1/*! For license information please see basicproductpage.7e0f76.js.LICENSE.txt */ 2"use strict";(self.webpackChunkgccbase=self.webpackChunkgccbase||[]).push([[801],{512(e,t,n){n.d(t,{A:()=>h});var i=n(726),r=n(987),a=n(380);const s={__name:"MainNavigation",setup:function(e){var t=(0,i.Kh)({toggled:!1,hover:-1});function n(){t.toggled=!t.toggled}function r(e){t.hover=e}function a(){t.hover=-1}return function(e,s){return(0,i.RG)(e.$slots,"default",{state:t,toggle:n,mousein:r,mouseout:a})}}};var o=n(898),l=(0,a.A)(),c=(0,i.Ef)({mounted:function(){document.querySelectorAll("video[autoplay]").forEach(function(e){e.muted=!0,e.attributes.muted="muted"}),r.A.get("ofage")&&l.emit("ofage")}});c.config.globalProperties.$filters={capitalize:function(e){return e.toUpperCase()},distance:function(e){return parseFloat(e).toFixed(2)+" miles"}},c.config.globalProperties.emitter=l,c.component("MainNavigation",s),c.component("RetailLocator",o.A);const h=c},850(e,t,n){var i=n(512),r=n(574),a=n(726);const s="162",o=0,l=1,c=2,h=100,u=101,d=102,p=200,f=201,m=202,g=203,b=204,_=205,v=206,x=207,y=208,M=209,S=210,E=211,T=212,A=213,w=214,R="attached",C=301,L=302,P=303,U=304,D=306,I=1e3,N=1001,O=1002,F=1003,k=1004,B=1005,z=1006,H=1007,G=1008,V=1009,W=1012,j=1013,X=1014,q=1015,K=1016,Y=1020,J=1023,Q=1026,Z=1027,$=33776,ee=33777,te=33778,ne=33779,ie=36492,re=2300,ae=2301,se=2302,oe=2400,le=2401,ce=2402,he="",ue="srgb",de="srgb-linear",pe="display-p3",fe="display-p3-linear",me="linear",ge="srgb",be="rec709",_e="p3",ve=7680,xe=512,ye=513,Me=514,Se=515,Ee=516,Te=517,Ae=518,we=519,Re=35044,Ce="300 es",Le=1035,Pe=2e3,Ue=2001;class De{addEventListener(e,t){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[e]&&(n[e]=[]),-1===n[e].indexOf(t)&&n[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[e]&&-1!==n[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;const n=this._listeners[e];if(void 0!==n){const e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;const t=this._listeners[e.type];if(void 0!==t){e.target=this;const n=t.slice(0);for(let t=0,i=n.length;t<i;t++)n[t].call(this,e);e.target=null}}}const Ie=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"];let Ne=1234567;const Oe=Math.PI/180,Fe=180/Math.PI;function ke(){const e=4294967295*Math.random()|0,t=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(Ie[255&e]+Ie[e>>8&255]+Ie[e>>16&255]+Ie[e>>24&255]+"-"+Ie[255&t]+Ie[t>>8&255]+"-"+Ie[t>>16&15|64]+Ie[t>>24&255]+"-"+Ie[63&n|128]+Ie[n>>8&255]+"-"+Ie[n>>16&255]+Ie[n>>24&255]+Ie[255&i]+Ie[i>>8&255]+Ie[i>>16&255]+Ie[i>>24&255]).toLowerCase()}function Be(e,t,n){return Math.max(t,Math.min(n,e))}function ze(e,t){return(e%t+t)%t}function He(e,t,n){return(1-n)*e+n*t}function Ge(e){return!(e&e-1)&&0!==e}function Ve(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))}function We(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/4294967295;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/2147483647,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw new Error("Invalid component type.")}}function je(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(4294967295*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(2147483647*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw new Error("Invalid component type.")}}const Xe={DEG2RAD:Oe,RAD2DEG:Fe,generateUUID:ke,clamp:Be,euclideanModulo:ze,mapLinear:function(e,t,n,i,r){return i+(e-t)*(r-i)/(n-t)},inverseLerp:function(e,t,n){return e!==t?(n-e)/(t-e):0},lerp:He,damp:function(e,t,n,i){return He(e,t,1-Math.exp(-n*i))},pingpong:function(e,t=1){return t-Math.abs(ze(e,2*t)-t)},smoothstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*(3-2*e)},smootherstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*e*(e*(6*e-15)+10)},randInt:function(e,t){return e+Math.floor(Math.random()*(t-e+1))},randFloat:function(e,t){return e+Math.random()*(t-e)},randFloatSpread:function(e){return e*(.5-Math.random())},seededRandom:function(e){void 0!==e&&(Ne=e);let t=Ne+=1831565813;return t=Math.imul(t^t>>>15,1|t),t^=t+Math.imul(t^t>>>7,61|t),((t^t>>>14)>>>0)/4294967296},degToRad:function(e){return e*Oe},radToDeg:function(e){return e*Fe},isPowerOfTwo:Ge,ceilPowerOfTwo:function(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))},floorPowerOfTwo:Ve,setQuaternionFromProperEuler:function(e,t,n,i,r){const a=Math.cos,s=Math.sin,o=a(n/2),l=s(n/2),c=a((t+i)/2),h=s((t+i)/2),u=a((t-i)/2),d=s((t-i)/2),p=a((i-t)/2),f=s((i-t)/2);switch(r){case"XYX":e.set(o*h,l*u,l*d,o*c);break;case"YZY":e.set(l*d,o*h,l*u,o*c);break;case"ZXZ":e.set(l*u,l*d,o*h,o*c);break;case"XZX":e.set(o*h,l*f,l*p,o*c);break;case"YXY":e.set(l*p,o*h,l*f,o*c);break;case"ZYZ":e.set(l*f,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:je,denormalize:We};class qe{constructor(e=0,t=0){qe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}
vendor: 16,936 bytes, line 2
2sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Be(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*n-a*i+e.x,this.y=r*i+a*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Ke{constructor(e,t,n,i,r,a,s,o,l){Ke.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,s,o,l)}set(e,t,n,i,r,a,s,o,l){const c=this.elements;return c[0]=e,c[1]=i,c[2]=s,c[3]=t,c[4]=r,c[5]=o,c[6]=n,c[7]=a,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],s=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],b=i[1],_=i[4],v=i[7],x=i[2],y=i[5],M=i[8];return r[0]=a*f+s*b+o*x,r[3]=a*m+s*_+o*y,r[6]=a*g+s*v+o*M,r[1]=l*f+c*b+h*x,r[4]=l*m+c*_+h*y,r[7]=l*g+c*v+h*M,r[2]=u*f+d*b+p*x,r[5]=u*m+d*_+p*y,r[8]=u*g+d*v+p*M,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8];return t*a*c-t*s*l-n*r*c+n*s*o+i*r*l-i*a*o}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8],h=c*a-s*l,u=s*o-c*r,d=l*r-a*o,p=t*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return e[0]=h*f,e[1]=(i*l-c*n)*f,e[2]=(s*n-i*a)*f,e[3]=u*f,e[4]=(c*t-i*o)*f,e[5]=(i*r-s*t)*f,e[6]=d*f,e[7]=(n*o-l*t)*f,e[8]=(a*t-n*r)*f,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,a,s){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*a+l*s)+a+e,-i*l,i*o,-i*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return this.premultiply(Ye.makeScale(e,t)),this}rotate(e){return this.premultiply(Ye.makeRotation(-e)),this}translate(e,t){return this.premultiply(Ye.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const Ye=new Ke;function Je(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array;function Qe(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function Ze(){const e=Qe("canvas");return e.style.display="block",e}const $e={};function et(e){e in $e||($e[e]=!0,console.warn(e))}const tt=(new Ke).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),nt=(new Ke).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),it={[de]:{transfer:me,primaries:be,toReference:e=>e,fromReference:e=>e},[ue]:{transfer:ge,primaries:be,toReference:e=>e.convertSRGBToLinear(),fromReference:e=>e.convertLinearToSRGB()},[fe]:{transfer:me,primaries:_e,toReference:e=>e.applyMatrix3(nt),fromReference:e=>e.applyMatrix3(tt)},[pe]:{transfer:ge,primaries:_e,toReference:e=>e.convertSRGBToLinear().applyMatrix3(nt),fromReference:e=>e.applyMatrix3(tt).convertLinearToSRGB()}},rt=new Set([de,fe]),at={enabled:!0,_workingColorSpace:de,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(e){if(!rt.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const i=it[t].toReference;return(0,it[n].fromReference)(i(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return it[e].primaries},getTransfer:function(e){return e===he?me:it[e].transfer}};function st(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function ot(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let lt;class ct{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===lt&&(lt=Qe("canvas")),lt.width=e.width,lt.height=e.height;const n=lt.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=lt}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=Qe("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*st(r[e]/255);return n.putImageData(i,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*st(t[e]/255)):t[e]=st(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let ht=0;class ut{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:ht++}),this.uuid=ke(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(dt(i[t].image)):e.push(dt(i[t]))}else e=dt(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function dt(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?ct.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let pt=0;class ft extends De{constructor(e=ft.DEFAULT_IMAGE,t=ft.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,s=1023,o=1009,l=ft.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:pt++}),this.uuid=ke(),this.name="",this.source=new ut(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new qe(0,0),this.repeat=new qe(1,1),this.center=new qe(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ke,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case I:e.x=e.x-Math.floor(e.x);break;case N:e.x=e.x<0?0:1;break;case O:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case I:e.y=e.y-Math.floor(e.y);break;case N:e.y=e.y<0?0:1;break;case O:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}}ft.DEFAULT_IMAGE=null,ft.DEFAULT_MAPPING=300,ft.DEFAULT_ANISOTROPY=1;class mt{constructor(e=0,t=0,n=0,i=1){mt.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const a=.01,s=.1,o=e.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<a&&Math.abs(h-f)<a&&Math.abs(p-m)<a){if(Math.abs(c+u)<s&&Math.abs(h+f)<s&&Math.abs(p+m)<s&&Math.abs(l+d+g-3)<s)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,o=(d+1)/2,b=(g+1)/2,_=(c+u)/4,v=(h+f)/4,x=(p+m)/4;return e>o&&e>b?e<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=_/n,r=v/n):o>b?o<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=_/i,r=x/i):b<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=v/r,i=x/r),this.set(n,i,r,t),this}let b=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(b)<.001&&(b=1),this.x=(m-p)/b,this.y=(h-f)/b,this.z=(u-c)/b,this.w=Math.acos((l+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}
vendor: 4,438 bytes, line 2
2round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class gt extends De{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new mt(0,0,e,t),this.scissorTest=!1,this.viewport=new mt(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:z,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},n);const r=new ft(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new ut(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class bt extends gt{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class _t extends ft{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=F,this.minFilter=F,this.wrapR=N,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class vt extends ft{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=F,this.minFilter=F,this.wrapR=N,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class xt{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,s){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===s)return e[t+0]=o,e[t+1]=l,e[t+2]=c,void(e[t+3]=h);if(1===s)return e[t+0]=u,e[t+1]=d,e[t+2]=p,void(e[t+3]=f);if(h!==f||o!==u||l!==d||c!==p){let e=1-s;const t=o*u+l*d+c*p+h*f,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,t*n);e=Math.sin(e*a)/r,s=Math.sin(s*a)/r}const r=s*n;
vendor: 20,832 bytes, line 2
2if(o=o*e+u*r,l=l*e+d*r,c=c*e+p*r,h=h*e+f*r,e===1-s){const e=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=e,l*=e,c*=e,h*=e}}e[t]=o,e[t+1]=l,e[t+2]=c,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,a){const s=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[a],u=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+c*h+o*d-l*u,e[t+1]=o*p+c*u+l*h-s*d,e[t+2]=l*p+c*d+s*u-o*h,e[t+3]=c*p-s*h-o*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(n/2),c=s(i/2),h=s(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(a){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],c=t[6],h=t[10],u=n+s+h;if(u>0){const e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(c-o)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>s&&n>h){const e=2*Math.sqrt(1+n-s-h);this._w=(c-o)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(s>h){const e=2*Math.sqrt(1+s-n-h);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(o+c)/e}else{const e=2*Math.sqrt(1+h-n-s);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(o+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Be(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,c=t._w;return this._x=n*c+a*s+i*l-r*o,this._y=i*c+a*o+r*s-n*l,this._z=r*c+a*l+n*o-i*s,this._w=a*c-n*s-i*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let s=a*e._w+n*e._x+i*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const o=1-s*s;if(o<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}const l=Math.sqrt(o),c=Math.atan2(l,s),h=Math.sin((1-t)*c)/l,u=Math.sin(t*c)/l;return this._w=a*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class yt{constructor(e=0,t=0,n=0){yt.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(St.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(St.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=2*(a*i-s*n),c=2*(s*t-r*i),h=2*(r*n-a*t);return this.x=t+o*l+a*h-s*c,this.y=n+o*c+s*l-r*h,this.z=i+o*h+r*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=i*o-r*s,this.y=r*a-n*o,this.z=n*s-i*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Mt.copy(this).projectOnVector(e),this.sub(Mt)}reflect(e){return this.sub(Mt.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Be(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Mt=new yt,St=new xt;class Et{constructor(e=new yt(1/0,1/0,1/0),t=new yt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(At.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(At.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=At.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,At):At.fromBufferAttribute(i,t),At.applyMatrix4(e.matrixWorld),this.expandByPoint(At);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),wt.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),wt.copy(n.boundingBox)),wt.applyMatrix4(e.matrixWorld),this.union(wt)}const i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,At),At.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(It),Nt.subVectors(this.max,It),Rt.subVectors(e.a,It),Ct.subVectors(e.b,It),Lt.subVectors(e.c,It),Pt.subVectors(Ct,Rt),Ut.subVectors(Lt,Ct),Dt.subVectors(Rt,Lt);let t=[0,-Pt.z,Pt.y,0,-Ut.z,Ut.y,0,-Dt.z,Dt.y,Pt.z,0,-Pt.x,Ut.z,0,-Ut.x,Dt.z,0,-Dt.x,-Pt.y,Pt.x,0,-Ut.y,Ut.x,0,-Dt.y,Dt.x,0];return!!kt(t,Rt,Ct,Lt,Nt)&&(t=[1,0,0,0,1,0,0,0,1],!!kt(t,Rt,Ct,Lt,Nt)&&(Ot.crossVectors(Pt,Ut),t=[Ot.x,Ot.y,Ot.z],kt(t,Rt,Ct,Lt,Nt)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,At).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(At).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(Tt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Tt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Tt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Tt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Tt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Tt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Tt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Tt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Tt)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Tt=[new yt,new yt,new yt,new yt,new yt,new yt,new yt,new yt],At=new yt,wt=new Et,Rt=new yt,Ct=new yt,Lt=new yt,Pt=new yt,Ut=new yt,Dt=new yt,It=new yt,Nt=new yt,Ot=new yt,Ft=new yt;function kt(e,t,n,i,r){for(let a=0,s=e.length-3;a<=s;a+=3){Ft.fromArray(e,a);const s=r.x*Math.abs(Ft.x)+r.y*Math.abs(Ft.y)+r.z*Math.abs(Ft.z),o=t.dot(Ft),l=n.dot(Ft),c=i.dot(Ft);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>s)return!1}return!0}const Bt=new Et,zt=new yt,Ht=new yt;class Gt{constructor(e=new yt,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):Bt.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;zt.subVectors(e,this.center);const t=zt.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(zt,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Ht.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(zt.copy(e.center).add(Ht)),this.expandByPoint(zt.copy(e.center).sub(Ht))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Vt=new yt,Wt=new yt,jt=new yt,Xt=new yt,qt=new yt,Kt=new yt,Yt=new yt;class Jt{constructor(e=new yt,t=new yt(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Vt)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Vt.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Vt.copy(this.origin).addScaledVector(this.direction,t),Vt.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Wt.copy(e).add(t).multiplyScalar(.5),jt.copy(t).sub(e).normalize(),Xt.copy(this.origin).sub(Wt);const r=.5*e.distanceTo(t),a=-this.direction.dot(jt),s=Xt.dot(this.direction),o=-Xt.dot(jt),l=Xt.lengthSq(),c=Math.abs(1-a*a);let h,u,d,p;if(c>0)if(h=a*o-s,u=a*s-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const e=1/c;h*=e,u*=e,d=h*(h+a*u+2*s)+u*(a*h+u+2*o)+l}else u=r,h=Math.max(0,-(a*u+s)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(a*u+s)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-a*r+s)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(a*r+s)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=a>0?-r:r,h=Math.max(0,-(a*u+s)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(Wt).addScaledVector(jt,u),d}intersectSphere(e,t){Vt.subVectors(e.center,this.origin);
vendor: 4,061 bytes, line 2
2const n=Vt.dot(this.direction),i=Vt.dot(Vt)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),s=n-a,o=n+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,s,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(e.min.x-u.x)*l,i=(e.max.x-u.x)*l):(n=(e.max.x-u.x)*l,i=(e.min.x-u.x)*l),c>=0?(r=(e.min.y-u.y)*c,a=(e.max.y-u.y)*c):(r=(e.max.y-u.y)*c,a=(e.min.y-u.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),h>=0?(s=(e.min.z-u.z)*h,o=(e.max.z-u.z)*h):(s=(e.max.z-u.z)*h,o=(e.min.z-u.z)*h),n>o||s>i?null:((s>n||n!=n)&&(n=s),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,Vt)}intersectTriangle(e,t,n,i,r){qt.subVectors(t,e),Kt.subVectors(n,e),Yt.crossVectors(qt,Kt);let a,s=this.direction.dot(Yt);if(s>0){if(i)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}Xt.subVectors(this.origin,e);const o=a*this.direction.dot(Kt.crossVectors(Xt,Kt));if(o<0)return null;const l=a*this.direction.dot(qt.cross(Xt));if(l<0)return null;if(o+l>s)return null;const c=-a*Xt.dot(Yt);return c<0?null:this.at(c/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Qt{constructor(e,t,n,i,r,a,s,o,l,c,h,u,d,p,f,m){Qt.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,s,o,l,c,h,u,d,p,f,m)}set(e,t,n,i,r,a,s,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Qt).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Zt.setFromMatrixColumn(e,0).length(),r=1/Zt.setFromMatrixColumn(e,1).length(),a=1/Zt.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),s=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=a*c,n=a*h,i=s*c,r=s*h;t[0]=o*c,t[4]=-o*h,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*o}else if("YXZ"===e.order){const e=o*c,n=o*h,i=l*c,r=l*h;t[0]=e+r*s,t[4]=i*s-n,t[8]=a*l,t[1]=a*h,t[5]=a*c,t[9]=-s,t[2]=n*s-i,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){const e=o*c,n=o*h,i=l*c,r=l*h;t[0]=e-r*s,t[4]=-a*h,t[8]=i+n*s,t[1]=n+i*s,t[5]=a*c,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){const e=a*c,n=a*h,i=s*c,r=s*h;t[0]=o*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=o*h,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=s*o,t[10]=a*o}
vendor: 11,167 bytes, line 2
2else if("YZX"===e.order){const e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*c,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=a*c,t[9]=-s*c,t[2]=-l*c,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*c,t[4]=-h,t[8]=l*c,t[1]=e*h+r,t[5]=a*c,t[9]=n*h-i,t[2]=i*h-n,t[6]=s*c,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(en,e,tn)}lookAt(e,t,n){const i=this.elements;return an.subVectors(e,t),0===an.lengthSq()&&(an.z=1),an.normalize(),nn.crossVectors(n,an),0===nn.lengthSq()&&(1===Math.abs(n.z)?an.x+=1e-4:an.z+=1e-4,an.normalize(),nn.crossVectors(n,an)),nn.normalize(),rn.crossVectors(an,nn),i[0]=nn.x,i[4]=rn.x,i[8]=an.x,i[1]=nn.y,i[5]=rn.y,i[9]=an.y,i[2]=nn.z,i[6]=rn.z,i[10]=an.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],s=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],b=n[3],_=n[7],v=n[11],x=n[15],y=i[0],M=i[4],S=i[8],E=i[12],T=i[1],A=i[5],w=i[9],R=i[13],C=i[2],L=i[6],P=i[10],U=i[14],D=i[3],I=i[7],N=i[11],O=i[15];return r[0]=a*y+s*T+o*C+l*D,r[4]=a*M+s*A+o*L+l*I,r[8]=a*S+s*w+o*P+l*N,r[12]=a*E+s*R+o*U+l*O,r[1]=c*y+h*T+u*C+d*D,r[5]=c*M+h*A+u*L+d*I,r[9]=c*S+h*w+u*P+d*N,r[13]=c*E+h*R+u*U+d*O,r[2]=p*y+f*T+m*C+g*D,r[6]=p*M+f*A+m*L+g*I,r[10]=p*S+f*w+m*P+g*N,r[14]=p*E+f*R+m*U+g*O,r[3]=b*y+_*T+v*C+x*D,r[7]=b*M+_*A+v*L+x*I,r[11]=b*S+_*w+v*P+x*N,r[15]=b*E+_*R+v*U+x*O,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],c=e[2],h=e[6],u=e[10],d=e[14];return e[3]*(+r*o*h-i*l*h-r*s*u+n*l*u+i*s*d-n*o*d)+e[7]*(+t*o*d-t*l*u+r*a*u-i*a*d+i*l*c-r*o*c)+e[11]*(+t*l*h-t*s*d-r*a*h+n*a*d+r*s*c-n*l*c)+e[15]*(-i*s*c-t*o*h+t*s*u+i*a*h-n*a*u+n*o*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8],h=e[9],u=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],b=h*m*l-f*u*l+f*o*d-s*m*d-h*o*g+s*u*g,_=p*u*l-c*m*l-p*o*d+a*m*d+c*o*g-a*u*g,v=c*f*l-p*h*l+p*s*d-a*f*d-c*s*g+a*h*g,x=p*h*o-c*f*o-p*s*u+a*f*u+c*s*m-a*h*m,y=t*b+n*_+i*v+r*x;if(0===y)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/y;return e[0]=b*M,e[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*M,e[2]=(s*m*r-f*o*r+f*i*l-n*m*l-s*i*g+n*o*g)*M,e[3]=(h*o*r-s*u*r-h*i*l+n*u*l+s*i*d-n*o*d)*M,e[4]=_*M,e[5]=(c*m*r-p*u*r+p*i*d-t*m*d-c*i*g+t*u*g)*M,e[6]=(p*o*r-a*m*r-p*i*l+t*m*l+a*i*g-t*o*g)*M,e[7]=(a*u*r-c*o*r+c*i*l-t*u*l-a*i*d+t*o*d)*M,e[8]=v*M,e[9]=(p*h*r-c*f*r-p*n*d+t*f*d+c*n*g-t*h*g)*M,e[10]=(a*f*r-p*s*r+p*n*l-t*f*l-a*n*g+t*s*g)*M,e[11]=(c*s*r-a*h*r-c*n*l+t*h*l+a*n*d-t*s*d)*M,e[12]=x*M,e[13]=(c*f*i-p*h*i+p*n*u-t*f*u-c*n*m+t*h*m)*M,e[14]=(p*s*i-a*f*i-p*n*o+t*f*o+a*n*m-t*s*m)*M,e[15]=(a*h*i-c*s*i+c*n*o-t*h*o-a*n*u+t*s*u)*M,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,s=e.y,o=e.z,l=r*a,c=r*s;return this.set(l*a+n,l*s-i*o,l*o+i*s,0,l*s+i*o,c*s+n,c*o-i*a,0,l*o-i*s,c*o+i*a,r*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,c=a+a,h=s+s,u=r*l,d=r*c,p=r*h,f=a*c,m=a*h,g=s*h,b=o*l,_=o*c,v=o*h,x=n.x,y=n.y,M=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+v)*x,i[2]=(p-_)*x,i[3]=0,i[4]=(d-v)*y,i[5]=(1-(u+g))*y,i[6]=(m+b)*y,i[7]=0,i[8]=(p+_)*M,i[9]=(m-b)*M,i[10]=(1-(u+f))*M,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Zt.set(i[0],i[1],i[2]).length();const a=Zt.set(i[4],i[5],i[6]).length(),s=Zt.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],$t.copy(this);const o=1/r,l=1/a,c=1/s;return $t.elements[0]*=o,$t.elements[1]*=o,$t.elements[2]*=o,$t.elements[4]*=l,$t.elements[5]*=l,$t.elements[6]*=l,$t.elements[8]*=c,$t.elements[9]*=c,$t.elements[10]*=c,t.setFromRotationMatrix($t),n.x=r,n.y=a,n.z=s,this}makePerspective(e,t,n,i,r,a,s=2e3){const o=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i);let d,p;if(s===Pe)d=-(a+r)/(a-r),p=-2*a*r/(a-r);else{if(s!==Ue)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);d=-a/(a-r),p=-a*r/(a-r)}return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,i,r,a,s=2e3){const o=this.elements,l=1/(t-e),c=1/(n-i),h=1/(a-r),u=(t+e)*l,d=(n+i)*c;let p,f;if(s===Pe)p=(a+r)*h,f=-2*h;else{if(s!==Ue)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);p=r*h,f=-1*h}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=f,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Zt=new yt,$t=new Qt,en=new yt(0,0,0),tn=new yt(1,1,1),nn=new yt,rn=new yt,an=new yt,sn=new Qt,on=new xt;class ln{constructor(e=0,t=0,n=0,i=ln.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],s=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(Be(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Be(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Be(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Be(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Be(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-Be(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return sn.makeRotationFromQuaternion(e),this.setFromRotationMatrix(sn,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return on.setFromEuler(this),this.setFromQuaternion(on,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ln.DEFAULT_ORDER="XYZ";class cn{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return 0!==(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let hn=0;const un=new yt,dn=new xt,pn=new Qt,fn=new yt,mn=new yt,gn=new yt,bn=new xt,_n=new yt(1,0,0),vn=new yt(0,1,0),xn=new yt(0,0,1),yn={type:"added"},Mn={type:"removed"},Sn={type:"childadded",child:null},En={type:"childremoved",child:null};class Tn extends De{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:hn++}),this.uuid=ke(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Tn.DEFAULT_UP.clone();const e=new yt,t=new ln,n=new xt,i=new yt(1,1,1);t._onChange(function(){n.setFromEuler(t,!1)}),n._onChange(function(){t.setFromQuaternion(n,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Qt},normalMatrix:{value:new Ke}}),this.matrix=new Qt,this.matrixWorld=new Qt,this.matrixAutoUpdate=Tn.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Tn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new cn,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 9,878 bytes, line 2
2setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return dn.setFromAxisAngle(e,t),this.quaternion.multiply(dn),this}rotateOnWorldAxis(e,t){return dn.setFromAxisAngle(e,t),this.quaternion.premultiply(dn),this}rotateX(e){return this.rotateOnAxis(_n,e)}rotateY(e){return this.rotateOnAxis(vn,e)}rotateZ(e){return this.rotateOnAxis(xn,e)}translateOnAxis(e,t){return un.copy(e).applyQuaternion(this.quaternion),this.position.add(un.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(_n,e)}translateY(e){return this.translateOnAxis(vn,e)}translateZ(e){return this.translateOnAxis(xn,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(pn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?fn.copy(e):fn.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),mn.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?pn.lookAt(mn,fn,this.up):pn.lookAt(fn,mn,this.up),this.quaternion.setFromRotationMatrix(pn),i&&(pn.extractRotation(i.matrixWorld),dn.setFromRotationMatrix(pn),this.quaternion.premultiply(dn.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(yn),Sn.child=e,this.dispatchEvent(Sn),Sn.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Mn),En.child=e,this.dispatchEvent(En),En.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),pn.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),pn.multiply(e.parent.matrixWorld)),e.applyMatrix4(pn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(mn,e,gn),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(mn,bn,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const i=t[n];!0!==i.matrixWorldAutoUpdate&&!0!==e||i.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()})),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=a(e.geometries),i=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),c=a(e.animations),h=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function a(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}Tn.DEFAULT_UP=new yt(0,1,0),Tn.DEFAULT_MATRIX_AUTO_UPDATE=!0,Tn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const An=new yt,wn=new yt,Rn=new yt,Cn=new yt,Ln=new yt,Pn=new yt,Un=new yt,Dn=new yt,In=new yt,Nn=new yt;class On{constructor(e=new yt,t=new yt,n=new yt){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),An.subVectors(e,t),i.cross(An);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){An.subVectors(i,t),wn.subVectors(n,t),Rn.subVectors(e,t);const a=An.dot(An),s=An.dot(wn),o=An.dot(Rn),l=wn.dot(wn),c=wn.dot(Rn),h=a*l-s*s;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-s*c)*u,p=(a*c-s*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,Cn)&&(Cn.x>=0&&Cn.y>=0&&Cn.x+Cn.y<=1)}static getInterpolation(e,t,n,i,r,a,s,o){return null===this.getBarycoord(e,t,n,i,Cn)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,Cn.x),o.addScaledVector(a,
vendor: 11,698 bytes, line 2
2Cn.y),o.addScaledVector(s,Cn.z),o)}static isFrontFacing(e,t,n,i){return An.subVectors(n,t),wn.subVectors(e,t),An.cross(wn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return An.subVectors(this.c,this.b),wn.subVectors(this.a,this.b),.5*An.cross(wn).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return On.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return On.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return On.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return On.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return On.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,s;Ln.subVectors(i,n),Pn.subVectors(r,n),Dn.subVectors(e,n);const o=Ln.dot(Dn),l=Pn.dot(Dn);if(o<=0&&l<=0)return t.copy(n);In.subVectors(e,i);const c=Ln.dot(In),h=Pn.dot(In);if(c>=0&&h<=c)return t.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return a=o/(o-c),t.copy(n).addScaledVector(Ln,a);Nn.subVectors(e,r);const d=Ln.dot(Nn),p=Pn.dot(Nn);if(p>=0&&d<=p)return t.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return s=l/(l-p),t.copy(n).addScaledVector(Pn,s);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return Un.subVectors(r,i),s=(h-c)/(h-c+(d-p)),t.copy(i).addScaledVector(Un,s);const g=1/(m+f+u);return a=f*g,s=u*g,t.copy(n).addScaledVector(Ln,a).addScaledVector(Pn,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Fn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},kn={h:0,s:0,l:0},Bn={h:0,s:0,l:0};function zn(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Hn{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=ue){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,at.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=at.workingColorSpace){return this.r=e,this.g=t,this.b=n,at.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=at.workingColorSpace){if(e=ze(e,1),t=Be(t,0,1),n=Be(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=zn(r,i,e+1/3),this.g=zn(r,i,e),this.b=zn(r,i,e-1/3)}return at.toWorkingColorSpace(this,i),this}setStyle(e,t=ue){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],s=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=ue){const n=Fn[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=st(e.r),this.g=st(e.g),this.b=st(e.b),this}copyLinearToSRGB(e){return this.r=ot(e.r),this.g=ot(e.g),this.b=ot(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ue){return at.fromWorkingColorSpace(Gn.copy(this),e),65536*Math.round(Be(255*Gn.r,0,255))+256*Math.round(Be(255*Gn.g,0,255))+Math.round(Be(255*Gn.b,0,255))}getHexString(e=ue){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=at.workingColorSpace){at.fromWorkingColorSpace(Gn.copy(this),t);const n=Gn.r,i=Gn.g,r=Gn.b,a=Math.max(n,i,r),s=Math.min(n,i,r);let o,l;const c=(s+a)/2;if(s===a)o=0,l=0;else{const e=a-s;switch(l=c<=.5?e/(a+s):e/(2-a-s),a){case n:o=(i-r)/e+(i<r?6:0);break;case i:o=(r-n)/e+2;break;case r:o=(n-i)/e+4}o/=6}return e.h=o,e.s=l,e.l=c,e}getRGB(e,t=at.workingColorSpace){return at.fromWorkingColorSpace(Gn.copy(this),t),e.r=Gn.r,e.g=Gn.g,e.b=Gn.b,e}getStyle(e=ue){at.fromWorkingColorSpace(Gn.copy(this),e);const t=Gn.r,n=Gn.g,i=Gn.b;return e!==ue?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(kn),this.setHSL(kn.h+e,kn.s+t,kn.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(kn),e.getHSL(Bn);const n=He(kn.h,Bn.h,t),i=He(kn.s,Bn.s,t),r=He(kn.l,Bn.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Gn=new Hn;Hn.NAMES=Fn;let Vn=0;class Wn extends De{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Vn++}),this.uuid=ke(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=h,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Hn(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ve,this.stencilZFail=ve,this.stencilZPass=ve,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}
vendor: 5,369 bytes, line 2
2if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==h&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&
vendor: 11,040 bytes, line 2
2(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ve&&(n.stencilFail=this.stencilFail),this.stencilZFail!==ve&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==ve&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class jn extends Wn{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Hn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ln,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Xn=new yt,qn=new qe;class Kn{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=Re,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=q,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return et("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)qn.fromBufferAttribute(this,t),qn.applyMatrix3(e),this.setXY(t,qn.x,qn.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)Xn.fromBufferAttribute(this,t),Xn.applyMatrix3(e),this.setXYZ(t,Xn.x,Xn.y,Xn.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Xn.fromBufferAttribute(this,t),Xn.applyMatrix4(e),this.setXYZ(t,Xn.x,Xn.y,Xn.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Xn.fromBufferAttribute(this,t),Xn.applyNormalMatrix(e),this.setXYZ(t,Xn.x,Xn.y,Xn.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Xn.fromBufferAttribute(this,t),Xn.transformDirection(e),this.setXYZ(t,Xn.x,Xn.y,Xn.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=We(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=je(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=We(t,this.array)),t}setX(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=We(t,this.array)),t}setY(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=We(t,this.array)),t}setZ(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=We(t,this.array)),t}setW(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array),r=je(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==Re&&(e.usage=this.usage),e}}class Yn extends Kn{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Jn extends Kn{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Qn extends Kn{constructor(e,t,n){super(new Float32Array(e),t,n)}}let Zn=0;const $n=new Qt,ei=new Tn,ti=new yt,ni=new Et,ii=new Et,ri=new yt;class ai extends De{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Zn++}),this.uuid=ke(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Je(e)?Jn:Yn)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Ke).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return $n.makeRotationFromQuaternion(e),this.applyMatrix4($n),this}rotateX(e){return $n.makeRotationX(e),this.applyMatrix4($n),this}rotateY(e){return $n.makeRotationY(e),this.applyMatrix4($n),this}rotateZ(e){return $n.makeRotationZ(e),this.applyMatrix4($n),this}translate(e,t,n){return $n.makeTranslation(e,t,n),this.applyMatrix4($n),this}scale(e,t,n){return $n.makeScale(e,t,n),this.applyMatrix4($n),this}lookAt(e){return ei.lookAt(e),ei.updateMatrix(),this.applyMatrix4(ei.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ti).negate(),this.translate(ti.x,ti.y,ti.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Qn(t,3)),this}
vendor: 9,542 bytes, line 2
2computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Et);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new yt(-1/0,-1/0,-1/0),new yt(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];ni.setFromBufferAttribute(n),this.morphTargetsRelative?(ri.addVectors(this.boundingBox.min,ni.min),this.boundingBox.expandByPoint(ri),ri.addVectors(this.boundingBox.max,ni.max),this.boundingBox.expandByPoint(ri)):(this.boundingBox.expandByPoint(ni.min),this.boundingBox.expandByPoint(ni.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Gt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new yt,1/0);if(e){const n=this.boundingSphere.center;if(ni.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];ii.setFromBufferAttribute(n),this.morphTargetsRelative?(ri.addVectors(ni.min,ii.min),ni.expandByPoint(ri),ri.addVectors(ni.max,ii.max),ni.expandByPoint(ri)):(ni.expandByPoint(ii.min),ni.expandByPoint(ii.max))}ni.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)ri.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(ri));if(t)for(let r=0,a=t.length;r<a;r++){const a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)ri.fromBufferAttribute(a,t),s&&(ti.fromBufferAttribute(e,t),ri.add(ti)),i=Math.max(i,n.distanceToSquared(ri))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Kn(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<n.count;e++)s[e]=new yt,o[e]=new yt;const l=new yt,c=new yt,h=new yt,u=new qe,d=new qe,p=new qe,f=new yt,m=new yt;function g(e,t,i){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),h.fromBufferAttribute(n,i),u.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,i),c.sub(l),h.sub(l),d.sub(u),p.sub(u);const a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(f.copy(c).multiplyScalar(p.y).addScaledVector(h,-d.y).multiplyScalar(a),m.copy(h).multiplyScalar(d.x).addScaledVector(c,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[i].add(f),o[e].add(m),o[t].add(m),o[i].add(m))}let b=this.groups;0===b.length&&(b=[{start:0,count:e.count}]);for(let t=0,n=b.length;t<n;++t){const n=b[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const _=new yt,v=new yt,x=new yt,y=new yt;function M(e){x.fromBufferAttribute(i,e),y.copy(x);const t=s[e];_.copy(t),_.sub(x.multiplyScalar(x.dot(t))).normalize(),v.crossVectors(y,t);const n=v.dot(o[e])<0?-1:1;a.setXYZW(e,_.x,_.y,_.z,n)}for(let t=0,n=b.length;t<n;++t){const n=b[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)M(e.getX(t+0)),M(e.getX(t+1)),M(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new Kn(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new yt,r=new yt,a=new yt,s=new yt,o=new yt,l=new yt,c=new yt,h=new yt;if(e)for(let u=0,d=e.count;u<d;u+=3){const d=e.getX(u+0),p=e.getX(u+1),f=e.getX(u+2);i.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),c.subVectors(a,r),h.subVectors(i,r),c.cross(h),s.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),s.add(c),o.add(c),l.add(c),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,r),h.subVectors(i,r),c.cross(h),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)ri.fromBufferAttribute(e,t),ri.normalize(),e.setXYZ(t,ri.x,ri.y,ri.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i);let s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[o++]=n[s++]}return new Kn(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ai,n=this.index.array,i=this.attributes;for(const r in i){const a=e(i[r],n);t.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],s=r[i];for(let t=0,i=s.length;t<i;t++){const i=e(s[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());const o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const si=new Qt,oi=new Jt,li=new Gt,ci=new yt,hi=new yt,ui=new yt,di=new yt,pi=new yt,fi=new yt,mi=new qe,gi=new qe,bi=new qe,_i=new yt,vi=new yt,xi=new yt,yi=new yt,Mi=new yt;class Si extends Tn{constructor(e=new ai,t=new jn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const s=this.morphTargetInfluences;if(r&&s){fi.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=s[n],o=r[n];0!==i&&(pi.fromBufferAttribute(o,e),a?fi.addScaledVector(pi,i):fi.addScaledVector(pi.sub(t),i))}t.add(fi)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),li.copy(n.boundingSphere),li.applyMatrix4(r),oi.copy(e.ray).recast(e.near),!1===li.containsPoint(oi.origin)){if(null===oi.intersectSphere(li,ci))return;if(oi.origin.distanceToSquared(ci)>(e.far-e.near)**2)return}
vendor: 7,966 bytes, line 2
2si.copy(r).invert(),oi.copy(e.ray).applyMatrix4(si),null!==n.boundingBox&&!1===oi.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,oi)}}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=u.length;r<o;r++){const o=u[r],p=a[o.materialIndex];for(let r=Math.max(o.start,d.start),a=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));r<a;r+=3){i=Ei(this,p,e,n,l,c,h,s.getX(r),s.getX(r+1),s.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);r<o;r+=3){i=Ei(this,a,e,n,l,c,h,s.getX(r),s.getX(r+1),s.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=u.length;r<s;r++){const s=u[r],p=a[s.materialIndex];for(let r=Math.max(s.start,d.start),a=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));r<a;r+=3){i=Ei(this,p,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}}else{for(let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);r<s;r+=3){i=Ei(this,a,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function Ei(e,t,n,i,r,a,s,o,l,c){e.getVertexPosition(o,hi),e.getVertexPosition(l,ui),e.getVertexPosition(c,di);const h=function(e,t,n,i,r,a,s,o){let l;if(l=1===t.side?i.intersectTriangle(s,a,r,!0,o):i.intersectTriangle(r,a,s,0===t.side,o),null===l)return null;Mi.copy(o),Mi.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(Mi);return c<n.near||c>n.far?null:{distance:c,point:Mi.clone(),object:e}}(e,t,n,i,hi,ui,di,yi);if(h){r&&(mi.fromBufferAttribute(r,o),gi.fromBufferAttribute(r,l),bi.fromBufferAttribute(r,c),h.uv=On.getInterpolation(yi,hi,ui,di,mi,gi,bi,new qe)),a&&(mi.fromBufferAttribute(a,o),gi.fromBufferAttribute(a,l),bi.fromBufferAttribute(a,c),h.uv1=On.getInterpolation(yi,hi,ui,di,mi,gi,bi,new qe)),s&&(_i.fromBufferAttribute(s,o),vi.fromBufferAttribute(s,l),xi.fromBufferAttribute(s,c),h.normal=On.getInterpolation(yi,hi,ui,di,_i,vi,xi,new yt),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:o,b:l,c,normal:new yt,materialIndex:0};On.getNormal(hi,ui,di,e.normal),h.face=e}return h}class Ti extends ai{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const s=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(e,t,n,i,r,a,p,f,m,g,b){const _=a/m,v=p/g,x=a/2,y=p/2,M=f/2,S=m+1,E=g+1;let T=0,A=0;const w=new yt;for(let a=0;a<E;a++){const s=a*v-y;for(let o=0;o<S;o++){const u=o*_-x;w[e]=u*i,w[t]=s*r,w[n]=M,l.push(w.x,w.y,w.z),w[e]=0,w[t]=0,w[n]=f>0?1:-1,c.push(w.x,w.y,w.z),h.push(o/m),h.push(1-a/g),T+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=u+t+S*e,i=u+t+S*(e+1),r=u+(t+1)+S*(e+1),a=u+(t+1)+S*e;o.push(n,i,a),o.push(i,r,a),A+=6}s.addGroup(d,A,b),d+=A,u+=T}p("z","y","x",-1,-1,n,t,e,a,r,0),p("z","y","x",1,-1,n,t,-e,a,r,1),p("x","z","y",1,1,e,n,t,i,a,2),p("x","z","y",1,-1,e,n,-t,i,a,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new Qn(l,3)),this.setAttribute("normal",new Qn(c,3)),this.setAttribute("uv",new Qn(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ti(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ai(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function wi(e){const t={};for(let n=0;n<e.length;n++){const i=Ai(e[n]);for(const e in i)t[e]=i[e]}return t}function Ri(e){return null===e.getRenderTarget()?e.outputColorSpace:at.workingColorSpace}const Ci={clone:Ai,merge:wi};class Li extends Wn{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1,clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ai(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Pi extends Tn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Qt,this.projectionMatrix=new Qt,this.projectionMatrixInverse=new Qt,this.coordinateSystem=Pe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const Ui=new yt,Di=new qe,Ii=new qe;class Ni extends Pi{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Fe*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*Oe*this.fov);return.5*this.getFilmHeight()/e}
vendor: 4,363 bytes, line 2
2getEffectiveFOV(){return 2*Fe*Math.atan(Math.tan(.5*Oe*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Ui.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Ui.x,Ui.y).multiplyScalar(-e/Ui.z),Ui.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Ui.x,Ui.y).multiplyScalar(-e/Ui.z)}getViewSize(e,t){return this.getViewBounds(e,Di,Ii),t.subVectors(Ii,Di)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*Oe*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/s,i*=a.width/e,n*=a.height/s}const s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Oi=-90;class Fi extends Tn{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Ni(Oi,1,e,t);i.layers=this.layers,this.add(i);const r=new Ni(Oi,1,e,t);r.layers=this.layers,this.add(r);const a=new Ni(Oi,1,e,t);a.layers=this.layers,this.add(a);const s=new Ni(Oi,1,e,t);s.layers=this.layers,this.add(s);const o=new Ni(Oi,1,e,t);o.layers=this.layers,this.add(o);const l=new Ni(Oi,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,s,o]=t;for(const e of t)this.remove(e);if(e===Pe)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(e!==Ue)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,s,o,l,c]=this.children,h=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,s),e.setRenderTarget(n,3,i),e.render(t,o),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5,i),e.render(t,c),e.setRenderTarget(h,u,d),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class ki extends ft{constructor(e,t,n,i,r,a,s,o,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:C,n,i,r,a,s,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Bi extends bt{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new ki(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:z}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace
vendor: 8,443 bytes, line 2
2=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Ti(5,5,5),r=new Li({name:"CubemapFromEquirect",uniforms:Ai(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;const a=new Si(i,r),s=t.minFilter;t.minFilter===G&&(t.minFilter=z);return new Fi(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const zi=new yt,Hi=new yt,Gi=new Ke;class Vi{constructor(e=new yt(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=zi.subVectors(n,t).cross(Hi.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(zi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Gi.getNormalMatrix(e),i=this.coplanarPoint(zi).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Wi=new Gt,ji=new yt;class Xi{constructor(e=new Vi,t=new Vi,n=new Vi,i=new Vi,r=new Vi,a=new Vi){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],a=i[1],s=i[2],o=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],b=i[13],_=i[14],v=i[15];if(n[0].setComponents(o-r,u-l,m-d,v-g).normalize(),n[1].setComponents(o+r,u+l,m+d,v+g).normalize(),n[2].setComponents(o+a,u+c,m+p,v+b).normalize(),n[3].setComponents(o-a,u-c,m-p,v-b).normalize(),n[4].setComponents(o-s,u-h,m-f,v-_).normalize(),t===Pe)n[5].setComponents(o+s,u+h,m+f,v+_).normalize();else{if(t!==Ue)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(s,h,f,_).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Wi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Wi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Wi)}intersectsSprite(e){return Wi.center.set(0,0,0),Wi.radius=.7071067811865476,Wi.applyMatrix4(e.matrixWorld),this.intersectsSphere(Wi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(ji.x=i.normal.x>0?e.max.x:e.min.x,ji.y=i.normal.y>0?e.max.y:e.min.y,ji.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(ji)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function qi(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Ki(e,t){const n=t.isWebGL2,i=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),i.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);n&&(e.deleteBuffer(n.buffer),i.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){const e=i.get(t);return void((!e||e.version<t.version)&&i.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version}))}t.isInterleavedBufferAttribute&&(t=t.data);const a=i.get(t);if(void 0===a)i.set(t,function(t,i){const r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();let l;if(e.bindBuffer(i,o),e.bufferData(i,r,a),t.onUploadCallback(),r instanceof Float32Array)l=e.FLOAT;else if(r instanceof Uint16Array)if(t.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");l=e.HALF_FLOAT}else l=e.UNSIGNED_SHORT;else if(r instanceof Int16Array)l=e.SHORT;else if(r instanceof Uint32Array)l=e.UNSIGNED_INT;else if(r instanceof Int32Array)l=e.INT;else if(r instanceof Int8Array)l=e.BYTE;else if(r instanceof Uint8Array)l=e.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);l=e.UNSIGNED_BYTE}return{buffer:o,type:l,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(t,r));else if(a.version<t.version){if(a.size!==t.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,i,r){const a=i.array,s=i._updateRange,o=i.updateRanges;if(e.bindBuffer(r,t),-1===s.count&&0===o.length&&e.bufferSubData(r,0,a),0!==o.length){for(let t=0,i=o.length;t<i;t++){const i=o[t];n?e.bufferSubData(r,i.start*a.BYTES_PER_ELEMENT,a,i.start,i.count):e.bufferSubData(r,i.start*a.BYTES_PER_ELEMENT,a.subarray(i.start,i.start+i.count))}i.clearUpdateRanges()}-1!==s.count&&(n?e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a,s.offset,s.count):e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a.subarray(s.offset,s.offset+s.count)),s.count=-1),i.onUploadCallback()}(a.buffer,t,r),a.version=t.version}}}}class Yi extends ai{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,s=Math.floor(n),o=Math.floor(i),l=s+1,c=o+1,h=e/s,u=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<c;e++){const t=e*u-a;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-t,0),f.push(0,0,1),m.push(n/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(n,i,a),d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new Qn(p,3)),this.setAttribute("normal",new Qn(f,3)),this.setAttribute("uv",new Qn(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Yi(e.width,e.height,e.widthSegments,e.heightSegments)}}const J
vendor: 17,872 bytes, line 2
2i={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );
vendor: 23,359 bytes, line 2
2\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alph
vendor: 11,921 bytes, line 2
2aB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
vendor: 37,338 bytes, line 2
2\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[MORPHTARGETS_COUNT];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t#endif\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\t#ifndef USE_INSTANCING_MORPH\n\t\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\t#endif\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
vendor: 2,014 bytes, line 2
2\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);
vendor: 7,985 bytes, line 2
2\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tfloat startCompression = 0.8 - 0.04;\n\tfloat desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min(color.r, min(color.g, color.b));\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max(color.r, max(color.g, color.b));\n\tif (peak < startCompression) return color;\n\tfloat d = 1. - startCompression;\n\tfloat newPeak = 1. - d * d / (peak + d - startCompression);\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);\n\treturn mix(color, vec3(1, 1, 1), g);\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;
vendor: 5,728 bytes, line 2
2\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
vendor: 25,357 bytes, line 2
2\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;
vendor: 3,625 bytes, line 2
2\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"
vendor: 8,776 bytes, line 2
2,meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},Qi={common:{diffuse:{value:new Hn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Ke},alphaMap:{value:null},alphaMapTransform:{value:new Ke},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Ke}},envmap:{envMap:{value:null},envMapRotation:{value:new Ke},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Ke}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Ke}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Ke},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Ke},normalScale:{value:new qe(1,1)}}
vendor: 7,524 bytes, line 2
2,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Ke},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Ke}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Ke}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Ke}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Hn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Hn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Ke},alphaTest:{value:0},uvTransform:{value:new Ke}},sprite:{diffuse:{value:new Hn(16777215)},opacity:{value:1},center:{value:new qe(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Ke},alphaMap:{value:null},alphaMapTransform:{value:new Ke},alphaTest:{value:0}}},Zi={basic:{uniforms:wi([Qi.common,Qi.specularmap,Qi.envmap,Qi.aomap,Qi.lightmap,Qi.fog]),vertexShader:Ji.meshbasic_vert,fragmentShader:Ji.meshbasic_frag},lambert:{uniforms:wi([Qi.common,Qi.specularmap,Qi.envmap,Qi.aomap,Qi.lightmap,Qi.emissivemap,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,Qi.fog,Qi.lights,{emissive:{value:new Hn(0)}}]),vertexShader:Ji.meshlambert_vert,fragmentShader:Ji.meshlambert_frag},phong:{uniforms:wi([Qi.common,Qi.specularmap,Qi.envmap,Qi.aomap,Qi.lightmap,Qi.emissivemap,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,Qi.fog,Qi.lights,{emissive:{value:new Hn(0)},specular:{value:new Hn(1118481)},shininess:{value:30}}]),vertexShader:Ji.meshphong_vert,fragmentShader:Ji.meshphong_frag},standard:{uniforms:wi([Qi.common,Qi.envmap,Qi.aomap,Qi.lightmap,Qi.emissivemap,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,Qi.roughnessmap,Qi.metalnessmap,Qi.fog,Qi.lights,{emissive:{value:new Hn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ji.meshphysical_vert,fragmentShader:Ji.meshphysical_frag},toon:{uniforms:wi([Qi.common,Qi.aomap,Qi.lightmap,Qi.emissivemap,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,Qi.gradientmap,Qi.fog,Qi.lights,{emissive:{value:new Hn(0)}}]),vertexShader:Ji.meshtoon_vert,fragmentShader:Ji.meshtoon_frag},matcap:{uniforms:wi([Qi.common,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,Qi.fog,{matcap:{value:null}}]),vertexShader:Ji.meshmatcap_vert,fragmentShader:Ji.meshmatcap_frag},points:{uniforms:wi([Qi.points,Qi.fog]),vertexShader:Ji.points_vert,fragmentShader:Ji.points_frag},dashed:{uniforms:wi([Qi.common,Qi.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ji.linedashed_vert,fragmentShader:Ji.linedashed_frag},depth:{uniforms:wi([Qi.common,Qi.displacementmap]),vertexShader:Ji.depth_vert,fragmentShader:Ji.depth_frag},normal:{uniforms:wi([Qi.common,Qi.bumpmap,Qi.normalmap,Qi.displacementmap,{opacity:{value:1}}]),vertexShader:Ji.meshnormal_vert,fragmentShader:Ji.meshnormal_frag},sprite:{uniforms:wi([Qi.sprite,Qi.fog]),vertexShader:Ji.sprite_vert,fragmentShader:Ji.sprite_frag},background:{uniforms:{uvTransform:{value:new Ke},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Ji.background_vert,fragmentShader:Ji.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Ke}},vertexShader:Ji.backgroundCube_vert,fragmentShader:Ji.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Ji.cube_vert,fragmentShader:Ji.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ji.equirect_vert,fragmentShader:Ji.equirect_frag},distanceRGBA:{uniforms:wi([Qi.common,Qi.displacementmap,{referencePosition:{value:new yt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ji.distanceRGBA_vert,fragmentShader:Ji.distanceRGBA_frag},shadow:{uniforms:wi([Qi.lights,Qi.fog,{color:{value:new Hn(0)},opacity:{value:1}}]),vertexShader:Ji.shadow_vert,fragmentShader:Ji.shadow_frag}};Zi.physical={uniforms:wi([Zi.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Ke},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Ke},clearcoatNormalScale:{value:new qe(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Ke},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Ke},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Ke},sheen:{value:0},sheenColor:{value:new Hn(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Ke},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Ke},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Ke},transmissionSamplerSize:{value:new qe},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Ke},attenuationDistance:{value:0},attenuationColor:{value:new Hn(0)},specularColor:{value:new Hn(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Ke},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Ke},anisotropyVector:{value:new qe},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Ke}}]),vertexShader:Ji.meshphysical_vert,fragmentShader:Ji.meshphysical_frag};const $i={r:0,b:0,g:0},er=new ln,tr=new Qt;function nr(e,t,n,i,r,a,s){const o=new Hn(0);let l,c,h=!0===a?0:1,u=null,d=0,p=null;function f(t,n){t.getRGB($i,Ri(e)),i.buffers.color.setClear($i.r,$i.g,$i.b,n,s)}return{getClearColor:function(){return o},setClearColor:function(e,t=1){o.set(e),h=t,f(o,h)},getClearAlpha:function(){return h},setClearAlpha:function(e){h=e,f(o,h)},render:function(a,m){let g=!1,b=!0===m.isScene?m.background:null;if(b&&b.isTexture){b=(m.backgroundBlurriness>0?n:t).get(b)}null===b?f(o,h):b&&b.isColor&&(f(b,1),g=!0);const _=e.xr.getEnvironmentBlendMode();"additive"===_?i.buffers.color.setClear(0,0,0,1,s):"alpha-blend"===_&&i.buffers.color.setClear(0,0,0,0,s),(e.autoClear||g)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),b&&(b.isCubeTexture||b.mapping===D)?(void 0===c&&(c=new Si(new Ti(1,1,1),new Li({name:"Backgroun
2dCubeMaterial",uniforms:Ai(Zi.backgroundCube.uniforms),vertexShader:Zi.backgroundCube.vertexShader,fragmentShader:Zi.backgroundCube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(c)),er.copy(m.backgroundRotation),er.x*=-1,er.y*=-1,er.z*=-1,b.isCubeTexture&&!1===b.isRenderTargetTexture&&(er.y*=-1,er.z*=-1),c.material.uniforms.envMap.value=b,c.material.uniforms.flipEnvMap.value=b.isCubeTexture&&!1===b.isRenderTargetTexture?-1:1,c.material.uniforms.backgroundBlurriness.value=m.backgroundBlurriness,c.material.uniforms.backgroundIntensity.value=m.backgroundIntensity,c.material.uniforms.backgroundRotation.value.setFromMatrix4(tr.makeRotationFromEuler(er)),c.material.toneMapped=at.getTransfer(b.colorSpace)!==ge,u===b&&d===b.version&&p===e.toneMapping||(c.material.needsUpdate=!0,u=b,d=b.version,p=e.toneMapping),c.layers.enableAll(),a.unshift(c,c.geometry,c.material,0,0,null)):b&&b.isTexture&&(void 0===l&&(l=new Si(new Yi(2,2),new Li({name:"BackgroundMaterial",uniforms:Ai(Zi.background.uniforms),vertexShader:Zi.background.vertexShader,fragmentShader:Zi.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(l)),l.material.uniforms.t2D.value=b,l.material.uniforms.backgroundIntensity.value=m.backgroundIntensity,l.material.toneMapped=at.getTransfer(b.colorSpace)!==ge,!0===b.matrixAutoUpdate&&b.updateMatrix(),l.material.uniforms.uvTransform.value.copy(b.matrix),u===b&&d===b.version&&p===e.toneMapping||(l.material.needsUpdate=!0,u=b,d=b.version,p=e.toneMapping),l.layers.enableAll(),a.unshift(l,l.geometry,l.material,0,0,null))}}}function ir(e,t,n,i){const r=e.getParameter(e.MAX_VERTEX_ATTRIBS),a=i.isWebGL2?null:t.get("OES_vertex_array_object"),s=i.isWebGL2||null!==a,o={},l=p(null);let c=l,h=!1;function u(t){return i.isWebGL2?e.bindVertexArray(t):a.bindVertexArrayOES(t)}function d(t){return i.isWebGL2?e.deleteVertexArray(t):a.deleteVertexArrayOES(t)}function p(e){const t=[],n=[],i=[];for(let e=0;e<r;e++)t[e]=0,n[e]=0,i[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:n,attributeDivisors:i,object:e,attributes:{},index:null}}function f(){const e=c.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function m(e){g(e,0)}function g(n,r){const a=c.newAttributes,s=c.enabledAttributes,o=c.attributeDivisors;if(a[n]=1,0===s[n]&&(e.enableVertexAttribArray(n),s[n]=1),o[n]!==r){(i.isWebGL2?e:t.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),o[n]=r}}function b(){const t=c.newAttributes,n=c.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==t[i]&&(e.disableVertexAttribArray(i),n[i]=0)}function _(t,n,i,r,a,s,o){!0===o?e.vertexAttribIPointer(t,n,i,a,s):e.vertexAttribPointer(t,n,i,r,a,s)}function v(){x(),h=!0,c!==l&&(c=l,u(c.object))}function x(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,d,v,x){let y=!1;if(s){const t=function(t,n,r){const s=!0===r.wireframe;let l=o[t.id];void 0===l&&(l={},o[t.id]=l);let c=l[n.id];void 0===c&&(c={},l[n.id]=c);let h=c[s];void 0===h&&(h=p(i.isWebGL2?e.createVertexArray():a.createVertexArrayOES()),c[s]=h);return h}(v,d,l);c!==t&&(c=t,u(c.object)),y=function(e,t,n,i){const r=c.attributes,a=t.attributes;let s=0;const o=n.getAttributes();for(const t in o){if(o[t].location>=0){const n=r[t];let i=a[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;s++}}return c.attributesNum!==s||c.index!==i}(r,v,d,x),y&&function(e,t,n,i){const r={},a=t.attributes;let s=0;const o=n.getAttributes();for(const t in o){if(o[t].location>=0){let n=a[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,s++}}c.attributes=r,c.attributesNum=s,c.index=i}(r,v,d,x)}else{const e=!0===l.wireframe;c.geometry===v.id&&c.program===d.id&&c.wireframe===e||(c.geometry=v.id,c.program=d.id,c.wireframe=e,y=!0)}null!==x&&n.update(x,e.ELEMENT_ARRAY_BUFFER),(y||h)&&(h=!1,function(r,a,s,o){if(!1===i.isWebG
vendor: 6,607 bytes, line 2
2L2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===t.get("ANGLE_instanced_arrays"))return;f();const l=o.attributes,c=s.getAttributes(),h=a.defaultAttributeValues;for(const t in c){const a=c[t];if(a.location>=0){let s=l[t];if(void 0===s&&("instanceMatrix"===t&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===t&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const t=s.normalized,l=s.itemSize,c=n.get(s);if(void 0===c)continue;const h=c.buffer,u=c.type,d=c.bytesPerElement,p=!0===i.isWebGL2&&(u===e.INT||u===e.UNSIGNED_INT||s.gpuType===j);if(s.isInterleavedBufferAttribute){const n=s.data,i=n.stride,c=s.offset;if(n.isInstancedInterleavedBuffer){for(let e=0;e<a.locationSize;e++)g(a.location+e,n.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=n.meshPerAttribute*n.count)}else for(let e=0;e<a.locationSize;e++)m(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<a.locationSize;e++)_(a.location+e,l/a.locationSize,u,t,i*d,(c+l/a.locationSize*e)*d,p)}else{if(s.isInstancedBufferAttribute){for(let e=0;e<a.locationSize;e++)g(a.location+e,s.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let e=0;e<a.locationSize;e++)m(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<a.locationSize;e++)_(a.location+e,l/a.locationSize,u,t,l*d,l/a.locationSize*e*d,p)}}else if(void 0!==h){const n=h[t];if(void 0!==n)switch(n.length){case 2:e.vertexAttrib2fv(a.location,n);break;case 3:e.vertexAttrib3fv(a.location,n);break;case 4:e.vertexAttrib4fv(a.location,n);break;default:e.vertexAttrib1fv(a.location,n)}}}}b()}(r,l,d,v),null!==x&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.get(x).buffer))},reset:v,resetDefaultState:x,dispose:function(){v();for(const e in o){const t=o[e];for(const e in t){const n=t[e];for(const e in n)d(n[e].object),delete n[e];delete t[e]}delete o[e]}},releaseStatesOfGeometry:function(e){if(void 0===o[e.id])return;const t=o[e.id];for(const e in t){const n=t[e];for(const e in n)d(n[e].object),delete n[e];delete t[e]}delete o[e.id]},releaseStatesOfProgram:function(e){for(const t in o){const n=o[t];if(void 0===n[e.id])continue;const i=n[e.id];for(const e in i)d(i[e].object),delete i[e];delete n[e.id]}},initAttributes:f,enableAttribute:m,disableUnusedAttributes:b}}function rr(e,t,n,i){const r=i.isWebGL2;let a;this.setMode=function(e){a=e},this.render=function(t,i){e.drawArrays(a,t,i),n.update(i,a,1)},this.renderInstances=function(i,s,o){if(0===o)return;let l,c;if(r)l=e,c="drawArraysInstanced";else if(l=t.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](a,i,s,o),n.update(s,a,o)},this.renderMultiDraw=function(e,i,r){if(0===r)return;const s=t.get("WEBGL_multi_draw");if(null===s)for(let t=0;t<r;t++)this.render(e[t],i[t]);else{s.multiDrawArraysWEBGL(a,e,0,i,0,r);let t=0;for(let e=0;e<r;e++)t+=i[e];n.update(t,a,1)}}}function ar(e,t,n){let i;function r(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const a="undefined"!=typeof WebGL2RenderingContext&&"WebGL2RenderingContext"===e.constructor.name;let s=void 0!==n.precision?n.precision:"highp";const o=r(s);o!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",o,"instead."),s=o);const l=a||t.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),d=e.getParameter(e.MAX_TEXTURE_SIZE),p=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),f=e.getParameter(e.MAX_VERTEX_ATTRIBS),m=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),g=e.getParameter(e.MAX_VARYING_VECTORS),b=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),_=u>0,v=a||t.has("OES_texture_float");return{isWebGL2:a,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:b,vertexTextures:_,floatFragmentTextures:v,floatVertexTextures:_&&v,maxSamples:a?e.getParameter(e.MAX_SAMPLES):0}}function sr(e){const t=this;let n=null,i=0,r=!1,a=!1;const s=new Vi,o=new Ke,l={value:null,needsUpdate:!1};function c(e,n,i,r){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const t=i+4*a,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=i;t!==a;++t,n+=4)s.copy(e[t]).applyMatrix4(r,o),s.normal.toArray(c,n),c[n+3]=s.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==i||r;return r=t,i=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(s,o,h){const u=s.clippingPlanes,d=s.clipIntersection,p=s.clipShadows,f=e.get(s);if(!r||null===u||0===u.length||a&&!p)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);t.numPlanes=i,t.numIntersection=0}();else{const e=a?0:i,t=4*e;let r=f.clippingState||null;l.value=r,r=c(u,o,t,h);for(let e=0;e!==t;++e)r[e]=n[e];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}}}function or(e){let t=new WeakMap;function n(e,t){return t===P?e.mapping=C:t===U&&(e.mapping=L),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping;if(a===P||a===U){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const s=new Bi(a.height);return s.fromEquirectangularTexture(e,r),t.set(r,s),r.addEventListener("dispose",i),n(s.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class lr extends Pi{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="Orthogra
2phicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,s=i+t,o=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const cr=[.125,.215,.35,.446,.526,.582],hr=20,ur=new lr,dr=new Hn;let pr=null,fr=0,mr=0;const gr=(1+Math.sqrt(5))/2,br=1/gr,_r=[new yt(1,1,1),new yt(-1,1,1),new yt(1,1,-1),new yt(-1,1,-1),new yt(0,gr,br),new yt(0,gr,-br),new yt(br,0,gr),new yt(-br,0,gr),new yt(gr,br,0),new yt(-gr,br,0)];class vr{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){pr=this._renderer.getRenderTarget(),fr=this._renderer.getActiveCubeFace(),mr=this._renderer.getActiveMipmapLevel(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Sr(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Mr(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(pr,fr,mr),e.scissorTest=!1,yr(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===C||e.mapping===L?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),pr=this._renderer.getRenderTarget(),fr=this._renderer.getActiveCubeFace(),mr=this._renderer.getActiveMipmapLevel();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:z,minFilter:z,generateMipmaps:!1,type:K,format:J,colorSpace:de,depthBuffer:!1},i=xr(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=xr(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const a=e-4+1+cr.length;for(let s=0;s<a;s++){const a=Math.pow(2,r);n.push(a);let o=1/a;s>e-4?o=cr[s-e+4-1]:0===s&&(o=0),i.push(o);const l=1/(a-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,f=3,m=2,g=1,b=new Float32Array(f*p*d),_=new Float32Array(m*p*d),v=new Float32Array(g*p*d);for(let e=0;e<d;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];b.set(i,f*p*e),_.set(u,m*p*e);const r=[e,e,e,e,e,e];v.set(r,g*p*e)}const x=new ai;x.setAttribute("position",new Kn(b,f)),x.setAttribute("uv",new Kn(_,m)),x.setAttribute("faceIndex",new Kn(v,g)),t.push(x),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(hr),r=new yt(0,1,0),a=new Li({name:"SphericalGaussianBlur",defines:{n:hr,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Er(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,e,t)}return i}_compileMaterial(e){const t=new Si(this._lodPlanes[0],e);this._renderer.compile(t,ur)}_sceneToCubeUV(e,t,n,i){const r=new Ni(90,1,t,n),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(dr),o.toneMapping=0,o.autoClear=!1;
vendor: 5,375 bytes, line 2
2const h=new jn({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new Si(new Ti,h);let d=!1;const p=e.background;p?p.isColor&&(h.color.copy(p),e.background=null,d=!0):(h.color.copy(dr),d=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,a[t],0),r.lookAt(s[t],0,0)):1===n?(r.up.set(0,0,a[t]),r.lookAt(0,s[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,s[t]));const l=this._cubeSize;yr(i,n*l,t>2?l:0,l,l),o.setRenderTarget(i),d&&o.render(u,r),o.render(e,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=c,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===C||e.mapping===L;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Sr()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Mr());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Si(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const s=this._cubeSize;yr(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,ur)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let t=1;t<this._lodPlanes.length;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=_r[(t-1)%_r.length];this._blur(e,t-1,t,n,i)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,s){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Si(this._lodPlanes[i],l),h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):hr;f>hr&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<hr;++e){const t=e/p,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<f&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;h.envMap.value=e.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===a,s&&(h.poleAxis.value=s);const{_lodMax:b}=this;h.dTheta.value=d,h.mipInt.value=b-n;const _=this._sizeLods[i];yr(t,3*_*(i>b-4?i-b+4:0),4*(this._cubeSize-_),3*_,2*_),o.setRenderTarget(t),o.render(c,ur)}}function xr(e,t,n){const i=new bt(e,t,n);return i.texture.mapping=D,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function yr(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function Mr(){return new Li({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Er(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Sr(){return new Li({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Er(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Er(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Tr(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,s=a===P||a===U,o=a===C||a===L;if(s||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=t.get(r);return null===n&&(n=new vr(e)),i=s?n.fromEquirectangular(r,i):n.fromCubemap(r,i),t.set(r,i),i.texture}if(t.has(r))return t.get(r).texture;{const a=r.image;if(s&&a&&a.height>0||o&&a&&function(e){let t=0;const n=6;for(let i=0;i<n;i++)void 0!==e[i]&&t++;return t===n}
vendor: 7,746 bytes, line 2
2(a)){null===n&&(n=new vr(e));const a=s?n.fromEquirectangular(r):n.fromCubemap(r);return t.set(r,a),r.addEventListener("dispose",i),a.texture}return null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Ar(e){const t={};function n(n){if(void 0!==t[n])return t[n];let i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(e){e.isWebGL2?(n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance")):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(e){const t=n(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function wr(e,t,n,i){const r={},a=new WeakMap;function s(e){const o=e.target;null!==o.index&&t.remove(o.index);for(const e in o.attributes)t.remove(o.attributes[e]);for(const e in o.morphAttributes){const n=o.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}o.removeEventListener("dispose",s),delete r[o.id];const l=a.get(o);l&&(t.remove(l),a.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(e){const n=[],i=e.index,r=e.attributes.position;let s=0;if(null!==i){const e=i.array;s=i.version;for(let t=0,i=e.length;t<i;t+=3){const i=e[t+0],r=e[t+1],a=e[t+2];n.push(i,r,r,a,a,i)}}else{if(void 0===r)return;{const e=r.array;s=r.version;for(let t=0,i=e.length/3-1;t<i;t+=3){const e=t+0,i=t+1,r=t+2;n.push(e,i,i,r,r,e)}}}const o=new(Je(n)?Jn:Yn)(n,1);o.version=s;const l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,n.memory.geometries++),t},update:function(n){const i=n.attributes;for(const n in i)t.update(i[n],e.ARRAY_BUFFER);const r=n.morphAttributes;for(const n in r){const i=r[n];for(let n=0,r=i.length;n<r;n++)t.update(i[n],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){const t=a.get(e);if(t){const n=e.index;null!==n&&t.version<n.version&&o(e)}else o(e);return a.get(e)}}}function Rr(e,t,n,i){const r=i.isWebGL2;let a,s,o;this.setMode=function(e){a=e},this.setIndex=function(e){s=e.type,o=e.bytesPerElement},this.render=function(t,i){e.drawElements(a,i,s,t*o),n.update(i,a,1)},this.renderInstances=function(i,l,c){if(0===c)return;let h,u;if(r)h=e,u="drawElementsInstanced";else if(h=t.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](a,l,s,i*o,c),n.update(l,a,c)},this.renderMultiDraw=function(e,i,r){if(0===r)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<r;t++)this.render(e[t]/o,i[t]);else{l.multiDrawElementsWEBGL(a,i,0,s,e,0,r);let t=0;for(let e=0;e<r;e++)t+=i[e];n.update(t,a,1)}}}function Cr(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function Lr(e,t){return e[0]-t[0]}function Pr(e,t){return Math.abs(t[1])-Math.abs(e[1])}function Ur(e,t,n){const i={},r=new Float32Array(8),a=new WeakMap,s=new mt,o=[];for(let e=0;e<8;e++)o[e]=[e,0];return{update:function(l,c,h){const u=l.morphTargetInfluences;if(!0===t.isWebGL2){const d=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,p=void 0!==d?d.length:0;let f=a.get(c);if(void 0===f||f.count!==p){void 0!==f&&f.texture.dispose();const m=void 0!==c.morphAttributes.position,g=void 0!==c.morphAttributes.normal,b=void 0!==c.morphAttributes.color,_=c.morphAttributes.position||[],v=c.morphAttributes.normal||[],x=c.morphAttributes.color||[];let y=0;!0===m&&(y=1),!0===g&&(y=2),!0===b&&(y=3);let M=c.attributes.position.count*y,S=1;M>t.maxTextureSize&&(S=Math.ceil(M/t.maxTextureSize),M=t.maxTextureSize);const E=new Float32Array(M*S*4*p),T=new _t(E,M,S,p);T.type=q,T.needsUpdate=!0;const A=4*y;for(let R=0;R<p;R++){const C=_[R],L=v[R],P=x[R],U=M*S*4*R;for(let D=0;D<C.count;D++){const I=D*A;!0===m&&(s.fromBufferAttribute(C,D),E[U+I+0]=s.x,E[U+I+1]=s.y,E[U+I+2]=s.z,E[U+I+3]=0),!0===g&&(s.fromBufferAttribute(L,D),E[U+I+4]=s.x,E[U+I+5]=s.y,E[U+I+6]=s.z,E[U+I+7]=0),!0===b&&(s.fromBufferAttribute(P,D),E[U+I+8]=s.x,E[U+I+9]=s.y,E[U+I+10]=s.z,E[U+I+11]=4===P.itemSize?s.w:1)}}function w(){T.dispose(),a.delete(c),c.removeEventListener("dispose",w)}f={count:p,texture:T,size:new qe(M,S)},a.set(c,f),c.addEventListener("dispose",w)}if(!0===l.isInstancedMesh&&null!==l.morphTexture)h.getUniforms().setValue(e,"morphTexture",l.morphTexture,n);else{let N=0;for(let F=0;F<u.length;F++)N+=u[F];const O=c.morphTargetsRelative?1:1-N;h.getUniforms().setValue(e,"morphTargetBaseInfluence",O),h.getUniforms().setValue(e,"morphTargetInfluences",u)}h.getUniforms().setValue(e,"morphTargetsTexture",f.texture,n),h.getUniforms().setValue(e,"morphTargetsTextureSize",f.size)}else{const k=void 0===u?0:u.length;let B=i[c.id];if(void 0===B||B.length!==k){B=[];for(let W=0;W<k;W++)B[W]=[W,0];i[c.id]=B}for(let j=0;j<k;j++){const X=B[j];X[0]=j,X[1]=u[j]}B.sort(Pr);for(let K=0;K<8;K++)K<k&&B[K][1]?(o[K][0]=B[K][0],o[K][1]=B[K][1]):(o[K][0]=Number.MAX_SAFE_INTEGER,o[K][1]=0);o.sort(Lr);const z=c.morphAttributes.position,H=c.morphAttributes.normal;let G=0;for(let Y=0;Y<8;Y++){const J=o[Y],Q=J[0],Z=J[1];Q!==Number.MAX_SAFE_INTEGER&&Z?(z&&c.getAttribute("morphTarget"+Y)!==z[Q]&&c.setAttribute("morphTarget"+Y,z[Q]),H&&c.getAttribute("morphNormal"+Y)!==H[Q]&&c.setAttribute("morphNormal"+Y,H[Q]),r[Y]=Z,G+=Z):(z&&!0===c.hasAttribute("morphTarget"+Y)&&c.deleteAttribute("morphTarget"+Y),H&&!0===c.hasAttribute("morphNormal"+Y)&&c.deleteAttribute("morphNormal"+Y),r[Y]=0)}const V=c.morphTargetsRelative?1:1-G;h.getUniforms().setValue(e,"morphTargetBaseInfluence",V),h.getUniforms().setValue(e,"morphTargetInfluences",r)}}}}function Dr(e,t,n,i){let r=new WeakMap;function a(e){const t=e.target;t.removeEventListener("dispose",a),n.remove(t.instanceMatrix),null!==t.instanceColor&&n.remove(t.instanceColor)}return{update:function(s){const o=i.render.frame,l=s.geometry,c=t.get(s,l);if(r.get(c)!==o&&(t.update(c),r.set(c,o)),s.isInstancedMesh&&(!1===s.hasEventListener("dispose",a)&&s.addEventListener("dispose",a),r.get(s)!==o&&(n.update(s.instanceMatrix,e.ARRAY_BUFFER),null!==s.instanceColor&&n.update(s.instanceColor,e.ARRAY_BUFFER),r.set(s,o))),s.isSkinnedMesh){const e=s.skeleton;
vendor: 4,257 bytes, line 2
2r.get(e)!==o&&(e.update(),r.set(e,o))}return c},dispose:function(){r=new WeakMap}}}class Ir extends ft{constructor(e,t,n,i,r,a,s,o,l,c){if((c=void 0!==c?c:Q)!==Q&&c!==Z)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===Q&&(n=X),void 0===n&&c===Z&&(n=Y),super(null,i,r,a,s,o,c,n,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:F,this.minFilter=void 0!==o?o:F,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}const Nr=new ft,Or=new Ir(1,1);Or.compareFunction=515;const Fr=new _t,kr=new vt,Br=new ki,zr=[],Hr=[],Gr=new Float32Array(16),Vr=new Float32Array(9),Wr=new Float32Array(4);function jr(e,t,n){const i=e[0];if(i<=0||i>0)return e;const r=t*n;let a=zr[r];if(void 0===a&&(a=new Float32Array(r),zr[r]=a),0!==t){i.toArray(a,0);for(let i=1,r=0;i!==t;++i)r+=n,e[i].toArray(a,r)}return a}function Xr(e,t){if(e.length!==t.length)return!1;for(let n=0,i=e.length;n<i;n++)if(e[n]!==t[n])return!1;return!0}function qr(e,t){for(let n=0,i=t.length;n<i;n++)e[n]=t[n]}function Kr(e,t){let n=Hr[t];void 0===n&&(n=new Int32Array(t),Hr[t]=n);for(let i=0;i!==t;++i)n[i]=e.allocateTextureUnit();return n}function Yr(e,t){const n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function Jr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Xr(n,t))return;e.uniform2fv(this.addr,t),qr(n,t)}}function Qr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else if(void 0!==t.r)n[0]===t.r&&n[1]===t.g&&n[2]===t.b||(e.uniform3f(this.addr,t.r,t.g,t.b),n[0]=t.r,n[1]=t.g,n[2]=t.b);else{if(Xr(n,t))return;e.uniform3fv(this.addr,t),qr(n,t)}}function Zr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Xr(n,t))return;e.uniform4fv(this.addr,t),qr(n,t)}}function $r(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(Xr(n,t))return;e.uniformMatrix2fv(this.addr,!1,t),qr(n,t)}else{if(Xr(n,i))return;Wr.set(i),e.uniformMatrix2fv(this.addr,!1,Wr),qr(n,i)}}function ea(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(Xr(n,t))return;e.uniformMatrix3fv(this.addr,!1,t),qr(n,t)}else{if(Xr(n,i))return;Vr.set(i),e.uniformMatrix3fv(this.addr,!1,Vr),qr(n,i)}}function ta(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(Xr(n,t))return;e.uniformMatrix4fv(this.addr,!1,t),qr(n,t)}else{if(Xr(n,i))return;Gr.set(i),e.uniformMatrix4fv(this.addr,!1,Gr),qr(n,i)}}function na(e,t){const n=this.cache;n[0]!==t&&(e.uniform1i(this.addr,t),n[0]=t)}function ia(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2i(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Xr(n,t))return;e.uniform2iv(this.addr,t),qr(n,t)}}function ra(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3i(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(Xr(n,t))return;e.uniform3iv(this.addr,t),qr(n,t)}}function aa(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Xr(n,t))return;e.uniform4iv(this.addr,t),qr(n,t)}}function sa(e,t){const n=this.cache;n[0]!==t&&(e.uniform1ui(this.addr,t),n[0]=t)}function oa(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2ui(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Xr(n,t))return;e.uniform2uiv(this.addr,t),qr(n,t)}}function la(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3ui(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(Xr(n,t))return;e.uniform3uiv(this.addr,t),qr(n,t)}}function ca(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Xr(n,t))return;e.uniform4uiv(this.addr,t),qr(n,t)}}
vendor: 4,978 bytes, line 2
2function ha(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r);const a=this.type===e.SAMPLER_2D_SHADOW?Or:Nr;n.setTexture2D(t||a,r)}function ua(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(t||kr,r)}function da(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTextureCube(t||Br,r)}function pa(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(t||Fr,r)}function fa(e,t){e.uniform1fv(this.addr,t)}function ma(e,t){const n=jr(t,this.size,2);e.uniform2fv(this.addr,n)}function ga(e,t){const n=jr(t,this.size,3);e.uniform3fv(this.addr,n)}function ba(e,t){const n=jr(t,this.size,4);e.uniform4fv(this.addr,n)}function _a(e,t){const n=jr(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function va(e,t){const n=jr(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function xa(e,t){const n=jr(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function ya(e,t){e.uniform1iv(this.addr,t)}function Ma(e,t){e.uniform2iv(this.addr,t)}function Sa(e,t){e.uniform3iv(this.addr,t)}function Ea(e,t){e.uniform4iv(this.addr,t)}function Ta(e,t){e.uniform1uiv(this.addr,t)}function Aa(e,t){e.uniform2uiv(this.addr,t)}function wa(e,t){e.uniform3uiv(this.addr,t)}function Ra(e,t){e.uniform4uiv(this.addr,t)}function Ca(e,t,n){const i=this.cache,r=t.length,a=Kr(n,r);Xr(i,a)||(e.uniform1iv(this.addr,a),qr(i,a));for(let e=0;e!==r;++e)n.setTexture2D(t[e]||Nr,a[e])}function La(e,t,n){const i=this.cache,r=t.length,a=Kr(n,r);Xr(i,a)||(e.uniform1iv(this.addr,a),qr(i,a));for(let e=0;e!==r;++e)n.setTexture3D(t[e]||kr,a[e])}function Pa(e,t,n){const i=this.cache,r=t.length,a=Kr(n,r);Xr(i,a)||(e.uniform1iv(this.addr,a),qr(i,a));for(let e=0;e!==r;++e)n.setTextureCube(t[e]||Br,a[e])}function Ua(e,t,n){const i=this.cache,r=t.length,a=Kr(n,r);Xr(i,a)||(e.uniform1iv(this.addr,a),qr(i,a));for(let e=0;e!==r;++e)n.setTexture2DArray(t[e]||Fr,a[e])}class Da{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=function(e){switch(e){case 5126:return Yr;case 35664:return Jr;case 35665:return Qr;case 35666:return Zr;case 35674:return $r;case 35675:return ea;case 35676:return ta;case 5124:case 35670:return na;case 35667:case 35671:return ia;case 35668:case 35672:return ra;case 35669:case 35673:return aa;case 5125:return sa;case 36294:return oa;case 36295:return la;case 36296:return ca;case 35678:case 36198:case 36298:case 36306:case 35682:return ha;case 35679:case 36299:case 36307:return ua;case 35680:case 36300:case 36308:case 36293:return da;case 36289:case 36303:case 36311:case 36292:return pa}}(t.type)}}class Ia{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return fa;case 35664:return ma;case 35665:return ga;case 35666:return ba;case 35674:return _a;case 35675:return va;case 35676:return xa;case 5124:case 35670:return ya;case 35667:case 35671:return Ma;case 35668:case 35672:return Sa;case 35669:case 35673:return Ea;case 5125:return Ta;case 36294:return Aa;case 36295:return wa;case 36296:return Ra;case 35678:case 36198:case 36298:case 36306:case 35682:return Ca;case 35679:case 36299:case 36307:return La;case 35680:case 36300:case 36308:case 36293:return Pa;case 36289:case 36303:case 36311:case 36292:return Ua}}(t.type)}}class Na{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const i=this.seq;for(let r=0,a=i.length;r!==a;++r){const a=i[r];a.setValue(e,t[a.id],n)}}}const Oa=/(\w+)(\])?(\[|\.)?/g;function Fa(e,t){e.seq.push(t),e.map[t.id]=t}function ka(e,t,n){const i=e.name,r=i.length;for(Oa.lastIndex=0;;){const a=Oa.exec(i),s=Oa.lastIndex;let o=a[1];const l="]"===a[2],c=a[3];if(l&&(o|=0),void 0===c||"["===c&&s+2===r){Fa(n,void 0===c?new Da(o,e,t):new Ia(o,e,t));break}{let e=n.map[o];void 0===e&&(e=new Na(o),Fa(n,e)),n=e}}}class Ba{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const n=e.getActiveUniform(t,i);ka(n,e.getUniformLocation(t,n.name),this)}}setValue(e,t,n,i){const r=this.map[t];void 0!==r&&r.setValue(e,n,i)}setOptional(e,t,n){const i=t[n];void 0!==i&&this.setValue(e,n,i)}static upload(e,t,n,i){for(let r=0,a=t.length;r!==a;++r){const a=t[r],s=n[a.id];!1!==s.needsUpdate&&a.setValue(e,s.value,i)}}static seqWithValue(e,t){const n=[];for(let i=0,r=e.length;i!==r;++i){const r=e[i];r.id in t&&n.push(r)}return n}}function za(e,t,n){const i=e.createShader(t);return e.shaderSource(i,n),e.compileShader(i),i}let Ha=0;function Ga(e,t,n){const i=e.getShaderParameter(t,e.COMPILE_STATUS),r=e.getShaderInfoLog(t).trim();if(i&&""===r)return"";const a=/ERROR: 0:(\d+)/.exec(r);if(a){const i=parseInt(a[1]);return n.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){const n=e.split("\n"),i=[],r=Math.max(t-6,0),a=Math.min(t+6,n.length);for(let e=r;
vendor: 4,547 bytes, line 2
2e<a;e++){const r=e+1;i.push(`${r===t?">":" "} ${r}: ${n[e]}`)}return i.join("\n")}(e.getShaderSource(t),i)}return r}function Va(e,t){const n=function(e){const t=at.getPrimaries(at.workingColorSpace),n=at.getPrimaries(e);let i;switch(t===n?i="":t===_e&&n===be?i="LinearDisplayP3ToLinearSRGB":t===be&&n===_e&&(i="LinearSRGBToLinearDisplayP3"),e){case de:case fe:return[i,"LinearTransferOETF"];case ue:case pe:return[i,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",e),[i,"LinearTransferOETF"]}}(t);return`vec4 ${e}( vec4 value ) { return ${n[0]}( ${n[1]}( value ) ); }`}function Wa(e,t){let n;switch(t){case 1:n="Linear";break;case 2:n="Reinhard";break;case 3:n="OptimizedCineon";break;case 4:n="ACESFilmic";break;case 6:n="AgX";break;case 7:n="Neutral";break;case 5:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),n="Linear"}return"vec3 "+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function ja(e){return""!==e}function Xa(e,t){const n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function qa(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}const Ka=/^[ \t]*#include +<([\w\d./]+)>/gm;function Ya(e){return e.replace(Ka,Qa)}const Ja=new Map([["encodings_fragment","colorspace_fragment"],["encodings_pars_fragment","colorspace_pars_fragment"],["output_fragment","opaque_fragment"]]);function Qa(e,t){let n=Ji[t];if(void 0===n){const e=Ja.get(t);if(void 0===e)throw new Error("Can not resolve #include <"+t+">");n=Ji[e],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e)}return Ya(n)}const Za=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function $a(e){return e.replace(Za,es)}function es(e,t,n,i){let r="";for(let e=parseInt(t);e<parseInt(n);e++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function ts(e){let t=`precision ${e.precision} float;\n\tprecision ${e.precision} int;\n\tprecision ${e.precision} sampler2D;\n\tprecision ${e.precision} samplerCube;\n\t`;return e.isWebGL2&&(t+=`precision ${e.precision} sampler3D;\n\t\tprecision ${e.precision} sampler2DArray;\n\t\tprecision ${e.precision} sampler2DShadow;\n\t\tprecision ${e.precision} samplerCubeShadow;\n\t\tprecision ${e.precision} sampler2DArrayShadow;\n\t\tprecision ${e.precision} isampler2D;\n\t\tprecision ${e.precision} isampler3D;\n\t\tprecision ${e.precision} isamplerCube;\n\t\tprecision ${e.precision} isampler2DArray;\n\t\tprecision ${e.precision} usampler2D;\n\t\tprecision ${e.precision} usampler3D;\n\t\tprecision ${e.precision} usamplerCube;\n\t\tprecision ${e.precision} usampler2DArray;\n\t\t`),"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}function ns(e,t,n,i){const r=e.getContext(),a=n.defines;let s=n.vertexShader,o=n.fragmentShader;const l=function(e){let t="SHADOWMAP_TYPE_BASIC";return 1===e.shadowMapType?t="SHADOWMAP_TYPE_PCF":2===e.shadowMapType?t="SHADOWMAP_TYPE_PCF_SOFT":3===e.shadowMapType&&(t="SHADOWMAP_TYPE_VSM"),t}(n),c=function(e){let t="ENVMAP_TYPE_CUBE";if(e.envMap)switch(e.envMapMode){case C:case L:t="ENVMAP_TYPE_CUBE";break;case D:t="ENVMAP_TYPE_CUBE_UV"}return t}(n),h=function(e){let t="ENVMAP_MODE_REFLECTION";e.envMap&&e.envMapMode===L&&(t="ENVMAP_MODE_REFRACTION");return t}(n),u=function(e){let t="ENVMAP_BLENDING_NONE";if(e.envMap)switch(e.combine){case 0:t="ENVMAP_BLENDING_MULTIPLY";break;case 1:t="ENVMAP_BLENDING_MIX";break;case 2:t="ENVMAP_BLENDING_ADD"}return t}(n),d=function(e){const t=e.envMapCubeUVHeight;if(null===t)return null;const n=Math.log2(t)-2,i=1/t;return{texelWidth:1/(3*Math.max(Math.pow(2,n),112)),texelHeight:i,maxMip:n}}
vendor: 7,525 bytes, line 2
2(n),p=n.isWebGL2?"":function(e){return[e.extensionDerivatives||e.envMapCubeUVHeight||e.bumpMap||e.normalMapTangentSpace||e.clearcoatNormalMap||e.flatShading||e.alphaToCoverage||"physical"===e.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(e.extensionFragDepth||e.logarithmicDepthBuffer)&&e.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",e.extensionDrawBuffers&&e.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(e.extensionShaderTextureLOD||e.envMap||e.transmission)&&e.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(ja).join("\n")}(n),f=function(e){return[e.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",e.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(ja).join("\n")}(n),m=function(e){const t=[];for(const n in e){const i=e[n];!1!==i&&t.push("#define "+n+" "+i)}return t.join("\n")}(a),g=r.createProgram();let b,_,v=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(b=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m].filter(ja).join("\n"),b.length>0&&(b+="\n"),_=[p,"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m].filter(ja).join("\n"),_.length>0&&(_+="\n")):(b=[ts(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.instancingMorph?"#define USE_INSTANCING_MORPH":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+h:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.morphColors&&n.isWebGL2?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH","\tuniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1","\tattribute vec2 uv1;","#endif","#ifdef USE_UV2","\tattribute vec2 uv2;","#endif","#ifdef USE_UV3","\tattribute vec2 uv3;","#endif","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","\tattribute vec4 color;","#elif defined( USE_COLOR )","\tattribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(ja).join("\n"),_=[p,ts(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alph
vendor: 4,292 bytes, line 2
2aToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+h:"",n.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==n.toneMapping?"#define TONE_MAPPING":"",0!==n.toneMapping?Ji.tonemapping_pars_fragment:"",0!==n.toneMapping?Wa("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",Ji.colorspace_pars_fragment,Va("linearToOutputTexel",n.outputColorSpace),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(ja).join("\n")),s=Ya(s),s=Xa(s,n),s=qa(s,n),o=Ya(o),o=Xa(o,n),o=qa(o,n),s=$a(s),o=$a(o),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(v="#version 300 es\n",b=[f,"precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+b,_=["precision mediump sampler2DArray;","#define varying in",n.glslVersion===Ce?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===Ce?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+_);const x=v+b+s,y=v+_+o,M=za(r,r.VERTEX_SHADER,x),S=za(r,r.FRAGMENT_SHADER,y);function E(t){if(e.debug.checkShaderErrors){const n=r.getProgramInfoLog(g).trim(),i=r.getShaderInfoLog(M).trim(),a=r.getShaderInfoLog(S).trim();let s=!0,o=!0;if(!1===r.getProgramParameter(g,r.LINK_STATUS))if(s=!1,"function"==typeof e.debug.onSha
vendor: 8,814 bytes, line 2
2derError)e.debug.onShaderError(r,g,M,S);else{const e=Ga(r,M,"vertex"),i=Ga(r,S,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(g,r.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+n+"\n"+e+"\n"+i)}else""!==n?console.warn("THREE.WebGLProgram: Program Info Log:",n):""!==i&&""!==a||(o=!1);o&&(t.diagnostics={runnable:s,programLog:n,vertexShader:{log:i,prefix:b},fragmentShader:{log:a,prefix:_}})}r.deleteShader(M),r.deleteShader(S),T=new Ba(r,g),A=function(e,t){const n={},i=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){const i=e.getActiveAttrib(t,r),a=i.name;let s=1;i.type===e.FLOAT_MAT2&&(s=2),i.type===e.FLOAT_MAT3&&(s=3),i.type===e.FLOAT_MAT4&&(s=4),n[a]={type:i.type,location:e.getAttribLocation(t,a),locationSize:s}}return n}(r,g)}let T,A;r.attachShader(g,M),r.attachShader(g,S),void 0!==n.index0AttributeName?r.bindAttribLocation(g,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(g,0,"position"),r.linkProgram(g),this.getUniforms=function(){return void 0===T&&E(this),T},this.getAttributes=function(){return void 0===A&&E(this),A};let w=!1===n.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===w&&(w=r.getProgramParameter(g,37297)),w},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(g),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=Ha++,this.cacheKey=t,this.usedTimes=1,this.program=g,this.vertexShader=M,this.fragmentShader=S,this}let is=0;class rs{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return!1===a.has(i)&&(a.add(i),i.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const e of t)e.usedTimes--,0===e.usedTimes&&this.shaderCache.delete(e.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return void 0===n&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return void 0===n&&(n=new as(e),t.set(e,n)),n}}class as{constructor(e){this.id=is++,this.code=e,this.usedTimes=0}}function ss(e,t,n,i,r,a,s){const o=new cn,l=new rs,c=new Set,h=[],u=r.isWebGL2,d=r.logarithmicDepthBuffer,p=r.vertexTextures;let f=r.precision;const m={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(e){return c.add(e),0===e?"uv":`uv${e}`}return{getParameters:function(a,o,h,b,_){const v=b.fog,x=_.geometry,y=a.isMeshStandardMaterial?b.environment:null,M=(a.isMeshStandardMaterial?n:t).get(a.envMap||y),S=M&&M.mapping===D?M.image.height:null,E=m[a.type];null!==a.precision&&(f=r.getMaxPrecision(a.precision),f!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",f,"instead."));const T=x.morphAttributes.position||x.morphAttributes.normal||x.morphAttributes.color,A=void 0!==T?T.length:0;let w,R,C,L,P=0;if(void 0!==x.morphAttributes.position&&(P=1),void 0!==x.morphAttributes.normal&&(P=2),void 0!==x.morphAttributes.color&&(P=3),E){const e=Zi[E];w=e.vertexShader,R=e.fragmentShader}else w=a.vertexShader,R=a.fragmentShader,l.update(a),C=l.getVertexShaderID(a),L=l.getFragmentShaderID(a);const U=e.getRenderTarget(),I=!0===_.isInstancedMesh,N=!0===_.isBatchedMesh,O=!!a.map,F=!!a.matcap,k=!!M,B=!!a.aoMap,z=!!a.lightMap,H=!!a.bumpMap,G=!!a.normalMap,V=!!a.displacementMap,W=!!a.emissiveMap,j=!!a.metalnessMap,X=!!a.roughnessMap,q=a.anisotropy>0,K=a.clearcoat>0,Y=a.iridescence>0,J=a.sheen>0,Q=a.transmission>0,Z=q&&!!a.anisotropyMap,$=K&&!!a.clearcoatMap,ee=K&&!!a.clearcoatNormalMap,te=K&&!!a.clearcoatRoughnessMap,ne=Y&&!!a.iridescenceMap,ie=Y&&!!a.iridescenceThicknessMap,re=J&&!!a.sheenColorMap,ae=J&&!!a.sheenRoughnessMap,se=!!a.specularMap,oe=!!a.specularColorMap,le=!!a.specularIntensityMap,ce=Q&&!!a.transmissionMap,he=Q&&!!a.thicknessMap,ue=!!a.gradientMap,pe=!!a.alphaMap,fe=a.alphaTest>0,me=!!a.alphaHash,be=!!a.extensions;let _e=0;a.toneMapped&&(null!==U&&!0!==U.isXRRenderTarget||(_e=e.toneMapping));const ve={isWebGL2:u,shaderID:E,shaderType:a.type,shaderName:a.name,vertexShader:w,fragmentShader:R,defines:a.defines,customVertexShaderID:C,customFragmentShaderID:L,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,batching:N,instancing:I,instancingColor:I&&null!==_.instanceColor,instancingMorph:I&&null!==_.morphTexture,supportsVertexTextures:p,outputColorSpace:null===U?e.outputColorSpace:!0===U.isXRRenderTarget?U.texture.colorSpace:de,alphaToCoverage:!!a.alphaToCoverage,map:O,matcap:F,envMap:k,envMapMode:k&&M.mapping,envMapCubeUVHeight:S,aoMap:B,lightMap:z,bumpMap:H,normalMap:G,displacementMap:p&&V,emissiveMap:W,normalMapObjectSpace:G&&1===a.normalMapType,normalMapTangentSpace:G&&0===a.normalMapType,metalnessMap:j,roughnessMap:X,anisotropy:q,anisotropyMap:Z,clearcoat:K,clearcoatMap:$,clearcoatNormalMap:ee,clearcoatRoughnessMap:te,iridescence:Y,iridescenceMap:ne,iridescenceThicknessMap:ie,sheen:J,sheenColorMap:re,sheenRoughnessMap:ae,specularMap:se,specularColorMap:oe,specularIntensityMap:le,transmission:Q,transmissionMap:ce,thicknessMap:he,gradientMap:ue,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:pe,alphaTest:fe,alphaHash:me,combine:a.combine,mapUv:O&&g(a.map.channel),aoMapUv:B&&g(a.aoMap.channel),lightMapUv:z&&g(a.lightMap.channel),bumpMapUv:H&&g(a.bumpMap.channel),normalMapUv:G&&g(a.normalMap.channel),displacementMapUv:V&&g(a.displacementMap.channel),emissiveMapUv:W&&g(a.emissiveMap.channel),metalnessMapUv:j&&g(a.metalnessMap.channel),roughnessMapUv:X&&g(a.roughnessMap.channel),anisotropyMapUv:Z&&g(a.anisotropyMap.channel),clearcoatMapUv:$&&g(a.clearcoatMap.channel),clearcoatNormalMapUv:ee&&g(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&g(a.clearcoatRoughnessMap.channel),iridescenceMapUv:ne&&g(a.iridescenceMap.channel),iridescenceThicknessMapUv:ie&&g(a.iridescenceThicknessMap.channel),sheenColorMapUv:re&&g(a.sheenColorMap.channel),sheenRoughnessMapUv:ae&&g(a.sheenRoughnessMap.channel),specularMapUv:se&&g(a.specularMap.channel),specularColorMapUv:oe&&g(a.specularColorMap.channel),specularIntensityMapUv:le&&g(a.specularIntensityMap.channel),transmissionMapUv:ce&&g(a.transmissionMap.channel),thicknessMapUv:he&&g(a.thicknessMap.channel),alphaMapUv:pe&&g(a.alphaMap.channel),vertexTangents:!!x.attributes.tangent&&(G||q),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!x.attributes.color&&4===x.attributes.color.itemSize,pointsUvs:!0===_.isPoints&&!!x.attributes.uv&&(O||pe),fog:!!v,useFog:!0===a.fog,fogExp2:!!v&&v.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==x.morphAttributes.position,morphNormals:void 0!==x.morphAttributes.normal,morphColors:void 0!==x.morphAttributes.color,morphTargetsCount:A,morphTextureStride:P,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numLightProbes:o.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&h.length>0,shadowMapType:e.shadowMap.type,toneMapping:_e,useLegacyLights:e._useLegacyLights,decodeVideoTexture:O&&!0===a.map.isVideoTexture&&at.getTransfer(a.map.colorSpace)===ge,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:1===a.side,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionDerivatives:be&&!0===a.extensions.derivatives,extensionFragDepth:be&&!0===a.extensions.fragDepth,extensionDrawBuffers:be&&!0===a.extensions.drawBuffers,extensionShaderTextureLOD:be&&!0===a.extensions.shaderTextureLOD,extensionCl
vendor: 13,687 bytes, line 2
2ipCullDistance:be&&!0===a.extensions.clipCullDistance&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:be&&!0===a.extensions.multiDraw&&i.has("WEBGL_multi_draw"),rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return ve.vertexUv1s=c.has(1),ve.vertexUv2s=c.has(2),ve.vertexUv3s=c.has(3),c.clear(),ve},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){o.disableAll(),t.isWebGL2&&o.enable(0);t.supportsVertexTextures&&o.enable(1);t.instancing&&o.enable(2);t.instancingColor&&o.enable(3);t.instancingMorph&&o.enable(4);t.matcap&&o.enable(5);t.envMap&&o.enable(6);t.normalMapObjectSpace&&o.enable(7);t.normalMapTangentSpace&&o.enable(8);t.clearcoat&&o.enable(9);t.iridescence&&o.enable(10);t.alphaTest&&o.enable(11);t.vertexColors&&o.enable(12);t.vertexAlphas&&o.enable(13);t.vertexUv1s&&o.enable(14);t.vertexUv2s&&o.enable(15);t.vertexUv3s&&o.enable(16);t.vertexTangents&&o.enable(17);t.anisotropy&&o.enable(18);t.alphaHash&&o.enable(19);t.batching&&o.enable(20);e.push(o.mask),o.disableAll(),t.fog&&o.enable(0);t.useFog&&o.enable(1);t.flatShading&&o.enable(2);t.logarithmicDepthBuffer&&o.enable(3);t.skinning&&o.enable(4);t.morphTargets&&o.enable(5);t.morphNormals&&o.enable(6);t.morphColors&&o.enable(7);t.premultipliedAlpha&&o.enable(8);t.shadowMapEnabled&&o.enable(9);t.useLegacyLights&&o.enable(10);t.doubleSided&&o.enable(11);t.flipSided&&o.enable(12);t.useDepthPacking&&o.enable(13);t.dithering&&o.enable(14);t.transmission&&o.enable(15);t.sheen&&o.enable(16);t.opaque&&o.enable(17);t.pointsUvs&&o.enable(18);t.decodeVideoTexture&&o.enable(19);t.alphaToCoverage&&o.enable(20);e.push(o.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=m[e.type];let n;if(t){const e=Zi[t];n=Ci.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=h.length;e<t;e++){const t=h[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new ns(e,n,t,a),h.push(i)),i},releaseProgram:function(e){if(0===--e.usedTimes){const t=h.indexOf(e);h[t]=h[h.length-1],h.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:h,dispose:function(){l.dispose()}}}function os(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function ls(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function cs(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function hs(){const e=[];let t=0;const n=[],i=[],r=[];function a(n,i,r,a,s,o){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:s,group:o},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,s,o,l,c){const h=a(e,t,s,o,l,c);s.transmission>0?i.push(h):!0===s.transparent?r.push(h):n.push(h)},unshift:function(e,t,s,o,l,c){const h=a(e,t,s,o,l,c);s.transmission>0?i.unshift(h):!0===s.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||ls),i.length>1&&i.sort(t||cs),r.length>1&&r.sort(t||cs)}}}function us(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new hs,e.set(t,[r])):n>=i.length?(r=new hs,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function ds(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new yt,color:new Hn};break;case"SpotLight":n={position:new yt,direction:new yt,color:new Hn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new yt,color:new Hn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new yt,skyColor:new Hn,groundColor:new Hn};break;case"RectAreaLight":n={color:new Hn,position:new yt,halfWidth:new yt,halfHeight:new yt}}return e[t.id]=n,n}}}let ps=0;function fs(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function ms(e,t){const n=new ds,i=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new qe};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new qe,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new yt);const a=new yt,s=new Qt,o=new Qt;return{setup:function(a,s){let o=0,l=0,c=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let h=0,u=0,d=0,p=0,f=0,m=0,g=0,b=0,_=0,v=0,x=0;a.sort(fs);const y=!0===s?Math.PI:1;for(let e=0,t=a.length;e<t;e++){const t=a[e],s=t.color,M=t.intensity,S=t.distance,E=t.shadow&&t.shadow.map?t.shadow.map.texture:null;if(t.isAmbientLight)o+=s.r*M*y,l+=s.g*M*y,c+=s.b*M*y;else if(t.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(t.sh.coefficients[e],M);x++}else if(t.isDirectionalLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*y),t.castShadow){const e=t.shadow,n=i.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,r.directionalShadow[h]=n,r.directionalShadowMap[h]=E,r.directionalShadowMatrix[h]=t.shadow.matrix,m++}r.directional[h]=e,h++}else if(t.isSpotLight){const e=n.get(t);e.position.setFromMatrixPosition(t.matrixWorld),e.color.copy(s).multiplyScalar(M*y),e.distance=S,e.coneCos=Math.cos(t.angle),e.penumbraCos=Math.cos(t.angle*(1-t.penumbra)),e.decay=t.decay,r.spot[d]=e;const a=t.shadow;if(t.map&&(r.spotLightMap[_]=t.map,_++,a.updateMatrices(t),t.castShadow&&v++),r.spotLightMatrix[d]=a.matrix,t.castShadow){const e=i.get(t);e.shadowBias=a.bias,e.shadowNormalBias=a.normalBias,e.shadowRadius=a.radius,e.shadowMapSize=a.mapSize,r.spotShadow[d]=e,r.spotShadowMap[d]=E,b++}d++}else if(t.isRectAreaLight){const e=n.get(t);e.color.copy(s).multiplyScalar(M),e.halfWidth.set(.5*t.width,0,0),e.halfHeight.set(0,.5*t.height,0),r.rectArea[p]=e,p++}else if(t.isPointLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*y),e.distance=t.distance,e.decay=t.decay,t.castShadow){const e=t.shadow,n=i.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,n.shadowCameraNear=e.camera.near,n.shadowCameraFar=e.camera.far,r.pointShadow[u]=n,r.pointShadowMap[u]=E,r.pointShadowMatrix[u]=t.shadow.matrix,g++}r.point[u]=e,u++}else if(t.isHemisphereLight){const e=n.get(t);e.skyColor.copy(t.color).multiplyScalar(M*y),e.groundColor.copy(t.groundColor).multiplyScalar(M*y),r.hemi[f]=e,f++}}p>0&&(t.isWebGL2?!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=Qi.LTC_FLOAT_1,r.rectAreaLTC2=Qi.LTC_FLOAT_2):(r.rectAreaLTC1=Qi.LTC_HALF_1,r.rectAreaLTC2=Qi.LTC_HALF_2):!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=Qi.LTC_FLOAT_1,r.rectAreaLTC2=Qi.LTC_FLOAT_2):!0===e.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Qi.LTC_HALF_1,r.rectAreaLTC2=Qi.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const M=r.hash;M.directionalLength===h&&M.pointLength===u&&M.spotLength===d&&M.rectAreaLength===p&&M.hemiLength===f&&M.numDirectionalShadows===m&&M.numPointShadows===g&&M.numSpotShadows===b&&M.numSpotMaps===_&&M.numLightProbes===x||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=b,r.spotShadowMap.length=b,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=b+_-v,r.spotLightMap.length=_,r.numSpotLightShadowsWithMaps=v,r.numLightProbes=x,M.directionalLength=h,M.pointLength=u,M.spotLength=d,M.rectAreaLength=p,M.hemiLength=f,M.numDirectionalShadows=m,M.numPointShadows=g,M.numSpotShadows=b,M.numSpotMaps=_,M.numLightProbes=x,r.version=ps++)},setupView:function(e,t){let n=0,i=0,l=0,c=0,h=0;const u=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){const d=e[t];if(d.isDirectionalLight){const e=r.directional[n];e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),n++}else if(d.isSpotLight){const e=r.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const e=r.rectArea[c];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),o.identity(),s.copy(d.matrixWorld),s.premultiply(u),o.extractRotation(s),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const e=r.point[i];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const e=r.hemi[h];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(u),h++}}},state:r}}function gs(e,t){const n=new ms(e,t),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(e){n.setup(i,e)},setupLightsView:function(e){n.setupView(i,e)},pushLight:function(e){i.push(e)},pushShadow:function(e){r.push(e)}}}function bs(e,t){let n=new WeakMap;return{get:function(i,r=0){const a=n.get(i);let s;return void 0===a?(s=new gs(e,t),n.set(i,[s])):r>=a.length?(s=new gs(e,t),a.push(s)):s=a[r],s},dispose:function(){n=new WeakMap}}}class _s extends Wn{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class vs extends Wn{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function xs(e,t,n){let i=new Xi;const r=new qe,a=new qe,s=new mt,h=new _s({depthPacking:3201}),u=new vs,d={},p=n.maxTextureSize,f={[o]:1,[l]:0,[c]:2}
vendor: 4,941 bytes, line 2
2,m=new Li({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new qe},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),g=m.clone();g.defines.HORIZONTAL_PASS=1;const b=new ai;b.setAttribute("position",new Kn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Si(b,m),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1;let x=this.type;function y(n,i){const a=t.update(_);m.defines.VSM_SAMPLES!==n.blurSamples&&(m.defines.VSM_SAMPLES=n.blurSamples,g.defines.VSM_SAMPLES=n.blurSamples,m.needsUpdate=!0,g.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new bt(r.x,r.y)),m.uniforms.shadow_pass.value=n.map.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,a,m,_,null),g.uniforms.shadow_pass.value=n.mapPass.texture,g.uniforms.resolution.value=n.mapSize,g.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,a,g,_,null)}function M(t,n,i,r){let a=null;const s=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==s)a=s;else if(a=!0===i.isPointLight?u:h,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let i=d[e];void 0===i&&(i={},d[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",E)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=3===r?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:f[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function S(n,r,a,s,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=t.update(n),l=n.material;if(Array.isArray(l)){const t=i.groups;for(let c=0,h=t.length;c<h;c++){const h=t[c],u=l[h.materialIndex];if(u&&u.visible){const t=M(n,u,s,o);n.onBeforeShadow(e,n,r,a,i,t,h),e.renderBufferDirect(a,null,i,t,n,h),n.onAfterShadow(e,n,r,a,i,t,h)}}}else if(l.visible){const t=M(n,l,s,o);n.onBeforeShadow(e,n,r,a,i,t,null),e.renderBufferDirect(a,null,i,t,n,null),n.onAfterShadow(e,n,r,a,i,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)S(l[e],r,a,s,o)}function E(e){e.target.removeEventListener("dispose",E);for(const t in d){const n=d[t],i=e.target.uuid;if(i in n){n[i].dispose(),delete n[i]}}}this.render=function(t,n,o){if(!1===v.enabled)return;if(!1===v.autoUpdate&&!1===v.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),u=e.state;u.setBlending(0),u.buffers.color.setClear(1,1,1,1),u.buffers.depth.setTest(!0),u.setScissorTest(!1);const d=3!==x&&3===this.type,f=3===x&&3!==this.type;for(let l=0,c=t.length;l<c;l++){const c=t[l],h=c.shadow;if(void 0===h){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===h.autoUpdate&&!1===h.needsUpdate)continue;r.copy(h.mapSize);const m=h.getFrameExtents();if(r.multiply(m),a.copy(h.mapSize),(r.x>p||r.y>p)&&(r.x>p&&(a.x=Math.floor(p/m.x),r.x=a.x*m.x,h.mapSize.x=a.x),r.y>p&&(a.y=Math.floor(p/m.y),r.y=a.y*m.y,h.mapSize.y=a.y)),null===h.map||!0===d||
vendor: 4,302 bytes, line 2
2!0===f){const e=3!==this.type?{minFilter:F,magFilter:F}:{};null!==h.map&&h.map.dispose(),h.map=new bt(r.x,r.y,e),h.map.texture.name=c.name+".shadowMap",h.camera.updateProjectionMatrix()}e.setRenderTarget(h.map),e.clear();const g=h.getViewportCount();for(let e=0;e<g;e++){const t=h.getViewport(e);s.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),u.viewport(s),h.updateMatrices(c,e),i=h.getFrustum(),S(n,o,h.camera,c,this.type)}!0!==h.isPointLightShadow&&3===this.type&&y(h,o),h.needsUpdate=!1}x=this.type,v.needsUpdate=!1,e.setRenderTarget(l,c,h)}}function ys(e,t,n){const i=n.isWebGL2;const r=new function(){let t=!1;const n=new mt;let i=null;const r=new mt(0,0,0,0);return{setMask:function(n){i===n||t||(e.colorMask(n,n,n,n),i=n)},setLocked:function(e){t=e},setClear:function(t,i,a,s,o){!0===o&&(t*=s,i*=s,a*=s),n.set(t,i,a,s),!1===r.equals(n)&&(e.clearColor(t,i,a,s),r.copy(n))},reset:function(){t=!1,i=null,r.set(-1,0,0,0)}}},a=new function(){let t=!1,n=null,i=null,r=null;return{setTest:function(t){t?se(e.DEPTH_TEST):oe(e.DEPTH_TEST)},setMask:function(i){n===i||t||(e.depthMask(i),n=i)},setFunc:function(t){if(i!==t){switch(t){case 0:e.depthFunc(e.NEVER);break;case 1:e.depthFunc(e.ALWAYS);break;case 2:e.depthFunc(e.LESS);break;case 3:default:e.depthFunc(e.LEQUAL);break;case 4:e.depthFunc(e.EQUAL);break;case 5:e.depthFunc(e.GEQUAL);break;case 6:e.depthFunc(e.GREATER);break;case 7:e.depthFunc(e.NOTEQUAL)}i=t}},setLocked:function(e){t=e},setClear:function(t){r!==t&&(e.clearDepth(t),r=t)},reset:function(){t=!1,n=null,i=null,r=null}}},s=new function(){let t=!1,n=null,i=null,r=null,a=null,s=null,o=null,l=null,c=null;return{setTest:function(n){t||(n?se(e.STENCIL_TEST):oe(e.STENCIL_TEST))},setMask:function(i){n===i||t||(e.stencilMask(i),n=i)},setFunc:function(t,n,s){i===t&&r===n&&a===s||(e.stencilFunc(t,n,s),i=t,r=n,a=s)},setOp:function(t,n,i){s===t&&o===n&&l===i||(e.stencilOp(t,n,i),s=t,o=n,l=i)},setLocked:function(e){t=e},setClear:function(t){c!==t&&(e.clearStencil(t),c=t)},reset:function(){t=!1,n=null,i=null,r=null,a=null,s=null,o=null,l=null,c=null}}},o=new WeakMap,l=new WeakMap;let c={},R={},C=new WeakMap,L=[],P=null,U=!1,D=null,I=null,N=null,O=null,F=null,k=null,B=null,z=new Hn(0,0,0),H=0,G=!1,V=null,W=null,j=null,X=null,q=null;const K=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let Y=!1,J=0;const Q=e.getParameter(e.VERSION);-1!==Q.indexOf("WebGL")?(J=parseFloat(/^WebGL (\d)/.exec(Q)[1]),Y=J>=1):-1!==Q.indexOf("OpenGL ES")&&(J=parseFloat(/^OpenGL ES (\d)/.exec(Q)[1]),Y=J>=2);let Z=null,$={};const ee=e.getParameter(e.SCISSOR_BOX),te=e.getParameter(e.VIEWPORT),ne=(new mt).fromArray(ee),ie=(new mt).fromArray(te);function re(t,n,r,a){const s=new Uint8Array(4),o=e.createTexture();e.bindTexture(t,o),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let o=0;o<r;o++)!i||t!==e.TEXTURE_3D&&t!==e.TEXTURE_2D_ARRAY?e.texImage2D(n+o,0,e.RGBA,1,1,0,e.RGBA,e.UNSIGNED_BYTE,s):e.texImage3D(n,0,e.RGBA,1,1,a,0,e.RGBA,e.UNSIGNED_BYTE,s);return o}const ae={};function se(t){!0!==c[t]&&(e.enable(t),c[t]=!0)}function oe(t){!1!==c[t]&&(e.disable(t),c[t]=!1)}ae[e.TEXTURE_2D]=re(e.TEXTURE_2D,e.TEXTURE_2D,1),ae[e.TEXTURE_CUBE_MAP]=re(e.TEXTURE_CUBE_MAP,e.TEXTURE_CUBE_MAP_POSITIVE_X,6),i&&(ae[e.TEXTURE_2D_ARRAY]=re(e.TEXTURE_2D_ARRAY,e.TEXTURE_2D_ARRAY,1,1),ae[e.TEXTURE_3D]=re(e.TEXTURE_3D,e.TEXTURE_3D,1,1)),r.setClear(0,0,0,1),a.setClear(1),s.setClear(0),se(e.DEPTH_TEST),a.setFunc(3),ue(!1),de(1),se(e.CULL_FACE),he(0);const le={[h]:e.FUNC_ADD,[u]:e.FUNC_SUBTRACT,[d]:e.FUNC_REVERSE_SUBTRACT};if(i)le[103]=e.MIN,le[104]=e.MAX;else{const e=t.get("EXT_blend_minmax");null!==e&&(le[103]=e.MIN_EXT,le[104]=e.MAX_EXT)}const ce={[p]:e.ZERO,[f]:e.ONE,[m]:e.SRC_COLOR,[b]:e.SRC_ALPHA,[S]:e.SRC_ALPHA_SATURATE,[y]:e.DST_COLOR,[v]:e.DST_ALPHA,[g]:e.ONE_MINUS_SRC_COLOR,[_]:e.ONE_MINUS_SRC_ALPHA,[M]:e.ONE_MINUS_DST_COLOR,[x]:e.ONE_MINUS_DST_ALPHA,[E]:e.CONSTANT_COLOR,[T]:e.ONE_MINUS_CONSTANT_COLOR,[A]:e.CONSTANT_ALPHA,[w]:e.ONE_MINUS_CONSTANT_ALPHA};function he(t,n,i,r,a,s,o,l,c,u){if(0!==t){if(!1===U&&(se(e.BLEND),U=!0),5===t)a=a||n,s=s||i,o=o||r,n===I&&a===F||(e.blendEquationSeparate(le[n],le[a]),I=n,F=a),i===N&&r===O&&s===k&&o===B||(e.blendFuncSeparate(ce[i],ce[r],ce[s],ce[o]),N=i,O=r,k=s,B=o),!1!==l.equals(z)&&c===H||(e.blendColor
vendor: 1,749 bytes, line 2
2(l.r,l.g,l.b,c),z.copy(l),H=c),D=t,G=!1;else if(t!==D||u!==G){if(I===h&&F===h||(e.blendEquation(e.FUNC_ADD),I=h,F=h),u)switch(t){case 1:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.ONE,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFuncSeparate(e.ZERO,e.SRC_COLOR,e.ZERO,e.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}else switch(t){case 1:e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.SRC_ALPHA,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}N=null,O=null,k=null,B=null,z.set(0,0,0),H=0,D=t,G=u}}else!0===U&&(oe(e.BLEND),U=!1)}function ue(t){V!==t&&(t?e.frontFace(e.CW):e.frontFace(e.CCW),V=t)}function de(t){0!==t?(se(e.CULL_FACE),t!==W&&(1===t?e.cullFace(e.BACK):2===t?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK))):oe(e.CULL_FACE),W=t}function pe(t,n,i){t?(se(e.POLYGON_OFFSET_FILL),X===n&&q===i||(e.polygonOffset(n,i),X=n,q=i)):oe(e.POLYGON_OFFSET_FILL)}return{buffers:{color:r,depth:a,stencil:s},enable:se,disable:oe,bindFramebuffer:function(t,n){return R[t]!==n&&(e.bindFramebuffer(t,n),R[t]=n,i&&(t===e.DRAW_FRAMEBUFFER&&(R[e.FRAMEBUFFER]=n),t===e.FRAMEBUFFER&&(R[e.DRAW_FRAMEBUFFER]=n)),!0)},drawBuffers:function(i,r){let a=L,s=!1;if(i){a=C.get(r),void 0===a&&(a=[],C.set(r,a));const t=i.textures;if(a.length!==t.length||a[0]!==e.COLOR_ATTACHMENT0){for(let n=0,i=t.length;n<i;n++)a[n]=e.COLOR_ATTACHMENT0+n;a.length=t.length,s=!0}}else a[0]!==e.BACK&&(a[0]=e.BACK,s=!0);
vendor: 5,569 bytes, line 2
2if(s)if(n.isWebGL2)e.drawBuffers(a);else{if(!0!==t.has("WEBGL_draw_buffers"))throw new Error("THREE.WebGLState: Usage of gl.drawBuffers() require WebGL2 or WEBGL_draw_buffers extension");t.get("WEBGL_draw_buffers").drawBuffersWEBGL(a)}},useProgram:function(t){return P!==t&&(e.useProgram(t),P=t,!0)},setBlending:he,setMaterial:function(t,n){2===t.side?oe(e.CULL_FACE):se(e.CULL_FACE);let i=1===t.side;n&&(i=!i),ue(i),1===t.blending&&!1===t.transparent?he(0):he(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.blendColor,t.blendAlpha,t.premultipliedAlpha),a.setFunc(t.depthFunc),a.setTest(t.depthTest),a.setMask(t.depthWrite),r.setMask(t.colorWrite);const o=t.stencilWrite;s.setTest(o),o&&(s.setMask(t.stencilWriteMask),s.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),s.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),pe(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits),!0===t.alphaToCoverage?se(e.SAMPLE_ALPHA_TO_COVERAGE):oe(e.SAMPLE_ALPHA_TO_COVERAGE)},setFlipSided:ue,setCullFace:de,setLineWidth:function(t){t!==j&&(Y&&e.lineWidth(t),j=t)},setPolygonOffset:pe,setScissorTest:function(t){t?se(e.SCISSOR_TEST):oe(e.SCISSOR_TEST)},activeTexture:function(t){void 0===t&&(t=e.TEXTURE0+K-1),Z!==t&&(e.activeTexture(t),Z=t)},bindTexture:function(t,n,i){void 0===i&&(i=null===Z?e.TEXTURE0+K-1:Z);let r=$[i];void 0===r&&(r={type:void 0,texture:void 0},$[i]=r),r.type===t&&r.texture===n||(Z!==i&&(e.activeTexture(i),Z=i),e.bindTexture(t,n||ae[t]),r.type=t,r.texture=n)},unbindTexture:function(){const t=$[Z];void 0!==t&&void 0!==t.type&&(e.bindTexture(t.type,null),t.type=void 0,t.texture=void 0)},compressedTexImage2D:function(){try{e.compressedTexImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexImage3D:function(){try{e.compressedTexImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage2D:function(){try{e.texImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage3D:function(){try{e.texImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},updateUBOMapping:function(t,n){let i=l.get(n);void 0===i&&(i=new WeakMap,l.set(n,i));let r=i.get(t);void 0===r&&(r=e.getUniformBlockIndex(n,t.name),i.set(t,r))},uniformBlockBinding:function(t,n){const i=l.get(n).get(t);o.get(n)!==i&&(e.uniformBlockBinding(n,i,t.__bindingPointIndex),o.set(n,i))},texStorage2D:function(){try{e.texStorage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texStorage3D:function(){try{e.texStorage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage2D:function(){try{e.texSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage3D:function(){try{e.texSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage2D:function(){try{e.compressedTexSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage3D:function(){try{e.compressedTexSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},scissor:function(t){!1===ne.equals(t)&&(e.scissor(t.x,t.y,t.z,t.w),ne.copy(t))},viewport:function(t){!1===ie.equals(t)&&(e.viewport(t.x,t.y,t.z,t.w),ie.copy(t))},reset:function(){e.disable(e.BLEND),e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.POLYGON_OFFSET_FILL),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ZERO),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.blendColor(0,0,0,0),e.colorMask(!0,!0,!0,!0),e.clearColor(0,0,0,0),e.depthMask(!0),e.depthFunc(e.LESS),e.clearDepth(1),e.stencilMask(4294967295),e.stencilFunc(e.ALWAYS,0,4294967295),e.stencilOp(e.KEEP,e.KEEP,e.KEEP),e.clearStencil(0),e.cullFace(e.BACK),e.frontFace(e.CCW),e.polygonOffset(0,0),e.activeTexture(e.TEXTURE0),e.bindFramebuffer(e.FRAMEBUFFER,null),!0===i&&(e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.bindFramebuffer(e.READ_FRAMEBUFFER,null)),e.useProgram(null),e.lineWidth(1),e.scissor(0,0,e.canvas.width,e.canvas.height),e.viewport(0,0,e.canvas.width,e.canvas.height),c={},Z=null,$={},R={},C=new WeakMap,L=[],P=null,U=!1,D=null,I=null,N=null,O=null,F=null,k=null,B=null,z=new Hn(0,0,0),H=0,G=!1,V=null,W=null,j=null,X=null,q=null,ne.set(0,0,e.canvas.width,e.canvas.height),ie.set(0,0,e.canvas.width,e.canvas.height),r.reset(),a.reset(),s.reset()}}}function Ms(e,t,n,i,r,a,s){const o=r.isWebGL2,l=t.has("WEBGL_multisampled_render_to_texture")?t.get("WEBGL_multisampled_render_to_texture"):null,c="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),h=new qe,u=new WeakMap;let d;const p=new WeakMap;let f=!1;try{f="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(e){}function m(e,t){return f?new OffscreenCanvas(e,t):Qe("canvas")}function g(e,t,n,i){let r=1;const a=re(e);if((a.width>i||a.height>i)&&(r=i/Math.max(a.width,a.height)),r<1||!0===t){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof VideoFrame&&e instanceof VideoFrame){const i=t?Ve:Math.floor,s=i(r*a.width),o=i(r*a.height);void 0===d&&(d=m(s,o));const l=n?m(s,o):d;l.width=s,l.height=o;return l.getContext("2d").drawImage(e,0,0,s,o),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+a.width+"x"+a.height+") to ("+s+"x"+o+")."),l}
2return"data"in e&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+")."),e}return e}function b(e){const t=re(e);return Ge(t.width)&&Ge(t.height)}function _(e,t){return e.generateMipmaps&&t&&e.minFilter!==F&&e.minFilter!==z}function v(t){e.generateMipmap(t)}function x(n,i,r,a,s=!1){if(!1===o)return i;if(null!==n){if(void 0!==e[n])return e[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let l=i;if(i===e.RED&&(r===e.FLOAT&&(l=e.R32F),r===e.HALF_FLOAT&&(l=e.R16F),r===e.UNSIGNED_BYTE&&(l=e.R8)),i===e.RED_INTEGER&&(r===e.UNSIGNED_BYTE&&(l=e.R8UI),r===e.UNSIGNED_SHORT&&(l=e.R16UI),r===e.UNSIGNED_INT&&(l=e.R32UI),r===e.BYTE&&(l=e.R8I),r===e.SHORT&&(l=e.R16I),r===e.INT&&(l=e.R32I)),i===e.RG&&(r===e.FLOAT&&(l=e.RG32F),r===e.HALF_FLOAT&&(l=e.RG16F),r===e.UNSIGNED_BYTE&&(l=e.RG8)),i===e.RG_INTEGER&&(r===e.UNSIGNED_BYTE&&(l=e.RG8UI),r===e.UNSIGNED_SHORT&&(l=e.RG16UI),r===e.UNSIGNED_INT&&(l=e.RG32UI),r===e.BYTE&&(l=e.RG8I),r===e.SHORT&&(l=e.RG16I),r===e.INT&&(l=e.RG32I)),i===e.RGBA){const t=s?me:at.getTransfer(a);r===e.FLOAT&&(l=e.RGBA32F),r===e.HALF_FLOAT&&(l=e.RGBA16F),r===e.UNSIGNED_BYTE&&(l=t===ge?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT_4_4_4_4&&(l=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(l=e.RGB5_A1)}return l!==e.R16F&&l!==e.R32F&&l!==e.RG16F&&l!==e.RG32F&&l!==e.RGBA16F&&l!==e.RGBA32F||t.get("EXT_color_buffer_float"),l}function y(e,t,n){return!0===_(e,n)||e.isFramebufferTexture&&e.minFilter!==F&&e.minFilter!==z?Math.log2(Math.max(t.width,t.height))+1:void 0!==e.mipmaps&&e.mipmaps.length>0?e.mipmaps.length:e.isCompressedTexture&&Array.isArray(e.image)?t.mipmaps.length:1}function M(t){return t===F||t===k||t===B?e.NEAREST:e.LINEAR}function S(e){const t=e.target;t.removeEventListener("dispose",S),function(e){const t=i.get(e);if(void 0===t.__webglInit)return;const n=e.source,r=p.get(n);if(r){const i=r[t.__cacheKey];i.usedTimes--,0===i.usedTimes&&T(e),0===Object.keys(r).length&&p.delete(n)}i.remove(e)}(t),t.isVideoTexture&&u.delete(t)}function E(t){const n=t.target;n.removeEventListener("dispose",E),function(t){const n=i.get(t);t.depthTexture&&t.depthTexture.dispose();if(t.isWebGLCubeRenderTarget)for(let t=0;t<6;t++){if(Array.isArray(n.__webglFramebuffer[t]))for(let i=0;i<n.__webglFramebuffer[t].length;i++)e.deleteFramebuffer(n.__webglFramebuffer[t][i]);else e.deleteFramebuffer(n.__webglFramebuffer[t]);n.__webglDepthbuffer&&e.deleteRenderbuffer(n.__webglDepthbuffer[t])}else{if(Array.isArray(n.__webglFramebuffer))for(let t=0;t<n.__webglFramebuffer.length;t++)e.deleteFramebuffer(n.__webglFramebuffer[t]);else e.deleteFramebuffer(n.__webglFramebuffer);if(n.__webglDepthbuffer&&e.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&e.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer)for(let t=0;t<n.__webglColorRenderbuffer.length;t++)n.__webglColorRenderbuffer[t]&&e.deleteRenderbuffer(n.__webglColorRenderbuffer[t]);n.__webglDepthRenderbuffer&&e.deleteRenderbuffer(n.__webglDepthRenderbuffer)}const r=t.textures;for(let t=0,n=r.length;t<n;t++){const n=i.get(r[t]);n.__webglTexture&&(e.deleteTexture(n.__webglTexture),s.memory.textures--),i.remove(r[t])}i.remove(t)}(n)}function T(t){const n=i.get(t);e.deleteTexture(n.__webglTexture);const r=t.source;delete p.get(r)[n.__cacheKey],s.memory.textures--}let A=0;function w(t,r){const a=i.get(t);if(t.isVideoTexture&&function(e){const t=s.render.frame;u.get(e)!==t&&(u.set(e,t),e.update())}(t),!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version){const e=t.image;if(null===e)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==e.complete)return void D(a,t,r);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.bindTexture(e.TEXTURE_2D,a.__webglTexture,e.TEXTURE0+r)}const R={[I]:e.REPEAT,[N]:e.CLAMP_TO_EDGE,[O]:e.MIRRORED_REPEAT},C={[F]:e.NEAREST,[k]:e.NEAREST_MIPMAP_NEAREST,[B]:e.NEAREST_MIPMAP_LINEAR,[z]:e.LINEAR,[H]:e.LINEAR_MIPMAP_NEAREST,[G]:e.LINEAR_MIPMAP_LINEAR},L={[xe]:e.NEVER,[we]:e.ALWAYS,[ye]:e.LESS,[Se]:e.LEQUAL,[Me]:e.EQUAL,[Ae]:e.GEQUAL,[Ee]:e.GREATER,[Te]:e.NOTEQUAL};
2function P(n,a,s){if(a.type!==q||!1!==t.has("OES_texture_float_linear")||a.magFilter!==z&&a.magFilter!==H&&a.magFilter!==B&&a.magFilter!==G&&a.minFilter!==z&&a.minFilter!==H&&a.minFilter!==B&&a.minFilter!==G||console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),s?(e.texParameteri(n,e.TEXTURE_WRAP_S,R[a.wrapS]),e.texParameteri(n,e.TEXTURE_WRAP_T,R[a.wrapT]),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,R[a.wrapR]),e.texParameteri(n,e.TEXTURE_MAG_FILTER,C[a.magFilter]),e.texParameteri(n,e.TEXTURE_MIN_FILTER,C[a.minFilter])):(e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,e.CLAMP_TO_EDGE),a.wrapS===N&&a.wrapT===N||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),e.texParameteri(n,e.TEXTURE_MAG_FILTER,M(a.magFilter)),e.texParameteri(n,e.TEXTURE_MIN_FILTER,M(a.minFilter)),a.minFilter!==F&&a.minFilter!==z&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),a.compareFunction&&(e.texParameteri(n,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(n,e.TEXTURE_COMPARE_FUNC,L[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic")){if(a.magFilter===F)return;if(a.minFilter!==B&&a.minFilter!==G)return;if(a.type===q&&!1===t.has("OES_texture_float_linear"))return;if(!1===o&&a.type===K&&!1===t.has("OES_texture_half_float_linear"))return;if(a.anisotropy>1||i.get(a).__currentAnisotropy){const s=t.get("EXT_texture_filter_anisotropic");e.texParameterf(n,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),i.get(a).__currentAnisotropy=a.anisotropy}}}function U(t,n){let i=!1;void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",S));const r=n.source;let a=p.get(r);void 0===a&&(a={},p.set(r,a));const o=function(e){const t=[];
vendor: 22,940 bytes, line 2
2return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(o!==t.__cacheKey){void 0===a[o]&&(a[o]={texture:e.createTexture(),usedTimes:0},s.memory.textures++,i=!0),a[o].usedTimes++;const r=a[t.__cacheKey];void 0!==r&&(a[t.__cacheKey].usedTimes--,0===r.usedTimes&&T(n)),t.__cacheKey=o,t.__webglTexture=a[o].texture}return i}function D(t,s,l){let c=e.TEXTURE_2D;(s.isDataArrayTexture||s.isCompressedArrayTexture)&&(c=e.TEXTURE_2D_ARRAY),s.isData3DTexture&&(c=e.TEXTURE_3D);const h=U(t,s),u=s.source;n.bindTexture(c,t.__webglTexture,e.TEXTURE0+l);const d=i.get(u);if(u.version!==d.__version||!0===h){n.activeTexture(e.TEXTURE0+l);const t=at.getPrimaries(at.workingColorSpace),i=s.colorSpace===he?null:at.getPrimaries(s.colorSpace),p=s.colorSpace===he||t===i?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,p);const f=function(e){return!o&&(e.wrapS!==N||e.wrapT!==N||e.minFilter!==F&&e.minFilter!==z)}(s)&&!1===b(s.image);let m=g(s.image,f,!1,r.maxTextureSize);m=ie(s,m);const M=b(m)||o,S=a.convert(s.format,s.colorSpace);let E,T=a.convert(s.type),A=x(s.internalFormat,S,T,s.colorSpace,s.isVideoTexture);P(c,s,M);const w=s.mipmaps,R=o&&!0!==s.isVideoTexture&&36196!==A,C=void 0===d.__version||!0===h,L=u.dataReady,U=y(s,m,M);if(s.isDepthTexture)A=e.DEPTH_COMPONENT,o?A=s.type===q?e.DEPTH_COMPONENT32F:s.type===X?e.DEPTH_COMPONENT24:s.type===Y?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT16:s.type===q&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),s.format===Q&&A===e.DEPTH_COMPONENT&&s.type!==W&&s.type!==X&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),s.type=X,T=a.convert(s.type)),s.format===Z&&A===e.DEPTH_COMPONENT&&(A=e.DEPTH_STENCIL,s.type!==Y&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),s.type=Y,T=a.convert(s.type))),C&&(R?n.texStorage2D(e.TEXTURE_2D,1,A,m.width,m.height):n.texImage2D(e.TEXTURE_2D,0,A,m.width,m.height,0,S,T,null));else if(s.isDataTexture)if(w.length>0&&M){R&&C&&n.texStorage2D(e.TEXTURE_2D,U,A,w[0].width,w[0].height);for(let t=0,i=w.length;t<i;t++)E=w[t],R?L&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,E.width,E.height,S,T,E.data):n.texImage2D(e.TEXTURE_2D,t,A,E.width,E.height,0,S,T,E.data);s.generateMipmaps=!1}else R?(C&&n.texStorage2D(e.TEXTURE_2D,U,A,m.width,m.height),L&&n.texSubImage2D(e.TEXTURE_2D,0,0,0,m.width,m.height,S,T,m.data)):n.texImage2D(e.TEXTURE_2D,0,A,m.width,m.height,0,S,T,m.data);else if(s.isCompressedTexture)if(s.isCompressedArrayTexture){R&&C&&n.texStorage3D(e.TEXTURE_2D_ARRAY,U,A,w[0].width,w[0].height,m.depth);for(let t=0,i=w.length;t<i;t++)E=w[t],s.format!==J?null!==S?R?L&&n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,E.width,E.height,m.depth,S,E.data,0,0):n.compressedTexImage3D(e.TEXTURE_2D_ARRAY,t,A,E.width,E.height,m.depth,0,E.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):R?L&&n.texSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,E.width,E.height,m.depth,S,T,E.data):n.texImage3D(e.TEXTURE_2D_ARRAY,t,A,E.width,E.height,m.depth,0,S,T,E.data)}else{R&&C&&n.texStorage2D(e.TEXTURE_2D,U,A,w[0].width,w[0].height);for(let t=0,i=w.length;t<i;t++)E=w[t],s.format!==J?null!==S?R?L&&n.compressedTexSubImage2D(e.TEXTURE_2D,t,0,0,E.width,E.height,S,E.data):n.compressedTexImage2D(e.TEXTURE_2D,t,A,E.width,E.height,0,E.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):R?L&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,E.width,E.height,S,T,E.data):n.texImage2D(e.TEXTURE_2D,t,A,E.width,E.height,0,S,T,E.data)}else if(s.isDataArrayTexture)R?(C&&n.texStorage3D(e.TEXTURE_2D_ARRAY,U,A,m.width,m.height,m.depth),L&&n.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,0,m.width,m.height,m.depth,S,T,m.data)):n.texImage3D(e.TEXTURE_2D_ARRAY,0,A,m.width,m.height,m.depth,0,S,T,m.data);else if(s.isData3DTexture)R?(C&&n.texStorage3D(e.TEXTURE_3D,U,A,m.width,m.height,m.depth),L&&n.texSubImage3D(e.TEXTURE_3D,0,0,0,0,m.width,m.height,m.depth,S,T,m.data)):n.texImage3D(e.TEXTURE_3D,0,A,m.width,m.height,m.depth,0,S,T,m.data);else if(s.isFramebufferTexture){if(C)if(R)n.texStorage2D(e.TEXTURE_2D,U,A,m.width,m.height);else{let t=m.width,i=m.height;for(let r=0;r<U;r++)n.texImage2D(e.TEXTURE_2D,r,A,t,i,0,S,T,null),t>>=1,i>>=1}}else if(w.length>0&&M){if(R&&C){const t=re(w[0]);n.texStorage2D(e.TEXTURE_2D,U,A,t.width,t.height)}for(let t=0,i=w.length;t<i;t++)E=w[t],R?L&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,S,T,E):n.texImage2D(e.TEXTURE_2D,t,A,S,T,E);s.generateMipmaps=!1}else if(R){if(C){const t=re(m);n.texStorage2D(e.TEXTURE_2D,U,A,t.width,t.height)}L&&n.texSubImage2D(e.TEXTURE_2D,0,0,0,S,T,m)}else n.texImage2D(e.TEXTURE_2D,0,A,S,T,m);_(s,M)&&v(c),d.__version=u.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}function j(t,r,s,o,c,h){const u=a.convert(s.format,s.colorSpace),d=a.convert(s.type),p=x(s.internalFormat,u,d,s.colorSpace);if(!i.get(r).__hasExternalTextures){const t=Math.max(1,r.width>>h),i=Math.max(1,r.height>>h);c===e.TEXTURE_3D||c===e.TEXTURE_2D_ARRAY?n.texImage3D(c,h,p,t,i,r.depth,0,u,d,null):n.texImage2D(c,h,p,t,i,0,u,d,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),ne(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,c,i.get(s).__webglTexture,0,te(r)):(c===e.TEXTURE_2D||c>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&c<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,c,i.get(s).__webglTexture,h),n.bindFramebuffer(e.FRAMEBUFFER,null)}function $(t,n,i){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer&&!n.stencilBuffer){let r=!0===o?e.DEPTH_COMPONENT24:e.DEPTH_COMPONENT16;if(i||ne(n)){const t=n.depthTexture;t&&t.isDepthTexture&&(t.type===q?r=e.DEPTH_COMPONENT32F:t.type===X&&(r=e.DEPTH_COMPONENT24));const i=te(n);ne(n)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,i,r,n.width,n.height):e.renderbufferStorageMultisample(e.RENDERBUFFER,i,r,n.width,n.height)}else e.renderbufferStorage(e.RENDERBUFFER,r,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t)}else if(n.depthBuffer&&n.stencilBuffer){const r=te(n);i&&!1===ne(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,n.width,n.height):ne(n)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t)}else{const t=n.textures;for(let r=0;r<t.length;r++){const s=t[r],o=a.convert(s.format,s.colorSpace),c=a.convert(s.type),h=x(s.internalFormat,o,c,s.colorSpace),u=te(n);i&&!1===ne(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,u,h,n.width,n.height):ne(n)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,u,h,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,h,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function ee(t){const r=i.get(t),a=!0===t.isWebGLCubeRenderTarget;if(t.depthTexture&&!r.__autoAllocateDepthBuffer){if(a)throw new Error("target.depthTexture not supported in Cube render targets");!function(t,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(e.FRAMEBUFFER,t),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(r.depthTexture).__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),w(r.depthTexture,0);const a=i.get(r.depthTexture).__webglTexture,s=te(r);if(r.depthTexture.format===Q)ne(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,a,0,s):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,a,0);else{if(r.depthTexture.format!==Z)throw new Error("Unknown depthTexture format");ne(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,a,0,s):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,a,0)}}(r.__webglFramebuffer,t)}else if(a){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[i]),r.__webglDepthbuffer[i]=e.createRenderbuffer(),$(r.__webglDepthbuffer[i],t,!1)}else n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),r.__webglDepthbuffer=e.createRenderbuffer(),$(r.__webglDepthbuffer,t,!1);n.bindFramebuffer(e.FRAMEBUFFER,null)}function te(e){return Math.min(r.maxSamples,e.samples)}function ne(e){const n=i.get(e);return o&&e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function ie(e,n){const i=e.colorSpace,r=e.format,a=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||e.format===Le||i!==de&&i!==he&&(at.getTransfer(i)===ge?!1===o?!0===t.has("EXT_sRGB")&&r===J?(e.format=Le,e.minFilter=z,e.generateMipmaps=!1):n=ct.sRGBToLinear(n):r===J&&a===V||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",i)),n}function re(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement?(h.width=e.naturalWidth||e.width,h.height=e.naturalHeight||e.height):"undefined"!=typeof VideoFrame&&e instanceof VideoFrame?(h.width=e.displayWidth,h.height=e.displayHeight):(h.width=e.width,h.height=e.height),h}this.allocateTextureUnit=function(){const e=A;return e>=r.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+r.maxTextures),A+=1,e},this.resetTextureUnits=function(){A=0},this.setTexture2D=w,this.setTexture2DArray=function(t,r){const a=i.get(t);t.version>0&&a.__version!==t.version?D(a,t,r):n.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+r)},this.setTexture3D=function(t,r){const a=i.get(t);t.version>0&&a.__version!==t.version?D(a,t,r):n.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,s){const l=i.get(t);t.version>0&&l.__version!==t.version?function(t,s,l){if(6!==s.image.length)return;const c=U(t,s),h=s.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+l);const u=i.get(h);if(h.version!==u.__version||!0===c){n.activeTexture(e.TEXTURE0+l);const t=at.getPrimaries(at.workingColorSpace),i=s.colorSpace===he?null:at.getPrimaries(s.colorSpace),d=s.colorSpace===he||t===i?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);const p=s.isCompressedTexture||s.image[0].isCompressedTexture,f=s.image[0]&&s.image[0].isDataTexture,m=[];for(let e=0;e<6;e++)m[e]=p||f?f?s.image[e].image:s.image[e]:g(s.image[e],!1,!0,r.maxCubemapSize),m[e]=ie(s,m[e]);const M=m[0],S=b(M)||o,E=a.convert(s.format,s.colorSpace),T=a.convert(s.type),A=x(s.internalFormat,E,T,s.colorSpace),w=o&&!0!==s.isVideoTexture,R=void 0===u.__version||!0===c,C=h.dataReady;let L,U=y(s,M,S);if(P(e.TEXTURE_CUBE_MAP,s,S),p){w&&R&&n.texStorage2D(e.TEXTURE_CUBE_MAP,U,A,M.width,M.height);for(let t=0;t<6;t++){L=m[t].mipmaps;for(let i=0;i<L.length;i++){const r=L[i];s.format!==J?null!==E?w?C&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,r.width,r.height,E,r.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,A,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):w?C&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,r.width,r.height,E,T,r.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,A,r.width,r.height,0,E,T,r.data)}}}else{if(L=s.mipmaps,w&&R){L.length>0&&U++;const t=re(m[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,U,A,t.width,t.height)}for(let t=0;t<6;t++)if(f){w?C&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,m[t].width,m[t].height,E,T,m[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,A,m[t].width,m[t].height,0,E,T,m[t].data);for(let i=0;i<L.length;i++){const r=L[i].image[t].image;w?C&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,r.width,r.height,E,T,r.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,A,r.width,r.height,0,E,T,r.data)}}else{w?C&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,E,T,m[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,A,E,T,m[t]);for(let i=0;i<L.length;i++){const r=L[i];w?C&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,E,T,r.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,A,E,T,r.image[t])}}}_(s,S)&&v(e.TEXTURE_CUBE_MAP),u.__version=h.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(l,t,s):n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,n,r){const a=i.get(t);void 0!==n&&j(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&ee(t)},this.setupRenderTarget=function(t){const l=t.texture,c=i.get(t),h=i.get(l);t.addEventListener("dispose",E);const u=t.textures,d=!0===t.isWebGLCubeRenderTarget,p=u.length>1,f=b(t)||o;if(p||(void 0===h.__webglTexture&&(h.__webglTexture=e.createTexture()),h.__version=l.version,s.memory.textures++),d){c.__webglFramebuffer=[];for(let t=0;t<6;t++)if(o&&l.mipmaps&&l.mipmaps.length>0){c.__webglFramebuffer[t]=[];for(let n=0;n<l.mipmaps.length;n++)c.__webglFramebuffer[t][n]=e.createFramebuffer()}else c.__webglFramebuffer[t]=e.createFramebuffer()}else{if(o&&l.mipmaps&&l.mipmaps.length>0){c.__webglFramebuffer=[];for(let t=0;t<l.mipmaps.length;t++)c.__webglFramebuffer[t]=e.createFramebuffer()}else c.__webglFramebuffer=e.createFramebuffer();if(p)if(r.drawBuffers)for(let t=0,n=u.length;t<n;t++){const n=i.get(u[t]);void 0===n.__webglTexture&&(n.__webglTexture=e.createTexture(),s.memory.textures++)}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&t.samples>0&&!1===ne(t)){c.__webglMultisampledFramebuffer=e.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<u.length;n++){const i=u[n];c.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const r=a.convert(i.format,i.colorSpace),s=a.convert(i.type),o=x(i.internalFormat,r,s,i.colorSpace,!0===t.isXRRenderTarget),l=te(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,l,o,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,c.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(c.__webglDepthRenderbuffer=e.createRenderbuffer(),$(c.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(d){n.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture),P(e.TEXTURE_CUBE_MAP,l,f);for(let n=0;n<6;n++)if(o&&l.mipmaps&&l.mipmaps.length>0)for(let i=0;i<l.mipmaps.length;i++)j(c.__webglFramebuffer[n][i],t,l,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else j(c.__webglFramebuffer[n],t,l,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);_(l,f)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(p){for(let r=0,a=u.length;r<a;r++){const a=u[r],s=i.get(a);n.bindTexture(e.TEXTURE_2D,s.__webglTexture),P(e.TEXTURE_2D,a,f),j(c.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,e.TEXTURE_2D,0),_(a,f)&&v(e.TEXTURE_2D)}n.unbindTexture()}else{let i=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(o?i=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(i,h.__webglTexture),P(i,l,f),o&&l.mipmaps&&l.mipmaps.length>0)for(let n=0;n<l.mipmaps.length;n++)j(c.__webglFramebuffer[n],t,l,e.COLOR_ATTACHMENT0,i,n);else j(c.__webglFramebuffer,t,l,e.COLOR_ATTACHMENT0,i,0);_(l,f)&&v(i),n.unbindTexture()}t.depthBuffer&&ee(t)},this.updateRenderTargetMipmap=function(t){const r=b(t)||o,a=t.textures;for(let s=0,o=a.length;s<o;s++){const o=a[s];if(_(o,r)){const r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=i.get(o).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(o&&t.samples>0&&!1===ne(t)){const r=t.textures,a=t.width,s=t.height;let o=e.COLOR_BUFFER_BIT;const l=[],h=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){l.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&l.push(h);const p=void 0!==u.__ignoreDepthValues&&u.__ignoreDepthValues;if(!1===p&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),d&&e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]),!0===p&&(e.invalidateFramebuffer(e.READ_FRAMEBUFFER,[h]),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[h])),d){const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),c&&e.invalidateFramebuffer(e.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=ee,this.setupFrameBufferTexture=j,this.useMultisampledRTT=ne}function Ss(e,t,n){const i=n.isWebGL2;return{convert:function(n,r=""){let a;const s=at.getTransfer(r);if(n===V)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(n===W)return e.UNSIGNED_SHORT;if(n===j)return e.INT;if(n===X)return e.UNSIGNED_INT;if(n===q)return e.FLOAT;if(n===K)return i?e.HALF_FLOAT:(a=t.get("OES_texture_half_float"),null!==a?a.HALF_FLOAT_OES:null);if(1021===n)return e.ALPHA;if(n===J)return e.RGBA;if(1024===n)return e.LUMINANCE;if(1025===n)return e.LUMINANCE_ALPHA;if(n===Q)return e.DEPTH_COMPONENT;if(n===Z)return e.DEPTH_STENCIL;if(n===Le)return a=t.get("EXT_sRGB"),null!==a?a.SRGB_ALPHA_EXT:null;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(n===$||n===ee||n===te||n===ne)if(s===ge){if(a=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===a)return null;if(n===$)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===ee)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===te)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ne)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(a=t.get("WEBGL_compressed_texture_s3tc"),null===a)return null;if(n===$)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===ee)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===te)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ne)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(a=t.get("WEBGL_compressed_texture_pvrtc"),null===a)return null;if(35840===n)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return a=t.get("WEBGL_compressed_texture_etc1"),null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===n||37496===n){if(a=t.get("WEBGL_compressed_texture_etc"),null===a)return null;if(37492===n)return s===ge?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(37496===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(a=t.get("WEBGL_compressed_texture_astc"),null===a)return null;if(37808===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return s===ge?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===ie||36494===n||36495===n){if(a=t.get("EXT_texture_compression_bptc"),null===a)return null;if(n===ie)return s===ge?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return a.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return a.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(a=t.get("EXT_texture_compression_rgtc"),null===a)return null;
vendor: 12,053 bytes, line 2
2if(n===ie)return a.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Y?i?e.UNSIGNED_INT_24_8:(a=t.get("WEBGL_depth_texture"),null!==a?a.UNSIGNED_INT_24_8_WEBGL:null):void 0!==e[n]?e[n]:null}}}class Es extends Ni{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ts extends Tn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const As={type:"move"};class ws{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ts,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ts,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new yt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new yt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ts,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new yt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new yt),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&s>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==s&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(As)))}return null!==s&&(s.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Ts;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Rs{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const i=new ft;e.properties.get(i).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}render(e,t){if(null!==this.texture){if(null===this.mesh){const e=t.cameras[0].viewport,n=new Li({extensions:{fragDepth:!0},vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Si(new Yi(20,20),n)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}}class Cs extends De{constructor(e,t){super();const n=this;let i=null,r=1,a=null,s="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const f=new Rs,m=t.getContextAttributes();let g=null,b=null;const _=[],v=[],x=new qe;let y=null;const M=new Ni;M.layers.enable(1),M.viewport=new mt;const S=new Ni;S.layers.enable(2),S.viewport=new mt;const E=[M,S],T=new Es;T.layers.enable(1),T.layers.enable(2);let A=null,w=null;function R(e){const t=v.indexOf(e.inputSource);if(-1===t)return;const n=_[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function C(){i.removeEventListener("select",R),i.removeEventListener("selectstart",R),i.removeEventListener("selectend",R),i.removeEventListener("squeeze",R),i.removeEventListener("squeezestart",R),i.removeEventListener("squeezeend",R),i.removeEventListener("end",C),i.removeEventListener("inputsourceschange",L);for(let e=0;e<_.length;e++){const t=v[e];null!==t&&(v[e]=null,_[e].disconnect(t))}A=null,w=null,f.reset(),e.setRenderTarget(g),d=null,u=null,h=null,i=null,b=null,N.stop(),n.isPresenting=!1,e.setPixelRatio(y),e.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function L(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=v.indexOf(n);i>=0&&(v[i]=null,_[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=v.indexOf(n);if(-1===i){for(let e=0;e<_.length;e++){if(e>=v.length){v.push(n),i=e;break}if(null===v[e]){v[e]=n,i=e;break}}if(-1===i)break}const r=_[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=_[e];return void 0===t&&(t=new ws,_[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=_[e];return void 0===t&&(t=new ws,_[e]=t),t.getGripSpace()},this.getHand=function(e){let t=_[e];return void 0===t&&(t=new ws,_[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(g=e.getRenderTarget(),i.addEventListener("select",R),i.addEventListener("selectstart",R),i.addEventListener("selectend",R),i.addEventListener("squeeze",R),i.addEventListener("squeezestart",R),i.addEventListener("squeezeend",R),i.addEventListener("end",C),i.addEventListener("inputsourceschange",L),!0!==m.xrCompatible&&await t.makeXRCompatible(),y=e.getPixelRatio(),e.getSize(x),void 0===i.renderState.layers||!1===e.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),b=new bt(d.framebufferWidth,d.framebufferHeight,{format:J,type:V,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,s=null;m.depth&&(s=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Z:Q,a=m.stencil?Y:X);const o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};h=new XRWebGLBinding(i,t),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),b=new bt(u.textureWidth,u.textureHeight,{format:J,type:V,depthTexture:new Ir(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0});e.properties.get(b).__ignoreDepthValues=u.ignoreDepthValues}b.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await i.requestReferenceSpace(s),N.setContext(i),N.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const P=new yt,U=new yt;function D(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===i)return;null!==f.texture&&(e.near=f.depthNear,e.far=f.depthFar),T.near=S.near=M.near=e.near,T.far=S.far=M.far=e.far,A===T.near&&w===T.far||(i.updateRenderState({depthNear:T.near,depthFar:T.far}),A=T.near,w=T.far,M.near=A,M.far=w,S.near=A,S.far=w,M.updateProjectionMatrix(),S.updateProjectionMatrix(),e.updateProjectionMatrix());const t=e.parent,n=T.cameras;D(T,t);for(let e=0;e<n.length;e++)D(n[e],t);2===n.length?function(e,t,n){P.setFromMatrixPosition(t.matrixWorld),U.setFromMatrixPosition(n.matrixWorld);const i=P.distanceTo(U),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(a[8]+1)/a[0],d=s*h,p=s*u,f=i/(-h+u),m=f*-h;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(f),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=s+f,b=o+f,_=d-m,v=p+(i-m),x=l*o/b*g,y=c*o/b*g;e.projectionMatrix.makePerspective(_,v,x,y,g,b),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(T,M,S):T.projectionMatrix.copy(M.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Fe*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,T,t)},this.getCamera=function(){return T},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==f.texture};let I=null;const N=new qi;N.setAnimationLoop(function(t,r){if(c=r.getViewerPose(l||a),p=r,null!==c){const t=c.views;null!==d&&(e.setRenderTargetFramebuffer(b,d.framebuffer),e.setRenderTarget(b));let n=!1;t.length!==T.cameras.length&&(T.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let a=null;if(null!==d)a=d.getViewport(r);else{const t=h.getViewSubImage(u,r);a=t.viewport,0===i&&(e.setRenderTargetTextures(b,t.colorTexture,u.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(b))}let s=E[i];void 0===s&&(s=new Ni,s.layers.enable(i),s.viewport=new mt,E[i]=s),s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(r.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===i&&(T.matrix.copy(s.matrix
vendor: 10,493 bytes, line 2
2),T.matrix.decompose(T.position,T.quaternion,T.scale)),!0===n&&T.cameras.push(s)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")){const n=h.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&f.init(e,n,i.renderState)}}for(let e=0;e<_.length;e++){const t=v[e],n=_[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}f.render(e,T),I&&I(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){I=e},this.dispose=function(){}}}const Ls=new ln,Ps=new Qt;function Us(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function i(i,r){i.opacity.value=r.opacity,r.color&&i.diffuse.value.copy(r.color),r.emissive&&i.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(i.map.value=r.map,n(r.map,i.mapTransform)),r.alphaMap&&(i.alphaMap.value=r.alphaMap,n(r.alphaMap,i.alphaMapTransform)),r.bumpMap&&(i.bumpMap.value=r.bumpMap,n(r.bumpMap,i.bumpMapTransform),i.bumpScale.value=r.bumpScale,1===r.side&&(i.bumpScale.value*=-1)),r.normalMap&&(i.normalMap.value=r.normalMap,n(r.normalMap,i.normalMapTransform),i.normalScale.value.copy(r.normalScale),1===r.side&&i.normalScale.value.negate()),r.displacementMap&&(i.displacementMap.value=r.displacementMap,n(r.displacementMap,i.displacementMapTransform),i.displacementScale.value=r.displacementScale,i.displacementBias.value=r.displacementBias),r.emissiveMap&&(i.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,i.emissiveMapTransform)),r.specularMap&&(i.specularMap.value=r.specularMap,n(r.specularMap,i.specularMapTransform)),r.alphaTest>0&&(i.alphaTest.value=r.alphaTest);const a=t.get(r),s=a.envMap,o=a.envMapRotation;if(s&&(i.envMap.value=s,Ls.copy(o),Ls.x*=-1,Ls.y*=-1,Ls.z*=-1,s.isCubeTexture&&!1===s.isRenderTargetTexture&&(Ls.y*=-1,Ls.z*=-1),i.envMapRotation.value.setFromMatrix4(Ps.makeRotationFromEuler(Ls)),i.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const t=!0===e._useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*t,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,Ri(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,s,o){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r)):r.isMeshStandardMaterial?(i(e,r),function(e,i){e.metalness.value=i.metalness,i.metalnessMap&&(e.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,e.metalnessMapTransform));e.roughness.value=i.roughness,i.roughnessMap&&(e.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,e.roughnessMapTransform));const r=t.get(i).envMap;r&&(e.envMapIntensity.value=i.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),1===t.side&&e.clearcoatNormalScale.value.negate()));t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,o)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,s):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Ds(e,t,n,i){let r={},a={},s=[];const o=n.isWebGL2?e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(e,t,n,i){const r=e.value,a=t+"_"+n;if(void 0===i[a])return i[a]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const e=i[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return i[a]=r,!0}else if(!1===e.equals(r))return e.copy(r),!0}return!1}function c(e){const t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function h(t){const n=t.target;n.removeEventListener("dispose",h);const i=s.indexOf(n.__bindingPointIndex);s.splice(i,1),e.deleteBuffer(r[n.id]),delete r[n.id],delete a[n.id]}return{bind:function(e,t){const n=t.program;i.uniformBlockBinding(e,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(e){const t=e.uniforms;let n=0;const i=16;for(let e=0,r=t.length;e<r;e++){const r=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0,t=r.length;e<t;e++){const t=r[e],a=Array.isArray(t.value)?t.value:[t.value];for(let e=0,r=a.length;e<r;e++){const r=c(a[e]),s=n%i;0!==s&&i-s<r.boundary&&(n+=i-s),t.__data=new Float32Array(r.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=n,n+=r.storage}}}const r=n%i;r>0&&(n+=i-r);e.__size=n,e.__cache={}}(n),d=function(t){const n=function(){for(let e=0;e<o;e++)if(-1===s.indexOf(e))return s.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();t.__bindingPointIndex=n;const i=e.createBuffer(),r=t.__size,a=t.usage;return e.bindBuffer(e.UNIFORM_BUFFER,i),e.bufferData(e.UNIFORM_BUFFER,r,a),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",h));const p=u.program;i.updateUBOMapping(n,p);const f=t.render.frame;a[n.id]!==f&&(!function(t){const n=r[t.id],i=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,n);for(let t=0,n=i.length;t<n;t++){const n=Array.isArray(i[t])?i[t]:[i[t]];for(let i=0,r=n.length;i<r;i++){const r=n[i];if(!0===l(r,t,i,a)){const t=r.__offset,n=Array.isArray(r.value)?r.value:[r.value];let i=0;for(let a=0;a<n.length;a++){const s=n[a],o=c(s);"number"==typeof s||"boolean"==typeof s?(r.__data[0]=s,e.bufferSubData(e.UNIFORM_BUFFER,t+i,r.__data)):s.isMatrix3?(r.__data[0]=s.elements[0],r.__data[1]=s.elements[1],r.__data[2]=s.elements[2],r.__data[3]=0,r.__data[4]=s.elements[3],r.__data[5]=s.elements[4],r.__data[6]=s.elements[5],r.__data[7]=0,r.__data[8]=s.elements[6],r.__data[9]=s.elements[7],r.__data[10]=s.elements[8],r.__data[11]=0):(s.toArray(r.__data,i),i+=o.storage/Float32Array.BYTES_PER_ELEMENT)}e.bufferSubData(e.UNIFORM_BUFFER,t,r.__data)}}}e.bindBuffer(e.UNIFORM_BUFFER,null)}(n),a[n.id]=f)},dispose:function(){for(const t in r)e.deleteBuffer(r[t]);s=[],r={},a={}}}}class Is{constructor(e={}){const{canvas:t=Ze(),context:n=null,depth:i=!0,stencil:r=!0,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1}=e;let d;
2this.isWebGLRenderer=!0,d=null!==n?n.getContextAttributes().alpha:a;const p=new Uint32Array(4),f=new Int32Array(4);let m=null,g=null;const b=[],_=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=ue,this._useLegacyLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let x=!1,y=0,M=0,S=null,E=-1,T=null;const A=new mt,w=new mt;let R=null;const C=new Hn(0);let L=0,P=t.width,U=t.height,D=1,I=null,N=null;const O=new mt(0,0,P,U),F=new mt(0,0,P,U);let k=!1;const B=new Xi;let z=!1,H=!1,j=null;const Q=new Qt,Z=new qe,$=new yt,ee={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function te(){return null===S?D:1}let ne,ie,re,ae,se,oe,le,ce,he,pe,fe,me,ge,be,_e,ve,xe,ye,Me,Se,Ee,Te,Ae,we,Re=n;function Ce(e,n){for(let i=0;i<e.length;i++){const r=e[i],a=t.getContext(r,n);if(null!==a)return a}return null}try{const e={alpha:!0,depth:i,stencil:r,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in t&&t.setAttribute("data-engine",`three.js r${s}`),t.addEventListener("webglcontextlost",Ue,!1),t.addEventListener("webglcontextrestored",De,!1),t.addEventListener("webglcontextcreationerror",Ie,!1),null===Re){const t=["webgl2","webgl","experimental-webgl"];if(!0===v.isWebGL1Renderer&&t.shift(),Re=Ce(t,e),null===Re)throw Ce(t)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}"undefined"!=typeof WebGLRenderingContext&&Re instanceof WebGLRenderingContext&&console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."),void 0===Re.getShaderPrecisionFormat&&(Re.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(e){throw console.error("THREE.WebGLRenderer: "+e.message),e}function Le(){ne=new Ar(Re),ie=new ar(Re,ne,e),ne.init(ie),Te=new Ss(Re,ne,ie),re=new ys(Re,ne,ie),ae=new Cr(Re),se=new os,oe=new Ms(Re,ne,re,se,ie,Te,ae),le=new or(v),ce=new Tr(v),he=new Ki(Re,ie),Ae=new ir(Re,ne,he,ie),pe=new wr(Re,he,ae,Ae),fe=new Dr(Re,pe,he,ae),Me=new Ur(Re,ie,oe),ve=new sr(se),me=new ss(v,le,ce,ne,ie,Ae,ve),ge=new Us(v,se),be=new us,_e=new bs(ne,ie),ye=new nr(v,le,ce,re,fe,d,l),xe=new xs(v,fe,ie),we=new Ds(Re,ae,ie,re),Se=new rr(Re,ne,ae,ie),Ee=new Rr(Re,ne,ae,ie),ae.programs=me.programs,v.capabilities=ie,v.extensions=ne,v.properties=se,v.renderLists=be,v.shadowMap=xe,v.state=re,v.info=ae}Le();const Pe=new Cs(v,Re);function Ue(e){e.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),x=!0}function De(){console.log("THREE.WebGLRenderer: Context Restored."),x=!1;const e=ae.autoReset,t=xe.enabled,n=xe.autoUpdate,i=xe.needsUpdate,r=xe.type;Le(),ae.autoReset=e,xe.enabled=t,xe.autoUpdate=n,xe.needsUpdate=i,xe.type=r}function Ie(e){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",e.statusMessage)}function Ne(e){const t=e.target;t.removeEventListener("dispose",Ne),function(e){(function(e){const t=se.get(e).programs;void 0!==t&&(t.forEach(function(e){me.releaseProgram(e)}),e.isShaderMaterial&&me.releaseShaderCache(e))})(e),se.remove(e)}(t)}function Oe(e,t,n){!0===e.transparent&&2===e.side&&!1===e.forceSinglePass?(e.side=1,e.needsUpdate=!0,Xe(e,t,n),e.side=0,e.needsUpdate=!0,Xe(e,t,n),e.side=2):Xe(e,t,n)}this.xr=Pe,this.getContext=function(){return Re},this.getContextAttributes=function(){return Re.getContextAttributes()},this.forceContextLoss=function(){const e=ne.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){const e=ne.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return D},this.setPixelRatio=function(e){void 0!==e&&(D=e,this.setSize(P,U,!1))},this.getSize=function(e){return e.set(P,U)},this.setSize=function(e,n,i=!0){Pe.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(P=e,U=n,t.width=Math.floor(e*D),t.height=Math.floor(n*D),!0===i&&(t.style.width=e+"px",t.style.height=n+"px"),this.setViewport(0,0,e,n))},this.getDrawingBufferSize=function(e){return e.set(P*D,U*D).floor()},this.setDrawingBufferSize=function(e,n,i){P=e,U=n,D=i,t.width=Math.floor(e*i),t.height=Math.floor(n*i),this.setViewport(0,0,e,n)},this.getCurrentViewport=function(e){return e.copy(A)},this.getViewport=function(e){return e.copy(O)},this.setViewport=function(e,t,n,i){e.isVector4?O.set(e.x,e.y,e.z,e.w):O.set(e,t,n,i),re.viewport(A.copy(O).multiplyScalar(D).round())}
vendor: 2,885 bytes, line 2
2,this.getScissor=function(e){return e.copy(F)},this.setScissor=function(e,t,n,i){e.isVector4?F.set(e.x,e.y,e.z,e.w):F.set(e,t,n,i),re.scissor(w.copy(F).multiplyScalar(D).round())},this.getScissorTest=function(){return k},this.setScissorTest=function(e){re.setScissorTest(k=e)},this.setOpaqueSort=function(e){I=e},this.setTransparentSort=function(e){N=e},this.getClearColor=function(e){return e.copy(ye.getClearColor())},this.setClearColor=function(){ye.setClearColor.apply(ye,arguments)},this.getClearAlpha=function(){return ye.getClearAlpha()},this.setClearAlpha=function(){ye.setClearAlpha.apply(ye,arguments)},this.clear=function(e=!0,t=!0,n=!0){let i=0;if(e){let e=!1;if(null!==S){const t=S.texture.format;e=1033===t||1031===t||1029===t}if(e){const e=S.texture.type,t=e===V||e===X||e===W||e===Y||1017===e||1018===e,n=ye.getClearColor(),i=ye.getClearAlpha(),r=n.r,a=n.g,s=n.b;t?(p[0]=r,p[1]=a,p[2]=s,p[3]=i,Re.clearBufferuiv(Re.COLOR,0,p)):(f[0]=r,f[1]=a,f[2]=s,f[3]=i,Re.clearBufferiv(Re.COLOR,0,f))}else i|=Re.COLOR_BUFFER_BIT}t&&(i|=Re.DEPTH_BUFFER_BIT),n&&(i|=Re.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),Re.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Ue,!1),t.removeEventListener("webglcontextrestored",De,!1),t.removeEventListener("webglcontextcreationerror",Ie,!1),be.dispose(),_e.dispose(),se.dispose(),le.dispose(),ce.dispose(),fe.dispose(),Ae.dispose(),we.dispose(),me.dispose(),Pe.dispose(),Pe.removeEventListener("sessionstart",ke),Pe.removeEventListener("sessionend",Be),j&&(j.dispose(),j=null),ze.stop()},this.renderBufferDirect=function(e,t,n,i,r,a){null===t&&(t=ee);const s=r.isMesh&&r.matrixWorld.determinant()<0,o=function(e,t,n,i,r){!0!==t.isScene&&(t=ee);oe.resetTextureUnits();const a=t.fog,s=i.isMeshStandardMaterial?t.environment:null,o=null===S?v.outputColorSpace:!0===S.isXRRenderTarget?S.texture.colorSpace:de,l=(i.isMeshStandardMaterial?ce:le).get(i.envMap||s),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,h=!!n.attributes.tangent&&(!!i.normalMap||i.anisotropy>0),u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color;let f=0;i.toneMapped&&(null!==S&&!0!==S.isXRRenderTarget||(f=v.toneMapping));const m=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,b=void 0!==m?m.length:0,_=se.get(i),x=g.state.lights;if(!0===z&&(!0===H||e!==T)){const t=e===T&&i.id===E;ve.setState(i,e,t)}let y=!1;i.version===_.__version?_.needsLights&&_.lightsStateVersion!==x.state.version||_.outputColorSpace!==o||r.isBatchedMesh&&!1===_.batching?y=!0:r.isBatchedMesh||!0!==_.batching?r.isInstancedMesh&&!1===_.instancing?y=!0:r.isInstancedMesh||!0!==_.instancing?r.isSkinnedMesh&&
vendor: 10,511 bytes, line 2
2!1===_.skinning?y=!0:r.isSkinnedMesh||!0!==_.skinning?r.isInstancedMesh&&!0===_.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===_.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===_.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===_.instancingMorph&&null!==r.morphTexture||_.envMap!==l||!0===i.fog&&_.fog!==a?y=!0:void 0===_.numClippingPlanes||_.numClippingPlanes===ve.numPlanes&&_.numIntersection===ve.numIntersection?(_.vertexAlphas!==c||_.vertexTangents!==h||_.morphTargets!==u||_.morphNormals!==d||_.morphColors!==p||_.toneMapping!==f||!0===ie.isWebGL2&&_.morphTargetsCount!==b)&&(y=!0):y=!0:y=!0:y=!0:y=!0:(y=!0,_.__version=i.version);let M=_.currentProgram;!0===y&&(M=Xe(i,t,r));let A=!1,w=!1,R=!1;const C=M.getUniforms(),L=_.uniforms;re.useProgram(M.program)&&(A=!0,w=!0,R=!0);i.id!==E&&(E=i.id,w=!0);if(A||T!==e){C.setValue(Re,"projectionMatrix",e.projectionMatrix),C.setValue(Re,"viewMatrix",e.matrixWorldInverse);const t=C.map.cameraPosition;void 0!==t&&t.setValue(Re,$.setFromMatrixPosition(e.matrixWorld)),ie.logarithmicDepthBuffer&&C.setValue(Re,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&C.setValue(Re,"isOrthographic",!0===e.isOrthographicCamera),T!==e&&(T=e,w=!0,R=!0)}if(r.isSkinnedMesh){C.setOptional(Re,r,"bindMatrix"),C.setOptional(Re,r,"bindMatrixInverse");const e=r.skeleton;e&&(ie.floatVertexTextures?(null===e.boneTexture&&e.computeBoneTexture(),C.setValue(Re,"boneTexture",e.boneTexture,oe)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}r.isBatchedMesh&&(C.setOptional(Re,r,"batchingTexture"),C.setValue(Re,"batchingTexture",r._matricesTexture,oe));const P=n.morphAttributes;(void 0!==P.position||void 0!==P.normal||void 0!==P.color&&!0===ie.isWebGL2)&&Me.update(r,n,M);(w||_.receiveShadow!==r.receiveShadow)&&(_.receiveShadow=r.receiveShadow,C.setValue(Re,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(L.envMap.value=l,L.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);w&&(C.setValue(Re,"toneMappingExposure",v.toneMappingExposure),_.needsLights&&(N=R,(I=L).ambientLightColor.needsUpdate=N,I.lightProbe.needsUpdate=N,I.directionalLights.needsUpdate=N,I.directionalLightShadows.needsUpdate=N,I.pointLights.needsUpdate=N,I.pointLightShadows.needsUpdate=N,I.spotLights.needsUpdate=N,I.spotLightShadows.needsUpdate=N,I.rectAreaLights.needsUpdate=N,I.hemisphereLights.needsUpdate=N),a&&!0===i.fog&&ge.refreshFogUniforms(L,a),ge.refreshMaterialUniforms(L,i,D,U,j),Ba.upload(Re,Ke(_),L,oe));var I,N;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Ba.upload(Re,Ke(_),L,oe),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&C.setValue(Re,"center",r.center);if(C.setValue(Re,"modelViewMatrix",r.modelViewMatrix),C.setValue(Re,"normalMatrix",r.normalMatrix),C.setValue(Re,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t<n;t++)if(ie.isWebGL2){const n=e[t];we.update(n,M),we.bind(n,M)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return M}(e,t,n,i,r);re.setMaterial(i,s);let l=n.index,c=1;if(!0===i.wireframe){if(l=pe.getWireframeAttribute(n),void 0===l)return;c=2}const h=n.drawRange,u=n.attributes.position;let d=h.start*c,p=(h.start+h.count)*c;null!==a&&(d=Math.max(d,a.start*c),p=Math.min(p,(a.start+a.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=u&&(d=Math.max(d,0),p=Math.min(p,u.count));const f=p-d;if(f<0||f===1/0)return;let m;Ae.setup(r,i,o,n,l);let b=Se;if(null!==l&&(m=he.get(l),b=Ee,b.setIndex(m)),r.isMesh)!0===i.wireframe?(re.setLineWidth(i.wireframeLinewidth*te()),b.setMode(Re.LINES)):b.setMode(Re.TRIANGLES);else if(r.isLine){let e=i.linewidth;void 0===e&&(e=1),re.setLineWidth(e*te()),r.isLineSegments?b.setMode(Re.LINES):r.isLineLoop?b.setMode(Re.LINE_LOOP):b.setMode(Re.LINE_STRIP)}else r.isPoints?b.setMode(Re.POINTS):r.isSprite&&b.setMode(Re.TRIANGLES);if(r.isBatchedMesh)b.renderMultiDraw(r._multiDrawStarts,r._multiDrawCounts,r._multiDrawCount);else if(r.isInstancedMesh)b.renderInstances(d,f,r.count);else if(n.isInstancedBufferGeometry){const e=void 0!==n._maxInstanceCount?n._maxInstanceCount:1/0,t=Math.min(n.instanceCount,e);b.renderInstances(d,f,t)}else b.render(d,f)},this.compile=function(e,t,n=null){null===n&&(n=e),g=_e.get(n),g.init(),_.push(g),n.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(g.pushLight(e),e.castShadow&&g.pushShadow(e))}),e!==n&&e.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(g.pushLight(e),e.castShadow&&g.pushShadow(e))}),g.setupLights(v._useLegacyLights);const i=new Set;return e.traverse(function(e){const t=e.material;if(t)if(Array.isArray(t))for(let r=0;r<t.length;r++){const a=t[r];Oe(a,n,e),i.add(a)}else Oe(t,n,e),i.add(t)}),_.pop(),g=null,i},this.compileAsync=function(e,t,n=null){const i=this.compile(e,t,n);return new Promise(t=>{function n(){i.forEach(function(e){se.get(e).currentProgram.isReady()&&i.delete(e)}),0!==i.size?setTimeout(n,10):t(e)}null!==ne.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let Fe=null;function ke(){ze.stop()}function Be(){ze.start()}const ze=new qi;function He(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)g.pushLight(e),e.castShadow&&g.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||B.intersectsSprite(e)){i&&$.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Q);const t=fe.update(e),r=e.material;r.visible&&m.push(e,t,r,n,$.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||B.intersectsObject(e))){const t=fe.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),$.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),$.copy(t.boundingSphere.center)),$.applyMatrix4(e.matrixWorld).applyMatrix4(Q)),Array.isArray(r)){const i=t.groups;for(let a=0,s=i.length;a<s;a++){const s=i[a],o=r[s.materialIndex];o&&o.visible&&m.push(e,t,o,n,$.z,s)}}else r.visible&&m.push(e,t,r,n,$.z,null)}const r=e.children;for(let e=0,a=r.length;e<a;e++)He(r[e],t,n,i)}function Ge(e,t,n,i){const r=e.opaque,a=e.transmissive,s=e.transparent;g.setupLightsView(n),!0===z&&ve.setGlobalState(v.clippingPlanes,n),a.length>0&&function(e,t,n,i){const r=!0===n.isScene?n.overrideMaterial:null;if(null!==r)return;const a=ie.isWebGL2;null===j&&(j=new bt(1,1,{generateMipmaps:!0,type:ne.has("EXT_color_buffer_half_float")?K:V,minFilter:G,samples:a?4:0}));v.getDrawingBufferSize(Z),a?j.setSize(Z.x,Z.y):j.setSize(Ve(Z.x),Ve(Z.y));const s=v.getRenderTarget();v.setRenderTarget(j),v.getClearColor(C),L=v.getClearAlpha(),L<1&&v.setClearColor(16777215,.5);v.clear();const o=v.toneMapping;v.toneMapping=0,We(e,n,i),oe.updateMultisampleRenderTarget(j),oe.updateRenderTargetMipmap(j);let l=!1;for(let e=0,r=t.length;e<r;e++){const r=t[e],a=r.object,s=r.geometry,o=r.material,c=r.group;if(2===o.side&&a.layers.test(i.layers)){const e=o.side;o.side=1,o.needsUpdate=!0,je(a,n,i,s,o,c),o.side=e,o.needsUpdate=!0,l=!0}}!0===l&&(oe.updateMultisampleRenderTarget(j),oe.updateRenderTargetMipmap(j));v.setRenderTarget(s),v.setClearColor(C,L),v.toneMapping=o}(r,a,t,n),i&&re.viewport(A.copy(i)),r.length>0&&We(r,t,n),a.length>0&&We(a,t,n),s.length>0&&We(s,t,n),re.buffers.depth.setTest(!0),re.buffers.depth.setMask(!0),re.buffers.color.setMask(!0),re.setPolygonOffset(!1)}function We(e,t,n){const i=!0===t.isScene?t.overrideMaterial:null;for(let r=0,a=e.length;r<a;r++){const a=e[r],s=a.object,o=a.geometry,l=null===i?a.material:i,c=a.group;s.layers.test(n.layers)&&je(s,t,n,o,l,c)}}function je(e,t,n,i,r,a){e.onBeforeRender(v,t,n,i,r,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),r.onBeforeRender(v,t,n,i,e,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,v.renderBufferDirect(n,t,i,r,e,a),r.side=0,r.needsUpdate=!0,v.renderBufferDirect(n,t,i,r,e,a),r.side=2):v.renderBufferDirect(n,t,i,r,e,a),e.onAfterRender(v,t,n,i,r,a)}function Xe(e,t,n){!0!==t.isScene&&(t=ee);const i=se.get(e),r=g.state.lights,a=g.state.shadowsArray,s=r.state.version,o=me.getParameters(e,r.state,a,t,n),l=me.getProgramCacheKey(o);let c=i.programs;i.environment=e.isMeshStandardMaterial?t.environment:null,i.fog=t.fog,i.envMap=(e.isMeshStandardMaterial?ce:le).get(e.envMap||i.environment),i.envMapRotation=null!==i.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation,void 0===c&&(e.addEventListener("dispose",Ne),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===s)return Ye(e,o),h}else o.uniforms=me.getUniforms(e),e.onBuild(n,o,v),e.onBeforeCompile(o,v),h=me.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(u.clippingPlanes=ve.uniform),Ye(e,o),i.needsLights=function(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights}(e),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotLightMatrix.value=r.state.spotLightMatrix,u.spotLightMap.value=r.state.spotLightMap,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix),i.currentProgram=h,i.uniformsList=null,h}function Ke(e){if(null===e.uniformsList){const t=e.currentProgram.getUniforms();e.uniformsList=Ba.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function Ye(e,t){const n=se.get(e);
vendor: 4,261 bytes, line 2
2n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}ze.setAnimationLoop(function(e){Fe&&Fe(e)}),"undefined"!=typeof self&&ze.setContext(self),this.setAnimationLoop=function(e){Fe=e,Pe.setAnimationLoop(e),null===e?ze.stop():ze.start()},Pe.addEventListener("sessionstart",ke),Pe.addEventListener("sessionend",Be),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===x)return;!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===Pe.enabled&&!0===Pe.isPresenting&&(!0===Pe.cameraAutoUpdate&&Pe.updateCamera(t),t=Pe.getCamera()),!0===e.isScene&&e.onBeforeRender(v,e,t,S),g=_e.get(e,_.length),g.init(),_.push(g),Q.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),B.setFromProjectionMatrix(Q),H=this.localClippingEnabled,z=ve.init(this.clippingPlanes,H),m=be.get(e,b.length),m.init(),b.push(m),He(e,t,0,v.sortObjects),m.finish(),!0===v.sortObjects&&m.sort(I,N),this.info.render.frame++,!0===z&&ve.beginShadows();const n=g.state.shadowsArray;if(xe.render(n,e,t),!0===z&&ve.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1!==Pe.enabled&&!1!==Pe.isPresenting&&!1!==Pe.hasDepthSensing()||ye.render(m,e),g.setupLights(v._useLegacyLights),t.isArrayCamera){const n=t.cameras;for(let t=0,i=n.length;t<i;t++){const i=n[t];Ge(m,e,i,i.viewport)}}else Ge(m,e,t);null!==S&&(oe.updateMultisampleRenderTarget(S),oe.updateRenderTargetMipmap(S)),!0===e.isScene&&e.onAfterRender(v,e,t),Ae.resetDefaultState(),E=-1,T=null,_.pop(),g=_.length>0?_[_.length-1]:null,b.pop(),m=b.length>0?b[b.length-1]:null},this.getActiveCubeFace=function(){return y},this.getActiveMipmapLevel=function(){return M},this.getRenderTarget=function(){return S},this.setRenderTargetTextures=function(e,t,n){se.get(e.texture).__webglTexture=t,se.get(e.depthTexture).__webglTexture=n;const i=se.get(e);i.__hasExternalTextures=!0,i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===ne.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(e,t){const n=se.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){S=e,y=t,M=n;let i=!0,r=null,a=!1,s=!1;if(e){const o=se.get(e);void 0!==o.__useDefaultFramebuffer?(re.bindFramebuffer(Re.FRAMEBUFFER,null),i=!1):void 0===o.__webglFramebuffer?oe.setupRenderTarget(e):o.__hasExternalTextures&&oe.rebindTextures(e,se.get(e.texture).__webglTexture,se.get(e.depthTexture).__webglTexture);const l=e.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(s=!0);const c=se.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],a=!0):r=ie.isWebGL2&&e.samples>0&&!1===oe.useMultisampledRTT(e)?se.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,A.copy(e.viewport),w.copy(e.scissor),R=e.scissorTest}else A.copy(O).multiplyScalar(D).floor(),w.copy(F).multiplyScalar(D).floor(),R=k;if(re.bindFramebuffer(Re.FRAMEBUFFER,r)&&ie.drawBuffers&&i&&re.drawBuffers(e,r),re.viewport(A),re.scissor(w),re.setScissorTest(R),a){const i=se.get(e.texture);Re.framebufferTexture2D(Re.FRAMEBUFFER,Re.COLOR_ATTACHMENT0,Re.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(s){const i=se.get(e.texture),r=t||0;Re.framebufferTextureLayer(Re.FRAMEBUFFER,Re.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}E=-1},this.readRenderTargetPixels=function(e,t,n,i,r,a,s){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=se.get(e).__webglFramebuffer;
vendor: 4,085 bytes, line 2
2if(e.isWebGLCubeRenderTarget&&void 0!==s&&(o=o[s]),o){re.bindFramebuffer(Re.FRAMEBUFFER,o);try{const s=e.texture,o=s.format,l=s.type;if(o!==J&&Te.convert(o)!==Re.getParameter(Re.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===K&&(ne.has("EXT_color_buffer_half_float")||ie.isWebGL2&&ne.has("EXT_color_buffer_float"));if(!(l===V||Te.convert(l)===Re.getParameter(Re.IMPLEMENTATION_COLOR_READ_TYPE)||l===q&&(ie.isWebGL2||ne.has("OES_texture_float")||ne.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&Re.readPixels(t,n,i,r,Te.convert(o),Te.convert(l),a)}finally{const e=null!==S?se.get(S).__webglFramebuffer:null;re.bindFramebuffer(Re.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t,n=0){const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),a=Math.floor(t.image.height*i);oe.setTexture2D(t,0),Re.copyTexSubImage2D(Re.TEXTURE_2D,n,0,0,e.x,e.y,r,a),re.unbindTexture()},this.copyTextureToTexture=function(e,t,n,i=0){const r=t.image.width,a=t.image.height,s=Te.convert(n.format),o=Te.convert(n.type);oe.setTexture2D(n,0),Re.pixelStorei(Re.UNPACK_FLIP_Y_WEBGL,n.flipY),Re.pixelStorei(Re.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Re.pixelStorei(Re.UNPACK_ALIGNMENT,n.unpackAlignment),t.isDataTexture?Re.texSubImage2D(Re.TEXTURE_2D,i,e.x,e.y,r,a,s,o,t.image.data):t.isCompressedTexture?Re.compressedTexSubImage2D(Re.TEXTURE_2D,i,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,s,t.mipmaps[0].data):Re.texSubImage2D(Re.TEXTURE_2D,i,e.x,e.y,s,o,t.image),0===i&&n.generateMipmaps&&Re.generateMipmap(Re.TEXTURE_2D),re.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const a=Math.round(e.max.x-e.min.x),s=Math.round(e.max.y-e.min.y),o=e.max.z-e.min.z+1,l=Te.convert(i.format),c=Te.convert(i.type);let h;if(i.isData3DTexture)oe.setTexture3D(i,0),h=Re.TEXTURE_3D;else{if(!i.isDataArrayTexture&&!i.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");oe.setTexture2DArray(i,0),h=Re.TEXTURE_2D_ARRAY}Re.pixelStorei(Re.UNPACK_FLIP_Y_WEBGL,i.flipY),Re.pixelStorei(Re.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Re.pixelStorei(Re.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Re.getParameter(Re.UNPACK_ROW_LENGTH),d=Re.getParameter(Re.UNPACK_IMAGE_HEIGHT),p=Re.getParameter(Re.UNPACK_SKIP_PIXELS),f=Re.getParameter(Re.UNPACK_SKIP_ROWS),m=Re.getParameter(Re.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[r]:n.image;Re.pixelStorei(Re.UNPACK_ROW_LENGTH,g.width),Re.pixelStorei(Re.UNPACK_IMAGE_HEIGHT,g.height),Re.pixelStorei(Re.UNPACK_SKIP_PIXELS,e.min.x),Re.pixelStorei(Re.UNPACK_SKIP_ROWS,e.min.y),Re.pixelStorei(Re.UNPACK_SKIP_IMAGES,e.min.z),n.isDataTexture||n.isData3DTexture?Re.texSubImage3D(h,r,t.x,t.y,t.z,a,s,o,l,c,g.data):i.isCompressedArrayTexture?Re.compressedTexSubImage3D(h,r,t.x,t.y,t.z,a,s,o,l,g.data):Re.texSubImage3D(h,r,t.x,t.y,t.z,a,s,o,l,c,g),Re.pixelStorei(Re.UNPACK_ROW_LENGTH,u),Re.pixelStorei(Re.UNPACK_IMAGE_HEIGHT,d),Re.pixelStorei(Re.UNPACK_SKIP_PIXELS,p),Re.pixelStorei(Re.UNPACK_SKIP_ROWS,f),Re.pixelStorei(Re.UNPACK_SKIP_IMAGES,m),0===r&&i.generateMipmaps&&Re.generateMipmap(h),re.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?oe.setTextureCube(e,0):e.isData3DTexture?oe.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?oe.setTexture2DArray(e,0):oe.setTexture2D(e,0),re.unbindTexture()},this.resetState=function(){y=0,M=0,S=null,re.reset(),Ae.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Pe}get outputColorSpace(){return this._outputColorSpace}
vendor: 7,890 bytes, line 2
2set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===pe?"display-p3":"srgb",t.unpackColorSpace=at.workingColorSpace===fe?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}}(class extends Is{}).prototype.isWebGL1Renderer=!0;class Ns extends Tn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ln,this.environmentRotation=new ln,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Os{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=Re,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=ke()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return et("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ke()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ke()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const Fs=new yt;class ks{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Fs.fromBufferAttribute(this,t),Fs.applyMatrix4(e),this.setXYZ(t,Fs.x,Fs.y,Fs.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Fs.fromBufferAttribute(this,t),Fs.applyNormalMatrix(e),this.setXYZ(t,Fs.x,Fs.y,Fs.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Fs.fromBufferAttribute(this,t),Fs.transformDirection(e),this.setXYZ(t,Fs.x,Fs.y,Fs.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=We(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=je(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=We(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=We(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=We(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=We(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array),r=je(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new Kn(new this.array.constructor(e),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new ks(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const Bs=new yt,zs=new mt,Hs=new mt,Gs=new yt,Vs=new Qt,Ws=new yt,js=new Gt,Xs=new Qt,qs=new Jt;class Ks extends Si{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=R,this.bindMatrix=new Qt,this.bindMatrixInverse=new Qt,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;
vendor: 5,804 bytes, line 2
2null===this.boundingBox&&(this.boundingBox=new Et),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,Ws),this.boundingBox.expandByPoint(Ws)}computeBoundingSphere(){const e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Gt),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,Ws),this.boundingSphere.expandByPoint(Ws)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),js.copy(this.boundingSphere),js.applyMatrix4(i),!1!==e.ray.intersectsSphere(js)&&(Xs.copy(i).invert(),qs.copy(e.ray).applyMatrix4(Xs),null!==this.boundingBox&&!1===qs.intersectsBox(this.boundingBox)||this._computeIntersections(e,t,qs)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new mt,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===R?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;zs.fromBufferAttribute(i.attributes.skinIndex,e),Hs.fromBufferAttribute(i.attributes.skinWeight,e),Bs.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){const i=Hs.getComponent(e);if(0!==i){const r=zs.getComponent(e);Vs.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),t.addScaledVector(Gs.copy(Bs).applyMatrix4(Vs),i)}}return t.applyMatrix4(this.bindMatrixInverse)}}class Ys extends Tn{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Js extends ft{constructor(e=null,t=1,n=1,i,r,a,s,o,l=1003,c=1003,h,u){super(null,a,s,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Qs=new Qt,Zs=new Qt;class $s{constructor(e=[],t=[]){this.uuid=ke(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new Qt)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const t=new Qt;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=e.length;i<r;i++){const r=e[i]?e[i].matrixWorld:Zs;Qs.multiplyMatrices(r,t[i]),Qs.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new $s(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=4*Math.ceil(e/4),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new Js(t,e,e,J,q);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const i=e.bones[n];let r=t[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Ys),this.bones.push(r),this.boneInverses.push((new Qt).fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const r=t[i];e.bones.push(r.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class eo extends Kn{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const to=new Qt,no=new Qt,io=[],ro=new Et,ao=new Qt,so=new Si,oo=new Gt;class lo extends Si{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new eo(new Float32Array(16*n),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,ao)}computeBoundingBox(){const e=this.geometry,t=this.count;
vendor: 4,385 bytes, line 2
2null===this.boundingBox&&(this.boundingBox=new Et),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,to),ro.copy(e.boundingBox).applyMatrix4(to),this.boundingBox.union(ro)}computeBoundingSphere(){const e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new Gt),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,to),oo.copy(e.boundingSphere).applyMatrix4(to),this.boundingSphere.union(oo)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){const n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=i[r+e]}raycast(e,t){const n=this.matrixWorld,i=this.count;if(so.geometry=this.geometry,so.material=this.material,void 0!==so.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),oo.copy(this.boundingSphere),oo.applyMatrix4(n),!1!==e.ray.intersectsSphere(oo)))for(let r=0;r<i;r++){this.getMatrixAt(r,to),no.multiplyMatrices(n,to),so.matrixWorld=no,so.raycast(e,io);for(let e=0,n=io.length;e<n;e++){const n=io[e];n.instanceId=r,n.object=this,t.push(n)}io.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new eo(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){const n=t.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new Js(new Float32Array(i*this.count),i,this.count,1028,q));const r=this.morphTexture.source.data.data;let a=0;for(let e=0;e<n.length;e++)a+=n[e];const s=this.geometry.morphTargetsRelative?1:1-a,o=i*e;r[o]=s,r.set(n,o+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class co extends Wn{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Hn(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const ho=new yt,uo=new yt,po=new Qt,fo=new Jt,mo=new Gt;class go extends Tn{constructor(e=new ai,t=new co){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)ho.fromBufferAttribute(t,e-1),uo.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=ho.distanceTo(uo);e.setAttribute("lineDistance",new Qn(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),mo.copy(n.boundingSphere),mo.applyMatrix4(i),mo.radius+=r,!1===e.ray.intersectsSphere(mo))return;po.copy(i).invert(),fo.copy(e.ray).applyMatrix4(po);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=new yt,c=new yt,h=new yt,u=new yt,d=this.isLineSegments?2:1,p=n.index,f=n.attributes.position;if(null!==p){for(let n=Math.max(0,a.start),i=Math.min(p.count,a.start+a.count)-1;n<i;n+=d){const i=p.getX(n),r=p.getX(n+1);l.fromBufferAttribute(f,i),c.fromBufferAttribute(f,r);if(fo.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const a=e.ray.origin.distanceTo(u);a<e.near||a>e.far||t.push({distance:a,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,a.start),i=Math.min(f.count,a.start+a.count)-1;n<i;n+=d){l.fromBufferAttribute(f,n),c.fromBufferAttribute(f,n+1);if(fo.distanceSqToSegment(l,c,u,h)>
vendor: 8,267 bytes, line 2
2o)continue;u.applyMatrix4(this.matrixWorld);const i=e.ray.origin.distanceTo(u);i<e.near||i>e.far||t.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}const bo=new yt,_o=new yt;class vo extends go{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)bo.fromBufferAttribute(t,e),_o.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+bo.distanceTo(_o);e.setAttribute("lineDistance",new Qn(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class xo extends go{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class yo extends Wn{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Hn(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const Mo=new Qt,So=new Jt,Eo=new Gt,To=new yt;class Ao extends Tn{constructor(e=new ai,t=new yo){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Eo.copy(n.boundingSphere),Eo.applyMatrix4(i),Eo.radius+=r,!1===e.ray.intersectsSphere(Eo))return;Mo.copy(i).invert(),So.copy(e.ray).applyMatrix4(Mo);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);n<r;n++){const r=l.getX(n);To.fromBufferAttribute(c,r),wo(To,r,o,i,e,t,this)}}else{for(let n=Math.max(0,a.start),r=Math.min(c.count,a.start+a.count);n<r;n++)To.fromBufferAttribute(c,n),wo(To,n,o,i,e,t,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function wo(e,t,n,i,r,a,s){const o=So.distanceSqToPoint(e);if(o<n){const n=new yt;So.closestPointToPoint(e,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:t,face:null,object:s})}}class Ro extends Wn{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Hn(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Hn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new qe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ln,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Co extends Ro{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new qe(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Be(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Hn(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Hn(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Hn(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}function Lo(e,t,n){return!e||!n&&e.constructor===t?e:"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e)}function Po(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function Uo(e){const t=e.length,n=new Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort(function(t,n){return e[t]-e[n]}),n}
vendor: 7,391 bytes, line 2
2function Do(e,t,n){const i=e.length,r=new e.constructor(i);for(let a=0,s=0;s!==i;++a){const i=n[a]*t;for(let n=0;n!==t;++n)r[s++]=e[i+n]}return r}function Io(e,t,n,i){let r=1,a=e[0];for(;void 0!==a&&void 0===a[i];)a=e[r++];if(void 0===a)return;let s=a[i];if(void 0!==s)if(Array.isArray(s))do{s=a[i],void 0!==s&&(t.push(a.time),n.push.apply(n,s)),a=e[r++]}while(void 0!==a);else if(void 0!==s.toArray)do{s=a[i],void 0!==s&&(t.push(a.time),s.toArray(n,n.length)),a=e[r++]}while(void 0!==a);else do{s=a[i],void 0!==s&&(t.push(a.time),n.push(s)),a=e[r++]}while(void 0!==a)}class No{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let a;n:{i:if(!(e<i)){for(let a=n+2;;){if(void 0===i){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}a=t.length;break n}if(!(e>=r)){const s=t[1];e<s&&(n=2,r=s);for(let a=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===a)break;if(i=r,r=t[--n-1],e>=r)break t}a=n,n=0;break n}break e}for(;n<a;){const i=n+a>>>1;e<t[i]?a=i:n=i+1}if(i=t[n],r=t[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let e=0;e!==i;++e)t[e]=n[r+e];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class Oo extends No{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:oe,endingEnd:oe}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,s=i[r],o=i[a];if(void 0===s)switch(this.getSettings_().endingStart){case le:r=e,s=2*t-n;break;case ce:r=i.length-2,s=t+i[r]-i[r+1];break;default:r=e,s=n}if(void 0===o)switch(this.getSettings_().endingEnd){case le:a=e,o=2*n-t;break;case ce:a=1,o=n+i[1]-i[0];break;default:a=e-1,o=t}const l=.5*(n-t),c=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=a*c}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-t)/(i-t),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,b=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,_=(-1-d)*m+(1.5+d)*f+.5*p,v=d*m-d*f;for(let e=0;e!==s;++e)r[e]=g*a[c+e]+b*a[l+e]+_*a[o+e]+v*a[h+e];return r}}class Fo extends No{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,c=(n-t)/(i-t),h=1-c;for(let e=0;e!==s;++e)r[e]=a[l+e]*h+a[o+e]*c;return r}}class ko extends No{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Bo{constructor(e,t,n,i){if(void 0===e)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Lo(t,this.TimeBufferType),this.values=Lo(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Lo(e.times,Array),values:Lo(e.values,Array)};const t=e.getInterpolation();t!==e.DefaultInterpolation&&(n.interpolation=t)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new ko(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Fo(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Oo(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case re:t=this.InterpolantFactoryMethodDiscrete;break;case ae:t=this.InterpolantFactoryMethodLinear;break;case se:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){const t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e===this.DefaultInterpolation)throw new Error(t);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return re;case this.InterpolantFactoryMethodLinear:return ae;case this.InterpolantFactoryMethodSmooth:return se}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(1!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;-1!==a&&n[a]>t;)--a;if(++a,0!==r||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const e=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){const i=n[t];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,i),e=!1;break}if(null!==a&&a>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,i,a),e=!1;break}a=i}if(void 0!==i&&Po(i))for(let t=0,n=i.length;t!==n;++t){const n=i[t];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,n),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===se,r=e.length-1;let a=1;for(let s=1;s<r;++s){let r=!1;const o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(i)r=!0;else{const e=s*n,i=e-n,a=e+n;for(let s=0;s!==n;++s){const n=t[e+s];if(n!==t[i+s]||n!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];const i=s*n,r=a*n;for(let e=0;e!==n;++e)t[r+e]=t[i+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*n,i=a*n,s=0;s!==n;++s)t[i+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=new(0,this.constructor)(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}Bo.prototype.TimeBufferType=Float32Array,Bo.prototype.ValueBufferType=Float32Array,Bo.prototype.DefaultInterpolation=ae;class zo extends Bo{}zo.prototype.ValueTypeName="bool",zo.prototype.ValueBufferType=Array,zo.prototype.DefaultInterpolation=re,zo.prototype.InterpolantFactoryMethodLinear=void 0,zo.prototype.InterpolantFactoryMethodSmooth=void 0;class Ho extends Bo{}Ho.prototype.ValueTypeName="color";class Go extends Bo{}Go.prototype.ValueTypeName="number";class Vo extends No{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(n-t)/(i-t);let l=e*s;for(let e=l+s;
vendor: 5,668 bytes, line 2
2l!==e;l+=4)xt.slerpFlat(r,0,a,l-s,a,l,o);return r}}class Wo extends Bo{InterpolantFactoryMethodLinear(e){return new Vo(this.times,this.values,this.getValueSize(),e)}}Wo.prototype.ValueTypeName="quaternion",Wo.prototype.DefaultInterpolation=ae,Wo.prototype.InterpolantFactoryMethodSmooth=void 0;class jo extends Bo{}jo.prototype.ValueTypeName="string",jo.prototype.ValueBufferType=Array,jo.prototype.DefaultInterpolation=re,jo.prototype.InterpolantFactoryMethodLinear=void 0,jo.prototype.InterpolantFactoryMethodSmooth=void 0;class Xo extends Bo{}Xo.prototype.ValueTypeName="vector";class qo{constructor(e,t=-1,n,i=2500){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=ke(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push(Ko(n[e]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,i=n.length;e!==i;++e)t.push(Bo.toJSON(n[e]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);const l=Uo(s);s=Do(s,1,l),o=Do(o,1,l),i||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new Go(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const t=e;n=t.geometry&&t.geometry.animations||t.animations}for(let e=0;e<n.length;e++)if(n[e].name===t)return n[e];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,n=e.length;t<n;t++){const n=e[t],a=n.name.match(r);if(a&&a.length>1){const e=a[1];let t=i[e];t||(i[e]=t=[]),t.push(n)}}const a=[];for(const e in i)a.push(this.CreateFromMorphTargetSequence(e,i[e],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const a=[],s=[];Io(n,a,s,i),0!==a.length&&r.push(new e(t,a,s))}},i=[],r=e.name||"default",a=e.fps||30,s=e.blendMode;let o=e.length||-1;const l=e.hierarchy||[];for(let e=0;e<l.length;e++){const r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){const e={};let t;for(t=0;t<r.length;t++)if(r[t].morphTargets)for(let n=0;n<r[t].morphTargets.length;n++)e[r[t].morphTargets[n]]=-1;for(const n in e){const e=[],a=[];for(let i=0;i!==r[t].morphTargets.length;++i){const i=r[t];e.push(i.time),a.push(i.morphTarget===n?1:0)}i.push(new Go(".morphTargetInfluence["+n+"]",e,a))}o=e.length*a}else{const a=".bones["+t[e].name+"]";n(Xo,a+".position",r,"pos",i),n(Wo,a+".quaternion",r,"rot",i),n(Xo,a+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,s)}resetDuration(){let e=0;for(let t=0,n=this.tracks.length;t!==n;++t){const n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}return this.duration=e,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Ko(e){if(void 0===e.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Go;case"vector":case"vector2":case"vector3":case"vector4":return Xo;case"color":return Ho;case"quaternion":return Wo;case"bool":case"boolean":return zo;case"string":return jo}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){const t=[],n=[];Io(e.keys,t,n,"value"),e.times=t,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)}const Yo={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Jo{constructor(e,t,n){const i=this;let r,a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(e){o++,!1===a&&void 0!==i.onStart&&i.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==i.onProgress&&i.onProgress(e,s,o),s===o&&(a=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(e){void 0!==i.onError&&i.onError(e)},this.resolveURL=function(e){return r?r(e):e},this.setURLModifier=function(e){return r=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){const t=l.indexOf(e);return-1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;t<n;t+=2){const n=l[t],i=l[t+1];if(n.global&&(n.lastIndex=0),n.test(e))return i}return null}}}const Qo=new Jo;class Zo{constructor(e){this.manager=void 0!==e?e:Qo,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}Zo.DEFAULT_MATERIAL_NAME="__DEFAULT";const $o={};
vendor: 17,511 bytes, line 2
2class el extends Error{constructor(e,t){super(e),this.response=t}}class tl extends Zo{constructor(e){super(e)}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=Yo.get(e);if(void 0!==r)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(void 0!==$o[e])return void $o[e].push({onLoad:t,onProgress:n,onError:i});$o[e]=[],$o[e].push({onLoad:t,onProgress:n,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),s=this.mimeType,o=this.responseType;fetch(a).then(t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;const n=$o[e],i=t.body.getReader(),r=t.headers.get("Content-Length")||t.headers.get("X-File-Size"),a=r?parseInt(r):0,s=0!==a;let o=0;const l=new ReadableStream({start(e){!function t(){i.read().then(({done:i,value:r})=>{if(i)e.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:s,loaded:o,total:a});for(let e=0,t=n.length;e<t;e++){const t=n[e];t.onProgress&&t.onProgress(i)}e.enqueue(r),t()}})}()}});return new Response(l)}throw new el(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)}).then(e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then(e=>(new DOMParser).parseFromString(e,s));case"json":return e.json();default:if(void 0===s)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(s),n=t&&t[1]?t[1].toLowerCase():void 0,i=new TextDecoder(n);return e.arrayBuffer().then(e=>i.decode(e))}}}).then(t=>{Yo.add(e,t);const n=$o[e];delete $o[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onLoad&&i.onLoad(t)}}).catch(t=>{const n=$o[e];if(void 0===n)throw this.manager.itemError(e),t;delete $o[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onError&&i.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class nl extends Zo{constructor(e){super(e)}load(e,t,n,i){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Yo.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;const s=Qe("img");function o(){c(),Yo.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){c(),i&&i(t),r.manager.itemError(e),r.manager.itemEnd(e)}function c(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(e),s.src=e,s}}class il extends Zo{constructor(e){super(e)}load(e,t,n,i){const r=new ki;r.colorSpace=ue;const a=new nl(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;function o(n){a.load(e[n],function(e){r.images[n]=e,s++,6===s&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}for(let t=0;t<e.length;++t)o(t);return r}}class rl extends Zo{constructor(e){super(e)}load(e,t,n,i){const r=new ft,a=new nl(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},n,i),r}}class al extends Tn{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Hn(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}const sl=new Qt,ol=new yt,ll=new yt;class cl{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new qe(512,512),this.map=null,this.mapPass=null,this.matrix=new Qt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Xi,this._frameExtents=new qe(1,1),this._viewportCount=1,this._viewports=[new mt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;ol.setFromMatrixPosition(e.matrixWorld),t.position.copy(ol),ll.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(ll),t.updateMatrixWorld(),sl.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(sl),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(sl)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class hl extends cl{constructor(){super(new Ni(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=2*Fe*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;n===t.fov&&i===t.aspect&&r===t.far||(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class ul extends al{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(Tn.DEFAULT_UP),this.updateMatrix(),this.target=new Tn,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new hl}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const dl=new Qt,pl=new yt,fl=new yt;class ml extends cl{constructor(){super(new Ni(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new qe(4,2),this._viewportCount=6,this._viewports=[new mt(2,1,1,1),new mt(0,1,1,1),new mt(3,1,1,1),new mt(1,1,1,1),new mt(3,0,1,1),new mt(1,0,1,1)],this._cubeDirections=[new yt(1,0,0),new yt(-1,0,0),new yt(0,0,1),new yt(0,0,-1),new yt(0,1,0),new yt(0,-1,0)],this._cubeUps=[new yt(0,1,0),new yt(0,1,0),new yt(0,1,0),new yt(0,1,0),new yt(0,0,1),new yt(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),pl.setFromMatrixPosition(e.matrixWorld),n.position.copy(pl),fl.copy(n.position),fl.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(fl),n.updateMatrixWorld(),i.makeTranslation(-pl.x,-pl.y,-pl.z),dl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(dl)}}class gl extends al{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new ml}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class bl extends cl{constructor(){super(new lr(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class _l extends al{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(Tn.DEFAULT_UP),this.updateMatrix(),this.target=new Tn,this.shadow=new bl}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class vl extends al{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class xl{static decodeText(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return-1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class yl extends Zo{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Yo.get(e);if(void 0!==a)return r.manager.itemStart(e),a.then?void a.then(n=>{t&&t(n),r.manager.itemEnd(e)}).catch(e=>{i&&i(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader;const o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(n){return Yo.add(e,n),t&&t(n),r.manager.itemEnd(e),n}).catch(function(t){i&&i(t),Yo.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)});Yo.add(e,o),r.manager.itemStart(e)}}const Ml="\\[\\]\\.:\\/",Sl=new RegExp("["+Ml+"]","g"),El="[^"+Ml+"]",Tl="[^"+Ml.replace("\\.","")+"]",Al=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",El)+/(WCOD+)?/.source.replace("WCOD",Tl)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",El)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",El)+"$"),wl=["material","materials","bones","map"];class Rl{constructor(e,t,n){this.path=t,this.parsedPath=n||Rl.parseTrackName(t),this.node=Rl.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Rl.Composite(e,t,n):new Rl(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Sl,"")}static parseTrackName(e){const t=Al.exec(e);if(null===t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==wl.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i<e.length;i++){const r=e[i];if(r.name===t||r.uuid===t)return r;const a=n(r.children);if(a)return a}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Rl.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");if(n){let i=t.objectIndex;switch(n){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===i){i=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==i){if(void 0===e[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[i]}}const a=e[i];if(void 0===a){const n=t.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",e)}let s=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Rl.Composite=class{constructor(e,t,n){const i=n||Rl.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},Rl.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Rl.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Rl.prototype.GetterByBindingType=[Rl.prototype._getValue_direct,Rl.prototype._getValue_array,Rl.prototype._getValue_arrayElement,Rl.prototype._getValue_toArray],Rl.prototype.SetterByBindingTypeAndVersioning=[[Rl.prototype._setValue_direct,Rl.prototype._setValue_direct_setNeedsUpdate,Rl.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Rl.prototype._setValue_array,Rl.prototype._setValue_array_setNeedsUpdate,Rl.prototype._setValue_array_setMatr
vendor: 4,506 bytes, line 2
2ixWorldNeedsUpdate],[Rl.prototype._setValue_arrayElement,Rl.prototype._setValue_arrayElement_setNeedsUpdate,Rl.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Rl.prototype._setValue_fromArray,Rl.prototype._setValue_fromArray_setNeedsUpdate,Rl.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];new Float32Array(1);function Cl(e,t){if(0===t)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),e;if(2===t||1===t){let n=e.getIndex();if(null===n){const t=[],i=e.getAttribute("position");if(void 0===i)return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),e;for(let e=0;e<i.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}const i=n.count-2,r=[];if(2===t)for(let e=1;e<=i;e++)r.push(n.getX(0)),r.push(n.getX(e)),r.push(n.getX(e+1));else for(let e=0;e<i;e++)e%2==0?(r.push(n.getX(e)),r.push(n.getX(e+1)),r.push(n.getX(e+2))):(r.push(n.getX(e+2)),r.push(n.getX(e+1)),r.push(n.getX(e)));r.length/3!==i&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const a=e.clone();return a.setIndex(r),a.clearGroups(),a}return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",t),e}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:s}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=s);class Ll extends Zo{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(e){return new Ol(e)}),this.register(function(e){return new jl(e)}),this.register(function(e){return new Xl(e)}),this.register(function(e){return new ql(e)}),this.register(function(e){return new kl(e)}),this.register(function(e){return new Bl(e)}),this.register(function(e){return new zl(e)}),this.register(function(e){return new Hl(e)}),this.register(function(e){return new Nl(e)}),this.register(function(e){return new Gl(e)}),this.register(function(e){return new Fl(e)}),this.register(function(e){return new Wl(e)}),this.register(function(e){return new Vl(e)}),this.register(function(e){return new Dl(e)}),this.register(function(e){return new Kl(e)}),this.register(function(e){return new Yl(e)})}load(e,t,n,i){const r=this;let a;if(""!==this.resourcePath)a=this.resourcePath;else if(""!==this.path){const t=xl.extractUrlBase(e);a=xl.resolveURL(t,this.path)}else a=xl.extractUrlBase(e);this.manager.itemStart(e);const s=function(t){i?i(t):console.error(t),r.manager.itemError(e),r.manager.itemEnd(e)},o=new tl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(n){try{r.parse(n,a,function(n){t(n),r.manager.itemEnd(e)},s)}catch(e){s(e)}},n,s)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this}unregister(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const a={},s={},o=new TextDecoder;if("string"==typeof e)r=JSON.parse(e);else if(e instanceof ArrayBuffer){if(o.decode(new Uint8Array(e,0,4))===Jl){try{a[Ul.KHR_BINARY_GLTF]=new $l(e)}catch(e){return void(i&&i(e))}r=JSON.parse(a[Ul.KHR_BINARY_GLTF].content)}else r=JSON.parse(o.decode(e))}else r=e;if(void 0===r.asset||r.asset.version[0]<2)return void(i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")));const l=new Tc(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});l.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){const t=this.pluginCallbacks[e](l);t.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),s[t.name]=t,a[t.name]=!0}if(r.extensionsUsed)for(let e=0;e<r.extensionsUsed.length;++e){const t=r.extensionsUsed[e],n=r.extensionsRequired||[];
vendor: 12,585 bytes, line 2
2switch(t){case Ul.KHR_MATERIALS_UNLIT:a[t]=new Il;break;case Ul.KHR_DRACO_MESH_COMPRESSION:a[t]=new ec(r,this.dracoLoader);break;case Ul.KHR_TEXTURE_TRANSFORM:a[t]=new tc;break;case Ul.KHR_MESH_QUANTIZATION:a[t]=new nc;break;default:n.indexOf(t)>=0&&void 0===s[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}l.setExtensions(a),l.setPlugins(s),l.parse(n,i)}parseAsync(e,t){const n=this;return new Promise(function(i,r){n.parse(e,t,i,r)})}}function Pl(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}const Ul={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class Dl{constructor(e){this.parser=e,this.name=Ul.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n];i.extensions&&i.extensions[this.name]&&void 0!==i.extensions[this.name].light&&e._addNodeRef(this.cache,i.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,a=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let s;const o=new Hn(16777215);void 0!==a.color&&o.setRGB(a.color[0],a.color[1],a.color[2],de);const l=void 0!==a.range?a.range:0;switch(a.type){case"directional":s=new _l(o),s.target.position.set(0,0,-1),s.add(s.target);break;case"point":s=new gl(o),s.distance=l;break;case"spot":s=new ul(o),s.distance=l,a.spot=a.spot||{},a.spot.innerConeAngle=void 0!==a.spot.innerConeAngle?a.spot.innerConeAngle:0,a.spot.outerConeAngle=void 0!==a.spot.outerConeAngle?a.spot.outerConeAngle:Math.PI/4,s.angle=a.spot.outerConeAngle,s.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,s.target.position.set(0,0,-1),s.add(s.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return s.position.set(0,0,0),s.decay=2,vc(s,a),void 0!==a.intensity&&(s.intensity=a.intensity),s.name=t.createUniqueName(a.name||"light_"+e),i=Promise.resolve(s),t.cache.add(n,i),i}getDependency(e,t){if("light"===e)return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,i=n.json.nodes[e],r=(i.extensions&&i.extensions[this.name]||{}).light;return void 0===r?null:this._loadLight(r).then(function(e){return n._getNodeRef(t.cache,r,e)})}}class Il{constructor(){this.name=Ul.KHR_MATERIALS_UNLIT}getMaterialType(){return jn}extendParams(e,t,n){const i=[];e.color=new Hn(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const t=r.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],de),e.opacity=t[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture,ue))}return Promise.all(i)}}class Nl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name].emissiveStrength;return void 0!==i&&(t.emissiveIntensity=i),Promise.resolve()}}class Ol{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];if(void 0!==a.clearcoatFactor&&(t.clearcoat=a.clearcoatFactor),void 0!==a.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),void 0!==a.clearcoatRoughnessFactor&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),void 0!==a.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),void 0!==a.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),void 0!==a.clearcoatNormalTexture.scale)){const e=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new qe(e,e)}return Promise.all(r)}}class Fl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.iridescenceFactor&&(t.iridescence=a.iridescenceFactor),void 0!==a.iridescenceTexture&&r.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),void 0!==a.iridescenceIor&&(t.iridescenceIOR=a.iridescenceIor),void 0===t.iridescenceThicknessRange&&(t.iridescenceThicknessRange=[100,400]),void 0!==a.iridescenceThicknessMinimum&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),void 0!==a.iridescenceThicknessMaximum&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),void 0!==a.iridescenceThicknessTexture&&r.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(r)}}class kl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new Hn(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=i.extensions[this.name];if(void 0!==a.sheenColorFactor){const e=a.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],de)}return void 0!==a.sheenRoughnessFactor&&(t.sheenRoughness=a.sheenRoughnessFactor),void 0!==a.sheenColorTexture&&r.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,ue)),void 0!==a.sheenRoughnessTexture&&r.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(r)}}class Bl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.transmissionFactor&&(t.transmission=a.transmissionFactor),void 0!==a.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(r)}}class zl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.thickness=void 0!==a.thicknessFactor?a.thicknessFactor:0,void 0!==a.thicknessTexture&&r.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const s=a.attenuationColor||[1,1,1];return t.attenuationColor=(new Hn).setRGB(s[0],s[1],s[2],de),Promise.all(r)}}class Hl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name];return t.ior=void 0!==i.ior?i.ior:1.5,Promise.resolve()}}class Gl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.specularIntensity=void 0!==a.specularFactor?a.specularFactor:1,void 0!==a.specularTexture&&r.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const s=a.specularColorFactor||[1,1,1];return t.specularColor=(new Hn).setRGB(s[0],s[1],s[2],de),void 0!==a.specularColorTexture&&r.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,ue)),Promise.all(r)}}class Vl{constructor(e){this.parser=e,this.name=Ul.EXT_MATERIALS_BUMP}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return t.bumpScale=void 0!==a.bumpFactor?a.bumpFactor:1,void 0!==a.bumpTexture&&r.push(n.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(r)}}class Wl{constructor(e){this.parser=e,this.name=Ul.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Co:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.anisotropyStrength&&(t.anisotropy=a.anisotropyStrength),void 0!==a.anisotropyRotation&&(t.anisotropyRotation=a.anisotropyRotation),void 0!==a.anisotropyTexture&&r.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(r)}}class jl{constructor(e){this.parser=e,this.name=Ul.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,a)}}class Xl{constructor(e){this.parser=e,this.name=Ul.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],s=i.images[a.source];let o=n.textureLoader;if(s.uri){const e=n.options.manager.getHandler(s.uri);null!==e&&(o=e)}return this.detectSupport().then(function(r){if(r)return n.loadTextureImage(e,a.source,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(1===t.height)}})),this.isSupported}}class ql{constructor(e){this.parser=e,this.name=Ul.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],s=i.images[a.source];let o=n.textureLoader;if(s.uri){const e=n.options.manager.getHandler(s.uri);null!==e&&(o=e)}return this.detectSupport().then(function(r){if(r)return n.loadTextureImage(e,a.source,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdj
2FDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(1===t.height)}})),this.isSupported}}class Kl{constructor(e){this.name=Ul.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const e=n.extensions[this.name],i=this.parser.getDependency("buffer",e.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return i.then(function(t){const n=e.byteOffset||0,i=e.byteLength||0,a=e.count,s=e.byteStride,o=new Uint8Array(t,n,i);return r.decodeGltfBufferAsync?r.decodeGltfBufferAsync(a,s,o,e.mode,e.filter).then(function(e){return e.buffer}):r.ready.then(function(){const t=new ArrayBuffer(a*s);return r.decodeGltfBuffer(new Uint8Array(t),a,s,o,e.mode,e.filter),t})})}return null}}class Yl{constructor(e){this.name=Ul.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||void 0===n.mesh)return null;const i=t.meshes[n.mesh];for(const e of i.primitives)if(e.mode!==sc.TRIANGLES&&e.mode!==sc.TRIANGLE_STRIP&&e.mode!==sc.TRIANGLE_FAN&&void 0!==e.mode)return null;const r=n.extensions[this.name].attributes,a=[],s={};for(const e in r)a.push(this.parser.getDependency("accessor",r[e]).then(t=>(s[e]=t,s[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{const t=e.pop(),n=t.isGroup?t.children:[t],i=e[0].count,r=[];for(const e of n){const t=new Qt,n=new yt,a=new xt,o=new yt(1,1,1),l=new lo(e.geometry,e.material,i);for(let e=0;e<i;e++)s.TRANSLATION&&n.fromBufferAttribute(s.TRANSLATION,e),s.ROTATION&&a.fromBufferAttribute(s.ROTATION,e),s.SCALE&&o.fromBufferAttribute(s.SCALE,e),l.setMatrixAt(e,t.compose(n,a,o));for(const t in s)if("_COLOR_0"===t){const e=s[t];l.instanceColor=new eo(e.array,e.itemSize,e.normalized)}else"TRANSLATION"!==t&&"ROTATION"!==t&&"SCALE"!==t&&e.geometry.setAttribute(t,s[t]);Tn.prototype.copy.call(l,e),this.parser.assignFinalMaterial(l),r.push(l)}return t.isGroup?(t.clear(),t.add(...r),t):r[0]}))}}const Jl="glTF",Ql=1313821514,Zl=5130562;class $l{constructor(e){this.name=Ul.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,12),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Jl)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-12,r=new DataView(e,12);let a=0;for(;a<i;){const t=r.getUint32(a,!0);a+=4;const i=r.getUint32(a,!0);if(a+=4,i===Ql){const i=new Uint8Array(e,12+a,t);this.content=n.decode(i)}else if(i===Zl){const n=12+a;this.body=e.slice(n,n+t)}a+=t}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class ec{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Ul.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,s={},o={},l={};for(const e in a){const t=uc[e]||e.toLowerCase();s[t]=a[e]}for(const t in e.attributes){const i=uc[t]||t.toLowerCase();if(void 0!==a[t]){const r=n.accessors[e.attributes[t]],a=oc[r.componentType];l[i]=a.name,o[i]=!0===r.normalized}}return t.getDependency("bufferView",r).then(function(e){return new Promise(function(t,n){i.decodeDracoFile(e,function(e){for(const t in e.attributes){const n=e.attributes[t],i=o[t];void 0!==i&&(n.normalized=i)}t(e)},s,l,de,n)})})}}class tc{constructor(){this.name=Ul.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return void 0!==t.texCoord&&t.texCoord!==e.channel||void 0!==t.offset||void 0!==t.rotation||void 0!==t.scale?(e=e.clone(),void 0!==t.texCoord&&(e.channel=t.texCoord),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e):e}}class nc{constructor(){this.name=Ul.KHR_MESH_QUANTIZATION}}class ic extends No{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let e=0;e!==i;e++)t[e]=n[r+e];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=2*s,l=3*s,c=i-t,h=(n-t)/c,u=h*h,d=u*h,p=e*l,f=p-l,m=-2*d+3*u,g=d-u,b=1-m,_=g-u+h;for(let e=0;e!==s;e++){const t=a[f+e+s],n=a[f+e+o]*c,i=a[p+e+s],l=a[p+e]*c;r[e]=b*t+_*n+m*i+g*l}return r}}const rc=new xt;class ac extends ic{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return rc.fromArray(r).normalize().toArray(r),r}}const sc={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},oc={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},lc={9728:F,9729:z,9984:k,9985:H,9986:B,9987:G},cc={33071:N,33648:O,10497:I},hc={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},uc={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},dc={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},pc={CUBICSPLINE:void 0,LINEAR:ae,STEP:re},fc="OPAQUE",mc="MASK",gc="BLEND";function bc(e){return void 0===e.DefaultMaterial&&(e.DefaultMaterial=new Ro({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function _c(e,t,n){for(const i in n.extensions)void 0===e[i]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[i]=n.extensions[i])}function vc(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function xc(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(let n=0,i=t.weights.length;n<i;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){const n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,i=n.length;t<i;t++)e.morphTargetDictionary[n[t]]=t}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function yc(e){let t;const n=e.extensions&&e.extensions[Ul.KHR_DRACO_MESH_COMPRESSION];if(t=n?"draco:"+n.bufferView+":"+n.indices+":"+Mc(n.attributes):e.indices+":"+Mc(e.attributes)+":"+e.mode,void 0!==e.targets)for(let n=0,i=e.targets.length;n<i;n++)t+=":"+Mc(e.targets[n]);return t}function Mc(e){let t="";const n=Object.keys(e).sort();for(let i=0,r=n.length;i<r;i++)t+=n[i]+":"+e[n[i]]+";";return t}function Sc(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}const Ec=new Qt;class Tc{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Pl,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=!1,r=-1;"undefined"!=typeof navigator&&(n=!0===/^((?!chrome|android).)*safari/i.test(navigator.userAgent),i=navigator.userAgent.indexOf("Firefox")>-1,r=i?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),"undefined"==typeof createImageBitmap||n||i&&r<98?this.textureLoader=new rl(this.options.manager):this.textureLoader=new yl(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new tl(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()}
vendor: 5,677 bytes, line 2
2)).then(function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])}).then(function(t){const a={scene:t[0][i.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:i.asset,parser:n,userData:{}};return _c(r,a,i),vc(a,i),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){e(a)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n].joints;for(let t=0,n=i.length;t<n;t++)e[i[t]].isBone=!0}for(let t=0,i=e.length;t<i;t++){const i=e[t];void 0!==i.mesh&&(this._addNodeRef(this.meshCache,i.mesh),void 0!==i.skin&&(n[i.mesh].isSkinnedMesh=!0)),void 0!==i.camera&&this._addNodeRef(this.cameraCache,i.camera)}}_addNodeRef(e,t){void 0!==t&&(void 0===e.refs[t]&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(e,t)=>{const n=this.associations.get(e);null!=n&&this.associations.set(t,n);for(const[n,i]of e.children.entries())r(i,t.children[n])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case"mesh":i=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case"texture":i=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!i)throw new Error("Unknown type: "+e)}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+("mesh"===e?"es":"s")]||[];t=Promise.all(i.map(function(t,i){return n.getDependency(e,i)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&"arraybuffer"!==t.type)throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(void 0===t.uri&&0===e)return Promise.resolve(this.extensions[Ul.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(e,r){n.load(xl.resolveURL(t.uri,i.path),e,void 0,function(){r(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(e){const n=t.byteLength||0,i=t.byteOffset||0;return e.slice(i,i+n)})}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(void 0===i.bufferView&&void 0===i.sparse){const e=hc[i.type],t=oc[i.componentType],n=!0===i.normalized,r=new t(i.count*e);return Promise.resolve(new Kn(r,e,n))}const r=[];return void 0!==i.bufferView?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),void 0!==i.sparse&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then(function(e){const r=e[0],a=hc[i.type],s=oc[i.componentType],o=s.BYTES_PER_ELEMENT,l=o*a,c=i.byteOffset||0,h=void 0!==i.bufferView?n.bufferViews[i.bufferView].byteStride:void 0,u=!0===i.normalized;let d,p;if(h&&h!==l){const e=Math.floor(c/h),n="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+e+":"+i.count;let l=t.cache.get(n);l||(d=new s(r,e*h,i.count*h/o),l=new Os(d,h/o),t.cache.add(n,l)),p=new ks(l,a,c%h/o,u)}else d=null===r?new s(i.count*a):new s(r,c,i.count*a),p=new Kn(d,a,u);if(void 0!==i.sparse){const t=hc.SCALAR,n=oc[i.sparse.indices.componentType],o=i.sparse.indices.byteOffset||0,l=i.sparse.values.byteOffset||0,c=new n(e[1],o,i.sparse.count*t),h=new s(e[2],l,i.sparse.count*a);null!==r&&(p=new Kn(p.array.slice(),p.itemSize,p.normalized));for(let e=0,t=c.length;e<t;e++){const t=c[e];if(p.setX(t,h[e*a]),a>=2&&p.setY(t,h[e*a+1]),a>=3&&p.setZ(t,h[e*a+2]),a>=4&&p.setW(t,h[e*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return p})}loadTexture(e){const t=this.json,n=this.options,i=t.textures[e].source,r=t.images[i];let a=this.textureLoader;if(r.uri){const e=n.manager.getHandler(r.uri);null!==e&&(a=e)}return this.loadTextureImage(e,i,a)}loadTextureImage(e,t,n){const i=this,r=this.json,a=r.textures[e],s=r.images[t],o=(s.uri||s.bufferView)+":"+a.sampler;if(this.textureCache[o])return this.textureCache[o];const l=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||s.name||"",""===t.name&&"string"==typeof s.uri&&!1===s.uri.startsWith("data:image/")&&(t.name=s.uri);const n=(r.samplers||{})[a.sampler]||{};return t.magFilter=lc[n.magFilter]||z,t.minFilter=lc[n.minFilter]||G,t.wrapS=cc[n.wrapS]||I,t.wrapT=cc[n.wrapT]||I,i.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[o]=l,l}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(void 0!==this.sourceCache[e])return this.sourceCache[e].then(e=>e.clone());
vendor: 1,368 bytes, line 2
2const a=i.images[e],s=self.URL||self.webkitURL;let o=a.uri||"",l=!1;if(void 0!==a.bufferView)o=n.getDependency("bufferView",a.bufferView).then(function(e){l=!0;const t=new Blob([e],{type:a.mimeType});return o=s.createObjectURL(t),o});else if(void 0===a.uri)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const c=Promise.resolve(o).then(function(e){return new Promise(function(n,i){let a=n;!0===t.isImageBitmapLoader&&(a=function(e){const t=new ft(e);t.needsUpdate=!0,n(t)}),t.load(xl.resolveURL(e,r.path),a,void 0,i)})}).then(function(e){var t;return!0===l&&s.revokeObjectURL(o),e.userData.mimeType=a.mimeType||((t=a.uri).search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/)?"image/jpeg":t.search(/\.webp($|\?)/i)>0||0===t.search(/^data\:image\/webp/)?"image/webp":"image/png"),e}).catch(function(e){throw console.error("THREE.GLTFLoader: Couldn't load texture",o),e});return this.sourceCache[e]=c,c}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then(function(a){if(!a)return null;if(void 0!==n.texCoord&&n.texCoord>0&&((a=a.clone()).channel=n.texCoord),r.extensions[Ul.KHR_TEXTURE_TRANSFORM]){const e=void 0!==n.extensions?n.extensions[Ul.KHR_TEXTURE_TRANSFORM]:void 0;if(e){const t=r.associations.get(a);a=r.extensions[Ul.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),r.associations.set(a,t)}}
vendor: 5,928 bytes, line 2
2return void 0!==i&&(a.colorSpace=i),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=void 0===t.attributes.tangent,r=void 0!==t.attributes.color,a=void 0===t.attributes.normal;if(e.isPoints){const e="PointsMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new yo,Wn.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){const e="LineBasicMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new co,Wn.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(i||r||a){let e="ClonedMaterial:"+n.uuid+":";i&&(e+="derivative-tangents:"),r&&(e+="vertex-colors:"),a&&(e+="flat-shading:");let t=this.cache.get(e);t||(t=n.clone(),r&&(t.vertexColors=!0),a&&(t.flatShading=!0),i&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Ro}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let a;const s={},o=[];if((r.extensions||{})[Ul.KHR_MATERIALS_UNLIT]){const e=i[Ul.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),o.push(e.extendParams(s,r,t))}else{const n=r.pbrMetallicRoughness||{};if(s.color=new Hn(1,1,1),s.opacity=1,Array.isArray(n.baseColorFactor)){const e=n.baseColorFactor;s.color.setRGB(e[0],e[1],e[2],de),s.opacity=e[3]}void 0!==n.baseColorTexture&&o.push(t.assignTexture(s,"map",n.baseColorTexture,ue)),s.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,s.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(o.push(t.assignTexture(s,"metalnessMap",n.metallicRoughnessTexture)),o.push(t.assignTexture(s,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),o.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,s)})))}!0===r.doubleSided&&(s.side=2);const l=r.alphaMode||fc;if(l===gc?(s.transparent=!0,s.depthWrite=!1):(s.transparent=!1,l===mc&&(s.alphaTest=void 0!==r.alphaCutoff?r.alphaCutoff:.5)),void 0!==r.normalTexture&&a!==jn&&(o.push(t.assignTexture(s,"normalMap",r.normalTexture)),s.normalScale=new qe(1,1),void 0!==r.normalTexture.scale)){const e=r.normalTexture.scale;s.normalScale.set(e,e)}if(void 0!==r.occlusionTexture&&a!==jn&&(o.push(t.assignTexture(s,"aoMap",r.occlusionTexture)),void 0!==r.occlusionTexture.strength&&(s.aoMapIntensity=r.occlusionTexture.strength)),void 0!==r.emissiveFactor&&a!==jn){const e=r.emissiveFactor;s.emissive=(new Hn).setRGB(e[0],e[1],e[2],de)}return void 0!==r.emissiveTexture&&a!==jn&&o.push(t.assignTexture(s,"emissiveMap",r.emissiveTexture,ue)),Promise.all(o).then(function(){const n=new a(s);return r.name&&(n.name=r.name),vc(n,r),t.associations.set(n,{materials:e}),r.extensions&&_c(i,n,r),n})}createUniqueName(e){const t=Rl.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(e){return n[Ul.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return Ac(n,e,t)})}const a=[];for(let n=0,s=e.length;n<s;n++){const s=e[n],o=yc(s),l=i[o];if(l)a.push(l.promise);else{let e;e=s.extensions&&s.extensions[Ul.KHR_DRACO_MESH_COMPRESSION]?r(s):Ac(new ai,s,t),i[o]={primitive:s,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],a=r.primitives,s=[];for(let e=0,t=a.length;e<t;e++){const t=void 0===a[e].material?bc(this.cache):this.getDependency("material",a[e].material);s.push(t)}return s.push(t.loadGeometries(a)),Promise.all(s).then(function(n){const s=n.slice(0,n.length-1),o=n[n.length-1],l=[];for(let n=0,c=o.length;n<c;n++){const c=o[n],h=a[n];let u;const d=s[n];if(h.mode===sc.TRIANGLES||h.mode===sc.TRIANGLE_STRIP||h.mode===sc.TRIANGLE_FAN||void 0===h.mode)u=!0===r.isSkinnedMesh?new Ks(c,d):new Si(c,d),!0===u.isSkinnedMesh&&u.normalizeSkinWeights(),h.mode===sc.TRIANGLE_STRIP?u.geometry=Cl(u.geometry,1):h.mode===sc.TRIANGLE_FAN&&(u.geometry=Cl(u.geometry,2));else if(h.mode===sc.LINES)u=new vo(c,d);else if(h.mode===sc.LINE_STRIP)u=new go(c,d);else if(h.mode===sc.LINE_LOOP)u=new xo(c,d);else{if(h.mode!==sc.POINTS)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+h.mode);u=new Ao(c,d)}Object.keys(u.geometry.morphAttributes).length>0&&xc(u,r),u.name=t.createUniqueName(r.name||"mesh_"+e),vc(u,r),h.extensions&&_c(i,u,h),t.assignFinalMaterial(u),l.push(u)}for(let n=0,i=l.length;n<i;n++)t.associations.set(l[n],{meshes:e,primitives:n});if(1===l.length)return r.extensions&&_c(i,l[0],r),l[0];const c=new Ts;r.extensions&&_c(i,c,r),t.associations.set(c,{meshes:e});for(let e=0,t=l.length;e<t;e++)c.add(l[e]);return c})}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(i)return"perspective"===n.type?t=new Ni(Xe.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):"orthographic"===n.type&&(t=new lr(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),vc(t,n),Promise.resolve(t);console.warn("THREE.GLTFLoader: Missing camera parameters.")}loadSkin(e){const t=this.json.skins[e],n=[];for(let e=0,i=t.joints.length;e<i;e++)n.push(this._loadNodeShallow(t.joints[e]));return void 0!==t.inverseBindMatrices?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then(function(e){const n=e.pop(),i=e,r=[],a=[];for(let e=0,s=i.length;e<s;e++){const s=i[e];if(s){r.push(s);const t=new Qt;null!==n&&t.fromArray(n.array,16*e),a.push(t)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[e])}return new $s(r,a)})}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],r=i.name?i.name:"animation_"+e,a=[],s=[],o=[],l=[],c=[];for(let e=0,t=i.channels.length;e<t;
vendor: 4,595 bytes, line 2
2e++){const t=i.channels[e],n=i.samplers[t.sampler],r=t.target,h=r.node,u=void 0!==i.parameters?i.parameters[n.input]:n.input,d=void 0!==i.parameters?i.parameters[n.output]:n.output;void 0!==r.node&&(a.push(this.getDependency("node",h)),s.push(this.getDependency("accessor",u)),o.push(this.getDependency("accessor",d)),l.push(n),c.push(r))}return Promise.all([Promise.all(a),Promise.all(s),Promise.all(o),Promise.all(l),Promise.all(c)]).then(function(e){const t=e[0],i=e[1],a=e[2],s=e[3],o=e[4],l=[];for(let e=0,r=t.length;e<r;e++){const r=t[e],c=i[e],h=a[e],u=s[e],d=o[e];if(void 0===r)continue;r.updateMatrix&&r.updateMatrix();const p=n._createAnimationTracks(r,c,h,u,d);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}return new qo(r,void 0,l)})}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return void 0===i.mesh?null:n.getDependency("mesh",i.mesh).then(function(e){const t=n._getNodeRef(n.meshCache,i.mesh,e);return void 0!==i.weights&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=i.weights.length;t<n;t++)e.morphTargetInfluences[t]=i.weights[t]}),t})}loadNode(e){const t=this,n=this.json.nodes[e],i=t._loadNodeShallow(e),r=[],a=n.children||[];for(let e=0,n=a.length;e<n;e++)r.push(t.getDependency("node",a[e]));const s=void 0===n.skin?Promise.resolve(null):t.getDependency("skin",n.skin);return Promise.all([i,Promise.all(r),s]).then(function(e){const t=e[0],n=e[1],i=e[2];null!==i&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(i,Ec)});for(let e=0,i=n.length;e<i;e++)t.add(n[e]);return t})}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(void 0!==this.nodeCache[e])return this.nodeCache[e];const r=t.nodes[e],a=r.name?i.createUniqueName(r.name):"",s=[],o=i._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return o&&s.push(o),void 0!==r.camera&&s.push(i.getDependency("camera",r.camera).then(function(e){return i._getNodeRef(i.cameraCache,r.camera,e)})),i._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){s.push(e)}),this.nodeCache[e]=Promise.all(s).then(function(t){let s;if(s=!0===r.isBone?new Ys:t.length>1?new Ts:1===t.length?t[0]:new Tn,s!==t[0])for(let e=0,n=t.length;e<n;e++)s.add(t[e]);if(r.name&&(s.userData.name=r.name,s.name=a),vc(s,r),r.extensions&&_c(n,s,r),void 0!==r.matrix){const e=new Qt;e.fromArray(r.matrix),s.applyMatrix4(e)}else void 0!==r.translation&&s.position.fromArray(r.translation),void 0!==r.rotation&&s.quaternion.fromArray(r.rotation),void 0!==r.scale&&s.scale.fromArray(r.scale);return i.associations.has(s)||i.associations.set(s,{}),i.associations.get(s).nodes=e,s}),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new Ts;n.name&&(r.name=i.createUniqueName(n.name)),vc(r,n),n.extensions&&_c(t,r,n);const a=n.nodes||[],s=[];for(let e=0,t=a.length;e<t;e++)s.push(i.getDependency("node",a[e]));return Promise.all(s).then(function(e){for(let t=0,n=e.length;t<n;t++)r.add(e[t]);return i.associations=(e=>{const t=new Map;for(const[e,n]of i.associations)(e instanceof Wn||e instanceof ft)&&t.set(e,n);return e.traverse(e=>{const n=i.associations.get(e);null!=n&&t.set(e,n)}),t})(r),r})}_createAnimationTracks(e,t,n,i,r){const a=[],s=e.name?e.name:e.uuid,o=[];let l;switch(dc[r.path]===dc.weights?e.traverse(function(e){e.morphTargetInfluences&&o.push(e.name?e.name:e.uuid)}):o.push(s),dc[r.path]){case dc.weights:l=Go;break;case dc.rotation:l=Wo;break;case dc.position:case dc.scale:l=Xo;break;default:if(1===n.itemSize)l=Go;else l=Xo}const c=void 0!==i.interpolation?pc[i.interpolation]:ae,h=this._getArrayFromAccessor(n);for(let e=0,n=o.length;e<n;e++){const n=new l(o[e]+"."+dc[r.path],t.array,h,c);"CUBICSPLINE"===i.interpolation&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const e=Sc(t.constructor),n=new Float32Array(t.length);for(let i=0,r=t.length;i<r;i++)n[i]=t[i]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof Wo?ac:ic)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function Ac(e,t,n){const i=t.attributes,r=[];function a(t,i){return n.getDependency("accessor",t).then(function(t){e.setAttribute(i,t)})}for(const t in i){const n=uc[t]||t.toLowerCase();n in e.attributes||r.push(a(i[t],n))}if(void 0!==t.indices&&!e.index){const i=n.getDependency("accessor",t.indices).then(function(t){e.setIndex(t)});r.push(i)}return at.workingColorSpace!==de&&"COLOR_0"in i&&console.warn(`THREE.GLTFLoader: Convert
2ing vertex colors from "srgb-linear" to "${at.workingColorSpace}" not supported.`),vc(e,t),function(e,t,n){const i=t.attributes,r=new Et;if(void 0===i.POSITION)return;{const e=n.json.accessors[i.POSITION],t=e.min,a=e.max;if(void 0===t||void 0===a)return void console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");if(r.set(new yt(t[0],t[1],t[2]),new yt(a[0],a[1],a[2])),e.normalized){const t=Sc(oc[e.componentType]);r.min.multiplyScalar(t),r.max.multiplyScalar(t)}}const a=t.targets;if(void 0!==a){const e=new yt,t=new yt;for(let i=0,r=a.length;i<r;i++){const r=a[i];if(void 0!==r.POSITION){const i=n.json.accessors[r.POSITION],a=i.min,s=i.max;if(void 0!==a&&void 0!==s){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(s[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(s[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(s[2]))),i.normalized){const e=Sc(oc[i.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}r.expandByVector(e)}e.boundingBox=r;const s=new Gt;r.getCenter(s.center),s.radius=r.min.distanceTo(r.max)/2,e.boundingSphere=s}(e,t,n),Promise.all(r).then(function(){return void 0!==t.targets?function(e,t,n){let i=!1,r=!1,a=!1;for(let e=0,n=t.length;e<n;e++){const n=t[e];if(void 0!==n.POSITION&&(i=!0),void 0!==n.NORMAL&&(r=!0),void 0!==n.COLOR_0&&(a=!0),i&&r&&a)break}if(!i&&!r&&!a)return Promise.resolve(e);const s=[],o=[],l=[];for(let c=0,h=t.length;c<h;c++){const h=t[c];if(i){const t=void 0!==h.POSITION?n.getDependency("accessor",h.POSITION):e.attributes.position;s.push(t)}if(r){const t=void 0!==h.NORMAL?n.getDependency("accessor",h.NORMAL):e.attributes.normal;o.push(t)}if(a){const t=void 0!==h.COLOR_0?n.getDependency("accessor",h.COLOR_0):e.attributes.color;l.push(t)}}return Promise.all([Promise.all(s),Promise.all(o),Promise.all(l)]).then(function(t){const n=t[0],s=t[1],o=t[2];return i&&(e.morphAttributes.position=n),r&&(e.morphAttributes.normal=s),a&&(e.morphAttributes.color=o),e.morphTargetsRelative=!0,e})}(e,t.targets,n):e})}var wc=function(){var e=new Uint8Array([0,97,115,109,1,0,0,0,1,4,1,96,0,0,3,3,2,0,0,5,3,1,0,1,12,1,0,10,22,2,12,0,65,0,65,0,65,0,252,10,0,0,11,7,0,65,0,253,15,26,11]),t=new Uint8Array([32,0,65,2,1,106,34,33,3,128,11,4,13,64,6,253,10,7,15,116,127,5,8,12,40,16,19,54,20,9,27,255,113,17,42,67,24,23,146,148,18,14,22,45,70,69,56,114,101,21,25,63,75,136,108,28,118,29,73,115]);if("object"!=typeof WebAssembly)return{supported:!1};var n,i=WebAssembly.validate(e)?
vendor: 7,435 bytes, line 2
2"b9H79TebbbeKl9Gbb9Gvuuuuueu9Giuuub9Geueuikqbbebeedddilve9Weeeviebeoweuec:q;Aekr;leDo9TW9T9VV95dbH9F9F939H79T9F9J9H229F9Jt9VV7bb8A9TW79O9V9Wt9F9KW9J9V9KW9wWVtW949c919M9MWVbdY9TW79O9V9Wt9F9KW9J9V9KW69U9KW949c919M9MWVblE9TW79O9V9Wt9F9KW9J9V9KW69U9KW949tWG91W9U9JWbvL9TW79O9V9Wt9F9KW9J9V9KWS9P2tWV9p9JtboK9TW79O9V9Wt9F9KW9J9V9KWS9P2tWV9r919HtbrL9TW79O9V9Wt9F9KW9J9V9KWS9P2tWVT949Wbwl79IV9RbDq;t9tqlbzik9:evu8Jjjjjbcz9Rhbcbheincbhdcbhiinabcwfadfaicjuaead4ceGglE86bbaialfhiadcefgdcw9hmbkaec:q:yjjbfai86bbaecitc:q1jjbfab8Piw83ibaecefgecjd9hmbkk;h8JlHud97euo978Jjjjjbcj;kb9Rgv8Kjjjjbc9:hodnadcefal0mbcuhoaiRbbc:Ge9hmbavaialfgrad9Rad;8qbbcj;abad9UhoaicefhldnadTmbaoc;WFbGgocjdaocjd6EhwcbhDinaDae9pmeawaeaD9RaDawfae6Egqcsfgoc9WGgkci2hxakcethmaocl4cifcd4hPabaDad2fhscbhzdnincehHalhOcbhAdninaraO9RaP6miavcj;cbfaAak2fhCaOaPfhlcbhidnakc;ab6mbaral9Rc;Gb6mbcbhoinaCaofhidndndndndnaOaoco4fRbbgXciGPlbedibkaipxbbbbbbbbbbbbbbbbpklbxikaialpbblalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLgQcdp:meaQpmbzeHdOiAlCvXoQrLpxiiiiiiiiiiiiiiiip9ogLpxiiiiiiiiiiiiiiiip8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklbalclfaYpQbfaKc:q:yjjbfRbbfhlxdkaialpbbwalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLpxssssssssssssssssp9ogLpxssssssssssssssssp8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklbalcwfaYpQbfaKc:q:yjjbfRbbfhlxekaialpbbbpklbalczfhlkdndndndndnaXcd4ciGPlbedibkaipxbbbbbbbbbbbbbbbbpklzxikaialpbblalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLgQcdp:meaQpmbzeHdOiAlCvXoQrLpxiiiiiiiiiiiiiiiip9ogLpxiiiiiiiiiiiiiiiip8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklzalclfaYpQbfaKc:q:yjjbfRbbfhlxdkaialpbbwalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLpxssssssssssssssssp9ogLpxssssssssssssssssp8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklzalcwfaYpQbfaKc:q:yjjbfRbbfhlxekaialpbbbpklzalczfhlkdndndndndnaXcl4ciGPlbedibkaipxbbbbbbbbbbbbbbbbpklaxikaialpbblalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLgQcdp:meaQpmbzeHdOiAlCvXoQrLpxiiiiiiiiiiiiiiiip9ogLpxiiiiiiiiiiiiiiiip8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklaalclfaYpQbfaKc:q:yjjbfRbbfhlxdkaialpbbwalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLpxssssssssssssssssp9ogLpxssssssssssssssssp8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklaalcwfaYpQbfaKc:q:yjjbfRbbfhlxekaialpbbbpklaalczfhlkdndndndndnaXco4Plbedibkaipxbbbbbbbbbbbbbbbbpkl8WxikaialpbblalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLgQcdp:meaQpmbzeHdOiAlCvXoQrLpxiiiiiiiiiiiiiiiip9ogLpxiiiiiiiiiiiiiiiip8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgXcitc:q1jjbfpbibaXc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgXcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spkl8WalclfaYpQbfaXc:q:yjjbfRbbfhlxdkaialpbbwalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLpxssssssssssssssssp9ogLpxssssssssssssssssp8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgXcitc:q1jjbfpbibaXc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgXcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spkl8WalcwfaYpQbfaXc:q:yjjbfRbbfhlxekaialpbbbpkl8Walczfhlkaoc;abfhiaocjefak0meaihoaral9Rc;Fb0mbkkdndnaiak9pmbaici4hoinaral9RcK6mdaCaifhXdndndndndnaOaico4fRbbaocoG4ciGPlbedibkaXpxbbbbbbbbbbbbbbbbpklbxikaXalpbblalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLgQcdp:meaQpmbzeHdOiAlCvXoQrLpxiiiiiiiiiiiiiiiip9ogLpxiiiiiiiiiiiiiiiip8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklbalclfaYpQbfaKc:q:yjjbfRbbfhlxdkaXalpbbwalpbbbgQclp:meaQpmbzeHdOiAlCvXoQrLpxssssssssssssssssp9ogLpxssssssssssssssssp8JgQp5b9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibaKc:q:yjjbfpbbbgYaYpmbbbbbbbbbbbbbbbbaQp5e9cjF;8;4;W;G;ab9:9cU1:NgKcitc:q1jjbfpbibp9UpmbedilvorzHOACXQLpPaLaQp9spklbalcwfaYpQbfaKc:q:yjjbfRbbfhlxekaXalpbbbpklbalczfhlkaocdfhoaiczfgiak6mbkkalTmbaAci6hHalhOaAcefgohAaoclSmdxekkcbhlaHceGmdkdnakTmbavcjdfazfhiavazfpbdbhYcbhXinaiavcj;cbfaXfgopblbgLcep9TaLpxeeeeeeeeeeeeeeeegQp9op9Hp9rgLaoakfpblbg8Acep9Ta8AaQp9op9Hp9rg8ApmbzeHdOiAlCvXoQrLgEaoamfpblbg3cep9Ta3aQp9op9Hp9rg3aoaxfpblbg5cep9Ta5aQp9op9Hp9rg5pmbzeHdOiAlCvXoQrLg8EpmbezHdiOAlvCXorQLgQaQpmbedibedibedibediaYp9UgYp9AdbbaiadfgoaYaQaQpmlvorlvorlvorlvorp9UgYp9AdbbaoadfgoaYaQaQpmwDqkwDqkwDqkwDqkp9UgYp9AdbbaoadfgoaYaQaQpmxmPsxmPsxmPsxmPsp9UgYp9AdbbaoadfgoaYaEa8EpmwDKYqk8AExm35Ps8E8FgQaQpmbedibedibedibedip9UgYp9AdbbaoadfgoaYaQaQpmlvorlvorlvorlvorp9UgYp9AdbbaoadfgoaYaQaQpmwDqkwDqkwDqkwDqkp9UgYp9AdbbaoadfgoaYaQaQpmxmPsxmPsxmPsxmPsp9UgYp9AdbbaoadfgoaYaLa8ApmwKDYq8AkEx3m5P8Es8FgLa3a5pmwKDYq8AkEx3m5P8Es8Fg8ApmbezHdiOAlvCXorQLgQaQpmbedibedibedibedip9UgYp9AdbbaoadfgoaYaQaQpmlvorlvorlvorlvorp9UgYp9AdbbaoadfgoaYaQaQpmwDqkwDqkwDqkwDqkp9UgYp9AdbbaoadfgoaYaQaQpmxmPsxmPsxmPsxmPsp9UgYp9AdbbaoadfgoaYaLa8ApmwDKYqk8AExm35Ps8E8FgQaQpmbedibedibedibedip9UgYp9AdbbaoadfgoaYaQaQpmlvorlvorlvorlvorp9UgYp9AdbbaoadfgoaYaQaQpmwDqkwDqkwDqkwDqkp9UgYp9AdbbaoadfgoaYaQaQpmxmPsxmPsxmPsxmPsp9UgYp9AdbbaoadfhiaXczfgXak6mbkkazclfgzad6mbkasavcjdfaqad2;8qbbavavcjdfaqcufad2fad;8qbbaqaDfhDc9:hoalmexikkc9:hoxekcbc99aral9Radcaadca0ESEhokavcj;kbf8Kjjjjbaokwbz:bjjjbk;uzeHu8Jjjjjbc;ae9Rgv8Kjjjjbc9:hodnaeci9UgrcHfal0mbcuhoaiRbbgwc;WeGc;Ge9hmbawcsGgDce0mbavc;abfcFecje;8kbavcUf9cu83ibavc8Wf9cu83ibavcyf9cu83ibavcaf9cu83ibavcKf9cu83ibavczf9cu83ibav9cu83iwav9cu83ibaialfc9WfhqaicefgwarfhodnaeTmbcmcsaDceSEhkcbhxcbhmcbhDcbhicbhlindnaoaq9nmbc9:hoxikdndnawRbbgrc;Ve0mbavc;abfalarcl4cu7fcsGcitfgPydlhsaPydbhzdnarcsGgPak9pmbavaiarcu7fcsGcdtfydbaxaPEhraPThPdndnadcd9hmbabaDcetfgHaz87ebaHcdfas87ebaHclfar87ebxekabaDcdtfgHazBdbaHclfasBdbaHcwfarBdbkaxaPfhxavc;abfalcitfgHarBdbaHasBdlavaicdtfarBdbavc;abfalcefcsGglcitfgHazBdbaHarBdlaiaPfhialcefhlxdkdndnaPcsSmbamaPfaPc987fcefhmxekaocefhrao8SbbgPcFeGhHdndnaPcu9mmbarhoxekaocvfhoaHcFbGhHcrhPdninar8SbbgOcFbGaPtaHVhHaOcu9kmearcefhraPcrfgPc8J9hmbxdkkarcefhokaHce4cbaHceG9R7amfhmkdndnadcd9hmbabaDcetfgraz87ebarcdfas87ebarclfam87ebxekabaDcdtfgrazBdbarclfasBdbarcwfamBdbkavc;abfalcitfgramBdbarasBdlavaicdtfamBdbavc;abfalcefcsGglcitfgrazBdbaramBdlaicefhialcefhlxekdnarcpe0mbaxcefgOavaiaqarcsGfRbbgPcl49RcsGcdtfydbaPcz6gHEhravaiaP9RcsGcdtfydbaOaHfgsaPcsGgOEhPaOThOdndnadcd9hmbabaDcetfgzax87ebazcdfar87ebazclfaP87ebxekabaDcdtfgzaxBdbazclfarBdbazcwfaPBdbkavaicdtfaxBdbavc;abfalcitfgzarBdbazaxBdlavaicefgicsGcdtfarBdbavc;abfalcefcsGcitfgzaPBdbazarBdlavaiaHfcsGgicdtfaPBdbavc;abfalcdfcsGglcitfgraxBdbaraPBdlalcefhlaiaOfhiasaOfhxxekaxcbaoRbbgzEgAarc;:eSgrfhsazcsGhCazcl4hXdndnazcs0mbascefhOxekashOavaiaX9RcsGcdtfydbhskdndnaCmbaOcefhxxekaOhxavaiaz9RcsGcdtfydbhOkdndnarTmbaocefhrxekaocdfhrao8SbegHcFeGhPdnaHcu9kmbaocofhAaPcFbGhPcrhodninar8SbbgHcFbGaotaPVhPaHcu9kmearcefhraocrfgoc8J9hmbkaAhrxekarcefhrkaPce4cbaPceG9R7amfgmhAkdndnaXcsSmbarhPxekarcefhPar8SbbgocFeGhHdnaocu9kmbarcvfhsaHcFbGhHcrhodninaP8SbbgrcFbGaotaHVhHarcu9kmeaPcefhPaocrfgoc8J9hmbkashPxekaPcefhPkaHce4cbaHceG9R7amfgmhskdndnaCcsSmbaPhoxekaPcefhoaP8SbbgrcFeGhHdnarcu9kmbaPcvfhOaHcFbGhHcrhrdninao8SbbgPcFbGartaHVhHaPcu9kmeaocefhoarcrfgrc8J9hmbkaOhoxekaocefhokaHce4cbaHceG9R7amfgmhOkdndnadcd9hmbabaDcetfgraA87ebarc
vendor: 12,192 bytes, line 2
2dfas87ebarclfaO87ebxekabaDcdtfgraABdbarclfasBdbarcwfaOBdbkavc;abfalcitfgrasBdbaraABdlavaicdtfaABdbavc;abfalcefcsGcitfgraOBdbarasBdlavaicefgicsGcdtfasBdbavc;abfalcdfcsGcitfgraABdbaraOBdlavaiazcz6aXcsSVfgicsGcdtfaOBdbaiaCTaCcsSVfhialcifhlkawcefhwalcsGhlaicsGhiaDcifgDae6mbkkcbc99aoaqSEhokavc;aef8Kjjjjbaok:llevu8Jjjjjbcz9Rhvc9:hodnaecvfal0mbcuhoaiRbbc;:eGc;qe9hmbav9cb83iwaicefhraialfc98fhwdnaeTmbdnadcdSmbcbhDindnaraw6mbc9:skarcefhoar8SbbglcFeGhidndnalcu9mmbaohrxekarcvfhraicFbGhicrhldninao8SbbgdcFbGaltaiVhiadcu9kmeaocefhoalcrfglc8J9hmbxdkkaocefhrkabaDcdtfaicd4cbaice4ceG9R7avcwfaiceGcdtVgoydbfglBdbaoalBdbaDcefgDae9hmbxdkkcbhDindnaraw6mbc9:skarcefhoar8SbbglcFeGhidndnalcu9mmbaohrxekarcvfhraicFbGhicrhldninao8SbbgdcFbGaltaiVhiadcu9kmeaocefhoalcrfglc8J9hmbxdkkaocefhrkabaDcetfaicd4cbaice4ceG9R7avcwfaiceGcdtVgoydbfgl87ebaoalBdbaDcefgDae9hmbkkcbc99arawSEhokaok:EPliuo97eue978Jjjjjbca9Rhidndnadcl9hmbdnaec98GglTmbcbhvabhdinadadpbbbgocKp:RecKp:Sep;6egraocwp:RecKp:Sep;6earp;Geaoczp:RecKp:Sep;6egwp;Gep;Kep;LegDpxbbbbbbbbbbbbbbbbp:2egqarpxbbbjbbbjbbbjbbbjgkp9op9rp;Kegrpxbb;:9cbb;:9cbb;:9cbb;:9cararp;MeaDaDp;Meawaqawakp9op9rp;Kegrarp;Mep;Kep;Kep;Jep;Negwp;Mepxbbn0bbn0bbn0bbn0gqp;KepxFbbbFbbbFbbbFbbbp9oaopxbbbFbbbFbbbFbbbFp9op9qarawp;Meaqp;Kecwp:RepxbFbbbFbbbFbbbFbbp9op9qaDawp;Meaqp;Keczp:RepxbbFbbbFbbbFbbbFbp9op9qpkbbadczfhdavclfgval6mbkkalae9pmeaiaeciGgvcdtgdVcbczad9R;8kbaiabalcdtfglad;8qbbdnavTmbaiaipblbgocKp:RecKp:Sep;6egraocwp:RecKp:Sep;6earp;Geaoczp:RecKp:Sep;6egwp;Gep;Kep;LegDpxbbbbbbbbbbbbbbbbp:2egqarpxbbbjbbbjbbbjbbbjgkp9op9rp;Kegrpxbb;:9cbb;:9cbb;:9cbb;:9cararp;MeaDaDp;Meawaqawakp9op9rp;Kegrarp;Mep;Kep;Kep;Jep;Negwp;Mepxbbn0bbn0bbn0bbn0gqp;KepxFbbbFbbbFbbbFbbbp9oaopxbbbFbbbFbbbFbbbFp9op9qarawp;Meaqp;Kecwp:RepxbFbbbFbbbFbbbFbbp9op9qaDawp;Meaqp;Keczp:RepxbbFbbbFbbbFbbbFbp9op9qpklbkalaiad;8qbbskdnaec98GgxTmbcbhvabhdinadczfglalpbbbgopxbbbbbbFFbbbbbbFFgkp9oadpbbbgDaopmlvorxmPsCXQL358E8FpxFubbFubbFubbFubbp9op;6eaDaopmbediwDqkzHOAKY8AEgoczp:Sep;6egrp;Geaoczp:Reczp:Sep;6egwp;Gep;Kep;Legopxb;:FSb;:FSb;:FSb;:FSawaopxbbbbbbbbbbbbbbbbp:2egqawpxbbbjbbbjbbbjbbbjgmp9op9rp;Kegwawp;Meaoaop;Mearaqaramp9op9rp;Kegoaop;Mep;Kep;Kep;Jep;Negrp;Mepxbbn0bbn0bbn0bbn0gqp;Keczp:Reawarp;Meaqp;KepxFFbbFFbbFFbbFFbbp9op9qgwaoarp;Meaqp;KepxFFbbFFbbFFbbFFbbp9ogopmwDKYqk8AExm35Ps8E8Fp9qpkbbadaDakp9oawaopmbezHdiOAlvCXorQLp9qpkbbadcafhdavclfgvax6mbkkaxae9pmbaiaeciGgvcitgdfcbcaad9R;8kbaiabaxcitfglad;8qbbdnavTmbaiaipblzgopxbbbbbbFFbbbbbbFFgkp9oaipblbgDaopmlvorxmPsCXQL358E8FpxFubbFubbFubbFubbp9op;6eaDaopmbediwDqkzHOAKY8AEgoczp:Sep;6egrp;Geaoczp:Reczp:Sep;6egwp;Gep;Kep;Legopxb;:FSb;:FSb;:FSb;:FSawaopxbbbbbbbbbbbbbbbbp:2egqawpxbbbjbbbjbbbjbbbjgmp9op9rp;Kegwawp;Meaoaop;Mearaqaramp9op9rp;Kegoaop;Mep;Kep;Kep;Jep;Negrp;Mepxbbn0bbn0bbn0bbn0gqp;Keczp:Reawarp;Meaqp;KepxFFbbFFbbFFbbFFbbp9op9qgwaoarp;Meaqp;KepxFFbbFFbbFFbbFFbbp9ogopmwDKYqk8AExm35Ps8E8Fp9qpklzaiaDakp9oawaopmbezHdiOAlvCXorQLp9qpklbkalaiad;8qbbkk;4wllue97euv978Jjjjjbc8W9Rhidnaec98GglTmbcbhvabhoinaiaopbbbgraoczfgwpbbbgDpmlvorxmPsCXQL358E8Fgqczp:Segkclp:RepklbaopxbbjZbbjZbbjZbbjZpx;Zl81Z;Zl81Z;Zl81Z;Zl81Zakpxibbbibbbibbbibbbp9qp;6ep;NegkaraDpmbediwDqkzHOAKY8AEgrczp:Reczp:Sep;6ep;MegDaDp;Meakarczp:Sep;6ep;Megxaxp;Meakaqczp:Reczp:Sep;6ep;Megqaqp;Mep;Kep;Kep;Lepxbbbbbbbbbbbbbbbbp:4ep;Jepxb;:FSb;:FSb;:FSb;:FSgkp;Mepxbbn0bbn0bbn0bbn0grp;KepxFFbbFFbbFFbbFFbbgmp9oaxakp;Mearp;Keczp:Rep9qgxaqakp;Mearp;Keczp:ReaDakp;Mearp;Keamp9op9qgkpmbezHdiOAlvCXorQLgrp5baipblbpEb:T:j83ibaocwfarp5eaipblbpEe:T:j83ibawaxakpmwDKYqk8AExm35Ps8E8Fgkp5baipblbpEd:T:j83ibaocKfakp5eaipblbpEi:T:j83ibaocafhoavclfgval6mbkkdnalae9pmbaiaeciGgvcitgofcbcaao9R;8kbaiabalcitfgwao;8qbbdnavTmbaiaipblbgraipblzgDpmlvorxmPsCXQL358E8Fgqczp:Segkclp:RepklaaipxbbjZbbjZbbjZbbjZpx;Zl81Z;Zl81Z;Zl81Z;Zl81Zakpxibbbibbbibbbibbbp9qp;6ep;NegkaraDpmbediwDqkzHOAKY8AEgrczp:Reczp:Sep;6ep;MegDaDp;Meakarczp:Sep;6ep;Megxaxp;Meakaqczp:Reczp:Sep;6ep;Megqaqp;Mep;Kep;Kep;Lepxbbbbbbbbbbbbbbbbp:4ep;Jepxb;:FSb;:FSb;:FSb;:FSgkp;Mepxbbn0bbn0bbn0bbn0grp;KepxFFbbFFbbFFbbFFbbgmp9oaxakp;Mearp;Keczp:Rep9qgxaqakp;Mearp;Keczp:ReaDakp;Mearp;Keamp9op9qgkpmbezHdiOAlvCXorQLgrp5baipblapEb:T:j83ibaiarp5eaipblapEe:T:j83iwaiaxakpmwDKYqk8AExm35Ps8E8Fgkp5baipblapEd:T:j83izaiakp5eaipblapEi:T:j83iKkawaiao;8qbbkk:Pddiue978Jjjjjbc;ab9Rhidnadcd4ae2glc98GgvTmbcbhdabheinaeaepbbbgocwp:Recwp:Sep;6eaocep:SepxbbjZbbjZbbjZbbjZp:UepxbbjFbbjFbbjFbbjFp9op;Mepkbbaeczfheadclfgdav6mbkkdnaval9pmbaialciGgdcdtgeVcbc;abae9R;8kbaiabavcdtfgvae;8qbbdnadTmbaiaipblbgocwp:Recwp:Sep;6eaocep:SepxbbjZbbjZbbjZbbjZp:UepxbbjFbbjFbbjFbbjFp9op;Mepklbkavaiae;8qbbkk9teiucbcbydj1jjbgeabcifc98GfgbBdj1jjbdndnabZbcztgd9nmbcuhiabad9RcFFifcz4nbcuSmekaehikaikkkebcjwklz9Tbb":"b9H79Tebbbe8Fv9Gbb9Gvuuuuueu9Giuuub9Geueu9Giuuueuikqbeeedddillviebeoweuec:q;iekr;leDo9TW9T9VV95dbH9F9F939H79T9F9J9H229F9Jt9VV7bb8A9TW79O9V9Wt9F9KW9J9V9KW9wWVtW949c919M9MWVbeY9TW79O9V9Wt9F9KW9J9V9KW69U9KW949c919M9MWVbdE9TW79O9V9Wt9F9KW9J9V9KW69U9KW949tWG91W9U9JWbiL9TW79O9V9Wt9F9KW9J9V9KWS9P2tWV9p9JtblK9TW79O9V9Wt9F9KW9J9V9KWS9P2tWV9r919HtbvL9TW79O9V9Wt9F9KW9J9V9KWS9P2tWVT949Wbol79IV9Rbrq:P8Yqdbk;3sezu8Jjjjjbcj;eb9Rgv8Kjjjjbc9:hodnadcefal0mbcuhoaiRbbc:Ge9hmbavaialfgrad9Radz1jjjbhwcj;abad9UhoaicefhldnadTmbaoc;WFbGgocjdaocjd6EhDcbhqinaqae9pmeaDaeaq9RaqaDfae6Egkcsfgocl4cifcd4hxdndndndnaoc9WGgmTmbcbhPcehsawcjdfhzalhHinaraH9Rax6midnaraHaxfgl9RcK6mbczhoinawcj;cbfaogifgoc9WfhOdndndndndnaHaic9WfgAco4fRbbaAci4coG4ciGPlbedibkaO9cb83ibaOcwf9cb83ibxikaOalRblalRbbgAco4gCaCciSgCE86bbaocGfalclfaCfgORbbaAcl4ciGgCaCciSgCE86bbaocVfaOaCfgORbbaAcd4ciGgCaCciSgCE86bbaoc7faOaCfgORbbaAciGgAaAciSgAE86bbaoctfaOaAfgARbbalRbegOco4gCaCciSgCE86bbaoc91faAaCfgARbbaOcl4ciGgCaCciSgCE86bbaoc4faAaCfgARbbaOcd4ciGgCaCciSgCE86bbaoc93faAaCfgARbbaOciGgOaOciSgOE86bbaoc94faAaOfgARbbalRbdgOco4gCaCciSgCE86bbaoc95faAaCfgARbbaOcl4ciGgCaCciSgCE86bbaoc96faAaCfgARbbaOcd4ciGgCaCciSgCE86bbaoc97faAaCfgARbbaOciGgOaOciSgOE86bbaoc98faAaOfgORbbalRbiglco4gAaAciSgAE86bbaoc99faOaAfgORbbalcl4ciGgAaAciSgAE86bbaoc9:faOaAfgORbbalcd4ciGgAaAciSgAE86bbaocufaOaAfgoRbbalciGglalciSglE86bbaoalfhlxdkaOalRbwalRbbgAcl4gCaCcsSgCE86bbaocGfalcwfaCfgORbbaAcsGgAaAcsSgAE86bbaocVfaOaAfgORbbalRbegAcl4gCaCcsSgCE86bbaoc7faOaCfgORbbaAcsGgAaAcsSgAE86bbaoctfaOaAfgORbbalRbdgAcl4gCaCcsSgCE86bbaoc91faOaCfgORbbaAcsGgAaAcsSgAE86bbaoc4faOaAfgORbbalRbigAcl4gCaCcsSgCE86bbaoc93faOaCfgORbbaAcsGgAaAcsSgAE86bbaoc94faOaAfgORbbalRblgAcl4gCaCcsSgCE86bbaoc95faOaCfgORbbaAcsGgAaAcsSgAE86bbaoc96faOaAfgORbbalRbvgAcl4gCaCcsSgCE86bbaoc97faOaCfgORbbaAcsGgAaAcsSgAE86bbaoc98faOaAfgORbbalRbogAcl4gCaCcsSgCE86bbaoc99faOaCfgORbbaAcsGgAaAcsSgAE86bbaoc9:faOaAfgORbbalRbrglcl4gAaAcsSgAE86bbaocufaOaAfgoRbbalcsGglalcsSglE86bbaoalfhlxekaOal8Pbb83bbaOcwfalcwf8Pbb83bbalczfhlkdnaiam9pmbaiczfhoaral9RcL0mekkaiam6mialTmidnakTmbawaPfRbbhOcbhoazhiinaiawcj;cbfaofRbbgAce4cbaAceG9R7aOfgO86bbaiadfhiaocefgoak9hmbkkazcefhzaPcefgPad6hsalhHaPad9hmexvkkcbhlasceGmdxikalaxad2fhCdnakTmbcbhHcehsawcjdfhminaral9Rax6mialTmdalaxfhlawaHfRbbhOcbhoamhiinaiawcj;cbfaofRbbgAce4cbaAceG9R7aOfgO86bbaiadfhiaocefgoak9hmbkamcefhmaHcefgHad6hsaHad9hmbkaChlxikcbhocehsinaral9Rax6mdalTmealaxfhlaocefgoad6hsadao9hmbkaChlxdkcbhlasceGTmekc9:hoxikabaqad2fawcjdfakad2z1jjjb8Aawawcjdfakcufad2fadz1jjjb8Aakaqfhqalmbkc9:hoxekcbc99aral9Radcaadca0ESEhokavcj;ebf8Kjjjjbaok;yzeHu8Jjjjjbc;ae9Rgv8Kjjjjbc9:hodnaeci9UgrcHfal0mbcuhoaiRbbgwc;WeGc;Ge9hmbawcsGgDce0mbavc;abfcFecjez:jjjjb8AavcUf9cu83ibavc8Wf9cu83ibavcyf9cu83ibavcaf9cu83ibavcKf9cu83ibavczf9cu83ibav9cu83iwav9cu83ibaialfc9WfhqaicefgwarfhodnaeTmbcmcsaDceSEhkcbhxcbhmcbhDcbhicbhlindnaoaq9nmbc9:hoxikdndnawRbbgrc;Ve0mbavc;abfalarcl4cu7fcsGcitfgPydlhsaPydbhzdnarcsGgPak9pmbavaiarcu7fcsGcdtfydbaxaPEhraPThPdndnadcd9hmbabaDcetfgHaz87ebaHcdfas87ebaHclfar87ebxekabaDcdtfgHazBdbaHclfasBdbaHcwfarBdbkaxaPfhxavc;abfalcitfgHarBdbaHasBdlavaicdtfarBdbavc;abfalcefcsGglcitfgHazBdbaHarBdlaiaPfhialcefhlxdkdndnaPcsSmbamaPfaPc987fcefhmxekaocefhrao8SbbgPcFeGhHdndnaPcu9mmbarhoxekaocvfhoaHcFbGhHcrhPdninar8SbbgOcFbGaPtaHVhHaOcu9kmearcefhraPcrfgPc8J9hmbxdkkarcefhokaHce4cbaHceG9R7amfhmkdndnadcd9hmbabaDcetfgraz87ebarcdfas87ebarclfam87ebxekabaDcdtfgrazBdbarclfasBdbarcwfamBdbkavc;abfalcitfgramBdbarasBdlavaicdtfamBdbavc;abfalcefcsGglcitfgrazBdbaramBdlaicefhialcefhlxekdnarcpe0mbaxcefgOavaiaqarcsGfRbbgPcl49RcsGcdtfydbaPcz6gHEhravaiaP9RcsGcdtfydbaOaHfgsaPcsGgOEhPaOThOdndnadcd9hmbabaDcetfgzax87ebazcdfar87ebazclfaP87ebxekabaDcdtfgzaxBdbazclfarBdbazcwfaPBdbkavaicdtfaxBdbavc;abfalcitfgzarBdbazaxBdlavaicefgicsGcdtfarBdbavc;abfalcefcsGcitfgzaPBdbazarBdlavaiaHfcsGgicdtfaPBdbavc;abfalcdfcsGglcitfgraxBdbaraPBdlalcefhlaiaOfhiasaOfhxxekaxcbaoRbbgzEgAarc;:eSgrfhsazcsGhCazcl4hXdndnazcs0mbascefhOxekashOavaiaX9RcsGcdtfydbhskdndnaCmbaOcefhxxekaOhxavaiaz9RcsGcdtfydbhOkdndnarTmbaocefhrxekaocdfhrao8SbegHcFeGhPdnaHcu9kmbaocofhAaPcFbGhPcrhodninar8SbbgHcFbGaotaPVhPaHcu9kmearcefhraocrfgoc8J9hmbkaAhrxekarcefhrkaPce4cbaPceG9R7amfgmhAkdndnaXcsSmbarhPxekarcefhPar8SbbgocFeGhHdnaocu9kmbarcvfhsaHcFbGhHcrhodninaP8SbbgrcFbGaotaHVhHarcu9kmeaPcefhPaocrfgoc8J9hmbkashPxekaPcefhPkaHce4cbaHceG9R7amfgmhskdndnaCcsSmbaPhoxekaPcefhoaP8SbbgrcFeGhHdnarcu9kmbaPcvfhOaHcFbGhHcrhrdninao8SbbgPcFbGartaHVhHaPcu9kmeaocefhoarcrfgrc8J9hmbkaOhoxekaocefhokaHce4cbaHceG9R7amfgmhOkdndnadcd9hmbabaDcetfgraA87ebarcdfas87ebarclfaO87ebxekabaDcdtfgraABdbarclfasBdbarcwfaOBdbkavc;abfalcitfgrasBdbaraABdlavaicdtfaABdbavc;abfalcefcsGcitfgraOBdbarasBdlavaicefgicsGcdtfasBdbavc;abfalcdfcsGcitfgraABdbaraOBdlavaiazcz6aXcsSVfgicsGcdtfaOBdbaiaCTaCcsSVfhialcifhlkawcefhwalcsGhlaicsGhiaDcifgDae6mbkkcbc99aoaqSEhokavc;aef8Kjjjjbaok:llevu8Jjjjjbcz9Rhvc9:hodnaecvfal0mbcuhoaiRbbc;:eGc;qe9hmbav9cb83iwaicefhraialfc98fhwdnaeTmbdnadcdSmbcbhDindnaraw6mbc9:skarcefhoar8SbbglcFeGhidndnalcu9mmbaohrxekarcvfhraicFbGhicrhldninao8SbbgdcFbGaltaiVhiadcu9kmeaocefhoalcrfglc8J9hmbxdkkaocefhrkabaDcdtfaicd4cbaice4ceG9R7avcwfaiceGcdtVgoydbfglBdbaoalBdbaDcefgDae9hmbxdkkcbhDindnaraw6mbc9:skarcefhoar8SbbglcFeGhidndnalcu9mmbaohrxekarcvfhraicFbGhicrhldninao8SbbgdcFbGaltaiVhiadcu9kmeaocefhoalcrfglc8J9hmbxdkkaocefhrkabaDcetfaicd4cbaice4ceG9R7avcwfaiceGcdtVgoydbfgl87ebaoalBdbaDcefgDae9hmbkkcbc99arawSEhokaok:Lvoeue99dud99eud99dndnadcl9hmbaeTmeindndnabcdfgd8Sbb:Yab8Sbbgi:Ygl:l:tabcefgv8Sbbgo:Ygr:l:tgwJbb;:9cawawNJbbbbawawJbbbb9GgDEgq:mgkaqaicb9iEalMgwawNakaqaocb9iEarMgqaqNMM:r:vglNJbbbZJbbb:;aDEMgr:lJbbb9p9DTmbar:Ohixekcjjjj94hikadai86bbdndnaqalNJbbbZJbbb:;aqJbbbb9GEMgq:lJbbb9p9DTmbaq:Ohdxekcjjjj94hdkavad86bbdndnawalNJbbbZJbbb:;awJbbbb9GEMgw:lJbbb9p9DTmbaw:Ohdxekcjjjj94hdkabad86bbabclfhbaecufgembxdkkaeTmbindndnabclfgd8Ueb:Yab8Uebgi:Ygl:l:tabcdfgv8Uebgo:Ygr:l:tgwJb;:FSawawNJbbbbawawJbbbb9GgDEgq:mgkaqaicb9iEalMgwawNakaqaocb9iEarMgqaqNMM:r:vglNJbbbZJbbb:;aDEMgr:lJbbb9p9DTmbar:Ohixekcjjjj94hikadai87ebdndnaqalNJbbbZJbbb:;aqJbbbb9GEMgq:lJbbb9p9DTmbaq:Ohdxekcjjjj94hdkavad87ebdndnawalNJbbbZJbbb:;awJbbbb9GEMgw:lJbbb9p9DTmbaw:Ohdxekcjjjj94hdkabad87ebabcwfhbaecufgembkkk;siliui99iue99dnaeTmbcbhiabhlindndnJ;Zl81Zalcof8UebgvciV:Y:vgoal8Ueb:YNgrJb;:FSNJbbbZJbbb:;arJbbbb9GEMgw:lJbbb9p9DTmbaw:OhDxekcjjjj94hDkalclf8Uebhqalcdf8UebhkabavcefciGaiVcetfaD87ebdndnaoak:YNgwJb;:FSNJbbbZJbbb:;awJbbbb9GEMgx:lJbbb9p9DTmbax:Ohkxekcjjjj94hkkabavcdfciGaiVcetfak87ebdndnaoaq:YNgoJb;:FSNJbbbZJbbb:;aoJbbbb9GEMgx:lJbbb9p9DTmbax:Ohqxekcjjjj94hqkabavcufciGaiVcetfaq87ebdndnJbbjZararN:tawawN:taoaoN:tgrJbbbbarJbbbb9GE:rJb;:FSNJbbbZMgr:lJbbb9p9DTmbar:Ohqxekcjjjj94hqkabavciGaiVcetfaq87ebalcwfhlaiclfhiaecufgembkkk9mbdnadcd4ae2geTmbinababydbgdcwtcw91:Yadce91cjjj;8ifcjjj98G::NUdbabclfhbaecufgembkkk9teiucbcbydj1jjbgeabcifc98GfgbBdj1jjbdndnabZbcztgd9nmbcuhiabad9RcFFifcz4nbcuSmekaehikaik;LeeeudndnaeabVciGTmbabhixekdndnadcz9pmbabhixekabhiinaiaeydbBdbaiclfaeclfydbBdbaicwfaecwfydbBdbaicxfaecxfydbBdbaiczfhiaeczfheadc9Wfgdcs0mbkkadcl6mbinaiaeydbBdbaeclfheaiclfhiadc98fgdci0mbkkdnadTmbinaiaeRbb86bbaicefhiaecefheadcufgdmbkkabk;aeedudndnabciGTmbabhixekaecFeGc:b:c:ew2hldndnadcz9pmbabhixekabhiinaialBdbaicxfalBdbaicwfalBdbaiclfalBdbaiczfhiadc9Wfgdcs0mbkkadcl6mbinaialBdbaiclfhiadc98fgdci0mbkkdnadTmbinaiae86bbaicefhiadcufgdmbkkabkkkebcjwklz9Kbb",r=WebAssembly.instantiate(a(i),{}).then(function(e){(n=e.instance).exports.__wasm_call_ctors()});function a(e){for(var n=new Uint8Array(e.length),i=0;i<e.length;++i){var r=e.charCodeAt(i);n[i]=r>96?r-97:r>64?r-39:r+4}var a=0;for(i=0;i<e.length;++i)n[a++]=n[i]<60?t[n[i]]:64*(n[i]-60)+n[++i];return n.buffer.slice(0,a)}function
vendor: 1,932 bytes, line 2
2s(e,t,i,r,a,s){var o=n.exports.sbrk,l=i+3&-4,c=o(l*r),h=o(a.length),u=new Uint8Array(n.exports.memory.buffer);u.set(a,h);var d=e(c,i,r,h,a.length);if(0==d&&s&&s(c,l,r),t.set(u.subarray(c,c+i*r)),o(c-o(0)),0!=d)throw new Error("Malformed buffer data: "+d)}var o={NONE:"",OCTAHEDRAL:"meshopt_decodeFilterOct",QUATERNION:"meshopt_decodeFilterQuat",EXPONENTIAL:"meshopt_decodeFilterExp"},l={ATTRIBUTES:"meshopt_decodeVertexBuffer",TRIANGLES:"meshopt_decodeIndexBuffer",INDICES:"meshopt_decodeIndexSequence"},c=[],h=0;function u(e){var t={object:new Worker(e),pending:0,requests:{}};return t.object.onmessage=function(e){var n=e.data;t.pending-=n.count,t.requests[n.id][n.action](n.value),delete t.requests[n.id]},t}function d(e){for(var t="var instance; var ready = WebAssembly.instantiate(new Uint8Array(["+new Uint8Array(a(i))+"]), {}).then(function(result) { instance = result.instance; instance.exports.__wasm_call_ctors(); });self.onmessage = workerProcess;"+s.toString()+p.toString(),n=new Blob([t],{type:"text/javascript"}),r=URL.createObjectURL(n),o=0;o<e;++o)c[o]=u(r);URL.revokeObjectURL(r)}function p(e){r.then(function(){var t=e.data;try{var i=new Uint8Array(t.count*t.size);s(n.exports[t.mode],i,t.count,t.size,t.source,n.exports[t.filter]),self.postMessage({id:t.id,count:t.count,action:"resolve",value:i},[i.buffer])}catch(e){self.postMessage({id:t.id,count:t.count,action:"reject",value:e})}})}return{ready:r,supported:!0,useWorkers:function(e){d(e)},decodeVertexBuffer:function(e,t,i,r,a){s(n.exports.meshopt_decodeVertexBuffer,e,t,i,r,n.exports[o[a]])},decodeIndexBuffer:function(e,t,i,r){s(n.exports.meshopt_decodeIndexBuffer,e,t,i,r)},decodeIndexSequence:function(e,t,i,r){s(n.exports.meshopt_decodeIndexSequence,e,t,i,r)},decodeGltfBuffer:function(e,t,i,r,a,c){s(n.exports[l[a]],e,t,i,r,n.exports[o[c]])},decodeGltfBufferAsync:function(e,t,i,a,u){return c.length>0?function(e,t,n,i,r){for(var a=c[0],s=1;s<c.length;
2++s)c[s].pending<a.pending&&(a=c[s]);return new Promise(function(s,o){var l=new Uint8Array(n),c=h++;a.pending+=e,a.requests[c]={resolve:s,reject:o},a.object.postMessage({id:c,count:e,size:t,source:l,mode:i,filter:r},[l.buffer])})}(e,t,i,l[a],o[u]):r.then(function(){var r=new Uint8Array(e*t);return s(n.exports[l[a]],r,e,t,i,n.exports[o[u]]),r})}}}(),Rc=n(83),Cc=n(183),Lc=n(131);function Pc(e){return function(e){if(Array.isArray(e))return Dc(e)}(e)||function(e){if("undefined"!=typeof Symbol&&null!=e[Symbol.iterator]||null!=e["@@iterator"])return Array.from(e)}(e)||Uc(e)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function Uc(e,t){if(e){if("string"==typeof e)return Dc(e,t);var n={}.toString.call(e).slice(8,-1);return"Object"===n&&e.constructor&&(n=e.constructor.name),"Map"===n||"Set"===n?Array.from(e):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?Dc(e,t):void 0}}function Dc(e,t){(null==t||t>e.length)&&(t=e.length);for(var n=0,i=Array(t);n<t;n++)i[n]=e[n];return i}const Ic={__name:"BasicPageAnimation",props:{boxModel:{type:String,default:"/images/riviera.glb"}},setup:function(e){Rc.Ay.registerPlugin(Cc.u,Lc.ScrollSmoother);var t=2.26,n=e,i=function(){return window.innerWidth<768?window.innerHeight-document.querySelector("nav.sticky").offsetHeight:window.innerHeight},r=-.5,s=.25,o=-1,l=5,c=4,h=5,u=null,d=null,p=null,f=null,m=new Ns,g=new il,b={height:0,width:0},_=null,v=function(){d.clear(),d.to(f.position,{y:1,duration:2,ease:"power3.out",onUpdate:function(){f.lookAt(r,s,o)}},"one").to(_.rotation,{y:2.245*Math.PI,duration:5,ease:"power1.out",onUpdate:function(){f.lookAt(r,s,o)}},"one").to(f.position,{x:1,y:1.1,z:.54,duration:2,ease:"none",onUpdate:function(){f.lookAt(r,s,o)}},"two").to(u,{scale:2,y:"50%",duration:2},"two"),p.to(u,{autoAlpha:0}),Cc.u.refresh()},x=function(e){var t=f.position.z;e<t?e-=t:e+=t;var n=f.fov*Math.PI/180;return 2*Math.tan(n/2)*Math.abs(e)},y=function(){var e=1;e=window.innerWidth<550&&window.innerHeight>775?1:window.innerWidth<1e3?.8:.6,f.position.x=r+l*e,f.position.z=o+h*e,f.position.y=s+c*e,f.lookAt(r,s,o),f.aspect=window.innerWidth/i(),b.width=x(0)*f.aspect/2-.5,b.height=x(0)/2-.5},M=function(){_.position.x=-.5,_.position.z=-1,_.position.y=1,_.rotation.y=.25*Math.PI,_.rotation.x=0,_.rotation.z=0};return(0,a.sV)(function(){u=document.querySelector("canvas.webgl");var e=g.load(["https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/px-v3.png","https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/nx-v3.png","https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/py-v3.png","https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/ny-v3.png","https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/pz-v3.png","https://d25bsrltkk1hnl.cloudfront.net/public/cohiba/prod/Uploads/products/nz-v3.png"]);m.environment=e,function(){var e=new vl(16777215,.65);e.position.set(0,100,0),e.castShadow=!0,m.add(e);var t=new vl(16777215,.5);t.position.set(r+l,o+h,s+c),t.castShadow=!0,t.lookAt(r,s,o),m.add(t)}();var a=new Ts;m.add(a),f=new Ni(35,window.innerWidth/i(),.1,100),y(),a.add(f);var b=new Is({canvas:u,alpha:!0});b.outputColorSpace=de,b.setSize(window.innerWidth,i()),b.setPixelRatio(Math.min(window.devicePixelRatio,2)),new vr(b).compileEquirectangularShader(),b.toneMapping=4,b.toneMappingExposure=Math.pow(2,1.26);var x=new Ll;x.setMeshoptDecoder(wc),x.load(n.boxModel,function(e){var n,i=function(e,t){var n="undefined"!=typeof Symbol&&e[Symbol.iterator]||e["@@iterator"];if(!n){if(Array.isArray(e)||(n=Uc(e))||t&&e&&"number"==typeof e.length){n&&(e=n);var i=0,r=function(){};return{s:r,n:function(){return i>=e.length?{done:!0}:{done:!1,value:e[i++]}},e:function(e){throw e},f:r}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}var a,s=!0,o=!1;return{s:function(){n=n.call(e)},n:function(){var e=n.next();return s=e.done,e},e:function(e){o=!0,a=e}
2,f:function(){try{s||null==n.return||n.return()}finally{if(o)throw a}}}}(Pc(e.scene.children));try{for(i.s();!(n=i.n()).done;){var r=n.value;(_=r).scale.set(1,1,1),M(),m.add(_)}}catch(e){i.e(e)}finally{i.f()}m.traverse(function(e){e.isMesh&&e.material.isMeshStandardMaterial&&(e.material.envMapIntensity=t)}),Rc.Ay.matchMedia().add("(prefers-reduced-motion: no-preference)",function(){Lc.ScrollSmoother.create({smooth:window.innerWidth>768?2:1.2,effects:!0,ignoreMobileResize:!0,normalizeScroll:!0,smoothTouch:0}),Cc.u.normalizeScroll({allowNestedScroll:!0}),Cc.u.refresh(),d=Rc.Ay.timeline({scrollTrigger:{trigger:".canvas-container",scrub:1,start:"top",pin:".canvas-container",anticipatePin:1,end:window.innerWidth>=768?"+=3000":"+=2000",normalizeScroll:!0}}),p=Rc.Ay.timeline({scrollTrigger:{trigger:".photos.light",scrub:1,start:"-200px 100%",end:"top center",normalizeScroll:!0}}),v()})}),window.addEventListener("resize",function(){f.aspect=window.innerWidth/i(),f.updateProjectionMatrix(),b.setSize(window.innerWidth,i()),b.setPixelRatio(Math.min(window.devicePixelRatio,2)),M(),y(),v()},!1);var S=function(){b.render(m,f),window.requestAnimationFrame(S)};S()}),function(e,t){return(0,a.RG)(e.$slots,"default")}}},Nc=Ic;var Oc=n(367),Fc=n(797),kc=n(342);i.A.component("VideoPlayer",r.A),i.A.component("BasicPageAnimation",Nc),i.A.component("FrontMarkController",Oc.A),i.A.component("WbfAnimation",Fc.A),i.A.component("TextBlockAnimation",kc.A)},367(e,t,n){n.d(t,{A:()=>r});var i=n(726);const r={__name:"FrontMarkController",setup:function(e){var t=(0,i.KR)(!1),n=function(){t.value=!0};return function(e,r){return(0,i.RG)(e.$slots,"default",{showAll:t.value,toggleShowAll:n})}}}},898(e,t,n){n.d(t,{A:()=>w});var i=n(726),r=n(652);function a(e){return function(e){if(Array.isArray(e))return s(e)}(e)||function(e){if("undefined"!=typeof Symbol&&null!=e[Symbol.iterator]||null!=e["@@iterator"])return Array.from(e)}(e)||function(e,t){if(e){if("string"==typeof e)return s(e,t);var n={}.toString.call(e).slice(8,-1);return"Object"===n&&e.constructor&&(n=e.constructor.name),"Map"===n||"Set"===n?Array.from(e):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?s(e,t):void 0}}(e)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}function s(e,t){(null==t||t>e.length)&&(t=e.length);for(var n=0,i=Array(t);n<t;n++)i[n]=e[n];return i}function o(){var e,t,n="function"==typeof Symbol?Symbol:{},i=n.iterator||"@@iterator",r=n.toStringTag||"@@toStringTag";function a(n,i,r,a){var o=i&&i.prototype instanceof c?i:c,h=Object.create(o.prototype);return l(h,"_invoke",function(n,i,r){var a,o,l,c=0,h=r||[],u=!1,d={p:0,n:0,v:e,a:p,f:p.bind(e,4),d:function(t,n){return a=t,o=0,l=e,d.n=n,s}};function p(n,i){for(o=n,l=i,t=0;!u&&c&&!r&&t<h.length;t++){var r,a=h[t],p=d.p,f=a[2];n>3?(r=f===i)&&(l=a[(o=a[4])?5:(o=3,3)],a[4]=a[5]=e):a[0]<=p&&((r=n<2&&p<a[1])?(o=0,d.v=i,d.n=a[1]):p<f&&(r=n<3||a[0]>i||i>f)&&(a[4]=n,a[5]=i,d.n=f,o=0))}if(r||n>1)return s;throw u=!0,i}return function(r,h,f){if(c>1)throw TypeError("Generator is already running");for(u&&1===h&&p(h,f),o=h,l=f;(t=o<2?e:l)||!u;){a||(o?o<3?(o>1&&(d.n=-1),p(o,l)):d.n=l:d.v=l);try{if(c=2,a){if(o||(r="next"),t=a[r]){if(!(t=t.call(a,l)))throw TypeError("iterator result is not an object");if(!t.done)return t;l=t.value,o<2&&(o=0)}else 1===o&&(t=a.return)&&t.call(a),o<2&&(l=TypeError("The iterator does not provide a '"+r+"' method"),o=1);a=e}else if((t=(u=d.n<0)?l:n.call(i,d))!==s)break}catch(t){a=e,o=1,l=t}finally{c=1}}return{value:t,done:u}}}(n,r,a),!0),h}var s={};function c(){}function h(){}function u(){}t=Object.getPrototypeOf;var d=[][i]?t(t([][i]())):(l(t={},i,function(){return this}),t),p=u.prototype=c.prototype=Object.create(d);function f(e){return Object.setPrototypeOf?Object.setPrototypeOf(e,u):(e.__proto__=u,l(e,r,"GeneratorFunction")),e.prototype=Object.create(p),e}return h.prototype=u,l(p,"constructor",u),l(u,"constructor",h),h.displayName="GeneratorFunction",l(u,r,"GeneratorFunction"),l(p),l(p,r,"Generator"),l(p,i,function(){return this}),l(p,"toString",function(){return"[object Generator]"}),(o=function(){return{w:a,m:f}})()}function l(e,t,n,i){var r=Object.defineProperty;try{r({},"",{})}catch(e){r=0}l=function(e,t,n,i){function a(t,n){l(e,t,function(e){return this._invoke(t,n,e)})}t?r?r(e,t,{value:n,enumerable:!i,configurable:!i,writable:!i}):e[t]=n:(a("next",0),a("throw",1),a("return",2))},l(e,t,n,i)}function c(e,t,n,i,r,a,s){try{var o=e[a](s),l=o.value}catch(e){return void n(e)}o.done?t(l):Promise.resolve(l).then(i,r)}function h(e){return function(){var t=this,n=arguments;return new Promise(function(i,r){var a=e.apply(t,n);function s(e){c(a,i,r,s,o,"next",e)}function o(e){c(a,i,r,s,o,"throw",e)}s(void 0)})}}var u={class:"locator container"},d={class:"form"},p={class:"form-actions"},f={class:"zipinput btn"},m={key:0,class:"searching"},g={key:1,class:"results search"},b={class:"content"},_=["href"],v={class:"locations"},x={class:"third"},y={class:"distance"},M=["href"],S={key:2,class:"results online"},E={class:"locations online"},T=["href","onClick"];const A={__name:"RetailLocator",setup:function(e){var t=(0,i.KR)(null),n=(0,i.KR)(null),s=(0,i.KR)(null),l=(0,i.KR)(null),c=((0,i.KR)(null),(0,i.KR)(!1)),A=(0,i.KR)([]),w=(0,i.KR)([]),R=[],C={lat:0,lng:0},L=[{featureType:"all",elementType:"labels",stylers:[{visibility:"on"}]},{featureType:"all",elementType:"labels.text.fill",stylers:[{saturation:36},{color:"#000000"},{lightness:40}]},{featureType:"all",elementType:"labels.text.stroke",stylers:[{visibility:"on"},{color:"#000000"},{lightness:16}]},{featureType:"all",elementType:"labels.icon",stylers:[{visibility:"off"}]},{featureType:"administrative",elementType:"geometry.fill",stylers:[{color:"#000000"},{lightness:20}]},{featureType:"administrative",elementType:"geometry.stroke",stylers:[{color:"#000000"},{lightness:17},{weight:1.2}]},{featureType:"administrative.country",elementType:"labels.text.fill",stylers:[{color:"#838383"}]},{featureType:"administrative.locality",elementType:"labels.text.fill",stylers:[{color:"#c4c4c4"}]},{featureType:"administrative.neighborhood",elementType:"labels.text.fill",stylers:[{color:"#aaaaaa"}]},{featureType:"landscape",elementType:"geometry",stylers:[{color:"#000000"},{lightness:20}]},{featureType:"poi",elementType:"geometry",stylers:[{color:"#000000"},{lightness:21},{visibility:"on"}]},{featureType:"poi.business",elementType:"geometry",stylers:[{visibility:"on"}]},{featureType:"road.highway",elementType:"geometry.fill",stylers:[{color:"#6e6e6e"},{lightness:"0"}]},{featureType:"road.highway",elementType:"geometry.stroke",stylers:[{visibility:"off"}]},{featureType:"road.highway",elementType:"labels.text.fill",stylers:[{color:"#ffffff"}]},{featureType:"road.arterial",elementType:"geometry",stylers:[{color:"#000000"},{lightness:18}]},{featureType:"road.arterial",elementType:"geometry.fill",stylers:[{color:"#575757"}]},{featureType:"road.arterial",elementType:"labels.text.fill",stylers:[{color:"#ffffff"}]},{featureType:"road.arterial",elementType:"labels.text.stroke",stylers:[{color:"#2c2c2c"}]},{featureType:"road.local",elementType:"geometry",stylers:[{color:"#000000"},{lightness:16}]},{featureType:"road.local",elementType:"labels.text.fill",stylers:[{color:"#999999"}]},{featureType:"transit",elementType:"geometry",stylers:[{color:"#000000"},{lightness:19}]},{featureType:"water",elementType:"geometry",stylers:[{color:"#000000"},{lightness:17}]}],P=function(){l.value.disabled=!0,s.value.disabled=!0,A.value=[],w.value=[]},U=function(){l.value.disabled=!1,s.value.disabled=!1,c.value=!1},D=function(e){return{position:{lat:parseFloat(e.Latitude),lng:parseFloat(e.Longitude)},icon:"/images/map-marker.png"}},I=function(e){return"https://www.google.com/maps/dir/?api=1&destination="+encodeURIComponent(e.Address+" "+e.City+" "+e.State+" "+e.Zip)},N=function(){var e=h(o().m(function e(){var r,a,s,l=arguments;return o().w(function(e){for(;;)switch(e.p=e.n){case 0:if(r=l.length>0&&void 0!==l[0]&&l[0],P(),a="/cw/locator/",!r){e.n=2;break}if(n.value&&5!=!n.value.length){e.n=1;break}return alert("Please enter a valid US Zip Code"),U(),e.a(2,!1);case 1:a+=n.value,e.n=3;break;case 2:a+=C.lat+","+C.lng;case 3:return e.p=3,window.gtag&&window.gtag("event","retail_locator_search"),e.n=4,fetch(a);case 4:return s=e.v,e.n=5,s.json();case 5:(s=e.v).status&&s.locations&&s.locations.length?(r&&(C.lat=parseFloat(s.locations[0].Latitude),C.lng=parseFloat(s.locations[0].Longitude)),A.value=s.locations,(0,i.dY)(function(){return t.value.scrollIntoView()})):alert("Sorry we were not able to find any locations for your location, please try again."),e.n=7;break;case 6:e.p=6,e.v,alert("Sorry we were not able to find any locations for your location, please try again.");case 7:U();case 8:return e.a(2)}},e,null,[[3,6]])}));return function(){return e.apply(this,arguments)}}(),O=function(){P(),c.value=!0,navigator.geolocation.getCurrentPosition(function(e){C.lat=e.co
2ords.latitude,C.lng=e.coords.longitude,n.value="",N()},function(){alert("To search by current location, you must allow the browser to locate your current location."),U()})},F=function(){var e=h(o().m(function e(){var n,r;return o().w(function(e){for(;;)switch(e.p=e.n){case 0:if(A.value=[],e.p=1,!R.length){e.n=2;break}w.value=R,e.n=5;break;case 2:return e.n=3,fetch("/cw/onlineretailers/");case 3:return n=e.v,e.n=4,n.json();case 4:(n=e.v).status&&n.retailers&&n.retailers.length&&(R=n.retailers,w.value=R);case 5:e.n=7;break;case 6:e.p=6,r=e.v,console.log(r);case 7:(0,i.dY)(function(){return t.value.scrollIntoView()});case 8:return e.a(2)}},e,null,[[1,6]])}));return function(){return e.apply(this,arguments)}}(),k=(0,i.EW)(function(){return n.value?"Cigar Shops Near "+n.value:"Cigar Shops Near You"});return function(e,o){return(0,i.uX)(),(0,i.CE)("section",u,[(0,i.Lk)("div",d,[(0,i.Lk)("h4",{class:"third",ref_key:"container",ref:t},"Cohiba Tobacconist Locator",512),(0,i.Lk)("div",p,[(0,i.Lk)("form",null,[(0,i.Lk)("div",f,[(0,i.bo)((0,i.Lk)("input",{type:"text",placeholder:"Zip Code","onUpdate:modelValue":o[0]||(o[0]=function(e){return n.value=e}),name:"zip",pattern:"[0-9]*",inputmode:"numeric"},null,512),[[i.Jo,n.value]]),(0,i.Lk)("button",{onClick:o[1]||(o[1]=(0,i.D$)(function(e){return N(!0)},["prevent"])),class:"clear",ref_key:"submit",ref:s},"Submit",512)]),o[2]||(o[2]=(0,i.Lk)("span",{class:"or"}," or ",-1)),(0,i.Lk)("button",{onClick:(0,i.D$)(O,["prevent"]),class:"btn",ref_key:"geo",ref:l},"Use Current Location",512)]),(0,i.Lk)("button",{onClick:(0,i.D$)(F,["prevent"]),class:"btn online"},"Find Online Retailers")])]),c.value?((0,i.uX)(),(0,i.CE)("div",m,a(o[3]||(o[3]=[(0,i.Lk)("h5",{class:"title"},"Searching...",-1)])))):(0,i.Q3)("",!0),A.value.length?((0,i.uX)(),(0,i.CE)("div",g,[(0,i.bF)((0,i.R1)(r.u6),{"api-key":"AIzaSyDBqMRtUiJedMgsZjwpPTOKGfKoW11xbwI",center:C,zoom:10,class:"themap",style:{width:"100%",height:"400px"},"map-type-id":"roadmap",styles:L},{default:(0,i.k6)(function(){return[((0,i.uX)(!0),(0,i.CE)(i.FK,null,(0,i.pI)(A.value,function(t){return(0,i.uX)(),(0,i.Wv)((0,i.R1)(r.pH),{key:t.ID,options:D(t)},{default:(0,i.k6)(function(){return[(0,i.bF)((0,i.R1)(r.Fu),null,{default:(0,i.k6)(function(){return[(0,i.Lk)("div",b,[(0,i.Lk)("h5",null,(0,i.v_)(t.Name),1),(0,i.Lk)("address",null,[(0,i.eW)((0,i.v_)(t.Address),1),o[4]||(o[4]=(0,i.Lk)("br",null,null,-1)),(0,i.eW)(" "+(0,i.v_)(t.City)+" "+(0,i.v_)(t.State)+", "+(0,i.v_)(t.Zip),1)]),(0,i.Lk)("a",{href:I(t),target:"_blank"},(0,i.v_)(e.$filters.distance(t.Distance))+" - Get Directions",9,_)])]}),_:2},1024)]}),_:2},1032,["options"])}),128))]}),_:1}),(0,i.Lk)("ul",v,[(0,i.Lk)("li",x,(0,i.v_)(k.value),1),((0,i.uX)(!0),(0,i.CE)(i.FK,null,(0,i.pI)(A.value,function(t){return(0,i.uX)(),(0,i.CE)("li",{key:t.ID},[(0,i.Lk)("h5",null,(0,i.v_)(t.Name),1),(0,i.Lk)("address",null,[(0,i.eW)((0,i.v_)(t.Address),1),o[5]||(o[5]=(0,i.Lk)("br",null,null,-1)),(0,i.eW)(" "+(0,i.v_)(t.City)+" "+(0,i.v_)(t.State)+", "+(0,i.v_)(t.Zip),1)]),(0,i.Lk)("span",y,[(0,i.eW)((0,i.v_)(e.$filters.distance(t.Distance)),1),o[6]||(o[6]=(0,i.Lk)("br",null,null,-1)),(0,i.Lk)("a",{href:I(t),target:"_blank",class:"btn"},"Get Directions",8,M)])])}),128))])])):(0,i.Q3)("",!0),w.value.length?((0,i.uX)(),(0,i.CE)("div",S,[(0,i.Lk)("ul",E,[o[7]||(o[7]=(0,i.Lk)("li",{class:"third"}," Online Retailers ",-1)),((0,i.uX)(!0),(0,i.CE)(i.FK,null,(0,i.pI)(w.value,function(e){return(0,i.uX)(),(0,i.CE)("li",{key:e.Name},[(0,i.Lk)("h5",null,(0,i.v_)(e.Name),1),(0,i.Lk)("a",{href:e.Link,class:"btn",target:"_blank",onClick:function(t){return function(e){window.gtag&&window.gtag("event","retail_locator_online",{online_retailer_name:e.Name})}(e)}},"Shop Now",8,T)])}),128))])])):(0,i.Q3)("",!0)])}}},w=A},342(e,t,n){n.d(t,{A:()=>o});var i=n(726),r=n(83),a=n(183),s=n(373);const o={__name:"TextBlockAnimation",props:{selector:String,headline:String,copy:String},setup:function(e){r.os.registerPlugin(a.u,s.A);var t=e,n=null,o=null,l=null,c=!1,h=0,u=window.innerWidth,d=function(){t.selector&&(t.headline||t.copy)&&!c&&(l=r.os.timeline({scrollTrigger:{trigger:t.selector,start:"top center"},onComplete:function(){c=!0}}),t.headline&&l.to(n.chars,{autoAlpha:1,duration:.4,stagger:.1,ease:"power1.out"}),t.copy&&l.to(o.lines,{autoAlpha:1,duration:.4,stagger:.1,ease:"power1.out"},h))},p=function(){t.selector&&(t.headline&&(n=new s.A(t.selector+" "+t.headline,{type:"words,chars"}),r.os.set(n.chars,{autoAlpha:0}),r.os.set(document.querySelector(t.selector+" "+t.headline).parentElement,{autoAlpha:1})),t.copy&&(o=new s.A(t.selector+" "+t.copy,{type:"lines",tag:"span"}),r.os.set(o.lines,{autoAlpha:0})))};return r.os.matchMedia().add("(prefers-reduced-motion: no-preference)",function(){document.fonts.ready.then(function(){t.copy&&t.headline&&(h="-=0.4"),setTimeout(function(){p(),d()},500)}),window.addEventListener("resize",function(){c||window.innerWidth==u?c&&(n&&n.revert(),o&&o.revert()):(u=window.innerWidth,n&&n.revert(),o&&o.revert(),l.clear(),l.kill(),p(),d())},!1)}),function(e,t){return(0,i.RG)(e.$slots,"default")}}}},574(e,t,n){n.d(t,{A:()=>
2o});var i=n(726),r=n(596),a=["poster","autoplay","muted","loop","controls"],s=["src"];const o={__name:"VideoPlayer",props:{src:String,poster:String,autoplay:Boolean,loop:Boolean,controls:Boolean},setup:function(e){var t=e,n=(0,i.KR)(null),o=(0,i.KR)(null),l={greatest_marker:0,_progress_markers:{25:!1,50:!1,75:!1},current:0};function c(e){switch(e.type){case"timeupdate":l.current=Math.round(e.target.currentTime);var t=Math.floor(100*l.current/e.target.duration);for(var n in l._progress_markers)t>=n&&n>l.greatest_marker&&(l.greatest_marker=n);l.greatest_marker&&!l._progress_markers[l.greatest_marker]&&(l._progress_markers[l.greatest_marker]=!0,window.gtag("event","video_progress",{video_url:window.location.href,video_duration:e.target.duration,video_current_time:e.target.currentTime,video_title:decodeURIComponent(e.target.currentSrc.split("/")[e.target.currentSrc.split("/").length-1]),video_percent:l.greatest_marker}));break;case"play":window.gtag("event","video_start",{video_url:window.location.href,video_duration:e.target.duration,video_current_time:e.target.currentTime,video_title:decodeURIComponent(e.target.currentSrc.split("/")[e.target.currentSrc.split("/").length-1]),video_percent:l.greatest_marker});break;case"ended":window.gtag("event","video_complete",{video_url:window.location.href,video_duration:e.target.duration,video_current_time:e.target.currentTime,video_title:decodeURIComponent(e.target.currentSrc.split("/")[e.target.currentSrc.split("/").length-1]),video_percent:"100"})}}var h=function(){o.value.style.display="none",n.value.style.objectFit="contain",n.value.controls=!0,n.value.play()};return(0,i.sV)(function(){!t.autoplay&&window.gtag&&(n.value.addEventListener("play",c,!1),n.value.addEventListener("timeupdate",c,!1),n.value.addEventListener("ended",c,!1))}),function(t,l){return(0,i.uX)(),(0,i.CE)(i.FK,null,[(0,i.Lk)("video",{preload:"",playsinline:"",poster:e.poster,ref_key:"video",ref:n,autoplay:!!e.autoplay||null,muted:!!e.autoplay||null,loop:!!e.loop||null,disableremoteplayback:"",disablepictureinpicture:"","x-webkit-airplay":"deny",controls:!!e.controls||null},[(0,i.Lk)("source",{src:e.src,type:"video/mp4"},null,8,s)],8,a),e.autoplay?(0,i.Q3)("",!0):((0,i.uX)(),(0,i.CE)("button",{key:0,class:"icon",onClick:(0,i.D$)(h,["prevent"]),ref_key:"button",ref:o},[(0,i.Lk)("span",null,[(0,i.bF)((0,i.R1)(r.A),{src:"/images/svg/play.svg",title:"play"})])],512))],64)}}}},797(e,t,n){n.d(t,{A:()=>o});var i=n(726),r=n(83),a=n(183),s=n(373);const o={__name:"WbfAnimation",setup:function(e){r.os.registerPlugin(a.u,s.A);var t=null,n=!1,o=null,l=window.innerWidth,c="top",h=function(e){e.preventDefault(),e.currentTarget.closest("li.frontmarks").querySelector("ul").classList.add("all"),e.target.classList.add("hidden")},u=function(){c=l>768?"top center":"+=150px bottom",r.os.matchMedia().add("(prefers-reduced-motion: no-preference)",function(){n||(t=new s.A(r.os.utils.toArray([".wbf li.segment",".wbf .btn-container"]),{type:"lines"}),r.os.set(t.lines,{autoAlpha:0,y:20}),r.os.set(".segment, .btn-container",{autoAlpha:1}),o=r.os.to(t.lines,{autoAlpha:1,y:0,duration:.5,stagger:.1,ease:"power1.out",scrollTrigger:{trigger:".wbf",start:c},onComplete:function(){n=!0,document.querySelector(".wbf .segment.frontmarks button")&&document.querySelector(".wbf .segment.frontmarks button").addEventListener("click",h)}}))})},d=function(){document.querySelector(".wbf .segment.frontmarks button")&&document.querySelector(".wbf .segment.frontmarks button").removeEventListener("click",h),t&&t.revert(),o&&o.kill(),n=!1,u()};return document.fonts.ready.then(function(){u()}),window.addEventListener("resize",function(){n||window.innerWidth==l?n&&(t&&t.revert(),t=null):(l=window.innerWidth,d())},!1),function(e,t){return(0,i.RG)(e.$slots,"default")}}}},596(e,t,n){n.d(t,{A:()=>a});var i=n(726);const r={};const a={name:"InlineSvg",inheritAttrs:!1,render(){return this.svgElSource?(0,i.h)("svg",Object.assign({},this.getSvgAttrs(this.svgElSource),(e=this.$attrs,Object.keys(e).reduce((t,n)=>(!1!==e[n]&&null!==e[n]&&void 0!==e[n]&&(t[n]=e[n]),t),{})),{innerHTML:this.getSvgContent(this.svgElSource)})):null;var e},props:{src:{type:String,required:!0},title:{type:String},transformSource:{type:Function,default:e=>e},keepDuringLoading:{type:Boolean,default:!0}},emits:["loaded","unloaded","error"],data:()=>({svgElSource:null,request:void 0}
2),watch:{src(e){this.getSource(e)}},mounted(){this.getSource(this.src)},methods:{getSvgAttrs(e){let t={};const n=e.attributes;if(!n)return t;for(let e=n.length-1;e>=0;e--)t[n[e].name]=n[e].value;return t},getSvgContent(e){return e=e.cloneNode(!0),e=this.transformSource(e),this.title&&function(e,t){const n=e.getElementsByTagName("title");if(n.length)n[0].textContent=t;else{const n=document.createElementNS("http://www.w3.org/2000/svg","title");n.textContent=t,e.insertBefore(n,e.firstChild)}}(e,this.title),e.innerHTML},getSource(e){r[e]||(r[e]=this.download(e)),this.svgElSource&&r[e].getIsPending()&&!this.keepDuringLoading&&(this.svgElSource=null,this.$emit("unloaded")),r[e].then(e=>{this.svgElSource=e,this.$nextTick(()=>{this.$emit("loaded",this.$el)})}).catch(t=>{this.svgElSource&&(this.svgElSource=null,this.$emit("unloaded")),delete r[e],this.$emit("error",t)})},download(e){return function(e){if(e.getIsPending)return e;let t=!0,n=e.then(e=>(t=!1,e),e=>{throw t=!1,e});return n.getIsPending=function(){return t},n}(new Promise((t,n)=>{const i=new XMLHttpRequest;i.open("GET",e,!0),this.request=i,i.onload=()=>{if(i.status>=200&&i.status<400)try{const e=new DOMParser;let r=e.parseFromString(i.responseText,"text/xml").getElementsByTagName("svg")[0];r?t(r):n(new Error('Loaded file is not valid SVG"'))}catch(e){n(e)}else n(new Error("Error loading SVG"))},i.onerror=n,i.send()}))}}}}},e=>{e.O(0,[885],()=>{return t=850,e(e.s=t);var t});e.O()}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.