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https://oakatlas.shop/assets/vendor/three/addons/environments/RoomEnvironment.js

js oakatlas.shop collected 2026-10-05 19:03:16 UTC 3,623 bytes, 144 lines download raw bytes

1/**
2 * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
3 */
4
5import {
6 	BackSide,
7 	BoxGeometry,
8 	Mesh,
9	MeshBasicMaterial,
10 	MeshStandardMaterial,
11 	PointLight,
12 	Scene,
13} from 'three';
14
15class RoomEnvironment extends Scene {
16
17	constructor( renderer = null ) {
18
19		super();
20
21		const geometry = new BoxGeometry();
22		geometry.deleteAttribute( 'uv' );
23
24		const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
25		const boxMaterial = new MeshStandardMaterial();
26
27		const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
28		mainLight.position.set( 0.418, 16.199, 0.300 );
29		this.add( mainLight );
30
31		const room = new Mesh( geometry, roomMaterial );
32		room.position.set( - 0.757, 13.219, 0.717 );
33		room.scale.set( 31.713, 28.305, 28.591 );
34		this.add( room );
35
36		const box1 = new Mesh( geometry, boxMaterial );
37		box1.position.set( - 10.906, 2.009, 1.846 );
38		box1.rotation.set( 0, - 0.195, 0 );
39		box1.scale.set( 2.328, 7.905, 4.651 );
40		this.add( box1 );
41
42		const box2 = new Mesh( geometry, boxMaterial );
43		box2.position.set( - 5.607, - 0.754, - 0.758 );
44		box2.rotation.set( 0, 0.994, 0 );
45		box2.scale.set( 1.970, 1.534, 3.955 );
46		this.add( box2 );
47
48		const box3 = new Mesh( geometry, boxMaterial );
49		box3.position.set( 6.167, 0.857, 7.803 );
50		box3.rotation.set( 0, 0.561, 0 );
51		box3.scale.set( 3.927, 6.285, 3.687 );
52		this.add( box3 );
53
54		const box4 = new Mesh( geometry, boxMaterial );
55		box4.position.set( - 2.017, 0.018, 6.124 );
56		box4.rotation.set( 0, 0.333, 0 );
57		box4.scale.set( 2.002, 4.566, 2.064 );
58		this.add( box4 );
59
60		const box5 = new Mesh( geometry, boxMaterial );
61		box5.position.set( 2.291, - 0.756, - 2.621 );
62		box5.rotation.set( 0, - 0.286, 0 );
63		box5.scale.set( 1.546, 1.552, 1.496 );
64		this.add( box5 );
65
66		const box6 = new Mesh( geometry, boxMaterial );
67		box6.position.set( - 2.193, - 0.369, - 5.547 );
68		box6.rotation.set( 0, 0.516, 0 );
69		box6.scale.set( 3.875, 3.487, 2.986 );
70		this.add( box6 );
71
72
73		// -x right
74		const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
75		light1.position.set( - 16.116, 14.37, 8.208 );
76		light1.scale.set( 0.1, 2.428, 2.739 );
77		this.add( light1 );
78
79		// -x left
80		const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
81		light2.position.set( - 16.109, 18.021, - 8.207 );
82		light2.scale.set( 0.1, 2.425, 2.751 );
83		this.add( light2 );
84
85		// +x
86		const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
87		light3.position.set( 14.904, 12.198, - 1.832 );
88		light3.scale.set( 0.15, 4.265, 6.331 );
89		this.add( light3 );
90
91		// +z
92		const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
93		light4.position.set( - 0.462, 8.89, 14.520 );
94		light4.scale.set( 4.38, 5.441, 0.088 );
95		this.add( light4 );
96
97		// -z
98		const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
99		light5.position.set( 3.235, 11.486, - 12.541 );
100		light5.scale.set( 2.5, 2.0, 0.1 );
101		this.add( light5 );
102
103		// +y
104		const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
105		light6.position.set( 0.0, 20.0, 0.0 );
106		light6.scale.set( 1.0, 0.1, 1.0 );
107		this.add( light6 );
108
109	}
110
111	dispose() {
112
113		const resources = new Set();
114
115		this.traverse( ( object ) => {
116
117			if ( object.isMesh ) {
118
119				resources.add( object.geometry );
120				resources.add( object.material );
121
122			}
123
124		} );
125
126		for ( const resource of resources ) {
127
128			resource.dispose();
129
130		}
131
132	}
133
134}
135
136function createAreaLightMaterial( intensity ) {
137
138	const material = new MeshBasicMaterial();
139	material.color.setScalar( intensity );
140	return material;
141
142}
143
144export { RoomEnvironment };

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