PageSourceSearch

https://beholderconductor.online/_next/static/chunks/404-94301131aaa47529.js

js beholderconductor.online collected 2026-10-07 20:05:20 UTC 198,896 bytes, 1 lines download raw bytes

1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[404],{2407:(e,t,a)=>{a.d(t,{Q6:()=>W,K1:()=>J,vC:()=>Q,ek:()=>Y,IN:()=>U,Se:()=>O,qt:()=>L,At:()=>H,uu:()=>V,MK:()=>G});var r=a(9512),i=a(8051);function n(e,t,a){let r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:{};return{id:e,heading:t,paragraphs:a,...r}}function s(e){let t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:[],a=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{};return Array.isArray(t)?{heading:e,paragraphs:t,...a}:{heading:e,paragraphs:[],...t}}function o(e,t){return{tocSections:e,sections:t}}let l="Beholder Conductor",c="Beholder Conductor",h=o([{id:"overview",title:"Overview"},{id:"core-loop",title:"Core loop"},{id:"tickets",title:"Ticket inspection"},{id:"baggage",title:"Baggage search"},{id:"authority",title:"Authority points"},{id:"ministry",title:"Ministry missions"},{id:"actions",title:"Conductor actions"},{id:"first-hours",title:"First hours"},{id:"carriages",title:"Carriages & stations"},{id:"mistakes",title:"Common mistakes"},{id:"faq",title:"FAQ"}],[n("overview","".concat(c," beginner guide"),["**".concat(l,"** is a dystopian train-management adventure from **").concat("Alawar","** (Steam, April 2025). You play **Winston Smith**, newly appointed senior conductor aboard the legendary **Determination Bringer** — a cross-country train where every stop brings new passengers, Ministry orders, and moral traps. This **Beholder Conductor beginner guide** teaches the systems you repeat for twelve-plus hours: ticket inspection, baggage search with restore order, **Authority points**, and classified **Ministry missions**."),"Unlike an open-world RPG, progress is choice-driven. Report a smuggler and the Ministry rewards you; help a family and your wallet shrinks. The [walkthrough|".concat(i.bw.walkthrough,"] covers station-by-station routes; the [best ending guide|").concat(i.bw.bestEnding,"] lists the five long-term flags for **Que Ser\xe1 Ser\xe1**. Launch from the [Steam store page|").concat("https://store.steampowered.com/app/2825530/Beholder_Conductor/","] and keep the [endings hub|").concat(i.bw.endings,"] open when planning a second run. Verified **").concat("July 2026","**.")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF New conductor checklist",text:"Stamp valid tickets \xb7 restore baggage order after every search \xb7 bank Authority for promotions \xb7 read Ministry briefings before each station \xb7 never skip Peter's tutorial searches."},{variant:"note",title:"\uD83D\uDCCD What this guide covers",text:"First-run mechanics on **Determination Bringer** — not achievement hunting or the **Michelle** / **Jack the cat** branches (see [best ending|${ROUTES.bestEnding}])."}],table:{headers:["Fact","Detail"],rows:[["Role","Senior conductor — **Winston Smith**"],["Train","**Determination Bringer** (multi-carriage route)"],["Core verbs","Inspect tickets \xb7 search baggage \xb7 report \xb7 eject \xb7 arrest"],["Progress meter","**Authority points** (promotions unlock new cars)"],["Endings","6 total — [endings guide|${ROUTES.endings}]"],["100% runtime","~12 hours with [achievements|${ROUTES.achievements}]"]]}}),n("core-loop","How to play ".concat(c),["Every leg of **".concat(l,"** follows the same rhythm: the train stops, passengers board, you work your assigned carriage until departure, then the world map advances. This **Beholder Conductor beginner guide** focuses on that loop before story spoilers."),"Think of the loop as **restore order**: tickets must match documents, luggage must return untouched, and the Ministry expects written reports on anyone suspicious. Income and **Authority** come from doing your job correctly (or ruthlessly). Break that order and penalties stack fast."],{subsections:[s("Station → boarding → departure",["At each station you receive a briefing (sometimes a **Ministry mission**). Passengers queue at the door; you check tickets at the threshold, answer requests inside the car, and use the peephole or direct observation when someone hides contraband.","When the whistle blows, unfinished reports or unresolved 
1incidents can carry forward — but missed ticket checks are gone forever. Scan the full queue before chasing side quests."]),s("Time pressure without a sleep meter",["Winston runs on Ministry drugs — no sleep bar. Instead, each station has implicit deadlines: passengers leave, shops close, and story NPCs move to the next car. Hover the UI clock and platform timer when Peter or **Bart** warns you about departure.","Mobile players on Google Play: baggage **search QTE** uses tap-and-drag; enable a stylus or larger touch target in settings if items stick mid-drag."])],checklist:["Read the station briefing before opening the carriage door","Process the ticket queue left-to-right unless a story NPC is flagged","Finish baggage searches before writing passenger dossiers","Check Authority balance before buying black-market gear from Nathan Kehler"],checklistKind:"task"}),n("tickets","Ticket inspection basics",["Ticket inspection is the **Papers, Please** layer of **Beholder Conductor**. Each passenger presents a ticket and ID; you verify name, carriage class, seat number, origin, destination, and date against the route chart pinned near your desk."],{table:{headers:["Check","Pass =","Fail ="],rows:[["Name match","Ticket name equals passport","Stamp **DENY** or call police"],["Class & seat","Matches your car assignment","Eject to correct carriage or fine"],["Route dates","Valid for current leg","Report stowaway / expired pass"],["Permits","VIP or cargo papers present","Search baggage if permit missing"],["Visual tells","Calm behavior","Peephole or **Search** if nervous"]]},subsections:[s("Stamping workflow",["Click the ticket, compare each field, then stamp **APPROVED** or **DENIED**. Denying an innocent passenger costs **Authority**; approving a fugitive can trigger later Ministry audits. When unsure, **Search** baggage before stamping — illegal items justify denial.","Tutorial conductor **Peter** walks the first checks at **Marcus Weber** station. Mirror his order: document compare first, peephole second, dossier third."]),s("Stowaways and class upgrades",["Third-class conductors eventually earn promotion to **first class** (where **Michelle Shemanskaya** and the ambassador plot live). Until then, redirect VIP passengers politely — Major **Sargas** penalizes class violations harshly.","Some passengers offer bribes to overlook wrong seats. Accepting cash helps early shopping but can block clean **Authority** routes toward the [best ending|".concat(i.bw.bestEnding,"].")])],callouts:[{variant:"warning",title:"⚠️ Ticket myth",text:'There are no Steam redeem codes for free Authority. "Beholder Conductor codes" searches usually mean walkthrough keywords — not promo strings.'}]}),n("baggage","Baggage search and restore order",["Baggage search is the highest-skill routine in this **Beholder Conductor beginner guide**. Open a suitcase, inspect items, then **put everything back in the original order and orientation**. The game tracks placement — shuffling contraband under legal goods works only if you restore the stack exactly."],{subsections:[s("Search steps",["Select **Search** on luggage or a passenger's compartment. Drag items out one layer at a time. Contraband (weapons, leaflets, smuggled cargo) highlights in dossier view after you close the case.",'If you confiscate goods, Ministry rules still expect the remaining items returned neatly. Leaving a shirt unfolded triggers "disorder" penalties and sometimes alerts the passenger.']),s("When to report vs confiscate quietly",["Reporting adds **Authority** and cash bounties but closes some story branches. Quiet confiscation preserves relationships — critical for passengers tied to **New Tomorrow** evidence later.","Peter's training search is fail-safe; real passengers remember theft. Mark high-value contraband in your notebook before deciding."])],table:{headers:["Item type","Typical action","Risk"],rows:[["Weapons","Report or Ministry mission","Ambassador plot if mishandled"],["Propaganda","Report for Authority","Locks revolution clues if sold"],["Smuggled food","Bribe or report","Tom / kitchen quests"],["Family heirlooms","Return intact","Breaks side quests if sold"],["Ministry seals","Always report","High Authority gain"]]},checklist:["Photograph mental note of top-layer order before opening","Rotate items back to original facing","Close case before confronting passenger unless arresting","Write dossier entry while details are fresh"],checklistKind:"task"}),n("authority","Authority points and promotions in Beholder Conductor",["**Authority points** are the career meter. Earn them by lawful reports, finished **Ministry missions**, fines, and flawless 
1inspections. Spend them indirectly by taking penalties — keeping **Jack the cat**, refusing bribes, or disobeying temporary orders drains Authority but unlocks better endings."],{table:{headers:["Authority source","Typical gain","Notes"],rows:[["Valid report dossier","+medium","Stack with Ministry bonuses"],["Ticket fine / eject","+small","Safe early income"],["Mission completion","+large","See Ministry section below"],["Perfect inspection streak","+bonus","Peter tracks tutorial performance"],["Cat care / moral choices","−variable","Required for [Que Ser\xe1 Ser\xe1|${ROUTES.bestEnding}]"]]},subsections:[s("Promotion gates",["Early promotions unlock **first-class** access and dining-car duties. The UI shows the next threshold (community notes cite ~20,000 Authority for senior roles — exact totals vary by difficulty).","If Authority crashes, **Sargas** can demote or end the run. Keep emergency cash from Nathan Kehler to buy gifts or pay fines when story penalties hit."]),s("Authority vs money",["Money buys food, gifts, and black-market replacements (like the decoy gun for **Bart**). Authority buys survival with the Ministry. A balanced **Beholder Conductor** first playthrough favors Authority until first-class promotion, then money for quest items."])],callouts:[{variant:"tip",title:"\uD83D\uDCC8 Fast Authority (clean run)",text:"Report every scripted contraband in tutorial stations \xb7 finish Louise Manishek food quest for Tom \xb7 never fail a restore-order search \xb7 complete the first Ministry wiretap mission without warnings."}]}),n("ministry","Ministry missions — Beholder Conductor beginner guide",["The **Ministry** messages Winston through sealed telegrams and phone calls. Missions range from mundane inventory checks to espionage on **New Tomorrow** cells. Higher loyalty unlocks darker tasks — assassination intel, smuggling busts, colleague surveillance."],{subsections:[s("Mission types",["**Inspection orders** — find a named passenger and verify documents. **Contraband hunts** — search every bag in a car before departure. **Surveillance** — peephole timestamps must match dossier entries. **Special transport** — escort VIPs without letting revolutionaries near them.",'Declining a mission is rarely an option; failing one subtracts **Authority** and can hard-lock an ending. Read the full brief — secondary objectives (e.g., "do not alert the target") hide bonus pay.']),s("Smuggling and double agents",["Nathan Kehler returns from earlier **Beholder** games as the black-market fixer. He offers contraband runs that pay cash but hurt Ministry standing. Smuggling can fund gifts, yet clean **Ministry missions** are safer for beginners learning systems.","Late-game missions intersect with the bomb plot — collect **New Tomorrow** pamphlets when Frida Carr appears; they matter during the fuse sequence in the [best ending guide|".concat(i.bw.bestEnding,"].")])],table:{headers:["Mission phase","Example task","Beginner tip"],rows:[["Act 1 — tutorial","Stamp tickets with Peter","Do not skip peephole lesson"],["Act 2 — third class","Report stowaway","Search before stamp"],["Act 3 — first class","Monitor ambassador staff","Track Bart's movements"],["Act 4 — VIP / engine","Ministry wire on bomb","Keep Trainmaster Key if possible"]]}}),n("actions","Conductor toolkit — report, search, intimidate, eject, arrest",["Your UI toolbar mirrors the Steam trailer: **Report**, **Search**, **Intimidate**, **Eject**, and **Arrest** (police call). Each action consumes time and shifts **Authority** depending on context."],{table:{headers:["Action","Best use","Beginner mistake"],rows:[["Report","Confirmed contraband or mission target","Reporting without search evidence"],["Search","Suspicious luggage / rooms","Leaving items out of order"],["Intimidate","Quick confessions","Spooking innocent kids (Authority loss)"],["Eject","Wrong-class passengers","Ejecting before checking bribes"],["Arrest","Ministry-flagged fugitives","Arresting quest-critical NPCs"]]},subsections:[s("Dossiers and peepholes",["After incidents, open the dossier typewriter and link evidence. Incomplete dossiers fail Ministry audits at **Helmer** and later capitals.","Peepholes cover compartments when passengers think you are not watching. Combine peephole notes with ticket data for clean reports — a core **Beholder Conductor beginner guide** habit."])]}),n("first-hours","First hours — Bart, Peter, and Louise's dish",["The opening stations introduce **Bart** (former conductor), **Peter** (trainer), and **Louise Manishek** (kitchen quest). Nail these tutorials and the rest of **Determination Bringer** feels manageable."],{subsections:[s("Peter's tutorial carriage",["Peter demonstrates ticket stamps, the first baggage search, and dossier filing. Repeat his sequence exactly — the game uses this 
1segment to teach **restore order** without permanent penalties.","When Peter mentions PTSD triggers, avoid Intimidate on his flashback passenger; choose calm dialogue for a small **Authority** bonus."]),s("Bart and the ambassador foreshadowing",["**Bart** lurks near first-class transitions. Early on he seems like flavor text; later he carries the live gun tied to the ambassador assassination. Beginners should note his patrol pattern — the [best ending|".concat(i.bw.bestEnding,"] requires swapping that weapon mid-game."),"Do not pick unnecessary fights with Bart before you understand the gun quest — story flags are permanent per save."]),s("Tom, Louise, and the Trainmaster Key",["Chef **Tom** asks about **Louise Manishek's favorite dish** — a seemingly optional cooking side quest that rewards the **Trainmaster's Key**. Even if you ignore endings on run one, finish this quest to learn how item rewards interact with Authority penalties (the cat quest later asks for the same key)."])],callouts:[{variant:"note",title:"\uD83C\uDF7D️ Louise quest pointer",text:"Talk to Louise in the dining car, note her meal preference, report back to Tom before leaving the station. Missing the window delays the key — not fatal, but it forces backup bomb solutions."}]}),n("carriages","Carriages, dining car, and station map",["**Determination Bringer** spans third-class berths, **first-class** suites, **VIP** compartments, the dining car, and the engine room. Promotions gate access — you cannot inspect VIP luggage while still assigned to third class."],{table:{headers:["Area","Unlock","Beginner focus"],rows:[["Third-class passenger car","Start","Ticket speed \xb7 search drills"],["Dining car","Early story","Tom quests \xb7 food sales"],["First-class","Promotion","Michelle scenes \xb7 ambassador staff"],["VIP compartment","Mid-game","Frida Carr \xb7 New Tomorrow clues"],["Engine / locomotive","Finale","Bomb fuse \xb7 Trainmaster Key"]]},subsections:[s("World map and long stops",["Between stations the world map shows travel time — use it to shop with Nathan, restock cat food, or finish dossiers. **Helmer Suburbs** is the long repair stop where **Jack the cat** appears; read the platform sign so you do not depart without feeding him.","Remote industrial cities introduce heavier Ministry presence. Expect combined ticket + baggage audits on the same timer."])]}),n("mistakes","Common beginner mistakes in this Beholder Conductor beginner guide",["Most failed runs in **".concat(l,"** come from searchable errors, not hidden RNG. Fix these habits before chasing endings.")],{table:{headers:["Symptom","Likely cause","Fix"],rows:[["Instant Authority drop","Messy baggage search","Replay restore-order tutorial with Peter"],["Promotion delayed","Ignored Ministry missions","Finish wiretap quest before shopping"],["Passenger hostile","Stole heirloom without report cover","Return item or finish dossier"],["Missing key item","Skipped Tom / Louise quest","Rewind to last station save if available"],["Wrong ending branch","Accepted Michelle or gave cat away","See [best ending|${ROUTES.bestEnding}] dependencies"]]},subsections:[s("Save strategy",["The game auto-saves at stations. Before first-class promotion or the VIP bomb arc, manual Steam saves give room to test dialogue. This **Beholder Conductor beginner guide** rewards planning — not reflexes."])],callouts:[{variant:"warning",title:"⚠️ Do not sell quest guns",text:"The gold officer pistol (D.M. initials) looks like quick cash. Selling it locks the **Bart** gun swap and pushes you toward **Big Iron** or **Mars Aeternum** endings."}]}),n("faq","".concat(c," beginner FAQ"),[],{faq:[{q:"Is Beholder Conductor a sequel?",a:"It is a **Beholder** spin-off — same dystopian state, new role. Returning characters include Nathan Kehler and Jacob / Louise Manishek."},{q:"How long is a first playthrough?",a:"Main story ~4–7 hours; 100% with all endings and [achievements|${ROUTES.achievements}] ~12 hours."},{q:"What is the best ending?",a:"**Que Ser\xe1 Ser\xe1** — family reunion with the cat alive. Follow the five dependencies in the [best ending guide|${ROUTES.bestEnding}]."},{q:"Do I need prior Beholder games?",a:"No. Lore easter eggs exist, but this **Beholder Conductor beginner guide** covers self-contained mechanics."},{q:"Why did my Authority crash after adopting the cat?",a:"Jack requires special food and time. Budget Authority losses — they pay off if you keep him through the finale."},{q:"Where next after this Beholder Conductor beginner guide?",a:"Follow the [walkthrough|".concat(i.bw.walkthrough,"] for station order, then the [endings|").concat(i.bw.endings,"] hub before a second run.")}]})]),d="Beholder Conductor",u=o([{id:"overview",title:"Overview"},{id:"dependencies",title:"Five dependencies"}
1,{id:"trainmaster-key",title:"Trainmaster Key"},{id:"keep-cat",title:"Keep Jack the cat"},{id:"reject-michelle",title:"Reject Michelle"},{id:"replace-gun",title:"Replace Bart's gun"},{id:"bomb-defuse",title:"Bomb defuse"},{id:"timeline",title:"Run timeline"},{id:"wrong-endings",title:"Wrong endings"},{id:"faq",title:"FAQ"}],[n("overview","".concat(d," best ending — Que Ser\xe1 Ser\xe1"),["**Que Ser\xe1 Ser\xe1** is the hopeful finale of **".concat("Beholder Conductor","** — Winston survives, the ambassador lives, the bomb never detonates, **Jack the cat** stays aboard, and Winston reunites with his family. Community guides and Steam achievements label it the **Beholder Conductor best ending** because it requires the cleanest moral run, not a single dialogue pick at the credits."),"This page is a dependency checklist, not a full [walkthrough|".concat(i.bw.walkthrough,"]. You must satisfy five persistent flags spread across Tom's kitchen quest, the **Helmer** cat stop, **Michelle Shemanskaya**'s first-class scene, the ambassador murder investigation, and the locomotive fuse. Miss one and the finale offers survival — but not this ending. Verified **").concat("July 2026","** (**").concat("Alawar","**). Compare alternate routes on the [endings guide|").concat(i.bw.endings,"].")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Que Ser\xe1 Ser\xe1 at a glance",text:"Keep Tom's **Trainmaster Key** \xb7 keep **Jack** \xb7 reject **Michelle** \xb7 swap **Bart**'s gun with the gold D.M. pistol \xb7 insert key at fuse and turn **right** with **New Tomorrow** evidence unlocked."},{variant:"warning",title:"⚠️ No last-minute fix",text:'Giving the Trainmaster Key to Chantal during "Get Rid of the Cat" or sleeping with Michelle cannot be undone at the bomb scene — reload an earlier station save.'}],table:{headers:["Keyword","Answer"],rows:[["beholder conductor best ending","**Que Ser\xe1 Ser\xe1** — family + cat reunion"],["que sera sera beholder conductor","Same ending; achievement name uses accents"],["How many endings?","6 — see [endings hub|${ROUTES.endings}]"],["Difficulty","Any; flags matter more than Elite Official mode"],["Achievement tie-in","Listed on [achievements guide|${ROUTES.achievements}]"]]}}),n("dependencies","Five dependencies for Que Ser\xe1 Ser\xe1",["Treat the **Beholder Conductor best ending** like a logic gate. The finale checks whether Winston still owns the **Trainmaster Key**, still travels with **Jack**, refused **Michelle**'s affair, successfully replaced **Bart**'s live weapon, and learned the bomb layout from **New Tomorrow** evidence gathered with **Frida Carr**."],{table:{headers:["#","Dependency","Where it starts","What breaks it"],rows:[["1","**Trainmaster Key** (Tom)","Louise favorite dish quest","Handing key to Trainmaster during cat penalty"],["2","**Keep Jack the cat**","Helmer Suburbs long stop","Giving cat to Peter / Chantal or missing care"],["3","**Reject Michelle**","First-class promotion night","Accepting intimate scene (**Ummagumma** path)"],["4","**Replace gun for Bart**","Ambassador murder investigation","Selling or losing gold D.M. officer pistol"],["5","**Bomb defuse — turn right**","Engine-room fuse finale","Turning left, dragging device, or missing Frida clues"]]},subsections:[s("End-state verification",['Before entering the locomotive, open inventory: **Trainmaster Key** present, cat fed, no Michelle bedroom flag triggered, decoy gun already swapped. At the fuse UI you should see **turn key right** — not "drag bomb" or "detach device" (those appear when the key was surrendered).',"If the UI only offers drag/detach, you may still prevent civilian deaths but fall into **Big Iron** or sacrifice endings — not **Que Ser\xe1 Ser\xe1**."])],checklist:["Trainmaster Key still in Winston's inventory","Jack alive and aboard after VIP arc","Michelle intimacy scene never triggered","Bart carries the gold award gun, not live ammo","Frid
1a's New Tomorrow files reviewed before finale"],checklistKind:"task"}),n("trainmaster-key","Dependency 1 — Trainmaster Key from Tom",["Chef **Tom** in the dining car runs a side quest about **Louise Manishek's favorite dish**. Complete it and he slips Winston the **Trainmaster's Key** — a brass key that normally sits with the trainmaster's chain."],{subsections:[s("Quest steps",["Speak to **Louise** during her dining-car visit and note her meal preference (community guides cite the **Favorite Dish** prompt — answer Tom with the same dish she requested). Turn in before the station timer expires.","Tom rewards the key quietly. The item looks optional; it is not. The key is the only clean way to arm the fuse panel for a **right turn** defuse in the **Beholder Conductor best ending**."]),s("When the Ministry demands the key",["Later, if you keep **Jack the cat**, **Chantal** or the trainmaster may demand you surrender the key to offset **Authority** penalties. **Do not give it up.** Pay Authority losses another way — sell spare contraband to Nathan Kehler or take fewer bribes.",'If you already traded the key during "Get Rid of the Cat," the fuse scene falls back to dragging the bomb toward the dining car (expensive **Authority** / money checks) or explosion branches — both exclude **Que Ser\xe1 Ser\xe1**.'])],callouts:[{variant:"note",title:"\uD83D\uDD11 Key vs fuse wording",text:'UI text may say "commander\'s key" or "train chief key" — it is the same **Trainmaster Key** from Tom, not a separate item.'}]}),n("keep-cat","Dependency 2 — keep Jack the cat",["At the long **Helmer Suburbs** repair stop, a stray cat (**Jack**) boards. Adopting him triggers recurring care tasks — special food from vendors, litter cleanup, and **Authority** penalties when passengers complain. Full step-by-step care loop: [keep the cat guide|".concat(i.bw.keepTheCat,"].")],{subsections:[s("Adoption and care loop",["Buy cat food when the shop icon appears on the world map. Missing a feeding timer drops **Authority** and risks Jack leaving. The penalties feel harsh on a first run, which is why many players surrender him — locking the **Beholder Conductor best ending**.","Keeping Jack also gates **Michelle**'s scene: intimacy triggers only if you did **not** give Jack to **Peter** or abandon him earlier."]),s("Peter and Chantal pressure",["**Peter** offers to take the cat to reduce noise complaints. Decline if you want **Que Ser\xe1 Ser\xe1**. **Chantal** may tie cat removal to the **Trainmaster Key** — reject both offers; absorb the Authority hit instead.","Jack survives to the credits only if he remains in Winston's cabin through the VIP arc. Check the cat sprite before entering the engine room."])],table:{headers:["Choice","Que Ser\xe1 Ser\xe1","Alternative outcome"],rows:[["Keep & feed Jack","✅ Required","Cat in reunion scene"],["Give Jack to Peter","❌ Blocks","Michelle path opens"],["Surrender key for cat","❌ Blocks","Fuse drag ending"],["Ignore feeding timer","❌ Risk","Jack leaves permanently"]]}}),n("reject-michelle","Dependency 3 — reject Michelle Shemanskaya",["After promotion to **first class**, attendant **Michelle Shemanskaya** flirts with Winston. A private cabin scene offers intimacy — accepting unlocks the **Ummagumma** achievement but **disqualifies Que Ser\xe1 Ser\xe1**."],{subsections:[s("Trigger timing",["Michelle's approach happens once you work first-class berths and survive the rowdy-passenger event (some players send her to walk with troublemakers — that is fine; the critical flag is the bedroom invitation).","When she enters Winston's first-class cabin near departure, choose dialogue that states Winston is **married** or otherwise refuses intimacy. Any acceptance is permanent on that save."]),s("Relation to Jack",["The game ties Michelle's advanced scene to cat ownership — if Jack is gone, the scene may not appear, but relying on that skip is risky. Explicit rejection is the only safe **Beholder Conductor best ending** method.","See the [Michelle route guide|".concat(i.bw.michelleRoute,"] for achievement hunters; this guide stays on the no-affair path.")])],callouts:[{variant:"warning",title:"⚠️ Achievement conflict",text:"**Ummagumma** (sleep with Michelle) and **Que Ser\xe1 Ser\xe1** are mutually exclusive on one save — plan two runs if you want both Steam icons."}]}),n("replace-gun","Dependency 4 — replace gun for Bart",["The ambassador assassination plot centers on **Bart**, the disgraced former conductor. He carries a live pistol meant to provoke a diplomatic incident. During the first-class murder investigation, Winston can swap it with a harmless **gold officer's award gun** marked **D.M.** See the dedicated [replace gun guide|".concat(i.bw.replaceGun,"] for search order and Nathan Kehler pitfalls.")],{subsections:[s("Finding the decoy pistol",["Search the first-class crime scene and linked compartments. The gold pistol sits among officer memorabilia — 
1confiscate it legally via **Search** + dossier, or buy a duplicate from Nathan Kehler if you missed the pickup (more expensive, still valid).","Do **not** sell the gold gun to Nathan. Many **Beholder Conductor** players accidentally vendor it for quick cash, locking the swap."]),s("Performing the swap on Bart",["When Bart patrols near the ambassador's staff, use **Search** on his coat pocket and substitute the award gun for the live weapon. The UI confirms the exchange silently — no cutscene.","If Bart keeps the real gun, the ambassador dies later and the story routes toward **Mars Aeternum** or **Big Iron** duels regardless of bomb handling."])],table:{headers:["Gun state","Ambassador","Ending family"],rows:[["Live pistol on Bart","Assassination succeeds","Dark endings"],["Gold D.M. award gun swapped","Ambassador lives","Que Ser\xe1 Ser\xe1 eligible"],["Gun sold / lost","Cannot swap","Reload earlier save"]]}}),n("bomb-defuse","Dependency 5 — bomb defuse with New Tomorrow evidence",["The finale shifts to the locomotive. **New Tomorrow** operatives hid a bomb trigger in the engine room; **Frida Carr**'s VIP arc provides pamphlets and testimony explaining the device layout. Without reading her evidence, players guess wrong at the fuse panel. Expanded fuse walkthrough: [bomb defuse guide|".concat(i.bw.bombDefuse,"].")],{subsections:[s("Frida Carr and evidence",["In the **VIP compartment**, cooperate with **Frida Carr** long enough to unlock her dossier files. The **New Tomorrow** leaflets describe three fuse actions: extend timer (turn left), full defuse (turn right), or detach/drag fallback when the **Trainmaster Key** is missing.","Collect every inspectable clue before Major **Sargas** locks down the cars — missing dialogue can hide the right-turn hint until it is too late."]),s("Fuse sequence — insert key, turn right",["Enter the engine room with the **Trainmaster Key** still in inventory. Interact with the bomb activator near the firemen. Choose **insert key** then **turn right** — not left (that only adds three minutes) and not drag/detach unless you lost the key.","Turning **right** fully deactivates the trigger — the requirement called out in every **beholder conductor best ending** guide and the Steam achievement text for **Que Ser\xe1 Ser\xe1**."]),s("If you lost the key",["Without the key, the UI offers drag/detach paths requiring ~25,000 **Authority** or **money** thresholds — Winston may stop the blast at the cost of his life or family reunion. That is a different ending tier, not this guide's target."])],callouts:[{variant:"tip",title:"\uD83D\uDCA3 Fuse UI recap",text:"**Left** = delay \xb7 **Right** = defuse (Que Ser\xe1 Ser\xe1) \xb7 **Drag/detach** = no-key branches \xb7 **Button press after left turn** = **Mars Aeternum** nuke path"}],checklist:["Frida's New Tomorrow files read in VIP car","Trainmaster Key equipped at engine room","Select turn key right on fuse panel","Do not drag device toward dining car"],checklistKind:"task"}),n("timeline","Suggested run timeline (single playthrough)",["Use this order alongside the full [walkthrough|".concat(i.bw.walkthrough,"] so you do not miss station windows.")],{table:{headers:["Act","Station / car","Best-ending action"],rows:[["1","Marcus Weber tutorial","Learn search order with Peter"],["2","Dining car — Tom quest","Complete Louise dish → take **Trainmaster Key**"],["3","Helmer Suburbs","Adopt **Jack**; refuse Peter/Chantal"],["4","First-class promotion","Reject **Michelle** intimacy"],["5","Ambassador murder","Confiscate gold D.M. gun → swap **Bart**"],["6","VIP — Frida Carr","Gather **New Tomorrow** bomb evidence"],["7","Engine room finale","Key in fuse → turn **right**"]]},subsections:[s("Authority budgeting",["Expect net **Authority** losses from Jack and moral choices. Offset them with clean Ministry reports in acts 2–4 so promotion still arrives on schedule. The [beginner guide|".concat(i.bw.beginnerGuide,"] covers inspection efficiency.")])]}),n("wrong-endings","What happens when a dependency fails",["**Beholder Conductor** ships six endings. Failing any **Que Ser\xe1 Ser\xe1** depen
1dency does not always game-over immediately — it reroutes the finale."],{table:{headers:["Ending","Typical cause","Family + cat?"],rows:[["**Que Ser\xe1 Ser\xe1**","All five dependencies met","Yes — best ending"],["**Big Iron**","Gun swapped but bomb dragged / duel","No — Winston dies"],["**Mars Aeternum**","Real gun + fuse left + button","No — nuclear scale"],["**Chikhai Bardo**","Let bomb explode intentionally","No"],["**War Never Changes**","Ambassador dies, mixed bomb choice","Varies"],["Demotion / arrest","Authority bottomed early","Game over"]]},subsections:[s("Recovery plan",['Steam cloud saves land at each station. Before first-class promotion, keep a manual slot labeled "clean run." If Michelle triggers or the key is gone, reload rather than finishing a 7-hour branch.',"Achievement hunters need multiple saves — see [achievements|".concat(i.bw.achievements,"] for **Ummagumma** vs **Que Ser\xe1 Ser\xe1** planning.")])]}),n("faq","".concat(d," best ending FAQ"),[],{faq:[{q:"Is Que Ser\xe1 Ser\xe1 the true ending?",a:'Steam marks it as the hopeful reunion ending — community consensus calls it the **Beholder Conductor best ending**, though "true" is flavor text.'},{q:"Can I get the best ending without the cat?",a:"No. Jack must survive aboard. Cat removal also reopens Michelle scenes that risk accidental acceptance."},{q:"What if I turned the fuse key left?",a:"Left only delays the timer (+3 minutes). You need a **right** turn defuse for **Que Ser\xe1 Ser\xe1**."},{q:"Does Elite Official difficulty block the best ending?",a:"No. Difficulty changes inspection strictness, not ending flags — dependencies still apply."},{q:"I gave the Trainmaster Key away — any fix?",a:"Reload before the hand-off. Dragging the bomb without the key cannot reach **Que Ser\xe1 Ser\xe1**."},{q:"Where do I learn ticket and Authority basics?",a:"Start with the [beginner guide|".concat(i.bw.beginnerGuide,"] before attempting a clean ending run.")}]})]);var m=a(8997),g=a(6579);let p="".concat(g.O_,"guides/entities");function f(e,t){return{src:"".concat(p,"/").concat(e),alt:t}}let b={"goodbye-blue-monday":f("entities-achievements-goodbye-blue-monday.webp","Goodbye Blue Monday"),"beginnings-are-such-delicate-times":f("entities-achievements-beginnings-are-such-delicate-times.webp","Beginnings Are Such Delicate Times"),stowaway:f("entities-achievements-stowaway.webp","Stowaway"),"caught-in-4k":f("entities-achievements-caught-in-4k.webp","Caught in 4K"),"the-ticket-that-exploded":f("entities-achievements-the-ticket-that-exploded.webp","The Ticket That Exploded"),"choose-life":f("entities-achievements-choose-life.webp","Choose Life"),"nova-express":f("entities-achievements-nova-express.webp","Nova Express"),strangelove:f("entities-achievements-strangelove.webp","Strangelove"),"machineries-of-joy":f("entities-achievements-machineries-of-joy.webp","Machineries of Joy"),"murder-on-the-orient-express":f("entities-achievements-murder-on-the-orient-express.webp","Murder on the Orient Express"),"slaughterhouse-five":f("entities-achievements-slaughterhouse-five.webp","Slaughterhouse-Five"),"saint-sa-ns":f("entities-achievements-saint-sa-ns.webp","Saint-Sa\xebns"),"love-will-tear-us-apart":f("entities-achievements-love-will-tear-us-apart.webp","Love Will Tear Us Apart"),"bend-sinister":f("entities-achievements-bend-sinister.webp","Bend Sinister"),n6655321:f("entities-achievements-n6655321.webp","N6655321"),"sunrise-parabellum":f("entities-achievements-sunrise-parabellum.webp","Sunrise, Parabellum"),"half-measures":f("entities-achievements-half-measures.webp","Half Measures"),"387-44m":f("entities-achievements-387-44m.webp","387.44M"),armistice:f("entities-achievements-armistice.webp","Armistice"),"the-first-death-is-in-the-heart":f("entities-achievements-the-first-death-is-in-the-heart.webp","The First Death is in the Heart"),"uncut-gems":f("entities-achievements-uncut-gems.webp","Uncut Gems"),stray:f("entities-achievements-stray.webp","Stray"),"the-border-is-just-another-line-to-cross":f("entities-achievements-the-border-is-just-another-line-to-cross.webp","The Border is Just Another Line to Cross"),tweedledum:f("entities-achievements-tweedledum.webp","Tweedledum"),"at-your-service":f("entities-achievements-at-your-service.webp","At Your Service"),"minority-report":f("entities-achievements-minority-report.webp","Minority Report"),"let-it-go":f("entities-achievements-let-it-go.webp","
1Let It Go"),tweedledee:f("entities-achievements-tweedledee.webp","Tweedledee"),"chikhai-bardo":f("entities-achievements-chikhai-bardo.webp","Chikhai Bardo"),"big-iron":f("entities-achievements-big-iron.webp","Big Iron"),"full-measure":f("entities-achievements-full-measure.webp","Full Measure"),ummagumma:f("entities-achievements-ummagumma.webp","Ummagumma"),"mars-aeternum":f("entities-achievements-mars-aeternum.webp","Mars Aeternum"),"king-queen-knave":f("entities-achievements-king-queen-knave.webp","King, Queen, Knave"),"real-darkness-has-love-for-a-face":f("entities-achievements-real-darkness-has-love-for-a-face.webp","Real Darkness Has Love for a Face"),"que-ser-ser":f("entities-achievements-que-ser-ser.webp","Que Ser\xe1, Ser\xe1"),"radio-free-albemuth":f("entities-achievements-radio-free-albemuth.webp","Radio Free Albemuth"),"the-part-where-he-kills-you":f("entities-achievements-the-part-where-he-kills-you.webp","The Part Where He Kills You"),fratricide:f("entities-achievements-fratricide.webp","Fratricide"),"you-re-a-good-man-winston-smith":f("entities-achievements-you-re-a-good-man-winston-smith.webp","You're a Good Man, Winston Smith"),discard:f("entities-achievements-discard.webp","Discard"),"revenge-is-a-dish-best-eaten":f("entities-achievements-revenge-is-a-dish-best-eaten.webp","Revenge is a Dish Best Eaten"),"a-handshake-is-available-upon-request":f("entities-achievements-a-handshake-is-available-upon-request.webp","A Handshake is Available Upon Request"),"snitches-get-stitches":f("entities-achievements-snitches-get-stitches.webp","Snitches Get Stitches")},y={"Saint-Saens":"Saint-Sa\xebns"};function v(e){var t;let a=b[String((null!=(t=y[e])?t:e)||"").trim().toLowerCase().replace(/[^a-z0-9]+/g,"-").replace(/^-|-$/g,"")];return a?{img:a.src,alt:a.alt||e,text:e}:e}let w=o([{id:"overview",title:"Overview"},{id:"strategy",title:"100% strategy"},{id:"story",title:"Story achievements"},{id:"passengers",title:"Passenger achievements"},{id:"search-report",title:"Search & report"},{id:"cat",title:"Cat achievements"},{id:"secret",title:"Secret achievements"},{id:"missable",title:"Missable & endings"},{id:"challenge",title:"Challenge runs"},{id:"faq",title:"FAQ"}],[n("overview","".concat(r.zm," achievements guide"),["**".concat(r.xV,"** ships **").concat(m.JY.achievements," Steam achievements** — roughly **").concat(m.JY.completionHours,"** for a full clear on PC or Mac. This **Beholder Conductor achievements guide** lists every unlock, flags one-time **missable** choices, and groups them so you can plan multiple saves instead of guessing mid-run."),"Achievements are not a single checklist run. Cat care, Louise Manishek forks, poker-night violence, and the six [ending routes|".concat(i.bw.endings,"] pull in opposite directions. Use the tables below as your master index, then cross-read the [best ending guide|").concat(i.bw.bestEnding,"] before a Que Ser\xe1 Ser\xe1 attempt. Verified **").concat(m._8,"** \xb7 **").concat(m.RE,"** \xb7 [Steam|").concat(m.sh,"].")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Minimum save plan",text:"Save 1 — story + ending badges \xb7 Save 2 — Louise/Manishek violence \xb7 Save 3 — cat + Que Ser\xe1 Ser\xe1 \xb7 Save 4 — challenge (no theft / no reports / no fines)."},{variant:"note",title:"\uD83D\uDCCD Ending achievements count twice",text:"**Half Measures**, **Full Measure**, **Big Iron**, **Chikhai Bardo**, **Mars Aeternum**, and **Que Ser\xe1 Ser\xe1** are also listed on the [endings guide|".concat(i.bw.endings,"] with full trigger trees.")}],table:{headers:["Fact","Detail"],rows:[[v("Total"),"".concat(m.JY.achievements," Steam achievements")],[v("100% time"),m.JY.completionHours],[v("Ending-linked"),"6 (one per finale route)"],[v("Recommended saves"),"3–4 for conflict pairs"],[v("Platform"),m.JY.platform]]}}),n("strategy","Beholder Conductor 100 percent — multi-save plan",["A single loyalist playthrough unlocks most story badges automatically, but **Beholder Conductor 100 percent** requires deliberate forks. The game never warns you when a dialogue line permanently closes an achievement — only a manual save or a second run recovers it."],{subsections:[s("What one run cannot cover",["You cannot keep the cat for **Stowaway** / **Machineries of Joy** and also earn **Stray** on the same file. Louise Manishek offers three mutually exclusive outcomes (**Love Will Tear Us Apart**, **The First Death is in the Heart**, **Real Darkness Has Love for a Face**). **Ummagumma** requires Michelle's affair, which blocks **Que Ser\xe1 Ser\xe1** on that save.","**Snitches Get Stitches** (zero reports or blackmail) fights almost every authority-farming quest. Treat it as an isolated challenge run on Intern difficulty after you understand ticket and search rules from the [beginner guide|".concat(i.bw.beginnerGuide,"].")]),s("Suggested rotation",["**Run A — foundation:** Bart tutorial, promotion (**Nova Express**), plane shelling (**Slaughterhouse-Five**), Henry Colt murder scene (**Murder on the Orient Express**), smuggling return (**The Border is Just Another Line to Cross**), and a clean Intern finish for **Half Measures**.","**Run B — passengers & secrets:** Manishek fork, Pribula brothers (**Armistice** vs **Fratricide**), poker murder (**Discard**), Chantal poison (**Revenge is a Dish Best Eaten**), and Michelle's **At Your Service** chain.","**Run C — cat + best ending:** Adopt Jack, buy bowls/toy/litter, refuse Peter's rehoming, skip **Ummagumma**, swap Bart's gun (**Sunrise, Parabellum**), and finish **Que Ser\xe1 Ser\xe1** — see [best ending|".concat(i.bw.bestEnding,"]."),"**Run D — challenge badges:** **You're a Good Man, Winston Smith** (no thefts), **A Handshake is Available Upon Request** (zero fines), and optionally **Snitches Get Stitches**."])],checklist:[v("Manual-save before Louise pastries, poker night, and promotion"),"Peek every restroom once for Caught in 4K","Track cat supplies before Helmer Suburbs repair stop","Keep ending achievements for dedicated saves"],checklistKind:"task"}),n("story","Story achievements — main plot milestones",["These **Beholder Conductor achievements guide** entries fire from mandatory story beats or single obvious actions early in the campaign. Few are missable if you listen to every Bart line and finish ministry promotions."],{table:{headers:["Achievement","Unlock condition","Missable?"],rows:[[v("Beginnings Are Such Delicate Times"),"Talk to Bart at the start and exhaust every training dialogue before taking the conductor post.","No"],[v("Goodbye Blue Monday"),"Complete Chef Tom's quest — ask around until you learn Louise Manishek's favorite dish.","No"],[v("Choose Life"),"When Peter asks for antidepressants, buy the **expensive** illegal supply (~$600), not the cheap batch.","Yes — cheap drugs fail the quest"],[v("Nova Express"),"Earn promotion to first-class conductor through ministry tasks and authority.","No"],[v("Murder on the Orient Express"),"Story beat — Henry Colt's dining-car murder during the blackout sequence.","No"],[v("Slaughterhouse-Five"),"Survive the aerial attack on the train.","No"],[v("Bend Sinister"),"Search the ambassador and companion luggage; discover the forbidden affair evidence.","Yes — if you skip VIP searches"],[v("Sunrise, Parabellum"),"Tell Bart about the affair so he sleeps; read his orders and **replace his gun** with the gold trophy pistol.","Yes — required for Que Ser\xe1 Ser\xe1"]]},subsections:[s("Promotion gate",["**Nova Express** is the mid-game pivot: first-class access opens VIP passengers, Bart's assassination plot, and Michelle's post-promotion scene. Rush reports early, but do not over-blackmail if you still need smuggling goodwill for **The Border is Just Another Line to Cross**."])]}),n("passengers","Passenger achievements — NPC forks",["Passenger tables are where most **missable** flags hide. Each row below is a fork — pick one branch per save."],{table:{headers:["Achievement","Unlock condition","Missable?"],rows:[[v("Love Will Tear Us Apart"),"Louise pastry quest → drug guards asleep → **let** Jacob and Louise escape when prompted.","Yes"],[v("The First Death is in the Heart"),"Same setup, but **refuse** escape without taking Louise's gun — she kills Winston.","Yes"],[v("Real Darkness Has Love for a Face"),"Take Louise's gun as payment, sedate guards, then **refuse** escape and **shoot** Louise.","Yes"],[v("Armistice"),"Pribula brothers: listen to both sides **without** agreeing; later Stanish reconciles in first class.","Yes"],[v("Tweedledum"),"Henry Colt's Werner job — plant contraband on Werner and file reports (industrialist path).","Yes"],[v("Tweedledee"),"After Werner's release, tell him Colt ordered the hit; plant items on **Henry** instead.","Yes"],[v("Uncut Gems"),"Return Rosa Wojciechowska's gold ruby brooch (from neighbor or Michelle's bag).","Yes"],[v("At Your Service"),"Complete Michelle's trio: bond halves, stolen brooch handoff, and **King, Queen, Knave** setup.","Yes"],[v("King, Queen, Knave"),"Gnevko's poker quest — recruit Michelle, Franz, and Peter, then report back.","Yes"],[v("Saint-Saens"),"VIP actor Kentaro: return his record, then convince him to perform in the cabaret car.","Yes"],[v("Minority Report"),"Reach Colt murder **without** placing Louise's gun in your cabin layout — arrested wrongly.","Yes"]]},callouts:[{variant:"warning",title:"⚠️ Louise triangle",text:"Pastry → guard drugs → escape prompt splits three achievements. Save before serving guards. Gun payment vs no gun changes kill vs arrest outcomes."}]}),n("search-report","Search & report achievements",["Inspection and conductor-console work feed this cluster. Several reward rule-breaking (bad tickets, peeping) while others demand a spotless ministry record."],{table:{headers:["Achievement","Unlock condition","Missable?"],rows:[[v("Caught in 4K"),"Peek through a **restroom** keyhole at any passenger.","Yes — anytime"],[v("The Ticket That Exploded"),"Stamp approve on a ticket with a visible error you choose to ignore.","Yes"],[v("N6655321"),"First-class rowdies in car seven — get them **arrested** (guards, Peter plant, or three planted reports).","Yes"],[v("387.44M"),"Same rowdies — ask **Michelle** for help (do **not** invite her to Gnevko's poker first).","Yes"],[v("The Border is Just Another Line to Cross"),"Franz smuggling — keep package until border, return to Franz **unreported**.","Yes"],[v("Snitches Get Stitches"),"Finish the game with **zero** misconduct reports **and** zero blackmail.","Yes — whole-run"],[v("A Handshake is Available Upon Request"),"Finish with no fines: late train, bad search, empty compartment, ticket mistakes, or bad reports.","Yes — whole-run"],[v("You're a Good Man, Winston Smith"),"Complete without **stealing** a single item from luggage.","Yes — whole-run"]]},subsections:[s("Rowdy youth fork",["The car-seven troublemakers split **N6655321** (hard arrest) and **387.44M** (Michelle soft ejection). Inviting Michelle to poker before this scene locks you out of her help line — recruit Peter and Franz only for the card quest first if you want **387.44M**."])]}),n("cat","Cat achievements — Jack the stowaway",["The ginger cat is an authority tax but gates the best ending. Four achievements orbit adoption, supplies, and whether Peter takes Jack at a station stop."],{table:{headers:["Achievement","Unlock condition","Missable?"],rows:[[v("Stowaway"),"At the breakdown stop (**Helmer Suburbs**), pick up the stray cat and keep it.","Yes — refuse = Stray"],[v("Stray"),"At the first major cat offer, **decline** to adopt.","Yes — opposite of Stowaway"],[v("Machineries of Joy"),"Buy **bowls, litter box, and toy** for the cat (trader + Nathan Kehler stock).","Yes — needs Stowaway"],[v("Let It Go"),"Give the cat to Peter when he resigns (see Passenger table).","Yes — blocks Que Ser\xe1 Ser\xe1"]]},callouts:[{variant:"tip",title:"\uD83D\uDC31 Cat + best ending",text:"For **Que Ser\xe1 Ser\xe1**, keep Jack through Arnieo, feed on schedule, and never surrender him to Peter or Chantal. Full dependency list: [best ending guide|".concat(i.bw.bestEnding,"].")}]}),n("secret","Secret achievements — hidden Steam badges",["Steam hides these icons until unlocked. Each appears **once** in this table — they involve dark choices or failure states you would never hit on a heroic run."],{table:{headers:["Achievement","Unlock condition","Missable?"],rows:[[v("Revenge is a Dish Best Eaten"),"Cat-blame Chantal arc → **Northern Kraken** quest → pour **rat poison** instead of wine.","Yes — Steam hidden"],[v("Fratricide"),"Agree with the first-class Pribula brother, refuse the other — fratricide follows.","Yes — Steam hidden"],[v("Strangelove"),"After Frida Carr's vodka quest, ask every follow-up about the bomb until dialogue exhausts.","Yes — Steam hidden"],[v("Radio Free Albumuth"),"Cheap drugs to rowdies → they shoot each other → blame **Peter** to Major Sargas.","Yes — Steam hidden"],[v("Ummagumma"),"After promotion, reject Michelle once, then accept the intimate scene (**requires** cat still aboard).","Yes — blocks Que Ser\xe1 Ser\xe1"],[v("Discard"),"Poker night: ensure **Gnevko** holds the brooch (not Michelle); he loses and **murders Michelle**.","Yes — Steam hidden"],[v("The Part Where He Kills You"),"Take Franz's package straight to **law enforcement** in the last car, then tell Franz.","Yes — Steam hidden"]]}}),n("missable","Missable ending achievements — six finales",["Each finale doubles as a Steam badge. Difficulty settings stack on top of route choices — **Half Measures** and **Full Measure** care about Intern vs Government Elite, while the other four care about gun swap, fuse key, affair, and cat state."],{table:{headers:["Achievement","Route summary","Missable?"],rows:[[v("Half Measures"),"Beat the game on **Intern** difficulty (any surviving finale).","Yes — difficulty pick at new game"],[v("Full Measure"),"Beat the game on **Government Elite** difficulty.","Yes — hardest mode"],[v("Que Ser\xe1 Ser\xe1"),"Swap gun, turn fuse **right**, no Michelle affair, cat alive, family reunion.","Yes — see [best ending|${ROUTES.bestEnding}]"],[v("Big Iron"),"Swap gun, drag fuse **slowly left**, duel Major Sargas — Winston dies.","Yes — Steam hidden"],[v("Chikhai Bardo"),"Drag bomb **quickly left** — fuse explodes with you; city spared.","Yes — Steam hidden"],[v("Mars Aeternum"),"Do **not** swap gun; turn fuse **left** — provocation and nuclear detonation.","Yes — Steam hidden"]]},callouts:[{variant:"note",title:"\uD83C\uDFAD Full ending breakdown",text:"Trigger trees, decision flow, and route ranking live on the dedicated [endings guide|".concat(i.bw.endings,"] — use it when planning which finale to shoot for on a save file.")}]}),n("challenge","Challenge achievements — discipline runs",["Three achievements punish normal ministry playstyles. Schedule them after you know ticket fields, search order, and which quests force theft or reports."],{subsections:[s("You're a Good Man, Winston Smith",["Never take items from passenger luggage — buying from traders is fine. Smuggling **return** quests still allow carrying Franz's package because it was entrusted, not stolen. Intern difficulty reduces authority pressure while you skip lucrative thefts."]),s("A Handshake is Available Upon Request",["Avoid every fine category: missed train timers, unfurnished compartments, botched searches, wrong ticket stamps, and inaccurate report fields. Pair with low-risk Intern runs and pre-read each passenger's documents twice."]),s("Snitches Get Stitches",["Zero reports and zero blackmail for the entire campaign — nearly incompatible with promotion rush. Accept that you will finish late and may need Government Elite knowledge without actually selecting it."])]}),n("faq","".concat(r.zm," achievements FAQ"),[],{faq:[{q:"How many achievements does Beholder Conductor have?",a:"**".concat(m.JY.achievements,"** on Steam. Six double as [ending routes|").concat(i.bw.endings,"].")},{q:"Can I get 100% in one playthrough?",a:"No — cat vs no-cat, Louise forks, Michelle affair, and challenge runs require at least three saves."},{q:"Which achievements are missable?",a:"Most passenger, cat, secret, and ending badges. Story promotions and plane shelling are hard to miss.
1"},{q:"Does Que Ser\xe1 Ser\xe1 unlock an achievement?",a:"Yes — **Que Ser\xe1 Ser\xe1** is both the best ending and a hidden Steam badge. Follow the [best ending guide|${ROUTES.bestEnding}]."},{q:"Half Measures vs Full Measure?",a:"**Half Measures** = Intern clear. **Full Measure** = Government Elite clear. Route choices inside the run are separate."},{q:"What is the hardest achievement?",a:"Community consensus: **Snitches Get Stitches** (no reports/blackmail) or **A Handshake is Available Upon Request** (zero fines)."},{q:"I missed Stowaway — can I still get Que Ser\xe1 Ser\xe1?",a:"The best ending expects the cat alive. Restart from before Helmer Suburbs or use a dedicated cat save."}]})]),k=o([{id:"overview",title:"Overview"},{id:"table",title:"All six endings"},{id:"half-full",title:"Half & Full Measure"},{id:"que-sera",title:"Que Ser\xe1 Ser\xe1"},{id:"big-iron",title:"Big Iron"},{id:"chikhai",title:"Chikhai Bardo"},{id:"mars",title:"Mars Aeternum"},{id:"tree",title:"Decision tree"},{id:"faq",title:"FAQ"}],[n("overview","".concat(r.zm," endings"),["**".concat(r.xV,"** resolves Winston Smith's shift aboard the **Determination Bringer** in **").concat(m.JY.endings," distinct finales**, each with its own Steam achievement. This **Beholder Conductor endings** guide explains what triggers every route, how difficulty settings layer on top, and where the story splits long before the Arnieo locomotive scene."),"No ending is chosen in a single dialogue wheel. Gun swaps, Michelle's affair, cat custody, Frida's bomb briefing, and whether you still hold Tom's **Trainmaster's Key** stack across dozens of stations. For step-by-step Que Ser\xe1 Ser\xe1 dependencies, open the [best ending guide|".concat(i.bw.bestEnding,"] after you skim the comparison table below. Verified **").concat(m._8,"** \xb7 **").concat(m.RE,"** \xb7 [Steam|").concat(m.sh,"].")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Read this first",text:"New players: finish one Intern run for story context, then replay with the [achievements guide|".concat(i.bw.achievements,"] missable list and the [best ending|").concat(i.bw.bestEnding,"] checkpoint table.")},{variant:"note",title:"\uD83D\uDCCD Spoiler scope",text:"Covers all ".concat(m.JY.endings," ending achievements — **Half Measures**, **Full Measure**, **Big Iron**, **Chikhai Bardo**, **Mars Aeternum**, and **Que Ser\xe1 Ser\xe1** — including Arnieo fuse choices.")}],table:{headers:["Fact","Detail"],rows:[["Total endings","".concat(m.JY.endings," (each = Steam badge)")],["Best ending","Que Ser\xe1 Ser\xe1 — family + cat reunion"],["Darkest ending","Mars Aeternum — nuclear detonation"],["Difficulty-only","Half Measures / Full Measure"],["Final station","Arnieo — locomotive fuse scene"]]}}),n("table","Beholder Conductor all endings — trigger table",['Use this master table when you are planning saves. "Difficulty" rows stack with any story outcome unless noted.'],{table:{headers:["Achievement","Tone","Core trigger","Difficulty"],rows:[["Half Measures","Standard clear","Complete the game on **Intern**.","Intern only"],["Full Measure","Elite clear","Complete the game on **Government Elite**.","Elite only"],["Que Ser\xe1 Ser\xe1","Best / hopeful","Swap Bart's gun; fuse key **right**; no Michelle affair; cat alive; keep Trainmaster's Key.","Any"],["Big Iron","Heroic death","Swap gun; drag fuse **slowly left**; duel Sargas with pistol equipped.","Any"],["Chikhai Bardo","Sacrifice","Drag fuse **quickly left** — bomb explodes with Winston; passengers live.","Any"],["Mars Aeternum","Worst case","**Do not** swap gun; turn fuse **left** — assassination + detonation.","Any"]]}}),n("half-full","Half Measures & Full Measure — difficulty endings",["These two **Beholder Conductor endings** track skill and rule strictness, not morality. You can earn **Half Measures** on a Mars Aeternum save or **Full Measure** on Que Ser\xe1 Ser\xe1 — the badge only checks the difficulty selected at new game plus reaching any credits roll."],{subsections:[s("Half Measures (Intern)",["Select **Intern** when starting a fresh file. Intern forgives late trains, search slips, and sparse compartment decorating — ideal for learning ticket fields and luggage order. Finish any surviving finale to pop the badge.",'Speedrunners often pair Intern with **Mars Aeternum** because you do not need perfect ministry performance to reach Arnieo quickly. Conversely, Que Ser\xe1 Ser\xe1 on Intern is the recommended first "good" run: authority pressure stays manageable while you keep the cat fed.']),s("Full Measure (Government Elite)",["**Government Elite** tightens timers, fine thresholds, and passenger scrutiny. You must reach credits without a game-over arrest or bankruptcy — route choice inside the story does not matter for the achievement icon.","Attempt Elite only after you understand promotion pacing from the [beginner guide|".concat(i.bw.beginnerGuide,"]. Many players do a Que Ser\xe1 Ser\xe1 rehearsal on Intern, then replay Elite for **Full Measure** using the same branch flags.")])],callouts:[{variant:"warning",title:"⚠️ Difficulty is set at new game",text:"You cannot switch mid-campaign. Plan **Half Measures** and **Full Measure** on separate files before you leave the title menu."}]}),n("que-sera","Que Ser\xe1 Ser\xe1 — best ending route",["**Que Ser\xe1 Ser\xe1** is the community \"true\" ending: Winston stops Bart's assassination provocation, disarms the locomotive fuse, keeps Jack the cat, refuses Michelle's affair, and reunites with the family he thought lost."],{subsections:[s("Early dependencies (stations 1–10)",["Adopt the cat at **Helmer Suburbs** (**Stowaway**) and buy bowls, litter, and toy. Do **not** give Jack to Peter later. When Peter asks for drugs, pay for **Choose Life**-tier medicine if you also want that achievement — cheap pills get him fired but do not block the finale.","Complete Tom's **Goodbye Blue Monday** task and **keep the Trainmaster's Key** — surrendering it during \"get rid of the cat\" quests forces slower bomb handling at Arnieo."]),s("Mid-game (first-class promotion)",["Earn **Nova Express** promotion without burning authority on optional arrests you will regret. Refuse or ignore Michelle's intimate scene (**Ummagumma** is the opposite branch). Gather Frida Carr's bomb evidence (**Strangelove**) so the finale UI labels the device correctly.","During the VIP murder investigation, confide in Bart about the ambassador's affair (**Bend Sinister**), wait for him to sleep, and perform **Sunrise, Parabellum** — swap his service weapon for the gold trophy gun from the earlier officer quest."]),s("Arnieo finale",["After the last station cutscene, enter the locomotive car. Insert the **Trainmaster's Key** into the fuse housing and turn it **right** to disarm the trigger. Search the upper cabin drawer for the second letter if the scene prompts exploration — that epilogue beat confirms the reunion ending."])],callouts:[{variant:"tip",title:"⭐ Full checkpoint list",text:"Station-by-station flags, Michelle/cat exclusivity, and New Tomorrow phone evidence are expanded in the [best ending guide|".concat(i.bw.bestEnding,"] — use it as your primary walkthrough for this route.")}]}),n("big-iron","Big Iron — duel with Major Sargas",["**Big Iron** is a tragic hero ending: Winston still prevents the worst timeline for passengers, but dies in a standoff with Major Sargas. Steam marks it as a secret badge because it feels like a failure state even though the train survives."],{subsections:[s("Requirements",["You **must** have swapped Bart's gun (**Sunrise, Parabellum**) so the ambassador lives — the same prerequisite as Que Ser\xe1 Ser\xe1. You also need a pistol in inventory when Sargas confronts you (Louise's reward gun or the gold trophy piece both qualify in most guides).","At Arnieo, when moving the fuse device, choose to **drag it slowly toward the left** / VIP corri
1dor instead of disarming immediately. Sargas catches you, initiates a duel, and Winston dies in the firefight."]),s("When to use this save",["Collect **Big Iron** on a dedicated file after you already earned **Que Ser\xe1 Ser\xe1**. Do not sacrifice your cat run — load an earlier promotion save, skip the affair, keep the gun swap, but intentionally botch fuse handling."])]}),n("chikhai","Chikhai Bardo — fuse sacrifice",['Named after the Tibetan "dying" bardo, **Chikhai Bardo** ends with Winston carrying the bomb away from the engine and dying in the blast. Civilians aboard (and the city ahead) survive because you removed the trigger from the locomotive.'],{subsections:[s("How to trigger",["Reach Arnieo with or without the gun swap — this ending cares about **movement speed**, not Bart's pistol. When the fuse quest activates, drag the device **quickly to the left** toward the detention cars. The timer expires, the bomb detonates in Winston's hands, and credits roll on the sacrifice variant.","You do **not** need the Trainmaster's Key in the lock for this badge; in fact, losing the key earlier can narrow your Arnieo options toward drag-or-die outcomes."]),s("Narrative context",["Choose **Chikhai Bardo** when you want a bittersweet 100% completion without maintaining elite authority on a second cat run. Pair it with **Half Measures** on Intern for a low-stress unlock."])]}),n("mars","Mars Aeternum — worst ending",['**Mars Aeternum** ("Mars eternal") is the nuclear failure state: Bart\'s provocation succeeds, the fuse arm key turns the wrong way, and the train — or the city beyond — faces annihilation. It is the fastest bad end for achievement hunters who already saw the good route.'],{subsections:[s("Trigger checklist",["**Do not** complete **Sunrise, Parabellum** — leave Bart's real pistol in place so the ambassador assassination fires. Ignore or fail Frida's evidence chain if you want the story to lean fully dystopian.","At the locomotive, turn the fuse key **left** (arming) instead of right (safe). Confirm the detonation prompt. Credits roll on the bleakest timeline."]),s("Achievement hunting tip",["You can unlock **Mars Aeternum** and **Half Measures** together on a rushed Intern file with intentional sabotage. No cat, no affair, no gun swap — speed to Arnieo and choose left."])],callouts:[{variant:"warning",title:"☢️ Point of no return",text:"The left-turn fuse choice at Arnieo is final. Save before entering the locomotive if you are finishing **Que Ser\xe1 Ser\xe1** on the same file."}]}),n("tree","Ending decision tree — where routes split",["Think of **Beholder Conductor all endings** as three layers: (1) difficulty badge, (2) gun swap + affair + cat state, (3) Arnieo fuse interaction. Layers 2 and 3 are where saves multiply."],{subsections:[s("Layer 1 — New game difficulty",["Intern → eligible for **Half Measures**. Government Elite → eligible for **Full Measure**. This choice never changes after the intro."]),s("Layer 2 — Mid-campaign loyalty",["Gun swap (**Sunrise, Parabellum**) decides whether Bart's plot kills the ambassador. Michelle's affair (**Ummagumma**) blocks **Que Ser\xe1 Ser\xe1**. Cat custody (**Stowaway** vs **Let It Go**) gates family reunion tone. Trainmaster's Key from Tom decides whether you can turn the fuse in-place."]),s("Layer 3 — Arnieo locomotive",["Key inserted, turn **right** → **Que Ser\xe1 Ser\xe1** (if layer-2 checks pass). Drag fuse **slow left** with gun → **Big Iron**. Drag fuse **fast left** → **Chikhai Bardo**. Key **left** without gun swap → **Mars Aeternum**."])],callouts:[{variant:"tip",title:"\uD83C\uDF33 Interactive route planner",text:"For a spoiler-heavy, dependency-first walkthrough with five-column checkpoint tables (cat, key, affair, gun, bomb knowledge), continue to the [best ending guide|".concat(i.bw.bestEnding,"]. That page is the decision-tree companion to this endings summary.")}],checklist:["Intern vs Elite — pick at new game for Half / Full Measure","Helmer Suburbs — adopt cat or lock Stray","Promotion — refuse Michelle for Que Ser\xe1 Ser\xe1","VIP murder — swap Bart's gun before Arnieo","Locomotive — right = best, drag left = Big Iron / Chikhai, left arm = Mars"],checklistKind:"task"}),n("faq","".concat(r.zm," endings FAQ"),[],{faq:[{q:"How many endings does Beholder Conductor have?",a:"**".concat(m.JY.endings,"** — each maps to a Steam achievement listed in the table above.")},{q:"What is the best ending?",a:"**Que Ser\xe1 Ser\xe1** — family and cat reunion after disarming the bomb. Walkthrough: [best ending guide|${ROUTES.bestEnding}]."},{q:"Half Measures vs Que Ser\xe1 Ser\xe1 — same run?",a:"Yes on Intern. **Half Measures** only checks difficulty; **Que Ser\xe1 Ser\xe1** checks story flags."},{q:"Can I get Big Iron and Que Ser\xe1 Ser\xe1 on one save?",a:"No — Arnieo fuse handling picks one finale. Use separate saves before the locomotive."},{q:"Does Michelle's affair matter?",a:"Yes. **Ummagumma** achievement equals affair accepted, which disqualifies **Que Ser\xe1 Ser\xe1** on that file."},{q:"What if I lost the Trainmaster's Key?",a:"You may still drag the fuse for **Big Iron** or **Chikhai Bardo**, but in-place disarm for **Que Ser\xe1 Ser\xe1** expects the key — see [best ending|${ROUTES.bestEnding}]."},{q:"Where are ending achievements tracked?",a:"All six are duplicated in the [achievements guide|".concat(i.bw.achievements,"] missable table for 100% hunters.")}]})]),S=o([{id:"overview",title:"Overview"},{id:"tutorial",title:"Tutorial"},{id:"early-route",title:"Early route"},{id:"mid-game",title:"Mid-game"},{id:"passenger-events",title:"Passenger events"},{id:"first-class-vip",title:"First class & VIP"},{id:"arnieo-finale",title:"Arnieo finale"},{id:"related-guides",title:"Related guides"},{id:"faq",title:"FAQ"}],[n("overview","".concat(r.zm," walkthrough"),["This **Beholder Conductor walkthrough** follows **Winston Smith** station-by-station aboard the **Determination Bringer** — from **Bart**'s opening briefing through **Marcus Weber**, the **Helmer Suburbs** cat stop, **Redding** first-class promotion, the ambassador murder arc, and the **Arnieo** locomotive fuse. Use it as a route map while the [beginner guide|".concat(i.bw.beginnerGuide,"] teaches ticket and search mechanics."),"Every stop mixes mandatory inspections with optional passenger forks. The tables below mark what gates promotions, which side quests feed **Que Ser\xe1 Ser\xe1**, and where Ministry quotas punish slow dossiers. Verified **".concat(m._8,"** \xb7 **").concat(m.RE,"** \xb7 [Steam|").concat(m.sh,"].")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Walkthrough priorities",text:"Finish Tom's **Trainmaster Ke
1y** quest \xb7 adopt **Jack** at Helmer \xb7 earn **Nova Express** promotion before VIP \xb7 swap **Bart**'s gun \xb7 read **Frida Carr**'s **New Tomorrow** files before Arnieo."},{variant:"note",title:"\uD83D\uDCCD Difficulty note",text:"Station order is identical on Intern and Government Elite — only **Authority** thresholds and fine sizes change. Ending branches depend on flags, not difficulty."}],table:{headers:["Phase","Stations (approx.)","Carriage focus","Walkthrough goal"],rows:[["Act 1 — Tutorial","Marcus Weber → Novemberville","Third-class with **Peter**","Learn stamp \xb7 search \xb7 dossier loop"],["Act 2 — Early route","Industrial legs → **Helmer Suburbs**","Third-class + dining car","Tom key \xb7 **Jack** cat \xb7 **Stein** toy quest"],["Act 3 — Mid-game","Capital stops → **Redding**","Promotion to first class","Ministry quotas \xb7 **Michelle** gate \xb7 VIP access"],["Act 4 — VIP arc","Luxury stops pre-Arnieo","First class + VIP compartment","Murder \xb7 D.M. gun \xb7 ambassador chain"],["Act 5 — Finale","**Arnieo**","Engine room","Fuse **right turn** \xb7 **New Tomorrow** bomb"]]}}),n("tutorial","Tutorial — Bart, Peter, and first inspections",["The **Beholder Conductor walkthrough** opens before Winston takes the senior post. **Bart**, the disgraced former conductor, delivers lore and foreshadows the ambassador gun plot — exhaust his dialogue for the **Beginnings Are Such Delicate Times** achievement."],{subsections:[s("Bart on the platform",["At the first platform scene, speak to **Bart** until every topic clears. He mentions the ambassador staff and his own demotion; none of this requires action yet, but his patrol pattern returns in first class.","Decline any early intimidation prompts — Bart is story-critical, not a ticket violator."]),s("Peter's training carriage at Marcus Weber",["**Peter** assigns your first third-class shift at **Marcus Weber** station. Mirror his order: compare ticket fields to the route chart, use the peephole on the nervous passenger, then open the tutorial baggage search.","The search teaches **restore order** — drag items out, inspect, rotate them back exactly. Peter forgives mistakes; real passengers do not. Stamp **APPROVED** only after documents and luggage checks align.","File the dossier Peter requests before the departure whistle. Missing the dossier step costs a small **Authority** penalty and sets a bad habit for Ministry audits later."]),s("First Ministry report",["The tutorial ends with a scripted contraband find. **Report** it through the typewriter, link peephole notes, and submit before boarding closes. This report is your first **Authority** bump toward dining-car access."])],checklist:["Exhaust Bart dialogue on the platform","Complete Peter's ticket stamp lesson without skipping peephole","Restore baggage order perfectly in the training search","Submit the tutorial dossier before departure"],checklistKind:"task",callouts:[{variant:"warning",title:"⚠️ Do not rush the tutorial",text:"Skipping Peter's search lesson makes Act 2 **Stein** and smuggling quests harder — restore-order penalties stack fast on real luggage."}]}),n("early-route","Early route — Marcus Weber, Novemberville, Helmer",["After the tutorial, the **Determination Bringer** enters the industrial corridor. This **Beholder Conductor walkthrough** segment covers third-class grinding, the **Stein** family side quest, and the long **Helmer Suburbs** repair stop where **Tom**, **Jack**, and the **Trainmaster Key** converge."],{subsections:[s("Marcus Weber to Novemberville",["**Marcus Weber** repeats the inspection loop with real timers. Process the ticket queue left-to-right unless a story NPC flashes on the HUD. One passenger carries mismatched seat data — search before stamping **DENIED** to avoid an **Authority** hit for a false report.","At **Novemberville**, the dining car opens. Chef **Tom** begins **Goodbye Blue Monday**: ask **Louise Manishek** what she wants to eat, return her answer to Tom, and collect the **Trainmaster's Key** before the station ends. The key looks optional; it is required for the clean **Arnieo** fuse **right turn** in the [best ending guide|".concat(i.bw.bestEnding,"].")]),s("Stein family — toy and heirloom",["The **Karl Stein** family (returning **Beholder** characters) boards mid–Act 2. A child requests a toy — buy or locate the **Toy for the Steins** item when the shop icon appears on the travel map. Declining breaks their trust chain and locks a family heirloom return later.","If a neighbor passenger stole the **Stein** heirloom, search compartments in order and restore baggage before confronting them. Quiet return preserves **Authority**; loud arrests pay cash but anger **Jacob Manishek** allies."]),s("Helmer Suburbs — 
1cat, Tom, and key pressure",["**Helmer Suburbs** is a long repair stop — the train sits for multiple in-game hours. A stray ginger cat (**Jack**) boards here. Adopt him for **Stowaway** and the **Que Ser\xe1 Ser\xe1** route; buy bowls, litter, and a toy from Nathan Kehler or platform vendors (**Machineries of Joy**).","**Peter** may offer to take **Jack** to silence complaints — refuse if you want the best ending. **Chantal** can later demand the **Trainmaster Key** to offset cat **Authority** penalties — also refuse; pay penalties with reports instead.","Confirm Tom's key remains in inventory before leaving Helmer. If you skipped Louise's dish quest, backtrack on a station save — the key has no duplicate source."])],table:{headers:["Helmer checklist","Action","Why it matters"],rows:[["Adopt Jack","Pick up cat on platform","Best ending \xb7 cat achievements"],["Buy supplies","Bowls \xb7 litter \xb7 toy","Avoid Jack leaving mid-route"],["Keep Trainmaster Key","Reject Chantal trade","Arnieo fuse **right turn**"],["Feed on timer","Shop between legs","Authority loss if hungry"],["Finish dossiers","Before re-boarding","Ministry audit at next capital"]]}}),n("mid-game","Mid-game — Ministry quotas, VIP access, Redding promotion",["Act 3 is where the **Beholder Conductor walkthrough** shifts from survival to career climbing. Ministry **quotas** demand weekly report counts; missing them blocks the **Redding** promotion that unlocks first class, **Michelle Shemanskaya**, and the ambassador murder set-piece."],{subsections:[s("Ministry quotas and wire missions",['Telegrams list numeric targets — valid dossiers, contraband busts, or named passenger surveillance. Finish primary objectives before shopping with Nathan Kehler. Secondary lines like "do not alert the target" hide bonus **Authority** if you peephole without Intimidate.',"The first wiretap mission pairs with a baggage audit on the same timer. Search every flagged bag, restore order, then file — reversing the order triggers a failed audit even when contraband was found."]),s("VIP access gates",["VIP compartment access remains locked until promotion. You can still spot VIP passengers transiting third class — redirect them politely; Major **Sargas** fines class violations harshly.","Smuggling quests (**The Border is Just Another Line to Cross**) pay cash but delay quota completion. Budget one clean quota week before **Redding** if you chase smuggler achievements on the [achievements guide|".concat(i.bw.achievements,"].")]),s("Redding promotion — Nova Express",["**Redding** station hosts the **Nova Express** promotion ceremony. Enter with quota meters green and **Authority** above the UI threshold (community notes cite ~20,000 cumulative — exact totals vary by difficulty).","First-class assignment moves your desk to luxury carriages. New tools: monitor ambassador staff, search **Michelle**'s rowdy passengers, and access the VIP murder scene later. Save a manual slot here — **Michelle**'s intimacy scene triggers post-promotion and blocks **Que Ser\xe1 Ser\xe1** if accepted (**Ummagumma**)."])],callouts:[{variant:"tip",title:"\uD83D\uDCC8 Promotion week",text:"Stack three clean reports \xb7 finish one Ministry wire mission \xb7 avoid blackmail \xb7 complete Louise pastry side quest if not done \xb7 enter Redding with Jack fed."}],checklist:["Clear Ministry quota telegram before side shopping","Complete wiretap secondary objective for bonus Authority","Manual save at Redding before Michelle dialogue","Reject Michelle intimacy if targeting best ending"],checklistKind:"task"}),n("passenger-events","Passenger events by station",["The table below is the core **Beholder Conductor walkthrough** reference — sixteen major stops with passenger events, recommended actions, and links to ending impact. Optional rows still affect **Authority** and achievements."],{table:{headers:["Station","Passenger / event","Recommended action","Ending / achievement tie"],rows:[["Opening platform","**Bart** briefing","Exhaust dialogue","Beginnings Are Such Delicate Times"],["Marcus Weber","**Peter** tutorial queue","Mirror search order","Teaches restore-order rules"],["Marcus Weber","Scripted contraband","Report with dossier","First Authority gain"],["Novemberville","**Louise Manishek** meal","Tell Tom her dish","Trainmaster Ke
1y \xb7 Goodbye Blue Monday"],["Novemberville","Dining car opens","Meet **Tom**","Kitchen quests begin"],["Industrial leg","**Stein** toy request","Deliver toy item","Family heirloom chain"],["Industrial leg","Heirloom theft","Search \xb7 restore \xb7 return","Jacob / Louise trust"],["Helmer Suburbs","**Jack** stowaway cat","Adopt \xb7 buy supplies","Que Ser\xe1 Ser\xe1 \xb7 Stowaway"],["Helmer Suburbs","Long repair timer","Feed cat \xb7 finish dossiers","Avoid Authority crash"],["Capital stop","Ministry quota week","Hit report target","Blocks promotion if failed"],["Wire mission stop","Named surveillance","Peephole timestamps","Bonus Authority"],["Border approach","Franz smuggling package","Keep unreported OR bust","The Border achievement fork"],["Redding","**Nova Express** promotion","Enter with green quotas","First-class unlock"],["Redding","**Michelle Shemanskaya**","Reject intimacy (best route)","Ummagumma vs Que Ser\xe1 Ser\xe1"],["First-class leg","Car-seven rowdies","Arrest OR Michelle help","N6655321 vs 387.44M"],["Pre-VIP","Henry Colt dining murder","Investigate blackout","Murder on the Orient Express"],["VIP arc","Ambassador luggage","Search affair evidence","Bend Sinister \xb7 Bart gun quest"],["VIP arc","Gold **D.M.** officer pistol","Confiscate \xb7 do not sell","Sunrise, Parabellum swap"],["Pre-Arnieo","**Frida Carr** / New Tomorrow","Read bomb pamphlets","Fuse panel hints"],["Arnieo","Locomotive fuse","Key in lock \xb7 turn **right**","Que Ser\xe1 Ser\xe1 vs dark endings"]]},callouts:[{variant:"note",title:"\uD83D\uDCCB Optional vs required",text:"Only tutorial reports, promotion quotas, and finale flags are strictly required to finish the story. Everything else shapes endings and the [achievements guide|${ROUTES.achievements}] — plan separate saves for Louise gun forks and poker night."}]}),n("first-class-vip","First class and VIP — murder, D.M. gun, ambassador chain",["Once promoted, the **Beholder Conductor walkthrough** enters its densest fork zone: the dining-car murder, ambassador affair evidence, and **Bart**'s live pistol. Mistakes here push toward **Big Iron**, **Mars Aeternum**, or **Chikhai Bardo** — see the [endings guide|".concat(i.bw.endings,"].")],{subsections:[s("Henry Colt murder and blackout",["During the **Murder on the Orient Express** beat, the dining car loses power. Search assigned compartments before guards arrive — contraband planted on the wrong NPC locks **Tweedledum** / **Tweedledee** achievement branches.","Interview **Henry Colt**'s associates with peephole notes ready. Incomplete dossiers fail the VIP briefing and delay ambassador access."]),s("Ambassador chain — Bend Sinister",["In VIP luggage, find evidence of the ambassador's forbidden affair (**Bend Sinister**). Confide in **Bart** so he sleeps on his orders — the game flags **Sunrise, Parabellum** prep.","Do not report the ambassador prematurely unless chasing a dark ending; the Ministry expects surveillance, not early arrest."]),s("D.M. gold gun and Bart swap",["Earlier, an officer quest rewards a gold trophy pistol marked **D.M.** — it is harmless. **Search** **Bart**'s coat when he patrols near ambassador staff and swap the live weapon for the trophy gun. The UI confirms silently.","Selling the gold pistol to Nathan Kehler blocks the swap permanently. If **Bart** keeps live ammo, the ambassador dies and the finale narrows to explosion or duel routes regardless of fuse skill."]),s("Frida Carr and New Tomorrow",["**Frida Carr** in the VIP compartment supplies **New Tomorrow** pamphlets describing the locomotive bomb layout. Read every file before **Arnieo** — without them, the fuse UI hides the **right turn** defuse label.","Exhaust her vodka-follow-up dialogue if hunting hidden achievements; it does not block the best route when done after the gun swap."])],table:{headers:["VIP step","Item / NPC","Fail state"],rows:[["Blackout search","Henry Colt scene","Wrong arrest — miss Werner forks"],["Affair evidence","Ambassador luggage","Skip — Bart keeps motive hidden"],["Confide in Bart","After affair find","No sleep flag — swap unavailable"],["Gold D.M. pistol","Officer quest reward","Sold — live gun stays on Bart"],["Silent swap","Bart coat search","Ambassador assassinated"],["Frida files","New Tomorrow pamphlets","Fuse guess — wrong turn"]]},callouts:[{variant:"warning",title:"⚠️ Save before VIP searches",text:"One manual save before the blackout and one before the Bart swap covers 90% of missable ending flags."}]}),n("arnieo-finale","Arnieo finale — bomb fuse right turn and New Tomorrow",["**Arnieo** is the terminal stop on every **Beholder Conductor walkthrough** run. Story scenes play, then Winston enters the locomotive for the bomb fuse — the same panel described 
1in **Frida Carr**'s **New Tomorrow** evidence."],{subsections:[s("Pre-engine checklist",["Verify inventory: **Trainmaster Key** present, **Jack** alive in cabin, **Bart** carrying the gold decoy, **Michelle** intimacy never triggered. Missing any item changes available fuse actions — see [best ending guide|".concat(i.bw.bestEnding,"] for the five dependencies."),"If the key was surrendered during cat penalties, the UI offers drag/detach fallbacks instead of an in-place **right turn** — still survivable, but not **Que Ser\xe1 Ser\xe1**."]),s("Fuse panel — turn right",["Insert the **Trainmaster Key** into the fuse housing. **New Tomorrow** documents label three outcomes: extend timer (**left**), full defuse (**right**), or detach when unarmed.","For the hopeful finale, turn the key **right**. **Left** extensions feed **Big Iron** duels or **Chikhai Bardo** sacrifice depending on speed and gun state. Detaching without the key risks **Mars Aeternum**."]),s("Epilogue beats",["After a successful **right turn**, search the upper cabin drawer if prompted — the reunion letter confirms **Que Ser\xe1 Ser\xe1**. Credits roll with **Jack** aboard if cat flags remained clean.","Other fuse choices map to the remaining five endings on the [endings guide|".concat(i.bw.endings,"] — use separate saves if achievement hunting.")])],checklist:["Trainmaster Key in inventory","Jack fed and aboard","Bart swapped to gold D.M. pistol","Frida New Tomorrow files read","Insert key \xb7 turn fuse right"],checklistKind:"task",callouts:[{variant:"tip",title:"\uD83D\uDD11 Fuse wording",text:'UI may say "commander\'s key" or "train chief key" — same **Trainmaster Key** from Tom. Right turn equals defuse, not "forward" on the minimap.'}]}),n("related-guides","Related guides",["This **Beholder Conductor walkthrough** covers route order and station events. Pair it with the specialized pages below when planning multiple runs or 100% achievements."],{table:{headers:["Guide","Path","Use when"],rows:[["Beginner Guide","[beginner guide|".concat(i.bw.beginnerGuide,"]"),"Learning tickets \xb7 search \xb7 Authority"],["Best Ending","[best ending|".concat(i.bw.bestEnding,"]"),"Que Ser\xe1 Ser\xe1 five dependencies"],["All Endings","[endings|".concat(i.bw.endings,"]"),"Comparing six finales and fuse forks"],["Achievements","[achievements|".concat(i.bw.achievements,"]"),"44 Steam unlocks and missable flags"]]},subsections:[s("Suggested reading order",["First run: [beginner guide|".concat(i.bw.beginnerGuide,"] → this walkthrough → [best ending|").concat(i.bw.bestEnding,"] before **Redding**. Second run: [endings|").concat(i.bw.endings,"] + [achievements|").concat(i.bw.achievements,"] with labeled saves at Helmer, VIP murder, and **Arnieo**.")])]}),n("faq","".concat(r.zm," walkthrough FAQ"),[],{faq:[{q:"Can I skip optional passengers in this Beholder Conductor walkthrough?",a:"Yes for story completion — no for **Que Ser\xe1 Ser\xe1** or achievement runs. **Stein**, Louise, and **Frida** quests feed key items and fuse hints."},{q:"Where does the best ending branch off?",a:"Flags start at **Novemberville** (Tom key) and **Helmer** (cat). Review the [best ending guide|${ROUTES.bestEnding}] before **Redding** promotion and VIP searches."},{q:"I lost the Trainmaster Key — can I still defuse the bomb?",a:"You can drag or detach the device with **Authority** / money checks, but the clean **right turn** defuse requires the key from Tom. Reload to before **Helmer** if Chantal took it."},{q:"What happens if I turn the Arnieo fuse left?",a:"**Left** extends the timer toward **Big Iron** (slow drag + duel) or **Chikhai Bardo** (fast drag sacrifice) depending on gun swap state — see [endings|${ROUTES.endings}]."},{q:"How long is a full walkthrough run?",a:"Main story ~4–7 hours following this route; 100% with all [achievements|${ROUTES.achievements}] ~12 hours across multiple saves."},{q:"Does walkthrough order change on Elite difficulty?",a:"Station sequence is fixed. Only **Authority** quotas and fine amounts scale — promotion still lands at **Redding** when ministry targets are met."}]})]),M="Beholder Conductor",T=o([{id:"overview",title:"Overview"},{id:"who-is-michelle",title:"Who is Michelle?"},{id:"first-class",title:"First-class unlock"},{id:"at-your-service",title:"At Your Service chain"},{id:"rowdy-passengers",title:"Car-seven rowdies"},{id:"poker-night",title:"Poker night branches"},{id:"ummagumma",title:"Ummagumma scene"},{id:"conflicts",title:"Route conflicts"},{id:"save-plan",title:"Two-save plan"},{id:"related-guides",title:"Related guides"},{id:"faq",title:"FAQ"}],[n("overview","".concat(M," Michelle route — what this page covers"),["**Michelle Shemanskaya** is the first-class attendant who drives a large share of mid-game drama aboard the **Determination Bringer**. Players searching **beholder conductor michelle** usually want one of three things: how to romance her, how to clear her Steam achievements, or how to avoid her when chasing **Que Ser\xe1 Ser\xe1**.","This **Beholder Conductor Michelle route** guide maps every fork — bond quests, stolen brooch handoffs, car-seven ejections, Gnevko's poker table, and the bedroom scene that unlocks **Ummagumma**. It complements the [endings guide|".concat(i.bw.endings,"] (six routes compared), the [best ending guide|").concat(i.bw.bestEnding,"] (no-affair path), and the [achievements guide|").concat(i.bw.achievements,"] (full 44-icon checklist). Verified **").concat("July 2026","** \xb7 **").concat("Alawar","**.")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Michelle route at a glance",text:"Promotion → **At Your Service** trio → optional **387.44M** rowdy help → **King, Queen, Knave** poker setup → reject once, then accept bedroom scene for **Ummagumma** — or refuse entirely for **Que Ser\xe1 Ser\xe1**."},{variant:"warning",title:"⚠️ One save cannot have it all",text:"**Ummagumma** and **Que Ser\xe1 Ser\xe1** are mutually exclusive. **Discard** (Michelle murdered at poker) also ends her story line permanently on that file."}],table:{headers:["Search intent","Answer on this page"],rows:[["beholder conductor michelle","Full attendant quest chain + scene timing"],["beholder conductor michelle scene","First-class bedroom trigger after promotion"],["who is michelle in beholder conductor","NPC role, achievements tied to her"],["Michelle vs best ending","See [conflicts|#conflicts] — affair blocks Que Ser\xe1 Ser\xe1"]]}}),n("who-is-michelle","Who is Michelle Shemanskaya?",["**Michelle Shemanskaya** works the luxury berths once Winston earns promotion from third class. She flirts during inspections, asks for discrete favors, and later offers intimacy in Winston's cabin — a scene the community labels the **Beholder Conductor Michelle scene** because it is missable and achievement-linked.",'Unlike tutorial NPCs **Peter** or **Bart**, Michelle\'s flags persist silently. Accepting her advances sets a permanent affair state; completing her side quests unlocks multiple Steam badges without any single pop-up announcing "Michelle route started."'],{subsections:[s("Role aboard the train",["Michelle patrols first-class corridors, comments on Winston's reports, and can escort rowdy youths out of car seven when you ask politely. She also sits in **Gnevko**'s illegal poker game if you recruit her — which changes who holds Rosa Wojciechowska's stolen brooch later.","She is not a romance sim character with a visible affection meter. Progress 
1instead tracks quest completions: returning bond halves, handing off the brooch, and reporting poker results back to her."]),s("Achievements tied to Michelle",["Four Steam icons orbit her directly: **At Your Service**, **King, Queen, Knave**, **387.44M**, and **Ummagumma**. A fifth hidden badge — **Discard** — triggers if Gnevko murders her after a rigged poker loss. Cross-reference unlock wording on the [achievements guide|".concat(i.bw.achievements,"].")])],table:{headers:["Achievement","Michelle link"],rows:[[v("At Your Service"),"Complete her three-part favor chain"],[v("387.44M"),"Ask Michelle to remove car-seven rowdies"],[v("King, Queen, Knave"),"Recruit her (with Franz + Peter) for Gnevko poker"],[v("Ummagumma"),"Reject once, then accept intimacy (**cat required**)"],[v("Discard"),"Michelle loses brooch at poker → Gnevko kills her"]]}}),n("first-class","When Michelle appears — first-class promotion",["Michelle's content gates behind the **Nova Express** promotion at **Redding**. Until Winston clears Ministry quotas and moves to first class, she never enters dialogue trees beyond background chatter."],{subsections:[s("Promotion checklist",['Hit weekly report targets without excessive blackmail if you still need smuggling goodwill later. Major **Sargas** assigns first-class berths after the capital leg — save a manual slot labeled "pre-Michelle" before the promotion cutscene.',"The [walkthrough|".concat(i.bw.walkthrough,"] lists station order; Act 3 notes when VIP access, ambassador staff, and Michelle's patrol route unlock.")]),s("First conversations",["Early Michelle dialogue is optional flavor. The **Beholder Conductor Michelle route** truly begins when she requests help returning split bond certificates and later asks you to move Rosa's brooch without filing a report.","You can send Michelle to walk with troublemakers before the bedroom scene — that choice is compatible with both achievement paths and does not count as the affair flag."])],checklist:["Reach first-class promotion at Redding","Manual save before post-promotion cabin visit","Decide affair vs clean run before intimacy prompt","Keep Jack aboard if planning **Ummagumma**"],checklistKind:"task"}),n("at-your-service","At Your Service — Michelle quest chain",["**At Your Service** is the umbrella achievement for Michelle's three favors. Each step is missable if you report contraband too aggressively or sell quest items to **Nathan Kehler**."],{subsections:[s("Step 1 — bond halves",["Michelle asks Winston to reunite two halves of a smuggled bond certificate found in passenger luggage. Search the indicated berth, combine items in inventory, and return both pieces without filing a Ministry report that incriminates her contact.","If you auto-report every peek, you may lock the hand-in dialogue. Lower report frequency for this station window or reload the pre-search save."]),s("Step 2 — stolen brooch",["**Uncut Gems** overlaps here: Rosa Wojciechowska's gold ruby brooch can come from a neighbor's luggage or Michelle's bag. Michelle's route wants you to deliver the brooch to her contact instead of the owner — a morally gray fork that still feeds **At Your Service**.","Hold the brooch until her follow-up prompt. Selling it to Nathan voids the chain."]),s("Step 3 — King, Queen, Knave setup",["Michelle asks you to assemble Gnevko's poker table: recruit **Franz**, **Peter**, and herself, then report back after the game. This step must finish before you ask her to eject rowdies if you want **387.44M** — inviting her to poker first blocks the soft ejection line.","See the poker section below for brooch placement and the **Discard** murder branch."])],callouts:[{variant:"note",title:"\uD83D\uDCCB Order matters",text:"For **387.44M**, complete rowdy ejection **before** recruiting Michelle to Gnevko's poker. For **King, Queen, Knave**, recruit her to poker **after** rowdy scene if you still need **387.44M** on the same save — plan two files if hunting every icon."}]}),n("rowdy-passengers","Car-seven rowdies — 387.44M vs N6655321",["First-class car seven hosts drunk youths who tank **Authority** every shift. The game offers a hard arrest path (**N6655321**) or Michelle's soft escort (**387.44M**)."],{table:{headers:["Approach","Achievement","How to trigger"],rows:[[v("N6655321"),"Hard removal","Call guards, plant evidence with Peter, or stack three planted reports"],[v("387.44M"),"Michelle escort","Ask **Michelle** for help — **without** inviting her to Gnevko poker first"]]},subsections:[s("Michelle help dialogue",["After promotion, inspect car seven and choose the dialogue branch that asks Michelle to walk the troublemakers off the train at the next stop. She agrees if she is not already committed to the poker quest.","This is the cleanest **beholder conductor michelle** achievement for players who dislike planting contraband on innocents — but it excludes **N6655321** on the same save."]),s("Common lockout",["Recruiting Michelle to poker early feels logical because she mentions cards in banter. Doing so before the rowdy event removes the help option permanently until you reload an earlier station save.","The [walkthrough|".concat(i.bw.walkthrough,"] Act 3 table calls out Redding and car-seven timing for this fork.")])],callouts:[{variant:"warning",title:"⚠️ Poker invite timing",text:"**387.44M** and **King, Queen, Knave** both need Michelle — sequence them on separate saves or finish rowdy help before poker recruitment."}]}),n("poker-night","Poker night — King, Queen, Knave and Discard",["**Gnevko** runs an illegal poker game in a locked compartment. Michelle's route uses the table to settle Rosa's brooch debt — and can end in her death."],{subsections:[s("Recruiting the table",["Talk to **Franz**, **Peter**, and **Michelle** with the quest active. Eac
1h agrees separately; missing one NPC leaves the achievement incomplete. Report results to Michelle afterward to close **At Your Service**.","Community guides note Peter's PTSD arc still allows poker recruitment — do not confuse his resignation scene with poker lockout unless you skipped earlier introductions."]),s("Brooch placement",["Ensure **Gnevko** holds Rosa's brooch entering the hand, not Michelle. If Michelle carries the brooch into the game, she wins or loses unpredictably; the **Discard** hidden achievement specifically requires Gnevko to hold the gem, lose, and murder Michelle in anger.","**Discard** is mutually exclusive with a living Michelle romance — you cannot earn **Ummagumma** on a save where she dies at poker."])],table:{headers:["Outcome","Michelle state","Achievement"],rows:[["Report poker after win/loss (normal)","Alive",v("King, Queen, Knave")],["Brooch on Gnevko → he loses → cutscene","Dead",v("Discard")],["Skip recruitment","Alive but quest incomplete","None"]]}}),n("ummagumma","Ummagumma — Michelle intimacy scene",["The **beholder conductor michelle scene** triggers after promotion once Jack the cat still lives in Winston's cabin. Michelle enters the first-class berth near departure and offers intimacy."],{subsections:[s("Two-step rejection trick",["Steam achievement **Ummagumma** requires rejecting Michelle once, then accepting on a later prompt in the same playthrough. A single refusal with no follow-up does not award the badge.","Acceptance sets the affair flag that blocks **Que Ser\xe1 Ser\xe1** at the finale — the [best ending guide|".concat(i.bw.bestEnding,"] documents the clean-run rejection dialogue instead.")]),s("Cat requirement",["Michelle's advanced scene checks cat ownership. If you gave **Jack** to **Peter** or surrendered him to **Chantal**, the bedroom invitation may never appear — do not rely on absent-cat skips when planning **Ummagumma**.","Keeping Jack also conflicts with lazy cat removal strategies; see the future **keep-the-cat** page when it ships — for now, feed Jack on schedule through VIP arc."])],callouts:[{variant:"warning",title:"⚠️ Permanent flag",text:"Accepting intimacy cannot be undone at the bomb fuse. Reload a pre-promotion save if you accidentally clicked the wrong line."}],checklist:["Jack alive in cabin before first-class night","Reject Michelle once when prompted","Accept on second intimacy offer for **Ummagumma**","Expect **Que Ser\xe1 Ser\xe1** blocked on this save"],checklistKind:"caution"}),n("conflicts","Michelle route vs best ending and cat",["Michelle content intersects the game's loyalty endings more than any other optional NPC."],{table:{headers:["Choice","Michelle path","Que Ser\xe1 Ser\xe1 path"],rows:[["Intimacy accepted",v("Ummagumma"),"Blocked"],["Intimacy refused","No badge","Required for best ending"],["Michelle dies at poker",v("Discard"),"Still possible if affair never triggered"],["387.44M rowdy help","Compatible","Compatible"],["G
1ive cat away","May skip scene","Blocks best ending"]]},subsections:[s("Ending guide cross-links",["The [endings guide|".concat(i.bw.endings,"] ranks all six finales. Michelle's affair only blocks **Que Ser\xe1 Ser\xe1** — dark routes like **Mars Aeternum** or **Big Iron** still trigger if you mishandle Bart's gun independently."),"Treat Michelle as an achievement sandbox on Run B while Run A chases family reunion."])]}),n("save-plan","Suggested two-save Michelle plan",["100% Steam hunters should schedule Michelle content deliberately instead of guessing mid-run."],{table:{headers:["Save slot","Goal","Michelle actions"],rows:[["A — clean run","Que Ser\xe1 Ser\xe1 + cat","Refuse intimacy; skip **Ummagumma**"],["B — Michelle run","Attendant achievements","**387.44M** → poker trio → **Ummagumma**"],["C — dark run","Hidden **Discard**","Brooch on Gnevko; do not romance"]]},subsections:[s("Run order tip",["Clear the [beginner guide|".concat(i.bw.beginnerGuide,"] mechanics on Save A, then duplicate strategy on Save B once you know promotion timing. **N6655321** vs **387.44M** splits another optional fourth save — merge with Run B if you only need one Michelle-focused file."),"Update manual save labels at **Redding**, car seven, and pre-fuse engine room so reloads stay sane."])],callouts:[{variant:"tip",title:"\uD83C\uDFC6 Achievement sync",text:"After Michelle runs, sweep remaining icons on the [achievements guide|".concat(i.bw.achievements,"] — Louise forks and cat badges still need separate files.")}]}),n("related-guides","Related Beholder Conductor guides",["Michelle's route intersects endings, achievements, and the **Que Ser\xe1 Ser\xe1** checklist — use these companion pages when planning saves."],{table:{headers:["Guide","Why open it"],rows:[["[Endings guide|".concat(i.bw.endings,"]"),"Compare all six finale routes and how Michelle flags reroute the finale"],["[Best ending guide|".concat(i.bw.bestEnding,"]"),"Reject Michelle cleanly for **Que Ser\xe1 Ser\xe1** — affair blocks this ending"],["[Achievements guide|".concat(i.bw.achievements,"]"),"Track **Ummagumma**, **387.44M**, **At Your Service**, and **Discard** on separate saves"],["[Keep the cat guide|".concat(i.bw.keepTheCat,"]"),"Jack must stay aboard for Michelle intimacy and the best ending"]]}}),n("faq","".concat(M," Michelle route FAQ"),[],{faq:[{q:"Can I romance Michelle and still get Que Ser\xe1 Ser\xe1?",a:"No. Accepting the **beholder conductor michelle scene** locks **Que Ser\xe1 Ser\xe1** on that save. Use the [best ending guide|".concat(i.bw.bestEnding,"] for refusal wording.")},{q:"Why did Michelle not offer intimacy?",a:"Usually Jack the cat is missing, promotion happened without first-class access, or you already triggered a conflicting death (**Discard**). Reload pre-Redding with cat fed."},{q:"387.44M will not unlock — why?",a:"You likely invited Michelle to Gnevko's poker before asking her to eject rowdies. Reload car-seven save before poker recruitment."},{q:"Is Michelle related to Discord story searches?",a:'Google suggests "discord" around **Beholder Conductor**, but that refers to in-game protest plotlines — not a server invite. This guide covers attendant quests only.'},{q:"Where does Michelle fit in station order?",a:"Follow Act 3 of the [walkthrough|".concat(i.bw.walkthrough,"] — promotion, VIP murder prep, then engine-room finale.")}]})]),A="Beholder Conductor",C="Beholder Conductor",B=o([{id:"overview",title:"Overview"},{id:"helmer-stop",title:"Helmer Suburbs stop"},{id:"adopt-jack",title:"Adopt Jack"},{id:"feeding-supplies",title:"Feeding & supplies"},{id:"authority-costs",title:"Authority costs"},{id:"peter-chantal-traps",title:"Peter & Chantal traps"},{id:"trainmaster-key-trade",title:"Trainmaster Key trade"},{id:"michelle-link",title:"Michelle link"},{id:"cat-achievements",title:"Cat achievements"},{id:"que-sera-sera",title:"Que Ser\xe1 Ser\xe1 tie-in"},{id:"save-plan",title:"Save plan"},{id:"faq",title:"FAQ"}],[n("overview","".concat(C," keep the cat — why Jack matters"),["Players searching **beholder conductor keep the cat** usually hit the same wall mid-run: **Jack** the ginger stowaway looks like comic relief, then **Authority** penalties, litter events, and **Peter**'s rehoming offer make surrender feel smart. That instinct locks you out of **Que Ser\xe1 Ser\xe1**, four Steam badges, and **Michelle Shemanskaya**'s **Ummagumma** scene on other saves.","This guide is the dedicated **keep Jack** route — not a full [walkthrough|".concat(i.bw.walkthrough,"]. It covers the **Helmer Suburbs** adoption window, supply shopping (bowls, litter, **cat toy**), feeding timers, **Chantal**'s **Trainmaster Ke
1y** trap, and how a **sick cat** state punishes neglect. Pair it with the [best ending guide|").concat(i.bw.bestEnding,"] for fuse and gun dependencies. Verified **").concat("July 2026","** \xb7 **").concat("Alawar","**.")],{callouts:[{variant:"tip",title:"\uD83D\uDC31 Keep the cat at a glance",text:"Adopt at **Helmer Suburbs** \xb7 buy bowls + litter + toy \xb7 feed between legs \xb7 refuse **Peter** rehoming \xb7 never trade Tom's key to **Chantal** \xb7 Jack alive through **Arnieo** for **Que Ser\xe1 Ser\xe1**."},{variant:"warning",title:"⚠️ No mid-run undo",text:'Giving Jack to Peter or surrendering the **Trainmaster Key** during "Get Rid of the Cat" is permanent on that save — reload before the hand-off, not at the bomb fuse.'}],table:{headers:["Search intent","Answer"],rows:[["beholder conductor keep the cat","Adopt **Jack** at Helmer \xb7 maintain supplies \xb7 refuse removal offers"],["beholder conductor sick cat","Missed feeding or missing litter → Authority loss \xb7 shop before timer expires"],["beholder conductor cat toy","Buy toy with bowls/litter for **Machineries of Joy** \xb7 keeps Jack happy"],["keep Jack vs best ending","Required — see [Que Ser\xe1 Ser\xe1 tie-in|#que-sera-sera]"]]}}),n("helmer-stop","Helmer Suburbs — where Jack boards",["The long **Helmer Suburbs** repair stop is the only clean adoption point for **Jack** in **".concat(A,"**. The **Determination Bringer** sits on sidings for multiple in-game hours while mechanics weld the chassis. A stray ginger cat wanders the platform; interacting with him starts the stowaway arc that dominates Act 2 **Authority** budgeting."),"Treat Helmer like a mini hub: finish outstanding dossiers, speak to **Tom** if Louise's dish quest is still open, shop with Nathan Kehler when the travel-map icon appears, and pick up **Jack** before the departure whistle. Leaving Helmer without the cat means you cannot **keep Jack** later — the opposite choice unlocks ".concat(v("Stray")," instead of ").concat(v("Stowaway"),".")],{subsections:[s("Stop timing vs other quests",["Helmer overlaps with industrial-leg baggage audits and the **Stein** toy side quest. Prioritize cat adoption first — supply vendors rotate with the platform timer, and missing the cat pickup forces a reload from **Novemberville** or earlier.","If you still owe **Tom** the **Trainmaster Key** quest, complete Louise's meal answer before shopping for cat gear. You need both the key and **Jack** aboard before **Chantal**'s later penalty event."]),s("What the platform offers",["Platform traders sell cat food, bowls, litter boxes, and a **cat toy**. Nathan Kehler's catalogue on the world map mirrors some stock between legs — use travel time to restock before Jack's hunger icon flashes red.",'Community guides label Helmer the "cat tax station" because complaints start immediately after re-boarding. That is normal; the [beginner guide|'.concat(i.bw.beginnerGuide,"] explains how to offset **Authority** with clean Ministry reports.")])],table:{headers:["Helmer task","Priority","Skip cost"],rows:[["Pick up **Jack**","Highest","No **Stowaway** \xb7 no best ending cat"],["Buy bowls \xb7 litter \xb7 toy","High","Jack leaves \xb7 no **Machineries of Joy**"],["Finish Tom / Louise key quest","High","Fuse drag ending later"],["Close open dossiers","Medium","Ministry audit penalties next capital"],["Stein toy delivery","Medium if active","Heirloom chain break"]]},checklist:["Jack adopted before departure whistle","Trainmaster Key in inventory","At least one cat food purchase queued",'Manual save slot labeled "Helmer + Jack"'],checklistKind:"task"}),n("adopt-jack","How to adopt Jack the cat",["**Jack** is not a random cabin encounter — he spawns on the **Helmer Suburbs** platform during the breakdown. Walk the exterior map until the cat sprite appears near crates or passenger clusters. The prompt offers adoption; accept to **keep Jack** aboard Winston's conductor berth.","Once inside, Jack occupies the cabin corner. Passengers comment, **Authority** dips, and new shop categories unlock on the travel map. The game never asks again whether you want a cat — removal only happens through **Peter**, **Chantal**, or neglect."],{subsections:[s("First hours after adoption",['Expect a litter event and meowing complaints in third class. File routine dossiers anyway — skipping reports to "manage the cat" delays **Redding** promotion. Jack\'s presence is a parallel tax, not a pause button on Ministry quotas.',"Declining adoption at Helmer is valid for achievement hunters chasing ".concat(v("Stray")," on a separate file. That run cannot later **keep the cat** without restarting from before the platform scene.")]),s("Jack vs other passengers",["Jack does not appear on ticket scans, but story NPCs reference him. **Chantal** uses cat blame to push removal quests; **Peter** sympathizes and offers a home. Neither NPC is mandatory — polite refusal keeps Jack in Winston's cabin through the VIP arc."])],callouts:[{variant:"note",title:"\uD83D\uDCDB Name consistency",text:'UI and achievements say **Jack** or "the cat" interchangeably. Walkthrough tables use **Jack the cat** — same NPC, one persistent flag.'}]}),n("feeding-supplies","Feeding loop, sick cat, and supplies",["**Beholder conductor keep the cat** guides converge on one maintenance loop: buy food on the world map, interact with Jack before hunger timers expire, clean litter when prompted, and own bowls plus a **cat toy** so he does not abandon the cabin mid-route."],{subsections:[s("Special cat food and shop timing",["Cat food appears when the travel-map shop icon lights up — same windows as Nathan Kehler contraband, but in a pet category. Stock up during long legs after **Helmer Suburbs**; industrial stops with short timers are where players first see a **sick cat** state.","A **sick cat** icon means you missed a feeding window or skipped litter cleanup. Jack stays aboard but **Authority** plummets and passengers escalate complaints. Buy food immediately; there is no vet mini-game — supply restoration clears the debuff on the next leg if you act before another timer expires."]),s("Bowls, litter box, and cat toy",["Purchase **bowls**, a **litter box**, and a **cat toy** from Helmer vendors or Nathan's rotating stock. Together they unlock ".concat(v("Machineries of Joy"),' and reduce random "cat unhappy" events that drain **Authority** between stations.'),"The **cat toy** is easy to forget because Jack survives without it on casual runs — but achievement hunters and **Que Ser\xe1 Ser\xe1** planners should buy it at Helmer while all three items are guaranteed in stock."]),s("Litter cleanup rhythm",["When Jack's litter event fires, handle it before the next ticket queue. Ignoring litter stacks penalties the same way missed food does. On Elite Official difficulty the timers feel tighter; shop twice per long leg if you are unsure."])],table:{headers:["Supply","Where to buy","If missing"],rows:[["Cat food","World map shop \xb7 Helmer platform","**Sick cat** debuff \xb7 Jack may leave"],["Bowls","Helmer \xb7 Nathan Kehler","Blocks **Machineries of Joy**"],["Litter box","Helmer \xb7 Nathan Kehler","Extra litter events \xb7 Authority loss"],["Cat toy","Helmer \xb7 Nathan Kehler","Achievement miss \xb7 more complaints"]]},callouts:[{variant:"tip",title:"\uD83D\uDED2 Shopping habit",text:"Open the travel map at the start of every leg — buy cat food before contraband. A fed **Jack** costs less **Authority** than a **sick cat** recovery spiral."}],checklist:["Bowls purchased","Litter box purchased","Cat toy purchased","Two food units banked before short industrial legs","Litter event cleared when icon appears"],checklistKind:"task"}),n("authority-costs","Authority costs of keeping Jack",["**".concat(A,"** frames **Jack** as an **Authority** sink so players feel ministry pressure. Complaints, litter smells, and a **sick cat** stack faster than early-game gains from contraband busts. **Keep the cat** runners budget three clean report weeks after Helmer to still hit **Redding** promotion on schedule.")],{subsections:[s("Where Authority drops",["Passenger complaints trigger after adoption — usually third-class clusters near Winston's berth. Filing accurate dossiers on other passengers offsets the loss; false **DENIED** stamps make the cat tax unbearable.","Missed feeding or litter events apply larger single hits than baseline complaints. That is the **sick cat** penalty spike players describe in Steam threads — not a separate disease quest, just neglected timers."]),s("Recovery without surrendering Jack",["Complete Ministry wire missions with secondary objectives intact. Sell duplicate contraband to Nathan only after quota telegrams clear — cash helps, but **Authority** comes from clean reports.","Avoid blackmail chains that Major **Sargas** flags until promotion lands. You need first-class access later for ambassador scenes tied to the [replace gun guide|".concat(i.bw.replaceGun,"] and [bomb defuse guide|").concat(i.bw.bombDefuse,"] — cat costs should not block those arcs.")])],table:{headers:["Event","Typical Authority impact","Mitigation"],rows:[["Post-adoption complaints","Small recurring loss","Accurate ticket + search reports"],["Missed feeding timer","Medium spike \xb7 **sick cat**","Shop at leg start"],["Ignored litter","Medium spike","Clear event before queue"],["Chantal cat-blame arc","Large scripted loss","Absorb \xb7 do not trade key"]]},callouts:[{variant:"warning",title:"⚠️ Promotion threshold",text:"Enter **Redding** with quota meters green and **Authority** above community estimates (~20,000 cumulative). Cat pe
1nalties make borderline promotions fail — plan extra clean weeks after Helmer."}]}),n("peter-chantal-traps","Peter rehoming and Chantal cat-blame",["Two NPCs test whether you truly **keep Jack**: **Peter** offers a humane exit, and **Chantal** weaponizes ministry blame. Both look like relief valves when **Authority** craters — accepting either permanently removes **Jack** from the reunion ending."],{subsections:[s("Peter's rehoming offer",["**Peter** sympathizes with Winston's double shift plus pet care. He asks to take **Jack** off the train to silence complaints — the dialogue reads like a favor, not a failure state. Decline every time if you want **Que Ser\xe1 Ser\xe1**.","Later, when **Peter** resigns, a separate prompt lets you give **Jack** to him for ".concat(v("Let It Go"),'. That achievement directly blocks the best ending cat requirement. Achievement hunters need a dedicated "give cat away" save — see the [achievements guide|').concat(i.bw.achievements,"].")]),s('Chantal\'s "Get Rid of the Cat" pressure',["**Chantal** escalates cat blame into a ministry event — passengers want the stowaway gone. She may offer to waive penalties if you cooperate with removal. Refuse and eat the **Authority** loss instead.","The darkest fork ties cat removal to Tom's **Trainmaster Key** (detailed in the next section). **Chantal** frames it as a fair trade: lose the cat, keep career standing. It is a trap for **beholder conductor keep the cat** runners chasing the hopeful finale."])],table:{headers:["NPC","Offer","Accept result","Best ending"],rows:[["**Peter**","Take **Jack** mid-route","Cat gone \xb7 Michelle scene may break","❌"],["**Peter** (resignation)","Adopt **Jack** permanently",v("Let It Go")+" unlock","❌"],["**Chantal**","Remove cat \xb7 reduce blame","Cat gone","❌"],["**Chantal**","Cat vs **Trainmaster Key**","Key gone \xb7 cat may stay","❌ (fuse branch)"]]},callouts:[{variant:"note",title:"\uD83D\uDEAB Polite refusal script",text:'Peter and **Chantal** accept "no" without instant game-over — you only lose the relief they promised. **Keep Jack** and recover **Authority** elsewhere.'}]}),n("trainmaster-key-trade","Trainmaster Key trade — do not surrender",["The cruelest **keep the cat** trap pairs **Jack** with Tom's **Trainmaster Key**. During **Chantal**'s \"Get Rid of the Cat\" arc, the ministry may let Winston offset cat penalties by handing over the brass key earned from Louise's dining-car quest."],{subsections:[s("Why the key matters more than quiet cars",["The **Trainmaster Key** is not cosmetic — it arms the **Arnieo** locomotive fuse for a **right turn** defuse in **Que Ser\xe1 Ser\xe1**. Trading it to **Chantal** even while **keeping Jack** still routes the finale toward drag/detach bomb options documented in the [bomb defuse guide|".concat(i.bw.bombDefuse,"]."),"Players who **keep Jack** but surrender the key think they preserved the cat reunion — the credits may still show **Jack**, yet the ending tier drops below **Que Ser\xe1 Ser\xe1**. Always verify both flags: cat sprite in cabin **and** key in inventory before the engine room."]),s("Paying Authority instead",["When **Chantal** demands the key, choose dialogue that keeps the item. Absorb **Authority** losses via reports, wire missions, and Nathan sales. The cat tax is cheaper than losing the only clean fuse path.","If you already traded the key, reload to a pre-**Chantal** save — no merchant sells a duplicate. The [best ending guide|".concat(i.bw.bestEnding,"] lists the same dependency from the finale side.")])],table:{headers:["Choice at Chantal event","Jack status","Key status","Que Ser\xe1 Ser\xe1"],rows:[["Refuse both trades","Aboard","Kept","✅ Eligible"],["Remove cat only","Gone","Kept","❌ Cat missing"],["Surrender key \xb7 keep cat","Aboard","Lost","❌ Fuse branch"],["Surrender key \xb7 remove cat","Gone","Lost","❌"]]},callouts:[{variant:"warning",title:"\uD83D\uDD11 Same key as Tom quest",text:'UI may say "commander\'s key" or "train chief key" — it is Tom\'s **Trainmaster Key**, not a separate item. See [best ending|${ROUTES.bestEnding}
1] dependency 1.'}]}),n("michelle-link","Michelle, Ummagumma, and Jack",["**Jack** is not only a best-ending prop — he gates **Michelle Shemanskaya**'s intimacy scene. The **Ummagumma** achievement requires **Jack** alive in Winston's first-class cabin when Michelle offers the bedroom invitation after promotion."],{subsections:[s("Cat required for Michelle scene",["If you gave **Jack** to **Peter** or let **Chantal** remove him, the **beholder conductor michelle scene** may never fire — some players use that skip to avoid accidental affairs, but it is unreliable. The [Michelle route guide|".concat(i.bw.michelleRoute,"] assumes **Jack** stays aboard for achievement planning."),"**Ummagumma** and **Que Ser\xe1 Ser\xe1** conflict on one save. A **keep Jack** runner targeting the best ending must reject Michelle outright; a Michelle achievement run **keeps Jack** for the scene but accepts intimacy — never both finales."]),s("Promotion timing with a fed cat",["Enter **Redding** with **Jack** fed and not **sick**. Michelle's first-class arc starts immediately after promotion; starving the cat during promotion week risks losing the pet before her scene — wasting a deliberate **Ummagumma** file."])],table:{headers:["Jack state","Michelle bedroom scene","Que Ser\xe1 Ser\xe1","Ummagumma"],rows:[["Fed \xb7 aboard","Can trigger","✅ if reject intimacy","✅ if accept"],["Given to Peter","Often blocked","❌","❌"],["**Sick cat** \xb7 aboard","Risky \xb7 may delay","✅ if recover + reject","Risky"],["Removed by Chantal","Blocked","❌","❌"]]},callouts:[{variant:"tip",title:"\uD83D\uDC9C Two-save split",text:"**Save A:** **keep Jack** \xb7 reject Michelle \xb7 [best ending|${ROUTES.bestEnding}] deps. **Save B:** **keep Jack** \xb7 accept Michelle \xb7 [Michelle route|${ROUTES.michelleRoute}] achievements."}]}),n("cat-achievements","Steam achievements — Stowaway, Stray, supplies, Let It Go",["Four Steam icons orbit **Jack**. They split cleanly across two files: one where you **keep the cat** through **Arnieo**, and one where you refuse or surrender him for ".concat(v("Stray")," and ").concat(v("Let It Go"),".")],{table:{headers:["Achievement","Unlock condition","Keep-the-cat run?"],rows:[[v("Stowaway"),"Pick up **Jack** at **Helmer Suburbs** breakdown stop.","✅ Required"],[v("Stray"),"Decline adoption at the first major cat offer.","❌ Opposite file"],[v("Machineries of Joy"),"Buy **bowls, litter box, and cat toy** after adopting.","✅ Buy at Helmer"],[v("Let It Go"),"Give **Jack** to **Peter** at his resignation stop.","❌ Separate save only"]]},subsections:[s("Ordering for one cat save",["On a dedicated **beholder conductor keep the cat** file: adopt at Helmer (".concat(v("Stowaway"),"), buy all three supplies before leaving the platform (").concat(v("Machineries of Joy"),"), refuse **Peter**'s mid-route rehoming, and never trigger ").concat(v("Let It Go"),"."),"Do not confuse **Peter**'s resignation hand-off with his earlier sympathy dialogue — only the resignation prompt awards **Let It Go**. Full 44-icon planning lives on the [achievements guide|".concat(i.bw.achievements,"].")]),s("Hidden cat-adjacent badges",["**Chantal**'s cat-blame arc also feeds the hidden ".concat(v("Revenge is a Dish Best Eaten")," chain — poison wine instead of serving it. That path assumes **Jack** stayed long enough to trigger blame; it is unrelated to **Que Ser\xe1 Ser\xe1** but shares NPC timing.")])],checklist:["".concat(v("Stowaway")," — adopted at Helmer"),"".concat(v("Machineries of Joy")," — bowls \xb7 litter \xb7 toy owned"),"Refused Peter mid-route rehoming","Did not give Jack at Peter resignation"],checklistKind:"task"}),n("que-sera-sera","Que Ser\xe1 Ser\xe1 — Jack as a hard dependency",["**Que Ser\xe1 Ser\xe1** — the **Beholder Conductor** hopeful finale — expects **Jack** alive in the reunion scene. Cat removal is dependency #2 on the [best ending guide|".concat(i.bw.bestEnding,"] checklist, equal to keeping Tom's key, rejecting **Michelle**, swapping **Bart**'s gun, and turning the fuse **right**.")],{subsections:[s("What the finale checks",["Before the engine-room bomb, confirm **Jack**'s sprite still appears in the cabin UI. The game silently flags cat removal when **Peter** or **Chantal** events succeed — no warning banner appears.","Surviving the fuse with **Jack** gone still produces alternate finales (**Big Iron**, **Mars Aeternum**, etc.) documented on the [endings hub|".concat(i.bw.endings,"] — just not the family-plus-cat reunion players label **beholder conductor keep the cat** success.")]),s("Pairing cat care with other dependencies",["**Keep Jack** while also preserving the **Trainmaster Ke
1y**, rejecting **Michelle**, performing the [replace gun|".concat(i.bw.replaceGun,"] swap on **Bart**, and reading **Frida Carr**'s **New Tomorrow** evidence before [bomb defuse|").concat(i.bw.bombDefuse,"] — five persistent flags, one playthrough."),"Cat costs make **Authority** tight; offset them early so promotion and VIP access stay on rails. Neglecting Jack into a **sick cat** state during the ambassador arc is a common reason players surrender him right before the hardest dependency checks."])],table:{headers:["Dependency","Jack link","Guide"],rows:[["Trainmaster Key","Do not trade to **Chantal** for cat relief","[best ending|${ROUTES.bestEnding}]"],["Keep **Jack**","Fed \xb7 supplied \xb7 not given away","This page"],["Reject **Michelle**","Easier with cat aboard + explicit no","[Michelle route|${ROUTES.michelleRoute}]"],["Replace **Bart** gun","Independent \xb7 budget time despite cat care","[replace gun|${ROUTES.replaceGun}]"],["Fuse turn right","Independent \xb7 verify key + cat before engine","[bomb defuse|${ROUTES.bombDefuse}]"]]},callouts:[{variant:"tip",title:"\uD83C\uDFAC Credits check",text:"**Que Ser\xe1 Ser\xe1** shows Winston's family with **Jack** present. If the cat is missing from the reunion art, a removal flag fired — trace **Peter** / **Chantal** dialogue on your save."}]}),n("save-plan","Recommended save plan for cat runners",["**".concat(A,"** auto-saves at stations, but **keep the cat** routes benefit from labeled manual slots — one mistake with **Chantal** or **Peter** is permanent.")],{subsections:[s("Three-slot layout",['**Slot "Helmer"** — immediately after adopting **Jack** and buying bowls, litter, and **cat toy**, before re-boarding. Rewind here if you miss the first feeding timer or accidentally start **Chantal** removal dialogue.','**Slot "Redding"** — post-promotion, before any **Michelle** bedroom prompt. Use for best-ending runs (reject intimacy) or Michelle achievement runs (accept **Ummagumma**) while **Jack** is fed.','**Slot "Pre-Arnieo"** — after ambassador gun swap and **Frida Carr** evidence, cat sprite visible. Final check for key + **Jack** before the [bomb defuse|'.concat(i.bw.bombDefuse,"] finale.")]),s("When to abandon a file",["If you surrendered the **Trainmaster Key** or gave **Jack** to **Peter**, stop chasing **Que Ser\xe1 Ser\xe1** on that file — reload **Helmer** or **Redding** rather than finishing a seven-hour branch. Achievement splits (".concat(v("Let It Go")," vs **keep Jack**) always need separate branches from mid-route saves.")])],table:{headers:["Manual save label","When to create","Rewind if…"],rows:[["Helmer + Jack","After supplies bought","Missed adoption \xb7 **sick cat** spiral"],["Redding clean","After promotion ceremony","Michelle mistake \xb7 Authority crash"],["Pre-VIP murder","Before ambassador arc","Lost gold D.M. gun"],["Pre-Arnieo","Engine-room entry","Key missing \xb7 Jack gone"]]},checklist:["Helmer manual save with Jack + supplies","Redding save before Michelle dialogue","Inventory shows Trainmaster Key at Arnieo","Jack sprite visible in cabin pre-fuse"],checklistKind:"task"}),n("faq","".concat(C," keep the cat FAQ"),[],{faq:[{q:"Can I get Que Ser\xe1 Ser\xe1 without Jack?",a:"No. **Jack** must survive aboard through the finale. See the [best ending guide|${ROUTES.bestEnding}] dependency table."},{q:"What is the beholder conductor sick cat state?",a:"Missed feeding or litter timers — buy cat food on the world map and clear litter events before the next leg. It is a debuff, not a separate quest NPC."},{q:"Where do I buy the cat toy?",a:"**Helmer Suburbs** platform vendors or Nathan Kehler between legs. Buy it with bowls and litter for **Machineries of Joy**."},{q:"Should I give Jack to Peter?",a:"Only on a dedicated **Let It Go** save. Mid-route or resignation hand-offs remove **Jack** from **Que Ser\xe1 Ser\xe1**."},{q:"Chantal offered to take the cat for the Trainmaster Key — what do I pick?",a:"Keep both **Jack** and the key. Pay **Authority** losses via clean reports — trading the key blocks the fuse **right turn** even if the cat stays."},{q:"Does Michelle require Jack?",a:"**Ummagumma** expects **Jack** aboard. Details on the [Michelle route guide|${ROUTES.michelleRoute}]. Best ending runs still **keep Jack** but reject intimacy."},{q:"I missed Stowaway — can I still keep Jack later?",a:"Adoption only triggers at **Helmer Suburbs**. Reload a pre-Helmer save or start a new cat file from the [walkthrough|${ROUTES.walkthrough}] station table."},{q:"How do cat costs interact with bomb defuse?",a:"Independently — but **Chantal** ties cat removal to the same **Trainmaster Ke
1y** the [bomb defuse guide|${ROUTES.bombDefuse}] needs. Never trade the key for quiet cars."}]})]),x="Beholder Conductor",I=o([{id:"overview",title:"Overview"},{id:"new-tomorrow-plot",title:"New Tomorrow plot"},{id:"frida-carr-vip",title:"Frida Carr VIP"},{id:"evidence-checklist",title:"Evidence checklist"},{id:"fuse-panel-ui",title:"Fuse panel UI"},{id:"trainmaster-key",title:"Trainmaster Key"},{id:"turn-right-defuse",title:"Turn right defuse"},{id:"wrong-fuse-choices",title:"Wrong fuse choices"},{id:"ending-outcomes",title:"Ending outcomes"},{id:"arnieo-timeline",title:"Arnieo timeline"},{id:"faq",title:"FAQ"}],[n("overview","".concat(x," bomb defuse — fuse right turn guide"),["The **Beholder Conductor bomb defuse** scene is the final mechanical gate at **Arnieo**: Winston enters the locomotive, faces a **New Tomorrow** trigger wired into the engine room, and must choose how to handle the fuse panel. Community guides, Steam achievements, and the [best ending guide|".concat(i.bw.bestEnding,"] all converge on one clean answer — insert Tom's **Trainmaster Key** and **turn right** for a full defuse that unlocks **Que Ser\xe1 Ser\xe1**."),"This page isolates the bomb arc from the wider [walkthrough|".concat(i.bw.walkthrough,"]. You will learn where **Frida Carr** hides the pamphlet clues, how the fuse UI labels each action, what happens when the key is missing, and which wrong turns feed **Mars Aeternum**, **Chikhai Bardo**, or **Big Iron**. Pair it with the [replace gun guide|").concat(i.bw.replaceGun,"] and [keep the cat guide|").concat(i.bw.keepTheCat,"] because gun and cat flags still decide which finale credits roll even after a perfect defuse. Verified **").concat("July 2026","** (**").concat("Alawar","**).")],{callouts:[{variant:"tip",title:"\uD83D\uDCA3 Bomb defuse at a glance",text:"Read **Frida Carr**'s **New Tomorrow** pamphlets in VIP \xb7 keep **Trainmaster Key** \xb7 insert key at Arnieo fuse \xb7 **turn right** = defuse (**Que Ser\xe1 Ser\xe1**) \xb7 **turn left** = +3 min delay \xb7 **drag/detach** = no-key fallback endings."},{variant:"warning",title:"⚠️ Evidence is not optional flavor",text:"Skipping Frida's dossier does not remove the bomb — it removes the UI labels. Players who guess wrong at the fuse panel still finish the game, but rarely on the route they intended."}],table:{headers:["Keyword","Answer"],rows:[["beholder conductor bomb defuse","Insert **Trainmaster Key** \xb7 turn fuse **right** at Arnieo"],["beholder conductor fuse turn right","Full defuse — **Que Ser\xe1 Ser\xe1** when other flags are clean"],["New Tomorrow bomb","Resistance pamphlets in **Frida Carr** VIP arc"],["Frida Carr bomb clues","Unlock **Strangelove** achievement + fuse panel hints"],["Arnieo finale","Terminal station — locomotive fuse scene"]]}}),n("new-tomorrow-plot","New Tomorrow — who planted the bomb and why",["**New Tomorrow** is the underground network Frida Carr represents aboard the **Determination Bringer**. Their operatives smuggled a trigger into the locomotive to stop the train from reaching **Arnieo** with the ambassador alive — a political statement against the ministry's luxury rail diplomacy.","Winston discovers the device only after VIP events lock down the cars. The bomb is not a random minigame; it pays off clues seeded in Frida's compartment, her vodka side quest, and inspectable pamphlets that describe fuse geometry in plain language. Treat **Beholder Conductor bomb defuse** prep as an evidence hunt, not a last-second reflex test."],{subsections:[s("Story timing",["New Tomorrow chatter appears once you earn first-class access. Frida tests Winston's loyalty while Major **Sargas** patrols the luxury berths. Cooperative dialogue opens her dossier; hostile reporting closes it and still leaves the bomb active — you just lose the cheat sheet.","The [walkthrough|".concat(i.bw.walkthrough,"] Act 4 table marks when VIP murder prep and Frida's files unlock relative to promotion. Arrive at **Arnieo** having already read every **New Tomorrow** leaflet; the fuse scene offers no second chance to backfill lore.")]),s("Link to other finale flags",["Disarming the trigger is necessary but not sufficient for the hopeful ending. **Que Ser\xe1 Ser\xe1** also requires the [replace gun|".concat(i.bw.replaceGun,"] swap on **Bart**, rejecting **Michelle**'s affair, and [keeping Jack|").concat(i.bw.
1keepTheCat,"] through the VIP arc. The [best ending guide|").concat(i.bw.bestEnding,"] lists all five dependencies in one checklist."),"Conversely, a perfect **turn right** defuse on a save where Bart still carries live ammo can still roll dark epilogues — the ambassador assassination branch overrides passenger survival."])],callouts:[{variant:"note",title:"\uD83D\uDCC4 Pamphlet wording",text:'In-game leaflets call the left rotation a "timer extension" and the right rotation "full deactivation." Community shorthand: **left = delay**, **right = defuse**.'}]}),n("frida-carr-vip","Frida Carr VIP — pamphlets, vodka quest, and Strangelove",["**Frida Carr** occupies the VIP compartment during the ambassador murder arc. She is Winston's primary source for **Beholder Conductor bomb defuse** knowledge: printed **New Tomorrow** pamphlets, overheard phone lines, and post-vodka confession dialogue that maps directly onto the Arnieo fuse UI."],{subsections:[s("VIP cooperation path",["Do not report Frida to Sargas before you exhaust her inspectable files. Search her berth, read desk notes, and accept the vodka delivery quest when offered — it is the gateway to extended bomb Q&A.","Pamphlets describe three operator actions: rotate key **left** to buy three minutes, rotate **right** to disarm completely, or **drag/detach** the housing when the trainmaster key is unavailable. Those lines are the in-fiction justification for every community fuse chart."]),s("Strangelove achievement",["After the vodka quest, keep asking Frida about the device until dialogue exhausts. Steam awards **Strangelove** — a hidden badge tied specifically to bomb interrogation, not romance. Track it on the [achievements guide|".concat(i.bw.achievements,"] alongside other one-shot VIP flags."),"You can earn **Strangelove** on the same save you later use for **Que Ser\xe1 Ser\xe1**; the achievement only demands thorough Frida questioning, not a dark ending."]),s("What Frida does not tell you",["Pamphlets explain fuse directions, not inventory gates. Frida never mentions Tom's **Trainmaster Key** by name — that item comes from the dining-car **Louise** dish quest documented in the [trainmaster key section|".concat(i.bw.bombDefuse,"#trainmaster-key] below and the [walkthrough|").concat(i.bw.walkthrough,"] Act 2 notes."),"If you arrest Frida early, the bomb still detonates unless you defuse it; you simply face unlabeled buttons and higher guess risk."])],table:{headers:["Frida action","Bomb prep value","Missable?"],rows:[["Read VIP pamphlets","Labels left/right fuse options","Yes — before Arnieo"],["Complete vodka quest","Unlocks extended bomb dialogue","Yes — VIP window"],["Exhaust bomb Q&A","**Strangelove** achievement","Yes — one save"],["Report to Sargas early","Bomb still active; clues lost","Irreversible"]]}}),n("evidence-checklist","New Tomorrow evidence checklist — before Arnieo",["Use this **Beholder Conductor bomb defuse** checklist after first-class promotion and before the train pulls into the final station. Every row prevents a fuse mistake or a missing UI label."],{checklist:["All **New Tomorrow** pamphlets in Frida's VIP dossier read","Vodka quest completed; bomb follow-up dialogue exhausted (**Strangelove**)","Phone / desk inspectables in VIP car searched","**Trainmaster Key** still in Winston's inventory (not traded to Chantal)","Bart carries gold D.M. decoy — see [replace gun guide|${ROUTES.replaceGun}]","Jack alive aboard — see [keep the cat guide|${ROUTES.keepTheCat}]","Manual save created at pre-Arnieo station"],checklistKind:"task",table:{headers:["Evidence source","Location","Fuse hint unlocked"],rows:[["Pamphlet stack","Frida VIP desk","Left vs right key rotation"],["Phone transcript","VIP side table","New Tomorrow motive context"],["Vodka quest debrief","Frida cabin follow-up","Drag/detach fallback wording"],["Dossier file","Ministry tablet","Timer extension (+3 min) note"]]},callouts:[{variant:"tip",title:"\uD83D\uDDC2️ Dossier habit",text:"Open the ministry dossier after every VIP search. **Beholder Conductor** copies bomb hints into both physical pamphlets and digital files — players who skip tablet review still miss labels."}]}),n("fuse-panel-ui","Fuse panel UI — labels, buttons, and no-key fallbacks",["At **Arnieo**, interact with the bomb activator in the locomotive. The **Beholder Conductor fuse** interface changes depending on inventory: with the **Trainmaster Ke
1y**, you see insert-key prompts and left/right rotation verbs; without it, drag and detach verbs replace rotation options."],{subsections:[s("With Trainmaster Key equipped",['Step one: **insert key** into the fuse housing (UI may say "commander\'s key" or "train chief key" — same item from Tom). Step two: choose rotation.',"**Turn left** extends the timer by three minutes — useful for pacing story beats, fatal for **Que Ser\xe1 Ser\xe1** if you stop there. **Turn right** performs the full **bomb defuse** and satisfies the best-ending fuse requirement when other flags are clean."]),s("Without Trainmaster Key",["If you surrendered the key during cat penalties, the panel offers **drag bomb** toward the dining car or **detach device** branches instead of a clean rotation. These paths consume large **Authority** or **money** thresholds and route into alternate finales — never **Que Ser\xe1 Ser\xe1**.","Community notes cite ~25,000 **Authority** or equivalent cash checks for some drag paths. Budget accordingly on the [beginner guide|".concat(i.bw.beginnerGuide,"] if you are testing no-key branches intentionally.")]),s("Post-left button press",["After a **left** turn, a separate button may appear for manual detonation or duel setup depending on gun state. That secondary press is how players accidentally stumble into **Mars Aeternum** even after delaying the timer."])],callouts:[{variant:"warning",title:"⚠️ UI synonym trap",text:'"Extend timer" = **left**. "Deactivate" / "defuse" = **right**. "Relocate device" = drag/detach when unarmed — not a hidden fourth good ending.'}],table:{headers:["UI label (paraphrased)","Input","Result"],rows:[["Insert key / commander key","Trainmaster Key in inventory","Unlocks rotation choices"],["Turn left / extend timer","Key inserted \xb7 rotate left","+3 minutes; branches to dark endings if you stop"],["Turn right / deactivate","Key inserted \xb7 rotate right","Full **bomb defuse** — **Que Ser\xe1 Ser\xe1** fuse flag"],["Drag / detach device","No key in inventory","Fallback paths — **Big Iron**, **Chikhai Bardo**, or costs"]]}}),n("trainmaster-key","Trainmaster Key — why the fuse demands Tom's reward",["Chef **Tom** grants the **Trainmaster Key** after Winston completes **Louise Manishek's favorite dish** quest in the dining car. The key is the only item that enables an in-place **turn right** defuse without dragging the bomb through passenger cars."],{subsections:[s("Quest recap",["Ask **Louise** her meal preference during her visit, report the answer to Tom before the station timer expires, and collect the brass key quietly. The quest looks optional amid ministry quotas — it is mandatory for the standard **Beholder Conductor bomb defuse** route."]),s("When to refuse key handoffs",["**Chantal** may demand the key if **Jack** triggers **Authority** penalties during [keep the cat|".concat(i.bw.keepTheCat,"] events. Refuse and pay penalties another way — selling spare contraband to Nathan Kehler or skipping optional bribes."),"If the key is already gone, Arnieo still playable: you simply fall into drag/detach UI documented above. Reload an earlier station save if **Que Ser\xe1 Ser\xe1** is the goal."])],callouts:[{variant:"note",title:"\uD83D\uDD11 Same key, many labels",text:"Walkthroughs interchange **Trainmaster Key**, **commander's key**, and **train chief key**. One inventory slot, one fuse interaction."}]}),n("turn-right-defuse","Turn right defuse — Que Ser\xe1 Ser\xe1 fuse sequence",["The canonical **beholder conductor fuse turn right** sequence takes under a minute if prep is done: enter locomotive, insert **Trainmaster Key**, rotate **right**, confirm deactivation prompt, then follow any post-defuse cabin search for the reunion letter."],{subsections:[s("Step-by-step at Arnieo",["After the final station cutscene, walk to the engine room interactable. Open inventory first — key icon present, no duplicate keys consumed by earlier quests.",'Interact with fuse housing → **insert key** → **turn right**. Avoid **left** even "just to be safe"; delay alone does not pop **Que Ser\xe1 Ser\xe1**. Avoid drag/detach unless achievement hunting.',"If prompted, search the upper cabin drawer for the second family letter — epilogue confirmation alongside **Jack** sprite in credits when cat flags stayed clean."]),s("Cross-check with best ending dependencies",["Right-turn defuse satisfies fuse dependency #5 in the [best ending guide|".concat(i.bw.bestEnding,"]. Dependencies #1–4 (key ownership, cat, Michelle rejection, Bart gun) must already be true — the fuse does not retroactively fix them."),"Reference the [endings guide|".concat(i.bw.endings,"] if credits roll an unexpected badge; fuse choice is only one branch in a six-ending tree.")])],checklist:["Engine room reached with key in inventory","Insert key — no drag/detach menu visible","Select **turn right** / deactivate wording","Do not press secondary detonation button after a left turn","Epilogue letter collected if prompt appears"],checklistKind:"task",callouts:[{variant:"tip",title:"⭐ Achievement tie-in",text:"Steam **Que Ser\xe1 Ser\xe1** badge text explicitly references disarming the locomotive trigger — same action as this **turn right defuse** section."}]}),n("wrong-fuse-choices","Wrong fuse choices — left turn, drag, detach, and button traps",["Not every **Beholder Conductor bomb defuse** attempt aims at **Que Ser\xe1 Ser\xe1**. Achievement hunters deliberately pick wrong fuse options to unlock **Big Iron**, **Chikhai Bardo**, and **Mars Aeternum**. Know the mapping before you click."],{table:{headers:["Fuse choice","Typical extra condition","Ending / achievement"],rows:[["**Turn right**","Gun swapped \xb7 cat alive \xb7 no Michelle affair","**Que Ser\xe1 Ser\xe1** — see [best ending|${ROUTES.bestEnding}]"],["**Turn left** (+3 min) then slow drag","Gun swapped \xb7 duel pistol equipped","**Big Iron** — Winston dies heroically"],["**Turn left** + fast drag / detach","Bomb relocated quickly","**Chikhai Bardo** — sacrificial explosion"],["**Turn left** + no gun swap","Bart still has live ammo","**Mars Aeternum** — nuclear detonation"],["Drag/detach without key","Key surrendered earlier","Varies — never clean best ending"]]},subsections:[s("Left turn is a delay, not a defuse",['Rotating **left** adds three minutes on the timer — useful if you need dialogue time, useless as a final action for **Que Ser\xe1 Ser\xe1**. Many first-time players treat left as "safe" because the UI does not explode immediately; that misunderstanding feeds half the dark endings on the [endings guide|'.concat(i.bw.endings,"].")]),s("Drag vs detach speed",["When unarmed, dragging the bomb **slowly** toward the dining car sets up the **Big Iron** duel if Bart's gun was swapped. Dragging **quickly** or detaching under pressure pushes **Chikhai Bardo** — Winston dies with the device instead of the city.","These branches still require intentional movement after the initial fuse interaction — read button text carefully during timed prompts."]),s("Mars Aeternum trigger",["Leave Bart's **live pistol** in place via the [replace gun|".concat(i.bw.replaceGun,"] failure path, then **turn left** on the fuse. The assassination chain completes and the story escalates to the worst ending tier. No cat or Michelle flag cancels that outcome once the real gun f
1ires.")])],callouts:[{variant:"warning",title:"⚠️ No undo at the fuse",text:"The game autosaves entering **Arnieo**. Wrong clicks stick — keep a labeled manual slot before the final station if you are learning fuse outcomes."}]}),n("ending-outcomes","Ending outcomes — what the fuse decides vs what it cannot",["The **Beholder Conductor bomb defuse** choice selects among four story finales (**Que Ser\xe1 Ser\xe1**, **Big Iron**, **Chikhai Bardo**, **Mars Aeternum**) plus difficulty-only badges (**Half Measures**, **Full Measure**). Fuse input never replaces gun, cat, or Michelle flags — it intersects them."],{table:{headers:["Ending","Fuse requirement","Also required","Family reunion?"],rows:[["**Que Ser\xe1 Ser\xe1**","Key \xb7 **turn right**","Gun swap \xb7 cat \xb7 reject Michelle","Yes"],["**Big Iron**","Left/delay \xb7 slow drag \xb7 duel","Gun swapped","No — Winston dies"],["**Chikhai Bardo**","Quick drag / detach sacrifice","Any gun state (swap recommended)","No"],["**Mars Aeternum**","Left + live gun path","No Bart swap","No — nuclear scale"]]},subsections:[s("When defuse succeeds but ending disappoints",["Players who **turn right** yet skipped the Bart swap still prevent the locomotive blast yet may watch the ambassador die off-screen — rerouting to **War Never Changes**-tier fallout on some saves. Always pair fuse success with the [replace gun guide|".concat(i.bw.replaceGun,"]."),"Similarly, **turn right** with Michelle's affair flag set blocks **Que Ser\xe1 Ser\xe1** reunion dialogue even though the bomb icon clears."]),s("Achievement planning",["Use separate saves for **Strangelove** (Frida dialogue), **Que Ser\xe1 Ser\xe1** (right turn clean run), and each dark fuse badge. The [achievements guide|".concat(i.bw.achievements,"] multi-save table orders grind efficiently.")])]}),n("arnieo-timeline","Arnieo timeline — station order through fuse credits",["**Arnieo** is the terminal stop on every run. This timeline ties **Beholder Conductor bomb defuse** actions to the broader [walkthrough|".concat(i.bw.walkthrough,"] without repeating every passenger event.")],{table:{headers:["Phase","Location","Bomb-related action"],rows:[["Pre-station","Winston cabin","Verify key, cat, gun swap flags"],["Arrival cutscene","Platform / luxury cars","Story beats — no fuse yet"],["Engine access","Locomotive exterior","Enter engine room prompt"],["Fuse interaction","Bomb activator","Insert key \xb7 **turn right** for defuse"],["Post-defuse","Upper cabin optional","Letter search \xb7 epilogue setup"],["Credits","—","Badge pops per [endings guide|${ROUTES.endings}] matrix"]]},subsections:[s("Authority and money last checks",["If you lost the **Trainmaster Key**, this is where **Authority** or cash drains appear for drag paths. Consult the [beginner guide|".concat(i.bw.beginnerGuide,"] economy section if you are borderline — some drag options fail silently into explosion branches when funds are short.")]),s("Related guides at Arnieo",["Full station route: [walkthrough|".concat(i.bw.walkthrough,"] \xb7 all finales: [endings|").concat(i.bw.endings,"] \xb7 five-flag best route: [best ending|").concat(i.bw.bestEnding,"] \xb7 this page: [bomb defuse hub|").concat(i.bw.bombDefuse,"].")])]}),n("faq","".concat(x," bomb defuse FAQ"),[],{faq:[{q:"What is the Beholder Conductor bomb defuse solution?",a:"Insert the **Trainmaster Key** at the **Arnieo** locomotive fuse and **turn right** for full deactivation — the **Que Ser\xe1 Ser\xe1** requirement when other flags are clean."},{q:"Does turn left defuse the bomb?",a:"No. **Left** only adds three minutes. You need **turn right** for a true **bomb defuse** on the best route."},{q:"Where do I learn fuse directions in-game?",a:"**Frida Carr**'s **New Tomorrow** VIP pamphlets and post-vodka bomb dialogue. Exhaust questions for **Strangelove** on the [achievements guide|${ROUTES.achievements}]."},{q:"Why do I only see drag or detach options?",a:"You likely surrendered the **Trainmaster Key** during cat penalties. Reload before the hand-off or accept a no-key ending branch."},{q:"Can I get Que Ser\xe1 Ser\xe1 without Frida clues?",a:"If you already know **right = defuse**, yes — clues are not a hard gate. Missing them makes wrong clicks far more likely."},{q:"Which ending does Mars Aeternum need at the fuse?",a:"Typically **turn left** with Bart's **live gun** still equipped — see [replace gun guide|${ROUTES.replaceGun}] for prevention."},{q:"Does keeping Jack affect the fuse UI?",a:"Not directly — but giving Jack up can force you to trade the key, which removes rotation options. See [keep the cat guide|${ROUTES.keepTheCat}]."},{q:"Where is the full Arnieo walkthrough?",a:"Act 5 of the [walkthrough|".concat(i.bw.walkthrough,"] plus the [best ending guide|").concat(i.bw.bestEnding,"] dependency list.")}]})]),P="Beholder Conductor",q=o([{id:"overview",title:"Overview"},{id:"ambassador-plot",title:"Ambassador plot"},{id:"find-gold-gun",title:"Find the gold D.M. gun"},{id:"bart-swap-steps",title:"Bart swap steps"},{id:"nathan-kehler-backup",title:"Nathan Kehler backup"},{id:"sunrise-parabellum",title:"Sunrise, Parabellum"},{id:"ending-impact-table",title:"Ending impact"},{id:"common-mistakes",title:"Common mistakes"},{id:"save-checkpoints",title:"Save checkpoints"},{id:"faq",title:"FAQ"}],[n("overview","".concat(P," replace gun — Bart swap guide"),["The **Beholder Conductor replace gun** quest is the silent flag that decides whether the ambassador lives or dies. **Bart**, the disgraced former conductor, patrols first class with a **live service pistol** meant to provoke a diplomatic assassination. Winston can neutralize the plot by swapping that weapon for a harmless **gold officer's award gun** marked **D.M.** — initials engraved on the trophy barrel.","Players search **beholder conductor replace gun**, **Bart gun swap**, or **ambassador assassination** when the VIP murder arc stalls: Bart still carries real ammo, credits roll on **Mars Aeternum**, or **Que Ser\xe1 Ser\xe1** never appears despite a clean bomb defuse. This [replace gun guide|".concat(i.bw.replaceGun,"] covers the full chain — affair evidence, sleep flag, confiscation, swap timing, and what **not** to sell to **Nathan Kehler**. Verified **").concat("July 2026","** (**").concat("Alawar","**). Pair with the [best ending guide|").concat(i.bw.bestEnding,"], [walkthrough|").concat(i.bw.walkthrough,"], and [endings hub|").concat(i.bw.endings,"].")],{callouts:[{variant:"tip",title:"\uD83C\uDFAF Replace gun at a glance",text:"Earn gold **D.M.** trophy pistol \xb7 find ambassador affair evidence (**Bend Sinister**) \xb7 tell **Bart** so he sleeps \xb7 **Search** his coat and swap live pistol for gold decoy \xb7 never vendor the trophy to **Nathan Kehler**."},{variant:"warning",title:"⚠️ No undo at Arnieo",text:"If Bart still holds live ammo when the train reaches the terminal station, the ambassador death path is locked — reloading before the VIP blackout is the only fix."}],table:{headers:["Keyword","Answer"],rows:[["beholder conductor replace gun","Swap Bart's live pistol with gold **D.M.** officer award gun"],["Bart gun swap","Same quest — silent **Search** on Bart's coat pocket"],["gold D.M. pistol","Harmless trophy from officer quest — decoy for Bart"],["ambassador assassination","Prevented when Bart carries the gold gun, not live rounds"],["Achievement",v("Sunrise, Parabellum")],["Best ending tie-in","Required for **Que Ser\xe1 Ser\xe1** — see [best ending|${ROUTES.bestEnding}]"]]}}),n("ambassador-plot","Ambassador plot — why Bart carries a live pistol",["Mid-game **Beholder Conductor** shifts from ticket inspections to geopolitics. An ambassador staff travels first class while **New Tomorrow** operatives and Ministry hardliners circle the **Determination Bringer**. **Bart** — demoted conductor, bitter, still wearing an old uniform — receives orders to escalate tension with a **live pistol** hidden in his coat.","The weapon is not contraband you report for cash. It is story ammunition. If Bart fires (or if his gun discharges during the VIP chaos), the ambassador dies, diplomatic fallout spreads, and the finale narrows toward **Mars Aeternum**, **Big Iron**, or **War Never Changes** regardless of how cleanly you handle the locomotive fuse. The **Beholder Conductor replace gun** quest exists specifically to decouple Bart's personal vendetta from live ammo."],{subsections:[s("Bart's motive and patrol pattern",['After **Nova Express** promotion, **Bart** paces near ambassador berths and the dining car murder scene. He comments on Winston\'s reports and hints at "unfinished business." Community guides map his route between VIP luggage and the first-class corridor — you need him stationary long enough for a **Search** action.',"Unlike random passengers, Bart cannot be arrested for the pistol early. Ministry scripts treat him as an ally until the affair evidence surfaces. Attempting to confiscate before the **Bend Sinister** chain completes usually yields empty dialogue."]),s("Affair evidence — Bend Sinister prerequisite",["During the **Murder on the Orient Express** blackout, search ambassador-linked compartments. Winston finds proof of a forbidden affair — the **Bend Sinister** achievement flag. That dossier explains why Bart was handed assassination orders and why he hesitates.","Confide in **Bart** after the discovery. He reads his orders, chooses sleep over rebellion, and the game prepares the **Sunrise, Parabellum** swap window. Skipping the confession leaves Bart armed and motivated — the **Beholder Conductor replace gun** UI never offers a clean substitution."]),s("Link to other best-ending flags",["Gun swap is one of five **Que Ser\xe1 Ser\xe1** depen
1dencies but stands alone mechanically: it does not require **Jack the cat**, rejecting **Michelle**, or the **Trainmaster Key**. Still, most clean runs handle all five — see [keep the cat guide|".concat(i.bw.keepTheCat,"] and [Michelle route|").concat(i.bw.michelleRoute,"] for flags that compete on the same save."),"Bomb handling at **Arnieo** is separate — the [bomb defuse guide|".concat(i.bw.bombDefuse,"] covers fuse turns. Even a perfect **right turn** defuse cannot resurrect the ambassador if Bart kept live rounds.")])],table:{headers:["Story beat","NPC / item","Gun quest state"],rows:[["First-class promotion","Bart patrols VIP","Live pistol equipped — no swap yet"],["Dining murder blackout","Henry Colt scene","Gather search notes"],["Ambassador luggage","Affair evidence","**Bend Sinister** unlocked"],["Confide in Bart","Post-evidence dialogue","Sleep flag — swap enabled"],["Coat search","Gold **D.M.** in inventory","**Sunrise, Parabellum** complete"]]}}),n("find-gold-gun","Find the gold D.M. pistol — officer award gun",["The decoy is a **gold trophy pistol** engraved **D.M.** — a ceremonial award from an earlier officer quest, not a shop purchase. It cannot chamber live ammunition in-game; Bart's AI treats it as his assigned sidearm after the swap. Every **Beholder Conductor replace gun** guide agrees: locate this item before the VIP blackout or immediately after promotion, never after you need quick cash."],{subsections:[s("Where the trophy spawns",['The gold **D.M.** pistol arrives through a first-class **officer commendation** side beat — search linked berths when Ministry prompts reward a "trophy sidearm" or similar flavor text. Exact compartment labels vary by language patch, but the item icon is distinctive: gold finish, no ammo counter, dossier tag **D.M.**',"Confiscate it legally via **Search** + report if the game flags contraband, or accept it as quest reward when the officer thanks Winston. Stash it in inventory; do not leave it in a cabin drawer where cleanup scripts delete loose items between stations."]),s("Crime scene and alternate pickups",["Some **Beholder Conductor walkthrough** routes note a duplicate trophy near the first-class crime scene after the **Henry Colt** murder — inspect officer memorabilia lockers during the blackout window. If you already earned the primary reward, you still need one copy in inventory at swap time; duplicates do not stack but reassure achievement hunters.","The [walkthrough|".concat(i.bw.walkthrough,'] VIP table lists "Gold **D.M.** officer pistol — confiscate \xb7 do not sell" as a hard rule. Treat the trophy like the **Trainmaster Key**: sellable, but selling breaks the run.')]),s("Inventory verification",["Open inventory before approaching **Bart** for the swap. The gold **D.M.** entry should show zero ammunition and a ceremonial description. If only Bart's live pistol appears (after a failed pickpocket), reload — you may have searched without substituting.","After a successful swap, Bart's dossier still lists a pistol; inspect him again to confirm the gold icon on his character sheet in advanced guides. The game rarely announces success with a cutscene."])],checklist:["Gold **D.M.** trophy pistol in Winston's inventory before VIP climax","Item not sold and not left in a guest berth","Affair evidence found (**Bend Sinister**)","Bart sleep flag triggered via confession dialogue"],checklistKind:"task",callouts:[{variant:"note",title:"\uD83D\uDD2B D.M. initials",text:"Community shorthand calls it the **gold D.M. pistol** — same trophy referenced in **Sunrise, Parabellum** achievement text and the [achievements guide|${ROUTES.achievements}]."}]}),n("bart-swap-steps","Bart gun swap — step-by-step",["Performing the **Beholder Conductor replace gun** action is a single **Search** substitution once prerequisites are met. No minigame, no fuse panel — just timing and inventory hygiene."],{subsections:[s("Step 1 — Complete Bend Sinister chain",['Finish the ambassador affair investigation. Present findings to **Bart** when dialogue offers "tell him about the affair" or equivalent. He retreats to sleep on his orders instead of marching on the ambassador with live ammo intent — internally flagged for **Sunrise, Parabellum**.']),s("Step 2 — Locate Bart near ambassador staff",["Wait until **Bart** patrols adjacent to ambassador NPCs — usually first-class corridor between VIP berths and dining car. Pause the station timer if needed; missing the window forces a reload from your pre-VIP save.","Ensure no unrelated arrest cutscene is active. **
1Major Sargas** lockdowns can freeze Bart in unreachable positions."]),s("Step 3 — Search coat and substitute",["Use **Search** on **Bart**'s coat pocket. With the gold **D.M.** pistol in inventory, the UI offers a silent swap: live service weapon out, trophy gun in. No achievement pop-up yet — Steam grants **Sunrise, Parabellum** after the scene validates.",'If the menu only shows "nothing found," you lack the trophy, lack the sleep flag, or already swapped on this save. Cross-check inventory and confession order.']),s("Step 4 — Confirm before leaving the station",["Before the train departs, optionally **Search** **Bart** again — advanced players verify the decoy stuck. Proceed to **Frida Carr**'s **New Tomorrow** evidence if not already collected; gun swap does not replace bomb prep on the [bomb defuse guide|".concat(i.bw.bombDefuse,"].")])],table:{headers:["Step","Action","Fail signal"],rows:[["1","Find affair evidence","Bart stays hostile — no sleep dialogue"],["2","Confide in Bart","Skip — swap menu never appears"],["3","Hold gold **D.M.** pistol","Sold item — buyback from Nathan only if not sold"],["4","**Search** Bart's coat",'"Nothing found" — reload pre-VIP save'],["5","Depart station","Ambassador death cutscene later — swap failed"]]},callouts:[{variant:"tip",title:"\uD83D\uDCA1 Silent success",text:"The **Bart gun swap** intentionally lacks fanfare. Trust inventory state and later ambassador survival — not a mid-screen banner."}]}),n("nathan-kehler-backup","Nathan Kehler — do not sell the gold gun",["**Nathan Kehler**, the returning black-market vendor, accepts almost every spare item for cash. The gold **D.M.** trophy is high value — which makes it the number-one **Beholder Conductor replace gun** failure point on first playthroughs."],{subsections:[s("Why selling breaks the quest",["Once vendored, the trophy leaves Winston's inventory permanently on that save. **Bart** keeps his **live pistol**; the ambassador assassination proceeds; **Que Ser\xe1 Ser\xe1** and ambassador-safe **Big Iron** branches close. The game does not spawn a second free trophy at **Arnieo**.","Many players sell the gold piece to offset **Authority** losses from [keeping Jack the cat|".concat(i.bw.keepTheCat,"] — budget smuggling profits or skip optional fines instead.")]),s("Emergency buyback — last resort",["If you sold the trophy before learning the quest, **Nathan Kehler** sometimes stocks a replacement gold pistol at inflated price — community reports vary by patch and station order. Treat buyback as unreliable; reload an earlier save is faster for achievement hunters.","Never depend on buyback for **Sunrise, Parabellum** speedruns. Confiscate the primary reward and lock it in inventory before visiting Nathan's shop icon on the world map."]),s("What you can safely sell",["Duplicate contraband, spare gifts, and post-swap junk are fine. After the **Bart gun swap**, Bart's live pistol may appear in inventory — some guides sell that to Nathan; it no longer affects the ambassador. Do not confuse the live weapon pickup with the gold **D.M.** trophy before swapping."])],table:{headers:["Item","Sell to Nathan?","Result"],rows:[["Gold **D.M.** trophy (pre-swap)","❌ Never","Ambassador death path open"],["Live pistol after swap","✅ Usually safe","Quest already complete"],["Duplicate officer memorabilia","✅ OK","Keep one trophy for Bart"],["Louise reward gun","⚠️ Caution","Needed for **Big Iron** duel branch"]]},callouts:[{variant:"warning",title:"⚠️ Vendor trap",text:"The trophy's high sell price flashes green in Nathan's UI — identical to helpful cash pickups. Mark a manual save **before** opening his shop during first-class acts."}]}),n("sunrise-parabellum","Sunrise, Parabellum achievement",["".concat(v("Sunrise, Parabellum")," is the Steam badge tied directly to the **Beholder Conductor replace gun** quest. Unlock text: tell **Bart** about the affair so he sleeps, read his orders, and **replace his gun** with the gold trophy pistol.")],{subsections:[s("Exact unlock conditions",["Trigger **Bend Sinister** (affair evidence). Confide in **Bart**. Wait for sleep / orders-read flag. Perform the coat swap while holding the gold **D.M.** piece. The achievement fires on successful substitution — sometimes delayed until the next station load.","You can earn **Sunrise, Parabellum** without pursuing **Que Ser\xe1 Ser\xe1** — for example on a run that accepts **Ummagumma** — but the ambassador must still survive the swap for the badge to matter narratively."]),s("Relation to Que Ser\xe1 Ser\xe1",["**Que Ser\xe1 Ser\xe1** requires the same swap plus cat, key, Michelle rejection, and fuse **right turn**. Think of **Sunrise, Parabellum** as the gun-specific subset. Full dependency tables live on the [best ending guide|".concat(i.bw.bestEnding,"]."),"Failing the swap while meeting other four dependencies still produces a playable finale — just not the hopeful reunion. Cross-check the [endings guide|".concat(i.bw.endings,"] for **Big Iron** (swap required) vs **Mars Aeternum** (swap intentionally skipped).")]),s("Achievement hunting order",["The [achievements guide|".concat(i.bw.achievements,'] slots **Sunrise, Parabellum** into "Run C — cat + best ending." Complete it on the same file as **Que Ser\xe1 Ser\xe1** to minimize repeats. Dark-ending hunters skip the swap entirely for **Mars Aeternum** ambassador death.')])],checklist:["Affair evidence collected","Bart confession dialogue exhausted","Gold **D.M.** pistol not sold","Coat swap performed before Arnieo",v("Sunrise, Parabellum")+" pop or verified ambassador survival"],checklistKind:"task"}
1),n("ending-impact-table","Ending impact — ambassador alive vs dead",["The **Beholder Conductor replace gun** fork does not pick your ending alone — fuse choices, cat flags, and **Michelle** still matter — but ambassador survival removes the bleakest diplomatic branches."],{table:{headers:["Ending","Gun swap needed?","Ambassador","Notes"],rows:[["**Que Ser\xe1 Ser\xe1**","✅ Required","Lives","Full [best ending|${ROUTES.bestEnding}] checklist"],["**Big Iron**","✅ Required","Lives","Duel at fuse — see [endings|${ROUTES.endings}]"],["**Mars Aeternum**","❌ Skip swap","Dies","Ambassador death + fuse **left** arm"],["**Chikhai Bardo**","Either","Varies","Sacrifice speed — gun optional"],["**War Never Changes**","Usually failed swap","Often dies","Mixed moral collapse"],["**Half Measures** / demotion","N/A","N/A","Early authority game over"]]},subsections:[s("Mars Aeternum ambassador death path",["Speedrunners chasing **Mars Aeternum** deliberately leave **Bart**'s **live pistol** in place. The ambassador assassination cutscene plays; nuclear fuse choices hit harder. This is the inverse of **Beholder Conductor replace gun** — document your intent before VIP so you do not accidentally swap on a sabotage save."]),s("Big Iron still needs the swap",["**Big Iron** requires ambassador survival **and** a pistol in Winston's hands when **Major Sargas** duels — but the ambassador must not die to Bart. Perform **Sunrise, Parabellum**, then intentionally mishandle the fuse drag. Details on the [endings guide|".concat(i.bw.endings,"].")]),s("Bomb defuse orthogonality",["A successful [bomb defuse|".concat(i.bw.bombDefuse,"] **right turn** saves the train even when the ambassador dies — but family reunion flags from **Que Ser\xe1 Ser\xe1** still fail. Gun swap and fuse logic are independent gates merged only at credits.")])],callouts:[{variant:"note",title:"\uD83D\uDCCA Two-axis model",text:"Axis 1 — Bart's gun (ambassador alive?). Axis 2 — fuse + cat + Michelle + key (which finale?). Plan both before **Arnieo**."}]}),n("common-mistakes","Common mistakes — replace gun failures",["Most **beholder conductor replace gun** searches come from players who met every other **Que Ser\xe1 Ser\xe1** requirement yet still watched the ambassador die. These are the repeat offenders."],{subsections:[s("Sold the gold D.M. pistol to Nathan Kehler",["Top failure. The trophy's vendor price is tempting during cat-related **Authority** drains. Mark inventory before opening **Nathan Kehler**'s shop during act 3."]),s("Skipped Bart confession after affair find",["Finding affair evidence without telling **Bart** leaves him on active assassination orders. The swap menu never appears; players assume the quest is bugged."]),s("Searched Bart before holding the trophy",["Early **Search** attempts do nothing harmful but waste time. Acquire the gold **D.M.** reward first, then return to Bart post-confession."]),s("Assumed promotion alone unlocks swap",["**Nova Express** opens VIP — not the swap itself. You need **Bend Sinister** + sleep flag + trophy inventory."]),s("Confused live pistol pickup after swap",["Winston may hold Bart's real gun afterward. Selling that is fine. Accidentally selling the gold trophy **before** swap is not."])],table:{headers:["Mistake","Symptom","Fix"],rows:[["Sold gold trophy","No decoy in inventory","Reload pre-Nathan save"],["No Bart confession","Empty coat search","Replay affair handoff"],["Swap after ambassador death","Too late","Reload pre-VIP save"],["Wrong gun for Big Iron duel","Sargas fight unavailable","Keep Louise gun or post-swap sidearm"],["Ignored achievement text","Miss **Sunrise, Parabellum**","Repeat mid-game on new save"]]},callouts:[{variant:"warning",title:"⚠️ Michelle and cat distractions",text:"Players juggling [Michelle route|${ROUTES.michelleRoute}] intimacy or cat surrender during VIP often forget the swap window — use the [save checkpoints|#save-checkpoints] below."}]}),n("save-checkpoints","Save checkpoints — VIP and gun swap",["Steam cloud and manual slots should bracket the **Beholder Conductor replace gun** arc. One clean file beats replaying seven hours because of a five-second vendor misclick."],{subsections:[s("Recommended manual saves",["**Slot A — post promotion:** Before first **Michelle** cabin visit. Protects affair vs clean-run splits on the [Michelle route guide|".concat(i.bw.michelleRoute,"]."),"**Slot B — pre blackout:** Before dining-car murder power loss. Recover **Henry Colt** search mistakes.","**Slot C — pre Bart swap:** After **Bend Sinister** confession, gold **D.M.** pistol secured, **Nathan Kehler** shop not yet opened this station. Primary **Bart gun swap** anchor.","**Slot D — post swap:** After silent substitution. Branch to [bomb defuse|".concat(i.bw.bombDefuse,"] prep or **Big Iron** sabotage without repeating VIP.")]),s("Cloud vs manual",["Cloud autosaves land at station boundaries — often **after** a bad vendor sale. Manual **Slot C** is mandatory for achievement hunters."])],checklist:["Manual save after **Nova Express** promotion","Manual save before dining murder blackout","Manual save after Bart confession — before Nathan shop","Verify gold **D.M.** pistol before departing VIP station","Keep [keep the cat|${ROUTES.keepTheCat}] flags on same file for **Que Ser\xe1 Ser\xe1**"],checklistKind:"task",table:{headers:["Checkpoint","Protects against"],rows:[["Post promotion","Accidental **Ummagumma**"],["Pre blackout","Wrong **Henry Colt** arrest"],["Pre swap","Nathan sale \xb7 missed confession"],["Post swap","Fuse experiments without VIP replay"]]}}),n("faq","".concat(P," replace gun FAQ"),[],{faq:[{q:"What is the Beholder Conductor replace gun quest?",a:"Swap **Bart**'s **live pistol** for the harmless gold **D.M.** officer award gun during the ambassador VIP arc — required for ambassador survival and **Que Ser\xe1 Ser\xe1**."},{q:"Where do I get the gold D.M. pistol?",a:"First-class officer commendation quest and/or VIP crime-scene memorabilia — see [find gold gun|#find-gold-gun]. Confiscate early; do not sell."},{q:"Can I buy the trophy back from Nathan Kehler?",a:"Sometimes at high price after a mistaken sale — unreliable. Reload **Slot C** from [save checkpoints|#save-checkpoints] instead."},{q:"Does the Bart gun swap unlock an achievement?",a:"Yes — ".concat(v("Sunrise, Parabellum"),". Full wording on the [achievements guide|").concat(i.bw.achievements,"].")}
1,{q:"What happens if I do not replace Bart's gun?",a:"Ambassador assassination proceeds — **Mars Aeternum** and dark finales become likely. **Que Ser\xe1 Ser\xe1** is impossible on that save."},{q:"Is replace gun required for Big Iron?",a:"Yes — ambassador must live via swap; then intentionally fail fuse handling for the **Major Sargas** duel. See [endings|${ROUTES.endings}]."},{q:"Can I swap the gun without the cat or Trainmaster Key?",a:"Yes. Gun swap is independent — but **Que Ser\xe1 Ser\xe1** still needs [keep the cat|${ROUTES.keepTheCat}] and key plus [bomb defuse|${ROUTES.bombDefuse}] **right turn**."},{q:"I swapped the gun but still got Mars Aeternum — why?",a:"Ambassador lived, but fuse **left** turn or detonation confirm chose the nuclear path. Gun swap prevents ambassador death, not automatic best ending."},{q:"Where is the full station order?",a:"Use the [walkthrough|".concat(i.bw.walkthrough,"] for act timing and the [best ending guide|").concat(i.bw.bestEnding,"] for all five dependencies.")}]})]);var R=a(10);function N(e){let{href:t,title:a,description:r,tag:i,icon:n,imageKey:s}=e,o=(0,R.I$)(s);return{href:t,title:a,description:r,tag:i,icon:n,...(null==o?void 0:o.src)?{image:{src:o.src,alt:o.alt||a}}:{}}}let E=[N({href:i.bw.beginnerGuide,title:"Beginner guide",description:"Tickets, searches, authority basics, and first-station habits.",tag:"Start here",icon:"\uD83E\uDDED",imageKey:"beginner-guide"}),N({href:i.bw.bestEnding,title:"Best ending",description:"Que Ser\xe1 Ser\xe1 route — loyalty checks and key branch flags.",tag:"Spoilers",icon:"⭐",imageKey:"best-ending"}),N({href:i.bw.achievements,title:"Achievements",description:"All 44 Steam unlocks with missable peeks and cat flags.",tag:"100%",icon:"\uD83C\uDFC6",imageKey:"achievements"}),N({href:i.bw.endings,title:"Endings",description:"Six story routes ranked — requirements and fallout.",tag:"Routes",icon:"\uD83C\uDFAD",imageKey:"endings"}),N({href:i.bw.walkthrough,title:"Walkthrough",description:"Station-by-station conductor route from first shift to finale.",tag:"Full route",icon:"\uD83D\uDE82",imageKey:"walkthrough"}),N({href:i.bw.michelleRoute,title:"Michelle route",description:"First-class attendant quests, rowdy ejection, poker, and Ummagumma scene.",tag:"Hot",icon:"\uD83D\uDC8B",imageKey:"michelle-route"}),N({href:i.bw.keepTheCat,title:"Keep the cat",description:"Adopt Jack at Helmer, feeding loop, and Que Ser\xe1 Ser\xe1 cat flags.",tag:"New",icon:"\uD83D\uDC31",imageKey:"best-ending"}),N({href:i.bw.bombDefuse,title:"Bomb defuse",description:"Frida New Tomorrow evidence and fuse right-turn defuse at Arnieo.",tag:"New",icon:"\uD83D\uDCA3",imageKey:"best-ending"}),N({href:i.bw.replaceGun,title:"Replace gun",description:"Swap Bart's live pistol with the gold D.M. award gun.",tag:"New",icon:"\uD83D\uDD2B",imageKey:"best-ending"})],F=o([{id:"overview",title:"Overview"},{id:"directory",title:"All guides"},{id:"faq",title:"FAQ"}],[n("overview","".concat(r.zm," guides hub"),["Browse every **Beholder Conductor guide** on this walkthrough site — endings, achievements, authority tips, and the Que Ser\xe1 Ser\xe1 best-ending route.","Platform: ".concat(m.JY.platform," \xb7 Achievements: ").concat(m.JY.achievements," \xb7 Endings: ").concat(m.JY.endings,".")]),n("directory","All ".concat(r.zm," guides"),["Tap a card to open the full page. Each entry matches a live route on this guide hub."],{hubCards:E}),n("faq","".concat(r.zm," guides FAQ"),[],{faq:[{q:"Where should new players start?",a:"Open the [beginner guide|".concat(i.bw.beginnerGuide,"], then follow the [walkthrough|").concat(i.bw.walkthrough,"] for station order.")},{q:"Which ending is the best route?",a:"See the [best ending guide|".concat(i.bw.bestEnding,"] for Que Ser\xe1 Ser\xe1 requirements and branch flags.")},{q:"How many achievements exist?",a:"There are ".concat(m.JY.achievements," Steam achievements — track them on the [achievements guide|").concat(i.bw.achievements,"].")}]})]),j={guides:{videoId:"86rmatRZ8kI",embedTitle:"".concat(r.zm," guides hub"),badge:"Guides",lead:"Browse all **Beholder Conductor** guide pages — endings, achievements, and walkthrough."}
1,"beginner-guide":{videoId:"5ZbtCe-BGmk",embedTitle:"".concat(r.zm," tutorial walkthrough — Part 1"),badge:"Beginner",lead:"Winston Smith aboard **Determination Bringer** — ticket checks, Peter's training, and first-station conductor basics."},"best-ending":{videoId:"eY7Sb5ZWgrw",embedTitle:"".concat(r.zm," all endings — Que Ser\xe1 Ser\xe1 route"),badge:"Best ending",lead:"Every ending explained — use alongside the five-dependency checklist for **Que Ser\xe1 Ser\xe1**."},achievements:{videoId:"86rmatRZ8kI",embedTitle:"".concat(r.zm," achievements guide trailer"),badge:"Achievements",lead:"All **44 Steam achievements** — story, passenger forks, cat care, and six ending badges on the Determination Bringer."},endings:{videoId:"86rmatRZ8kI",embedTitle:"".concat(r.zm," endings guide trailer"),badge:"Endings",lead:"Six finale routes — **Que Ser\xe1 Ser\xe1**, **Big Iron**, **Chikhai Bardo**, **Mars Aeternum**, and difficulty clears **Half** / **Full Measure**."},walkthrough:{videoId:"86rmatRZ8kI",embedTitle:"".concat(r.zm," walkthrough overview"),badge:"Walkthrough",lead:"Station-by-station conductor route aboard the state train."},"michelle-route":{videoId:"D_MKxci5wFI",embedTitle:"".concat(r.zm," Michelle route — attendant scene"),badge:"Michelle route",lead:"First-class attendant **Michelle Shemanskaya** — use alongside the quest chain and **Ummagumma** checklist on this page."},"keep-the-cat":{videoId:"eY7Sb5ZWgrw",embedTitle:"".concat(r.zm," keep the cat — Que Ser\xe1 Ser\xe1 dependencies"),badge:"Keep the cat",lead:"**Jack the cat** adoption and care — pair with the Helmer stop checklist and best-ending flags on this page."},"bomb-defuse":{videoId:"eY7Sb5ZWgrw",embedTitle:"".concat(r.zm," bomb defuse — fuse panel and endings"),badge:"Bomb defuse",lead:"Engine-room fuse sequence — **New Tomorrow** evidence and **turn right** defuse for **Que Ser\xe1 Ser\xe1**."},"replace-gun":{videoId:"eY7Sb5ZWgrw",embedTitle:"".concat(r.zm," replace gun — Bart swap walkthrough"),badge:"Replace gun",lead:"Ambassador murder arc — swap **Bart**'s live pistol with the gold **D.M.** award gun before the VIP finale."}};function K(e,t){return{title:e,description:t,heroSubtitle:t}}function D(e,t){let{path:a,heroTitle:r,meta:i,recommendationKey:n,noindex:s,breadcrumbItems:o,...l}=t;var c={pageKey:e,path:a,heroTitle:r,meta:i,recommendationKey:n,noindex:s,breadcrumbItems:o,sections:l.sections,tocSections:l.tocSections,...l};let h=j[e];return h&&h.videoId?{...c,videoId:h.videoId,videoEmbedTitle:h.embedTitle,videoBadge:h.badge,videoLead:h.lead}:c}let J=D("beginner-guide",{path:i.bw.beginnerGuide,heroTitle:"".concat(r.zm," Beginner Guide"),meta:K("Beholder Conductor Beginner Guide \xb7 Tickets, Search & Authority","Beholder Conductor beginner guide: ticket checks, baggage restore order, Authority points, Ministry missions, Winston Smith tips aboard Determination Bringer."),recommendationKey:"beginner-guide",...h}),Q=D("best-ending",{path:i.bw.bestEnding,heroTitle:"".concat(r.zm," Best Ending \xb7 Trainmaster Key & Que Ser\xe1 Ser\xe1"),meta:K("Beholder Conductor Best Ending \xb7 Trainmaster Key & Que Ser\xe1 Ser\xe1","Beholder Conductor best ending: Que Ser\xe1 Ser\xe1 five dependencies — Trainmaster Key, keep Jack, reject Michelle, Bart gun swap, bomb fuse turn right."),recommendationKey:"best-ending",...u}),W=D("achievements",{path:i.bw.achievements,heroTitle:"".concat(r.zm," Achievements Guide"),meta:K("Beholder Conductor Achievements Guide \xb7 All 44 Steam Unlocks","Beholder Conductor achievements guide: all 44 Steam unlocks grouped by story, passengers, search, cat, and missable. Multi-save 100% checklist — July 2026."),recommendationKey:"achievements",...w}),U=D("endings",{path:i.bw.endings,heroTitle:"".concat(r.zm," Endings Guide"),meta:K("Beholder Conductor Endings Guide \xb7 All Six Routes Explained","Beholder Conductor endings guide: six routes — Half Measures, Full Measure, Big Iron, Chikhai Bardo, Mars Aeternum, Que Ser\xe1 Ser\xe1. Trigger table — July 2026."),recommendationKey:"endings",...k}),G=D("walkthrough",{path:i.bw.walkthrough,heroTitle:"Beholder Conductor Walkthrough",meta:K("Beholder Conductor Walkthrough \xb7 Full Station Route Guide","Beholder Conductor walkthrough: Marcus Weber to Arnieo, Bart tutorial, Helmer cat stop, Ministry quotas, VIP access, passenger events table — July 2026."),recommendationKey:"walkthrough",...S}),H=D("michelle-route",{path:i.bw.michelleRoute,heroTitle:"".concat(r.zm," Michelle Guide \xb7 Romance, Scenes & Ummagumma"),meta:K("Beholder Conductor Michelle Guide \xb7 Romance, Scenes & Wiki","Beholder Conductor Michelle route: first-class scenes, At Your Service quests, 387.44M rowdies, Ummagumma vs Que Ser\xe1 Ser\xe1 — full branch guide — July 2026."),recommendationKey:"michelle-route",...T}),L=D("keep-the-cat",{path:i.bw.keepTheCat,heroTitle:"".concat(r.zm," Keep the Cat Guide"),meta:K("Beholder Conductor Keep the Cat \xb7 Jack Care & Best Ending","Beholder Conductor keep the cat guide: adopt Jack at Helmer, cat toy and feeding loop, Peter rehoming trap, Trainmaster Ke
1y trade, and Que Ser\xe1 Ser\xe1 flags — July 2026."),recommendationKey:"keep-the-cat",...B}),Y=D("bomb-defuse",{path:i.bw.bombDefuse,heroTitle:"".concat(r.zm," Bomb Defuse Guide"),meta:K("Beholder Conductor Bomb Defuse \xb7 Fuse Right Turn Guide","Beholder Conductor bomb defuse guide: Frida Carr New Tomorrow evidence, Trainmaster Key fuse panel, turn right for Que Ser\xe1 Ser\xe1, wrong fuse endings explained — July 2026."),recommendationKey:"bomb-defuse",...I}),V=D("replace-gun",{path:i.bw.replaceGun,heroTitle:"".concat(r.zm," Replace Gun Guide"),meta:K("Beholder Conductor Replace Gun \xb7 Bart Swap & D.M. Pistol","Beholder Conductor replace gun guide: find the gold D.M. award pistol, swap Bart's live weapon, save the ambassador, and unlock Que Ser\xe1 Ser\xe1 — July 2026."),recommendationKey:"replace-gun",...q}),O=D("guides",{path:i.bw.guides,heroTitle:"".concat(r.zm," Guides"),meta:K("Beholder Conductor Guides — Endings, Tips & Walkthrough Hub","Beholder Conductor guides hub: beginner tips, best ending route, all six story routes, 44 Steam achievements, and full station walkthrough cards — July 2026."),recommendationKey:"guides",...F})},3694:(e,t,a)=>{a.d(t,{U:()=>ee});var r=a(5321),i=a(7778),n=a.n(i),s=a(1016),o=a.n(s),l=a(6280),c=a(7109),h=a(3360),d=a(8496),u=a(5484),m=a.n(u);let g={caution:{label:"Avoid",markClass:m().checklistMarkCaution},task:{label:"Do",markClass:m().checklistMarkTask},track:{label:"Track",markClass:m().checklistMarkTrack}};function p(e){let{kind:t}=e;return"caution"===t?(0,r.jsx)("svg",{className:m().checklistIconSvg,viewBox:"0 0 20 20","aria-hidden":"true",children:(0,r.jsx)("path",{fill:"currentColor",d:"M10 2.5 1.5 17h17L10 2.5zm0 4.2a.85.85 0 0 1 .85.85v4.1a.85.85 0 1 1-1.7 0v-4.1a.85.85 0 0 1 .85-.85zm0 8.2a1 1 0 1 1 0-2 1 1 0 0 1 0 2z"})}):"track"===t?(0,r.jsxs)("svg",{className:m().checklistIconSvg,viewBox:"0 0 20 20","aria-hidden":"true",children:[(0,r.jsx)("circle",{cx:"10",cy:"10",r:"7.25",fill:"none",stroke:"currentColor",strokeWidth:"1.6"}),(0,r.jsx)("circle",{cx:"10",cy:"10",r:"2.4",fill:"currentColor"})]}):(0,r.jsx)("svg",{className:m().checklistIconSvg,viewBox:"0 0 20 20","aria-hidden":"true",children:(0,r.jsx)("path",{fill:"currentColor",d:"M7.2 13.8 3.9 10.5l-1.2 1.2 4.5 4.5 9.5-9.5-1.2-1.2-8.3 8.3z"})})}function f(e){let{items:t=[],sectionHeading:a="",kind:i,grid:n=!1}=e;if(!t.length)return null;let s=function(e,t){if(t&&g[t])return t;let a=String(e||"").toLowerCase();return/mistake|avoid|wrong/.test(a)?"caution":/track|future|event/.test(a)?"track":"task"}(a,i),o=g[s],l=n?m().wikiChecklistGrid:m().guideChecklistList;return(0,r.jsx)("ul",{className:l,children:t.map((e,t)=>(0,r.jsxs)("li",{className:m().guideChecklistItem,children:[(0,r.jsx)("span",{className:"".concat(m().checklistMark," ").concat(o.markClass),"aria-hidden":"true",children:(0,r.jsx)(p,{kind:s})}),(0,r.jsx)("span",{className:"".concat(m().checklistTag," ").concat(m()["checklistTag".concat(s.charAt(0).toUpperCase()).concat(s.slice(1))]),children:o.label}),(0,r.jsx)("span",{className:m().checklistIndex,children:String(t+1).padStart(2,"0")}),(0,r.jsx)("span",{className:m().checklistText,children:(0,r.jsx)(d.g,{text:e})})]},e))})}var b=a(3719);let y=[{name:"Attack Speed",color:"#eae592"},{name:"Starting Mana",color:"#6e83db"},{name:"Mana Regen",color:"#6e83db"},{name:"Projectile Speed",color:"#9eb4c4"},{name:"Move Speed",color:"#9eb4c4"},{name:"basic stats",color:"#cea950"},{name:"Max HP",color:"#b0e288"},{name:"HP/s",color:"#b0e288"},{name:"HP/S",color:"#b0e288"},{name:"Omnivamp",color:"#a9528d"},{name:"Attack",color:"#db9a52"},{name:"Magic",color:"#8376e0"},{name:"Defense",color:"#a5a39a"},{name:"Crit",color:"#cc6550"},{name:"Shields",color:"#88d392"},{name:"Shield",color:"#88d392"},{name:"Shards",color:"#cea950"},{name:"Shard",color:"#cea950"},{name:"Burn",color:"#ba6145"},{name:"Frost",color:"#9cc6e3"},{name:"Poison",color:"#85c356"},{name:"Rush",color:"#f9f39a"},{name:"Stall",color:"#babeec"},{name:"Stealth",color:"#b27bef"},{name:"Stun",color:"#b27bef"}],v=RegExp("\\b(?:".concat(y.map(e=>e.name.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")).join("|"),")\\b"),"gi"),w=Object.fromEntries(y.map(e=>[e.name.toLowerCase(),e.color])),k=RegExp("^(\\+\\s*[\\d.]+\\s*%?\\s*)(".concat(y.map(e=>e.name.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")).join("|"),")$"),"i"),S=Object.fromEntries(y.map(e=>[e.name.toLowerCase(),e.color]));function M(e){let{text:t}=e,a=String(null!=t?t:"").split("\n");return(0,r.jsx)(r.Fragment,{children:a.map((e,t)=>(0,r.jsxs)(c.Fragment,{children:[t>0?"\n":null,function(e){let t=e.match(k);if(t){let a=S[t[2].toLowerCase()];if(a)return(0,r.jsx)("span",{className:m().effectStat,style:{color:a},children:e})}return(function(e){let t,a=String(null!=e?e:"");if(!a)return[];let r=[],i=0;for(v.lastIndex=0;null!==(t=v.exec(a));){t.index>
1i&&r.push({text:a.slice(i,t.index)});let e=w[t[0].toLowerCase()];r.push(e?{text:t[0],color:e}:{text:t[0]}),i=t.index+t[0].length}return i<a.length&&r.push({text:a.slice(i)}),r.length?r:[{text:a}]})(e).map((e,t)=>e.color?(0,r.jsx)("span",{className:m().effectStat,style:{color:e.color},children:e.text},t):(0,r.jsx)(c.Fragment,{children:e.text},t))}(e)]},t))})}var T=a(6706);let A=new RegExp("^(\\+\\s*[\\d.]+\\s*%?\\s*".concat("(?:Max HP|Attack Speed|Mana Regen|Starting Mana|Move Speed|Projectile Speed|HP\\/[sS]|Omnivamp|basic stats|[A-Za-z][A-Za-z%]*)",")"));function C(e){let{cell:t,header:a}=e,i=null!=t?t:"";return i&&"object"==typeof i&&i.img?(0,r.jsxs)("span",{className:m().entityCell,children:[(0,r.jsx)("img",{className:m().entityThumb,src:i.img,alt:i.alt||i.text||"",width:40,height:40,loading:"lazy",decoding:"async"}),i.text?(0,r.jsx)(d.g,{text:i.text}):null]}):(0,T.NY)(a,i)?(0,r.jsx)(b.yA,{value:String(i).trim()}):(0,T.SJ)(a)?(0,r.jsx)(b.cv,{value:i,kind:"tier"}):String(a||"").toLowerCase().includes("route")&&/slayer|demon|both/i.test(i)?(0,r.jsx)(b.cv,{value:i,kind:"route"}):/^phase\s*\d/i.test(String(i).trim())?(0,r.jsx)(b.Ee,{value:String(i).split("—")[0].split("-")[0].trim()}):/^effect$/i.test(String(a||""))?(0,r.jsx)("span",{className:m().effectLines,children:(0,r.jsx)(M,{text:function(e){let t=String(null!=e?e:"").replace(/\s+/g," ").trim();if(!t||"—"===t||!t.startsWith("+"))return t;let a=t.split(/\s*,\s*(?=\+)/),r=[];for(let e=0;e<a.length;e++){let t=a[e].trim();if(e<a.length-1){r.push(t.replace(/\s+/g," ").trim());continue}let i=t.match(A);if(!i){r.push(t);continue}r.push(i[1].replace(/\s+/g," ").trim());let n=t.slice(i[1].length).trim();n&&r.push(n)}return r.join("\n")}(i)})}):(0,r.jsx)(d.g,{text:i})}function B(e){let{items:t=[],className:a=""}=e;return t.length?(0,r.jsx)("div",{className:"".concat(m().faqList).concat(a?" ".concat(a):""),children:t.map(e=>(0,r.jsxs)("article",{className:m().faqItem,children:[(0,r.jsx)("h3",{className:m().faqQ,children:e.q}),(0,r.jsx)("p",{className:m().faqA,children:(0,r.jsx)(d.g,{text:e.a})})]},e.q))}):null}var x=a(2589);let I=(0,c.createContext)({query:"",deferredQuery:"",setQuery:()=>{}});function P(e){let{children:t}=e,[a,i]=(0,c.useState)(""),n=(0,c.useDeferredValue)(a),s=(0,c.useMemo)(()=>({query:a,deferredQuery:n,setQuery:i}),[a,n]);return(0,r.jsx)(I.Provider,{value:s,children:t})}function q(){return(0,c.useContext)(I)}function R(e){let{placeholder:t="Search by name, rarity, or effect…",label:a="Search catalog"}=e,{query:i,setQuery:n}=q();return(0,r.jsxs)("label",{className:m().catalogSearch,children:[(0,r.jsx)("span",{className:m().catalogSearchLabel,children:a}),(0,r.jsx)("input",{className:m().catalogSearchInput,type:"search",value:i,onChange:e=>n(e.target.value),placeholder:t,autoComplete:"off",spellCheck:!1})]})}let N=["hubCardTone0","hubCardTone1","hubCardTone2","hubCardTone3","hubCardTone4"];function E(e,t){return e.findIndex(e=>t.test(String(e||"")))}function F(e){return String(e||"").toLowerCase().replace(/[^a-z0-9]+/g,"-").replace(/^-+|-+$/g,"")}function j(e){var t,a,i,n,s,l,c,d,u;let{block:g,headingForChecklist:p,tableRows:y}=e;if(!g)return null;let v=null!=y?y:null==(t=g.table)?void 0:t.rows;return(0,r.jsxs)(r.Fragment,{children:[(null==(a=g.paragraphs)?void 0:a.length)?(0,r.jsx)(h.A,{paragraphs:g.paragraphs,className:m().prosePara}):null,g.body?(0,r.jsx)("p",{className:m().prosePara,children:(0,r.jsx)(h.b,{text:g.body})}):null,g.catalogSearch?(0,r.jsx)(R,{placeholder:g.catalogSearch.placeholder,label:g.catalogSearch.label}):null,(null==(i=g.image)?void 0:i.src)?(0,r.jsxs)("figure",{className:m().figure,children:[(0,r.jsx)("img",{src:g.image.src,alt:g.image.alt||"",width:g.image.width||1200,height:g.image.height||675,loading:"lazy",decoding:"async",className:m().figureImg}),g.image.caption?(0,r.jsx)("figcaption",{className:m().figureCaption,children:g.image.caption}):null]}):null,g.table&&v?(0,r.jsx)("div",{className:m().tableWrap,children:(0,r.jsxs)("table",{className:m().dataTable,children:[(0,r.jsx)("thead",{children:(0,r.jsx)("tr",{children:g.table.headers.map(e=>(0,r.jsx)("th",{children:e},e))})}),(0,r.jsx)("tbody",{children:v.map((e,t)=>{var a;let i=E(g.table.headers,/^code$/i),n=E(g.table.headers,/^status$/i),s=n>=0&&(a=e[n],/expired/i.test(String(null!=a?a:""))),o=e.map(e=>e&&"object"==typeof e?e.text||e.img||"":e).join("|");return(0,r.jsx)("tr",{className:s?m().rowExpired:void 0,children:e.map((e,t)=>{let a=g.table.headers[t],n=t===i&&!s&&"object"!=typeof e&&String(e||"").trim().length>0;return(0,r.jsx)("td",{className:n?m().codeCell:void 0,children:n?(0,r.jsxs)("span",{className:m().codeCellInner,children:[(0,r.jsx)("code",{className:m().codeText,children:e}),(0,r.jsx)(x.A,{code:String(e).trim()})]}):(0,r.jsx)(C,{cell:e,header:a})},"".concat(t,"-").concat("object"==typeof e?e.text||e.img:e))})},o||t)})})]})}):null,(null==(n=g.callouts)?void 0:n.length)?(0,r.jsx)("div",{className:m().calloutList,children:g.callouts.map(e=>{let t=e.variant||"note";return(0,r.jsxs)("aside",{className:"".concat(m().calloutBlock," ").concat(m()["callout".concat(t.charAt(0).toUpperCase()).concat(t.slice(1))]),children:[e.title?(0,r.jsx)("p",{className:m().calloutTitle,children:e.title}):null,(0,r.jsx)("p",{className:m().calloutText,children:(0,r.jsx)(h.b,{text:e.text})})]},"".concat(t,"-").concat(e.title||e.text))})}):null,g.checklist?(0,r.jsx)(f,{items:g.checklist,sectionHeading:p||g.heading,kind:g.checklistKind,grid:!!g.checklistGrid}):null,(null==(s=g.channelGroups)?void 0:s.length)?(0,r.jsx)("div",{className:m().channelGroupList,children:g.channelGroups.map((e,t)=>{var a;return(0,r.jsxs)("div",{className:m().channelGroup,children:[e.name?(0,r.jsx)("p",{className:m().channelGroupName,children:e.name}):null,(null==(a=e.channels)?void 0:a.length)?(0,r.jsx)("ul",{className:m().channelList,children:e.channels.map(e=>(0,r.jsxs)("li",{children:["#",e.name]},e.id))}):null]},e.name||"group-".concat(t))})}):null,(null==(l=g.faqItems)?void 0:l.length)||(null==(c=g.faq)?void 0:c.length)?(0,r.jsx)(B,{items:g.faqItems||g.faq}):null,(null==(d=g.hubCards)?void 0:d.length)?(0,r.jsx)("div",{className:m().hubGrid,children:g.hubCards.map((e,t)=>{var a,i;let n=N[t%N.length],s=(null==(a=e.image)?void 0:a.fit)==="contain"?m().hubCardImgContain:m().hubCardImg;return(0,r.jsxs)(o(),{href:e.href,className:"".concat(m().hubCard," ").concat(m()[n]||"").trim(),"aria-label":e.title?"Open: ".concat(e.title):void 0,children:[(null==(i=e.image)?void 0:i.src)?(0,r.jsx)("img",{src:e.image.src,alt:e.image.alt||"",className:s,width:360,height:144,loading:"lazy",decoding:"async"}):null,(0,r.jsxs)("div",{className:m().hubCardBody,children:[(0,r.jsxs)("div",{className:m().hubCardTitleRow,children:[e.icon?(0,r.jsx)("span",{className:m().cardIconWrap,"aria-hidden":"true",children:e.icon}):null,(0,r.jsx)("h3",{className:m().hubCardTitle,children:e.title}),e.tag?(0,r.jsx)(b.Ee,{value:e.tag}):null]}),e.description?(0,r.jsx)("p",{className:m().hubCardDesc,children:e.description}):null,(0,r.jsx)("span",{className:"".concat(m().hubCardCta," ").concat(m().hubCardCtaArrow),"aria-hidden":"true"})]})]}
1,e.href||e.title)})}):null,(null==(u=g.heroRanks)?void 0:u.length)?(0,r.jsx)("div",{className:m().heroRankList,children:g.heroRanks.map(e=>{var t;return(0,r.jsxs)("article",{id:e.id,className:m().heroRankBlock,children:[(0,r.jsxs)("div",{className:m().heroRankPortrait,children:[(null==(t=e.image)?void 0:t.src)?(0,r.jsx)("img",{src:e.image.src,alt:e.image.alt||e.name,className:m().heroRankImg,width:120,height:120,loading:"lazy",decoding:"async"}):null,(0,r.jsx)("h3",{className:m().heroRankName,children:e.name}),e.title?(0,r.jsx)("p",{className:m().heroRankTitle,children:e.title}):null,(0,r.jsx)("p",{className:m().heroRankMeta,children:[e.role,e.guild].filter(Boolean).join(" \xb7 ")}),e.tags?(0,r.jsx)("p",{className:m().heroRankTags,children:e.tags}):null]}),(0,r.jsx)("div",{className:m().tableWrap,children:(0,r.jsxs)("table",{className:"".concat(m().dataTable," ").concat(m().heroRankTable),children:[(0,r.jsx)("thead",{children:(0,r.jsxs)("tr",{children:[(0,r.jsx)("th",{scope:"col",children:"Rank"}),(0,r.jsx)("th",{scope:"col",children:"Basics"})]})}),(0,r.jsx)("tbody",{children:(e.ranks||[]).map(t=>(0,r.jsxs)("tr",{children:[(0,r.jsxs)("th",{scope:"row",children:[(0,r.jsx)("span",{className:m().heroRankBadge,children:t.rank}),(0,r.jsx)("span",{className:m().heroRankLabel,children:t.label||"Rank ".concat(t.rank)})]}),(0,r.jsx)("td",{children:t.summary})]},"".concat(e.name,"-").concat(t.rank)))})]})})]},e.id||e.name)})}):null]})}function K(e){var t;let{sub:a,parentId:i,depth:n=3}=e;if(!a)return null;let s=4===a.level||n>=4?4:3,o=a.id||"".concat(i,"-").concat(F(a.heading)),l=4===s?m().subHeadingH4:m().subHeadingH3;return(0,r.jsxs)("div",{id:o,className:4===s?m().subsectionH4:m().subsection,"aria-labelledby":"".concat(o,"-heading"),children:[a.heading?(0,r.jsx)(4===s?"h4":"h3",{id:"".concat(o,"-heading"),className:l,children:a.heading}):null,(0,r.jsx)(j,{block:a,headingForChecklist:a.heading}),null==(t=a.subsections)?void 0:t.map(e=>(0,r.jsx)(K,{sub:e,parentId:o,depth:4},e.id||e.heading))]})}function D(e){var t;let{section:a}=e,{deferredQuery:i}=q(),n=(0,c.useMemo)(()=>{var e;return(null==a||null==(e=a.table)?void 0:e.rows)&&a.catalogFilterable?a.table.rows.filter(e=>(function(e,t){let a=String(t||"").trim().toLowerCase();return!a||e.some(e=>null!=e&&("object"==typeof e?[e.text,e.alt,e.img].filter(Boolean).join(" ").toLowerCase().includes(a):String(e).toLowerCase().includes(a)))})(e,i)):null},[a,i]);if(!a)return null;let s=a.id||F(a.heading),o=!!String(i||"").trim();return a.catalogFilterable&&o&&n&&0===n.length?null:(0,r.jsxs)("section",{id:s,className:m().articleSection,"aria-labelledby":"".concat(s,"-heading"),children:[(0,r.jsx)("h2",{id:"".concat(s,"-heading"),className:m().sectionHeading,children:a.heading}),(0,r.jsx)(j,{block:a,headingForChecklist:a.heading,tableRows:null!=n?n:void 0}),null==(t=a.subsections)?void 0:t.map(e=>(0,r.jsx)(K,{sub:e,parentId:s,depth:3},e.id||e.heading))]})}var J=a(8904),Q=a(8664),W=a(4587),U=a(3392),G=a(9471),H=a(845),L=a(8202),Y=a(7911),V=a(8988);function O(e){var t;let{appConfig:a,canonicalPath:i,meta:s,heroTitle:c,heroSubtitle:h,heroImageKey:d,heroActionsKey:u,breadcrumbItems:g,sections:p=[],tocSections:f=[],recommendationKey:b,recommendationTitle:y="Related pages",pageKey:v,videoId:w,videoEmbedTitle:k,videoBadge:S,videoLead:M,children:T,noindex:A=!1}=e,C=(0,H.rf)(null==a?void 0:a.domain,i),B=b?(0,L.a)(b,3):[];return(0,r.jsxs)("div",{className:m().pageWrap,children:[(0,r.jsxs)(n(),{children:[(0,r.jsx)("title",{children:s.title}),(0,r.jsx)("meta",{name:"description",content:s.description}),(0,r.jsx)("link",{rel:"canonical",href:C}),A?(0,r.jsx)("meta",{name:"robots",content:"noindex, nofollow"}):null]}),(0,r.jsx)(l.A,{title:s.title,description:s.description,canonicalUrl:C,siteName:null==a?void 0:a.siteName,domain:null==a?void 0:a.domain,iconPath:null==a?void 0:a.iconPath,ogType:"article",twitterCard:"summary_large_image",imageOverride:d?null==(t=(0,Y.P)(d))?void 0:t.src:void 0}),(0,r.jsxs)("main",{className:m().main,children:[(0,r.jsx)(G.K,{title:c,subtitle:h||s.heroSubtitle,heroImage:d?(0,Y.P)(d):null,heroActions:u?(0,V.l)(u):[],heroVideo:w?{videoId:w,title:k||"".concat(c," gameplay reference"),lead:M}:null}),(0,r.jsxs)("div",{className:m().guideScrollBody,children:[(0,r.jsx)(G.A,{items:g,domain:A||null==a?void 0:a.domain,canonicalPath:A?void 0:i}),(0,r.jsx)("div",{className:m().inlineAdSlot,children:(0,r.jsx)(W.A,{appConfig:a})}),(0,r.jsxs)("div",{className:m().articleLayout,children:[(0,r.jsxs)("div",{className:m().articleMain,children:[(0,r.jsx)(P,{children:p.map(e=>(0,r.jsx)(D,{section:e},e.id))}),T,(0,r.jsx)(Q.A,{pageKey:v,currentPath:i}),B.length?(0,r.jsx)(J.A,{items:B,title:y}):null,(0,r.jsx)("p",{className:m().prosePara,children:(0,r.jsx)(o(),{href:"/",className:m().backLinkArrow,children:"Back to home"})})]}),(0,r.jsx)(U.A,{tocSections:f,appConfig:a})]})]})]})]})}a(8102);var z=a(6094),$=a(9512);z.U.domain,$.zm;var _=a(8051),Z=a(8997);$.yy,$.yy,_.bw.guides,$.zm,_.bw.beginnerGuide,$.zm,_.bw.walkthrough,$.zm,_.bw.bestEnding,$.zm,_.bw.keepTheCat,$.zm,_.bw.bombDefuse,$.zm,_.bw.replaceGun,$.zm,_.bw.endings,$.zm,_.bw.bestEnding,$.zm,_.bw.achievements,$.zm,_.bw.michelleRoute,$.zm,_.bw.keepTheCat,$.zm,_.bw.bombDefuse,$.zm,_.bw.replaceGun,$.zm,_.bw.achievements,$.zm,_.bw.wikiSearch,$.zm,_.bw.home,$.zm,_.bw.guides,$.zm,_.bw.beginnerGuide,$.zm,_.bw.walkthrough,$.zm,_.bw.bestEnding,$.zm,_.bw.keepTheCat,$.zm,_.bw.bombDefuse,$.zm,_.bw.replaceGun,$.zm,_.bw.endings,$.zm,_.bw.achievements,$.zm,_.bw.michelleRoute,$.zm,_.bw.wikiSearch,$.zm,$.yy,Z.sh,$.xV,Z.JY.platform,Z.JY.updateLabel,Z.JY.genre,Z.RE,Z.RE,$.em,Z.sh;let X={journey:"Your ".concat($.zm," journey"),trending:"Trending now",systems:"Guide overview",database:"All guides",tips:"Quick tips",faq:"Common questions",cta:"Ready to play?"};function ee(e){return function(t){var a,i,n;
1let{content:s}=t;return(0,r.jsx)(O,{appConfig:null==s?void 0:s.appConfig,canonicalPath:e.path,meta:e.meta,heroTitle:e.heroTitle,heroSubtitle:e.meta.heroSubtitle,breadcrumbItems:e.breadcrumbItems||[{href:_.bw.home,label:"Home"},{label:e.heroTitle}],sections:e.sections,tocSections:e.tocSections||(null==(a=e.sections)?void 0:a.map(e=>({id:e.id,title:e.heading}))),recommendationKey:e.recommendationKey,pageKey:e.pageKey,heroImageKey:null!=(i=e.heroImageKey)?i:e.pageKey,heroActionsKey:null!=(n=e.heroActionsKey)?n:e.pageKey,videoId:e.videoId,videoEmbedTitle:e.videoEmbedTitle,videoBadge:e.videoBadge,videoLead:e.videoLead,noindex:!!e.noindex})}}$.em,"Open ".concat($.em," on Steam, inspect tickets aboard the Determination Bringer, and chase six endings plus ").concat(Z.JY.achievements," achievements."),Z.JY.genre,$.em,X.journey,_.bw.beginnerGuide,_.bw.walkthrough,_.bw.endings,_.bw.achievements,X.trending,_.bw.bestEnding,_.bw.achievements,Z.JY.achievements,_.bw.beginnerGuide,_.bw.walkthrough,_.bw.endings,_.bw.michelleRoute,_.bw.keepTheCat,_.bw.bombDefuse,_.bw.replaceGun,_.bw.guides,X.tips,"".concat($.zm," tips verified ").concat(Z._8,"."),_.bw.beginnerGuide,Z.zI.map((e,t)=>({version:"Tip ".concat(t+1),date:"\uD83D\uDCA1",summary:e})),X.systems,_.bw.guides,Z.Qj.map(e=>[e.name,e.focus,e.slug]),X.database,Z.Qj.map(e=>({id:e.slug,title:e.name,icon:"achievements"===e.slug?"\uD83C\uDFC6":"endings"===e.slug?"\uD83C\uDFAD":"\uD83D\uDCD6",count:e.focus,href:(0,_.m0)(e.slug)})),$.zm,_.bw.beginnerGuide,_.bw.walkthrough,_.bw.achievements,_.bw.bestEnding,_.bw.guides,$.zm,"**".concat($.em,"** is a dystopian political simulation from **").concat(Z.RE,"**. ").concat(Z.Dj),Z.dW,"Use this **Beholder Conductor wiki-style hub** for the [guides index|".concat(_.bw.guides,"], [walkthrough|").concat(_.bw.walkthrough,"], and [best ending|").concat(_.bw.bestEnding,"] — unofficial, verified **").concat(Z._8,"**, not affiliated with Alawar."),$.em,Z.RE,Z.JY.platform,Z.JY.genre,Z.JY.achievements,Z.JY.endings,Z.JY.completionHours,Z._8,$.xV,"Steam reviews are strongly positive — a narrative follow-up to Beholder with ".concat(Z.JY.endings," endings and ").concat(Z.JY.achievements," achievements for completionists."),"Follow the [best ending guide|".concat(_.bw.bestEnding,"] for Que Ser\xe1 Ser\xe1 flags and compare routes on the [endings page|").concat(_.bw.endings,"]."),"".concat(Z.JY.achievements," Steam achievements — see the [achievements guide|").concat(_.bw.achievements,"] for categories and missables."),$.yy,_.bw.guides,a(6579),$.yy,"".concat($.yy," covers ").concat($.em," on Steam — endings, achievements, walkthrough routes, and authority tips."),"About ".concat($.yy,": unofficial Steam guide for ").concat($.xV," with endings, achievements, walkthrough, and Que Ser\xe1 Ser\xe1 best-ending tips."),"".concat($.yy," is an unofficial English guide for ").concat($.em," by ").concat(Z.RE,". We summarize endings, achievements, and conductor mechanics from the Steam release and verified community reports."),$.xV,$.em,Z.sh,"".concat($.yy," is not affiliated with ").concat(Z.RE," or Valve. ").concat($.xV," and related marks belong to their respective owners."),$.yy,"Privacy policy for ".concat($.yy," (").concat(z.U.domain,"), the Beholder Conductor guide site. How we use cookies, analytics, and contact data."),"".concat($.yy," respects your privacy. This policy explains what data we collect when you visit ").concat(z.U.domain,"."),$.yy,"Terms of service for ".concat($.yy," (").concat(z.U.domain,"), an unofficial Steam guide for Beholder Conductor. Fan site usage rules."),$.yy,"".concat($.yy," is an unofficial fan guide. It is not affiliated with ").concat(Z.RE," or Valve.")}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.