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https://thinkagents.ai/brand/agents/mascots/mount.js

js thinkagents.ai collected 2026-10-05 12:45:02 UTC 3,229 bytes, 78 lines download raw bytes

1// Swaps static mascot images for live Agentic Mascots rigs. The static SVG
2// stays in place without JavaScript, with reduced motion, or if a rig fails.
3import { createMascot } from './engine/web.js';
4import { cast, makeDefinition } from './characters.js';
5
6const CROP = '92 92 376 376';
7
8if (!matchMedia('(prefers-reduced-motion: reduce)').matches) {
9  const characters = new Map(cast.map((character) => [character.id, character]));
10  const hosts = new Set();
11  const onscreen = new Set();
12  const visible = 'IntersectionObserver' in window ? new IntersectionObserver((entries) => {
13    for (const entry of entries) {
14      const mascot = entry.target.mascot;
15      if (entry.isIntersecting) { onscreen.add(entry.target); mascot.resume(); }
16      else {
17        // A look target keeps the engine rendering even while paused, so clear it first.
18        onscreen.delete(entry.target);
19        mascot.clearLookTarget();
20        mascot.pause();
21      }
22    }
23  }) : null;
24
25  document.querySelectorAll('img[data-mascot]').forEach((img, index) => {
26    const character = characters.get(img.dataset.mascot);
27    if (!character) return;
28    const state = img.dataset.mascotState || 'idle';
29    const host = document.createElement('span');
30    host.className = `${img.className} mascot-live`.trim();
31    host.style.cssText = img.style.cssText;
32    host.setAttribute('aria-hidden', 'true');
33    try {
34      const mascot = createMascot(host, { definition: makeDefinition(character), animation: state, autoplay: false, maxFps: 30 });
35      mascot.element.setAttribute('viewBox', CROP);
36      // The transparent stage rect and the disabled shadow paint past the crop and
37      // would catch the pointer for the neighbouring character; neither is visible.
38      mascot.element.querySelectorAll(':scope > rect, :scope > ellipse, :scope > defs').forEach((node) => node.remove());
39      host.mascot = mascot;
40      hosts.add(host);
41      img.replaceWith(host);
42      // Stagger starts so neighbours don't move in unison.
43      setTimeout(() => {
44        mascot.play(state);
45        if (visible) visible.observe(host); else onscreen.add(host);
46      }, (index % 7) * 380);
47      if (img.dataset.mascotHover) {
48        host.addEventListener('pointerenter', () => mascot.play(img.dataset.mascotHover));
49        host.addEventListener('pointerleave', () => mascot.play(state));
50      }
51    } catch (error) {
52      host.remove();
53    }
54  });
55
56  // Onscreen characters look toward the mouse pointer.
57  let pointer = null;
58  let frame = 0;
59  const look = () => {
60    frame = 0;
61    for (const host of onscreen) {
62      const box = host.getBoundingClientRect();
63      const reach = Math.max(260, box.width * 6);
64      host.mascot.setLookTarget({
65        x: (pointer.x - (box.left + box.width / 2)) / reach,
66        y: (pointer.y - (box.top + box.height / 2)) / reach,
67      });
68    }
69  };
70  addEventListener('pointermove', (event) => {
71    if (event.pointerType !== 'mouse') return;
72    pointer = { x: event.clientX, y: event.clientY };
73    if (!frame) frame = requestAnimationFrame(look);
74  }, { passive: true });
75  document.documentElement.addEventListener('pointerleave', () => {
76    for (const host of hosts) host.mascot.clearLookTarget();
77  });
78}

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