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vendor: 6,318 bytes, line 1
1=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,i=this.textures.length;r<i;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=n,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let n=Object.assign({},e.textures[t].image);this.textures[t].source=new ur(n)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this}dispose(){this.dispatchEvent({type:`dispose`})}},_r=class extends gr{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}},vr=class extends mr{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=ce,this.minFilter=ce,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},yr=class extends _r{constructor(e=1,t=1,n=1,r={}){super(e,t,r),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new vr(null,e,t,n),this._setTextureOptions(r),this.texture.isRenderTargetTexture=!0}},br=class extends mr{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=ce,this.minFilter=ce,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},xr=class extends _r{constructor(e=1,t=1,n=1,r={}){super(e,t,r),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new br(null,e,t,n),this._setTextureOptions(r),this.texture.isRenderTargetTexture=!0}},K=class e{static{e.prototype.isMatrix4=!0}constructor(e,t,n,r,i,a,o,s,c,l,u,d,f,p,m,h){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,r,i,a,o,s,c,l,u,d,f,p,m,h)}set(e,t,n,r,i,a,o,s,c,l,u,d,f,p,m,h){let g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=r,g[1]=i,g[5]=a,g[9]=o,g[13]=s,g[2]=c,g[6]=l,g[10]=u,g[14]=d,g[3]=f,g[7]=p,g[11]=m,g[15]=h,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new e().fromArray(this.elements)}copy(e){let t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){let t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),n.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();let t=this.elements,n=e.elements,r=1/Sr.setFromMatrixColumn(e,0).length(),i=1/Sr.setFromMatrixColumn(e,1).length(),a=1/Sr.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,n=e.x,r=e.y,i=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),u=Math.sin(i);if(e.order===`XYZ`){let e=a*l,n=a*u,r=o*l,i=o*u;t[0]=s*l,t[4]=-s*u,t[8]=c,t[1]=n+r*c,t[5]=e-i*c,t[9]=-o*s,t[2]=i-e*c,t[6]=r+n*c,t[10]=a*s}else if(e.order===`YXZ`){let e=s*l,n=s*u,r=c*l,i=c*u;t[0]=e+i*o,t[4]=r*o-n,t[8]=a*c,t[1]=a*u,t[5]=a*l,t[9]=-o,t[2]=n*o-r,t[6]=i+e*o,t[10]=a*s}else if(e.order===`ZXY`){let e=s*l,n=s*u,r=c*l,i=c*u;t[0]=e-i*o,t[4]=-a*u,t[8]=r+n*o,t[1]=n+r*o,t[5]=a*l,t[9]=i-e*o,t[2]=-a*c,t[6]=o,t[10]=a*s}else if(e.order===`ZYX`){let e=a*l,n=a*u,r=o*l,i=o*u;t[0]=s*l,t[4]=r*c-n,t[8]=e*c+i,t[1]=s*u,t[5]=i*c+e,t[9]=n*c-r,t[2]=-c,t[6]=o*s,t[10]=a*s}else if(e.order===`YZX`){let e=a*s,n=a*c,r=o*s,i=o*c;t[0]=s*l,t[4]=i-e*u,t[8]=r*u+n,t[1]=u,t[5]=a*l,t[9]=-o*l,t[2]=-c*l,t[6]=n*u+r,t[10]=e-i*u}else if(e.order===`XZY`){let e=a*s,n=a*c,r=o*s,i=o*c;t[0]=s*l,t[4]=-u,t[8]=c*l,t[1]=e*u+i,t[5]=a*l,t[9]=n*u-r,t[2]=r*u-n,t[6]=o*l,t[10]=i*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(wr,e,Tr)}lookAt(e,t,n){let r=this.elements;return Or.subVectors(e,t),Or.lengthSq()===0&&(Or.z=1),Or.normalize(),Er.crossVectors(n,Or),Er.lengthSq()===0&&(Math.abs(n.z)===1?Or.x+=1e-4:Or.z+=1e-4,Or.normalize(),Er.crossVectors(n,Or)),Er.normalize(),Dr.crossVectors(Or,Er),r[0]=Er.x,r[4]=Dr.x,r[8]=Or.x,r[1]=Er.y,r[5]=Dr.y,r[9]=Or.y,r[2]=Er.z,r[6]=Dr.z,r[10]=Or.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let n=e.elements,r=t.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],u=n[5],d=n[9],f=n[13],p=n[2],m=n[6],h=n[10],g=n[14],_=n[3],v=n[7],y=n[11],b=n[15],x=r[0],S=r[4],C=r[8],w=r[12],T=r[1],E=r[5],D=r[9],O=r[13],k=r[2],A=r[6],ee=r[10],te=r[14],j=r[3],ne=r[7],M=r[11
vendor: 4,310 bytes, line 1
1],N=r[15];return i[0]=a*x+o*T+s*k+c*j,i[4]=a*S+o*E+s*A+c*ne,i[8]=a*C+o*D+s*ee+c*M,i[12]=a*w+o*O+s*te+c*N,i[1]=l*x+u*T+d*k+f*j,i[5]=l*S+u*E+d*A+f*ne,i[9]=l*C+u*D+d*ee+f*M,i[13]=l*w+u*O+d*te+f*N,i[2]=p*x+m*T+h*k+g*j,i[6]=p*S+m*E+h*A+g*ne,i[10]=p*C+m*D+h*ee+g*M,i[14]=p*w+m*O+h*te+g*N,i[3]=_*x+v*T+y*k+b*j,i[7]=_*S+v*E+y*A+b*ne,i[11]=_*C+v*D+y*ee+b*M,i[15]=_*w+v*O+y*te+b*N,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],o=e[5],s=e[9],c=e[13],l=e[2],u=e[6],d=e[10],f=e[14],p=e[3],m=e[7],h=e[11],g=e[15],_=s*f-c*d,v=o*f-c*u,y=o*d-s*u,b=a*f-c*l,x=a*d-s*l,S=a*u-o*l;return t*(m*_-h*v+g*y)-n*(p*_-h*b+g*x)+r*(p*v-m*b+g*S)-i*(p*y-m*x+h*S)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){let e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],c=e[7],l=e[8],u=e[9],d=e[10],f=e[11],p=e[12],m=e[13],h=e[14],g=e[15],_=t*o-n*a,v=t*s-r*a,y=t*c-i*a,b=n*s-r*o,x=n*c-i*o,S=r*c-i*s,C=l*m-u*p,w=l*h-d*p,T=l*g-f*p,E=u*h-d*m,D=u*g-f*m,O=d*g-f*h,k=_*O-v*D+y*E+b*T-x*w+S*C;if(k===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let A=1/k;return e[0]=(o*O-s*D+c*E)*A,e[1]=(r*D-n*O-i*E)*A,e[2]=(m*S-h*x+g*b)*A,e[3]=(d*x-u*S-f*b)*A,e[4]=(s*T-a*O-c*w)*A,e[5]=(t*O-r*T+i*w)*A,e[6]=(h*y-p*S-g*v)*A,e[7]=(l*S-d*y+f*v)*A,e[8]=(a*D-o*T+c*C)*A,e[9]=(n*T-t*D-i*C)*A,e[10]=(p*x-m*y+g*_)*A,e[11]=(u*y-l*x-f*_)*A,e[12]=(o*w-a*E-s*C)*A,e[13]=(t*E-n*w+r*C)*A,e[14]=(m*v-p*b-h*_)*A,e[15]=(l*b-u*v+d*_)*A,this}scale(e){let t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,o=e.y,s=e.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,a){return this.set(1,n,i,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){let r=this.elements,i=t._x,a=t._y,o=t._z,s=t._w,c=i+i,l=a+a,u=o+o,d=i*c,f=i*l,p=i*u,m=a*l,h=a*u,g=o*u,_=s*c,v=s*l,y=s*u,b=n.x,x=n.y,S=n.z;return r[0]=(1-(m+g))*b,r[1]=(f+y)*b,r[2]=(p-v)*b,r[3]=0,r[4]=(f-y)*x,r[5]=(1-(d+g))*x,r[6]=(h+_)*x,r[7]=0,r[8]=(p+v)*S,r[9]=(h-_)*S,r[10]=(1-(d+m))*S,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){let r=this.elements;e.x=r[12],e.y=r[13],e.z=r[14];let i=this.determinant();if(i===0)return n.set(1,1,1),t.identity(),this;let a=Sr.set(r[0],r[1],r[2]).length(),o=Sr.set(r[4],r[5],r[6]).length(),s=Sr.set(r[8],r[9],r[10]).length();i<0&&(a=-a),Cr.copy(this);let c=1/a,l=1/o,u=1/s;return Cr.elements[0]*=c,Cr.elements[1]*=c,Cr.elements[2]*=c,Cr.elements[4]*=l,Cr.elements[5]*=l,Cr.elements[6]*=l,Cr.elements[8]*=u,Cr.elements[9]*=u,Cr.elements[10]*=u,t.setFromRotationMatrix(Cr),n.x=a,n.y=o,n.z=s,this}makePerspective(e,t,n,r,i,a,o=rn,s=!1){let c=this.elements,l=2*i/(t-e),u=2*i/(n-r),d=(t+e)/(t-e),f=(n+r)/(n-r),p,m;if(s)p=i/(a-i),m=a*i/(a-i);else if(o===2e3)p=-(a+i)/(a-i),m=-2*a*i/(a-i);else if(o===2001)p=-a/(a-i),m=-a*i/(a-i);else throw Error(`THREE.Matrix4.makePerspective(): Invalid coordinate system: `+o);return c[0]=l,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=f,c[13]=0,c[2]=0,c[6]=0,c[10]=p,c[14]=m,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}
vendor: 5,559 bytes, line 1
1makeOrthographic(e,t,n,r,i,a,o=rn,s=!1){let c=this.elements,l=2/(t-e),u=2/(n-r),d=-(t+e)/(t-e),f=-(n+r)/(n-r),p,m;if(s)p=1/(a-i),m=a/(a-i);else if(o===2e3)p=-2/(a-i),m=-(a+i)/(a-i);else if(o===2001)p=-1/(a-i),m=-i/(a-i);else throw Error(`THREE.Matrix4.makeOrthographic(): Invalid coordinate system: `+o);return c[0]=l,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=f,c[2]=0,c[6]=0,c[10]=p,c[14]=m,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){let n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}},Sr=new W,Cr=new K,wr=new W(0,0,0),Tr=new W(1,1,1),Er=new W,Dr=new W,Or=new W,kr=new K,Ar=new Zn,jr=class e{constructor(t=0,n=0,r=0,i=e.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){let r=e.elements,i=r[0],a=r[4],o=r[8],s=r[1],c=r[5],l=r[9],u=r[2],d=r[6],f=r[10];switch(t){case`XYZ`:this._y=Math.asin(V(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,f),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(d,c),this._z=0);break;case`YXZ`:this._x=Math.asin(-V(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(s,c)):(this._y=Math.atan2(-u,i),this._z=0);break;case`ZXY`:this._x=Math.asin(V(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(s,i));break;case`ZYX`:this._y=Math.asin(-V(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(s,i)):(this._x=0,this._z=Math.atan2(-a,c));break;case`YZX`:this._z=Math.asin(V(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-l,c),this._y=Math.atan2(-u,i)):(this._x=0,this._y=Math.atan2(o,f));break;case`XZY`:this._z=Math.asin(-V(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,i)):(this._x=Math.atan2(-l,f),this._y=0);break;default:z(`Euler: .setFromRotationMatrix() encountered an unknown order: `+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return kr.makeRotationFromQuaternion(e),this.setFromRotationMatrix(kr,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Ar.setFromEuler(this),this.setFromQuaternion(Ar,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};jr.DEFAULT_ORDER=`XYZ`;var Mr=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!=0}},Nr=0,Pr=new W,Fr=new Zn,Ir=new K,Lr=new W,Rr=new W,zr=new W,Br=new Zn,Vr=new W(1,0,0),Hr=new W(0,1,0),Ur=new W(0,0,1),Wr={type:`added`},Gr={type:`removed`},Kr={type:`childadded`,child:null},qr={type:`childremoved`,child:null},Jr=class e extends Tn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Nr++}),this.uuid=An(),this.name=``,this.type=`Object3D`,this.parent=null,this.children=[],this.up=e.DEFAULT_UP.clone();let t=new W,n=new jr,r=new Zn,i=new W(1,1,1);function a(){r.setFromEuler(n,!1)}function o(){n.setFromQuaternion(r,void 0,!1)}n._onChange(a),r._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:r},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new K},normalMatrix:{value:new G}}),this.matrix=new K,this.matrixWorld=new K,this.matrixAutoUpdate=e.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=e.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Mr,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 4,397 bytes, line 1
1setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Fr.setFromAxisAngle(e,t),this.quaternion.multiply(Fr),this}rotateOnWorldAxis(e,t){return Fr.setFromAxisAngle(e,t),this.quaternion.premultiply(Fr),this}rotateX(e){return this.rotateOnAxis(Vr,e)}rotateY(e){return this.rotateOnAxis(Hr,e)}rotateZ(e){return this.rotateOnAxis(Ur,e)}translateOnAxis(e,t){return Pr.copy(e).applyQuaternion(this.quaternion),this.position.add(Pr.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Vr,e)}translateY(e){return this.translateOnAxis(Hr,e)}translateZ(e){return this.translateOnAxis(Ur,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ir.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Lr.copy(e):Lr.set(e,t,n);let r=this.parent;this.updateWorldMatrix(!0,!1),Rr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ir.lookAt(Rr,Lr,this.up):Ir.lookAt(Lr,Rr,this.up),this.quaternion.setFromRotationMatrix(Ir),r&&(Ir.extractRotation(r.matrixWorld),Fr.setFromRotationMatrix(Ir),this.quaternion.premultiply(Fr.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(B(`Object3D.add: object can't be added as a child of itself.`,e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Wr),Kr.child=e,this.dispatchEvent(Kr),Kr.child=null):B(`Object3D.add: object not an instance of THREE.Object3D.`,e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Gr),qr.child=e,this.dispatchEvent(qr),qr.child=null),this}removeFromParent(){let e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ir.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Ir.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ir),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Wr),Kr.child=e,this.dispatchEvent(Kr),Kr.child=null,this}getObjectById(e){return this.getObjectByProperty(`id`,e)}getObjectByName(e){return this.getObjectByProperty(`name`,e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,r=this.children.length;n<r;n++){let r=this.children[n].getObjectByProperty(e,t);if(r!==void 0)return r}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);let r=this.children;for(let i=0,a=r.length;i<a;i++)r[i].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Rr,e,zr),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Rr,Br,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);let t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}traverseAncestors(e){let t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);let e=this.pivot;if(e!==null){let t=e.x,n=e.y,r=e.z,i=this.matrix.elements;i[12]+=t-i[0]*t-i[4]*n-i[8]*r,i[13]+=n-i[1]*t-i[5]*n-i[9]*r,i[14]+=r-i[2]*t-i[6]*n-i[10]*r}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){let n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix
vendor: 24,212 bytes, line 1
1):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){let e=this.children;for(let t=0,n=e.length;t<n;t++)e[t].updateWorldMatrix(!1,!0)}}toJSON(e){let t=e===void 0||typeof e==`string`,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:`Object`,generator:`Object3D.toJSON`});let r={};r.uuid=this.uuid,r.type=this.type,this.name!==``&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),this.static!==!1&&(r.static=this.static),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.pivot!==null&&(r.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(r.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(r.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(r.type=`InstancedMesh`,r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type=`BatchedMesh`,r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox?e.boundingBox.toJSON():void 0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(e=>({...e})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(r.boundingBox=this.boundingBox.toJSON()));function i(t,n){return t[n.uuid]===void 0&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);let t=this.geometry.parameters;if(t!==void 0&&t.shapes!==void 0){let n=t.shapes;if(Array.isArray(n))for(let t=0,r=n.length;t<r;t++){let r=n[t];i(e.shapes,r)}else i(e.shapes,n)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(i(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let t=[];for(let n=0,r=this.material.length;n<r;n++)t.push(i(e.materials,this.material[n]));r.material=t}else r.material=i(e.materials,this.material);if(this.children.length>0){r.children=[];for(let t=0;t<this.children.length;t++)r.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let t=0;t<this.animations.length;t++){let n=this.animations[t];r.animations.push(i(e.animations,n))}}if(t){let t=a(e.geometries),r=a(e.materials),i=a(e.textures),o=a(e.images),s=a(e.shapes),c=a(e.skeletons),l=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),c.length>0&&(n.skeletons=c),l.length>0&&(n.animations=l),u.length>0&&(n.nodes=u)}return n.object=r,n;function a(e){let t=[];for(let n in e){let r=e[n];delete r.metadata,t.push(r)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot===null?null:e.pivot.clone(),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let t=0;t<e.children.length;t++){let n=e.children[t];this.add(n.clone())}return this}};Jr.DEFAULT_UP=new W(0,1,0),Jr.DEFAULT_MATRIX_AUTO_UPDATE=!0,Jr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Yr=class extends Jr{constructor(){super(),this.isGroup=!0,this.type=`Group`}},Xr={type:`move`},Zr=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Yr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Yr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new W,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new W),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Yr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new W,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new W,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:`connected`,data:e}),this}disconnect(e){return this.dispatchEvent({type:`disconnected`,data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(e&&t.session.visibilityState!==`visible-blurred`){if(c&&e.hand){a=!0;for(let r of e.hand.values()){let e=t.getJointPose(r,n),i=this._getHandJoint(c,r);e!==null&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=e!==null}let r=c.joints[`index-finger-tip`],i=c.joints[`thumb-tip`],o=r.position.distanceTo(i.position);c.inputState.pinching&&o>.025?(c.inputState.pinching=!1,this.dispatchEvent({type:`pinchend`,handedness:e.handedness,target:this})):!c.inputState.pinching&&o<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({type:`pinchstart`,handedness:e.handedness,target:this}))}else s!==null&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),i!==null&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1,s.eventsEnabled&&s.dispatchEvent({type:`gripUpdated`,data:e,target:this})));o!==null&&(r=t.getPose(e.targetRaySpace,n),r===null&&i!==null&&(r=i),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Xr)))}return o!==null&&(o.visible=r!==null),s!==null&&(s.visible=i!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let n=new Yr;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return 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e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},ni=new q;q.NAMES=Qr;var ri=class e{constructor(e,t=25e-5){this.isFogExp2=!0,this.name=``,this.color=new q(e),this.density=t}clone(){return new e(this.color,this.density)}toJSON(){return{type:`FogExp2`,name:this.name,color:this.color.getHex(),density:this.density}}},ii=class e{constructor(e,t=1,n=1e3){this.isFog=!0,this.name=``,this.color=new q(e),this.near=t,this.far=n}clone(){return new e(this.color,this.near,this.far)}toJSON(){return{type:`Fog`,name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}},ai=class extends Jr{constructor(){super(),this.isScene=!0,this.type=`Scene`,this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new jr,this.environmentIntensity=1,this.environmentRotation=new jr,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}},oi=new W,si=new W,ci=new W,li=new W,ui=new W,di=new W,fi=new W,pi=new W,mi=new W,hi=new W,gi=new hr,_i=new hr,vi=new hr,yi=class e{constructor(e=new W,t=new W,n=new W){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,r){r.subVectors(n,t),oi.subVectors(e,t),r.cross(oi);let i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(e,t,n,r,i){oi.subVectors(r,t),si.subVectors(n,t),ci.subVectors(e,t);let a=oi.dot(oi),o=oi.dot(si),s=oi.dot(ci),c=si.dot(si),l=si.dot(ci),u=a*c-o*o;if(u===0)return i.set(0,0,0),null;let d=1/u,f=(c*s-o*l)*d,p=(a*l-o*s)*d;return i.set(1-f-p,p,f)}static containsPoint(e,t,n,r){return this.getBarycoord(e,t,n,r,li)===null?!1:li.x>=0&&li.y>=0&&li.x+li.y<=1}static getInterpolation(e,t,n,r,i,a,o,s){return this.getBarycoord(e,t,n,r,li)===null?(s.x=0,s.y=0,`z`in s&&(s.z=0),`w`in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(i,li.x),s.addScaledVector(a,li.y),s.addScaledVector(o,li.z),s)}static getInterpolatedAttribute(e,t,n,r,i,a){return gi.setScalar(0),_i.setScalar(0),vi.setScalar(0),gi.fromBufferAttribute(e,t),_i.fromBufferAttribute(e,n),vi.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector(gi,i.x),a.addScaledVector(_i,i.y),a.addScaledVector(vi,i.z),a}static isFrontFacing(e,t,n,r){return oi.subVectors(n,t),si.subVectors(e,t),oi.cross(si).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return oi.subVectors(this.c,this.b),si.subVectors(this.a,this.b),oi.cross(si).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return e.getNormal(this.a,this.b,this.c,t)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,n){return e.getBarycoord(t,this.a,this.b,this.c,n)}getInterpolation(t,n,r,i,a){return e.getInterpolation(t,this.a,this.b,this.c,n,r,i,a)}containsPoint(t){return e.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return e.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let n=this.a,r=this.b,i=this.c,a,o;ui.subVectors(r,n),di.subVectors(i,n),pi.subVectors(e,n);let s=ui.dot(pi),c=di.dot(pi);if(s<=0&&c<=0)return t.copy(n);mi.subVectors(e,r);let l=ui.dot(mi),u=di.dot(mi);if(l>=0&&u<=l)return t.copy(r);let d=s*u-l*c;if(d<=0&&s>=0&&l<=0)return a=s/(s-l),t.copy(n).addScaledVector(ui,a);hi.subVectors(e,i);let f=ui.dot(hi),p=di.dot(hi);if(p>=0&&f<=p)return t.copy(i);let m=f*c-s*p;if(m<=0&&c>=0&&p<=0)return o=c/(c-p),t.copy(n).addScaledVector(di,o);let h=l*p-f*u;if(h<=0&&u-l>=0&&f-p>=0)return fi.subVectors(i,r),o=(u-l)/(u-l+(f-p)),t.copy(r).addScaledVector(fi,o);let g=1/(h+m+d);return a=m*g,o=d*g,t.copy(n).addScaledVector(ui,a).addScaledVector(di,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}},bi=class{constructor(e=new W(1/0,1/0,1/0),t=new W(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Si.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Si.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let n=Si.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let n=e.geometry;if(n!==void 0){let r=n.getAttribute(`position`);if(t===!0&&r!==void 0&&e.isInstancedMesh!==!0)for(let t=0,n=r.count;t<n;t++)e.isMesh===!0?e.getVertexPosition(t,Si):Si.fromBufferAttribute(r,t),Si.applyMatrix4(e.matrixWorld),this.expandByPoint(Si);else e.boundingBox===void 0?(n.boundingBox===null&&n.computeBoundingBox(),Ci.copy(n.boundingBox)):(e.boundingBox===null&&e.computeBoundingBox(),Ci.copy(e.boundingBox)),Ci.applyMatrix4(e.matrixWorld),this.union(Ci)}let r=e.children;for(let e=0,n=r.length;e<n;e++)this.expandByObject(r[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return 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vendor: 4,779 bytes, line 1
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f=e.getX(d+0),p=e.getX(d+1),m=e.getX(d+2);r.fromBufferAttribute(t,f),i.fromBufferAttribute(t,p),a.fromBufferAttribute(t,m),l.subVectors(a,i),u.subVectors(r,i),l.cross(u),o.fromBufferAttribute(n,f),s.fromBufferAttribute(n,p),c.fromBufferAttribute(n,m),o.add(l),s.add(l),c.add(l),n.setXYZ(f,o.x,o.y,o.z),n.setXYZ(p,s.x,s.y,s.z),n.setXYZ(m,c.x,c.y,c.z)}else for(let e=0,o=t.count;e<o;e+=3)r.fromBufferAttribute(t,e+0),i.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),l.subVectors(a,i),u.subVectors(r,i),l.cross(u),n.setXYZ(e+0,l.x,l.y,l.z),n.setXYZ(e+1,l.x,l.y,l.z),n.setXYZ(e+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)ca.fromBufferAttribute(e,t),ca.normalize(),e.setXYZ(t,ca.x,ca.y,ca.z)}toNonIndexed(){function t(e,t){let n=e.array,r=e.itemSize,i=e.normalized,a=new n.constructor(t.length*r),o=0,s=0;for(let 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e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let n=this.attributes;for(let t in n){let r=n[t];e.data.attributes[t]=r.toJSON(e.data)}let r={},i=!1;for(let t in this.morphAttributes){let n=this.morphAttributes[t],a=[];for(let t=0,r=n.length;t<r;t++){let r=n[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let n=e.index;n!==null&&this.setIndex(n.clone());let r=e.attributes;for(let e in r){let n=r[e];this.setAttribute(e,n.clone(t))}let 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e(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){bn(`InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.`);let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},fa=0,pa=class extends 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vendor: 10,041 bytes, line 1
1(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n}}toJSON(e){let t=e===void 0||typeof e==`string`;t&&(e={textures:{},images:{}});let n={metadata:{version:4.7,type:`Material`,generator:`Material.toJSON`}};n.uuid=this.uuid,n.type=this.type,this.name!==``&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 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0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==1&&(n.blending=this.blending),this.side!==0&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==204&&(n.blendSrc=this.blendSrc),this.blendDst!==205&&(n.blendDst=this.blendDst),this.blendEquation!==100&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==3&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==519&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==7680&&(n.stencilFail=this.stencilFail),this.stencilZFail!==7680&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==7680&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.allowOverride===!1&&(n.allowOverride=!1),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!==`round`&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!==`round`&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function r(e){let t=[];for(let n in e){let r=e[n];delete r.metadata,t.push(r)}return t}if(t){let t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,n=null;if(t!==null){let e=t.length;n=Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:`dispose`})}set needsUpdate(e){e===!0&&this.version++}},
vendor: 4,944 bytes, line 1
1ma=class extends pa{constructor(e){super(),this.isSpriteMaterial=!0,this.type=`SpriteMaterial`,this.color=new q(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},ha,ga=new W,_a=new W,va=new W,ya=new U,ba=new U,xa=new K,Sa=new W,Ca=new W,wa=new W,Ta=new U,Ea=new U,Da=new U,Oa=class extends Jr{constructor(e=new ma){if(super(),this.isSprite=!0,this.type=`Sprite`,ha===void 0){ha=new Y;let e=new la(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);ha.setIndex([0,1,2,0,2,3]),ha.setAttribute(`position`,new da(e,3,0,!1)),ha.setAttribute(`uv`,new da(e,2,3,!1))}this.geometry=ha,this.material=e,this.center=new U(.5,.5),this.count=1}raycast(e,t){e.camera===null&&B(`Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.`),_a.setFromMatrixScale(this.matrixWorld),xa.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),va.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&_a.multiplyScalar(-va.z);let n=this.material.rotation,r,i;n!==0&&(i=Math.cos(n),r=Math.sin(n));let a=this.center;ka(Sa.set(-.5,-.5,0),va,a,_a,r,i),ka(Ca.set(.5,-.5,0),va,a,_a,r,i),ka(wa.set(.5,.5,0),va,a,_a,r,i),Ta.set(0,0),Ea.set(1,0),Da.set(1,1);let o=e.ray.intersectTriangle(Sa,Ca,wa,!1,ga);if(o===null&&(ka(Ca.set(-.5,.5,0),va,a,_a,r,i),Ea.set(0,1),o=e.ray.intersectTriangle(Sa,wa,Ca,!1,ga),o===null))return;let s=e.ray.origin.distanceTo(ga);s<e.near||s>e.far||t.push({distance:s,point:ga.clone(),uv:yi.getInterpolation(ga,Sa,Ca,wa,Ta,Ea,Da,new U),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}};function ka(e,t,n,r,i,a){ya.subVectors(e,n).addScalar(.5).multiply(r),i===void 0?ba.copy(ya):(ba.x=a*ya.x-i*ya.y,ba.y=i*ya.x+a*ya.y),e.copy(t),e.x+=ba.x,e.y+=ba.y,e.applyMatrix4(xa)}var Aa=new W,ja=new W,Ma=class extends Jr{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type=`LOD`,Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,n=t.length;e<n;e++){let n=t[e];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){t=Math.abs(t);let r=this.levels,i;for(i=0;i<r.length&&!(t<r[i].distance);i++);return r.splice(i,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){let e=t.splice(n,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let n,r;for(n=1,r=t.length;n<r;n++){let r=t[n].distance;if(t[n].object.visible&&(r-=r*t[n].hysteresis),e<r)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Aa.setFromMatrixPosition(this.matrixWorld);let n=e.ray.origin.distanceTo(Aa);this.getObjectForDistance(n).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){Aa.setFromMatrixPosition(e.matrixWorld),ja.setFromMatrixPosition(this.matrixWorld);let n=Aa.distanceTo(ja)/e.zoom;t[0].object.visible=!0;let r,i;for(r=1,i=t.length;r<i;r++){let e=t[r].distance;if(t[r].object.visible&&(e-=e*t[r].hysteresis),n>=e)t[r-1].object.visible=!1,t[r].object.visible=!0;else break}for(this._currentLevel=r-1;r<i;r++)t[r].object.visible=!1}}toJSON(e){let t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];let n=this.levels;for(let e=0,r=n.length;e<r;e++){let r=n[e];t.object.levels.push({object:r.object.uuid,distance:r.distance,hysteresis:r.hysteresis})}return t}},Na=new W,Pa=new W,Fa=new W,Ia=new W,La=new W,Ra=new W,za=new W,Ba=class{constructor(e=new W,t=new W(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Na)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=Na.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Na.copy(this.origin).addScaledVector(this.direction,t),Na.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){Pa.copy(e).add(t).multiplyScalar(.5),Fa.copy(t).sub(e).normalize(),Ia.c
vendor: 6,280 bytes, line 1
1opy(this.origin).sub(Pa);let i=e.distanceTo(t)*.5,a=-this.direction.dot(Fa),o=Ia.dot(this.direction),s=-Ia.dot(Fa),c=Ia.lengthSq(),l=Math.abs(1-a*a),u,d,f,p;if(l>0)if(u=a*s-o,d=a*o-s,p=i*l,u>=0)if(d>=-p)if(d<=p){let e=1/l;u*=e,d*=e,f=u*(u+a*d+2*o)+d*(a*u+d+2*s)+c}else d=i,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*s)+c;else d=-i,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*s)+c;else d<=-p?(u=Math.max(0,-(-a*i+o)),d=u>0?-i:Math.min(Math.max(-i,-s),i),f=-u*u+d*(d+2*s)+c):d<=p?(u=0,d=Math.min(Math.max(-i,-s),i),f=d*(d+2*s)+c):(u=Math.max(0,-(a*i+o)),d=u>0?i:Math.min(Math.max(-i,-s),i),f=-u*u+d*(d+2*s)+c);else d=a>0?-i:i,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*s)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(Pa).addScaledVector(Fa,d),f}intersectSphere(e,t){Na.subVectors(e.center,this.origin);let n=Na.dot(this.direction),r=Na.dot(Na)-n*n,i=e.radius*e.radius;if(r>i)return null;let a=Math.sqrt(i-r),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){let n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,r=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,r=(e.min.x-d.x)*c),l>=0?(i=(e.min.y-d.y)*l,a=(e.max.y-d.y)*l):(i=(e.max.y-d.y)*l,a=(e.min.y-d.y)*l),n>a||i>r||((i>n||isNaN(n))&&(n=i),(a<r||isNaN(r))&&(r=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>r)||((o>n||n!==n)&&(n=o),(s<r||r!==r)&&(r=s),r<0)?null:this.at(n>=0?n:r,t)}intersectsBox(e){return this.intersectBox(e,Na)!==null}intersectTriangle(e,t,n,r,i){La.subVectors(t,e),Ra.subVectors(n,e),za.crossVectors(La,Ra);let a=this.direction.dot(za),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Ia.subVectors(this.origin,e);let s=o*this.direction.dot(Ra.crossVectors(Ia,Ra));if(s<0)return null;let c=o*this.direction.dot(La.cross(Ia));if(c<0||s+c>a)return null;let l=-o*Ia.dot(za);return l<0?null:this.at(l/a,i)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Va=class extends pa{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type=`MeshBasicMaterial`,this.color=new q(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},Ha=new K,X=new Ba,Ua=new ta,Wa=new W,Ga=new W,Ka=new W,qa=new W,Ja=new W,Ya=new W,Xa=new W,Za=new W,Qa=class extends Jr{constructor(e=new Y,t=new Va){super(),this.isMesh=!0,this.type=`Mesh`,this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let n=this.geometry,r=n.attributes.position,i=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);let o=this.morphTargetInfluences;if(i&&o){Ya.set(0,0,0);for(let n=0,r=i.length;n<r;n++){let r=o[n],s=i[n];r!==0&&(Ja.fromBufferAttribute(s,e),a?Ya.addScaledVector(Ja,r):Ya.addScaledVector(Ja.sub(t),r))}t.add(Ya)}return t}raycast(e,t){let n=this.geometry,r=this.material,i=this.matrixWorld;r!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Ua.copy(n.boundingSphere),Ua.applyMatrix4(i),X.copy(e.ray).recast(e.near),!(Ua.containsPoint(X.origin)===!1&&(X.intersectSphere(Ua,Wa)===null||X.origin.distanceToSquared(Wa)>(e.far-e.near)**2))&&(Ha.copy(i).invert(),X.copy(e.ray).applyMatrix4(Ha),!(n.boundingBox!==null&&X.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,X)))}_computeIntersections(e,t,n){let r,i=this.geometry,a=this.material,o=i.index,s=i.attributes.position,c=i.attributes.uv,l=i.attributes.uv1,u=i.attributes.normal,d=i.groups,f=i.drawRange;if(o!==null)if(Array.isArray(a))for(let i=0,s=d.length;i<s;i++){let s=d[i],p=a[s.materialIndex],m=Math.max(s.start,f.start),h=Math.min(o.count,Math.min(s.start+s.count,f.start+f.count));for(let i=m,a=h;i<a;i+=3){let a=o.getX(i),d=o.getX(i+1),f=o.getX(i+2);r=eo(this,p,e,n,c,l,u,a,d,f),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=s.materialIndex,t.push(r))}}else{let i=Math.max(0,f.start),s=Math.min(o.count,f.start+f.count);for(let d=i,f=s;d<f;d+=3){let i=o.getX(d),s=o.getX(d+1),f=o.getX(d+2);r=eo(this,a,e,n,c,l,u,i,s,f),r&&(r.faceIndex=Math.floor(d/3),t.pu
vendor: 4,095 bytes, line 1
1sh(r))}}else if(s!==void 0)if(Array.isArray(a))for(let i=0,o=d.length;i<o;i++){let o=d[i],p=a[o.materialIndex],m=Math.max(o.start,f.start),h=Math.min(s.count,Math.min(o.start+o.count,f.start+f.count));for(let i=m,a=h;i<a;i+=3){let a=i,s=i+1,d=i+2;r=eo(this,p,e,n,c,l,u,a,s,d),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=o.materialIndex,t.push(r))}}else{let i=Math.max(0,f.start),o=Math.min(s.count,f.start+f.count);for(let s=i,d=o;s<d;s+=3){let i=s,o=s+1,d=s+2;r=eo(this,a,e,n,c,l,u,i,o,d),r&&(r.faceIndex=Math.floor(s/3),t.push(r))}}}};function $a(e,t,n,r,i,a,o,s){let c;if(c=t.side===1?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,t.side===0,s),c===null)return null;Za.copy(s),Za.applyMatrix4(e.matrixWorld);let l=n.ray.origin.distanceTo(Za);return l<n.near||l>n.far?null:{distance:l,point:Za.clone(),object:e}}function eo(e,t,n,r,i,a,o,s,c,l){e.getVertexPosition(s,Ga),e.getVertexPosition(c,Ka),e.getVertexPosition(l,qa);let u=$a(e,t,n,r,Ga,Ka,qa,Xa);if(u){let e=new W;yi.getBarycoord(Xa,Ga,Ka,qa,e),i&&(u.uv=yi.getInterpolatedAttribute(i,s,c,l,e,new U)),a&&(u.uv1=yi.getInterpolatedAttribute(a,s,c,l,e,new U)),o&&(u.normal=yi.getInterpolatedAttribute(o,s,c,l,e,new W),u.normal.dot(r.direction)>0&&u.normal.multiplyScalar(-1));let t={a:s,b:c,c:l,normal:new W,materialIndex:0};yi.getNormal(Ga,Ka,qa,t.normal),u.face=t,u.barycoord=e}return u}var to=new hr,no=new hr,ro=new hr,io=new hr,ao=new K,oo=new W,so=new ta,co=new K,lo=new Ba,uo=class extends Qa{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type=`SkinnedMesh`,this.bindMode=ie,this.bindMatrix=new K,this.bindMatrixInverse=new K,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new bi),this.boundingBox.makeEmpty();let t=e.getAttribute(`position`);for(let e=0;e<t.count;e++)this.getVertexPosition(e,oo),this.boundingBox.expandByPoint(oo)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new ta),this.boundingSphere.makeEmpty();let t=e.getAttribute(`position`);for(let e=0;e<t.count;e++)this.getVertexPosition(e,oo),this.boundingSphere.expandByPoint(oo)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let n=this.material,r=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),so.copy(this.boundingSphere),so.applyMatrix4(r),e.ray.intersectsSphere(so)!==!1&&(co.copy(r).invert(),lo.copy(e.ray).applyMatrix4(co),!(this.boundingBox!==null&&lo.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,lo)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new hr,t=this.geometry.attributes.skinWeight;for(let n=0,r=t.count;n<r;n++){e.fromBufferAttribute(t,n);let r=1/e.manhattanLength();r===1/0?e.set(1,0,0,0):e.multiplyScalar(r),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===`attached`?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===`detached`?this.bindMatrixInverse.copy(this.bindMatrix).invert():z(`SkinnedMesh: Unrecognized bindMode: `+this.bindMode)}applyBoneTransform(e,t){let n=this.skeleton,r=this.geometry;no.fromBufferAttribute(r.attributes.skinIndex,e),ro.fromBufferAttribute(r.attributes.skinWeight,e),t.isVector4?(to.copy(t),t.set(0,0,0,0)):(to.set(...t,1),t.set(0,0,0)),to.applyMatrix4(this.bindMatrix);for(let e=0;e<4;e++){let r=ro.getComponent(e);if(r!==0){let i=no.getComponent(e);ao.multiplyMatrices(n.bones[i].matrixWorld,n.boneInverses[i]),t.addScaledVector(io.copy(to).applyMatrix4(ao),r)}}
vendor: 6,313 bytes, line 1
1return t.isVector4&&(t.w=to.w),t.applyMatrix4(this.bindMatrixInverse)}},fo=class extends Jr{constructor(){super(),this.isBone=!0,this.type=`Bone`}},po=class extends mr{constructor(e=null,t=1,n=1,r,i,a,o,s,c=ce,l=ce,u,d){super(null,a,o,s,c,l,r,i,u,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},mo=new K,ho=new K,go=class e{constructor(e=[],t=[]){this.uuid=An(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){z(`Skeleton: Number of inverse bone matrices does not match amount of bones.`),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new K)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new K;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,n=this.boneMatrices,r=this.boneTexture;for(let r=0,i=e.length;r<i;r++){let i=e[r]?e[r].matrixWorld:ho;mo.multiplyMatrices(i,t[r]),mo.toArray(n,r*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new e(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let n=new po(t,e,e,Ae,I);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,r=e.bones.length;n<r;n++){let r=e.bones[n],i=t[r];i===void 0&&(z(`Skeleton: No bone found with UUID:`,r),i=new fo),this.bones.push(i),this.boneInverses.push(new K().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:`Skeleton`,generator:`Skeleton.toJSON`},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,n=this.boneInverses;for(let r=0,i=t.length;r<i;r++){let i=t[r];e.bones.push(i.uuid);let a=n[r];e.boneInverses.push(a.toArray())}return e}},_o=class extends Ui{constructor(e,t,n,r=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},vo=new K,yo=new K,bo=[],xo=new bi,So=new K,Co=new Qa,wo=new ta,To=class extends Qa{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new _o(new Float32Array(n*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,So)}computeBoundingBox(){let e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new bi),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,vo),xo.copy(e.boundingBox).applyMatrix4(vo),this.boundingBox.union(xo)}computeBoundingSphere(){let e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new ta),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,vo),wo.copy(e.boundingSphere).applyMatrix4(vo),this.boundingSphere.union(wo)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return this.instanceColor===null?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){let n=t.morphTargetInfluences,r=this.morphTexture.source.data.data,i=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=r[i+e]}raycast(e,t){let n=this.matrixWorld,r=this.count;if(Co.geometry=this.geometry,Co.material=this.material,Co.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),wo.copy(this.boundingSphere),wo.applyMatrix4(n),e.ray.intersectsSphere(wo)!==!1))for(let i=0;i<r;i++){this.getMatrixAt(i,vo),yo.multiplyMatrices(n,vo),Co.matrixWorld=yo,Co.raycast(e,bo);for(let e=0,n=bo.length;e<n;e++){let n=bo[e];n.instanceId=i,n.object=this,t.push(n)}bo.length=0}}setColorAt(e,t){return this.instanceColor===null&&(this.instanceColor=new _o(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,e*16),this}setMorphAt(e,t){let n=t.morphTargetInfluences,r=n.length+1;this.morphTexture===null&&(this.morphTexture=new po(new Float32Array(r*this.count),r,this.count,Me,I));let i=this.morphTexture.source.data.data,a=0;for(let e=0;e<n.length;e++)a+=n[e];let o=this.geometry.morphTargetsRelative?1:1-a,s=r*e;return i[s]=o,i.set(n,s+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:`dispose`}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}},Eo=new W,Do=new W,Oo=new G,ko=class{constructor(e=new W(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}
vendor: 7,529 bytes, line 1
1setFromCoplanarPoints(e,t,n){let r=Eo.subVectors(n,t).cross(Do.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,n=!0){let r=e.delta(Eo),i=this.normal.dot(r);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/i;return n===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(r,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let n=t||Oo.getNormalMatrix(e),r=this.coplanarPoint(Eo).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},Ao=new ta,jo=new U(.5,.5),Mo=new W,No=class{constructor(e=new ko,t=new ko,n=new ko,r=new ko,i=new ko,a=new ko){this.planes=[e,t,n,r,i,a]}set(e,t,n,r,i,a){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this}copy(e){let t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=rn,n=!1){let r=this.planes,i=e.elements,a=i[0],o=i[1],s=i[2],c=i[3],l=i[4],u=i[5],d=i[6],f=i[7],p=i[8],m=i[9],h=i[10],g=i[11],_=i[12],v=i[13],y=i[14],b=i[15];if(r[0].setComponents(c-a,f-l,g-p,b-_).normalize(),r[1].setComponents(c+a,f+l,g+p,b+_).normalize(),r[2].setComponents(c+o,f+u,g+m,b+v).normalize(),r[3].setComponents(c-o,f-u,g-m,b-v).normalize(),n)r[4].setComponents(s,d,h,y).normalize(),r[5].setComponents(c-s,f-d,g-h,b-y).normalize();else if(r[4].setComponents(c-s,f-d,g-h,b-y).normalize(),t===2e3)r[5].setComponents(c+s,f+d,g+h,b+y).normalize();else if(t===2001)r[5].setComponents(s,d,h,y).normalize();else throw Error(`THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: `+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Ao.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Ao.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ao)}intersectsSprite(e){return Ao.center.set(0,0,0),Ao.radius=.7071067811865476+jo.distanceTo(e.center),Ao.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ao)}intersectsSphere(e){let t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(n)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let n=0;n<6;n++){let r=t[n];if(Mo.x=r.normal.x>0?e.max.x:e.min.x,Mo.y=r.normal.y>0?e.max.y:e.min.y,Mo.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(Mo)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},Po=new K,Fo=new No,Io=class e{constructor(){this.coordinateSystem=rn}intersectsObject(e,t){if(!t.isArrayCamera||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(Po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Fo.setFromProjectionMatrix(Po,r.coordinateSystem,r.reversedDepth),Fo.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(Po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Fo.setFromProjectionMatrix(Po,r.coordinateSystem,r.reversedDepth),Fo.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(Po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Fo.setFromProjectionMatrix(Po,r.coordinateSystem,r.reversedDepth),Fo.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(Po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Fo.setFromProjectionMatrix(Po,r.coordinateSystem,r.reversedDepth),Fo.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(Po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Fo.setFromProjectionMatrix(Po,r.coordinateSystem,r.reversedDepth),Fo.containsPoint(e))return!0}return!1}clone(){return new e}};function Lo(e,t){return e-t}function Ro(e,t){return e.z-t.z}function zo(e,t){return t.z-e.z}var Bo=class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,r){let i=this.pool,a=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});let o=i[this.index];a.push(o),this.index++,o.start=e,o.count=t,o.z=n,o.index=r}reset(){this.list.length=0,this.index=0}},Vo=new K,Ho=new q(1,1,1),Uo=new No,Wo=new Io,Go=new bi,Ko=new ta,qo=new W,Jo=new W,Yo=new W,Xo=new Bo,Zo=new Qa,Qo=[];function $o(e,t,n=0){let r=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let i=e.count;for(let a=0;a<i;a++)for(let i=0;i<r;i++)t.setComponent(a+n,i,e.getComponent(a,i))}else t.array.set(e.array,n*r);t.needsUpdate=!0}function es(e,t){if(e.constructor!==t.constructor){let n=Math.min(e.length,t.length);for(let r=0;r<n;r++)t[r]=e[r]}else{let n=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,n))}}var ts=class extends Qa{constructor(e,t,n=t*2,r){super(new Y,r),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new po(new Float32Array(e*e*4),e,e,Ae,I);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);let t=new po(new Uint32Array(e*e),e,e,Ne,F);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);let t=new po(new Float32Array(e*e*4).fill(1),e,e,Ae,I);
1t.colorSpace=ir.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,n=this._maxVertexCount,r=this._maxIndexCount;if(this._geometryInitialized===!1){for(let r in e.attributes){let{array:i,itemSize:a,normalized:o}=e.getAttribute(r),s=new Ui(new i.constructor(n*a),a,o);t.setAttribute(r,s)}if(e.getIndex()!==null){let e=n>65535?new Uint32Array(r):new Uint16Array(r);t.setIndex(new Ui(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error(`THREE.BatchedMesh: All geometries must consistently have "index".`);for(let n in t.attributes){if(!e.hasAttribute(n))throw Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);let r=e.getAttribute(n),i=t.getAttribute(n);if(r.itemSize!==i.itemSize||r.normalized!==i.normalized)throw Error(`THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.`)}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||t[e].active===!1)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||t[e].active===!1)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new bi);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,r=t.length;n<r;n++){if(t[n].active===!1)continue;let r=t[n].geometryIndex;this.getMatrixAt(n,Vo),this.getBoundingBoxAt(r,Go).applyMatrix4(Vo),e.union(Go)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new ta);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,r=t.length;n<r;n++){if(t[n].active===!1)continue;let r=t[n].geometryIndex;this.getMatrixAt(n,Vo),this.getBoundingSphereAt(r,Ko).applyMatrix4(Vo),e.union(Ko)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw Error(`THREE.BatchedMesh: Maximum item count reached.`);let t={visible:!0,active:!0,geometryIndex:e},n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(Lo),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=t):(n=this._instanceInfo.length,this._instanceInfo.push(t));let r=this._matricesTexture;Vo.identity().toArray(r.image.data,n*16),r.needsUpdate=!0;let i=this._colorsTexture;return i&&(Ho.toArray(i.image.data,n*4),i.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(e,t=-1,n=-1){this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},i=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=t===-1?e.getAttribute(`position`).count:t;let a=e.getIndex();if(a!==null&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=n===-1?a.count:n),r.indexStart!==-1&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error(`THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.`);let o;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(Lo),o=this._availableGeometryIds.shift(),i[o]=r):(o=this._geometryCount,this._geometryCount++,i.push(r)),this.setGeometryAt(o,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,o}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error(`THREE.BatchedMesh: Maximum geometry count reached.`);this._validateGeometry(t);let n=this.geometry,r=n.getIndex()!==null,i=n.getIndex(),a=t.getIndex(),o=this._geometryInfo[e];if(r&&a.count>o.reservedIndexCount||t.attributes.position.count>o.reservedVertexCount)throw Error(`THREE.BatchedMesh: Reserved space not large enough for provided geometry.`);let s=o.vertexStart,c=o.reservedVertexCount;o.vertexCount=t.getAttribute(`position`).count;for(let e in n.attributes){let r=t.getAttribute(e),i=n.getAttribute(e);$o(r,i,s);let a=r.itemSize;
vendor: 16,511 bytes, line 1
1for(let e=r.count,t=c;e<t;e++){let t=s+e;for(let e=0;e<a;e++)i.setComponent(t,e,0)}i.needsUpdate=!0,i.addUpdateRange(s*a,c*a)}if(r){let e=o.indexStart,n=o.reservedIndexCount;o.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)i.setX(e+t,s+a.getX(t));for(let t=a.count,r=n;t<r;t++)i.setX(e+t,s);i.needsUpdate=!0,i.addUpdateRange(e,o.reservedIndexCount)}return o.start=r?o.indexStart:o.vertexStart,o.count=r?o.indexCount:o.vertexCount,o.boundingBox=null,t.boundingBox!==null&&(o.boundingBox=t.boundingBox.clone()),o.boundingSphere=null,t.boundingSphere!==null&&(o.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||t[e].active===!1)return this;let n=this._instanceInfo;for(let t=0,r=n.length;t<r;t++)n[t].active&&n[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,n=this._geometryInfo,r=n.map((e,t)=>t).sort((e,t)=>n[e].vertexStart-n[t].vertexStart),i=this.geometry;for(let a=0,o=n.length;a<o;a++){let o=n[r[a]];if(o.active!==!1){if(i.index!==null){if(o.indexStart!==t){let{indexStart:n,vertexStart:r,reservedIndexCount:a}=o,s=i.index,c=s.array,l=e-r;for(let e=n;e<n+a;e++)c[e]=c[e]+l;s.array.copyWithin(t,n,n+a),s.addUpdateRange(t,a),s.needsUpdate=!0,o.indexStart=t}t+=o.reservedIndexCount}if(o.vertexStart!==e){let{vertexStart:t,reservedVertexCount:n}=o,r=i.attributes;for(let i in r){let a=r[i],{array:o,itemSize:s}=a;o.copyWithin(e*s,t*s,(t+n)*s),a.addUpdateRange(e*s,n*s),a.needsUpdate=!0}o.vertexStart=e}e+=o.reservedVertexCount,o.start=i.index?o.indexStart:o.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,r=this._geometryInfo[e];if(r.boundingBox===null){let e=new bi,t=n.index,i=n.attributes.position;for(let n=r.start,a=r.start+r.count;n<a;n++){let r=n;t&&(r=t.getX(r)),e.expandByPoint(qo.fromBufferAttribute(i,r))}r.boundingBox=e}return t.copy(r.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,r=this._geometryInfo[e];if(r.boundingSphere===null){let t=new ta;this.getBoundingBoxAt(e,Go),Go.getCenter(t.center);let i=n.index,a=n.attributes.position,o=0;for(let e=r.start,n=r.start+r.count;e<n;e++){let n=e;i&&(n=i.getX(n)),qo.fromBufferAttribute(a,n),o=Math.max(o,t.center.distanceToSquared(qo))}t.radius=Math.sqrt(o),r.boundingSphere=t}return t.copy(r.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let n=this._matricesTexture,r=this._matricesTexture.image.data;return t.toArray(r,e*16),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,e*16)}setColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,e*4),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null?t.isVector4?t.set(1,1,1,1):t.setRGB(1,1,1):t.fromArray(this._colorsTexture.image.data,e*4)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t?this:(this._instanceInfo[e].visible=t,this._visibilityChanged=!0,this)}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){let t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(Lo);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let r=new Int32Array(e),i=new Int32Array(e);es(this._multiDrawCounts,r),es(this._multiDrawStarts,i),this._multiDrawCounts=r,this._multiDrawStarts=i,this._maxInstanceCount=e;let a=this._indirectTexture,o=this._matricesTexture,s=this._colorsTexture;a.dispose(),this._initIndirectTexture(),es(a.image.data,this._indirectTexture.image.data),o.dispose(),this._initMatricesTexture(),es(o.image.data,this._matricesTexture.image.data),s&&(s.dispose(),this._initColorsTexture(),es(s.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let n=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...n.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let r=this.geometry;r.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Y,this._initializeGeometry(r));let i=this.geometry;r.index&&es(r.index.array,i.index.array);for(let e in r.attributes)es(r.attributes[e].array,i.attributes[e].array)}raycast(e,t){let n=this._instanceInfo,r=this._geometryInfo,i=this.matrixWorld,a=this.geometry;Zo.material=this.material,Zo.geometry.index=a.index,Zo.geometry.attributes=a.attributes,Zo.geometry.boundingBox===null&&(Zo.geometry.boundingBox=new bi),Zo.geometry.boundingSphere===null&&(Zo.geometry.boundingSphere=new ta);for(let a=0,o=n.length;a<o;a++){if(!n[a].visible||!n[a].active)continue;let o=n[a].geometryIndex,s=r[o];Zo.geometry.setDrawRange(s.start,s.count),this.getMatrixAt(a,Zo.matrixWorld).premultiply(i),this.getBoundingBoxAt(o,Zo.geometry.boundingBox),this.getBoundingSphereAt(o,Zo.geometry.boundingSphere),Zo.raycast(e,Qo);for(let e=0,n=Qo.length;e<n;e++){let n=Qo[e];n.object=this,n.batchId=a,t.push(n)}Qo.length=0}Zo.material=null,Zo.geometry.index=null,Zo.geometry.attributes={},Zo.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox===null?null:e.boundingBox.clone(),this.boundingSphere=e.boundingSphere===null?null:e.boundingSphere.clone(),this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox===null?null:e.boundingBox.clone(),boundingSphere:e.boundingSphere===null?null:e.boundingSphere.clone()})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,r,i){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=r.getIndex(),o=a===null?1:a.array.BYTES_PER_ELEMENT,s=1;i.wireframe&&(s=2,o=r.attributes.position.count>65535?4:2);let c=this._instanceInfo,l=this._multiDrawStarts,u=this._multiDrawCounts,d=this._geometryInfo,f=this.perObjectFrustumCulled,p=this._indirectTexture,m=p.image.data,h=n.isArrayCamera?Wo:Uo;f&&!n.isArrayCamera&&(Vo.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),Uo.setFromProjectionMatrix(Vo,n.coordinateSystem,n.reversedDepth));let g=0;if(this.sortObjects){Vo.copy(this.matrixWorld).invert(),qo.setFromMatrixPosition(n.matrixWorld).applyMatrix4(Vo),Jo.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(Vo);for(let e=0,t=c.length;e<t;e++)if(c[e].visible&&c[e].active){let t=c[e].geometryIndex;this.getMatrixAt(e,Vo),this.getBoundingSphereAt(t,Ko).applyMatrix4(Vo);let r=!1;if(f&&(r=!h.intersectsSphere(Ko,n)),!r){let n=d[t],r=Yo.subVectors(Ko.center,qo).dot(Jo);Xo.push(n.start,n.count,r,e)}}let e=Xo.list,t=this.customSort;t===null?e.sort(i.transparent?zo:Ro):t.call(this,e,n);for(let t=0,n=e.length;t<n;t++){let n=e[t];l[g]=n.start*o*s,u[g]=n.count*s,m[g]=n.index,g++}Xo.reset()}else for(let e=0,t=c.length;e<t;e++)if(c[e].visible&&c[e].active){let t=c[e].geometryIndex,r=!1;if(f&&(this.getMatrixAt(e,Vo),this.getBoundingSphereAt(t,Ko).applyMatrix4(Vo),r=!h.intersectsSphere(Ko,n)),!r){let n=d[t];l[g]=n.start*o*s,u[g]=n.count*s,m[g]=e,g++}}p.needsUpdate=!0,this._multiDrawCount=g,this._visibilityChanged=!1}onBeforeShadow(e,t,n,r,i,a){this.onBeforeRender(e,null,r,i,a)}},ns=class extends pa{constructor(e){super(),this.isLineBasicMaterial=!0,this.type=`LineBasicMaterial`,this.color=new q(16777215),this.map=null,this.linewidth=1,this.linecap=`round`,this.linejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},rs=new W,is=new W,as=new K,os=new Ba,ss=new ta,cs=new W,ls=new W,us=class extends Jr{constructor(e=new Y,t=new ns){super(),this.isLine=!0,this.type=`Line`,this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,n=[0];for(let e=1,r=t.count;e<r;e++)rs.fromBufferAttribute(t,e-1),is.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=rs.distanceTo(is);e.setAttribute(`lineDistance`,new J(n,1))}else z(`Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.`);return this}raycast(e,t){let n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),ss.copy(n.boundingSphere),ss.applyMatrix4(r),ss.radius+=i,e.ray.intersectsSphere(ss)===!1)return;as.copy(r).invert(),os.copy(e.ray).applyMatrix4(as);let o=i/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,c=this.isLineSegments?2:1,l=n.index,u=n.attributes.position;if(l!==null){let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=c){let n=l.getX(i),r=l.getX(i+1),a=ds(this,e,os,s,n,r,i);a&&t.push(a)}if(this.isLineLoop){let i=l.getX(r-1),a=l.getX(n),o=ds(this,e,os,s,i,a,r-1);o&&t.push(o)}}else{let n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=c){let n=ds(this,e,os,s,i,i+1,i);n&&t.push(n)}if(this.isLineLoop){let i=ds(this,e,os,s,r-1,n,r-1);i&&t.push(i)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(n!==void 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vendor: 5,956 bytes, line 1
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e(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}},bl=class e extends Y{constructor(e=1,t=.4,n=64,r=8,i=2,a=3){super(),this.type=`TorusKnotGeometry`,this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:r,p:i,q:a},n=Math.floor(n),r=Math.floor(r);let o=[],s=[],c=[],l=[],u=new W,d=new W,f=new W,p=new W,m=new W,h=new W,g=new W;for(let o=0;o<=n;++o){let v=o/n*i*Math.PI*2;_(v,i,a,e,f),_(v+.01,i,a,e,p),h.subVectors(p,f),g.addVectors(p,f),m.crossVectors(h,g),g.crossVectors(m,h),m.normalize(),g.normalize();for(let e=0;e<=r;++e){let i=e/r*Math.PI*2,a=-t*Math.cos(i),p=t*Math.sin(i);u.x=f.x+(a*g.x+p*m.x),u.y=f.y+(a*g.y+p*m.y),u.z=f.z+(a*g.z+p*m.z),s.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),l.push(o/n),l.push(e/r)}}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){let n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,s=(r+1)*(e-1)+t;o.push(n,i,s),o.push(i,a,s)}this.setIndex(o),this.setAttribute(`position`,new J(s,3)),this.setAttribute(`normal`,new J(c,3)),this.setAttribute(`uv`,new J(l,2));function _(e,t,n,r,i){let a=Math.cos(e),o=Math.sin(e),s=n/t*e,c=Math.cos(s);i.x=r*(2+c)*.5*a,i.y=r*(2+c)*o*.5,i.z=r*Math.sin(s)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}},xl=class e extends Y{constructor(e=new vc(new W(-1,-1,0),new W(-1,1,0),new W(1,1,0)),t=64,n=1,r=8,i=!1){super(),this.type=`TubeGeometry`,this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:r,closed:i};let a=e.computeFrenetFrames(t,i);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;let o=new W,s=new W,c=new U,l=new W,u=[],d=[],f=[],p=[];m(),this.setIndex(p),this.setAttribute(`position`,new J(u,3)),this.setAttribute(`normal`,new J(d,3)),this.setAttribute(`uv`,new J(f,2));function m(){for(let e=0;e<t;e++)h(e);h(i===!1?t:0),_(),g()}function h(i){l=e.getPointAt(i/t,l);let c=a.normals[i],f=a.binormals[i];for(let e=0;e<=r;e++){let t=e/r*Math.PI*2,i=Math.sin(t),a=-Math.cos(t);s.x=a*c.x+i*f.x,s.y=a*c.y+i*f.y,s.z=a*c.z+i*f.z,s.normalize(),d.push(s.x,s.y,s.z),o.x=l.x+n*s.x,o.y=l.y+n*s.y,o.z=l.z+n*s.z,u.push(o.x,o.y,o.z)}}function g(){for(let e=1;e<=t;e++)for(let t=1;t<=r;t++){let n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,o=(r+1)*(e-1)+t;p.push(n,i,o),p.push(i,a,o)}}function _(){for(let e=0;e<=t;e++)for(let n=0;n<=r;n++)c.x=e/t,c.y=n/r,f.push(c.x,c.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(t){return new e(new bc[t.path.type]().fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}},Sl=class extends Y{constructor(e=null){if(super(),this.type=`WireframeGeometry`,this.parameters={geometry:e},e!==null){let t=[],n=new Set,r=new W,i=new W;if(e.index!==null){let a=e.attributes.position,o=e.index,s=e.groups;s.length===0&&(s=[{start:0,count:o.count,materialIndex:0}]);for(let e=0,c=s.length;e<c;++e){let c=s[e],l=c.start,u=c.count;for(let e=l,s=l+u;e<s;e+=3)for(let s=0;s<3;s++){let c=o.getX(e+s),l=o.getX(e+(s+1)%3);r.fromBufferAttribute(a,c),i.fromBufferAttribute(a,l),Cl(r,i,n)===!0&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}}else{let a=e.attributes.position;for(let e=0,o=a.count/3;e<o;e++)for(let o=0;o<3;o++){let s=3*e+o,c=3*e+(o+1)%3;r.fromBufferAttribute(a,s),i.fromBufferAttribute(a,c),Cl(r,i,n)===!0&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}this.setAttribute(`position`,new J(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}};function Cl(e,t,n){let r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return n.has(r)===!0||n.has(i)===!0?!1:(n.add(r),n.add(i),!0)}var wl=Object.freeze({__proto__:null,BoxGeometry:Fs,CapsuleGeometry:Is,CircleGeometry:Ls,ConeGeometry:zs,CylinderGeometry:Rs,DodecahedronGeometry:Vs,EdgesGeometry:Ks,ExtrudeGeometry:sl,IcosahedronGeometry:ul,LatheGeometry:dl,OctahedronGeometry:fl,PlaneGeometry:pl,PolyhedronGeometry:Bs,RingGeometry:ml,ShapeGeometry:hl,SphereGeometry:_l,TetrahedronGeometry:vl,TorusGeometry:yl,TorusKnotGeometry:bl,TubeGeometry:xl,WireframeGeometry:Sl}),Tl=class extends pa{constructor(e){super(),this.isShadowMaterial=!0,this.type=`ShadowMaterial`,this.color=new q(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}};function El(e){let t={};for(let n in e){t[n]={};for(let r in e[n]){let i=e[n][r];if(Ol(i))i.isRenderTargetTexture?(z(`UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().`),t[n][r]=null):t[n][r]=i.clone();else if(Array.isArray(i))if(Ol(i[0])){let e=[];for(let t=0,n=i.length;t<n;t++)e[t]=i[t].clone();t[n][r]=e}else t[n][r]=i.slice();else t[n][r]=i}}return t}function Dl(e){let t={};for(let n=0;n<e.length;n++){let r=El(e[n]);for(let e in r)t[e]=r[e]}return t}function Ol(e){return e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture||e.isQuaternion)}function kl(e){let t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}function Al(e){let t=e.getRenderTarget();return t===null?e.outputColorSpace:t.isXRRenderTarget===!0?t.texture.colorSpace:ir.workingColorSpace}var jl={clone:El,merge:Dl},Ml=`void main() { 2 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 3}`,Nl=`void main() { 4 gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); 5}`,Pl=class extends pa{constructor(e){super(),this.isShaderMaterial=!0,this.type=`ShaderMaterial`,this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Ml,this.fragmentShader=Nl,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=El(e.uniforms),this.uniformsGroups=kl(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let n in this.uniforms){let r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:`t`,value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:`c`,value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:`v2`,value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:`v3`,value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:`v4`,value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:`m3`,value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:`m4`,value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let n={};for(let e in this.extensions)this.extensions[e]===!0&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}},Fl=class extends Pl{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type=`RawS
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super.copy(e),this.defines={STANDARD:``},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},Ll=class extends Il{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:``,PHYSICAL:``},this.type=`MeshPhysicalMaterial`,this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new U(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return V(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new q(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new q(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new q(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:``,PHYSICAL:``},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}},Rl=class extends pa{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type=`MeshPhongMaterial`,this.color=new q(16777215),this.specular=new q(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new q(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},zl=class extends pa{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:``},this.type=`MeshToonMaterial`,this.color=new q(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new q(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},Bl=class extends pa{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type=`MeshNormalMaterial`,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}},Vl=class extends pa{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type=`MeshLambertMaterial`,this.color=new q(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new q(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},Hl=class extends pa{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type=`MeshDepthMaterial`,this.depthPacking=Mt,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},Ul=class extends pa{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type=`MeshDistanceMaterial`,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}
vendor: 6,933 bytes, line 5
5,Wl=class extends pa{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:``},this.type=`MeshMatcapMaterial`,this.color=new q(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:``},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}},Gl=class extends ns{constructor(e){super(),this.isLineDashedMaterial=!0,this.type=`LineDashedMaterial`,this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}};function Kl(e,t){return!e||e.constructor===t?e:typeof t.BYTES_PER_ELEMENT==`number`?new t(e):Array.prototype.slice.call(e)}function ql(e){function t(t,n){return e[t]-e[n]}let n=e.length,r=Array(n);for(let 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vendor: 4,806 bytes, line 5
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vendor: 6,335 bytes, line 5
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vendor: 5,003 bytes, line 5
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Au{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type=`HemisphereLight`,this.position.copy(Jr.DEFAULT_UP),this.updateMatrix(),this.groundColor=new q(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}},Mu=new K,Nu=new W,Pu=new W,Fu=class{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new U(512,512),this.mapType=ve,this.map=null,this.mapPass=null,this.matrix=new K,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new No,this._frameExtents=new U(1,1),this._viewportCount=1,this._viewports=[new hr(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let 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super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=kn*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(On*.5*this.fov);return .5*this.getFilmHeight()/e}
vendor: 4,950 bytes, line 5
5getEffectiveFOV(){return kn*2*Math.atan(Math.tan(On*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Bu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Bu.x,Bu.y).multiplyScalar(-e/Bu.z),Bu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Bu.x,Bu.y).multiplyScalar(-e/Bu.z)}getViewSize(e,t){return this.getViewBounds(e,Vu,Hu),t.subVectors(Hu,Vu)}setViewOffset(e,t,n,r,i,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(On*.5*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r,a=this.view;if(this.view!==null&&this.view.enabled){let e=a.fullWidth,o=a.fullHeight;i+=a.offsetX*r/e,t-=a.offsetY*n/o,r*=a.width/e,n*=a.height/o}let o=this.filmOffset;o!==0&&(i+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},Wu=class extends Fu{constructor(){super(new Uu(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,n=kn*2*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height*this.aspect,i=e.distance||t.far;(n!==t.fov||r!==t.aspect||i!==t.far)&&(t.fov=n,t.aspect=r,t.far=i,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}},Gu=class extends Au{constructor(e,t,n=0,r=Math.PI/3,i=0,a=2){super(e,t),this.isSpotLight=!0,this.type=`SpotLight`,this.position.copy(Jr.DEFAULT_UP),this.updateMatrix(),this.target=new Jr,this.distance=n,this.angle=r,this.penumbra=i,this.decay=a,this.map=null,this.shadow=new Wu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}},Ku=class extends Fu{constructor(){super(new Uu(90,1,.5,500)),this.isPointLightShadow=!0}},qu=class extends Au{constructor(e,t,n=0,r=2){super(e,t),this.isPointLight=!0,this.type=`PointLight`,this.distance=n,this.decay=r,this.shadow=new Ku}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}},Ju=class extends zu{constructor(e=-1,t=1,n=1,r=-1,i=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type=`OrthographicCamera`,this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=r,this.near=i,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,r,i,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2,i=n-e,a=n+e,o=r+t,s=r-t;if(this.view!==null&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;i+=e*this.view.offsetX,a=i+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}
vendor: 12,575 bytes, line 5
5this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}},Yu=class extends Fu{constructor(){super(new Ju(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},Xu=class extends Au{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type=`DirectionalLight`,this.position.copy(Jr.DEFAULT_UP),this.updateMatrix(),this.target=new Jr,this.shadow=new Yu}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}},Zu=class extends Au{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type=`AmbientLight`}},Qu=class extends Au{constructor(e,t,n=10,r=10){super(e,t),this.isRectAreaLight=!0,this.type=`RectAreaLight`,this.width=n,this.height=r}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}},$u=class{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new W)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*r),t.addScaledVector(a[2],.488603*i),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],n*r*1.092548),t.addScaledVector(a[5],r*i*1.092548),t.addScaledVector(a[6],.315392*(3*i*i-1)),t.addScaledVector(a[7],n*i*1.092548),t.addScaledVector(a[8],.546274*(n*n-r*r)),t}getIrradianceAt(e,t){let n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],2*.511664*r),t.addScaledVector(a[2],2*.511664*i),t.addScaledVector(a[3],2*.511664*n),t.addScaledVector(a[4],2*.429043*n*r),t.addScaledVector(a[5],2*.429043*r*i),t.addScaledVector(a[6],.743125*i*i-.247708),t.addScaledVector(a[7],2*.429043*n*i),t.addScaledVector(a[8],.429043*(n*n-r*r)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let n=this.coefficients;for(let r=0;r<9;r++)n[r].fromArray(e,t+r*3);return this}toArray(e=[],t=0){let n=this.coefficients;for(let r=0;r<9;r++)n[r].toArray(e,t+r*3);return e}static getBasisAt(e,t){let n=e.x,r=e.y,i=e.z;t[0]=.282095,t[1]=.488603*r,t[2]=.488603*i,t[3]=.488603*n,t[4]=1.092548*n*r,t[5]=1.092548*r*i,t[6]=.315392*(3*i*i-1),t[7]=1.092548*n*i,t[8]=.546274*(n*n-r*r)}},ed=class extends Au{constructor(e=new $u,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}},td=class e extends yu{constructor(e){super(e),this.textures={}}load(e,t,n,r){let i=this,a=new Su(i.manager);a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(e,function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):B(t),i.manager.itemError(e)}},n,r)}parse(e){let t=this.textures;function n(e){return t[e]===void 0&&z(`MaterialLoader: Undefined texture`,e),t[e]}let r=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(r.uuid=e.uuid),e.name!==void 0&&(r.name=e.name),e.color!==void 0&&r.color!==void 0&&r.color.setHex(e.color),e.roughness!==void 0&&(r.roughness=e.roughness),e.metalness!==void 0&&(r.metalness=e.metalness),e.sheen!==void 0&&(r.sheen=e.sheen),e.sheenColor!==void 0&&(r.sheenColor=new q().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(r.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&r.emissive!==void 0&&r.emissive.setHex(e.emissive),e.specular!==void 0&&r.specular!==void 0&&r.specular.setHex(e.specular),e.specularIntensity!==void 0&&(r.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&r.specularColor!==void 0&&r.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(r.shininess=e.shininess),e.clearcoat!==void 0&&(r.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(r.dispersion=e.dispersion),e.iridescence!==void 0&&(r.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(r.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(r.transmission=e.transmission),e.thickness!==void 0&&(r.thickness=e.thickness),e.attenuationDistance!==void 0&&(r.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&r.attenuationColor!==void 0&&r.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(r.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(r.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(r.fog=e.fog),e.flatShading!==void 0&&(r.flatShading=e.flatShading),e.blending!==void 0&&(r.blending=e.blending),e.combine!==void 0&&(r.combine=e.combine),e.side!==void 0&&(r.side=e.side),e.shadowSide!==void 0&&(r.shadowSide=e.shadowSide),e.opacity!==void 0&&(r.opacity=e.opacity),e.transparent!==void 0&&(r.transparent=e.transparent),e.alphaTest!==void 0&&(r.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(r.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(r.depthFunc=e.depthFunc),e.depthTest!==void 0&&(r.depthTest=e.depthTest),e.depthWrite!==void 0&&(r.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(r.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(r.blendSrc=e.blendSrc),e.blendDst!==void 0&&(r.blendDst=e.blendDst),e.blendEquation!==void 0&&(r.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(r.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(r.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(r.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&r.blendColor!==void 0&&r.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(r.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(r.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(r.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(r.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(r.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(r.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(r.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(r.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(r.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(r.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(r.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(r.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(r.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(r.rotation=e.rotation),e.linewidth!==void 0&&(r.linewidth=e.linewidth),e.dashSize!==void 0&&(r.dashSize=e.dashSize),e.gapSize!==void 0&&(r.gapSize=e.gapSize),e.scale!==void 0&&(r.scale=e.scale),e.polygonOffset!==void 0&&(r.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(r.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(r.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(r.dithering=e.dithering),e.alphaToCoverage!==void 0&&(r.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(r.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(r.forceSinglePass=e.forceSinglePass),e.allowOverride!==void 0&&(r.allowOverride=e.allowOverride),e.visible!==void 0&&(r.visible=e.visible),e.toneMapped!==void 0&&(r.toneMapped=e.toneMapped),e.userData!==void 0&&(r.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors==`number`?r.vertexColors=e.vertexColors>0:r.vertexColors=e.vertexColors),e.uniforms!==void 0)for(let t in e.uniforms){let i=e.uniforms[t];switch(r.uniforms[t]={},i.type){case`t`:r.uniforms[t].value=n(i.value);break;case`c`:r.uniforms[t].value=new q().setHex(i.value);break;case`v2`:r.uniforms[t].value=new U().fromArray(i.value);break;case`v3`:r.uniforms[t].value=new W().fromArray(i.value);break;case`v4`:r.uniforms[t].value=new hr().fromArray(i.value);break;case`m3`:r.uniforms[t].value=new G().fromArray(i.value);break;case`m4`:r.uniforms[t].value=new K().fromArray(i.value);break;default:r.uniforms[t].value=i.value}}if(e.defines!==void 0&&(r.defines=e.defines),e.vertexShader!==void 0&&(r.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(r.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(r.glslVersion=e.glslVersion),e.extensions!==void 0)for(let t in e.extensions)r.extensions[t]=e.extensions[t];if(e.lights!==void 0&&(r.lights=e.lights),e.clipping!==void 0&&(r.clipping=e.clipping),e.size!==void 0&&(r.size=e.size),e.sizeAttenuation!==void 0&&(r.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(r.map=n(e.map)),e.matcap!==void 0&&(r.matcap=n(e.matcap)),e.alphaMap!==void 0&&(r.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(r.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(r.bumpScale=e.bumpScale),e.normalMap!==void 0&&(r.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(r.normalMapType=e.normalMapType),e.normalScale!==void 0){let t=e.normalScale;Array.isArray(t)===!1&&(t=[t,t]),r.normalScale=new U().fromArray(t)}return e.displacementMap!==void 0&&(r.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(r.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(r.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(r.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(r.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(r.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(r.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(r.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(r.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(r.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(r.envMap=n(e.envMap)),e.envMapRotation!==void 0&&r.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(r.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(r.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(r.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(r.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(r.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(r.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(r.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(r.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(r.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(r.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(r.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(r.clearcoatNormalScale=new 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0){if(i.manager.itemStart(e),a.then){a.then(n=>{ud.has(a)===!0?(r&&r(ud.get(a)),i.manager.itemError(e),i.manager.itemEnd(e)):(t&&t(n),i.manager.itemEnd(e))});return}setTimeout(function(){t&&t(a),i.manager.itemEnd(e)},0);return}let o={};o.credentials=this.crossOrigin===`anonymous`?`same-origin`:`include`,o.headers=this.requestHeader,o.signal=typeof AbortSignal.any==`function`?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let s=fetch(e,o).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(i.options,{colorSpaceConversion:`none`}))}).then(function(n){hu.add(`image-bitmap:${e}`,n),t&&t(n),i.manager.itemEnd(e)}).catch(function(t){r&&r(t),ud.set(s,t),hu.remove(`image-bitmap:${e}`),i.manager.itemError(e),i.manager.itemEnd(e)});hu.add(`image-bitmap:${e}`,s),i.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},fd,pd=class{static getContext(){return fd===void 0&&(fd=new(window.AudioContext||window.webkitAudioContext)),fd}static setContext(e){fd=e}},md=class extends yu{constructor(e){super(e)}load(e,t,n,r){let i=this,a=new Su(this.manager);a.setResponseType(`arraybuffer`),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(n){try{let r=n.slice(0),a=pd.getContext(),s=e+`#decode`;i.manager.itemStart(s),a.decodeAudioData(r,function(e){t(e),i.manager.itemEnd(s)}).catch(function(e){o(e),i.manager.itemEnd(s)})}catch(e){o(e)}},n,r);function o(t){r?r(t):B(t),i.manager.itemError(e)}}},hd=new K,gd=new K,_d=new K,vd=class{constructor(){this.type=`StereoCamera`,this.aspect=1,this.eyeSep=.064,this.cameraL=new Uu,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Uu,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,_d.copy(e.projectionMatrix);let n=t.eyeSep/2,r=n*t.near/t.focus,i=t.near*Math.tan(On*t.fov*.5)/t.zoom,a,o;gd.elements[12]=-n,hd.elements[12]=n,a=-i*t.aspect+r,o=i*t.aspect+r,_d.elements[0]=2*t.near/(o-a),_d.elements[8]=(o+a)/(o-a),this.cameraL.projectionMatrix.copy(_d),a=-i*t.aspect-r,o=i*t.aspect-r,_d.elements[0]=2*t.near/(o-a),_d.elements[8]=(o+a)/(o-a),this.cameraR.projectionMatrix.copy(_d)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(gd),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(hd)}},yd=-90,bd=1,xd=class extends Jr{constructor(e,t,n){super(),this.type=`CubeCamera`,this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;let r=new Uu(yd,bd,e,t);r.layers=this.layers,this.add(r);let i=new Uu(yd,bd,e,t);i.layers=this.layers,this.add(i);let a=new Uu(yd,bd,e,t);a.layers=this.layers,this.add(a);let o=new Uu(yd,bd,e,t);o.layers=this.layers,this.add(o);let s=new Uu(yd,bd,e,t);s.layers=this.layers,this.add(s);let c=new Uu(yd,bd,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[n,r,i,a,o,s]=t;for(let e of t)this.remove(e);
5if(e===2e3)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else if(e===2001)n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1);else throw Error(`THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: `+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[i,a,o,s,c,l]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1;let h=!1;h=e.isWebGLRenderer===!0?e.state.buffers.depth.getReversed():e.reversedDepthBuffer,e.setRenderTarget(n,0,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,i),e.setRenderTarget(n,1,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(n,2,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(n,3,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,s),e.setRenderTarget(n,4,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),n.texture.generateMipmaps=m,e.setRenderTarget(n,5,r),h&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(u,d,f),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}},Sd=class extends Uu{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},Cd=class{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,e.hidden!==void 0&&(this._pageVisibilityHandler=wd.bind(this),e.addEventListener(`visibilitychange`,this._pageVisibilityHandler,!1))}disconnect(){this._pageVisibilityHandler!==null&&(this._document.removeEventListener(`visibilitychange`,this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return this._pageVisibilityHandler!==null&&this._document.hidden===!0?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(e===void 0?performance.now():e)-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}};function wd(){this._document.hidden===!1&&this.reset()}var Td=new W,Ed=new Zn,Dd=new W,Od=new W,kd=new W,Ad=class extends Jr{constructor(){super(),this.type=`AudioListener`,this.context=pd.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new Cd}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter===null?this.gain.disconnect(this.context.destination):(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update(
vendor: 9,042 bytes, line 5
5);let t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(Td,Ed,Dd),Od.set(0,0,-1).applyQuaternion(Ed),kd.set(0,1,0).applyQuaternion(Ed),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Td.x,e),t.positionY.linearRampToValueAtTime(Td.y,e),t.positionZ.linearRampToValueAtTime(Td.z,e),t.forwardX.linearRampToValueAtTime(Od.x,e),t.forwardY.linearRampToValueAtTime(Od.y,e),t.forwardZ.linearRampToValueAtTime(Od.z,e),t.upX.linearRampToValueAtTime(kd.x,e),t.upY.linearRampToValueAtTime(kd.y,e),t.upZ.linearRampToValueAtTime(kd.z,e)}else t.setPosition(Td.x,Td.y,Td.z),t.setOrientation(Od.x,Od.y,Od.z,kd.x,kd.y,kd.z)}},jd=class extends Jr{constructor(e){super(),this.type=`Audio`,this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType=`empty`,this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType=`audioNode`,this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType=`mediaNode`,this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType=`mediaStreamNode`,this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType=`buffer`,this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){z(`Audio: Audio is already playing.`);return}if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress%=this.duration||this.buffer.duration),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||=[],this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return this.hasPlaybackControl===!1?(z(`Audio: this Audio has no playback control.`),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return super.copy(e,t),e.sourceType===`buffer`?(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice(),this):(z(`Audio: Audio source type cannot be copied.`),this)}clone(e){return new this.constructor(this.listener).copy(this,e)}},Md=new W,Nd=new Zn,Pd=new W,Fd=new W,Id=class extends jd{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel=`HRTF`,this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Md,Nd,Pd),Fd.set(0,0,1).applyQuaternion(Nd);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Md.x,e),t.positionY.linearRampToValueAtTime(Md.y,e),t.positionZ.linearRampToValueAtTime(Md.z,e),t.orientationX.linearRampToValueAtTime(Fd.x,e),t.orientationY.linearRampToValueAtTime(Fd.y,e),t.orientationZ.linearRampToValueAtTime(Fd.z,e)}else t.setPosition(Md.x,Md.y,Md.z),t.setOrientation(Fd.x,Fd.y,Fd.z)}},Ld=class{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}},Rd=class{constructor(e,t,n){this.binding=e,this.valueSize=n;let r,i,a;switch(t){case`quaternion`:r=this._slerp,i=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case`string`:case`bool`:r=this._select,i=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(n*5);break;default:r=this._lerp,i=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=i,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let n=this.buffer,r=this.valueSize,i=e*r+r,a=this.cumulativeWeight;if(a===0){for(let e=0;e!==r;++e)n[i+e]=n[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(n,i,0,e,r)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,n=this.valueSize,r=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,n=this.buffer,r=e*t+t,i=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,i<1){let e=t*this._origIndex;this._mixBufferRegion(n,r,e,1-i,t)}a>0&&this._mixBufferRegionAdditive(n,r,this._addIndex*t,1,t);for(let e=t,i=t+t;e!==i;++e)if(n[e]!==n[e+t]){o.setValue(n,r);break}}saveOriginalState(){let e=this.binding,t=this.buffer,n=this.valueSize,r=n*this._origIndex;e.getValue(t,r);for(let e=n,i=r;e!==i;++e)t[e]=t[r+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;
vendor: 4,437 bytes, line 5
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vendor: 4,894 bytes, line 5
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this.constructor().copy(this)}},mf=class{constructor(e=1,t=0,n=0){this.radius=e,this.theta=t,this.y=n}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}},hf=class e{static{e.prototype.isMatrix2=!0}constructor(e,t,n,r){this.elements=[1,0,0,1],e!==void 0&&this.set(e,t,n,r)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let n=0;n<4;n++)this.elements[n]=e[n+t];return this}set(e,t,n,r){let i=this.elements;return i[0]=e,i[2]=t,i[1]=n,i[3]=r,this}},gf=new U,_f=class{constructor(e=new U(1/0,1/0),t=new U(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let 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t=[];e.isBone===!0&&t.push(e);for(let n=0;n<e.children.length;n++)t.push(...Mf(e.children[n]));return t}var Nf=class extends Qa{constructor(e,t,n){let r=new _l(t,4,2),i=new Va({wireframe:!0,fog:!1,toneMapped:!1});super(r,i),this.light=e,this.color=n,this.type=`PointLightHelper`,this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color===void 0?this.material.color.copy(this.light.color):this.material.color.set(this.color)}},Pf=new W,Ff=new q,If=new q,Lf=class extends Jr{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type=`HemisphereLightHelper`;let r=new fl(t);r.rotateY(Math.PI*.5),this.material=new Va({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);let i=r.getAttribute(`position`),a=new Float32Array(i.count*3);r.setAttribute(`color`,new Ui(a,3)),this.add(new Qa(r,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{let t=e.geometry.getAttribute(`color`);Ff.copy(this.light.color),If.copy(this.light.groundColor);for(let e=0,n=t.count;e<n;e++){let r=e<n/2?Ff:If;t.setXYZ(e,r.r,r.g,r.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(Pf.setFromMatrixPosition(this.light.matrixWorld).negate())}},Rf=class extends ms{constructor(e=10,t=10,n=4473924,r=8947848){n=new q(n),r=new q(r);let i=t/2,a=e/t,o=e/2,s=[],c=[];for(let e=0,l=0,u=-o;e<=t;e++,u+=a){s.push(-o,0,u,o,0,u),s.push(u,0,-o,u,0,o);let t=e===i?n:r;t.toArray(c,l),l+=3,t.toArray(c,l),l+=3,t.toArray(c,l),l+=3,t.toArray(c,l),l+=3}let l=new Y;l.setAttribute(`position`,new J(s,3)),l.setAttribute(`color`,new J(c,3));let u=new 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Jr{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type=`DirectionalLightHelper`,t===void 0&&(t=1);let r=new Y;r.setAttribute(`position`,new J([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));let i=new ns({fog:!1,toneMapped:!1});this.lightPlane=new us(r,i),this.add(this.lightPlane),r=new Y,r.setAttribute(`position`,new J([0,0,0,0,0,1],3)),this.targetLine=new us(r,i),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),Bf.setFromMatrixPosition(this.light.matrixWorld),Vf.setFromMatrixPosition(this.light.target.matrixWorld),Hf.subVectors(Vf,Bf),this.lightPlane.lookAt(Vf),this.color===void 0?(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)):(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)),this.targetLine.lookAt(Vf),this.targetLine.scale.z=Hf.length()}},Wf=new W,Gf=new zu,Kf=class extends ms{constructor(e){let t=new Y,n=new ns({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],i=[],a={};o(`n1`,`n2`),o(`n2`,`n4`),o(`n4`,`n3`),o(`n3`,`n1`),o(`f1`,`f2`),o(`f2`,`f4`),o(`f4`,`f3`),o(`f3`,`f1`),o(`n1`,`f1`),o(`n2`,`f2`),o(`n3`,`f3`),o(`n4`,`f4`),o(`p`,`n1`),o(`p`,`n2`),o(`p`,`n3`),o(`p`,`n4`),o(`u1`,`u2`),o(`u2`,`u3`),o(`u3`,`u1`),o(`c`,`t`),o(`p`,`c`),o(`cn1`,`cn2`),o(`cn3`,`cn4`),o(`cf1`,`cf2`),o(`cf3`,`cf4`);function o(e,t){s(e),s(t)}function s(e){r.push(0,0,0),i.push(0,0,0),a[e]===void 0&&(a[e]=[]),a[e].push(r.length/3-1)}t.setAttribute(`position`,new J(r,3)),t.setAttribute(`color`,new J(i,3)),super(t,n),this.type=`CameraHelper`,this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();let c=new q(16755200),l=new q(16711680),u=new q(43775),d=new q(16777215),f=new q(3355443);this.setColors(c,l,u,d,f)}setColors(e,t,n,r,i){let a=this.geometry.getAttribute(`color`);return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,n.r,n.g,n.b),a.setXYZ(33,n.r,n.g,n.b),a.setXYZ(34,n.r,n.g,n.b),a.setXYZ(35,n.r,n.g,n.b),a.setXYZ(36,n.r,n.g,n.b),a.setXYZ(37,n.r,n.g,n.b),a.setXYZ(38,r.r,r.g,r.b),a.setXYZ(39,r.r,r.g,r.b),a.setXYZ(40,i.r,i.g,i.b),a.setXYZ(41,i.r,i.g,i.b),a.setXYZ(42,i.r,i.g,i.b),a.setXYZ(43,i.r,i.g,i.b),a.setXYZ(44,i.r,i.g,i.b),a.setXYZ(45,i.r,i.g,i.b),a.setXYZ(46,i.r,i.g,i.b),a.setXYZ(47,i.r,i.g,i.b),a.setXYZ(48,i.r,i.g,i.b),a.setXYZ(49,i.r,i.g,i.b),a.needsUpdate=!0,this}update(){let e=this.geometry,t=this.pointMap,n,r;if(Gf.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),this.camera.reversedDepth===!0)n=1,r=0;else if(this.camera.coordinateSystem===2e3)n=-1,r=1;else if(this.camera.coordinateSystem===2001)n=0,r=1;else throw Error(`THREE.CameraHelper.update(): Invalid coordinate system: `+this.camera.coordinateSystem);qf(`c`,t,e,Gf,0,0,n),qf(`t`,t,e,Gf,0,0,r),qf(`n1`,t,e,Gf,-1,-1,n),qf(`n2`,t,e,Gf,1,-1,n),qf(`n3`,t,e,Gf,-1,1,n),qf(`n4`,t,e,Gf,1,1,n),qf(`f1`,t,e,Gf,-1,-1,r),qf(`f2`,t,e,Gf,1,-1,r),qf(`f3`,t,e,Gf,-1,1,r),qf(`f4`,t,e,Gf,1,1,r),qf(`u1`,t,e,Gf,1*.7,1*1.1,n),qf(`u2`,t,e,Gf,-1*.7,1*1.1,n),qf(`u3`,t,e,Gf,0,2,n),qf(`cf1`,t,e,Gf,-1,0,r),qf(`cf2`,t,e,Gf,1,0,r),qf(`cf3`,t,e,Gf,0,-1,r),qf(`cf4`,t,e,Gf,0,1,r),qf(`cn1`,t,e,Gf,-1,0,n),qf(`cn2`,t,e,Gf,1,0,n),qf(`cn3`,t,e,Gf,0,-1,n),qf(`cn4`,t,e,Gf,0,1,n),e.getAttribute(`position`).needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function qf(e,t,n,r,i,a,o){Wf.set(i,a,o).unproject(r);let s=t[e];if(s!==void 0){let e=n.getAttribute(`position`);for(let t=0,n=s.length;t<n;t++)e.setXYZ(s[t],Wf.x,Wf.y,Wf.z)}}var Jf=new bi,Yf=class extends ms{constructor(e,t=16776960){let n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Float32Array(24),i=new Y;i.setIndex(new Ui(n,1)),i.setAttribute(`position`,new Ui(r,3)),super(i,new ns({color:t,toneMapped:!1})),this.object=e,this.type=`BoxHelper`,this.matrixAutoUpdate=!1,this.update()}update(){if(this.object!==void 0&&Jf.setFromObject(this.object),Jf.isEmpty())return;let e=Jf.min,t=Jf.max,n=this.geometry.attributes.position,r=n.array;r[0]=t.x,r[1]=t.y,r[2]=t.z,r[3]=e.x,r[4]=t.y,r[5]=t.z,r[6]=e.x,r[7]=e.y,r[8]=t.z,r[9]=t.x,r[10]=e.y,r[11]=t.z,r[12]=t.x,r[13]=t.y,r[14]=e.z,r[15]=e.x,r[16]=t.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=t.x,r[22]=e.y,r[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},Xf=class extends ms{constructor(e,t=16776960){let n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],i=new Y;i.setIndex(new Ui(n,1)),i.setAttribute(`position`,new J(r,3)),super(i,new ns({color:t,toneMapped:!1})),this.box=e,this.type=`Box3Helper`,this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}},Zf=class extends us{constructor(e,t=1,n=16776960){let r=n,i=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],a=new Y;a.setAttribute(`position`,new J(i,3)),a.computeBoundingSphere(),super(a,new 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vendor: 6,787 bytes, lines 103-264
103; 104 } 105#endif`,batching_vertex:`#ifdef USE_BATCHING 106 mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) ); 107#endif`,begin_vertex:`vec3 transformed = vec3( position ); 108#ifdef USE_ALPHAHASH 109 vPosition = vec3( position ); 110#endif`,beginnormal_vertex:`vec3 objectNormal = vec3( normal ); 111#ifdef USE_TANGENT 112 vec3 objectTangent = vec3( tangent.xyz ); 113#endif`,bsdfs:`float G_BlinnPhong_Implicit( ) { 114 return 0.25; 115} 116float D_BlinnPhong( const in float shininess, const in float dotNH ) { 117 return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess ); 118} 119vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) { 120 vec3 halfDir = normalize( lightDir + viewDir ); 121 float dotNH = saturate( dot( normal, halfDir ) ); 122 float dotVH = saturate( dot( viewDir, halfDir ) ); 123 vec3 F = F_Schlick( specularColor, 1.0, dotVH ); 124 float G = G_BlinnPhong_Implicit( ); 125 float D = D_BlinnPhong( shininess, dotNH ); 126 return F * ( G * D ); 127} // validated`,iridescence_fragment:`#ifdef USE_IRIDESCENCE 128 const mat3 XYZ_TO_REC709 = mat3( 129 3.2404542, -0.9692660, 0.0556434, 130 -1.5371385, 1.8760108, -0.2040259, 131 -0.4985314, 0.0415560, 1.0572252 132 ); 133 vec3 Fresnel0ToIor( vec3 fresnel0 ) { 134 vec3 sqrtF0 = sqrt( fresnel0 ); 135 return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); 136 } 137 vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { 138 return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); 139 } 140 float IorToFresnel0( float transmittedIor, float incidentIor ) { 141 return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); 142 } 143 vec3 evalSensitivity( float OPD, vec3 shift ) { 144 float phase = 2.0 * PI * OPD * 1.0e-9; 145 vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); 146 vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); 147 vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); 148 vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); 149 xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); 150 xyz /= 1.0685e-7; 151 vec3 rgb = XYZ_TO_REC709 * xyz; 152 return rgb; 153 } 154 vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { 155 vec3 I; 156 float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); 157 float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); 158 float cosTheta2Sq = 1.0 - sinTheta2Sq; 159 if ( cosTheta2Sq < 0.0 ) { 160 return vec3( 1.0 ); 161 } 162 float cosTheta2 = sqrt( cosTheta2Sq ); 163 float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); 164 float R12 = F_Schlick( R0, 1.0, cosTheta1 ); 165 float T121 = 1.0 - R12; 166 float phi12 = 0.0; 167 if ( iridescenceIOR < outsideIOR ) phi12 = PI; 168 float phi21 = PI - phi12; 169 vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); 170 vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); 171 vec3 phi23 = vec3( 0.0 ); 172 if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; 173 if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; 174 if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; 175 float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; 176 vec3 phi = vec3( phi21 ) + phi23; 177 vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); 178 vec3 r123 = sqrt( R123 ); 179 vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); 180 vec3 C0 = R12 + Rs; 181 I = C0; 182 vec3 Cm = Rs - T121; 183 for ( int m = 1; m <= 2; ++ m ) { 184 Cm *= r123; 185 vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); 186 I += Cm * Sm; 187 } 188 return max( I, vec3( 0.0 ) ); 189 } 190#endif`,bumpmap_pars_fragment:`#ifdef USE_BUMPMAP 191 uniform sampler2D bumpMap; 192 uniform float bumpScale; 193 vec2 dHdxy_fwd() { 194 vec2 dSTdx = dFdx( vBumpMapUv ); 195 vec2 dSTdy = dFdy( vBumpMapUv ); 196 float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; 197 float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; 198 float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; 199 return vec2( dBx, dBy ); 200 } 201 vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { 202 vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) ); 203 vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) ); 204 vec3 vN = surf_norm; 205 vec3 R1 = cross( vSigmaY, vN ); 206 vec3 R2 = cross( vN, vSigmaX ); 207 float fDet = dot( vSigmaX, R1 ) * faceDirection; 208 vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); 209 return normalize( abs( fDet ) * surf_norm - vGrad ); 210 } 211#endif`,clipping_planes_fragment:`#if NUM_CLIPPING_PLANES > 0 212 vec4 plane; 213 #ifdef ALPHA_TO_COVERAGE 214 float distanceToPlane, distanceGradient; 215 float clipOpacity = 1.0; 216 #pragma unroll_loop_start 217 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 218 plane = clippingPlanes[ i ]; 219 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 220 distanceGradient = fwidth( distanceToPlane ) / 2.0; 221 clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 222 if ( clipOpacity == 0.0 ) discard; 223 } 224 #pragma unroll_loop_end 225 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 226 float unionClipOpacity = 1.0; 227 #pragma unroll_loop_start 228 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 229 plane = clippingPlanes[ i ]; 230 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 231 distanceGradient = fwidth( distanceToPlane ) / 2.0; 232 unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 233 } 234 #pragma unroll_loop_end 235 clipOpacity *= 1.0 - unionClipOpacity; 236 #endif 237 diffuseColor.a *= clipOpacity; 238 if ( diffuseColor.a == 0.0 ) discard; 239 #else 240 #pragma unroll_loop_start 241 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 242 plane = clippingPlanes[ i ]; 243 if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; 244 } 245 #pragma unroll_loop_end 246 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 247 bool clipped = true; 248 #pragma unroll_loop_start 249 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 250 plane = clippingPlanes[ i ]; 251 clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; 252 } 253 #pragma unroll_loop_end 254 if ( clipped ) discard; 255 #endif 256 #endif 257#endif`,clipping_planes_pars_fragment:`#if NUM_CLIPPING_PLANES > 0 258 varying vec3 vClipPosition; 259 uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; 260#endif`,clipping_planes_pars_vertex:`#if NUM_CLIPPING_PLANES > 0 261 varying vec3 vClipPosition; 262#endif`,clipping_planes_vertex:`#if NUM_CLIPPING_PLANES > 0 263 vClipPosition = - mvPosition.xyz; 264#endif`,color_fragment:`#if defined( USE_COLOR
264 ) || defined( USE_COLOR_ALPHA ) 265 diffuseColor *= vColor; 266#endif`,color_pars_fragment:`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) 267 varying vec4 vColor; 268#endif`,color_pars_vertex:`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 269 varying vec4 vColor; 270#endif`,color_vertex:`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 271 vColor = vec4( 1.0 ); 272#endif 273#ifdef USE_COLOR_ALPHA 274 vColor *= color; 275#elif defined( USE_COLOR ) 276 vColor.rgb *= color; 277#endif 278#ifdef USE_INSTANCING_COLOR 279 vColor.rgb *= instanceColor.rgb; 280#endif 281#ifdef USE_BATCHING_COLOR 282 vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) ); 283#endif`,common:`#define PI 3.141592653589793 284#define PI2 6.283185307179586 285#define PI_HALF 1.5707963267948966 286#define RECIPROCAL_PI 0.3183098861837907 287#define RECIPROCAL_PI2 0.15915494309189535 288#define EPSILON 1e-6 289#ifndef saturate 290#define saturate( a ) clamp( a, 0.0, 1.0 ) 291#endif 292#define whiteComplement( a ) ( 1.0 - saturate( a ) ) 293float pow2( const in float x ) { return x*x; } 294vec3 pow2( const in vec3 x ) { return x*x; } 295float pow3( const in float x ) { return x*x*x; } 296float pow4( const in float x ) { float x2 = x*x; return x2*x2; } 297float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } 298float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } 299highp float rand( const in vec2 uv ) { 300 const highp float a = 12.9898, b = 78.233, c = 43758.5453; 301 highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); 302 return fract( sin( sn ) * c ); 303} 304#ifdef HIGH_PRECISION 305 float precisionSafeLength( vec3 v ) { return length( v ); } 306#else 307 float precisionSafeLength( vec3 v ) { 308 float maxComponent = max3( abs( v ) ); 309 return length( v / maxComponent ) * maxComponent; 310 } 311#endif 312struct IncidentLight { 313 vec3 color; 314 vec3 direction; 315 bool visible; 316}; 317struct ReflectedLight { 318 vec3 directDiffuse; 319 vec3 directSpecular; 320 vec3 indirectDiffuse; 321 vec3 indirectSpecular; 322}; 323#ifdef USE_ALPHAHASH 324 varying vec3 vPosition; 325#endif 326vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 327 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 328} 329vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { 330 return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz )
vendor: 7,098 bytes, lines 330-512
330; 331} 332bool isPerspectiveMatrix( mat4 m ) { 333 return m[ 2 ][ 3 ] == - 1.0; 334} 335vec2 equirectUv( in vec3 dir ) { 336 float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; 337 float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; 338 return vec2( u, v ); 339} 340vec3 BRDF_Lambert( const in vec3 diffuseColor ) { 341 return RECIPROCAL_PI * diffuseColor; 342} 343vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { 344 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 345 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 346} 347float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { 348 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 349 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 350} // validated`,cube_uv_reflection_fragment:`#ifdef ENVMAP_TYPE_CUBE_UV 351 #define cubeUV_minMipLevel 4.0 352 #define cubeUV_minTileSize 16.0 353 float getFace( vec3 direction ) { 354 vec3 absDirection = abs( direction ); 355 float face = - 1.0; 356 if ( absDirection.x > absDirection.z ) { 357 if ( absDirection.x > absDirection.y ) 358 face = direction.x > 0.0 ? 0.0 : 3.0; 359 else 360 face = direction.y > 0.0 ? 1.0 : 4.0; 361 } else { 362 if ( absDirection.z > absDirection.y ) 363 face = direction.z > 0.0 ? 2.0 : 5.0; 364 else 365 face = direction.y > 0.0 ? 1.0 : 4.0; 366 } 367 return face; 368 } 369 vec2 getUV( vec3 direction, float face ) { 370 vec2 uv; 371 if ( face == 0.0 ) { 372 uv = vec2( direction.z, direction.y ) / abs( direction.x ); 373 } else if ( face == 1.0 ) { 374 uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); 375 } else if ( face == 2.0 ) { 376 uv = vec2( - direction.x, direction.y ) / abs( direction.z ); 377 } else if ( face == 3.0 ) { 378 uv = vec2( - direction.z, direction.y ) / abs( direction.x ); 379 } else if ( face == 4.0 ) { 380 uv = vec2( - direction.x, direction.z ) / abs( direction.y ); 381 } else { 382 uv = vec2( direction.x, direction.y ) / abs( direction.z ); 383 } 384 return 0.5 * ( uv + 1.0 ); 385 } 386 vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { 387 float face = getFace( direction ); 388 float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); 389 mipInt = max( mipInt, cubeUV_minMipLevel ); 390 float faceSize = exp2( mipInt ); 391 highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; 392 if ( face > 2.0 ) { 393 uv.y += faceSize; 394 face -= 3.0; 395 } 396 uv.x += face * faceSize; 397 uv.x += filterInt * 3.0 * cubeUV_minTileSize; 398 uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); 399 uv.x *= CUBEUV_TEXEL_WIDTH; 400 uv.y *= CUBEUV_TEXEL_HEIGHT; 401 #ifdef texture2DGradEXT 402 return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; 403 #else 404 return texture2D( envMap, uv ).rgb; 405 #endif 406 } 407 #define cubeUV_r0 1.0 408 #define cubeUV_m0 - 2.0 409 #define cubeUV_r1 0.8 410 #define cubeUV_m1 - 1.0 411 #define cubeUV_r4 0.4 412 #define cubeUV_m4 2.0 413 #define cubeUV_r5 0.305 414 #define cubeUV_m5 3.0 415 #define cubeUV_r6 0.21 416 #define cubeUV_m6 4.0 417 float roughnessToMip( float roughness ) { 418 float mip = 0.0; 419 if ( roughness >= cubeUV_r1 ) { 420 mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; 421 } else if ( roughness >= cubeUV_r4 ) { 422 mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; 423 } else if ( roughness >= cubeUV_r5 ) { 424 mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; 425 } else if ( roughness >= cubeUV_r6 ) { 426 mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; 427 } else { 428 mip = - 2.0 * log2( 1.16 * roughness ); } 429 return mip; 430 } 431 vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { 432 float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); 433 float mipF = fract( mip ); 434 float mipInt = floor( mip ); 435 vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); 436 if ( mipF == 0.0 ) { 437 return vec4( color0, 1.0 ); 438 } else { 439 vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); 440 return vec4( mix( color0, color1, mipF ), 1.0 ); 441 } 442 } 443#endif`,defaultnormal_vertex:`vec3 transformedNormal = objectNormal; 444#ifdef USE_TANGENT 445 vec3 transformedTangent = objectTangent; 446#endif 447#ifdef USE_BATCHING 448 mat3 bm = mat3( batchingMatrix ); 449 transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); 450 transformedNormal = bm * transformedNormal; 451 #ifdef USE_TANGENT 452 transformedTangent = bm * transformedTangent; 453 #endif 454#endif 455#ifdef USE_INSTANCING 456 mat3 im = mat3( instanceMatrix ); 457 transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); 458 transformedNormal = im * transformedNormal; 459 #ifdef USE_TANGENT 460 transformedTangent = im * transformedTangent; 461 #endif 462#endif 463transformedNormal = normalMatrix * transformedNormal; 464#ifdef FLIP_SIDED 465 transformedNormal = - transformedNormal; 466#endif 467#ifdef USE_TANGENT 468 transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; 469 #ifdef FLIP_SIDED 470 transformedTangent = - transformedTangent; 471 #endif 472#endif`,displacementmap_pars_vertex:`#ifdef USE_DISPLACEMENTMAP 473 uniform sampler2D displacementMap; 474 uniform float displacementScale; 475 uniform float displacementBias; 476#endif`,displacementmap_vertex:`#ifdef USE_DISPLACEMENTMAP 477 transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); 478#endif`,emissivemap_fragment:`#ifdef USE_EMISSIVEMAP 479 vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); 480 #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE 481 emissiveColor = sRGBTransferEOTF( emissiveColor ); 482 #endif 483 totalEmissiveRadiance *= emissiveColor.rgb; 484#endif`,emissivemap_pars_fragment:`#ifdef USE_EMISSIVEMAP 485 uniform sampler2D emissiveMap; 486#endif`,colorspace_fragment:`gl_FragColor = linearToOutputTexel( gl_FragColor );`,colorspace_pars_fragment:`vec4 LinearTransferOETF( in vec4 value ) { 487 return value; 488} 489vec4 sRGBTransferEOTF( in vec4 value ) { 490 return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); 491} 492vec4 sRGBTransferOETF( in vec4 value ) { 493 return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); 494}`,envmap_fragment:`#ifdef USE_ENVMAP 495 #ifdef ENV_WORLDPOS 496 vec3 cameraToFrag; 497 if ( isOrthographic ) { 498 cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 499 } else { 500 cameraToFrag = normalize( vWorldPosition - cameraPosition ); 501 } 502 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 503 #ifdef ENVMAP_MODE_REFLECTION 504 vec3 reflectVec = reflect( cameraToFrag, worldNormal ); 505 #else 506 vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); 507 #endif 508 #else 509 vec3 reflectVec = vReflect; 510 #endif 511 #ifdef ENVMAP_TYPE_CUBE 512 vec4 envColor = textureCube( envMap, envMapRotation *
512reflectVec ); 513 #ifdef ENVMAP_BLENDING_MULTIPLY 514 outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); 515 #elif defined( ENVMAP_BLENDING_MIX ) 516 outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); 517 #elif defined( ENVMAP_BLENDING_ADD ) 518 outgoingLight += envColor.xyz * specularStrength * reflectivity; 519 #endif 520 #endif 521#endif`,envmap_common_pars_fragment:`#ifdef USE_ENVMAP 522 uniform float envMapIntensity; 523 uniform mat3 envMapRotation; 524 #ifdef ENVMAP_TYPE_CUBE 525 uniform samplerCube envMap; 526 #else 527 uniform sampler2D envMap; 528 #endif 529#endif`,envmap_pars_fragment:`#ifdef USE_ENVMAP 530 uniform float reflectivity; 531 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 532 #define ENV_WORLDPOS 533 #endif 534 #ifdef ENV_WORLDPOS 535 varying vec3 vWorldPosition; 536 uniform float refractionRatio; 537 #else 538 varying vec3 vReflect; 539 #endif 540#endif`,envmap_pars_vertex:`#ifdef USE_ENVMAP 541 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 542 #define ENV_WORLDPOS 543 #endif 544 #ifdef ENV_WORLDPOS 545 546 varying vec3 vWorldPosition; 547 #else 548 varying vec3 vReflect; 549 uniform float refractionRatio; 550 #endif 551#endif`,envmap_physical_pars_fragment:`#ifdef USE_ENVMAP 552 vec3 getIBLIrradiance( const in vec3 normal ) { 553 #ifdef ENVMAP_TYPE_CUBE_UV 554 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 555 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); 556 return PI * envMapColor.rgb * envMapIntensity; 557 #else 558 return vec3( 0.0 ); 559 #endif 560 } 561 vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { 562 #ifdef ENVMAP_TYPE_CUBE_UV 563 vec3 reflectVec = reflect( - viewDir, normal ); 564 reflectVec = normalize( mix( reflectVec, normal, pow4( roughness )
vendor: 8,183 bytes, lines 564-768
564) ); 565 reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); 566 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); 567 return envMapColor.rgb * envMapIntensity; 568 #else 569 return vec3( 0.0 ); 570 #endif 571 } 572 #ifdef USE_ANISOTROPY 573 vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { 574 #ifdef ENVMAP_TYPE_CUBE_UV 575 vec3 bentNormal = cross( bitangent, viewDir ); 576 bentNormal = normalize( cross( bentNormal, bitangent ) ); 577 bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); 578 return getIBLRadiance( viewDir, bentNormal, roughness ); 579 #else 580 return vec3( 0.0 ); 581 #endif 582 } 583 #endif 584#endif`,envmap_vertex:`#ifdef USE_ENVMAP 585 #ifdef ENV_WORLDPOS 586 vWorldPosition = worldPosition.xyz; 587 #else 588 vec3 cameraToVertex; 589 if ( isOrthographic ) { 590 cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 591 } else { 592 cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); 593 } 594 vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 595 #ifdef ENVMAP_MODE_REFLECTION 596 vReflect = reflect( cameraToVertex, worldNormal ); 597 #else 598 vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); 599 #endif 600 #endif 601#endif`,fog_vertex:`#ifdef USE_FOG 602 vFogDepth = - mvPosition.z; 603#endif`,fog_pars_vertex:`#ifdef USE_FOG 604 varying float vFogDepth; 605#endif`,fog_fragment:`#ifdef USE_FOG 606 #ifdef FOG_EXP2 607 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); 608 #else 609 float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); 610 #endif 611 gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); 612#endif`,fog_pars_fragment:`#ifdef USE_FOG 613 uniform vec3 fogColor; 614 varying float vFogDepth; 615 #ifdef FOG_EXP2 616 uniform float fogDensity; 617 #else 618 uniform float fogNear; 619 uniform float fogFar; 620 #endif 621#endif`,gradientmap_pars_fragment:`#ifdef USE_GRADIENTMAP 622 uniform sampler2D gradientMap; 623#endif 624vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { 625 float dotNL = dot( normal, lightDirection ); 626 vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); 627 #ifdef USE_GRADIENTMAP 628 return vec3( texture2D( gradientMap, coord ).r ); 629 #else 630 vec2 fw = fwidth( coord ) * 0.5; 631 return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); 632 #endif 633}`,lightmap_pars_fragment:`#ifdef USE_LIGHTMAP 634 uniform sampler2D lightMap; 635 uniform float lightMapIntensity; 636#endif`,lights_lambert_fragment:`LambertMaterial material; 637material.diffuseColor = diffuseColor.rgb; 638material.specularStrength = specularStrength;`,lights_lambert_pars_fragment:`varying vec3 vViewPosition; 639struct LambertMaterial { 640 vec3 diffuseColor; 641 float specularStrength; 642}; 643void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 644 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 645 vec3 irradiance = dotNL * directLight.color; 646 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 647} 648void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 649 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 650} 651#define RE_Direct RE_Direct_Lambert 652#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,lights_pars_begin:`uniform bool receiveShadow; 653uniform vec3 ambientLightColor; 654#if defined( USE_LIGHT_PROBES ) 655 uniform vec3 lightProbe[ 9 ]; 656#endif 657vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { 658 float x = normal.x, y = normal.y, z = normal.z; 659 vec3 result = shCoefficients[ 0 ] * 0.886227; 660 result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; 661 result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; 662 result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; 663 result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; 664 result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; 665 result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); 666 result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; 667 result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); 668 return result; 669} 670vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { 671 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 672 vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); 673 return irradiance; 674} 675vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { 676 vec3 irradiance = ambientLightColor; 677 return irradiance; 678} 679float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { 680 float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); 681 if ( cutoffDistance > 0.0 ) { 682 distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); 683 } 684 return distanceFalloff; 685} 686float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { 687 return smoothstep( coneCosine, penumbraCosine, angleCosine ); 688} 689#if NUM_DIR_LIGHTS > 0 690 struct DirectionalLight { 691 vec3 direction; 692 vec3 color; 693 }; 694 uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; 695 void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { 696 light.color = directionalLight.color; 697 light.direction = directionalLight.direction; 698 light.visible = true; 699 } 700#endif 701#if NUM_POINT_LIGHTS > 0 702 struct PointLight { 703 vec3 position; 704 vec3 color; 705 float distance; 706 float decay; 707 }; 708 uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; 709 void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { 710 vec3 lVector = pointLight.position - geometryPosition; 711 light.direction = normalize( lVector ); 712 float lightDistance = length( lVector ); 713 light.color = pointLight.color; 714 light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); 715 light.visible = ( light.color != vec3( 0.0 ) ); 716 } 717#endif 718#if NUM_SPOT_LIGHTS > 0 719 struct SpotLight { 720 vec3 position; 721 vec3 direction; 722 vec3 color; 723 float distance; 724 float decay; 725 float coneCos; 726 float penumbraCos; 727 }; 728 uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; 729 void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { 730 vec3 lVector = spotLight.position - geometryPosition; 731 light.direction = normalize( lVector ); 732 float angleCos = dot( light.direction, spotLight.direction ); 733 float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); 734 if ( spotAttenuation > 0.0 ) { 735 float lightDistance = length( lVector ); 736 light.color = spotLight.color * spotAttenuation; 737 light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); 738 light.visible = ( light.color != vec3( 0.0 ) ); 739 } else { 740 light.color = vec3( 0.0 ); 741 light.visible = false; 742 } 743 } 744#endif 745#if NUM_RECT_AREA_LIGHTS > 0 746 struct RectAreaLight { 747 vec3 color; 748 vec3 position; 749 vec3 halfWidth; 750 vec3 halfHeight; 751 }; 752 uniform sampler2D ltc_1; uniform sampler2D ltc_2; 753 uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; 754#endif 755#if NUM_HEMI_LIGHTS > 0 756 struct HemisphereLight { 757 vec3 direction; 758 vec3 skyColor; 759 vec3 groundColor; 760 }; 761 uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; 762 vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { 763 float dotNL = dot( normal, hemiLight.direction ); 764 float hemiDiffuseWeight = 0.5 * dotNL + 0.5; 765 vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); 766 return irradiance; 767 } 768#endif
768 769#include <lightprobes_pars_fragment>`,lights_toon_fragment:`ToonMaterial material; 770material.diffuseColor = diffuseColor.rgb;`,lights_toon_pars_fragment:`varying vec3 vViewPosition; 771struct ToonMaterial { 772 vec3 diffuseColor; 773}; 774void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 775 vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; 776 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 777} 778void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 779 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 780} 781#define RE_Direct RE_Direct_Toon 782#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,lights_phong_fragment:`BlinnPhongMaterial material; 783material.diffuseColor = diffuseColor.rgb; 784material.specularColor = specular; 785material.specularShininess = shininess; 786material.specularStrength = specularStrength;`,lights_phong_pars_fragment:`varying vec3 vViewPosition; 787struct BlinnPhongMaterial { 788 vec3 diffuseColor; 789 vec3 specularColor; 790 float specularShininess; 791 float specularStrength; 792}; 793void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { 794 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 795 vec3 irradiance = dotNL * directLight.color; 796 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 797 reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; 798} 799void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { 800 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 801} 802#define RE_Direct RE_Direct_BlinnPhong 803#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,lights_physical_fragment:`PhysicalMaterial material; 804material.diffuseColor = diffuseColor.rgb; 805material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor ); 806material.metalness = metalnessFactor; 807vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); 808float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); 809material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; 810material.roughness = min( material.roughness, 1.0 ); 811#ifdef IOR 812 material.ior = ior; 813 #ifdef USE_SPECULAR 814 float specularIntensityFactor = specularIntensity; 815 vec3 specularColorFactor = specularColor; 816 #ifdef USE_SPECULAR_COLORMAP 817 specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; 818 #endif 819 #ifdef USE_SPECULAR_INTENSITYMAP 820 specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; 821 #endif 822 material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); 823 #else 824 float specularIntensityFactor = 1.0; 825 vec3 specularColorFactor = vec3( 1.0 ); 826 material.specularF90 = 1.0; 827 #endif 828 material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor; 829 material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); 830#else 831 material.specularColor = vec3( 0.04 ); 832 material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); 833 material.specularF90 = 1.0; 834#endif 835#ifdef USE_CLEARCOAT 836 material.clearcoat = clearcoat; 837 material.clearcoatRoughness = clearcoatRoughness; 838 material.clearcoatF0 = vec3( 0.04 ); 839 material.clearcoatF90 = 1.0; 840 #ifdef USE_CLEARCOATMAP 841 material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; 842 #endif 843 #ifdef USE_CLEARCOAT_ROUGHNESSMAP 844 material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; 845 #endif 846 material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); 847 material.clearcoatRoughness += geometryRoughness; 848 material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); 849#endif 850#ifdef USE_DISPERSION
851 material.dispersion = dispersion; 852#endif 853#ifdef USE_IRIDESCENCE 854 material.iridescence = iridescence; 855 material.iridescenceIOR = iridescenceIOR; 856 #ifdef USE_IRIDESCENCEMAP 857 material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; 858 #endif 859 #ifdef USE_IRIDESCENCE_THICKNESSMAP 860 material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; 861 #else 862 material.iridescenceThickness = iridescenceThicknessMaximum; 863 #endif 864#endif 865#ifdef USE_SHEEN 866 material.sheenColor = sheenColor; 867 #ifdef USE_SHEEN_COLORMAP 868 material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; 869 #endif 870 material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 ); 871 #ifdef USE_SHEEN_ROUGHNESSMAP 872 material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; 873 #endif 874#endif 875#ifdef USE_ANISOTROPY 876 #ifdef USE_ANISOTROPYMAP 877 mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); 878 vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; 879 vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; 880 #else 881 vec2 anisotropyV = anisotropyVector; 882 #endif 883 material.anisotropy = length( anisotropyV ); 884 if( material.anisotropy == 0.0 ) { 885 anisotropyV = vec2( 1.0, 0.0 ); 886 } else { 887 anisotropyV /= material.anisotropy; 888 material.anisotropy = saturate( material.anisotropy ); 889 } 890 material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); 891 material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; 892 material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; 893#endif`,lights_physical_pars_fragment:`uniform sampler2D dfgLUT; 894struct PhysicalMaterial { 895 vec3 diffuseColor; 896 vec3 diffuseContribution; 897 vec3 specularColor; 898 vec3 specularColorBlended; 899 float roughness; 900 float metalness; 901 float specularF90; 902 float dispersion; 903 #ifdef USE_CLEARCOAT 904 float clearcoat; 905 float clearcoatRoughness; 906 vec3 clearcoatF0; 907 float clearcoatF90; 908 #endif 909 #ifdef USE_IRIDESCENCE 910 float iridescence; 911 float iridescenceIOR; 912 float iridescenceThickness; 913 vec3 iridescenceFresnel; 914 vec3 iridescenceF0; 915 vec3 iridescenceFresnelDielectric; 916 vec3 iridescenceFresnelMetallic; 917 #endif 918 #ifdef USE_SHEEN 919 vec3 sheenColor; 920 float sheenRoughness; 921 #endif 922 #ifdef IOR 923 float ior; 924 #endif 925 #ifdef USE_TRANSMISSION 926 float transmission; 927 float transmissionAlpha; 928 float thickness; 929 float attenuationDistance; 930 vec3 attenuationColor; 931 #endif 932 #ifdef USE_ANISOTROPY 933 float anisotropy; 934 float alphaT; 935 vec3 anisotropyT; 936 vec3 anisotropyB; 937 #endif 938}; 939vec3 clearcoatSpecularDirect = vec3( 0.0 ); 940vec3 clearcoatSpecularIndirect = vec3( 0.0 ); 941vec3 sheenSpecularDirect = vec3( 0.0 ); 942vec3 sheenSpecularIndirect = vec3(0.0 ); 943vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { 944 float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); 945 float x2 = x * x; 946 float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); 947 return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); 948} 949float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { 950 float a2 = pow2( alpha ); 951 float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); 952 float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); 953 return 0.5 / max( gv + gl, EPSILON ); 954} 955float D_GGX( const in float alpha, const in float dotNH ) { 956 float a2 = pow2( alpha ); 957 float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; 958 return RECIPROCAL_PI * a2 / pow2( denom ); 959} 960#ifdef USE_ANISOTROPY 961 float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { 962 float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); 963 float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); 964 return 0.5 / max( gv + gl, EPSILON )
vendor: 3,169 bytes, lines 964-1039
964; 965 } 966 float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { 967 float a2 = alphaT * alphaB; 968 highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); 969 highp float v2 = dot( v, v ); 970 float w2 = a2 / v2; 971 return RECIPROCAL_PI * a2 * pow2 ( w2 ); 972 } 973#endif 974#ifdef USE_CLEARCOAT 975 vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { 976 vec3 f0 = material.clearcoatF0; 977 float f90 = material.clearcoatF90; 978 float roughness = material.clearcoatRoughness; 979 float alpha = pow2( roughness ); 980 vec3 halfDir = normalize( lightDir + viewDir ); 981 float dotNL = saturate( dot( normal, lightDir ) ); 982 float dotNV = saturate( dot( normal, viewDir ) ); 983 float dotNH = saturate( dot( normal, halfDir ) ); 984 float dotVH = saturate( dot( viewDir, halfDir ) ); 985 vec3 F = F_Schlick( f0, f90, dotVH ); 986 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 987 float D = D_GGX( alpha, dotNH ); 988 return F * ( V * D ); 989 } 990#endif 991vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { 992 vec3 f0 = material.specularColorBlended; 993 float f90 = material.specularF90; 994 float roughness = material.roughness; 995 float alpha = pow2( roughness ); 996 vec3 halfDir = normalize( lightDir + viewDir ); 997 float dotNL = saturate( dot( normal, lightDir ) ); 998 float dotNV = saturate( dot( normal, viewDir ) ); 999 float dotNH = saturate( dot( normal, halfDir ) ); 1000 float dotVH = saturate( dot( viewDir, halfDir ) ); 1001 vec3 F = F_Schlick( f0, f90, dotVH ); 1002 #ifdef USE_IRIDESCENCE 1003 F = mix( F, material.iridescenceFresnel, material.iridescence ); 1004 #endif 1005 #ifdef USE_ANISOTROPY 1006 float dotTL = dot( material.anisotropyT, lightDir ); 1007 float dotTV = dot( material.anisotropyT, viewDir ); 1008 float dotTH = dot( material.anisotropyT, halfDir ); 1009 float dotBL = dot( material.anisotropyB, lightDir ); 1010 float dotBV = dot( material.anisotropyB, viewDir ); 1011 float dotBH = dot( material.anisotropyB, halfDir ); 1012 float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); 1013 float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); 1014 #else 1015 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 1016 float D = D_GGX( alpha, dotNH ); 1017 #endif 1018 return F * ( V * D ); 1019} 1020vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { 1021 const float LUT_SIZE = 64.0; 1022 const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; 1023 const float LUT_BIAS = 0.5 / LUT_SIZE; 1024 float dotNV = saturate( dot( N, V ) ); 1025 vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); 1026 uv = uv * LUT_SCALE + LUT_BIAS; 1027 return uv; 1028} 1029float LTC_ClippedSphereFormFactor( const in vec3 f ) { 1030 float l = length( f ); 1031 return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); 1032} 1033vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { 1034 float x = dot( v1, v2 ); 1035 float y = abs( x ); 1036 float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; 1037 float b = 3.4175940 + ( 4.1616724 + y ) * y; 1038 float v = a / b; 1039 float theta_sintheta = ( x >
vendor: 4,203 bytes, lines 1039-1123
1039 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; 1040 return cross( v1, v2 ) * theta_sintheta; 1041} 1042vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { 1043 vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; 1044 vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; 1045 vec3 lightNormal = cross( v1, v2 ); 1046 if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); 1047 vec3 T1, T2; 1048 T1 = normalize( V - N * dot( V, N ) ); 1049 T2 = - cross( N, T1 ); 1050 mat3 mat = mInv * transpose( mat3( T1, T2, N ) ); 1051 vec3 coords[ 4 ]; 1052 coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); 1053 coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); 1054 coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); 1055 coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); 1056 coords[ 0 ] = normalize( coords[ 0 ] ); 1057 coords[ 1 ] = normalize( coords[ 1 ] ); 1058 coords[ 2 ] = normalize( coords[ 2 ] ); 1059 coords[ 3 ] = normalize( coords[ 3 ] ); 1060 vec3 vectorFormFactor = vec3( 0.0 ); 1061 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); 1062 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); 1063 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); 1064 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); 1065 float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); 1066 return vec3( result ); 1067} 1068#if defined( USE_SHEEN ) 1069float D_Charlie( float roughness, float dotNH ) { 1070 float alpha = pow2( roughness ); 1071 float invAlpha = 1.0 / alpha; 1072 float cos2h = dotNH * dotNH; 1073 float sin2h = max( 1.0 - cos2h, 0.0078125 ); 1074 return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); 1075} 1076float V_Neubelt( float dotNV, float dotNL ) { 1077 return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); 1078} 1079vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { 1080 vec3 halfDir = normalize( lightDir + viewDir ); 1081 float dotNL = saturate( dot( normal, lightDir ) ); 1082 float dotNV = saturate( dot( normal, viewDir ) ); 1083 float dotNH = saturate( dot( normal, halfDir ) ); 1084 float D = D_Charlie( sheenRoughness, dotNH ); 1085 float V = V_Neubelt( dotNV, dotNL ); 1086 return sheenColor * ( D * V ); 1087} 1088#endif 1089float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { 1090 float dotNV = saturate( dot( normal, viewDir ) ); 1091 float r2 = roughness * roughness; 1092 float rInv = 1.0 / ( roughness + 0.1 ); 1093 float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv; 1094 float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv; 1095 float DG = exp( a * dotNV + b ); 1096 return saturate( DG ); 1097} 1098vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { 1099 float dotNV = saturate( dot( normal, viewDir ) ); 1100 vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; 1101 return specularColor * fab.x + specularF90 * fab.y; 1102} 1103#ifdef USE_IRIDESCENCE 1104void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1105#else 1106void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1107#endif 1108 float dotNV = saturate( dot( normal, viewDir ) ); 1109 vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; 1110 #ifdef USE_IRIDESCENCE 1111 vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); 1112 #else 1113 vec3 Fr = specularColor; 1114 #endif 1115 vec3 FssEss = Fr * fab.x + specularF90 * fab.y; 1116 float Ess = fab.x + fab.y; 1117 float Ems = 1.0 - Ess; 1118 vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); 1119 singleScatter += FssEss; 1120 multiScatter += Fms * Ems; 1121} 1122vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { 1123 vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
vendor: 6,009 bytes, lines 1124-1222
1124 float dotNL = saturate( dot( normal, lightDir ) ); 1125 float dotNV = saturate( dot( normal, viewDir ) ); 1126 vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg; 1127 vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg; 1128 vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y; 1129 vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y; 1130 float Ess_V = dfgV.x + dfgV.y; 1131 float Ess_L = dfgL.x + dfgL.y; 1132 float Ems_V = 1.0 - Ess_V; 1133 float Ems_L = 1.0 - Ess_L; 1134 vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619; 1135 vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON ); 1136 float compensationFactor = Ems_V * Ems_L; 1137 vec3 multiScatter = Fms * compensationFactor; 1138 return singleScatter + multiScatter; 1139} 1140#if NUM_RECT_AREA_LIGHTS > 0 1141 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1142 vec3 normal = geometryNormal; 1143 vec3 viewDir = geometryViewDir; 1144 vec3 position = geometryPosition; 1145 vec3 lightPos = rectAreaLight.position; 1146 vec3 halfWidth = rectAreaLight.halfWidth; 1147 vec3 halfHeight = rectAreaLight.halfHeight; 1148 vec3 lightColor = rectAreaLight.color; 1149 float roughness = material.roughness; 1150 vec3 rectCoords[ 4 ]; 1151 rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; 1152 rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; 1153 rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; 1154 vec2 uv = LTC_Uv( normal, viewDir, roughness ); 1155 vec4 t1 = texture2D( ltc_1, uv ); 1156 vec4 t2 = texture2D( ltc_2, uv ); 1157 mat3 mInv = mat3( 1158 vec3( t1.x, 0, t1.y ), 1159 vec3( 0, 1, 0 ), 1160 vec3( t1.z, 0, t1.w ) 1161 ); 1162 vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y ); 1163 reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); 1164 reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); 1165 #ifdef USE_CLEARCOAT 1166 vec3 Ncc = geometryClearcoatNormal; 1167 vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness ); 1168 vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat ); 1169 vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat ); 1170 mat3 mInvClearcoat = mat3( 1171 vec3( t1Clearcoat.x, 0, t1Clearcoat.y ), 1172 vec3( 0, 1, 0 ), 1173 vec3( t1Clearcoat.z, 0, t1Clearcoat.w ) 1174 ); 1175 vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y; 1176 clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords ); 1177 #endif 1178 } 1179#endif 1180void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1181 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 1182 vec3 irradiance = dotNL * directLight.color; 1183 #ifdef USE_CLEARCOAT 1184 float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); 1185 vec3 ccIrradiance = dotNLcc * directLight.color; 1186 clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); 1187 #endif 1188 #ifdef USE_SHEEN 1189 1190 sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); 1191 1192 float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1193 float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness ); 1194 1195 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL ); 1196 1197 irradiance *= sheenEnergyComp; 1198 1199 #endif 1200 reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material ); 1201 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution ); 1202} 1203void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1204 vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution ); 1205 #ifdef USE_SHEEN 1206 float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1207 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; 1208 diffuse *= sheenEnergyComp; 1209 #endif 1210 reflectedLight.indirectDiffuse += diffuse; 1211} 1212void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { 1213 #ifdef USE_CLEARCOAT 1214 clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); 1215 #endif 1216 #ifdef USE_SHEEN 1217 sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI; 1218 #endif 1219 vec3 singleScatteringDielectric = vec3( 0.0 ); 1220 vec3 multiScatteringDielectric = vec3( 0.0 ); 1221 vec3 singleScatteringMetallic = vec3( 0.0 ); 1222 vec3 multiScatteringMetallic = vec3( 0.0 );
vendor: 8,137 bytes, lines 1223-1365
1223 #ifdef USE_IRIDESCENCE 1224 computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); 1225 computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); 1226 #else 1227 computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); 1228 computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); 1229 #endif 1230 vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness ); 1231 vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness ); 1232 vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric; 1233 vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric ); 1234 vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; 1235 vec3 indirectSpecular = radiance * singleScattering; 1236 indirectSpecular += multiScattering * cosineWeightedIrradiance; 1237 vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance; 1238 #ifdef USE_SHEEN 1239 float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1240 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; 1241 indirectSpecular *= sheenEnergyComp; 1242 indirectDiffuse *= sheenEnergyComp; 1243 #endif 1244 reflectedLight.indirectSpecular += indirectSpecular; 1245 reflectedLight.indirectDiffuse += indirectDiffuse; 1246} 1247#define RE_Direct RE_Direct_Physical 1248#define RE_Direct_RectArea RE_Direct_RectArea_Physical 1249#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical 1250#define RE_IndirectSpecular RE_IndirectSpecular_Physical 1251float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { 1252 return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); 1253}`,lights_fragment_begin:` 1254vec3 geometryPosition = - vViewPosition; 1255vec3 geometryNormal = normal; 1256vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); 1257vec3 geometryClearcoatNormal = vec3( 0.0 ); 1258#ifdef USE_CLEARCOAT 1259 geometryClearcoatNormal = clearcoatNormal; 1260#endif 1261#ifdef USE_IRIDESCENCE 1262 float dotNVi = saturate( dot( normal, geometryViewDir ) ); 1263 if ( material.iridescenceThickness == 0.0 ) { 1264 material.iridescence = 0.0; 1265 } else { 1266 material.iridescence = saturate( material.iridescence ); 1267 } 1268 if ( material.iridescence > 0.0 ) { 1269 material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); 1270 material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor ); 1271 material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness ); 1272 material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); 1273 } 1274#endif 1275IncidentLight directLight; 1276#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) 1277 PointLight pointLight; 1278 #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 1279 PointLightShadow pointLightShadow; 1280 #endif 1281 #pragma unroll_loop_start 1282 for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { 1283 pointLight = pointLights[ i ]; 1284 getPointLightInfo( pointLight, geometryPosition, directLight ); 1285 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) 1286 pointLightShadow = pointLightShadows[ i ]; 1287 directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; 1288 #endif 1289 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1290 } 1291 #pragma unroll_loop_end 1292#endif 1293#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) 1294 SpotLight spotLight; 1295 vec4 spotColor; 1296 vec3 spotLightCoord; 1297 bool inSpotLightMap; 1298 #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 1299 SpotLightShadow spotLightShadow; 1300 #endif 1301 #pragma unroll_loop_start 1302 for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { 1303 spotLight = spotLights[ i ]; 1304 getSpotLightInfo( spotLight, geometryPosition, directLight ); 1305 #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1306 #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX 1307 #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1308 #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS 1309 #else 1310 #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1311 #endif 1312 #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) 1313 spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; 1314 inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); 1315 spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); 1316 directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; 1317 #endif 1318 #undef SPOT_LIGHT_MAP_INDEX 1319 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1320 spotLightShadow = spotLightShadows[ i ]; 1321 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 1322 #endif 1323 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1324 } 1325 #pragma unroll_loop_end 1326#endif 1327#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) 1328 DirectionalLight directionalLight; 1329 #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 1330 DirectionalLightShadow directionalLightShadow; 1331 #endif 1332 #pragma unroll_loop_start 1333 for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { 1334 directionalLight = directionalLights[ i ]; 1335 getDirectionalLightInfo( directionalLight, directLight ); 1336 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) 1337 directionalLightShadow = directionalLightShadows[ i ]; 1338 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 1339 #endif 1340 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1341 } 1342 #pragma unroll_loop_end 1343#endif 1344#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) 1345 RectAreaLight rectAreaLight; 1346 #pragma unroll_loop_start 1347 for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { 1348 rectAreaLight = rectAreaLights[ i ]; 1349 RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1350 } 1351 #pragma unroll_loop_end 1352#endif 1353#if defined( RE_IndirectDiffuse ) 1354 vec3 iblIrradiance = vec3( 0.0 ); 1355 vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); 1356 #if defined( USE_LIGHT_PROBES ) 1357 irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); 1358 #endif 1359 #if ( NUM_HEMI_LIGHTS > 0 ) 1360 #pragma unroll_loop_start 1361 for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { 1362 irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); 1363 } 1364 #pragma unroll_loop_end 1365 #endif
1366 #ifdef USE_LIGHT_PROBES_GRID 1367 vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz; 1368 vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix ); 1369 irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal ); 1370 #endif 1371#endif 1372#if defined( RE_IndirectSpecular ) 1373 vec3 radiance = vec3( 0.0 ); 1374 vec3 clearcoatRadiance = vec3( 0.0 ); 1375#endif`,lights_fragment_maps:`#if defined( RE_IndirectDiffuse ) 1376 #ifdef USE_LIGHTMAP 1377 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 1378 vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; 1379 irradiance += lightMapIrradiance; 1380 #endif 1381 #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV ) 1382 #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG ) 1383 iblIrradiance += getIBLIrradiance( geometryNormal ); 1384 #endif 1385 #endif 1386#endif 1387#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) 1388 #ifdef USE_ANISOTROPY 1389 radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); 1390 #else 1391 radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); 1392 #endif 1393 #ifdef USE_CLEARCOAT 1394 clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); 1395 #endif 1396#endif`,lights_fragment_end:`#if defined( RE_IndirectDiffuse ) 1397 #if defined( LAMBERT ) || defined( PHONG ) 1398 irradiance += iblIrradiance; 1399 #endif 1400 RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1401#endif 1402#if defined( RE_IndirectSpecular ) 1403 RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1404#endif`,lightprobes_pars_fragment:`#ifdef USE_LIGHT_PROBES_GRID 1405uniform highp sampler3D probesSH; 1406uniform vec3 probesMin; 1407uniform vec3 probesMax; 1408uniform vec3 probesResolution; 1409vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) { 1410 vec3 res = probesResolution; 1411 vec3 gridRange = probesMax - probesMin; 1412 vec3 resMinusOne = res - 1.0; 1413 vec3 probeSpacing = gridRange / resMinusOne; 1414 vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5; 1415 vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 ); 1416 uvw = uvw * resMinusOne / res + 0.5 / res; 1417 float nz = res.z; 1418 float paddedSlices = nz + 2.0; 1419 float atlasDepth = 7.0 * paddedSlices; 1420 float uvZBase = uvw.z * nz + 1.0; 1421 vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) ); 1422 vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) ); 1423 vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) ); 1424 vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) ); 1425 vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) ); 1426 vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) ); 1427 vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) ); 1428 vec3 c0 = s0.xyz; 1429 vec3 c1 = vec3( s0.w, s1.xy ); 1430 vec3 c2 = vec3( s1.zw, s2.x ); 1431 vec3 c3 = s2.yzw; 1432 vec3 c4 = s3.xyz; 1433 vec3 c5 = vec3( s3.w, s4.xy ); 1434 vec3 c6 = vec3( s4.zw, s5.x ); 1435 vec3 c7 = s5.yzw; 1436 vec3 c8 = s6.xyz; 1437 float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z; 1438 vec3 result = c0 * 0.886227; 1439 result += c1 * 2.0 * 0.511664 * y; 1440 result += c2 * 2.0 * 0.511664 * z; 1441 result += c3 * 2.0 * 0.511664 * x; 1442 result += c4 * 2.0 * 0.429043 * x * y; 1443 result += c5 * 2.0 * 0.429043 * y * z; 1444 result += c6 * ( 0.743125 * z * z - 0.247708 ); 1445 result += c7 * 2.0 * 0.429043 * x * z; 1446 result += c8 * 0.429043 * ( x * x - y * y ); 1447 return max( result, vec3( 0.0 ) ); 1448} 1449#endif`,logdepthbuf_fragment:`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) 1450 gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; 1451#endif`,logdepthbuf_pars_fragment:`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) 1452 uniform float logDepthBufFC; 1453 varying float vFragDepth; 1454 varying float vIsPerspective; 1455#endif`,logdepthbuf_pars_vertex:`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER 1456 varying float vFragDepth; 1457 varying float vIsPerspective; 1458#endif`,logdepthbuf_vertex:`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER 1459 vFragDepth = 1.0 + gl_Position.w; 1460 vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); 1461#endif`,map_fragment:`#ifdef USE_MAP 1462 vec4 sampledDiffuseColor = texture2D( map, vMapUv ); 1463 #ifdef DECODE_VIDEO_TEXTURE 1464 sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); 1465 #endif 1466 diffuseColor *= sampledDiffuseColor; 1467#endif`,map_pars_fragment:`#ifdef USE_MAP 1468 uniform sampler2D map; 1469#endif`,map_particle_fragment:`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1470 #if defined( USE_POINTS_UV ) 1471 vec2 uv = vUv; 1472 #else 1473 vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; 1474 #endif 1475#endif 1476#ifdef USE_MAP 1477 diffuseColor *= texture2D( map, uv ); 1478#endif 1479#ifdef USE_ALPHAMAP 1480 diffuseColor.a *= texture2D( alphaMap, uv ).g; 1481#endif`,map_particle_pars_fragment:`#if defined( USE_POINTS_UV ) 1482 varying vec2 vUv; 1483#else 1484 #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1485 uniform mat3 uvTransform; 1486 #endif 1487#endif 1488#ifdef USE_MAP 1489 uniform sampler2D map; 1490#endif 1491#ifdef USE_ALPHAMAP 1492 uniform sampler2D alphaMap; 1493#endif`,metalnessmap_fragment:`float metalnessFactor = metalness; 1494#ifdef USE_METALNESSMAP 1495 vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); 1496 metalnessFactor *= texelMetalness.b; 1497#endif`,metalnessmap_pars_fragment:`#ifdef USE_METALNESSMAP 1498 uniform sampler2D metalnessMap; 1499#endif`,morphinstance_vertex:`#ifdef USE_INSTANCING_MORPH 1500 float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1501 float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; 1502 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1503 morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; 1504 } 1505#endif`,morphcolor_vertex:`#if defined( USE_MORPHCOLORS ) 1506 vColor *= morphTargetBaseInfluence; 1507 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1508 #if defined( USE_COLOR_ALPHA ) 1509 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; 1510 #elif defined( USE_COLOR ) 1511 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; 1512 #endif 1513 } 1514#endif`,morphnormal_vertex:`#ifdef USE_MORPHNORMALS 1515 objectNormal *= morphTargetBaseInfluence; 1516 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1517 if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; 1518 } 1519#endif`,morphtarget_pars_vertex:`#ifdef USE_MORPHTARGETS 1520 #ifndef USE_INSTANCING_MORPH 1521 uniform float morphTargetBaseInfluence; 1522 uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1523 #endif 1524 uniform sampler2DArray morphTargetsTexture; 1525 uniform ivec2 morphTargetsTextureSize; 1526 vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { 1527 int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; 1528 int y = texelIndex / morphTargetsTextureSize.x; 1529 int x = texelIndex - y * morphTargetsTextureSize.x; 1530 ivec3 morphUV = ivec3( x, y, morphTargetIndex ); 1531 return texelFetch( morphTargetsTexture, morphUV, 0 ); 1532 } 1533#endif`,morphtarget_vertex:`#ifdef USE_MORPHTARGETS 1534 transformed *= morphTargetBaseInfluence; 1535 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1536 if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; 1537 } 1538#endif`,normal_fragment_begin:`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; 1539#ifdef FLAT_SHADED 1540 vec3 fdx = dFdx( vViewPosition ); 1541 vec3 fdy = dFdy( vViewPosition ); 1542 vec3 normal = normalize( cross( fdx, fdy ) ); 1543#else 1544 vec3 normal = normalize( vNormal ); 1545 #ifdef DOUBLE_SIDED 1546 normal *= faceDirection; 1547 #endif 1548#endif 1549#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) 1550 #ifdef USE_TANGENT 1551 mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1552 #else 1553 mat3 tbn = getTangentFrame( - vViewPosition, normal, 1554 #if defined( USE_NORMALMAP ) 1555 vNormalMapUv 1556 #elif defined( USE_CLEARCOAT_NORMALMAP ) 1557 vClearcoatNormalMapUv 1558 #else 1559 vUv 1560 #endif 1561 ); 1562 #endif 1563 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1564 tbn[0] *= faceDirection; 1565 tbn[1] *= faceDirection; 1566 #endif 1567#endif 1568#ifdef USE_CLEARCOAT_NORMALMAP 1569 #ifdef USE_TANGENT 1570 mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1571 #else 1572 mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); 1573 #endif 1574 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1575 tbn2[0] *= faceDirection; 1576 tbn2[1] *= faceDirection; 1577 #endif 1578#endif 1579vec3 nonPerturbedNormal = normal;`,normal_fragment_maps:`#ifdef USE_NORMALMAP_OBJECTSPACE 1580 normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1581 #ifdef FLIP_SIDED 1582 normal = - normal; 1583 #endif 1584 #ifdef DOUBLE_SIDED 1585 normal = normal * faceDirection; 1586 #endif 1587 normal = normalize( normalMatrix * normal ); 1588#elif defined( USE_NORMALMAP_TANGENTSPACE ) 1589 vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1590 #if defined( USE_PACKED_NORMALMAP ) 1591 mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) ); 1592 #endif
vendor: 4,891 bytes, lines 1592-1725
1592 1593 mapN.xy *= normalScale; 1594 normal = normalize( tbn * mapN ); 1595#elif defined( USE_BUMPMAP ) 1596 normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); 1597#endif`,normal_pars_fragment:`#ifndef FLAT_SHADED 1598 varying vec3 vNormal; 1599 #ifdef USE_TANGENT 1600 varying vec3 vTangent; 1601 varying vec3 vBitangent; 1602 #endif 1603#endif`,normal_pars_vertex:`#ifndef FLAT_SHADED 1604 varying vec3 vNormal; 1605 #ifdef USE_TANGENT 1606 varying vec3 vTangent; 1607 varying vec3 vBitangent; 1608 #endif 1609#endif`,normal_vertex:`#ifndef FLAT_SHADED 1610 vNormal = normalize( transformedNormal ); 1611 #ifdef USE_TANGENT 1612 vTangent = normalize( transformedTangent ); 1613 vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); 1614 #endif 1615#endif`,normalmap_pars_fragment:`#ifdef USE_NORMALMAP 1616 uniform sampler2D normalMap; 1617 uniform vec2 normalScale; 1618#endif 1619#ifdef USE_NORMALMAP_OBJECTSPACE 1620 uniform mat3 normalMatrix; 1621#endif 1622#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) 1623 mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { 1624 vec3 q0 = dFdx( eye_pos.xyz ); 1625 vec3 q1 = dFdy( eye_pos.xyz ); 1626 vec2 st0 = dFdx( uv.st ); 1627 vec2 st1 = dFdy( uv.st ); 1628 vec3 N = surf_norm; 1629 vec3 q1perp = cross( q1, N ); 1630 vec3 q0perp = cross( N, q0 ); 1631 vec3 T = q1perp * st0.x + q0perp * st1.x; 1632 vec3 B = q1perp * st0.y + q0perp * st1.y; 1633 float det = max( dot( T, T ), dot( B, B ) ); 1634 float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); 1635 return mat3( T * scale, B * scale, N ); 1636 } 1637#endif`,clearcoat_normal_fragment_begin:`#ifdef USE_CLEARCOAT 1638 vec3 clearcoatNormal = nonPerturbedNormal; 1639#endif`,clearcoat_normal_fragment_maps:`#ifdef USE_CLEARCOAT_NORMALMAP 1640 vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; 1641 clearcoatMapN.xy *= clearcoatNormalScale; 1642 clearcoatNormal = normalize( tbn2 * clearcoatMapN ); 1643#endif`,clearcoat_pars_fragment:`#ifdef USE_CLEARCOATMAP 1644 uniform sampler2D clearcoatMap; 1645#endif 1646#ifdef USE_CLEARCOAT_NORMALMAP 1647 uniform sampler2D clearcoatNormalMap; 1648 uniform vec2 clearcoatNormalScale; 1649#endif 1650#ifdef USE_CLEARCOAT_ROUGHNESSMAP 1651 uniform sampler2D clearcoatRoughnessMap; 1652#endif`,iridescence_pars_fragment:`#ifdef USE_IRIDESCENCEMAP 1653 uniform sampler2D iridescenceMap; 1654#endif 1655#ifdef USE_IRIDESCENCE_THICKNESSMAP 1656 uniform sampler2D iridescenceThicknessMap; 1657#endif`,opaque_fragment:`#ifdef OPAQUE 1658diffuseColor.a = 1.0; 1659#endif 1660#ifdef USE_TRANSMISSION 1661diffuseColor.a *= material.transmissionAlpha; 1662#endif 1663gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,packing:`vec3 packNormalToRGB( const in vec3 normal ) { 1664 return normalize( normal ) * 0.5 + 0.5; 1665} 1666vec3 unpackRGBToNormal( const in vec3 rgb ) { 1667 return 2.0 * rgb.xyz - 1.0; 1668} 1669const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; 1670const float Inv255 = 1. / 255.; 1671const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); 1672const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); 1673const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); 1674const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); 1675vec4 packDepthToRGBA( const in float v ) { 1676 if( v <= 0.0 ) 1677 return vec4( 0., 0., 0., 0. ); 1678 if( v >= 1.0 ) 1679 return vec4( 1., 1., 1., 1. ); 1680 float vuf; 1681 float af = modf( v * PackFactors.a, vuf ); 1682 float bf = modf( vuf * ShiftRight8, vuf ); 1683 float gf = modf( vuf * ShiftRight8, vuf ); 1684 return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); 1685} 1686vec3 packDepthToRGB( const in float v ) { 1687 if( v <= 0.0 ) 1688 return vec3( 0., 0., 0. ); 1689 if( v >= 1.0 ) 1690 return vec3( 1., 1., 1. ); 1691 float vuf; 1692 float bf = modf( v * PackFactors.b, vuf ); 1693 float gf = modf( vuf * ShiftRight8, vuf ); 1694 return vec3( vuf * Inv255, gf * PackUpscale, bf ); 1695} 1696vec2 packDepthToRG( const in float v ) { 1697 if( v <= 0.0 ) 1698 return vec2( 0., 0. ); 1699 if( v >= 1.0 ) 1700 return vec2( 1., 1. ); 1701 float vuf; 1702 float gf = modf( v * 256., vuf ); 1703 return vec2( vuf * Inv255, gf ); 1704} 1705float unpackRGBAToDepth( const in vec4 v ) { 1706 return dot( v, UnpackFactors4 ); 1707} 1708float unpackRGBToDepth( const in vec3 v ) { 1709 return dot( v, UnpackFactors3 ); 1710} 1711float unpackRGToDepth( const in vec2 v ) { 1712 return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; 1713} 1714vec4 pack2HalfToRGBA( const in vec2 v ) { 1715 vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); 1716 return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); 1717} 1718vec2 unpackRGBATo2Half( const in vec4 v ) { 1719 return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); 1720} 1721float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { 1722 return ( viewZ + near ) / ( near - far ); 1723} 1724float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { 1725
1725#ifdef USE_REVERSED_DEPTH_BUFFER 1726 1727 return depth * ( far - near ) - far; 1728 #else 1729 return depth * ( near - far ) - near; 1730 #endif 1731} 1732float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { 1733 return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); 1734} 1735float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { 1736 1737 #ifdef USE_REVERSED_DEPTH_BUFFER 1738 return ( near * far ) / ( ( near - far ) * depth - near ); 1739 #else 1740 return ( near * far ) / ( ( far - near ) * depth - far ); 1741 #endif 1742}`,premultiplied_alpha_fragment:`#ifdef PREMULTIPLIED_ALPHA 1743 gl_FragColor.rgb *= gl_FragColor.a; 1744#endif`,project_vertex:`vec4 mvPosition = vec4( transformed, 1.0 ); 1745#ifdef USE_BATCHING 1746 mvPosition = batchingMatrix * mvPosition; 1747#endif 1748#ifdef USE_INSTANCING 1749 mvPosition = instanceMatrix * mvPosition; 1750#endif 1751mvPosition = modelViewMatrix * mvPosition; 1752gl_Position = projectionMatrix * mvPosition;`,dithering_fragment:`#ifdef DITHERING 1753 gl_FragColor.rgb = dithering( gl_FragColor.rgb ); 1754#endif`,dithering_pars_fragment:`#ifdef DITHERING 1755 vec3 dithering( vec3 color ) { 1756 float grid_position = rand( gl_FragCoord.xy ); 1757 vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); 1758 dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); 1759 return color + dither_shift_RGB; 1760 } 1761#endif`,roughnessmap_fragment:`float roughnessFactor = roughness; 1762#ifdef USE_ROUGHNESSMAP 1763 vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); 1764 roughnessFactor *= texelRoughness.g; 1765#endif`,roughnessmap_pars_fragment:`#ifdef USE_ROUGHNESSMAP 1766 uniform sampler2D roughnessMap; 1767#endif`,shadowmap_pars_fragment:`#if NUM_SPOT_LIGHT_COORDS > 0 1768 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1769#endif 1770#if NUM_SPOT_LIGHT_MAPS > 0 1771 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; 1772#endif 1773#ifdef USE_SHADOWMAP 1774 #if NUM_DIR_LIGHT_SHADOWS > 0 1775 #if defined( SHADOWMAP_TYPE_PCF ) 1776 uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; 1777 #else 1778 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; 1779 #endif 1780 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1781 struct DirectionalLightShadow { 1782 float shadowIntensity; 1783 float shadowBias; 1784 float shadowNormalBias; 1785 float shadowRadius; 1786 vec2 shadowMapSize; 1787 }; 1788 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1789 #endif 1790 #if NUM_SPOT_LIGHT_SHADOWS > 0 1791 #if defined( SHADOWMAP_TYPE_PCF ) 1792 uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; 1793 #else 1794 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; 1795 #endif 1796 struct SpotLightShadow { 1797 float shadowIntensity; 1798 float shadowBias; 1799 float shadowNormalBias; 1800 float shadowRadius; 1801 vec2 shadowMapSize; 1802 }; 1803 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1804 #endif 1805 #if NUM_POINT_LIGHT_SHADOWS > 0 1806 #if defined( SHADOWMAP_TYPE_PCF ) 1807 uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; 1808 #elif defined( SHADOWMAP_TYPE_BASIC ) 1809 uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; 1810 #endif 1811 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1812 struct PointLightShadow { 1813 float shadowIntensity; 1814 float shadowBias; 1815 float shadowNormalBias; 1816 float shadowRadius; 1817 vec2 shadowMapSize; 1818 float shadowCameraNear; 1819 float shadowCameraFar; 1820 }; 1821 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 1822 #endif 1823 #if defined( SHADOWMAP_TYPE_PCF ) 1824 float interleavedGradientNoise( vec2 position ) { 1825 return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) ); 1826 } 1827 vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) { 1828 const float goldenAngle = 2.399963229728653; 1829 float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) ); 1830 float theta = float( sampleIndex ) * goldenAngle + phi; 1831 return vec2( cos( theta ), sin( theta ) ) * r; 1832 } 1833 #endif 1834 #if defined( SHADOWMAP_TYPE_PCF ) 1835 float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1836 float shadow = 1.0; 1837 shadowCoord.xyz /= shadowCoord.w; 1838 shadowCoord.z += shadowBias; 1839 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1840 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1841 if ( frustumTest ) { 1842 vec2 texelSize = vec2( 1.0 ) / shadowMapSize; 1843 float radius = shadowRadius * texelSize.x; 1844 float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; 1845 shadow = ( 1846 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) + 1847 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) + 1848 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) + 1849 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) + 1850 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) ) 1851 ) * 0.2; 1852 } 1853 return mix( 1.0, shadow, shadowIntensity ); 1854 } 1855 #elif defined( SHADOWMAP_TYPE_VSM ) 1856 float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1857 float shadow = 1.0; 1858 shadowCoord.xyz /= shadowCoord.w; 1859 #ifdef USE_REVERSED_DEPTH_BUFFER 1860 shadowCoord.z -= shadowBias; 1861 #else 1862 shadowCoord.z += shadowBias; 1863 #endif 1864 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1865 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1866 if ( frustumTest ) { 1867 vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg; 1868 float mean = distribution.x; 1869 float variance = distribution.y * distribution.y; 1870 #ifdef USE_REVERSED_DEPTH_BUFFER 1871 float hard_shadow = step( mean, shadowCoord.z ); 1872 #else 1873 float hard_shadow = step( shadowCoord.z, mean ); 1874 #endif 1875 1876 if ( hard_shadow == 1.0 ) { 1877 shadow = 1.0; 1878 } else { 1879 variance = max( variance, 0.0000001 ); 1880 float d = shadowCoord.z - mean; 1881 float p_max = variance / ( variance + d * d ); 1882 p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 ); 1883 shadow = max( hard_shadow, p_max ); 1884 } 1885 } 1886 return mix( 1.0, shadow, shadowIntensity ); 1887 } 1888 #else 1889 float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1890 float shadow = 1.0; 1891 shadowCoord.xyz /= shadowCoord.w; 1892 #ifdef USE_REVERSED_DEPTH_BUFFER 1893 shadowCoord.z -= shadowBias; 1894 #else 1895 shadowCoord.z += shadowBias; 1896 #endif 1897 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1898 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1899 if ( frustumTest ) { 1900 float depth = texture2D( shadowMap, shadowCoord.xy ).r; 1901 #ifdef USE_REVERSED_DEPTH_BUFFER 1902 shadow = step( depth, shadowCoord.z ); 1903 #else 1904 shadow = step( shadowCoord.z, depth ); 1905 #endif 1906 } 1907 return mix( 1.0, shadow, shadowIntensity ); 1908 } 1909 #endif 1910 #if NUM_POINT_LIGHT_SHADOWS > 0 1911 #if defined( SHADOWMAP_TYPE_PCF ) 1912 float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { 1913 float shadow = 1.0; 1914 vec3 lightToPosition = shadowCoord.xyz; 1915 vec3 bd3D = normalize( lightToPosition ); 1916 vec3 absVec = abs( lightToPosition ); 1917 float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); 1918 if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { 1919 #ifdef USE_REVERSED_DEPTH_BUFFER 1920 float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1921 dp -= shadowBias; 1922 #else 1923 float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); 1924 dp += shadowBias; 1925 #endif 1926 float texelSize = shadowRadius / shadowMapSize.x; 1927 vec3 absDir = abs( bd3D ); 1928 vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 ); 1929 tangent = normalize( cross( bd3D, tangent ) ); 1930 vec3 bitangent = cross( bd3D, tangent ); 1931 float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; 1932 vec2 sample0 = vogelDiskSample( 0, 5, phi ); 1933 vec2 sample1 = vogelDiskSample( 1, 5, phi ); 1934 vec2 sample2 = vogelDiskSample( 2, 5, phi ); 1935 vec2 sample3 = vogelDiskSample( 3, 5, phi ); 1936 vec2 sample4 = vogelDiskSample( 4, 5, phi ); 1937 shadow = ( 1938 texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) + 1939 texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) + 1940 texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) + 1941 texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) + 1942 texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) ) 1943 ) * 0.2; 1944 } 1945 return mix( 1.0, shadow, shadowIntensity ); 1946 } 1947 #elif defined( SHADOWMAP_TYPE_BASIC ) 1948 float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { 1949 float shadow = 1.0; 1950 vec3 lightToPosition = shadowCoord.xyz; 1951 vec3 absVec = abs( lightToPosition ); 1952 float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); 1953 if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { 1954 float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); 1955 dp += shadowBias; 1956 vec3 bd3D = normalize( lightToPosition ); 1957 float depth = textureCube( shadowMap, bd3D ).r; 1958 #ifdef USE_REVERSED_DEPTH_BUFFER 1959 depth = 1.0 - depth; 1960 #endif 1961 shadow = step( dp, depth ); 1962 } 1963 return mix( 1.0, shadow, shadowIntensity ); 1964 } 1965 #endif 1966 #endif 1967#endif`,shadowmap_pars_vertex:`#if NUM_SPOT_LIGHT_COORDS > 0 1968 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; 1969 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1970#endif 1971#ifdef USE_SHADOWMAP 1972 #if NUM_DIR_LIGHT_SHADOWS > 0 1973 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; 1974 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1975 struct DirectionalLightShadow { 1976 float shadowIntensity; 1977 float shadowBias; 1978 float shadowNormalBias; 1979 float shadowRadius; 1980 vec2 shadowMapSize; 1981 }; 1982 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1983 #endif 1984 #if NUM_SPOT_LIGHT_SHADOWS > 0 1985 struct SpotLightShadow { 1986 float shadowIntensity; 1987 float shadowBias; 1988 float shadowNormalBias; 1989 float shadowRadius; 1990 vec2 shadowMapSize; 1991 }; 1992 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1993 #endif 1994 #if NUM_POINT_LIGHT_SHADOWS > 0 1995 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; 1996 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1997 struct PointLightShadow { 1998 float shadowIntensity; 1999 float shadowBias; 2000 float shadowNormalBias; 2001 float shadowRadius; 2002 vec2 shadowMapSize; 2003 float shadowCameraNear; 2004 float shadowCameraFar; 2005 }; 2006 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 2007 #endif 2008#endif`,shadowmap_vertex:`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) 2009 #ifdef HAS_NORMAL 2010 vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 2011 #else 2012 vec3 shadowWorldNormal = vec3( 0.0 ); 2013 #endif
vendor: 15,483 bytes, lines 2013-2375
2013 2014 vec4 shadowWorldPosition; 2015#endif 2016#if defined( USE_SHADOWMAP ) 2017 #if NUM_DIR_LIGHT_SHADOWS > 0 2018 #pragma unroll_loop_start 2019 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 2020 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); 2021 vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; 2022 } 2023 #pragma unroll_loop_end 2024 #endif 2025 #if NUM_POINT_LIGHT_SHADOWS > 0 2026 #pragma unroll_loop_start 2027 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 2028 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); 2029 vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; 2030 } 2031 #pragma unroll_loop_end 2032 #endif 2033#endif 2034#if NUM_SPOT_LIGHT_COORDS > 0 2035 #pragma unroll_loop_start 2036 for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { 2037 shadowWorldPosition = worldPosition; 2038 #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 2039 shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; 2040 #endif 2041 vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; 2042 } 2043 #pragma unroll_loop_end 2044#endif`,shadowmask_pars_fragment:`float getShadowMask() { 2045 float shadow = 1.0; 2046 #ifdef USE_SHADOWMAP 2047 #if NUM_DIR_LIGHT_SHADOWS > 0 2048 DirectionalLightShadow directionalLight; 2049 #pragma unroll_loop_start 2050 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 2051 directionalLight = directionalLightShadows[ i ]; 2052 shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 2053 } 2054 #pragma unroll_loop_end 2055 #endif 2056 #if NUM_SPOT_LIGHT_SHADOWS > 0 2057 SpotLightShadow spotLight; 2058 #pragma unroll_loop_start 2059 for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { 2060 spotLight = spotLightShadows[ i ]; 2061 shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 2062 } 2063 #pragma unroll_loop_end 2064 #endif 2065 #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) 2066 PointLightShadow pointLight; 2067 #pragma unroll_loop_start 2068 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 2069 pointLight = pointLightShadows[ i ]; 2070 shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; 2071 } 2072 #pragma unroll_loop_end 2073 #endif 2074 #endif 2075 return shadow; 2076}`,skinbase_vertex:`#ifdef USE_SKINNING 2077 mat4 boneMatX = getBoneMatrix( skinIndex.x ); 2078 mat4 boneMatY = getBoneMatrix( skinIndex.y ); 2079 mat4 boneMatZ = getBoneMatrix( skinIndex.z ); 2080 mat4 boneMatW = getBoneMatrix( skinIndex.w ); 2081#endif`,skinning_pars_vertex:`#ifdef USE_SKINNING 2082 uniform mat4 bindMatrix; 2083 uniform mat4 bindMatrixInverse; 2084 uniform highp sampler2D boneTexture; 2085 mat4 getBoneMatrix( const in float i ) { 2086 int size = textureSize( boneTexture, 0 ).x; 2087 int j = int( i ) * 4; 2088 int x = j % size; 2089 int y = j / size; 2090 vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); 2091 vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); 2092 vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); 2093 vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); 2094 return mat4( v1, v2, v3, v4 ); 2095 } 2096#endif`,skinning_vertex:`#ifdef USE_SKINNING 2097 vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); 2098 vec4 skinned = vec4( 0.0 ); 2099 skinned += boneMatX * skinVertex * skinWeight.x; 2100 skinned += boneMatY * skinVertex * skinWeight.y; 2101 skinned += boneMatZ * skinVertex * skinWeight.z; 2102 skinned += boneMatW * skinVertex * skinWeight.w; 2103 transformed = ( bindMatrixInverse * skinned ).xyz; 2104#endif`,skinnormal_vertex:`#ifdef USE_SKINNING 2105 mat4 skinMatrix = mat4( 0.0 ); 2106 skinMatrix += skinWeight.x * boneMatX; 2107 skinMatrix += skinWeight.y * boneMatY; 2108 skinMatrix += skinWeight.z * boneMatZ; 2109 skinMatrix += skinWeight.w * boneMatW; 2110 skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; 2111 objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; 2112 #ifdef USE_TANGENT 2113 objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; 2114 #endif 2115#endif`,specularmap_fragment:`float specularStrength; 2116#ifdef USE_SPECULARMAP 2117 vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); 2118 specularStrength = texelSpecular.r; 2119#else 2120 specularStrength = 1.0; 2121#endif`,specularmap_pars_fragment:`#ifdef USE_SPECULARMAP 2122 uniform sampler2D specularMap; 2123#endif`,tonemapping_fragment:`#if defined( TONE_MAPPING ) 2124 gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); 2125#endif`,tonemapping_pars_fragment:`#ifndef saturate 2126#define saturate( a ) clamp( a, 0.0, 1.0 ) 2127#endif 2128uniform float toneMappingExposure; 2129vec3 LinearToneMapping( vec3 color ) { 2130 return saturate( toneMappingExposure * color ); 2131} 2132vec3 ReinhardToneMapping( vec3 color ) { 2133 color *= toneMappingExposure; 2134 return saturate( color / ( vec3( 1.0 ) + color ) ); 2135} 2136vec3 CineonToneMapping( vec3 color ) { 2137 color *= toneMappingExposure; 2138 color = max( vec3( 0.0 ), color - 0.004 ); 2139 return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); 2140} 2141vec3 RRTAndODTFit( vec3 v ) { 2142 vec3 a = v * ( v + 0.0245786 ) - 0.000090537; 2143 vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; 2144 return a / b; 2145} 2146vec3 ACESFilmicToneMapping( vec3 color ) { 2147 const mat3 ACESInputMat = mat3( 2148 vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), 2149 vec3( 0.04823, 0.01566, 0.83777 ) 2150 ); 2151 const mat3 ACESOutputMat = mat3( 2152 vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), 2153 vec3( -0.07367, -0.00605, 1.07602 ) 2154 ); 2155 color *= toneMappingExposure / 0.6; 2156 color = ACESInputMat * color; 2157 color = RRTAndODTFit( color ); 2158 color = ACESOutputMat * color; 2159 return saturate( color ); 2160} 2161const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( 2162 vec3( 1.6605, - 0.1246, - 0.0182 ), 2163 vec3( - 0.5876, 1.1329, - 0.1006 ), 2164 vec3( - 0.0728, - 0.0083, 1.1187 ) 2165); 2166const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( 2167 vec3( 0.6274, 0.0691, 0.0164 ), 2168 vec3( 0.3293, 0.9195, 0.0880 ), 2169 vec3( 0.0433, 0.0113, 0.8956 ) 2170); 2171vec3 agxDefaultContrastApprox( vec3 x ) { 2172 vec3 x2 = x * x; 2173 vec3 x4 = x2 * x2; 2174 return + 15.5 * x4 * x2 2175 - 40.14 * x4 * x 2176 + 31.96 * x4 2177 - 6.868 * x2 * x 2178 + 0.4298 * x2 2179 + 0.1191 * x 2180 - 0.00232; 2181} 2182vec3 AgXToneMapping( vec3 color ) { 2183 const mat3 AgXInsetMatrix = mat3( 2184 vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), 2185 vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), 2186 vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) 2187 ); 2188 const mat3 AgXOutsetMatrix = mat3( 2189 vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), 2190 vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), 2191 vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) 2192 ); 2193 const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; 2194 color *= toneMappingExposure; 2195 color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; 2196 color = AgXInsetMatrix * color; 2197 color = max( color, 1e-10 ); color = log2( color ); 2198 color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); 2199 color = clamp( color, 0.0, 1.0 ); 2200 color = agxDefaultContrastApprox( color ); 2201 color = AgXOutsetMatrix * color; 2202 color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); 2203 color = LINEAR_REC2020_TO_LINEAR_SRGB * color; 2204 color = clamp( color, 0.0, 1.0 ); 2205 return color; 2206} 2207vec3 NeutralToneMapping( vec3 color ) { 2208 const float StartCompression = 0.8 - 0.04; 2209 const float Desaturation = 0.15; 2210 color *= toneMappingExposure; 2211 float x = min( color.r, min( color.g, color.b ) ); 2212 float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; 2213 color -= offset; 2214 float peak = max( color.r, max( color.g, color.b ) ); 2215 if ( peak < StartCompression ) return color; 2216 float d = 1. - StartCompression; 2217 float newPeak = 1. - d * d / ( peak + d - StartCompression ); 2218 color *= newPeak / peak; 2219 float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); 2220 return mix( color, vec3( newPeak ), g ); 2221} 2222vec3 CustomToneMapping( vec3 color ) { return color; }`,transmission_fragment:`#ifdef USE_TRANSMISSION 2223 material.transmission = transmission; 2224 material.transmissionAlpha = 1.0; 2225 material.thickness = thickness; 2226 material.attenuationDistance = attenuationDistance; 2227 material.attenuationColor = attenuationColor; 2228 #ifdef USE_TRANSMISSIONMAP 2229 material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; 2230 #endif 2231 #ifdef USE_THICKNESSMAP 2232 material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; 2233 #endif 2234 vec3 pos = vWorldPosition; 2235 vec3 v = normalize( cameraPosition - pos ); 2236 vec3 n = inverseTransformDirection( normal, viewMatrix ); 2237 vec4 transmitted = getIBLVolumeRefraction( 2238 n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, 2239 pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, 2240 material.attenuationColor, material.attenuationDistance ); 2241 material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); 2242 totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); 2243#endif`,transmission_pars_fragment:`#ifdef USE_TRANSMISSION 2244 uniform float transmission; 2245 uniform float thickness; 2246 uniform float attenuationDistance; 2247 uniform vec3 attenuationColor; 2248 #ifdef USE_TRANSMISSIONMAP 2249 uniform sampler2D transmissionMap; 2250 #endif 2251 #ifdef USE_THICKNESSMAP 2252 uniform sampler2D thicknessMap; 2253 #endif 2254 uniform vec2 transmissionSamplerSize; 2255 uniform sampler2D transmissionSamplerMap; 2256 uniform mat4 modelMatrix; 2257 uniform mat4 projectionMatrix; 2258 varying vec3 vWorldPosition; 2259 float w0( float a ) { 2260 return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); 2261 } 2262 float w1( float a ) { 2263 return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); 2264 } 2265 float w2( float a ){ 2266 return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); 2267 } 2268 float w3( float a ) { 2269 return ( 1.0 / 6.0 ) * ( a * a * a ); 2270 } 2271 float g0( float a ) { 2272 return w0( a ) + w1( a ); 2273 } 2274 float g1( float a ) { 2275 return w2( a ) + w3( a ); 2276 } 2277 float h0( float a ) { 2278 return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); 2279 } 2280 float h1( float a ) { 2281 return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); 2282 } 2283 vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { 2284 uv = uv * texelSize.zw + 0.5; 2285 vec2 iuv = floor( uv ); 2286 vec2 fuv = fract( uv ); 2287 float g0x = g0( fuv.x ); 2288 float g1x = g1( fuv.x ); 2289 float h0x = h0( fuv.x ); 2290 float h1x = h1( fuv.x ); 2291 float h0y = h0( fuv.y ); 2292 float h1y = h1( fuv.y ); 2293 vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2294 vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2295 vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2296 vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2297 return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + 2298 g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); 2299 } 2300 vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { 2301 vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); 2302 vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); 2303 vec2 fLodSizeInv = 1.0 / fLodSize; 2304 vec2 cLodSizeInv = 1.0 / cLodSize; 2305 vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); 2306 vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); 2307 return mix( fSample, cSample, fract( lod ) ); 2308 } 2309 vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { 2310 vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); 2311 vec3 modelScale; 2312 modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); 2313 modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); 2314 modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); 2315 return normalize( refractionVector ) * thickness * modelScale; 2316 } 2317 float applyIorToRoughness( const in float roughness, const in float ior ) { 2318 return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); 2319 } 2320 vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { 2321 float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); 2322 return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); 2323 } 2324 vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { 2325 if ( isinf( attenuationDistance ) ) { 2326 return vec3( 1.0 ); 2327 } else { 2328 vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; 2329 vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; 2330 } 2331 } 2332 vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, 2333 const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, 2334 const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, 2335 const in vec3 attenuationColor, const in float attenuationDistance ) { 2336 vec4 transmittedLight; 2337 vec3 transmittance; 2338 #ifdef USE_DISPERSION 2339 float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; 2340 vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); 2341 for ( int i = 0; i < 3; i ++ ) { 2342 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); 2343 vec3 refractedRayExit = position + transmissionRay; 2344 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2345 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2346 refractionCoords += 1.0; 2347 refractionCoords /= 2.0; 2348 vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); 2349 transmittedLight[ i ] = transmissionSample[ i ]; 2350 transmittedLight.a += transmissionSample.a; 2351 transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; 2352 } 2353 transmittedLight.a /= 3.0; 2354 #else 2355 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); 2356 vec3 refractedRayExit = position + transmissionRay; 2357 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2358 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2359 refractionCoords += 1.0; 2360 refractionCoords /= 2.0; 2361 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); 2362 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); 2363 #endif 2364 vec3 attenuatedColor = transmittance * transmittedLight.rgb; 2365 vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); 2366 float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; 2367 return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); 2368 } 2369#endif`,uv_pars_fragment:`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2370 varying vec2 vUv; 2371#endif 2372#ifdef USE_MAP 2373 varying vec2 vMapUv; 2374#endif 2375#ifdef USE_ALPHAMAP
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2376 varying vec2 vAlphaMapUv; 2377#endif 2378#ifdef USE_LIGHTMAP 2379 varying vec2 vLightMapUv; 2380#endif 2381#ifdef USE_AOMAP 2382 varying vec2 vAoMapUv; 2383#endif 2384#ifdef USE_BUMPMAP 2385 varying vec2 vBumpMapUv; 2386#endif 2387#ifdef USE_NORMALMAP 2388 varying vec2 vNormalMapUv; 2389#endif 2390#ifdef USE_EMISSIVEMAP 2391 varying vec2 vEmissiveMapUv; 2392#endif 2393#ifdef USE_METALNESSMAP 2394 varying vec2 vMetalnessMapUv; 2395#endif 2396#ifdef USE_ROUGHNESSMAP 2397 varying vec2 vRoughnessMapUv; 2398#endif 2399#ifdef USE_ANISOTROPYMAP 2400 varying vec2 vAnisotropyMapUv; 2401#endif 2402#ifdef USE_CLEARCOATMAP 2403 varying vec2 vClearcoatMapUv; 2404#endif 2405#ifdef USE_CLEARCOAT_NORMALMAP 2406 varying vec2 vClearcoatNormalMapUv; 2407#endif 2408#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2409 varying vec2 vClearcoatRoughnessMapUv; 2410#endif 2411#ifdef USE_IRIDESCENCEMAP 2412 varying vec2 vIridescenceMapUv; 2413#endif 2414#ifdef USE_IRIDESCENCE_THICKNESSMAP 2415 varying vec2 vIridescenceThicknessMapUv; 2416#endif 2417#ifdef USE_SHEEN_COLORMAP 2418 varying vec2 vSheenColorMapUv; 2419#endif 2420#ifdef USE_SHEEN_ROUGHNESSMAP 2421 varying vec2 vSheenRoughnessMapUv; 2422#endif 2423#ifdef USE_SPECULARMAP 2424 varying vec2 vSpecularMapUv; 2425#endif 2426#ifdef USE_SPECULAR_COLORMAP 2427 varying vec2 vSpecularColorMapUv; 2428#endif 2429#ifdef USE_SPECULAR_INTENSITYMAP 2430 varying vec2 vSpecularIntensityMapUv; 2431#endif 2432#ifdef USE_TRANSMISSIONMAP 2433 uniform mat3 transmissionMapTransform; 2434 varying vec2 vTransmissionMapUv; 2435#endif 2436#ifdef USE_THICKNESSMAP 2437 uniform mat3 thicknessMapTransform; 2438 varying vec2 vThicknessMapUv; 2439#endif`,uv_pars_vertex:`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2440 varying vec2 vUv; 2441#endif 2442#ifdef USE_MAP 2443 uniform mat3 mapTransform; 2444 varying vec2 vMapUv; 2445#endif 2446#ifdef USE_ALPHAMAP 2447 uniform mat3 alphaMapTransform; 2448 varying vec2 vAlphaMapUv; 2449#endif 2450#ifdef USE_LIGHTMAP 2451 uniform mat3 lightMapTransform; 2452 varying vec2 vLightMapUv; 2453#endif 2454#ifdef USE_AOMAP 2455 uniform mat3 aoMapTransform; 2456 varying vec2 vAoMapUv; 2457#endif 2458#ifdef USE_BUMPMAP 2459 uniform mat3 bumpMapTransform; 2460 varying vec2 vBumpMapUv; 2461#endif 2462#ifdef USE_NORMALMAP 2463 uniform mat3 normalMapTransform; 2464 varying vec2 vNormalMapUv; 2465#endif 2466#ifdef USE_DISPLACEMENTMAP 2467 uniform mat3 displacementMapTransform; 2468 varying vec2 vDisplacementMapUv; 2469#endif 2470#ifdef USE_EMISSIVEMAP 2471 uniform mat3 emissiveMapTransform; 2472 varying vec2 vEmissiveMapUv; 2473#endif 2474#ifdef USE_METALNESSMAP 2475 uniform mat3 metalnessMapTransform; 2476 varying vec2 vMetalnessMapUv; 2477#endif 2478#ifdef USE_ROUGHNESSMAP 2479 uniform mat3 roughnessMapTransform; 2480 varying vec2 vRoughnessMapUv; 2481#endif 2482#ifdef USE_ANISOTROPYMAP 2483 uniform mat3 anisotropyMapTransform; 2484 varying vec2 vAnisotropyMapUv; 2485#endif 2486#ifdef USE_CLEARCOATMAP 2487 uniform mat3 clearcoatMapTransform; 2488 varying vec2 vClearcoatMapUv; 2489#endif 2490#ifdef USE_CLEARCOAT_NORMALMAP 2491 uniform mat3 clearcoatNormalMapTransform; 2492 varying vec2 vClearcoatNormalMapUv; 2493#endif 2494#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2495 uniform mat3 clearcoatRoughnessMapTransform; 2496 varying vec2 vClearcoatRoughnessMapUv; 2497#endif 2498#ifdef USE_SHEEN_COLORMAP 2499 uniform mat3 sheenColorMapTransform; 2500 varying vec2 vSheenColorMapUv; 2501#endif 2502#ifdef USE_SHEEN_ROUGHNESSMAP 2503 uniform mat3 sheenRoughnessMapTransform; 2504 varying vec2 vSheenRoughnessMapUv; 2505#endif 2506#ifdef USE_IRIDESCENCEMAP 2507 uniform mat3 iridescenceMapTransform; 2508 varying vec2 vIridescenceMapUv; 2509#endif 2510#ifdef USE_IRIDESCENCE_THICKNESSMAP 2511 uniform mat3 iridescenceThicknessMapTransform; 2512 varying vec2 vIridescenceThicknessMapUv; 2513#endif 2514#ifdef USE_SPECULARMAP 2515 uniform mat3 specularMapTransform; 2516 varying vec2 vSpecularMapUv; 2517#endif 2518#ifdef USE_SPECULAR_COLORMAP 2519 uniform mat3 specularColorMapTransform; 2520 varying vec2 vSpecularColorMapUv; 2521#endif 2522#ifdef USE_SPECULAR_INTENSITYMAP 2523 uniform mat3 specularIntensityMapTransform; 2524 varying vec2 vSpecularIntensityMapUv; 2525#endif 2526#ifdef USE_TRANSMISSIONMAP 2527 uniform mat3 transmissionMapTransform; 2528 varying vec2 vTransmissionMapUv; 2529#endif 2530#ifdef USE_THICKNESSMAP 2531 uniform mat3 thicknessMapTransform; 2532 varying vec2 vThicknessMapUv; 2533#endif`,uv_vertex:`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2534 vUv = vec3( uv, 1 ).xy; 2535#endif 2536#ifdef USE_MAP 2537 vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; 2538#endif 2539#ifdef USE_ALPHAMAP 2540 vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; 2541#endif 2542#ifdef USE_LIGHTMAP 2543 vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; 2544#endif 2545#ifdef USE_AOMAP 2546 vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; 2547#endif 2548#ifdef USE_BUMPMAP 2549 vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; 2550#endif 2551#ifdef USE_NORMALMAP 2552 vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; 2553#endif 2554#ifdef USE_DISPLACEMENTMAP 2555 vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; 2556#endif 2557#ifdef USE_EMISSIVEMAP 2558 vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; 2559#endif 2560#ifdef USE_METALNESSMAP 2561 vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; 2562#endif 2563#ifdef USE_ROUGHNESSMAP 2564 vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; 2565#endif 2566#ifdef USE_ANISOTROPYMAP 2567 vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; 2568#endif 2569#ifdef USE_CLEARCOATMAP 2570 vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; 2571#endif 2572#ifdef USE_CLEARCOAT_NORMALMAP 2573 vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; 2574#endif 2575#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2576 vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; 2577#endif 2578#ifdef USE_IRIDESCENCEMAP 2579 vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; 2580#endif 2581#ifdef USE_IRIDESCENCE_THICKNESSMAP 2582 vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; 2583#endif 2584#ifdef USE_SHEEN_COLORMAP 2585 vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; 2586#endif 2587#ifdef USE_SHEEN_ROUGHNESSMAP 2588 vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; 2589#endif 2590#ifdef USE_SPECULARMAP 2591 vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; 2592#endif 2593#ifdef USE_SPECULAR_COLORMAP 2594 vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; 2595#endif 2596#ifdef USE_SPECULAR_INTENSITYMAP 2597 vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; 2598#endif 2599#ifdef USE_TRANSMISSIONMAP 2600 vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; 2601#endif 2602#ifdef USE_THICKNESSMAP 2603 vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; 2604#endif`,worldpos_vertex:`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 2605 vec4 worldPosition = vec4( transformed, 1.0 ); 2606 #ifdef USE_BATCHING 2607 worldPosition = batchingMatrix * worldPosition; 2608 #endif 2609 #ifdef USE_INSTANCING 2610 worldPosition = instanceMatrix * worldPosition; 2611 #endif 2612 worldPosition = modelMatrix * worldPosition; 2613#endif`,background_vert:`varying vec2 vUv; 2614uniform mat3 uvTransform; 2615void main() { 2616 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 2617 gl_Position = vec4( position.xy, 1.0, 1.0 ); 2618}`,background_frag:`uniform sampler2D t2D; 2619uniform float backgroundIntensity; 2620varying vec2 vUv; 2621void main() { 2622 vec4 texColor = texture2D( t2D, vUv ); 2623 #ifdef DECODE_VIDEO_TEXTURE 2624 texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); 2625 #endif 2626 texColor.rgb *= backgroundIntensity; 2627 gl_FragColor = texColor; 2628 #include <tonemapping_fragment> 2629 #include <colorspace_fragment> 2630}`,backgroundCube_vert:`varying vec3 vWorldDirection; 2631#include <common> 2632void main() { 2633 vWorldDirection = transformDirection( position, modelMatrix ); 2634 #include <begin_vertex> 2635 #include <project_vertex> 2636 gl_Position.z = gl_Position.w; 2637}`,backgroundCube_frag:`#ifdef ENVMAP_TYPE_CUBE 2638 uniform samplerCube envMap; 2639#elif defined( ENVMAP_TYPE_CUBE_UV ) 2640 uniform sampler2D envMap; 2641#endif 2642uniform float
2642backgroundBlurriness; 2643uniform float backgroundIntensity; 2644uniform mat3 backgroundRotation; 2645varying vec3 vWorldDirection; 2646#include <cube_uv_reflection_fragment> 2647void main() { 2648 #ifdef ENVMAP_TYPE_CUBE 2649 vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection ); 2650 #elif defined( ENVMAP_TYPE_CUBE_UV ) 2651 vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); 2652 #else 2653 vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 2654 #endif 2655 texColor.rgb *= backgroundIntensity; 2656 gl_FragColor = texColor; 2657 #include <tonemapping_fragment> 2658 #include <colorspace_fragment> 2659}`,cube_vert:`varying vec3 vWorldDirection; 2660#include <common> 2661void main() { 2662 vWorldDirection = transformDirection( position, modelMatrix ); 2663 #include <begin_vertex> 2664 #include <project_vertex> 2665 gl_Position.z = gl_Position.w; 2666}`,cube_frag:`uniform samplerCube tCube; 2667uniform float tFlip; 2668uniform float opacity; 2669varying vec3 vWorldDirection; 2670void main() { 2671 vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); 2672 gl_FragColor = texColor; 2673 gl_FragColor.a *= opacity; 2674 #include <tonemapping_fragment> 2675 #include <colorspace_fragment> 2676}`,depth_vert:`#include <common> 2677#include <batching_pars_vertex> 2678#include <uv_pars_vertex> 2679#include <displacementmap_pars_vertex> 2680#include <morphtarget_pars_vertex> 2681#include <skinning_pars_vertex> 2682#include <logdepthbuf_pars_vertex> 2683#include <clipping_planes_pars_vertex> 2684varying vec2 vHighPrecisionZW; 2685void main() { 2686 #include <uv_vertex> 2687 #include <batching_vertex> 2688 #include <skinbase_vertex> 2689 #include <morphinstance_vertex> 2690 #ifdef USE_DISPLACEMENTMAP 2691 #include <beginnormal_vertex> 2692 #include <morphnormal_vertex> 2693 #include <skinnormal_vertex> 2694 #endif 2695 #include <begin_vertex> 2696 #include <morphtarget_vertex> 2697 #include <skinning_vertex> 2698 #include <displacementmap_vertex> 2699 #include <project_vertex> 2700 #include <logdepthbuf_vertex> 2701 #include <clipping_planes_vertex> 2702 vHighPrecisionZW = gl_Position.zw; 2703}`,depth_frag:`#if DEPTH_PACKING == 3200 2704 uniform float opacity; 2705#endif 2706#include <common> 2707#include <packing> 2708#include <uv_pars_fragment> 2709#include <map_pars_fragment> 2710#include <alphamap_pars_fragment> 2711#include <alphatest_pars_fragment> 2712#include <alphahash_pars_fragment> 2713#include <logdepthbuf_pars_fragment> 2714#include <clipping_planes_pars_fragment> 2715varying vec2 vHighPrecisionZW; 2716void main() { 2717 vec4 diffuseColor = vec4( 1.0 ); 2718 #include <clipping_planes_fragment> 2719 #if DEPTH_PACKING == 3200 2720 diffuseColor.a = opacity; 2721 #endif 2722 #include <map_fragment> 2723 #include <alphamap_fragment> 2724 #include <alphatest_fragment> 2725 #include <alphahash_fragment> 2726 #include <logdepthbuf_fragment> 2727 #ifdef USE_REVERSED_DEPTH_BUFFER 2728 float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ]; 2729 #else 2730 float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5; 2731 #endif 2732 #if DEPTH_PACKING == 3200 2733 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); 2734 #elif DEPTH_PACKING == 3201 2735 gl_FragColor = packDepthToRGBA( fragCoordZ ); 2736 #elif DEPTH_PACKING == 3202 2737 gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); 2738 #elif DEPTH_PACKING == 3203 2739 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); 2740 #endif 2741}`,distance_vert:`#define DISTANCE 2742varying vec3 vWorldPosition; 2743#include <common> 2744#include <batching_pars_vertex> 2745#include <uv_pars_vertex> 2746#include <displacementmap_pars_vertex> 2747#include <morphtarget_pars_vertex> 2748#include <skinning_pars_vertex> 2749#include <clipping_planes_pars_vertex> 2750void main() { 2751 #include <uv_vertex> 2752 #include <batching_vertex> 2753 #include <skinbase_vertex> 2754 #include <morphinstance_vertex> 2755 #ifdef USE_DISPLACEMENTMAP 2756 #include <beginnormal_vertex> 2757 #include <morphnormal_vertex> 2758 #include <skinnormal_vertex> 2759 #endif 2760 #include <begin_vertex> 2761 #include <morphtarget_vertex> 2762 #include <skinning_vertex> 2763 #include <displacementmap_vertex> 2764 #include <project_vertex> 2765 #include <worldpos_vertex> 2766 #include <clipping_planes_vertex> 2767 vWorldPosition = worldPosition.xyz; 2768}`,distance_frag:`#define DISTANCE 2769uniform vec3 referencePosition; 2770uniform float nearDistance; 2771uniform float farDistance; 2772varying vec3 vWorldPosition; 2773#include <common> 2774#include <uv_pars_fragment> 2775#include <map_pars_fragment> 2776#include <alphamap_pars_fragment> 2777#include <alphatest_pars_fragment> 2778#include <alphahash_pars_fragment> 2779#include <clipping_planes_pars_fragment> 2780void main () { 2781 vec4 diffuseColor = vec4( 1.0 ); 2782 #include <clipping_planes_fragment> 2783 #include <map_fragment> 2784 #include <alphamap_fragment> 2785 #include <alphatest_fragment> 2786 #include <alphahash_fragment> 2787 float dist = length( vWorldPosition - referencePosition ); 2788 dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); 2789 dist = saturate( dist ); 2790 gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 ); 2791}`,equirect_vert:`varying vec3 vWorldDirection; 2792#include <common> 2793void main() { 2794 vWorldDirection = transformDirection( position, modelMatrix ); 2795 #include <begin_vertex> 2796 #include <project_vertex> 2797}`,equirect_frag:`uniform sampler2D tEquirect; 2798varying vec3 vWorldDirection; 2799#include <common> 2800void main() { 2801 vec3 direction = normalize( vWorldDirection ); 2802 vec2 sampleUV = equirectUv( direction ); 2803 gl_FragColor = texture2D( tEquirect, sampleUV ); 2804 #include <tonemapping_fragment> 2805 #include <colorspace_fragment> 2806}`,linedashed_vert:`uniform float scale; 2807attribute float lineDistance; 2808varying float vLineDistance; 2809#include <common> 2810#include <uv_pars_vertex> 2811#include <color_pars_vertex> 2812#include <fog_pars_vertex> 2813#include <morphtarget_pars_vertex> 2814#include <logdepthbuf_pars_vertex> 2815#include <clipping_planes_pars_vertex> 2816void main() { 2817 vLineDistance = scale * lineDistance; 2818 #include <uv_vertex> 2819 #include <color_vertex> 2820 #include <morphinstance_vertex> 2821 #include <morphcolor_vertex> 2822 #include <begin_vertex> 2823 #include <morphtarget_vertex> 2824 #include <project_vertex> 2825 #include <logdepthbuf_vertex> 2826 #include <clipping_planes_vertex> 2827 #include <fog_vertex> 2828}`,linedashed_frag:`uniform vec3 diffuse; 2829uniform float opacity; 2830uniform float dashSize; 2831uniform float totalSize; 2832varying float vLineDistance; 2833#include <common> 2834#include <color_pars_fragment> 2835#include <uv_pars_fragment> 2836#include <map_pars_fragment> 2837#include <fog_pars_fragment> 2838#include <logdepthbuf_pars_fragment> 2839#include <clipping_planes_pars_fragment> 2840void main() { 2841 vec4 diffuseColor = vec4( diffuse, opacity ); 2842 #include <clipping_planes_fragment> 2843 if ( mod( vLineDistance, totalSize ) > dashSize ) { 2844 discard; 2845 } 2846 vec3 outgoingLight = vec3( 0.0 ); 2847 #include <logdepthbuf_fragment> 2848 #include <map_fragment> 2849 #include <color_fragment> 2850 outgoingLight = diffuseColor.rgb; 2851 #include <opaque_fragment> 2852 #include <tonemapping_fragment> 2853 #include <colorspace_fragment> 2854 #include <fog_fragment> 2855 #include <premultiplied_alpha_fragment> 2856}`,meshbasic_vert:`#include <common> 2857#include <batching_pars_vertex> 2858#include <uv_pars_vertex> 2859#include <envmap_pars_vertex> 2860#include <color_pars_vertex> 2861#include <fog_pars_vertex> 2862#include <morphtarget_pars_vertex> 2863#include <skinning_pars_vertex> 2864#include <logdepthbuf_pars_vertex> 2865#include <clipping_planes_pars_vertex> 2866void main() { 2867 #include <uv_vertex> 2868 #include <color_vertex> 2869 #include <morphinstance_vertex> 2870 #include <morphcolor_vertex> 2871 #include <batching_vertex> 2872 #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) 2873 #include <beginnormal_vertex> 2874 #include <morphnormal_vertex> 2875 #include <skinbase_vertex> 2876 #include <skinnormal_vertex> 2877 #include <defaultnormal_vertex> 2878 #endif 2879 #include <begin_vertex> 2880 #include <morphtarget_vertex> 2881 #include <skinning_vertex> 2882 #include <project_vertex> 2883 #include <logdepthbuf_vertex> 2884 #include <clipping_planes_vertex> 2885 #include <worldpos_vertex> 2886 #include <envmap_vertex> 2887 #include <fog_vertex> 2888}`,meshbasic_frag:`uniform vec3 diffuse; 2889uniform float opacity; 2890#ifndef FLAT_SHADED 2891 varying vec3 vNormal; 2892#endif 2893#include <common> 2894#include <dithering_pars_fragment> 2895#include <color_pars_fragment> 2896#include <uv_pars_fragment> 2897#include <map_pars_fragment> 2898#include <alphamap_pars_fragment> 2899#include <alphatest_pars_fragment> 2900#include <alphahash_pars_fragment> 2901#include <aomap_pars_fragment> 2902#include <lightmap_pars_fragment> 2903#include <envmap_common_pars_fragment> 2904#include <envmap_pars_fragment> 2905#include <fog_pars_fragment> 2906#include <specularmap_pars_fragment> 2907#include <logdepthbuf_pars_fragment> 2908#include <clipping_planes_pars_fragment> 2909void main() { 2910 vec4 diffuseColor = vec4( diffuse, opacity ); 2911 #include <clipping_planes_fragment> 2912 #include <logdepthbuf_fragment> 2913 #include <map_fragment> 2914 #include <color_fragment> 2915 #include <alphamap_fragment> 2916 #include <alphatest_fragment> 2917 #include <alphahash_fragment> 2918 #include <specularmap_fragment> 2919 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 2920 #ifdef USE_LIGHTMAP 2921 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 2922 reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; 2923 #else 2924 reflectedLight.indirectDiffuse += vec3( 1.0 ); 2925 #endif 2926 #include <aomap_fragment> 2927 reflectedLight.indirectDiffuse *= diffuseColor.rgb; 2928 vec3 outgoingLight = reflectedLight.indirectDiffuse; 2929 #include <envmap_fragment> 2930 #include <opaque_fragment> 2931 #include <tonemapping_fragment> 2932 #include <colorspace_fragment> 2933 #include <fog_fragment> 2934 #include <premultiplied_alpha_fragment> 2935 #include <dithering_fragment> 2936}`,meshlambert_vert:`#define LAMBERT 2937varying vec3 vViewPosition; 2938#include <common> 2939#include <batching_pars_vertex> 2940#include <uv_pars_vertex> 2941#include <displacementmap_pars_vertex> 2942#include <envmap_pars_vertex> 2943#include <color_pars_vertex> 2944#include <fog_pars_vertex> 2945#include <normal_pars_vertex> 2946#include <morphtarget_pars_vertex> 2947#include <skinning_pars_vertex> 2948#include <shadowmap_pars_vertex> 2949#include <logdepthbuf_pars_vertex> 2950#include <clipping_planes_pars_vertex> 2951void main() { 2952 #include <uv_vertex> 2953 #include <color_vertex> 2954 #include <morphinstance_vertex> 2955 #include <morphcolor_vertex> 2956 #include <batching_vertex> 2957 #include <beginnormal_vertex> 2958 #include <morphnormal_vertex> 2959 #include <skinbase_vertex> 2960 #include <skinnormal_vertex> 2961 #include <defaultnormal_vertex> 2962 #include <normal_vertex> 2963 #include <begin_vertex> 2964 #include <morphtarget_vertex> 2965 #include <skinning_vertex> 2966 #include <displacementmap_vertex> 2967 #include <project_vertex> 2968 #include <logdepthbuf_vertex> 2969 #include <clipping_planes_vertex> 2970 vViewPosition = - mvPosition.xyz; 2971 #include <worldpos_vertex> 2972 #include <envmap_vertex> 2973 #include <shadowmap_vertex> 2974 #include <fog_vertex> 2975}`,meshlambert_frag:`#define LAMBERT 2976uniform vec3 diffuse; 2977uniform vec3 emissive; 2978uniform float opacity; 2979#include <common> 2980#include <dithering_pars_fragment> 2981#include <color_pars_fragment> 2982#include <uv_pars_fragment> 2983#include <map_pars_fragment> 2984#include <alphamap_pars_fragment> 2985#include <alphatest_pars_fragment> 2986#include <alphahash_pars_fragment> 2987#include <aomap_pars_fragment> 2988#include <lightmap_pars_fragment> 2989#include <emissivemap_pars_fragment> 2990#include <cube_uv_reflection_fragment> 2991#include <envmap_common_pars_fragment> 2992#include <envmap_pars_fragment> 2993#include <envmap_physical_pars_fragment> 2994#include <fog_pars_fragment> 2995#include <bsdfs> 2996#include <lights_pars_begin> 2997#include <normal_pars_fragment> 2998#include <lights_lambert_pars_fragment> 2999#include <shadowmap_pars_fragment> 3000#include <bumpmap_pars_fragment> 3001#include <normalmap_pars_fragment> 3002#include <specularmap_pars_fragment> 3003#include <logdepthbuf_pars_fragment> 3004#include <clipping_planes_pars_fragment> 3005void main() { 3006 vec4 diffuseColor = vec4( diffuse, opacity ); 3007 #include <clipping_planes_fragment> 3008 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3009 vec3 totalEmissiveRadiance = emissive; 3010 #include <logdepthbuf_fragment> 3011 #include <map_fragment> 3012 #include <color_fragment> 3013 #include <alphamap_fragment> 3014 #include <alphatest_fragment> 3015 #include <alphahash_fragment> 3016 #include <specularmap_fragment> 3017 #include <normal_fragment_begin> 3018 #include <normal_fragment_maps> 3019 #include <emissivemap_fragment> 3020 #include <lights_lambert_fragment> 3021 #include <lights_fragment_begin> 3022 #include <lights_fragment_maps> 3023 #include <lights_fragment_end> 3024 #include <aomap_fragment> 3025 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 3026 #include <envmap_fragment> 3027 #include <opaque_fragment> 3028 #include <tonemapping_fragment> 3029 #include <colorspace_fragment> 3030 #include <fog_fragment> 3031 #include <premultiplied_alpha_fragment> 3032 #include <dithering_fragment> 3033}`,meshmatcap_vert:`#define MATCAP 3034varying vec3 vViewPosition; 3035#include <common> 3036#include <batching_pars_vertex> 3037#include <uv_pars_vertex> 3038#include <color_pars_vertex> 3039#include <displacementmap_pars_vertex> 3040#include <fog_pars_vertex> 3041#include <normal_pars_vertex> 3042#include <morphtarget_pars_vertex> 3043#include <skinning_pars_vertex> 3044#include <logdepthbuf_pars_vertex> 3045#include <clipping_planes_pars_vertex> 3046void main() { 3047 #include <uv_vertex> 3048 #include <color_vertex> 3049 #include <morphinstance_vertex> 3050 #include <morphcolor_vertex> 3051 #include <batching_vertex> 3052 #include <beginnormal_vertex> 3053 #include <morphnormal_vertex> 3054 #include <skinbase_vertex> 3055 #include <skinnormal_vertex> 3056 #include <defaultnormal_vertex> 3057 #include <normal_vertex> 3058 #include <begin_vertex> 3059 #include <morphtarget_vertex> 3060 #include <skinning_vertex> 3061 #include <displacementmap_vertex> 3062 #include <project_vertex> 3063 #include <logdepthbuf_vertex> 3064 #include <clipping_planes_vertex> 3065 #include <fog_vertex> 3066 vViewPosition = - mvPosition.xyz; 3067}`,meshmatcap_frag:`#define MATCAP 3068uniform vec3 diffuse; 3069uniform float opacity; 3070uniform sampler2D matcap; 3071varying vec3 vViewPosition; 3072#include <common> 3073#include <dithering_pars_fragment> 3074#include <color_pars_fragment> 3075#include <uv_pars_fragment> 3076#include <map_pars_fragment> 3077#include <alphamap_pars_fragment> 3078#include <alphatest_pars_fragment> 3079#include <alphahash_pars_fragment> 3080#include <fog_pars_fragment> 3081#include <normal_pars_fragment> 3082#include <bumpmap_pars_fragment> 3083#include <normalmap_pars_fragment> 3084#include <logdepthbuf_pars_fragment> 3085#include <clipping_planes_pars_fragment> 3086void main() { 3087 vec4 diffuseColor = vec4( diffuse, opacity ); 3088 #include <clipping_planes_fragment> 3089 #include <logdepthbuf_fragment> 3090 #include <map_fragment> 3091 #include <color_fragment> 3092 #include <alphamap_fragment> 3093 #include <alphatest_fragment> 3094 #include <alphahash_fragment> 3095 #include <normal_fragment_begin> 3096 #include <normal_fragment_maps> 3097 vec3 viewDir = normalize( vViewPosition ); 3098 vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); 3099 vec3 y = cross( viewDir, x ); 3100 vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; 3101 #ifdef USE_MATCAP
3102 vec4 matcapColor = texture2D( matcap, uv ); 3103 #else 3104 vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); 3105 #endif 3106 vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; 3107 #include <opaque_fragment> 3108 #include <tonemapping_fragment> 3109 #include <colorspace_fragment> 3110 #include <fog_fragment> 3111 #include <premultiplied_alpha_fragment> 3112 #include <dithering_fragment> 3113}`,meshnormal_vert:`#define NORMAL 3114#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3115 varying vec3 vViewPosition; 3116#endif 3117#include <common> 3118#include <batching_pars_vertex> 3119#include <uv_pars_vertex> 3120#include <displacementmap_pars_vertex> 3121#include <normal_pars_vertex> 3122#include <morphtarget_pars_vertex> 3123#include <skinning_pars_vertex> 3124#include <logdepthbuf_pars_vertex> 3125#include <clipping_planes_pars_vertex> 3126void main() { 3127 #include <uv_vertex> 3128 #include <batching_vertex> 3129 #include <beginnormal_vertex> 3130 #include <morphinstance_vertex> 3131 #include <morphnormal_vertex> 3132 #include <skinbase_vertex> 3133 #include <skinnormal_vertex> 3134 #include <defaultnormal_vertex> 3135 #include <normal_vertex> 3136 #include <begin_vertex> 3137 #include <morphtarget_vertex> 3138 #include <skinning_vertex> 3139 #include <displacementmap_vertex> 3140 #include <project_vertex> 3141 #include <logdepthbuf_vertex> 3142 #include <clipping_planes_vertex> 3143#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3144 vViewPosition = - mvPosition.xyz; 3145#endif 3146}`,meshnormal_frag:`#define NORMAL 3147uniform float opacity; 3148#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3149 varying vec3 vViewPosition; 3150#endif 3151#include <uv_pars_fragment> 3152#include <normal_pars_fragment> 3153#include <bumpmap_pars_fragment> 3154#include <normalmap_pars_fragment> 3155#include <logdepthbuf_pars_fragment> 3156#include <clipping_planes_pars_fragment> 3157void main() { 3158 vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); 3159 #include <clipping_planes_fragment> 3160 #include <logdepthbuf_fragment> 3161 #include <normal_fragment_begin> 3162 #include <normal_fragment_maps> 3163 gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a ); 3164 #ifdef OPAQUE 3165 gl_FragColor.a = 1.0; 3166 #endif 3167}`,meshphong_vert:`#define PHONG 3168varying vec3 vViewPosition; 3169#include <common> 3170#include <batching_pars_vertex> 3171#include <uv_pars_vertex> 3172#include <displacementmap_pars_vertex> 3173#include <envmap_pars_vertex> 3174#include <color_pars_vertex> 3175#include <fog_pars_vertex> 3176#include <normal_pars_vertex> 3177#include <morphtarget_pars_vertex> 3178#include <skinning_pars_vertex> 3179#include <shadowmap_pars_vertex> 3180#include <logdepthbuf_pars_vertex> 3181#include <clipping_planes_pars_vertex> 3182void main() { 3183 #include <uv_vertex> 3184 #include <color_vertex> 3185 #include <morphcolor_vertex> 3186 #include <batching_vertex> 3187 #include <beginnormal_vertex> 3188 #include <morphinstance_vertex> 3189 #include <morphnormal_vertex> 3190 #include <skinbase_vertex> 3191 #include <skinnormal_vertex> 3192 #include <defaultnormal_vertex> 3193 #include <normal_vertex> 3194 #include <begin_vertex> 3195 #include <morphtarget_vertex> 3196 #include <skinning_vertex> 3197 #include <displacementmap_vertex> 3198 #include <project_vertex> 3199 #include <logdepthbuf_vertex> 3200 #include <clipping_planes_vertex> 3201 vViewPosition = - mvPosition.xyz; 3202 #include <worldpos_vertex> 3203 #include <envmap_vertex> 3204 #include <shadowmap_vertex> 3205 #include <fog_vertex> 3206}`,meshphong_frag:`#define PHONG 3207uniform vec3 diffuse; 3208uniform vec3 emissive; 3209uniform vec3 specular; 3210uniform float shininess; 3211uniform float opacity; 3212#include <common> 3213#include <dithering_pars_fragment> 3214#include <color_pars_fragment> 3215#include <uv_pars_fragment> 3216#include <map_pars_fragment> 3217#include <alphamap_pars_fragment> 3218#include <alphatest_pars_fragment> 3219#include <alphahash_pars_fragment> 3220#include <aomap_pars_fragment> 3221#include <lightmap_pars_fragment> 3222#include <emissivemap_pars_fragment> 3223#include <cube_uv_reflection_fragment> 3224#include <envmap_common_pars_fragment> 3225#include <envmap_pars_fragment> 3226#include <envmap_physical_pars_fragment> 3227#include <fog_pars_fragment> 3228#include <bsdfs> 3229#include <lights_pars_begin> 3230#include <normal_pars_fragment> 3231#include <lights_phong_pars_fragment> 3232#include <shadowmap_pars_fragment> 3233#include <bumpmap_pars_fragment> 3234#include <normalmap_pars_fragment> 3235#include <specularmap_pars_fragment> 3236#include <logdepthbuf_pars_fragment> 3237#include <clipping_planes_pars_fragment> 3238void main() { 3239 vec4 diffuseColor = vec4( diffuse, opacity ); 3240 #include <clipping_planes_fragment> 3241 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3242 vec3 totalEmissiveRadiance = emissive; 3243 #include <logdepthbuf_fragment> 3244 #include <map_fragment> 3245 #include <color_fragment> 3246 #include <alphamap_fragment> 3247 #include <alphatest_fragment> 3248 #include <alphahash_fragment> 3249 #include <specularmap_fragment> 3250 #include <normal_fragment_begin> 3251 #include <normal_fragment_maps> 3252 #include <emissivemap_fragment> 3253 #include <lights_phong_fragment> 3254 #include <lights_fragment_begin> 3255 #include <lights_fragment_maps> 3256 #include <lights_fragment_end> 3257 #include <aomap_fragment> 3258 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; 3259 #include <envmap_fragment> 3260 #include <opaque_fragment> 3261 #include <tonemapping_fragment> 3262 #include <colorspace_fragment> 3263 #include <fog_fragment> 3264 #include <premultiplied_alpha_fragment> 3265 #include <dithering_fragment> 3266}`,meshphysical_vert:`#define STANDARD 3267varying vec3 vViewPosition; 3268#ifdef USE_TRANSMISSION 3269 varying vec3 vWorldPosition; 3270#endif 3271#include <common> 3272#include <batching_pars_vertex> 3273#include <uv_pars_vertex> 3274#include <displacementmap_pars_vertex> 3275#include <color_pars_vertex> 3276#include <fog_pars_vertex> 3277#include <normal_pars_vertex> 3278#include <morphtarget_pars_vertex> 3279#include <skinning_pars_vertex> 3280#include <shadowmap_pars_vertex> 3281#include <logdepthbuf_pars_vertex> 3282#include <clipping_planes_pars_vertex> 3283void main() { 3284 #include <uv_vertex> 3285 #include <color_vertex> 3286 #include <morphinstance_vertex> 3287 #include <morphcolor_vertex> 3288 #include <batching_vertex> 3289 #include <beginnormal_vertex> 3290 #include <morphnormal_vertex> 3291 #include <skinbase_vertex> 3292 #include <skinnormal_vertex> 3293 #include <defaultnormal_vertex> 3294 #include <normal_vertex> 3295 #include <begin_vertex> 3296 #include <morphtarget_vertex> 3297 #include <skinning_vertex> 3298 #include <displacementmap_vertex> 3299 #include <project_vertex> 3300 #include <logdepthbuf_vertex> 3301 #include <clipping_planes_vertex> 3302 vViewPosition = - mvPosition.xyz; 3303 #include <worldpos_vertex> 3304 #include <shadowmap_vertex> 3305 #include <fog_vertex> 3306#ifdef USE_TRANSMISSION 3307 vWorldPosition = worldPosition.xyz; 3308#endif 3309}`,meshphysical_frag:`#define STANDARD 3310#ifdef PHYSICAL 3311 #define IOR 3312 #define USE_SPECULAR 3313#endif 3314uniform vec3 diffuse; 3315uniform vec3 emissive; 3316uniform float roughness; 3317uniform float metalness; 3318uniform float opacity; 3319#ifdef IOR 3320 uniform float ior; 3321#endif 3322#ifdef USE_SPECULAR 3323 uniform float specularIntensity; 3324 uniform vec3 specularColor; 3325 #ifdef USE_SPECULAR_COLORMAP 3326 uniform sampler2D specularColorMap; 3327 #endif 3328 #ifdef USE_SPECULAR_INTENSITYMAP 3329 uniform sampler2D specularIntensityMap; 3330 #endif 3331#endif 3332#ifdef USE_CLEARCOAT 3333 uniform float clearcoat; 3334 uniform float clearcoatRoughness; 3335#endif 3336#ifdef USE_DISPERSION 3337 uniform float dispersion; 3338#endif
3339#ifdef USE_IRIDESCENCE 3340 uniform float iridescence; 3341 uniform float iridescenceIOR; 3342 uniform float iridescenceThicknessMinimum; 3343 uniform float iridescenceThicknessMaximum; 3344#endif 3345#ifdef USE_SHEEN 3346 uniform vec3 sheenColor; 3347 uniform float sheenRoughness; 3348 #ifdef USE_SHEEN_COLORMAP 3349 uniform sampler2D sheenColorMap; 3350 #endif 3351 #ifdef USE_SHEEN_ROUGHNESSMAP 3352 uniform sampler2D sheenRoughnessMap; 3353 #endif 3354#endif 3355#ifdef USE_ANISOTROPY 3356 uniform vec2 anisotropyVector; 3357 #ifdef USE_ANISOTROPYMAP 3358 uniform sampler2D anisotropyMap; 3359 #endif 3360#endif 3361varying vec3 vViewPosition; 3362#include <common> 3363#include <dithering_pars_fragment> 3364#include <color_pars_fragment> 3365#include <uv_pars_fragment> 3366#include <map_pars_fragment> 3367#include <alphamap_pars_fragment> 3368#include <alphatest_pars_fragment> 3369#include <alphahash_pars_fragment> 3370#include <aomap_pars_fragment> 3371#include <lightmap_pars_fragment> 3372#include <emissivemap_pars_fragment> 3373#include <iridescence_fragment> 3374#include <cube_uv_reflection_fragment> 3375#include <envmap_common_pars_fragment> 3376#include <envmap_physical_pars_fragment> 3377#include <fog_pars_fragment> 3378#include <lights_pars_begin> 3379#include <normal_pars_fragment> 3380#include <lights_physical_pars_fragment> 3381#include <transmission_pars_fragment> 3382#include <shadowmap_pars_fragment> 3383#include <bumpmap_pars_fragment> 3384#include <normalmap_pars_fragment> 3385#include <clearcoat_pars_fragment> 3386#include <iridescence_pars_fragment> 3387#include <roughnessmap_pars_fragment> 3388#include <metalnessmap_pars_fragment> 3389#include <logdepthbuf_pars_fragment> 3390#include <clipping_planes_pars_fragment> 3391void main() { 3392 vec4 diffuseColor = vec4( diffuse, opacity ); 3393 #include <clipping_planes_fragment> 3394 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3395 vec3 totalEmissiveRadiance = emissive; 3396 #include <logdepthbuf_fragment> 3397 #include <map_fragment> 3398 #include <color_fragment> 3399 #include <alphamap_fragment> 3400 #include <alphatest_fragment> 3401 #include <alphahash_fragment> 3402 #include <roughnessmap_fragment> 3403 #include <metalnessmap_fragment> 3404 #include <normal_fragment_begin> 3405 #include <normal_fragment_maps> 3406 #include <clearcoat_normal_fragment_begin> 3407 #include <clearcoat_normal_fragment_maps> 3408 #include <emissivemap_fragment> 3409 #include <lights_physical_fragment> 3410 #include <lights_fragment_begin> 3411 #include <lights_fragment_maps> 3412 #include <lights_fragment_end> 3413 #include <aomap_fragment> 3414 vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; 3415 vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; 3416 #include <transmission_fragment> 3417 vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; 3418 #ifdef USE_SHEEN 3419 3420 outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect; 3421 3422 #endif 3423 #ifdef USE_CLEARCOAT 3424 float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); 3425 vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); 3426 outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; 3427 #endif 3428 #include <opaque_fragment> 3429 #include <tonemapping_fragment> 3430 #include <colorspace_fragment> 3431 #include <fog_fragment> 3432 #include <premultiplied_alpha_fragment> 3433 #include <dithering_fragment> 3434}`,meshtoon_vert:`#define TOON 3435varying vec3 vViewPosition; 3436#include <common> 3437#include <batching_pars_vertex> 3438#include <uv_pars_vertex> 3439#include <displacementmap_pars_vertex> 3440#include <color_pars_vertex> 3441#include <fog_pars_vertex> 3442#include <normal_pars_vertex> 3443#include <morphtarget_pars_vertex> 3444#include <skinning_pars_vertex> 3445#include <shadowmap_pars_vertex> 3446#include <logdepthbuf_pars_vertex> 3447#include <clipping_planes_pars_vertex> 3448void main() { 3449 #include <uv_vertex> 3450 #include <color_vertex> 3451 #include <morphinstance_vertex> 3452 #include <morphcolor_vertex> 3453 #include <batching_vertex> 3454 #include <beginnormal_vertex> 3455 #include <morphnormal_vertex> 3456 #include <skinbase_vertex> 3457 #include <skinnormal_vertex> 3458 #include <defaultnormal_vertex> 3459 #include <normal_vertex> 3460 #include <begin_vertex> 3461 #include <morphtarget_vertex> 3462 #include <skinning_vertex> 3463 #include <displacementmap_vertex> 3464 #include <project_vertex> 3465 #include <logdepthbuf_vertex> 3466 #include <clipping_planes_vertex> 3467 vViewPosition = - mvPosition.xyz; 3468 #include <worldpos_vertex> 3469 #include <shadowmap_vertex> 3470 #include <fog_vertex> 3471}`,meshtoon_frag:`#define TOON 3472uniform vec3 diffuse; 3473uniform vec3 emissive; 3474uniform float opacity; 3475#include <common> 3476#include <dithering_pars_fragment> 3477#include <color_pars_fragment> 3478#include <uv_pars_fragment> 3479#include <map_pars_fragment> 3480#include <alphamap_pars_fragment> 3481#include <alphatest_pars_fragment> 3482#include <alphahash_pars_fragment> 3483#include <aomap_pars_fragment> 3484#include <lightmap_pars_fragment> 3485#include <emissivemap_pars_fragment> 3486#include <gradientmap_pars_fragment> 3487#include <fog_pars_fragment> 3488#include <bsdfs> 3489#include <lights_pars_begin> 3490#include <normal_pars_fragment> 3491#include <lights_toon_pars_fragment> 3492#include <shadowmap_pars_fragment> 3493#include <bumpmap_pars_fragment> 3494#include <normalmap_pars_fragment> 3495#include <logdepthbuf_pars_fragment> 3496#include <clipping_planes_pars_fragment> 3497void main() { 3498 vec4 diffuseColor = vec4( diffuse, opacity ); 3499 #include <clipping_planes_fragment> 3500 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3501 vec3 totalEmissiveRadiance = emissive; 3502 #include <logdepthbuf_fragment> 3503 #include <map_fragment> 3504 #include <color_fragment> 3505 #include <alphamap_fragment> 3506 #include <alphatest_fragment> 3507 #include <alphahash_fragment> 3508 #include <normal_fragment_begin> 3509 #include <normal_fragment_maps> 3510 #include <emissivemap_fragment> 3511 #include <lights_toon_fragment> 3512 #include <lights_fragment_begin> 3513 #include <lights_fragment_maps> 3514 #include <lights_fragment_end> 3515 #include <aomap_fragment> 3516 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 3517 #include <opaque_fragment> 3518 #include <tonemapping_fragment> 3519 #include <colorspace_fragment> 3520 #include <fog_fragment> 3521 #include <premultiplied_alpha_fragment> 3522 #include <dithering_fragment> 3523}`,points_vert:`uniform float size; 3524uniform float scale; 3525#include <common> 3526#include <color_pars_vertex> 3527#include <fog_pars_vertex> 3528#include <morphtarget_pars_vertex> 3529#include <logdepthbuf_pars_vertex> 3530#include <clipping_planes_pars_vertex> 3531#ifdef USE_POINTS_UV 3532 varying vec2 vUv; 3533 uniform mat3 uvTransform; 3534#endif 3535void main() { 3536 #ifdef USE_POINTS_UV 3537 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 3538 #endif 3539 #include <color_vertex> 3540 #include <morphinstance_vertex> 3541 #include <morphcolor_vertex> 3542 #include <begin_vertex> 3543 #include <morphtarget_vertex> 3544 #include <project_vertex> 3545 gl_PointSize = size; 3546 #ifdef USE_SIZEATTENUATION 3547 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3548 if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); 3549 #endif 3550 #include <logdepthbuf_vertex> 3551 #include <clipping_planes_vertex> 3552 #include <worldpos_vertex> 3553 #include <fog_vertex> 3554}`,points_frag:`uniform vec3 diffuse; 3555uniform float opacity; 3556#include <common> 3557#include <color_pars_fragment> 3558#include <map_particle_pars_fragment> 3559#include <alphatest_pars_fragment> 3560#include <alphahash_pars_fragment> 3561#include <fog_pars_fragment> 3562#include <logdepthbuf_pars_fragment> 3563#include <clipping_planes_pars_fragment> 3564void main() { 3565 vec4 diffuseColor = vec4( diffuse, opacity ); 3566 #include <clipping_planes_fragment> 3567 vec3 outgoingLight = vec3( 0.0 ); 3568 #include <logdepthbuf_fragment> 3569 #include <map_particle_fragment> 3570 #include <color_fragment> 3571 #include <alphatest_fragment> 3572 #include <alphahash_fragment> 3573 outgoingLight = diffuseColor.rgb; 3574 #include <opaque_fragment> 3575 #include <tonemapping_fragment> 3576 #include <colorspace_fragment> 3577 #include <fog_fragment> 3578 #include <premultiplied_alpha_fragment> 3579}`,shadow_vert:`#include <common> 3580#include <batching_pars_vertex> 3581#include <fog_pars_vertex> 3582#include <morphtarget_pars_vertex> 3583#include <skinning_pars_vertex> 3584#include <logdepthbuf_pars_vertex> 3585#include <shadowmap_pars_vertex> 3586void main() { 3587 #include <batching_vertex> 3588 #include <beginnormal_vertex> 3589 #include <morphinstance_vertex> 3590 #include <morphnormal_vertex> 3591 #include <skinbase_vertex> 3592 #include <skinnormal_vertex> 3593 #include <defaultnormal_vertex> 3594 #include <begin_vertex> 3595 #include <morphtarget_vertex> 3596 #include <skinning_vertex> 3597 #include <project_vertex> 3598 #include <logdepthbuf_vertex> 3599 #include <worldpos_vertex> 3600 #include <shadowmap_vertex> 3601 #include <fog_vertex> 3602}`,shadow_frag:`uniform vec3 color; 3603uniform float opacity; 3604#include <common> 3605#include <fog_pars_fragment> 3606#include <bsdfs> 3607#include <lights_pars_begin> 3608#include <logdepthbuf_pars_fragment> 3609#include <shadowmap_pars_fragment> 3610#include <shadowmask_pars_fragment> 3611void main() { 3612 #include <logdepthbuf_fragment> 3613 gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); 3614 #include <tonemapping_fragment> 3615 #include <colorspace_fragment> 3616 #include <fog_fragment> 3617 #include <premultiplied_alpha_fragment> 3618}`,sprite_vert:`uniform float rotation; 3619uniform vec2 center; 3620#include <common> 3621#include <uv_pars_vertex> 3622#include <fog_pars_vertex> 3623#include <logdepthbuf_pars_vertex> 3624#include <clipping_planes_pars_vertex> 3625void main() { 3626 #include <uv_vertex> 3627 vec4 mvPosition = modelViewMatrix[ 3 ]; 3628 vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); 3629 #ifndef USE_SIZEATTENUATION 3630 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3631 if ( isPerspective ) scale *= - mvPosition.z; 3632 #endif 3633 vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; 3634 vec2 rotatedPosition; 3635 rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; 3636 rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; 3637 mvPosition.xy += rotatedPosition; 3638 gl_Position = projectionMatrix * mvPosition; 3639 #include <logdepthbuf_vertex> 3640 #include <clipping_planes_vertex> 3641 #include <fog_vertex> 3642}`,sprite_frag:`uniform vec3 diffuse; 3643uniform float opacity; 3644#include <common> 3645#include <uv_pars_fragment> 3646#include <map_pars_fragment> 3647#include <alphamap_pars_fragment> 3648#include <alphatest_pars_fragment> 3649#include <alphahash_pars_fragment> 3650#include <fog_pars_fragment> 3651#include <logdepthbuf_pars_fragment> 3652#include <clipping_planes_pars_fragment> 3653void main() { 3654 vec4 diffuseColor = vec4( diffuse, opacity ); 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3667function E(){i.geometry=null,i.program=null,i.wireframe=!1}return{setup:s,reset:T,resetDefaultState:E,dispose:x,releaseStatesOfGeometry:S,releaseStatesOfObject:w,releaseStatesOfProgram:C,initAttributes:h,enableAttribute:g,disableUnusedAttributes:v}}function xp(e,t,n){let r;function i(e){r=e}function a(t,i){e.drawArrays(r,t,i),n.update(i,r,1)}function o(t,i,a){a!==0&&(e.drawArraysInstanced(r,t,i,a),n.update(i,r,a))}function s(e,i,a){if(a===0)return;t.get(`WEBGL_multi_draw`).multiDrawArraysWEBGL(r,e,0,i,0,a);let o=0;for(let e=0;e<a;e++)o+=i[e];n.update(o,r,1)}this.setMode=i,this.render=a,this.renderInstances=o,this.renderMultiDraw=s}function Sp(e,t,n,r){let i;function a(){if(i!==void 0)return i;if(t.has(`EXT_texture_filter_anisotropic`)===!0){let n=t.get(`EXT_texture_filter_anisotropic`);i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function o(t){return!(t!==1023&&r.convert(t)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT))}function s(n){let i=n===1016&&(t.has(`EXT_color_buffer_half_float`)||t.has(`EXT_color_buffer_float`));return!(n!==1009&&r.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==1015&&!i)}function c(t){if(t===`highp`){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return`highp`;t=`mediump`}return t===`mediump`&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?`mediump`:`lowp`}let l=n.precision===void 0?`highp`:n.precision,u=c(l);u!==l&&(z(`WebGLRenderer:`,l,`not supported, using`,u,`instead.`),l=u);let d=n.logarithmicDepthBuffer===!0,f=n.reversedDepthBuffer===!0&&t.has(`EXT_clip_control`);n.reversedDepthBuffer===!0&&f===!1&&z(`WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. 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i=t,r=e.length,n},this.beginShadows=function(){a=!0,u(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=u(e,t,0)},this.setState=function(t,o,s){let d=t.clippingPlanes,f=t.clipIntersection,p=t.clipShadows,m=e.get(t);if(!i||d===null||d.length===0||a&&!p)a?u(null):l();else{let e=a?0:r,t=e*4,i=m.clippingState||null;c.value=i,i=u(d,o,t,s);for(let e=0;e!==t;++e)i[e]=n[e];m.clippingState=i,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}};function l(){c.value!==n&&(c.value=n,c.needsUpdate=r>0),t.numPlanes=r,t.numIntersection=0}function u(e,n,r,i){let a=e===null?0:e.length,l=null;if(a!==0){if(l=c.value,i!==!0||l===null){let t=r+a*4,i=n.matrixWorldInverse;s.getNormalMatrix(i),(l===null||l.length<t)&&(l=new Float32Array(t));for(let t=0,n=r;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(i,s),o.normal.toArray(l,n),l[n+3]=o.constant}c.value=l,c.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,l}}var wp=4,Tp=[.125,.215,.35,.446,.526,.582],Ep=20,Dp=256,Op=new Ju,kp=new q,Ap=null,jp=0,Mp=0,Np=!1,Pp=new W,Fp=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,r=100,i={}){let{size:a=256,position:o=Pp}=i;Ap=this._renderer.getRenderTarget(),jp=this._renderer.getActiveCubeFace(),Mp=this._renderer.getActiveMipmapLevel(),Np=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,r,s,o),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Hp(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Vp(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=2**this._lodMax}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(Ap,jp,Mp),this._renderer.xr.enabled=Np,e.scissorTest=!1,Rp(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===301||e.mapping===302?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Ap=this._renderer.getRenderTarget(),jp=this._renderer.getActiveCubeFace(),Mp=this._renderer.getActiveMipmapLevel(),Np=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:pe,minFilter:pe,generateMipmaps:!1,type:Ce,format:Ae,colorSpace:Lt,depthBuffer:!1},r=Lp(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Lp(e,t,n);let{_lodMax:r}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=Ip(r)),this._blurMaterial=Bp(r,e,t),this._ggxMaterial=zp(r,e,t)}return r}_compileMaterial(e){let t=new Qa(new Y,e);this._renderer.compile(t,Op)}_sceneToCubeUV(e,t,n,r,i){let a=new Uu(90,1,t,n),o=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],c=this._renderer,l=c.autoClear,u=c.toneMapping;c.getClearColor(kp),c.toneMapping=0,c.autoClear=!1,c.state.buffers.depth.getReversed()&&(c.setRenderTarget(r),c.clearDepth(),c.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new Qa(new Fs,new Va({name:`PMREM.Backgroun
3667d`,side:1,depthWrite:!1,depthTest:!1})));let d=this._backgroundBox,f=d.material,p=!1,m=e.background;m?m.isColor&&(f.color.copy(m),e.background=null,p=!0):(f.color.copy(kp),p=!0);for(let t=0;t<6;t++){let n=t%3;n===0?(a.up.set(0,o[t],0),a.position.set(i.x,i.y,i.z),a.lookAt(i.x+s[t],i.y,i.z)):n===1?(a.up.set(0,0,o[t]),a.position.set(i.x,i.y,i.z),a.lookAt(i.x,i.y+s[t],i.z)):(a.up.set(0,o[t],0),a.position.set(i.x,i.y,i.z),a.lookAt(i.x,i.y,i.z+s[t]));let l=this._cubeSize;Rp(r,n*l,t>2?l:0,l,l),c.setRenderTarget(r),p&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=l,e.background=m}_textureToCubeUV(e,t){let n=this._renderer,r=e.mapping===301||e.mapping===302;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Hp()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Vp());let i=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=i;let o=i.uniforms;o.envMap.value=e;let s=this._cubeSize;Rp(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,Op)}_applyPMREM(e){let t=this._renderer,n=t.autoClear;t.autoClear=!1;let r=this._lodMeshes.length;for(let t=1;t<r;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=n}_applyGGXFilter(e,t,n){let r=this._renderer,i=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[n];o.material=a;let s=a.uniforms,c=n/(this._lodMeshes.length-1),l=t/(this._lodMeshes.length-1),u=Math.sqrt(c*c-l*l)*(0+c*1.25),{_lodMax:d}=this,f=this._sizeLods[n],p=3*f*(n>d-wp?n-d+wp:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=u,s.mipInt.value=d-t,Rp(i,p,m,3*f,2*f),r.setRenderTarget(i),r.render(o,Op),s.envMap.value=i.texture,s.roughness.value=0,s.mipInt.value=d-n,Rp(e,p,m,3*f,2*f),r.setRenderTarget(e),r.render(o,Op)}_blur(e,t,n,r,i){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,`latitudinal`,i),this._halfBlur(a,e,n,n,r,`longitudinal`,i)}_halfBlur(e,t,n,r,i,a,o){let s=this._renderer,c=this._blurMaterial;a!==`latitudinal`&&a!==`longitudinal`&&B(`blur direction must be either latitudinal or longitudinal!`);let l=this._lodMeshes[r];l.material=c;let u=c.uniforms,d=this._sizeLods[n]-1,f=isFinite(i)?Math.PI/(2*d):2*Math.PI/(2*Ep-1),p=i/f,m=isFinite(i)?1+Math.floor(3*p):Ep;m>Ep&&z(`sigmaRadians, ${i}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Ep}`);let h=[],g=0;for(let e=0;e<Ep;++e){let t=e/p,n=Math.exp(-t*t/2);h.push(n),e===0?g+=n:e<m&&(g+=2*n)}for(let e=0;e<h.length;e++)h[e]=h[e]/g;u.envMap.value=e.texture,u.samples.value=m,u.weights.value=h,u.latitudinal.value=a===`latitudinal`,o&&(u.poleAxis.value=o);let{_lodMax:_}=this;u.dTheta.value=f,u.mipInt.value=_-n;let v=this._sizeLods[r];Rp(t,3*v*(r>_-wp?r-_+wp:0),4*(this._cubeSize-v),3*v,2*v),s.setRenderTarget(t),s.render(l,Op)}};function Ip(e){let t=[],n=[],r=[],i=e,a=e-wp+1+Tp.length;for(let o=0;o<a;o++){let a=2**i;t.push(a);let s=1/a;o>e-wp?s=Tp[o-e+wp-1]:o===0&&(s=0),n.push(s);let c=1/(a-2),l=-c,u=1+c,d=[l,l,u,l,u,u,l,l,u,u,l,u],f=new Float32Array(108),p=new Float32Array(72),m=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];f.set(r,18*e),p.set(d,12*e);let i=[e,e,e,e,e,e];m.set(i,6*e)}let h=new Y;h.setAttribute(`position`,new Ui(f,3)),h.setAttribute(`uv`,new Ui(p,2)),h.setAttribute(`faceIndex`,new Ui(m,1)),r.push(new Qa(h,null)),i>wp&&i--}return{lodMeshes:r,sizeLods:t,sigmas:n}}
vendor: 60,352 bytes, lines 3667-4053
3667function Lp(e,t,n){let r=new _r(e,t,n);return r.texture.mapping=306,r.texture.name=`PMREM.cubeUv`,r.scissorTest=!0,r}function Rp(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function zp(e,t,n){return new Pl({name:`PMREMGGXConvolution`,defines:{GGX_SAMPLES:Dp,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Up(),fragmentShader:` 3668 3669 precision highp float; 3670 precision highp int; 3671 3672 varying vec3 vOutputDirection; 3673 3674 uniform sampler2D envMap; 3675 uniform float roughness; 3676 uniform float mipInt; 3677 3678 #define ENVMAP_TYPE_CUBE_UV 3679 #include <cube_uv_reflection_fragment> 3680 3681 #define PI 3.14159265359 3682 3683 // Van der Corput radical inverse 3684 float radicalInverse_VdC(uint bits) { 3685 bits = (bits << 16u) | (bits >> 16u); 3686 bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); 3687 bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); 3688 bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); 3689 bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); 3690 return float(bits) * 2.3283064365386963e-10; // / 0x100000000 3691 } 3692 3693 // Hammersley sequence 3694 vec2 hammersley(uint i, uint N) { 3695 return vec2(float(i) / float(N), radicalInverse_VdC(i)); 3696 } 3697 3698 // GGX VNDF importance sampling (Eric Heitz 2018) 3699 // "Sampling the GGX Distribution of Visible Normals" 3700 // https://jcgt.org/published/0007/04/01/ 3701 vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { 3702 float alpha = roughness * roughness; 3703 3704 // Section 4.1: Orthonormal basis 3705 vec3 T1 = vec3(1.0, 0.0, 0.0); 3706 vec3 T2 = cross(V, T1); 3707 3708 // Section 4.2: Parameterization of projected area 3709 float r = sqrt(Xi.x); 3710 float phi = 2.0 * PI * Xi.y; 3711 float t1 = r * cos(phi); 3712 float t2 = r * sin(phi); 3713 float s = 0.5 * (1.0 + V.z); 3714 t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; 3715 3716 // Section 4.3: Reprojection onto hemisphere 3717 vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V; 3718 3719 // Section 3.4: Transform back to ellipsoid configuration 3720 return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); 3721 } 3722 3723 void main() { 3724 vec3 N = normalize(vOutputDirection); 3725 vec3 V = N; // Assume view direction equals normal for pre-filtering 3726 3727 vec3 prefilteredColor = vec3(0.0); 3728 float totalWeight = 0.0; 3729 3730 // For very low roughness, just sample the environment directly 3731 if (roughness < 0.001) { 3732 gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); 3733 return; 3734 } 3735 3736 // Tangent space basis for VNDF sampling 3737 vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); 3738 vec3 tangent = normalize(cross(up, N)); 3739 vec3 bitangent = cross(N, tangent); 3740 3741 for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { 3742 vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); 3743 3744 // For PMREM, V = N, so in tangent space V is always (0, 0, 1) 3745 vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); 3746 3747 // Transform H back to world space 3748 vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); 3749 vec3 L = normalize(2.0 * dot(V, H) * H - V); 3750 3751 float NdotL = max(dot(N, L), 0.0); 3752 3753 if(NdotL > 0.0) { 3754 // Sample environment at fixed mip level 3755 // VNDF importance sampling handles the distribution filtering 3756 vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); 3757 3758 // Weight by NdotL for the split-sum approximation 3759 // VNDF PDF naturally accounts for the visible microfacet distribution 3760 prefilteredColor += sampleColor * NdotL; 3761 totalWeight += NdotL; 3762 } 3763 } 3764 3765 if (totalWeight > 0.0) { 3766 prefilteredColor = prefilteredColor / totalWeight; 3767 } 3768 3769 gl_FragColor = vec4(prefilteredColor, 1.0); 3770 } 3771 `,blending:0,depthTest:!1,depthWrite:!1})}function Bp(e,t,n){let r=new Float32Array(Ep),i=new W(0,1,0);return new Pl({name:`SphericalGaussianBlur`,defines:{n:Ep,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:Up(),fragmentShader:` 3772 3773 precision mediump float; 3774 precision mediump int; 3775 3776 varying vec3 vOutputDirection; 3777 3778 uniform sampler2D envMap; 3779 uniform int samples; 3780 uniform float weights[ n ]; 3781 uniform bool latitudinal; 3782 uniform float dTheta; 3783 uniform float mipInt; 3784 uniform vec3 poleAxis; 3785 3786 #define ENVMAP_TYPE_CUBE_UV 3787 #include <cube_uv_reflection_fragment> 3788 3789 vec3 getSample( float theta, vec3 axis ) { 3790 3791 float cosTheta = cos( theta ); 3792 // Rodrigues' axis-angle rotation 3793 vec3 sampleDirection = vOutputDirection * cosTheta 3794 + cross( axis, vOutputDirection ) * sin( theta ) 3795 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 3796 3797 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 3798 3799 } 3800 3801 void main() { 3802 3803 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 3804 3805 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 3806 3807 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 3808 3809 } 3810 3811 axis = normalize( axis ); 3812 3813 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 3814 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 3815 3816 for ( int i = 1; i < n; i++ ) { 3817 3818 if ( i >= samples ) { 3819 3820 break; 3821 3822 } 3823 3824 float theta = dTheta * float( i ); 3825 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 3826 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 3827 3828 } 3829 3830 } 3831 `,blending:0,depthTest:!1,depthWrite:!1})}function Vp(){return new Pl({name:`EquirectangularToCubeUV`,uniforms:{envMap:{value:null}},vertexShader:Up(),fragmentShader:` 3832 3833 precision mediump float; 3834 precision mediump int; 3835 3836 varying vec3 vOutputDirection; 3837 3838 uniform sampler2D envMap; 3839 3840 #include <common> 3841 3842 void main() { 3843 3844 vec3 outputDirection = normalize( vOutputDirection ); 3845 vec2 uv = equirectUv( outputDirection ); 3846 3847 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 3848 3849 } 3850 `,blending:0,depthTest:!1,depthWrite:!1})}function Hp(){return new Pl({name:`CubemapToCubeUV`,uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Up(),fragmentShader:` 3851 3852 precision mediump float; 3853 precision mediump int; 3854 3855 uniform float flipEnvMap; 3856 3857 varying vec3 vOutputDirection; 3858 3859 uniform samplerCube envMap; 3860 3861 void main() { 3862 3863 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 3864 3865 } 3866 `,blending:0,depthTest:!1,depthWrite:!1})}function Up(){return` 3867 3868 precision mediump float; 3869 precision mediump int; 3870 3871 attribute float faceIndex; 3872 3873 varying vec3 vOutputDirection; 3874 3875 // RH coordinate system; PMREM face-indexing convention 3876 vec3 getDirection( vec2 uv, float face ) { 3877 3878 uv = 2.0 * uv - 1.0; 3879 3880 vec3 direction = vec3( uv, 1.0 ); 3881 3882 if ( face == 0.0 ) { 3883 3884 direction = direction.zyx; // ( 1, v, u ) pos x 3885 3886 } else if ( face == 1.0 ) { 3887 3888 direction = direction.xzy; 3889 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 3890 3891 } else if ( face == 2.0 ) { 3892 3893 direction.x *= -1.0; // ( -u, v, 1 ) pos z 3894 3895 } else if ( face == 3.0 ) { 3896 3897 direction = direction.zyx; 3898 direction.xz *= -1.0; // ( -1, v, -u ) neg x 3899 3900 } else if ( face == 4.0 ) { 3901 3902 direction = direction.xzy; 3903 direction.xy *= -1.0; // ( -u, -1, v ) neg y 3904 3905 } else if ( face == 5.0 ) { 3906 3907 direction.z *= -1.0; // ( u, v, -1 ) neg z 3908 3909 } 3910 3911 return direction; 3912 3913 } 3914 3915 void main() { 3916 3917 vOutputDirection = getDirection( uv, faceIndex ); 3918 gl_Position = vec4( position, 1.0 ); 3919 3920 } 3921 `}var Wp=class extends _r{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];this.texture=new ks(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:` 3922 3923 varying vec3 vWorldDirection; 3924 3925 vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 3926 3927 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 3928 3929 } 3930 3931 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Qp={1:`LINEAR_TONE_MAPPING`,2:`REINHARD_TONE_MAPPING`,3:`CINEON_TONE_MAPPING`,4:`ACES_FILMIC_TONE_MAPPING`,6:`AGX_TONE_MAPPING`,7:`NEUTRAL_TONE_MAPPING`,5:`CUSTOM_TONE_MAPPING`};function $p(e,t,n,r,i){let a=new _r(t,n,{type:e,depthBuffer:r,stencilBuffer:i,depthTexture:r?new Ms(t,n):void 0}),o=new _r(t,n,{type:Ce,depthBuffer:!1,stencilBuffer:!1}),s=new Y;s.setAttribute(`position`,new J([-1,3,0,-1,-1,0,3,-1,0],3)),s.setAttribute(`uv`,new J([0,2,0,0,2,0],2));let c=new Fl({uniforms:{tDiffuse:{value:null}},vertexShader:` 3957 precision highp float; 3958 3959 uniform mat4 modelViewMatrix; 3960 uniform mat4 projectionMatrix; 3961 3962 attribute vec3 position; 3963 attribute vec2 uv; 3964 3965 varying vec2 vUv; 3966 3967 void main() { 3968 vUv = uv; 3969 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 3970 }`,fragmentShader:` 3971 precision highp float; 3972 3973 uniform sampler2D tDiffuse; 3974 3975 varying vec2 vUv; 3976 3977 #include <tonemapping_pars_fragment> 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USE_SHADOWMAP`:``,n.shadowMapEnabled?`#define `+c:``,n.sizeAttenuation?`#define USE_SIZEATTENUATION`:``,n.numLightProbes>0?`#define USE_LIGHT_PROBES`:``,n.logarithmicDepthBuffer?`#define USE_LOGARITHMIC_DEPTH_BUFFER`:``,n.reversedDepthBuffer?`#define USE_REVERSED_DEPTH_BUFFER`:``,`uniform mat4 modelMatrix;`,`uniform mat4 modelViewMatrix;`,`uniform mat4 projectionMatrix;`,`uniform mat4 viewMatrix;`,`uniform mat3 normalMatrix;`,`uniform vec3 cameraPosition;`,`uniform bool isOrthographic;`,`#ifdef USE_INSTANCING`,` attribute mat4 instanceMatrix;`,`#endif`,`#ifdef USE_INSTANCING_COLOR`,` attribute vec3 instanceColor;`,`#endif`,`#ifdef USE_INSTANCING_MORPH`,` uniform sampler2D morphTexture;`,`#endif`,`attribute vec3 position;`,`attribute vec3 normal;`,`attribute vec2 uv;`,`#ifdef USE_UV1`,` attribute vec2 uv1;`,`#endif`,`#ifdef USE_UV2`,` attribute vec2 uv2;`,`#endif`,`#ifdef USE_UV3`,` attribute vec2 uv3;`,`#endif`,`#ifdef USE_TANGENT`,` attribute vec4 tangent;`,`#endif`,`#if defined( 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Me={shaderID:C,shaderType:i.type,shaderName:i.name,vertexShader:D,fragmentShader:O,defines:i.defines,customVertexShaderID:k,customFragmentShaderID:A,isRawShaderMaterial:i.isRawShaderMaterial===!0,glslVersion:i.glslVersion,precision:f,batching:ne,batchingColor:ne&&h._colorsTexture!==null,instancing:j,instancingColor:j&&h.instanceColor!==null,instancingMorph:j&&h.morphTexture!==null,outputColorSpace:ee===null?e.outputColorSpace:ee.isXRRenderTarget===!0?ee.texture.colorSpace:ir.workingColorSpace,alphaToCoverage:!!i.alphaToCoverage,map:M,matcap:N,envMap:re,envMapMode:re&&x.mapping,envMapCubeUVHeight:S,aoMap:ie,lightMap:ae,bumpMap:oe,normalMap:P,displacementMap:se,emissiveMap:ce,normalMapObjectSpace:P&&i.normalMapType===1,normalMapTangentSpace:P&&i.normalMapType===0,packedNormalMap:P&&i.normalMapType===0&&Kh(i.normalMap.format),metalnessMap:le,roughnessMap:ue,anisotropy:de,anisotropyMap:_e,clearcoat:fe,clearcoatMap:ve,clearcoatNormalMap:ye,clearcoatRoughnessMap:be,dispersion:pe,iridescence:me,iridescenceMap:xe,iridescenceThicknessMap:Se,sheen:he,sheenColorMap:F,sheenRoughnessMap:I,specularMap:Ce,specularColorMap:we,specularIntensityMap:Te,transmission:ge,transmissionMap:Ee,thicknessMap:De,gradientMap:Oe,opaque:i.transparent===!1&&i.blending===1&&i.alphaToCoverage===!1,alphaMap:ke,alphaTest:L,alphaHash:Ae,combine:i.combine,mapUv:M&&m(i.map.channel),aoMapUv:ie&&m(i.aoMap.channel),lightMapUv:ae&&m(i.lightMap.channel),bumpMapUv:oe&&m(i.bumpMap.channel),normalMapUv:P&&m(i.normalMap.channel),displacementMapUv:se&&m(i.displacementMap.channel),emissiveMapUv:ce&&m(i.emissiveMap.channel),metalnessMapUv:le&&m(i.metalnessMap.channel),roughnessMapUv:ue&&m(i.roughnessMap.channel),anisotropyMapUv:_e&&m(i.anisotropyMap.channel),clearcoatMapUv:ve&&m(i.clearcoatMap.channel),clearcoatNormalMapUv:ye&&m(i.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:be&&m(i.clearcoatRoughnessMap.channel),iridescenceMapUv:xe&&m(i.iridescenceMap.channel),iridescenceThicknessMapUv:Se&&m(i.iridescenceThicknessMap.channel),sheenColorMapUv:F&&m(i.sheenColorMap.channel),sheenRoughnessMapUv:I&&m(i.sheenRoughnessMap.channel),specularMapUv:Ce&&m(i.specularMap.channel),specularColorMapUv:we&&m(i.specularColorMap.channel),specularIntensityMapUv:Te&&m(i.specularIntensityMap.channel),transmissionMapUv:Ee&&m(i.transmissionMap.channel),thicknessMapUv:De&&m(i.thicknessMap.channel),alphaMapUv:ke&&m(i.alphaMap.channel),vertexTangents:!!v.attributes.tangent&&(P||de),vertexNormals:!!v.attributes.normal,vertexColors:i.vertexColors,vertexAlphas:i.vertexColors===!0&&!!v.attributes.color&&v.attributes.color.itemSize===4,pointsUvs:h.isPoints===!0&&!!v.attributes.uv&&(M||ke),fog:!!_,useFog:i.fog===!0,fogExp2:!!_&&_.isFogExp2,flatShading:i.wireframe===!1&&(i.flatShading===!0||v.attributes.normal===void 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vendor: 4,423 bytes, lines 4053-4058
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vendor: 14,482 bytes, line 4080
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vendor: 5,534 bytes, line 4080
4080let t=ir.getPrimaries(ir.workingColorSpace),r=o.colorSpace===``?null:ir.getPrimaries(o.colorSpace),d=o.colorSpace===``||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;n.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,o.flipY),n.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),n.pixelStorei(e.UNPACK_ALIGNMENT,o.unpackAlignment),n.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);let f=o.isCompressedTexture||o.image[0].isCompressedTexture,p=o.image[0]&&o.image[0].isDataTexture,m=[];for(let e=0;e<6;e++)!f&&!p?m[e]=g(o.image[e],!0,i.maxCubemapSize):m[e]=p?o.image[e].image:o.image[e],m[e]=R(o,m[e]);let h=m[0],y=a.convert(o.format,o.colorSpace),x=a.convert(o.type),C=b(o.internalFormat,y,x,o.normalized,o.colorSpace),w=o.isVideoTexture!==!0,T=u.__version===void 0||c===!0,E=l.dataReady,D=S(o,h);fe(e.TEXTURE_CUBE_MAP,o);let O;if(f){w&&T&&n.texStorage2D(e.TEXTURE_CUBE_MAP,D,C,h.width,h.height);for(let t=0;t<6;t++){O=m[t].mipmaps;for(let r=0;r<O.length;r++){let i=O[r];o.format===1023?w?E&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,0,0,i.width,i.height,y,x,i.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,C,i.width,i.height,0,y,x,i.data):y===null?z(`WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()`):w?E&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,0,0,i.width,i.height,y,i.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,C,i.width,i.height,0,i.data)}}}else{if(O=o.mipmaps,w&&T){O.length>0&&D++;let t=Me(m[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,D,C,t.width,t.height)}for(let t=0;t<6;t++)if(p){w?E&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,m[t].width,m[t].height,y,x,m[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,C,m[t].width,m[t].height,0,y,x,m[t].data);for(let r=0;r<O.length;r++){let i=O[r].image[t].image;w?E&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,i.width,i.height,y,x,i.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,C,i.width,i.height,0,y,x,i.data)}}else{w?E&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,y,x,m[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,C,y,x,m[t]);for(let r=0;r<O.length;r++){let i=O[r];w?E&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,y,x,i.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,C,y,x,i.image[t])}}}_(o)&&v(e.TEXTURE_CUBE_MAP),u.__version=l.version,o.onUpdate&&o.onUpdate(o)}t.__version=o.version}function xe(t,i,o,c,l,u){let d=a.convert(o.format,o.colorSpace),f=a.convert(o.type),p=b(o.internalFormat,d,f,o.normalized,o.colorSpace),m=r.get(i),h=r.get(o);if(h.__renderTarget=i,!m.__hasExternalTextures){let t=Math.max(1,i.width>>u),r=Math.max(1,i.height>>u);l===e.TEXTURE_3D||l===e.TEXTURE_2D_ARRAY?n.texImage3D(l,u,p,t,r,i.depth,0,d,f,null):n.texImage2D(l,u,p,t,r,0,d,f,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),L(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,c,l,h.__webglTexture,0,ke(i)):(l===e.TEXTURE_2D||l>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&l<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,c,l,h.__webglTexture,u),n.bindFramebuffer(e.FRAMEBUFFER,null)}function Se(t,n,r){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer){let i=n.depthTexture,a=i&&i.isDepthTexture?i.type:null,o=x(n.stencilBuffer,a),c=n.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;L(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,ke(n),o,n.width,n.height):r?e.renderbufferStorageMultisample(e.RENDERBUFFER,ke(n),o,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,o,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,c,e.RENDERBUFFER,t)}else{let t=n.textures;for(let i=0;i<t.length;i++){let o=t[i],c=a.convert(o.format,o.colorSpace),l=a.convert(o.type),u=b(o.internalFormat,c,l,o.normalized,o.colorSpace);L(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,ke(n),u,n.width,n.height):r?e.renderbufferStorageMultisample(e.RENDERBUFFER,ke(n),u,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,u,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function F(t,i,o){let c=i.isWebGLCubeRenderTarget===!0;if(n.bindFramebuffer(e.FRAMEBUFFER,t),!(i.depthTexture&&i.depthTexture.isDepthTexture))throw Error(`renderTarget.depthTexture must be an instance of THREE.DepthTexture`);let l=r.get(i.depthTexture);if(l.__renderTarget=i,(!l.__webglTexture||i.depthTexture.image.width!==i.width||i.depthTexture.image.height!==i.height)&&(i.depthTexture.image.width=i.width,i.depthTexture.image.height=i.height,i.depthTexture.needsUpdate=!0),c){if(l.__webglInit===void 0&&(l.__webglInit=!0,i.depthTexture.addEventListener(`dispose`,C)),l.__webglTexture===void 0){l.__webglTexture=e.createTexture(),n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),fe(e.TEXTURE_CUBE_MAP,i.depthTexture);let t=a.convert(i.depthTexture.format),r=a.convert(i.depthTexture.type),o;i.depthTexture.format===1026?o=e.DEPTH_COMPONENT24:i.depthTexture.format===1027&&(o=e.DEPTH24_STENCIL8);for(let n=0;n<6;n++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,o,i.width,i.height,0,t,r,null)}}else ne(i.depthTexture,0);let u=l.__webglTexture,d=ke(i),f=c?e.TEXTURE_CUBE_MAP_POSITIVE_X+o:e.TEXTURE_2D,p=i.depthTexture.format===1027?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;if(i.depthTexture.format===1026)L(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,f,u,0,d):e.framebufferTexture2D(e.FRAMEBUFFER,p,f,u,0);else if(i.depthTexture.format===1027)L(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,f,u,0,d):e.framebufferTexture2D(e.FRAMEBUFFER,p,f,u,0);else throw Error(`Unknown depthTexture format`)}
vendor: 5,622 bytes, line 4080
4080function I(t){let i=r.get(t),a=t.isWebGLCubeRenderTarget===!0;if(i.__boundDepthTexture!==t.depthTexture){let e=t.depthTexture;if(i.__depthDisposeCallback&&i.__depthDisposeCallback(),e){let t=()=>{delete i.__boundDepthTexture,delete i.__depthDisposeCallback,e.removeEventListener(`dispose`,t)};e.addEventListener(`dispose`,t),i.__depthDisposeCallback=t}i.__boundDepthTexture=e}if(t.depthTexture&&!i.__autoAllocateDepthBuffer)if(a)for(let e=0;e<6;e++)F(i.__webglFramebuffer[e],t,e);else{let e=t.texture.mipmaps;e&&e.length>0?F(i.__webglFramebuffer[0],t,0):F(i.__webglFramebuffer,t,0)}else if(a){i.__webglDepthbuffer=[];for(let r=0;r<6;r++)if(n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[r]),i.__webglDepthbuffer[r]===void 0)i.__webglDepthbuffer[r]=e.createRenderbuffer(),Se(i.__webglDepthbuffer[r],t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=i.__webglDepthbuffer[r];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,a)}}else{let r=t.texture.mipmaps;if(r&&r.length>0?n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[0]):n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),i.__webglDepthbuffer===void 0)i.__webglDepthbuffer=e.createRenderbuffer(),Se(i.__webglDepthbuffer,t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,r=i.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,r),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,r)}}n.bindFramebuffer(e.FRAMEBUFFER,null)}function Ce(t,n,i){let a=r.get(t);n!==void 0&&xe(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),i!==void 0&&I(t)}function we(t){let i=t.texture,s=r.get(t),c=r.get(i);t.addEventListener(`dispose`,w);let l=t.textures,u=t.isWebGLCubeRenderTarget===!0,d=l.length>1;if(d||(c.__webglTexture===void 0&&(c.__webglTexture=e.createTexture()),c.__version=i.version,o.memory.textures++),u){s.__webglFramebuffer=[];for(let t=0;t<6;t++)if(i.mipmaps&&i.mipmaps.length>0){s.__webglFramebuffer[t]=[];for(let n=0;n<i.mipmaps.length;n++)s.__webglFramebuffer[t][n]=e.createFramebuffer()}else s.__webglFramebuffer[t]=e.createFramebuffer()}else{if(i.mipmaps&&i.mipmaps.length>0){s.__webglFramebuffer=[];for(let t=0;t<i.mipmaps.length;t++)s.__webglFramebuffer[t]=e.createFramebuffer()}else s.__webglFramebuffer=e.createFramebuffer();if(d)for(let t=0,n=l.length;t<n;t++){let n=r.get(l[t]);n.__webglTexture===void 0&&(n.__webglTexture=e.createTexture(),o.memory.textures++)}if(t.samples>0&&L(t)===!1){s.__webglMultisampledFramebuffer=e.createFramebuffer(),s.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,s.__webglMultisampledFramebuffer);for(let n=0;n<l.length;n++){let r=l[n];s.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,s.__webglColorRenderbuffer[n]);let i=a.convert(r.format,r.colorSpace),o=a.convert(r.type),c=b(r.internalFormat,i,o,r.normalized,r.colorSpace,t.isXRRenderTarget===!0),u=ke(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,u,c,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,s.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(s.__webglDepthRenderbuffer=e.createRenderbuffer(),Se(s.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(u){n.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture),fe(e.TEXTURE_CUBE_MAP,i);for(let n=0;n<6;n++)if(i.mipmaps&&i.mipmaps.length>0)for(let r=0;r<i.mipmaps.length;r++)xe(s.__webglFramebuffer[n][r],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r);else xe(s.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);_(i)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){for(let i=0,a=l.length;i<a;i++){let a=l[i],o=r.get(a),c=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(c=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(c,o.__webglTexture),fe(c,a),xe(s.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+i,c,0),_(a)&&v(c)}n.unbindTexture()}else{let r=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(r=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(r,c.__webglTexture),fe(r,i),i.mipmaps&&i.mipmaps.length>0)for(let n=0;n<i.mipmaps.length;n++)xe(s.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,r,n);else xe(s.__webglFramebuffer,t,i,e.COLOR_ATTACHMENT0,r,0);_(i)&&v(r),n.unbindTexture()}t.depthBuffer&&I(t)}function Te(e){let t=e.textures;for(let i=0,a=t.length;i<a;i++){let a=t[i];if(_(a)){let t=y(e),i=r.get(a).__webglTexture;n.bindTexture(t,i),v(t),n.unbindTexture()}}}let Ee=[],De=[];function Oe(t){if(t.samples>0){if(L(t)===!1){let i=t.textures,a=t.width,o=t.height,s=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=r.get(t),d=i.length>1;if(d)for(let t=0;t<i.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer);let f=t.texture.mipmaps;f&&f.length>0?n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer[0]):n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<i.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRen
vendor: 16,819 bytes, lines 4080-4104
4080derbuffer[n]);let t=r.get(i[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),c===!0&&(Ee.length=0,De.length=0,Ee.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&t.resolveDepthBuffer===!1&&(Ee.push(l),De.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,De)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,Ee))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<i.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);let a=r.get(i[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&t.resolveDepthBuffer===!1&&c){let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}}}function ke(e){return Math.min(i.maxSamples,e.samples)}function L(e){let n=r.get(e);return e.samples>0&&t.has(`WEBGL_multisampled_render_to_texture`)===!0&&n.__useRenderToTexture!==!1}function Ae(e){let t=o.render.frame;u.get(e)!==t&&(u.set(e,t),e.update())}function R(e,t){let n=e.colorSpace,r=e.format,i=e.type;return e.isCompressedTexture===!0||e.isVideoTexture===!0||n!==`srgb-linear`&&n!==``&&(ir.getTransfer(n)===`srgb`?(r!==1023||i!==1009)&&z(`WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.`):B(`WebGLTextures: Unsupported texture color space:`,n)),t}function Me(e){return typeof HTMLImageElement<`u`&&e instanceof HTMLImageElement?(l.width=e.naturalWidth||e.width,l.height=e.naturalHeight||e.height):typeof VideoFrame<`u`&&e instanceof 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e.UNSIGNED_INT;if(n===1015)return e.FLOAT;if(n===1016)return e.HALF_FLOAT;if(n===1021)return e.ALPHA;if(n===1022)return e.RGB;if(n===1023)return e.RGBA;if(n===1026)return e.DEPTH_COMPONENT;if(n===1027)return e.DEPTH_STENCIL;if(n===1028)return e.RED;if(n===1029)return e.RED_INTEGER;if(n===1030)return e.RG;if(n===1031)return e.RG_INTEGER;if(n===1033)return e.RGBA_INTEGER;if(n===33776||n===33777||n===33778||n===33779)if(a===`srgb`)if(i=t.get(`WEBGL_compressed_texture_s3tc_srgb`),i!==null){if(n===33776)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===33777)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===33778)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===33779)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(i=t.get(`WEBGL_compressed_texture_s3tc`),i!==null){if(n===33776)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===33777)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===33778)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===33779)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===35840||n===35841||n===35842||n===35843)if(i=t.get(`WEBGL_compressed_texture_pvrtc`),i!==null){if(n===35840)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===35841)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===35842)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===35843)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===36196||n===37492||n===37496||n===37488||n===37489||n===37490||n===37491)if(i=t.get(`WEBGL_compressed_texture_etc`),i!==null){if(n===36196||n===37492)return a===`srgb`?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(n===37496)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC;if(n===37488)return i.COMPRESSED_R11_EAC;if(n===37489)return i.COMPRESSED_SIGNED_R11_EAC;if(n===37490)return i.COMPRESSED_RG11_EAC;if(n===37491)return i.COMPRESSED_SIGNED_RG11_EAC}else return null;if(n===37808||n===37809||n===37810||n===37811||n===37812||n===37813||n===37814||n===37815||n===37816||n===37817||n===37818||n===37819||n===37820||n===37821)if(i=t.get(`WEBGL_compressed_texture_astc`),i!==null){if(n===37808)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===37809)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===37810)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===37811)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===37812)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===37813)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===37814)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===37815)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===37816)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===37817)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===37818)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===37819)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===37820)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===37821)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===36492||n===36494||n===36495)if(i=t.get(`EXT_texture_compression_bptc`),i!==null){if(n===36492)return a===`srgb`?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===36494)return i.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===36495)return i.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===36283||n===36284||n===36285||n===36286)if(i=t.get(`EXT_texture_compression_rgtc`),i!==null){if(n===36283)return i.COMPRESSED_RED_RGTC1_EXT;if(n===36284)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===36285)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===36286)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===1020?e.UNSIGNED_INT_24_8:e[n]===void 0?null:e[n]}return{convert:n}}var _g=` 4081void main() { 4082 4083 gl_Position = vec4( position, 1.0 ); 4084 4085}`,vg=` 4086uniform sampler2DArray depthColor; 4087uniform float depthWidth; 4088uniform float depthHeight; 4089 4090void main() { 4091 4092 vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); 4093 4094 if ( coord.x >= 1.0 ) { 4095 4096 gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; 4097 4098 } else { 4099 4100 gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; 4101 4102 } 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function(l){if(r=l,r!==null){if(v=e.getRenderTarget(),r.addEventListener(`select`,A),r.addEventListener(`selectstart`,A),r.addEventListener(`selectend`,A),r.addEventListener(`squeeze`,A),r.addEventListener(`squeezestart`,A),r.addEventListener(`squeezeend`,A),r.addEventListener(`end`,ee),r.addEventListener(`inputsourceschange`,te),_.xrCompatible!==!0&&await t.makeXRCompatible(),C=e.getPixelRatio(),e.getSize(S),m&&`createProjectionLayer`in XRWebGLBinding.prototype){let n=null,a=null,o=null;_.depth&&(o=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=_.stencil?je:R,a=_.stencil?Ee:F);let s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:i};u=this.getBinding(),d=u.createProjectionLayer(s),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),y=new _r(d.textureWidth,d.textureHeight,{format:Ae,type:ve,depthTexture:new Ms(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 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n=e.removed[t],r=x.indexOf(n);r>=0&&(x[r]=null,b[r].disconnect(n))}for(let t=0;t<e.added.length;t++){let n=e.added[t],r=x.indexOf(n);if(r===-1){for(let e=0;e<b.length;e++)if(e>=x.length){x.push(n),r=e;break}else if(x[e]===null){x[e]=n,r=e;break}if(r===-1)break}let i=b[r];i&&i.connect(n)}}let j=new W,ne=new W;function M(e,t,n){j.setFromMatrixPosition(t.matrixWorld),ne.setFromMatrixPosition(n.matrixWorld);let r=j.distanceTo(ne),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],f=o*u,p=o*d,m=r/(-u+d),h=m*-u;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(h),e.translateZ(m),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),i[10]===-1)e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=o+m,n=s+m,i=f-h,a=p+(r-h),u=c*s/n*t,d=l*s/n*t;e.projectionMatrix.makePerspective(i,a,u,d,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}function N(e,t){t===null?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(r===null)return;let t=e.near,n=e.far;h.texture!==null&&(h.depthNear>0&&(t=h.depthNear),h.depthFar>0&&(n=h.depthFar)),D.near=T.near=w.near=t,D.far=T.far=w.far=n,(O!==D.near||k!==D.far)&&(r.updateRenderState({depthNear:D.near,depthFar:D.far}),O=D.near,k=D.far),D.layers.mask=e.layers.mask|6,w.layers.mask=D.layers.mask&-5,T.layers.mask=D.layers.mask&-3;let i=e.parent,a=D.cameras;N(D,i);for(let e=0;e<a.length;e++)N(a[e],i);a.length===2?M(D,w,T):D.projectionMatrix.copy(w.projectionMatrix),re(e,D,i)};function re(e,t,n){n===null?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld)),e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=kn*2*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}this.getCamera=function(){return D},this.getFoveation=function(){if(!(d===null&&f===null))return s},this.setFoveation=function(e){s=e,d!==null&&(d.fixedFoveation=e),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=e)},this.hasDepthSensing=function(){return h.texture!==null},this.getDepthSensingMesh=function(){return h.getMesh(D)},this.getCameraTexture=function(e){return g[e]};let ie=null;function ae(t,i){if(l=i.getViewerPose(c||a),p=i,l!==null){let t=l.views;f!==null&&(e.setRenderTargetFramebuffer(y,f.framebuffer),e.setRenderTarget(y));let i=!1;t.length!==D.cameras.length&&(D.cameras.length=0,i=!0);for(let n=0;n<t.length;n++){let r=t[n],a=null;if(f!==null)a=f.getViewport(r);else{let t=u.getViewSubImage(d,r);a=t.viewport,n===0&&(e.setRenderTargetTextures(y,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(y))}let o=E[n];o===void 0&&(o=new Uu,o.layers.enable(n),o.viewport=new hr,E[n]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),n===0&&(D.matrix.copy(o.matrix),D.matrix.decompose(D.position,D.quaternion,D.scale)),i===!0&&D.cameras.push(o)}let a=r.enabledFeatures;if(a&&a.includes(`depth-sensing`)&&r.depthUsage==`gpu-optimized`&&m){u=n.getBinding();let e=u.getDepthInformation(t[0]);e&&e.isValid&&e.texture&&h.init(e,r.renderState)}if(a&&a.includes(`camera-access`)&&m){e.state.unbindTexture(),u=n.getBinding();for(let e=0;e<t.length;e++){let n=t[e].camera;if(n){let e=g[n];e||(e=new Ps,g[n]=e);let t=u.getCameraImage(n);e.sourceTexture=t}}}}for(let e=0;e<b.length;e++){let t=x[e],n=b[e];t!==null&&n!==void 0&&n.update(t,i,c||a)}ie&&ie(t,i),i.detectedPlanes&&n.dispatchEvent({type:`planesdetected`,data:i}),p=null}let oe=new fp;oe.setAnimationLoop(ae),this.setAnimationLoop=function(e){ie=e},this.dispose=function(){}}},xg=new K,Sg=new G;Sg.set(-1,0,0,0,1,0,0,0,1);function Cg(e,t){function n(e,t){e.matrixAutoUpdate===!0&&e.updateMatrix(),t.value.copy(e.matrix)}function r(t,n){n.color.getRGB(t.fogColor.value,Al(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)}function i(e,t,n,r,i){t.isNodeMaterial?t.uniformsNeedUpdate=!1:t.isMeshBasicMaterial?a(e,t):t.isMeshLambertMaterial?(a(e,t),t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)):t.
vendor: 4,371 bytes, line 4104
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vendor: 4,214 bytes, line 4104
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4104,this.getSize=function(e){return e.set(ie,ae)},this.setSize=function(e,n,r=!0){if($e.isPresenting){z(`WebGLRenderer: Can't change size while VR device is presenting.`);return}ie=e,ae=n,t.width=Math.floor(e*oe),t.height=Math.floor(n*oe),r===!0&&(t.style.width=e+`px`,t.style.height=n+`px`),w!==null&&w.setSize(t.width,t.height),this.setViewport(0,0,e,n)},this.getDrawingBufferSize=function(e){return e.set(ie*oe,ae*oe).floor()},this.setDrawingBufferSize=function(e,n,r){ie=e,ae=n,oe=r,t.width=Math.floor(e*r),t.height=Math.floor(n*r),this.setViewport(0,0,e,n)},this.setEffects=function(e){if(m===1009){B(`THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.`);return}if(e){for(let t=0;t<e.length;t++)if(e[t].isOutputPass===!0){z(`THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.`);break}}w.setEffects(e||[])},this.getCurrentViewport=function(e){return e.copy(j)},this.getViewport=function(e){return e.copy(ce)},this.setViewport=function(e,t,n,r){e.isVector4?ce.set(e.x,e.y,e.z,e.w):ce.set(e,t,n,r),L.viewport(j.copy(ce).multiplyScalar(oe).round())},this.getScissor=function(e){return e.copy(le)},this.setScissor=function(e,t,n,r){e.isVector4?le.set(e.x,e.y,e.z,e.w):le.set(e,t,n,r),L.scissor(ne.copy(le).multiplyScalar(oe).round())},this.getScissorTest=function(){return ue},this.setScissorTest=function(e){L.setScissorTest(ue=e)},this.setOpaqueSort=function(e){P=e},this.setTransparentSort=function(e){se=e},this.getClearColor=function(e){return e.copy(Ge.getClearColor())},this.setClearColor=function(){Ge.setClearColor(...arguments)},this.getClearAlpha=function(){return Ge.getClearAlpha()},this.setClearAlpha=function(){Ge.setClearAlpha(...arguments)},this.clear=function(e=!0,t=!0,n=!0){let r=0;if(e){let e=!1;if(A!==null){let t=A.texture.format;e=h.has(t)}if(e){let e=A.texture.type,t=g.has(e),n=Ge.getClearColor(),r=Ge.getClearAlpha(),i=n.r,a=n.g,o=n.b;t?(_[0]=i,_[1]=a,_[2]=o,_[3]=r,I.clearBufferuiv(I.COLOR,0,_)):(v[0]=i,v[1]=a,v[2]=o,v[3]=r,I.clearBufferiv(I.COLOR,0,v))}else r|=I.COLOR_BUFFER_BIT}t&&(r|=I.DEPTH_BUFFER_BIT,this.state.buffers.depth.setMask(!0)),n&&(r|=I.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),r!==0&&I.clear(r)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.setNodesHandler=function(e){e.setRenderer(this),D=e},this.dispose=function(){t.removeEventListener(`webglcontextlost`,et,!1),t.removeEventListener(`webglcontextrestored`,tt,!1),t.removeEventListener(`webglcontextcreationerror`,nt,!1),Ge.dispose(),Ve.dispose(),He.dispose(),R.dispose(),Me.dispose(),Re.dispose(),Xe.dis
vendor: 10,212 bytes, line 4104
4104pose(),Ze.dispose(),ze.dispose(),$e.dispose(),$e.removeEventListener(`sessionstart`,lt),$e.removeEventListener(`sessionend`,ut),dt.stop()};function et(e){e.preventDefault(),bn(`WebGLRenderer: Context Lost.`),E=!0}function tt(){bn(`WebGLRenderer: Context Restored.`),E=!1;let e=Ae.autoReset,t=We.enabled,n=We.autoUpdate,r=We.needsUpdate,i=We.type;Qe(),Ae.autoReset=e,We.enabled=t,We.autoUpdate=n,We.needsUpdate=r,We.type=i}function nt(e){B(`WebGLRenderer: A WebGL context could not be created. 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n(){if(r.forEach(function(e){R.get(e).currentProgram.isReady()&&r.delete(e)}),r.size===0){t(e);return}setTimeout(n,10)}Oe.get(`KHR_parallel_shader_compile`)===null?setTimeout(n,10):n()})};let st=null;function ct(e){st&&st(e)}function lt(){dt.stop()}function ut(){dt.start()}let dt=new fp;dt.setAnimationLoop(ct),typeof self<`u`&&dt.setContext(self),this.setAnimationLoop=function(e){st=e,$e.setAnimationLoop(e),e===null?dt.stop():dt.start()},$e.addEventListener(`sessionstart`,lt),$e.addEventListener(`sessionend`,ut),this.render=function(e,t){if(t!==void 0&&t.isCamera!==!0){B(`WebGLRenderer.render: camera is not an instance of THREE.Camera.`);return}if(E===!0)return;D!==null&&D.renderStart(e,t);let 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t=Re.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),_e.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),_e.copy(e.boundingSphere.center)),_e.applyMatrix4(e.matrixWorld).applyMatrix4(me)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&b.push(e,t,s,n,_e.z,o)}}else i.visible&&b.push(e,t,i,n,_e.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)ft(i[e],t,n,r)}function pt(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;x.setupLightsView(n),fe===!0&&Ue.setGlobalState(T.clippingPlanes,n),r&&L.viewport(j.copy(r)),i.length>0&&ht(i,t,n),a.length>0&&ht(a,t,n),o.length>0&&ht(o,t,n),L.buffers.depth.setTest(!0),L.buffers.depth.setMask(!0),L.buffers.color.setMask(!0),L.setPolygonOffset(!1)}function mt(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(x.state.transmissionRenderTarget[r.id]===void 0){let 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i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,gt(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(je.updateMultisampleRenderTarget(a),je.updateRenderTargetMipmap(a))}T.setRenderTarget(s,c,l),T.setClearColor(N,re),d!==void 0&&(r.viewport=d),T.toneMapping=u}function ht(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&>(o,t,n,s,l,c)}}function 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vendor: 8,874 bytes, line 4104
4104(e,s),r.needsLights=Ct(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotLightMatrix.value=i.state.spotLightMatrix,f.spotLightMap.value=i.state.spotLightMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix),r.lightProbeGrid=x.state.lightProbeGridArray.length>0,r.currentProgram=d,r.uniformsList=null,d}function vt(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=oh.seqWithValue(t.seq,e.uniforms)}return 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a=t.fog,o=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?t.environment:null,s=A===null?T.outputColorSpace:A.isXRRenderTarget===!0?A.texture.colorSpace:ir.workingColorSpace,c=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,l=Me.get(r.envMap||o,c),u=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,d=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color,h=0;r.toneMapped&&(A===null||A.isXRRenderTarget===!0)&&(h=T.toneMapping);let g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=g===void 0?0:g.length,v=R.get(r),y=x.state.lights;if(fe===!0&&(pe===!0||e!==te)){let t=e===te&&r.id===ee;Ue.setState(r,e,t)}let 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4111function fr(e,t){return(e.lanes&t)===0?(e=e.dependencies,!!(e!==null&&Se(e))):!0}function pr(e,t,n){switch(t.tag){case 3:P(t,t.stateNode.containerInfo),_e(t,sl,e.memoizedState.cache),me();break;case 27:case 5:ce(t);break;case 4:P(t,t.stateNode.containerInfo);break;case 10:_e(t,t.type,t.memoizedProps.value);break;case 31:if(t.memoizedState!==null)return t.flags|=128,_t(t),null;break;case 13:var r=t.memoizedState;if(r!==null)return r.dehydrated===null?(n&t.child.childLanes)===0?(gt(t),e=dr(e,t,n),e===null?null:e.sibling):ir(e,t,n):(gt(t),t.flags|=128,null);gt(t);break;case 19:var i=(e.flags&128)!=0;if(r=(n&t.childLanes)!==0,r||=(xe(e,t,n,!1),(n&t.childLanes)!==0),i){if(r)return ur(e,t,n);t.flags|=128}if(i=t.memoizedState,i!==null&&(i.rendering=null,i.tail=null,i.lastEffect=null),p(Rl,Rl.current),r)break;return null;case 22:return t.lanes=0,Yn(e,t,n,t.pendingProps);case 24:_e(t,sl,e.memoizedState.cache)}return dr(e,t,n)}function mr(e,t,n){if(e!==null)if(e.memoizedProps!==t.pendingProps)nu=!0;else{if(!fr(e,n)&&!(t.flags&128))return nu=!1,pr(e,t,n);nu=(e.flags&131072)!=0}else nu=!1,Zc&&t.flags&1048576&&re(t,zc,t.index);switch(t.lanes=0,t.tag){case 16:e:{var i=t.pendingProps;if(e=We(t.elementType),t.type=e,typeof e==`function`)sa(e)?(i=Rn(e,i),t.tag=1,t=er(null,t,e,i,n)):(t.tag=0,t=$n(null,t,e,i,n));else{if(e!=null){var a=e.$$typeof;if(a===Na){t.tag=11,t=Kn(null,t,e,i,n);break e}else if(a===Ia){t.tag=14,t=qn(null,t,e,i,n);break e}}throw t=u(e)||e,Error(r(306,t,``))}}return t;case 0:return $n(e,t,t.type,t.pendingProps,n);case 1:return i=t.type,a=Rn(i,t.pendingProps),er(e,t,i,a,n);case 3:e:{if(P(t,t.stateNode.containerInfo),e===null)throw Error(r(387));var o=t.pendingProps;a=t.memoizedState,i=a.element,it(e,t),ut(t,o,null,n);var s=t.memoizedState;if(o=s.cache,_e(t,sl,o),o!==a.cache&&be(t,[sl],n,!0),lt(),o=s.element,co&&a.isDehydrated)if(a={element:o,isDehydrated:!1,cache:s.cache},t.updateQueue.baseState=a,t.memoizedState=a,t.flags&256){t=tr(e,t,o,n);break e}else if(o!==i){i=M(Error(r(424)),t),ge(i),t=tr(e,t,o,n);break e}else for(co&&(Xc=ms(t.stateNode.containerInfo),Yc=t,Zc=!0,Qc=null,$c=!0),n=Ol(t,null,o,n),t.child=n;n;)n.flags=n.flags&-3|4096,n=n.sibling;else{if(me(),o===i){t=dr(e,t,n);break e}Gn(e,t,o,n)}t=t.child}return t;case 26:if(Vs)return Qn(e,t),e===null?(n=Ws(t.type,null,t.pendingProps,null))?t.memoizedState=n:Zc||(t.stateNode=Xs(t.type,t.pendingProps,qc.current,t)):t.memoizedState=Ws(t.type,e.memoizedProps,t.pendingProps,e.memoizedState),null;case 27:if(tc)return ce(t),e===null&&tc&&Zc&&(i=t.stateNode=nc(t.type,t.pendingProps,qc.current,Gc.current,!1),Yc=t,$c=!0,Xc=_s(t.type,i,Xc)),Gn(e,t,t.pendingProps.children,n),Qn(e,t),e===null&&(t.flags|=4194304),t.child;case 5:return e===null&&Zc&&(zs(t.type,t.pendingProps,Gc.current),(a=i=Xc)&&(i=vs(i,t.type,t.pendingProps,$c),i===null?a=!1:(t.stateNode=i,Yc=t,Xc=ps(i),$c=!1,a=!0)),a||ue(t)),ce(t),a=t.type,o=t.pendingProps,s=e===null?null:e.memoizedProps,i=o.children,eo(a,o)?i=null:s!==null&&eo(a,s)&&(t.flags|=32),t.memoizedState!==null&&(a=wt(e,t,Dt,null,null,n),ao?To._currentValue=a:To._currentValue2=a),Qn(e,t),Gn(e,t,i,n),t.child;case 6:return e===null&&Zc&&(Bs(t.pendingProps,Gc.current),(e=n=Xc)&&(n=ys(n,t.pendingProps,$c),n===null?e=!1:(t.stateNode=n,Yc=t,Xc=null,e=!0)),e||ue(t)),null;case 13:return ir(e,t,n);case 4:return P(t,t.stateNode.containerInfo),i=t.pendingProps,e===null?t.child=Dl(t,null,i,n):Gn(e,t,i,n),t.child;case 11:return Kn(e,t,t.type,t.pendingProps,n);case 7:return Gn(e,t,t.pendingProps,n),t.child;case 8:return Gn(e,t,t.pendingProps.children,n),t.child;case 12:return Gn(e,t,t.pendingProps.children,n),t.child;case 10:return i=t.pendingProps,_e(t,t.type,i.value),Gn(e,t,i.children,n),t.child;case 9:return a=t.type._context,i=t.pendingProps.children,F(t),a=I(a),i=i(a),t.flags|=1,Gn(e,t,i,n),t.child;case 14:return qn(e,t,t.type,t.pendingProps,n);case 15:return Jn(e,t,t.type,t.pendingProps,n);case 19:return ur(e,t,n);case 31:return W(e,t,n);case 22:return Yn(e,t,n,t.pendingProps);case 24:return F(t),i=I(sl),e===null?(a=Re(),a===null&&(a=Su,o=Te(),a.pooledCache=o,o.refCount++,o!==null&&(a.pooledCacheLanes|=n),a=o),t.memoizedState={parent:i,
4111cache:a},rt(t),_e(t,sl,a)):((e.lanes&n)!==0&&(it(e,t),ut(t,null,null,n),lt()),a=e.memoizedState,o=t.memoizedState,a.parent===i?(i=o.cache,_e(t,sl,i),i!==a.cache&&be(t,[sl],n,!0)):(a={parent:i,cache:i},t.memoizedState=a,t.lanes===0&&(t.memoizedState=t.updateQueue.baseState=a),_e(t,sl,i))),Gn(e,t,t.pendingProps.children,n),t.child;case 29:throw t.pendingProps}throw Error(r(156,t.tag))}function hr(e){e.flags|=4}function gr(e){so&&(e.flags|=8)}function _r(e,t){if(e!==null&&e.child===t.child)return!1;if(t.flags&16)return!0;for(e=t.child;e!==null;){if(e.flags&8218||e.subtreeFlags&8218)return!0;e=e.sibling}return!1}function vr(e,t,n,r){if(oo)for(n=t.child;n!==null;){if(n.tag===5||n.tag===6)Qa(e,n.stateNode);else if(!(n.tag===4||tc&&n.tag===27)&&n.child!==null){n.child.return=n,n=n.child;continue}if(n===t)break;for(;n.sibling===null;){if(n.return===null||n.return===t)return;n=n.return}n.sibling.return=n.return,n=n.sibling}else if(so)for(var i=t.child;i!==null;){if(i.tag===5){var a=i.stateNode;n&&r&&(a=rs(a,i.type,i.memoizedProps)),Qa(e,a)}else if(i.tag===6)a=i.stateNode,n&&r&&(a=is(a,i.memoizedProps)),Qa(e,a);else if(i.tag!==4){if(i.tag===22&&i.memoizedState!==null)a=i.child,a!==null&&(a.return=i),vr(e,i,!0,!0);else if(i.child!==null){i.child.return=i,i=i.child;continue}}if(i===t)break;for(;i.sibling===null;){if(i.return===null||i.return===t)return;i=i.return}i.sibling.return=i.return,i=i.sibling}}function yr(e,t,n,r){var i=!1;if(so)for(var a=t.child;a!==null;){if(a.tag===5){var o=a.stateNode;n&&r&&(o=rs(o,a.type,a.memoizedProps)),es(e,o)}else if(a.tag===6)o=a.stateNode,n&&r&&(o=is(o,a.memoizedProps)),es(e,o);else if(a.tag!==4){if(a.tag===22&&a.memoizedState!==null)i=a.child,i!==null&&(i.return=a),yr(e,a,!0,!0),i=!0;else if(a.child!==null){a.child.return=a,a=a.child;continue}}if(a===t)break;for(;a.sibling===null;){if(a.return===null||a.return===t)return i;a=a.return}a.sibling.return=a.return,a=a.sibling}return i}function br(e,t){if(so&&_r(e,t)){e=t.stateNode;var n=e.containerInfo,r=$o();yr(r,t,!1,!1),e.pendingChildren=r,hr(t),ts(n,r)}}function xr(e,t,n,r){if(oo)e.memoizedProps!==r&&hr(t);else if(so){var i=e.stateNode,a=e.memoizedProps;if((e=_r(e,t))||a!==r){var o=Gc.current;a=Qo(i,n,a,r,!e,null),a===i?t.stateNode=i:(gr(t),$a(a,n,r,o)&&hr(t),t.stateNode=a,e&&vr(a,t,!1,!1))}else t.stateNode=i}}function K(e,t,n,r,i){if(e.mode&32&&(n===null?_o(t,r):vo(t,n,r))){if(e.flags|=16777216,(i&335544128)===i||yo(t,r))if(bo(e.stateNode,t,r))e.flags|=8192;else if(Ni())e.flags|=8192;else throw wl=Cl,xl}else e.flags&=-16777217}function Sr(e,t){if(Qs(t)){if(e.flags|=16777216,!$s(t))if(Ni())e.flags|=8192;else throw wl=Cl,xl}else e.flags&=-16777217}function Cr(e,t){t!==null&&(e.flags|=4),e.flags&16384&&(t=e.tag===22?536870912:y(),e.lanes|=t,Iu|=t)}function wr(e,t){if(!Zc)switch(e.tailMode){case`hidden`:t=e.tail;for(var n=null;t!==null;)t.alternate!==null&&(n=t),t=t.sibling;n===null?e.tail=null:n.sibling=null;break;case`collapsed`:n=e.tail;for(var r=null;n!==null;)n.alternate!==null&&(r=n),n=n.sibling;r===null?t||e.tail===null?e.tail=null:e.tail.sibling=null:r.sibling=null}}function Tr(e){var t=e.alternate!==null&&e.alternate.child===e.child,n=0,r=0;if(t)for(var i=e.child;i!==null;)n|=i.lanes|i.childLanes,r|=i.subtreeFlags&65011712,r|=i.flags&65011712,i.return=e,i=i.sibling;else for(i=e.child;i!==null;)n|=i.lanes|i.childLanes,r|=i.subtreeFlags,r|=i.flags,i.return=e,i=i.sibling;return e.subtreeFlags|=r,e.childLanes=n,t}function Er(e,t,n){var i=t.pendingProps;switch(ae(t),t.tag){case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Tr(t),null;case 1:return Tr(t),null;case 3:return n=t.stateNode,i=null,e!==null&&(i=e.memoizedState.cache),t.memoizedState.cache!==i&&(t.flags|=2048),ve(sl),se(),n.pendingContext&&(n.context=n.pendingContext,n.pendingContext=null),(e===null||e.child===null)&&(pe(t)?hr(t):e===null||e.memoizedState.isDehydrated&&!(t.flags&256)||(t.flags|=1024,he())),br(e,t),Tr(t),null;case 26:if(Vs){var a=t.type,o=t.memoizedState;return e===null?(hr(t),o===null?(Tr(t),K(t,a,null,i,n)):(Tr(t),Sr(t,o))):o?o===e.memoizedState?(Tr(t),t.flags&=-16777217):(hr(t),Tr(t),Sr(t,o)):(o=e.memoizedProps,oo?o!==i&&hr(t):xr(e,t,a,i),Tr(t),K(t,a,o,i,n)),null}case 27:if(tc){if(le(t),n=qc.current,a=t.type,e!==null&&t.stateNode!=null)oo?e.memoizedProps!==i&&hr(t):xr(e,t,a,i);else{if(!i){if(t.stateNode===null)throw Error(r(166));return Tr(t),null}e=Gc.current,pe(t)?de(t,e):(e=nc(a,i,n,e,!0),t.stateNode=e,hr(t))}return Tr(t),null}case 5:if(le(t),a=t.type,e!==null&&t.stateNode!=null)xr(e,t,a,i);else{if(!i){if(t.stateNode===null)throw Error(r(166));return Tr(t),null}if(o=Gc.current,pe(t))de(t,o),Ms(t.stateNode,a,i,o)&&(t.flags|=64);else{var s=Za(a,i,qc.current,o,t);gr(t),vr(s,t,!1,!1),t.stateNode=s,$a(s,a,i,o)&&hr(t)}}return Tr(t),K(t,t.type,e===null?null:e.memoizedProps,t.pendingProps,n),null;case 6:if(e&&t.stateNode!=null)n=e.memoizedProps,oo?n!==i&&hr(t):so&&(n===i?t.stateNode=e.stateNode:(e=qc.current,n=Gc.current,gr(t),t.stateNode=to(i,e,n,t)));else{if(typeof i!=`string`&&t.stateNode===null)throw Error(r(166));
vendor: 5,014 bytes, line 4111
4111if(e=qc.current,n=Gc.current,pe(t)){if(!co)throw Error(r(176));if(e=t.stateNode,n=t.memoizedProps,i=null,a=Yc,a!==null)switch(a.tag){case 27:case 5:i=a.memoizedProps}Cs(e,n,t,i)||ue(t,!0)}else gr(t),t.stateNode=to(i,e,n,t)}return Tr(t),null;case 31:if(n=t.memoizedState,e===null||e.memoizedState!==null){if(i=pe(t),n!==null){if(e===null){if(!i)throw Error(r(318));if(!co)throw Error(r(556));if(e=t.memoizedState,e=e===null?null:e.dehydrated,!e)throw Error(r(557));ws(e,t)}else me(),!(t.flags&128)&&(t.memoizedState=null),t.flags|=4;Tr(t),e=!1}else n=he(),e!==null&&e.memoizedState!==null&&(e.memoizedState.hydrationErrors=n),e=!0;if(!e)return t.flags&256?(bt(t),t):(bt(t),null);if(t.flags&128)throw Error(r(558))}return Tr(t),null;case 13:if(i=t.memoizedState,e===null||e.memoizedState!==null&&e.memoizedState.dehydrated!==null){if(a=pe(t),i!==null&&i.dehydrated!==null){if(e===null){if(!a)throw Error(r(318));if(!co)throw Error(r(344));if(a=t.memoizedState,a=a===null?null:a.dehydrated,!a)throw Error(r(317));Ts(a,t)}else me(),!(t.flags&128)&&(t.memoizedState=null),t.flags|=4;Tr(t),a=!1}else a=he(),e!==null&&e.memoizedState!==null&&(e.memoizedState.hydrationErrors=a),a=!0;if(!a)return t.flags&256?(bt(t),t):(bt(t),null)}return bt(t),t.flags&128?(t.lanes=n,t):(n=i!==null,e=e!==null&&e.memoizedState!==null,n&&(i=t.child,a=null,i.alternate!==null&&i.alternate.memoizedState!==null&&i.alternate.memoizedState.cachePool!==null&&(a=i.alternate.memoizedState.cachePool.pool),o=null,i.memoizedState!==null&&i.memoizedState.cachePool!==null&&(o=i.memoizedState.cachePool.pool),o!==a&&(i.flags|=2048)),n!==e&&n&&(t.child.flags|=8192),Cr(t,t.updateQueue),Tr(t),null);case 4:return se(),br(e,t),e===null&&uo(t.stateNode.containerInfo),Tr(t),null;case 10:return ve(t.type),Tr(t),null;case 19:if(f(Rl),i=t.memoizedState,i===null)return Tr(t),null;if(a=(t.flags&128)!=0,o=i.rendering,o===null)if(a)wr(i,!1);else{if(ju!==0||e!==null&&e.flags&128)for(e=t.child;e!==null;){if(o=xt(e),o!==null){for(t.flags|=128,wr(i,!1),e=o.updateQueue,t.updateQueue=e,Cr(t,e),t.subtreeFlags=0,e=n,n=t.child;n!==null;)Y(n,e),n=n.sibling;return p(Rl,Rl.current&1|2),Zc&&N(t,i.treeForkCount),t.child}e=e.sibling}i.tail!==null&&bc()>Hu&&(t.flags|=128,a=!0,wr(i,!1),t.lanes=4194304)}else{if(!a)if(e=xt(o),e!==null){if(t.flags|=128,a=!0,e=e.updateQueue,t.updateQueue=e,Cr(t,e),wr(i,!0),i.tail===null&&i.tailMode===`hidden`&&!o.alternate&&!Zc)return Tr(t),null}else 2*bc()-i.renderingStartTime>Hu&&n!==536870912&&(t.flags|=128,a=!0,wr(i,!1),t.lanes=4194304);i.isBackwards?(o.sibling=t.child,t.child=o):(e=i.last,e===null?t.child=o:e.sibling=o,i.last=o)}return i.tail===null?(Tr(t),null):(e=i.tail,i.rendering=e,i.tail=e.sibling,i.renderingStartTime=bc(),e.sibling=null,n=Rl.current,p(Rl,a?n&1|2:n&1),Zc&&N(t,i.treeForkCount),e);case 22:case 23:return bt(t),ht(),i=t.memoizedState!==null,e===null?i&&(t.flags|=8192):e.memoizedState!==null!==i&&(t.flags|=8192),i?n&536870912&&!(t.flags&128)&&(Tr(t),t.subtreeFlags&6&&(t.flags|=8192)):Tr(t),n=t.updateQueue,n!==null&&Cr(t,n.retryQueue),n=null,e!==null&&e.memoizedState!==null&&e.memoizedState.cachePool!==null&&(n=e.memoizedState.cachePool.pool),i=null,t.memoizedState!==null&&t.memoizedState.cachePool!==null&&(i=t.memoizedState.cachePool.pool),i!==n&&(t.flags|=2048),e!==null&&f(yl),null;case 24:return n=null,e!==null&&(n=e.memoizedState.cache),t.memoizedState.cache!==n&&(t.flags|=2048),ve(sl),Tr(t),null;case 25:return null;case 30:return null}throw Error(r(156,t.tag))}function Dr(e,t){switch(ae(t),t.tag){case 1:return e=t.flags,e&65536?(t.flags=e&-65537|128,t):null;case 3:return ve(sl),se(),e=t.flags,e&65536&&!(e&128)?(t.flags=e&-65537|128,t):null;case 26:case 27:case 5:return le(t),null;case 31:if(t.memoizedState!==null){if(bt(t),t.alternate===null)throw Error(r(340));me()}return 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41157||(e[0]<<8|e[1])%31)throw`invalid zlib data`;if(e[1]&32)throw`invalid zlib data: preset dictionaries not supported`};function Hy(e,t){return zy((Vy(e),e.subarray(2,-4)),t)}var Uy=typeof TextDecoder<`u`&&new TextDecoder;try{Uy.decode(By,{stream:!0})}catch{}var Wy=e=>e&&e.isCubeTexture,Gy=class extends Qa{constructor(e,t){let n=Wy(e),r=((n?e.image[0]?.width:e.image.width)??1024)/4,i=Math.floor(Math.log2(r)),a=2**i,o=3*Math.max(a,112),s=4*a,c=[n?`#define ENVMAP_TYPE_CUBE`:``,`#define CUBEUV_TEXEL_WIDTH ${1/o}`,`#define CUBEUV_TEXEL_HEIGHT ${1/s}`,`#define CUBEUV_MAX_MIP ${i}.0`].join(` 4116`)+` 4117 #define ENVMAP_TYPE_CUBE_UV 4118 varying vec3 vWorldPosition; 4119 uniform float radius; 4120 uniform float height; 4121 uniform float angle; 4122 #ifdef ENVMAP_TYPE_CUBE 4123 uniform samplerCube map; 4124 #else 4125 uniform sampler2D map; 4126 #endif 4127 // From: https://www.shadertoy.com/view/4tsBD7 4128 float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r ) 4129 { 4130 float d = dot ( rd, n ); 4131 4132 if( d > 0.0 ) { return 1e6; } 4133 4134 vec3 o = ro - c; 4135 float t = - dot( n, o ) / d; 4136 vec3 q = o + rd * t; 4137 4138 return ( dot( q, q ) < r * r ) ? t : 1e6; 4139 } 4140 // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm 4141 float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) 4142 { 4143 vec3 oc = ro - ce; 4144 float b = dot( oc, rd ); 4145 float c = dot( oc, oc ) - ra * ra; 4146 float h = b * b - c; 4147 4148 if( h < 0.0 ) { return -1.0; } 4149 4150 h = sqrt( h ); 4151 4152 return - b + h; 4153 } 4154 vec3 project() 4155 { 4156 vec3 p = normalize( vWorldPosition ); 4157 vec3 camPos = cameraPosition; 4158 camPos.y -= height; 4159 float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius ); 4160 if( intersection > 0.0 ) { 4161 4162 vec3 h = vec3( 0.0, - height, 0.0 ); 4163 float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius ); 4164 p = ( camPos + min( intersection, intersection2 ) * p ) / radius; 4165 } else { 4166 p = vec3( 0.0, 1.0, 0.0 ); 4167 } 4168 return p; 4169 } 4170 #include <common> 4171 #include <cube_uv_reflection_fragment> 4172 void main() 4173 { 4174 vec3 projectedWorldPosition = project(); 4175 4176 #ifdef ENVMAP_TYPE_CUBE 4177 vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb; 4178 #else 4179 vec3 direction = normalize( projectedWorldPosition ); 4180 vec2 uv = equirectUv( direction ); 4181 vec3 outcolor = texture2D( map, uv ).rgb; 4182 #endif 4183 gl_FragColor = vec4( outcolor, 1.0 ); 4184 #include <tonemapping_fragment> 4185 #include <${py>=154?`colorspace_fragment`:`encodings_fragment`}> 4186 } 4187 `,l={map:{value:e},height:{value:t?.height||15},radius:{value:t?.radius||100}},u=new ul(1,16),d=new Pl({uniforms:l,fragmentShader:c,vertexShader:` 4188 varying vec3 vWorldPosition; 4189 void main() 4190 { 4191 vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) ); 4192 vWorldPosition = worldPosition.xyz; 4193 4194 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 4195 } 4196 `,side:2});super(u,d)}set radius(e){this.material.uniforms.radius.value=e}get radius(){return this.material.uniforms.radius.value}set height(e){this.material.uniforms.height.value=e}get height(){return this.material.uniforms.height.value}},Ky=Object.defineProperty,qy=(e,t,n)=>t in e?Ky(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Jy=(e,t,n)=>(qy(e,typeof t==`symbol`?t:t+``,n),n),Yy=class{constructor(){Jy(this,`_listeners`)}addEventListener(e,t){this._listeners===void 0&&(this._listeners={});let n=this._listeners;n[e]===void 0&&(n[e]=[]),n[e].indexOf(t)===-1&&n[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;let n=this._listeners;return n[e]!==void 0&&n[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;let n=this._listeners[e];if(n!==void 0){let e=n.indexOf(t);e!==-1&&n.splice(e,1)}}dispatchEvent(e){if(this._listeners===void 0)return;let t=this._listeners[e.type];if(t!==void 0){e.target=this;let n=t.slice(0);for(let t=0,r=n.length;t<r;t++)n[t].call(this,e);e.target=null}}},Xy=Object.defineProperty,Zy=(e,t,n)=>t in e?Xy(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,$=(e,t,n)=>(Zy(e,typeof t==`symbol`?t:t+``,n),n),Qy=new Ba,$y=new ko,eb=Math.cos(Math.PI/180*70),tb=(e,t)=>(e%t+t)%t,nb=class extends Yy{constructor(e,t){super(),$(this,`object`),$(this,`domElement`),$(this,`enabled`,!0),$(this,`target`,new W),$(this,`minDistance`,0),$(this,`maxDistance`,1/0),$(this,`minZoom`,0),$(this,`maxZoom`,1/0),$(this,`minPolarAngle`,0),$(this,`maxPolarAngle`,Math.PI),$(this,`minAzimuthAngle`,-1/0),$(this,`maxAzimuthAngle`,1/0),$(this,`enableDamping`,!1),$(this,`dampingFactor`,.05),$(this,`enableZoom`,!0),$(this,`zoomSpeed`,1),$(this,`enableRotate`,!0),$(this,`rotateSpeed`,1),$(this,`enablePan`,!0),$(this,`panSpeed`,1),$(this,`screenSpacePanning`,!0),$(this,`keyPanSpeed`,7),$(this,`zoomToCursor`,!1),$(this,`autoRotate`,!1),$(this,`autoRotateSpeed`,2),$(this,`reverseOrbit`,!1),$(this,`reverseHorizontalOrbit`,!1),$(this,`reverseVerticalOrbit`,!1),$(this,`keys`,{LEFT:`ArrowLeft`,UP:`ArrowUp`,RIGHT:`ArrowRight`,BOTTOM:`ArrowDown`}),$(this,`mouseButtons`,{LEFT:N.ROTATE,MIDDLE:N.DOLLY,RIGHT:N.PAN}),$(this,`touches`,{ONE:re.ROTATE,TWO:re.DOLLY_PAN}),$(this,`target0`),$(this,`position0`),$(this,`zoom0`),$(this,`_domElementKeyEvents`,null),$(this,`getPolarAngle`),$(this,`getAzimuthalAngle`),$(this,`setPolarAngle`),$(this,`setAzimuthalAngle`),$(this,`getDistance`),$(this,`getZoomScale`),$(this,`listenToKeyEvents`),$(this,`stopListenToKeyEvents`),$(this,`saveState`),$(this,`reset`),$(this,`update`),$(this,`connect`),$(this,`dispose`),$(this,`dollyIn`),$(this,`dollyOut`),$(this,`getScale`),$(this,`setScale`),this.object=e,this.domElement=t,this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this.getPolarAngle=()=>l.phi,this.getAzimuthalAngle=()=>l.theta,this.setPolarAngle=e=>{let t=tb(e,2*Math.PI),r=l.phi;r<0&&(r+=2*Math.PI),t<0&&(t+=2*Math.PI);let i=Math.abs(t-r);2*Math.PI-i<i&&(t<r?t+=2*Math.PI:r+=2*Math.PI),u.phi=t-r,n.update()},this.setAzimuthalAngle=e=>{let t=tb(e,2*Math.PI),r=l.theta;r<0&&(r+=2*Math.PI),t<0&&(t+=2*Math.PI);let i=Math.abs(t-r);2*Math.PI-i<i&&(t<r?t+=2*Math.PI:r+=2*Math.PI),u.theta=t-r,n.update()},this.getDistance=()=>n.object.position.distanceTo(n.target),this.listenToKeyEvents=e=>
4196{e.addEventListener(`keydown`,Oe),this._domElementKeyEvents=e},this.stopListenToKeyEvents=()=>{this._domElementKeyEvents.removeEventListener(`keydown`,Oe),this._domElementKeyEvents=null},this.saveState=()=>{n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=()=>{n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(r),n.update(),s=o.NONE},this.update=(()=>{let t=new W,i=new W(0,1,0),a=new Zn().setFromUnitVectors(e.up,i),p=a.clone().invert(),m=new W,h=new Zn,g=2*Math.PI;return function(){let _=n.object.position;a.setFromUnitVectors(e.up,i),p.copy(a).invert(),t.copy(_).sub(n.target),t.applyQuaternion(a),l.setFromVector3(t),n.autoRotate&&s===o.NONE&&k(D()),n.enableDamping?(l.theta+=u.theta*n.dampingFactor,l.phi+=u.phi*n.dampingFactor):(l.theta+=u.theta,l.phi+=u.phi);let v=n.minAzimuthAngle,y=n.maxAzimuthAngle;isFinite(v)&&isFinite(y)&&(v<-Math.PI?v+=g:v>Math.PI&&(v-=g),y<-Math.PI?y+=g:y>Math.PI&&(y-=g),v<=y?l.theta=Math.max(v,Math.min(y,l.theta)):l.theta=l.theta>(v+y)/2?Math.max(v,l.theta):Math.min(y,l.theta)),l.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,l.phi)),l.makeSafe(),n.enableDamping===!0?n.target.addScaledVector(f,n.dampingFactor):n.target.add(f),n.zoomToCursor&&w||n.object.isOrthographicCamera?l.radius=oe(l.radius):l.radius=oe(l.radius*d),t.setFromSpherical(l),t.applyQuaternion(p),_.copy(n.target).add(t),n.object.matrixAutoUpdate||n.object.updateMatrix(),n.object.lookAt(n.target),n.enableDamping===!0?(u.theta*=1-n.dampingFactor,u.phi*=1-n.dampingFactor,f.multiplyScalar(1-n.dampingFactor)):(u.set(0,0,0),f.set(0,0,0));let b=!1;if(n.zoomToCursor&&w){let r=null;if(n.object instanceof Uu&&n.object.isPerspectiveCamera){let e=t.length();r=oe(e*d);let i=e-r;n.object.position.addScaledVector(S,i),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){let e=new W(C.x,C.y,0);e.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/d)),n.object.updateProjectionMatrix(),b=!0;let i=new W(C.x,C.y,0);i.unproject(n.object),n.object.position.sub(i).add(e),n.object.updateMatrixWorld(),r=t.length()}else console.warn(`WARNING: OrbitControls.js encountered an unknown camera type - 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4196,this.getScale=()=>d,this.setScale=e=>{ne(e),n.update()},this.getZoomScale=()=>O(),t!==void 0&&this.connect(t),this.update()}},rb={uniforms:{tDiffuse:{value:null},h:{value:1/512}},vertexShader:` 4197 varying vec2 vUv; 4198 4199 void main() { 4200 4201 vUv = uv; 4202 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 4203 4204 } 4205 `,fragmentShader:` 4206 uniform sampler2D tDiffuse; 4207 uniform float h; 4208 4209 varying vec2 vUv; 4210 4211 void main() { 4212 4213 vec4 sum = vec4( 0.0 ); 4214 4215 sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051; 4216 sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918; 4217 sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245; 4218 sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531; 4219 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633; 4220 sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531; 4221 sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245; 4222 sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918; 4223 sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051; 4224 4225 gl_FragColor = sum; 4226 4227 } 4228 `},ib={uniforms:{tDiffuse:{value:null},v:{value:1/512}},vertexShader:` 4229 varying vec2 vUv; 4230 4231 void main() { 4232 4233 vUv = uv; 4234 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 4235 4236 } 4237 `,fragmentShader:` 4238 4239 uniform sampler2D tDiffuse; 4240 uniform float v; 4241 4242 varying vec2 vUv; 4243 4244 void main() { 4245 4246 vec4 sum = vec4( 0.0 ); 4247 4248 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051; 4249 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918; 4250 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245; 4251 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531; 4252 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633; 4253 sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531; 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e&&e.length===3?e.map(e=>e.replace(/<\/?rdf:li>/g,``)):i[1].trim()}if(n!==void 0)return n;throw Error(`Can't find ${t} in gainmap metadata`)},gb=e=>{let t;t=typeof TextDecoder<`u`?new TextDecoder().decode(e):e.toString();let n=t.indexOf(`<x:xmpmeta`);for(;n!==-1;){let e=t.indexOf(`x:xmpmeta>`,n),r=t.slice(n,e+10);try{let e=hb(r,`hdrgm:GainMapMin`,`0`),t=hb(r,`hdrgm:GainMapMax`),n=hb(r,`hdrgm:Gamma`,`1`),i=hb(r,`hdrgm:OffsetSDR`,`0.015625`),a=hb(r,`hdrgm:OffsetHDR`,`0.015625`),o=/hdrgm:HDRCapacityMin="([^"]*)"/.exec(r),s=o?o[1]:`0`,c=/hdrgm:HDRCapacityMax="([^"]*)"/.exec(r);if(!c)throw Error(`Incomplete gainmap metadata`);let 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4265createTextures(e,t,n){let r=new mr(t||new ImageData(2,2),300,P,P,pe,_e,Ae,ve,1,Lt);r.flipY=n,r.needsUpdate=!0;let i=new mr(e,300,P,P,pe,_e,Ae,ve,1,It);return i.flipY=n,i.needsUpdate=!0,{gainMap:r,sdr:i}}updateQuadRenderer(e,t,n,r,i){e.width=t.width,e.height=t.height,e.material.gainMap=n,e.material.sdr=r,e.material.gainMapMin=i.gainMapMin,e.material.gainMapMax=i.gainMapMax,e.material.offsetHdr=i.offsetHdr,e.material.offsetSdr=i.offsetSdr,e.material.gamma=i.gamma,e.material.hdrCapacityMin=i.hdrCapacityMin,e.material.hdrCapacityMax=i.hdrCapacityMax,e.material.maxDisplayBoost=2**i.hdrCapacityMax,e.material.needsUpdate=!0}},xb=` 4266varying vec2 vUv; 4267 4268void main() { 4269 vUv = uv; 4270 gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); 4271} 4272`,Sb=` 4273// min half float value 4274#define HALF_FLOAT_MIN vec3( -65504, -65504, -65504 ) 4275// max half float value 4276#define HALF_FLOAT_MAX vec3( 65504, 65504, 65504 ) 4277 4278uniform sampler2D sdr; 4279uniform sampler2D gainMap; 4280uniform vec3 gamma; 4281uniform vec3 offsetHdr; 4282uniform vec3 offsetSdr; 4283uniform vec3 gainMapMin; 4284uniform vec3 gainMapMax; 4285uniform float weightFactor; 4286 4287varying vec2 vUv; 4288 4289void main() { 4290 vec3 rgb = texture2D( sdr, vUv ).rgb; 4291 vec3 recovery = texture2D( gainMap, vUv ).rgb; 4292 vec3 logRecovery = pow( recovery, gamma ); 4293 vec3 logBoost = gainMapMin * ( 1.0 - logRecovery ) + gainMapMax * logRecovery; 4294 vec3 hdrColor = (rgb + offsetSdr) * exp2( logBoost * weightFactor ) - offsetHdr; 4295 vec3 clampedHdrColor = max( HALF_FLOAT_MIN, min( HALF_FLOAT_MAX, hdrColor )); 4296 gl_FragColor = vec4( clampedHdrColor , 1.0 ); 4297} 4298`,Cb=class extends Pl{_maxDisplayBoost;_hdrCapacityMin;_hdrCapacityMax;constructor({gamma:e,offsetHdr:t,offsetSdr:n,gainMapMin:r,gainMapMax:i,maxDisplayBoost:a,hdrCapacityMin:o,hdrCapacityMax:s,sdr:c,gainMap:l}){super({name:`GainMapDecoderMaterial`,vertexShader:xb,fragmentShader:Sb,uniforms:{sdr:{value:c},gainMap:{value:l},gamma:{value:new W(1/e[0],1/e[1],1/e[2])},offsetHdr:{value:new W().fromArray(t)},offsetSdr:{value:new W().fromArray(n)},gainMapMin:{value:new W().fromArray(r)},gainMapMax:{value:new W().fromArray(i)},weightFactor:{value:(Math.log2(a)-o)/(s-o)}},blending:0,depthTest:!1,depthWrite:!1}),this._maxDisplayBoost=a,this._hdrCapacityMin=o,this._hdrCapacityMax=s,this.needsUpdate=!0,this.uniformsNeedUpdate=!0}get sdr(){return this.uniforms.sdr.value}set sdr(e){this.uniforms.sdr.value=e}get gainMap(){return this.uniforms.gainMap.value}set gainMap(e){this.uniforms.gainMap.value=e}get offsetHdr(){return this.uniforms.offsetHdr.value.toArray()}set offsetHdr(e){this.uniforms.offsetHdr.value.fromArray(e)}get offsetSdr(){return this.uniforms.offsetSdr.value.toArray()}set offsetSdr(e){this.uniforms.offsetSdr.value.fromArray(e)}get gainMapMin(){return this.uniforms.gainMapMin.value.toArray()}set gainMapMin(e){this.uniforms.gainMapMin.value.fromArray(e)}get gainMapMax(){return this.uniforms.gainMapMax.value.toArray()}set gainMapMax(e){this.uniforms.gainMapMax.value.fromArray(e)}get gamma(){let e=this.uniforms.gamma.value;return[1/e.x,1/e.y,1/e.z]}set gamma(e){let t=this.uniforms.gamma.value;t.x=1/e[0],t.y=1/e[1],t.z=1/e[2]}get hdrCapacityMin(){return this._hdrCapacityMin}set hdrCapacityMin(e){this._hdrCapacityMin=e,this.calculateWeight()}get hdrCapacityMax(){return this._hdrCapacityMax}set hdrCapacityMax(e){this._hdrCapacityMax=e,this.calculateWeight()}get maxDisplayBoost(){return this._maxDisplayBoost}set maxDisplayBoost(e){this._maxDisplayBoost=Math.max(1,Math.min(65504,e)),this.calculateWeight()}calculateWeight(){let 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ProgressEvent(`progress`,{lengthComputable:d&&m&&_,loaded:t,total:e}))}};this.manager.itemStart(e),this.manager.itemStart(t),this.manager.itemStart(n);let x=new Su(this._internalLoadingManager);x.setResponseType(`arraybuffer`),x.setRequestHeader(this.requestHeader),x.setPath(this.path),x.setWithCredentials(this.withCredentials),x.load(e,async e=>{if(typeof e==`string`)throw Error(`Invalid sdr buffer`);s=e,await u()},e=>{d=e.lengthComputable,p=e.loaded,f=e.total,b()},t=>{this.manager.itemError(e),typeof a==`function`&&a(t)});let S=new Su(this._internalLoadingManager);S.setResponseType(`arraybuffer`),S.setRequestHeader(this.requestHeader),S.setPath(this.path),S.setWithCredentials(this.withCredentials),S.load(t,async e=>{if(typeof e==`string`)throw Error(`Invalid gainmap buffer`);c=e,await u()},e=>{m=e.lengthComputable,g=e.loaded,h=e.total,b()},e=>{this.manager.itemError(t),typeof a==`function`&&a(e)});let C=new Su(this._internalLoadingManager);return C.setRequestHeader(this.requestHeader),C.setPath(this.path),C.setWithCredentials(this.withCredentials),C.load(n,async e=>{if(typeof e!=`string`)throw Error(`Invalid metadata string`);l=JSON.parse(e),await u()},e=>{_=e.lengthComputable,y=e.loaded,v=e.total,b()},e=>{this.manager.itemError(n),typeof a==`function`&&a(e)}),o}},Eb=class extends wb{load(e,t,n,r){let i=this.prepareQuadRenderer(),a=new Su(this._internalLoadingManager);return a.setResponseType(`arraybuffer`),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(this.withCredentials),this.manager.itemStart(e),a.load(e,async n=>{if(typeof n==`string`)throw Error(`Invalid buffer, received [string], was expecting [ArrayBuffer]`);let a=new Uint8Array(n),o,s,c;try{let e=await vb(a);o=e.sdr,s=e.gainMap,c=e.metadata}catch(t){if(t instanceof mb||t instanceof pb)console.warn(`Failure to reconstruct an HDR image from ${e}: Gain map metadata not found in the file, HDRJPGLoader will render the SDR 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