1import{a as u}from"./D6xeYt5b.js";import{u as o}from"./C77149l5.js";import{D as s,a1 as i}from"./BIXp3Z7D.js";const l={infos:[],label:[],rating:0,category:"",categoryName:""},g=e=>`desInfo-${e}`;function f(e,t){const a=e?.rating||t?.rating,n=e?.like??t?.like,r=e?.dislike??t?.dislike;return!a||n==null||r==null?null:{"@type":"AggregateRating",ratingValue:String(a),bestRating:"5",worstRating:"1",ratingCount:Number(n)+Number(r)}}const p=async(e,t)=>{const a=s(()=>i(e)??""),n=s(()=>i(t)||"en"),r=u();return await o(s(()=>g(a.value)),()=>r("/api/desInfo",{query:{gameId:a.value,langCode:n.value}}),{ssr:!0,default:()=>({...l})})};export{f as b,p as u};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.