1import{d as i}from"../chunks/rankings-type.store.BDPfYVRF.js";import{a as m,g as r}from"../chunks/is-loading.store.M90bdUob.js";import{g as c}from"../chunks/get-class-spec-from-slug.ExBPAPX9.js";import{g as p,G as l}from"../chunks/GameTypeMetaBuild.VKqAcOR-.js";import{s as f}from"../chunks/scheduler.DbNrycO2.js";import{S as u,i as d,d as g,t as _,a as y,m as $,c as S,b}from"../chunks/index.Dp9l-D7r.js";const v=async({params:s})=>{const{cataclysm:e}=m,t=c(e,s.specialization);if(t)return p({gameType:r.pvp,difficulty:0,boss:i[r.pvp],expansion:e,className:t.className,spec:t.spec,isSinglePageView:!1})},z=Object.freeze(Object.defineProperty({__proto__:null,load:v},Symbol.toStringTag,{value:"Module"}));function x(s){let e,t;return e=new l({props:{data:s[0]}}),{c(){b(e.$$.fragment)},l(a){S(e.$$.fragment,a)},m(a,n){$(e,a,n),t=!0},p(a,[n]){const o={};n&1&&(o.data=a[0]),e.$set(o)},i(a){t||(y(e.$$.fragment,a),t=!0)},o(a){_(e.$$.fragment,a),t=!1},d(a){g(e,a)}}}function P(s,e,t){let{data:a}=e;return s.$$set=n=>{"data"in n&&t(0,a=n.data)},[a]}class C extends u{constructor(e){super(),d(this,e,P,x,f,{data:0})}}export{C as component,z as universal};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.