1<!DOCTYPE html> 2<html lang="en"> 3<head> 4 <meta charset="utf-8" /> 5 <title>Space Game</title> 6 <meta name="description" content="Space Game is a browser-based arcade space game by Martin Bennedik, originally built as a family hackathon project and now modernized for the web." /> 7 <link rel="stylesheet" href="./app.css" /> 8
8<script> 9 if (!!document.createElement("canvas").getContext) { 10 document.documentElement.className += " canvas-supported"; 11 } 12 </script>
12 13 <!-- Phaser stays external: the vendored arcade-physics build, loaded as a 14 plain script so Vite never bundles it (it sets the global `Phaser`). --> 15
15<script src="./Libraries/phaser-arcade-physics.min.js"></script>
15 16
16<script type="module" crossorigin src="./assets/index-DaQdfpiL.js"></script>
16 17</head> 18<body> 19 <!-- Title, instructions and credits now live in-game (splash + credits screens). --> 20 <div id="content"> 21 <section class="canvas-fallback" aria-label="About Space Game"> 22 <h1>Space Game</h1> 23 <p> 24 Space Game is a browser-based arcade space game by Martin Bennedik, originally built as a family hackathon project with Marco and Martin's sons. 25 Fly through space, avoid asteroids, fight enemies, and find the space station while the game is modernized for current browsers. 26 </p> 27 <p> 28 The playable version requires a browser with HTML canvas support and JavaScript enabled. 29 </p> 30 </section> 31 </div> 32</body> 33</html>
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