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1<meta name="theme-color" content="#181818"/><title>Product Ad — Pika</title><meta name="description" content="Create a high-production value video for your product without a high-priced production. The Pika Product Ad app takes any image of your product, combines that with your brief, and turns it into a stunning, market-ready video."/><link rel="canonical" href="https://create.pika.art/apps/product-ad"/><meta property="og:title" content="Product Ad — Pika"/><meta property="og:description" content="Create a high-production value video for your product without a high-priced production. The Pika Product Ad app takes any image of your product, combines that with your brief, and turns it into a stunning, market-ready video."/><meta property="og:url" content="https://create.pika.art/apps/product-ad"/><meta property="og:site_name" content="Pika"/><meta property="og:locale" content="en_US"/><meta property="og:image" content="https://create.pika.art/apps/product-ad/opengraph-image"/><meta property="og:image:width" content="1200"/><meta property="og:image:height" content="630"/><meta property="og:image:alt" content="Product Ad — Pika"/><meta property="og:type" content="website"/><meta name="twitter:card" content="summary_large_image"/><meta name="twitter:title" content="Product Ad — Pika"/><meta name="twitter:description" content="Create a high-production value video for your product without a high-priced production. The Pika Product Ad app takes any image of your product, combines that with your brief, and turns it into a stunning, market-ready video."/><meta name="twitter:image" content="https://create.pika.art/apps/product-ad/opengraph-image"/><meta name="twitter:image:alt" content="Product Ad — Pika"/><meta name="twitter:image:width" content="1200"/><meta name="twitter:image:height" content="630"/><link rel="icon" href="/favicon.ico?favicon.03qzqgaru0by8.ico" sizes="48x48" type="image/x-icon"/><link rel="icon" href="/icon.svg?icon.3bty87qirfeg8.svg" sizes="any" type="image/svg+xml"/><link rel="apple-touch-icon" href="/apple-icon.png?apple-icon.1pc-f1mhs57mu.png" sizes="180x180" type="image/png"/>
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transition-[width,margin,opacity] duration-300 ease-out-strong motion-reduce:transition-none mr-2 w-5 opacity-100"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" class="shrink-0 size-5" aria-hidden="true"><use href="/icons.svg?v=ff22d620#apps-solid"></use></svg></span><span class="grid transition-colors duration-300 text-invert-500"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" class="shrink-0 col-start-1 row-start-1 size-5 transition-[opacity,rotate,scale,filter] duration-300 ease-out-strong motion-reduce:transition-none" aria-hidden="true">
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1ipes; pale butter-yellow ribbed sports bra; white nylon bubble-hem mini skirt. Butter-yellow suede retro trainers, tall butter-yellow ruched leg warmers.\n\n4) LEATHER \u0026 LEGGINGS\nCropped distressed oxblood-brown leather bomber worn open, cream ribbed crop tank, high-waisted cream-stone leggings. Pastel-blue grained leather top-handle tote. Dark chocolate-brown suede trail sneakers, white socks.\n\n5) CLAY SWEAT SET\nMatching clay-rose sweat set — cropped fleece-back crewneck and high-waisted leggings. Butter-yellow leather shoulder tote, pastel-yellow baseball cap. Taupe suede trail sneakers, scrunched white socks.\n\n6) SAND FLEECE LAYERS\nOversized marl sand-taupe fleece zip hoodie worn open over a matching sand-taupe fleece gilet, pale sky-blue mock-neck tee beneath, wide matching fleece sweatpants. Pastel-blue beanie. Pastel-blue leather low-tops.\n\n7) SAGE STRIPE TRACKSUIT\nDusty sage-green tricot tracksuit — full-zip top, tall collar, one bold butter-cream stripe down each sleeve; wide straight trousers with the same stripe down each leg. Chunky silver-grey mesh running sneakers.\n\n8) NEON GREEN ANORAK\nBoxy cropped muted neon-green nylon anorak with white colourblock panels, funnel neck, short diagonal purple chest zip, black piping. Loose deep-teal nylon running shorts. Off-white chunky sneakers, short white socks.\n\n9) GREEN CROP \u0026 SATIN SHORTS\nCropped grass-green nylon track jacket with deeper forest-green panels, stand collar zipped high, elasticated hem. Loose pastel-pink satin shorts with ivory scalloped lace trim. White leather low-tops, white socks.\n\n10) COBALT TRACK TWO-PIECE\nRich cobalt-blue tricot tracksuit — quarter-zip top, tall collar, narrow butter-yellow twin stripes down each sleeve; wide straight trousers with the same stripes. Cream-white leather low-tops.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.3f:T232f,IDENTITY LOCK — Use the attached photo only as the person reference. Keep the same face, hairstyle and hair colour, skin tone, body shape and apparent age. Do not beautify, slim or restyle them. Change ONLY their clothing, and re-photograph them full-length as a studio lookbook shot.\n\nRANDOMISER — READ THIS FIRST. The list below holds 30 complete MINIMAL looks. Exactly ONE of them gets worn.\n• CHOSEN LOOK: ____\n  (Leave the blank as it is for a random pick, or replace ____ with a look's NAME copied exactly from the list.)\n• If a name is written above, wear that look and no other.\n• If the line is blank, pick any one of the 30 at random and genuinely vary that choice from run to run.\n• Wear the chosen look COMPLETE and UNCHANGED: every garment, layer, colour, fabric and trim listed, plus its footwear and any bag, headwear or jewellery.\n• NO MIXING. Never blend, swap or borrow any garment, colour, fabric, print or accessory between looks, and never invent a hybrid. Once chosen, the other 29 looks do not exist.\n• One person wearing one look. No split figures, collages, grids or before/after comparisons.\n\nTHE 30 MINIMAL LOOKS — PICK ONE:\n\n1) DENIM BOMBER \u0026 WHITE DENIM\nOversized mid-blue denim bomber worn open, fitted white ribbed crop tank, very wide white-cream denim jeans, brown and white belt. Soft black suede shoulder bag. Grey suede retro trainers with three white str
1ipes.\n\n2) WHITE TEE \u0026 BLACK BARREL TROUSERS\nCrisp white tee tucked in, soft sage-green fine knit draped over the shoulders and knotted at the chest, high-waisted black wool barrel-leg trousers with a cuffed hem. Large washed-green leather tote. Black pointed flats.\n\n3) BLACK TEE \u0026 ECRU JEANS\nPlain black crew tee tucked in with sleeves rolled once, wide-leg ecru denim jeans with a slight fade, tan belt with a large square silver buckle. Black chunky-soled loafers.\n\n4) NAVY KNIT \u0026 BLACK PLEATS\nNavy-black merino crewneck over a white band-collar shirt with its cuffs turned back, high-waisted black double-pleated trousers, slim black belt. Black weekend holdall with a rust-orange knit draped over it. Black loafers.\n\n5) BLUE TEE \u0026 RUST CHINOS\nOversized pastel-blue heavyweight tee tucked in, wide straight deep rust-brown cotton twill chinos, black belt. Oxblood chunky lace-up derby shoes with contrast cream welt soles.\n\n6) OFF-WHITE TEE \u0026 TAUPE TROUSERS\nFitted off-white tee tucked in, wide straight warm-taupe wool trousers with a deep pleat each side, black belt. Slouchy burgundy leather shoulder bag. Black square-toe loafers.\n\n7) PASTEL PURPLE KNIT \u0026 CREAM TROUSERS\nOversized pastel-purple brushed wool crewneck with dropped shoulders, plain white tee just visible at the collar, wide straight cream-sand wool trousers. Oxblood square-toe loafers.\n\n8) OATMEAL HALF-ZIP \u0026 NAVY WIDE LEG\nOversized oatmeal ribbed lambswool half-zip with a tall collar, cream tee showing below, very wide navy-black wool trousers. Oatmeal wool baseball cap. Large ochre canvas tote. Tan suede moccasin trainers.\n\n9) BLUE SHIRT \u0026 WIDE JEANS\nRelaxed pale blue shirt worn completely open over a fitted white ribbed tank, very wide ecru denim jeans with a light fade. Cream cotton baseball cap. Small black shoulder bag. Flat black toe-post sandals.\n\n10) WHITE TANK \u0026 RED MAXI SKIRT\nFitted white ribbed tank tucked in, full-length red cotton poplin maxi skirt pleated at a dropped waist into a voluminous rounded A-line. Short strand of pearls with a fine silver chain. Tan padded toe-post sandals.\n\n11) BLUE WAFFLE KNIT \u0026 PALE BLUE TROUSERS\nBoxy short-sleeve bright blue textured waffle knit tucked in loosely, wide straight crisp pale-blue cotton trousers. Large tan leather tote. Cream double-strap flat slide sandals.\n\n12) OATMEAL KNIT \u0026 DENIM TROUSERS\nFine oatmeal-cream merino crewneck tucked in, slate-blue ribbed knit draped over the shoulders and knotted at the chest, high-waisted denim-blue wool trousers. Dark brown square-toe ballet flats.\n\n13) BRETON STRIPE \u0026 LIGHT BROWN WIDE LEG\nCream tee with fine horizontal burgundy Breton stripes tucked in, very wide light-brown cotton trousers pooling over the shoe, slim silver-buckled belt. Chunky silver chain necklace. Black square-toe loafers.\n\n14) WHITE TEE \u0026 OLIVE BARREL PANTS\nCrisp white heavyweight tee worn untucked, wide deep-olive cotton twill barrel trousers bowing at the thigh. Soft deep-olive canvas shoulder tote. Black chunky-soled loafers.\n\n15) BURGUNDY CARDIGAN \u0026 WIDE TROUSERS\nDeep burgundy fine-knit round-neck cardigan worn open over a plain white tee, very wide black wool pleated trousers. Large cognac-brown leather tote. Black square-toe loafers.\n\n16) BLACK CAMI \u0026 ROSE WIDE LEG\nLoose black silk camisole with fine spaghetti straps and a swinging A-line body, very wide dusty-rose satin trousers. Small structured cherry-red top-handle bag. Black flat toe-post sandals.\n\n17) NAVY TEE \u0026 BLUE BERMUDAS\nRelaxed navy-black tee tucked in, tailored powder-blue wool bermuda shorts with a pressed crease to the knee, slim black belt. Structured deep teal top-handle bag. Black pointed slingback kitten heels.\n\n18) RED ROLL-NECK \u0026 BROWN TROUSERS\nOversized crimson-red brushed wool roll-neck with a tall folded collar and boxy body, very wide deep chocolate-brown cotton trousers. Cream pointed-toe flat mules.\n\n19) TAUPE CARDIGAN \u0026 CREAM CHINOS\nSoft taupe-grey brushed cashmere V-neck cardigan worn open over a plain black tee, wide straight cream-sand pleated chinos. Tan suede lace-up desert boots.\n\n20) BURGUNDY STRIPE KNIT \u0026 PALE BLUE JEANS\nOversized knitted top in fine horizontal deep-burgundy and cream stripes tucked in, very wide pastel light-blue denim jeans, black belt. Small forest-green shoulder bag. Black pointed ankle boots.\n\n21) BLUE VEST \u0026 GREY TROUSERS\nChunky blue cable-knit sleeveless V-neck vest over a plain orange short-sleeve tee, wide straight warm mid-grey cotton twill trousers. Dark brown chunky-soled loafers.\n\n22) CREAM TEE \u0026 SLATE SHORTS\nOversized cream-ivory heavyweight tee worn untucked, very wide knee-length slate-blue cotton shorts with a drawstring waist. Black low-profile court sneakers with pale gum soles, white socks pulled up.\n\n23) GREEN V-NECK \u0026 GREY JEANS\nOversized deep forest-green wool V-neck over a white point-collar shirt, very wide light grey washed denim jeans. Chunky silver chain necklace. Soft butter-yellow bag with a knotted bow. Black pointed ankle boots.\n\n24) WHITE LINEN \u0026 SAGE TROUSERS\nRelaxed white linen shirt tucked in with cuffs turned back once, wide pale-sage heavy linen trousers with a turn-up cuff, dark brown belt, sky-blue knit carried over one forearm. Large light-brown weekend holdall. Dark brown loafers.\n\n25) WHITE TANK \u0026 LIGHT WIDE JEANS\nFitted white ribbed square-neck tank tucked in, very wide pale ecru light-wash denim jeans, slim black belt. Structured cognac shoulder bag. Flat dark brown toe-post sandals.\n\n26) RINGER TEE \u0026 BURGUNDY CHINOS\nCream-ivory heavyweight ringer tee with contrast cherry-red ribbed trim at the neck and cuffs, wide straight burgundy cotton twill chinos, dark brown belt. Cream canvas tote with a navy base and navy handles. Cream canvas trainers.\n\n27) BROWN ZIP JACKET \u0026 TROUSERS\nBoxy cropped brown wool blouson with a pointed collar and silver zip worn open, deep teal satin shirt buttoned to the throat, enormously wide chocolate-brown trousers, keys clipped at the waist. Black square-toe loafers.\n\n28) SAGE KNIT \u0026 LIGHT GREY TROUSERS\nFine-gauge sage-grey merino crewneck tucked in, wide straight light grey wool pleated trousers, black belt, black crossbody strap across the chest and a coat folded over one arm. Cognac chunky-soled loafers.\n\n29) LILAC KNIT \u0026 MINI SKIRT\nOversized lilac-periwinkle brushed wool 
1crewneck, cropped and boxy with deep ribbed cuffs; pale butter-yellow wool crepe high-waisted mini skirt. Cream-white leather lace-up tennis sneakers.\n\n30) CREAM RIB KNIT \u0026 NAVY WIDE LEG\nOversized cream-ivory chunky ribbed lambswool crewneck, very wide deep navy wool pleated trousers pooling over the shoe. Rust-orange ribbed beanie. Black leather crossbody strap. Black square-toe loafers.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.40:T178e,IDENTITY LOCK — Use the attached photo only as the person reference. Keep the same face, hairstyle and hair colour, skin tone, body shape and apparent age. Do not beautify, slim or restyle them. Change ONLY their clothing, and re-photograph them full-length as a studio lookbook shot.\n\nRANDOMISER — READ THIS FIRST. The list below holds 14 complete STREETWEAR looks. Exactly ONE of them gets worn.\n• CHOSEN LOOK: ____\n  (Leave the blank as it is for a random pick, or replace ____ with a look's NAME copied exactly from the list.)\n• If a name is written above, wear that look and no other.\n• If the line is blank, pick any one of the 14 at random and genuinely vary that choice from run to run.\n• Wear the chosen look COMPLETE and UNCHANGED: every garment, layer, colour, fabric and trim listed, plus its footwear and any bag, headwear or jewellery.\n• NO MIXING. Never blend, swap or borrow any garment, colour, fabric, print or accessory between looks, and never invent a hybrid. Once chosen, the other 13 looks do not exist.\n• One person wearing one look. No split figures, collages, grids or before/after comparisons.\n\nTHE 14 STREETWEAR LOOKS — PICK ONE:\n\n1) TEE OVER LACE SKIRT\nVery oversized washed forest-green heavyweight tee falling to mid-thigh, two long ivory grosgrain ribbons hanging from each shoulder seam; floor-length ivory floral lace maxi skirt. Black studded leather bucket bag. Chunky black leather platform derby boots.\n\n2) DENIM \u0026 RED STRIPE\nOversized cropped faded mid-indigo denim trucker with contrast red-and-white striped sleeves; loose tomato-red and white striped long-sleeve top untucked; extremely wide pleated cream-ivory trousers. Cobalt-blue canvas low-tops.\n\n3) PLAID SHIRT \u0026 BAGGY CHINOS\nOversized washed red-and-blue plaid overshirt worn open, sage-grey ribbed tank beneath, enormously baggy sand-beige carpenter trousers, flat sage-green webbing belt. Chunky light-red and off-white suede running sneakers.\n\n4) CROPPED STRIPE SHIRT\nBoxy cropped short-sleeve shirt in fine pastel-yellow and white vertical stripes with two small embroidered chest patches, plain white tee beneath, hugely voluminous black cotton balloon trousers tapering at the ankle. Black canvas high-tops.\n\n5) TIE-DYE V-NECK\nOversized nylon V-neck in mottled grass-green and bright orange tie-dye with chunky burgundy ribbed collar, cuffs and hem and a dark blue chenille chest panel; white shirt beneath; loose knee-length green nylon shorts. Purple quilted nylon tote. Black chunky trail sneakers, cream socks with burgundy tops.\n\n6) MAGENTA CHORE \u0026 PINSTRIPE SHORTS\nBoxy magenta cotton canvas chore jacket with white topstitching and patch pockets, plain white tee, very wide knee-length charcoal pinstripe tailored shorts. Black leather holdall. Magenta and black chunky sports sandals, bright magenta socks.\n\n7) GREY SWEAT \u0026 SLATE PANTS\nBoxy light heather-grey sweatshirt with blouson sleeves over a grey ribbed high-neck top, very wide slate-blue jersey sweatpants pooling over the shoe. Slouchy tangerine-orange leather bag with silver studs. Pointed-toe lime-green flat mules.\n\n8) YELLOW \u0026 VIOLET\nBoxy vivid violet-purple track jacket, tall stand collar, silver zip, blouson sleeves; fine ivory-cream ribbed roll-neck; wide bright golden-yellow jersey trousers with deep pleats. White polished leather loafers.\n\n9) PINK KNIT \u0026 CAMO SHORTS\nBoxy cropped pastel-pink knitted sweater over a crisp white shirt with rolled cuffs, baggy knee-length desert sand-and-tan camo cargo shorts. Vibrant-pink leather top-handle bowling bag. Black satin high-heeled mules.\n\n10) FOOTBALL JERSEY \u0026 PARACHUTE PANTS\nOversized vintage football jersey in bright cobalt-blue with scarlet-red and white raglan shoulder panels and long white mesh sleeves; dropped-waist khaki-olive pleated skirt panel over very wide khaki-olive parachute cargo trousers. Beige suede shoulder bag. Pointed blue leather kitten-heel mules.\n\n11) LIME STRIPE \u0026 CULOTTES\nOversized boat-neck top in acid lime-green and deep navy stripes slipping off one shoulder; wide knee-length rust-orange culottes with a draped asymmetric hip panel. Tan-cognac top-handle bag. Dark brown chunky penny loafers, bright coral-pink socks.\n\n12) SLATE CHORE \u0026 BROWN TROUSERS\nSlate-blue textured seersucker chore jacket over a butter-yellow knitted V-neck vest and a long white shirt; enormously wide chocolate-brown trousers pooling over the shoe. Pastel-yellow baseball cap. Navy and cream canvas low-tops.\n\n13) FUCHSIA CARDIGAN \u0026 FLORAL PANTS\nFitted fuchsia-pink fine-rib cardigan buttoned up, blush-cream shirt collar showing; very wide butter-cream barrel trousers printed with scattered vintage red roses and blue cornflowers. Bright pink patent bag shaped like two joined hearts. Burgundy leather beret. Cream pointed flat mules.\n\n14) MINT SWEAT \u0026 BROWN JORTS\nBoxy oversized mint-green sweatshirt over an open solid turquoise flannel shirt; baggy knee-length chocolate-brown jersey shorts. Pale sky-blue printed bandana. Brown and cream pony-hair shoulder bag plus a canvas tote. Chunky cream and dark-brown loafer-sneakers, mint-green socks.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.41:T18e3,IDENTITY LOCK — Use the attached photo only as the person reference. Keep the same face, hairstyle and hair colour, skin tone, body shape and apparent age. Do not beautify, slim or restyle them. Change ONLY their clothing, and re-photograph them full-length as a studio lookbook 
1shot.\n\nRANDOMISER — READ THIS FIRST. The list below holds 16 complete BUSINESS looks. Exactly ONE of them gets worn.\n• CHOSEN LOOK: ____\n  (Leave the blank as it is for a random pick, or replace ____ with a look's NAME copied exactly from the list.)\n• If a name is written above, wear that look and no other.\n• If the line is blank, pick any one of the 16 at random and genuinely vary that choice from run to run.\n• Wear the chosen look COMPLETE and UNCHANGED: every garment, layer, colour, fabric and trim listed, plus its footwear and any bag, headwear or jewellery.\n• NO MIXING. Never blend, swap or borrow any garment, colour, fabric, print or accessory between looks, and never invent a hybrid. Once chosen, the other 15 looks do not exist.\n• One person wearing one look. No split figures, collages, grids or before/after comparisons.\n\nTHE 16 BUSINESS LOOKS — PICK ONE:\n\n1) PINSTRIPE WAISTCOAT SET\nDeep navy white-pinstripe two-piece — fitted sleeveless waistcoat with a deep V and five buttons fastened, worn on its own as the top half; matching high-waisted wide-leg double-pleated trousers. Black pointed stiletto ankle boots.\n\n2) GREY BLOUSON \u0026 CREAM WIDE LEG\nBoxy cropped grey wool blouson, silver zip half open; pale sky-blue shirt with a crimson floral tie; very wide cream-white pleated trousers. Burgundy wool baseball cap. Dark brown leather briefcase. Oxblood penny loafers.\n\n3) BURGUNDY BLOUSON \u0026 BLACK TROUSERS\nBoxy burgundy wool blouson with a large pointed collar and silver zip worn open; pale blue shirt with a forest-green and gold striped tie; very wide black pleated trousers. Slouchy black leather tote. Black chunky-soled derby shoes.\n\n4) NAVY BLAZER \u0026 LEOPARD TROUSERS\nCropped double-breasted navy pinstripe blazer with strong padded shoulders worn open; oversized pale butter-yellow shirt untucked with a pale butter-yellow striped tie; wide tan-and-black leopard-print trousers with solid pale butter-yellow turn-up cuffs. Bright red patent stiletto ankle boots.\n\n5) LIGHT NAVY BLAZER \u0026 GREEN TROUSERS\nSoft-shouldered single-breasted light navy-blue blazer with gold shank buttons; pink and white striped button-down shirt; burgundy tie with diagonal gold and navy stripes; very wide dark forest-green pleated trousers. Dark brown fisherman sandals.\n\n6) TRENCH \u0026 TAILORED SHORTS\nLong stone-taupe gabardine trench worn open with its belt hanging loose; crisp white shirt tucked in; high-waisted tailored black wool shorts to mid-thigh. Layered silver chain necklace. Small black top-handle bag with gold hardware. Black ballet flats with a bow.\n\n7) CHOCOLATE DOUBLE-BREASTED\nOversized dark chocolate-brown double-breasted suit, dropped shoulders, wide peak lapels worn open; pale sage shirt; sky-blue silk tie with a small geometric print. Tan-cognac messenger satchel worn across the body. Black derby shoes.\n\n8) DUSTY PINK LINEN SUIT\nRelaxed dusty rose-pink slubby linen suit with a soft unstructured shoulder; solid warm brown shirt; brown and cream striped silk tie worn long. Mint-green suede trainers with three white side stripes, white socks.\n\n9) SHIRT, KNIT \u0026 BROWN TROUSERS\nCrisp white shirt tucked in with sleeves rolled to the elbow and a slim black tie; oatmeal-cream fine knit draped over the shoulders and knotted at the chest; very wide chocolate-brown pleated trousers. Green leather open tote. Black loafers.\n\n10) BURGUNDY SATIN SHIRT \u0026 PINSTRIPES\nBurgundy satin shirt with exaggerated puffed shoulders tucked into the waist, matching burgundy satin jacket draped unworn over the shoulders; very wide charcoal trousers with bold white pinstripes, brown belt. Black pointed derby shoes.\n\n11) MINT SHIRT \u0026 CREAM WIDE LEG\nOversized light mint shirt buttoned to the throat and worn untucked; navy-blue silk tie; very wide cream-ivory pleated trousers. Deep navy wool overcoat carried folded over one hand. Black chunky-soled loafers.\n\n12) CHECK VEST \u0026 BROWN PLEATS\nKnitted sleeveless V-neck vest in a large blurred check of slate-blue, tan and cream over a plain cream tee; very wide chocolate-brown double-pleated trousers; long silver wallet chain. Fine gold chain with a cross. Black derby shoes.\n\n13) GREEN CARDIGAN \u0026 BROWN TROUSERS\nChunky ribbed deep-green lambswool cardigan worn open; pale mint-green shirt with a light-green tie; wide straight russet-brown trousers. Brown suede baseball cap. Small tan crossbody satchel. Oxblood loafers.\n\n14) ORANGE KNIT \u0026 OLIVE TROUSERS\nFine-gauge washed-orange merino crewneck; pale butter-cream shirt with a burgundy and navy striped tie; wide straight dark olive-brown trousers, brown belt. Black wool overcoat folded over one arm. Black leather holdall. Dark brown loafers.\n\n15) BLUE SHIRT \u0026 DENIM WIDE LEG\nOversized pale blue oxford shirt worn untucked, deep forest-green silk bandana knotted at the throat; very wide ecru-cream denim jeans with contrast stitching. Oxblood-burgundy penny loafers, crisp white socks.\n\n16) BOTTLE GREEN CROPPED SUIT\nBottle-green wool suit — short boxy jacket cropped at the natural waist with three buttons worn open; fine oatmeal-cream ribbed roll-neck; extremely wide very high-waisted pleated trousers. Black square-toe loafers.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.42:T1b4f,IDENTITY LOCK — Use the attached photo only as the person reference. Keep the same face, hairstyle and hair colour, skin tone, body shape and apparent age. Do not beautify, slim or restyle them. Change ONLY their clothing, and re-photograph them full-length as a studio lookbook 
1shot.\n\nRANDOMISER — READ THIS FIRST. The list below holds 15 complete AVANT GARDE looks. Exactly ONE of them gets worn.\n• CHOSEN LOOK: ____\n  (Leave the blank as it is for a random pick, or replace ____ with a look's NAME copied exactly from the list.)\n• If a name is written above, wear that look and no other.\n• If the line is blank, pick any one of the 15 at random and genuinely vary that choice from run to run.\n• Wear the chosen look COMPLETE and UNCHANGED: every garment, layer, colour, fabric and trim listed, plus its footwear and any bag, headwear or jewellery.\n• NO MIXING. Never blend, swap or borrow any garment, colour, fabric, print or accessory between looks, and never invent a hybrid. Once chosen, the other 14 looks do not exist.\n• One person wearing one look. No split figures, collages, grids or before/after comparisons.\n\nTHE 15 AVANT GARDE LOOKS — PICK ONE:\n\n1) SILVER MIRROR ARMOUR\nA full suit of polished mirror-silver armour worn as fashion — sculpted breastplate, high fluted gorget, articulated pauldrons and arm lames to plated gauntlets, a short flared plated mini kilt, greaves to the ankle, every surface mirror-bright. Silver-plated armoured boots.\n\n2) STRIPED BUBBLE DRESS\nStrapless dress in deep navy and white vertical pinstripe — boned sweetheart corset bodice, skirt exploding into an enormous inflated bubble scattered with electric-blue appliqué arrows, long striped streamers trailing to the floor. Pearl choker. Thigh-high boots in the same stripe.\n\n3) LIME FUR TRIM\nCropped glossy lime-green patent jacket with enormous shaggy lime fur trim and cuffs worn open, over a long electric-cobalt ribbed knit duster and a cobalt ribbed top; pleated mini skirt in lime, pink and white tartan. Violet-purple top-handle bag. Olive knee-high platform boots with violet soles, white socks.\n\n4) WHITE CAPE \u0026 BLACK COLUMN\nFloor-length black matte-crepe column gown under a dramatic ivory-white duvetine opera coat worn open, enormous leg-of-mutton sleeves, sweeping floor-pooling train, two long black grosgrain ribbons down the front. Black ribbon bow at the throat. Very wide-brimmed black veiled hat. Black satin stiletto pumps.\n\n5) GREEN GLITTER SUIT\nShimmering emerald-green lurex tweed suit — fitted blazer with wide silver-glitter satin peak lapels and gold braid trim, slim slightly flared trousers; liquid silver lamé shirt with a large floppy silver lamé pussy-bow. Black patent pointed heeled boots.\n\n6) PETAL COLLAR\nAn enormous sculptural collar of dozens of padded electric-violet nylon petals radiating from the neck and shoulders like a blooming flower, chest and midriff bare beneath; short loose tangerine-orange nylon boxer shorts. Chunky gold and coral beaded collar. Bright purple knee-high boots covered in long soft spikes.\n\n7) PURPLE EMBROIDERED COAT\nOversized pale straw-yellow coat embroidered all over with swirling purple cloud-scroll motifs, huge balloon sleeves into purple and white striped cuffs, worn slung open off the shoulders; bright purple waistcoat and matching purple knife-pleated trousers; white shirt; long narrow black tie. Large round purple earrings. Black leather shoes.\n\n8) YELLOW PATENT BIKER\nHugely oversized glossy yellow patent biker jacket, vast collar standing around the head, enormous padded shoulders, asymmetric zip worn open; fitted hot-pink high-neck top; wide deep golden-yellow crushed velvet trousers with a draped asymmetric hip panel. Black patent pointed shoes with lime-green soles.\n\n9) PEACH RUFFLE SET\nPale peach lightweight nylon two-piece — shirt with a smooth body and sleeves covered in dense horizontal ruffled smocking for huge puffed arms; matching peach knee-length shorts gathered at the waist with a drawstring bow. Metallic pale-mint platform loafers, sheer white knee socks.\n\n10) SAND COAT \u0026 PINK SHIRT\nEnormously oversized sand-beige wool coat worn open, appliquéd all over with irregular translucent electric-blue resin splashes, cuffs turned back to show bright pink lining;
1 oversized bubblegum-pink nylon shirt-dress with a black button placket. Chunky black derby shoes, cream socks.\n\n11) SAGE SPIKED BOMBER\nOversized sage-green satin bomber covered in rows of large padded three-dimensional spikes and fins, zip worn open; crisp white shirt with a small burgundy wool waistcoat over it; an enormous full butter-yellow cotton pleated skirt panel falling to the floor, split at the front. Silver metallic knee-high boots on chunky black soles.\n\n12) CYANOTYPE SUIT\nCream-ivory canvas suit printed all over with a patchwork grid of yellow and green cyanotype-style photographic squares; cropped boxy zip jacket and wide straight high-waisted trousers. Cream, yellow and green printed bag with a fringed edge. Black chunky-soled loafers.\n\n13) GREEN VELVET SUIT\nRich moss-green crushed velvet suit — soft unstructured jacket with enormous dropped shoulders and very wide pointed lapels, vast high-waisted trousers; pale lilac satin shirt with an exaggerated long pointed collar; crumpled marigold-yellow silk pocket square. Black loafers.\n\n14) CYAN CROPPED BLAZER\nSharply cropped double-breasted blazer in vivid cyan wool with enormous padded shoulders and two black webbing utility straps down each front; waistcoat and matching trousers in navy with bold white pinstripes. Cyan felt fedora with a black band. Long black leather gloves. Small black attaché case. Black chelsea boots.\n\n15) BROCADE \u0026 ORANGE TROUSERS\nCropped waistcoat in ornate teal, gold, rust and violet paisley brocade with a matching oversized brocade blazer draped unworn over the shoulders; pale blush-pink silk shirt with a ruffled placket and billowing sleeves; enormously wide bright orange silk trousers with a long sheer orange tulle train. Long gold chain. White leather shoes.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.43:T12d0,IDENTITY LOCK — Use the attached photo only as the person reference. Keep the same face, hairstyle and hair colour, skin tone, body shape and apparent age. Do not beautify, slim or restyle them. Change ONLY their clothing, and re-photograph them full-length as a studio lookbook shot.\n\nRANDOMISER — READ THIS FIRST. The list below holds 10 complete FORMAL looks. Exactly ONE of them gets worn.\n• CHOSEN LOOK: ____\n  (Leave the blank as it is for a random pick, or replace ____ with a look's NAME copied exactly from the list.)\n• If a name is written above, wear that look and no other.\n• If the line is blank, pick any one of the 10 at random and genuinely vary that choice from run to run.\n• Wear the chosen look COMPLETE and UNCHANGED: every garment, layer, colour, fabric and trim listed, plus its footwear and any bag, headwear or jewellery.\n• NO MIXING. Never blend, swap or borrow any garment, colour, fabric, print or accessory between looks, and never invent a hybrid. Once chosen, the other 9 looks do not exist.\n• One person wearing one look. No split figures, collages, grids or before/after comparisons.\n\nTHE 10 FORMAL LOOKS — PICK ONE:\n\n1) BLUSH COWL GOWN\nFloor-length bias-cut gown in liquid blush-rose silk satin, soft draped cowl neckline, bare shoulders, fluid column flaring to a small pooling train. Slim silver chain necklace. Blush-rose satin pointed pumps.\n\n2) TERRACOTTA LINEN SUIT\nClay-terracotta slubby linen suit — very short jacket cropped to the waist, wide peak lapels, two buttons fastened; crisp white shirt with a long pointed collar; very high-waisted wide-leg pleated trousers, black belt with a round gold ring buckle. Black chunky-soled loafers.\n\n3) BLACK COLUMN \u0026 SHAWL\nFloor-length sleeveless black matte-crepe column gown with a high round neck and narrow straight skirt; large dusty-rose fringed cashmere shawl draped over both forearms. Multi-strand pearl choker and pearl bracelet. Black beaded evening clutch. Black satin pointed flats.\n\n4) MUSTARD OVERSIZED SUIT\nHugely oversized warm mustard-yellow wool suit — long boxy jacket, enormous dropped shoulders, wide notch lapels, one button open; fine sage-green ribbed roll-neck; vast pleated trousers pooling over the shoe. Black square-toe loafers.\n\n5) MARIGOLD STRAPLESS MIDI\nStrapless midi dress in vivid marigold-yellow cotton faille, folded cuff across the bodice, structured A-line skirt to mid-calf with in-seam pockets. Slim marigold-yellow silk scarf tied at the throat. Deep plum velvet pointed pumps.\n\n6) OLIVE SEVENTIES SUIT\nOlive-khaki wool gabardine seventies suit — three-button jacket, very wide pointed lapels, slightly flared trousers; bright marigold-yellow satin shirt with a very long pointed collar spread over the lapels. Dark forest-green Cuban-heel boots.\n\n7) CRUSHED GOLD SLIP\nOne-shoulder midi dress in crushed and crinkled champagne-gold lamé, wide draped strap, irregular vertical folds, fluted ruffled hem below the calf. Champagne-gold sequinned drawstring pouch. Champagne-gold metallic slingback pumps.\n\n8) NAVY PINSTRIPE SUIT\nDeep navy wool suit with fine chalk pinstripes, single-breasted, nipped waist; pale blue dress shirt with spread collar and French cuffs; emerald-green silk tie with a small tonal paisley. Black cap-toe oxfords.\n\n9) LILAC BLAZER \u0026 BLACK WIDE LEG\nBoxy double-breasted blazer in rich lilac-purple wool, wide peak lapels, padded shoulders, black silk flower brooch; pale butter-yellow shirt with an exaggerated oversized pointed collar; narrow bottle-green tie; enormously wide black wool trousers. Black top-handle briefcase bag. Black loafers.\n\n10) BLACK PINSTRIPE DOUBLE-BREASTED\nBlack wool suit with fine white chalk pinstripes, double-breasted 
1with extremely wide peaked lapels and a tightly nipped waist; pale grey-blue shirt with spread collar; slim wine-red polka-dot tie; very long wide trousers. Black chelsea boots.\n\nREMINDER BEFORE YOU RENDER: go back to the CHOSEN LOOK line at the top. If a name is written there, wear that one look exactly and ignore all the others. If it is blank, pick one look at random. Either way, exactly one look is worn, complete and unmixed.\n\nEVERY LOOK IS SHOT THE SAME WAY: 4:5 vertical, full-length — head to feet in frame with a little headroom, centred, facing camera front-on in a relaxed neutral stance, arms at the sides. Straight-on camera at chest height, 85mm, no tilt. Flat seamless warm off-white #F5F4F2 background — no gradient, props or horizon — with one soft diffuse shadow under the shoes. Soft even frontal studio light, almost shadowless, true colour, every seam legible. Neutral e-commerce lookbook grade: accurate colour, gentle contrast, crisp fabric texture, fine grain. Reproduce the outfit exactly as written. No eyewear. No visible brand logos, wordmarks or slogans.44:T1b82,THE CHARACTER — follow every detail here exactly; where anything further down this prompt conflicts with it, this wins: {CHARACTER}\n\nWHAT THIS CHARACTER IS: a real, living human being, photographed in a studio. Not an illustration, not a 3D model, not a doll, not a mannequin, not a costumed performer playing a creature. An original person who does not resemble any real celebrity or public figure. If the description includes animal, creature or fantasy words, read them only as styling cues such as hair colour, clothing colour, a print or an accessory. Never read them as anatomy. The person has a human skull, human ears, human eyes, human hands with five fingers each, and normal human proportions for their stated age and build.\n\nA clean character reference sheet in a wide 16:9 (16 wide by 9 tall) horizontal landscape aspect ratio, much wider than it is tall, on a seamless pure white studio background with soft even light. Five photographs arranged in a fixed grid and separated by thin plain white gutters:\n\nLEFT HALF — FULL BODY, FRONT. One tall photograph filling the full height of the left half of the sheet. The person stands upright and relaxed, facing camera dead-on, feet hip-width apart, weight even on both feet, arms hanging naturally at the sides with a small gap from the body, hands relaxed and fingers loosely together, head level. Head to feet fully inside the frame with white space above and below, and a faint contact shadow under the feet.\n\nRIGHT HALF, TOP — SHOULDERS-UP, ANGLED. One wide landscape photograph across the full width of the right half, filling roughly its top half. Framed from the top of the shoulders up, the whole head and hair inside the frame. The head and shoulders are turned between 45 and 90 degrees away from camera, from a clear three-quarter view to a near profile, so the jawline, cheekbone, ear, nose bridge and the side and back of the hair read clearly. Relaxed neutral expression, mouth closed, eyes looking in the direction the head faces.\n\nRIGHT HALF, BOTTOM — THREE EXPRESSIONS. Three equal portrait-format photographs side by side in a row below the top photograph, spanning the full width of the right half. Each is a tight frontal close-up from just above the brows to just below the chin, the face filling the frame, eyes to camera, head level and square to the lens. The crop, scale and head position are identical in all three. Only the expression changes:\n  1 (left) — NEUTRAL: relaxed face, mouth closed, no expression.\n  2 (centre) — SMILE: a genuine warm smile, cheeks lifted, eyes slightly narrowed with natural creases at the outer corners, lips closed or just parted.\n  3 (right) — SURPRISE: brows raised, eyes widened, mouth softly open in a small oval.\nEach expression is real and moderate, the way a real person's face moves, never exaggerated, cartoonish or grimacing.\n\nCLOTHING: exactly what the description states. If none is stated, the person wears simple, fitted, plain everyday clothing in a muted neutral colour: a crew-neck t-shirt or knit top, straight trousers or jeans, and plain shoes. No logos, no graphics, no text. Clothing has real fabric weight. It creases at the elbows and waist, drapes under gravity and sits on the shoulders. The person is always fully and modestly clothed.\n\nSKIN (the priority of this image): real, healthy, un-retouched human skin with a clean, even surface. Natural colour variation: a little warmth on the cheeks, nose and ears, slightly cooler under the eyes and along the jaw. Smooth tonal transitions, with fine texture visible only at close inspection on the nose and cheeks. Expression lines appear only where the expression creates them and match the person's age. Matte to satin finish, with a soft natural sheen only where the form turns toward the light. Never glossy, never wet, never oily. No blotches, no mottling, no patchy discolouration, no rough or speckled skin.\n\nFACE: bare and natural unless the description says otherwise. Brows full and natural with individual hairs readable. Lashes of natural length and separated. Lips their own colour with a soft, undefined edge. Face proportions are believable and slightly asymmetric, like a real person, not idealised, doll-like or model-perfect. Where teeth show, they are natural, of normal size and evenly aligned, never overly white or veneer-perfect.\n\nHANDS: anatomically correct human hands. Five fingers each, correct knuckles and nails, and the same real detail as the face.\n\nHAIR: exactly as described. If not described, natural and unstyled. Real hair, never a solid mass: individual strands, a soft natural halo where the light catches the edge, a few loose flyaways, and a shine that follows the shape of the head rather than a painted-on highlight. It falls under gravity from the crown and parting, and sits on the shoulders and collar.\n\nEYES: real human eyes. Round pupils, detailed irises, a natural amount of white, the wet line at the lower lid, and one small catchlight from the studio light. Natural size. Nothing enlarged, stylised or sparkling.\n\nBODY: the build, height and age given in the description, rendered honestly with real weight. Shoulders relaxed, natural posture, mass carried through the hips and feet. Not idealised, not stretched, not a fashion-illustration body.\n\nLIGHT: soft, even, broad studio light from the front and slightly above, identical in all five photographs. Gentle wraparound falloff, open shadows that stay light and neutral grey. No hard flash, no rim light, no dramatic contrast. The darkest value in the frame is mid grey.\n\nCAMERA AND MEDIUM: real photographs shot on medium format, 105mm lens, f/5.6, camera at the person's eye level, no distortion, everything in focus. Plain, clean studio photographs with true-to-life colour, neutral to faintly warm, and no stylised grade.\n\nCONSISTENCY: the same person in all five photographs. Same face, same bone structure, same skin tone and markings, same hair, same clothing and accessories in every detail, same age, same lighting and same colour. The three expression close-ups match each other exactly in crop and scale.\n\nDO NOT: no animals, no animal features, no ears, tails, fur, muzzles or paws, no creature or fantasy anatomy, no anthropomorphic characters. No retouching, no airbrushing, no plastic or waxy skin, no blotchy or mottled skin. No CGI or 3D render look, no digital-illustration shading, no anime or cartoon style, no doll-like or baby-faced exaggeration, no exaggerated or comedic expressions. No heavy makeup or contouring unless described, no glossy lips. No extra or missing fingers. No nudity, no revealing clothing, no logos or text on clothing. No props, no environment, no coloured or gradient background. No text, labels, annotations, measurement lines or grids. No black or coloured borders, only thin white gutters. No extra photographs beyond the five described, no back view, no full-body side view. No dramatic pose, no wide-angle distortion, no vignette, no HDR, no over-sharpening, no heavy film grain.45:Td2d,RENDER STYLE: sophisticated anime hand-illustration — polished, semi-realistic, elegant, drawn and not photographed. Very flat and very detailed at once: broad areas of clean flat colour carrying fine internal detail, with a slightly muted matte texture across the whole image, closer to a high-end printed illustration than a glossy digital render. A single figure in each panel.\n\nLINEWORK: delicate and minimal. Fine, confident, even-weight lines that describe the structure and then stop. No heavy black outlines, no sketchy hatching, no visible construction lines. The facial features are drawn with the fewest lines that still read.\n\nFACE AND SURFACE: smooth rendering over sharp underlying structure — a defined jaw or muzzle, clean bridge, well-built brow and eye sockets wherever the character has them. Soft gradients shape the forms rather than hard cel-shade edges. Expressive eyes with crisp lash lines, clean iris detail and one controlled highlight. Subtle blush shading where the forms catch light — cheeks, the bridge of the nose, the eyelids. A mouth or muzzle softly rendered and matte. Where the character is not human, its own anatomy is kept and drawn with the same delicate line and flat colour: muzzle, beak, horns, antennae, plating, extra eyes or limbs are stylised, never replaced with human features.\n\nCOLOUR: muted but elevated. Cool-leaning neutrals — greys, slates, soft off-whites, muted blues — carried across the whole figure and lifted by one or tw
1o selective accent colours used sparingly. Nothing oversaturated, nothing neon.\n\nLIGHT AND CONTRAST: soft-to-medium contrast with matte hand-illustration highlights and controlled shadows. One soft light direction; shadows placed as a few clean shapes rather than rendered everywhere. Overall tonality cool, refined and modern.\n\nPANEL 3 ONLY: a close-up, head slightly tilted, looking directly at the camera, shoulders or upper body slightly turned away from the camera. The expression is confident and slightly alluring — subtle, poised, a little mischievous, conveying a distinct personality. Lips closed.\n\nBACKGROUND: clean pure white or very lightly textured off-white paper, flat and empty, with only a simple soft contact shadow beneath the feet in panels 1 and 2.\n\nFEEL: a high-end close-up character-introduction teaser for an anime or webtoon hero — polished, editorial, stylish.\n\nCONSISTENCY: identical character in all three panels — identical face, identical hair shape, length and colour, identical outfit, identical palette and accent colour, identical rendering style and line weight, identical scale relative to each other, feet aligned on the same baseline in panels 1 and 2.\n\nDO NOT: no photorealism, no photographic skin texture or pores, no film grain, no 3D or CGI render, no glossy plastic shading, no chibi or super-deformed proportions, no oversized moe eyes, no manga screentone dots or halftone, no speed lines, no thick uneven black outlines, no heavy saturated cel-shade blocks, no rim light, no lens flare, no hat, cap or headwear of any kind, no coloured, gradient or patterned background, no props, no environment, no text, labels, annotations, signatures, watermarks or panel borders, no additional panels or angles, no exaggerated dynamic pose, no wide-angle distortion, no humanising a non-human character beyond what the description states.46:T1afa,RENDER STYLE: a polished feature-film 3D character render—modern CG animation look-development with physically based shading and global illumination, like a clean studio turntable used for final character approval. Stylized, appealing, warm and subtly ethereal; never photoreal and never a real-time game-engine screenshot.\n\nFORM AND APPEAL: forms are simplified and intentionally sculpted into clean, readable shapes—large primary masses, soft rounded transitions and restrained secondary detail. Proportions may be stylized, but they remain internally consistent and structurally believable. Whatever is exaggerated must remain anatomically coherent, and the silhouette must read instantly.\n\nHUMAN FACIAL PROPORTIONS: when the character is human or closely human-like, preserve normal adult human facial structure, bone anatomy and feature relationships. Maintain a believable cranial shape, jaw, cheekbones, brow ridge, eye spacing, nose projection, mouth width and ear placement. Keep the face naturally proportioned rather than childlike, doll-like or caricatured. The head may be gently stylized, but it must not become oversized or spherical. Avoid an enlarged forehead, compressed lower face, tiny nose, excessively short jaw or widely separated eyes.\n\nANATOMY: build the character as the thing it actually is. A human remains anatomically human, with believable skeletal landmarks, joints, hands and posture. A four-legged animal remains on four legs, with an animal skull, muzzle, ear set and eye placement. A machine remains hard-surface, with functional joints, fasteners and load-bearing structure. Non-human features—muzzles, beaks, horns, antennae, wings, tails, extra limbs, optics and plating—must be sculpted as real structures with correct joints, weight and mass. Do not attach decorative animal parts to an otherwise human body unless the character description explicitly requests a hybrid creature.\n\nHUMAN SKIN: smooth matte skin with low, soft specular reflection and gentle internal light diffusion. The surface has a refined micro-velvet finish without visible pores, photographic texture, plastic shine or waxiness. Use restrained natural color zoning: subtle warmth across the cheeks, nose tip, ears, knuckles and elbows, with a slightly cooler cast around the eyes and jaw. Light should bleed softly through thin areas such as ear rims, nostrils and fingers. Freckles, moles, scars and markings appear as soft-edged painted shapes.\n\nEYES: retain naturally shaped human eyes and realistic eye spacing, enlarging them only slightly—enough to increase appeal without altering the underlying sockets or facial anatomy. Render a glassy corneal bulge over a deep iris with a visible limbal ring, fine radial fibers and a subtle dark-rim-to-bright-center gradient. Include a wet lower-lid meniscus, one diffused circular catchlight and one smaller secondary catchlight. Lashes are clean sculpted 3D ribbons rather than 
1individual hairs. The gaze is soft and direct.\n\nEYEBROWS: naturally positioned according to the brow ridge and eye sockets. Preserve a believable shape and density while simplifying them into softly sculpted, refined masses.\n\nNOSE: maintain a natural bridge, projection, nostril placement and relationship to the cheeks and upper lip. Simplify the rendering with smooth gradient shading and soft transitions without shrinking, flattening or infantilizing the nose.\n\nLIPS: naturally proportioned and anatomically formed, with believable volume and corners. Use a soft translucent sheen concentrated near the center rather than heavy gloss. Avoid inflated, doll-like or sharply outlined lips.\n\nHAIR: design the hairstyle as sleek, unified sculpted masses that preserve believable cut, direction, weight and flow. Use broad glossy reflective streaks to describe form rather than individual photoreal strands. Keep the hairline and skull relationship natural.\n\nOUTFIT: maintain functional garment construction, believable seams, layering and body fit. Materials may have a restrained metallic, pearlescent or iridescent shimmer, but the original structural logic of the clothing remains clear. Avoid mirror-like fabric, excessive sparkle or costume-like decoration unless explicitly requested.\n\nNON-HUMAN SURFACES: apply the same refined material philosophy to hide, scales, feathers, resin, ceramic or metal. Use clean physically based shader responses, controlled specular highlights and soft light diffusion where the material permits it. Preserve the characteristic surface behavior of the material rather than making every character look like human skin.\n\nPOSE AND EXPRESSION: relaxed neutral pose with a subtle head tilt and soft direct gaze. The expression is calm, approachable and understated. Maintain balanced posture and natural weight distribution.\n\nLIGHTING: bright, soft, diffused studio lighting with a slightly cool overall temperature and restrained iridescent highlights. Use a large soft key slightly above and to one side, gentle frontal fill to open the shadows and a subtle soft rim for separation. Shadows are clean, neutral and feathered. Keep contrast low to moderate and the entire character clearly readable.\n\nBACKGROUND: pure white seamless studio backdrop with a soft neutral contact shadow. No visible horizon line, gradient, pattern, environment or props.\n\nRENDER AND FINISH: physically based shading with global illumination and subtle ambient occlusion in creases and contact points. Ultra-smooth materials, clean anti-aliasing, no render noise, no grain and no chromatic aberration. The final image should feel like premium animated-feature character look-development with a gentle fantasy quality.\n\nCONSISTENCY ACROSS THE THREE PANELS: show exactly the three panels described above of the identical character — full-body front, full-body strict side profile, and a head-and-shoulders portrait. Preserve the identical sculpt, facial anatomy, proportions, limb count, hairstyle, clothing construction, materials, colors, lighting and scale in every panel. Align the two full-body panels on the same baseline and do not add panel borders.\n\nDO NOT: no photorealism, photographic skin pores, realistic wrinkles, film grain, 2D illustration, anime cel shading, flat vector rendering, clay or plasticine appearance, glossy plastic skin, waxy skin, doll-like facial proportions, oversized spherical head, enlarged forehead, compressed lower face, tiny nose, shortened jaw, excessively large or widely spaced eyes, toddler proportions, chibi anatomy, oversaturated or neon colors, hard flash, heavy rim glow, lens flare, depth-of-field blur across the character, broken anatomy, decorative non-human features without structural integration, unintended anthropomorphism, colored or patterned background, props, environment, text, labels, annotations, signatures, watermarks, panel borders, additional views or wide-angle distortion.47:T1673,Style block\nRENDER STYLE: American comic-book illustration — drawn and brush-inked, then flatted in colour, the way an interior page or a cover is made. Confident, graphic and economical: structure is stated with line and solid black, not with rendering. Never a photograph, never a 3D render, never a painted illustration.\n\nLINEWORK: brush-inked with real weight variation inside a single stroke — heavy where a form turns away from the light, at contact points and where shapes overlap, tapering to a hair-thin flick at the ends. The outer contour carries more weight than any interior line. Interior lines are sparing and structural
1: a plane change, a fold that matters, the edge of a muscle or a seam, never every detail. Strokes are closed and confident, laid down once, with the occasional passage of even-weight pen line for hard man-made edges.\n\nBRUSH AND MARK-MAKING: the marks stay visible. Dry-brush breakup where a stroke lifts off, a slight ink bleed at the thickest points, and the small irregularities of a real brush on paper. Shadow transitions are made with hatching and feathering — parallel tapered strokes that thin toward the light — with crosshatch reserved for the deepest cores. No blending, no soft airbrush, no smudging.\n\nSPOTTED BLACKS: large solid black shapes carry the composition and read first — the mass of the hair, the shadow side of a figure, a dark garment, the space under a jaw. Hard-edged white highlights are carved straight out of those blacks as clean graphic shapes rather than painted on top. Black is used as design, balanced across the frame.\n\nCOLOUR: flat cel colour laid under the ink in clearly separated blocks. A limited palette per image — three to five hues with one clearly dominant — chosen for graphic contrast rather than realism. Shadow is one flat step darker with a hard edge; a soft gradient is allowed only across a large simple surface such as a background or a broad piece of cloth. Some lines are colour holds rather than black where a form is light. No photographic gradients, no glow, no airbrush.\n\nPRINT TEXTURE: a fine halftone or print grain sits in the flat areas, with the faintest tooth of paper and a barely perceptible registration offset. Subtle enough to read as printing, never a retro pop-art pastiche and never a heavy dot pattern.\n\nBODY PROPORTION — WORKS FOR EVERY BODY TYPE: anatomy is naturalistic and structurally correct, built on a real skeleton with believable weight, mass and balance. An average adult runs about seven and a half to eight heads tall, but the build itself is whatever the description says — slim, wiry, stocky, broad, heavy-set, soft, muscular, elderly, adolescent, very tall or very short — and each is drawn with equal care and equal appeal. Weight sits where it would really sit, fat and muscle both read as mass over structure, and clothing follows the body underneath. Exaggeration goes into gesture and silhouette, never into inflating everyone into a heroic physique. Hands and feet are drawn at true size and properly constructed.\n\nFACE: built on a solid skull with correct planes, then simplified to the essential marks. Eyes have a crisp upper lash line heavier than the lower, a clearly drawn iris and a small highlight. Brows are single confident strokes. The nose is described by two or three marks at most. Lips are defined by shape and a shadow edge rather than by rendering. Age, weight and character all read through structure, not through added detail.\n\nANATOMY: the character is drawn as the thing it actually is. A four-legged animal stays on four legs, with an animal's skull, muzzle, ear set and eye placement; a machine stays hard-surface, with real joints, fasteners and load-bearing structure; a person stays human. Non-human features — muzzle, beak, horns, antennae, wings, tail, extra limbs, optics, plating — are constructed as real forms with correct joints, weight and mass, and are inked with the same brush logic as everything else: heavy contour, spotted blacks, hatched shadow.\n\nLIGHT: one clear light direction, stated as flat graphic shadow shapes with hard edges rather than as a rendered falloff. The shadow shapes are designed — simple, readable, and cutting across the form to describe it. Strong tonal separation between the character and the white ground.\n\nCONSISTENCY: identical character in all three panels — identical face and skull structure, identical build and limb count, identical costume or clothing with identical seams and markings, identical palette, identical line weight and inking density, identical scale relative to each other, aligned on the same baseline in panels 1 and 2.\n\nDO NOT: no photorealism, no 3D or CGI render, no painted or airbrushed illustration, no anime or manga styling, no screentone, no speed lines, no sketchy pencil or searching lines, no uniform thick marker outline, no watercolour, no gradient mesh, no glow, no lens flare, no depth-of-field blur, no speech balloons, no captions, no sound effects, no panel borders or gutters, no logos, no signature, no watermark, no text or labels of any kind, no coloured, gradient or patterned background, no props, no environment, no anthropomorphising — a non-human character is never given a bipedal stance, a human face, human hands, human hair or clothing unless the description states it — no wide-angle distortion.\n\nTail line (non-human subjects only)\nDO NOT HUMANISE THIS CHARACTER: no bipedal humanoid stance unless stated above, no human face, no human hands or fingers, no human hair, no human proportions, no clothing unless stated above, no makeup, no anthropomorphic or animal-girl reinterpretation. The three panels show this exact character as described, nothing else.48:T15d2,RENDER STYLE: a flat 2D cartoon in a contemporary editorial-illustration register — bold black line, solid unshaded colour, loud clashing palette, drawn by hand rather than built in a vector program. Graphic, confident and distinctive, with real personality in the drawing. Never photoreal, never 3D, never soft, never generic clip art.\nLINEWORK: a bold black outline of roughly even weight runs around every shape — the figure, the hair, the clothing, each facial feature. The line is thick and confident, closed and clean, with rounded corners and a slight hand-drawn wobble that keeps it from looking machine-traced. Interior lines exist only to separate one flat area from another. No tapering brush calligraphy, no hatching, no sketch lines, no double lines.\nCOLOUR: solid flat fills and nothing else. Every shape is one unmodulated colour, edge to edge, with no shading, no gradient, no highlight and no shadow anyw
1here in the image. The palette is small and committed — four to six colours in total — held at high chroma and set against each other for contrast rather than harmonised. Adjacent shapes are separated by a clear jump in hue, not by a lighter or darker version of the same one. Which colours those are comes from the character description; where the description is silent, choose for graphic impact and keep the same rules.\nSHAPE AND CONSTRUCTION: the character is built from simple bold shapes — circles, ovals, rounded rectangles, wedges — assembled into an instantly readable silhouette. Construction is graphic rather than anatomical: forms are simplified, symmetrical where it helps, and flattened with no perspective and no depth. The drawing is charming and a bit wonky rather than polished and correct.\nFACE: the expressive centre of the style. Eyes are large simple shapes with clearly visible whites and solid dot or oval pupils, often oversized and wide. Brows are short thick strokes placed high for expression. The nose is one small mark or is left out entirely. The mouth is a single bold shape — a wide grin, an open oval, a flat line — and teeth, when shown, are a solid white block divided by a few straight lines. Graphic marks carry the emotion: round blush patches, sweat droplets, motion ticks, wide staring pupils. Expressions are pushed hard — deadpan, alarmed, gleeful, unimpressed — never subtle.\nHAIR: a solid silhouette shape in one flat colour with a bold outline, designed as a graphic mass. Strands and texture do not exist; at most a few thick interior lines suggest the parting or the curl direction. Clothing follows the same logic: a flat shape with a collar or a cuff at most, and a pattern only as a simple bold repeat.\nDETAIL: almost none. No fabric folds, no wrinkles, no texture. Hands are simple mitten or four-finger shapes. Whatever can be left out, is.\nBODY PROPORTION — WORKS FOR EVERY BODY TYPE: cartoon proportions with a large head on a smaller body, roughly four to five heads tall, and short simple limbs. Within that, the build follows the description — slim, round, stocky, broad, heavy-set, lanky, elderly, young — and every build is drawn with equal care and equal charm, its mass expressed by the outline shape alone. Exaggeration goes into the head, the hair and the expression.\nBACKGROUND: this style would normally sit on a flat colour field, but here the background is the pure white seamless sheet described in the panel block, with a simple flat contact shadow or none at all. All of the colour stays on the character.\nCONSISTENCY ACROSS THE THREE PANELS: the identical character in all three — identical shapes, identical face, identical hair mass, identical clothing shapes, identical flat colours, identical line weight, identical scale relative to each other, and the two full-body panels aligned on the same baseline. No panel borders.\nNON-HUMAN CHARACTERS: the same flat cartoon language applied to the creature's own anatomy. A four-legged animal stays on four legs, built from simple bold shapes with an animal's head, muzzle, ear set and eye placement; a machine stays a machine, built from rounded rectangles and simple joints; a fantasy being keeps its own limb count, horns, wings or extra eyes. Eyes are always present and always large and readable, with visible whites and solid pupils in the species' own placement. Everything is outlined in the same bold black line and filled with the same flat colour.\nDO NOT: no shading, no gradients, no highlights, no shadows, no texture, no crosshatching, no line weight variation, no thin or sketchy lines, no photorealism, no 3D or CGI render, no anime or manga styling, no comic-book rendering, no watercolour or painterly fill, no airbrush, no glow, no drop shadows, no perspective or depth, no muted or desaturated palette, no fine detail, no hat or headwear unless the description states it, no anthropomorphising — a non-human character is never given a bipedal stance, a human face, human hands, human hair or clothing unless the description states it — no coloured, gradient or patterned background, no props, no environment, no speech balloons, no text, labels, annotations, signatures, watermarks or panel borders, no additional panels or angles.\nTail line (non-human subjects only)\nDO NOT HUMANISE THIS CHARACTER: no bipedal humanoid stance unless stated above, no human face, no human hands or fingers, no human hair, no human proportions, no clothing unless stated above, no makeup, no anthropomorphic or animal-girl reinterpretation. The three panels show this exact character as described, nothing else.49:T2255,RENDER STYLE: a graphic 2D key-art illustration — the poster and loading-screen look of a modern crime game. Painted flat and graphic, never rendered: no 3D shading, no photography, no ink outline. Semi-realistic anatomy carried entirely by hard-edged shapes of flat colour. The whole image is matte.\n\nMATTE — this rule outranks the character description: the overall finish should be matte, no glossy reflection, with no gloss, shine, wet look, reflection, specular highlight or bloom anywhere. If the description names a shiny, glossy, patent, satin, silk, metallic, chrome, sequinned, oiled or wet material, it is still rendered here as matte colour steps — a material that would gleam is shown by adding one more flat lighter step with a hard edge, and nothing else. Skin never carries a specular. Metal and leather are matte, described by their value steps and by a small flat near-white shape at most, use shape/color blocks to represent the shin but it should never feel a smooth transition to other colors.\n\nVALUE AND COLOUR BLOCKING — the core of this style: colour is laid down in a small number of discrete flat steps, never as a continuous gradient. Eac
1h material carries roughly three to five tones — a base, one or two lighter, one or two darker — and every tone occupies its own clearly shaped area with a hard, deliberate boundary. The shapes are not arbitrary: each is a plane of the form, so the steps together describe the structure the way facets describe a cut stone. Inside a step the colour is flat, or shifts so slightly that the step still reads as a single shape. Nothing blends softly from light into dark, nothing is airbrushed, and no tone dissolves into its neighbour. On a face this means the forehead, the cheek plane, the side of the nose, the jaw and the neck each read as their own flat shape.\n\nSHADOW: cut as simplified hard-edged shapes that read as clean silhouettes across the form — the shape the brow throws into the eye socket, the nose across the cheek, the jaw down the neck, a collar or sleeve across the body. Two steps of shade: a broad shadow tone, plus a tighter darker occlusion tone in the deepest contacts. The terminator is a crisp edge, never a blur. Shadows are never black and never grey — they hold their own colour, stay open, and keep detail inside them.\n\nLIGHT SHAPES AND FINISH: the lit areas are flat lighter shapes cut with the same hard edges — the plane of a cheekbone, the top of a shoulder, the front of a thigh. Where a material would catch a glint, that glint is a small flat near-white shape with a crisp edge, placed like a paper cut-out. Skin carries no specular at all: it is completely matte, described only by its value steps. Matte everywhere — no gloss, no shine, no wet look, no soft bloom, no glow, no rendered highlight falloff.\n\nthere is a line, and it is a warm dark brown — never black and never grey. A thin brown contour runs around the silhouette and around the interior shapes: the edge of a jaw, a hand and its fingers, the division between hair sections, a lapel, a fold, the features of the face. It is mid-dark rather than near-black, clearly warm and moderately saturated, and it reads as a dark warm version of whatever it borders — brown against skin, cloth and hair, shifting toward the local colour elsewhere, so it always sits warmer and darker than the shape it edges. Its weight varies: it thickens where forms overlap or a shape turns away from the light, tapers to nothing along a lit edge, and breaks entirely where two areas already separate by colour or value. It is drawn, not traced — no uniform contour weight all the way round, no marker outline, no comic inking, no sketch lines, and never a black keyline.\n\nTEXTURE: flat. Skin, cloth and hair are painted as clean areas of colour with no photographic texture, no pores, no fabric weave and no noise. Fabric folds are stated as a few large hard-edged darker shapes rather than many small wrinkles. Hair is grouped into solid masses with one or two hard-edged lighter bands, never individual strands. Any brushwork that shows is a flat directional mark inside a shape, not a blended stroke.\n\nCOLOUR GRADING — how the grade works, not which colours: a warm-cool split across the value steps. The lit steps run warm and desaturate slightly as they get lighter; the shadow steps turn cool and gain saturation as they get darker, so the split happens between blocks rather than within them. The character holds the most saturated mid-tones in the frame, and anything behind or around it is pushed lighter and markedly more desaturated, so the figure separates by chroma as much as by value. Blacks are lifted and never crushed, the lightest step stops short of white, and one consistent grade sits over the whole image. Contrast is moderate but the steps between tones are clearly visible.\n\nFACIAL FEATURES AND PROPORTION: realistic adult facial anatomy, subtly idealised and clearly constructed. Normal human eye size and spacing — roughly one eye width between the eyes, the eye line at the midpoint between crown and chin, the ears spanning from the eye line to the base of the nose. A strong brow throwing the first shadow shape, clearly defined cheekbones catching their own plane, a real nose bridge with a defined tip described mostly by its cast shadow, an average-width mouth with a crisp dark line between the lips, a clean structural jaw. Age, weight and character read through structure — nasolabial folds, under-eye creases, forehead lines — all stated as hard-edged shapes, never as fine lines or soft shading.\n\nBODY PROPORTION — WORKS FOR EVERY BODY TYPE: realistic, structurally correct anatomy on a real skeleton with believable weight and balance. An average adult runs about eight heads tall, slightly elongated and athletic in the key-art tradition, but the build follows the description — slim, wiry, stocky, broad, heavy-set, soft, muscular, elderly or adolescent — and every build is painted with equal care and equal appeal, its mass expressed through silhouette and shadow shape rather than added detail. Hands are simplified but correctly constructed.\n\nLIGHTING AND BACKGROUND: a single clear directional key slightly above and to one side — this is the light referred to in the panel description, and it stays identical in direction and quality across all three panels. It is what produces the hard-edged shadow shapes: directional and decisive, never flat, never harsh flash. The background is a pure white seamless studio backdrop with a soft neutral contact shadow — no sky, no city, no palm trees, no horizon, no gradient, no environment, no props. The grade applies to the character only.\n\nCONSISTENCY AC
1ROSS THE THREE PANELS: the identical character in all three — identical facial structure and features, identical build and limb count, identical hair masses, identical clothing construction, identical palette and number of value steps, identical light direction, identical shape language, identical scale relative to each other, and the two full-body panels aligned on the same baseline. No panel borders.\n\nNON-HUMAN CHARACTERS: the same flat shape language applied to the creature's own anatomy. A four-legged animal stays on four legs with an animal's skull, muzzle, ear set and eye placement; a machine stays hard-surface with functional joints and load-bearing structure; a fantasy being keeps its own limb count, horns, wings, tail or extra eyes. Hide, scale, feather, chitin and plating are painted in the same discrete flat steps with hard boundaries, and fur is grouped into solid masses rather than individual hairs. Pupil shape, sclera visibility and eye placement follow the species. Non-human features are constructed as real forms with correct joints, weight and mass, never decorated onto a human body.\n\nDO NOT: no smooth gradients, no airbrushed blending, no soft shading, no rendered falloff, no glossy or wet surfaces, no specular highlights on skin, no bloom, no glow, no 3D or CGI render, no photorealism, no photographic texture, no anime or manga styling, no black ink outline of any weight, no comic inking or hatching, no sketch lines, no watercolour, no grain or noise, no lens flare, no chromatic aberration, no depth-of-field blur, no crushed black or grey desaturated shadows, no hat, cap or headwear unless the description states it, no anthropomorphising — a non-human character is never given a bipedal stance, a human face, human hands, human hair or clothing unless the description states it — no coloured, gradient or patterned background, no environment, no props, no weapons, no logos, no text, labels, annotations, signatures, watermarks or panel borders, no additional panels or angles, no wide-angle distortion.4a:T2168,RENDER STYLE: a low-polygon character built from flat colour. A polygon is a flat shape with straight sides, and a mesh is built from them; low poly means using the fewest polygons possible while the character stays recognisable. That reduction is the whole style. It is a clean 3D render of a simple faceted model, lit softly, where every flat face of the mesh is visible as its own flat value. Never photoreal, never a smooth sculpt, never a detailed model with a faceted filter over it.\n\nPOLYGON BUDGET — the governing rule: use as few flat faces as will still read. The test for every polygon is whether the character would still be recognisable without it; if it would, the polygon is deleted. The whole figure sits in the low hundreds of triangles rather than the thousands. Concretely: a head is a simple faceted mass of roughly one to two dozen flat faces; a torso is two or three blocky volumes; an arm or a leg is a four-to-six-sided tapered prism, one segment per bone, with a single angled cut at the joint; a hand is one flattened wedge or a mitten with a thumb, never separate fingers; a foot is a wedge; an ear is a single triangle or is left off entirely; a nose is one small plane change or nothing. Small parts are not simplified, they are removed: no fingers, buttons, laces, zips, buckles, teeth, jewellery, individual strands or thin details of any kind.\n\nDETAIL BUDGET: the character is described by the fewest elements that identify it — a body shape, a hair or head shape, two or three garment shapes, and a colour for each. Everything else is left out. If a viewer could still name the character without an element, that element is not drawn — with one exception: the facial features always stay, simplified rather than removed. Shoes are usually just the leg volume ending in a darker wedge; hands are single flat shapes with no shadow; accessories exist only when they define the character, and then as one blunt shape.\n\nSILHOUETTE: the outline of every form is a chain of straight segments meeting at visible corners. There is no smooth curve anywhere in the image — a skull, a shoulder, a calf, a belly and a hem all read as short straight runs with clear angles between them. Because there is so little detail, the silhouette carries the whole character, and it is designed to be recognisable at a glance.\n\nSURFACE AND VALUE TRANSITION — how the shading works: each flat face of the mesh takes its own single even value, and adjacent faces differ by a small step of the same hue. The form is read entirely through those little steps between neighbouring facets, like a faceted paper model under soft light. The steps are gentle and the range is narrow: across a whole figure the values sit in a close band, the darkest facet is a mid tone rather than a dark one, and n
1othing approaches black. No facet is gradient-filled, no value blends into its neighbour, no shadow is cast from one part of the body onto another, and there is no dark occlusion crease. A material is one base colour whose facets vary only in lightness, never in hue or saturation. The overall impression is a pale, quiet, almost monochrome object whose shape is legible purely from the way the light steps across its planes.\n\nFACE: the face is always present and always recognisable — a specific person readable at a glance — but it is built from a few simple shapes and flat colours rather than from detail. The eyes matter most and are never left out: each eye is a clear simple shape with a single flat dark iris, set in a plain lid shape, placed and spaced correctly so the character reads immediately. Brows are solid angular slabs. The nose is a wedge of two or three planes. The mouth is one simple shape or a single clean plane change. Hair and beard are solid chiselled masses with clear angular planes. Every one of these is simplified to the fewest shapes and the fewest flat colours that still read — no lashes, no lip line detail, no wrinkles, no shading inside a feature, no texture, no rendered expression. Simplify the shapes and the colours, never delete the features.\n\nHAIR AND CLOTHING: hair is a single solid mass sitting on the skull, cut into a few large flat planes — no strands, no cards, no transparency. Clothing is not separate geometry over a body; it is the body's own volumes, reshaped. A collar, cuff, hem or lapel appears only as one extra angular shape in a flat colour, at most one per garment and usually none at all. Folds do not exist. Patterns, seams, pockets and markings do not exist either — a garment is a shape and a colour, nothing more.\n\nFORM AND PROPORTION — WORKS FOR EVERY BODY TYPE: realistic adult proportions, roughly seven to eight heads tall, with the build following the description — slim, wiry, stocky, broad, heavy-set, soft, muscular, elderly, adolescent, very tall or very short. Every build is treated with equal care and equal appeal, its mass expressed purely through the size and angle of a few volumes. Weight sits where it would really sit. Arms hang as simple prisms, hands as blunt shapes at the ends.\n\nPALETTE: muted and largely desaturated, lifted by one or two clearly saturated accents per character. Each material is a single base colour, and the facet steps are lightness variations of that one colour — never a second hue, never a colour shift into the shade. An untextured version of this style is almost neutral, close to a clay or paper model, and reads entirely through its planes.\n\nFINISH AND BACKGROUND: completely matte. No gloss, no shine, no specular, no highlight, no bloom, and no texture of any kind — no pores, no fabric weave, no scratches, no noise, no grain. Lighting is a single broad soft source slightly above and to one side with generous fill, chosen so the facet steps stay gentle and the whole figure stays light. The background is a plain pale seamless studio ground with one soft cast shadow on the floor beneath the character. No horizon, no gradient, no environment, no props.\n\nCONSISTENCY ACROSS THE THREE PANELS: the identical character in all three — identical volumes and polygon count, identical proportions and limb count, identical hair mass, identical flat colours and shadow colours, identical shape language, identical scale relative to each other, and the two full-body panels aligned on the same baseline. No panel borders.\n\nNON-HUMAN CHARACTERS: the same reduction applied to the creature's own anatomy. A four-legged animal stays on four legs, its body a few blocky volumes, its snout a blunt wedge, its ears flat triangles, its tail a tapered prism, its legs simple prisms with no separate toes. A bird is a body volume with a wedge beak and flat planar wings; a fish is a few large flat panels. A machine stays hard-surface, which suits this style naturally. Eyes are always present and clearly readable — a simple shape with a flat dark iris, in the species' own placement and spacing — along with whatever other features identify the creature, each simplified to a few shapes and flat colours. Shading follows the same rule as everywhere else: each facet its own flat value, stepping gently from its neighbours.\n\nDO NOT: no high-polygon mesh, no dense even tessellation, no smooth or subdivided surfaces, no rounded bevelled edges, no curves in the silhouette, no small parts or fine details, no separate fingers, no blank or featureless face, no missing or hidden eyes, no detail inside a feature, no pockets, seams, buttons or trim, no more than two flat colours on any one material, no busy multi-coloured costumes, no gradients, no blended shading, no large single-colour shadow areas covering a whole limb or garment, no dark or black shadows, no strong contrast between adjacent facets, no hue shift between facets, no cast shadows on the body, no photorealism, no photographic texture, no PBR or material maps, no gloss, shine or specular, no visible wireframe or drawn outline, no film grain, no 2D or anime styling, no cel-shaded outlines, no clay or plasticine look, no oversaturated or neon colour, no hard flash, no rim light, no lens flare, no depth-of-field blur, no hat or headwear unless the description states it, no anthropomorphising — a non-human character is never given a bipedal stance, a human face, human hands, human hair or clothing unless the description states it — no coloured, gradient or patterned background, no props, no environment, no text, labels, annotations, signatures, watermarks or panel borders, no additional panels or angles, no wide-angle distortion.4b:T1d8b,RENDER STYLE: a handmade stop-motion puppet, sculpted in clay and dressed in real miniature cloth, photographed as a physical object. Everything in frame is a made thing — modelled by hand, assembled, lit and shot. Not a drawing, not a smooth CG render, not a toy: a film puppet with the marks of the person who made it still on it.\nMATERIAL AND TEXTURE — the priority of this image: the body is modelled plasticine or sculpted clay with a soft matte surface and a faint waxy sheen where it has been handled. The clay reads as clay at close range: shallow fingerprint whorls across the cheeks and forehead, the drag of a sculpting tool along a jaw or a brow, the faint seam where tw
1o pieces were pressed together, a knife-cut edge left crisp, small flat spots where a thumb pushed the form. Colour sits slightly unevenly in the material rather than being painted on flat, with a little marbling where shades were blended, and there are tiny specks of dust and lint caught on the surface. Nothing is smoothed to perfection, nothing is polished.\nFABRIC AND COSTUME: clothing is real cloth at miniature scale, not sculpted clay. Woven fabric shows its actual weave and thread count, knitwear shows its loops, felt shows its fuzz, denim shows its twill and worn stress points. Seams are stitched with visible thread, hems are folded and slightly bulky, and closures are real miniature metal or plastic. Because the cloth is heavy for the scale, folds are few, thick and soft — they hang in big simple curves rather than fine drapery. Edges fray a little. Where a garment would be sculpted instead, it is modelled clay and reads as clay.\nHANDMADE IMPERFECTION: symmetry is approximate everywhere — one eye set a fraction differently from the other, a shoulder a little higher, a hand ending slightly blunter than its partner. Surfaces are gently lumpy rather than machine-true, and edges soften where they have been touched. This wonkiness is deliberate and charming, never sloppy or broken: the figure is 
1well made by hand, not badly made by a machine.\nPROPORTIONS — the other priority: pushed and characterful, in the register of a stop-motion feature. The head is large relative to the body, roughly four to six heads tall overall, with a cranium that carries the character and a small chin. Necks and limbs are noticeably thinned and lengthened against that big head, and hands and feet are simplified to blunt chunky forms — thick sausage fingers or a soft mitten mass — which look heavy at the end of a slim arm. Shoulders are narrow and sloped. Exaggeration is committed to and internally consistent: whatever is stretched or swollen still articulates like a real jointed puppet with believable weight sitting over its armature.\nBODY TYPE — WORKS FOR EVERY BUILD: within those puppet proportions the build follows the description — slim, wiry, stocky, broad, heavy-set, soft, muscular, elderly, adolescent, very tall or very short — and every build is sculpted with equal care and equal charm, its mass expressed through the clay volumes. Weight sits where it would really sit, and the figure balances over its feet.\nFACE: sculpted, not drawn. A large cranium, a small chin and a long or blunt nose modelled as a clear separate form; brows as rolled coils or carved ridges; lips as sculpted shapes with a tooled line between them; ears as pinched flat forms, often oversized. Expression is pushed and clear — startled, wry, deadpan, glum — held in the sculpt itself rather than in fine detail. Freckles, blush and shadow under the eyes are painted or pressed into the clay as soft patches. Teeth, when shown, are separate small blocks.\nEYES: the one shiny thing in the frame. Each eye is a glossy convex sphere sitting in a sculpted socket, oversized relative to the face, with a painted iris, a dark pupil and a single sharp highlight from the light. Lids are thin clay shells laid over the sphere, sometimes slightly uneven. The gaze is direct and the eyes do most of the acting.\nHAIR: a physically made material — fine fibre, wool, yarn or mohair laid in clumped strands with visible individual fibres and a few strays, or modelled clay rolled into coils and ridges and cut with a tool. Never a smooth CG groom, never transparent cards. Beards, brows and fringes follow whichever logic the hair uses.\nLIGHT AND FINISH: soft, warm practical lighting from a large source slightly above and to one side, with gentle fill, the way a miniature set is lit. Shadows are soft and clean. Everything is matte except the eyes and the occasional metal fitting. No gloss on skin, no wet look, no bloom, no lens flare, no chromatic aberration. The whole figure stays sharp from top to bottom — no depth-of-field blur across the character.\nSCALE: the image reads as a small object, maybe a hand's length tall, photographed close. Texture resolves crisply because the camera is near, and the fineness of the fabric weave and the fibre of the hair are the cues that tell you it is miniature.\nBACKGROUND: pure white seamless studio backdrop with a soft neutral contact shadow. No set, no horizon, no gradient, no environment, no props.\nCONSISTENCY ACROSS THE THREE PANELS: the identical puppet in all three — identical sculpt and proportions, identical clay colour and surface marks in the same places, identical costume with identical fabric, stitching and fittings, identical hair material, identical eyes, identical lighting, identical scale relative to each other, and the two full-body panels aligned on the same baseline. No panel borders.\nNON-HUMAN CHARACTERS: the same handmade materials applied to the creature's own anatomy. A four-legged animal stays on four legs, sculpted in clay with an animal skull, muzzle, ear set and eye placement, its coat made of laid fibre or tooled clay; a bird's beak and feet are modelled clay and its feathers are cut cloth or fibre; a machine is built from carved and painted forms with real miniature fittings. Eyes remain glossy spheres with painted irises in the species' own placement. Non-human features — muzzles, beaks, horns, antennae, wings, tails, extra limbs — are sculpted as real structures with correct joints, weight and mass, never decorated onto a human body.\nDO NOT: no photorealism, no real human skin or photographic pores, no smooth CG render, no plastic or vinyl doll finish, no glossy or wet surfaces anywhere except the eyes, no airbrushed perfection, no machine-true symmetry, no 2D or anime styling, no cel shading, no flat vector rendering, no drawn outline, no painted-on clothing where real cloth belongs, no fine drapery or thin sharp folds, no digital hair groom, no film grain, no heavy bloom, no lens flare, no depth-of-field blur, no oversaturated or neon colour, no hat or headwear unless the description states it, no anthropomorphising — a non-human character is never given a bipedal stance, a human face, human hands, human hair or clothing unless the description states it — no coloured, gradient or patterned background, no set dressing, no props, no environment, no text, labels, annotations, signatures, watermarks or panel borders, no additional panels or angles, no wide-angle distortion.\nTail line (non-human subjects only)\nDO NOT HUMANISE THIS CHARACTER: no bipedal humanoid stance unless stated above, no human face, no human hands or fingers, no human hair, no human proportions, no clothing unless stated above, no makeup, no anthropomorphic or animal-girl reinterpretation. The three panels show this exact character as described, nothing else.4c:T12a3,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in glass or mirrors, NO mannequins and NO photographs of people in any artwork on the walls. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: One host sits on each bistro chair either side of the little round table, leaning in over it toward their own microphone, hands resting on the tabletop.\nSET: A garden on a bright overcast afternoon. Filling the upper two thirds, a deep herbaceous border in full bloom — tall spires of magenta, crimson, violet and yellow flowers, feathery amaranth, soft grasses and dense green foliage, with mature trees beyond. In the foreground, a neatly mown lawn. Centred on the grass, a small round folding bistro table in sage-green painted metal, with TWO matching sage-green folding bistro chairs, one at each side, turned very slightly toward each other and toward camera. On the table, a small black field recorder, a glass of water and a steel flask.\nMICS: Two matching black dynamic podcast microphones on slim black desk boom stands, standing on the table, one in front of each chair, angled in at seated speaking height, their cables looping down to the recorder and off the table's edge.\nCAMERA: Dead frontal, level, at seated eye height, the table and chairs centred against the flower border. Wide lens, deep focus front to back.\nLIGHT: Bright soft daylight under a high, thin overcast — the sun just behind luminous white cloud, the sky bright pale grey rather than heavy. Light is even and shadowless but unmistakably bright, passing through leaves and petals so the border glows softly; the lawn reads fresh and light. Shadows under the table, chairs and deep foliage are open and full of detail, never black. No hard sun, no cast shadows, no dappling, no flare.\nGRADE: Lush but MUTED — living garden greens, dusty magenta and soft yellow. Low contrast with lifted shadows and a bright, airy midtone, exposed roughly a stop and a half above a dull overcast. Gentle tonal roll-off, no clipped blacks and no blown highlights, faintly cool but never gloomy, filmic with fine grain. Rich, never vivid; no HDR, no glossy CGI look.\n\nPhotorealistic interior and set photography, shot on medium-format with a wide lens. Colour is rich but MUTED and filmic with a gentle tonal roll-off — never vivid, never HDR, no glossy CGI render look, no clipped blacks. Natural imperfection in materials: real fabric weave, real wear, real dust in the light. A bright overcast day, not a dark one — the frame should feel airy and well-lit while staying muted and filmic. No added text, captions, watermarks, signage or brand logos anywhere in the frame.4d:T104a,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in glass or mirrors, NO mannequins and NO photographs of people in any artwork on the walls. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: One host sits in each chair behind the green table, upright and composed, forearms resting on the green cloth, leaning slightly in toward their own microphone.\nSET: A retro television-studio set. The entire back wall is a heavy pleated velvet curtain in saturated warm orange, hanging in deep soft vertical folds from ceiling to floor and filling the frame behind. In front of it, a long table covered in bright grass-green baize cloth, running across the lower third of the frame. Behind the table, TWO matching mid-century chairs with slim dark wood frames, upholstered in a muted cream, set side by side and turned very slightly toward each other.\nMICS: Two identical vintage silver ribbon microphones — chrome bodies with fluted grilles — on heavy round chrome desk stands, placed on the green table, one in front of each chair, angled in and upward toward speaking height. A coiled black cable runs from each across the green cloth.\nCAMERA: Dead frontal, level, at seated eye height, the table edge parallel to the bottom of the frame, chairs symmetrically placed. Deep focus.\nLIGHT: Even frontal studio light with a gentle falloff into the curtain folds, so the orange velvet shows clear vertical shading from bright fold crests to shadowed valleys. Soft shadows on the green table.\nGRADE: Bold complementary colour — warm orange against grass green, muted and filmic rather than neon. Medium contrast, slight matte haze, visible grain.\n\nPhotorealistic interior and set photography, shot on medium-format with a wide lens. Colour is rich but MUTED and filmic with a gentle tonal roll-off — never vivid, never HDR, no glossy CGI render look, no clipped blacks. Natural imperfection in materials: real fabric weave, real wear, real dust in the light. No added text, captions, watermarks, signage or brand logos anywhere in the frame.4e:T12d1,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in glass or mirrors, NO mannequins and NO photographs of people in any artwork on the walls. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: One host sinks low into each of the two deep tiger-print armchairs, relaxed and sprawled back into the cushions, bodies angled toward each other across the little table, each leaning toward their own boom microphone.\nSET: A plush lounge corner built around DUSTY ROSE PINK. The walls are a soft pink-beige plaster with a clear pink cast. On the LEFT, floor-to-ceiling curtains in DUSTY ROSE PINK velvet hang in soft folds — clearly PINK, never orange, never terracotta, never sepia. The carpet is a matching dusty pink. In the corner behind, a tall olive tree with slim silvery-green leaves. On the RIGHT wall, one large black-and-white photographic print in a pale wood frame — an abstract architectural image with NO people in it.\nSEATS — the pattern must be crisp and unmistakable: TWO generously overstuffed low armchairs upholstered in a bold high-contrast TIGER-STRIPE fabric — strong sinuous black stripes on a warm amber-gold ground, the stripes sharply defined, clearly legible and running in distinct wavy bands across the arms, back and seat cushions. Not a blurred texture, not a vague animal print, not a flat brown fabric. Set side by side and angled very slightly toward each other, each with a matching striped cushion.\nBetween and behind them, a small round cream travertine side table holding a vintage rotary telephone in leopard print.\nMICS: Two matching large black dynamic broadcast microphones on black articulated boom arms rising from behind the side table, one swinging in over each armchair at seated speaking height, black over-ear headphones hanging from each arm.\nCAMERA: Dead frontal, level, at seated eye height, the two armchairs centred and symmetrical. Deep focus.\nLIGHT: Soft even lounge light from the front, gentle and diffuse, keeping the pink clean and true rather than pushing it orange. Gentle falloff into the curtain folds.\nGRADE: PINK-forward and slightly cool — dusty rose, blush plaster, amber-gold and black stripe, olive green. Low-to-medium contrast, soft, filmic. Do NOT warm the image toward orange or sepia; the room must read pink.\n\nPhotorealistic interior and set photography, shot on medium-format with a wide lens. Colour is rich but MUTED and filmic with a gentle tonal roll-off — never vivid, never HDR, no glossy CGI render look, no clipped blacks. Natural imperfection in materials: real fabric weave, real wear, real dust in the light. No added text, captions, watermarks, signage or brand logos anywhere in the frame.4f:T1302,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in glass or mirrors, NO mannequins and NO photographs of people in any artwork on the walls. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: The two hosts sit at opposite ends of the single long curved green sofa, turned toward each other across the round table between them, one with an arm along the sofa back, the other leaning forward, each speaking into their own boom microphone.\nSET: A bright, airy room with clean WHITE walls. Filling the back wall, an open pale-oak shelving system in a slim rectangular grid, densely filled with a collector's arrangement of ceramics with REAL POPS OF COLOUR — a cobalt-blue-and-white patterned vase, a tall emerald glass bottle, a sunflower-yellow footed bowl, an oxblood twin-handled urn, a pale jade dish, a small white bust, a bright majolica jar painted with flowers, a terracotta jug and a few plain cream vessels between them. The palette is varied and cheerful, clearly punctuated with saturated blue, green, yellow and red — never a muddy row of beige and brown pots. A row of colourful book spines runs along the lower shelves.\nSOFA — critical: ONE SINGLE LONG CURVED SOFA, not two chairs and not two sofas — a continuous low modular banquette with a gentle curve and rounded arms, upholstered in vivid GRASS GREEN, spanning the centre of the frame with two seat cushions marking the two places.\nA cream shaggy rug covers the floor. In front of the sofa, a round tan leather-topped drum table holding a small audio mixer, a ceramic cup and loose papers. To the right, a slim green metal side table with a hand-painted floral tray.\nMICS: Two matching black broadcast microphones on black articulated boom arms rising from slim floor stands, one swinging in over each place at speaking height, headphones hooked on each stand, cables across the rug.\nCAMERA: Dead frontal, level, at seated eye height, sofa centred, shelving square behind. Wide lens, deep focus.\nLIGHT: Soft flat daylight from the front, bright and even across the shelves, gentle soft shadows beneath the sofa and tables.\nGRADE: Bright, clean and cheerful — white walls, pale oak, vivid grass green, with saturated ceramic accents of cobalt, emerald, yellow and oxblood. Low contrast, daylight-balanced and slightly cool, natural and filmic with fine grain.\n\nPhotorealistic interior and set photography, shot on medium-format with a wide lens. Colour is rich but MUTED and filmic with a gentle tonal roll-off — never vivid, never HDR, no glossy CGI render look, no clipped blacks. Natural imperfection in materials: real fabric weave, real wear, real dust in the light. No added text, captions, watermarks, signage or brand logos anywhere in the frame.50:T1278,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in glass or mirrors, NO mannequins and NO photographs of people in any artwork on the walls. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: Both hosts are perched on the two backless stools at the island, feet hooked on the footrings, forearms resting on the stone worktop, turned very slightly toward each other and leaning in toward their microphones.\nSET: A warm modern kitchen, but lit BRIGHT and NEUTRAL — not amber, not golden. Full-height walnut cabinetry in vertical grain along the LEFT wall with an integrated oven. Behind, a backsplash of stacked WHITE glazed tile in slim vertical format, reading clean bright white, with a pale cream extractor hood above. In the centre foreground, a kitchen island with a thick creamy stone worktop and a walnut and soft-sage base, its corner gently curved toward camera.\nSTOOLS — critical: TWO identical BACKLESS stools tucked at the island — simple round padded seats in glossy olive green on a slim single-column metal base with a circular footring. They have NO backrest of any kind and NO arms. Side by side, turned very slightly toward each other.\nTwo glass pendant lights in glossy burnt orange, stepped and disc-shaped, hang low over the island on slim black cords. Herringbone oak floor with a graphic brown-and-cream patterned runner entering at the lower left. On the right wall, three small framed abstract landscape prints.\nMICS: Two matching black broadcast microphones on low black articulated boom arms clamped to the far edge of the island worktop, one in front of each stool, angled in at seated speaking height, cables run neatly along the stone.\nCAMERA: Dead frontal, level, at seated eye height, island and stools centred, cabinetry framing left and right. Wide lens, deep focus.\nLIGHT: Bright soft NEUTRAL daylight flooding from the right, cool and clean, with only a faint warm glow inside the orange pendants. Soft open shadows across the oak floor; whites stay white and the tile never goes cream.\nGRADE: Clean and NEUTRAL — walnut, bright white tile, soft sage, olive green, burnt orange. Low-to-medium contrast, daylight-balanced, never warm or golden, fine grain.\n\nPhotorealistic interior and set photography, shot on medium-format with a wide lens. Colour is rich but MUTED and filmic with a gentle tonal roll-off — never vivid, never HDR, no glossy CGI render look, no clipped blacks. Natural imperfection in materials: real fabric weave, real wear, real dust in the light. No added text, captions, watermarks, signage or brand logos anywhere in the frame.51:T2756,PODCAST SET TEMPLATE — Build a fully styled two-pers
1on podcast set and photograph it as a single still frame. Every line below is a specification, not a suggestion.\n\nRENDER MODE — READ THIS FIRST AND OBEY IT ABSOLUTELY:\n• DEFAULT (no character reference images attached): render the set COMPLETELY EMPTY AND UNOCCUPIED. There must be NO people, NO humans, NO figures, NO bodies, NO hands, NO faces, NO legs, NO silhouettes, NO people reflected in the metal or the polished floor, NO mannequins and NO photographs of people anywhere in the room. DO NOT INVENT HOSTS. An empty, beautifully styled, unoccupied set is the correct and complete output. The SEATING line below is dormant in this mode — read it only to understand where seating and microphones must be placed, and leave those places empty.\n• TEMPLATE MODE (two character reference images attached): render those two supplied people as the two hosts, preserving each one's exact face, facial features, hairstyle, hair colour, skin tone, build and apparent age, and seat them exactly as the SEATING line describes, with relaxed natural mid-conversation body language. Never add a third person and never place anyone in the background.\n\nUNIVERSAL RULES — these apply in both modes, without exception:\n• SEATING FOR TWO: either exactly TWO matching seats placed side by side and turned very slightly toward one another, or ONE sofa, couch or bed wide enough for two with two clearly defined places. Never one lone seat, never three or more places in the main arrangement.\n• TWO MICROPHONES: exactly two professional broadcast podcast microphones, identical to each other, one serving each place. Large dynamic studio mics on articulated boom arms or weighted stands, set at seated speaking height directly in front of each place and angled in toward where a speaker's mouth would be, cables visible and neatly run. The two mics are symmetrical and evenly spaced.\n• FRONTAL VIEW: camera dead frontal and square to the set, at seated eye height, symmetrical and level. No tilt, no dutch angle, no three-quarter view.\n• 16:9 landscape.\n• The set reads as a real, designed, elevated space that is ready to record in — considered, art-directed and lit with intent.\n\nCOMPOSITION — OBEY THIS EXACTLY. The camera stands close to the middle of the room, so the set is CROPPED TIGHT and fills the whole frame. Reading the frame from top to bottom: the top eighth is a pale cream ceiling cove carrying TWO concentric strips of concealed warm light that sweep across the full width in a shallow arc; below it, filling about the next quarter of the frame, a broad band of brushed metal; below that, about the middle quarter, the pleated curtain; the curved sofa fills the whole lower half, its back cushions running unbroken from the left edge of the frame to the right edge; and only a shallow curved wedge of floor shows at the very bottom centre, between the two arms of the sofa. The sofa is longer than the frame is wide — BOTH of its ends run out of the picture at the left and right edges, cut off by the frame. Do not pull the camera back, do not show the whole sofa floating in the middle of the frame, and do not show a large empty expanse of floor.\n\nCOLOUR SPECIFICATION — these are measured values, match them exactly:\n• The velvet curtains and the corduroy sofa are a DARK, DESATURATED BROWN — hex #422519 in the light, #401F11 in the folds. This is a deep coffee-brown with only a faint warm undertone. It is NOT orange, NOT rust, NOT terracotta, NOT copper and NOT brick. If the fabric looks like a bright autumn orange, it is wrong: pull the saturation down and the darkness up until it reads as brown first and warm second. The fabric is dar
1k, roughly the darkness of milk-to-dark chocolate, but it must NOT crush toward black: the pleats, the corduroy wale and the shape of every cushion stay clearly visible and clearly BROWN, sitting around 18% luminance with open, readable shadow detail. Dark brown and legible, never a black silhouette.\n• The brushed metal band is an almost NEUTRAL GREY — hex #A69A93, with colour saturation under 10 per cent, essentially grey with only the faintest warm breath in it. Think brushed stainless steel or pewter. If it looks beige, tan, champagne, bronze, brass, copper or gold, desaturate it much further until it is simply a warm-tinted grey.\n• The ceiling and cove are a very light, almost white cream — hex #EFD9C7. This is the brightest thing in the frame and it reads as near-white, not beige and not amber.\n• The floor is a light, soft wheat-mustard — hex #E4BB7F. Light and muted, not deep gold and not ochre.\n• Overall the frame is BRIGHT with a dark brown sofa in it: the ceiling sits near 85% luminance, the floor near 70%, the metal near 61%, and the velvet near 18% — dark, but well short of black. The contrast comes from that spread, not from a warm filter over everything.\n\nSEATING [TEMPLATE MODE ONLY — leave these places empty unless two character reference images are attached]: One host sits on the left half of the curved sofa and one on the right, each just off the centre line and turned in toward the other, leaning slightly forward to their own microphone.\nSET: A circular lounge studio built as a perfect drum, seen straight on so the walls curve away symmetrically to both sides. THE WALL BEHIND THE SOFA IS HUNG WITH CLOTH, NOT CLAD IN WOOD — this is the single most important material in the room to get right. Behind the seating hang real floor-to-ceiling CURTAINS — heavy soft velvet drapery in rust-brown, a muted earthy red-brown like dark cinnamon, never orange and never bright terracotta. They are unmistakably FABRIC: gathered onto a rail and falling in soft deep pleats that are rounded and slightly irregular, the cloth catching a gentle vertical sheen down each fold, a little movement and variation from pleat to pleat, and the hem breaking softly where it meets the floor. The pleats VARY: they are soft-edged and rounded, of slightly uneven width, some deeper and some shallower, with the odd fold leaning or overlapping its neighbour and shadows that are soft rather than crisp — the natural irregularity of gathered theatre drapery. They are NOT wooden slats, NOT fluted or reeded panelling, NOT rigid battens, NOT vertical boards, NOT a corrugated or ribbed wall, and NOT evenly machined identical ridges. If the wall looks like carved timber or a perfectly regular fluted surface, it is wrong — it must read instantly as soft heavy fabric hanging from a rail. Above the curtain rail, a broad horizontal band of brushed stainless metal with a faint champagne warmth wraps the drum, divided into large curved sections by fine vertical seams; it is the brightest, lightest surface in the room, its satin grain throwing long soft vertical streaks of reflection, pale silver where the light hits and warm grey-beige where it falls away. Above that the ceiling steps up into a circular cove holding the two concentric light strips, washing a bright cream ceiling. Filling the lower half of the frame, one enormous curved sectional sofa in the same muted rust-brown, upholstered in wide-wale corduroy velvet, follows the curve of the room in two long arcs that almost meet at a narrow gap on the centre line. It is low, deep and generously stuffed, with one long bench seat cushion per arc, a solid upholstered plinth base standing just clear of the floor on small feet, and a continuous run of mixed back cushions — soft square corduroy pillows, flat round disc cushions, and fat cylindrical bolsters — piled along the whole length and closing each end. The floor is a seamless poured resin in a muted wheat-mustard yellow, soft and satin rather than mirror-glossy, showing only gentle blurred reflections.\nMICS: Two identical black dynamic broadcast microphones with dark mesh grilles and visible yokes. Each sits on its own slim black telescopic stand, and the two heavy round black bases stand side by side only a short distance ap
1art in the middle of the visible floor, just in front of the gap between the two sofa arcs. From each stand a straight black boom arm reaches up and OUTWARD, away from the centre line — the left stand's boom swings out to the left and the right stand's boom swings out to the right, so the two booms spread apart in a shallow V. Each microphone hangs at the far end of its boom, out in front of its own place on the sofa at seated speaking height, the capsule tilted down and back in toward where a speaker's mouth would be. The booms never cross, never point at each other, and the microphones are never clustered together at the centre of the frame. The pair is perfectly symmetrical about the centre line.\nCAMERA: Dead frontal, level, at seated eye height, the room and the sofa centred and symmetrical. A 35mm wide lens used close in, deep focus front to back, no perspective distortion at the edges.\nLIGHT: Bright, clean and even, filling the room corner to corner from the concealed cove above plus a large soft frontal source. The curtains are fully legible from rail to floor, the metal band is bright with soft graduated reflections, the ceiling is light, and the sofa reads as a warm mid rust-brown rather than a dark mass. Shadows are open, soft and neutral, with no pooling darkness at the edges, no vignette, no visible lamp, no hotspot and no flare.\nGRADE: NEUTRAL WHITE BALANCE, around 5200K — this is a cool-corrected architectural photograph, not a warm interior. There is NO orange or amber grade laid over the image: the ceiling renders near-white, the metal renders grey. Every brown in the room is desaturated and dark. Medium contrast with lifted open shadows, bright midtones, gentle tonal roll-off, fine grain. Medium contrast with lifted open shadows and bright midtones, gentle tonal roll-off, fine grain.\n\nPhotorealistic architectural interior photography, shot on medium-format with a wide lens. Colour is restrained, neutral and filmic with a gentle tonal roll-off — never vivid, never HDR, no gloss52:T8b2,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: 1970s-glamour portrait on a pitch-black background. COMPLETELY RE-LIGHT the subject and discard all lighting from the input photo: one large, heavily diffused frontal flash renders the face perfectly EVEN and FLAT — no shadow modeling, no contouring, no glossy specular highlights anywhere on the skin; the skin appears matte, powdered and uniformly lit straight from the front, like a softened direct-flash film photo. Gentle falloff into pure darkness around the subject. Calm doll-like porcelain expression with softly parted lips and a steady forward gaze, shoulders square to camera. Fine vintage film grain, muted rosy retro color palette, old-Hollywood-meets-editorial mood, intimate and quiet. The subject stays in their own clothing — absolutely no headscarf or head covering, no brooch, no sequined garment, no gem necklace.53:Tc38,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and n
1o selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: Fine-art studio portrait. CAMERA: eye-level, straight on, medium-telephoto compression (85-135mm), backdrop softly falling off. POSE: the subject turned away from the lens with the head rotated back toward it — three-quarter-rear, the face near profile, eyes to camera. COMPOSITION: head off-centre in the upper third with generous negative space on the opposite side; TIGHT crop — head and one shoulder only, cropped at or just below the shoulder line so clothing is minimal or out of frame; any visible garment plain and low-saturation; nothing in the hair, nothing on the ears, no props — a two-element composition. LIGHT: one large soft source from camera-RIGHT, slightly above and forward of the face, wrapping the profile edge — bright along the forehead, cheekbone and jaw, falling smoothly toward the ear and back of the head; soft fill opposite, the shadow side down about 1.5 stops with full detail; the backdrop lit separately and evenly, NO cast shadow. SPECULAR FINISH: a controlled sheen — broad soft highlights on the cheekbone, nose, shoulder and collar line; not matte, not oily. CURVE: medium contrast, clean and DIGITAL — deep uncrushed blacks with structure in the darkest hair, bright unclipped highlights, NO grain, no haze, no film response. BACKDROP: pale cool aqua-seafoam painted EXACTLY #A9D2CE at 20-25% saturation — hand-painted canvas texture with faint mottling, slightly darker toward the edges, in soft focus but the texture reads. Two elements only: a cool mid-value ground and a warm subject; for deeper skin keep or lift the backdrop value and protect shadow-side detail; for lighter skin deepen the backdrop — always at least 1.5 stops between ground and lit face. Serene unsmiling gaze.54:Tacf,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: Timeless black-and-white studio portrait. CAMERA: eye-level, close, near-frontal with the head TILTED slightly; short tele (85-105mm); tight head-and-shoulders — the head breaking the top edge, collarbones in frame. Direct gaze into the lens, mouth slightly parted, neutral expression. HAIR: the subject's own hair exactly as it is — never wet, never slicked, never restyled. LIGHT: one large soft source, high and near-frontal, slightly camera-left — enough elevation for small soft shadows under the brow, nose and lower lip and gentle shading beneath the jaw and collarbones, all soft-edged; modest fill, the shadow side down about 1.5 stops holding full detail. BACKDROP: plain mid-grey, lit separately with a gentle gradient slightly brighter behind the head — never white, never black. CURVE: medium contrast, film — blacks deep but never crushed (detail holds in the hair), highlights rolling off softly with a broad sheen on the cheekbones, nose and collarbone, no clipping; fine visible grain across the whole frame including the background. VALUE SEPARATION: the lit planes of the face land in the upper midtones, roughly 1.5-2 stops clear of the background grey — adjust the backdrop, not the subject (lift it slightly for deeper skin, deepen it for lighter); generous red-channel response so skin keeps luminosity. The subject stays in their own clothing.55:Tc23,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and n
1o selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: Painterly studio portrait. BACKDROP — hand-painted, the anchor: a painted canvas or muslin with a vertical gradient from deep green at the top (#4A6B47) blending through olive into warm yellow-gold at the bottom (#C4BC62); the transition soft and UNEVEN — visible brush and sponge texture, patchy tonal drift, subtle canvas weave — it must read as paint on cloth, never a digital gradient or lighting falloff; slightly out of focus but the texture still registers. CAMERA: eye-level, straight on, short-to-medium tele (85-135mm). POSE: the subject turned away with the head rotated back toward the lens — three-quarter rear, face near profile, eyes locked to camera; head in the upper third, body mass filling the lower half; tight, close, no environment. LIGHT: one medium-soft source from camera-LEFT, slightly above and forward of the face, raking the profile edge while the far side falls into shade — defined but not hard shadow edges, real core shadows along the cheek, jaw, neck and shoulder; minimal fill, the shadow side down 2 stops keeping detail; the backdrop lit separately and evenly so its gradient stays painterly. CURVE: medium contrast, film-like — deep blacks holding structure in the hair, bright natural sheen on the shoulder, cheekbone and nose without clipping, fine grain across the whole frame including the backdrop. WARDROBE: the subject's own clothing, kept plain and low-saturation; at most one small saturated accent. SKIN: hold roughly 2 stops between the lit face and the backdrop by adjusting the BACKDROP (lift for deeper skin, deepen for lighter); keep the specular sheen at full strength — never correct skin toward a reference tone. Cool composed unsmiling expression.56:Tc7a,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nAnalog film portrait. BACKDROP: a painted wall or canvas in deep cobalt-to-steel blue — brighter and warmer in the upper-left where the light lands (#2E6D9E), falling off to darker cooler blue at the right and lower edges (#1B4467); uneven and slightly mottled, real painted-surface texture and tonal drift, never a digital gradient; NO cast shadow on it. FRAME: the raw dark border of a DARKROOM print — a narrow black edge running around the image whose inner boundary is NEVER a harsh or perfectly straight line: it wavers slightly in thickness, gently irregular and organic, softly diffused where the exposure falls off, like a real film rebate printed wet — yet still a thin BORDER, never a thick vignette, never a clean digital stroke outline; the image area stays evenly lit to its corners. CAMERA: eye-level, straight on, medium tele (~105mm), shallow enough that the backdrop softens; subject centred, turned very slightly off-axis, eyes directed just past the lens; waist-up with generous headroom, the head in the upper-middle third;
1 still, formal, unhurried. LIGHT: one large soft source high and camera-left, slightly frontal — gentle modelling down the far cheek and jaw, a faint drop under the nose and chin; good fill, the shadow side down about 1.5 stops holding detail; the backdrop catches the same source for its upper-left brightness. CURVE: medium contrast, filmic — deep uncrushed corner blacks, soft unclipped highlights, fine grain throughout. PALETTE: the cool blue field dominates (45-55% saturation); the subject stays in their OWN clothing exactly as in their photo — never replace it and never recolor it; skin kept true and clearly the lightest thing in frame — lift the blue slightly for deeper skin, deepen it for lighter. Calm neutral unsmiling expression.57:Td1e,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: Classic studio yearbook-style portrait. BACKDROP — the defining element: a mottled photographic MUSLIN in blue-grey, heavily cloudy and blotchy with sponged, marbled patches ranging from pale near-white through mid steel to dark slate (#8FA3B0 down to #3E5260) — slightly darker at the edges and corners, brightest behind the head; painted, uneven and deliberately artificial, the school-photo backdrop; softly out of focus but the mottling reads clearly. CAMERA: eye-level, dead-on frontal, centred, short tele (~85mm) — head-and-shoulders crop with the head in the upper-middle, squared shoulders, neutral expression, direct gaze; formal, posed, deliberately conventional. WARDROBE — high-school uniform: dress the subject in a crisp WHITE dress shirt with a loosely knotted school TIE in the exact style of the classic yearbook tie — diagonal REGIMENTAL STRIPES, loosely knotted — in ONE of exactly three colorways (choose one at random): PALE POWDER BLUE with white stripes, MAROON with gold stripes (the original), or PALE LILAC with silver-white stripes, navy-silver, forest-black, crimson-navy, purple-grey...), fully replacing their own top and removing any hood, cap or other headwear so the hair is fully visible; their own small accessories may stay. LIGHT: a standard two-source portrait setup — soft key high and slightly camera-left with gentle modelling down the far cheek and jaw, fill from the opposite side keeping shadows open at about 1.5 stops; small soft shadows under the nose, lip and chin; no hard edges, NO cast shadow on the backdrop. CURVE: medium contrast, slightly flat — moderately deep blacks with detail, bright controlled highlights; clean DIGITAL rendering with mild sharpening and NO grain — a commercial school-photo output, slightly over-processed. Expose for the face and adjust the backdrop mottling (brighter behind the head for deeper skin, deeper for lighter) so the face never sits at the background's value.58:Tbde,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and n
1o selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: Natural-light portrait outdoors under trees. BACKGROUND: entirely foliage — dense green canopy above, darker trunk and shade at the left, one small bright gap of open ground at the lower-left — thrown well out of focus into soft round bokeh discs where light breaks through the leaves; never sharp. CAMERA: eye-level, the subject turned slightly and looking off past the lens, not at it; medium tele (85-135mm) wide open — very shallow depth, the eyes and near cheek sharp, ears and shoulders already softening; head-and-shoulders crop, subject off-centre with the head in the upper-middle. LIGHT: late-afternoon sun, low and BEHIND-LEFT, filtered through leaves — warm, directional, soft-edged; it skims the forehead, cheekbone and jaw on the far side and separates the hair from the background, while open shade fills the front of the face keeping shadows gentle and detailed; no hard sun on the face, no harsh dappling. CURVE: medium-low contrast, gentle and filmic — blacks lifted slightly and warm, highlights rolling off softly with the bokeh discs glowing but held; fine grain, slight haze. PALETTE: a warm golden subject against a cool-green field at 25-35% saturation, slightly yellow-shifted by the low sun; a low-saturation mid-value garment mass anchoring the bottom third — the subject's OWN clothes, kept muted (if their clothing is bright, let the foliage go deeper and cooler to balance). Expose for the face, not the canopy — let the bright background gaps blow; for deeper skin add ground bounce so the shaded front of the face holds detail, and lean on the warm rim for separation; keep skin warm, never green-tinted.59:Tb38,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nRefined minimalist studio portrait against a seamless backdrop painted EXACTLY hex #D1C9AE — pale warm sage-cream. CAMERA: LOW ANGLE — the lens below the subject's eyeline, tilted up 10-20 degrees, revealing the underside planes beneath the jaw and nose; the subject's mass leans back and up away from the lens; medium-telephoto compression (85-135mm equivalent) flattening the features, the backdrop falling off to a clean wash; TIGHT crop — the subject fills the frame and the top of the head breaks the top edge. LIGHT: one big soft source, high and about 20 degrees camera-LEFT, placed close, with a white bounce opposite at minus 1.5 stops — soft wrapping shadows with 
1no hard edges, shadows staying WARM, never cool; the backdrop lit separately with a gentle gradient, the subject far enough from it that NO shadow is cast onto the background — the background stays perfectly smooth. TONE CURVE: lifted blacks (around 30, never crushed to 0), highlights held just under clipping, a gentle S through the midtones — matte, low global contrast but high local contrast, crisp detail. SATURATION in three tiers: the background pale and lightly saturated (15-20%), the subject warm gold and moderately saturated (25-35%), and ONE accent element clearly more saturated (50-60%). Serene contemplative gaze past the camera, chin lifted. Fine analog grain, contemporary minimal campaign aesthetic. The subject stays in their own clothing — no added glasses, no turtleneck.5a:Tbe2,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nDRAMATIC outdoor portrait against open sky. CAMERA: EXTREME low angle — the lens well below the subject, tilted up 30-40 degrees so the ONLY background is open sky; a wide-to-normal lens (35-50mm) held close, throwing the nearest shoulder forward to fill the lower two-thirds of the frame while the head sits smaller in the upper third — deliberate perspective exaggeration, everything converging upward; no horizon, no landmarks, never eye-level. POSE: the subject turned back over the shoulder, the eyeline directed OUT of frame into the distance — not at the camera. WARDROBE: the subject stays in their OWN clothing exactly as in their photo — never replace it and never recolor it. LIGHT: direct HARD sunlight, high and camera-left at about 40-45 degrees elevation, near-frontal — crisp shadow edges under the jaw and in the fabric folds, while the huge cool open sky fills the shadows soft and BLUE; bright near-clipping specular sheen on the skin — glossy, never matte. The warm-sun/cool-sky split stays natural — do not neutralize it. CURVE: deeper contrast than a studio grade — blacks landing dark with detail retained, speculars riding up to clipping; the sky carries its own gradient, deep blue at the top hazing paler toward the bottom (35-45% saturation), scattered with a few FAINT WISPY clouds — thin, translucent, drizzled streaks and shreds drifting across the blue, delicate and barely-there yet clearly visible, like the reference's scattered light cloud; never heavy cumulus, never overcast. Genuine warm smile with soft laughter in the eyes, loose hair strands catching the wind. Editorial lifestyle photography.5b:Taf2,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and n
1o selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: A black-and-white HALFTONE SCREEN portrait — newsprint/risograph reproduction, never a greyscale photo. PROCESS: a coarse, clearly visible dot grid across the ENTIRE frame including the flat background; heavy blowout in the highlights, solid fill in the blacks, and only a narrow band of dotted midtone between them; slightly degraded, photocopied quality — never a clean scan. CAMERA: dead-centre, frontal, eye-level, symmetrical — passport/yearbook framing, head and shoulders with the shoulders cropped by the frame edge, flat expression, direct gaze. LIGHT: flat frontal, near-axial and slightly above — minimal modelling, the halftone does the shaping; small shadows under the brow, nose and chin only. TONALITY — three values only: BLOWN WHITE on the lit planes of the face, DOTTED MID-GREY in the background and transition zones, SOLID BLACK in the hair and garment; no gradation, no colour, nothing in between; set the halftone threshold so the lit face planes blow to paper white for EVERY skin depth — push the threshold, never lighten the skin — with dots appearing only at the face edges, under the jaw and around the eyes, and a clean dotted edge separating the face from the hair and garment. WARDROBE: the subject's own clothing, unadjusted — it simply crushes to a solid black mass across the bottom third; jewellery reads only as a thin white line. Raw underground print aesthetic.5c:T982,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nA photograph OF a printed photo: a glossy portrait print with white borders, held at the top by an all-SILVER polished metal binder clip, resting slightly tilted on a messy stack of other photo prints and papers against an off-white wall, soft even daylight falling on the paper, subtle paper texture and gentle shadows between the stacked prints. INSIDE the print is a tight ID-style head portrait: the face LARGE, centered, filling most of the print — a head-and-shoulders crop like a stylish passport photo, never a loose torso shot — chin slightly down, steady piercing gaze straight into the lens, polished glam makeup look, lit by direct on-camera flash against a clean pale studio backdrop. NO eyewear — a bare face; if the subject wears glasses in their photo, remove them. Muted editorial color grade with a slightly COOL temperature — the whites, greys and shadows leaning gently toward cool daylight, no warm or yellow cast anywhere. Crisp print detail. The subject otherwise stays in their own clothing — no added jewelry.5d:Tcfe,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and n
1o selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nBold painterly editorial portrait. CAMERA: near eye-level, very slightly above, straight on; medium tele (85-105mm), shallow-ish depth so the backdrop softens but keeps its texture; the subject LEANING FORWARD onto a low surface, mass gathered in the lower half, the head in the upper-middle with real headroom; direct gaze into the lens; square-ish centred crop, no tilt. BACKGROUND — painted, the load-bearing element: a hand-painted canvas or muslin backdrop, mottled and uneven with visible BRUSH and SPONGE texture — soft blooms, tonal drift, no flat field anywhere; hue shifting across the surface: bright acid yellow-green through the centre (#CBD145), easing to a lighter olive-chartreuse at the left edge and lower corners (#8E9A3E) — the corners stay luminous, never plunging dark — with a warm bright bloom behind the head (#DED968); the variation reads as PAINT — patchy, organic, soft-but-irregular edges — never a smooth radial vignette; slightly out of focus so the texture is present but not crisp. LIGHT: one medium source from camera-left, slightly above, placed close, WARMER than the backdrop — defined but not hard shadow edges, real core shadows and a legible cast shadow on the surface; moderate fill, the shadow side holding open readable detail — the overall frame stays LIGHT and airy, never dark or moody; shaped light, never flat beauty light. CURVE: medium contrast, warm, filmic — blacks lifted and warm (30-40), highlights rolling off softly with the backdrop bloom allowed to run bright; visible grain, emulsion-like response. PALETTE — analogous, one family: everything in the yellow band — backdrop yellow-green at 55-65% saturation, skin warm and golden, a yellow-olive cast through the midtones; NO complementary colour, no cool note, no neutral anywhere. Cool unsmiling self-assured gaze. The subject stays in their own clothing — kept within the warm family, no rings added.5e:T8ea,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: A photobooth-style contact sheet of exactly four portraits arranged in a strict 2x2 grid, on 400-speed medium-format colour film, with black frame borders and orange-yellow film-edge markings carrying an INVENTED film-stock name, frame numbers and advance arrows — never Kodak or any real manufacturer's branding, shot against a warm beige wall. Four different playful candid facial expressions: a 
1scrunched-face grin, a burst of laughter, a raised skeptical eyebrow, and a soft amused smirk — hands relaxed and out of frame in every shot, chest-up framing only. Authentic imperfect film quality: slight motion blur and gentle hand-shake softness in one or two frames, visible film grain, slightly soft focus, true analog photobooth feel — never digitally crisp. Warm soft film tones, direct gentle daylight, spontaneous personality-filled energy. The subject stays in their own clothing.5f:T965,RE-PHOTOGRAPH the person from the provided photo as if they were truly present in the scene described below — a brand-new photograph of the same human being, never a copy-paste of their original photo onto a new background. Character consistency: reconstruct the SAME person with complete fidelity — identical bone structure, face shape, eye shape and color, eyebrows, nose, lips, teeth, skin tone and complexion, hair color and hairline, and any moles, freckles or distinguishing marks — so they are instantly recognizable, but fully re-rendered within the scene. Scene integration is mandatory: the described lighting must wrap naturally around their face and body — shadows, highlights, color cast, grain and film texture apply to the face exactly as they do to the rest of the frame; never a smooth, differently-lit face floating over a stylized scene. Their expression, gaze and head angle are ACTED FRESH for this shot as the style describes — never carried over from the input photo — and no selfie arm, phone-holding posture, or the input photo's camera angle and framing. Keep them wearing their own clothing and headwear from the photo unless the style says otherwise. Natural, anatomically correct proportions: the head sized realistically relative to shoulders and body, standard portrait lens perspective, chest-up framing unless the style says otherwise. Style: \n\nA scanned BLACK-AND-WHITE contact sheet of NINE frames in a strict 3x3 grid — one locked studio setup, nine different captures from a single run: the framing and light identical, only the subject moves. Black gutters between frames with small frame numbers and advance arrows in the rebate — no brand names or real film markings. Across the nine frames: a mix of expressive poses — hands touching the chin, framing the face, held up beside the head, a candid burst of laughter, a scrunched grin, a calm direct stare, eyes closed, a profile turn — lively, spontaneous, personality-filled. STYLING: jewelry stays exactly as in the subject's own photo — whatever earrings or accessories they are already wearing are kept as-is, and nothing new is added that isn't in their photo. Plain mid-grey seamless background, one soft frontal key with open gentle shading. Medium contrast monochrome, fine film grain across the whole sheet, medium-format proportions per frame. The subject stays in their own clothing.60:T807,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the hero of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: A seamless studio backdrop graduating smoothly from a warm putty at the top to a deeper cool greige at the base — no visible horizon line, no props, nothing else in the frame at all. The product is brought very close to the camera and fills a large part of the frame, standing just off-centre with its most tactile surface turned to the light so the material itself — the grain, the weave, the matte or the sheen — is the subject.\nLIGHT: One very large soft source close and slightly above, wrapping the product almost completely, with a soft gradient falling down its body and a gentle unlit side that never goes black. One soft long shadow pooling under and behind. Nothing hard, no specular flare, no second source.\nTWIST: A single small imperfection is left visible and in focus — one fingerprint, one dust speck, one bead of moisture — the only interruption in an otherwise flawless frame.\nCAMERA: 100mm at product mid-height, tripod, straight on, tight crop so the object crowds the frame edges. Razor sharp on the material, backdrop smooth and clean.\nGRADE: Neutral and quiet — putty, bone, soft grey, muted white. Low contrast, matte blacks, no saturation, no glow. Skin-like softness.\n\nNo stock-photo styling, no floating product, no plastic AI sheen, no added text, captions, watermarks or extra logos, no symmetrical dead-centre framing.61:T815,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the hero of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: The product alone on a smooth painted sweep, deliberately unstyled — no props, no clutter. The set colour is drawn from the product itself: a deep, rich, slightly desaturated tone in the same family as the product's dominant colour, so the object reads a shade lighter and warmer than its ground. The product stands dead centre in the frame, square to the camera, upright and level, with a low horizon where the sweep curves and generous empty space above it.\nLIGHT: A single large soft source, high and to camera right, sculpting one clean gradient down the product's body; a thin bright specular edge defines the far side. One soft-edged shadow falls to the left, long and low, with real gradation from core to penumbra. Absolutely no second shadow.\nTWIST: A faint band of light on the backdrop behind the product, exactly the width of the product, like it printed itself onto the wall.\nCAMERA: 100mm at product mid-height, tripod, straight and level, product centred and filling roughly a third of the frame height.\nGRADE: Editorial, creamy, low contrast. True colour, no colour cast, texture retained in the darkest part of the shadow side, no glow, no vignette.\n\nCe
1ntre the product horizontally in the frame, standing square and level to the camera. No stock-photo styling, no floating product, no plastic AI sheen, no added text, captions, watermarks or extra logos.62:T811,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the hero of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: A single monolithic plinth — raw pigmented plaster, visibly hand-finished with a faint chalky bloom and one chipped corner — standing in a seamless studio void. Choose the plinth and backdrop colours yourself by reading the product: the plinth in a deep saturated tone drawn from the product's own palette, the backdrop a much lighter chalky version of the same family, so the product sits light-against-deep and separates cleanly. The product stands on the plinth's top edge, off-centre in the upper-left third, turned a few degrees off square to the camera so two planes of it read at once.\nLIGHT: One large soft source high and hard camera right, plus a narrow raking kicker that grazes the plinth face to reveal its texture. A single long sculptural shadow leaves the product's base and travels diagonally across the plinth and off the edge of frame.\nTWIST: The plinth is fractionally too small for the product, so the object slightly overhangs its own pedestal.\nCAMERA: 85mm on a tripod, slightly below the plinth top so the product reads monumental. Everything sharp, deep focus.\nGRADE: Creamy low-contrast true colour, texture preserved in both the highlights and the shadows, no crushed blacks, no glow.\n\nNo stock-photo styling, no floating product, no plastic AI sheen, no added text, captions, watermarks or extra logos, no symmetrical dead-centre framing.63:T7ce,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the hero of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: A modernist stone terrace: a thick travertine ledge meeting a plain lime-plaster wall, both pale and sun-bleached, nothing else in the frame. The architecture is the set — clean planes, one hard vertical edge, one long horizontal. The product stands on the ledge in the lower-right third, close to the front edge, small in a large empty frame so the stone and wall do most of the work. No sea view, no holiday props, no scattered petals or sand.\nLIGHT: Hard high sun casting a single crisp graphic shadow shape across the wall behind — the shadow of a shutter, a pergola beam or a cypress reduced to one clean geometric band. Strong warm bounce off the pale stone opens the product's shadow side. Bright, controlled, never blown.\nTWIST: The edge of that hard shadow band lands exactly on the product's base, so the object stands on the border between light and shade.\nCAMERA: 100mm on a tripod, level and square to the wall so the architecture reads flat and graphic. Everything sharp, deep focus, no bokeh.\nGRADE: Editorial and restrained — pale warm stone, one deep true shadow, low contrast, true colour, fine grain. Composed, not snapped.\n\nNo stock-photo styling, no floating product, no plastic AI sheen, no added text, captions, watermarks or extra logos, no symmetrical dead-centre framing.64:Tb77,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the subject of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: A close frontal view of joined moulded plastic waiting-room chairs in a saturated colour — municipal blue, mint or mustard — on a pale terrazzo floor against a tiled wall. Only two full seats and part of a third are in frame and they are cropped by both frame edges, so the chairs fill the composition — this is a close view, not a wide shot of the room. The product sits squarely in the middle of the nearer seat pan, close to camera and large in the frame, as though waiting its turn. Every other seat is empty.\nSCALE: The product is the subject of the photograph, not a detail in a room. It occupies roughly a third of the frame height and reads large, sharp and completely legible.\nLIGHT: Flat even institutional daylight from a window out of frame, soft shadows under the seat and chair frame, everything legible.\nTWIST: The object is seated properly, centred on the seat pan, and the room is otherwise completely empty.\nCAMERA: 50mm on a tripod, low and level with the seat pan, moved in close so the product dominates the near seat. Chairs sharp, tiled wall falling gently soft.\nGRADE: Saturated plastic against pale terrazzo, low contrast, slightly faded institutional colour, true colour, fine grain.\n\nART DIRECTION — Editorial still-life, one consistent house look. Grounds are flat and fully saturated in a single colour — painted paper, felt, velvet, lacquer, tile or stucco — never a graduated studio sweep. Light is soft and even, shadows stay open and full of detail, and there is no chiaroscuro anywhere. Grade is creamy and low-contrast with true colour and fine film grain, slightly faded rather than punchy. Compose close and tight: the product is prominent in the frame and reads large, sharp and completely legible — never small or lost in a wide establishing view. Exactly one dry, elegant, entirely deadpan surreal idea per image, photographed as straight documentary fact and never remarked upon. NO people, no hands, no bodies, no faces, no figures, no mannequins and no characters of any kind; where an animal appears it is one real ordinary creature behaving normally. No stock-photo styling, no plastic AI sheen, no glow or bloom, no vignette, no added text, captions, watermarks or extra logos.65:Ta4a,PRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, texture, hardware, stitching, closures, labels and logo lettering. Do not redesign it, do not restyle it, do not invent or re-letter any text or wordmark, do not add branding that is not already on it. Re-photograph that identical object as the subject of the scene below and physically integrate it into the set — real-world scale, light direction matched to the scene, a true contact shadow everywhere it touches a surface, correct occlusion, and accurate reflections. It must look photographed in that place, never pasted in.\n\nSCENE: A flat saturated colour ground — pick a deep tone that reads cold against the product. On it stands a rough-cut block of clear ice, the size of a small brick, with the product fully suspended inside it: visible, undistorted at the centre, slightly refracted toward the block's edges, with a scatter of tiny frozen air bubbles around it. The block has begun to melt: rounded corners, a wet gloss, and a shallow puddle of meltwater spreading across the coloured ground.\nLIGHT: Large soft source from behind and above, passing through the ice so the block glows internally and casts a bright caustic patch on the ground beside the puddle. Open, even fill from the front so the product inside stays fully readable.\nTWIST: The meltwater has crept just past the edge of frame.\nCAMERA: 100mm, level with the block's centre, tripod. Product sharp through the ice, block edges softening.\nGRADE: Cold clear ice against a saturated ground, low contrast, true colour, no blown highlights, fine grain.\n\nART DIRECTION — Editorial still-life, one consistent house look. Grounds are flat and fully saturated in a single colour — painted paper, felt, velvet, lacquer, tile or stucco — never a graduated studio sweep. Light is soft and even, shadows stay open and full of detail, and there is no chiaroscuro anywhere. Grade is creamy and low-contrast with true colour and fine film grain, slightly faded rather than punchy. Compose with generous empty space and let the object sit small and calm in the frame. Exactly one dry, elegant, entirely deadpan surreal idea per image, photographed as straight documentary fact and never remarked upon. NO people, no hands, no bodies, no faces, no figures, no mannequins and no characters of any kind; where an animal appears it is one real ordinary creature behaving normally. No stock-photo styling, no plastic AI sheen, no glow or bloom, no vignette, no added text, captions, watermarks or extra logos.66:Tbe1,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Close in, 85mm. The three products are LARGE and all CROPPED by the frame edges, filling the composition so the backdrop shows only in the gaps between them.\nNO GROUND: There is NO table, NO shelf, NO surface and NO horizon anywhere in the frame. The products float freely in space against the gradient, suspended at steep angles as though caught mid-air. They cast no contact shadow on any surface — only soft shading where they overlap one another.\nCOMPOSITION: Three copies at steep diagonals of roughly 45 degrees, overlapping and layered in depth. One enters from the TOP-RIGHT running down-left, cropped by the top edge, cap end highest. One crosses the UPPER-MIDDLE from the left, cropped at the left edge, sitting behind the first. One is LARGE and close along the BOTTOM, running out of both the left and bottom edges, nearest to camera and lowest in the stack.\nSURFACE: Every product is covered in fine fresh condensation — hundreds of tiny water beads with a few larger drops running, each bead carrying a micro-highlight.\nSET: A smooth seamless gradient from soft desaturated powder blue at the top to warm muted butter yellow at the bottom, the transition long and gentle.\nLIGHT: Broad even studio light with one long soft-box highlight running down each body so the condensation reads. Soft shading where forms overlap; nothing dark, nothing blown.\nGRADE: Soft, airy and muted — powder blue above, butter yellow below, gently desaturated. Low to medium contrast, matte rather than glossy, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.67:Tcdd,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Dead level, straight on, tripod, 100mm. The product floats CENTRED, occupying roughly 58% of the frame height, sitting slightly high so its reflection has room beneath.\nTHE PRODUCT: floats intact and complete in mid-air, tipped about 20 degrees off vertical as though caught mid-fall. NOTHING rests on it, nothing overlaps or cuts into its silhouette, and it is never merged with another object. It must read as one whole, undamaged, perfectly formed product.\nFLOATING ELEMENTS — these must all belong to the product itself, never abstract shapes: a smooth glossy RIBBON OF THE PRODUCT'S OWN LIQUID — a thick swirling arc of cream or lotion in its natural colour — suspended in the air beside and behind the product, curling in a graceful S-curve and catching the light along its edge. The product's OWN CAP or pump floats separately nearby, tilted at its own angle. Three or four rounded droplets of the same liquid hang suspended in the space around them. No discs, no pucks, no generic geometry, no unrelated objects.\nSET: A smooth seamless gradient — DUSTY DESATURATED SLATE BLUE across the top edge, softening through muted mid-blue, to pale near-white across the bottom quarter, with a subtle lighter halo behind the group. The lower surface is softly glossy and throws a gentle blurred mirror reflection straight down, fading before the frame edge.\nLIGHT: One very large soft frontal source, essentially shadowless, with a gentle top-to-bottom gradient down each form. The liquid ribbon carries a soft highlight along its crest and glows faintly where it is thin. Soft diffuse shadow pooling beneath.\nGRADE: Cool, dusty and muted — desaturated slate blue and the product's own tones. VERY low contrast, soft matte surfaces, smooth gradients, subtle grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.68:Tce8,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera he
1ight, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. LOW ANGLE — the lens sits BELOW the midpoint of the product and tilts UP. We must NOT see the top surface of the cap; the product's shoulders curve away from us and the base reads wide and close, so the object looms over the viewer. 100mm. The product stands DEAD CENTRE and LARGE, occupying roughly 75% of the frame height, its base low in the frame.\nBACKDROP — this is the critical instruction: ONE SINGLE SMOOTH CONTINUOUS VERTICAL GRADIENT running top to bottom. Darkest, almost black, along the TOP edge; easing evenly and gradually down through deep chocolate brown; ending as a lighter warm mid-brown across the BOTTOM. The change is slow, even and linear from top to bottom. There is ABSOLUTELY NO circular pool of light, NO glowing disc, NO halo, NO spotlight, NO radial burst and NO vignette behind the product. The backdrop must look like a smoothly lit seamless paper, not a lit circle.\nFLOOR: The lower part of the frame is a warm brown semi-gloss surface continuing from the gradient, throwing a soft blurred reflection of the product and cherries downward.\nPROPS: Two glossy dark-red cherries overlap at the base to the LEFT, the nearer leaning against the product, long green stems arcing up and left. One further cherry sits to the RIGHT of the base, stem trailing right, with a soft reflection beneath.\nLIGHT: One large SOFT source high and slightly front-left. The product is lit gently and evenly with LOW contrast across its body, softening into shadow on the right. No hard speculars, no rim flare, no hotspot anywhere on the backdrop.\nGRADE: Dark, warm and restrained. Warm brown-black at the top, never neutral or blue. The product's pale body is the only bright value. Muted and dusty rather than glossy — oxblood, chocolate and soft amber, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.69:Tcbf,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Standing outside the car, tripod at window-sill height, angled about 30 degrees along the body so we look through the open window diagonally into the cabin. 50mm, moved IN CLOSE so the window opening dominates. The CAR FILLS THE ENTIRE FRAME edge to edge — bodywork above and below, no sky, no ground, no background environment. The window opening sits centre-right and occupies a large part of the picture; the product stands on the passenger seat inside it, LARGE and unmistakably the subject at roughly 42% of the frame height — it dominates the window opening and its label is fully readable. Move the camera in close enough that the window opening and the product fill the centre of the picture.\nSET: A vintage 1970s European sports coupé in glossy olive-green paint. Visible: the roof line and upper rear quarter across the top, the polished chrome window frame and black rubber seal, the windscreen and A-pillar entering at the upper left, the wooden-rimmed steering wheel glimpsed through the windscreen at the left, the door skin and chrome trim across the bottom, the wing mirror on its chrome stalk in the LOWER-LEFT corner, and the door handle at the right. Inside: tan leather bucket seats with vertical piping and a diamond-quilted bolster, tan carpet, tan door card and a small red seatbelt tab.\nLIGHT: Soft overcast daylight, fully diffused, no hard sun. Long gentle gradients rolling across the car's curved panels, a broad soft sky reflection along the olive bodywork, a soft streak down the chrome. Warm open glow on the tan leather; footwell shadows stay open and detailed.\nGRADE: Warm, nostalgic and muted — olive green, tan, chrome, cream. Low contrast, blacks lifted, colours faded like scanned film, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6a:Te0b,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Elevated, looking down at roughly 45 degrees onto a tabletop, 50mm, tripod. Deep focus throughout.\nSET: A colour-blocked set of two flat planes. A CHARTREUSE-GREEN wall fills the top of the frame. A BUBBLEGUM-PINK tabletop occupies the middle and lower area; the join runs as a clean straight diagonal across the upper third, slightly lower at the left than the right. In the BOTTOM-LEFT corner a green-and-cream checkerboard tufted rug enters at an angle.\nLIGHTING GRADATION — THE MOST IMPORTANT INSTRUCTION, do not render flat colour: a single hard source rakes across the set from the upper RIGHT, so BOTH planes show an obvious continuous luminance falloff across their surface.\n  • The CHARTREUSE WALL is bright, warm and almost luminous yellow-green in its upper-RIGHT area where the light strikes, and darkens progressively and smoothly across to a deep shadowed olive-chartreuse at the upper-LEFT corner. The difference between the lit and shadowed ends of the wall is large and plainly visible.\n  • The PINK TABLETOP is bright warm coral-pink where the light lands on the RIGHT side, and falls off smoothly toward a deeper dusky rose in the LOWER-LEFT corner.\nBoth planes must read as physically lit surfaces with visible shading across them — like a painted cyclorama lit from one side — never as flat printed blocks of even colour.\nCOMPOSITION: The product stands on the pink surface LEFT of centre, upright, base around the middle of the frame. Behind it and to the RIGHT, lying flat, a translucent pale-mint hair claw clip. To the RIGHT at mid-height, a flat round lid lying face-up. In the LOWER-RIGHT, two small gold hoop findings lying flat and separated.\nSHADOWS: Every object throws a clean crisp-edged shadow to the LEFT and slightly down — the product's a long defined shape across the pink. Shadows stay open and full of deep pink, never grey or black.\nGRADE: Bold colour blocking, muted and filmic rather than neon — bubblegum pink, chartreuse, forest green, soft gold. Medium contrast with a slight matte haze in the shadows, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6b:Tbae,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Straight on, dead level, tripod, 85mm. The product is held at the CENTRE of the frame, occupying roughly 48% of the frame height.\nPRODUCT ANGLE — the product is NOT upright and square to camera: it is held TILTED, rotated roughly 20 degrees off vertical and turned slightly so one face angles toward the lens, presented at an easy diagonal as though being passed between hands.\nCOMPOSITION: Six hands in fine leather gloves converge on it, LAYERED in depth — some reaching OVER the product from above and in front of it, others supporting it from BEHIND and BELOW, so hands overlap the product's silhouette and each other rather than all arriving from the sides. They enter from the TOP-LEFT, the TOP-RIGHT, the LEFT, the RIGHT, the BOTTOM-LEFT and the BOTTOM. Glove c
1olours: deep olive-black, warm chocolate brown, oxblood, mustard-tan, blush-nude, and ONE glove in a soft PASTEL TINT OF THE PRODUCT'S OWN COLOUR. Soft napa leather with visible creasing, grain and seam stitching.\nSET: A plain warm cream studio backdrop, seamless, with a soft diffuse shadow behind the group.\nLIGHT: Soft even studio daylight, broad and nearly shadowless, warm cream bounce. A gentle sheen along the knuckles and finger ridges. Shadows soft, warm and open.\nGRADE: Warm, matte and muted — cream, tan, brown, olive, oxblood, blush and the pastel product tint. LOW contrast with lifted blacks, noticeably desaturated, editorial film with fine grain. Nothing glossy, nothing punchy.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6c:Te3e,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Straight on, dead level with the tray, tripod, 50mm. The tray and product sit CENTRAL and are clearly the subject — the hero product stands upright at the CENTRE at roughly 35% of the frame height, label readable. The arm and cloche occupy the left and upper-left; the upper-RIGHT is left deliberately open and empty.\nEDITORIAL TREATMENT — shoot this as a fashion editorial on medium-format film, not as a clean studio product render: composition deliberately ASYMMETRIC and slightly off-balance, the arm caught mid-gesture rather than posed, the ostrich feathers wispy and softly blurred at their tips from tiny movement, the cloche held at a casual unstudied tilt. Allow natural imperfection — a faint uneven edge to the shadow, a slight fall-off in the backdrop, the feathers not perfectly groomed. Nothing symmetrical, nothing mechanically centred, nothing glossy or CGI-clean.\nSET: A pale lilac-grey studio wall and floor merging with no horizon, very high key, with a faint uneven tonal drift across the wall rather than a perfectly even field.\nCOMPOSITION: From the LEFT edge an arm in a soft satin sleeve trimmed with long wispy ostrich feathers reaches in — THE SLEEVE AND FEATHERS ARE IN THE PRODUCT'S OWN COLOUR. The hand lifts a polished stainless-steel cloche dome UP and to the upper-left, tilted so its underside catches light, hovering clear above the tray. A second hand below, in the same sleeve, holds a round silver serving tray level. On the tray: the hero product upright and central, two smaller copies flanking it low on either side, a plain cream paper carry bag standing behind.\nLIGHT: Soft even daylight from the front and slightly right — window light, not a beauty dish. The steel dome carries a broad soft gradient with one edge highlight. A soft-edged, slightly irregular cast shadow of dome, tray and products falls to the RIGHT.\nGRADE: High-key, pale, airy and MUTED — lilac grey, tarnished silver, cream and the product's colour. LOW contrast with lifted milky blacks, a faint film haze over the whole frame, visible grain. Matte and editorial, never crisp, bright or commercial.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6d:Ta6a,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. PERFECTLY FLAT TOP-DOWN at 90 degrees, tripod, 50mm. The basket is squared exactly to the frame, edges parallel to the picture edges, filling about 85% of the frame with an even margin of floor all roun
1d.\nSET: A chrome wire shopping basket with muted teal plastic handles folded down at the sides and a teal rim, on a floor of small soft MINT-BLUE square tiles with pale grout.\nCONTENTS: Heaped with ripe blush-and-gold stone fruit — eight or nine peaches, filling it completely and mounding slightly above the rim. THREE copies of the product lie tucked among them at different angles: one UPPER-RIGHT lying diagonally, one MIDDLE-LEFT, one across the LOWER-CENTRE, each fully visible and lying flat on its side.\nLIGHT: Soft even overhead daylight, diffuse, with the wire casting a delicate fine shadow grid onto the tile. Fruit skins carry soft velvety highlights; nothing blows out, nothing sparkles.\nGRADE: SOFT and MUTED, not fresh-and-punchy — dusty mint-teal, gentle blush and muted gold. Low contrast with lifted blacks and a slight matte haze across the whole frame, colours noticeably desaturated, fine grain. Restrained and quiet.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6e:Tcd6,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. LOW and pointing UP into open sky — the camera is below the product looking upward, so the ropes converge toward it in steep perspective. 35mm. The product hangs at the CENTRE, tilted about 35 degrees running from upper-left down to lower-right, occupying roughly 55% of the frame height. No ground, no horizon, no landscape — sky fills the entire background.\nSET: A soft HAZY dusk sky, gently graduated from a muted dusty blue-violet at the top edge, through soft mauve, to a pale muted peach-pink at the bottom. The sky is SOFT, milky and desaturated — pastel and atmospheric, not a vivid or electric sunset, no strong orange, no burning colour.\nCOMPOSITION: The product is wrapped and lashed with braided climbing cord. The THICK MAIN BRAIDED ROPE coiled twice around its middle is IN THE PRODUCT'S OWN COLOUR, matched to it. Thinner cords bound above and below are in a soft complementary tone. Taut climbing ropes radiate outward to ALL FOUR CORNERS and both side edges like the spokes of a wheel — some in the product's colour, others in muted lilac and soft amber — sharp near the centre, softening toward the edges. Anodised aluminium carabiners are clipped at several points: one hanging directly below the product, one at the upper right, in a pale tint of the product's colour and one soft amber. A fine film of water droplets sits on the product's surface.\nLIGHT: Soft low sun from behind and slightly to one side, giving a gentle warm rim along the product's edge and a soft glow through the rope fibres. Cool sky fill on the shadow side. Nothing harsh.\nGRADE: Muted pastel dusk — dusty violet, mauve, soft peach, with the product's colour carried through the ro
1pes. LOW to medium contrast, hazy and atmospheric, slightly faded, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.6f:Tba3,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. VERY LOW — the lens sits only a hand's height above the court — tilted slightly down so the turf recedes and the horizon stays out of frame. 50mm. The product stands upright and CENTRED, occupying roughly 42% of the frame height, base around the lower-middle.\nSET: A green artificial-grass tennis court, fibres visible and slightly matted, the green DUSTY and OLIVE rather than bright. A soft off-white painted boundary line runs across the LOWER THIRD, angled gently, passing behind the product's base and out of both side edges.\nCOMPOSITION: A dozen tennis balls IN THE PRODUCT'S OWN COLOUR — matched to it, with pale seam curves — scattered across the court around the product. Two or three large and close in the foreground, cropped by the bottom and side edges; the rest receding smaller into the distance. Irregularly spaced, never patterned.\nLIGHT: Warm directional afternoon sun from the UPPER RIGHT. The product and every ball throws a distinct soft-edged shadow down and to the LEFT. Sunlit, but the shadows stay open and green, never black.\nFOCUS: The product is tack sharp. The nearest foreground balls fall into soft blur and the far background softens too — a shallow band of focus at the product's distance.\nGRADE: MUTED and slightly faded — dusty olive-green turf against the soft matched ball colour. Low contrast, warm but gentle sunlight, a faint atmospheric haze, visible fine grain. Restrained, filmic, never vivid or punchy.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.70:Tbd1,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Dead SQUARE to the side of the car — flat profile, no perspective convergence, the car's flank parallel to the sensor. Tripod at roughly the car's mid-body height. 85mm from across the road. The car sits in the LOWER HALF of the frame with gravel beneath; the product and the peaks occupy the upper half.\nCOMPOSITION: A boxy 1980s estate car — a square-shouldered station wagon with a long roofline, roof rails and steel wheels, in a soft muted sand or pale sage paint — parked in full profile on a pale gravel pull-off. Resting on its ROOF, enormously oversized and standing upright, roughly as tall as the car is long, sits the product, perfectly balanced and centred over the roof, rendered with total photographic realism at that scale so its surface texture reads enormous.\nSET: Behind, a range of JAGGED pale limestone dolomite spires with sharp vertical pinnacles and scree slopes — clearly a different mountain character from rounded alpine peaks — with sparse dark conifers at the base, under a soft pale sky with thin high cloud.\nLIGHT: Bright soft diffused daylight from the front, even across the car's flank and the product, with pronounced atmospheric haze softening the far spires. A real cast shadow beneath the car on the gravel, physics correct for an object of that size.\nGRADE: Cool, hazy and noticeably DESATURATED — sand, pale limestone grey, muted conifer green, washed sky. LOW contrast, lifted blacks, soft filmic look with fine grain. Nothing punchy, nothing glossy.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.71:Tba2,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Held HIGH and angled DOWN at roughly 60 degrees onto the road surface, 35mm. Composition weighted to the lower two thirds: the net bag and spilled products own the frame, with a pair of legs behind them cropped by the TOP edge at mid-calf.\nSET: Grey asphalt road in hard direct sunlight, aggregate texture clearly visible.\nCOMPOSITION: A cream cotton string net bag lies open on the road at the lower-centre, loaded ONLY with copies of the product — five or six of them filling and straining the mesh. NO FRUIT, no produce, no other objects of any kind inside or around the bag; the product is the only thing in the picture besides the bag and the legs. More copies have tumbled out onto the asphalt around it — one lying on its side at the RIGHT, two clustered at the LOWER-LEFT, one upright near the bag's mouth. At the TOP of the frame, a pair of legs in ribbed socks and pointed patent heels, BOTH matched to the product's colour, standing just behind the bag and cropped at mid-calf.\nLIGHT: HARD high direct sun from the upper RIGHT. Every object throws a long crisp hard-edged shadow down and to the LEFT — the legs cast two long dark shadows across the road, each product its own. Warm bounce off the asphalt keeps the shadow sides just readable.\nGRADE: Warm neutral asphalt grey against the single matched accent colour. Medium contrast with genuinely deep shadows and real sunlight, but colours muted and filmic rather than vivid, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.72:Tb95,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Dead level with the middle of the stack, straight on, tripod, 85mm. The stack runs VERTICALLY up the centre and is CROPPED by the bottom edge so it continues below the picture.\nCOMPOSITION: A precarious tower of whole citrus rising up the centre — a large grapefruit at the bottom cut off by the frame edge; an orange above it; a bright lemon lying on its side above that; a smaller mandarin tucked to the RIGHT at the top of the stack, sitting slightly behind. Balanced on the very top, TILTED about 20 degrees and leaning to the RIGHT as though caught mid-wobble, stands the product, occupying roughly the upper third of the frame. A thick soft cream drip runs down over the lemon and hangs from its underside; two or three small droplets float free in the air beside the stack.\nSET: A soft PALE MOTTLED SKY-BLUE backdrop with gentle cloud-like blotching, thrown well out of focus and slightly hazy, darkening very subtly toward the corners.\nLIGHT: Soft diffused daylight from the front and slightly left, reveal
1ing the dimpled citrus texture and giving the product a gentle gradient. Soft open shadows nestle between the fruit. Nothing hard, no bright speculars on the fruit skins.\nGRADE: Soft, hazy and MUTED — pale dusty sky-blue, gently desaturated lemon and muted orange, soft cream. LOW contrast with lifted blacks and a faint milky haze over the whole frame, visible fine grain. Quiet and editorial, never bright, glossy or stocky.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.73:Tb1b,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. PERFECTLY FLAT TOP-DOWN at 90 degrees, tripod, 50mm. The tray is squared exactly to the frame, edges parallel to the picture edges, centred, filling about 75% of the frame with a clean even white margin all round.\nSET: A plain white polystyrene supermarket produce tray on a seamless soft-white surface.\nCONTENTS: Packed edge to edge with whole and halved fruit — six or seven pieces, the whole ones showing soft green skins, the halved ones revealing muted dusty-pink flesh with visible seeds. The product lies at the CENTRE among them, upright in the frame, fully visible and legible, its height fitting inside the tray.\nWRAP: The whole tray is sealed under taut transparent cling film with realistic fine wrinkles and stretch lines, gathered and pleated around the rim, with ONE soft specular streak across the upper right of the film. A small plain white blank label sits on the film near the top.\nLIGHT: Flat even overhead studio light, soft and effectively shadowless, with a single gentle reflected highlight on the film. The tray casts only a very soft tight shadow on the white ground.\nGRADE: MUTED and clinical — soft off-white, gently desaturated green and dusty pink, and the product's own colour. VERY low contrast, lifted blacks, slightly cool and flat, fine grain. Restrained, never bright or saturated.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.74:Tcc4,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. Dead level, straight on, 100mm at a very wide aperture around f/1.4, depth of field paper-thin and collapsing hard in both directions.\nCOMPOSITION: THREE IDENTICAL COPIES OF THE SAME PRODUCT — every one of them the exact product from the reference photo, same body shape, same cap, same proportions — standing in a loose diagonal receding from front-LEFT to back-RIGHT on a softly reflective surface.\nTHE FOREGROUND BLUR: the NEAREST copy, at the far left, sits very close to the lens and is heavily defocused. CRITICAL — it is still unmistakably THIS PRODUCT, merely out of focus: it keeps the product's true silhouette, its actual body shape and its actual cap or pump form, softened and edge-dissolved but structurally correct. It must NOT become a generic cylinder, a blob, a bottle of a different shape, or an abstract column of colour. Its lettering is unreadable; its outline is still the product's outline. It occupies roughly the LEFT THIRD of the frame and slightly overlaps the sharp copy.\nThe MIDDLE copy, just right of centre, is tack sharp and is the subject. The THIRD, behind and to the right, is clearly soft and hazy, lettering already illegible, but again plainly the same product.\nSET: A high-key WARM-WHITE studio — ivory faintly tinted with the product's own colour, NOT a cold pure white — backdrop and floor merging with no horizon. Each product stands on its own faint soft reflection.\nLIGHT: Very soft high-key light from the front and above, wrapping every surface, almost no shadow, a faint gradient down each form. Glowing but never blown out.\nGRADE: Pale, warm and dreamy — ivory and s
1oft dusty washes of the product's colour. VERY low contrast, lifted blacks, milky and romantic, desaturated, fine grain.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.75:Tdf4,SHOT SPECIFICATION — Every line below is a specification, not a suggestion. Match the stated camera height, camera angle, framing, product placement, light direction, shadow behaviour and colour grade exactly.\n\nPRODUCT LOCK — Use the attached photo only as the product reference. Reproduce the product exactly as it is: same silhouette, proportions, colour, material, finish, cap, closure, label layout and logo lettering. Do not redesign it, restyle it, recolour it, or invent or re-letter any text or wordmark. Re-photograph that identical object as the hero of the shot specified below. The product must appear COMPLETE, INTACT and UNDISTORTED in every frame — never deformed, never merged into another object, never with anything resting on it that breaks its silhouette, never missing or duplicating its cap, pump or body.\n\nCAMERA: Square 1:1. LOW ANGLE, and this is the defining feature — the lens sits AT TABLETOP LEVEL, almost grazing the surface, tilted very slightly UP. The surface therefore reads as a narrow band across only the BOTTOM TENTH of the frame, and we look UP at the underside of the product and at the hand above it. Do not shoot this from above or straight on. 85mm. The product hangs at the CENTRE at roughly 55% of the frame height, open space to the right and above.\nCOMPOSITION: A single bare hand enters from the LEFT edge, wrist and a little forearm visible and cropped. The hand grips the product's CAP FROM ABOVE between thumb and forefinger, the other fingers lifted, extended and separated in a deliberate elegant gesture up and to the right. The product hangs beneath the fingers, INCLINED about 12 degrees off vertical, and LIFTED CLEAR OF THE SURFACE with an obvious gap of air between its base and the tabletop — caught in the act of being raised.\nTHE POOL BENEATH — match this exactly: directly under the raised product, on the surface, sits a distinct soft POOL OF THE PRODUCT'S OWN COLOUR, cast by light passing through and around it — a warm saturated caustic of that exact hue, clearly tinted and clearly belonging to the product, sitting inside a softer diffuse shadow. It is NOT a neutral grey shadow. It is the strongest note of colour in the lower frame.\nSET: A plain warm cream-ivory wall and surface merging into one continuous soft field, with only the faintest tonal drift, the surface line barely legible at the very bottom.\nLIGHT: Soft light from BEHIND and above, so the product is gently backlit and glows warmly where it is translucent, with soft even fill on the front of the hand. Skin rendered softly and naturally, no harsh specular.\nGRADE: Very high key, warm, muted and editorial — ivory, cream, natural skin, and the product's colour glowing in the object and pooling on the surface. VERY low contrast, lifted blacks, nothing near true black, soft film with visible grain. Quiet and considered, never crisp, bright or stocky.\n\nGRADE DISCIPLINE — This is photographed, not rendered. Colour is MUTED, slightly desaturated and filmic throughout, with a gentle tonal roll-off. Never vivid, never punchy, never digitally over-saturated, no HDR clarity, no glossy CGI product-render look, no hard black clipping. Integrate the product physically: correct real-world scale, light direction matched to the scene, a true contact shadow wherever it touches a surface, correct occlusion and accurate reflections — never pasted on. No added text, captions, watermarks, price tags, logos or graphics beyond what already exists on the product itself. No warped geometry, no duplicated caps or nozzles.2c:{\"catalog\":{\"apps\":[{\"app_id\":\"seedance-2\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/53eaba9ad83f5ce6aca0c21aa786b213.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2a98eadaf76c525ea8668575b242c9cd.svg\",\"landing\":{\"description\":\"Seedance 2.0 is ByteDance's advanced multimodal AI video generation model lets you create videos with synchronized audio from text, image, video, and audio. Use up to 15 references for consistent characters, scenery and audio across shots.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/44fdc1c1fe9659f4a671425127d8c4b9.mp4\",\"title\":\"Waiting Room\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/5b94fd73d5b05280ae28656d02b3bf2d.mp4\",\"title\":\"Wipe Out\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/8ba03d0c43dc5855ab5cf3307c5bd5ce.mp4\",\"title\":\"Flower Type\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/283e13c8e241531093f65670a896fa5a.mp4\",\"title\":\"Today's catch\"}],\"faqs\":[{\"answer\":\"One of ByteDance's flagship video models, wired up here with multimodal reference input, native audio and cinematic camera motion.\",\"question\":\"What is Seedance 2.0?\"},{\"answer\":\"A text prompt plus up to 9 reference images, 3 reference videos and 3 reference audio clips per generation.\",\"question\":\"What inputs does Seedance 2.0 support?\"},{\"answer\":\"Between 4 and 15 seconds. Leaving Duration on Auto lets the model pick, and is charged at the 15-second ceiling for the resolution you picked.\",\"question\":\"How long c
1an generated videos be?\"},{\"answer\":\"Switch models from the panel — Seedance 2.0 Mini runs the same engine faster and cheaper.\",\"question\":\"What other models are available?\"}],\"features\":[{\"body\":\"Combine up to 9 images, 3 videos and 3 audio clips per project. Seedance 2.0 learns effects, camera moves, actions and editing styles — and replicates complex or popular scenes with a single click while keeping characters consistent.\",\"media_type\":null,\"media_url\":null,\"title\":\"Advanced multimodal reference input\"},{\"body\":\"Reproduce character details, composition and sound from your references. Unify font styles and precisely control pace and rhythm so scene transitions feel natural — the full creative process stays controllable and convenient.\",\"media_type\":null,\"media_url\":null,\"title\":\"Precise control for effortless creation\"},{\"body\":\"Generate new storylines or continue existing videos with natural plot and shot connection. Audio-visual sync stays tight in single- and multi-person scenes — narration, environmental SFX and visuals locked together for real cinematic feel.\",\"media_type\":null,\"media_url\":null,\"title\":\"Seamless multi-camera storytelling\"},{\"body\":\"From concept to final cut in one place — storyboard with image models, plan shots and scenes, bring characters to life with lifelike digital humans. Story, visuals and scenes w
1ork together as a complete one-stop solution.\",\"media_type\":null,\"media_url\":null,\"title\":\"End-to-end AI video creation\"}],\"provider\":\"ByteDance\"},\"name\":\"Seedance 2.0\",\"short_description\":\"Advanced multi-shot video model\",\"tagline\":\"Built for multi-shot narratives, with multi-modal input.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/836a1b5b9e87561795291595fcb1098f.webp\",\"tutorial\":{\"description\":\"Turn ideas, photos and clips into high-impact 1080p AI videos. Multimodal control, consistent characters and cinematic motion — in one model.\",\"features\":[{\"body\":\"Combine up to 9 images, 3 videos and 3 audio clips per project. Seedance 2.0 learns effects, camera moves, actions and editing styles — and replicates complex or popular scenes with a single click while keeping characters consistent.\",\"media_url\":null,\"title\":\"Advanced multimodal reference input\"},{\"body\":\"Reproduce character details, composition and sound from your references. Unify font styles and precisely control pace and rhythm so scene transitions feel natural — the full creative process stays controllable and convenient.\",\"media_url\":null,\"title\":\"Precise control for effortless creation\"},{\"body\":\"Generate new storylines or continue existing videos with natural plot and shot connection. Audio-visual sync stays tight in single- and multi-person scenes — narration, environmental SFX and visuals locked together for real cinematic feel.\",\"media_url\":null,\"title\":\"Seamless multi-camera storytelling\"},{\"body\":\"From concept to final cut in one place — storyboard with image models, plan shots and scenes, bring characters to life with lifelike digital humans. Story, visuals and scenes w
1ork together as a complete one-stop solution.\",\"media_url\":null,\"title\":\"End-to-end AI video creation\"}],\"features_title\":\"Everything you need to direct AI video\",\"steps\":[{\"body\":\"Upload reference images to guide your vision.\",\"title\":\"Input image reference\"},{\"body\":\"Use natural language to describe desired scenario and sounds.\",\"title\":\"Write the prompt\"},{\"body\":\"Click \\\"Generate\\\" and receive a high-fidelity video in seconds.\",\"title\":\"Generate with Seedance 2.0\"}],\"steps_title\":\"Easily generate videos up to 15 sec\"}},\"display_order\":0,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"seedance-2-5\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/40eaf7d1b2f958798a71288685c9b204.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2a98eadaf76c525ea8668575b242c9cd.svg\",\"landing\":{\"description\":\"Tell a whole story in one pass. Seedance 2.5 is the ultimate model for highly cinematic, multi-shot narratives in a single generation. Create up to 30 seconds with soundscape baked in, with resolutions up to 1080p. Use up to 50 references across images, videos, audio, and sound to get exactly what you want.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/32afd937c6dd5238bd2085b3cfef9a8a.mp4\",\"title\":\"Game, set, match\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/7af22b0c03b254f7860852efb3298afb.mp4\",\"title\":\"Fancy Fishmonger\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/51eb2d6696f45406a7d47a95ba5d23cc.mp4\",\"title\":\"Rain check\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/caf7fc68689f5b6e969302a541640c01.mp4\",\"title\":\"Silk Scream\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/1cbbdde6a2a952a9984c76e0c6478a76.mp4\",\"title\":\"Fill 'er up\"}],\"faqs\":[{\"answer\":\"Up to 30 seconds in one continuous pass — no stitching required, with audio generated alongside the video.\",\"question\":\"How long can a single Seedance 2.5 clip be?\"},{\"answer\":\"Yes. Footsteps, engines, ambience and score are produced in the same pass as the pixels and matched to on-screen action, rather than added afterwards.\",\"question\":\"Does it generate sound?\"},{\"answer\":\"Up to 50 multimodal inputs — faces, products, wardrobe, locations and style frames — and the direction they set applies across the full clip. That is 30 images, 10 clips and 10 audio takes; each clip and each audio take runs 2–30 seconds, and each kind totals at most 30 seconds.\",\"question\":\"How many references can I use?\"},{\"answer\":\"Yes. Describe the change and Seedance 2.5 repaints just that region — swap a label, clean a background or change wardrobe while the rest of the clip stays untouched. On the Edit input the clip is named @Video1 and keeps its own length and shape.\",\"question\":\"Can I fix one detail without regenerating?\"},{\"answer\":\"Anything from vertical 9:16 through 16:9 to widescreen 21:9 — plus 1:1, 4:3 and 3:4, or Auto to let the model pick. Animating a still and editing a clip both take their shape from the source.\",\"question\":\"Which aspect ratios are supported?\"},{\"answer\":\"No. Seedance 2.5 tops out at 1080p; 480p and 720p are the other two options.\",\"question\":\"Does 2.5 render 4K?\"}],\"features\":[{\"body\":\"Footsteps land, engines rumble, the score swells on cue. Audio is generated in the same pass as the pixels — matched to on-screen action, never glued on after.\",\"media_type\":null,\"media_url\":null,\"title\":\"Roll for 30 seconds straight\"},{\"body\":\"Drop in faces, products, wardrobe, locations and style frames — up to 50 multimodal inputs. Direction set in a few frames, applied to all thirty seconds.\",\"media_type\":null,\"media_url\":null,\"title\":\"Drive the film with 50 references\"}
1,{\"body\":\"Wrong label on the bottle? Background off-brand? Describe the fix and Seedance 2.5 repaints just that region — the rest of the clip stays untouched.\",\"media_type\":null,\"media_url\":null,\"title\":\"Fix the frame, not the film\"},{\"body\":\"Cinematic motion, fluid camera work and synced audio in one pass. Prompt any aspect ratio from vertical 9:16 to widescreen 21:9.\",\"media_type\":null,\"media_url\":null,\"title\":\"Any format, straight to feed\"}],\"provider\":\"ByteDance\"},\"name\":\"Seedance 2.5\",\"short_description\":\"The most advanced video model\",\"tagline\":\"ByteDance’s newest and most advanced video model.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/6705483b66265ebf93608d2781345aec.webp\",\"tutorial\":{\"description\":\"Roll for 30 seconds straight. Native audio born with the shot, up to 50 multimodal references, and region-level editing — fix the frame, not the film.\",\"features\":[{\"body\":\"Footsteps land, engines rumble, the score swells on cue. Audio is generated in the same pass as the pixels — matched to on-screen action, never glued on after.\",\"media_url\":null,\"title\":\"Roll for 30 seconds straight\"},{\"body\":\"Drop in faces, products, wardrobe, locations and style frames — up to 50 multimodal inputs. Direction set in a few frames, applied to all thirty seconds.\",\"media_url\":null,\"title\":\"Drive the film with 50 references\"},{\"body\":\"Wrong label on the bottle? Background off-brand? Describe the fix and Seedance 2.5 repaints just that region — the rest of the clip stays untouched.\",\"media_url\":null,\"title\":\"Fix the frame, not the film\"},{\"body\":\"Cinematic motion, fluid camera work and synced audio in one pass. Prompt any aspect ratio from vertical 9:16 to widescreen 21:9.\",\"media_url\":null,\"title\":\"Any format, straight to feed\"}],\"features_title\":\"Everything you need to direct AI video\",\"steps\":[{\"body\":\"Faces, products, wardrobe, locations, style frames — up to 50 multimodal inputs set the direction.\",\"title\":\"Drop in your references\"},{\"body\":\"Write the shot, the action and the sound. Audio is generated in the same pass as the pixels.\",\"title\":\"Describe the film\"},{\"body\":\"Describe a fix and Seedance 2.5 repaints just that region — no full regeneration, no seed lottery.\",\"title\":\"Generate, then fix the frame\"}],\"steps_title\":\"One pass, thirty seconds, sound included\"}},\"display_order\":1,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"minimax-h3\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":\"NEW\",\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/f6553b919a7751f9a7fe171806337637.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2012c09bf6ff551d9b37388164c1378d.png\",\"landing\":{\"description\":\"Generate videos up to 15 seconds long from as many as 15 references—across video, image, and audio. H3 follows complex instructions, transfers motion, and renders text beautifully. And it produces dialogue, music, and sound effects in native stereo.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/media_1712e531-dee6-430d-b54d-4447fad9a3c1/output.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/92dcbcbc63c9415ab57d85456382ecba.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/850021f090375273a75ce33bc18a9aa3.mp4\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/a579dcfb85a852b698553386de969223.mp4\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/media_4f3f0eda-2db0-434a-8d0c-97968b0ad061/output.mp4\",\"title\":\"Example 5\"}],\"faqs\":[{\"answer\":\"4 to 15 seconds, picked from 4, 6, 8, 10, 12 and 15. Every route uses the same range, and length is priced per second of output.\",\"question\":\"How long c
1an an H3 clip be?\"},{\"answer\":\"What is attached decides. An empty attachment row renders from text alone; exactly one image becomes the first frame; anything more — extra images, a clip, an audio track — runs as a reference set. You never choose a mode.\",\"question\":\"How do the three routes work?\"},{\"answer\":\"Up to nine images, three video clips and three audio tracks in one run. The first five images are free and each one past the fifth is billed as an extra input. Reference clips are read up to 15 seconds in total across all three, and a set that runs over is flagged before you spend anything.\",\"question\":\"How many references can I attach?\"},{\"answer\":\"Every attachment gets a handle — @image1, @video1, @audio1 — that the prompt can point at, so one sentence can say which reference is the subject, which is the motion and which is the sound. A mention with nothing behind it blocks the run rather than being sent as literal text.\",\"question\":\"What are the @mentions for?\"},{\"answer\":\"720p or 2K on every route. Aspect covers 21:9, 16:9, 4:3, 1:1, 3:4 and 9:16, or Auto. Auto hands the framing to the model on the text and reference routes; a still you animate is never re-framed, so its own shape carries through.\",\"question\":\"Which resolutions and aspect ratios are supported?\"},{\"answer\":\"No. Reference audio rides alongside a reference image or clip — an audio-only set is held back before it is submitted.\",\"question\":\"Can I use reference audio on its own?\"},{\"answer\":\"Yes. Any image in a project offers Animate in its Edit menu, which lands it in this app's attachments with the prompt bar ready.\",\"question\":\"Can I send an image here from a project?\"}],\"features\":[{\"body\":\"Nothing attached renders from text alone. A single still becomes the first frame. Anything richer — more images, a clip, an audio track — runs as a reference set. Same prompt, same settings, no mode switch to remember.\",\"media_type\":null,\"media_url\":null,\"title\":\"The bar picks the route\"},{\"body\":\"Attach one image and it opens the shot. Camera move, weather, fabric and light all come out of the prompt, and the clip keeps the still's own shape.\",\"media_type\":null,\"media_url\":null,\"title\":\"Give a still 15 seconds of motion\"},{\"body\":\"Up to nine images, three clips and three audio tracks in one run, each with a handle: “@image1 is the first frame, @video1 is the motion, @audio1 is the score.” Mention something that is not attached and the run is held back until it matches.\",\"media_type\":null,\"media_url\":null,\"title\":\"Name every reference in the prompt\"},{\"body\":\"720p for exploring, 2K for the keeper — the choice is the same whether you started from text, a still or a reference set. Aspect runs 21:9 through 9:16 on the text and reference routes; a still you animate keeps its own.\",\"media_type\":null,\"media_url\":null,\"title\":\"2K on every route\"}],\"provider\":\"MiniMax\"},\"name\":\"MiniMax H3\",\"short_description\":\"Multimodal video with native audio\",\"tagline\":\"Create videos from up to 15 references, across sound, video, and image.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/54504783e6535b4dab00c446e20c5817.webp\",\"tutorial\":{\"description\":\"Three routes behind one prompt bar: render from text, animate a single still, or direct the shot with up to nine images, three clips and three audio references — 4 to 15 seconds at 720p or 2K, and whatever you attach picks the route.\",\"features\":[{\"body\":\"Nothing attached renders from text alone. A single still becomes the first frame. Anything richer — more images, a clip, an audio track — runs as a reference set. Same prompt, same settings, no mode switch to remember.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/92dcbcbc63c9415ab57d85456382ecba.mp4\",\"title\":\"The bar picks the route\"},{\"body\":\"Attach one image and it opens the shot. Camera move, weather, fabric and light all come out of the prompt, and the clip keeps the still's own shape.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_1712e531-dee6-430d-b54d-4447fad9a3c1/output.mp4\",\"title\":\"Give a still 15 seconds of motion\"},{\"body\":\"Up to nine images, three clips and three audio tracks in one run, each with a handle: “@image1 is the first frame, @video1 is the motion, @audio1 is the score.” Mention something that is not attached and the run is held back until it matches.\",\"media_url\":null,\"title\":\"Name every reference in the prompt\"},{\"body\":\"720p for exploring, 2K for the keeper — the choice is the same whether you started from text, a still or a reference set. Aspect runs 21:9 through 9:16 on the text and reference routes; a still you animate keeps its own.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_4f3f0eda-2db0-434a-8d0c-97968b0ad061/output.mp4\",\"title\":\"2K on every route\"}],\"features_title\":\"One prompt bar, three ways to direct it\",\"steps\":[{\"body\":\"Describe the move, the light and the frame. A prompt on its own renders straight from text, up to 2K.\",\"title\":\"Write the shot\"},{\"body\":\"One still becomes the opening frame. Add more images, a clip or an audio track and the run switches to the reference route — @mention each one to say what it is for.\",\"title\":\"Attach what should guide it\"},{\"body\":\"4 to 15 seconds, 720p or 2K, 21:9 through 9:16 or Auto. The
1n generate: there is no mode to pick, because the bar already chose.\",\"title\":\"Set length and frame\"}],\"steps_title\":\"What you attach picks the route\"}},\"display_order\":2,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"wan-3\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":\"NEW\",\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/b904eafc084e4d1b838ca9ddc7a4b64c.mov\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/caa19b6624d05aff868b8c155ae26d7c.png\",\"landing\":{\"description\":\"Wan 3.0 lets you create high-resolution, multi-shot videos up to 30 seconds long. Use up to 20 references across text, image, video, audio, and linked documents. Native audio can be baked into every output, so you get a complete video in one shot.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/b0d421c1507b451192391825f55be817.mov\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/2891d7a325154d099a787d4e6289f5a4.mov\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/bc9ac2e21a54429597ba081f91ef1abe.mp4\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/858f8c0d996246ed997cda231971a673.mov\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/7a26d11828dd58aab51c7ce35459aa65.mp4\",\"title\":\"Example 5\"}],\"faqs\":[{\"answer\":\"2 to 30 seconds, or Auto to let the model pick a length for the prompt. The Duration select offers 5, 8, 10, 15, 20 and 30 seconds alongside Auto.\",\"question\":\"How long can a Wan 3.0 clip be?\"},{\"answer\":\"Yes. Dialogue, effects and music are produced in the same pass as the video and matched to on-screen action. Set Audio to No audio for a silent render.\",\"question\":\"Does it generate sound?\"},{\"answer\":\"Up to 10 images, 5 clips and 5 audio tracks. @mention each one in the prompt — @Image 1, @Video 2 — so the brief says what each attachment is for. A mention with nothing attached blocks Generate until you attach it or take the mention out.\",\"question\":\"What can I attach on Omni?\"},{\"answer\":\"No. It reads one webpage or document, or the attached references, never both — clear one and Generate unblocks. The link needs a full https:// address; a PDF, DOC or XLS path is read as a document, anything else as a web page.\",\"question\":\"Can I use a reference link and attachments together?\"},{\"answer\":\"Because on this app the clip you attach and the clip that comes back share one 30-second budget. Twelve seconds of reference video leaves about 18 to render, durations that no longer fit grey out in the picker, and Auto always stays available.\",\"question\":\"Why does a long source clip shorten my render?\"},{\"answer\":\"16:9, 4:3, 1:1, 3:4 and 9:16, or Auto to let the model pick — on Omni. Frames and Edit take their shape from the frame or the clip you attach, so no ratio control is shown there.\",\"question\":\"Which aspect ratios are supported?\"},{\"answer\":\"The same family, returning the same request up to 5x faster, and the panel's default. Same three modes, the same 2 to 30 seconds and the same 480p, 720p and 1080p — at a higher price per second of output than the standard Wan 3.0.\",\"question\":\"What is Wan 3.0 Prime?\"}],\"features\":[{\"body\":\"Dialogue, room tone, footsteps and score are generated in the same pass as the pixels and matched to what is on screen. Set Audio to No audio for a silent render.\",\"media_type\":null,\"media_url\":null,\"title\":\"Sound written with the shot\"},{\"body\":\"Attach up to 10 images, 5 clips and 5 audio tracks on Omni, then @mention each one in the prompt to say what it is for — this face, that room, this track. A mention with nothing behind it holds Generate back.\",\"media_type\":null,\"media_url\":null,\"title\":\"Combine images, clips and audio in one shot\"},{\"body\":\"Paste a link on Omni — a public page, or a PDF, DOC or XLS — and the brief comes from there. It is one link or the attached references, never both.\",\"media_type\":null,\"media_url\":null,\"title\":\"Work from one webpage or document\"},{\"body\":\"Frames takes a first frame and fills the motion from there, with an optional last frame to land on. The soundtrack is written as the clip renders.\",\"media_type\":null,\"media_url\":null,\"title\":\"Animate a still, or steer between two frames\"},{\"body\":\"Attach footage on Edit and describe the change — what to alter, what to leave alone. On this app the clip you bring and the clip that comes back share one 30-second budget, so a longer source leaves a shorter render.\",\"media_type\":null,\"media_url\":null,\"title\":\"Rework a clip you already have\"}],\"provider\":\"Alibaba\"},\"name\":\"Wan 3.0\",\"short_description\":\"Alibaba’s multi-modal model\",\"tagline\":\"Alibaba’s multi-shot video model with up to 20 references and native audio.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/816aff8fd1af57f9bda3cb29cc95f022.png\",\"tutorial\":{\"description\":\"Alibaba's Wan 3.0: 2 to 30 seconds up to 1080p with native audio — written from a prompt, animated between a first and last frame, built from 10 images, 5 clips and 5 audio tracks, or worked back onto a clip you bring. Iterate on Prime, up to 5x faster for the same request.\",\"features\":[{\"body\":\"Dialogue, room tone, footsteps and score are generated in the same pass as the pixels and matched to what is on screen. Set Audio to No audio for a silent render.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/b0d421c1507b451192391825f55be817.mov\",\"title\":\"Sound written with the shot\"},{\"body\":\"Attach up to 10 images, 5 clips and 5 audio tracks on Omni, then @mention each one in the prompt to say what it is for — this face, that room, this track. A mention with nothing behind it holds Generate back.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/bc9ac2e21a54429597ba081f91ef1abe.mp4\",\"title\":\"Combine images, clips and audio in one shot\"},{\"body\":\"Paste a link on Omni — a public page, or a PDF, DOC or XLS — and the brief comes from there. It is one link or the attached references, never both.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/2891d7a325154d099a787d4e6289f5a4.mov\",\"title\":\"Work from one webpage or document\"},{\"body\":\"Frames takes a first frame and fills the motion from there, with an optional last frame to land on. The soundtrack is written as the clip renders.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/858f8c0d996246ed997cda231971a673.mov\",\"title\":\"Animate a still, or steer between two frames\"},{\"body\":\"Attach footage on Edit and describe the change — what to alter, what to leave alone. On this app the clip you bring and the clip that comes back share one 30-second budget, so a longer source leaves a shorter render.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/b904eafc084e4d1b838ca9ddc7a4b64c.mov\",\"title\":\"Rework a clip you already have\"}],\"features_title\":\"Everything Wan 3.0 covers\",\"steps\":[{\"body\":\"Omni writes the shot from a prompt and whatever you attach — references, or one webpage or document. Frames animates a still toward an optional last frame. Edit reworks a clip of your own.\",\"title\":\"Pick the way in\"},{\"body\":\"480p, 720p or 1080p, any aspect from 16:9 to 9:16 or Auto, 2 to 30 seconds or Auto. Audio is written in the same pass; switch it off for a silent render.\",\"title\":\"Set the output\"},{\"body\":\"Prime returns the same request up to 5x faster and is the panel's default. Wan 3.0 is the standard-speed option — same modes, same lengths, same 1080p ceiling, lower price per second.\",\"title\":\"Choose the speed\"}],\"steps_title\":\"Three tabs in, one clip out\"}},\"display_order\":3,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"seedance-2-mini\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/app-heroes/seedance-2-mini.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2a98eadaf76c525ea8668575b242c9cd.svg\",\"landing\":{\"description\":\"The same ByteDance engine as Seedance 2.0 — tuned for speed and ~3x lower cost. Iterate fast on ideas, ship more variations, then upgrade the keeper to full Seedance 2.0.\",\"examples\":[],\"faqs\":[{\"answer\":\"Same engine and controls, tuned for speed and roughly a third of the cost. It stops at 720p and prices per second at a lower rate.\",\"question\":\"How is Mini different from Seedance 2.0?\"},{\"answer\":\"Explore on Mini, master on full Seedance 2.0 — the prompt and references carry over unchanged.\",\"question\":\"When should I use Mini vs full Seedance 2.0?\"},{\"answer\":\"A text prompt plus up to 9 reference images, 3 reference videos and 3 reference audio clips per generation.\",\"question\":\"What inputs does Mini support?\"},{\"answer\":\"Any plan with credits. Mini charges per second of video at the rate for the resolution you pick.\",\"question\":\"What plan do I need?\"}],\"features\":[{\"body\":\"Mini shares the ByteDance Seedance backbone — cinematic motion, prompt fidelity and audio sync — at a fraction of the latency and cost. Built for rapid prototyping and high-volume generation.\",\"media_type\":null,\"media_url\":null,\"title\":\"Same model family, faster turnarounds\"},{\"body\":\"Generate from a prompt, or animate one or more reference images. Same controls you already know: aspect ratio, duration, resolution and audio toggle.\",\"media_type\":null,\"media_url\":null,\"title\":\"Text-to-vi
1deo and image-to-video\"},{\"body\":\"Generations come with ambient sound, foley and voice when relevant — no second pass required. Toggle audio off when you want a clean plate.\",\"media_type\":null,\"media_url\":null,\"title\":\"Audio baked in\"},{\"body\":\"When a Mini result clicks, promote it to full Seedance 2.0 for 1080p and maximum fidelity. Same prompt, same references — just the final master pass.\",\"media_type\":null,\"media_url\":null,\"title\":\"Seamless upgrade path\"}],\"provider\":\"Seedance 2.0 Mini\"},\"name\":\"Seedance 2.0 Mini\",\"short_description\":null,\"tagline\":\"Fast text-to-video\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/c7d1c7515a895ba58c5de7be7f4b29a3.webp\",\"tutorial\":{\"description\":\"The same ByteDance engine as Seedance 2.0 — tuned for speed and ~3x lower cost. Iterate fast on ideas, ship more variations, then upgrade the keeper to full Seedance 2.0.\",\"features\":[{\"body\":\"Mini shares the ByteDance Seedance backbone — cinematic motion, prompt fidelity and audio sync — at a fraction of the latency and cost. Built for rapid prototyping and high-volume generation.\",\"media_url\":null,\"title\":\"Same model family, faster turnarounds\"},{\"body\":\"Generate from a prompt, or animate one or more reference images. Same controls you already know: aspect ratio, duration, resolution and audio toggle.\",\"media_url\":null,\"title\":\"Text-to-vi
1deo and image-to-video\"},{\"body\":\"Generations come with ambient sound, foley and voice when relevant — no second pass required. Toggle audio off when you want a clean plate.\",\"media_url\":null,\"title\":\"Audio baked in\"},{\"body\":\"When a Mini result clicks, promote it to full Seedance 2.0 for 1080p and maximum fidelity. Same prompt, same references — just the final master pass.\",\"media_url\":null,\"title\":\"Seamless upgrade path\"}],\"features_title\":\"Everything you need to direct AI video\",\"steps\":[{\"body\":\"Type a description or add reference images. Mini accepts the same multimodal inputs as full Seedance 2.0.\",\"title\":\"Prompt or drop a reference\"},{\"body\":\"Mini runs significantly faster and cheaper — great for exploring directions, A/B testing prompts and burning through ideas.\",\"title\":\"Generate in seconds\"},{\"body\":\"Found a shot you love? Re-run it on full Seedance 2.0 for 1080p, max detail and the final master.\",\"title\":\"Upgrade the winners\"}],\"steps_title\":\"Iterate fast, then upgrade\"}},\"display_order\":4,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"talking-head-studio\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/e7d7200c227d5244aea565b3f54405ea.webp\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/9f80f151e85e543091a3715175cc8062.png\",\"landing\":{\"description\":\"Have a lifelike, on-camera presenter deliver your message. Just paste a script and pick an avatar. Or upload an image of yourself and an audio sample to be the star of any video.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"Talking Head Video\",\"short_description\":\"Make a virtual spokesperson\",\"tagline\":\"Present anything with a lifelike, talking avatar\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/dd3ef477219652cca072a7957c4c58b2.webp\",\"tutorial\":null},\"display_order\":5,\"presets\":{\"collections\":{\"faces\":[{\"id\":\"rachel\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/341c2b2173ae5925bdd478ffc65a0b8b.png\",\"label\":\"Rachel\",\"staging_only\":false},{\"id\":\"alejandro\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/4ea9678a193852f8882ad094d13042df.png\",\"label\":\"Alejandro\",\"staging_only\":false},{\"id\":\"jessica\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/ce40a78c0c0e5abf8c4631604599282f.png\",\"label\":\"Jessica\",\"staging_only\":false},{\"id\":\"zach\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/da8a0cca1dcc574db1e12959bc251e35.png\",\"label\":\"Zach\",\"staging_only\":false},{\"id\":\"mareena\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/6dfcf6ad599357ab9ec72a3a7f4c66a9.png\",\"label\":\"Mareena\",\"staging_only\":false},{\"id\":\"preset-64ea347c-a83e-4d88-b7ca-8918c5308e2d\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/e2f5b73f2b9a5bd79742e8f8388246a5.png\",\"label\":\"Mr. Q\",\"staging_only\":false},{\"id\":\"louise\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/44086ce4fae15122bdde434ef00f3e87.png\",\"label\":\"Louise\",\"staging_only\":false},{\"id\":\"preset-b8624587-eebb-499c-bdca-5cb81916f107\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/9be651b696ce56679f053da5bf4915c9.png\",\"label\":\"Jonny\",\"staging_only\":false},{\"id\":\"kiki\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/a29013b6847751b8a4eb904c37cb0e76.png\",\"label\":\"Kiki\",\"staging_only\":false},{\"id\":\"preset-d165537f-c139-4d1b-8657-aeb3c04cf19b\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/9205cf2c8e2c5ee8a04264d23320e639.png\",\"label\":\"Matt\",\"staging_only\":false},{\"id\":\"preset-1097f1d7-eb33-4e72-b575-55f241f612d8\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/a4ad21d528cd529b95b918a7d379a83c.png\",\"label\":\"Josie\",\"staging_only\":false},{\"id\":\"preset-e4cce7ff-51df-4920-a8fb-e6b7465f655a\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/b1e793451e5d5e5d9b7ef1670eb8bf39.png\",\"label\":\"Luke\",\"staging_only\":false},{\"id\":\"preset-d87dc22f-0f3b-4e2f-ba4e-b3677084640d\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/160ce2fcf89b5c42ad8756710488898e.png\",\"label\":\"Maya\",\"staging_only\":false},{\"id\":\"preset-c3de71af-16bb-4c25-b3f1-d3e8e20e1395\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/eec2ba8bcf515deab5028f2d6dd5ce8f.png\",\"label\":\"William\",\"staging_only\":false}]}},\"status\":\"live\"},{\"app_id\":\"create-image\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/36dbf03f922b5344829e2188734687d1.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/3bf4236469f455bfa8052455e2786927.png\",\"landing\":{\"description\":\"Craft an original image with maximum creative control. Attach up to 16 references to capture the exact subject, setting, style, or product you want, and @mention them in the prompt to specify how you want them used. Change image models if you have a particular favorite.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"Image Studio\",\"short_description\":\"Craft an original image\",\"tagline\":\"Generate professional level imagery with maximum creative control.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/edf441e9256f5b24a9e6d8d99677ff0e.webp\",\"tutorial\":null},\"display_order\":6,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"character-creator\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/23096f2a9f3c5e6aa5ecd3cbd4c7bd8c.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/bcaddb41430a5d0c9634c45d05222ecd.png\",\"landing\":{\"description\":\"Design a consistent character once, then summon them to star in any of your creations. The Create Character app gives you the ability to build your ideal subject from traits, reference image, or description. You’ll receive a character sheet that can be used in other apps to carry your character across outputs.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/files/agent/d67e46ea-799d-424e-8ce6-a46201247f08/ce30b64c3049261c9bfa7b1076295876da3cdc
17ea4e2b601b3e38b4ecf1b0acd\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/files/agent/d67e46ea-799d-424e-8ce6-a46201247f08/b639e10c1cd2c5a98e2b537a43b1aeff09d7e57e6486745bec85eef4cee44f15\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/files/agent/d67e46ea-799d-424e-8ce6-a46201247f08/74009655959039972d5eb0acbd0a13be716131dada92a3792aa9b63b0983fff0\",\"title\":\"Example 5\"}],\"faqs\":[{\"answer\":\"Yes — upload a clear photo (yourself, an actor, a model) and the app will lock that identity. Only use likenesses you have the right to use.\",\"question\":\"Can I use a real person as a reference?\"},{\"answer\":\"Very consistent. Face, hair and proportions are pinned to your reference, so re-generating new angles, outfits or expressions keeps the same person rather than a similar-looking one.\",\"question\":\"How consistent is the character across shots?\"},{\"answer\":\"Clean white backgrounds make masking and compositing trivial. You can drop the character into any scene, product shot or video without spending time cutting them out.\",\"question\":\"Why is the background always white?\"},{\"answer\":\"Yes. Send any generated character straight into Image-to-Video, Short Film Studio or Product Ad and the same locked identity carries through.\",\"question\":\"Can I animate the character?\"},{\"answer\":\"No. Save the character to your library and re-use it across projects and other Pika apps whenever you need them on screen.\",\"question\":\"Do I need to re-create the character every session?\"}],\"features\":[{\"body\":\"Lock face, hair and wardrobe from a single reference. Re-generate the same character in any pose, angle or outfit and they stay recognizable — no more 'cousin of the character' problem on shot 4.\",\"media_type\":null,\"media_url\":null,\"title\":\"One identity, infinite shots\"},{\"body\":\"Outputs land on a pure white background so you can mask, composite and drop the character into any scene, product shot or storyboard without extra cleanup.\",\"media_type\":null,\"media_url\":null,\"title\":\"Clean white background, every time\"},{\"body\":\"Dial in the visual style — realistic, anime, claymation, 3D Pixar — and one generation returns the whole sheet: a full-body shot, a 3/4 portrait, and three expressions, instead of fighting prompts shot by shot.\",\"media_type\":null,\"media_url\":null,\"title\":\"A full sheet in a single pass\"},{\"body\":\"Send your locked character into Image-to-Video to animate them, into Short Film Studio as the lead, or into Product Ad as the spokesperson. The same identity carries across every app.\",\"media_type\":null,\"media_url\":null,\"title\":\"Plugs straight into the rest of Pika\"}],\"provider\":null},\"name\":\"Character Studio\",\"short_description\":\"Design a reusable star\",\"tagline\":\"Customize a character who can be repeatedly used in your creations.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/23096f2a9f3c5e6aa5ecd3cbd4c7bd8c.png\",\"tutorial\":{\"description\":\"Design a consistent character once, then summon them in any pose, angle, outfit and expression — always on a clean white background, ready to drop into any scene, ad or short film.\",\"features\":[{\"body\":\"Lock face, hair and wardrobe from a single reference. Re-generate the same character in any pose, angle or outfit and they stay recognizable — no more 'cousin of the character' problem on shot 4.\",\"media_url\":null,\"title\":\"One identity, infinite shots\"},{\"body\":\"Outputs land on a pure white background so you can mask, composite and drop the character into any scene, product shot or storyboard without extra cleanup.\",\"media_url\":null,\"title\":\"Clean white background, every time\"},{\"body\":\"Dial in the visual style — realistic, anime, claymation, 3D Pixar — and one generation returns the whole sheet: a full-body shot, a 3/4 portrait, and three expressions, instead of fighting prompts shot by shot.\",\"media_url\":null,\"title\":\"A full sheet in a single pass\"},{\"body\":\"Send your locked character into Image-to-Video to animate them, into Short Film Studio as the lead, or into Product Ad as the spokesperson. The same identity carries across every app.\",\"media_url\":null,\"title\":\"Plugs straight into the rest of Pika\"}],\"features_title\":\"Everything you need\",\"steps\":[{\"body\":\"Upload a reference or describe the character in one line.\",\"title\":\"Start from a photo or prompt\"},{\"body\":\"Pin face, hair and wardrobe as a single identity.\",\"title\":\"Lock the look\"},{\"body\":\"One image: a full-body shot, a 3/4 portrait, and neutral, smiling and surprised close-ups.\",\"title\":\"Generate the sheet\"},{\"body\":\"Save a sheet, or pipe straight into I2V, Short Film or Ads.\",\"title\":\"Export or send to other apps\"}],\"steps_title\":\"Build a character you can re-use anywhere\"}},\"display_order\":7,\"presets\":{\"collections\":{\"ages\":[{\"id\":\"adult\",\"image_url\":\"/app-assets/character-creator/age-adult.webp\",\"label\":\"Adult\",\"prompt\":\"Adult\",\"staging_only\":false},{\"id\":\"mature\",\"image_url\":\"/app-assets/character-creator/age-mature.webp\",\"label\":\"Mature\",\"prompt\":\"Mature\",\"staging_only\":false},{\"id\":\"senior\",\"image_url\":\"/app-assets/character-creator/age-senior.webp\",\"label\":\"Senior\",\"prompt\":\"Senior\",\"staging_only\":false}],\"eye_colors\":[{\"color\":\"#3b2412\",\"id\":\"brown\",\"label\":\"Brown\",\"staging_only\":false},{\"color\":\"#1f2937\",\"id\":\"black\",\"label\":\"Black\",\"staging_only\":false},{\"color\":\"#1d4ed8\",\"id\":\"blue\",\"label\":\"Blue\",\"staging_only\":false},{\"color\":\"#0e7490\",\"id\":\"teal\",\"label\":\"Teal\",\"staging_only\":false},{\"color\":\"#15803d\",\"id\":\"green\",\"label\":\"Green\",\"staging_only\":false},{\"color\":\"#a16207\",\"id\":\"hazel\",\"label\":\"Hazel\",\"staging_only\":false},{\"color\":\"#6b21a8\",\"id\":\"violet\",\"label\":\"Violet\",\"staging_only\":false},{\"color\":\"#9ca3af\",\"id\":\"grey\",\"label\":\"Grey\",\"staging_only\":false}],\"fashion_styles\":[{\"id\":\"preset-255f405a-466d-4e69-b4ea-0c040c96737e\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/851c48d4199556298db8ebd289854705.jpg\",\"label\":\"Athleisure\",\"prompt\":\"$3e\",\"staging_only\":false},{\"id\":\"preset-8d86d6dd-13d0-4706-9e78-3f5e9d9ea492\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/5b92bcf28a5053e4a00c9a961a4349c3.jpg\",\"label\":\"Minimal\",\"prompt\":\"$3f\",\"staging_only\":false},{\"id\":\"streetwear\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/cba4701346255c4fad308f31d6da5b61.jpg\",\"label\":\"Streetwear\",\"prompt\":\"$40\",\"staging_only\":false}
1,{\"id\":\"preset-ad802884-ecb6-4af7-8414-60921a8cc554\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/4fa280986b105eb696aba34697152992.jpg\",\"label\":\"Business\",\"prompt\":\"$41\",\"staging_only\":false},{\"id\":\"preset-e06abfcb-6b90-474f-8390-fb4adcedb84b\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/757684535a4154c3adb829f387f30858.jpg\",\"label\":\"Avant Garde\",\"prompt\":\"$42\",\"staging_only\":false},{\"id\":\"preset-cb2301d6-c61e-4987-9f3e-4fe9cbdb4786\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/fb45c05341fd53aa94ff1f6f9e077f5e.jpg\",\"label\":\"Formal\",\"prompt\":\"$43\",\"staging_only\":false}],\"genders\":[{\"id\":\"female\",\"image_url\":\"/app-assets/character-creator/gender-female.webp\",\"label\":\"Female\",\"prompt\":\"female\",\"staging_only\":false},{\"id\":\"male\",\"image_url\":\"/app-assets/character-creator/gender-male.webp\",\"label\":\"Male\",\"prompt\":\"male\",\"staging_only\":false},{\"id\":\"non-binary\",\"image_url\":\"/app-assets/character-creator/gender-non-binary.webp\",\"label\":\"Non-binary\",\"prompt\":\"non-binary\",\"staging_only\":false}],\"origins\":[{\"id\":\"african\",\"image_url\":\"/app-assets/character-creator/origin-african.webp\",\"label\":\"African\",\"prompt\":\"African\",\"staging_only\":false},{\"id\":\"asian\",\"image_url\":\"/app-assets/character-creator/origin-asian.webp\",\"label\":\"Asian\",\"prompt\":\"Asian\",\"staging_only\":false},{\"id\":\"european\",\"image_url\":\"/app-assets/character-creator/origin-european.webp\",\"label\":\"European\",\"prompt\":\"European\",\"staging_only\":false},{\"id\":\"indian\",\"image_url\":\"/app-assets/character-creator/origin-indian.webp\",\"label\":\"Indian\",\"prompt\":\"Indian\",\"staging_only\":false},{\"id\":\"middle-eastern\",\"image_url\":\"/app-assets/character-creator/origin-middle-eastern.webp\",\"label\":\"Middle Eastern\",\"prompt\":\"Middle Eastern\",\"staging_only\":false},{\"id\":\"mixed\",\"image_url\":\"/app-assets/character-creator/origin-mixed.webp\",\"label\":\"Mixed\",\"prompt\":\"Mixed\",\"staging_only\":false}],\"skin_tones\":[{\"color\":\"#1c1310\",\"id\":\"ebony\",\"label\":\"Ebony\",\"staging_only\":false},{\"color\":\"#3b2418\",\"id\":\"deep\",\"label\":\"Deep\",\"staging_only\":false},{\"color\":\"#6b4326\",\"id\":\"umber\",\"label\":\"Umber\",\"staging_only\":false},{\"color\":\"#9b6a3f\",\"id\":\"tan\",\"label\":\"Tan\",\"staging_only\":false},{\"color\":\"#c89b73\",\"id\":\"beige\",\"label\":\"Beige\",\"staging_only\":false},{\"color\":\"#e9c3a0\",\"id\":\"fair\",\"label\":\"Fair\",\"staging_only\":false},{\"color\":\"#f3d9bf\",\"id\":\"porcelain\",\"label\":\"Porcelain\",\"staging_only\":false},{\"color\":\"#fbe8d3\",\"id\":\"ivory\",\"label\":\"Ivory\",\"staging_only\":false}],\"styles\":[{\"color\":\"#1b1b1b\",\"id\":\"realistic\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/38dd7c9919d9536c86925bc4e9ff6ab8.png\",\"label\":\"Realistic\",\"prompt\":\"$44\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"anime\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/d7a860c0a2d753bb9bc1775f41014613.png\",\"label\":\"Anime\",\"prompt\":\"$45\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"3d-pixar\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/21eab69ea9b858b0a0a0853445ece41b.png\",\"label\":\"3D Animation\",\"prompt\":\"$46\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"comic\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/d1383afdff185757aa9ee95a05acc7b8.png\",\"label\":\"Comic\",\"prompt\":\"$47\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"cartoon\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/1f593450a6b45053af9c4c179dc17c8c.png\",\"label\":\"Cartoon\",\"prompt\":\"$48\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"gta\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/eedd1938aae650e6ab18603838b45ac3.png\",\"label\":\"GTA\",\"prompt\":\"$49\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"low-poly-3d\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/c69a441687415c45abde45ba
1523bc415.png\",\"label\":\"Low Poly 3D\",\"prompt\":\"$4a\",\"staging_only\":false},{\"color\":\"#1b1b1b\",\"id\":\"claymation\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/2f2b0d7897c25709bcc3af37fe5faf07.png\",\"label\":\"Claymation\",\"prompt\":\"$4b\",\"staging_only\":false}],\"types\":[{\"id\":\"human\",\"image_url\":\"/app-assets/character-creator/type-human.webp\",\"label\":\"Human\",\"prompt\":\"human\",\"staging_only\":false},{\"id\":\"monster\",\"image_url\":\"/app-assets/character-creator/type-monster.webp\",\"label\":\"Monster\",\"prompt\":\"monster\",\"staging_only\":false},{\"id\":\"alien\",\"image_url\":\"/app-assets/character-creator/type-alien.webp\",\"label\":\"Alien\",\"prompt\":\"alien\",\"staging_only\":false},{\"id\":\"elf\",\"image_url\":\"/app-assets/character-creator/type-elf.webp\",\"label\":\"Elf\",\"prompt\":\"elf\",\"staging_only\":false},{\"id\":\"crocodile\",\"image_url\":\"/app-assets/character-creator/type-crocodile.webp\",\"label\":\"Crocodile\",\"prompt\":\"crocodile\",\"staging_only\":false},{\"id\":\"bug\",\"image_url\":\"/app-assets/character-creator/type-bug.webp\",\"label\":\"Bug\",\"prompt\":\"bug\",\"staging_only\":false},{\"id\":\"mantis\",\"image_url\":\"/app-assets/character-creator/type-mantis.webp\",\"label\":\"Mantis\",\"prompt\":\"mantis\",\"staging_only\":false},{\"id\":\"dog\",\"image_url\":\"/app-assets/character-creator/type-dog.webp\",\"label\":\"Dog\",\"prompt\":\"dog\",\"staging_only\":false},{\"id\":\"cat\",\"image_url\":\"/app-assets/character-creator/type-cat.webp\",\"label\":\"Cat\",\"prompt\":\"cat\",\"staging_only\":false}]}},\"status\":\"live\"},{\"app_id\":\"create-video\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/120de830859c4145b68717e2d9ac847f.webp\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/d8043ea68c9e5fbaace9b1614ad9fa6d.png\",\"landing\":{\"description\":\"Build an original video with maximum creative input. Attach up to 50 characters, products, settings, and styles, and @mention them in the prompt to specify how you want them used. The
1n describe what you want to happen, and generate anything from a short clip to a 30-second multi-shot masterpiece—sound included.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"Video Studio\",\"short_description\":\"Build an original video\",\"tagline\":\"Generate anything from a short clip to a 30-second multi-shot masterpiece.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/8f52fc6e219759e288c74db9bbf0f680.webp\",\"tutorial\":null},\"display_order\":8,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"seedream\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/83311be5a85f54f4afcc75e55622b91a.webp\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2a98eadaf76c525ea8668575b242c9cd.svg\",\"landing\":{\"description\":\"Write the frame and get it back at up to 4K, six takes at a time — or attach up to 10 references and edit, combine and restyle what you already have. The Size chip sets the pixels; the prompt sets the crop.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_7ac20f19-5be4-4202-9700-0b5dc50a6069/output.jpg\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_c117a48c-9e49-4abf-97a3-9b3c8eac3f07/output.jpg\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_d85a4687-31e3-48c1-856f-b41b9a019fba/output.jpg\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_b0cd1fc4-c0a8-4100-a728-d447dfdfb6c2/output.jpg\",\"title\":\"Example 4\"}],\"faqs\":[{\"answer\":\"1K, 2K or 4K, set on the Size chips. There is no separate aspect control — the shape of the frame comes from the prompt.\",\"question\":\"How large can a Seedream 4 image be?\"},{\"answer\":\"1 to 6, on the Images slider. Each is a separate take on the same prompt, and each is priced as its own image.\",\"question\":\"How many images can one run produce?\"},{\"answer\":\"Attach 1 to 10 images and the run switches from text-to-image to editing. Write the prompt as the change — what to replace, what to leave identical — and the attachments are what it refers to.\",\"question\":\"How does reference editing work?\"},{\"answer\":\"That is what the references are for: attach the frame the subject already appears in and describe the new scene. Nothing is locked by a control — consistency comes out of the reference and the prompt.\",\"question\":\"Can a face or a product stay consistent across images?\"},{\"answer\":\"No. Exclusions go inline at the end of the prompt, the way the examples here do: no text, no logos, no HDR, no harsh contrast.\",\"question\":\"Is there a negative prompt field?\"},{\"answer\":\"Seedream 5 is the newer family and has its own app — Pro at 1K and 2K with 10 references, Lite at 2K to 4K with 14, one image per run. Seedream 4 is the one that renders up to 6 images at a time.\",\"question\":\"Seedream 4 or Seedream 5?\"}],\"features\":[{\"body\":\"1K for quick looks, 2K for most work, 4K when the frame has to survive a print crop or a wall. One Size chip, same prompt, same pass.\",\"media_type\":null,\"media_url\":null,\"title\":\"Render straight to 4K\"},{\"body\":\"Attach up to 10 images and describe the single frame they should become — change one element, carry a subject into a new scene, or fuse several frames together.\",\"media_type\":null,\"media_url\":null,\"title\":\"Edit and combine from 10 references\"},{\"body\":\"Ask for up to 6 images in one run and pick the keeper, instead of re-rolling a prompt one image at a time.\",\"media_type\":null,\"media_url\":null,\"title\":\"Six takes on one prompt\"},{\"body\":\"There is no aspect control to set. At one Size keyword an editorial landscape comes back near 3:2 and a panorama comes back far wider — the framing follows the words.\",\"media_type\":null,\"media_url\":null,\"title\":\"The prompt set
1s the crop\"}],\"provider\":\"Seedream 4 Image Generator\"},\"name\":\"Seedream 4\",\"short_description\":null,\"tagline\":\"Text-to-image up to 4K\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/5075a0ba063255afb5935ca7879ab058.webp\",\"tutorial\":{\"description\":\"Write the frame and get it back at up to 4K, six takes at a time — or attach up to 10 references and edit, combine and restyle what you already have. The Size chip sets the pixels; the prompt sets the crop.\",\"features\":[{\"body\":\"1K for quick looks, 2K for most work, 4K when the frame has to survive a print crop or a wall. One Size chip, same prompt, same pass.\",\"media_url\":null,\"title\":\"Render straight to 4K\"},{\"body\":\"Attach up to 10 images and describe the single frame they should become — change one element, carry a subject into a new scene, or fuse several frames together.\",\"media_url\":null,\"title\":\"Edit and combine from 10 references\"},{\"body\":\"Ask for up to 6 images in one run and pick the keeper, instead of re-rolling a prompt one image at a time.\",\"media_url\":null,\"title\":\"Six takes on one prompt\"},{\"body\":\"There is no aspect control to set. At one Size keyword an editorial landscape comes back near 3:2 and a panorama comes back far wider — the framing follows the words.\",\"media_url\":null,\"title\":\"The prompt sets the crop\"}],\"features_title\":\"Everything Seedream 4 covers\",\"steps\":[{\"body\":\"Subject, styling, light, lens, grade — and the exclusions at the end, the way the examples do. With nothing attached, that is a straight text-to-image render.\",\"title\":\"Describe the frame\"},{\"body\":\"Attach 1 to 10 images and the prompt becomes the edit instead: what to change, what to keep, what to fuse into one composition.\",\"title\":\"Or bring references\"},{\"body\":\"1K, 2K or 4K, and 1 to 6 images a run. Six takes on one prompt come back in a single pass, priced per image.\",\"title\":\"Set the size and the count\"}],\"steps_title\":\"Two ways in, up to 4K out\"}},\"display_order\":9,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"gpt-image-2\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/10c696f728085d07ba81bf41d29bd118.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/d51d3f8fd384516187cecb6d5c5bda1d.svg\",\"landing\":{\"description\":\"GPT Image 2.5 is OpenAI’s state-of-the-art image model. Prompt from scratch, build from multiple image references, or edit an existing visual. Plus, you can export PNGs with transparency.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/2c14217b921651288da7b0c76228d65b.png\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/229c7531c0e05f2eba7d0687949387e4.png\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/76496abab21e55fe8ef5f0441418eb56.png\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/2e8d126d2d075b6fb15a4bb2b49c00db.png\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/d6a9f69180a95883aec4d8997f03cf58.png\",\"title\":\"Example 5\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/1de8ee8c9a1954abbc6231c8ade12303.png\",\"title\":\"Example 6\"}],\"faqs\":[{\"answer\":\"No. With nothing attached the prompt renders on its own. Attach one to sixteen images and the same prompt runs as an edit against them instead — one composer, both jobs.\",\"question\":\"Do I need a reference image?\"},{\"answer\":\"Auto hands the shape to the model. Square, Portrait 4:3, Portrait 16:9, Landscape 4:3 and Landscape 16:9 set it explicitly, and Square HD renders the square at 2K.\",\"question\":\"What do the shape options mean?\"}
1,{\"answer\":\"Set Background to Transparent. Alpha only survives in PNG or WebP, so JPEG greys out while it is selected and a draft that was on JPEG renders as PNG rather than refusing.\",\"question\":\"How do I get a transparent background?\"},{\"answer\":\"Low is the default here and the fastest to come back; Medium and High push detail and fine type further; Auto lets the model decide. Nothing else about the request moves.\",\"question\":\"What does Quality change?\"},{\"answer\":\"One. Each Generate is a single render, so a variation is another run with the prompt you just adjusted.\",\"question\":\"How many images come back per run?\"},{\"answer\":\"PNG, JPEG or WebP. PNG is the default, and JPEG is unavailable while Background is set to Transparent.\",\"question\":\"Which file formats can I get?\"},{\"answer\":\"Not from this panel. Edits are described in words: name the one element that should change and say that everything else — framing, light, grain — stays identical.\",\"question\":\"Can I mask a region to edit?\"}],\"features\":[{\"body\":\"Headlines in extended caps, a date chip, a letterspaced credit line, tiny justified fine print — set in the image, at the size and hierarchy you asked for, instead of the usual glyph soup.\",\"media_type\":null,\"media_url\":null,\"title\":\"Text that survives the render\"},{\"body\":\"Attach the frame and describe the single change: swap the dried stems for one tulip, deboss a folk pattern along a lid's rim, let the butter start to melt. Framing, lighting, palette and grain hold while that one thing moves.\",\"media_type\":null,\"media_url\":null,\"title\":\"Change one thing, keep the rest\"},{\"body\":\"Composition and camera from the first image, the hero element from the second, the finish from a third. Attach up to 16 and describe how they should come together in a single frame.\",\"media_type\":null,\"media_url\":null,\"title\":\"Sixteen references in one edit\"},{\"body\":\"Set Background to Transparent and the render lands as PNG or WebP with real alpha — a product, an icon or a mascot that drops onto a layout with nothing to key out.\",\"media_type\":null,\"media_url\":null,\"title\":\"Cutouts, not backgrounds\"}],\"provider\":\"OpenAI\"},\"name\":\"GPT Image 2.5\",\"short_description\":\"OpenAI’s premiere image model\",\"tagline\":\"OpenAI’s image model for high-quality images and editing, plus transparency.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/90f5fe3075395616922c4d0fa968a10c.webp\",\"tutorial\":{\"description\":\"OpenAI's image model, prompt-driven or reference-driven: describe a frame from nothing, or attach up to 16 images and name the one thing that should change — with transparent PNG and WebP output for the frames that need no background at all.\",\"features\":[{\"body\":\"Headlines in extended caps, a date chip, a letterspaced credit line, tiny justified fine print — set in the image, at the size and hierarchy you asked for, instead of the usual glyph soup.\",\"media_url\":null,\"title\":\"Text that survives the render\"},{\"body\":\"Attach the frame and describe the single change: swap the dried stems for one tulip, deboss a folk pattern along a lid's rim, let the butter start to melt. Framing, lighting, palette and grain hold while that one thing moves.\",\"media_url\":null,\"title\":\"Change one thing, keep the rest\"},{\"body\":\"Composition and camera from the first image, the hero element from the second, the finish from a third. Attach up to 16 and describe how they should come together in a single frame.\",\"media_url\":null,\"title\":\"Sixteen references in one edit\"},{\"body\":\"Set Background to Transparent and the render lands as PNG or WebP with real alpha — a product, an icon or a mascot that drops onto a layout with nothing to key out.\",\"media_url\":null,\"title\":\"Cutouts, not backgrounds\"}],\"features_title\":\"Type, texture and one-thing edits\",\"steps\":[{\"body\":\"Subject, light, material, grade — and the words you want set inside the image. Long, specific prompts land better here than short ones.\",\"title\":\"Write the frame\"},{\"body\":\"An empty attachment row renders from the prompt alone. Attach up to 16 images and the same prompt becomes an edit instruction against them.\",\"title\":\"Attach references, or don't\"},{\"body\":\"Auto, Square, Square HD at 2K, or 4:3 and 16:9 either way up. The
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1,{\"color\":\"#FF3DAE\",\"id\":\"neon-night\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/b5e1319bfaa054d8bce14c9206933041.png\",\"label\":\"Neon Night\",\"lights\":[{\"azimuth\":-49,\"brightness\":62,\"color\":\"#7FE2E0\",\"diffuse\":50,\"elevation\":3},{\"azimuth\":47,\"brightness\":70,\"color\":\"#E86BC0\",\"diffuse\":45,\"elevation\":12}],\"staging_only\":false},{\"color\":\"#3F5687\",\"id\":\"moonlight\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/dc1be8fd1d5153ffb07650482880023f.png\",\"label\":\"Moonlight\",\"lights\":[{\"azimuth\":-154,\"brightness\":50,\"color\":\"#7FB8FF\",\"diffuse\":65,\"elevation\":55},{\"azimuth\":24,\"brightness\":18,\"color\":\"#BFE2FF\",\"diffuse\":90,\"elevation\":-12}],\"staging_only\":false},{\"color\":\"#c2410c\",\"id\":\"preset-ec225621-fe48-4797-8cac-bae55178f576\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/6261fc355cbe57f6a8507cde7967b99b.png\",\"label\":\"Back Light\",\"lights\":[{\"azimuth\":180,\"brightness\":95,\"color\":\"#FF6B1A\",\"diffuse\":30,\"elevation\":15},{\"azimuth\":0,\"brightness\":10,\"color\":\"#FF9A5C\",\"diffuse\":95,\"elevation\":5}],\"staging_only\":false},{\"color\":\"#141414\",\"id\":\"preset-ac0cf28a-1601-4fdd-8eaf-750b840ba277\",\"image_url\":\"https://cdn.pika.art/v2/creation/cms/f910153aca455d509fd9c62a4b544cfb.png\",\"label\":\"Spotlight\",\"lights\":[{\"azimuth\":25,\"brightness\":95,\"color\":\"#FFFFFF\",\"diffuse\":12,\"elevation\":60}],\"staging_only\":false}]}},\"status\":\"live\"},{\"app_id\":\"create-audio\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/ff1d12e2459e5f72b2ad95df72b8553f.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/bf737e758e9252c1af6e68396d92a2c3.png\",\"landing\":{\"description\":\"Generate an original music track with any lyrics, voice, or style. Describe the vibe, genre, and tempo, and select the length you need. For vocal tracks, add your own lyrics, and describe the voice you want to hear singing them.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"Music Studio\",\"short_description\":\"Generate an original track\",\"tagline\":\"Generate an original music track with any lyrics, voice, or style.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/18038cd381d754ccad1850fcfd4fc75c.webp\",\"tutorial\":null},\"display_order\":20,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pika-music\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/fd13a76c7d1c55fdb51f18ffc85ddcce.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/480ee16c57db5c9d9b988e9c6f3dd03a.png\",\"landing\":{\"description\":\"Create the perfect track, up to 6 minutes long. The Pika Music model accepts four input modalities: text, lyrics, voice references, and music references—individually or in combination. Which means you get exactly what you want to hear.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/e93de961915358968a65a5d2e2d36891.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/db065eafeda75ba683f757a8bb4fe88c.mp4\",\"title\":\"Example 2\"}],\"faqs\":[{\"answer\":\"10 to 360 seconds — six minutes — chosen on the Length chip. The panel opens on 30.\",\"question\":\"How long can a track be?\"},{\"answer\":\"No. Leave the lyrics box empty and the track comes back instrumental. Fill it and you get up to 8,000 characters, with [Verse], [Pre-Chorus] and [Chorus] tags placing the structure.\",\"question\":\"Do I have to write lyrics?\"},{\"answer\":\"On the From brief approach it is optional, and it borrows the style rather than the notes — the reference is where the new composition starts, not what it copies.\",\"question\":\"What does a music reference do?\"},{\"answer\":\"It can shape the character and delivery of the performance. On the Use my voice approach the sample is required, and either way you have to confirm you hold the rights to clone that voice before the request will submit.\",\"question\":\"What does a voice sample do?\"},{\"answer\":\"Yes. Choose Cover a track, attach the source audio, and write the brief as the arrangement you want instead — a different genre, a different tempo, a different band.\",\"question\":\"Can it cover a song I already have?\"}
1,{\"answer\":\"The Key chip appends the key to your brief, which is where the model reads it. Any key leaves the choice open, and the chip's text counts against the brief's 4,000 characters.\",\"question\":\"How is the key set?\"}],\"features\":[{\"body\":\"4,000 characters reach the model: the bpm, the groove, which instruments carry the hook, where a filtered verse lifts into a full chorus, even how dry and forward the lead vocal sits.\",\"media_type\":null,\"media_url\":null,\"title\":\"A brief that gets read, not skimmed\"},{\"body\":\"Paste up to 8,000 characters and mark the structure with [Verse], [Pre-Chorus] and [Chorus]. An empty lyrics box is an instrumental — the same brief, no vocal.\",\"media_type\":null,\"media_url\":null,\"title\":\"Lyrics you wrote, sung\"},{\"body\":\"Attach a reference track on the From brief approach and it becomes the starting point for a new composition rather than something to copy.\",\"media_type\":null,\"media_url\":null,\"title\":\"Borrow a style, not the notes\"},{\"body\":\"A vocal reference can shape the character and delivery of the performance. Cloning a voice needs the rights to it, so the panel holds Generation until you confirm you have them.\",\"media_type\":null,\"media_url\":null,\"title\":\"Sing it in a voice you supply\"},{\"body\":\"Attach a song, describe what it should become, and it is rebuilt to that brief — new genre, new tempo, new arrangement, the same song underneath.\",\"media_type\":null,\"media_url\":null,\"title\":\"Cover a track you already have\"}],\"provider\":\"Pika\"},\"name\":\"Pika Music\",\"short_description\":\"Pika’s Music Model\",\"tagline\":\"Generates full tracks from reference, lyrics, voice, and description.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/e5754d17b1055d8bb5178c455fade3ba.webp\",\"tutorial\":{\"description\":\"Generate original music from a text description, lyrics, a musical reference and a voice sample — 10 seconds to 6 minutes in one pass, sung or instrumental. A 90-second track comes back in about 6 seconds.\",\"features\":[{\"body\":\"4,000 characters reach the model: the bpm, the groove, which instruments carry the hook, where a filtered verse lifts into a full chorus, even how dry and forward the lead vocal sits.\",\"media_url\":null,\"title\":\"A brief that gets read, not skimmed\"},{\"body\":\"Paste up to 8,000 characters and mark the structure with [Verse], [Pre-Chorus] and [Chorus]. An empty lyrics box is an instrumental — the same brief, no vocal.\",\"media_url\":null,\"title\":\"Lyrics you wrote, sung\"},{\"body\":\"Attach a reference track on the From brief approach and it becomes the starting point for a new composition rather than something to copy.\",\"media_url\":null,\"title\":\"Borrow a style, not the notes\"},{\"body\":\"A vocal reference can shape the character and delivery of the performance. Cloning a voice needs the rights to it, so the panel holds Generate until you confirm you have them.\",\"media_url\":null,\"title\":\"Sing it in a voice you supply\"},{\"body\":\"Attach a song, describe what it should become, and it is rebuilt to that brief — new genre, new tempo, new arrangement, the same song underneath.\",\"media_url\":null,\"title\":\"Cover a track you already have\"}],\"features_title\":\"Everything Pika Music can do\",\"steps\":[{\"body\":\"From brief writes the track off your description. Use my voice sings it in a sample you attach. Cover a track rebuilds a song you already have.\",\"title\":\"Choose the approach\"},{\"body\":\"Genre, tempo in bpm, instruments, mood, how the mix sits. Tag lyrics with [Verse], [Pre-Chorus] and [Chorus], or leave the box empty for an instrumental.\",\"title\":\"Write the brief, and the words\"},{\"body\":\"Any key or one of 13, and 10 seconds to 360. The panel opens on 30.\",\"title\":\"Set the key and the length\"}],\"steps_title\":\"One model, three ways into a song\"}},\"display_order\":21,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pika-sfx\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/15e99a0c45d25b1a9624198e15861463.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/c1802452cb9e55a48e791856d11f49be.png\",\"landing\":{\"description\":\"Our text-to-SFX model that creates clean, prompt-faithful sound effects, instantly usable in videos, games, and editing workflows. Use it to generate up to 20 seconds of stereo sound.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/0426d13b8385501fa1fe8a19917215df.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/f54e8355f0185054970430451a35b3df.mp4\",\"title\":\"Example 2\"}],\"faqs\":[{\"answer\":\"1 to 20 seconds, in whole seconds, on the Duration chip. Any length sends no duration at all, which leaves the model's 10-second default standing.\",\"question\":\"How long c
1an an effect be?\"},{\"answer\":\"No. Pick a category and hit Generate — an empty description sends \\\"sound effect\\\" as the brief, with the category, characteristics and key still appended.\",\"question\":\"Do I have to write a description?\"},{\"answer\":\"Up to 20 seconds of 44.1 kHz stereo audio, and generation averages 0.847 seconds end to end.\",\"question\":\"What does it render at?\"},{\"answer\":\"They are appended to your description as tags. The route takes a prompt, a duration and a seed and nothing else, so the category, the characteristics and the key are all said in the prompt.\",\"question\":\"What do Category and Characteristics do?\"},{\"answer\":\"No. The brief is followed without unrelated speech, music or background noise unless it is part of what you described.\",\"question\":\"Will it add music or dialogue I did not ask for?\"},{\"answer\":\"No — this is effects and texture. Songs, arrangements and sung vocals come from Pika Music, one tab across on the Mode row.\",\"question\":\"Can it write music?\"},{\"answer\":\"4,000 characters, including the tags the Category, Characteristics and Key chips append. The panel says how much room is left once they are counted.\",\"question\":\"How long can the description be?\"}],\"features\":[{\"body\":\"1s for a click, an impact or a UI blip. 20s for a riser that builds the whole way, or an arena that cheers, chants and claps without a seam.\",\"media_type\":null,\"media_url\":null,\"title\":\"One-shots and long textures\"},{\"body\":\"4,000 characters of brief: brass gears and an escapement inside an antique clock, reverberant stadium ambience with no music, a close-mic'd pendulum a foot from your ear.\",\"media_type\":null,\"media_url\":null,\"title\":\"Material, room and perspective\"},{\"body\":\"The render follows the brief without adding unrelated speech, music or background noise unless you ask for it — so an effect drops into a mix without a bed you have to strip out.\",\"media_type\":null,\"media_url\":null,\"title\":\"Only the sound you asked for\"},{\"body\":\"Choose one of 13 keys and it is appended to the brief, so an impact, a riser or a tonal accent lands in the same key as the track it is going under.\",\"media_type\":null,\"media_url\":null,\"title\":\"Keyed hits that sit in the mix\"}],\"provider\":\"Pika\"},\"name\":\"Pika SFX\",\"short_description\":\"Text-to-SFX\",\"tagline\":\"Create any sound effect from a text prompt\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/1179be8e22bf5a1ea5bcd0495ad96ac5.webp\",\"tutorial\":{\"description\":\"Generate any sound effect from a text prompt — 1 to 20 seconds of 44.1 kHz stereo, and a render that averages under a second end to end. Foley, hits, risers and room tone, described rather than dug out of a library.\",\"features\":[{\"body\":\"1s for a click, an impact or a UI blip. 20s for a riser that builds the whole way, or an arena that cheers, chants and claps without a seam.\",\"media_url\":null,\"title\":\"One-shots and long textures\"},{\"body\":\"4,000 characters of brief: brass gears and an escapement inside an antique clock, reverberant stadium ambience with no music, a close-mic'd pendulum a foot from your ear.\",\"media_url\":null,\"title\":\"Material, room and perspective\"},{\"body\":\"The render follows the brief without adding unrelated speech, music or background noise unless you ask for it — so an effect drops into a mix without a bed you have to strip out.\",\"media_url\":null,\"title\":\"Only the sound you asked for\"},{\"body\":\"Choose one of 13 keys and it is appended to the brief, so an impact, a riser or a tonal accent lands in the same key as the track it is going under.\",\"media_url\":null,\"title\":\"Keyed hits that sit in the mix\"}],\"features_title\":\"Everything Pika SFX can do\",\"steps\":[{\"body\":\"Foley, Hits, Keyed Hits, Risers, Whooshes, Undertones, Accents or Clicks — or leave it on Any category and let the description do the work.\",\"title\":\"Pick a category\"},{\"body\":\"What makes it, what it is made of, the room it happens in, how far away you are standing. Add characteristics — Airy, Dark, Tense, Textural — and they ride into the prompt with it.\",\"title\":\"Describe the sound\"},{\"body\":\"1 to 20 seconds, a second at a time. Any length leaves the model's own 10-second default in place.\",\"title\":\"Set the length\"}],\"steps_title\":\"Describe it, size it, render it\"}},\"display_order\":22,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pika-soundtrack\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/45e3f1095d6c5fd38b92dccce0ea3fa6.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/455301b3cf8358f8b42be46a622f117d.png\",\"landing\":{\"description\":\"Pika Soundtrack gives any footage native music, voiceover, and motion-aware sound effects. Even without direction, it just gets the vibe.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/83da3ce7d4cb5277af4f62b26c7e8b4a.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/4bcd0fc7beb9448499a71a6cc668f73a.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/650a99281aa75553adb7c4f5a31f9277.mp4\",\"title\":\"Example 3\"}
1],\"faqs\":[{\"answer\":\"The visuals and the duration are preserved; only the soundtrack is replaced. The frames you upload are the frames you get back.\",\"question\":\"What happens to my video?\"},{\"answer\":\"Up to 1,200 seconds — 20 minutes — and 2GB, at roughly 0.6 seconds of processing per second of footage.\",\"question\":\"How long a clip can I score?\"},{\"answer\":\"H.264 or HEVC. The container does not matter and the URL needs no file extension, because the codec is read from the file itself.\",\"question\":\"Which formats does it take?\"},{\"answer\":\"You get natural sound design derived from the video alone. When you do write one it reaches the model verbatim, so say what the audio should be and how it should follow the visible action.\",\"question\":\"What if I leave the brief empty?\"},{\"answer\":\"Not yet. The Output row lists a separate audio file, but the job returns the scored clip — video and audio mixed into one file.\",\"question\":\"Can I get the music on its own?\"},{\"answer\":\"No. Anything below the working resolution for its aspect ratio, about 576×320 at 16:9, is upscaled to it first. It still produces audio, with less picture for the model to read.\",\"question\":\"My source is small — is that a problem?\"}],\"features\":[{\"body\":\"Footfalls land on footfalls, rain sits on stone, and the score tracks the sprint rather than running underneath it on its own clock.\",\"media_type\":null,\"media_url\":null,\"title\":\"Sound that follows the action\"},{\"body\":\"Nothing in the box means natural sound design derived from the video alone. Write in it only when you want to steer — an instrument, a mood, a thing to keep out.\",\"media_type\":null,\"media_url\":null,\"title\":\"A blank brief is a real setting\"},{\"body\":\"Visuals and duration are preserved and only the audio is replaced, so what comes back drops straight onto the timeline the source came off.\",\"media_type\":null,\"media_url\":null,\"title\":\"The picture is never touched\"},{\"body\":\"A clip below the model's working resolution for its aspect — about 576×320 at 16:9 — is upscaled to it first, so a low-res plate still gets a score, just with less to read.\",\"media_type\":null,\"media_url\":null,\"title\":\"Small sources still work\"}],\"provider\":\"Pika\"},\"name\":\"Pika Soundtrack\",\"short_description\":\"Scores any clip to picture\",\"tagline\":\"Scores any clip to picture—music, ambience and foley matched to the action.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/2240ee6580c352dfa8894d9fa1891453.webp\",\"tutorial\":{\"description\":\"Score a clip to picture — attach up to 20 minutes of H.264 or HEVC and get music, ambience and foley matched to what is on screen. The visuals and the runtime come back untouched; only the soundtrack is new.\",\"features\":[{\"body\":\"Footfalls land on footfalls, rain sits on stone, and the score tracks the sprint rather than running underneath it on its own clock.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/41ee00eb1f3c4c30b4fab61b98cc1b08.mp4\",\"title\":\"Sound that follows the action\"},{\"body\":\"Nothing in the box means natural sound design derived from the video alone. Write in it only when you want to steer — an instrument, a mood, a thing to keep out.\",\"media_url\":null,\"title\":\"A blank brief is a real setting\"},{\"body\":\"Visuals and duration are preserved and only the audio is replaced, so what comes back drops straight onto the timeline the source came off.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/4bcd0fc7beb9448499a71a6cc668f73a.mp4\",\"title\":\"The picture is never touched\"},{\"body\":\"A clip below the model's working resolution for its aspect — about 576×320 at 16:9 — is upscaled to it first, so a low-res plate still gets a score, just with less to read.\",\"media_url\":null,\"title\":\"Small sources still work\"}],\"features_title\":\"Everything Pika Soundtrack can do\",\"steps\":[{\"body\":\"H.264 or HEVC, at most 1,200 seconds and 2GB. The container does not matter and the URL needs no file extension — the codec is read from the file itself.\",\"title\":\"Add your movie\"},{\"body\":\"10,000 characters reach the model verbatim: the mood, the instrumentation, what to emphasise, what to leave out, where it should swell. Leave it blank and the picture is scored on its own.\",\"title\":\"Guide the score, or don't\"},{\"body\":\"The clip comes back with its new soundtrack on it — same frames, same length, sound that follows the action.\",\"title\":\"Generate\"}
1],\"steps_title\":\"Attach a cut, get it back scored\"}},\"display_order\":23,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"create-sfx\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/8fba2ed4ea11530b98383e37e3805976.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/21a51513db7352049d415f7fe24aff94.png\",\"landing\":{\"description\":\"Add sound effects to your video that you design yourself. Just describe the sound you want, and the duration you need, and get a studio-grade audio file, ready to use in any final output.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"SFX Studio\",\"short_description\":\"Generate any sound effect\",\"tagline\":\"Generate any sound effect from a text description.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/5184a39f22df54a88b1bd47329767aa1.webp\",\"tutorial\":null},\"display_order\":24,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"veo-3-1\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/0594b76de72c5496b1d6b857c4579836.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/7268266313735dfda380dd75d3378b68.svg\",\"landing\":{\"description\":\"Veo 3.1 is Google’s cinematic shot generation model, featuring professional-grade resolution, native audio, and reference-driven characters, scenes, and styles. Prompt your shot from nothing, animate a still, or adjust an existing video with words.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/d973bdddc033566391a3147ee3e5f705.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/f583b77d8d7a51e2a3ce7acc649038b5.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/3caf6254adda5519b006c998daf2241f.mp4\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/28bbf93cfe875e5ebab9e36a42974910.mp4\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/fa394c13a1e651199a0cc7644865fada.mp4\",\"title\":\"Example 5\"}],\"faqs\":[{\"answer\":\"4, 6 or 8 seconds at 720p. Above 720p, or with reference images attached, the clip is always 8 seconds.\",\"question\":\"How long can a Veo 3.1 clip be?\"},{\"answer\":\"Yes. Dialogue, foley and score are produced in the same pass as the video on every Veo 3.1 route, extensions included. Turn Generate Audio off for a silent render, which costs less.\",\"question\":\"Does it generate sound?\"},{\"answer\":\"Fast is the cheap iteration tier and Veo 3.1 the full-quality one; both take a text prompt and both reach 4K. Image to Video runs on Veo 3.1 Lite, needs one attached still to animate, and tops out at 1080p.\",\"question\":\"What is the difference between Fast, Veo 3.1 and Image to Video?\"},{\"answer\":\"Attach up to three stills to guide a text render. The route requires an 8-second clip whenever references are attached, and they are ignored while you are extending a clip.\",\"question\":\"How do reference images work?\"},{\"answer\":\"Attach a clip, pick how many seconds to add, and the render continues from its last frame with matching motion and sound. Input plus extension can reach 148 seconds.\",\"question\":\"What does extending a clip do?\"},{\"answer\":\"16:9 or 9:16, at 720p, 1080p or 4K. 4K is on the text routes only; animating a still tops out at 1080p.\",\"question\":\"Which aspect ratios and resolutions are supported?\"},{\"answer\":\"Yes. The People setting sends the render a policy — allow everyone, adults only, or nobody at all.\",\"question\":\"Can I control whether people appear?\"}],\"features\":[{\"body\":\"Dialogue, foley and score arrive in the same pass as the pixels, matched to what is on screen rather than laid over it afterwards. Turn Generate Audio off for a silent plate, which is also the cheaper render.\",\"media_type\":null,\"media_url\":null,\"title\":\"Sound born with the shot\"},{\"body\":\"Fast for iteration, Veo 3.1 for the hero shot, Image to Video for animating a still. A tier the current settings rule out stays visible with the reason attached instead of vanishing from the list.\",\"media_type\":null,\"media_url\":null,\"title\":\"Three tiers on one picker\"},{\"body\":\"Attach one image and give it motion at 720p or 1080p, with the camera move and the ambience written into the same prompt.\",\"media_type\":null,\"media_url\":null,\"title\":\"Animate a still\"},{\"body\":\"Attach a clip, choose how many seconds to add, and the extension continues the same scene, camera language and sound — up to 148 seconds all told.\",\"media_type\":null,\"media_url\":null,\"title\":\"Keep the shot rolling\"}],\"provider\":\"Google\"},\"name\":\"Veo 3.1\",\"short_description\":\"Google’s cinematic shot generator\",\"tagline\":\"Google’s cinematic shot generator, with native audio and direct 4K outputs.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/e4e10a021cf35fc38b2796624e0f32a2.webp\",\"tutorial\":{\"description\":\"Photoreal 4, 6 and 8 second shots up to 4K, with dialogue, foley and score generated in the same pass as the picture. Write the shot from nothing, animate a still, or extend a clip past its last frame — on a Fast tier for iteration and a full tier for the take you keep.\",\"features\":[{\"body\":\"Dialogue, foley and score arrive in the same pass as the pixels, matched to what is on screen rather than laid over it afterwards. Turn Generate Audio off for a silent plate, which is also the cheaper render.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/f09363c3c68c4872b390b16eb560699c.mp4\",\"title\":\"Sound born with the shot\"},{\"body\":\"Fast for iteration, Veo 3.1 for the hero shot, Image to Video for animating a still. A tier the current settings rule out stays visible with the reason attached instead of vanishing from the list.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_a7a44a9b-2ec4-4d81-9faf-8b8a02bb5ca6/output.mp4\",\"title\":\"Three tiers on one picker\"},{\"body\":\"Attach one image and give it motion at 720p or 1080p, with the camera move and the ambience written into the same prompt.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_0cff574f-a0a2-45e4-86a1-80326a2a2334/output.mp4\",\"title\":\"Animate a still\"},{\"body\":\"Attach a clip, choose how many seconds to add, and the extension continues the same scene, camera language and sound — up to 148 seconds all told.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_ecbf7503-af1b-429d-b7ca-c3b5788a5288/output.mp4\",\"title\":\"Keep the shot rolling\"}],\"features_title\":\"Everything Veo 3.1 can do\",\"steps\":[{\"body\":\"Subject, action, camera move, lighting, dialogue and sound in one prompt. A negative prompt names what to keep out of frame.\",\"title\":\"Write the shot\"},{\"body\":\"16:9 or 9:16, at 720p, 1080p or 4K. Pick 4, 6 or 8 seconds at 720p; above it the clip runs 8 — plus a people policy: allow everyone, adults only, or nobody.\",\"title\":\"Frame the output\"},{\"body\":\"Attach a still and it becomes the opening frame. Attach a clip and the render carries on from where it ends, for as many seconds as you add.\",\"title\":\"Or bring your own footage\"}
1],\"steps_title\":\"Write it, frame it, render it\"}},\"display_order\":25,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"nano-banana\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/58f6f4ee098b5286baca857a3b385315.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/0364201dd38b550283e62af690b1efb9.webp\",\"landing\":{\"description\":\"Google’s Nano Banana is an image model that’s exceptional at creating and editing photo-real visuals, and polished graphics with sharp, legible type. Built to preserve identity and visual details across edits, it’s especially useful for storyboards, campaigns, character concepts, and repeatable creative series.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_f3582e6a-b05f-4ee3-aa4a-a8827706a878/output.jpg\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/5d85c7b6335954b1be736e69b58946a3.png\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_3d00ce5a-9c8d-4663-88bd-2751de12ffbd/output.jpg\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_7d0ed757-fe91-4390-98ca-961c91770440/output.jpg\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/media/media_a44932d8-10c8-42e9-b55d-0447af510de1/output.jpg\",\"title\":\"Example 5\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/c0e3b6a67f4955a4b8ff258fe783eb93.png\",\"title\":\"Example 6\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/321961ae7adc554c9361f9a8f97fff31.png\",\"title\":\"Example 7\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/f4cbc279fe8e56b9bbffe7b64c1f9736.png\",\"title\":\"Example 8\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/d69cdefb3d7656b4a1b214d426ce3e3c.png\",\"title\":\"Example 9\"}],\"faqs\":[{\"answer\":\"Nano Banana 2 Lite renders at 1K only and is the cheapest pass. Nano Banana 2 covers 0.5K, 1K, 2K and 4K. Nano Banana Pro renders 1K, 2K and 4K and follows a long prompt most closely. Pick a size a tier cannot render and the selection moves to the cheapest tier that can.\",\"question\":\"What is the difference between the three tiers?\"},{\"answer\":\"Attach it. Any request with an image attached routes to that tier's edit model, so the prompt describes the change rather than the whole picture.\",\"question\":\"How do I edit an image instead of generating one?\"},{\"answer\":\"Up to 14 on Nano Banana 2 Lite, 10 on Nano Banana 2 and 6 on Nano Banana Pro. Go over the current tier's cap and Generate holds until you remove the extras.\",\"question\":\"How many reference images can I attach?\"},{\"answer\":\"1:1, 2:3, 3:2, 3:4, 4:3, 4:5, 5:4, 9:16, 16:9 and 21:9, or Auto to let the render pick its own shape.\",\"question\":\"Which aspect ratios are supported?\"},{\"answer\":\"Google's 512 tier, priced as a half-K render and offered on Nano Banana 2 only. Use it to rough out a composition before committing to 2K or 4K.\",\"question\":\"What is 0.5K?\"},{\"answer\":\"One image per generation, as PNG by default, or JPEG or WEBP from the Format chip.\",\"question\":\"What comes back?\"}],\"features\":[{\"body\":\"Lite for a fast 1K pass, Nano Banana 2 for the full 0.5K to 4K range, Pro for the most prompt-faithful render. Switching tier keeps the prompt, the aspect and the attached references in place.\",\"media_type\":null,\"media_url\":null,\"title\":\"One prompt, three price points\"},{\"body\":\"Nano Banana 2 and Pro render at 1K, 2K or 4K straight out of the panel — a finished frame rather than a proof that needs an upscale afterwards.\",\"media_type\":null,\"media_url\":null,\"title\":\"Up to 4K in one pass\"},{\"body\":\"Attach the shot and name what moves: pour the tea, replace the backdrop, put the same face somewhere new. Everything the prompt does not name comes back as it was.\",\"media_type\":null,\"media_url\":null,\"title\":\"Edit by describing the change\"},{\"body\":\"Name one image for the subject and another for the place, and both arrive in a single frame with the light reconciled between them.\",\"media_type\":null,\"media_url\":null,\"title\":\"Combine several references\"}],\"provider\":\"Google\"},\"name\":\"Nano Banana\",\"short_description\":\"Google’s image creator and editor\",\"tagline\":\"Google’s image model with 3 modes from Lite to Pro, covering sketch to final.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/57f0194a11ee5fc8b4d6512a04c48a79.webp\",\"tutorial\":{\"description\":\"Google's three Nano Banana tiers on one prompt box: Lite for a fast 1K pass, Nano Banana 2 from a 0.5K sketch to a 4K render, Pro for the most prompt-faithful frame. Attach your own stills and the same request becomes an edit that holds identity, wardrobe and props across the change.\",\"features\":[{\"body\":\"Lite for a fast 1K pass, Nano Banana 2 for the full 0.5K to 4K range, Pro for the most prompt-faithful render. Switching tier keeps the prompt, the aspect and the attached references in place.\",\"media_url\":null,\"title\":\"One prompt, three price points\"},{\"body\":\"Nano Banana 2 and Pro render at 1K, 2K or 4K straight out of the panel — a finished frame rather than a proof that needs an upscale afterwards.\",\"media_url\":null,\"title\":\"Up to 4K in one pass\"},{\"body\":\"Attach the shot and name what moves: pour the tea, replace the backdrop, put the same face somewhere new. Everything the prompt does not name comes back as it was.\",\"media_url\":null,\"title\":\"Edit by describing the change\"},{\"body\":\"Name one image for the subject and another for the place, and both arrive in a single frame with the light reconciled between them.\",\"media_url\":null,\"title\":\"Combine several references\"}],\"features_title\":\"Everything the Nano Banana family can do\",\"steps\":[{\"body\":\"One line, or a full art-direction brief — grade, lens, grain, hex colors and negative space all get read.\",\"title\":\"Write the prompt\"},{\"body\":\"Any aspect from 21:9 to 9:16 or Auto, 0.5K to 4K, and PNG, JPEG or WEBP. Pick a size only one tier can render and the model list moves with you.\",\"title\":\"Set the output\"},{\"body\":\"Drop references into the prompt box and the same request routes to that tier's edit model: comb
1ine two shots, swap a face, carry one object into a new scene.\",\"title\":\"Attach stills to edit\"}],\"steps_title\":\"Three tiers, one prompt box\"}},\"display_order\":26,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"upscale\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/090fa454e9d156a1902be68b47a1529b.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/a6cfe43df59e5fe2a113c6bda7cdfea8.png\",\"landing\":{\"description\":\"Take any image or video to a higher resolution. Upload what you have—a small file, old footage, a low-res export—and get back a larger, sharper version of the same image or footage.\",\"examples\":[],\"faqs\":[{\"answer\":\"Yes. Open the Image or Video tab for the matching upload and settings. If you arrive from a Catalog card, the corresponding tab is selected for you.\",\"question\":\"Do I pick image or video first?\"},{\"answer\":\"For photos, Standard is the safe default; use Preserve Detail for already-sharp sources, Low-Resolution Safe for small or compressed files, Text \u0026 Shapes for screenshots and logos. For video, Starlight Fast is the best default, Proteus the cheapest and most tunable, Starlight HQ for hero shots.\",\"question\":\"Which model should I pick?\"},{\"answer\":\"Topaz caps image output at 24 megapixels, so very large photos may be limited to a smaller factor. Video targets 1080p or 4K.\",\"question\":\"How big can the output get?\"},{\"answer\":\"An image is quick. Video runs frame by frame, so expect several minutes for a short clip and longer for 4K. You can keep working while it renders.\",\"question\":\"How long does it take?\"},{\"answer\":\"Frame rate and audio are preserved; Starlight expects sources at 30fps or below and warns you before submitting if your clip runs faster. Photos get optional face enhancement — one toggle, no sliders.\",\"question\":\"What happens to frame rate, audio and faces?\"},{\"answer\":\"Into the Outputs column of your project, next to your other renders — ready to download, drag onto the timeline, or reuse as a reference.\",\"question\":\"Where does the result go?\"}],\"features\":[{\"body\":\"The Image tab gives you face enhancement, sharpen and output format; the Video tab gives you Starlight, frame-rate warnings and H.264 output. You can switch without leaving the app.\",\"media_type\":null,\"media_url\":null,\"title\":\"One app, two focused workflows\"},{\"body\":\"Topaz rebuilds edges, texture and fine structure instead of stretching pixels, so a small or soft original — a photo or a frame — comes back with genuine bite rather than a smoother version of its own blur.\",\"media_type\":null,\"media_url\":null,\"title\":\"Detail that was never in the source\"},{\"body\":\"Proteus and the image roster expose compression, noise, grain and detail recovery when you want to dial in a look. The Starlight models just work — one choice, no sliders.\",\"media_type\":null,\"media_url\":null,\"title\":\"Tune it, or let it drive\"},{\"body\":\"No download-and-re-import dance. A placeholder appears in Outputs the moment you hit Upscale and is replaced by the finished image or clip when the render lands.\",\"media_type\":null,\"media_url\":null,\"title\":\"Straight into your project\"}],\"provider\":\"Upscale\"},\"name\":\"Upscale\",\"short_description\":\"Add resolution to any image or video\",\"tagline\":\"Take any image or clip to a higher resolution\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/51986e1fd120506981e6d6a86bdb772d.webp\",\"tutorial\":{\"description\":\"Choose Image or Video, add your source, and Topaz takes it up to 4× — real detail rebuilt rather than pixels stretched.\",\"features\":[{\"body\":\"The Image tab gives you face enhancement, sharpen and output format; the Video tab gives you Starlight, frame-rate warnings and H.264 output. You can switch without leaving the app.\",\"media_url\":null,\"title\":\"One app, two focused workflows\"},{\"body\":\"Topaz rebuilds edges, texture and fine structure instead of stretching pixels, so a small or soft original — a photo or a frame — comes back with genuine bite rather than a smoother version of its own blur.\",\"media_url\":\"https://cdn.pika.art/v2/creation/app-heroes/upscale-video.mp4\",\"title\":\"Detail that was never in the source\"},{\"body\":\"Proteus and the image roster expose compression, noise, grain and detail recovery when you want to dial in a look. The Starlight models just work — one choice, no sliders.\",\"media_url\":null,\"title\":\"Tune it, or let it drive\"},{\"body\":\"No download-and-re-import dance. A placeholder appears in Outputs the moment you hit Upscale and is replaced by the finished image or clip when the render lands.\",\"media_url\":null,\"title\":\"Straight into your project\"}],\"features_title\":\"One upscaler for everything you make\",\"steps\":[{\"body\":\"Pick the Image or Video tab, then upload your source. We read its dimensions — and a clip's frame rate — before you spend anything.\",\"title\":\"Drop in your source\"},{\"body\":\"A photo gets the Topaz image roster: Standard, Preserve Detail, Low-Resolution Safe, Text \u0026 Shapes. A clip gets Starlight and Proteus. You only ever see the one that fits what you uploaded.\",\"title\":\"Pick an enhancement model\"},{\"body\":\"Pick 2×, 3× or 4× — or a 1080p / 4K target for video — and hit Upscale. The result appears in your Outputs column.\",\"title\":\"Choose a factor and render\"}
1],\"steps_title\":\"Three steps to a bigger, cleaner result\"}},\"display_order\":27,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pika-2-5\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/c479c86b32a5595b81fe4eef875b5dba.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/de236c73f96353d19090848648685009.png\",\"landing\":{\"description\":\"Pika's flagship video model, tuned for crisp 1080p motion. Turn photos into mind-blowing, dynamic videos, write a shot from a prompt alone, or animate through two to five ordered keyframes — five seconds from a prompt, five or ten from a photo, one to five per keyframe transition.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/d340fffbb9544701b226a0bb57d288b0.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/jobs/6b3ee56e-81b1-489b-bf0f-29a7a6877baf/The_holographic_butterfly_wings_catch_light_and_shimmer_with_iridescent_color_shifts__the_model_brea_seed3312652394.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/0c8a0998733459f686969b648b03123a.mp4\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/files/agent/34f0ba0a-deea-4629-b73c-10042bbf274f/515c2b29aaaff63565cb663413373a87dd250290c8a5617468c3a0ffc46707cf\",\"title\":\"Example 4\"}],\"faqs\":[{\"answer\":\"Five seconds from a prompt alone. Attach a reference image and you can pick five or ten. In Frames you set the seconds per transition instead — one to five, or ten if you use exactly two keyframes.\",\"question\":\"How long can a Pika 2.5 clip be?\"},{\"answer\":\"720p or 1080p, on every way in. The one exception is a five-keyframe sequence: its four transitions render at 720p.\",\"question\":\"Which resolutions can I render?\"},{\"answer\":\"No. The still carries the subject and the composition, so the prompt is optional and only has to describe what moves. Same in Frames, where one prompt guides every transition.\",\"question\":\"Do I still need a prompt if I attach an image?\"},{\"answer\":\"Switch to Frames and attach two to five images. Consecutive pairs become transitions, animated in the order you placed them, and the transition length you pick applies to each one.\",\"question\":\"How do keyframes work?\"},{\"answer\":\"No — renders come back silent. Score a finished cut with Pika Soundtrack when you want audio on it.\",\"question\":\"Does Pika 2.5 generate sound?\"},{\"answer\":\"Omni is the one-shot path: a prompt, optionally with one reference image to animate. Frames is the sequence path: two to five ordered stills, with motion generated between each consecutive pair.\",\"question\":\"What is the difference between Omni and Frames?\"}],\"features\":[{\"body\":\"Attach a still and the subject, the framing and the grade come with it — the prompt only has to say what moves. Five or ten seconds, up to 1080p.\",\"media_type\":null,\"media_url\":null,\"title\":\"Turn a photo into motion\"},{\"body\":\"A prompt on its own is the whole brief: subject, camera move, lens language, grade. Five seconds at 720p or 1080p, no reference attached.\",\"media_type\":null,\"media_url\":null,\"title\":\"Write the shot from nothing\"},{\"body\":\"Switch to Frames and attach two to five stills. Every consecutive pair becomes a transition — one to five seconds each, or ten with exactly two frames — and one prompt guides all of them.\",\"media_type\":null,\"media_url\":null,\"title\":\"Animate through ordered keyframes\"},{\"body\":\"720p to explore, 1080p to keep, and the choice is the same whether you started from a prompt, a photo or keyframes. One exception: a five-keyframe sequence renders at 720p.\",\"media_type\":null,\"media_url\":null,\"title\":\"1080p on every way in\"}],\"provider\":\"Pika\"},\"name\":\"Pika 2.5\",\"short_description\":\"Cost-efficient multimodal gens\",\"tagline\":\"Cost-efficient generations from text, reference, or keyframes.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/aca4260f59065e2998bedd3e2ad6a2ed.webp\",\"tutorial\":{\"description\":\"Pika's flagship video model, tuned for crisp 1080p motion. Tur
1n photos into mind-blowing, dynamic videos, write a shot from a prompt alone, or animate through two to five ordered keyframes — five seconds from a prompt, five or ten from a photo, one to five per keyframe transition.\",\"features\":[{\"body\":\"Attach a still and the subject, the framing and the grade come with it — the prompt only has to say what moves. Five or ten seconds, up to 1080p.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_f45a91df-4196-48e2-8d98-a6971b1cc720/output.mp4\",\"title\":\"Turn a photo into motion\"},{\"body\":\"A prompt on its own is the whole brief: subject, camera move, lens language, grade. Five seconds at 720p or 1080p, no reference attached.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_a31be24e-fdb3-42fc-9455-45cf844790b8/output.mp4\",\"title\":\"Write the shot from nothing\"},{\"body\":\"Switch to Frames and attach two to five stills. Every consecutive pair becomes a transition — one to five seconds each, or ten with exactly two frames — and one prompt guides all of them.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/51cab9cc8dea4a8f9e7a52dc0134f29d.mp4\",\"title\":\"Animate through ordered keyframes\"},{\"body\":\"720p to explore, 1080p to keep, and the choice is the same whether you started from a prompt, a photo or keyframes. One exception: a five-keyframe sequence renders at 720p.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_dc98b686-9013-4cbf-b4bf-5164ec9e256b/output.mp4\",\"title\":\"1080p on every way in\"}],\"features_title\":\"Everything Pika 2.5 can do\",\"steps\":[{\"body\":\"Omni takes a prompt on its own, or one reference image to animate. Frames takes two to five stills and animates every consecutive pair, in the order you place them.\",\"title\":\"Pick Omni or Frames\"},{\"body\":\"With nothing attached, the prompt writes the whole shot. With a still or keyframes attached it only has to say what moves — the images already carry the subject and the composition.\",\"title\":\"Describe the motion\"},{\"body\":\"720p or 1080p. Five seconds from a prompt, five or ten from a photo, one to five seconds per keyframe transition.\",\"title\":\"Set the output and generate\"}],\"steps_title\":\"Three ways in, one clip out\"}},\"display_order\":28,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pikadditions\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/app-heroes/pikaddition.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/5d61c14beb105355a1667f2c18ac4ed3.png\",\"landing\":{\"description\":\"Insert any element into an existing video. Upload a clip, attach what you want to add, and describe how you want it implemented in frame. Pikadditions will only alter the area you want changed; everything else remains exactly the same.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/ecc062a313a354f9a09f13849e098866.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/media/media_766846a8-01bf-4253-a3a5-efb35d5ce28f/output.mp4\",\"title\":\"Example 2\"}],\"faqs\":[{\"answer\":\"A source video and a prompt. A reference image of the subject is optional, and only matters when the addition has to look like something specific.\",\"question\":\"What do I need to start?\"},{\"answer\":\"Five or ten seconds, picked in the settings row — that is the length of the clip that comes back.\",\"question\":\"How long is the result?\"},{\"answer\":\"Wherever the prompt says. Placement is part of the description: around her right eye, resting on top of his head, on the table to the left.\",\"question\":\"Where does the addition go in the frame?\"},{\"answer\":\"No, they work together. The prompt says what to add and where; the image says what it looks like. Without an image, the description decides both.\",\"question\":\"Does the reference image replace the prompt?\"},{\"answer\":\"No — Pikadditions only adds. It leaves the rest of the frame as you shot it.\",\"question\":\"Can I remove or replace something instead?\"},{\"answer\":\"720p or 1080p, and the price is the same either way: one flat rate per generation, whatever the length.\",\"question\":\"Which resolutions can I render?\"}],\"features\":[{\"body\":\"Describe what belongs in the shot — the subject, where it sits, how it should be lit — and get the same footage back with it in the frame.\",\"media_type\":null,\"media_url\":null,\"title\":\"Insert any subject into an existing video\"},{\"body\":\"Attach a reference image and the addition matches it, rather than whatever the description alone conjures. Optional — a written description is already a complete request.\",\"media_type\":null,\"media_url\":null,\"title\":\"Bring your own subject\"},{\"body\":\"Your framing, your performance, your grade. The only new thing in the frame is the one you asked for.\",\"media_type\":null,\"media_url\":null,\"title\":\"Additive, not a re-edit\"}
1,{\"body\":\"Length and resolution do not move the price: ten seconds at 1080p costs what five at 720p costs.\",\"media_type\":null,\"media_url\":null,\"title\":\"One flat rate per generation\"}],\"provider\":\"Pika\"},\"name\":\"Pikadditions\",\"short_description\":\"Add any element to a video\",\"tagline\":\"Add any element to a video\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/6b740a7894625a289c8ec9510b703fe1.webp\",\"tutorial\":{\"description\":\"Insert any subject into an existing video. Upload the clip, describe what belongs in it, and attach a reference image when it has to look like a specific thing — five or ten seconds back, at 720p or 1080p, with everything you already shot still in the frame.\",\"features\":[{\"body\":\"Describe what belongs in the shot — the subject, where it sits, how it should be lit — and get the same footage back with it in the frame.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_36c17254-6f32-47ba-9239-f553053730bd/output.mp4\",\"title\":\"Insert any subject into an existing video\"},{\"body\":\"Attach a reference image and the addition matches it, rather than whatever the description alone conjures. Optional — a written description is already a complete request.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_766846a8-01bf-4253-a3a5-efb35d5ce28f/output.mp4\",\"title\":\"Bring your own subject\"},{\"body\":\"Your framing, your performance, your grade. The only new thing in the frame is the one you asked for.\",\"media_url\":null,\"title\":\"Additive, not a re-edit\"},{\"body\":\"Length and resolution do not move the price: ten seconds at 1080p costs what five at 720p costs.\",\"media_url\":null,\"title\":\"One flat rate per generation\"}],\"features_title\":\"Everything Pikadditions can do\",\"steps\":[{\"body\":\"The footage the subject has to land in — a fresh upload, or anything already in your library.\",\"title\":\"Upload the source clip\"},{\"body\":\"Placement is part of the prompt: around her right eye, resting on top of his head, on the table to the left. Attach a reference image when the subject has to look like a specific thing.\",\"title\":\"Say what to add, and where\"},{\"body\":\"Five or ten seconds at 720p or 1080p, then generate. What comes back is your clip with the addition in it.\",\"title\":\"Set length and resolution\"}],\"steps_title\":\"Upload, describe, generate\"}},\"display_order\":29,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"pikaffects\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/f33c2f56f36b585f8921de4b0b57cd3d.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/8dd766dd36a25099a5e6247c7f4bb2f5.png\",\"landing\":{\"description\":\"Turn any photo into a viral opportunity with one tap. Pikaffects lets you upload an image, and squish it, melt it, cake-if it, and more.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/96b6b7d7c1e255c8b32852d5950eff89.png\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/2200a02f16e25d5bac6a9af042858d26.png\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/fc36e5e1592b532282a519f2911d577b.png\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/66afcf116a5658b6b18094d4ba3cd59d.png\",\"title\":\"Example 4\"}],\"faqs\":null,\"features\":null,\"provider\":\"Pika\"},\"name\":\"Pikaffects\",\"short_description\":\"Viral video effects\",\"tagline\":\"One-tap viral effects — photo in, video out\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/9b3fba3151205d8fb2acc938292da06c.webp\",\"tutorial\":null},\"display_order\":30,\"presets\":{\"collections\":{\"effects\":[{\"id\":\"poke\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/poke-it/video-0.jpg\",\"label\":\"Poke it\",\"prompt\":\"Poke\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/poke-it/video-0.mp4\"},{\"id\":\"cake-ify\",\"image_url\":\"https://cdn.pika.art/v1/edde4eff-3368-4177-b02
11-dc6dfdec5eda/preview/video-1.jpg\",\"label\":\"Cake-ify it\",\"prompt\":\"Cake-ify\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/v1/edde4eff-3368-4177-b021-dc6dfdec5eda/preview/video-1.mp4\"},{\"id\":\"90s-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/90s-me/video-0.jpg\",\"label\":\"90s Me\",\"prompt\":\"90s Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/90s-me/video-0.mp4\"},{\"id\":\"squish\",\"image_url\":\"https://cdn.pika.art/v1/8cfeeade-c2b2-4818-8aae-b3ad863aa528/preview/video-1.jpg\",\"label\":\"Squish it\",\"prompt\":\"Squish\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/v1/8cfeeade-c2b2-4818-8aae-b3ad863aa528/preview/video-1.mp4\"},{\"id\":\"crush\",\"image_url\":\"https://cdn.pika.art/v1/186665c6-83a0-4f02-8886-7cce20a8f483/preview/video-1.jpg\",\"label\":\"Crush it\",\"prompt\":\"Crush\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/v1/186665c6-83a0-4f02-8886-7cce20a8f483/preview/video-1.mp4\"},{\"id\":\"action-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/action-me/video-0.jpg\",\"label\":\"Action Me\",\"prompt\":\"Action Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/action-me/video-0.mp4\"},{\"id\":\"tear\",\"image_url\":\"https://cdn.pika.art/v1/fd79901a-2916-4054-b7ce-f215abdd4522/preview/video-1.jpg\",\"label\":\"Tear it\",\"prompt\":\"Tear\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/fd79901a-2916-4054-b7ce-f215abdd4522/preview/video-1.mp4\"},{\"id\":\"arcade-winner\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/arcade-winner/video-0.jpg\",\"label\":\"Arcade Winner\",\"prompt\":\"Arcade Winner\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/arcade-winner/video-0.mp4\"},{\"id\":\"baby-me\",\"image_url\":\"https://cdn.pika.art/v1/90c64ba7-93c2-42f3-b079-aea1b47ffa7f/preview/video-0.jpg\",\"label\":\"Baby Me\",\"prompt\":\"Baby Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/90c64ba7-93c2-42f3-b079-aea1b47ffa7f/preview/video-0.mp4\"}
1,{\"id\":\"peel\",\"image_url\":\"https://cdn.pika.art/v1/cbc49876-2ca0-437c-b316-b3e885ab2155/preview/video-1.jpg\",\"label\":\"Peel it\",\"prompt\":\"Peel\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/v1/cbc49876-2ca0-437c-b316-b3e885ab2155/preview/video-1.mp4\"},{\"id\":\"crumble\",\"image_url\":\"https://cdn.pika.art/v1/a3876e12-e906-407d-8807-7da01975e523/preview/video-1.jpg\",\"label\":\"Crumble it\",\"prompt\":\"Crumble\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/a3876e12-e906-407d-8807-7da01975e523/preview/video-1.mp4\"},{\"id\":\"balloonify-it\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/balloonify-it/video-0.jpg\",\"label\":\"Balloonify\",\"prompt\":\"Balloonify it\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/balloonify-it/video-0.mp4\"},{\"id\":\"cctv-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/cctv-me/video-0.jpg\",\"label\":\"CCTV Me\",\"prompt\":\"CCTV Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/cctv-me/video-0.mp4\"},{\"id\":\"explode\",\"image_url\":\"https://cdn.pika.art/v1/ab0d41cc-1590-4eaa-9efe-a94e9e9bffcd/preview/video-1.jpg\",\"label\":\"Explode it\",\"prompt\":\"Explode\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/ab0d41cc-1590-4eaa-9efe-a94e9e9bffcd/preview/video-1.mp4\"},{\"id\":\"melt\",\"image_url\":\"https://cdn.pika.art/v1/31a855cf-49ec-4834-ad04-7caf4554f430/preview/video-1.jpg\",\"label\":\"Melt it\",\"prompt\":\"Melt\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/v1/31a855cf-49ec-4834-ad04-7caf4554f430/preview/video-1.mp4\"},{\"id\":\"captain-me\",\"image_url\":\"https://cdn.pika.art/v1/70596533-315c-4ede-8c93-3b273a1e6ba9/preview/video-0.jpg\",\"label\":\"Captain Me\",\"prompt\":\"Captain Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/70596533-315c-4ede-8c93-3b273a1e6ba9/preview/video-0.mp4\"},{\"id\":\"choco-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/choco-me/video-0.jpg\",\"label\":\"Choco Me\",\"prompt\":\"Choco Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/choco-me/video-0.mp4\"},{\"id\":\"clown-fit\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/clown-fit/video-0.jpg\",\"label\":\"Clown Fit\",\"prompt\":\"Clown Fit\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/clown-fit/video-0.mp4\"},{\"id\":\"crazy-in-love\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/crazy-in-love/video-0.jpg\",\"label\":\"Crazy in Love\",\"prompt\":\"Crazy in Love\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/crazy-in-love/video-0.mp4\"},{\"id\":\"cupid-strike\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/cupid-strike/video-0.jpg\",\"label\":\"Cupid Strike\",\"prompt\":\"Cupid Strike\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/cupid-strike/video-0.mp4\"},{\"id\":\"decapitate\",\"image_url\":\"https://cdn.pika.art/v1/96ff5a25-8f33-459e-8b75-db478f05c3d0/preview/video-1.jpg\",\"label\":\"Decapitate it\",\"prompt\":\"Decapitate\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/96ff5a25-8f33-459e-8b75-db478f05c3d0/preview/video-1.mp4\"},{\"id\":\"deflate\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/deflate-it/video-0.jpg\",\"label\":\"Deflate it\",\"prompt\":\"Deflate\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/deflate-it/video-0.mp4\"},{\"id\":\"dissolve\",\"image_url\":\"https://cdn.pika.art/v1/fa4a4da7-6923-4517-8ab3-caea777e8eb7/preview/video-1.jpg\",\"label\":\"Dissolve it\",\"prompt\":\"Dissolve\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/fa4a4da7-6923-4517-8ab3-caea777e8eb7/preview/video-1.mp4\"},{\"id\":\"doom-stroll\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/doom-stroll/video-0.jpg\",\"label\":\"Doom Stroll\",\"prompt\":\"Doom Stroll\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/doom-stroll/video-0.mp4\"},{\"id\":\"epic-me\",\"image_url\":\"https://cdn.pika.art/v1/76705499-f17d-4b50-8bfc-6bb847ae6b7b/preview/video-0.jpg\",\"label\":\"Epic Me\",\"prompt\":\"Epic Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/76705499-f17d-4b50-8bfc-6bb847ae6b7b/preview/video-0.mp4\"},{\"id\":\"everythings-bonsai\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/everythings-bonsai/video-0.jpg\",\"label\":\"Everything's Bonsai\",\"prompt\":\"Everythings Bonsai\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/everythings-bonsai/video-0.mp4\"},{\"id\":\"eye-pop\",\"image_url\":\"https://cdn.pika.art/v1/00900889-2797-46eb-9472-6b9cb5d43393/preview/video-1.jpg\",\"label\":\"Eye-pop it\",\"prompt\":\"Eye-pop\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/00900889-2797-46eb-9472-6b9cb5d43393/preview/video-1.mp4\"},{\"id\":\"eyes-zoom-in\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/eyes-zoom-in/video-0.jpg\",\"label\":\"Eyes Zoom in\",\"prompt\":\"Eyes Zoom in\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/eyes-zoom-in/video-0.mp4\"},{\"id\":\"fairytale-me\",\"image_url\":\"https://cdn.pika.art/v1/385a339c-0604-4da7-b64a-f73b56e62abb/preview/video-0.jpg\",\"label\":\"Fairytale Me\",\"prompt\":\"Fairytale Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/385a339c-0604-4da7-b64a-f73b56e62abb/preview/video-0.mp4\"},{\"id\":\"goth-dream\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/goth-dream/video-0.jpg\",\"label\":\"Goth Dream\",\"prompt\":\"Goth Dream\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/goth-dream/video-0.mp4\"},{\"id\":\"hazmat-fit\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/hazmat-fit/video-0.jpg\",\"label\":\"Hazmat Fit\",\"prompt\":\"Hazmat Fit\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/hazmat-fit/video-0.mp4\"},{\"id\":\"hearts-bouquet\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/hearts-bouquet/video-0.jpg\",\"label\":\"Hearts Bouquet\",\"prompt\":\"Hearts Bouquet\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/hearts-bouquet/video-0.mp4\"},{\"id\":\"hero-me\",\"image_url\":\"https://cdn.pika.art/v1/251d0980-2ad0-4e4c-aa4b-7186c6ddcab4/preview/video-0.jpg\",\"label\":\"Hero Me\",\"prompt\":\"Hero Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/251d0980-2ad0-4e4c-aa4b-7186c6ddcab4/preview/video-0.mp4\"},{\"id\":\"human-pet\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/human-pet/video-0.jpg\",\"label\":\"Human Pet\",\"prompt\":\"Human Pet\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/human-pet/video-0.mp4\"},{\"id\":\"inflate\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/inflate-it/video-0.jpg\",\"label\":\"Inflate it\",\"prompt\":\"Inflate\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/inflate-it/video-0.mp4\"},{\"id\":\"jungle-me\",\"image_url\":\"https://cdn.pika.art/v1/06b3d9fc-236b-4008-82e7-98db473a9e22/preview/video-0.jpg\",\"label\":\"Jungle Me\",\"prompt\":\"Jungle Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/06b3d9fc-236b-4008-82e7-98db473a9e22/preview/video-0.mp4\"},{\"id\":\"labubu-style\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/labubu-style/video-0.jpg\",\"label\":\"Labubu Style\",\"prompt\":\"Labubu Style\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/labubu-style/video-0.mp4\"},{\"id\":\"leprechaun-me\",\"image_url\":\"https://cdn.pika.art/v1/106ab97e-6f8d-4
1174-b220-cea933332c4e/preview/video-0.jpg\",\"label\":\"Leprechaun Me\",\"prompt\":\"Leprechaun Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/106ab97e-6f8d-4174-b220-cea933332c4e/preview/video-0.mp4\"},{\"id\":\"levitate\",\"image_url\":\"https://cdn.pika.art/v1/fd5c8458-28f8-4f6c-9b63-bb91599f8b9f/preview/video-1.jpg\",\"label\":\"Levitate it\",\"prompt\":\"Levitate\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/fd5c8458-28f8-4f6c-9b63-bb91599f8b9f/preview/video-1.mp4\"},{\"id\":\"lo-fi-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/lo-fi-me/video-0.jpg\",\"label\":\"Lo-Fi Me\",\"prompt\":\"Lo-Fi Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/lo-fi-me/video-0.mp4\"},{\"id\":\"looong-hair\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/looong-hair/video-0.jpg\",\"label\":\"Looong Hair\",\"prompt\":\"Looong Hair\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/looong-hair/video-0.mp4\"},{\"id\":\"love-bomb\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/love-bomb/video-0.jpg\",\"label\":\"Love Bomb\",\"prompt\":\"Love Bomb\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/love-bomb/video-0.mp4\"},{\"id\":\"magic-polaroid\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/magic-polaroid/video-0.jpg\",\"label\":\"Magic Polaroid\",\"prompt\":\"Magic Polaroid\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/magic-polaroid/video-0.mp4\"},{\"id\":\"make-it-real\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/make-it-real/video-0.jpg\",\"label\":\"Make it Real\",\"prompt\":\"Make it Real\",\"staging_only\":false,\"trending\":true,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/make-it-real/video-0.mp4\"},{\"id\":\"mona-me\",\"image_url\":\"https://cdn.pika.art/v1/62a9f846-8718-4a29-912c-16a0a6f2eabb/preview/video-0.jpg\",\"label\":\"Mona Me\",\"prompt\":\"Mona Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/62a9f846-8718-4a29-912c-16a0a6f2eabb/preview/video-0.mp4\"},{\"id\":\"mrs-me\",\"image_url\":\"https://cdn.pika.art/v1/5c3c4273-e926-4a42-9d2c-47cb4f08e126/preview/video-0.jpg\",\"label\":\"Mrs. Me\",\"prompt\":\"Mrs Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/5c3c4273-e926-4a42-9d2c-47cb4f08e126/preview/video-0.mp4\"},{\"id\":\"museum-me\",\"image_url\":\"https://cdn.pika.art/v1/32e83a2c-9175-4a99-9bb3-0a4912520f0d/preview/video-0.jpg\",\"label\":\"Museum Me\",\"prompt\":\"Museum Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/32e83a2c-9175-4a99-9bb3-0a4912520f0d/preview/video-0.mp4\"},{\"id\":\"pick-me\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/pick-me/video-0.jpg\",\"label\":\"Pick Me\",\"prompt\":\"Pick Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/pick-me/video-0.mp4\"},{\"id\":\"princess-me\",\"image_url\":\"https://cdn.pika.art/v1/643532e6-468a-4dde-8a11-e4531261f6b0/preview/video-0.jpg\",\"label\":\"Princess Me\",\"prompt\":\"Princess Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/643532e6-468a-4dde-8a11-e4531261f6b0/preview/video-0.mp4\"},{\"id\":\"proposal\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/proposal/video-0.jpg\",\"label\":\"Proposal\",\"prompt\":\"Proposal\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/proposal/video-0.mp4\"},{\"id\":\"puppy-me\",\"image_url\":\"https://cdn.pika.art/v1/166d862a-5799-40a1-ae0d-2639de640ba7/preview/video-0.jpg\",\"label\":\"Puppy Me\",\"prompt\":\"Puppy Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/166d862a-5799-40a1-ae0d-2639de640ba7/preview/video-0.mp4\"},{\"id\":\"rose\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/rose/video-0.jpg\",\"label\":\"Rose\",\"prompt\":\"Rose\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/rose/video-0.mp4\"},{\"id\":\"royal-me\",\"image_url\":\"https://cdn.pika.art/v1/85c81059-8b73-446c-a4b7-6c281f1aee64/preview/video-0.jpg\",\"label\":\"Royal Me\",\"prompt\":\"Royal Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/85c81059-8b73-446c-a4b7-6c281f1aee64/preview/video-0.mp4\"},{\"id\":\"ta-da\",\"image_url\":\"https://cdn.pika.art/v1/6ceef4fe-bb5f-4ee2-be36-81460bc3370d/preview/video-1.jpg\",\"label\":\"Ta-da it\",\"prompt\":\"Ta-da\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/6ceef4fe-bb5f-4ee2-be36-81460bc3370d/preview/video-1.mp4\"},{\"id\":\"tarot-transform\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/tarot-transform/video-0.jpg\",\"label\":\"Tarot Transform\",\"prompt\":\"Tarot Transform\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/tarot-transform/video-0.mp4\"},{\"id\":\"vip-me\",\"image_url\":\"https://cdn.pika.art/v1/f08a1b79-7c19-4a8f-8494-0613639b6771/preview/video-0.jpg\",\"label\":\"VIP Me\",\"prompt\":\"VIP Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/f08a1b79-7c19-4a8f-8494-0613639b6771/preview/video-0.mp4\"},{\"id\":\"warrior-me\",\"image_url\":\"https://cdn.pika.art/v1/8249ce3a-72a0-4488-bbbc-56b70ce83992/preview/video-0.jpg\",\"label\":\"Warrior Me\",\"prompt\":\"Warrior Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/8249ce3a-72a0-4488-bbbc-56b70ce83992/preview/video-0.mp4\"}
1,{\"id\":\"yarn-charm\",\"image_url\":\"https://cdn.pika.art/assets/pikaffects/yarn-charm/video-0.jpg\",\"label\":\"Yarn Charm\",\"prompt\":\"Yarn Charm\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/assets/pikaffects/yarn-charm/video-0.mp4\"},{\"id\":\"zen-me\",\"image_url\":\"https://cdn.pika.art/v1/98bc8608-d98d-4800-b91f-4333077d467a/preview/video-0.jpg\",\"label\":\"Zen Me\",\"prompt\":\"Zen Me\",\"staging_only\":false,\"trending\":false,\"video_url\":\"https://cdn.pika.art/v1/98bc8608-d98d-4800-b91f-4333077d467a/preview/video-0.mp4\"}]}},\"status\":\"live\"},{\"app_id\":\"grok-imagine-image\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/ef52c6fb89885a57a89044ddac61db18.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/e5e6447f42195a93ad85c190f19e69a2.png\",\"landing\":{\"description\":\"xAI’s Grok Imagine models cover both video and image in one fluid workflow. Imagine Image 2.0 lets you create and edit polished visuals. And Imagine Video 1.5 can turn those images into cinematic clips with fluid motion, realistic physics, and synchronized speech.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/a8f8bd3c4b2158e88bcb1772dbcb74ec.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/30c2bf596f4954acb973493fb08f0dc8.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/ba32903b6efb595ba9b5d1d554282d31.mp4\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/6efa391cbfc656b48ed08fa8dbe88fa3.jpg\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/ac61cacb2a225e53bd66fce97f142345.jpg\",\"title\":\"Example 5\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/dcdf4a03c3015b5a9718fb125a33e690.mp4\",\"title\":\"Example 6\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/d77b660c882a5e6db13b992714596a5e.jpg\",\"title\":\"Example 7\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/158432ddabe2577887cd686da87d1b8c.png\",\"title\":\"Example 8\"}],\"faqs\":null,\"features\":null,\"provider\":\"xAI\"},\"name\":\"Grok Imagine\",\"short_description\":\"xAI’s image and video creator\",\"tagline\":\"xAI’s fast image and video model, with precise editing and native audio.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/42809aba9008559397605fda826d5159.webp\",\"tutorial\":null},\"display_order\":31,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"grok-imagine-1-5\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/app-heroes/grok-imagine-1-5.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/a1db1a691a3d53d0a24bc5c04581b6ee.png\",\"landing\":null,\"name\":\"Grok Imagine 1.5\",\"short_description\":null,\"tagline\":\"Next-gen image-to-video, up to 15s at 720p\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/667c40943f3950e68025b1300b69fddb.webp\",\"tutorial\":null},\"display_order\":32,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"extend-video\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/debe6f85318457b9b5da313ba2f69007.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/e454b760305759939a536caa1bb343c8.png\",\"landing\":{\"description\":\"Add up to 8 seconds to the end of your clip. Extend Video picks up from your final frame, and keeps the scene going—same subjects, motion, sound, and look. The transition between new and existing footage is imperceptible.\",\"examples\":null,\"faqs\":null,\"features\":null,\"provider\":null},\"name\":\"Extend Video\",\"short_description\":\"Add time to any shot\",\"tagline\":\"Make any clip longer than its original by generating extra frames\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/debe6f85318457b9b5da313ba2f69007.png\",\"tutorial\":null},\"display_order\":33,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"google-omni\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"video\",\"url\":\"https://cdn.pika.art/v2/creation/cms/58098e232c015761afe8f4398d155394.mp4\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/7268266313735dfda380dd75d3378b68.svg\",\"landing\":{\"description\":\"Google Gemini Omni 1.1 Flash is a fast, conversational video generation and editing model. Create from text, images, or video, then refine through natural-language prompts.\",\"examples\":[{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/d8d90df003f05f21b406d1280ad19232.mp4\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/3db8f437878f5e28bfa292f54b94387c.mp4\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"video\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/8f055c2ef74d5ca28fcc27519309ed8d.mp4\",\"title\":\"Example 3\"}],\"faqs\":[{\"answer\":\"3 to 10 seconds. Ten is the hard ceiling on every mode, and a prompt describing something longer is clamped to it rather than running over.\",\"question\":\"How long c
1an a clip be?\"},{\"answer\":\"No. Every Omni Flash route returns picture only. For dialogue, foley and score in the same pass, use Veo 3.1.\",\"question\":\"Does it generate sound?\"},{\"answer\":\"Up to six on the Omni tab, beside the prompt. The Frames tab takes two — a start frame, and an optional end frame it moves towards.\",\"question\":\"How many images can I attach?\"},{\"answer\":\"It edits a clip you attach: the prompt describes the change to apply — a restyle, a fix, a reshape. That route carries no length or aspect of its own, so those chips step aside.\",\"question\":\"What does the Video tab do?\"},{\"answer\":\"16:9 or 9:16, on the Omni and Frames tabs.\",\"question\":\"Which aspect ratios are supported?\"},{\"answer\":\"Up to 10,000 characters on every route, so a full art-direction brief fits without trimming.\",\"question\":\"How long can the prompt be?\"}],\"features\":[{\"body\":\"Google's fast, low-cost video tier, capped at 10 seconds — the one to reach for when a dozen takes beat one careful one.\",\"media_type\":null,\"media_url\":null,\"title\":\"Built for cadence\"},{\"body\":\"Attach a start frame, add an end frame, and the motion between the two is filled in — 3 to 10 seconds of it, in the aspect you pick.\",\"media_type\":null,\"media_url\":null,\"title\":\"Open on one frame, land on another\"},{\"body\":\"Up to six reference stills per shot, carried through the take so the thing you attached is the thing that shows up.\",\"media_type\":null,\"media_url\":null,\"title\":\"Put a face, a product or a place on screen\"},{\"body\":\"Attach the source clip and describe the change: a new grade, a fix, a different look. No frames to key, no mask to draw.\",\"media_type\":null,\"media_url\":null,\"title\":\"Rework footage you already have\"}],\"provider\":\"Google\"},\"name\":\"Gemini Omni 1.1 Flash\",\"short_description\":\"Multimodal video creation + editing\",\"tagline\":\"Create and edit videos from text, images, and video.\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/669f1154222656dcb0fbf433825f9718.webp\",\"tutorial\":{\"description\":\"Google's fast, low-cost video model on three tabs: write the shot with up to six reference stills beside it, animate a start frame towards an end frame, or hand over footage and describe the edit. 3 to 10 seconds, 16:9 or 9:16, built for the take you throw away as much as the one you keep.\",\"features\":[{\"body\":\"Google's fast, low-cost video tier, capped at 10 seconds — the one to reach for when a dozen takes beat one careful one.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_857e70b6-ec29-4de3-b939-ff102114f405/output.mp4\",\"title\":\"Built for cadence\"},{\"body\":\"Attach a start frame, add an end frame, and the motion between the two is filled in — 3 to 10 seconds of it, in the aspect you pick.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_ab576c07-292f-4df8-97c3-0f6a997e86b3/output.mp4\",\"title\":\"Open on one frame, land on another\"},{\"body\":\"Up to six reference stills per shot, carried through the take so the thing you attached is the thing that shows up.\",\"media_url\":\"https://cdn.pika.art/v2/media/media_849c5f43-9995-45e4-bece-8e08dd9e40da/output.mp4\",\"title\":\"Put a face, a product or a place on screen\"},{\"body\":\"Attach the source clip and describe the change: a new grade, a fix, a different look. No frames to key, no mask to draw.\",\"media_url\":\"https://cdn.pika.art/v2/media/uploads/a7112d4d-62ed-4a11-8dee-74e89c2ec037/c5ae296383984ab490d5e1a449739a9a.mp4\",\"title\":\"Rework footage you already have\"}],\"features_title\":\"Everything Gemini Omni Flash can do\",\"steps\":[{\"body\":\"Text writes the shot from nothing. Image animates a start frame, with an optional end frame. Reference carries up to six stills. Video reworks a clip you attach.\",\"title\":\"Pick the way in\"},{\"body\":\"Subject, action, camera, lighting and mood, up to 10,000 characters. On the Video tab the prompt is the edit instead — name the change, not the whole scene.\",\"title\":\"Describe it\"},{\"body\":\"3 to 10 seconds, 16:9 or 9:16. Editing a clip takes neither, so those two chips step aside on the Video tab.\",\"title\":\"Set length and shape\"}],\"steps_title\":\"Pick a tab, describe the shot\"}},\"display_order\":34,\"presets\":null,\"status\":\"live\"},{\"app_id\":\"seedream-5\",\"audience\":[\"creator\",\"partner\",\"user\"],\"badge\":null,\"content\":{\"hero\":{\"media_type\":\"image\",\"url\":\"https://cdn.pika.art/v2/creation/cms/ab5a2e2a6f03501fa5625a793d29c02f.png\"},\"icon_url\":\"https://cdn.pika.art/v2/creation/cms/2a98eadaf76c525ea8668575b242c9cd.svg\",\"landing\":{\"description\":\"Seedream 5.0 is an image generation and editing model built for complex visual tasks. It's excellent for high-density infographics, precise editing, and native multilingual text. Render anywhere from 1K up to 4K, and attach up to 14 references to guide the result.\",\"examples\":[{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/f6c7af9e23555531b779a6921d90e160.png\",\"title\":\"Example 1\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/721d97b2185450b38d661bd2ad1d04fe.png\",\"title\":\"Example 2\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/45c264fdb11d5648b543c172c9ac119f.png\",\"title\":\"Example 3\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/5499c61d0c86531093e0732e589d2f27.png\",\"title\":\"Example 4\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/f357486e2f945b7485b8670c4980072b.png\",\"title\":\"Example 5\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/35ceaea502d85a11907062b71e2308ed.png\",\"title\":\"Example 6\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/3788daea26255ed0a437b1d2ecaf14c9.png\",\"title\":\"Example 7\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/5a3ec904705651499ec80b2b91dd357a.png\",\"title\":\"Example 8\"},{\"attribution\":null,\"media_type\":\"image\",\"media_url\":\"https://cdn.pika.art/v2/creation/cms/8d1eba72a37e59b5b1b3d499ba3f3fa8.png\",\"title\":\"Example 9\"}],\"faqs\":[{\"answer\":\"Resolution and reference count. Pro renders 1K, 1.5K and 2K and takes up to 10 references; Lite renders 2K, 3K and 4K and takes up to 14. At 2K both serve it, and Pro carries the recommendation.\",\"question\":\"What is the difference between Pro and Lite?\"},{\"answer\":\"Pick the resolution. The ladder runs 1K, 1.5K, 2K, 3K, 4K, and any tier that cannot serve your pick greys out with the reason — so the size decides the model unless you override it where both fit.\",\"question\":\"How do I choose which model runs?\"},{\"answer\":\"Up to 10 on Pro and up to 14 on Lite. Attaching more than the current tier allows blocks Generate and names how many to remove.\",\"question\":\"How many reference images can I attach?\"},{\"answer\":\"No. One image per Generate on this panel. Run the prompt again for another take.\",\"question\":\"Does one run make more than one image?\"},{\"answer\":\"No. Pro tops out at 2K. Move the resolution to 3K or 4K and Lite takes the render instead.\",\"question\":\"Can Pro render 4K?\"},{\"answer\":\"Seedream 5 is the newer family: two tiers, a 4K ceiling on Lite and 14 references. Seedream 4 has its own app and is the one that returns up to 6 images from a single run.\",\"question\":\"Seedream 5 or Seedream 4?\"}
1],\"features\":[{\"body\":\"1K and 2K on Pro, 2K, 3K and 4K on Lite. The whole ladder stays on screen and the choice of size picks the model, rather than the model hiding the sizes it cannot reach.\",\"media_type\":null,\"media_url\":null,\"title\":\"One ladder from 1K to 4K\"},{\"body\":\"Attach a subject, a wardrobe, a location and a style frame, then describe the one image they should become. Going over the current tier's ceiling blocks Generate with the number to remove.\",\"media_type\":null,\"media_url\":null,\"title\":\"Fourteen references on Lite, ten on Pro\"},{\"body\":\"The real edit prompts are short: replace the lemon with a white dove, everything else identical. Attach the frame, name the change, leave the rest alone.\",\"media_type\":null,\"media_url\":null,\"title\":\"Edit without re-describing the scene\"},{\"body\":\"A size a tier cannot render is greyed out with the reason, and too many references stop the button before the request goes out — no failed submit, no spent credits.\",\"media_type\":null,\"media_url\":null,\"title\":\"The panel refuses what the API would\"}],\"provider\":\"ByteDance\"},\"name\":\"Seedream 5\",\"short_description\":\"Hi-res images up to 4K\",\"tagline\":\"Create hi-res images up to 4K, and edit them with a prompt\",\"thumbnail_url\":\"https://cdn.pika.art/v2/creation/cms/ebd2f77131e55ca1a52c1cacb69e74d2.webp\",\"tutorial\":{\"description\":\"Start from the resolution: 1K and 2K on Pro with up to 10 references, 2K, 3K and 4K on Lite with up to 14. One prompt bar for a fresh frame, or for an edit of one you attach.\",\"features\":[{\"body\":\"1K and 2K on Pro, 2K, 3K and 4K on Lite. The whole ladder stays on screen and the choice of size picks the model, rather than the model hiding the sizes it cannot reach.\",\"media_url\":null,\"title\":\"One ladder from 1K to 4K\"},{\"body\":\"Attach a subject, a wardrobe, a location and a style frame, then describe the one image they should become. Going over the current tier's ceiling blocks Generate with the number to remove.\",\"media_url\":null,\"title\":\"Fourteen references on Lite, ten on Pro\"},{\"body\":\"The real edit prompts are short: replace the lemon with a white dove, everything else identical. 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