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99 100 101<!-- PostHog: shared "wait until PostHog is ready" helper. Single source of truth for the retry policy used by both attribution capture and OIDC identify below. -->
102<script> 103window.stardockPostHogReady = function (methods, fn) { 104 var attempt = 0; 105 (function tick() { 106 var ph = window.posthog; 107 var ready = ph && methods.every(function (m) { return typeof ph[m] === 'function'; }); 108 if (ready) { 109 try { fn(); } catch (e) { if (window.console && console.warn) console.warn('PostHog ready callback failed', e); } 110 return; 111 } 112 if (attempt++ < 20) setTimeout(tick, 100); 113 })(); 114}; 115</script>
115 116 117<!-- PostHog: alias anonymous cookie to email_hash_<sha256> when the landing URL 118 carries ?eh= or ?ph_distinct_id= from a click.email tracked link. Runs BEFORE 119 the attribution capture below so any campaign_landed event lands on the 120 email_hash person rather than the anonymous cookie. Idempotent within a 121 browser session via sessionStorage; PostHog also rejects re-identify-with- 122 different-id, so a second link's eh on the same session is a no-op. -->
123<script> 124(function () { 125 function aliasFromEmailLink() { 126 try { 127 var params = new URLSearchParams(window.location.search); 128 var eh = params.get('eh'); 129 var phDistinctId = params.get('ph_distinct_id'); 130 131 // Derive one from the other so either query shape works. 132 if (!phDistinctId && eh) phDistinctId = 'email_hash_' + eh; 133 if (!eh && phDistinctId && phDistinctId.indexOf('email_hash_') === 0) { 134 eh = phDistinctId.substring('email_hash_'.length); 135 } 136 137 if (!phDistinctId) return; 138 139 // Per-session dedupe. Alias is itself idempotent, but skipping the call on 140 // every page nav in the same session saves a queued PostHog event. 141 if (sessionStorage.getItem('ph_email_aliased')) return; 142 sessionStorage.setItem('ph_email_aliased', '1'); 143 144 posthog.alias(phDistinctId); 145 146 // email_hash must land in BOTH buckets: 147 // - register() puts it in the super-properties cache so /js/fastspring.js's 148 // posthog.get_property('email_hash') returns it at checkout (the existing 149 // campaign_landed block uses the same register-then-get pattern for job_id). 150 // - setPersonProperties() sends it server-side so the PostHog person record 151 // carries email_hash even for users who never log in via OIDC. 152 if (eh) { 153 posthog.register({ email_hash: eh }); 154 posthog.setPersonProperties({ email_hash: eh }); 155 } 156 } catch (e) { 157 if (window.console && console.warn) console.warn('PostHog email-link alias failed', e); 158 } 159 } 160 161 stardockPostHogReady(['alias', 'register', 'setPersonProperties'], aliasFromEmailLink); 162})(); 163</script>
163 164 165<!-- PostHog: capture JobID + UTM attribution from URL on landing -->
166<script> 167(function () { 168 function captureAttribution() { 169 try { 170 var params = new URLSearchParams(window.location.search); 171 var jobId = params.get('j') || params.get('jobid'); 172 var utmTerm = params.get('utm_term'); 173 174 // Email system embeds JobID at the end of utm_term (e.g. "campaign-name-33025") 175 if (!jobId && utmTerm) { 176 var m = utmTerm.match(/(?:^|-)(\d{4,})$/); 177 if (m) jobId = m[1]; 178 } 179 180 // Paid-ad click IDs (Google/Meta/Microsoft) + canonical campaign key. Without 181 // these, ad spend can't be reconciled to sessions/revenue (true ROAS link). 182 var gclid = params.get('gclid'); 183 var fbclid = params.get('fbclid'); 184 var msclkid = params.get('msclkid'); 185 var utmId = params.get('utm_id'); 186 187 // First external referrer domain, alongside UTMs. Guard empty and same-origin 188 // so we never record our own hostname; a malformed referrer just omits it. 189 var referrerDomain = ''; 190 try { 191 if (document.referrer) { 192 var refHost = new URL(document.referrer).hostname; 193 if (refHost && refHost !== window.location.hostname) referrerDomain = refHost; 194 } 195 } catch (e) { /* malformed referrer -> omit */ } 196 197 var props = { 198 job_id: jobId, 199 utm_source: params.get('utm_source'), 200 utm_medium: params.get('utm_medium'), 201 utm_campaign: params.get('utm_campaign'), 202 utm_term: utmTerm, 203 utm_content: params.get('utm_content'), 204 utm_id: utmId, 205 gclid: gclid, 206 fbclid: fbclid, 207 msclkid: msclkid, 208 landing_path: window.location.pathname, 209 referrer_domain: referrerDomain 210 }; 211 212 Object.keys(props).forEach(function (k) { if (!props[k]) delete props[k]; }); 213 214 // Fire when we have any campaign signal: JobID, UTM source/campaign, OR a 215 // paid-ad click id (so pure paid-click landings with no UTMs still record). 216 if (!props.job_id && !props.utm_source && !props.utm_campaign && 217 !props.gclid && !props.fbclid && !props.msclkid) return; 218 219 // Super properties ââ¬â attached to every subsequent event automatically 220 posthog.register(props); 221 222 // Per-browser-session dedupe so refresh doesn't double-fire campaign_landed. 223 // Super properties are still re-registered above so attribution sticks across nav. 224 if (sessionStorage.getItem('ph_campaign_captured')) return; 225 sessionStorage.setItem('ph_campaign_captured', '1'); 226 227 // $set so props become person properties too once identify happens 228 var eventProps = {}; 229 Object.keys(props).forEach(function (k) { eventProps[k] = props[k]; }); 230 eventProps['$set'] = props; 231 posthog.capture('campaign_landed', eventProps); 232 } catch (e) { 233 if (window.console && console.warn) console.warn('PostHog attribution capture failed', e); 234 } 235 } 236 237 stardockPostHogReady(['register', 'capture'], captureAttribution); 238})(); 239</script>
239 240 241 242 243<!-- PostHog: register global super-property logged_in (every page) -->
244<script> 245stardockPostHogReady(['register'], function () { 246 try { 247 posthog.register({ logged_in: false }); 248 } catch (e) { 249 if (window.console && console.warn) console.warn('PostHog logged_in super-property failed', e); 250 } 251}); 252</script>
252 253 254<!-- PostHog: register 'product' super-property on product pages only (register-only; no event fired). 255 LEAKAGE NOTE: super-properties persist for the whole browser session, so a 'product' 256 registered on /products/fences would otherwise ride along onto later NON-product pages. 257 We re-derive the slug from the URL path on every page load and explicitly unregister it 258 whenever the current page is not a product page, keeping 'product' page-scoped. -->
259<script> 260stardockPostHogReady(['register'], function () { 261 try { 262 // First path segment under /products/ is the product slug 263 // (e.g. /products/start11/ -> "start11"). This script only renders on real 264 // Razor page requests, so the path here is always a rendered page, never an asset. 265 var m = window.location.pathname.match(/^\/products\/([^\/?#]+)/i); 266 var slug = m ? m[1].toLowerCase() : ''; 267 if (slug) { 268 posthog.register({ product: slug }); 269 } else if (typeof posthog.unregister === 'function') { 270 posthog.unregister('product'); 271 } 272 } catch (e) { 273 if (window.console && console.warn) console.warn('PostHog product super-property failed', e); 274 } 275}); 276</script>
276 277 278<!-- PostHog: reset identity on signout so the next user on this browser gets a fresh anonymous distinct_id -->
279<script> 280(function () { 281 // Exact-match selector targets the two canonical signout URLs rendered by the layouts 282 // (/signout-oidc in 7 _SiteLayout*/_CorpLayout templates, /accounts/logout.axd in _SiteLayout_Hub). 283 // Capture phase fires before navigation. Server-initiated logout (token expiry) is out of scope. 284 var SIGNOUT_SELECTOR = 'a[href="/signout-oidc"], a[href="/accounts/logout.axd"]'; 285 document.addEventListener('click', function (ev) { 286 var t = ev.target; 287 if (!t || !t.closest) return; 288 if (!t.closest(SIGNOUT_SELECTOR)) return; 289 try { 290 // Clear the per-login one-shot(s) so the next login in this tab re-fires 'login' 291 // (see the account/auth funnel block below). Cleared here, not on reset(), because 292 // reset() only touches PostHog cookies. 293 for (var i = sessionStorage.length - 1; i >= 0; i--) { 294 var k = sessionStorage.key(i); 295 if (k && k.indexOf('ph_login_fired_') === 0) sessionStorage.removeItem(k); 296 } 297 } catch (e) { /* ignore */ } 298 try { 299 if (window.posthog && typeof posthog.reset === 'function') { 300 posthog.reset(); 301 } 302 } catch (e) { /* never block logout */ } 303 }, true); 304})(); 305</script>
305 306 307
308<script> 309(function () { 310 // OS from a download URL by file extension. Windows installers dominate; mac 311 // bundles use .dmg/.pkg. Returns '' when not determinable (key then omitted). 312 function phTrialOsFromUrl(url) { 313 try { 314 var u = (url || '').toLowerCase(); 315 if (u.indexOf('.exe') >= 0 || u.indexOf('.msi') >= 0) return 'win'; 316 if (u.indexOf('.dmg') >= 0 || u.indexOf('.pkg') >= 0) return 'mac'; 317 } catch (e) { /* omit */ } 318 return ''; 319 } 320 321 // Version-like token (e.g. 2.13, 1.05-j113) from a download URL. Best-effort; '' if none. 322 function phTrialVersionFromUrl(url) { 323 try { 324 var m = (url || '').match(/[_-]v?(\d+(?:[._]\d+){1,3}(?:-[a-z]?\d+)?)/i); 325 if (m) return m[1]; 326 } catch (e) { /* omit */ } 327 return ''; 328 } 329 330 // Product slug from /products/<slug> (mirrors the 'product' super-property derivation above). 331 function phProductSlug() { 332 try { 333 var m = window.location.pathname.match(/^\/products\/([^\/?#]+)/i); 334 return m ? m[1].toLowerCase() : ''; 335 } catch (e) { return ''; } 336 } 337 338 function phGetProp(name) { 339 try { return (window.posthog && posthog.get_property) ? posthog.get_property(name) : null; } 340 catch (e) { return null; } 341 } 342 343 // ---- trial_download_started (delegated, capture phase; one per click) ---- 344 document.addEventListener('click', function (ev) { 345 try { 346 var t = ev.target; 347 if (!t || !t.closest) return; 348 var link = t.closest('[data-trial-download]'); 349 if (!link) return; 350 if (!window.posthog || typeof posthog.capture !== 'function') return; 351 352 var href = link.getAttribute('href') || ''; 353 var props = { 354 product: link.getAttribute('data-product') || phGetProp('product') || phProductSlug(), 355 version: link.getAttribute('data-version') || phTrialVersionFromUrl(href), 356 os: link.getAttribute('data-os') || phTrialOsFromUrl(href), 357 source_page: window.location.pathname 358 }; 359 Object.keys(props).forEach(function (k) { if (!props[k]) delete props[k]; }); 360 361 posthog.capture('trial_download_started', props); 362 } catch (e) { 363 if (window.console && console.warn) console.warn('PostHog trial_download_started failed', e); 364 } 365 }, true); 366 367 // ---- trial_download_completed (best-effort; only on the /download-trial serving page) ---- 368 function phTrialCompleted() { 369 try { 370 if (!window.posthog || typeof posthog.capture !== 'function') return; 371 var timer = document.getElementById('download-timer'); 372 if (!timer || !timer.getAttribute('data-download-url')) return; 373 374 var url = timer.getAttribute('data-download-url') || ''; 375 var props = { 376 product: (timer.getAttribute('data-product-name') || '').toLowerCase() || phGetProp('product') || phProductSlug(), 377 version: phTrialVersionFromUrl(url), 378 os: phTrialOsFromUrl(url), 379 source_page: window.location.pathname 380 }; 381 Object.keys(props).forEach(function (k) { if (!props[k]) delete props[k]; }); 382 383 posthog.capture('trial_download_completed', props); 384 } catch (e) { 385 if (window.console && console.warn) console.warn('PostHog trial_download_completed failed', e); 386 } 387 } 388 if (document.readyState === 'loading') { 389 document.addEventListener('DOMContentLoaded', phTrialCompleted); 390 } else { 391 phTrialCompleted(); 392 } 393})(); 394</script>
394 395 396
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699 <a href="/news/542467/introducing-snipboard-a-better-clipboard-manager"> 700 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542467.png')"></span> 701 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542467.png')"></span> 702 </a> 703 <div class="content_wrapper"> 704 <div class="content"> 705 <h2><a href="/news/542467/introducing-snipboard-a-better-clipboard-manager">Introducing Snipboard, a better clipboard manager</a></h2> 706 <p>Stardock Announces Snipboard 707A Better Clipboard for Every Desktop 708Learn More | Get Object Desktop 709Stardock announced Snipboard, a new clipboard manager for Windows that introduces a dock-style interface for accessing, organizing, and reusing copied content. Designed to feel at home on Windows, Snip</p> 710 </div> 711 <a href="/news/542467/introducing-snipboard-a-better-clipboard-manager">Tell me more!</a> 712 </div> 713 </article> 714 <article class="corporate"> 715 <a href="/news/542465/stardock-to-publish-empire-in-decay-a-tactical-roguelike-deckbuilder-set-in-a-dark-fantasy-world"> 716 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542465.png')"></span> 717 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542465.png')"></span> 718 </a> 719 <div class="content_wrapper"> 720 <div class="content"> 721 <h2><a href="/news/542465/stardock-to-publish-empire-in-decay-a-tactical-roguelike-deckbuilder-set-in-a-dark-fantasy-world">Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World</a></h2> 722 <p>Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World 723Siesta Games' tactical deckbuilder mixes cards, chess-style positioning and 4 playable factions in a dark fantasy world 724 - 725Wishlist Empire in Dec</p> 726 </div> 727 <a href="/news/542465/stardock-to-publish-empire-in-decay-a-tactical-roguelike-deckbuilder-set-in-a-dark-fantasy-world">Tell me more!</a> 728 </div> 729 </article> 730 <article class="entertainment"> 731 <a href="https://www.ashesofthesingularity.com/article/542286/ashes-of-the-singularity-ii-multiplayer-playtest-available-now-on-steam"> 732 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542286.png')"></span> 733 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542286.png')"></span> 734 </a> 735 <div class="content_wrapper"> 736 <div class="content"> 737 <h2><a href="https://www.ashesofthesingularity.com/article/542286/ashes-of-the-singularity-ii-multiplayer-playtest-available-now-on-steam">Ashes of the Singularity II Multiplayer Playtest Available Now on Steam</a></h2> 738 <p> 739Take command of the UEF or PHC in large-scale multiplayer, now through September 14 740The Public Multiplayer Demo Playtest for Ashes of the Singularity II is available now on Steam and runs through September 14, 2026. 741Command either the United Earth Forces (UEF) or the Post-Human Coalition (PHC) acr</p> 742 </div> 743 <a href="https://www.ashesofthesingularity.com/article/542286/ashes-of-the-singularity-ii-multiplayer-playtest-available-now-on-steam">Tell me more!</a> 744 </div> 745 </article> 746 <article class="corporate"> 747 <a href="/news/542347/elemental-reforged-v14-update-now-available"> 748 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542347.png')"></span> 749 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542347.png')"></span> 750 </a> 751 <div class="content_wrapper"> 752 <div class="content"> 753 <h2><a href="/news/542347/elemental-reforged-v14-update-now-available">Elemental: Reforged v1.4 Update Now Available</a></h2> 754 <p>Elemental: Reforged v1.4 Update Now Available 755Get Elemental: Reforged | Full Changelog Below 756 757The v1.4 update for Elemental: Reforged is now available. This release improves AI expansion and battle decisions, adds creature type icons to the unit panel and details window, fixes a crash when loading i</p> 758 </div> 759 <a href="/news/542347/elemental-reforged-v14-update-now-available">Tell me more!</a> 760 </div> 761 </article> 762 <article class="entertainment"> 763 <a href="/news/542345/galactic-civilizations-iv-v41-now-available"> 764 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542345.png')"></span> 765 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542345.png')"></span> 766 </a> 767 <div class="content_wrapper"> 768 <div class="content"> 769 <h2><a href="/news/542345/galactic-civilizations-iv-v41-now-available">Galactic Civilizations IV v4.1 Now Available</a></h2> 770 <p>Galactic Civilizations IV v4.1 Now Available 771The v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine side, we've improved stability, fixed a number of crashes and</p> 772 </div> 773 <a href="/news/542345/galactic-civilizations-iv-v41-now-available">Tell me more!</a> 774 </div> 775 </article> 776 <article class="entertainment"> 777 <a href="/news/542267/sins-of-a-solar-empire-ii-harbinger-is-available-now"> 778 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542267.png')"></span> 779 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542267.png')"></span> 780 </a> 781 <div class="content_wrapper"> 782 <div class="content"> 783 <h2><a href="/news/542267/sins-of-a-solar-empire-ii-harbinger-is-available-now">
783Sins of a Solar Empire II: Harbinger is Available Now</a></h2> 784 <p>Sins of a Solar Empire II: Harbinger Arrives with the Deadly Eidolon Faction 785After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. 786Get the Harbinger Expansion | Get Sins II 787 - 788Th</p> 789 </div> 790 <a href="/news/542267/sins-of-a-solar-empire-ii-harbinger-is-available-now">Tell me more!</a> 791 </div> 792 </article> 793 <article class="corporate"> 794 <a href="/news/542324/alttabby-80-brings-new-features-improved-hotkeys-and-more"> 795 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542324.png')"></span> 796 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542324.png')"></span> 797 </a> 798 <div class="content_wrapper"> 799 <div class="content"> 800 <h2><a href="/news/542324/alttabby-80-brings-new-features-improved-hotkeys-and-more">AltTabby .80 Brings New Features, Improved Hotkeys, and More</a></h2> 801 <p>Today we are releasing an update for AltTabby that brings more control over how each of your hotkeys behaves along with new display options and a few fixes. The update is rolling out now and will be available on your PC within a week or you can manually check for an update from the About panel in th</p> 802 </div> 803 <a href="/news/542324/alttabby-80-brings-new-features-improved-hotkeys-and-more">Tell me more!</a> 804 </div> 805 </article> 806 <article class="entertainment"> 807 <a href="https://www.ashesofthesingularity.com/article/542285/ashes-of-the-singularity-ii-multiplayer-playtest-runs-september-8-14-on-steam"> 808 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542285.png')"></span> 809 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542285.png')"></span> 810 </a> 811 <div class="content_wrapper"> 812 <div class="content"> 813 <h2><a href="https://www.ashesofthesingularity.com/article/542285/ashes-of-the-singularity-ii-multiplayer-playtest-runs-september-8-14-on-steam">Ashes of the Singularity II Multiplayer Playtest Runs September 8-14 on Steam</a></h2> 814 <p> 815Take command of the UEF or PHC during a limited-time Steam multiplayer playtest, September 8-14, 2026 816Stardock today announced a limited-time Public Multiplayer Demo Playtest for Ashes of the Singularity II, running September 8-14, 2026 on Steam. 817Players will be able to command either the United E</p> 818 </div> 819 <a href="https://www.ashesofthesingularity.com/article/542285/ashes-of-the-singularity-ii-multiplayer-playtest-runs-september-8-14-on-steam">Tell me more!</a> 820 </div> 821 </article> 822 <article class="entertainment"> 823 <a href="/news/542184/sins-ii-release-livestream-harbinger-expansion"> 824 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542184.png')"></span> 825 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542184.png')"></span> 826 </a> 827 <div class="content_wrapper"> 828 <div class="content"> 829 <h2><a href="/news/542184/sins-ii-release-livestream-harbinger-expansion">Sins II Release Livestream: Harbinger Expansion</a></h2> 830 <p>Join us on Sept 3 for a release day livestream on the new expansion for Sins of a Solar Empire II, Harbinger! 831The team will also dive into the new features brought to the game in the free v2.0 update. 832Mark Your Calendars | Wishlist Harbinger Now 833 834ð Thursday, Sept 3, 2026 at 1:00 PM EST 835ðLocation:</p> 836 </div> 837 <a href="/news/542184/sins-ii-release-livestream-harbinger-expansion">Tell me more!</a> 838 </div> 839 </article> 840 <article class="entertainment"> 841 <a href="/news/542168/sins-ii-reddit-ama-on-the-fourth-faction-expansion-harbinger"> 842 <span class="large" style="background-image:url('https://forums.stardock.com/shareimages/542168.png')"></span> 843 <span class="small" style="background-image:url('https://forums.stardock.com/shareimages/542168.png')"></span> 844 </a> 845 <div class="content_wrapper"> 846 <div class="content"> 847 <h2><a href="/news/542168/sins-ii-reddit-ama-on-the-fourth-faction-expansion-harbinger">Sins II Reddit AMA on the Fourth Faction Expansion, Harbinger</a></h2> 848 <p>Join us on August 27th for a Reddit AMA on the upcoming expansion for Sins of a S
848olar Empire II, Harbinger 849Join the Subreddit 850 851Tune into r/SinsofaSolarEmpire for an exclusive Reddit AMA on the new expansion for Sins of a Solar Empire II, Harbinger. 852ð r/SinsofaSolarEmpire 853ðï¸ August 27, 2026 - 3:00P</p> 854 </div> 855 <a href="/news/542168/sins-ii-reddit-ama-on-the-fourth-faction-expansion-harbinger">Tell me more!</a> 856 </div> 857 </article> 858 </div> 859 <div class="archives"> 860 <a id="archives"></a> 861 <div class="articles"> 862 <h2>September 2026</h2> 863 <a class="corporate" href="/news/542521/qualcomm-stardock-partner-on-local-ai-with-clairvoyance">Qualcomm, Stardock, partner on local AI with Clairvoyance</a> 864 <a class="corporate" href="/news/542467/introducing-snipboard-a-better-clipboard-manager">Introducing Snipboard, a better clipboard manager</a> 865 <a class="corporate" href="/news/542465/stardock-to-publish-empire-in-decay-a-tactical-roguelike-deckbuilder-set-in-a-dark-fantasy-world">Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World</a> 866 <a class="entertainment" href="https://www.ashesofthesingularity.com/article/542286/ashes-of-the-singularity-ii-multiplayer-playtest-available-now-on-steam">Ashes of the Singularity II Multiplayer Playtest Available Now on Steam</a> 867 <a class="corporate" href="/news/542347/elemental-reforged-v14-update-now-available">Elemental: Reforged v1.4 Update Now Available</a> 868 <a class="entertainment" href="/news/542345/galactic-civilizations-iv-v41-now-available">Galactic Civilizations IV v4.1 Now Available</a> 869 <a class="entertainment" href="/news/542267/sins-of-a-solar-empire-ii-harbinger-is-available-now">Sins of a Solar Empire II: Harbinger is Available Now</a> 870 <a class="corporate" href="/news/542324/alttabby-80-brings-new-features-improved-hotkeys-and-more">AltTabby .80 Brings New Features, Improved Hotkeys, and More</a> 871 <a class="entertainment" href="https://www.ashesofthesingularity.com/article/542285/ashes-of-the-singularity-ii-multiplayer-playtest-runs-september-8-14-on-steam">Ashes of the Singularity II Multiplayer Playtest Runs September 8-14 on Steam</a> 872 <h2>August 2026</h2> 873 <a class="entertainment" href="/news/542184/sins-ii-release-livestream-harbinger-expansion">Sins II Release Livestream: Harbinger Expansion</a> 874 <a class="entertainment" href="/news/542168/sins-ii-reddit-ama-on-the-fourth-faction-expansion-harbinger">Sins II Reddit AMA on the Fourth Faction Expansion, Harbinger</a> 875 <a class="corporate" href="/news/542222/connection-explorer-12-arrives-with-multi-device-monitoring-network-visualizations-and-more">Connection Explorer 1.2 Arrives with Multi-Device Monitoring, Network Visualizations, and More</a> 876 <a class="entertainment" href="/news/542053/sins-of-a-solar-empire-ii-harbinger-arrives-september-3rd-2026">Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026</a> 877 <a class="corporate" href="/news/542079/introducing-alttabby-a-modern-window-switcher-for-windows-11">Introducing AltTabby, a modern window switcher for Windows 11</a> 878 <h2>July 2026</h2> 879 <a class="entertainment" href="/news/541992/galactic-civilizations-iv-federations--empires-expansion-and-v40-update-now-available">Galactic Civilizations IV: Federations & Empires Expansion and v4.0 Update Now Available</a> 880 <a class="entertainment" href="/news/541833/galciv-iv-release-livestream-federations--empires-expansion--v40-update">GalCiv IV Release Livestream: Federations & Empires Expansion & v4.0 Update</a> 881 <a class="corporate" href="/news/542039/clairvoyance-beta-3-brings-the-ai-office-onto-your-own-machine">Clairvoyance Beta 3 brings the AI office onto your own machine</a> 882 <a class="corporate" href="/news/542011/elemental-reforged-v13-update-now-available">Elemental: Reforged v1.3 Update Now Available</a> 883 <a class="corporate" href="/news/542012/stardock-launches-expanded-publishing-program-with-crimson-freedom">Stardock Launches Expanded Publishing Program with Crimson Freedom</a> 884 <a class="entertainment" href="/news/541595/galciv-iv-reddit-ama-federations--empires-dlc">GalCiv IV Reddit AMA: Federations & Empires DLC</a> 885 <a class="software" href="/news/541950/start11-updates-prepare-for-windows-11-26h2">Start11 Updates Prepare for Windows 11 26H2</a> 886 <h2>June 2026</h2> 887 <a class="corporate" href="/news/541885/new-issues-update-the-political-machine-2024-gets-a-2026-refresh">New Issues Update: The Political Machine 2024 Gets a 2026 Refresh</a> 888 <a class="entertainment" href="https://www.stardock.com/games/starcontrol/article/541884/star-control-origins---localization-update-now-available">Star Control: Origins - Localization Update Now Available</a> 889 <a class="corporate" href="/news/541821/elemental-reforged-v12-update-now-available">Elemental: Reforged v1.2 Update Now Available</a> 890 <a class="entertainment" href="/news/541800/galactic-civilizations-iv-v331-now-available">Galactic Civilizations IV v3.31 Now Available</a> 891 <a class="corporate" href="/news/541799/v21-update-for-ara-history-untold-now-available">v2.1 Update for Ara: History Untold Now Available</a> 892 <a class="entertainment" href="/news/541806/sins-of-a-solar-empire-ii-v161-prelude-update-is-live">
892Sins of a Solar Empire II v1.61 'Prelude' Update Is Live</a> 893 894 </div> 895 <div class="past"> 896 <h2>Archives</h2> 897 <div> 898 899 <div class="year"> 900 <h3>2026</h3> 901 <div class="monthes"> 902 <a href="?month=9&year=2026#archives">September 2026</a> 903 <a href="?month=8&year=2026#archives">August 2026</a> 904 <a href="?month=7&year=2026#archives">July 2026</a> 905 <a href="?month=6&year=2026#archives">June 2026</a> 906 <a href="?month=5&year=2026#archives">May 2026</a> 907 <a href="?month=4&year=2026#archives">April 2026</a> 908 <a href="?month=3&year=2026#archives">March 2026</a> 909 <a href="?month=2&year=2026#archives">February 2026</a> 910 <a href="?month=1&year=2026#archives">January 2026</a> 911 </div> 912 </div> 913 <div class="year"> 914 <h3>2025</h3> 915 <div class="monthes"> 916 <a href="?month=12&year=2025#archives">December 2025</a> 917 <a href="?month=11&year=2025#archives">November 2025</a> 918 <a href="?month=10&year=2025#archives">October 2025</a> 919 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