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1/** 2 * @license AngularJS v1.4.8 3 * (c) 2010-2015 Google, Inc. http://angularjs.org 4 * License: MIT 5 */ 6(function(window, angular, undefined) {'use strict'; 7 8/** 9 * @ngdoc module 10 * @name ngTouch 11 * @description 12 * 13 * # ngTouch 14 * 15 * The `ngTouch` module provides touch events and other helpers for touch-enabled devices. 16 * The implementation is based on jQuery Mobile touch event handling 17 * ([jquerymobile.com](http://jquerymobile.com/)). 18 * 19 * 20 * See {@link ngTouch.$swipe `$swipe`} for usage. 21 * 22 * <div doc-module-components="ngTouch"></div> 23 * 24 */ 25 26// define ngTouch module 27/* global -ngTouch */ 28var ngTouch = angular.module('ngTouch', []); 29 30function nodeName_(element) { 31 return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName)); 32} 33 34/* global ngTouch: false */ 35 36 /** 37 * @ngdoc service 38 * @name $swipe 39 * 40 * @description 41 * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe 42 * behavior, to make implementing swipe-related directives more convenient. 43 * 44 * Requires the {@link ngTouch `ngTouch`} module to be installed. 45 * 46 * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by 47 * `ngCarousel` in a separate component. 48 * 49 * # Usage 50 * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element 51 * which is to be watched for swipes, and an object with four handler functions. See the 52 * documentation for `bind` below. 53 */ 54 55ngTouch.factory('$swipe', [function() { 56 // The total distance in any direction before we make the call on swipe vs. scroll. 57 var MOVE_BUFFER_RADIUS = 10; 58 59 var POINTER_EVENTS = { 60 'mouse': { 61 start: 'mousedown', 62 move: 'mousemove', 63 end: 'mouseup' 64 }, 65 'touch': { 66 start: 'touchstart', 67 move: 'touchmove', 68 end: 'touchend', 69 cancel: 'touchcancel' 70 } 71 }; 72 73 function getCoordinates(event) { 74 var originalEvent = event.originalEvent || event; 75 var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; 76 var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0]; 77 78 return { 79 x: e.clientX, 80 y: e.clientY 81 }; 82 } 83 84 function getEvents(pointerTypes, eventType) { 85 var res = []; 86 angular.forEach(pointerTypes, function(pointerType) { 87 var eventName = POINTER_EVENTS[pointerType][eventType]; 88 if (eventName) { 89 res.push(eventName); 90 } 91 }); 92 return res.join(' '); 93 } 94 95 return { 96 /** 97 * @ngdoc method 98 * @name $swipe#bind 99 * 100 * @description 101 * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an 102 * object containing event handlers. 103 * The pointer types that should be used can be specified via the optional 104 * third argument, which is an array of strings `'mouse'` and `'touch'`. By default, 105 * `$swipe` will listen for `mouse` and `touch` events. 106 * 107 * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` 108 * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw 109 * `event`. `cancel` receives the raw `event` as its single parameter. 110 * 111 * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is 112 * watching for `touchmove` or `mousemove` events. These events are ignored until the total 113 * distance moved in either dimension exceeds a small threshold. 114 * 115 * Once this threshold is exceeded, either the horizontal or vertical delta is greater. 116 * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. 117 * - If the vertical distance is greater, this is a scroll, and we let the browser take over. 118 * A `cancel` event is sent. 119 * 120 * `move` is called on `mousemove` and `touchmove` after the above logic has determined that 121 * a swipe is in progress. 122 * 123 * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`. 124 * 125 * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling 126 * as described above. 127 * 128 */ 129 bind: function(element, eventHandlers, pointerTypes) { 130 // Absolute total movement, used to control swipe vs. scroll. 131 var totalX, totalY; 132 // Coordinates of the start position. 133 var startCoords; 134 // Last event's position. 135 var lastPos; 136 // Whether a swipe is active. 137 var active = false;
138 139 pointerTypes = pointerTypes || ['mouse', 'touch']; 140 element.on(getEvents(pointerTypes, 'start'), function(event) { 141 startCoords = getCoordinates(event); 142 active = true; 143 totalX = 0; 144 totalY = 0; 145 lastPos = startCoords; 146 eventHandlers['start'] && eventHandlers['start'](startCoords, event); 147 }); 148 var events = getEvents(pointerTypes, 'cancel'); 149 if (events) { 150 element.on(events, function(event) { 151 active = false; 152 eventHandlers['cancel'] && eventHandlers['cancel'](event); 153 }); 154 } 155 156 element.on(getEvents(pointerTypes, 'move'), function(event) { 157 if (!active) return; 158 159 // Android will send a touchcancel if it thinks we're starting to scroll. 160 // So when the total distance (+ or - or both) exceeds 10px in either direction, 161 // we either: 162 // - On totalX > totalY, we send preventDefault() and treat this as a swipe. 163 // - On totalY > totalX, we let the browser handle it as a scroll. 164 165 if (!startCoords) return; 166 var coords = getCoordinates(event); 167 168 totalX += Math.abs(coords.x - lastPos.x); 169 totalY += Math.abs(coords.y - lastPos.y); 170 171 lastPos = coords; 172 173 if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { 174 return; 175 } 176 177 // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. 178 if (totalY > totalX) { 179 // Allow native scrolling to take over. 180 active = false; 181 eventHandlers['cancel'] && eventHandlers['cancel'](event); 182 return; 183 } else { 184 // Prevent the browser from scrolling. 185 event.preventDefault(); 186 eventHandlers['move'] && eventHandlers['move'](coords, event); 187 } 188 }); 189 190 element.on(getEvents(pointerTypes, 'end'), function(event) { 191 if (!active) return; 192 active = false; 193 eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event); 194 }); 195 } 196 }; 197}]); 198 199/* global ngTouch: false, 200 nodeName_: false 201*/ 202 203/** 204 * @ngdoc directive 205 * @name ngClick 206 * 207 * @description 208 * A more powerful replacement for the default ngClick designed to be used on touchscreen 209 * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending 210 * the click event. This version handles them immediately, and then prevents the 211 * following click event from propagating. 212 * 213 * Requires the {@link ngTouch `ngTouch`} module to be installed. 214 * 215 * This directive can fall back to using an ordinary click event, and so works on desktop 216 * browsers as well as mobile. 217 * 218 * This directive also sets the CSS class `ng-click-active` while the element is being held 219 * down (by a mouse click or touch) so you can restyle the depressed element if you wish. 220 * 221 * @element ANY 222 * @param {expression} ngClick {@link guide/expression Expression} to evaluate 223 * upon tap. (Event object is available as `$event`) 224 * 225 * @example 226 <example module="ngClickExample" deps="angular-touch.js"> 227 <file name="index.html"> 228 <button ng-click="count = count + 1" ng-init="count=0"> 229 Increment 230 </button> 231 count: {{ count }} 232 </file> 233 <file name="script.js"> 234 angular.module('ngClickExample', ['ngTouch']); 235 </file> 236 </example> 237 */ 238 239ngTouch.config(['$provide', function($provide) { 240 $provide.decorator('ngClickDirective', ['$delegate', function($delegate) { 241 // drop the default ngClick directive 242 $delegate.shift(); 243 return $delegate; 244 }]); 245}]); 246 247ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement', 248 function($parse, $timeout, $rootElement) { 249 var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag. 250 var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers. 251 var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click 252 var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks. 253 254 var ACTIVE_CLASS_NAME = 'ng-click-active'; 255 var lastPreventedTime; 256 var touchCoordinates; 257 var lastLabelClickCoordinates; 258 259 260 // TAP EVENTS AND GHOST CLICKS 261 // 262 // Why tap events? 263 // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to
263see if you're 264 // double-tapping, and then fire a click event. 265 // 266 // This delay sucks and makes mobile apps feel unresponsive. 267 // So we detect touchstart, touchcancel and touchend ourselves and determine when 268 // the user has tapped on something. 269 // 270 // What happens when the browser then generates a click event? 271 // The browser, of course, also detects the tap and fires a click after a delay. This results in 272 // tapping/clicking twice. We do "clickbusting" to prevent it. 273 // 274 // How does it work? 275 // We attach global touchstart and click handlers, that run during the capture (early) phase. 276 // So the sequence for a tap is: 277 // - global touchstart: Sets an "allowable region" at the point touched. 278 // - element's touchstart: Starts a touch 279 // (- touchcancel ends the touch, no click follows) 280 // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold 281 // too long) and fires the user's tap handler. The touchend also calls preventGhostClick(). 282 // - preventGhostClick() removes the allowable region the global touchstart created. 283 // - The browser generates a click event. 284 // - The global click handler catches the click, and checks whether it was in an allowable region. 285 // - If preventGhostClick was called, the region will have been removed, the click is busted. 286 // - If the region is still there, the click proceeds normally. Therefore clicks on links and 287 // other elements without ngTap on them work normally. 288 // 289 // This is an ugly, terrible hack! 290 // Yeah, tell me about it. The alternatives are using the slow click events, or making our users 291 // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular 292 // encapsulates this ugly logic away from the user. 293 // 294 // Why not just put click handlers on the element? 295 // We do that too, just to be sure. If the tap event caused the DOM to change, 296 // it is possible another element is now in that position. To take account for these possibly 297 // distinct elements, the handlers are global and care only about coordinates. 298 299 // Checks if the coordinates are close enough to be within the region. 300 function hit(x1, y1, x2, y2) { 301 return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD; 302 } 303 304 // Checks a list of allowable regions against a click location. 305 // Returns true if the click should be allowed. 306 // Splices out the allowable region from the list after it has been used. 307 function checkAllowableRegions(touchCoordinates, x, y) { 308 for (var i = 0; i < touchCoordinates.length; i += 2) { 309 if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) { 310 touchCoordinates.splice(i, i + 2); 311 return true; // allowable region 312 } 313 } 314 return false; // No allowable region; bust it. 315 } 316 317 // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick 318 // was called recently. 319 function onClick(event) { 320 if (Date.now() - lastPreventedTime > PREVENT_DURATION) { 321 return; // Too old. 322 } 323 324 var touches = event.touches && event.touches.length ? event.touches : [event]; 325 var x = touches[0].clientX; 326 var y = touches[0].clientY; 327 // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label 328 // and on the input element). Depending on the exact browser, this second click we don't want 329 // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label 330 // click event 331 if (x < 1 && y < 1) { 332 return; // offscreen 333 } 334 if (lastLabelClickCoordinates && 335 lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) { 336 return; // input click triggered by label click 337 } 338 // reset label click coordinates on first subsequent click 339 if (lastLabelClickCoordinates) { 340 lastLabelClickCoordinates = null; 341 } 342 // remember label click coordinates to prevent click busting of trigger click event on input 343 if (nodeName_(event.target) === 'label') { 344 lastLabelClickCoordinates = [x, y]; 345 } 346 347 // Look for an allowable region containing this click. 348 // If we find one, that means it was created by touchstart and n
348ot removed by 349 // preventGhostClick, so we don't bust it. 350 if (checkAllowableRegions(touchCoordinates, x, y)) { 351 return; 352 } 353 354 // If we didn't find an allowable region, bust the click. 355 event.stopPropagation(); 356 event.preventDefault(); 357 358 // Blur focused form elements 359 event.target && event.target.blur && event.target.blur(); 360 } 361 362 363 // Global touchstart handler that creates an allowable region for a click event. 364 // This allowable region can be removed by preventGhostClick if we want to bust it. 365 function onTouchStart(event) { 366 var touches = event.touches && event.touches.length ? event.touches : [event]; 367 var x = touches[0].clientX; 368 var y = touches[0].clientY; 369 touchCoordinates.push(x, y); 370 371 $timeout(function() { 372 // Remove the allowable region. 373 for (var i = 0; i < touchCoordinates.length; i += 2) { 374 if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) { 375 touchCoordinates.splice(i, i + 2); 376 return; 377 } 378 } 379 }, PREVENT_DURATION, false); 380 } 381 382 // On the first call, attaches some event handlers. Then whenever it gets called, it creates a 383 // zone around the touchstart where clicks will get busted. 384 function preventGhostClick(x, y) { 385 if (!touchCoordinates) { 386 $rootElement[0].addEventListener('click', onClick, true); 387 $rootElement[0].addEventListener('touchstart', onTouchStart, true); 388 touchCoordinates = []; 389 } 390 391 lastPreventedTime = Date.now(); 392 393 checkAllowableRegions(touchCoordinates, x, y); 394 } 395 396 // Actual linking function. 397 return function(scope, element, attr) { 398 var clickHandler = $parse(attr.ngClick), 399 tapping = false, 400 tapElement, // Used to blur the element after a tap. 401 startTime, // Used to check if the tap was held too long. 402 touchStartX, 403 touchStartY; 404 405 function resetState() { 406 tapping = false; 407 element.removeClass(ACTIVE_CLASS_NAME); 408 } 409 410 element.on('touchstart', function(event) { 411 tapping = true; 412 tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement. 413 // Hack for Safari, which can target text nodes instead of containers. 414 if (tapElement.nodeType == 3) { 415 tapElement = tapElement.parentNode; 416 } 417 418 element.addClass(ACTIVE_CLASS_NAME); 419 420 startTime = Date.now(); 421 422 // Use jQuery originalEvent 423 var originalEvent = event.originalEvent || event; 424 var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; 425 var e = touches[0]; 426 touchStartX = e.clientX; 427 touchStartY = e.clientY; 428 }); 429 430 element.on('touchcancel', function(event) { 431 resetState(); 432 }); 433 434 element.on('touchend', function(event) { 435 var diff = Date.now() - startTime; 436 437 // Use jQuery originalEvent 438 var originalEvent = event.originalEvent || event; 439 var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ? 440 originalEvent.changedTouches : 441 ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]); 442 var e = touches[0]; 443 var x = e.clientX; 444 var y = e.clientY; 445 var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2)); 446 447 if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) { 448 // Call preventGhostClick so the clickbuster will catch the corresponding click. 449 preventGhostClick(x, y); 450 451 // Blur the focused element (the button, probably) before firing the callback. 452 // This doesn't work perfectly on Android Chrome, but seems to work elsewhere. 453 // I couldn't get anything to work reliably on Android Chrome. 454 if (tapElement) { 455 tapElement.blur(); 456 } 457 458 if (!angular.isDefined(attr.disabled) || attr.disabled === false) { 459 element.triggerHandler('click', [event]); 460 } 461 } 462 463 resetState(); 464 }); 465 466 // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click 467 // something else nearby. 468 element.onclick = function(event) { }; 469 470 // Actual click handler. 471 // There are three different kinds of clicks, only two of which reach this point. 472 // - On desktop browsers without touch events, their clicks will always come here. 473 // - On mobile browsers, the simulated "fast" click will call this. 474 // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
475 // Therefore it's safe to use this directive on both mobile and desktop. 476 element.on('click', function(event, touchend) { 477 scope.$apply(function() { 478 clickHandler(scope, {$event: (touchend || event)}); 479 }); 480 }); 481 482 element.on('mousedown', function(event) { 483 element.addClass(ACTIVE_CLASS_NAME); 484 }); 485 486 element.on('mousemove mouseup', function(event) { 487 element.removeClass(ACTIVE_CLASS_NAME); 488 }); 489 490 }; 491}]); 492 493/* global ngTouch: false */ 494 495/** 496 * @ngdoc directive 497 * @name ngSwipeLeft 498 * 499 * @description 500 * Specify custom behavior when an element is swiped to the left on a touchscreen device. 501 * A leftward swipe is a quick, right-to-left slide of the finger. 502 * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag 503 * too. 504 * 505 * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to 506 * the `ng-swipe-left` or `ng-swipe-right` DOM Element. 507 * 508 * Requires the {@link ngTouch `ngTouch`} module to be installed. 509 * 510 * @element ANY 511 * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate 512 * upon left swipe. (Event object is available as `$event`) 513 * 514 * @example 515 <example module="ngSwipeLeftExample" deps="angular-touch.js"> 516 <file name="index.html"> 517 <div ng-show="!showActions" ng-swipe-left="showActions = true"> 518 Some list content, like an email in the inbox 519 </div> 520 <div ng-show="showActions" ng-swipe-right="showActions = false"> 521 <button ng-click="reply()">Reply</button> 522 <button ng-click="delete()">Delete</button> 523 </div> 524 </file> 525 <file name="script.js"> 526 angular.module('ngSwipeLeftExample', ['ngTouch']); 527 </file> 528 </example> 529 */ 530 531/** 532 * @ngdoc directive 533 * @name ngSwipeRight 534 * 535 * @description 536 * Specify custom behavior when an element is swiped to the right on a touchscreen device. 537 * A rightward swipe is a quick, left-to-right slide of the finger. 538 * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag 539 * too. 540 * 541 * Requires the {@link ngTouch `ngTouch`} module to be installed. 542 * 543 * @element ANY 544 * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate 545 * upon right swipe. (Event object is available as `$event`) 546 * 547 * @example 548 <example module="ngSwipeRightExample" deps="angular-touch.js
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548"> 549 <file name="index.html"> 550 <div ng-show="!showActions" ng-swipe-left="showActions = true"> 551 Some list content, like an email in the inbox 552 </div> 553 <div ng-show="showActions" ng-swipe-right="showActions = false"> 554 <button ng-click="reply()">Reply</button> 555 <button ng-click="delete()">Delete</button> 556 </div> 557 </file> 558 <file name="script.js"> 559 angular.module('ngSwipeRightExample', ['ngTouch']); 560 </file> 561 </example> 562 */ 563 564function makeSwipeDirective(directiveName, direction, eventName) { 565 ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { 566 // The maximum vertical delta for a swipe should be less than 75px. 567 var MAX_VERTICAL_DISTANCE = 75; 568 // Vertical distance should not be more than a fraction of the horizontal distance. 569 var MAX_VERTICAL_RATIO = 0.3; 570 // At least a 30px lateral motion is necessary for a swipe. 571 var MIN_HORIZONTAL_DISTANCE = 30; 572 573 return function(scope, element, attr) { 574 var swipeHandler = $parse(attr[directiveName]); 575 576 var startCoords, valid; 577 578 function validSwipe(coords) { 579 // Check that it's within the coordinates. 580 // Absolute vertical distance must be within tolerances. 581 // Horizontal distance, we take the current X - the starting X. 582 // This is negative for leftward swipes and positive for rightward swipes. 583 // After multiplying by the direction (-1 for left, +1 for right), legal swipes 584 // (ie. same direction as the directive wants) will have a positive delta and 585 // illegal ones a negative delta. 586 // Therefore this delta must be positive, and larger than the minimum. 587 if (!startCoords) return false; 588 var deltaY = Math.abs(coords.y - startCoords.y); 589 var deltaX = (coords.x - startCoords.x) * direction; 590 return valid && // Short circuit for already-invalidated swipes. 591 deltaY < MAX_VERTICAL_DISTANCE && 592 deltaX > 0 && 593 deltaX > MIN_HORIZONTAL_DISTANCE && 594 deltaY / deltaX < MAX_VERTICAL_RATIO; 595 } 596 597 var pointerTypes = ['touch']; 598 if (!angular.isDefined(attr['ngSwipeDisableMouse'])) { 599 pointerTypes.push('mouse'); 600 } 601 $swipe.bind(element, { 602 'start': function(coords, event) { 603 startCoords = coords; 604 valid = true; 605 }, 606 'cancel': function(event) { 607 valid = false; 608 }, 609 'end': function(coords, event) { 610 if (validSwipe(coords)) { 611 scope.$apply(function() { 612 element.triggerHandler(eventName); 613 swipeHandler(scope, {$event: event}); 614 }); 615 } 616 } 617 }, pointerTypes); 618 }; 619 }]); 620} 621 622// Left is negative X-coordinate, right is positive. 623makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); 624makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); 625 626 627 628})(window, window.angular);
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