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https://www.funabashi-multilingual.info/js/smooth-scroll.js

js funabashi-multilingual.info collected 2026-10-02 21:13:42 UTC 19,624 bytes, 651 lines download raw bytes

1/*!
2 * smooth-scroll v16.1.1
3 * Animate scrolling to anchor links
4 * (c) 2019 Chris Ferdinandi
5 * MIT License
6 * http://github.com/cferdinandi/smooth-scroll
7 */
8
9(function (root, factory) {
10	if (typeof define === 'function' && define.amd) {
11		define([], (function () {
12			return factory(root);
13		}));
14	} else if (typeof exports === 'object') {
15		module.exports = factory(root);
16	} else {
17		root.SmoothScroll = factory(root);
18	}
19})(typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : this, (function (window) {
20
21	'use strict';
22
23	//
24	// Default settings
25	//
26
27	var defaults = {
28
29		// Selectors
30		ignore: '[data-scroll-ignore]',
31		header: '.data-scroll-header'
vendor: 14,517 bytes, lines 31-491
31,
32		topOnEmptyHash: true,
33
34		// Speed & Duration
35		speed: 500,
36		speedAsDuration: false,
37		durationMax: null,
38		durationMin: null,
39		clip: true,
40		offset: 0,
41
42		// Easing
43		easing: 'easeInOutCubic',
44		customEasing: null,
45
46		// History
47		updateURL: true,
48		popstate: true,
49
50		// Custom Events
51		emitEvents: true
52
53	};
54
55
56	//
57	// Utility Methods
58	//
59
60	/**
61	 * Check if browser supports required methods
62	 * @return {Boolean} Returns true if all required methods are supported
63	 */
64	var supports = function () {
65		return (
66			'querySelector' in document &&
67			'addEventListener' in window &&
68			'requestAnimationFrame' in window &&
69			'closest' in window.Element.prototype
70		);
71	};
72
73	/**
74	 * Merge two or more objects together.
75	 * @param   {Object}   objects  The objects to merge together
76	 * @returns {Object}            Merged values of defaults and options
77	 */
78	var extend = function () {
79		var merged = {};
80		Array.prototype.forEach.call(arguments, (function (obj) {
81			for (var key in obj) {
82				if (!obj.hasOwnProperty(key)) return;
83				merged[key] = obj[key];
84			}
85		}));
86		return merged;
87	};
88
89	/**
90	 * Check to see if user prefers reduced motion
91	 * @param  {Object} settings Script settings
92	 */
93	var reduceMotion = function () {
94		if ('matchMedia' in window && window.matchMedia('(prefers-reduced-motion)').matches) {
95			return true;
96		}
97		return false;
98	};
99
100	/**
101	 * Get the height of an element.
102	 * @param  {Node} elem The element to get the height of
103	 * @return {Number}    The element's height in pixels
104	 */
105	var getHeight = function (elem) {
106		return parseInt(window.getComputedStyle(elem).height, 10);
107	};
108
109	/**
110	 * Escape special characters for use with querySelector
111	 * @author Mathias Bynens
112	 * @link https://github.com/mathiasbynens/CSS.escape
113	 * @param {String} id The anchor ID to escape
114	 */
115	var escapeCharacters = function (id) {
116
117		// Remove leading hash
118		if (id.charAt(0) === '#') {
119			id = id.substr(1);
120		}
121
122		var string = String(id);
123		var length = string.length;
124		var index = -1;
125		var codeUnit;
126		var result = '';
127		var firstCodeUnit = string.charCodeAt(0);
128		while (++index < length) {
129			codeUnit = string.charCodeAt(index);
130			// Note: there’s no need to special-case astral symbols, surrogate
131			// pairs, or lone surrogates.
132
133			// If the character is NULL (U+0000), then throw an
134			// `InvalidCharacterError` exception and terminate these steps.
135			if (codeUnit === 0x0000) {
136				throw new InvalidCharacterError(
137					'Invalid character: the input contains U+0000.'
138				);
139			}
140
141			if (
142				// If the character is in the range [\1-\1F] (U+0001 to U+001F) or is
143				// U+007F, […]
144				(codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F ||
145				// If the character is the first character and is in the range [0-9]
146				// (U+0030 to U+0039), […]
147				(index === 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) ||
148				// If the character is the second character and is in the range [0-9]
149				// (U+0030 to U+0039) and the first character is a `-` (U+002D), […]
150				(
151					index === 1 &&
152					codeUnit >= 0x0030 && codeUnit <= 0x0039 &&
153					firstCodeUnit === 0x002D
154				)
155			) {
156				// http://dev.w3.org/csswg/cssom/#escape-a-character-as-code-point
157				result += '\\' + codeUnit.toString(16) + ' ';
158				continue;
159			}
160
161			// If the character is not handled by one of the above rules and is
162			// greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or
163			// is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to
164			// U+005A), or [a-z] (U+0061 to U+007A), […]
165			if (
166				codeUnit >= 0x0080 ||
167				codeUnit === 0x002D ||
168				codeUnit === 0x005F ||
169				codeUnit >= 0x0030 && codeUnit <= 0x0039 ||
170				codeUnit >= 0x0041 && codeUnit <= 0x005A ||
171				codeUnit >= 0x0061 && codeUnit <= 0x007A
172			) {
173				// the character itself
174				result += string.charAt(index);
175				continue;
176			}
177
178			// Otherwise, the escaped character.
179			// http://dev.w3.org/csswg/cssom/#escape-a-character
180			result += '\\' + string.charAt(index);
181
182		}
183
184		// Return sanitized hash
185		return '#' + result;
186
187	};
188
189	/**
190	 * Calculate the easing pattern
191	 * @link https://gist.github.com/gre/1650294
192	 * @param {String} type Easing pattern
193	 * @param {Number} time Time animation should take to complete
194	 * @returns {Number}
195	 */
196	var easingPattern = function (settings, time) {
197		var pattern;
198
199		// Default Easing Patterns
200		if (settings.easing === 'easeInQuad') pattern = time * time; // accelerating from zero velocity
201		if (settings.easing === 'easeOutQuad') pattern = time * (2 - time); // decelerating to zero velocity
202		if (settings.easing === 'easeInOutQuad') pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration
203		if (settings.easing === 'easeInCubic') pattern = time * time * time; // accelerating from zero velocity
204		if (settings.easing === 'easeOutCubic') pattern = (--time) * time * time + 1; // decelerating to zero velocity
205		if (settings.easing === 'easeInOutCubic') pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration
206		if (settings.easing === 'easeInQuart') pattern = time * time * time * time; // accelerating from zero velocity
207		if (settings.easing === 'easeOutQuart') pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity
208		if (settings.easing === 'easeInOutQuart') pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration
209		if (settings.easing === 'easeInQuint') pattern = time * time * time * time * time; // accelerating from zero velocity
210		if (settings.easing === 'easeOutQuint') pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity
211		if (settings.easing === 'easeInOutQuint') pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration
212
213		// Custom Easing Patterns
214		if (!!settings.customEasing) pattern = settings.customEasing(time);
215
216		return pattern || time; // no easing, no acceleration
217	};
218
219	/**
220	 * Determine the document's height
221	 * @returns {Number}
222	 */
223	var getDocumentHeight = function () {
224		return Math.max(
225			document.body.scrollHeight, document.documentElement.scrollHeight,
226			document.body.offsetHeight, document.documentElement.offsetHeight,
227			document.body.clientHeight, document.documentElement.clientHeight
228		);
229	};
230
231	/**
232	 * Calculate how far to scroll
233	 * Clip support added by robjtede - https://github.com/cferdinandi/smooth-scroll/issues/405
234	 * @param {Element} anchor       The anchor element to scroll to
235	 * @param {Number}  headerHeight Height of a fixed header, if any
236	 * @param {Number}  offset       Number of pixels by which to offset scroll
237	 * @param {Boolean} clip         If true, adjust scroll distance to prevent abrupt stops near the bottom of the page
238	 * @returns {Number}
239	 */
240	var getEndLocation = function (anchor, headerHeight, offset, clip) {
241		var location = 0;
242		if (anchor.offsetParent) {
243			do {
244				location += anchor.offsetTop;
245				anchor = anchor.offsetParent;
246			} while (anchor);
247		}
248		location = Math.max(location - headerHeight - offset, 0);
249		if (clip) {
250			location = Math.min(location, getDocumentHeight() - window.innerHeight);
251		}
252 		return location;
253	};
254
255	/**
256	 * Get the height of the fixed header
257	 * @param  {Node}   header The header
258	 * @return {Number}        The height of the header
259	 */
260	var getHeaderHeight = function (header) {
261		return !header ? 0 : (getHeight(header) + header.offsetTop);
262	};
263
264	/**
265	 * Calculate the speed to use for the animation
266	 * @param  {Number} distance The distance to travel
267	 * @param  {Object} settings The plugin settings
268	 * @return {Number}          How fast to animate
269	 */
270	var getSpeed = function (distance, settings) {
271		var speed = settings.speedAsDuration ? settings.speed : Math.abs(distance / 1000 * settings.speed);
272		if (settings.durationMax && speed > settings.durationMax) return settings.durationMax;
273		if (settings.durationMin && speed < settings.durationMin) return settings.durationMin;
274		return parseInt(speed, 10);
275	};
276
277	var setHistory = function (options) {
278
279		// Make sure this should run
280		if (!history.replaceState || !options.updateURL || history.state) return;
281
282		// Get the hash to use
283		var hash = window.location.hash;
284		hash = hash ? hash : '';
285
286		// Set a default history
287		history.replaceState(
288			{
289				smoothScroll: JSON.stringify(options),
290				anchor: hash ? hash : window.pageYOffset
291			},
292			document.title,
293			hash ? hash : window.location.href
294		);
295
296	};
297
298	/**
299	 * Update the URL
300	 * @param  {Node}    anchor  The anchor that was scrolled to
301	 * @param  {Boolean} isNum   If true, anchor is a number
302	 * @param  {Object}  options Settings for Smooth Scroll
303	 */
304	var updateURL = function (anchor, isNum, options) {
305
306		// Bail if the anchor is a number
307		if (isNum) return;
308
309		// Verify that pushState is supported and the updateURL option is enabled
310		if (!history.pushState || !options.updateURL) return;
311
312		// Update URL
313		history.pushState(
314			{
315				smoothScroll: JSON.stringify(options),
316				anchor: anchor.id
317			},
318			document.title,
319			anchor === document.documentElement ? '#top' : '#' + anchor.id
320		);
321
322	};
323
324	/**
325	 * Bring the anchored element into focus
326	 * @param {Node}     anchor      The anchor element
327	 * @param {Number}   endLocation The end location to scroll to
328	 * @param {Boolean}  isNum       If true, scroll is to a position rather than an element
329	 */
330	var adjustFocus = function (anchor, endLocation, isNum) {
331
332		// Is scrolling to top of page, blur
333		if (anchor === 0) {
334			document.body.focus();
335		}
336
337		// Don't run if scrolling to a number on the page
338		if (isNum) return;
339
340		// Otherwise, bring anchor element into focus
341		anchor.focus();
342		if (document.activeElement !== anchor) {
343			anchor.setAttribute('tabindex', '-1');
344			anchor.focus();
345			anchor.style.outline = 'none';
346		}
347		window.scrollTo(0 , endLocation);
348
349	};
350
351	/**
352	 * Emit a custom event
353	 * @param  {String} type    The event type
354	 * @param  {Object} options The settings object
355	 * @param  {Node}   anchor  The anchor element
356	 * @param  {Node}   toggle  The toggle element
357	 */
358	var emitEvent = function (type, options, anchor, toggle) {
359		if (!options.emitEvents || typeof window.CustomEvent !== 'function') return;
360		var event = new CustomEvent(type, {
361			bubbles: true,
362			detail: {
363				anchor: anchor,
364				toggle: toggle
365			}
366		});
367		document.dispatchEvent(event);
368	};
369
370
371	//
372	// SmoothScroll Constructor
373	//
374
375	var SmoothScroll = function (selector, options) {
376
377		//
378		// Variables
379		//
380
381		var smoothScroll = {}; // Object for public APIs
382		var settings, anchor, toggle, fixedHeader, eventTimeout, animationInterval;
383
384
385		//
386		// Methods
387		//
388
389		/**
390		 * Cancel a scroll-in-progress
391		 */
392		smoothScroll.cancelScroll = function (noEvent) {
393			cancelAnimationFrame(animationInterval);
394			animationInterval = null;
395			if (noEvent) return;
396			emitEvent('scrollCancel', settings);
397		};
398
399		/**
400		 * Start/stop the scrolling animation
401		 * @param {Node|Number} anchor  The element or position to scroll to
402		 * @param {Element}     toggle  The element that toggled the scroll event
403		 * @param {Object}      options
404		 */
405		smoothScroll.animateScroll = function (anchor, toggle, options) {
406
407			// Cancel any in progress scrolls
408			smoothScroll.cancelScroll();
409
410			// Local settings
411			var _settings = extend(settings || defaults, options || {}); // Merge user options with defaults
412
413			// Selectors and variables
414			var isNum = Object.prototype.toString.call(anchor) === '[object Number]' ? true : false;
415			var anchorElem = isNum || !anchor.tagName ? null : anchor;
416			if (!isNum && !anchorElem) return;
417			var startLocation = window.pageYOffset; // Current location on the page
418			if (_settings.header && !fixedHeader) {
419				// Get the fixed header if not already set
420				fixedHeader = document.querySelector(_settings.header);
421			}
422			var headerHeight = getHeaderHeight(fixedHeader);
423			var endLocation = isNum ? anchor : getEndLocation(anchorElem, headerHeight, parseInt((typeof _settings.offset === 'function' ? _settings.offset(anchor, toggle) : _settings.offset), 10), _settings.clip); // Location to scroll to
424			var distance = endLocation - startLocation; // distance to travel
425			var documentHeight = getDocumentHeight();
426			var timeLapsed = 0;
427			var speed = getSpeed(distance, _settings);
428			var start, percentage, position;
429
430			/**
431			 * Stop the scroll animation when it reaches its target (or the bottom/top of page)
432			 * @param {Number} position Current position on the page
433			 * @param {Number} endLocation Scroll to location
434			 * @param {Number} animationInterval How much to scroll on this loop
435			 */
436			var stopAnimateScroll = function (position, endLocation) {
437
438				// Get the current location
439				var currentLocation = window.pageYOffset;
440
441				// Check if the end location has been reached yet (or we've hit the end of the document)
442				if (position == endLocation || currentLocation == endLocation || ((startLocation < endLocation && window.innerHeight + currentLocation) >= documentHeight)) {
443
444					// Clear the animation timer
445					smoothScroll.cancelScroll(true);
446
447					// Bring the anchored element into focus
448					adjustFocus(anchor, endLocation, isNum);
449
450					// Emit a custom event
451					emitEvent('scrollStop', _settings, anchor, toggle);
452
453					// Reset start
454					start = null;
455					animationInterval = null;
456
457					return true;
458
459				}
460			};
461
462			/**
463			 * Loop scrolling animation
464			 */
465			var loopAnimateScroll = function (timestamp) {
466				if (!start) { start = timestamp; }
467				timeLapsed += timestamp - start;
468				percentage = speed === 0 ? 0 : (timeLapsed / speed);
469				percentage = (percentage > 1) ? 1 : percentage;
470				position = startLocation + (distance * easingPattern(_settings, percentage));
471				window.scrollTo(0, Math.floor(position));
472				if (!stopAnimateScroll(position, endLocation)) {
473					animationInterval = window.requestAnimationFrame(loopAnimateScroll);
474					start = timestamp;
475				}
476			};
477
478			/**
479			 * Reset position to fix weird iOS bug
480			 * @link https://github.com/cferdinandi/smooth-scroll/issues/45
481			 */
482			if (window.pageYOffset === 0) {
483				window.scrollTo(0, 0);
484			}
485
486			// Update the URL
487			updateURL(anchor, isNum, _settings);
488
489			// If the user prefers reduced motion, jump to location
490			if (reduceMotion()) {
491				
vendor: 4,421 bytes, lines 491-651
491window.scrollTo(0, Math.floor(endLocation));
492				return;
493			}
494
495			// Emit a custom event
496			emitEvent('scrollStart', _settings, anchor, toggle);
497
498			// Start scrolling animation
499			smoothScroll.cancelScroll(true);
500			window.requestAnimationFrame(loopAnimateScroll);
501
502		};
503
504		/**
505		 * If smooth scroll element clicked, animate scroll
506		 */
507		var clickHandler = function (event) {
508
509			// Don't run if event was canceled but still bubbled up
510			// By @mgreter - https://github.com/cferdinandi/smooth-scroll/pull/462/
511			if (event.defaultPrevented) return;
512
513			// Don't run if right-click or command/control + click or shift + click
514			if (event.button !== 0 || event.metaKey || event.ctrlKey || event.shiftKey) return;
515
516			// Check if event.target has closest() method
517			// By @totegi - https://github.com/cferdinandi/smooth-scroll/pull/401/
518			if (!('closest' in event.target)) return;
519
520			// Check if a smooth scroll link was clicked
521			toggle = event.target.closest(selector);
522			if (!toggle || toggle.tagName.toLowerCase() !== 'a' || event.target.closest(settings.ignore)) return;
523
524			// Only run if link is an anchor and points to the current page
525			if (toggle.hostname !== window.location.hostname || toggle.pathname !== window.location.pathname || !/#/.test(toggle.href)) return;
526
527			// Get an escaped version of the hash
528			var hash;
529			try {
530				hash = escapeCharacters(decodeURIComponent(toggle.hash));
531			} catch(e) {
532				hash = escapeCharacters(toggle.hash);
533			}
534			console.log(hash);
535
536			// Get the anchored element
537			var anchor;
538			if (hash === '#') {
539				if (!settings.topOnEmptyHash) return;
540				anchor = document.documentElement;
541			} else {
542				anchor = document.querySelector(hash);
543			}
544			anchor = !anchor && hash === '#top' ? document.documentElement : anchor;
545
546			// If anchored element exists, scroll to it
547			if (!anchor) return;
548			event.preventDefault();
549			setHistory(settings);
550			smoothScroll.animateScroll(anchor, toggle);
551
552		};
553
554		/**
555		 * Animate scroll on popstate events
556		 */
557		var popstateHandler = function (event) {
558
559			// Stop if history.state doesn't exist (ex. if clicking on a broken anchor link).
560			// fixes `Cannot read property 'smoothScroll' of null` error getting thrown.
561			if (history.state === null) return;
562
563			// Only run if state is a popstate record for this instantiation
564			if (!history.state.smoothScroll || history.state.smoothScroll !== JSON.stringify(settings)) return;
565
566			// Only run if state includes an anchor
567
568			// if (!history.state.anchor && history.state.anchor !== 0) return;
569
570			// Get the anchor
571			var anchor = history.state.anchor;
572			if (typeof anchor === 'string' && anchor) {
573				anchor = document.querySelector(escapeCharacters(history.state.anchor));
574				if (!anchor) return;
575			}
576
577			// Animate scroll to anchor link
578			smoothScroll.animateScroll(anchor, null, {updateURL: false});
579
580		};
581
582		/**
583		 * Destroy the current initialization.
584		 */
585		smoothScroll.destroy = function () {
586
587			// If plugin isn't already initialized, stop
588			if (!settings) return;
589
590			// Remove event listeners
591			document.removeEventListener('click', clickHandler, false);
592			window.removeEventListener('popstate', popstateHandler, false);
593
594			// Cancel any scrolls-in-progress
595			smoothScroll.cancelScroll();
596
597			// Reset variables
598			settings = null;
599			anchor = null;
600			toggle = null;
601			fixedHeader = null;
602			eventTimeout = null;
603			animationInterval = null;
604
605		};
606
607		/**
608		 * Initialize Smooth Scroll
609		 * @param {Object} options User settings
610		 */
611		var init = function () {
612
613			// feature test
614			if (!supports()) throw 'Smooth Scroll: This browser does not support the required JavaScript methods and browser APIs.';
615
616			// Destroy any existing initializations
617			smoothScroll.destroy();
618
619			// Selectors and variables
620			settings = extend(defaults, options || {}); // Merge user options with defaults
621			fixedHeader = settings.header ? document.querySelector(settings.header) : null; // Get the fixed header
622
623			// When a toggle is clicked, run the click handler
624			document.addEventListener('click', clickHandler, false);
625
626			// If updateURL and popState are enabled, listen for pop events
627			if (settings.updateURL && settings.popstate) {
628				window.addEventListener('popstate', popstateHandler, false);
629			}
630
631		};
632
633
634		//
635		// Initialize plugin
636		//
637
638		init();
639
640
641		//
642		// Public APIs
643		//
644
645		return smoothScroll;
646
647	};
648
649	return SmoothScroll;
650
651}));

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