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https://www.mhv-gifhorn.de/wp-content/plugins/vrm360/js/MTLLoader.js?ver=5.6

js mhv-gifhorn.de collected 2026-10-02 20:37:26 UTC 11,490 bytes, 585 lines download raw bytes

1/**
2 * Loads a Wavefront .mtl file specifying materials
3 *
4 * @author angelxuanchang
5 */
6
7THREE.MTLLoader = function ( manager ) {
8
9	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
10
11};
12
13THREE.MTLLoader.prototype = {
14
15	constructor: THREE.MTLLoader,
16
17	crossOrigin: 'anonymous',
18
19	/**
20	 * Loads and parses a MTL asset from a URL.
21	 *
22	 * @param {String} url - URL to the MTL file.
23	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
24	 * @param {Function} [onProgress] - Callback for download progress.
25	 * @param {Function} [onError] - Callback for download errors.
26	 *
27	 * @see setPath setResourcePath
28	 *
29	 * @note In order for relative texture references to resolve correctly
30	 * you must call setResourcePath() explicitly prior to load.
31	 */
32	load: function ( url, onLoad, onProgress, onError ) {
33
34		var scope = this;
35
36		var path = ( this.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
37
38		var loader = new THREE.FileLoader( this.manager );
39		loader.setPath( this.path );
40		loader.load( url, function ( text ) {
41
42			onLoad( scope.parse( text, path ) );
43
44		}, onProgress, onError );
45
46	},
47
48	/**
49	 * Set base path for resolving references.
50	 * If set this path will be prepended to each loaded and found reference.
51	 *
52	 * @see setResourcePath
53	 * @param {String} path
54	 * @return {THREE.MTLLoader}
55	 *
56	 * @example
57	 *     mtlLoader.setPath( 'assets/obj/' );
58	 *     mtlLoader.load( 'my.mtl', ... );
59	 */
60	setPath: function ( path ) {
61
62		this.path = path;
63		return this;
64
65	},
66
67	/**
68	 * Set base path for additional resources like textures.
69	 *
70	 * @see setPath
71	 * @param {String} path
72	 * @return {THREE.MTLLoader}
73	 *
74	 * @example
75	 *     mtlLoader.setPath( 'assets/obj/' );
76	 *     mtlLoader.setResourcePath( 'assets/textures/' );
77	 *     mtlLoader.load( 'my.mtl', ... );
78	 */
79	setResourcePath: function ( path ) {
80
81		this.resourcePath = path;
82		return this;
83
84	},
85
86	setTexturePath: function ( path ) {
87
88		console.warn( 'THREE.MTLLoader: .setTexturePath() has been renamed to .setResourcePath().' );
89		return this.setResourcePath( path );
90
91	},
92
93	setCrossOrigin: function ( value ) {
94
95		this.crossOrigin = value;
96		return this;
97
98	},
99
100	setMaterialOptions: function ( value ) {
101
102		this.materialOptions = value;
103		return this;
104
105	},
106
107	/**
108	 * Parses a MTL file.
109	 *
110	 * @param {String} text - Content of MTL file
111	 * @return {THREE.MTLLoader.MaterialCreator}
112	 *
113	 * @see setPath setResourcePath
114	 *
115	 * @note In order for relative texture references to resolve correctly
116	 * you must call setResourcePath() explicitly prior to parse.
117	 */
118	parse: function ( text, path ) {
119
120		var lines = text.split( '\n' );
121		var info = {};
122		var delimiter_pattern = /\s+/;
123		var materialsInfo = {};
124
125		for ( var i = 0; i < lines.length; i ++ ) {
126
127			var line = lines[ i ];
128			line = line.trim();
129
130			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
131
132				// Blank line or comment ignore
133				continue;
134
135			}
136
137			var pos = line.indexOf( ' ' );
138
139			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
140			key = key.toLowerCase();
141
142			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
143			value = value.trim();
144
145			if ( key === 'newmtl' ) {
146
147				// New material
148
149				info = { name: value };
150				materialsInfo[ value ] = info;
151
152			} else {
153
154				if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
155
156					var ss = value.split( delimiter_pattern, 3 );
157					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
158
159				} else {
160
161					info[ key ] = value;
162
163				}
164
165			}
166
167		}
168
169		var materialCreator = new THREE.MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
170		materialCreator.setCrossOrigin( this.crossOrigin );
171		materialCreator.setManager( this.manager );
172		materialCreator.setMaterials( materialsInfo );
173		return materialCreator;
174
175	}
176
177};
178
179/**
180 * Create a new THREE-MTLLoader.MaterialCreator
181 * @param baseUrl - Url relative to which textures are loaded
182 * @param options - Set of options on how to construct the materials
183 *                  side: Which side to apply the material
184 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
185 *                  wrap: What type of wrapping to apply for textures
186 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
187 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
188 *                                Default: false, assumed to be already normalized
189 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
190 *                                  Default: false
191 * @constructor
192 */
193
194THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
195
196	this.baseUrl = baseUrl || '';
197	this.options = options;
198	this.materialsInfo = {};
199	this.materials = {};
200	this.materialsArray = [];
201	this.nameLookup = {};
202
203	this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
204	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
205
206};
207
208THREE.MTLLoader.MaterialCreator.prototype = {
209
210	constructor: THREE.MTLLoader.MaterialCreator,
211
212	crossOrigin: 'anonymous',
213
214	setCrossOrigin: function ( value ) {
215
216		this.crossOrigin = value;
217		return this;
218
219	},
220
221	setManager: function ( value ) {
222
223		this.manager = value;
224
225	},
226
227	setMaterials: function ( materialsInfo ) {
228
229		this.materialsInfo = this.convert( materialsInfo );
230		this.materials = {};
231		this.materialsArray = [];
232		this.nameLookup = {};
233
234	},
235
236	convert: function ( materialsInfo ) {
237
238		if ( ! this.options ) return materialsInfo;
239
240		var converted = {};
241
242		for ( var mn in materialsInfo ) {
243
244			// Convert materials info into normalized form based on options
245
246			var mat = materialsInfo[ mn ];
247
248			var covmat = {};
249
250			converted[ mn ] = covmat;
251
252			for ( var prop in mat ) {
253
254				var save = true;
255				var value = mat[ prop ];
256				var lprop = prop.toLowerCase();
257
258				switch ( lprop ) {
259
260					case 'kd':
261					case 'ka':
262					case 'ks':
263
264						// Diffuse color (color under white light) using RGB values
265
266						if ( this.options && this.options.normalizeRGB ) {
267
268							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
269
270						}
271
272						if ( this.options && this.options.ignoreZeroRGBs ) {
273
274							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
275
276								// ignore
277
278								save = false;
279
280							}
281
282						}
283
284						break;
285
286					default:
287
288						break;
289
290				}
291
292				if ( save ) {
293
294					covmat[ lprop ] = value;
295
296				}
297
298			}
299
300		}
301
302		return converted;
303
304	},
305
306	preload: function () {
307
308		for ( var mn in this.materialsInfo ) {
309
310			this.create( mn );
311
312		}
313
314	},
315
316	getIndex: function ( materialName ) {
317
318		return this.nameLookup[ materialName ];
319
320	},
321
322	getAsArray: function () {
323
324		var index = 0;
325
326		for ( var mn in this.materialsInfo ) {
327
328			this.materialsArray[ index ] = this.create( mn );
329			this.nameLookup[ mn ] = index;
330			index ++;
331
332		}
333
334		return this.materialsArray;
335
336	},
337
338	create: function ( materialName ) {
339
340		if ( this.materials[ materialName ] === undefined ) {
341
342			this.createMaterial_( materialName );
343
344		}
345
346		return this.materials[ materialName ];
347
348	},
349
350	createMaterial_: function ( materialName ) {
351
352		// Create material
353
354		var scope = this;
355		var mat = this.materialsInfo[ materialName ];
356		var params = {
357
358			name: materialName,
359			side: this.side
360
361		};
362
363		function resolveURL( baseUrl, url ) {
364
365			if ( typeof url !== 'string' || url === '' )
366				return '';
367
368			// Absolute URL
369			if ( /^https?:\/\//i.test( url ) ) return url;
370
371			return baseUrl + url;
372
373		}
374
375		function setMapForType( mapType, value ) {
376
377			if ( params[ mapType ] ) return; // Keep the first encountered texture
378
379			var texParams = scope.getTextureParams( value, params );
380			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
381
382			map.repeat.copy( texParams.scale );
383			map.offset.copy( texParams.offset );
384
385			map.wrapS = scope.wrap;
386			map.wrapT = scope.wrap;
387
388			params[ mapType ] = map;
389
390		}
391
392		for ( var prop in mat ) {
393
394			var value = mat[ prop ];
395			var n;
396
397			if ( value === '' ) continue;
398
399			switch ( prop.toLowerCase() ) {
400
401				// Ns is material specular exponent
402
403				case 'kd':
404
405					// Diffuse color (color under white light) using RGB values
406
407					params.color = new THREE.Color().fromArray( value );
408
409					break;
410
411				case 'ks':
412
413					// Specular color (color when light is reflected from shiny surface) using RGB values
414					params.specular = new THREE.Color().fromArray( value );
415
416					break;
417
418				case 'ke':
419
420					// Emissive using RGB values
421					params.emissive = new THREE.Color().fromArray( value );
422
423					break;
424
425				case 'map_kd':
426
427					// Diffuse texture map
428
429					setMapForType( "map", value );
430
431					break;
432
433				case 'map_ks':
434
435					// Specular map
436
437					setMapForType( "specularMap", value );
438
439					break;
440
441				case 'map_ke':
442
443					// Emissive map
444
445					setMapForType( "emissiveMap", value );
446
447					break;
448
449				case 'norm':
450
451					setMapForType( "normalMap", value );
452
453					break;
454
455				case 'map_bump':
456				case 'bump':
457
458					// Bump texture map
459
460					setMapForType( "bumpMap", value );
461
462					break;
463
464				case 'map_d':
465
466					// Alpha map
467
468					setMapForType( "alphaMap", value );
469					params.transparent = true;
470
471					break;
472
473				case 'ns':
474
475					// The specular exponent (defines the focus of the specular highlight)
476					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
477
478					params.shininess = parseFloat( value );
479
480					break;
481
482				case 'd':
483					n = parseFloat( value );
484
485					if ( n < 1 ) {
486
487						params.opacity = n;
488						params.transparent = true;
489
490					}
491
492					break;
493
494				case 'tr':
495					n = parseFloat( value );
496
497					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
498
499					if ( n > 0 ) {
500
501						params.opacity = 1 - n;
502						params.transparent = true;
503
504					}
505
506					break;
507
508				default:
509					break;
510
511			}
512
513		}
514
515		this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
516		return this.materials[ materialName ];
517
518	},
519
520	getTextureParams: function ( value, matParams ) {
521
522		var texParams = {
523
524			scale: new THREE.Vector2( 1, 1 ),
525			offset: new THREE.Vector2( 0, 0 )
526
527		 };
528
529		var items = value.split( /\s+/ );
530		var pos;
531
532		pos = items.indexOf( '-bm' );
533
534		if ( pos >= 0 ) {
535
536			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
537			items.splice( pos, 2 );
538
539		}
540
541		pos = items.indexOf( '-s' );
542
543		if ( pos >= 0 ) {
544
545			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
546			items.splice( pos, 4 ); // we expect 3 parameters here!
547
548		}
549
550		pos = items.indexOf( '-o' );
551
552		if ( pos >= 0 ) {
553
554			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
555			items.splice( pos, 4 ); // we expect 3 parameters here!
556
557		}
558
559		texParams.url = items.join( ' ' ).trim();
560		return texParams;
561
562	},
563
564	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
565
566		var texture;
567		var loader = THREE.Loader.Handlers.get( url );
568		var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
569
570		if ( loader === null ) {
571
572			loader = new THREE.TextureLoader( manager );
573
574		}
575
576		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
577		texture = loader.load( url, onLoad, onProgress, onError );
578
579		if ( mapping !== undefined ) texture.mapping = mapping;
580
581		return texture;
582
583	}
584
585};

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