case "center":
2528                    barLeft = -series.bars.barWidth / 2;
2529                    break;
2530                default:
2531                    throw new Error("Invalid bar alignment: " + series.bars.align);
2532            }
2533
2534            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
2535            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis);
2536            ctx.restore();
2537        }
2538
2539        function getFillStyle(filloptions, seriesColor, bottom, top) {
2540            var fill = filloptions.fill;
2541            if (!fill)
2542                return null;
2543
2544            if (filloptions.fillColor)
2545                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);
2546
2547            var c = $.color.parse(seriesColor);
2548            c.a = typeof fill == "number" ? fill : 0.4;
2549            c.normalize();
2550            return c.toString();
2551        }
2552
2553        function insertLegend() {
2554
2555            placeholder.find(".legend").remove();
2556
2557            if (!options.legend.show)
2558                return;
vendor: 7,009 bytes, lines 2558-2718
2558
2559
2560            var fragments = [], entries = [], rowStarted = false,
2561                lf = options.legend.labelFormatter, s, label;
2562
2563            // Build a list of legend entries, with each having a label and a color
2564
2565            for (var i = 0; i < series.length; ++i) {
2566                s = series[i];
2567                if (s.label) {
2568                    label = lf ? lf(s.label, s) : s.label;
2569                    if (label) {
2570                        entries.push({
2571                            label: label,
2572                            color: s.color
2573                        });
2574                    }
2575                }
2576            }
2577
2578            // Sort the legend using either the default or a custom comparator
2579
2580            if (options.legend.sorted) {
2581                if ($.isFunction(options.legend.sorted)) {
2582                    entries.sort(options.legend.sorted);
2583                } else if (options.legend.sorted == "reverse") {
2584                	entries.reverse();
2585                } else {
2586                    var ascending = options.legend.sorted != "descending";
2587                    entries.sort(function(a, b) {
2588                        return a.label == b.label ? 0 : (
2589                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
2590                        );
2591                    });
2592                }
2593            }
2594
2595            // Generate markup for the list of entries, in their final order
2596
2597            for (var i = 0; i < entries.length; ++i) {
2598
2599                var entry = entries[i];
2600
2601                if (i % options.legend.noColumns == 0) {
2602                    if (rowStarted)
2603                        fragments.push('</tr>');
2604                    fragments.push('<tr>');
2605                    rowStarted = true;
2606                }
2607
2608                fragments.push(
2609                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
2610                    '<td class="legendLabel">' + entry.label + '</td>'
2611                );
2612            }
2613
2614            if (rowStarted)
2615                fragments.push('</tr>');
2616
2617            if (fragments.length == 0)
2618                return;
2619
2620            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
2621            if (options.legend.container != null)
2622                $(options.legend.container).html(table);
2623            else {
2624                var pos = "",
2625                    p = options.legend.position,
2626                    m = options.legend.margin;
2627                if (m[0] == null)
2628                    m = [m, m];
2629                if (p.charAt(0) == "n")
2630                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
2631                else if (p.charAt(0) == "s")
2632                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
2633                if (p.charAt(1) == "e")
2634                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
2635                else if (p.charAt(1) == "w")
2636                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
2637                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
2638                if (options.legend.backgroundOpacity != 0.0) {
2639                    // put in the transparent background
2640                    // separately to avoid blended labels and
2641                    // label boxes
2642                    var c = options.legend.backgroundColor;
2643                    if (c == null) {
2644                        c = options.grid.backgroundColor;
2645                        if (c && typeof c == "string")
2646                            c = $.color.parse(c);
2647                        else
2648                            c = $.color.extract(legend, 'background-color');
2649                        c.a = 1;
2650                        c = c.toString();
2651                    }
2652                    var div = legend.children();
2653                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
2654                }
2655            }
2656        }
2657
2658
2659        // interactive features
2660
2661        var highlights = [],
2662            redrawTimeout = null;
2663
2664        // returns the data item the mouse is over, or null if none is found
2665        function findNearbyItem(mouseX, mouseY, seriesFilter) {
2666            var maxDistance = options.grid.mouseActiveRadius,
2667                smallestDistance = maxDistance * maxDistance + 1,
2668                item = null, foundPoint = false, i, j, ps;
2669
2670            for (i = series.length - 1; i >= 0; --i) {
2671                if (!seriesFilter(series[i]))
2672                    continue;
2673
2674                var s = series[i],
2675                    axisx = s.xaxis,
2676                    axisy = s.yaxis,
2677                    points = s.datapoints.points,
2678                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
2679                    my = axisy.c2p(mouseY),
2680                    maxx = maxDistance / axisx.scale,
2681                    maxy = maxDistance / axisy.scale;
2682
2683                ps = s.datapoints.pointsize;
2684                // with inverse transforms, we can't use the maxx/maxy
2685                // optimization, sadly
2686                if (axisx.options.inverseTransform)
2687                    maxx = Number.MAX_VALUE;
2688                if (axisy.options.inverseTransform)
2689                    maxy = Number.MAX_VALUE;
2690
2691                if (s.lines.show || s.points.show) {
2692                    for (j = 0; j < points.length; j += ps) {
2693                        var x = points[j], y = points[j + 1];
2694                        if (x == null)
2695                            continue;
2696
2697                        // For points and lines, the cursor must be within a
2698                        // certain distance to the data point
2699                        if (x - mx > maxx || x - mx < -maxx ||
2700                            y - my > maxy || y - my < -maxy)
2701                            continue;
2702
2703                        // We have to calculate distances in pixels, not in
2704                        // data units, because the scales of the axes may be different
2705                        var dx = Math.abs(axisx.p2c(x) - mouseX),
2706                            dy = Math.abs(axisy.p2c(y) - mouseY),
2707                            dist = dx * dx + dy * dy; // we save the sqrt
2708
2709                        // use <= to ensure last point takes precedence
2710                        // (last generally means on top of)
2711                        if (dist < smallestDistance) {
2712                            smallestDistance = dist;
2713                            item = [i, j / ps];
2714                        }
2715                    }
2716                }
2717
2718                if (s.bars.show && !item) { // no other point can be nearby
vendor: 9,538 bytes, lines 2719-2980
2719                    var barLeft = s.bars.align == "left" ? 0 : -s.bars.barWidth/2,
2720                        barRight = barLeft + s.bars.barWidth;
2721
2722                    for (j = 0; j < points.length; j += ps) {
2723                        var x = points[j], y = points[j + 1], b = points[j + 2];
2724                        if (x == null)
2725                            continue;
2726
2727                        // for a bar graph, the cursor must be inside the bar
2728                        if (series[i].bars.horizontal ?
2729                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
2730                             my >= y + barLeft && my <= y + barRight) :
2731                            (mx >= x + barLeft && mx <= x + barRight &&
2732                             my >= Math.min(b, y) && my <= Math.max(b, y)))
2733                                item = [i, j / ps];
2734                    }
2735                }
2736            }
2737
2738            if (item) {
2739                i = item[0];
2740                j = item[1];
2741                ps = series[i].datapoints.pointsize;
2742
2743                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
2744                         dataIndex: j,
2745                         series: series[i],
2746                         seriesIndex: i };
2747            }
2748
2749            return null;
2750        }
2751
2752        function onMouseMove(e) {
2753            if (options.grid.hoverable)
2754                triggerClickHoverEvent("plothover", e,
2755                                       function (s) { return s["hoverable"] != false; });
2756        }
2757
2758        function onMouseLeave(e) {
2759            if (options.grid.hoverable)
2760                triggerClickHoverEvent("plothover", e,
2761                                       function (s) { return false; });
2762        }
2763
2764        function onClick(e) {
2765            triggerClickHoverEvent("plotclick", e,
2766                                   function (s) { return s["clickable"] != false; });
2767        }
2768
2769        // trigger click or hover event (they send the same parameters
2770        // so we share their code)
2771        function triggerClickHoverEvent(eventname, event, seriesFilter) {
2772            var offset = eventHolder.offset(),
2773                canvasX = event.pageX - offset.left - plotOffset.left,
2774                canvasY = event.pageY - offset.top - plotOffset.top,
2775            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });
2776
2777            pos.pageX = event.pageX;
2778            pos.pageY = event.pageY;
2779
2780            var item = findNearbyItem(canvasX, canvasY, seriesFilter);
2781
2782            if (item) {
2783                // fill in mouse pos for any listeners out there
2784                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
2785                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
2786            }
2787
2788            if (options.grid.autoHighlight) {
2789                // clear auto-highlights
2790                for (var i = 0; i < highlights.length; ++i) {
2791                    var h = highlights[i];
2792                    if (h.auto == eventname &&
2793                        !(item && h.series == item.series &&
2794                          h.point[0] == item.datapoint[0] &&
2795                          h.point[1] == item.datapoint[1]))
2796                        unhighlight(h.series, h.point);
2797                }
2798
2799                if (item)
2800                    highlight(item.series, item.datapoint, eventname);
2801            }
2802
2803            placeholder.trigger(eventname, [ pos, item ]);
2804        }
2805
2806        function triggerRedrawOverlay() {
2807            var t = options.interaction.redrawOverlayInterval;
2808            if (t == -1) {      // skip event queue
2809                drawOverlay();
2810                return;
2811            }
2812
2813            if (!redrawTimeout)
2814                redrawTimeout = setTimeout(drawOverlay, t);
2815        }
2816
2817        function drawOverlay() {
2818            redrawTimeout = null;
2819
2820            // draw highlights
2821            octx.save();
2822            overlay.clear();
2823            octx.translate(plotOffset.left, plotOffset.top);
2824
2825            var i, hi;
2826            for (i = 0; i < highlights.length; ++i) {
2827                hi = highlights[i];
2828
2829                if (hi.series.bars.show)
2830                    drawBarHighlight(hi.series, hi.point);
2831                else
2832                    drawPointHighlight(hi.series, hi.point);
2833            }
2834            octx.restore();
2835
2836            executeHooks(hooks.drawOverlay, [octx]);
2837        }
2838
2839        function highlight(s, point, auto) {
2840            if (typeof s == "number")
2841                s = series[s];
2842
2843            if (typeof point == "number") {
2844                var ps = s.datapoints.pointsize;
2845                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
2846            }
2847
2848            var i = indexOfHighlight(s, point);
2849            if (i == -1) {
2850                highlights.push({ series: s, point: point, auto: auto });
2851
2852                triggerRedrawOverlay();
2853            }
2854            else if (!auto)
2855                highlights[i].auto = false;
2856        }
2857
2858        function unhighlight(s, point) {
2859            if (s == null && point == null) {
2860                highlights = [];
2861                triggerRedrawOverlay();
2862                return;
2863            }
2864
2865            if (typeof s == "number")
2866                s = series[s];
2867
2868            if (typeof point == "number") {
2869                var ps = s.datapoints.pointsize;
2870                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
2871            }
2872
2873            var i = indexOfHighlight(s, point);
2874            if (i != -1) {
2875                highlights.splice(i, 1);
2876
2877                triggerRedrawOverlay();
2878            }
2879        }
2880
2881        function indexOfHighlight(s, p) {
2882            for (var i = 0; i < highlights.length; ++i) {
2883                var h = highlights[i];
2884                if (h.series == s && h.point[0] == p[0]
2885                    && h.point[1] == p[1])
2886                    return i;
2887            }
2888            return -1;
2889        }
2890
2891        function drawPointHighlight(series, point) {
2892            var x = point[0], y = point[1],
2893                axisx = series.xaxis, axisy = series.yaxis,
2894                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();
2895
2896            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
2897                return;
2898
2899            var pointRadius = series.points.radius + series.points.lineWidth / 2;
2900            octx.lineWidth = pointRadius;
2901            octx.strokeStyle = highlightColor;
2902            var radius = 1.5 * pointRadius;
2903            x = axisx.p2c(x);
2904            y = axisy.p2c(y);
2905
2906            octx.beginPath();
2907            if (series.points.symbol == "circle")
2908                octx.arc(x, y, radius, 0, 2 * Math.PI, false);
2909            else
2910                series.points.symbol(octx, x, y, radius, false);
2911            octx.closePath();
2912            octx.stroke();
2913        }
2914
2915        function drawBarHighlight(series, point) {
2916            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
2917                fillStyle = highlightColor,
2918                barLeft = series.bars.align == "left" ? 0 : -series.bars.barWidth/2;
2919
2920            octx.lineWidth = series.bars.lineWidth;
2921            octx.strokeStyle = highlightColor;
2922
2923            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
2924                    0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
2925        }
2926
2927        function getColorOrGradient(spec, bottom, top, defaultColor) {
2928            if (typeof spec == "string")
2929                return spec;
2930            else {
2931                // assume this is a gradient spec; IE currently only
2932                // supports a simple vertical gradient properly, so that's
2933                // what we support too
2934                var gradient = ctx.createLinearGradient(0, top, 0, bottom);
2935
2936                for (var i = 0, l = spec.colors.length; i < l; ++i) {
2937                    var c = spec.colors[i];
2938                    if (typeof c != "string") {
2939                        var co = $.color.parse(defaultColor);
2940                        if (c.brightness != null)
2941                            co = co.scale('rgb', c.brightness);
2942                        if (c.opacity != null)
2943                            co.a *= c.opacity;
2944                        c = co.toString();
2945                    }
2946                    gradient.addColorStop(i / (l - 1), c);
2947                }
2948
2949                return gradient;
2950            }
2951        }
2952    }
2953
2954    // Add the plot function to the top level of the jQuery object
2955
2956    $.plot = function(placeholder, data, options) {
2957        //var t0 = new Date();
2958        var plot = new Plot($(placeholder), data, options, $.plot.plugins);
2959        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
2960        return plot;
2961    };
2962
2963    $.plot.version = "0.8.0";
2964
2965    $.plot.plugins = [];
2966
2967    // Also add the plot function as a chainable property
2968
2969    $.fn.plot = function(data, options) {
2970        return this.each(function() {
2971            $.plot(this, data, options);
2972        });
2973    }
2974
2975    // round to nearby lower multiple of base
2976    function floorInBase(n, base) {
2977        return base * Math.floor(n / base);
2978    }
2979
2980})(jQuery);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.