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1<div class="modal-overlay"><div id="main-menu"><ul class="mm__horizontal"><li><a href="/"><i class="material-icons">home</i></a><li><a href="/darksouls">DS</a><li><a href="/darksouls2">DS 2</a><li><a href="/darksouls3">DS 3</a><li class="mm__item-builds"><a href="/builds">Builds</a><li class="mm__item-top16"><a href="/top16">Top 16</a></ul><ul class="mm__horizontal mm__right"><li><a href="/signin">Sign In</a><li><a href="/signup">Sign Up</a><li><a href="/settings"><i class="material-icons">settings</i></a><li id="mm__button-slide-menu"><i class="material-icons">menu</i></ul><ul class="mm__slide-menu"><li class="mm__item-builds"><a href="/builds">Builds</a><li class="mm__item-top16"><a href="/top16">Top 16</a><li><a href="/signin">Sign In</a><li><a href="/signup">Sign Up</a><li><a href="/settings">Settings</a></ul></div><div class="planner dark"><h2 class="page-caption">DARK SOULS 2 Character Planner</h2><div class="col n1"><div class="character-class"><label for="class">Class</label><div class="wrapper-class"><select id="class"></select></div><div class="options"><button id="button-new" class="material-icons" title="New build">add</button><button id="button-reset" class="material-icons" title="Reset">refresh</button></div></div><div class="gender"><label for="gender">Gender</label><div><select id="gender"></select></div></div><div class="level"><label for="level">Level</label><input id="level" type="text" readonly tabindex="-1"></div><div class="attributes"><div class="mini-caption"><label id="label-attribute"></label><span class="initial">Init</span><span class="current">Current</span><span class="correct">Alter</span><span class="total">Total</span></div><div><label id="label-vigor" for="vigor"></label><output id="vigor-initial" class="initial"></output><input id="vigor" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="vigor-correct" class="correct"></output><output id="vigor-total" class="total"></output></div><div><label id="label-endurance" for="endurance"></label><output id="endurance-initial" class="initial"></output><input id="endurance" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="endurance-correct" class="correct"></output><output id="endurance-total" class="total"></output></div><div><label id="label-vitality" for="vitality"></label><output id="vitality-initial" class="initial"></output><input id="vitality" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="vitality-correct" class="correct"></output><output id="vitality-total" class="total"></output></div><div><label id="label-attunement" for="attunement"></label><output id="attunement-initial" class="initial"></output><input id="attunement" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="attunement-correct" class="correct"></output><output id="attunement-total" class="total"></output></div><div><label id="label-strength" for="strength"></label><output id="strength-initial" class="initial"></output><input id="strength" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="strength-correct" class="correct"></output><output id="strength-total" class="total"></output></div><div><label id="label-dexterity" for="dexterity"></label><output id="dexterity-initial" class="initial"></output><input id="dexterity" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="dexterity-correct" class="correct"></output><output id="dexterity-total" class="total"></output></div><div><label id="label-adaptability" for="adaptability"></label><output id="adaptability-initial" class="initial"></output><input id="adaptability" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="adaptability-correct" class="correct"></output><output id="adaptability-total" class="total"></output></div><div><label id="label-intelligence" for="intelligence"></label><output id="intelligence-initial" class="initial"></output><input id="intelligence" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="intelligence-correct" class="correct"></output><output id="intelligence-total" class="total"></output></div><div><label id="label-faith" for="faith"></label><output id="faith-initial" class="initial"></output><input id="faith" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button><output id="faith-correct" class="correct"></output><output id="faith-total" class="total"></output></div></div><div class="cost"><div><div class="mini-caption">Souls to next level</div>
1<input id="souls-to-next-level" type="text" readonly tabindex="-1"></div><div><div class="mini-caption">Min Soul Memory</div><input id="min-soul-memory" type="text" readonly tabindex="-1"></div></div><div class="covenant"><label for="covenant">Covenant</label><div><select id="covenant"></select></div></div><div class="spells"><div class="mini-caption"><span>Spell</span><span>Uses</span></div><div><div class="wrapper-spell"><select id="spell-1"></select></div><input id="spell-1-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-2"></select></div><input id="spell-2-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-3"></select></div><input id="spell-3-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-4"></select></div><input id="spell-4-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-5"></select></div><input id="spell-5-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-6"></select></div><input id="spell-6-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-7"></select></div><input id="spell-7-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-8"></select></div><input id="spell-8-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-9"></select></div><input id="spell-9-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-10"></select></div><input id="spell-10-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-11"></select></div><input id="spell-11-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-12"></select></div><input id="spell-12-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-13"></select></div><input id="spell-13-uses" type="text" class="spell-uses" readonly tabindex="-1"></div><div><div class="wrapper-spell"><select id="spell-14"></select></div><input id="spell-14-uses" type="text" class="spell-uses" readonly tabindex="-1"></div></div></div><div class="col n2"><div class="armor"><div class="mini-caption">Armor</div><div><div class="equipment-params requirements">Require <output id="head-require-strength"></output><output id="head-require-dexterity"></output><output id="head-require-intelligence"></output><output id="head-require-faith"></output></div><div><label for="head">Head</label><div class="wrapper-protector"><select id="head"></select></div></div></div><div><div class="equipment-params requirements">Require <output id="chest-require-strength"></output><output id="chest-require-dexterity"></output><output id="chest-require-intelligence"></output><output id="chest-require-faith"></output></div><div><label for="chest">Chest</label><div class="wrapper-protector"><select id="chest"></select></div></div></div><div><div class="equipment-params requirements">Require <output id="hands-require-strength"></output><output id="hands-require-dexterity"></output><output id="hands-require-intelligence"></output><output id="hands-require-faith"></output></div><div><label for="hands">Hands</label><div class="wrapper-protector"><select id="hands"></select></div></div></div><div><div class="equipment-params requirements">Require <output id="legs-require-strength"></output><output id="legs-require-dexterity"></output><output id="legs-require-intelligence"></output><output id="legs-require-faith"></output></div><div><label for="legs">Legs</label><div class="wrapper-protector"><select id="legs"></select></div></div></div></div><div class="weapons"><div class="mini-caption"><span class="lh">Left hand</span><span class="rh">Right hand</span></div><div class="active-weapons"><div class="lh"><div class="equipment-params requirements">Require <output id="lh1-require-strength"></output><output id="lh1-require-dexterity"></output><output id="lh1-require-intelligence"></output><output id="lh1-require-faith"></output></div><div class="equipment-params attack"><output id="lh1-physical-atk"></output><output id="lh1-magic-atk"></output><output id="lh1-fire-atk"></output><output id="lh1-lightning-atk"></output><output id="lh1-dark-atk"></output><output id="lh1-poison-aux"></output><output id="lh1-bleed-aux"></output></div><div class="equipment-params defence"><output id="lh1-physical-def"></output><output id="lh1-magic-def"></output><output id="lh1-fire-def"></output><output id="lh1-lightning-def"></output><output id="lh1-dark-def"></output><output id="lh1-poison-res"></output><output id="lh1-bleed-res"></output><output id="lh1-stability"></output></div><div class="wrapper-weapon"><select id="lh1"></select></div><div class="wrapper-infusion"><select id="lh1-infusion"></select></div></div><div class="rh"><div class="equipment-params requirements">Require <output id="rh1-require-strength"></output><output id="rh1-require-dexterity"></output><output id="rh1-require-intelligence"></output><output id="rh1-require-faith"></output></div><div class="equipment-params attack">
1<output id="rh1-physical-atk"></output><output id="rh1-magic-atk"></output><output id="rh1-fire-atk"></output><output id="rh1-lightning-atk"></output><output id="rh1-dark-atk"></output><output id="rh1-poison-aux"></output><output id="rh1-bleed-aux"></output></div><div class="equipment-params defence"><output id="rh1-physical-def"></output><output id="rh1-magic-def"></output><output id="rh1-fire-def"></output><output id="rh1-lightning-def"></output><output id="rh1-dark-def"></output><output id="rh1-poison-res"></output><output id="rh1-bleed-res"></output><output id="rh1-stability"></output></div><div class="wrapper-weapon"><select id="rh1"></select></div><div class="wrapper-infusion"><select id="rh1-infusion"></select></div></div></div><div><div class="lh"><div class="equipment-params requirements">Require <output id="lh2-require-strength"></output><output id="lh2-require-dexterity"></output><output id="lh2-require-intelligence"></output><output id="lh2-require-faith"></output></div><div class="equipment-params attack"><output id="lh2-physical-atk"></output><output id="lh2-magic-atk"></output><output id="lh2-fire-atk"></output><output id="lh2-lightning-atk"></output><output id="lh2-dark-atk"></output><output id="lh2-poison-aux"></output><output id="lh2-bleed-aux"></output></div><div class="equipment-params defence"><output id="lh2-physical-def"></output><output id="lh2-magic-def"></output><output id="lh2-fire-def"></output><output id="lh2-lightning-def"></output><output id="lh2-dark-def"></output><output id="lh2-poison-res"></output><output id="lh2-bleed-res"></output><output id="lh2-stability"></output></div><div class="wrapper-weapon"><select id="lh2"></select></div><div class="wrapper-infusion"><select id="lh2-infusion"></select></div></div><div class="rh"><div class="equipment-params requirements">Require <output id="rh2-require-strength"></output><output id="rh2-require-dexterity"></output><output id="rh2-require-intelligence"></output><output id="rh2-require-faith"></output></div><div class="equipment-params attack"><output id="rh2-physical-atk"></output><output id="rh2-magic-atk"></output><output id="rh2-fire-atk"></output><output id="rh2-lightning-atk"></output><output id="rh2-dark-atk"></output><output id="rh2-poison-aux"></output><output id="rh2-bleed-aux"></output></div><div class="equipment-params defence"><output id="rh2-physical-def"></output><output id="rh2-magic-def"></output><output id="rh2-fire-def"></output><output id="rh2-lightning-def"></output><output id="rh2-dark-def"></output><output id="rh2-poison-res"></output><output id="rh2-bleed-res"></output><output id="rh2-stability"></output></div><div class="wrapper-weapon"><select id="rh2"></select></div><div class="wrapper-infusion"><select id="rh2-infusion"></select></div></div></div><div><div class="lh"><div class="equipment-params requirements">Require <output id="lh3-require-strength"></output><output id="lh3-require-dexterity"></output><output id="lh3-require-intelligence"></output><output id="lh3-require-faith"></output></div><div class="equipment-params attack"><output id="lh3-physical-atk"></output><output id="lh3-magic-atk"></output><output id="lh3-fire-atk"></output><output id="lh3-lightning-atk"></output><output id="lh3-dark-atk"></output><output id="lh3-poison-aux"></output><output id="lh3-bleed-aux"></output></div><div class="equipment-params defence"><output id="lh3-physical-def"></output><output id="lh3-magic-def"></output><output id="lh3-fire-def"></output><output id="lh3-lightning-def"></output><output id="lh3-dark-def"></output><output id="lh3-poison-res"></output><output id="lh3-bleed-res"></output><output id="lh3-stability"></output></div><div class="wrapper-weapon"><select id="lh3"></select></div><div class="wrapper-infusion"><select id="lh3-infusion"></select></div></div><div class="rh"><div class="equipment-params requirements">Require <output id="rh3-require-strength"></output><output id="rh3-require-dexterity"></output><output id="rh3-require-intelligence"></output><output id="rh3-require-faith"></output></div><div class="equipment-params attack"><output id="rh3-physical-atk"></output><output id="rh3-magic-atk"></output><output id="rh3-fire-atk"></output><output id="rh3-lightning-atk"></output><output id="rh3-dark-atk"></output><output id="rh3-poison-aux"></output><output id="rh3-bleed-aux"></output></div><div class="equipment-params defence"><output id="rh3-physical-def"></output><output id="rh3-magic-def"></output><output id="rh3-fire-def"></output><output id="rh3-lightning-def"></output><output id="rh3-dark-def"></output><output id="rh3-poison-res"></output><output id="rh3-bleed-res"></output><output id="rh3-stability"></output></div><div class="wrapper-weapon"><select id="rh3"></select></div><div class="wrapper-infusion"><select id="rh3-infusion"></select></div></div></div></div><div class="grip"><input id="grip" type="checkbox"><label for="grip">Two-handed</label></div><div class="rings"><div class="mini-caption">Rings</div><div><select id="ring-1"></select></div><div><select id="ring-2"></select></div><div><select id="ring-3"></select></div><div><select id="ring-4"></select></div></div><div class="effects"><div class="mini-caption">Effects</div><ul id="effects"></ul></div></div><div class="col n3"><div class="perfomance-1"><div><label>HP</label><input id="hp" type="text" readonly tabindex="-1"></div><div><label>Stamina</label><input id="stamina" type="text" readonly tabindex="-1"></div><div><label>Agility</label><input id="agility" type="text" readonly tabindex="-1"></div><div><label>Attunement Slots</label><input id="attunement-slots" type="text" readonly tabindex="-1"></div><div><label>Cast Speed</label><input id="cast-speed" type="text" readonly tabindex="-1"></div><div><label>Equipment Load</label><input id="equipment-load" type="text" readonly tabindex="-1"></div><div><label>Poise</label><input id="poise" type="text" readonly tabindex="-1"></div></div><div class="perfomance-2"><div><div class="mini-caption">Attack bonuses</div><div><label>Strength</label><input id="strength-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Dexterity</label><input id="dexterity-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Magic</label><input id="magic-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Fire</label><input id="fire-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Lightning</label><input id="lightning-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Dark</label><input id="dark-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Poison</label><input id="poison-atk-bonus" type="text" readonly tabindex="-1"></div><div><label>Bleed</label><input id="bleed-atk-bonus" type="text" readonly tabindex="-1"></div><div class="mini-caption">Defence bonuses</div><div><label>Physical</label><input id="physical-def-bonus" type="text" readonly tabindex="-1"></div><div><label>Magic</label><input id="magic-def-bonus" type="text" readonly tabindex="-1"></div><div><label>Fire</label><input id="fire-def-bonus" type="text" readonly tabindex="-1"></div><div><label>Lightning</label><input id="lightning-def-bonus" type="text" readonly tabindex="-1"></div><div><label>Dark</label><input id="dark-def-bonus" type="text" readonly tabindex="-1"></div><div class="mini-caption">Resistance bonuses</div><div><label>Poison</label><input id="poison-res-bonus" type="text" readonly tabindex="-1"></div><div><label>Bleed</label><input id="bleed-res-bonus" type="text" readonly tabindex="-1"></div><div><label>Petrify</label><input id="petrify-res-bonus" type="text" readonly tabindex="-1"></div><div><label>Curse</label><input id="curse-res-bonus" type="text" readonly tabindex="-1"></div></div><div><div class="mini-caption">Defence</div><div><label>Physical</label><input id="physical-def" type="text" readonly tabindex="-1"></div><div class="vs"><label>VS Strike</label><input id="strike-def" type="text" readonly tabindex="-1"></div><div class="vs"><label>VS Slash</label><input id="slash-def" type="text" readonly tabindex="-1"></div><div class="vs"><label>VS Thrust</label><input id="thrust-def" type="text" readonly tabindex="-1"></div><div><label>Magic</label><input id="magic-def" type="text" readonly tabindex="-1"></div><div><label>Fire</label><input id="fire-def" type="text" readonly tabindex="-1"></div><div><label>Lightning</label><input id="lightning-def" type="text" readonly tabindex="-1"></div><div><label>Dark</label><input id="dark-def" type="text" readonly tabindex="-1"></div><div class="mini-caption">Resistance</div><div><label>Poison</label><input id="poison-res" type="text" readonly tabindex="-1"></div><div><label>Bleed</label><input id="bleed-res" type="text" readonly tabindex="-1"></div><div><label>Petrify</label><input id="petrify-res" type="text" readonly tabindex="-1"></div><div><label>Curse</label><input id="curse-res" type="text" readonly tabindex="-1"></div></div></div><div class="items"><div class="mini-caption">Items</div><div><div class="wrapper-item"><select id="item-1"></select></div></div><div><div class="wrapper-item"><select id="item-2"></select></div></div><div><div class="wrapper-item"><select id="item-3"></select></div></div><div><div class="wrapper-item"><select id="item-4"></select></div></div><div><div class="wrapper-item"><select id="item-5"></select></div></div><div><div class="wrapper-item"><select id="item-6"></select></div></div><div><div class="wrapper-item"><select id="item-7"></select></div></div><div><div class="wrapper-item"><select id="item-8"></select></div></div><div><div class="wrapper-item"><select id="item-9"></select></div></div><div><div class="wrapper-item"><select id="item-10"></select></div></div></div></div><div class="footer"><div class="description"><div class="mini-caption">Description</div><output id="build-description"></output></div><div class="controls"><div><button id="button-optimal-class">Optimal class</button></div><div></div></div><div class="links"></div><div class="planner-tips"><header>Tips<i class="material-icons">expand_less</i></header><ul><li>
1Weapon effects are applied only in active slots: lh-1 and rh-1.</li><li>In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value.</li><li>To save build, please <a href="/signin">sign in</a>.</li></ul></div></div></div></div><div id="optimal-class-dialog" class="form-controls"><h2>Find optimal class</h2><div id="optimal-class-dialog__attributes"><div><label id="optimal-class-dialog__label-vigor" for="optimal-class-dialog__vigor">Vigor</label><input id="optimal-class-dialog__vigor" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-endurance" for="optimal-class-dialog__endurance">Endurance</label><input id="optimal-class-dialog__endurance" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-vitality" for="optimal-class-dialog__vitality">Vitality</label><input id="optimal-class-dialog__vitality" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-attunement" for="optimal-class-dialog__attunement">Attunement</label><input id="optimal-class-dialog__attunement" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-strength" for="optimal-class-dialog__strength">Strength</label><input id="optimal-class-dialog__strength" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-dexterity" for="optimal-class-dialog__dexterity">Dexterity</label><input id="optimal-class-dialog__dexterity" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-adaptability" for="optimal-class-dialog__adaptability">Adaptability</label><input id="optimal-class-dialog__adaptability" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-intelligence" for="optimal-class-dialog__intelligence">Intelligence</label><input id="optimal-class-dialog__intelligence" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-faith" for="optimal-class-dialog__faith">Faith</label><input id="optimal-class-dialog__faith" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div></div><div id="optimal-class-dialog__soul-memory-optimal-class-list"><table><caption>SM optimal class:<output id="optimal-class-dialog__soul-memory-optimal-class-name"></output></caption><thead><tr><td>Class</td><td>Soul memory</td></tr></thead><tbody></tbody></table></div><div id="optimal-class-dialog__level-optimal-class-list"><table><caption>LVL optimal class:<output id="optimal-class-dialog__level-optimal-class-name"></output></caption><thead><tr><td>Class</td><td>Level</td></tr></thead><tbody></tbody></table></div><footer><button id="optimal-class-dialog__button-apply-soul-memory" class="default">Apply SM</button><button class="default" id="optimal-class-dialog__button-apply-level">Apply LVL</button><button id="optimal-class-dialog__button-close">Close</button></footer></div></body></html>
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.