PageSourceSearch

https://meilensteine-diabetologie.de/_content/LiveIcom/Icom/libs/animation.gsap.js

js meilensteine-diabetologie.de collected 2026-10-07 07:26:58 UTC 11,907 bytes, 310 lines download raw bytes

1/*!
2 * ScrollMagic v2.0.6 (2018-10-08)
3 * The javascript library for magical scroll interactions.
4 * (c) 2018 Jan Paepke (@janpaepke)
5 * Project Website: http://scrollmagic.io
6 * 
7 * @version 2.0.6
8 * @license Dual licensed under MIT license and GPL.
9 * @author Jan Paepke - [email protected]
10 *
11 * @file ScrollMagic GSAP Animation Plugin.
12 *
13 * requires: GSAP ~1.14
14 * Powered by the Greensock Animation Platform (GSAP): http://www.greensock.com/js
15 * Greensock License info at http://www.greensock.com/licensing/
16 */
17/**
18 * This plugin is meant to be used in conjunction with the Greensock Animation Plattform.  
19 * It offers an easy API to trigger Tweens or synchronize them to the scrollbar movement.
20 *
21 * Both the `lite` and the `max` versions of the GSAP library are supported.  
22 * The most basic requirement is `TweenLite`.
23 * 
24 * To have access to this extension, please include `plugins/animation.gsap.js`.
25 * @requires {@link http://greensock.com/gsap|GSAP ~1.14.x}
26 * @mixin animation.GSAP
27 */
28(function (root, factory) {
29	if (typeof define === 'function' && define.amd) {
30		// AMD. Register as an anonymous module.
31		define(['ScrollMagic', 'TweenMax', 'TimelineMax'], factory);
32	} else if (typeof exports === 'object') {
33		// CommonJS
34		// Loads whole gsap package onto global scope.
35		require('gsap');
36		factory(require('scrollmagic'), TweenMax, TimelineMax);
37	} else {
38		// Browser globals
39		factory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic), root.TweenMax || root.TweenLite, root.TimelineMax || root.TimelineLite);
40	}
41}(this, function (ScrollMagic, Tween, Timeline) {
42	"use strict";
43	var NAMESPACE = "animation.gsap";
44
45	var
46	console = window.console || {},
47		err = Function.prototype.bind.call(console.error || console.log ||
48		function () {}, console);
49	if (!ScrollMagic) {
50		err("(" + NAMESPACE + ") -> ERROR: The ScrollMagic main module could not be found. Please make sure it's loaded before this plugin or use an asynchronous loader like requirejs.");
51	}
52	if (!Tween) {
53		err("(" + NAMESPACE + ") -> ERROR: TweenLite or TweenMax could not be found. Please make sure GSAP is loaded before ScrollMagic or use an asynchronous loader like requirejs.");
54	}
55
56/*
57	 * ----------------------------------------------------------------
58	 * Extensions for Scene
59	 * ----------------------------------------------------------------
60	 */
61	/**
62	 * Every instance of ScrollMagic.Scene now accepts an additional option.  
63	 * See {@link ScrollMagic.Scene} for a complete list of the standard options.
64	 * @memberof! animation.GSAP#
65	 * @method new ScrollMagic.Scene(options)
66	 * @example
67	 * var scene = new ScrollMagic.Scene({tweenChanges: true});
68	 *
69	 * @param {object} [options] - Options for the Scene. The options can be updated at any time.
70	 * @param {boolean} [options.tweenChanges=false] - Tweens Animation to the progress target instead of setting it.  
71	 Does not affect animations where duration is `0`.
72	 */
73	/**
74	 * **Get** or **Set** the tweenChanges option value.  
75	 * This only affects scenes with a duration. If `tweenChanges` is `true`, the progress update when scrolling will not be immediate, but instead the animation will smoothly animate to the target state.  
76	 * For a better understanding, try enabling and disabling this option in the [Scene Manipulation Example](../examples/basic/scene_manipulation.html).
77	 * @memberof! animation.GSAP#
78	 * @method Scene.tweenChanges
79	 * 
80	 * @example
81	 * // get the current tweenChanges option
82	 * var tweenChanges = scene.tweenChanges();
83	 *
84	 * // set new tweenChanges option
85	 * scene.tweenChanges(true);
86	 *
87	 * @fires {@link Scene.change}, when used as setter
88	 * @param {boolean} [newTweenChanges] - The new tweenChanges setting of the scene.
89	 * @returns {boolean} `get` -  Current tweenChanges option value.
90	 * @returns {Scene} `set` -  Parent object for chaining.
91	 */
92	// add option (TODO: DOC (private for dev))
93	ScrollMagic.Scene.addOption("tweenChanges", // name
94	false, // default
95
96
97	function (val) { // validation callback
98		return !!val;
99	});
100	// extend scene
101	ScrollMagic.Scene.extend(function () {
102		var Scene = this,
103			_tween;
104
105		var log = function () {
106			if (Scene._log) { // not available, when main source minified
107				Array.prototype.splice.call(arguments, 1, 0, "(" + NAMESPACE + ")", "->");
108				Scene._log.apply(this, arguments);
109			}
110		};
111
112		// set listeners
113		Scene.on("progress.plugin_gsap", function () {
114			updateTweenProgress();
115		});
116		Scene.on("destroy.plugin_gsap", function (e) {
117			Scene.removeTween(e.reset);
118		});
119
120		/**
121		 * Update the tween progress to current position.
122		 * @private
123		 */
124		var updateTweenProgress = function () {
125			if (_tween) {
126				var
127				progress = Scene.progress(),
128					state = Scene.state();
129				if (_tween.repeat && _tween.repeat() === -1) {
130					// infinite loop, so not in relation to progress
131					if (state === 'DURING' && _tween.paused()) {
132						_tween.play();
133					} else if (state !== 'DURING' && !_tween.paused()) {
134						_tween.pause();
135					}
136				} else if (progress != _tween.progress()) { // do we even need to update the progress?
137					// no infinite loop - so should we just play or go to a specific point in t
137ime?
138					if (Scene.duration() === 0) {
139						// play the animation
140						if (progress > 0) { // play from 0 to 1
141							_tween.play();
142						} else { // play from 1 to 0
143							_tween.reverse();
144						}
145					} else {
146						// go to a specific point in time
147						if (Scene.tweenChanges() && _tween.tweenTo) {
148							// go smooth
149							_tween.tweenTo(progress * _tween.duration());
150						} else {
151							// just hard set it
152							_tween.progress(progress).pause();
153						}
154					}
155				}
156			}
157		};
158
159		/**
160		 * Add a tween to the scene.  
161		 * If you want to add multiple tweens, add them into a GSAP Timeline object and supply it instead (see example below).  
162		 * 
163		 * If the scene has a duration, the tween's duration will be projected to the scroll distance of the scene, meaning its progress will be synced to scrollbar movement.  
164		 * For a scene with a duration of `0`, the tween will be triggered when scrolling forward past the scene's trigger position and reversed, when scrolling back.  
165		 * To gain better understanding, check out the [Simple Tweening example](../examples/basic/simple_tweening.html).
166		 *
167		 * Instead of supplying a tween this method can also be used as a shorthand for `TweenMax.to()` (see example below).
168		 * @memberof! animation.GSAP#
169		 *
170		 * @example
171		 * // add a single tween directly
172		 * scene.setTween(TweenMax.to("obj"), 1, {x: 100});
173		 *
174		 * // add a single tween via variable
175		 * var tween = TweenMax.to("obj"), 1, {x: 100};
176		 * scene.setTween(tween);
177		 *
178		 * // add multiple tweens, wrapped in a timeline.
179		 * var timeline = new TimelineMax();
180		 * var tween1 = TweenMax.from("obj1", 1, {x: 100});
181		 * var tween2 = TweenMax.to("obj2", 1, {y: 100});
182		 * timeline
183		 *		.add(tween1)
184		 *		.add(tween2);
185		 * scene.addTween(timeline);
186		 *
187		 * // short hand to add a TweenMax.to() tween
188		 * scene.setTween("obj3", 0.5, {y: 100});
189		 *
190		 * // short hand to add a TweenMax.to() tween for 1 second
191		 * // this is useful, when the scene has a duration and the tween duration isn't important anyway
192		 * scene.setTween("obj3", {y: 100});
193		 *
194		 * @param {(object|string)} TweenObject - A TweenMax, TweenLite, TimelineMax or TimelineLite object that should be animated in the scene. Can also be a Dom Element or Selector, when using direct tween definition (see examples).
195		 * @param {(number|object)} duration - A duration for the tween, or tween parameters. If an object containing parameters are supplied, a default duration of 1 will be used.
196		 * @param {object} params - The parameters for the tween
197		 * @returns {Scene} Parent object for chaining.
198		 */
199		Scene.setTween = function (TweenObject, duration, params) {
200			var newTween;
201			if (arguments.length > 1) {
202				if (arguments.length < 3) {
203					params = duration;
204					duration = 1;
205				}
206				TweenObject = Tween.to(TweenObject, duration, params);
207			}
208			try {
209				// wrap Tween into a Timeline Object if available to include delay and repeats in the duration and standardize methods.
210				if (Timeline) {
211					newTween = new Timeline({
212						smoothChildTiming: true
213					}).add(TweenObject);
214				} else {
215					newTween = TweenObject;
216				}
217				newTween.pause();
218			} catch (e) {
219				log(1, "ERROR calling method 'setTween()': Supplied argument is not a valid TweenObject");
220				return Scene;
221			}
222			if (_tween) { // kill old tween?
223				Scene.removeTween();
224			}
225			_tween = newTween;
226
227			// some properties need to be transferred it to the wrapper, otherwise they would get lost.
228			if (TweenObject.repeat && TweenObject.repeat() === -1) { // TweenMax or TimelineMax Object?
229				_tween.repeat(-1);
230				_tween.yoyo(TweenObject.yoyo());
231			}
232			// Some tween validations and debugging helpers
233			if (Scene.tweenChanges() && !_tween.tweenTo) {
234				log(2, "WARNING: tweenChanges will only work if the TimelineMax object is available for ScrollMagic.");
235			}
236
237			// check if there are position tweens defined for the trigger and warn about it :)
238			if (_tween && Scene.controller() && Scene.triggerElement() && Scene.loglevel() >= 2) { // controller is needed to know scroll direction.
239				var
240				triggerTweens = Tween.getTweensOf(Scene.triggerElement()),
241					vertical = Scene.controller().info("vertical");
242				triggerTweens.forEach(function (value, index) {
243					var
244					tweenvars = value.vars.css || value.vars,
245						condition = vertical ? (tweenvars.top !== undefined || tweenvars.bottom !== undefined) : (tweenvars.left !== undefined || tweenvars.right !== undefined);
246					if (condition) {
247						log(2, "WARNING: Tweening the position of the trigger element affects the scene timing and should be avoided!");
248						return false;
249					}
250				});
251			}
252
253			// warn about tween overwrites, when an element is tweened multiple times
254			if (parseFloat(TweenLite.version) >= 1.14) { // onOverwrite only present since GSAP v1.14.0
255				var
256				list = _tween.getChildren ? _tween.getChildren(true, true, false) : [_tween],
257					// get all nested tween objects
258					newCallback = function () {
259						log(2, "WARNING: tween was overwritten by another. To learn how to avoid this issue see here: https://github.com/janpaepke/ScrollMagic/wiki/WARNING:-tween-was-overwritten-by-another");
260					};
261				for (var i = 0, thisTween, oldCallback; i < list.length; i++) { /*jshint loopfunc: true */
262					thisTween = list[i];
263					if (oldCallback !== newCallback) { // if tweens is added more than once
264						oldCallback = thisTween.vars.onOverwrite;
265						thisTween.vars.onOverwrite = function () {
266							if (oldCallback) {
267								oldCallback.apply(this, arguments);
268							}
269							newCallback.apply(this, arguments);
270						};
271					}
272				}
273			}
274			log(3, "added tween");
275
276			updateTweenProgress();
277			return Scene;
278		};
279
280		/**
281		 * Remove the tween from the scene.  
282		 * This will terminate the control of the Scene over the tween.
283		 *
284		 * Using the reset option you can decide if the tween should remain in the current state or be rewound to set the target elements back to the state they were in before the tween was added to the scene.
285		 * @memberof! animation.GSAP#
286		 *
287		 * @example
288		 * // remove the tween from the scene without resetting it
289		 * scene.removeTween();
290		 *
291		 * // remove the tween from the scene and reset it to initial position
292		 * scene.removeTween(true);
293		 *
294		 * @param {boolean} [reset=false] - If `true` the tween will be reset to its initial values.
295		 * @returns {Scene} Parent object for chaining.
296		 */
297		Scene.removeTween = function (reset) {
298			if (_tween) {
299				if (reset) {
300					_tween.progress(0).pause();
301				}
302				_tween.kill();
303				_tween = undefined;
304				log(3, "removed tween (reset: " + (reset ? "true" : "false") + ")");
305			}
306			return Scene;
307		};
308
309	});
310}));

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.