1let counterValue = 1274535; 2 3 // Function to get a random animation class 4function getRandomAnimation() { 5 const animations = ['animate-shake', 'animate-scale', 'animate-rotate', 'animate-bounce']; 6 return animations[Math.floor(Math.random() * animations.length)]; 7} 8 9function updateCounter(newValue) { 10 const oldDigits = counterValue.toString().padStart(7, '0').split(''); 11 const newDigits = newValue.toString().padStart(7, '0').split(''); 12 13 const digitElements = document.querySelectorAll('.digit'); 14 digitElements.forEach((digitEl, index) => { 15 const oldDigit = oldDigits[index]; 16 const newDigit = newDigits[index]; 17 18 if (oldDigit !== newDigit) { 19 const currentSpan = digitEl.querySelector('.current'); 20 const newSpan = document.createElement('span'); 21 newSpan.textContent = newDigit; 22 23 // Add up or down class based on change 24 if (parseInt(newDigit) > parseInt(oldDigit)) { 25 newSpan.className = 'up'; 26 } else { 27 newSpan.className = 'down'; 28 } 29 30 digitEl.appendChild(newSpan); 31 32 // Apply random animation 33 const randomAnimation = getRandomAnimation(); 34 setTimeout(() => { 35 newSpan.className = `current ${randomAnimation}`; 36 currentSpan.className = parseInt(newDigit) > parseInt(oldDigit) ? 'down' : 'up'; 37 38 // Remove the old span after animation 39 setTimeout(() => { 40 currentSpan.remove(); 41 }, 300); 42 }, 50); 43 } 44 }); 45 46 counterValue = newValue; 47} 48 49 // Simulate counter updates 50setInterval(() => { 51 const randomChange = Math.floor(Math.random() * 200) - 100; // Random increase or decrease 52 const newValue = Math.max(0, counterValue + randomChange); // Ensure value is not negative 53 updateCounter(newValue); 54 }, 1000);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.