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https://oohlalove.com.tw/js/TweenMax.js

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1/*!
2 * VERSION: 1.14.2
3 * DATE: 2014-10-29
4 * UPDATES AND DOCS AT: http://www.greensock.com
5 * 
6 * Includes all of the following: TweenLite, TweenMax, TimelineLite, TimelineMax, EasePack, CSSPlugin, RoundPropsPlugin, BezierPlugin, AttrPlugin, DirectionalRotationPlugin
7 *
8 * @license Copyright (c) 2008-2014, GreenSock. All rights reserved.
9 * This work is subject to the terms at http://www.greensock.com/terms_of_use.html or for
10 * Club GreenSock members, the software agreement that was issued with your membership.
11 * 
12 * @author: Jack Doyle, [email protected]
13 **/
14var _gsScope = (typeof(module) !== "undefined" && module.exports && typeof(global) !== "undefined") ? global : this || window; //helps ensure compatibility with AMD/RequireJS and CommonJS/Node
15(_gsScope._gsQueue || (_gsScope._gsQueue = [])).push( function() {
16
17	"use strict";
18
19	_gsScope._gsDefine("TweenMax", ["core.Animation","core.SimpleTimeline","TweenLite"], function(Animation, SimpleTimeline, TweenLite) {
20
21		var _slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()
22				var b = [],
23					l = a.length,
24					i;
25				for (i = 0; i !== l; b.push(a[i++]));
26				return b;
27			},
28			TweenMax = function(target, duration, vars) {
29				TweenLite.call(this, target, duration, vars);
30				this._cycle = 0;
31				this._yoyo = (this.vars.yoyo === true);
32				this._repeat = this.vars.repeat || 0;
33				this._repeatDelay = this.vars.repeatDelay || 0;
34				this._dirty = true; //ensures that if there is any repeat, the totalDuration will get recalculated to accurately report it.
35				this.render = TweenMax.prototype.render; //speed optimization (avoid prototype lookup on this "hot" method)
36			},
37			_tinyNum = 0.0000000001,
38			TweenLiteInternals = TweenLite._internals,
39			_isSelector = TweenLiteInternals.isSelector,
40			_isArray = TweenLiteInternals.isArray,
41			p = TweenMax.prototype = TweenLite.to({}, 0.1, {}),
42			_blankArray = [];
43
44		TweenMax.version = "1.14.2";
45		p.constructor = TweenMax;
46		p.kill()._gc = false;
47		TweenMax.killTweensOf = TweenMax.killDelayedCallsTo = TweenLite.killTweensOf;
48		TweenMax.getTweensOf = TweenLite.getTweensOf;
49		TweenMax.lagSmoothing = TweenLite.lagSmoothing;
50		TweenMax.ticker = TweenLite.ticker;
51		TweenMax.render = TweenLite.render;
52
53		p.invalidate = function() {
54			this._yoyo = (this.vars.yoyo === true);
55			this._repeat = this.vars.repeat || 0;
56			this._repeatDelay = this.vars.repeatDelay || 0;
57			this._uncache(true);
58			return TweenLite.prototype.invalidate.call(this);
59		};
60		
61		p.updateTo = function(vars, resetDuration) {
62			var curRatio = this.ratio,
63				immediate = this.vars.immediateRender || vars.immediateRender,
64				p;
65			if (resetDuration && this._startTime < this._timeline._time) {
66				this._startTime = this._timeline._time;
67				this._uncache(false);
68				if (this._gc) {
69					this._enabled(true, false);
70				} else {
71					this._timeline.insert(this, this._startTime - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.
72				}
73			}
74			for (p in vars) {
75				this.vars[p] = vars[p];
76			}
77			if (this._initted || immediate) {
78				if (resetDuration) {
79					this._initted = false;
80				} else {
81					if (this._gc) {
82						this._enabled(true, false);
83					}
84					if (this._notifyPluginsOfEnabled && this._firstPT) {
85						TweenLite._onPluginEvent("_onDisable", this); //in case a plugin like MotionBlur must perform some cleanup tasks
86					}
87					if (this._time / this._duration > 0.998) { //if the tween has finished (or come extremely close to finishing), we just need to rewind it to 0 and then render it again at the end which forces it to re-initialize (parsing the new vars). We allow tweens that are close to finishing (but haven't quite finished) to work this way too because otherwise, the values are so small when determining where to project the starting values that binary math issues creep in and can make the tween appear to render incorrectly when run backwards. 
88						var prevTime = this._time;
89						this.render(0, true, false);
90						this._initted = false;
91						this.render(prevTime, true, false);
92					} else if (this._time > 0 || immediate) {
93						this._initted = false;
94						this._init();
95						var inv = 1 / (1 - curRatio),
96							pt = this._firstPT, endValue;
97						while (pt) {
98							endValue = pt.s + pt.c; 
99							pt.c *= inv;
100							pt.s = endValue - pt.c;
101							pt = pt._next;
102						}
103					}
104				}
105			}
106			return this;
107		};
108				
109		p.render = function(time, suppressEvents, force) {
110			if (!this._initted) if (this._duration === 0 && this.vars.repeat) { //zero duration tweens that render immediately have render() called from TweenLite's constructor, before TweenMax's constructor has finished setting _repeat, _repeatDelay, and _yoyo which are critical in determining totalDuration() so we need to call invalidate() which is a low-kb way to get those set properly.
111				this.invalidate();
112			}
113			var totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),
114				prevTime = this._time,
115				prevTotalTime = this._totalTime, 
116				prevCycle = this._cycle,
117				duration = this._duration,
118				prevRawPrevTime = this._rawPrevTime,
119				isComplete, callback, pt, cycleDuration, r, type, pow, rawPrevTime, i;
120			if (time >= totalDur) {
121				this._totalTime = totalDur;
122				this._cycle = this._repeat;
123				if (this._yoyo && (this._cycle & 1) !== 0) {
124					this._time = 0;
125					this.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;
126				} else {
127					this._time = duration;
128					this.ratio = this._ease._calcEnd ? this._ease.getRatio(1) : 1;
129				}
130				if (!this._reversed) {
131					isComplete = true;
132					callback = "onComplete";
133				}
134				if (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the "playhead" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's "playhead" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.
135					if (this._startTime === this._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.
136						time = 0;
137					}
138					if (time === 0 || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time) {
139						force = true;
140						if (prevRawPrevTime > _tinyNum) {
141							callback = "onReverseComplete";
142						}
143					}
144					this._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
145				}
146				
147			} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.
148				this._totalTime = this._time = this._cycle = 0;
149				this.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;
150				if (prevTotalTime !== 0 || (duration === 0 && prevRawPrevTime > 0 && prevRawPrevTime !== _tinyNum)) {
151					callback = "onReverseComplete";
152					isComplete = this._reversed;
153				}
154				if (time < 0) {
155					this._active = false;
156					if (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the "playhead" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's "playhead" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.
157						if (prevRawPrevTime >= 0) {
158							force = true;
159						}
160						this._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
161					}
162				}
163				if (!this._initted) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.
164					force = true;
165				}
166			} else {
167				this._totalTime = this._time = time;
168				
169				if (this._repeat !== 0) {
170					cycleDuration = duration + this._repeatDelay;
171					this._cycle = (this._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but Flash reports it as 0.79999999!)
172					if (this._cycle !== 0) if (this._cycle === this._totalTime / cycleDuration) {
173						this._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)
174					}
175					this._time = this._totalTime - (this._cycle * cycleDuration);
176					if (this._yoyo) if ((this._cycle & 1) !== 0) {
177						this._time = duration - this._time;
178					}
179					if (this._time > duration) {
180						this._time = duration;
181					} else if (this._time < 0) {
182						this._time = 0;
183					}
184				}
185
186				if (this._easeType) {
187					r = this._time / duration;
188					type = this._easeType;
189					pow = this._easePower;
190					if (type === 1 || (type === 3 && r >= 0.5)) {
191						r = 1 - r;
192					}
193					if (type === 3) {
194						r *= 2;
195					}
196					if (pow === 1) {
197						r *= r;
198					} else if (pow === 2) {
199						r *= r * r;
200					} else if (pow === 3) {
201						r *= r * r * r;
202					} else if (pow === 4) {
203						r *= r * r * r * r;
204					}
205
206					if (type === 1) {
207						this.ratio = 1 - r;
208					} else if (type === 2) {
209						this.ratio = r;
210					} else if (this._time / duration < 0.5) {
211						this.ratio = r / 2;
212					} else {
213						this.ratio = 1 - (r / 2);
214					}
215
216				} else {
217					this.ratio = this._ease.getRatio(this._time / duration);
218				}
219				
220			}
221				
222			if (prevTime === this._time && !force && prevCycle === this._cycle) {
223				if (prevTotalTime !== this._totalTime) if (this._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.
224					this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
225				}
226				return;
227			} else if (!this._initted) {
228				this._init();
229				if (!this._initted || this._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that over
229writing occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.
230					return;
231				} else if (!force && this._firstPT && ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration))) { //we stick it in the queue for rendering at the very end of the tick - this is a performance optimization because browsers invalidate styles and force a recalculation if you read, write, and then read style data (so it's better to read/read/read/write/write/write than read/write/read/write/read/write). The down side, of course, is that usually you WANT things to render immediately because you may have code running right after that which depends on the change. Like imagine running TweenLite.set(...) and then immediately after that, creating a nother tween that animates the same property to another value; the starting values of that 2nd tween wouldn't be accurate if lazy is true.
232					this._time = prevTime;
233					this._totalTime = prevTotalTime;
234					this._rawPrevTime = prevRawPrevTime;
235					this._cycle = prevCycle;
236					TweenLiteInternals.lazyTweens.push(this);
237					this._lazy = [time, suppressEvents];
238					return;
239				}
240				//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.
241				if (this._time && !isComplete) {
242					this.ratio = this._ease.getRatio(this._time / duration);
243				} else if (isComplete && this._ease._calcEnd) {
244					this.ratio = this._ease.getRatio((this._time === 0) ? 0 : 1);
245				}
246			}
247			if (this._lazy !== false) {
248				this._lazy = false;
249			}
250
251			if (!this._active) if (!this._paused && this._time !== prevTime && time >= 0) {
252				this._active = true; //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.
253			}
254			if (prevTotalTime === 0) {
255				if (this._initted === 2 && time > 0) {
256					//this.invalidate();
257					this._init(); //will just apply overwriting since _initted of (2) means it was a from() tween that had immediateRender:true
258				}
259				if (this._startAt) {
260					if (time >= 0) {
261						this._startAt.render(time, suppressEvents, force);
262					} else if (!callback) {
263						callback = "_dummyGS"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.
264					}
265				}
266				if (this.vars.onStart) if (this._totalTime !== 0 || duration === 0) if (!suppressEvents) {
267					this.vars.onStart.apply(this.vars.onStartScope || this, this.vars.onStartParams || _blankArray);
268				}
269			}
270			
271			pt = this._firstPT;
272			while (pt) {
273				if (pt.f) {
274					pt.t[pt.p](pt.c * this.ratio + pt.s);
275				} else {
276					pt.t[pt.p] = pt.c * this.ratio + pt.s;
277				}
278				pt = pt._next;
279			}
280			
281			if (this._onUpdate) {
282				if (time < 0) if (this._startAt && this._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.
283					this._startAt.render(time, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.
284				}
285				if (!suppressEvents) if (this._totalTime !== prevTotalTime || isComplete) {
286					this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
287				}
288			}
289			if (this._cycle !== prevCycle) if (!suppressEvents) if (!this._gc) if (this.vars.onRepeat) {
290				this.vars.onRepeat.apply(this.vars.onRepeatScope || this, this.vars.onRepeatParams || _blankArray);
291			}
292			if (callback) if (!this._gc || force) { //check gc because there's a chance that kill() could be called in an onUpdate
293				if (time < 0 && this._startAt && !this._onUpdate && this._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.
294					this._startAt.render(time, suppressEvents, force);
295				}
296				if (isComplete) {
297					if (this._timeline.autoRemoveChildren) {
298						this._enabled(false, false);
299					}
300					this._active = false;
301				}
302				if (!suppressEvents && this.vars[callback]) {
303					this.vars[callback].apply(this.vars[callback + "Scope"] || this, this.vars[callback + "Params"] || _blankArray);
304				}
305				if (duration === 0 && this._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the "time" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon sce
305nario, but possible nonetheless.
306					this._rawPrevTime = 0;
307				}
308			}
309		};
310		
311//---- STATIC FUNCTIONS -----------------------------------------------------------------------------------------------------------
312		
313		TweenMax.to = function(target, duration, vars) {
314			return new TweenMax(target, duration, vars);
315		};
316		
317		TweenMax.from = function(target, duration, vars) {
318			vars.runBackwards = true;
319			vars.immediateRender = (vars.immediateRender != false);
320			return new TweenMax(target, duration, vars);
321		};
322		
323		TweenMax.fromTo = function(target, duration, fromVars, toVars) {
324			toVars.startAt = fromVars;
325			toVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);
326			return new TweenMax(target, duration, toVars);
327		};
328		
329		TweenMax.staggerTo = TweenMax.allTo = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
330			stagger = stagger || 0;
331			var delay = vars.delay || 0,
332				a = [],
333				finalComplete = function() {
334					if (vars.onComplete) {
335						vars.onComplete.apply(vars.onCompleteScope || this, arguments);
336					}
337					onCompleteAll.apply(onCompleteAllScope || this, onCompleteAllParams || _blankArray);
338				},
339				l, copy, i, p;
340			if (!_isArray(targets)) {
341				if (typeof(targets) === "string") {
342					targets = TweenLite.selector(targets) || targets;
343				}
344				if (_isSelector(targets)) {
345					targets = _slice(targets);
346				}
347			}
348			targets = targets || [];
349			if (stagger < 0) {
350				targets = _slice(targets);
351				targets.reverse();
352				stagger *= -1;
353			}
354			l = targets.length - 1;
355			for (i = 0; i <= l; i++) {
356				copy = {};
357				for (p in vars) {
358					copy[p] = vars[p];
359				}
360				copy.delay = delay;
361				if (i === l && onCompleteAll) {
362					copy.onComplete = finalComplete;
363				}
364				a[i] = new TweenMax(targets[i], duration, copy);
365				delay += stagger;
366			}
367			return a;
368		};
369		
370		TweenMax.staggerFrom = TweenMax.allFrom = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
371			vars.runBackwards = true;
372			vars.immediateRender = (vars.immediateRender != false);
373			return TweenMax.staggerTo(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);
374		};
375		
376		TweenMax.staggerFromTo = TweenMax.allFromTo = function(targets, duration, fromVars, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
377			toVars.startAt = fromVars;
378			toVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);
379			return TweenMax.staggerTo(targets, duration, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);
380		};
381				
382		TweenMax.delayedCall = function(delay, callback, params, scope, useFrames) {
383			return new TweenMax(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, onCompleteScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, onReverseCompleteScope:scope, immediateRender:false, useFrames:useFrames, overwrite:0});
384		};
385		
386		TweenMax.set = function(target, vars) {
387			return new TweenMax(target, 0, vars);
388		};
389		
390		TweenMax.isTweening = function(target) {
391			return (TweenLite.getTweensOf(target, true).length > 0);
392		};
393		
394		var _getChildrenOf = function(timeline, includeTimelines) {
395				var a = [],
396					cnt = 0,
397					tween = timeline._first;
398				while (tween) {
399					if (tween instanceof TweenLite) {
400						a[cnt++] = tween;
401					} else {
402						if (includeTimelines) {
403							a[cnt++] = tween;
404						}
405						a = a.concat(_getChildrenOf(tween, includeTimelines));
406						cnt = a.length;
407					}
408					tween = tween._next;
409				}
410				return a;
411			}, 
412			getAllTweens = TweenMax.getAllTweens = function(includeTimelines) {
413				return _getChildrenOf(Animation._rootTimeline, includeTimelines).concat( _getChildrenOf(Animation._rootFramesTimeline, includeTimelines) );
414			};
415		
416		TweenMax.killAll = function(complete, tweens, delayedCalls, timelines) {
417			if (tweens == null) {
418				tweens = true;
419			}
420			if (delayedCalls == null) {
421				delayedCalls = true;
422			}
423			var a = getAllTweens((timelines != false)),
424				l = a.length,
425				allTrue = (tweens && delayedCalls && timelines),
426				isDC, tween, i;
427			for (i = 0; i < l; i++) {
428				tween = a[i];
429				if (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {
430					if (complete) {
431						tween.totalTime(tween._reversed ? 0 : tween.totalDuration());
432					} else {
433						tween._enabled(false, false);
434					}
435				}
436			}
437		};
438		
439		TweenMax.killChildTweensOf = function(parent, complete) {
440			if (parent == null) {
441				return;
442			}
443			var tl = TweenLiteInternals.tweenLookup,
444				a, curParent, p, i, l;
445			if (typeof(parent) === "string") {
446				parent = TweenLite.selector(parent) || parent;
447			}
448			if (_isSelector(parent)) {
449				parent = _slice(parent);
450			}
451			if (_isArray(parent)) {
452				i = parent.length;
453				while (--i > -1) {
454					TweenMax.killChildTweensOf(parent[i], complete);
455				}
456				return;
457			}
458			a = [];
459			for (p in tl) {
460				curParent = tl[p].target.parentNode;
461				while (curParent) {
462					if (curParent === parent) {
463						a = a.concat(tl[p].tweens);
464					}
465					curParent = curParent.parentNode;
466				}
467			}
468			l = a.length;
469			for (i = 0; i < l; i++) {
470				if (complete) {
471					a[i].totalTime(a[i].totalDuration());
472				}
473				a[i]._enabled(false, false);
474			}
475		};
476
477		var _changePause = function(pause, tweens, delayedCalls, timelines) {
478			tweens = (tweens !== false);
479			delayedCalls = (delayedCalls !== false);
480			timelines = (timelines !== false);
481			var a = getAllTweens(timelines),
482				allTrue = (tweens && delayedCalls && timelines),
483				i = a.length,
484				isDC, tween;
485			while (--i > -1) {
486				tween = a[i];
487				if (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {
488					tween.paused(pause);
489				}
490			}
491		};
492		
493		TweenMax.pauseAll = function(tweens, delayedCalls, timelines) {
494			_changePause(true, tweens, delayedCalls, timelines);
495		};
496		
497		TweenMax.resumeAll = function(tweens, delayedCalls, timelines) {
498			_changePause(false, tweens, delayedCalls, timelines);
499		};
500
501		TweenMax.globalTimeScale = function(value) {
502			var tl = Animation._rootTimeline,
503				t = TweenLite.ticker.time;
504			if (!arguments.length) {
505				return tl._timeScale;
506			}
507			value = value || _tinyNum; //can't allow zero because it'll throw the math off
508			tl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);
509			tl = Animation._rootFramesTimeline;
510			t = TweenLite.ticker.frame;
511			tl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);
512			tl._timeScale = Animation._rootTimeline._timeScale = value;
513			return value;
514		};
515		
516	
517//---- GETTERS / SETTERS ----------------------------------------------------------------------------------------------------------
518		
519		p.progress = function(value) {
520			return (!arguments.length) ? this._time / this.duration() : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), false);
521		};
522		
523		p.totalProgress = function(value) {
524			return (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, false);
525		};
526		
527		p.time = function(value, suppressEvents) {
528			if (!arguments.length) {
529				return this._time;
530			}
531			if (this._dirty) {
532				this.totalDuration();
533			}
534			if (value > this._duration) {
535				value = this._duration;
536			}
537			if (this._yoyo && (this._cycle & 1) !== 0) {
538				value = (this._duration - value) + (this._cycle * (this._duration + this._repeatDelay));
539			} else if (this._repeat !== 0) {
540				value += this._cycle * (this._duration + this._repeatDelay);
541			}
542			return this.totalTime(value, suppressEvents);
543		};
544
545		p.duration = function(value) {
546			if (!arguments.length) {
547				return this._duration; //don't set _dirty = false because there could be repeats that haven't been factored into the _totalDuration yet. Otherwise, if you create a repeated TweenMax and then immediately check its duration(), it would cache the value and the totalDuration would not be correct, thus repeats wouldn't take effect.
548			}
549			return Animation.prototype.duration.call(this, value);
550		};
551
552		p.totalDuration = function(value) {
553			if (!arguments.length) {
554				if (this._dirty) {
555					//instead of Infinity, we use 999999999999 so that we can accommodate reverses
556					this._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);
557					this._dirty = false;
558				}
559				return this._totalDuration;
560			}
561			return (this._repeat === -1) ? this : this.duration( (value - (this._repeat * this._repeatDelay)) / (this._repeat + 1) );
562		};
563		
564		p.repeat = function(value) {
565			if (!arguments.length) {
566				return this._repeat;
567			}
568			this._repeat = value;
569			return this._uncache(true);
570		};
571		
572		p.repeatDelay = function(value) {
573			if (!arguments.length) {
574				return this._repeatDelay;
575			}
576			this._repeatDelay = value;
577			return this._uncache(true);
578		};
579		
580		p.yoyo = function(value) {
581			if (!arguments.length) {
582				return this._yoyo;
583			}
584			this._yoyo = value;
585			return this;
586		};
587		
588		
589		return TweenMax;
590		
591	}, true);
592
593
594
595
596
597
598
599
600/*
601 * ----------------------------------------------------------------
602 * TimelineLite
603 * ----------------------------------------------------------------
604 */
605	_gsScope._gsDefine("TimelineLite", ["core.Animation","core.SimpleTimeline","TweenLite"], function(Animation, SimpleTimeline, TweenLite) {
606
607		var TimelineLite = function(vars) {
608				SimpleTimeline.call(this, vars);
609				this._labels = {};
610				this.autoRemoveChildren = (this.vars.autoRemoveChildren === true);
611				this.smoothChildTiming = (this.vars.smoothChildTiming === true);
612				this._sortChildren = true;
613				this._onUpdate = this.vars.onUpdate;
614				var v = this.vars,
615					val, p;
616				for (p in v) {
617					val = v[p];
618					if (_isArray(val)) if (val.join("").indexOf("{self}") !== -1) {
619						v[p] = this._swapSelfInParams(val);
620					}
621				}
622				if (_isArray(v.tweens)) {
623					this.add(v.tweens, 0, v.align, v.stagger);
624				}
625			},
626			_tinyNum = 0.0000000001,
627			TweenLiteInternals = TweenLite._internals,
628			_isSelector = TweenLiteInternals.isSelector,
629			_isArray = TweenLiteInternals.isArray,
630			_lazyTweens = TweenLiteInternals.lazyTweens,
631			_lazyRender = TweenLiteInternals.lazyRender,
632			_blankArray = [],
633			_globals = _gsScope._gsDefine.globals,
634			_copy = function(vars) {
635				var copy = {}, p;
636				for (p in vars) {
637					copy[p] = vars[p];
638				}
639				return copy;
640			},
641			_pauseCallback = function(tween, callback, params, scope) {
642				var time = tween._timeline._totalTime;
643				if (callback || !this._forcingPlayhead) { //if the user calls a method that moves the playhead (like progress() or time()), it should honor that and skip any pauses (although if there's a callback positioned at that pause, it must jump there and make the call to ensure the time is EXACTLY what it is supposed to be, and then proceed to where the playhead is being forced). Otherwise, imagine placing a pause in the middle of a timeline and then doing timeline.progress(0.9) - it would get stuck where the pause is.
644					tween._timeline.pause(tween._startTime);
645					if (callback) {
646						callback.apply(scope || tween._timeline, params || _blankArray);
647					}
648					if (this._forcingPlayhead) {
649						tween._timeline.seek(time);
650					}
651				}
652			},
653			_slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()
654				var b = [],
655					l = a.length,
656					i;
657				for (i = 0; i !== l; b.push(a[i++]));
658				return b;
659			},
660			p = TimelineLite.prototype = new SimpleTimeline();
661
662		TimelineLite.version = "1.14.2";
663		p.constructor = TimelineLite;
664		p.kill()._gc = p._forcingPlayhead = false;
665
666		/* might use later...
667		//translates a local time inside an animation to the corresponding time on the root/global timeline, factoring in all nesting and timeScales.
668		function localToGlobal(time, animation) {
669			while (animation) {
670				time = (time / animation._timeScale) + animation._startTime;
671				animation = animation.timeline;
672			}
673			return time;
674		}
675
676		//translates the supplied time on the root/global timeline into the corresponding local time inside a particular animation, factoring in all nesting and timeScales
677		function globalToLocal(time, animation) {
678			var scale = 1;
679			time -= localToGlobal(0, animation);
680			while (animation) {
681				scale *= animation._timeScale;
682				animation = animation.timeline;
683			}
684			return time * scale;
685		}
686		*/
687
688		p.to = function(target, duration, vars, position) {
689			var Engine = (vars.repeat && _globals.TweenMax) || TweenLite;
690			return duration ? this.add( new Engine(target, duration, vars), position) : this.set(target, vars, position);
691		};
692
693		p.from = function(target, duration, vars, position) {
694			return this.add( ((vars.repeat && _globals.TweenMax) || TweenLite).from(target, duration, vars), position);
695		};
696
697		p.fromTo = function(target, duration, fromVars, toVars, position) {
698			var Engine = (toVars.repeat && _globals.TweenMax) || TweenLite;
699			return duration ? this.add( Engine.fromTo(target, duration, fromVars, toVars), position) : this.set(target, toVars, position);
700		};
701
702		p.staggerTo = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
703			var tl = new TimelineLite({onComplete:onCompleteAll, onCompleteParams:onCompleteAllParams, onCompleteScope:onCompleteAllScope, smoothChildTiming:this.smoothChildTiming}),
704				i;
705			if (typeof(targets) === "string") {
706				targets = TweenLite.selector(targets) || targets;
707			}
708			targets = targets || [];
709			if (_isSelector(targets)) { //senses if the targets object is a selector. If it is, we should translate it into an array.
710				targets = _slice(targets);
711			}
712			stagger = stagger || 0;
713			if (stagger < 0) {
714				targets = _slice(targets);
715				targets.reverse();
716				stagger *= -1;
717			}
718			for (i = 0; i < targets.length; i++) {
719				if (vars.startAt) {
720					vars.startAt = _copy(vars.startAt);
721				}
722				tl.to(targets[i], duration, _copy(vars), i * stagger);
723			}
724			return this.add(tl, position);
725		};
726
727		p.staggerFrom = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
728			vars.immediateRender = (vars.immediateRender != false);
729			vars.runBackwards = true;
730			return this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);
731		};
732
733		p.staggerFromTo = function(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {
734			toVars.startAt = fromVars;
735			toVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);
736			return this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);
737		};
738
739		p.call = function(callback, params, scope, position) {
740			return this.add( TweenLite.delayedCall(0, callback, params, scope), position);
741		};
742
743		p.set = function(target, vars, position) {
744			position = this._parseTimeOrLabel(position, 0, true);
745			if (vars.immediateRender == null) {
746				vars.immediateRender = (position === this._time && !this._paused);
747			}
748			return this.add( new TweenLite(target, 0, vars), position);
749		};
750
751		TimelineLite.exportRoot = function(vars, ignoreDelayedCalls) {
752			vars = vars || {};
753			if (vars.smoothChildTiming == null) {
754				vars.smoothChildTiming = true;
755			}
756			var tl = new TimelineLite(vars),
757				root = tl._timeline,
758				tween, next;
759			if (ignoreDelayedCalls == null) {
760				ignoreDelayedCalls = true;
761			}
762			root._remove(tl, true);
763			tl._startTime = 0;
764			tl._rawPrevTime = tl._time = tl._totalTime = root._time;
765			tween = root._first;
766			while (tween) {
767				next = tween._next;
768				if (!ignoreDelayedCalls || !(tween instanceof TweenLite && tween.target === tween.vars.onComplete)) {
769					tl.add(tween, tween._startTime - tween._delay);
770				}
771				tween = next;
772			}
773			root.add(tl, 0);
774			return tl;
775		};
776
777		p.add = function(value, position, align, stagger) {
778			var curTime, l, i, child, tl, beforeRawTime;
779			if (typeof(position) !== "number") {
780				position = this._parseTimeOrLabel(position, 0, true, value);
781			}
782			if (!(value instanceof Animation)) {
783				if ((value instanceof Array) || (value && value.push && _isArray(value))) {
784					align = align || "normal";
785					stagger = stagger || 0;
786					curTime = position;
787					l = value.length;
788					for (i = 0; i < l; i++) {
789						if (_isArray(child = value[i])) {
790							child = new TimelineLite({tweens:child});
791						}
792						this.add(child, curTime);
793						if (typeof(child) !== "string" && typeof(child) !== "function") {
794							if (align === "sequence") {
795								curTime = child._startTime + (child.totalDuration() / child._timeScale);
796							} else if (align === "start") {
797								child._startTime -= child.delay();
798							}
799						}
800						curTime += stagger;
801					}
802					return this._uncache(true);
803				} else if (typeof(value) === "string") {
804					return this.addLabel(value, position);
805				} else if (typeof(value) === "function") {
806					value = TweenLite.delayedCall(0, value);
807				} else {
808					throw("Cannot add " + value + " into the timeline; it is not a tween, timeline, function, or string.");
809				}
810			}
811
812			SimpleTimeline.prototype.add.call(this, value, position);
813
814			//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.
815			if (this._gc || this._time === this._duration) if (!this._paused) if (this._duration < this.duration()) {
816				//in case any of the ancestors had completed but should now be enabled...
817				tl = this;
818				beforeRawTime = (tl.rawTime() > value._startTime); //if the tween is placed on the timeline so that it starts BEFORE the current rawTime, we should align the playhead (move the timeline). This is because sometimes users will create a timeline, let it finish, and much later append a tween and expect it to run instead of jumping to its end state. While technically one could argue that it should jump to its end state, that's not what users intuitively expect.
819				while (tl._timeline) {
820					if (beforeRawTime && tl._timeline.smoothChildTiming) {
821						tl.totalTime(tl._totalTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.
822					} else if (tl._gc) {
823						tl._enabled(true, false);
824					}
825					tl = tl._timeline;
826				}
827			}
828
829			return this;
830		};
831
832		p.remove = function(value) {
833			if (value instanceof Animation) {
834				return this._remove(value, false);
835			} else if (value instanceof Array || (value && value.push && _isArray(value))) {
836				var i = value.length;
837				while (--i > -1) {
838					this.remove(value[i]);
839				}
840				return this;
841			} else if (typeof(value) === "string") {
842				return this.removeLabel(value);
843			}
844			return this.kill(null, value);
845		};
846
847		p._remove = function(tween, skipDisable) {
848			SimpleTimeline.prototype._remove.call(this, tween, skipDisable);
849			var last = this._last;
850			if (!last) {
851				this._time = this._totalTime = this._duration = this._totalDuration = 0;
852			} else if (this._time > last._startTime + last._totalDuration / last._timeScale) {
853				this._time = this.duration();
854				this._totalTime = this._totalDuration;
855			}
856			return this;
857		};
858
859		p.append = function(value, offsetOrLabel) {
860			return this.add(value, this._parseTimeOrLabel(null, offsetOrLabel, true, value));
861		};
862
863		p.insert = p.insertMultiple = function(value, position, align, stagger) {
864			return this.add(value, position || 0, align, stagger);
865		};
866
867		p.appendMultiple = function(tweens, offsetOrLabel, align, stagger) {
868			return this.add(tweens, this._parseTimeOrLabel(null, offsetOrLabel, true, tweens), align, stagger);
869		};
870
871		p.addLabel = function(label, position) {
872			this._labels[label] = this._parseTimeOrLabel(position);
873			return this;
874		};
875
876		p.addPause = function(position, callback, params, scope) {
877			return this.call(_pauseCallback, ["{self}", callback, params, scope], this, position);
878		};
879
880		p.removeLabel = function(label) {
881			delete this._labels[label];
882			return this;
883		};
884
885		p.getLabelTime = function(label) {
886			return (this._labels[label] != null) ? this._labels[label] : -1;
887		};
888
889		p._parseTimeOrLabel = function(timeOrLabel, offsetOrLabel, appendIfAbsent, ignore) {
890			var i;
891			//if we're about to add a tween/timeline (or an array of them) that's already a child of this timeline, we should remove it first so that it doesn't contaminate the duration().
892			if (ignore instanceof Animation && ignore.timeline === this) {
893				this.remove(ignore);
894			} else if (ignore && ((ignore instanceof Array) || (ignore.push && _isArray(ignore)))) {
895				i = ignore.length;
896				while (--i > -1) {
897					if (ignore[i] instanceof Animation && ignore[i].timeline === this) {
898						this.remove(ignore[i]);
899					}
900				}
901			}
902			if (typeof(offsetOrLabel) === "string") {
903				return this._parseTimeOrLabel(offsetOrLabel, (appendIfAbsent && typeof(timeOrLabel) === "number" && this._labels[offsetOrLabel] == null) ? timeOrLabel - this.duration() : 0, appendIfAbsent);
904			}
905			offsetOrLabel = offsetOrLabel || 0;
906			if (typeof(timeOrLabel) === "string" && (isNaN(timeOrLabel) || this._labels[timeOrLabel] != null)) { //if the string is a number like "1", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).
907				i = timeOrLabel.indexOf("=");
908				if (i === -1) {
909					if (this._labels[timeOrLabel] == null) {
910						return appendIfAbsent ? (this._labels[timeOrLabel] = this.duration() + offsetOrLabel) : offsetOrLabel;
911					}
912					return this._labels[timeOrLabel] + offsetOrLabel;
913				}
914				offsetOrLabel = parseInt(timeOrLabel.charAt(i-1) + "1", 10) * Number(timeOrLabel.substr(i+1));
915				timeOrLabel = (i > 1) ? this._parseTimeOrLabel(timeOrLabel.substr(0, i-1), 0, appendIfAbsent) : this.duration();
916			} else if (timeOrLabel == null) {
917				timeOrLabel = this.duration();
918			}
919			return Number(timeOrLabel) + offsetOrLabel;
920		};
921
922		p.seek = function(position, suppressEvents) {
923			return this.totalTime((typeof(position) === "number") ? position : this._parseTimeOrLabel(position), (suppressEvents !== false));
924		};
925
926		p.stop = function() {
927			return this.paused(true);
928		};
929
930		p.gotoAndPlay = function(position, suppressEvents) {
931			return this.play(position, suppressEvents);
932		};
933
934		p.gotoAndStop = function(position, suppressEvents) {
935			return this.pause(position, suppressEvents);
936		};
937
938		p.render = function(time, suppressEvents, force) {
939			if (this._gc) {
940				this._enabled(true, false);
941			}
942			var totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),
943				prevTime = this._time,
944				prevStart = this._startTime,
945				prevTimeScale = this._timeScale,
946				prevPaused = this._paused,
947				tween, isComplete, next, callback, internalForce;
948			if (time >= totalDur) {
949				this._totalTime = this._time = totalDur;
950				if (!this._reversed) if (!this._hasPausedChild()) {
951					isComplete = true;
952					callback = "onComplete";
953					if (this._duration === 0) if (time === 0 || this._rawPrevTime < 0 || this._rawPrevTime === _tinyNum) if (this._rawPrevTime !== time && this._first) {
954						internalForce = true;
955						if (this._rawPrevTime > _tinyNum) {
956							callback = "onReverseComplete";
957						}
958					}
959				}
960				this._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
961				time = totalDur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7.
962
963			} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.
964				this._totalTime = this._time = 0;
965				if (prevTime !== 0 || (this._duration === 0 && this._rawPrevTime !== _tinyNum && (this._rawPrevTime > 0 || (time < 0 && this._rawPrevTime >= 0)))) {
966					callback = "onReverseComplete";
967					isComplete = this._reversed;
968				}
969				if (time < 0) {
970					this._active = false;
971					if (this._rawPrevTime >= 0 && this._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.
972						internalForce = true;
973					}
974					this._rawPrevTime = time;
975				} else {
976					this._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
977
978					time = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)
979					if (!this._initted) {
980						internalForce = true;
981					}
982				}
983
984			} else {
985				this._totalTime = this._time = this._rawPrevTime = time;
986			}
987			if ((this._time === prevTime || !this._first) && !force && !internalForce) {
988				return;
989			} else if (!this._initted) {
990				this._initted = true;
991			}
992
993			if (!this._active) if (!this._paused && this._time !== prevTime && time > 0) {
994				this._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.
995			}
996
997			if (prevTime === 0) if (this.vars.onStart) if (this._time !== 0) if (!suppressEvents) {
998				this.vars.onStart.apply(this.vars.onStartScope || this, this.vars.onStartParams || _blankArray);
999			}
1000
1001			if (this._time >= prevTime) {
1002				tween = this._first;
1003				while (tween) {
1004					next = tween._next; //record it here because the value could change after rendering...
1005					if (this._paused && !prevPaused) { //in case a tween pauses the timeline when rendering
1006						break;
1007					} else if (tween._active || (tween._startTime <= this._time && !tween._paused && !tween._gc)) {
1008						if (!tween._reversed) {
1009							tween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);
1010						} else {
1011							tween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);
1012						}
1013					}
1014					tween = next;
1015				}
1016			} else {
1017				tween = this._last;
1018				while (tween) {
1019					next = tween._prev; //record it here because the value could change after rendering...
1020					if (this._paused && !prevPaused) { //in case a tween pauses the timeline when rendering
1021						break;
1022					} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {
1023						if (!tween._reversed) {
1024							tween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);
1025						} else {
1026							tween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);
1027						}
1028					}
1029					tween = next;
1030				}
1031			}
1032
1033			if (this._onUpdate) if (!suppressEvents) {
1034				if (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.
1035					_lazyRender();
1036				}
1037				this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
1038			}
1039
1040			if (callback) if (!this._gc) if (prevStart === this._startTime || prevTimeScale !== this._timeScale) if (this._time === 0 || totalDur >= this.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate
1041				if (isComplete) {
1042					if (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.
1043						_lazyRender();
1044					}
1045					if (this._timeline.autoRemoveChildren) {
1046						this._enabled(false, false);
1047					}
1048					this._active = false;
1049				}
1050				if (!suppressEvents && this.vars[callback]) {
1051					this.vars[callback].apply(this.vars[callback + "Scope"] || this, this.vars[callback + "Params"] || _blankArray);
1052				}
1053			}
1054		};
1055
1056		p._hasPausedChild = function() {
1057			var tween = this._first;
1058			while (tween) {
1059				if (tween._paused || ((tween instanceof TimelineLite) && tween._hasPausedChild())) {
1060					return true;
1061				}
1062				tween = tween._next;
1063			}
1064			return false;
1065		};
1066
1067		p.getChildren = function(nested, tweens, timelines, ignoreBeforeTime) {
1068			ignoreBeforeTime = ignoreBeforeTime || -9999999999;
1069			var a = [],
1070				tween = this._first,
1071				cnt = 0;
1072			while (tween) {
1073				if (tween._startTime < ignoreBeforeTime) {
1074					//do nothing
1075				} else if (tween instanceof TweenLite) {
1076					if (tweens !== false) {
1077						a[cnt++] = tween;
1078					}
1079				} else {
1080					if (timelines !== false) {
1081						a[cnt++] = tween;
1082					}
1083					if (nested !== false) {
1084						a = a.concat(tween.getChildren(true, tweens, timelines));
1085						cnt = a.length;
1086					}
1087				}
1088				tween = tween._next;
1089			}
1090			return a;
1091		};
1092
1093		p.getTweensOf = function(target, nested) {
1094			var disabled = this._gc,
1095				a = [],
1096				cnt = 0,
1097				tweens, i;
1098			if (disabled) {
1099				this._enabled(true, true); //getTweensOf() filters out disabled tweens, and we have to mark them as _gc = true when the timeline completes in order to allow clean garbage collection, so temporarily re-enable the timeline here.
1100			}
1101			tweens = TweenLite.getTweensOf(target);
1102			i = tweens.length;
1103			while (--i > -1) {
1104				if (tweens[i].timeline === this || (nested && this._contains(tweens[i]))) {
1105					a[cnt++] = tweens[i];
1106				}
1107			}
1108			if (disabled) {
1109				this._enabled(false, true);
1110			}
1111			return a;
1112		};
1113
1114		p.recent = function() {
1115			return this._recent;
1116		};
1117
1118		p._contains = function(tween) {
1119			var tl = tween.timeline;
1120			while (tl) {
1121				if (tl === this) {
1122					return true;
1123				}
1124				tl = tl.timeline;
1125			}
1126			return false;
1127		};
1128
1129		p.shiftChildren = function(amount, adjustLabels, ignoreBeforeTime) {
1130			ignoreBeforeTime = ignoreBeforeTime || 0;
1131			var tween = this._first,
1132				labels = this._labels,
1133				p;
1134			while (tween) {
1135				if (tween._startTime >= ignoreBeforeTime) {
1136					tween._startTime += amount;
1137				}
1138				tween = tween._next;
1139			}
1140			if (adjustLabels) {
1141				for (p in labels) {
1142					if (labels[p] >= ignoreBeforeTime) {
1143						labels[p] += amount;
1144					}
1145				}
1146			}
1147			return this._uncache(true);
1148		};
1149
1150		p._kill = function(vars, target) {
1151			if (!vars && !target) {
1152				return this._enabled(false, false);
1153			}
1154			var tweens = (!target) ? this.getChildren(true, true, false) : this.getTweensOf(target),
1155				i = tweens.length,
1156				changed = false;
1157			while (--i > -1) {
1158				if (tweens[i]._kill(vars, target)) {
1159					changed = true;
1160				}
1161			}
1162			return changed;
1163		};
1164
1165		p.clear = function(labels) {
1166			var tweens = this.getChildren(false, true, true),
1167				i = tweens.length;
1168			this._time = this._totalTime = 0;
1169			while (--i > -1) {
1170				tweens[i]._enabled(false, false);
1171			}
1172			if (labels !== false) {
1173				this._labels = {};
1174			}
1175			return this._uncache(true);
1176		};
1177
1178		p.invalidate = function() {
1179			var tween = this._first;
1180			while (tween) {
1181				tween.invalidate();
1182				tween = tween._next;
1183			}
1184			return Animation.prototype.invalidate.call(this);;
1185		};
1186
1187		p._enabled = function(enabled, ignoreTimeline) {
1188			if (enabled === this._gc) {
1189				var tween = this._first;
1190				while (tween) {
1191					tween._enabled(enabled, true);
1192					tween = tween._next;
1193				}
1194			}
1195			return SimpleTimeline.prototype._enabled.call(this, enabled, ignoreTimeline);
1196		};
1197
1198		p.totalTime = function(time, suppressEvents, uncapped) {
1199			this._forcingPlayhead = true;
1200			var val = Animation.prototype.totalTime.apply(this, arguments);
1201			this._forcingPlayhead = false;
1202			return val;
1203		};
1204
1205		p.duration = function(value) {
1206			if (!arguments.length) {
1207				if (this._dirty) {
1208					this.totalDuration(); //just triggers recalculation
1209				}
1210				return this._duration;
1211			}
1212			if (this.duration() !== 0 && value !== 0) {
1213				this.timeScale(this._duration / value);
1214			}
1215			return this;
1216		};
1217
1218		p.totalDuration = function(value) {
1219			if (!arguments.length) {
1220				if (this._dirty) {
1221					var max = 0,
1222						tween = this._last,
1223						prevStart = 999999999999,
1224						prev, end;
1225					while (tween) {
1226						prev = tween._prev; //record it here in case the tween changes position in the sequence...
1227						if (tween._dirty) {
1228							tween.totalDuration(); //could change the tween._startTime, so make sure the tween's cache is clean before analyzing it.
1229						}
1230						if (tween._startTime > prevStart && this._sortChildren && !tween._paused) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence
1231							this.add(tween, tween._startTime - tween._delay);
1232						} else {
1233							prevStart = tween._startTime;
1234						}
1235						if (tween._startTime < 0 && !tween._paused) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.
1236							max -= tween._startTime;
1237							if (this._timeline.smoothChildTiming) {
1238								this._startTime += tween._startTime / this._timeScale;
1239							}
1240							this.shiftChildren(-tween._startTime, false, -9999999999);
1241							prevStart = 0;
1242						}
1243						end = tween._startTime + (tween._totalDuration / tween._timeScale);
1244						if (end > max) {
1245							max = end;
1246						}
1247						tween = prev;
1248					}
1249					this._duration = this._totalDuration = max;
1250					this._dirty = false;
1251				}
1252				return this._totalDuration;
1253			}
1254			if (this.totalDuration() !== 0) if (value !== 0) {
1255				this.timeScale(this._totalDuration / value);
1256			}
1257			return this;
1258		};
1259
1260		p.usesFrames = function() {
1261			var tl = this._timeline;
1262			while (tl._timeline) {
1263				tl = tl._timeline;
1264			}
1265			return (tl === Animation._rootFramesTimeline);
1266		};
1267
1268		p.rawTime = function() {
1269			return this._paused ? this._totalTime : (this._timeline.rawTime() - this._startTime) * this._timeScale;
1270		};
1271
1272		return TimelineLite;
1273
1274	}, true);
1275	
1276
1277
1278
1279
1280
1281
1282
1283	
1284	
1285	
1286	
1287	
1288/*
1289 * ----------------------------------------------------------------
1290 * TimelineMax
1291 * ----------------------------------------------------------------
1292 */
1293	_gsScope._gsDefine("TimelineMax", ["TimelineLite","TweenLite","easing.Ease"], function(TimelineLite, TweenLite, Ease) {
1294
1295		var TimelineMax = function(vars) {
1296				TimelineLite.call(this, vars);
1297				this._repeat = this.vars.repeat || 0;
1298				this._repeatDelay = this.vars.repeatDelay || 0;
1299				this._cycle = 0;
1300				this._yoyo = (this.vars.yoyo === true);
1301				this._dirty = true;
1302			},
1303			_tinyNum = 0.0000000001,
1304			_blankArray = [],
1305			TweenLiteInternals = TweenLite._internals,
1306			_lazyTweens = TweenLiteInternals.lazyTweens,
1307			_lazyRender = TweenLiteInternals.lazyRender,
1308			_easeNone = new Ease(null, null, 1, 0),
1309			p = TimelineMax.prototype = new TimelineLite();
1310
1311		p.constructor = TimelineMax;
1312		p.kill()._gc = false;
1313		TimelineMax.version = "1.14.2";
1314
1315		p.invalidate = function() {
1316			this._yoyo = (this.vars.yoyo === true);
1317			this._repeat = this.vars.repeat || 0;
1318			this._repeatDelay = this.vars.repeatDelay || 0;
1319			this._uncache(true);
1320			return TimelineLite.prototype.invalidate.call(this);
1321		};
1322
1323		p.addCallback = function(callback, position, params, scope) {
1324			return this.add( TweenLite.delayedCall(0, callback, params, scope), position);
1325		};
1326
1327		p.removeCallback = function(callback, position) {
1328			if (callback) {
1329				if (position == null) {
1330					this._kill(null, callback);
1331				} else {
1332					var a = this.getTweensOf(callback, false),
1333						i = a.length,
1334						time = this._parseTimeOrLabel(position);
1335					while (--i > -1) {
1336						if (a[i]._startTime === time) {
1337							a[i]._enabled(false, false);
1338						}
1339					}
1340				}
1341			}
1342			return this;
1343		};
1344
1345		p.tweenTo = function(position, vars) {
1346			vars = vars || {};
1347			var copy = {ease:_easeNone, overwrite:(vars.delay ? 2 : 1), useFrames:this.usesFrames(), immediateRender:false},//note: set overwrite to 1 (true/all) by default unless there's a delay so that we avoid a racing situation that could happen if, for example, an onmousemove creates the same tweenTo() over and over again.
1348				duration, p, t;
1349			for (p in vars) {
1350				copy[p] = vars[p];
1351			}
1352			copy.time = this._parseTimeOrLabel(position);
1353			duration = (Math.abs(Number(copy.time) - this._time) / this._timeScale) || 0.001;
1354			t = new TweenLite(this, duration, copy);
1355			copy.onStart = function() {
1356				t.target.paused(true);
1357				if (t.vars.time !== t.target.time() && duration === t.duration()) { //don't make the duration zero - if it's supposed to be zero, don't worry because it's already initting the tween and will complete immediately, effectively making the duration zero anyway. If we make duration zero, the tween won't run at all.
1358					t.duration( Math.abs( t.vars.time - t.target.time()) / t.target._timeScale );
1359				}
1360				if (vars.onStart) { //in case the user had an onStart in the vars - we don't want to overwrite it.
1361					vars.onStart.apply(vars.onStartScope || t, vars.onStartParams || _blankArray);
1362				}
1363			};
1364			return t;
1365		};
1366
1367		p.tweenFromTo = function(fromPosition, toPosition, vars) {
1368			vars = vars || {};
1369			fromPosition = this._parseTimeOrLabel(fromPosition);
1370			vars.startAt = {onComplete:this.seek, onCompleteParams:[fromPosition], onCompleteScope:this};
1371			vars.immediateRender = (vars.immediateRender !== false);
1372			var t = this.tweenTo(toPosition, vars);
1373			return t.duration((Math.abs( t.vars.time - fromPosition) / this._timeScale) || 0.001);
1374		};
1375
1376		p.render = function(time, suppressEvents, force) {
1377			if (this._gc) {
1378				this._enabled(true, false);
1379			}
1380			var totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),
1381				dur = this._duration,
1382				prevTime = this._time,
1383				prevTotalTime = this._totalTime,
1384				prevStart = this._startTime,
1385				prevTimeScale = this._timeScale,
1386				prevRawPrevTime = this._rawPrevTime,
1387				prevPaused = this._paused,
1388				prevCycle = this._cycle,
1389				tween, isComplete, next, callback, internalForce, cycleDuration;
1390			if (time >= totalDur) {
1391				if (!this._locked) {
1392					this._totalTime = totalDur;
1393					this._cycle = this._repeat;
1394				}
1395				if (!this._reversed) if (!this._hasPausedChild()) {
1396					isComplete = true;
1397					callback = "onComplete";
1398					if (this._duration === 0) if (time === 0 || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time && this._first) {
1399						internalForce = true;
1400						if (prevRawPrevTime > _tinyNum) {
1401							callback = "onReverseComplete";
1402						}
1403					}
1404				}
1405				this._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
1406				if (this._yoyo && (this._cycle & 1) !== 0) {
1407					this._time = time = 0;
1408				} else {
1409					this._time = dur;
1410					time = dur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7. We cannot do less then 0.0001 because the same issue can occur when the duration is extremely large like 999999999999 in 
1410which case adding 0.00000001, for example, causes it to act like nothing was added.
1411				}
1412
1413			} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.
1414				if (!this._locked) {
1415					this._totalTime = this._cycle = 0;
1416				}
1417				this._time = 0;
1418				if (prevTime !== 0 || (dur === 0 && prevRawPrevTime !== _tinyNum && (prevRawPrevTime > 0 || (time < 0 && prevRawPrevTime >= 0)) && !this._locked)) { //edge case for checking time < 0 && prevRawPrevTime >= 0: a zero-duration fromTo() tween inside a zero-duration timeline (yeah, very rare)
1419					callback = "onReverseComplete";
1420					isComplete = this._reversed;
1421				}
1422				if (time < 0) {
1423					this._active = false;
1424					if (prevRawPrevTime >= 0 && this._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.
1425						internalForce = true;
1426					}
1427					this._rawPrevTime = time;
1428				} else {
1429					this._rawPrevTime = (dur || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
1430					time = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)
1431					if (!this._initted) {
1432						internalForce = true;
1433					}
1434				}
1435
1436			} else {
1437				if (dur === 0 && prevRawPrevTime < 0) { //without this, zero-duration repeating timelines (like with a simple callback nested at the very beginning and a repeatDelay) wouldn't render the first time through.
1438					internalForce = true;
1439				}
1440				this._time = this._rawPrevTime = time;
1441				if (!this._locked) {
1442					this._totalTime = time;
1443					if (this._repeat !== 0) {
1444						cycleDuration = dur + this._repeatDelay;
1445						this._cycle = (this._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but it gets reported as 0.79999999!)
1446						if (this._cycle !== 0) if (this._cycle === this._totalTime / cycleDuration) {
1447							this._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)
1448						}
1449						this._time = this._totalTime - (this._cycle * cycleDuration);
1450						if (this._yoyo) if ((this._cycle & 1) !== 0) {
1451							this._time = dur - this._time;
1452						}
1453						if (this._time > dur) {
1454							this._time = dur;
1455							time = dur + 0.0001; //to avoid occasional floating point rounding error
1456						} else if (this._time < 0) {
1457							this._time = time = 0;
1458						} else {
1459							time = this._time;
1460						}
1461					}
1462				}
1463			}
1464
1465			if (this._cycle !== prevCycle) if (!this._locked) {
1466				/*
1467				make sure children at the end/beginning of the timeline are rendered properly. If, for example,
1468				a 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which
1469				would get transated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there
1470				could be a callback or a short tween that's at 2.95 or 3 seconds 
1470in which wouldn't render. So
1471				we need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must
1472				ensure that zero-duration tweens at the very beginning or end of the TimelineMax work.
1473				*/
1474				var backwards = (this._yoyo && (prevCycle & 1) !== 0),
1475					wrap = (backwards === (this._yoyo && (this._cycle & 1) !== 0)),
1476					recTotalTime = this._totalTime,
1477					recCycle = this._cycle,
1478					recRawPrevTime = this._rawPrevTime,
1479					recTime = this._time;
1480
1481				this._totalTime = prevCycle * dur;
1482				if (this._cycle < prevCycle) {
1483					backwards = !backwards;
1484				} else {
1485					this._totalTime += dur;
1486				}
1487				this._time = prevTime; //temporarily revert _time so that render() renders the children in the correct order. Without this, tweens won't rewind correctly. We could arhictect things in a "cleaner" way by splitting out the rendering queue into a separate method but for performance reasons, we kept it all inside this method.
1488
1489				this._rawPrevTime = (dur === 0) ? prevRawPrevTime - 0.0001 : prevRawPrevTime;
1490				this._cycle = prevCycle;
1491				this._locked = true; //prevents changes to totalTime and skips repeat/yoyo behavior when we recursively call render()
1492				prevTime = (backwards) ? 0 : dur;
1493				this.render(prevTime, suppressEvents, (dur === 0));
1494				if (!suppressEvents) if (!this._gc) {
1495					if (this.vars.onRepeat) {
1496						this.vars.onRepeat.apply(this.vars.onRepeatScope || this, this.vars.onRepeatParams || _blankArray);
1497					}
1498				}
1499				if (wrap) {
1500					prevTime = (backwards) ? dur + 0.0001 : -0.0001;
1501					this.render(prevTime, true, false);
1502				}
1503				this._locked = false;
1504				if (this._paused && !prevPaused) { //if the render() triggered callback that paused this timeline, we should abort (very rare, but possible)
1505					return;
1506				}
1507				this._time = recTime;
1508				this._totalTime = recTotalTime;
1509				this._cycle = recCycle;
1510				this._rawPrevTime = recRawPrevTime;
1511			}
1512
1513			if ((this._time === prevTime || !this._first) && !force && !internalForce) {
1514				if (prevTotalTime !== this._totalTime) if (this._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.
1515					this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
1516				}
1517				return;
1518			} else if (!this._initted) {
1519				this._initted = true;
1520			}
1521
1522			if (!this._active) if (!this._paused && this._totalTime !== prevTotalTime && time > 0) {
1523				this._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.
1524			}
1525
1526			if (prevTotalTime === 0) if (this.vars.onStart) if (this._totalTime !== 0) if (!suppressEvents) {
1527				this.vars.onStart.apply(this.vars.onStartScope || this, this.vars.onStartParams || _blankArray);
1528			}
1529
1530			if (this._time >= prevTime) {
1531				tween = this._first;
1532				while (tween) {
1533					next = tween._next; //record it here because the value could change after rendering...
1534					if (this._paused && !prevPaused) { //in case a tween pauses the timeline when rendering
1535						break;
1536					} else if (tween._active || (tween._startTime <= this._time && !tween._paused && !tween._gc)) {
1537						if (!tween._reversed) {
1538							tween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);
1539						} else {
1540							tween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);
1541						}
1542
1543					}
1544					tween = next;
1545				}
1546			} else {
1547				tween = this._last;
1548				while (tween) {
1549					next = tween._prev; //record it here because the value could change after rendering...
1550					if (this._paused && !prevPaused) { //in case a tween pauses the timeline when rendering
1551						break;
1552					} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {
1553						if (!tween._reversed) {
1554							tween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);
1555						} else {
1556							tween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);
1557						}
1558					}
1559					tween = next;
1560				}
1561			}
1562
1563			if (this._onUpdate) if (!suppressEvents) {
1564				if (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.
1565					_lazyRender();
1566				}
1567				this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
1568			}
1569			if (callback) if (!this._locked) if (!this._gc) if (prevStart === this._startTime || prevTimeScale !== this._timeScale) if (this._time === 0 || totalDur >= this.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate
1570				if (isComplete) {
1571					if (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.
1572						_lazyRender();
1573					}
1574					if (this._timeline.autoRemoveChildren) {
1575						this._enabled(false, false);
1576					}
1577					this._active = false;
1578				}
1579				if (!suppressEvents && this.vars[callback]) {
1580					this.vars[callback].apply(this.vars[callback + "Scope"] || this, this.vars[callback + "Params"] || _blankArray);
1581				}
1582			}
1583		};
1584
1585		p.getActive = function(nested, tweens, timelines) {
1586			if (nested == null) {
1587				nested = true;
1588			}
1589			if (tweens == null) {
1590				tweens = true;
1591			}
1592			if (timelines == null) {
1593				timelines = false;
1594			}
1595			var a = [],
1596				all = this.getChildren(nested, tweens, timelines),
1597				cnt = 0,
1598				l = all.length,
1599				i, tween;
1600			for (i = 0; i < l; i++) {
1601				tween = all[i];
1602				if (tween.isActive()) {
1603					a[cnt++] = tween;
1604				}
1605			}
1606			return a;
1607		};
1608
1609
1610		p.getLabelAfter = function(time) {
1611			if (!time) if (time !== 0) { //faster than isNan()
1612				time = this._time;
1613			}
1614			var labels = this.getLabelsArray(),
1615				l = labels.length,
1616				i;
1617			for (i = 0; i < l; i++) {
1618				if (labels[i].time > time) {
1619					return labels[i].name;
1620				}
1621			}
1622			return null;
1623		};
1624
1625		p.getLabelBefore = function(time) {
1626			if (time == null) {
1627				time = this._time;
1628			}
1629			var labels = this.getLabelsArray(),
1630				i = labels.length;
1631			while (--i > -1) {
1632				if (labels[i].time < time) {
1633					return labels[i].name;
1634				}
1635			}
1636			return null;
1637		};
1638
1639		p.getLabelsArray = function() {
1640			var a = [],
1641				cnt = 0,
1642				p;
1643			for (p in this._labels) {
1644				a[cnt++] = {time:this._labels[p], name:p};
1645			}
1646			a.sort(function(a,b) {
1647				return a.time - b.time;
1648			});
1649			return a;
1650		};
1651
1652
1653//---- GETTERS / SETTERS -------------------------------------------------------------------------------------------------------
1654
1655		p.progress = function(value, suppressEvents) {
1656			return (!arguments.length) ? this._time / this.duration() : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);
1657		};
1658
1659		p.totalProgress = function(value, suppressEvents) {
1660			return (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, suppressEvents);
1661		};
1662
1663		p.totalDuration = function(value) {
1664			if (!arguments.length) {
1665				if (this._dirty) {
1666					TimelineLite.prototype.totalDuration.call(this); //just forces refresh
1667					//Instead of Infinity, we use 999999999999 so that we can accommodate reverses.
1668					this._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);
1669				}
1670				return this._totalDuration;
1671			}
1672			return (this._repeat === -1) ? this : this.duration( (value - (this._repeat * this._repeatDelay)) / (this._repeat + 1) );
1673		};
1674
1675		p.time = function(value, suppressEvents) {
1676			if (!arguments.length) {
1677				return this._time;
1678			}
1679			if (this._dirty) {
1680				this.totalDuration();
1681			}
1682			if (value > this._duration) {
1683				value = this._duration;
1684			}
1685			if (this._yoyo && (this._cycle & 1) !== 0) {
1686				value = (this._duration - value) + (this._cycle * (this._duration + this._repeatDelay));
1687			} else if (this._repeat !== 0) {
1688				value += this._cycle * (this._duration + this._repeatDelay);
1689			}
1690			return this.totalTime(value, suppressEvents);
1691		};
1692
1693		p.repeat = function(value) {
1694			if (!arguments.length) {
1695				return this._repeat;
1696			}
1697			this._repeat = value;
1698			return this._uncache(true);
1699		};
1700
1701		p.repeatDelay = function(value) {
1702			if (!arguments.length) {
1703				return this._repeatDelay;
1704			}
1705			this._repeatDelay = value;
1706			return this._uncache(true);
1707		};
1708
1709		p.yoyo = function(value) {
1710			if (!arguments.length) {
1711				return this._yoyo;
1712			}
1713			this._yoyo = value;
1714			return this;
1715		};
1716
1717		p.currentLabel = function(value) {
1718			if (!arguments.length) {
1719				return this.getLabelBefore(this._time + 0.00000001);
1720			}
1721			return this.seek(value, true);
1722		};
1723
1724		return TimelineMax;
1725
1726	}, true);
1727	
1728
1729
1730
1731
1732	
1733	
1734	
1735	
1736	
1737	
1738	
1739/*
1740 * ----------------------------------------------------------------
1741 * BezierPlugin
1742 * ----------------------------------------------------------------
1743 */
1744	(function() {
1745
1746		var _RAD2DEG = 180 / Math.PI,
1747			_r1 = [],
1748			_r2 = [],
1749			_r3 = [],
1750			_corProps = {},
1751			Segment = function(a, b, c, d) {
1752				this.a = a;
1753				this.b = b;
1754				this.c = c;
1755				this.d = d;
1756				this.da = d - a;
1757				this.ca = c - a;
1758				this.ba = b - a;
1759			},
1760			_correlate = ",x,y,z,left,top,right,bottom,marginTop,marginLeft,marginRight,marginBottom,paddingLeft,paddingTop,paddingRight,paddingBottom,backgroundPosition,backgroundPosition_y,",
1761			cubicToQuadratic = function(a, b, c, d) {
1762				var q1 = {a:a},
1763					q2 = {},
1764					q3 = {},
1765					q4 = {c:d},
1766					mab = (a + b) / 2,
1767					mbc = (b + c) / 2,
1768					mcd = (c + d) / 2,
1769					mabc = (mab + mbc) / 2,
1770					mbcd = (mbc + mcd) / 2,
1771					m8 = (mbcd - mabc) / 8;
1772				q1.b = mab + (a - mab) / 4;
1773				q2.b = mabc + m8;
1774				q1.c = q2.a = (q1.b + q2.b) / 2;
1775				q2.c = q3.a = (mabc + mbcd) / 2;
1776				q3.b = mbcd - m8;
1777				q4.b = mcd + (d - mcd) / 4;
1778				q3.c = q4.a = (q3.b + q4.b) / 2;
1779				return [q1, q2, q3, q4];
1780			},
1781			_calculateControlPoints = function(a, curviness, quad, basic, correlate) {
1782				var l = a.length - 1,
1783					ii = 0,
1784					cp1 = a[0].a,
1785					i, p1, p2, p3, seg, m1, m2, mm, cp2, qb, r1, r2, tl;
1786				for (i = 0; i < l; i++) {
1787					seg = a[ii];
1788					p1 = seg.a;
1789					p2 = seg.d;
1790					p3 = a[ii+1].d;
1791
1792					if (correlate) {
1793						r1 = _r1[i];
1794						r2 = _r2[i];
1795						tl = ((r2 + r1) * curviness * 0.25) / (basic ? 0.5 : _r3[i] || 0.5);
1796						m1 = p2 - (p2 - p1) * (basic ? curviness * 0.5 : (r1 !== 0 ? tl / r1 : 0));
1797						m2 = p2 + (p3 - p2) * (basic ? curviness * 0.5 : (r2 !== 0 ? tl / r2 : 0));
1798						mm = p2 - (m1 + (((m2 - m1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));
1799					} else {
1800						m1 = p2 - (p2 - p1) * curviness * 0.5;
1801						m2 = p2 + (p3 - p2) * curviness * 0.5;
1802						mm = p2 - (m1 + m2) / 2;
1803					}
1804					m1 += mm;
1805					m2 += mm;
1806
1807					seg.c = cp2 = m1;
1808					if (i !== 0) {
1809						seg.b = cp1;
1810					} else {
1811						seg.b = cp1 = seg.a + (seg.c - seg.a) * 0.6; //instead of placing b on a exactly, we move it inline with c so that if the user specifies an ease like Back.easeIn or Elastic.easeIn which goes BEYOND the beginning, it will do so smoothly.
1812					}
1813
1814					seg.da = p2 - p1;
1815					seg.ca = cp2 - p1;
1816					seg.ba = cp1 - p1;
1817
1818					if (quad) {
1819						qb = cubicToQuadratic(p1, cp1, cp2, p2);
1820						a.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);
1821						ii += 4;
1822					} else {
1823						ii++;
1824					}
1825
1826					cp1 = m2;
1827				}
1828				seg = a[ii];
1829				seg.b = cp1;
1830				seg.c = cp1 + (seg.d - cp1) * 0.4; //instead of placing c on d exactly, we move it inline with b so that if the user specifies an ease like Back.easeOut or Elastic.easeOut which goes BEYOND the end, it will do so smoothly.
1831				seg.da = seg.d - seg.a;
1832				seg.ca = seg.c - seg.a;
1833				seg.ba = cp1 - seg.a;
1834				if (quad) {
1835					qb = cubicToQuadratic(seg.a, cp1, seg.c, seg.d);
1836					a.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);
1837				}
1838			},
1839			_parseAnchors = function(values, p, correlate, prepend) {
1840				var a = [],
1841					l, i, p1, p2, p3, tmp;
1842				if (prepend) {
1843					values = [prepend].concat(values);
1844					i = values.length;
1845					while (--i > -1) {
1846						if (typeof( (tmp = values[i][p]) ) === "string") if (tmp.charAt(1) === "=") {
1847							values[i][p] = prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)); //accommodate relative values. Do it inline instead of breaking it out into a function for speed reasons
1848						}
1849					}
1850				}
1851				l = values.length - 2;
1852				if (l < 0) {
1853					a[0] = new Segment(values[0][p], 0, 0, values[(l < -1) ? 0 : 1][p]);
1854					return a;
1855				}
1856				for (i = 0; i < l; i++) {
1857					p1 = values[i][p];
1858					p2 = values[i+1][p];
1859					a[i] = new Segment(p1, 0, 0, p2);
1860					if (correlate) {
1861						p3 = values[i+2][p];
1862						_r1[i] = (_r1[i] || 0) + (p2 - p1) * (p2 - p1);
1863						_r2[i] = (_r2[i] || 0) + (p3 - p2) * (p3 - p2);
1864					}
1865				}
1866				a[i] = new Segment(values[i][p], 0, 0, values[i+1][p]);
1867				return a;
1868			},
1869			bezierThrough = function(values, curviness, quadratic, basic, correlate, prepend) {
1870				var obj = {},
1871					props = [],
1872					first = prepend || values[0],
1873					i, p, a, j, r, l, seamless, last;
1874				correlate = (typeof(correlate) === "string") ? ","+correlate+"," : _correlate;
1875				if (curviness == null) {
1876					curviness = 1;
1877				}
1878				for (p in values[0]) {
1879					props.push(p);
1880				}
1881				//check to see if the last and first values are identical (well, within 0.05). If so, make seamless by appending the second element to the very end of the values array and the 2nd-to-last element to the very beginning (we'll remove those segments later)
1882				if (values.length > 1) {
1883					last = values[values.length - 1];
1884					seamless = true;
1885					i = props.length;
1886					while (--i > -1) {
1887						p = props[i];
1888						if (Math.abs(first[p] - last[p]) > 0.05) { //build in a tolerance of +/-0.05 to accommodate rounding errors. For example, if you set an object's position to 4.945, Flash will make it 4.9
1889							seamless = false;
1890							break;
1891						}
1892					}
1893					if (seamless) {
1894						values = values.concat(); //duplicate the array to avoid contaminating the original which the user may be reusing for other tweens
1895						if (prepend) {
1896							values.unshift(prepend);
1897						}
1898						values.push(values[1]);
1899						prepend = values[values.length - 3];
1900					}
1901				}
1902				_r1.length = _r2.length = _r3.length = 0;
1903				i = props.length;
1904				while (--i > -1) {
1905					p = props[i];
1906					_corProps[p] = (correlate.indexOf(","+p+",") !== -1);
1907					obj[p] = _parseAnchors(values, p, _corProps[p], prepend);
1908				}
1909				i = _r1.length;
1910				while (--i > -1) {
1911					_r1[i] = Math.sqrt(_r1[i]);
1912					_r2[i] = Math.sqrt(_r2[i]);
1913				}
1914				if (!basic) {
1915					i = props.length;
1916					while (--i > -1) {
1917						if (_corProps[p]) {
1918							a = obj[props[i]];
1919							l = a.length - 1;
1920							for (j = 0; j < l; j++) {
1921								r = a[j+1].da / _r2[j] + a[j].da / _r1[j];
1922								_r3[j] = (_r3[j] || 0) + r * r;
1923							}
1924						}
1925					}
1926					i = _r3.length;
1927					while (--i > -1) {
1928						_r3[i] = Math.sqrt(_r3[i]);
1929					}
1930				}
1931				i = props.length;
1932				j = quadratic ? 4 : 1;
1933				while (--i > -1) {
1934					p = props[i];
1935					a = obj[p];
1936					_calculateControlPoints(a, curviness, quadratic, basic, _corProps[p]); //this method requires that _parseAnchors() and _setSegmentRatios() ran first so that _r1, _r2, and _r3 values are populated for all properties
1937					if (seamless) {
1938						a.splice(0, j);
1939						a.splice(a.length - j, j);
1940					}
1941				}
1942				return obj;
1943			},
1944			_parseBezierData = function(values, type, prepend) {
1945				type = type || "soft";
1946				var obj = {},
1947					inc = (type === "cubic") ? 3 : 2,
1948					soft = (type === "soft"),
1949					props = [],
1950					a, b, c, d, cur, i, j, l, p, cnt, tmp;
1951				if (soft && prepend) {
1952					values = [prepend].concat(values);
1953				}
1954				if (values == null || values.length < inc + 1) { throw "invalid Bezier data"; }
1955				for (p in values[0]) {
1956					props.push(p);
1957				}
1958				i = props.length;
1959				while (--i > -1) {
1960					p = props[i];
1961					obj[p] = cur = [];
1962					cnt = 0;
1963					l = values.length;
1964					for (j = 0; j < l; j++) {
1965						a = (prepend == null) ? values[j][p] : (typeof( (tmp = values[j][p]) ) === "string" && tmp.charAt(1) === "=") ? prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)) : Number(tmp);
1966						if (soft) if (j > 1) if (j < l - 1) {
1967							cur[cnt++] = (a + cur[cnt-2]) / 2;
1968						}
1969						cur[cnt++] = a;
1970					}
1971					l = cnt - inc + 1;
1972					cnt = 0;
1973					for (j = 0; j < l; j += inc) {
1974						a = cur[j];
1975						b = cur[j+1];
1976						c = cur[j+2];
1977						d = (inc === 2) ? 0 : cur[j+3];
1978						cur[cnt++] = tmp = (inc === 3) ? new Segment(a, b, c, d) : new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);
1979					}
1980					cur.length = cnt;
1981				}
1982				return obj;
1983			},
1984			_addCubicLengths = function(a, steps, resolution) {
1985				var inc = 1 / resolution,
1986					j = a.length,
1987					d, d1, s, da, ca, ba, p, i, inv, bez, index;
1988				while (--j > -1) {
1989					bez = a[j];
1990					s = bez.a;
1991					da = bez.d - s;
1992					ca = bez.c - s;
1993					ba = bez.b - s;
1994					d = d1 = 0;
1995					for (i = 1; i <= resolution; i++) {
1996						p = inc * i;
1997						inv = 1 - p;
1998						d = d1 - (d1 = (p * p * da + 3 * inv * (p * ca + inv * ba)) * p);
1999						index = j * resolution + i - 1;
2000						steps[index] = (steps[index] || 0) + d * d;
2001					}
2002				}
2003			},
2004			_parseLengthData = function(obj, resolution) {
2005				resolution = resolution >> 0 || 6;
2006				var a = [],
2007					lengths = [],
2008					d = 0,
2009					total = 0,
2010					threshold = resolution - 1,
2011					segments = [],
2012					curLS = [], //current length segments array
2013					p, i, l, index;
2014				for (p in obj) {
2015					_addCubicLengths(obj[p], a, resolution);
2016				}
2017				l = a.length;
2018				for (i = 0; i < l; i++) {
2019					d += Math.sqrt(a[i]);
2020					index = i % resolution;
2021					curLS[index] = d;
2022					if (index === threshold) {
2023						total += d;
2024						index = (i / resolution) >> 0;
2025						segments[index] = curLS;
2026						lengths[index] = total;
2027						d = 0;
2028						curLS = [];
2029					}
2030				}
2031				return {length:total, lengths:lengths, segments:segments};
2032			},
2033
2034
2035
2036			BezierPlugin = _gsScope._gsDefine.plugin({
2037					propName: "bezier",
2038					priority: -1,
2039					version: "1.3.3",
2040					API: 2,
2041					global:true,
2042
2043					//gets called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.
2044					init: function(target, vars, tween) {
2045						this._target = target;
2046						if (vars instanceof Array) {
2047							vars = {values:vars};
2048						}
2049						this._func = {};
2050						this._round = {};
2051						this._props = [];
2052						this._timeRes = (vars.timeResolution == null) ? 6 : parseInt(vars.timeResolution, 10);
2053						var values = vars.values || [],
2054							first = {},
2055							second = values[0],
2056							autoRotate = vars.autoRotate || tween.vars.orientToBezier,
2057							p, isFunc, i, j, prepend;
2058
2059						this._autoRotate = autoRotate ? (autoRotate instanceof Array) ? autoRotate : [["x","y","rotation",((autoRotate === true) ? 0 : Number(autoRotate) || 0)]] : null;
2060						for (p in second) {
2061							this._props.push(p);
2062						}
2063
2064						i = this._props.length;
2065						while (--i > -1) {
2066							p = this._props[i];
2067
2068							this._overwriteProps.push(p);
2069							isFunc = this._func[p] = (typeof(target[p]) === "function");
2070							first[p] = (!isFunc) ? parseFloat(target[p]) : target[ ((p.indexOf("set") || typeof(target["get" + p.substr(3)]) !== "function") ? p : "get" + p.substr(3)) ]();
2071							if (!prepend) if (first[p] !== values[0][p]) {
2072								prepend = first;
2073							}
2074						}
2075						this._beziers = (vars.type !== "cubic" && vars.type !== "quadratic" && vars.type !== "soft") ? bezierThrough(values, isNaN(vars.curviness) ? 1 : vars.curviness, false, (vars.type === "thruBasic"), vars.correlate, prepend) : _parseBezierData(values, vars.type, first);
2076						this._segCount = this._beziers[p].length;
2077
2078						if (this._timeRes) {
2079							var ld = _parseLengthData(this._beziers, this._timeRes);
2080							this._length = ld.length;
2081							this._lengths = ld.lengths;
2082							this._segments = ld.segments;
2083							this._l1 = this._li = this._s1 = this._si = 0;
2084							this._l2 = this._lengths[0];
2085							this._curSeg = this._segments[0];
2086							this._s2 = this._curSeg[0];
2087							this._prec = 1 / this._curSeg.length;
2088						}
2089
2090						if ((autoRotate = this._autoRotate)) {
2091							this._initialRotations = [];
2092							if (!(autoRotate[0] instanceof Array)) {
2093								this._autoRotate = autoRotate = [autoRotate];
2094							}
2095							i = autoRotate.length;
2096							while (--i > -1) {
2097								for (j = 0; j < 3; j++) {
2098									p = autoRotate[i][j];
2099									this._func[p] = (typeof(target[p]) === "function") ? target[ ((p.indexOf("set") || typeof(target["get" + p.substr(3)]) !== "function") ? p : "get" + p.substr(3)) ] : false;
2100								}
2101								p = autoRotate[i][2];
2102								this._initialRotations[i] = this._func[p] ? this._func[p].call(this._target) : this._target[p];
2103							}
2104						}
2105						this._startRatio = tween.vars.runBackwards ? 1 : 0; //we determine the starting ratio when the tween inits which is always 0 unless the tween has runBackwards:true (indicating it's a from() tween) in which case it's 1.
2106						return true;
2107					},
2108
2109					//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)
2110					set: function(v) {
2111						var segments = this._segCount,
2112							func = this._func,
2113							target = this._target,
2114							notStart = (v !== this._startRatio),
2115							curIndex, inv, i, p, b, t, val, l, lengths, curSeg;
2116						if (!this._timeRes) {
2117							curIndex = (v < 0) ? 0 : (v >= 1) ? segments - 1 : (segments * v) >> 0;
2118							t = (v - (curIndex * (1 / segments))) * segments;
2119						} else {
2120							lengths = this._lengths;
2121							curSeg = this._curSeg;
2122							v *= this._length;
2123							i = this._li;
2124							//find the appropriate segment (if the currently cached one isn't correct)
2125							if (v > this._l2 && i < segments - 1) {
2126								l = segments - 1;
2127								while (i < l && (this._l2 = lengths[++i]) <= v) {	}
2128								this._l1 = lengths[i-1];
2129								this._li = i;
2130								this._curSeg = curSeg = this._segments[i];
2131								this._s2 = curSeg[(this._s1 = this._si = 0)];
2132							} else if (v < this._l1 && i > 0) {
2133								while (i > 0 && (this._l1 = lengths[--i]) >= v) { }
2134								if (i === 0 && v < this._l1) {
2135									this._l1 = 0;
2136								} else {
2137									i++;
2138								}
2139								this._l2 = lengths[i];
2140								this._li = i;
2141								this._curSeg = curSeg = this._segments[i];
2142								this._s1 = curSeg[(this._si = curSeg.length - 1) - 1] || 0;
2143								this._s2 = curSeg[this._si];
2144							}
2145							curIndex = i;
2146							//now find the appropriate sub-segment (we split it into the number of pieces that was defined by "precision" and measured each one)
2147							v -= this._l1;
2148							i = this._si;
2149							if (v > this._s2 && i < curSeg.length - 1) {
2150								l = curSeg.length - 1;
2151								while (i < l && (this._s2 = curSeg[++i]) <= v) {	}
2152								this._s1 = curSeg[i-1];
2153								this._si = i;
2154							} else if (v < this._s1 && i > 0) {
2155								while (i > 0 && (this._s1 = curSeg[--i]) >= v) {	}
2156								if (i === 0 && v < this._s1) {
2157									this._s1 = 0;
2158								} else {
2159									i++;
2160								}
2161								this._s2 = curSeg[i];
2162								this._si = i;
2163							}
2164							t = (i + (v - this._s1) / (this._s2 - this._s1)) * this._prec;
2165						}
2166						inv = 1 - t;
2167
2168						i = this._props.length;
2169						while (--i > -1) {
2170							p = this._props[i];
2171							b = this._beziers[p][curIndex];
2172							val = (t * t * b.da + 3 * inv * (t * b.ca + inv * b.ba)) * t + b.a;
2173							if (this._round[p]) {
2174								val = Math.round(val);
2175							}
2176							if (func[p]) {
2177								target[p](val);
2178							} else {
2179								target[p] = val;
2180							}
2181						}
2182
2183						if (this._autoRotate) {
2184							var ar = this._autoRotate,
2185								b2, x1, y1, x2, y2, add, conv;
2186							i = ar.length;
2187							while (--i > -1) {
2188								p = ar[i][2];
2189								add = ar[i][3] || 0;
2190								conv = (ar[i][4] === true) ? 1 : _RAD2DEG;
2191								b = this._beziers[ar[i][0]];
2192								b2 = this._beziers[ar[i][1]];
2193
2194								if (b && b2) { //in case one of the properties got overwritten.
2195									b = b[curIndex];
2196									b2 = b2[curIndex];
2197
2198									x1 = b.a + (b.b - b.a) * t;
2199									x2 = b.b + (b.c - b.b) * t;
2200									x1 += (x2 - x1) * t;
2201									x2 += ((b.c + (b.d - b.c) * t) - x2) * t;
2202
2203									y1 = b2.a + (b2.b - b2.a) * t;
2204									y2 = b2.b + (b2.c - b2.b) * t;
2205									y1 += (y2 - y1) * t;
2206									y2 += ((b2.c + (b2.d - b2.c) * t) - y2) * t;
2207
2208									val = notStart ? Math.atan2(y2 - y1, x2 - x1) * conv + add : this._initialRotations[i];
2209
2210									if (func[p]) {
2211										target[p](val);
2212									} else {
2213										target[p] = val;
2214									}
2215								}
2216							}
2217						}
2218					}
2219			}),
2220			p = BezierPlugin.prototype;
2221
2222
2223		BezierPlugin.bezierThrough = bezierThrough;
2224		BezierPlugin.cubicToQuadratic = cubicToQuadratic;
2225		BezierPlugin._autoCSS = true; //indicates that this plugin can be inserted into the "css" object using the autoCSS feature of TweenLite
2226		BezierPlugin.quadraticToCubic = function(a, b, c) {
2227			return new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);
2228		};
2229
2230		BezierPlugin._cssRegister = function() {
2231			var CSSPlugin = _gsScope._gsDefine.globals.CSSPlugin;
2232			if (!CSSPlugin) {
2233				return;
2234			}
2235			var _internals = CSSPlugin._internals,
2236				_parseToProxy = _internals._parseToProxy,
2237				_setPluginRatio = _internals._setPluginRatio,
2238				CSSPropTween = _internals.CSSPropTween;
2239			_internals._registerComplexSpecialProp("bezier", {parser:function(t, e, prop, cssp, pt, plugin) {
2240				if (e instanceof Array) {
2241					e = {values:e};
2242				}
2243				plugin = new BezierPlugin();
2244				var values = e.values,
2245					l = values.length - 1,
2246					pluginValues = [],
2247					v = {},
2248					i, p, data;
2249				if (l < 0) {
2250					return pt;
2251				}
2252				for (i = 0; i <= l; i++) {
2253					data = _parseToProxy(t, values[i], cssp, pt, plugin, (l !== i));
2254					pluginValues[i] = data.end;
2255				}
2256				for (p in e) {
2257					v[p] = e[p]; //duplicate the vars object because we need to alter some things which w
2257ould cause problems if the user plans to reuse the same vars object for another tween.
2258				}
2259				v.values = pluginValues;
2260				pt = new CSSPropTween(t, "bezier", 0, 0, data.pt, 2);
2261				pt.data = data;
2262				pt.plugin = plugin;
2263				pt.setRatio = _setPluginRatio;
2264				if (v.autoRotate === 0) {
2265					v.autoRotate = true;
2266				}
2267				if (v.autoRotate && !(v.autoRotate instanceof Array)) {
2268					i = (v.autoRotate === true) ? 0 : Number(v.autoRotate);
2269					v.autoRotate = (data.end.left != null) ? [["left","top","rotation",i,false]] : (data.end.x != null) ? [["x","y","rotation",i,false]] : false;
2270				}
2271				if (v.autoRotate) {
2272					if (!cssp._transform) {
2273						cssp._enableTransforms(false);
2274					}
2275					data.autoRotate = cssp._target._gsTransform;
2276				}
2277				plugin._onInitTween(data.proxy, v, cssp._tween);
2278				return pt;
2279			}});
2280		};
2281
2282		p._roundProps = function(lookup, value) {
2283			var op = this._overwriteProps,
2284				i = op.length;
2285			while (--i > -1) {
2286				if (lookup[op[i]] || lookup.bezier || lookup.bezierThrough) {
2287					this._round[op[i]] = value;
2288				}
2289			}
2290		};
2291
2292		p._kill = function(lookup) {
2293			var a = this._props,
2294				p, i;
2295			for (p in this._beziers) {
2296				if (p in lookup) {
2297					delete this._beziers[p];
2298					delete this._func[p];
2299					i = a.length;
2300					while (--i > -1) {
2301						if (a[i] === p) {
2302							a.splice(i, 1);
2303						}
2304					}
2305				}
2306			}
2307			return this._super._kill.call(this, lookup);
2308		};
2309
2310	}());
2311
2312
2313
2314
2315
2316
2317	
2318	
2319	
2320	
2321	
2322	
2323	
2324	
2325/*
2326 * ----------------------------------------------------------------
2327 * CSSPlugin
2328 * ----------------------------------------------------------------
2329 */
2330	_gsScope._gsDefine("plugins.CSSPlugin", ["plugins.TweenPlugin","TweenLite"], function(TweenPlugin, TweenLite) {
2331
2332		/** @constructor **/
2333		var CSSPlugin = function() {
2334				TweenPlugin.call(this, "css");
2335				this._overwriteProps.length = 0;
2336				this.setRatio = CSSPlugin.prototype.setRatio; //speed optimization (avoid prototype lookup on this "hot" method)
2337			},
2338			_hasPriority, //turns true whenever a CSSPropTween instance is created that has a priority other than 0. This helps us discern whether or not we should spend the time organizing the linked list or not after a CSSPlugin's _onInitTween() method is called.
2339			_suffixMap, //we set this in _onInitTween() each time as a way to have a persistent variable we can use in other methods like _parse() without having to pass it around as a parameter and we keep _parse() decoupled from a particular CSSPlugin instance
2340			_cs, //computed style (we store this in a shared variable to conserve memory and make minification tighter
2341			_overwriteProps, //alias to the currently instantiating CSSPlugin's _overwriteProps array. We use this closure in order to avoid having to pass a reference around from method to method and aid in minification.
2342			_specialProps = {},
2343			p = CSSPlugin.prototype = new TweenPlugin("css");
2344
2345		p.constructor = CSSPlugin;
2346		CSSPlugin.version = "1.14.2";
2347		CSSPlugin.API = 2;
2348		CSSPlugin.defaultTransformPerspective = 0;
2349		CSSPlugin.defaultSkewType = "compensated";
2350		p = "px"; //we'll reuse the "p" variable to keep file size down
2351		CSSPlugin.suffixMap = {top:p, right:p, bottom:p, left:p, width:p, height:p, fontSize:p, padding:p, margin:p, perspective:p, lineHeight:""};
2352
2353
2354		var _numExp = /(?:\d|\-\d|\.\d|\-\.\d)+/g,
2355			_relNumExp = /(?:\d|\-\d|\.\d|\-\.\d|\+=\d|\-=\d|\+=.\d|\-=\.\d)+/g,
2356			_valuesExp = /(?:\+=|\-=|\-|\b)[\d\-\.]+[a-zA-Z0-9]*(?:%|\b)/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like "1px 5px 20px rgb(255,102,51)"
2357			_NaNExp = /(?![+-]?\d*\.?\d+|e[+-]\d+)[^0-9]/g, //also allows scientific notation
2358			_suffixExp = /(?:\d|\-|\+|=|#|\.)*/g,
2359			_opacityExp = /opacity *= *([^)]*)/i,
2360			_opacityValExp = /opacity:([^;]*)/i,
2361			_alphaFilterExp = /alpha\(opacity *=.+?\)/i,
2362			_rgbhslExp = /^(rgb|hsl)/,
2363			_capsExp = /([A-Z])/g,
2364			_camelExp = /-([a-z])/gi,
2365			_urlExp = /(^(?:url\(\"|url\())|(?:(\"\))$|\)$)/gi, //for pulling out urls from url(...) or url("...") strings (some browsers wrap urls in quotes, some don't when reporting things like backgroundImage)
2366			_camelFunc = function(s, g) { return g.toUpperCase(); },
2367			_horizExp = /(?:Left|Right|Width)/i,
2368			_ieGetMatrixExp = /(M11|M12|M21|M22)=[\d\-\.e]+/gi,
2369			_ieSetMatrixExp = /progid\:DXImageTransform\.Microsoft\.Matrix\(.+?\)/i,
2370			_commasOutsideParenExp = /,(?=[^\)]*(?:\(|$))/gi, //finds any commas that are not within parenthesis
2371			_DEG2RAD = Math.PI / 180,
2372			_RAD2DEG = 180 / Math.PI,
2373			_forcePT = {},
2374			_doc = document,
2375			_tempDiv = _doc.createElement("div"),
2376			_tempImg = _doc.createElement("img"),
2377			_internals = CSSPlugin._internals = {_specialProps:_specialProps}, //provides a hook to a few internal methods that we need to access from inside other plugins
2378			_agent = navigator.userAgent,
2379			_autoRound,
2380			_reqSafariFix, //we won't apply the Safari transform fix until we actually come across a tween that affects a transform property (to maintain best performance).
2381
2382			_isSafari,
2383			_isFirefox, //Firefox has a bug that causes 3D transformed elements to randomly disappear unless a repaint is forced after each update on each element.
2384			_isSafariLT6, //Safari (and Android 4 which uses a flavor of Safari) has a bug that prevents changes to "top" and "left" properties from rendering properly if changed on the same frame as a transform UNLESS we set the element's WebkitBackfaceVisibility to hidden (weird, I know). Doing this for Android 3 and earlier seems to actually cause other problems, though (fun!)
2385			_ieVers,
2386			_supportsOpacity = (function() { //we set _isSafari, _ieVers, _isFirefox, and _supportsOpacity all in one function here to reduce file size slightly, especially in the minified version.
2387				var i = _agent.indexOf("Android"),
2388					d = _doc.createElement("div"), a;
2389
2390				_isSafari = (_agent.indexOf("Safari") !== -1 && _agent.indexOf("Chrome") === -1 && (i === -1 || Number(_agent.substr(i+8, 1)) > 3));
2391				_isSafariLT6 = (_isSafari && (Number(_agent.substr(_agent.indexOf("Version/")+8, 1)) < 6));
2392				_isFirefox = (_agent.indexOf("Firefox") !== -1);
2393				if ((/MSIE ([0-9]{1,}[\.0-9]{0,})/).exec(_agent) || (/Trident\/.*rv:([0-9]{1,}[\.0-9]{0,})/).exec(_agent)) {
2394					_ieVers = parseFloat( RegExp.$1 );
2395				}
2396				d.innerHTML = "<a style='top:1px;opacity:.55;'>a</a>";
2397				a = d.getElementsByTagName("a")[0];
2398				return a ? /^0.55/.test(a.style.opacity) : false;
2399			}()),
2400			_getIEOpacity = function(v) {
2401				return (_opacityExp.test( ((typeof(v) === "string") ? v : (v.currentStyle ? v.currentStyle.filter : v.style.filter) || "") ) ? ( parseFloat( RegExp.$1 ) / 100 ) : 1);
2402			},
2403			_log = function(s) {//for logging messages, but in a way that won't throw errors in old versions of IE.
2404				if (window.console) {
2405					console.log(s);
2406				}
2407			},
2408
2409			_prefixCSS = "", //the non-camelCase vendor prefix like "-o-", "-moz-", "-ms-", or "-webkit-"
2410			_prefix = "", //camelCase vendor prefix like "O", "ms", "Webkit", or "Moz".
2411
2412			// @private feed in a camelCase property name like "transform" and it will check to see if it is valid as-is or if it needs a vendor prefix. It returns the corrected camelCase property name (i.e. "WebkitTransform" or "MozTransform" or "transform" or null if no such property is found, like if the browser is IE8 or before, "transform" won't be found at all)
2413			_checkPropPrefix = function(p, e) {
2414				e = e || _tempDiv;
2415				var s = e.style,
2416					a, i;
2417				if (s[p] !== undefined) {
2418					return p;
2419				}
2420				p = p.charAt(0).toUpperCase() + p.substr(1);
2421				a = ["O","Moz","ms","Ms","Webkit"];
2422				i = 5;
2423				while (--i > -1 && s[a[i]+p] === undefined) { }
2424				if (i >= 0) {
2425					_prefix = (i === 3) ? "ms" : a[i];
2426					_prefixCSS = "-" + _prefix.toLowerCase() + "-";
2427					return _prefix + p;
2428				}
2429				return null;
2430			},
2431
2432			_getComputedStyle = _doc.defaultView ? _doc.defaultView.getComputedStyle : function() {},
2433
2434			/**
2435			 * @private Returns the css style for a particular property of an element. For example, to get whatever the current "left" css value for an element with an ID of "myElement", you could do:
2436			 * var currentLeft = CSSPlugin.getStyle( document.getElementById("myElement"), "left");
2437			 *
2438			 * @param {!Object} t Target element whose style property you want to query
2439			 * @param {!string} p Property name (like "left" or "top" or "marginTop", etc.)
2440			 * @param {Object=} cs Computed style object. This just provides a way to speed processing if you're going to get several properties on the same element in quick succession - you can reuse the result of the getComputedStyle() call.
2441			 * @param {boolean=} calc If true, the value will not be read directly from the element's "style" property (if it exists there), but instead the getComputedStyle() result will be used. This can be useful when you want to ensure that the browser itself is interpreting the value.
2442			 * @param {string=} dflt Default value that should be returned in the place of null, "none", "auto" or "auto auto".
2443			 * @return {?string} The current property value
2444			 */
2445			_getStyle = CSSPlugin.getStyle = function(t, p, cs, calc, dflt) {
2446				var rv;
2447				if (!_supportsOpacity) if (p === "opacity") { //several versions of IE don't use the standard "opacity" property - they use things like filter:alpha(opacity=50), so we parse that here.
2448					return _getIEOpacity(t);
2449				}
2450				if (!calc && t.style[p]) {
2451					rv = t.style[p];
2452				} else if ((cs = cs || _getComputedStyle(t))) {
2453					rv = cs[p] || cs.getPropertyValue(p) || cs.getPropertyValue(p.replace(_capsExp, "-$1").toLowerCase());
2454				} else if (t.currentStyle) {
2455					rv = t.currentStyle[p];
2456				}
2457				return (dflt != null && (!rv || rv === "none" || rv === "auto" || rv === "auto auto")) ? dflt : rv;
2458			},
2459
2460			/**
2461			 * @private Pass the target element, the property name, the numeric value, and the suffix (like "%", "em", "px", etc.) and it will spit back the equivalent pixel number.
2462			 * @param {!Object} t Target element
2463			 * @param {!string} p Property name (like "left", "top", "marginLeft", etc.)
2464			 * @param {!number} v Value
2465			 * @param {string=} sfx Suffix (like "px" or "%" or "em")
2466			 * @param {boolean=} recurse If true, the call is a recursive one. In some browsers (like IE7/8), occasionally the value isn't accurately reported initially, but if we run the function again it will take effect.
2467			 * @return {number} value in pixels
2468			 */
2469			_convertToPixels = _internals.convertToPixels = function(t, p, v, sfx, recurse) {
2470				if (sfx === "px" || !sfx) { return v; }
2471				if (sfx === "auto" || !v) { return 0; }
2472				var horiz = _horizExp.test(p),
2473					node = t,
2474					style = _tempDiv.style,
2475					neg = (v < 0),
2476					pix, cache, time;
2477				if (neg) {
2478					v = -v;
2479				}
2480				if (sfx === "%" && p.indexOf("border") !== -1) {
2481					pix = (v / 100) * (horiz ? t.clientWidth : t.clientHeight);
2482				} else {
2483					style.cssText = "border:0 solid red;position:" + _getStyle(t, "position") + ";line-height:0;";
2484					if (sfx === "%" || !node.appendChild) {
2485						node = t.parentNode || _doc.body;
2486						cache = node._gsCache;
2487						time = TweenLite.ticker.frame;
2488						if (cache && horiz && cache.time === time) { //performance optimization: we record the width of elements along with the ticker frame so that we can quickly get it again on the same tick (seems relatively safe to assume it wouldn't change on the same tick)
2489							return cache.width * v / 100;
2490						}
2491						style[(horiz ? "width" : "height")] = v + sfx;
2492					} else {
2493						style[(horiz ? "borderLeftWidth" : "borderTopWidth")] = v + sfx;
2494					}
2495					node.appendChild(_tempDiv);
2496					pix = parseFloat(_tempDiv[(horiz ? "offsetWidth" : "offsetHeight")]);
2497					node.removeChild(_tempDiv);
2498					if (horiz && sfx === "%" && CSSPlugin.cacheWidths !== false) {
2499						cache = node._gsCache = node._gsCache || {};
2500						cache.time = time;
2501						cache.width = pix / v * 100;
2502					}
2503					if (pix === 0 && !recurse) {
2504						pix = _convertToPixels(t, p, v, sfx, true);
2505					}
2506				}
2507				return neg ? -pix : pix;
2508			},
2509			_calculateOffset = _internals.calculateOffset = function(t, p, cs) { //for figuring out "top" or "left" in px when it's "auto". We need to factor in margin with the offsetLeft/offsetTop
2510				if (_getStyle(t, "position", cs) !== "absolute") { return 0; }
2511				var dim = ((p === "left") ? "Left" : "Top"),
2512					v = _getStyle(t, "margin" + dim, cs);
2513				return t["offset" + dim] - (_convertToPixels(t, p, parseFloat(v), v.replace(_suffixExp, "")) || 0);
2514			},
2515
2516			// @private returns at object containing ALL of the style properties in camelCase and their associated values.
2517			_getAllStyles = function(t, cs) {
2518				var s = {},
2519					i, tr;
2520				if ((cs = cs || _getComputedStyle(t, null))) {
2521					if ((i = cs.length)) {
2522						while (--i > -1) {
2523							s[cs[i].replace(_camelExp, _camelFunc)] = cs.getPropertyValue(cs[i]);
2524						}
2525					} else { //Opera behaves differently - cs.length is always 0, so we must do a for...in loop.
2526						for (i in cs) {
2527							s[i] = cs[i];
2528						}
2529					}
2530				} else if ((cs = t.currentStyle || t.style)) {
2531					for (i in cs) {
2532						if (typeof(i) === "string" && s[i] === undefined) {
2533							s[i.replace(_camelExp, _camelFunc)] = cs[i];
2534						}
2535					}
2536				}
2537				if (!_supportsOpacity) {
2538					s.opacity = _getIEOpacity(t);
2539				}
2540				tr = _getTransform(t, cs, false);
2541				s.rotation = tr.rotation;
2542				s.skewX = tr.skewX;
2543				s.scaleX = tr.scaleX;
2544				s.scaleY = tr.scaleY;
2545				s.x = tr.x;
2546				s.y = tr.y;
2547				if (_supports3D) {
2548					s.z = tr.z;
2549					s.rotationX = tr.rotationX;
2550					s.rotationY = tr.rotationY;
2551					s.scaleZ = tr.scaleZ;
2552				}
2553				if (s.filters) {
2554					delete s.filters;
2555				}
2556				return s;
2557			},
2558
2559			// @private analyzes two style objects (as returned by _getAllStyles()) and only looks for differences between them that contain tweenable values (like a number or color). It returns an object with a "difs" property which refers to an object c
2559ontaining only those isolated properties and values for tweening, and a "firstMPT" property which refers to the first MiniPropTween instance in a linked list that recorded all the starting values of the different properties so that we can revert to them at the end or beginning of the tween - we don't want the cascading to get messed up. The forceLookup parameter is an optional generic object with properties that should be forced into the results - this is necessary for className tweens that are overwriting others because imagine a scenario where a rollover/rollout adds/removes a class and the user swipes the mouse over the target SUPER fast, thus nothing actually changed yet and the subsequent comparison of the properties would indicate they match (especially when px rounding is taken into consideration), thus no tweening is necessary even though it SHOULD tween and remove those properties after the tween (otherwise the inline styles will contaminate things). See the className SpecialProp code for details.
2560			_cssDif = function(t, s1, s2, vars, forceLookup) {
2561				var difs = {},
2562					style = t.style,
2563					val, p, mpt;
2564				for (p in s2) {
2565					if (p !== "cssText") if (p !== "length") if (isNaN(p)) if (s1[p] !== (val = s2[p]) || (forceLookup && forceLookup[p])) if (p.indexOf("Origin") === -1) if (typeof(val) === "number" || typeof(val) === "string") {
2566						difs[p] = (val === "auto" && (p === "left" || p === "top")) ? _calculateOffset(t, p) : ((val === "" || val === "auto" || val === "none") && typeof(s1[p]) === "string" && s1[p].replace(_NaNExp, "") !== "") ? 0 : val; //if the ending value is defaulting ("" or "auto"), we check the starting value and if it can be parsed into a number (a string which could have a suffix too, like 700px), then we swap in 0 for "" or "auto" so that things actually tween.
2567						if (style[p] !== undefined) { //for className tweens, we must remember which properties already existed inline - the ones that didn't should be removed when the tween isn't in progress because they were only introduced to facilitate the transition between classes.
2568							mpt = new MiniPropTween(style, p, style[p], mpt);
2569						}
2570					}
2571				}
2572				if (vars) {
2573					for (p in vars) { //copy properties (except className)
2574						if (p !== "className") {
2575							difs[p] = vars[p];
2576						}
2577					}
2578				}
2579				return {difs:difs, firstMPT:mpt};
2580			},
2581			_dimensions = {width:["Left","Right"], height:["Top","Bottom"]},
2582			_margins = ["marginLeft","marginRight","marginTop","marginBottom"],
2583
2584			/**
2585			 * @private Gets the width or height of an element
2586			 * @param {!Object} t Target element
2587			 * @param {!string} p Property name ("width" or "height")
2588			 * @param {Object=} cs Computed style object (if one exists). Just a speed optimization.
2589			 * @return {number} Dimension (in pixels)
2590			 */
2591			_getDimension = function(t, p, cs) {
2592				var v = parseFloat((p === "width") ? t.offsetWidth : t.offsetHeight),
2593					a = _dimensions[p],
2594					i = a.length;
2595				cs = cs || _getComputedStyle(t, null);
2596				while (--i > -1) {
2597					v -= parseFloat( _getStyle(t, "padding" + a[i], cs, true) ) || 0;
2598					v -= parseFloat( _getStyle(t, "border" + a[i] + "Width", cs, true) ) || 0;
2599				}
2600				return v;
2601			},
2602
2603			// @private Parses position-related complex strings like "top left" or "50px 10px" or "70% 20%", etc. which are used for things like transformOrigin or backgroundPosition. Optionally decorates a supplied object (recObj) with the following properties: "ox" (offsetX), "oy" (offsetY), "oxp" (if true, "ox" is a percentage not a pixel value), and "oxy" (if true, "oy" is a percentage not a pixel value)
2604			_parsePosition = function(v, recObj) {
2605				if (v == null || v === "" || v === "auto" || v === "auto auto") { //note: Firefox uses "auto auto" as default whereas Chrome uses "auto".
2606					v = "0 0";
2607				}
2608				var a = v.split(" "),
2609					x = (v.indexOf("left") !== -1) ? "0%" : (v.indexOf("right") !== -1) ? "100%" : a[0],
2610					y = (v.indexOf("top") !== -1) ? "0%" : (v.indexOf("bottom") !== -1) ? "100%" : a[1];
2611				if (y == null) {
2612					y = "0";
2613				} else if (y === "center") {
2614					y = "50%";
2615				}
2616				if (x === "center" || (isNaN(parseFloat(x)) && (x + "").indexOf("=") === -1)) { //remember, the user could flip-flop the values and say "bottom center" or "center bottom", etc. "center" is ambiguous because it c
2616ould be used to describe horizontal or vertical, hence the isNaN(). If there's an "=" sign in the value, it's relative.
2617					x = "50%";
2618				}
2619				if (recObj) {
2620					recObj.oxp = (x.indexOf("%") !== -1);
2621					recObj.oyp = (y.indexOf("%") !== -1);
2622					recObj.oxr = (x.charAt(1) === "=");
2623					recObj.oyr = (y.charAt(1) === "=");
2624					recObj.ox = parseFloat(x.replace(_NaNExp, ""));
2625					recObj.oy = parseFloat(y.replace(_NaNExp, ""));
2626				}
2627				return x + " " + y + ((a.length > 2) ? " " + a[2] : "");
2628			},
2629
2630			/**
2631			 * @private Takes an ending value (typically a string, but can be a number) and a starting value and returns the change between the two, looking for relative value indicators like += and -= and it also ignores suffixes (but make sure the ending value starts with a number or +=/-= and that the starting value is a NUMBER!)
2632			 * @param {(number|string)} e End value which is typically a string, but could be a number
2633			 * @param {(number|string)} b Beginning value which is typically a string but could be a number
2634			 * @return {number} Amount of change between the beginning and ending values (relative values that have a "+=" or "-=" are recognized)
2635			 */
2636			_parseChange = function(e, b) {
2637				return (typeof(e) === "string" && e.charAt(1) === "=") ? parseInt(e.charAt(0) + "1", 10) * parseFloat(e.substr(2)) : parseFloat(e) - parseFloat(b);
2638			},
2639
2640			/**
2641			 * @private Takes a value and a default number, checks if the value is relative, null, or numeric and spits back a normalized number accordingly. Primarily used in the _parseTransform() function.
2642			 * @param {Object} v Value to be parsed
2643			 * @param {!number} d Default value (which is also used for relative calculations if "+=" or "-=" is found in the first parameter)
2644			 * @return {number} Parsed value
2645			 */
2646			_parseVal = function(v, d) {
2647				return (v == null) ? d : (typeof(v) === "string" && v.charAt(1) === "=") ? parseInt(v.charAt(0) + "1", 10) * parseFloat(v.substr(2)) + d : parseFloat(v);
2648			},
2649
2650			/**
2651			 * @private Translates strings like "40deg" or "40" or 40rad" or "+=40deg" or "270_short" or "-90_cw" or "+=45_ccw" to a numeric radian angle. Of course a starting/default value must be fed in too so that relative values can be calculated properly.
2652			 * @param {Object} v Value to be parsed
2653			 * @param {!number} d Default value (which is also used for relative calculations if "+=" or "-=" is found in the first parameter)
2654			 * @param {string=} p property name for directionalEnd (optional - only used when the parsed value is directional ("_short", "_cw", or "_ccw" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation). Property name would be "rotation", "rotationX", or "rotationY"
2655			 * @param {Object=} directionalEnd An object that will store the raw end values for directional angles ("_short", "_cw", or "_ccw" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation.
2656			 * @return {number} parsed angle in radians
2657			 */
2658			_parseAngle = function(v, d, p, directionalEnd) {
2659				var min = 0.000001,
2660					cap, split, dif, result;
2661				if (v == null) {
2662					result = d;
2663				} else if (typeof(v) === "number") {
2664					result = v;
2665				} else {
2666					cap = 360;
2667					split = v.split("_");
2668					dif = Number(split[0].replace(_NaNExp, "")) * ((v.indexOf("rad") === -1) ? 1 : _RAD2DEG) - ((v.charAt(1) === "=") ? 0 : d);
2669					if (split.length) {
2670						if (directionalEnd) {
2671							directionalEnd[p] = d + dif;
2672						}
2673						if (v.indexOf("short") !== -1) {
2674							dif = dif % cap;
2675							if (dif !== dif % (cap / 2)) {
2676								dif = (dif < 0) ? dif + cap : dif - cap;
2677							}
2678						}
2679						if (v.indexOf("_cw") !== -1 && dif < 0) {
2680							dif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;
2681						} else if (v.indexOf("ccw") !== -1 && dif > 0) {
2682							dif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;
2683						}
2684					}
2685					result = d + dif;
2686				}
2687				if (result < min && result > -min) {
2688					result = 0;
2689				}
2690				return result;
2691			},
2692
2693			_colorLookup = {aqua:[0,255,255],
2694				lime:[0,255,0],
2695				silver:[192,192,192],
2696				black:[0,0,0],
2697				maroon:[128,0,0],
2698				teal:[0,128,128],
2699				blue:[0,0,255],
2700				navy:[0,0,128],
2701				white:[255,255,255],
2702				fuchsia:[255,0,255],
2703				olive:[128,128,0],
2704				yellow:[255,255,0],
2705				orange:[255,165,0],
2706				gray:[128,128,128],
2707				purple:[128,0,128],
2708				green:[0,128,0],
2709				red:[255,0,0],
2710				pink:[255,192,203],
2711				cyan:[0,255,255],
2712				transparent:[255,255,255,0]},
2713
2714			_hue = function(h, m1, m2) {
2715				h = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;
2716				return ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < 0.5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * 255) + 0.5) | 0;
2717			},
2718
2719			/**
2720			 * @private Parses a color (like #9F0, #FF9900, or rgb(255,51,153)) into an array with 3 elements for red, green, and blue. Also handles rgba() values (splits into array of 4 elements of course)
2721			 * @param {(string|number)} v The value the should be parsed which could be a string like #9F0 or rgb(255,102,51) or rgba(255,0,0,0.5) or it could be a number like 0xFF00CC or even a named color like red, blue, purple, etc.
2722			 * @return {Array.<number>} An array containing red, green, and blue (and optionally alpha) in that order.
2723			 */
2724			_parseColor = CSSPlugin.parseColor = function(v) {
2725				var c1, c2, c3, h, s, l;
2726				if (!v || v === "") {
2727					return _colorLookup.black;
2728				}
2729				if (typeof(v) === "number") {
2730					return [v >> 16, (v >> 8) & 255, v & 255];
2731				}
2732				if (v.charAt(v.length - 1) === ",") { //sometimes a trailing commma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)" - in this example "blue," has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.
2733					v = v.substr(0, v.length - 1);
2734				}
2735				if (_colorLookup[v]) {
2736					return _colorLookup[v];
2737				}
2738				if (v.charAt(0) === "#") {
2739					if (v.length === 4) { //for shorthand like #9F0
2740						c1 = v.charAt(1),
2741						c2 = v.charAt(2),
2742						c3 = v.charAt(3);
2743						v = "#" + c1 + c1 + c2 + c2 + c3 + c3;
2744					}
2745					v = parseInt(v.substr(1), 16);
2746					return [v >> 16, (v >> 8) & 255, v & 255];
2747				}
2748				if (v.substr(0, 3) === "hsl") {
2749					v = v.match(_numExp);
2750					h = (Number(v[0]) % 360) / 360;
2751					s = Number(v[1]) / 100;
2752					l = Number(v[2]) / 100;
2753					c2 = (l <= 0.5) ? l * (s + 1) : l + s - l * s;
2754					c1 = l * 2 - c2;
2755					if (v.length > 3) {
2756						v[3] = Number(v[3]);
2757					}
2758					v[0] = _hue(h + 1 / 3, c1, c2);
2759					v[1] = _hue(h, c1, c2);
2760					v[2] = _hue(h - 1 / 3, c1, c2);
2761					return v;
2762				}
2763				v = v.match(_numExp) || _colorLookup.transparent;
2764				v[0] = Number(v[0]);
2765				v[1] = Number(v[1]);
2766				v[2] = Number(v[2]);
2767				if (v.length > 3) {
2768					v[3] = Number(v[3]);
2769				}
2770				return v;
2771			},
2772			_colorExp = "(?:\\b(?:(?:rgb|rgba|hsl|hsla)\\(.+?\\))|\\B#.+?\\b"; //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.
2773
2774		for (p in _colorLookup) {
2775			_colorExp += "|" + p + "\\b";
2776		}
2777		_colorExp = new RegExp(_colorExp+")", "gi");
2778
2779		/**
2780		 * @private Returns a formatter function that handles taking a string (or number in some cases) and returning a consistently formatted one in terms of delimiters, quantity of values, etc. For example, we may get boxShadow values defined as "0px red" or "0px 0px 10px rgb(255,0,0)" or "0px 0px 20px 20px #F00" and we need to ensure that what we get back is described with 4 numbers and a color. This allows us to feed it into the _parseComplex() method and split the values up appropriately. The neat thing about this _getFormatter() function is that the dflt defines a pattern as well as a default, so for example, _getFormatter("0px 0px 0px 0px #777", true) not only sets the default as 0px for all distances and #777 for the color, but also sets the pattern such that 4 numbers and a color will always get returned.
2781		 * @param {!string} dflt The default value and pattern to follow. So "0px 0px 0px 0px #777" will ensure that 4 numbers and a color will always get returned.
2782		 * @param {boolean=} clr If true, the values should be searched for color-related data. For example, boxShadow values typically contain a color whereas borderRadius don't.
2783		 * @param {boolean=} collapsible If true, the value is a top/left/right/bottom style one that acts like margin or padding, where if only one value is received, it's used for all 4; if 2 are received, the first is duplicated for 3rd (bottom) and the 2nd is duplicated for the 4th spot (left), etc.
2784		 * @return {Function} formatter function
2785		 */
2786		var _getFormatter = function(dflt, clr, collapsible, multi) {
2787				if (dflt == null) {
2788					return function(v) {return v;};
2789				}
2790				var dColor = clr ? (dflt.match(_colorExp) || [""])[0] : "",
2791					dVals = dflt.split(dColor).join("").match(_valuesExp) || [],
2792					pfx = dflt.substr(0, dflt.indexOf(dVals[0])),
2793					sfx = (dflt.charAt(dflt.length - 1) === ")") ? ")" : "",
2794					delim = (dflt.indexOf(" ") !== -1) ? " " : ",",
2795					numVals = dVals.length,
2796					dSfx = (numVals > 0) ? dVals[0].replace(_numExp, "") : "",
2797					formatter;
2798				if (!numVals) {
2799					return function(v) {return v;};
2800				}
2801				if (clr) {
2802					formatter = function(v) {
2803						var color, vals, i, a;
2804						if (typeof(v) === "number") {
2805							v += dSfx;
2806						} else if (multi && _commasOutsideParenExp.test(v)) {
2807							a = v.replace(_commasOutsideParenExp, "|").split("|");
2808							for (i = 0; i < a.length; i++) {
2809								a[i] = formatter(a[i]);
2810							}
2811							return a.join(",");
2812						}
2813						color = (v.match(_colorExp) || [dColor])[0];
2814						vals = v.split(color).join("").match(_valuesExp) || [];
2815						i = vals.length;
2816						if (numVals > i--) {
2817							while (++i < numVals) {
2818								vals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];
2819							}
2820						}
2821						return pfx + vals.join(delim) + delim + color + sfx + (v.indexOf("inset") !== -1 ? " inset" : "");
2822					};
2823					return formatter;
2824
2825				}
2826				formatter = function(v) {
2827					var vals, a, i;
2828					if (typeof(v) === "number") {
2829						v += dSfx;
2830					} else if (multi && _commasOutsideParenExp.test(v)) {
2831						a = v.replace(_commasOutsideParenExp, "|").split("|");
2832						for (i = 0; i < a.length; i++) {
2833							a[i] = formatter(a[i]);
2834						}
2835						return a.join(",");
2836					}
2837					vals = v.match(_valuesExp) || [];
2838					i = vals.length;
2839					if (numVals > i--) {
2840						while (++i < numVals) {
2841							vals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];
2842						}
2843					}
2844					return pfx + vals.join(delim) + sfx;
2845				};
2846				return formatter;
2847			},
2848
2849			/**
2850			 * @private returns a formatter function that's used for edge-related values like marginTop, marginLeft, paddingBottom, paddingRight, etc. Just pass a comma-delimited list of property names related to the edges.
2851			 * @param {!string} props a comma-delimited list of property names in order from top to left, like "marginTop,marginRight,marginBottom,marginLeft"
2852			 * @return {Function} a formatter function
2853			 */
2854			_getEdgeParser = function(props) {
2855				props = props.split(",");
2856				return function(t, e, p, cssp, pt, plugin, vars) {
2857					var a = (e + "").split(" "),
2858						i;
2859					vars = {};
2860					for (i = 0; i < 4; i++) {
2861						vars[props[i]] = a[i] = a[i] || a[(((i - 1) / 2) >> 0)];
2862					}
2863					return cssp.parse(t, vars, pt, plugin);
2864				};
2865			},
2866
2867			// @private used when other plugins must tween values first, like BezierPlugin or ThrowPropsPlugin, etc. That plugin's setRatio() gets called first so that the values are updated, and then we loop through the MiniPropTweens  which handle copying the values into their appropriate slots so that they can then be applied correctly in the main CSSPlugin setRatio() method. Remember, we typically create a proxy object that has a bunch of uniquely-named properties that we feed to the sub-plugin and it does its magic normally, and then we must interpret those values and apply them to the css because often numbers must get combined/concatenated, suffixes added, etc. to work with css, like boxShadow could have 4 values plus a color.
2868			_setPluginRatio = _internals._setPluginRatio = function(v) {
2869				this.plugin.setRatio(v);
2870				var d = this.data,
2871					proxy = d.proxy,
2872					mpt = d.firstMPT,
2873					min = 0.000001,
2874					val, pt, i, str;
2875				while (mpt) {
2876					val = proxy[mpt.v];
2877					if (mpt.r) {
2878						val = Math.round(val);
2879					} else if (val < min && val > -min) {
2880						val = 0;
2881					}
2882					mpt.t[mpt.p] = val;
2883					mpt = mpt._next;
2884				}
2885				if (d.autoRotate) {
2886					d.autoRotate.rotation = proxy.rotation;
2887				}
2888				//at the end, we must set the CSSPropTween's "e" (end) value dynamically here because that's what is used in the final setRatio() method.
2889				if (v === 1) {
2890					mpt = d.firstMPT;
2891					while (mpt) {
2892						pt = mpt.t;
2893						if (!pt.type) {
2894							pt.e = pt.s + pt.xs0;
2895						} else if (pt.type === 1) {
2896							str = pt.xs0 + pt.s + pt.xs1;
2897							for (i = 1; i < pt.l; i++) {
2898								str += pt["xn"+i] + pt["xs"+(i+1)];
2899							}
2900							pt.e = str;
2901						}
2902						mpt = mpt._next;
2903					}
2904				}
2905			},
2906
2907			/**
2908			 * @private @constructor Used by a few SpecialProps to hold important values for proxies. For example, _parseToProxy() creates a MiniPropTween instance for each property that must get tweened on the proxy, and we record the original property name as well as the unique one we create for the proxy, plus whether or not the value needs to be rounded plus the original value.
2909			 * @param {!Object} t target object whose property we're tweening (often a CSSPropTween)
2910			 * @param {!string} p property name
2911			 * @param {(number|string|object)} v value
2912			 * @param {MiniPropTween=} next next MiniPropTween in the linked list
2913			 * @param {boolean=} r if true, the tweened value should be rounded to the nearest integer
2914			 */
2915			MiniPropTween = function(t, p, v, next, r) {
2916				this.t = t;
2917				this.p = p;
2918				this.v = v;
2919				this.r = r;
2920				if (next) {
2921					next._prev = this;
2922					this._next = next;
2923				}
2924			},
2925
2926			/**
2927			 * @private Most other plugins (like BezierPlugin and ThrowPropsPlugin and others) can only tween numeric values, but CSSPlugin must accommodate special values that have a bunch of extra data (like a suffix or strings between numeric values, etc.). For example, boxShadow has values like "10px 10px 20px 30px rgb(255,0,0)" which would utterly confuse other plugins. This method allows us to split that data apart and grab only the numeric data and attach it to uniquely-named properties of a generic proxy object ({}) so that we can feed that to virtually any plugin to have the numbers tweened. However, we must also keep track of which properties from the proxy go with which CSSPropTween values and instances. So we create a linked list of MiniPropTweens. Each one records a target (the original CSSPropTween), property (like "s" or "xn1" or "xn2") that we're tweening and the unique property name that was used for the proxy (like "boxShadow_xn1" and "boxShadow_xn2") and whether or not they need to be rounded. That way, in the _setPluginRatio() method we can simply copy the values over from the proxy to the CSSPropTween instance(s). Then, when the main CSSPlugin setRatio() method runs and applies the CSSPropTween values accordingly, they're updated nicely. So the external plugin tweens the numbers, _setPluginRatio() copies them over, and setRatio() acts normally, applying css-specific values to the element.
2928			 * This method returns an object that has the following properties:
2929			 *  - proxy: a generic object containing the starting values for all the properties that will be tweened by the external plugin.  This is what we feed to the external _onInitTween() as the target
2930			 *  - end: a generic object containing the ending values for all the properties that will be tweened by the external plugin. This is what we feed to the external plugin's _onInitTween() as the destination values
2931			 *  - firstMPT: the first MiniPropTween in the linked list
2932			 *  - pt: the first CSSPropTween in the linked list that was created when parsing. If shallow is true, this linked list will NOT attach to the one passed into the _parseToProxy() as the "pt" (4th) parameter.
2933			 * @param {!Object} t target object to be tweened
2934			 * @param {!(Object|string)} vars the object containing the information about the tweening values (typically the end/destination values) that should be parsed
2935			 * @param {!CSSPlugin} cssp The CSSPlugin instance
2936			 * @param {CSSPropTween=} pt the next CSSPropTween in the linked list
2937			 * @param {TweenPlugin=} plugin the external TweenPlugin instance that will be handling tweening the numeric values
2938			 * @param {boolean=} shallow if true, the resulting linked list from the parse will NOT be attached to the CSSPropTween that was passed in as the "pt" (4th) parameter.
2939			 * @return An object containing the following properties: proxy, end, firstMPT, and pt (see above for descriptions)
2940			 */
2941			_parseToProxy = _internals._parseToProxy = function(t, vars, cssp, pt, plugin, shallow) {
2942				var bpt = pt,
2943					start = {},
2944					end = {},
2945					transform = cssp._transform,
2946					oldForce = _forcePT,
2947					i, p, xp, mpt, firstPT;
2948				cssp._transform = null;
2949				_forcePT = vars;
2950				pt = firstPT = cssp.parse(t, vars, pt, plugin);
2951				_forcePT = oldForce;
2952				//break off from the linked list so the new ones are isolated.
2953				if (shallow) {
2954					cssp._transform = transform;
2955					if (bpt) {
2956						bpt._prev = null;
2957						if (bpt._prev) {
2958							bpt._prev._next = null;
2959						}
2960					}
2961				}
2962				while (pt && pt !== bpt) {
2963					if (pt.type <= 1) {
2964						p = pt.p;
2965						end[p] = pt.s + pt.c;
2966						start[p] = pt.s;
2967						if (!shallow) {
2968							mpt = new MiniPropTween(pt, "s", p, mpt, pt.r);
2969							pt.c = 0;
2970						}
2971						if (pt.type === 1) {
2972							i = pt.l;
2973							while (--i > 0) {
2974								xp = "xn" + i;
2975								p = pt.p + "_" + xp;
2976								end[p] = pt.data[xp];
2977								start[p] = pt[xp];
2978								if (!shallow) {
2979									mpt = new MiniPropTween(pt, xp, p, mpt, pt.rxp[xp]);
2980								}
2981							}
2982						}
2983					}
2984					pt = pt._next;
2985				}
2986				return {proxy:start, end:end, firstMPT:mpt, pt:firstPT};
2987			},
2988
2989
2990
2991			/**
2992			 * @constructor Each property that is tweened has at least one CSSPropTween associated with it. These instances store important information like the target, property, starting value, amount of change, etc. They can also optionally have a number of "extra" strings and numeric values named xs1, xn1, xs2, xn2, xs3, xn3, etc. where "s" indicates string and "n" indicates number. These can be pieced together in a complex-value tween (type:1) that has alternating types of data like a string, number, string, number, etc. For example, boxShadow could be "5px 5px 8px rgb(102, 102, 51)". In that value, there are 6 numbers that may need to tween and then pieced back together into a string again with spaces, suffixes, etc. xs0 is special in that it stores the suffix for standard (type:0) tweens, -OR- the first string (prefix) in a complex-value (type:1) CSSPropTween -OR- it can be the non-tweening value in a type:-1 CSSPropTween. We do this to conserve memory.
2993			 * CSSPropTweens have the following optional properties as well (not defined through the constructor):
2994			 *  - l: Length in terms of the number of extra properties that the CSSPropTween has (default: 0). For example, for a boxShadow we may need to tween 5 numbers in which case l would be 5; Keep in mind that the start/end values for the first number that's tweened are always stored in the s and c properties to conserve memory. All additional values thereafter are stored in xn1, xn2, etc.
2995			 *  - xfirst: The first instance of any sub-CSSPropTweens that are tweening properties of this instance. For example, we may split up a boxShadow tween so that there's a main CSSPropTween of type:1 that has various xs* and xn* values associated with the h-shadow, v-shadow, blur, color, etc. Then we spawn a CSSPropTween for each of those that has a higher priority and runs BEFORE the main CSSPropTween so that the values are all set by the time it needs to re-assemble them. The xfirst gives us an easy way to identify the first one in that chain which typically ends at the main one (because they're all prepende to the linked list)
2996			 *  - plugin: The TweenPlugin instance that will handle the tweening of any complex values. For example, sometimes we don't want to use normal subt
2996weens (like xfirst refers to) to tween the values - we might want ThrowPropsPlugin or BezierPlugin some other plugin to do the actual tweening, so we create a plugin instance and store a reference here. We need this reference so that if we get a request to round values or disable a tween, we can pass along that request.
2997			 *  - data: Arbitrary data that needs to be stored with the CSSPropTween. Typically if we're going to have a plugin handle the tweening of a complex-value tween, we create a generic object that stores the END values that we're tweening to and the CSSPropTween's xs1, xs2, etc. have the starting values. We store that object as data. That way, we can simply pass that object to the plugin and use the CSSPropTween as the target.
2998			 *  - setRatio: Only used for type:2 tweens that require custom functionality. In this case, we call the CSSPropTween's setRatio() method and pass the ratio each time the tween updates. This isn't quite as efficient as doing things directly in the CSSPlugin's setRatio() method, but it's very convenient and flexible.
2999			 * @param {!Object} t Target object whose property will be tweened. Often a DOM element, but not always. It could be anything.
3000			 * @param {string} p Property to tween (name). For example, to tween element.width, p would be "width".
3001			 * @param {number} s Starting numeric value
3002			 * @param {number} c Change in numeric value over the course of the entire tween. For example, if element.width starts at 5 and should end at 100, c would be 95.
3003			 * @param {CSSPropTween=} next The next CSSPropTween in the linked list. If one is defined, we will define its _prev as the new instance, and the new instance's _next will be pointed at it.
3004			 * @param {number=} type The type of CSSPropTween where -1 = a non-tweening value, 0 = a standard simple tween, 1 = a complex value (like one that has multiple numbers in a comma- or space-delimited string like border:"1px solid red"), and 2 = one that uses a custom setRatio function that does all of the work of applying the values on each update.
3005			 * @param {string=} n Name of the property that should be used for overwriting purposes which is typically the same as p but not always. For example, we may need to create a subtween for the 2nd part of a "clip:rect(...)" tween in which case "p" might be xs1 but "n" is still "clip"
3006			 * @param {boolean=} r If true, the value(s) should be rounded
3007			 * @param {number=} pr Priority in the linked list order. Higher priority CSSPropTweens will be updated before lower priority ones. The default priority is 0.
3008			 * @param {string=} b Beginning value. We store this to ensure that it is EXACTLY what it was when the tween began without any risk of interpretation issues.
3009			 * @param {string=} e Ending value. We store this to ensure that it is EXACTLY what the user defined at the end of the tween without any risk of interpretation issues.
3010			 */
3011			CSSPropTween = _internals.CSSPropTween = function(t, p, s, c, next, type, n, r, pr, b, e) {
3012				this.t = t; //target
3013				this.p = p; //property
3014				this.s = s; //starting value
3015				this.c = c; //change value
3016				this.n = n || p; //name that this CSSPropTween should be associated to (usually the same as p, but not always - n is what overwriting looks at)
3017				if (!(t instanceof CSSPropTween)) {
3018					_overwriteProps.push(this.n);
3019				}
3020				this.r = r; //round (boolean)
3021				this.type = type || 0; //0 = normal tween, -1 = non-tweening (in which case xs0 will be applied to the target's property, like tp.t[tp.p] = tp.xs0), 1 = complex-value SpecialProp, 2 = custom setRatio() that does all the work
3022				if (pr) {
3023					this.pr = pr;
3024					_hasPriority = true;
3025				}
3026				this.b = (b === undefined) ? s : b;
3027				this.e = (e === undefined) ? s + c : e;
3028				if (next) {
3029					this._next = next;
3030					next._prev = this;
3031				}
3032			},
3033
3034			/**
3035			 * Takes a target, the beginning value and ending value (as strings) and parses them into a CSSPropTween (possibly with child CSSPropTweens) that accommodates multiple numbers, colors, comma-delimited values, etc. For example:
3036			 * sp.parseComplex(element, "boxShadow", "5px 10px 20px rgb(255,102,51)", "0px 0px 0px red", true, "0px 0px 0px rgb(0,0,0,0)", pt);
3037			 * It will walk through the beginning and ending values (which should be in the same format with the same number and type of values) and figure out which parts are numbers, what strings separate the numeric/tweenable values, and then create the CSSPropTweens accordingly. If a plugin is defined, no child CSSPropTweens will be created. Instead, the ending values will be stored in the "data" property of the returned CSSPropTween like: {s:-5, xn1:-10, xn2:-20, xn3:255, xn4:0, xn5:0}
3037 so that it can be fed to any other plugin and it'll be plain numeric tweens but the recomposition of the complex value will be handled inside CSSPlugin's setRatio().
3038			 * If a setRatio is defined, the type of the CSSPropTween will be set to 2 and recomposition of the values will be the responsibility of that method.
3039			 *
3040			 * @param {!Object} t Target whose property will be tweened
3041			 * @param {!string} p Property that will be tweened (its name, like "left" or "backgroundColor" or "boxShadow")
3042			 * @param {string} b Beginning value
3043			 * @param {string} e Ending value
3044			 * @param {boolean} clrs If true, the value could contain a color value like "rgb(255,0,0)" or "#F00" or "red". The default is false, so no colors will be recognized (a performance optimization)
3045			 * @param {(string|number|Object)} dflt The default beginning value that should be used if no valid beginning value is defined or if the number of values inside the complex beginning and ending values don't match
3046			 * @param {?CSSPropTween} pt CSSPropTween instance that is the current head of the linked list (we'll prepend to this).
3047			 * @param {number=} pr Priority in the linked list order. Higher priority properties will be updated before lower priority ones. The default priority is 0.
3048			 * @param {TweenPlugin=} plugin If a plugin should handle the tweening of extra properties, pass the plugin instance here. If one is defined, then NO subtweens will be created for any extra properties (the properties will be created - just not additional CSSPropTween instances to tween them) because the plugin is expected to do so. However, the end values WILL be populated in the "data" property, like {s:100, xn1:50, xn2:300}
3049			 * @param {function(number)=} setRatio If values should be set in a custom function instead of being pieced together in a type:1 (complex-value) CSSPropTween, define that custom function here.
3050			 * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parseComplex() call.
3051			 */
3052			_parseComplex = CSSPlugin.parseComplex = function(t, p, b, e, clrs, dflt, pt, pr, plugin, setRatio) {
3053				//DEBUG: _log("parseComplex: "+p+", b: "+b+", e: "+e);
3054				b = b || dflt || "";
3055				pt = new CSSPropTween(t, p, 0, 0, pt, (setRatio ? 2 : 1), null, false, pr, b, e);
3056				e += ""; //ensures it's a string
3057				var ba = b.split(", ").join(",").split(" "), //beginning array
3058					ea = e.split(", ").join(",").split(" "), //ending array
3059					l = ba.length,
3060					autoRound = (_autoRound !== false),
3061					i, xi, ni, bv, ev, bnums, enums, bn, rgba, temp, cv, str;
3062				if (e.indexOf(",") !== -1 || b.indexOf(",") !== -1) {
3063					ba = ba.join(" ").replace(_commasOutsideParenExp, ", ").split(" ");
3064					ea = ea.join(" ").replace(_commasOutsideParenExp, ", ").split(" ");
3065					l = ba.length;
3066				}
3067				if (l !== ea.length) {
3068					//DEBUG: _log("mismatched formatting detected on " + p + " (" + b + " vs " + e + ")");
3069					ba = (dflt || "").split(" ");
3070					l = ba.length;
3071				}
3072				pt.plugin = plugin;
3073				pt.setRatio = setRatio;
3074				for (i = 0; i < l; i++) {
3075					bv = ba[i];
3076					ev = ea[i];
3077					bn = parseFloat(bv);
3078
3079					//if the value begins with a number (most common). It's fine if it has a suffix like px
3080					if (bn || bn === 0) {
3081						pt.appendXtra("", bn, _parseChange(ev, bn), ev.replace(_relNumExp, ""), (autoRound && ev.indexOf("px") !== -1), true);
3082
3083					//if the value is a color
3084					} else if (clrs && (bv.charAt(0) === "#" || _colorLookup[bv] || _rgbhslExp.test(bv))) {
3085						str = ev.charAt(ev.length - 1) === "," ? ")," : ")"; //if there's a comma at the end, retain it.
3086						bv = _parseColor(bv);
3087						ev = _parseColor(ev);
3088						rgba = (bv.length + ev.length > 6);
3089						if (rgba && !_supportsOpacity && ev[3] === 0) { //older versions of IE don't support rgba(), so if the destination alpha is 0, just use "transparent" for the end color
3090							pt["xs" + pt.l] += pt.l ? " transparent" : "transparent";
3091							pt.e = pt.e.split(ea[i]).join("transparent");
3092						} else {
3093							if (!_supportsOpacity) { //old versions of IE don't support rgba().
3094								rgba = false;
3095							}
3096							pt.appendXtra((rgba ? "rgba(" : "rgb("), bv[0], ev[0] - bv[0], ",", true, true)
3097								.appendXtra("", bv[1], ev[1] - bv[1], ",", true)
3098								.appendXtra("", bv[2], ev[2] - bv[2], (rgba ? "," : str), true);
3099							if (rgba) {
3100								bv = (bv.length < 4) ? 1 : bv[3];
3101								pt.appendXtra("", bv, ((ev.length < 4) ? 1 : ev[3]) - bv, str, false);
3102							}
3103						}
3104
3105					} else {
3106						bnums = bv.match(_numExp); //gets each group of numbers in the beginning value string and drops them into an array
3107
3108						//if no number is found, treat it as a non-tweening value and just append the string to the current xs.
3109						if (!bnums) {
3110							pt["xs" + pt.l] += pt.l ? " " + bv : bv;
3111
3112						//loop through all the numbers that are found and construct the extra values on the pt.
3113						} else {
3114							enums = ev.match(_relNumExp); //get each group of numbers in the end value string and drop them into an array. We allow relative values too, like +=50 or -=.5
3115							if (!enums || enums.length !== bnums.length) {
3116								//DEBUG: _log("mismatched formatting detected on " + p + " (" + b + " vs " + e + ")");
3117								return pt;
3118							}
3119							ni = 0;
3120							for (xi = 0; xi < bnums.length; xi++) {
3121								cv = bnums[xi];
3122								temp = bv.indexOf(cv, ni);
3123								pt.appendXtra(bv.substr(ni, temp - ni), Number(cv), _parseChange(enums[xi], cv), "", (autoRound && bv.substr(temp + cv.length, 2) === "px"), (xi === 0));
3124								ni = temp + cv.length;
3125							}
3126							pt["xs" + pt.l] += bv.substr(ni);
3127						}
3128					}
3129				}
3130				//if there are relative values ("+=" or "-=" prefix), we need to adjust the ending value to eliminate the prefixes and combine the values properly.
3131				if (e.indexOf("=") !== -1) if (pt.data) {
3132					str = pt.xs0 + pt.data.s;
3133					for (i = 1; i < pt.l; i++) {
3134						str += pt["xs" + i] + pt.data["xn" + i];
3135					}
3136					pt.e = str + pt["xs" + i];
3137				}
3138				if (!pt.l) {
3139					pt.type = -1;
3140					pt.xs0 = pt.e;
3141				}
3142				return pt.xfirst || pt;
3143			},
3144			i = 9;
3145
3146
3147		p = CSSPropTween.prototype;
3148		p.l = p.pr = 0; //length (number of extra properties like xn1, xn2, xn3, etc.
3149		while (--i > 0) {
3150			p["xn" + i] = 0;
3151			p["xs" + i] = "";
3152		}
3153		p.xs0 = "";
3154		p._next = p._prev = p.xfirst = p.data = p.plugin = p.setRatio = p.rxp = null;
3155
3156
3157		/**
3158		 * Appends and extra tweening value to a CSSPropTween and automatically manages any prefix and suffix strings. The first extra value is stored in the s and c of the main CSSPropTween instance, but thereafter any extras are stored in the xn1, xn2, xn3, etc. The prefixes and suffixes are stored in the xs0, xs1, xs2, etc. properties. For example, if I walk through a clip value like "rect(10px, 5px, 0px, 20px)", the values would be stored like this:
3159		 * xs0:"rect(", s:10, xs1:"px, ", xn1:5, xs2:"px, ", xn2:0, xs3:"px, ", xn3:20, xn4:"px)"
3160		 * And they'd all get joined together when the CSSPlugin renders (in the setRatio() method).
3161		 * @param {string=} pfx Prefix (if any)
3162		 * @param {!number} s Starting value
3163		 * @param {!number} c Change in numeric value over the course of the entire tween. For example, if the start is 5 and the end is 100, the change would be 95.
3164		 * @param {string=} sfx Suffix (if any)
3165		 * @param {boolean=} r Round (if true).
3166		 * @param {boolean=} pad If true, this extra value should be separated by the previous one by a space. If there is no previous extra and pad is true, it will automatically drop the space.
3167		 * @return {CSSPropTween} returns itself so that multiple methods can be chained together.
3168		 */
3169		p.appendXtra = function(pfx, s, c, sfx, r, pad) {
3170			var pt = this,
3171				l = pt.l;
3172			pt["xs" + l] += (pad && l) ? " " + pfx : pfx || "";
3173			if (!c) if (l !== 0 && !pt.plugin) { //typically we'll combine non-changing values right into the xs to optimize performance, but we don't combine them when there's a plugin that will be tweening the values because it may depend on the values being split apart, like for a bezier, if a value doesn't change between the first and second iteration but then it does on the 3rd, we'll run into trouble because there's no xn slot for that value!
3174				pt["xs" + l] += s + (sfx || "");
3175				return pt;
3176			}
3177			pt.l++;
3178			pt.type = pt.setRatio ? 2 : 1;
3179			pt["xs" + pt.l] = sfx || "";
3180			if (l > 0) {
3181				pt.data["xn" + l] = s + c;
3182				pt.rxp["xn" + l] = r; //round extra property (we need to tap into this in the _parseToProxy() method)
3183				pt["xn" + l] = s;
3184				if (!pt.plugin) {
3185					pt.xfirst = new CSSPropTween(pt, "xn" + l, s, c, pt.xfirst || pt, 0, pt.n, r, pt.pr);
3186					pt.xfirst.xs0 = 0; //just to ensure that the property stays numeric which helps modern browsers speed up processing. Remember, in the setRatio() method, we do pt.t[pt.p] = val + pt.xs0 so if pt.xs0 is "" (the default), it'll cast the end value as a string. When a property is a number sometimes and a string sometimes, it prevents the compiler from locking in the data type, slowing things down slightly.
3187				}
3188				return pt;
3189			}
3190			pt.data = {s:s + c};
3191			pt.rxp = {};
3192			pt.s = s;
3193			pt.c = c;
3194			pt.r = r;
3195			return pt;
3196		};
3197
3198		/**
3199		 * @constructor A SpecialProp is basically a css property that needs to be treated in a non-standard way, like if it may contain a complex value like boxShadow:"5px 10px 15px rgb(255, 102, 51)" or if it is associated with another plugin like ThrowPropsPlugin or BezierPlugin. Every SpecialProp is associated with a particular property name like "boxShadow" or "throwProps" or "bezier" and it will intercept those values in the vars object that's passed to the CSSPlugin and handle them accordingly.
3200		 * @param {!string} p Property name (like "boxShadow" or "throwProps")
3201		 * @param {Object=}
3201 options An object containing any of the following configuration options:
3202		 *                      - defaultValue: the default value
3203		 *                      - parser: A function that should be called when the associated property name is found in the vars. This function should return a CSSPropTween instance and it should ensure that it is properly inserted into the linked list. It will receive 4 paramters: 1) The target, 2) The value defined in the vars, 3) The CSSPlugin instance (whose _firstPT should be used for the linked list), and 4) A computed style object if one was calculated (this is a speed optimization that allows retrieval of starting values quicker)
3204		 *                      - formatter: a function that formats any value received for this special property (for example, boxShadow could take "5px 5px red" and format it to "5px 5px 0px 0px red" so that both the beginning and ending values have a common order and quantity of values.)
3205		 *                      - prefix: if true, we'll determine whether or not this property requires a vendor prefix (like Webkit or Moz or ms or O)
3206		 *                      - color: set this to true if the value for this SpecialProp may contain color-related values like rgb(), rgba(), etc.
3207		 *                      - priority: priority in the linked list order. Higher priority SpecialProps will be updated before lower priority ones. The default priority is 0.
3208		 *                      - multi: if true, the formatter should accommodate a comma-delimited list of values, like boxShadow could have multiple boxShadows listed out.
3209		 *                      - collapsible: if true, the formatter should treat the value like it's a top/right/bottom/left value that could be collapsed, like "5px" would apply to all, "5px, 10px" would use 5px for top/bottom and 10px for right/left, etc.
3210		 *                      - keyword: a special keyword that can [optionally] be found inside the value (like "inset" for boxShadow). This allows us to validate beginning/ending values to make sure they match (if the keyword is found in one, it'll be added to the other for consistency by default).
3211		 */
3212		var SpecialProp = function(p, options) {
3213				options = options || {};
3214				this.p = options.prefix ? _checkPropPrefix(p) || p : p;
3215				_specialProps[p] = _specialProps[this.p] = this;
3216				this.format = options.formatter || _getFormatter(options.defaultValue, options.color, options.collapsible, options.multi);
3217				if (options.parser) {
3218					this.parse = options.parser;
3219				}
3220				this.clrs = options.color;
3221				this.multi = options.multi;
3222				this.keyword = options.keyword;
3223				this.dflt = options.defaultValue;
3224				this.pr = options.priority || 0;
3225			},
3226
3227			//shortcut for creating a new SpecialProp that can accept multiple properties as a comma-delimited list (helps minification). dflt can be an array for multiple values (we don't do a comma-delimited list because the default value may contain commas, like rect(0px,0px,0px,0px)). We attach this method to the SpecialProp class/object instead of using a private _createSpecialProp() method so that we can tap into it externally if necessary, like from another plugin.
3228			_registerComplexSpecialProp = _internals._registerComplexSpecialProp = function(p, options, defaults) {
3229				if (typeof(options) !== "object") {
3230					options = {parser:defaults}; //to make backwards compatible with older versions of BezierPlugin and ThrowPropsPlugin
3231				}
3232				var a = p.split(","),
3233					d = options.defaultValue,
3234					i, temp;
3235				defaults = defaults || [d];
3236				for (i = 0; i < a.length; i++) {
3237					options.prefix = (i === 0 && options.prefix);
3238					options.defaultValue = defaults[i] || d;
3239					temp = new SpecialProp(a[i], options);
3240				}
3241			},
3242
3243			//creates a placeholder special prop for a plugin so that the property gets caught the first time a tween of it is attempted, and at that time it makes the plugin register itself, thus taking over for all future tweens of that property. This allows us to not mandate that things load in a particular order and it also allows us to log() an error that informs the user when they attempt to tween an external plugin-related property without loading its .js file.
3244			_registerPluginProp = function(p) {
3245				if (!_specialProps[p]) {
3246					var pluginName = p.charAt(0).toUpperCase() + p.substr(1) + "Plugin";
3247					_registerComplexSpecialProp(p, {parser:function(t, e, p, cssp, pt, plugin, vars) {
3248						var pluginClass = (_gsScope.GreenSockGlobals || _gsScope).com.greensock.plugins[pluginName];
3249						if (!pluginClass) {
3250							_log("Error: " + pluginName + " js file not loaded.");
3251							return pt;
3252						}
3253						pluginClass._cssRegister();
3254						return _specialProps[p].parse(t, e, p, cssp, pt, plugin, vars);
3255					}});
3256				}
3257			};
3258
3259
3260		p = SpecialProp.prototype;
3261
3262		/**
3263		 * Alias for _parseComplex() that automatically plugs in certain values for this SpecialProp, like its property name, whether or not colors should be sensed, the default value, and priority. It also looks for any keyword that the SpecialProp defines (like "inset" for boxSh
3263adow) and ensures that the beginning and ending values have the same number of values for SpecialProps where multi is true (like boxShadow and textShadow can have a comma-delimited list)
3264		 * @param {!Object} t target element
3265		 * @param {(string|number|object)} b beginning value
3266		 * @param {(string|number|object)} e ending (destination) value
3267		 * @param {CSSPropTween=} pt next CSSPropTween in the linked list
3268		 * @param {TweenPlugin=} plugin If another plugin will be tweening the complex value, that TweenPlugin instance goes here.
3269		 * @param {function=} setRatio If a custom setRatio() method should be used to handle this complex value, that goes here.
3270		 * @return {CSSPropTween=} First CSSPropTween in the linked list
3271		 */
3272		p.parseComplex = function(t, b, e, pt, plugin, setRatio) {
3273			var kwd = this.keyword,
3274				i, ba, ea, l, bi, ei;
3275			//if this SpecialProp's value can contain a comma-delimited list of values (like boxShadow or textShadow), we must parse them in a special way, and look for a keyword (like "inset" for boxShadow) and ensure that the beginning and ending BOTH have it if the end defines it as such. We also must ensure that there are an equal number of values specified (we can't tween 1 boxShadow to 3 for example)
3276			if (this.multi) if (_commasOutsideParenExp.test(e) || _commasOutsideParenExp.test(b)) {
3277				ba = b.replace(_commasOutsideParenExp, "|").split("|");
3278				ea = e.replace(_commasOutsideParenExp, "|").split("|");
3279			} else if (kwd) {
3280				ba = [b];
3281				ea = [e];
3282			}
3283			if (ea) {
3284				l = (ea.length > ba.length) ? ea.length : ba.length;
3285				for (i = 0; i < l; i++) {
3286					b = ba[i] = ba[i] || this.dflt;
3287					e = ea[i] = ea[i] || this.dflt;
3288					if (kwd) {
3289						bi = b.indexOf(kwd);
3290						ei = e.indexOf(kwd);
3291						if (bi !== ei) {
3292							e = (ei === -1) ? ea : ba;
3293							e[i] += " " + kwd;
3294						}
3295					}
3296				}
3297				b = ba.join(", ");
3298				e = ea.join(", ");
3299			}
3300			return _parseComplex(t, this.p, b, e, this.clrs, this.dflt, pt, this.pr, plugin, setRatio);
3301		};
3302
3303		/**
3304		 * Accepts a target and end value and spits back a CSSPropTween that has been inserted into the CSSPlugin's linked list and conforms with all the conventions we use internally, like type:-1, 0, 1, or 2, setting up any extra property tweens, priority, etc. For example, if we have a boxShadow SpecialProp and call:
3305		 * this._firstPT = sp.parse(element, "5px 10px 20px rgb(2550,102,51)", "boxShadow", this);
3306		 * It should figure out the starting value of the element's boxShadow, compare it to the provided end value and create all the necessary CSSPropTweens of the appropriate types to tween the boxShadow. The CSSPropTween that gets spit back should already be inserted into the linked list (the 4th parameter is the current head, so prepend to that).
3307		 * @param {!Object} t Target object whose property is being tweened
3308		 * @param {Object} e End value as provided in the vars object (typically a string, but not always - like a throwProps would be an object).
3309		 * @param {!string} p Property name
3310		 * @param {!CSSPlugin} cssp The CSSPlugin instance that should be associated with this tween.
3311		 * @param {?CSSPropTween} pt The CSSPropTween that is the current head of the linked list (we'll prepend to it)
3312		 * @param {TweenPlugin=} plugin If a plugin will be used to tween the parsed value, this is the plugin instance.
3313		 * @param {Object=} vars Original vars object that contains the data for parsing.
3314		 * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parse() call.
3315		 */
3316		p.parse = function(t, e, p, cssp, pt, plugin, vars) {
3317			return this.parseComplex(t.style, this.format(_getStyle(t, this.p, _cs, false, this.dflt)), this.format(e), pt, plugin);
3318		};
3319
3320		/**
3321		 * Registers a special property that should be intercepted from any "css" objects defined in tweens. This allows you to handle them however you want without CSSPlugin doing it for you. The 2nd parameter should be a function that accepts 3 parameters:
3322		 *  1) Target object whose property should be tweened (typically a DOM element)
3323		 *  2) The end/destination value (could be a string, number, object, or whatever you want)
3324		 *  3) The tween instance (you probably don't need to worry about this, but it can be useful for looking up information like the duration)
3325		 *
3326		 * Then, your function should return a function which will be called each time the tween gets rendered, passing a numeric "ratio" parameter to your function that indicates the change factor (usually between 0 and 1). For example:
3327		 *
3328		 * CSSPlugin.registerSpecialProp("myCustomProp", function(target, value, tween) {
3329		 *      var start = target.style.width;
3330		 *      return function(ratio) {
3331		 *              target.style.width = (start + value * ratio) + "px";
3332		 *              console.log("set width to " + target.style.width);
3333		 *          }
3334		 * }, 0);
3335		 *
3336		 * Then, when I do this tween, it will trigger my special property:
3337		 *
3338		 * TweenLite.to(element, 1, {css:{myCustomProp:100}});
3339		 *
3340		 * In the example, of course, we're just changing the width, but you can do anything you want.
3341		 *
3342		 * @param {!string} name Property name (or comma-delimited list of property names) that should be intercepted and handled by your function. For example, if I define "myCustomProp", then it would handle that portion of the following tween: TweenLite.to(element, 1, {css:{myCustomProp:100}})
3343		 * @param {!function(Object, Object, Object, string):function(number)} onInitTween The function that will be called when a tween of this special property is performed. The function will receive 4 parameters: 1) Target object that should be tweened, 2) Value that was passed to the tween, 3) The tween instance itself (rarely used), and 4) The property name that's being tweened. Your function should return a function that should be called on every update of the tween. That function will receive a single parameter that is a "change factor" value (typically between 0 and 1) indicating the amount of change as a ratio. You can use this to determine how to set the values appropriately in your function.
3344		 * @param {number=} priority Priority that helps the engine determine the order in which to set the properties (default: 0). Higher priority properties will be updated before lower priority ones.
3345		 */
3346		CSSPlugin.registerSpecialProp = function(name, onInitTween, priority) {
3347			_registerComplexSpecialProp(name, {parser:function(t, e, p, cssp, pt, plugin, vars) {
3348				var rv = new CSSPropTween(t, p, 0, 0, pt, 2, p, false, priority);
3349				rv.plugin = plugin;
3350				rv.setRatio = onInitTween(t, e, cssp._tween, p);
3351				return rv;
3352			}, priority:priority});
3353		};
3354
3355
3356
3357
3358
3359
3360
3361		//transform-related methods and properties
3362		var _transformProps = ("scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent").split(","),
3363			_transformProp = _checkPropPrefix("transform"), //the Javascript (camelCase) transform property, like msTransform, WebkitTransform, MozTransform, or OTransform.
3364			_transformPropCSS = _prefixCSS + "transform",
3365			_transformOriginProp = _checkPropPrefix("transformOrigin"),
3366			_supports3D = (_checkPropPrefix("perspective") !== null),
3367			Transform = _internals.Transform = function() {
3368				this.skewY = 0;
3369			},
3370			_SVGElement = window.SVGElement,
3371			_useSVGTransformAttr,
3372			//Some browsers (like Firefox and IE) don't honor transform-origin properly in SVG elements, so we need to manually adjust the matrix accordingly. We feature detect here rather than always doing the conversion for certain browsers because they may fix the problem at some point in the future.
3373
3374			_createSVG = function(type, container, attributes) {
3375				var element = _doc.createElementNS("http://www.w3.org/2000/svg", type),
3376					reg = /([a-z])([A-Z])/g,
3377					p;
3378				for (p in attributes) {
3379					element.setAttributeNS(null, p.replace(reg, "$1-$2").toLowerCase(), attributes[p]);
3380				}
3381				container.appendChild(element);
3382				return element;
3383			},
3384			_docElement = document.documentElement,
3385			_forceSVGTransformAttr = (function() {
3386				//IE and Android stock don't support CSS transforms on SVG elements, so we must write them to the "transform" attribute. We populate this variable in the _parseTransform() method, and only if/when we come across an SVG element
3387				var force = _ieVers || (/Android/i.test(_agent) && !window.chrome),
3388					svg, rect, left;
3389				if (_doc.createElementNS && !force) { //IE8 and earlier doesn't support SVG anyway
3390					svg = _createSVG("svg", _docElement);
3391					rect = _createSVG("rect", svg, {width:100, height:50, x:100});
3392					left = rect.getBoundingClientRect().left;
3393					rect.style[_transformOriginProp] = "50% 50%";
3394					rect.style[_transformProp] = "scale(0.5,0.5)";
3395					force = (left === rect.getBoundingClientRect().left);
3396					_docElement.removeChild(svg);
3397				}
3398				return force;
3399			})(),
3400			_parseSVGOrigin = function(e, origin, decoratee) {
3401				var bbox = e.getBBox();
3402				origin = _parsePosition(origin).split(" ");
3403				decoratee.xOrigin = (origin[0].indexOf("%") !== -1 ? parseFloat(origin[0]) / 100 * bbox.width : parseFloat(origin[0])) + bbox.x;
3404				decoratee.yOrigin = (origin[1].indexOf("%") !== -1 ? parseFloat(origin[1]) / 100 * bbox.height : parseFloat(origin[1])) + bbox.y;
3405			},
3406
3407			/**
3408			 * Parses the transform values for an element, returning an object with x, y, z, scaleX, scaleY, scaleZ, rotation, rotationX, rotationY, skewX, and skewY properties. Note: by default (for performance reasons), all skewing is combined into skewX and rotation but skewY still has a place in the transform object so that we can record how much of the skew is attributed to skewX vs skewY. Remember, a skewY of 10 looks the same as a rotation of 10 and skewX of -10.
3409			 * @param {!Object} t target element
3410			 * @param {Object=} cs computed style object (optional)
3411			 * @param {boolean=} rec if true, the transform values will be recorded to the target element's _gsTransform object, like target._gsTransform = {x:0, y:0, z:0, scaleX:1...}
3412			 * @param {boolean=} parse if true, we'll ignore any _gsTransform values that already exist on the element, and force a reparsing of the css (calculated style)
3413			 * @return {object}
3413 object containing all of the transform properties/values like {x:0, y:0, z:0, scaleX:1...}
3414			 */
3415			_getTransform = _internals.getTransform = function(t, cs, rec, parse) {
3416				if (t._gsTransform && rec && !parse) {
3417					return t._gsTransform; //if the element already has a _gsTransform, use that. Note: some browsers don't accurately return the calculated style for the transform (particularly for SVG), so it's almost always safest to just use the values we've already applied rather than re-parsing things.
3418				}
3419				var tm = rec ? t._gsTransform || new Transform() : new Transform(),
3420					invX = (tm.scaleX < 0), //in order to interpret things properly, we need to know if the user applied a negative scaleX previously so that we can adjust the rotation and skewX accordingly. Otherwise, if we always interpret a flipped matrix as affecting scaleY and the user only wants to tween the scaleX on multiple sequential tweens, it would keep the negative scaleY without that being the user's intent.
3421					min = 0.00002,
3422					rnd = 100000,
3423					minAngle = 179.99,
3424					minPI = minAngle * _DEG2RAD,
3425					zOrigin = _supports3D ? parseFloat(_getStyle(t, _transformOriginProp, cs, false, "0 0 0").split(" ")[2]) || tm.zOrigin  || 0 : 0,
3426					defaultTransformPerspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0,
3427					s, m, i, n, dec, scaleX, scaleY, rotation, skewX, difX, difY, difR, difS;
3428				if (_transformProp) {
3429					s = _getStyle(t, _transformPropCSS, cs, true);
3430				} else if (t.currentStyle) {
3431					//for older versions of IE, we need to interpret the filter portion that is in the format: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=-1, M21=1, M22=6.123233995736766e-17, sizingMethod='auto expand') Notice that we need to swap b and c compared to a normal matrix.
3432					s = t.currentStyle.filter.match(_ieGetMatrixExp);
3433					s = (s && s.length === 4) ? [s[0].substr(4), Number(s[2].substr(4)), Number(s[1].substr(4)), s[3].substr(4), (tm.x || 0), (tm.y || 0)].join(",") : "";
3434				}
3435				if (!s || s === "none" || s === "matrix(1, 0, 0, 1, 0, 0)") { //if no transforms are applied, just use the defaults to optimize performance (no need to parse).
3436					tm = {x:0, y:0, z:0, scaleX:1, scaleY:1, scaleZ:1, skewX:0, skewY:0, perspective:defaultTransformPerspective, rotation:0, rotationX:0, rotationY:0, zOrigin:0};
3437				} else {
3438					//split the matrix values out into an array (m for matrix)
3439					m = (s || "").match(/(?:\-|\b)[\d\-\.e]+\b/gi) || [];
3440					i = m.length;
3441					while (--i > -1) {
3442						n = Number(m[i]);
3443						m[i] = (dec = n - (n |= 0)) ? ((dec * rnd + (dec < 0 ? -0.5 : 0.5)) | 0) / rnd + n : n; //convert strings to Numbers and round to 5 decimal places to avoid issues with tiny numbers. Roughly 20x faster than Number.toFixed(). We also must make sure to round before dividing so that values like 0.9999999999 become 1 to avoid glitches in browser rendering and interpretation of flipped/rotated 3D matrices. And don't just multiply the number by rnd, floor it, and then divide by rnd because the bitwise operations max out at a 32-bit signed integer, thus it could get clipped at a relatively low value (like 22,000.00000 for example).
3444					}
3445					if (m.length === 16) {
3446
3447						//we'll only look at these position-related 6 variables first because if x/y/z all match, it's relatively safe to assume we don't need to re-parse everything which risks losing important rotational information (like rotationX:180 plus rotationY:180 would look the same as rotation:180 - there's no way to know for sure which direction was taken based solely on the matrix3d() values)
3448						var a13 = m[8], a23 = m[9], a33 = m[10],
3449							a14 = m[12], a24 = m[13], a34 = m[14];
3450
3451						//we manually compensate for non-zero z component of transformOrigin to work around bugs in Safari
3452						if (tm.zOrigin) {
3453							a34 = -tm.zOrigin;
3454							a14 = a13*a34-m[12];
3455							a24 = a23*a34-m[13];
3456							a34 = a33*a34+tm.zOrigin-m[14];
3457						}
3458
3459						//only parse from the matrix if we MUST because not only is it usually unnecessary due to the fact that we store the values in the _gsTransform object, but also because it's impossible to accurately interpret rotationX, rotationY, rotationZ, scaleX, and scaleY if all are applied, so it's much better to rely on what we store. However, we must parse the first time that an object is tweened. We also assume that if the position has changed, the user must have done some styling changes outside of CSSPlugin, thus we force a parse in that scenario.
3460						if (!rec || parse || tm.rotationX == null) {
3461							var a11 = m[0], a21 = m[1], a31 = m[2], a41 = m[3],
3462								a12 = m[4], a22 = m[5], a32 = m[6], a42 = m[7],
3463								a43 = m[11],
3464								angle = Math.atan2(a32, a33),
3465								xFlip = (angle < -minPI || angle > minPI),
3466								t1, t2, t3, cos, sin, yFlip, zFlip;
3467							tm.rotationX = angle * _RAD2DEG;
3468							//rotationX
3469							if (angle) {
3470								cos = Math.cos(-angle);
3471								sin = Math.sin(-angle);
3472								t1 = a12*cos+a13*sin;
3473								t2 = a22*cos+a23*sin;
3474								t3 = a32*cos+a33*sin;
3475								a13 = a12*-sin+a13*cos;
3476								a23 = a22*-sin+a23*cos;
3477								a33 = a32*-sin+a33*cos;
3478								a43 = a42*-sin+a43*cos;
3479								a12 = t1;
3480								a22 = t2;
3481								a32 = t3;
3482							}
3483							//rotationY
3484							angle = Math.atan2(a13, a11);
3485							tm.rotationY = angle * _RAD2DEG;
3486							if (angle) {
3487								yFlip = (angle < -minPI || angle > minPI);
3488								cos = Math.cos(-angle);
3489								sin = Math.sin(-angle);
3490								t1 = a11*cos-a13*sin;
3491								t2 = a21*cos-a23*sin;
3492								t3 = a31*cos-a33*sin;
3493								a23 = a21*sin+a23*cos;
3494								a33 = a31*sin+a33*cos;
3495								a43 = a41*sin+a43*cos;
3496								a11 = t1;
3497								a21 = t2;
3498								a31 = t3;
3499							}
3500							//rotationZ
3501							angle = Math.atan2(a21, a22);
3502							tm.rotation = angle * _RAD2DEG;
3503							if (angle) {
3504								zFlip = (angle < -minPI || angle > minPI);
3505								cos = Math.cos(-angle);
3506								sin = Math.sin(-angle);
3507								a11 = a11*cos+a12*sin;
3508								t2 = a21*cos+a22*sin;
3509								a22 = a21*-sin+a22*cos;
3510								a32 = a31*-sin+a32*cos;
3511								a21 = t2;
3512							}
3513
3514							if (zFlip && xFlip) {
3515								tm.rotation = tm.rotationX = 0;
3516							} else if (zFlip && yFlip) {
3517								tm.rotation = tm.rotationY = 0;
3518							} else if (yFlip && xFlip) {
3519								tm.rotationY = tm.rotationX = 0;
3520							}
3521
3522							tm.scaleX = ((Math.sqrt(a11 * a11 + a21 * a21) * rnd + 0.5) | 0) / rnd;
3523							tm.scaleY = ((Math.sqrt(a22 * a22 + a23 * a23) * rnd + 0.5) | 0) / rnd;
3524							tm.scaleZ = ((Math.sqrt(a32 * a32 + a33 * a33) * rnd + 0.5) | 0) / rnd;
3525							tm.skewX = 0;
3526							tm.perspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;
3527							tm.x = a14;
3528							tm.y = a24;
3529							tm.z = a34;
3530						}
3531
3532					} else if ((!_supports3D || parse || !m.length || tm.x !== m[4] || tm.y !== m[5] || (!tm.rotationX && !tm.rotationY)) && !(tm.x !== undefined && _getStyle(t, "display", cs) === "
3532none")) { //sometimes a 6-element matrix is returned even when we performed 3D transforms, like if rotationX and rotationY are 180. In cases like this, we still need to honor the 3D transforms. If we just rely on the 2D info, it could affect how the data is interpreted, like scaleY might get set to -1 or rotation could get offset by 180 degrees. For example, do a TweenLite.to(element, 1, {css:{rotationX:180, rotationY:180}}) and then later, TweenLite.to(element, 1, {css:{rotationX:0}}) and without this conditional logic in place, it'd jump to a state of being unrotated when the 2nd tween starts. Then again, we need to honor the fact that the user COULD alter the transforms outside of CSSPlugin, like by manually applying new css, so we try to sense that by looking at x and y because if those changed, we know the changes were made outside CSSPlugin and we force a reinterpretation of the matrix values. Also, in Webkit browsers, if the element's "display" is "none", its calculated style value will always return empty, so if we've already recorded the values in the _gsTransform object, we'll just rely on those.
3533						var k = (m.length >= 6),
3534							a = k ? m[0] : 1,
3535							b = m[1] || 0,
3536							c = m[2] || 0,
3537							d = k ? m[3] : 1;
3538						tm.x = m[4] || 0;
3539						tm.y = m[5] || 0;
3540						scaleX = Math.sqrt(a * a + b * b);
3541						scaleY = Math.sqrt(d * d + c * c);
3542						rotation = (a || b) ? Math.atan2(b, a) * _RAD2DEG : tm.rotation || 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).
3543						skewX = (c || d) ? Math.atan2(c, d) * _RAD2DEG + rotation : tm.skewX || 0;
3544						difX = scaleX - Math.abs(tm.scaleX || 0);
3545						difY = scaleY - Math.abs(tm.scaleY || 0);
3546						if (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {
3547							if (invX) {
3548								scaleX *= -1;
3549								skewX += (rotation <= 0) ? 180 : -180;
3550								rotation += (rotation <= 0) ? 180 : -180;
3551							} else {
3552								scaleY *= -1;
3553								skewX += (skewX <= 0) ? 180 : -180;
3554							}
3555						}
3556						difR = (rotation - tm.rotation) % 180; //note: matching ranges would be very small (+/-0.0001) or very close to 180.
3557						difS = (skewX - tm.skewX) % 180;
3558						//if there's already a recorded _gsTransform in place for the target, we should leave those values in place unless we know things changed for sure (beyond a super small amount). This gets around ambiguous interpretations, like if scaleX and scaleY are both -1, the matrix would be the same as if the rotation was 180 with normal scaleX/scaleY. If the user tweened to particular values, those must be prioritized to ensure animation is consistent.
3559						if (tm.skewX === undefined || difX > min || difX < -min || difY > min || difY < -min || (difR > -minAngle && difR < minAngle && (difR * rnd) | 0 !== 0) || (difS > -minAngle && difS < minAngle && (difS * rnd) | 0 !== 0)) {
3560							tm.scaleX = scaleX;
3561							tm.scaleY = scaleY;
3562							tm.rotation = rotation;
3563							tm.skewX = skewX;
3564						}
3565						if (_supports3D) {
3566							tm.rotationX = tm.rotationY = tm.z = 0;
3567							tm.perspective = defaultTransformPerspective;
3568							tm.scaleZ = 1;
3569						}
3570					}
3571					tm.zOrigin = zOrigin;
3572
3573					//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the "e-" towards the end) and would render the object slightly off. So we round to 0 in these cases. The conditional logic here is faster than calling Math.abs(). Also, browsers tend to render a SLIGHTLY rotated object in a fuzzy way, so we need to snap to exactly 0 when appropriate.
3574					for (i in tm) {
3575						if (tm[i] < min) if (tm[i] > -min) {
3576							tm[i] = 0;
3577						}
3578					}
3579				}
3580				//DEBUG: _log("parsed rotation: "+(tm.rotationX)+", "+(tm.rotationY)+", "+(tm.rotation)+", scale: "+tm.scaleX+", "+tm.scaleY+", "+tm.scaleZ+", position: "+tm.x+", "+tm.y+", "+tm.z+", perspective: "+tm.perspective);
3581				if (rec) {
3582					t._gsTransform = tm; //record to the object's _gsTransform which we use so that tweens can control individual properties independently (we need all the properties to accurately recompose the matrix in the setRatio() method)
3583				}
3584				tm.svg = (_SVGElement && (t instanceof _SVGElement) && (t.parentNode instanceof _SVGElement));
3585				if (tm.svg) {
3586					_parseSVGOrigin(t, _getStyle(t, _transformOriginProp, _cs, false, "50% 50%") + "", tm);
3587					_useSVGTransformAttr = CSSPlugin.useSVGTransformAttr || _forceSVGTransformAttr;
3588				}
3589				tm.xPercent = tm.yPercent = 0;
3590				return tm;
3591			},
3592
3593			//for setting 2D transforms in IE6, IE7, and IE8 (must use a "filter" to emulate the behavior of modern day browser transforms)
3594			_setIETransformRatio = function(v) {
3595				var t = this.data, //refers to the element's _gsTransform object
3596					ang = -t.rotation * _DEG2RAD,
3597					skew = ang + t.skewX * _DEG2RAD,
3598					rnd = 100000,
3599					a = ((Math.cos(ang) * t.scaleX * rnd) | 0) / rnd,
3600					b = ((Math.sin(ang) * t.scaleX * rnd) | 0) / rnd,
3601					c = ((Math.sin(skew) * -t.scaleY * rnd) | 0) / rnd,
3602					d = ((Math.cos(skew) * t.scaleY * rnd) | 0) / rnd,
3603					style = this.t.style,
3604					cs = this.t.currentStyle,
3605					filters, val;
3606				if (!cs) {
3607					return;
3608				}
3609				val = b; //just for swapping the variables an inverting them (reused "val" to avoid creating another variable in memory). IE's filter matrix uses a non-standard matrix configuration (angle goes the opposite way, and b and c are reversed and inverted)
3610				b = -c;
3611				c = -val;
3612				filters = cs.filter;
3613				style.filter = ""; //remove filters so that we can accurately measure offsetWidth/offsetHeight
3614				var w = this.t.offsetWidth,
3615					h = this.t.offsetHeight,
3616					clip = (cs.position !== "absolute"),
3617					m = "progid:DXImageTransform.Microsoft.Matrix(M11=" + a + ", M12=" + b + ", M21=" + c + ", M22=" + d,
3618					ox = t.x + (w * t.xPercent / 100),
3619					oy = t.y + (h * t.yPercent / 100),
3620					dx, dy;
3621
3622				//if transformOrigin is being used, adjust the offset x and y
3623				if (t.ox != null) {
3624					dx = ((t.oxp) ? w * t.ox * 0.01 : t.ox) - w / 2;
3625					dy = ((t.oyp) ? h * t.oy * 0.01 : t.oy) - h / 2;
3626					ox += dx - (dx * a + dy * b);
3627					oy += dy - (dx * c + dy * d);
3628				}
3629
3630				if (!clip) {
3631					m += ", sizingMethod='auto expand')";
3632				} else {
3633					dx = (w / 2);
3634					dy = (h / 2);
3635					//translate to ensure that transformations occur around the correct origin (default is center).
3636					m += ", Dx=" + (dx - (dx * a + dy * b) + ox) + ", Dy=" + (dy - (dx * c + dy * d) + oy) + ")";
3637				}
3638				if (filters.indexOf("DXImageTransform.Microsoft.Matrix(") !== -1) {
3639					style.filter = filters.replace(_ieSetMatrixExp, m);
3640				} else {
3641					style.filter = m + " " + filters; //we must always put the transform/matrix FIRST (before alpha(opacity=xx)) to avoid an IE bug that slices part of the object when rotation is applied with alpha.
3642				}
3643
3644				//at the end or beginning of the tween, if the matrix is normal (1, 0, 0, 1) and opacity is 100 (or doesn't exist), remove the filter to improve browser performance.
3645				if (v === 0 || v === 1) if (a === 1) if (b === 0) if (c === 0) if (d === 1) if (!clip || m.indexOf("Dx=0, Dy=0") !== -1) if (!_opacityExp.test(filters) || parseFloat(RegExp.$1) === 100) if (filters.indexOf("gradient(" && filters.indexOf("Alpha")) === -1) {
3646					style.removeAttribute("filter");
3647				}
3648
3649				//we must set the margins AFTER applying the filter in order to avoid some bugs in IE8 that could (in rare scenarios) cause them to be ignored intermittently (vibration).
3650				if (!clip) {
3651					var mult = (_ieVers < 8) ? 1 : -1, //in Internet Explorer 7 and before, the box model is broken, causing the browser to treat the width/height of the actual rotated filtered image as the width/height of the box itself, but Microsoft corrected that in IE8. We must use a negative offset in IE8 on the right/bottom
3652						marg, prop, dif;
3653					dx = t.ieOffsetX || 0;
3654					dy = t.ieOffsetY || 0;
3655					t.ieOffsetX = Math.round((w - ((a < 0 ? -a : a) * w + (b < 0 ? -b : b) * h)) / 2 + ox);
3656					t.ieOffsetY = Math.round((h - ((d < 0 ? -d : d) * h + (c < 0 ? -c : c) * w)) / 2 + oy);
3657					for (i = 0; i < 4; i++) {
3658						prop = _margins[i];
3659						marg = cs[prop];
3660						//we need to get the current margin in case it is being tweened separately (we want to respect that tween's changes)
3661						val = (marg.indexOf("px") !== -1) ? parseFloat(marg) : _convertToPixels(this.t, prop, parseFloat(marg), marg.replace(_suffixExp, "")) || 0;
3662						if (val !== t[prop]) {
3663							dif = (i < 2) ? -t.ieOffsetX : -t.ieOffsetY; //if another tween is controlling a margin, we cannot only apply the difference in the ieOffsets, so we essentially zero-out the dx and dy here in that case. We record the margin(s) later so that we can keep comparing them, making this code very flexible.
3664						} else {
3665							dif = (i < 2) ? dx - t.ieOffsetX : dy - t.ieOffsetY;
3666						}
3667						style[prop] = (t[prop] = Math.round( val - dif * ((i === 0 || i === 2) ? 1 : mult) )) + "px";
3668					}
3669				}
3670			},
3671
3672			_set3DTransformRatio = _internals.set3DTransformRatio = function(v) {
3673				var t = this.data, //refers to the element's _gsTransform object
3674					style = this.t.style,
3675					angle = t.rotation * _DEG2RAD,
3676					sx = t.scaleX,
3677					sy = t.scaleY,
3678					sz = t.scaleZ,
3679					x = t.x,
3680					y = t.y,
3681					z = t.z,
3682					perspective = t.perspective,
3683					a11, a12, a13, a14,	a21, a22, a23, a24, a31, a32, a33, a34,	a41, a42, a43,
3684					zOrigin, rnd, cos, sin, t1, t2, t3, t4;
3685				if (v === 1 || v === 0) if (t.force3D === "auto") if (!t.rotationY && !t.rotationX && sz === 1 && !perspective && !z) { //on the final render (which could be 0 for a from tween), if there are no 3D aspects, render in 2D to free up memory and improve performance especially on mobile devices
3686					_set2DTransformRatio.call(this, v);
3687					return;
3688				}
3689				if (_isFirefox) {
3690					var n = 0.0001;
3691					if (sx < n && sx > -n) { //Firefox has a bug (at least in v25) that causes it to render the transparent part of 32-bit PNG images as black when displayed inside an iframe and the 3D scale is very small and doesn't change sufficiently enough between renders (like if you use a Power4.easeInOut to scale from 0 to 1 where the beginning values only change a tiny amount to begin the tween before accelerating). In this case, we force the scale to be 0.00002 instead which is visually the same but works around the Firefox issue.
3692						sx = sz = 0.00002;
3693					}
3694					if (sy < n && sy > -n) {
3695						sy = sz = 0.00002;
3696					}
3697					if (perspective && !t.z && !t.rotationX && !t.rotationY) { //Firefox has a bug that causes elements to have an odd super-thin, broken/dotted black border on elements that have a perspective set but aren't utilizing 3D space (no rotationX, rotationY, or z).
3698						perspective = 0;
3699					}
3700				}
3701				if (angle || t.skewX) {
3702					cos = Math.cos(angle);
3703					sin = Math.sin(angle);
3704					a11 = cos;
3705					a21 = sin;
3706					if (t.skewX) {
3707						angle -= t.skewX * _DEG2RAD;
3708						cos = Math.cos(angle);
3709						sin = Math.sin(angle);
3710						if (t.skewType === "simple") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to "simple" to use the uncompensated skewing that CSS does
3711							t1 = Math.tan(t.skewX * _DEG2RAD);
3712							t1 = Math.sqrt(1 + t1 * t1);
3713							cos *= t1;
3714							sin *= t1;
3715						}
3716					}
3717					a12 = -sin;
3718					a22 = cos;
3719
3720				} else if (!t.rotationY && !t.rotationX && sz === 1 && !perspective && !t.svg) { //if we're only translating and/or 2D scaling, this is faster...
3721					style[_transformProp] = ((t.xPercent || t.yPercent) ? "translate(" + t.xPercent + "%," + t.yPercent + "%) translate3d(" : "translate3d(") + x + "px," + y + "px," + z +"px)" + ((sx !== 1 || sy !== 1) ? " scale(" + sx + "," + sy + ")" : "");
3722					return;
3723				} else {
3724					a11 = a22 = 1;
3725					a12 = a21 = 0;
3726				}
3727				a33 = 1;
3728				a13 = a14 = a23 = a24 = a31 = a32 = a34 = a41 = a42 = 0;
3729				a43 = (perspective) ? -1 / perspective : 0;
3730				zOrigin = t.zOrigin;
3731				rnd = 100000;
3732				angle = t.rotationY * _DEG2RAD;
3733				if (angle) {
3734					cos = Math.cos(angle);
3735					sin = Math.sin(angle);
3736					a31 = a33*-sin;
3737					a41 = a43*-sin;
3738					a13 = a11*sin;
3739					a23 = a21*sin;
3740					a33 *= cos;
3741					a43 *= cos;
3742					a11 *= cos;
3743					a21 *= cos;
3744				}
3745				angle = t.rotationX * _DEG2RAD;
3746				if (angle) {
3747					cos = Math.cos(angle);
3748					sin = Math.sin(angle);
3749					t1 = a12*cos+a13*sin;
3750					t2 = a22*cos+a23*sin;
3751					t3 = a32*cos+a33*sin;
3752					t4 = a42*cos+a43*sin;
3753					a13 = a12*-sin+a13*cos;
3754					a23 = a22*-sin+a23*cos;
3755					a33 = a32*-sin+a33*cos;
3756					a43 = a42*-sin+a43*cos;
3757					a12 = t1;
3758					a22 = t2;
3759					a32 = t3;
3760					a42 = t4;
3761				}
3762				if (sz !== 1) {
3763					a13*=sz;
3764					a23*=sz;
3765					a33*=sz;
3766					a43*=sz;
3767				}
3768				if (sy !== 1) {
3769					a12*=sy;
3770					a22*=sy;
3771					a32*=sy;
3772					a42*=sy;
3773				}
3774				if (sx !== 1) {
3775					a11*=sx;
3776					a21*=sx;
3777					a31*=sx;
3778					a41*=sx;
3779				}
3780				if (zOrigin) {
3781					a34 -= zOrigin;
3782					a14 = a13*a34;
3783					a24 = a23*a34;
3784					a34 = a33*a34+zOrigin;
3785				}
3786				if (t.svg) { //due to bugs in some browsers, we need to manage the transform-origin of SVG manually
3787					a14 += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12);
3788					a24 += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22);
3789				}
3790				//we round the x, y, and z slightly differently to allow even larger values.
3791				a14 = (t1 = (a14 += x) - (a14 |= 0)) ? ((t1 * rnd + (t1 < 0 ? -0.5 : 0.5)) | 0) / rnd + a14 : a14;
3792				a24 = (t1 = (a24 += y) - (a24 |= 0)) ? ((t1 * rnd + (t1 < 0 ? -0.5 : 0.5)) | 0) / rnd + a24 : a24;
3793				a34 = (t1 = (a34 += z) - (a34 |= 0)) ? ((t1 * rnd + (t1 < 0 ? -0.5 : 0.5)) | 0) / rnd + a34 : a34;
3794				style[_transformProp] = ((t.xPercent || t.yPercent) ? "translate(" + t.xPercent + "%," + t.yPercent + "%) matrix3d(" : "matrix3d(") + [ (((a11 * rnd) | 0) / rnd), (((a21 * rnd) | 0) / rnd), (((a31 * rnd) | 0) / rnd), (((a41 * rnd) | 0) / rnd), (((a12 * rnd) | 0) / rnd), (((a22 * rnd) | 0) / rnd), (((a32 * rnd) | 0) / rnd), (((a42 * rnd) | 0) / rnd), (((a13 * rnd) | 0) / rnd), (((a23 * rnd) | 0) / rnd), (((a33 * rnd) | 0) / rnd), (((a43 * rnd) | 0) / rnd), a14, a24, a34, (perspective ? (1 + (-a34 / perspective)) : 1) ].join(",") + ")";
3795			},
3796
3797			_set2DTransformRatio = _internals.set2DTransformRatio = function(v) {
3798				var t = this.data, //refers to the element's _gsTransform object
3799					targ = this.t,
3800					style = targ.style,
3801					x = t.x,
3802					y = t.y,
3803					ang, skew, rnd, sx, sy, a, b, c, d, matrix, min;
3804				if ((t.rotationX || t.rotationY || t.z || t.force3D === true || (t.force3D === "auto" && v !== 1 && v !== 0)) && !(t.svg && _useSVGTransformAttr) && _supports3D) { //if a 3D tween begins while a 2D one is running, we need to kick the rendering over to the 3D method. For example, imagine a yoyo-ing, infinitely repeating scale tween running, and then the object gets rotated in 3D space with a different tween.
3805					this.setRatio = _set3DTransformRatio;
3806					_set3DTransformRatio.call(this, v);
3807					return;
3808				}
3809				sx = t.scaleX;
3810				sy = t.scaleY;
3811				if (t.rotation || t.skewX || t.svg) {
3812					ang = t.rotation * _DEG2RAD;
3813					skew = ang - t.skewX * _DEG2RAD;
3814					rnd = 100000;
3815					a = Math.cos(ang) * sx;
3816					b = Math.sin(ang) * sx;
3817					c = Math.sin(skew) * -sy;
3818					d = Math.cos(skew) * sy;
3819					if (t.svg) {
3820						x += t.xOrigin - (t.xOrigin * a + t.yOrigin * c);
3821						y += t.yOrigin - (t.xOrigin * b + t.yOrigin * d);
3822						min = 0.000001;
3823						if (x < min) if (x > -min) {
3824							x = 0;
3825						}
3826						if (y < min) if (y > -min) {
3827							y = 0;
3828						}
3829					}
3830					matrix = (((a * rnd) | 0) / rnd) + "," + (((b * rnd) | 0) / rnd) + "," + (((c * rnd) | 0) / rnd) + "," + (((d * rnd) | 0) / rnd) + "," + x + "," + y + ")";
3831					if (t.svg && _useSVGTransformAttr) {
3832						targ.setAttribute("transform", "matrix(" + matrix);
3833					} else {
3834						//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the "e-" towards the end) and would render the object slightly off. So we round to 5 decimal places.
3835						style[_transformProp] = ((t.xPercent || t.yPercent) ? "translate(" + t.xPercent + "%," + t.yPercent + "%) matrix(" : "matrix(") + matrix;
3836					}
3837				} else {
3838					style[_transformProp] = ((t.xPercent || t.yPercent) ? "translate(" + t.xPercent + "%," + t.yPercent + "%) matrix(" : "matrix(") + sx + ",0,0," + sy + "," + x + "," + y + ")";
3839				}
3840			};
3841
3842		_registerComplexSpecialProp("transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent", {parser:function(t, e, p, cssp, pt, plugin, vars) {
3843			if (cssp._transform) { return pt; } //only need to parse the transform once, and only if the browser supports it.
3844			var m1 = cssp._transform = _getTransform(t, _cs, true, vars.parseTransform),
3845				style = t.style,
3846				min = 0.000001,
3847				i = _transformProps.length,
3848				v = vars,
3849				endRotations = {},
3850				m2, skewY, copy, orig, has3D, hasChange, dr;
3851			if (typeof(v.transform) === "string" && _transformProp) { //for values like transform:"rotate(60deg) scale(0.5, 0.8)"
3852				copy = _tempDiv.style; //don't use the original target because it might be SVG in which case some browsers don't report computed style correctly.
3853				copy[_transformProp] = v.transform;
3854				copy.display = "block"; //if display is "none", the browser often refuses to report the transform properties correctly.
3855				copy.position = "absolute";
3856				_doc.body.appendChild(_tempDiv);
3857				m2 = _getTransform(_tempDiv, null, false);
3858				_doc.body.removeChild(_tempDiv);
3859			} else if (typeof(v) === "object") { //for values like scaleX, scaleY, rotation, x, y, skewX, and skewY or transform:{...} (object)
3860				m2 = {scaleX:_parseVal((v.scaleX != null) ? v.scaleX : v.scale, m1.scaleX),
3861					scaleY:_parseVal((v.scaleY != null) ? v.scaleY : v.scale, m1.scaleY),
3862					scaleZ:_parseVal(v.scaleZ, m1.scaleZ),
3863					x:_parseVal(v.x, m1.x),
3864					y:_parseVal(v.y, m1.y),
3865					z:_parseVal(v.z, m1.z),
3866					xPercent:_parseVal(v.xPercent, m1.xPercent),
3867					yPercent:_parseVal(v.yPercent, m1.yPercent),
3868					perspective:_parseVal(v.transformPerspective, m1.perspective)};
3869				dr = v.directionalRotation;
3870				if (dr != null) {
3871					if (typeof(dr) === "object") {
3872						for (copy in dr) {
3873							v[copy] = dr[copy];
3874						}
3875					} else {
3876						v.rotation = dr;
3877					}
3878				}
3879				if (typeof(v.x) === "string" && v.x.indexOf("%") !== -1) {
3880					m2.x = 0;
3881					m2.xPercent = _parseVal(v.x, m1.xPercent);
3882				}
3883				if (typeof(v.y) === "string" && v.y.indexOf("%") !== -1) {
3884					m2.y = 0;
3885					m2.yPercent = _parseVal(v.y, m1.yPercent);
3886				}
3887
3888				m2.rotation = _parseAngle(("rotation" in v) ? v.rotation : ("shortRotation" in v) ? v.shortRotation + "_short" : ("rotationZ" in v) ? v.rotationZ : m1.rotation, m1.rotation, "rotation", endRotations);
3889				if (_supports3D) {
3890					m2.rotationX = _parseAngle(("rotationX" in v) ? v.rotationX : ("shortRotationX" in v) ? v.shortRotationX + "_short" : m1.rotationX || 0, m1.rotationX, "rotationX", endRotations);
3891					m2.rotationY = _parseAngle(("rotationY" in v) ? v.rotationY : ("shortRotationY" in v) ? v.shortRotationY + "_short" : m1.rotationY || 0, m1.rotationY, "rotationY", endRotations);
3892				}
3893				m2.skewX = (v.skewX == null) ? m1.skewX : _parseAngle(v.skewX, m1.skewX);
3894
3895				//note: for performance reasons, we combine all skewing into the skewX and rotation values, ignoring skewY but we must still record it so that we can discern how much of the overall skew is attributed to skewX vs. skewY. Otherwise, if the skewY would always act relative (tween skewY to 10deg, for example, multiple times and if we always combine things into skewX, we can't remember that skewY was 10 from last time). Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of -10 degrees.
3896				m2.skewY = (v.skewY == null) ? m1.skewY : _parseAngle(v.skewY, m1.skewY);
3897				if ((skewY = m2.skewY - m1.skewY)) {
3898					m2.skewX += skewY;
3899					m2.rotation += skewY;
3900				}
3901			}
3902			if (_supports3D && v.force3D != null) {
3903				m1.force3D = v.force3D;
3904				hasChange = true;
3905			}
3906
3907			m1.skewType = v.skewType || m1.skewType || CSSPlugin.defaultSkewType;
3908
3909			has3D = (m1.force3D || m1.z || m1.rotationX || m1.rotationY || m2.z || m2.rotationX || m2.rotationY || m2.perspective);
3910			if (!has3D && v.scale != null) {
3911				m2.scaleZ = 1; //no need to tween scaleZ.
3912			}
3913
3914			while (--i > -1) {
3915				p = _transformProps[i];
3916				orig = m2[p] - m1[p];
3917				if (orig > min || orig < -min || v[p] != null || _forcePT[p] != null) {
3918					hasChange = true;
3919					pt = new CSSPropTween(m1, p, m1[p], orig, pt);
3920					if (p in endRotations) {
3921						pt.e = endRotations[p]; //directional rotations typically have compensated values during the tween, but we need to make sure they end at exactly what the user requested
3922					}
3923					pt.xs0 = 0; //ensures the value stays numeric in setRatio()
3924					pt.plugin = plugin;
3925					cssp._overwriteProps.push(pt.n);
3926				}
3927			}
3928
3929			orig = v.transformOrigin;
3930			if (orig && m1.svg) {
3931				_parseSVGOrigin(t, orig, m2);
3932				pt = new CSSPropTween(m1, "xOrigin", m1.xOrigin, m2.xOrigin - m1.xOrigin, pt, -1, "transformOrigin");
3933				pt.b = m1.xOrigin;
3934				pt.e = pt.xs0 = m2.xOrigin;
3935				pt = new CSSPropTween(m1, "yOrigin", m1.yOrigin, m2.yOrigin - m1.yOrigin, pt, -1, "transformOrigin");
3936				pt.b = m1.yOrigin;
3937				pt.e = pt.xs0 = m2.yOrigin;
3938				orig = "0px 0px"; //certain browsers (like firefox) completely botch transform-origin, so we must remove it to prevent it from contaminating transforms. We manage it ourselves with xOrigin and yOrigin
3939			}
3940			if (orig || (_supports3D && has3D && m1.zOrigin)) { //if anything 3D is happening and there's a transformOrigin with a z component that's non-zero, we must ensure that the transformOrigin's z-component is set to 0 so that we can manually do those calculations to get around Safari bugs. Even if the user didn't specifically define a "transformOrigin" in this particular tween (maybe they did it via css directly).
3941				if (_transformProp) {
3942					hasChange = true;
3943					p = _transformOriginProp;
3944					orig = (orig || _getStyle(t, p, _cs, false, "50% 50%")) + ""; //cast as string to avoid errors
3945					pt = new CSSPropTween(style, p, 0, 0, pt, -1, "transformOrigin");
3946					pt.b = style[p];
3947					pt.plugin = plugin;
3948					if (_supports3D) {
3949						copy = m1.zOrigin;
3950						orig = orig.split(" ");
3951						m1.zOrigin = ((orig.length > 2 && !(copy !== 0 && orig[2] === "0px")) ? parseFloat(orig[2]) : copy) || 0; //Safari doesn't handle the z part of transformOrigin correctly, so we'll manually handle it in the _set3DTransformRatio() method.
3952						pt.xs0 = pt.e = orig[0] + " " + (orig[1] || "50%") + " 0px"; //we must define a z value of 0px specifically otherwise iOS 5 Safari will stick with the old one (if one was defined)!
3953						pt = new CSSPropTween(m1, "zOrigin", 0, 0, pt, -1, pt.n); //we must create a CSSPropTween for the _gsTransform.zOrigin so that it gets reset properly at the beginning if the tween runs backward (as opposed to just setting m1.zOrigin here)
3954						pt.b = copy;
3955						pt.xs0 = pt.e = m1.zOrigin;
3956					} else {
3957						pt.xs0 = pt.e = orig;
3958					}
3959
3960				//for older versions of IE (6-8), we need to manually calculate things inside the setRatio() function. We record origin x and y (ox and oy) and whether or not the values are percentages (oxp and oyp).
3961				} else {
3962					_parsePosition(orig + "", m1);
3963				}
3964			}
3965			if (hasChange) {
3966				cssp._transformType = (!(m1.svg && _useSVGTransformAttr) && (has3D || this._transformType === 3)) ? 3 : 2; //quicker than calling cssp._enableTransforms();
3967			}
3968			return pt;
3969		}, prefix:true});
3970
3971		_registerComplexSpecialProp("boxShadow", {defaultValue:"0px 0px 0px 0px #999", prefix:true, color:true, multi:true, keyword:"inset"});
3972
3973		_registerComplexSpecialProp("borderRadius", {defaultValue:"0px", parser:function(t, e, p, cssp, pt, plugin) {
3974			e = this.format(e);
3975			var props = ["borderTopLeftRadius","borderTopRightRadius","borderBottomRightRadius","borderBottomLeftRadius"],
3976				style = t.style,
3977				ea1, i, es2, bs2, bs, es, bn, en, w, h, esfx, bsfx, rel, hn, vn, em;
3978			w = parseFloat(t.offsetWidth);
3979			h = parseFloat(t.offsetHeight);
3980			ea1 = e.split(" ");
3981			for (i = 0; i < props.length; i++) { //if we're dealing with percentages, we must convert things separately for the horizontal and vertical axis!
3982				if (this.p.indexOf("border")) { //older browsers used a prefix
3983					props[i] = _checkPropPrefix(props[i]);
3984				}
3985				bs = bs2 = _getStyle(t, props[i], _cs, false, "0px");
3986				if (bs.indexOf(" ") !== -1) {
3987					bs2 = bs.split(" ");
3988					bs = bs2[0];
3989					bs2 = bs2[1];
3990				}
3991				es = es2 = ea1[i];
3992				bn = parseFloat(bs);
3993				bsfx = bs.substr((bn + "").length);
3994				rel = (es.charAt(1) === "=");
3995				if (rel) {
3996					en = parseInt(es.charAt(0)+"1", 10);
3997					es = es.substr(2);
3998					en *= parseFloat(es);
3999					esfx = es.substr((en + "").length - (en < 0 ? 1 : 0)) || "";
4000				} else {
4001					en = parseFloat(es);
4002					esfx = es.substr((en + "").length);
4003				}
4004				if (esfx === "") {
4005					esfx = _suffixMap[p] || bsfx;
4006				}
4007				if (esfx !== bsfx) {
4008					hn = _convertToPixels(t, "borderLeft", bn, bsfx); //horizontal number (we use a bogus "borderLeft" property just because the _convertToPixels() method searches for the keywords "Left", "Right", "Top", and "Bottom" to determine of it's a horizontal or vertical property, and we need "border" in the name so that it knows it should measure relative to the element itself, not its parent.
4009					vn = _convertToPixels(t, "borderTop", bn, bsfx); //vertical number
4010					if (esfx === "%") {
4011						bs = (hn / w * 100) + "%";
4012						bs2 = (vn / h * 100) + "%";
4013					} else if (esfx === "em") {
4014						em = _convertToPixels(t, "borderLeft", 1, "em");
4015						bs = (hn / em) + "em";
4016						bs2 = (vn / em) + "em";
4017					} else {
4018						bs = hn + "px";
4019						bs2 = vn + "px";
4020					}
4021					if (rel) {
4022						es = (parseFloat(bs) + en) + esfx;
4023						es2 = (parseFloat(bs2) + en) + esfx;
4024					}
4025				}
4026				pt = _parseComplex(style, props[i], bs + " " + bs2, es + " " + es2, false, "0px", pt);
4027			}
4028			return pt;
4029		}, prefix:true, formatter:_getFormatter("0px 0px 0px 0px", false, true)});
4030		_registerComplexSpecialProp("backgroundPosition", {defaultValue:"0 0", parser:function(t, e, p, cssp, pt, plugin) {
4031			var bp = "background-position",
4032				cs = (_cs || _getComputedStyle(t, null)),
4033				bs = this.format( ((cs) ? _ieVers ? cs.getPropertyValue(bp + "-x") + " " + cs.getPropertyValue(bp + "-y") : cs.getPropertyValue(bp) : t.currentStyle.backgroundPositionX + " " + t.currentStyle.backgroundPositionY) || "0 0"), //Internet Explorer doesn't report background-position correctly - we must query background-position-x and background-position-y and combine them (even in IE10). Before IE9, we must do the same with the currentStyle object and use camelCase
4034				es = this.format(e),
4035				ba, ea, i, pct, overlap, src;
4036			if ((bs.indexOf("%") !== -1) !== (es.indexOf("%") !== -1)) {
4037				src = _getStyle(t, "backgroundImage").replace(_urlExp, "");
4038				if (src && src !== "none") {
4039					ba = bs.split(" ");
4040					ea = es.split(" ");
4041					_tempImg.setAttribute("src", src); //set the temp IMG's src to the background-image so that we can measure its width/height
4042					i = 2;
4043					while (--i > -1) {
4044						bs = ba[i];
4045						pct = (bs.indexOf("%") !== -1);
4046						if (pct !== (ea[i].indexOf("%") !== -1)) {
4047							overlap = (i === 0) ? t.offsetWidth - _tempImg.width : t.offsetHeight - _tempImg.height;
4048							ba[i] = pct ? (parseFloat(bs) / 100 * overlap) + "px" : (parseFloat(bs) / overlap * 100) + "%";
4049						}
4050					}
4051					bs = ba.join(" ");
4052				}
4053			}
4054			return this.parseComplex(t.style, bs, es, pt, plugin);
4055		}, formatter:_parsePosition});
4056		_registerComplexSpecialProp("backgroundSize", {defaultValue:"0 0", formatter:_parsePosition});
4057		_registerComplexSpecialProp("perspective", {defaultValue:"0px", prefix:true});
4058		_registerComplexSpecialProp("perspectiveOrigin", {defaultValue:"50% 50%", prefix:true});
4059		_registerComplexSpecialProp("transformStyle", {prefix:true});
4060		_registerComplexSpecialProp("backfaceVisibility", {prefix:true});
4061		_registerComplexSpecialProp("userSelect", {prefix:true});
4062		_registerComplexSpecialProp("margin", {parser:_getEdgeParser("marginTop,marginRight,marginBottom,marginLeft")});
4063		_registerComplexSpecialProp("padding", {parser:_getEdgeParser("paddingTop,paddingRight,paddingBottom,paddingLeft")});
4064		_registerComplexSpecialProp("clip", {defaultValue:"rect(0px,0px,0px,0px)", parser:function(t, e, p, cssp, pt, plugin){
4065			var b, cs, delim;
4066			if (_ieVers < 9) { //IE8 and earlier don't report a "clip" value in the currentStyle - instead, the values are split apart into clipTop, clipRight, clipBottom, and clipLeft. Also, in IE7 and earlier, the values inside rect() are space-delimited, not comma-delimited.
4067				cs = t.currentStyle;
4068				delim = _ieVers < 8 ? " " : ",";
4069				b = "rect(" + cs.clipTop + delim + cs.clipRight + delim + cs.clipBottom + delim + cs.clipLeft + ")";
4070				e = this.format(e).split(",").join(delim);
4071			} else {
4072				b = this.format(_getStyle(t, this.p, _cs, false, this.dflt));
4073				e = this.format(e);
4074			}
4075			return this.parseComplex(t.style, b, e, pt, plugin);
4076		}});
4077		_registerComplexSpecialProp("textShadow", {defaultValue:"0px 0px 0px #999", color:true, multi:true});
4078		_registerComplexSpecialProp("autoRound,strictUnits", {parser:function(t, e, p, cssp, pt) {return pt;}}); //just so that we can ignore these properties (not tween them)
4079		_registerComplexSpecialProp("border", {defaultValue:"0px solid #000", parser:function(t, e, p, cssp, pt, plugin) {
4080				return this.parseComplex(t.style, this.format(_getStyle(t, "borderTopWidth", _cs, false, "0px") + " " + _getStyle(t, "borderTopStyle", _cs, false, "solid") + " " + _getStyle(t, "borderTopColor", _cs, false, "#000")), this.format(e), pt, plugin);
4081			}, color:true, formatter:function(v) {
4082				var a = v.split(" ");
4083				return a[0] + " " + (a[1] || "solid") + " " + (v.match(_colorExp) || ["#000"])[0];
4084			}});
4085		_registerComplexSpecialProp("borderWidth", {parser:_getEdgeParser("borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth")}); //Firefox doesn't pick up on borderWidth set in style sheets (only inline).
4086		_registerComplexSpecialProp("float,cssFloat,styleFloat", {parser:function(t, e, p, cssp, pt, plugin) {
4087			var s = t.style,
4088				prop = ("cssFloat" in s) ? "cssFloat" : "styleFloat";
4089			return new CSSPropTween(s, prop, 0, 0, pt, -1, p, false, 0, s[prop], e);
4090		}});
4091
4092		//opacity-related
4093		var _setIEOpacityRatio = function(v) {
4094				var t = this.t, //refers to the element's style property
4095					filters = t.filter || _getStyle(this.data, "filter") || "",
4096					val = (this.s + this.c * v) | 0,
4097					skip;
4098				if (val === 100) { //for older versions of IE that need to use a filter to apply opacity, we should remove the filter if opacity hits 1 in order to improve performance, but make sure there isn't a transform (matrix) or gradient in the filters.
4099					if (filters.indexOf("atrix(") === -1 && filters.indexOf("radient(") === -1 && filters.indexOf("oader(") === -1) {
4100						t.removeAttribute("filter");
4101						skip = (!_getStyle(this.data, "filter")); //if a class is applied that has an alpha filter, it will take effect (we don't want that), so re-apply our alpha filter in that case. We must first remove it and then check.
4102					} else {
4103						t.filter = filters.replace(_alphaFilterExp, "");
4104						skip = true;
4105					}
4106				}
4107				if (!skip) {
4108					if (this.xn1) {
4109						t.filter = filters = filters || ("alpha(opacity=" + val + ")"); //works around bug in IE7/8 that prevents changes to "visibility" from being applied properly if the filter is changed to a different alpha on the same frame.
4110					}
4111					if (filters.indexOf("pacity") === -1) { //only used if browser doesn't support the standard opacity style property (IE 7 and 8). We omit the "O" to avoid case-sensitivity issues
4112						if (val !== 0 || !this.xn1) { //bugs in IE7/8 won't render the filter properly if opacity is ADDED on the same frame/render as "visibility" changes (this.xn1 is 1 if this tween is an "autoAlpha" tween)
4113							t.filter = filters + " alpha(opacity=" + val + ")"; //we round the value because otherwise, bugs in IE7/8 can prevent "visibility" changes from being applied properly.
4114						}
4115					} else {
4116						t.filter = filters.replace(_opacityExp, "opacity=" + val);
4117					}
4118				}
4119			};
4120		_registerComplexSpecialProp("opacity,alpha,autoAlpha", {defaultValue:"1", parser:function(t, e, p, cssp, pt, plugin) {
4121			var b = parseFloat(_getStyle(t, "opacity", _cs, false, "1")),
4122				style = t.style,
4123				isAutoAlpha = (p === "autoAlpha");
4124			if (typeof(e) === "string" && e.charAt(1) === "=") {
4125				e = ((e.charAt(0) === "-") ? -1 : 1) * parseFloat(e.substr(2)) + b;
4126			}
4127			if (isAutoAlpha && b === 1 && _getStyle(t, "visibility", _cs) === "hidden" && e !== 0) { //if visibility is initially set to "hidden", we should interpret that as intent to make opacity 0 (a convenience)
4128				b = 0;
4129			}
4130			if (_supportsOpacity) {
4131				pt = new CSSPropTween(style, "opacity", b, e - b, pt);
4132			} else {
4133				pt = new CSSPropTween(style, "opacity", b * 100, (e - b) * 100, pt);
4134				pt.xn1 = isAutoAlpha ? 1 : 0; //we need to record whether or not this is an autoAlpha so that in the setRatio(), we know to duplicate the setting of the alpha in order to work around a bug in IE7 and IE8 that prevents changes to "visibility" from taking effect if the filter is changed to a different alpha(opacity) at the same time. Setting it to the SAME value first, then the new value works around the IE7/8 bug.
4135				style.zoom = 1; //helps correct an IE issue.
4136				pt.type = 2;
4137				pt.b = "alpha(opacity=" + pt.s + ")";
4138				pt.e = "alpha(opacity=" + (pt.s + pt.c) + ")";
4139				pt.data = t;
4140				pt.plugin = plugin;
4141				pt.setRatio = _setIEOpacityRatio;
4142			}
4143			if (isAutoAlpha) { //we have to create the "visibility" PropTween after the opacity one in the linked list so that they run in the order that works properly in IE8 and earlier
4144				pt = new CSSPropTween(style, "visibility", 0, 0, pt, -1, null, false, 0, ((b !== 0) ? "inherit" : "hidden"), ((e === 0) ? "hidden" : "inherit"));
4145				pt.xs0 = "inherit";
4146				cssp._overwriteProps.push(pt.n);
4147				cssp._overwriteProps.push(p);
4148			}
4149			return pt;
4150		}});
4151
4152
4153		var _removeProp = function(s, p) {
4154				if (p) {
4155					if (s.removeProperty) {
4156						if (p.substr(0,2) === "ms") { //Microsoft browsers don't conform to the standard of capping the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be "ms-transform" instead of "-ms-transform" for IE9, for example)
4157							p = "M" + p.substr(1);
4158						}
4159						s.removeProperty(p.replace(_capsExp, "-$1").toLowerCase());
4160					} else { //note: old versions of IE use "removeAttribute()" instead of "removeProperty()"
4161						s.removeAttribute(p);
4162					}
4163				}
4164			},
4165			_setClassNameRatio = function(v) {
4166				this.t._gsClassPT = this;
4167				if (v === 1 || v === 0) {
4168					this.t.setAttribute("class", (v === 0) ? this.b : this.e);
4169					var mpt = this.data, //first MiniPropTween
4170						s = this.t.style;
4171					while (mpt) {
4172						if (!mpt.v) {
4173							_removeProp(s, mpt.p);
4174						} else {
4175							s[mpt.p] = mpt.v;
4176						}
4177						mpt = mpt._next;
4178					}
4179					if (v === 1 && this.t._gsClassPT === this) {
4180						this.t._gsClassPT = null;
4181					}
4182				} else if (this.t.getAttribute("class") !== this.e) {
4183					this.t.setAttribute("class", this.e);
4184				}
4185			};
4186		_registerComplexSpecialProp("className", {parser:function(t, e, p, cssp, pt, plugin, vars) {
4187			var b = t.getAttribute("class") || "", //don't use t.className because it doesn't work consistently on SVG elements; getAttribute("class") and setAttribute("class", value") is more reliable.
4188				cssText = t.style.cssText,
4189				difData, bs, cnpt, cnptLookup, mpt;
4190			pt = cssp._classNamePT = new CSSPropTween(t, p, 0, 0, pt, 2);
4191			pt.setRatio = _setClassNameRatio;
4192			pt.pr = -11;
4193			_hasPriority = true;
4194			pt.b = b;
4195			bs = _getAllStyles(t, _cs);
4196			//if there's a className tween already operating on the target, force it to its end so that the necessary inline styles are removed and the class name is applied before we determine the end state (we don't want inline styles interfer
4196ing that were there just for class-specific values)
4197			cnpt = t._gsClassPT;
4198			if (cnpt) {
4199				cnptLookup = {};
4200				mpt = cnpt.data; //first MiniPropTween which stores the inline styles - we need to force these so that the inline styles don't contaminate things. Otherwise, there's a small chance that a tween could start and the inline values match the destination values and they never get cleaned.
4201				while (mpt) {
4202					cnptLookup[mpt.p] = 1;
4203					mpt = mpt._next;
4204				}
4205				cnpt.setRatio(1);
4206			}
4207			t._gsClassPT = pt;
4208			pt.e = (e.charAt(1) !== "=") ? e : b.replace(new RegExp("\\s*\\b" + e.substr(2) + "\\b"), "") + ((e.charAt(0) === "+") ? " " + e.substr(2) : "");
4209			if (cssp._tween._duration) { //if it's a zero-duration tween, there's no need to tween anything or parse the data. In fact, if we switch classes temporarily (which we must do for proper parsing) and the class has a transition applied, it could cause a quick flash to the end state and back again initially in some browsers.
4210				t.setAttribute("class", pt.e);
4211				difData = _cssDif(t, bs, _getAllStyles(t), vars, cnptLookup);
4212				t.setAttribute("class", b);
4213				pt.data = difData.firstMPT;
4214				t.style.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).
4215				pt = pt.xfirst = cssp.parse(t, difData.difs, pt, plugin); //we record the CSSPropTween as the xfirst so that we can handle overwriting propertly (if "className" gets overwritten, we must kill all the properties associated with the className part of the tween, so we can loop through from xfirst to the pt itself)
4216			}
4217			return pt;
4218		}});
4219
4220
4221		var _setClearPropsRatio = function(v) {
4222			if (v === 1 || v === 0) if (this.data._totalTime === this.data._totalDuration && this.data.data !== "isFromStart") { //this.data refers to the tween. Only clear at the END of the tween (remember, from() tweens make the ratio go from 1 to 0, so we can't just check that and if the tween is the zero-duration one that's created internally to render the starting values in a from() tween, ignore that because otherwise, for example, from(...{height:100, clearProps:"height", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in).
4223				var s = this.t.style,
4224					transformParse = _specialProps.transform.parse,
4225					a, p, i, clearTransform;
4226				if (this.e === "all") {
4227					s.cssText = "";
4228					clearTransform = true;
4229				} else {
4230					a = this.e.split(" ").join("").split(",");
4231					i = a.length;
4232					while (--i > -1) {
4233						p = a[i];
4234						if (_specialProps[p]) {
4235							if (_specialProps[p].parse === transformParse) {
4236								clearTransform = true;
4237							} else {
4238								p = (p === "transformOrigin") ? _transformOriginProp : _specialProps[p].p; //ensures that special properties use the proper browser-specific property name, like "scaleX" might be "-webkit-transform" or "boxShadow" might be "-moz-box-shadow"
4239							}
4240						}
4241						_removeProp(s, p);
4242					}
4243				}
4244				if (clearTransform) {
4245					_removeProp(s, _transformProp);
4246					if (this.t._gsTransform) {
4247						delete this.t._gsTransform;
4248					}
4249				}
4250
4251			}
4252		};
4253		_registerComplexSpecialProp("clearProps", {parser:function(t, e, p, cssp, pt) {
4254			pt = new CSSPropTween(t, p, 0, 0, pt, 2);
4255			pt.setRatio = _setClearPropsRatio;
4256			pt.e = e;
4257			pt.pr = -10;
4258			pt.data = cssp._tween;
4259			_hasPriority = true;
4260			return pt;
4261		}});
4262
4263		p = "bezier,throwProps,physicsProps,physics2D".split(",");
4264		i = p.length;
4265		while (i--) {
4266			_registerPluginProp(p[i]);
4267		}
4268
4269
4270
4271
4272
4273
4274
4275
4276		p = CSSPlugin.prototype;
4277		p._firstPT = null;
4278
4279		//gets called when the tween renders for the first time. This kicks everything off, recording start/end values, etc.
4280		p._onInitTween = function(target, vars, tween) {
4281			if (!target.nodeType) { //css is only for dom elements
4282				return false;
4283			}
4284			this._target = target;
4285			this._tween = tween;
4286			this._vars = vars;
4287			_autoRound = vars.autoRound;
4288			_hasPriority = false;
4289			_suffixMap = vars.suffixMap || CSSPlugin.suffixMap;
4290			_cs = _getComputedStyle(target, "");
4291			_overwriteProps = this._overwriteProps;
4292			var style = target.style,
4293				v, pt, pt2, first, last, next, zIndex, tpt, threeD;
4294			if (_reqSafariFix) if (style.zIndex === "") {
4295				v = _getStyle(target, "zIndex", _cs);
4296				if (v === "auto" || v === "") {
4297					//corrects a bug in [non-Android] Safari that prevents it from repainting elements in their new positions if they don't have a zIndex set. We also can't just apply this inside _parseTransform() because anything that's moved in any way (like using "left" or "top" instead of transforms like "x" and "y") can be affected, so it is best to ensure that anything that's tweening has a z-index. Setting "WebkitPerspective" to a non-zero value worked too except that on iOS Safari things would flicker randomly. Plus zIndex is less memory-intensive.
4298					this._addLazySet(style, "zIndex", 0);
4299				}
4300			}
4301
4302			if (typeof(vars) === "string") {
4303				first = style.cssText;
4304				v = _getAllStyles(target, _cs);
4305				style.cssText = first + ";" + vars;
4306				v = _cssDif(target, v, _getAllStyles(target)).difs;
4307				if (!_supportsOpacity && _opacityValExp.test(vars)) {
4308					v.opacity = parseFloat( RegExp.$1 );
4309				}
4310				vars = v;
4311				style.cssText = first;
4312			}
4313			this._firstPT = pt = this.parse(target, vars, null);
4314
4315			if (this._transformType) {
4316				threeD = (this._transformType === 3);
4317				if (!_transformProp) {
4318					style.zoom = 1; //helps correct an IE issue.
4319				} else if (_isSafari) {
4320					_reqSafariFix = true;
4321					//if zIndex isn't set, iOS Safari doesn't repaint things correctly sometimes (seemingly at random).
4322					if (style.zIndex === "") {
4323						zIndex = _getStyle(target, "zIndex", _cs);
4324						if (zIndex === "auto" || zIndex === "") {
4325							this._addLazySet(style, "zIndex", 0);
4326						}
4327					}
4328					//Setting WebkitBackfaceVisibility corrects 3 bugs:
4329					// 1) [non-Android] Safari skips rendering changes to "top" and "left" that are made on the same frame/render as a transform update.
4330					// 2) iOS Safari sometimes neglects to repaint elements in their new positions. Setting "WebkitPerspective" to a non-zero value worked too except that on iOS Safari things would flicker randomly.
4331					// 3) Safari sometimes displayed odd artifacts when tweening the transform (or WebkitTransform) property, like ghosts of the edges of the element remained. Definitely a browser bug.
4332					//Note: we allow the user to override the auto-setting by defining WebkitBackfaceVisibility in the vars of the tween.
4333					if (_isSafariLT6) {
4334						this._addLazySet(style, "WebkitBackfaceVisibility", this._vars.WebkitBackfaceVisibility || (threeD ? "visible" : "hidden"));
4335					}
4336				}
4337				pt2 = pt;
4338				while (pt2 && pt2._next) {
4339					pt2 = pt2._next;
4340				}
4341				tpt = new CSSPropTween(target, "transform", 0, 0, null, 2);
4342				this._linkCSSP(tpt, null, pt2);
4343				tpt.setRatio = (threeD && _supports3D) ? _set3DTransformRatio : _transformProp ? _set2DTransformRatio : _setIETransformRatio;
4344				tpt.data = this._transform || _getTransform(target, _cs, true);
4345				_overwriteProps.pop(); //we don't want to force the overwrite of all "transform" tweens of the target - we only care about individual transform properties like scaleX, rotation, etc. The CSSPropTween constructor automatically adds the property to _overwriteProps which is why we need to pop() here.
4346			}
4347
4348			if (_hasPriority) {
4349				//reorders the linked list in order of pr (priority)
4350				while (pt) {
4351					next = pt._next;
4352					pt2 = first;
4353					while (pt2 && pt2.pr > pt.pr) {
4354						pt2 = pt2._next;
4355					}
4356					if ((pt._prev = pt2 ? pt2._prev : last)) {
4357						pt._prev._next = pt;
4358					} else {
4359						first = pt;
4360					}
4361					if ((pt._next = pt2)) {
4362						pt2._prev = pt;
4363					} else {
4364						last = pt;
4365					}
4366					pt = next;
4367				}
4368				this._firstPT = first;
4369			}
4370			return true;
4371		};
4372
4373
4374		p.parse = function(target, vars, pt, plugin) {
4375			var style = target.style,
4376				p, sp, bn, en, bs, es, bsfx, esfx, isStr, rel;
4377			for (p in vars) {
4378				es = vars[p]; //ending value string
4379				sp = _specialProps[p]; //SpecialProp lookup.
4380				if (sp) {
4381					pt = sp.parse(target, es, p, this, pt, plugin, vars);
4382
4383				} else {
4384					bs = _getStyle(target, p, _cs) + "";
4385					isStr = (typeof(es) === "string");
4386					if (p === "color" || p === "fill" || p === "stroke" || p.indexOf("Color") !== -1 || (isStr && _rgbhslExp.test(es))) { //Opera uses background: to define color sometimes in addition to backgroundColor:
4387						if (!isStr) {
4388							es = _parseColor(es);
4389							es = ((es.length > 3) ? "rgba(" : "rgb(") + es.join(",") + ")";
4390						}
4391						pt = _parseComplex(style, p, bs, es, true, "transparent", pt, 0, plugin);
4392
4393					} else if (isStr && (es.indexOf(" ") !== -1 || es.indexOf(",") !== -1)) {
4394						pt = _parseComplex(style, p, bs, es, true, null, pt, 0, plugin);
4395
4396					} else {
4397						bn = parseFloat(bs);
4398						bsfx = (bn || bn === 0) ? bs.substr((bn + "").length) : ""; //remember, bs could be non-numeric like "normal" for fontWeight, so we should default to a blank suffix in that case.
4399
4400						if (bs === "" || bs === "auto") {
4401							if (p === "width" || p === "height") {
4402								bn = _getDimension(target, p, _cs);
4403								bsfx = "px";
4404							} else if (p === "left" || p === "top") {
4405								bn = _calculateOffset(target, p, _cs);
4406								bsfx = "px";
4407							} else {
4408								bn = (p !== "opacity") ? 0 : 1;
4409								bsfx = "";
4410							}
4411						}
4412
4413						rel = (isStr && es.charAt(1) === "=");
4414						if (rel) {
4415							en = parseInt(es.charAt(0) + "1", 10);
4416							es = es.substr(2);
4417							en *= parseFloat(es);
4418							esfx = es.replace(_suffixExp, "");
4419						} else {
4420							en = parseFloat(es);
4421							esfx = isStr ? es.substr((en + "").length) || "" : "";
4422						}
4423
4424						if (esfx === "") {
4425							esfx = (p in _suffixMap) ? _suffixMap[p] : bsfx; //populate the end suffix, prioritizing the map, then if none is found, use the beginning suffix.
4426						}
4427
4428						es = (en || en === 0) ? (rel ? en + bn : en) + esfx : vars[p]; //ensures that any += or -= prefixes are taken care of. Record the end value before normalizing the suffix because we always want to end the tween on exactly what they intended even if it doesn't match the beginning value's suffix.
4429
4430						//if the beginning/ending suffixes don't match, normalize them...
4431						if (bsfx !== esfx) if (esfx !== "") if (en || en === 0) if (bn) { //note: if the beginning value (bn) is 0, we don't need to convert units!
4432							bn = _convertToPixels(target, p, bn, bsfx);
4433							if (esfx === "%") {
4434								bn /= _convertToPixels(target, p, 100, "%") / 100;
4435								if (vars.strictUnits !== true) { //some browsers report only "px" values instead of allowing "%" with getComputedStyle(), so we assume that if we're tweening to a %, we should start there too unless strictUnits:true is defined. This approach is particularly useful for responsive designs that use from() tweens.
4436									bs = bn + "%";
4437								}
4438
4439							} else if (esfx === "em") {
4440								bn /= _convertToPixels(target, p, 1, "em");
4441
4442							//otherwise convert to pixels.
4443							} else if (esfx !== "px") {
4444								en = _convertToPixels(target, p, en, esfx);
4445								esfx = "px"; //we don't use bsfx after this, so we don't need to set it to px too.
4446							}
4447							if (rel) if (en || en === 0) {
4448								es = (en + bn) + esfx; //the changes we made affect relative calculations, so adjust the end value here.
4449							}
4450						}
4451
4452						if (rel) {
4453							en += bn;
4454						}
4455
4456						if ((bn || bn === 0) && (en || en === 0)) { //faster than isNaN(). Also, previously we required en !== bn but that doesn't really gain much performance and it prevents _parseToProxy() from working properly if beginning and ending values match but need to get tweened by an external plugin anyway. For example, a bezier tween where the target starts at left:0 and has these points: [{left:50},{left:0}] wouldn't work properly because when parsing the last point, it'd match the first (current) one and a non-tweening CSSPropTween would be recorded when we actually need a normal tween (type:0) so that things get updated during the tween properly.
4457							pt = new CSSPropTween(style, p, bn, en - bn, pt, 0, p, (_autoRound !== false && (esfx === "px" || p === "zIndex")), 0, bs, es);
4458							pt.xs0 = esfx;
4459							//DEBUG: _log("tween "+p+" from "+pt.b+" ("+bn+esfx+") to "+pt.e+" with suffix: "+pt.xs0);
4460						} else if (style[p] === undefined || !es && (es + "" === "NaN" || es == null)) {
4461							_log("invalid " + p + " tween value: " + vars[p]);
4462						} else {
4463							pt = new CSSPropTween(style, p, en || bn || 0, 0, pt, -1, p, false, 0, bs, es);
4464							pt.xs0 = (es === "none" && (p === "display" || p.indexOf("Style") !== -1)) ? bs : es; //intermediate value should typically be set immediately (end value) except for "display" or things like borderTopStyle, borderBottomStyle, etc. which should use the beginning value during the tween.
4465							//DEBUG: _log("non-tweening value "+p+": "+pt.xs0);
4466						}
4467					}
4468				}
4469				if (plugin) if (pt && !pt.plugin) {
4470					pt.plugin = plugin;
4471				}
4472			}
4473			return pt;
4474		};
4475
4476
4477		//gets called every time the tween updates, passing the new ratio (typically a value between 0 and 1, but not always (for example, if an Elastic.easeOut is used, the value can jump above 1 mid-tween). It will always start and 0 and end at 1.
4478		p.setRatio = function(v) {
4479			var pt = this._firstPT,
4480				min = 0.000001,
4481				val, str, i;
4482			//at the end of the tween, we set the values to exactly what we received in order to make sure non-tweening values (like "position" or "float" or whatever) are set and so that if the beginning/ending suffixes (units) didn't match and we normalized to px, the value that the user passed in is used here. We check to see if the tween is at its beginning in case it's a from() tween in which case the ratio will actually go from 1 to 0 over the course of the tween (backwards).
4483			if (v === 1 && (this._tween._time === this._tween._duration || this._tween._time === 0)) {
4484				while (pt) {
4485					if (pt.type !== 2) {
4486						pt.t[pt.p] = pt.e;
4487					} else {
4488						pt.setRatio(v);
4489					}
4490					pt = pt._next;
4491				}
4492
4493			} else if (v || !(this._tween._time === this._tween._duration || this._tween._time === 0) || this._tween._rawPrevTime === -0.000001) {
4494				while (pt) {
4495					val = pt.c * v + pt.s;
4496					if (pt.r) {
4497						val = Math.round(val);
4498					} else if (val < min) if (val > -min) {
4499						val = 0;
4500					}
4501					if (!pt.type) {
4502						pt.t[pt.p] = val + pt.xs0;
4503					} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like "rect(5px,10px,20px,25px)"
4504						i = pt.l;
4505						if (i === 2) {
4506							pt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2;
4507						} else if (i === 3) {
4508							pt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3;
4509						} else if (i === 4) {
4510							pt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4;
4511						} else if (i === 5) {
4512							pt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4 + pt.xn4 + pt.xs5;
4513						} else {
4514							str = pt.xs0 + val + pt.xs1;
4515							for (i = 1; i < pt.l; i++) {
4516								str += pt["xn"+i] + pt["xs"+(i+1)];
4517							}
4518							pt.t[pt.p] = str;
4519						}
4520
4521					} else if (pt.type === -1) { //non-tweening value
4522						pt.t[pt.p] = pt.xs0;
4523
4524					} else if (pt.setRatio) { //custom setRatio() for things like SpecialProps, external plugins, etc.
4525						pt.setRatio(v);
4526					}
4527					pt = pt._next;
4528				}
4529
4530			//if the tween is reversed all the way back to the beginning, we need to restore the original values which may have different units (like % instead of px or em or whatever).
4531			} else {
4532				while (pt) {
4533					if (pt.type !== 2) {
4534						pt.t[pt.p] = pt.b;
4535					} else {
4536						pt.setRatio(v);
4537					}
4538					pt = pt._next;
4539				}
4540			}
4541		};
4542
4543		/**
4544		 * @private
4545		 * Forces rendering of the target's transforms (rotation, scale, etc.) whenever the CSSPlugin's setRatio() is called.
4546		 * Basically, this tells the CSSPlugin to create a CSSPropTween (type 2) after instantiation that runs last in the linked
4547		 * list and calls the appropriate (3D or 2D) rendering function. We separate this into its own method so that we can call
4548		 * it from other plugins like BezierPlugin if, for example, it needs to apply an autoRotation and this CSSPlugin
4549		 * doesn't have any transform-related properties of its own. You can call this method as many times as you
4550		 * want and it won't create duplicate CSSPropTweens.
4551		 *
4552		 * @param {boolean} threeD if true, it should apply 3D tweens (otherwise, just 2D ones are fine and typically faster)
4553		 */
4554		p._enableTransforms = function(threeD) {
4555			this._transform = this._transform || _getTransform(this._target, _cs, true); //ensures that the element has a _gsTransform property with the appropriate values.
4556			this._transformType = (!(this._transform.svg && _useSVGTransformAttr) && (threeD || this._transformType === 3)) ? 3 : 2;
4557		};
4558
4559		var lazySet = function(v) {
4560			this.t[this.p] = this.e;
4561			this.data._linkCSSP(this, this._next, null, true); //we purposefully keep this._next even though it'd make sense to null it, but this is a performance optimization, as this happens during the while (pt) {} loop in setRatio() at the bottom of which it sets pt = pt._next, so if we null it, the linked list will be broken in that loop.
4562		};
4563		/** @private Gives us a way to set a value on the first render (and only the first render). **/
4564		p._addLazySet = function(t, p, v) {
4565			var pt = this._firstPT = new CSSPropTween(t, p, 0, 0, this._firstPT, 2);
4566			pt.e = v;
4567			pt.setRatio = lazySet;
4568			pt.data = this;
4569		};
4570
4571		/** @private **/
4572		p._linkCSSP = function(pt, next, prev, remove) {
4573			if (pt) {
4574				if (next) {
4575					next._prev = pt;
4576				}
4577				if (pt._next) {
4578					pt._next._prev = pt._prev;
4579				}
4580				if (pt._prev) {
4581					pt._prev._next = pt._next;
4582				} else if (this._firstPT === pt) {
4583					this._firstPT = pt._next;
4584					remove = true; //just to prevent resetting this._firstPT 5 lines down in case pt._next is null. (optimized for speed)
4585				}
4586				if (prev) {
4587					prev._next = pt;
4588				} else if (!remove && this._firstPT === null) {
4589					this._firstPT = pt;
4590				}
4591				pt._next = next;
4592				pt._prev = prev;
4593			}
4594			return pt;
4595		};
4596
4597		//we need to make sure that if alpha or autoAlpha is killed, opacity is too. And autoAlpha affects the "visibility" property.
4598		p._kill = function(lookup) {
4599			var copy = lookup,
4600				pt, p, xfirst;
4601			if (lookup.autoAlpha || lookup.alpha) {
4602				copy = {};
4603				for (p in lookup) { //copy the lookup so that we're not changing the original which may be passed elsewhere.
4604					copy[p] = lookup[p];
4605				}
4606				copy.opacity = 1;
4607				if (copy.autoAlpha) {
4608					copy.visibility = 1;
4609				}
4610			}
4611			if (lookup.className && (pt = this._classNamePT)) { //for className tweens, we need to kill any associated CSSPropTweens too; a linked list starts at the className's "xfirst".
4612				xfirst = pt.xfirst;
4613				if (xfirst && xfirst._prev) {
4614					this._linkCSSP(xfirst._prev, pt._next, xfirst._prev._prev); //break off the prev
4615				} else if (xfirst === this._firstPT) {
4616					this._firstPT = pt._next;
4617				}
4618				if (pt._next) {
4619					this._linkCSSP(pt._next, pt._next._next, xfirst._prev);
4620				}
4621				this._classNamePT = null;
4622			}
4623			return TweenPlugin.prototype._kill.call(this, copy);
4624		};
4625
4626
4627
4628		//used by cascadeTo() for gathering all the style properties of each child element into an array for c
4628omparison.
4629		var _getChildStyles = function(e, props, targets) {
4630				var children, i, child, type;
4631				if (e.slice) {
4632					i = e.length;
4633					while (--i > -1) {
4634						_getChildStyles(e[i], props, targets);
4635					}
4636					return;
4637				}
4638				children = e.childNodes;
4639				i = children.length;
4640				while (--i > -1) {
4641					child = children[i];
4642					type = child.type;
4643					if (child.style) {
4644						props.push(_getAllStyles(child));
4645						if (targets) {
4646							targets.push(child);
4647						}
4648					}
4649					if ((type === 1 || type === 9 || type === 11) && child.childNodes.length) {
4650						_getChildStyles(child, props, targets);
4651					}
4652				}
4653			};
4654
4655		/**
4656		 * Typically only useful for className tweens that may affect child elements, this method creates a TweenLite
4657		 * and then compares the style properties of all the target's child elements at the tween's start and end, and
4658		 * if any are different, it also creates tweens for those and returns an array containing ALL of the resulting
4659		 * tweens (so that you can easily add() them to a TimelineLite, for example). The reason this functionality is
4660		 * wrapped into a separate static method of CSSPlugin instead of being integrated into all regular className tweens
4661		 * is because it creates entirely new tweens that may have completely different targets than the original tween,
4662		 * so if they were all lumped into the original tween instance, it would be inconsistent with the rest of the API
4663		 * and it would create other problems. For example:
4664		 *  - If I create a tween of elementA, that tween instance may suddenly change its target to include 50 other elements (unintuitive if I specifically defined the target I wanted)
4665		 *  - We can't just create new independent tweens because otherwise, what happens if the original/parent tween is reversed or pause or dropped into a TimelineLite for tight control? You'd expect that tween's behavior to affect all the others.
4666		 *  - Analyzing every style property of every child before and after the tween is an expensive operation when there are many children, so this behavior shouldn't be imposed on all className tweens by default, especially since it's probably rare that this extra functionality is needed.
4667		 *
4668		 * @param {Object} target object to be tweened
4669		 * @param {number} Duration in seconds (or frames for frames-based tweens)
4670		 * @param {Object} Object containing the end values, like {className:"newClass", ease:Linear.easeNone}
4671		 * @return {Array} An array of TweenLite instances
4672		 */
4673		CSSPlugin.cascadeTo = function(target, duration, vars) {
4674			var tween = TweenLite.to(target, duration, vars),
4675				results = [tween],
4676				b = [],
4677				e = [],
4678				targets = [],
4679				_reservedProps = TweenLite._internals.reservedProps,
4680				i, difs, p;
4681			target = tween._targets || tween.target;
4682			_getChildStyles(target, b, targets);
4683			tween.render(duration, true);
4684			_getChildStyles(target, e);
4685			tween.render(0, true);
4686			tween._enabled(true);
4687			i = targets.length;
4688			while (--i > -1) {
4689				difs = _cssDif(targets[i], b[i], e[i]);
4690				if (difs.firstMPT) {
4691					difs = difs.difs;
4692					for (p in vars) {
4693						if (_reservedProps[p]) {
4694							difs[p] = vars[p];
4695						}
4696					}
4697					results.push( TweenLite.to(targets[i], duration, difs) );
4698				}
4699			}
4700			return results;
4701		};
4702
4703		TweenPlugin.activate([CSSPlugin]);
4704		return CSSPlugin;
4705
4706	}, true);
4707
4708	
4709	
4710	
4711	
4712	
4713	
4714	
4715	
4716	
4717	
4718/*
4719 * ----------------------------------------------------------------
4720 * RoundPropsPlugin
4721 * ----------------------------------------------------------------
4722 */
4723	(function() {
4724
4725		var RoundPropsPlugin = _gsScope._gsDefine.plugin({
4726				propName: "roundProps",
4727				priority: -1,
4728				API: 2,
4729
4730				//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.
4731				init: function(target, value, tween) {
4732					this._tween = tween;
4733					return true;
4734				}
4735
4736			}),
4737			p = RoundPropsPlugin.prototype;
4738
4739		p._onInitAllProps = function() {
4740			var tween = this._tween,
4741				rp = (tween.vars.roundProps instanceof Array) ? tween.vars.roundProps : tween.vars.roundProps.split(","),
4742				i = rp.length,
4743				lookup = {},
4744				rpt = tween._propLookup.roundProps,
4745				prop, pt, next;
4746			while (--i > -1) {
4747				lookup[rp[i]] = 1;
4748			}
4749			i = rp.length;
4750			while (--i > -1) {
4751				prop = rp[i];
4752				pt = tween._firstPT;
4753				while (pt) {
4754					next = pt._next; //record here, because it may get removed
4755					if (pt.pg) {
4756						pt.t._roundProps(lookup, true);
4757					} else if (pt.n === prop) {
4758						this._add(pt.t, prop, pt.s, pt.c);
4759						//remove from linked list
4760						if (next) {
4761							next._prev = pt._prev;
4762						}
4763						if (pt._prev) {
4764							pt._prev._next = next;
4765						} else if (tween._firstPT === pt) {
4766							tween._firstPT = next;
4767						}
4768						pt._next = pt._prev = null;
4769						tween._propLookup[prop] = rpt;
4770					}
4771					pt = next;
4772				}
4773			}
4774			return false;
4775		};
4776
4777		p._add = function(target, p, s, c) {
4778			this._addTween(target, p, s, s + c, p, true);
4779			this._overwriteProps.push(p);
4780		};
4781
4782	}());
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793/*
4794 * ----------------------------------------------------------------
4795 * AttrPlugin
4796 * ----------------------------------------------------------------
4797 */
4798	_gsScope._gsDefine.plugin({
4799		propName: "attr",
4800		API: 2,
4801		version: "0.3.3",
4802
4803		//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.
4804		init: function(target, value, tween) {
4805			var p, start, end;
4806			if (typeof(target.setAttribute) !== "function") {
4807				return false;
4808			}
4809			this._target = target;
4810			this._proxy = {};
4811			this._start = {}; // we record start and end values exactly as they are in case they're strings (not numbers) - we need to be able to revert to them cleanly.
4812			this._end = {};
4813			for (p in value) {
4814				this._start[p] = this._proxy[p] = start = target.getAttribute(p);
4815				end = this._addTween(this._proxy, p, parseFloat(start), value[p], p);
4816				this._end[p] = end ? end.s + end.c : value[p];
4817				this._overwriteProps.push(p);
4818			}
4819			return true;
4820		},
4821
4822		//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)
4823		set: function(ratio) {
4824			this._super.setRatio.call(this, ratio);
4825			var props = this._overwriteProps,
4826				i = props.length,
4827				lookup = (ratio === 1) ? this._end : ratio ? this._proxy : this._start,
4828				p;
4829			while (--i > -1) {
4830				p = props[i];
4831				this._target.setAttribute(p, lookup[p] + "");
4832			}
4833		}
4834
4835	});
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846/*
4847 * ----------------------------------------------------------------
4848 * DirectionalRotationPlugin
4849 * ----------------------------------------------------------------
4850 */
4851	_gsScope._gsDefine.plugin({
4852		propName: "directionalRotation",
4853		version: "0.2.1",
4854		API: 2,
4855
4856		//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.
4857		init: function(target, value, tween) {
4858			if (typeof(value) !== "object") {
4859				value = {rotation:value};
4860			}
4861			this.finals = {};
4862			var cap = (value.useRadians === true) ? Math.PI * 2 : 360,
4863				min = 0.000001,
4864				p, v, start, end, dif, split;
4865			for (p in value) {
4866				if (p !== "useRadians") {
4867					split = (value[p] + "").split("_");
4868					v = split[0];
4869					start = parseFloat( (typeof(target[p]) !== "function") ? target[p] : target[ ((p.indexOf("set") || typeof(target["get" + p.substr(3)]) !== "function") ? p : "get" + p.substr(3)) ]() );
4870					end = this.finals[p] = (typeof(v) === "string" && v.charAt(1) === "=") ? start + parseInt(v.charAt(0) + "1", 10) * Number(v.substr(2)) : Number(v) || 0;
4871					dif = end - start;
4872					if (split.length) {
4873						v = split.join("_");
4874						if (v.indexOf("short") !== -1) {
4875							dif = dif % cap;
4876							if (dif !== dif % (cap / 2)) {
4877								dif = (dif < 0) ? dif + cap : dif - cap;
4878							}
4879						}
4880						if (v.indexOf("_cw") !== -1 && dif < 0) {
4881							dif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;
4882						} else if (v.indexOf("ccw") !== -1 && dif > 0) {
4883							dif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;
4884						}
4885					}
4886					if (dif > min || dif < -min) {
4887						this._addTween(target, p, start, start + dif, p);
4888						this._overwriteProps.push(p);
4889					}
4890				}
4891			}
4892			return true;
4893		},
4894
4895		//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)
4896		set: function(ratio) {
4897			var pt;
4898			if (ratio !== 1) {
4899				this._super.setRatio.call(this, ratio);
4900			} else {
4901				pt = this._firstPT;
4902				while (pt) {
4903					if (pt.f) {
4904						pt.t[pt.p](this.finals[pt.p]);
4905					} else {
4906						pt.t[pt.p] = this.finals[pt.p];
4907					}
4908					pt = pt._next;
4909				}
4910			}
4911		}
4912
4913	})._autoCSS = true;
4914
4915
4916
4917
4918
4919
4920
4921	
4922	
4923	
4924	
4925/*
4926 * ----------------------------------------------------------------
4927 * EasePack
4928 * ----------------------------------------------------------------
4929 */
4930	_gsScope._gsDefine("easing.Back", ["easing.Ease"], function(Ease) {
4931		
4932		var w = (_gsScope.GreenSockGlobals || _gsScope),
4933			gs = w.com.greensock,
4934			_2PI = Math.PI * 2,
4935			_HALF_PI = Math.PI / 2,
4936			_class = gs._class,
4937			_create = function(n, f) {
4938				var C = _class("easing." + n, function(){}, true),
4939					p = C.prototype = new Ease();
4940				p.constructor = C;
4941				p.getRatio = f;
4942				return C;
4943			},
4944			_easeReg = Ease.register || function(){}, //put an empty function in place just as a safety measure in case someone loads an OLD version of TweenLite.js where Ease.register doesn't exist.
4945			_wrap = function(name, EaseOut, EaseIn, EaseInOut, aliases) {
4946				var C = _class("easing."+name, {
4947					easeOut:new EaseOut(),
4948					easeIn:new EaseIn(),
4949					easeInOut:new EaseInOut()
4950				}, true);
4951				_easeReg(C, name);
4952				return C;
4953			},
4954			EasePoint = function(time, value, next) {
4955				this.t = time;
4956				this.v = value;
4957				if (next) {
4958					this.next = next;
4959					next.prev = this;
4960					this.c = next.v - value;
4961					this.gap = next.t - time;
4962				}
4963			},
4964
4965			//Back
4966			_createBack = function(n, f) {
4967				var C = _class("easing." + n, function(overshoot) {
4968						this._p1 = (overshoot || overshoot === 0) ? overshoot : 1.70158;
4969						this._p2 = this._p1 * 1.525;
4970					}, true),
4971					p = C.prototype = new Ease();
4972				p.constructor = C;
4973				p.getRatio = f;
4974				p.config = function(overshoot) {
4975					return new C(overshoot);
4976				};
4977				return C;
4978			},
4979
4980			Back = _wrap("Back",
4981				_createBack("BackOut", function(p) {
4982					return ((p = p - 1) * p * ((this._p1 + 1) * p + this._p1) + 1);
4983				}),
4984				_createBack("BackIn", function(p) {
4985					return p * p * ((this._p1 + 1) * p - this._p1);
4986				}),
4987				_createBack("BackInOut", function(p) {
4988					return ((p *= 2) < 1) ? 0.5 * p * p * ((this._p2 + 1) * p - this._p2) : 0.5 * ((p -= 2) * p * ((this._p2 + 1) * p + this._p2) + 2);
4989				})
4990			),
4991
4992
4993			//SlowMo
4994			SlowMo = _class("easing.SlowMo", function(linearRatio, power, yoyoMode) {
4995				power = (power || power === 0) ? power : 0.7;
4996				if (linearRatio == null) {
4997					linearRatio = 0.7;
4998				} else if (linearRatio > 1) {
4999					linearRatio = 1;
5000				}
5001				this._p = (linearRatio !== 1) ? power : 0;
5002				this._p1 = (1 - linearRatio) / 2;
5003				this._p2 = linearRatio;
5004				this._p3 = this._p1 + this._p2;
5005				this._calcEnd = (yoyoMode === true);
5006			}, true),
5007			p = SlowMo.prototype = new Ease(),
5008			SteppedEase, RoughEase, _createElastic;
5009
5010		p.constructor = SlowMo;
5011		p.getRatio = function(p) {
5012			var r = p + (0.5 - p) * this._p;
5013			if (p < this._p1) {
5014				return this._calcEnd ? 1 - ((p = 1 - (p / this._p1)) * p) : r - ((p = 1 - (p / this._p1)) * p * p * p * r);
5015			} else if (p > this._p3) {
5016				return this._calcEnd ? 1 - (p = (p - this._p3) / this._p1) * p : r + ((p - r) * (p = (p - this._p3) / this._p1) * p * p * p);
5017			}
5018			return this._calcEnd ? 1 : r;
5019		};
5020		SlowMo.ease = new SlowMo(0.7, 0.7);
5021
5022		p.config = SlowMo.config = function(linearRatio, power, yoyoMode) {
5023			return new SlowMo(linearRatio, power, yoyoMode);
5024		};
5025
5026
5027		//SteppedEase
5028		SteppedEase = _class("easing.SteppedEase", function(steps) {
5029				steps = steps || 1;
5030				this._p1 = 1 / steps;
5031				this._p2 = steps + 1;
5032			}, true);
5033		p = SteppedEase.prototype = new Ease();
5034		p.constructor = SteppedEase;
5035		p.getRatio = function(p) {
5036			if (p < 0) {
5037				p = 0;
5038			} else if (p >= 1) {
5039				p = 0.999999999;
5040			}
5041			return ((this._p2 * p) >> 0) * this._p1;
5042		};
5043		p.config = SteppedEase.config = function(steps) {
5044			return new SteppedEase(steps);
5045		};
5046
5047
5048		//RoughEase
5049		RoughEase = _class("easing.RoughEase", function(vars) {
5050			vars = vars || {};
5051			var taper = vars.taper || "none",
5052				a = [],
5053				cnt = 0,
5054				points = (vars.points || 20) | 0,
5055				i = points,
5056				randomize = (vars.randomize !== false),
5057				clamp = (vars.clamp === true),
5058				template = (vars.template instanceof Ease) ? vars.template : null,
5059				strength = (typeof(vars.strength) === "number") ? vars.strength * 0.4 : 0.4,
5060				x, y, bump, invX, obj, pnt;
5061			while (--i > -1) {
5062				x = randomize ? Math.random() : (1 / points) * i;
5063				y = template ? template.getRatio(x) : x;
5064				if (taper === "none") {
5065					bump = strength;
5066				} else if (taper === "out") {
5067					invX = 1 - x;
5068					bump = invX * invX * strength;
5069				} else if (taper === "in") {
5070					bump = x * x * strength;
5071				} else if (x < 0.5) {  //"both" (start)
5072					invX = x * 2;
5073					bump = invX * invX * 0.5 * strength;
5074				} else {				//"both" (end)
5075					invX = (1 - x) * 2;
5076					bump = invX * invX * 0.5 * strength;
5077				}
5078				if (randomize) {
5079					y += (Math.random() * bump) - (bump * 0.5);
5080				} else if (i % 2) {
5081					y += bump * 0.5;
5082				} else {
5083					y -= bump * 0.5;
5084				}
5085				if (clamp) {
5086					if (y > 1) {
5087						y = 1;
5088					} else if (y < 0) {
5089						y = 0;
5090					}
5091				}
5092				a[cnt++] = {x:x, y:y};
5093			}
5094			a.sort(function(a, b) {
5095				return a.x - b.x;
5096			});
5097
5098			pnt = new EasePoint(1, 1, null);
5099			i = points;
5100			while (--i > -1) {
5101				obj = a[i];
5102				pnt = new EasePoint(obj.x, obj.y, pnt);
5103			}
5104
5105			this._prev = new EasePoint(0, 0, (pnt.t !== 0) ? pnt : pnt.next);
5106		}, true);
5107		p = RoughEase.prototype = new Ease();
5108		p.constructor = RoughEase;
5109		p.getRatio = function(p) {
5110			var pnt = this._prev;
5111			if (p > pnt.t) {
5112				while (pnt.next && p >= pnt.t) {
5113					pnt = pnt.next;
5114				}
5115				pnt = pnt.prev;
5116			} else {
5117				while (pnt.prev && p <= pnt.t) {
5118					pnt = pnt.prev;
5119				}
5120			}
5121			this._prev = pnt;
5122			return (pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c);
5123		};
5124		p.config = function(vars) {
5125			return new RoughEase(vars);
5126		};
5127		RoughEase.ease = new RoughEase();
5128
5129
5130		//Bounce
5131		_wrap("Bounce",
5132			_create("BounceOut", function(p) {
5133				if (p < 1 / 2.75) {
5134					return 7.5625 * p * p;
5135				} else if (p < 2 / 2.75) {
5136					return 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;
5137				} else if (p < 2.5 / 2.75) {
5138					return 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;
5139				}
5140				return 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;
5141			}),
5142			_create("BounceIn", function(p) {
5143				if ((p = 1 - p) < 1 / 2.75) {
5144					return 1 - (7.5625 * p * p);
5145				} else if (p < 2 / 2.75) {
5146					return 1 - (7.5625 * (p -= 1.5 / 2.75) * p + 0.75);
5147				} else if (p < 2.5 / 2.75) {
5148					return 1 - (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);
5149				}
5150				return 1 - (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);
5151			}),
5152			_create("BounceInOut", function(p) {
5153				var invert = (p < 0.5);
5154				if (invert) {
5155					p = 1 - (p * 2);
5156				} else {
5157					p = (p * 2) - 1;
5158				}
5159				if (p < 1 / 2.75) {
5160					p = 7.5625 * p * p;
5161				} else if (p < 2 / 2.75) {
5162					p = 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;
5163				} else if (p < 2.5 / 2.75) {
5164					p = 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;
5165				} else {
5166					p = 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;
5167				}
5168				return invert ? (1 - p) * 0.5 : p * 0.5 + 0.5;
5169			})
5170		);
5171
5172
5173		//CIRC
5174		_wrap("Circ",
5175			_create("CircOut", function(p) {
5176				return Math.sqrt(1 - (p = p - 1) * p);
5177			}),
5178			_create("CircIn", function(p) {
5179				return -(Math.sqrt(1 - (p * p)) - 1);
5180			}),
5181			_create("CircInOut", function(p) {
5182				return ((p*=2) < 1) ? -0.5 * (Math.sqrt(1 - p * p) - 1) : 0.5 * (Math.sqrt(1 - (p -= 2) * p) + 1);
5183			})
5184		);
5185
5186
5187		//Elastic
5188		_createElastic = function(n, f, def) {
5189			var C = _class("easing." + n, function(amplitude, period) {
5190					this._p1 = amplitude || 1;
5191					this._p2 = period || def;
5192					this._p3 = this._p2 / _2PI * (Math.asin(1 / this._p1) || 0);
5193				}, true),
5194				p = C.prototype = new Ease();
5195			p.constructor = C;
5196			p.getRatio = f;
5197			p.config = function(amplitude, period) {
5198				return new C(amplitude, period);
5199			};
5200			return C;
5201		};
5202		_wrap("Elastic",
5203			_createElastic("ElasticOut", function(p) {
5204				return this._p1 * Math.pow(2, -10 * p) * Math.sin( (p - this._p3) * _2PI / this._p2 ) + 1;
5205			}, 0.3),
5206			_createElastic("ElasticIn", function(p) {
5207				return -(this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * _2PI / this._p2 ));
5208			}, 0.3),
5209			_createElastic("ElasticInOut", function(p) {
5210				return ((p *= 2) < 1) ? -0.5 * (this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * _2PI / this._p2)) : this._p1 * Math.pow(2, -10 *(p -= 1)) * Math.sin( (p - this._p3) * _2PI / this._p2 ) *0.5 + 1;
5211			}, 0.45)
5212		);
5213
5214
5215		//Expo
5216		_wrap("Expo",
5217			_create("ExpoOut", function(p) {
5218				return 1 - Math.pow(2, -10 * p);
5219			}),
5220			_create("ExpoIn", function(p) {
5221				return Math.pow(2, 10 * (p - 1)) - 0.001;
5222			}),
5223			_create("ExpoInOut", function(p) {
5224				return ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));
5225			})
5226		);
5227
5228
5229		//Sine
5230		_wrap("Sine",
5231			_create("SineOut", function(p) {
5232				return Math.sin(p * _HALF_PI);
5233			}),
5234			_create("SineIn", function(p) {
5235				return -Math.cos(p * _HALF_PI) + 1;
5236			}),
5237			_create("SineInOut", function(p) {
5238				return -0.5 * (Math.cos(Math.PI * p) - 1);
5239			})
5240		);
5241
5242		_class("easing.EaseLookup", {
5243				find:function(s) {
5244					return Ease.map[s];
5245				}
5246			}, true);
5247
5248		//register the non-standard eases
5249		_easeReg(w.SlowMo, "SlowMo", "ease,");
5250		_easeReg(RoughEase, "RoughEase", "ease,");
5251		_easeReg(SteppedEase, "SteppedEase", "ease,");
5252
5253		return Back;
5254		
5255	}, true);
5256
5257
5258});
5259
5260if (_gsScope._gsDefine) { _gsScope._gsQueue.pop()(); } //necessary in case TweenLite was already loaded separately.
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272/*
5273 * ----------------------------------------------------------------
5274 * Base classes like TweenLite, SimpleTimeline, Ease, Ticker, etc.
5275 * ----------------------------------------------------------------
5276 */
5277(function(window, moduleName) {
5278
5279		"use strict";
5280		var _globals = window.GreenSockGlobals = window.GreenSockGlobals || window;
5281		if (_globals.TweenLite) {
5282			return; //in case the core set of classes is already loaded, don't instantiate twice.
5283		}
5284		var _namespace = function(ns) {
5285				var a = ns.split("."),
5286					p = _globals, i;
5287				for (i = 0; i < a.length; i++) {
5288					p[a[i]] = p = p[a[i]] || {};
5289				}
5290				return p;
5291			},
5292			gs = _namespace("com.greensock"),
5293			_tinyNum = 0.0000000001,
5294			_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()
5295				var b = [],
5296					l = a.length,
5297					i;
5298				for (i = 0; i !== l; b.push(a[i++]));
5299				return b;
5300			},
5301			_emptyFunc = function() {},
5302			_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, "(obj instanceof Array)" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)
5303				var toString = Object.prototype.toString,
5304					array = toString.call([]);
5305				return function(obj) {
5306					return obj != null && (obj instanceof Array || (typeof(obj) === "object" && !!obj.push && toString.call(obj) === array));
5307				};
5308			}()),
5309			a, i, p, _ticker, _tickerActive,
5310			_defLookup = {},
5311
5312			/**
5313			 * @constructor
5314			 * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.
5315			 * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is
5316			 * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin
5317			 * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.
5318			 *
5319			 * Every definition will be added to a "com.greensock" global object (typically window, but if a window.GreenSockGlobals object is found,
5320			 * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,
5321			 * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so
5322			 * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything
5323			 * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock
5324			 * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could
5325			 * sandbox the banner one like:
5326			 *
5327			 * <script>
5328			 *     var gs = window.GreenSockGlobals = {}; //the newer version we're about to load could now be referenced in a "gs" object, like gs.TweenLite.to(...). Use whatever alias you want as long as it's unique, "gs" or "banner" or whatever.
5329			 * </script>
5330			 * <script src="js/greensock/v1.7/TweenMax.js"></script>
5331			 * <script>
5332			 *     window.GreenSockGlobals = window._gsQueue = window._gsDefine = null; //reset it back to null (along with the special _gsQueue variable) so that the next load of TweenMax affects the window and we can reference things directly like TweenLite.to(...)
5333			 * </script>
5334			 * <script src="js/greensock/v1.6/TweenMax.js"></script>
5335			 * <script>
5336			 *     gs.TweenLite.to(...); //would use v1.7
5337			 *     TweenLite.to(...); //would use v1.6
5338			 * </script>
5339			 *
5340			 * @param {!string} ns The namespace of the class definition, leaving off "com.greensock." as that's assumed. For example, "TweenLite" or "plugins.CSSPlugin" or "easing.Back".
5341			 * @param {!Array.<string>}
5341 dependencies An array of dependencies (described as their namespaces minus "com.greensock." prefix). For example ["TweenLite","plugins.TweenPlugin","core.Animation"]
5342			 * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.
5343			 * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)
5344			 */
5345			Definition = function(ns, dependencies, func, global) {
5346				this.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses
5347				_defLookup[ns] = this;
5348				this.gsClass = null;
5349				this.func = func;
5350				var _classes = [];
5351				this.check = function(init) {
5352					var i = dependencies.length,
5353						missing = i,
5354						cur, a, n, cl;
5355					while (--i > -1) {
5356						if ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {
5357							_classes[i] = cur.gsClass;
5358							missing--;
5359						} else if (init) {
5360							cur.sc.push(this);
5361						}
5362					}
5363					if (missing === 0 && func) {
5364						a = ("com.greensock." + ns).split(".");
5365						n = a.pop();
5366						cl = _namespace(a.join("."))[n] = this.gsClass = func.apply(func, _classes);
5367
5368						//exports to multiple environments
5369						if (global) {
5370							_globals[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)
5371							if (typeof(define) === "function" && define.amd){ //AMD
5372								define((window.GreenSockAMDPath ? window.GreenSockAMDPath + "/" : "") + ns.split(".").pop(), [], function() { return cl; });
5373							} else if (ns === moduleName && typeof(module) !== "undefined" && module.exports){ //node
5374								module.exports = cl;
5375							}
5376						}
5377						for (i = 0; i < this.sc.length; i++) {
5378							this.sc[i].check();
5379						}
5380					}
5381				};
5382				this.check(true);
5383			},
5384
5385			//used to create Definition instances (which basically registers a class that has dependencies).
5386			_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {
5387				return new Definition(ns, dependencies, func, global);
5388			},
5389
5390			//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).
5391			_class = gs._class = function(ns, func, global) {
5392				func = func || function() {};
5393				_gsDefine(ns, [], function(){ return func; }, global);
5394				return func;
5395			};
5396
5397		_gsDefine.globals = _globals;
5398
5399
5400
5401/*
5402 * ----------------------------------------------------------------
5403 * Ease
5404 * ----------------------------------------------------------------
5405 */
5406		var _baseParams = [0, 0, 1, 1],
5407			_blankArray = [],
5408			Ease = _class("easing.Ease", function(func, extraParams, type, power) {
5409				this._func = func;
5410				this._type = type || 0;
5411				this._power = power || 0;
5412				this._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;
5413			}, true),
5414			_easeMap = Ease.map = {},
5415			_easeReg = Ease.register = function(ease, names, types, create) {
5416				var na = names.split(","),
5417					i = na.length,
5418					ta = (types || "easeIn,easeOut,easeInOut").split(","),
5419					e, name, j, type;
5420				while (--i > -1) {
5421					name = na[i];
5422					e = create ? _class("easing."+name, null, true) : gs.easing[name] || {};
5423					j = ta.length;
5424					while (--j > -1) {
5425						type = ta[j];
5426						_easeMap[name + "." + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();
5427					}
5428				}
5429			};
5430
5431		p = Ease.prototype;
5432		p._calcEnd = false;
5433		p.getRatio = function(p) {
5434			if (this._func) {
5435				this._params[0] = p;
5436				return this._func.apply(null, this._params);
5437			}
5438			var t = this._type,
5439				pw = this._power,
5440				r = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;
5441			if (pw === 1) {
5442				r *= r;
5443			} else if (pw === 2) {
5444				r *= r * r;
5445			} else if (pw === 3) {
5446				r *= r * r * r;
5447			} else if (pw === 4) {
5448				r *= r * r * r * r;
5449			}
5450			return (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);
5451		};
5452
5453		//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)
5454		a = ["Linear","Quad","Cubic","Quart","Quint,Strong"];
5455		i = a.length;
5456		while (--i > -1) {
5457			p = a[i]+",Power"+i;
5458			_easeReg(new Ease(null,null,1,i), p, "easeOut", true);
5459			_easeReg(new Ease(null,null,2,i), p, "easeIn" + ((i === 0) ? ",easeNone" : ""));
5460			_easeReg(new Ease(null,null,3,i), p, "easeInOut");
5461		}
5462		_easeMap.linear = gs.easing.Linear.easeIn;
5463		_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks
5464
5465
5466/*
5467 * ----------------------------------------------------------------
5468 * EventDispatcher
5469 * ----------------------------------------------------------------
5470 */
5471		var EventDispatcher = _class("events.EventDispatcher", function(target) {
5472			this._listeners = {};
5473			this._eventTarget = target || this;
5474		});
5475		p = EventDispatcher.prototype;
5476
5477		p.addEventListener = function(type, callback, scope, useParam, priority) {
5478			priority = priority || 0;
5479			var list = this._listeners[type],
5480				index = 0,
5481				listener, i;
5482			if (list == null) {
5483				this._listeners[type] = list = [];
5484			}
5485			i = list.length;
5486			while (--i > -1) {
5487				listener = list[i];
5488				if (listener.c === callback && listener.s === scope) {
5489					list.splice(i, 1);
5490				} else if (index === 0 && listener.pr < priority) {
5491					index = i + 1;
5492				}
5493			}
5494			list.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});
5495			if (this === _ticker && !_tickerActive) {
5496				_ticker.wake();
5497			}
5498		};
5499
5500		p.removeEventListener = function(type, callback) {
5501			var list = this._listeners[type], i;
5502			if (list) {
5503				i = list.length;
5504				while (--i > -1) {
5505					if (list[i].c === callback) {
5506						list.splice(i, 1);
5507						return;
5508					}
5509				}
5510			}
5511		};
5512
5513		p.dispatchEvent = function(type) {
5514			var list = this._listeners[type],
5515				i, t, listener;
5516			if (list) {
5517				i = list.length;
5518				t = this._eventTarget;
5519				while (--i > -1) {
5520					listener = list[i];
5521					if (listener) {
5522						if (listener.up) {
5523							listener.c.call(listener.s || t, {type:type, target:t});
5524						} else {
5525							listener.c.call(listener.s || t);
5526						}
5527					}
5528				}
5529			}
5530		};
5531
5532
5533/*
5534 * ----------------------------------------------------------------
5535 * Ticker
5536 * ----------------------------------------------------------------
5537 */
5538 		var _reqAnimFrame = window.requestAnimationFrame,
5539			_cancelAnimFrame = window.cancelAnimationFrame,
5540			_getTime = Date.now || function() {return new Date().getTime();},
5541			_lastUpdate = _getTime();
5542
5543		//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.
5544		a = ["ms","moz","webkit","o"];
5545		i = a.length;
5546		while (--i > -1 && !_reqAnimFrame) {
5547			_reqAnimFrame = window[a[i] + "RequestAnimationFrame"];
5548			_cancelAnimFrame = window[a[i] + "CancelAnimationFrame"] || window[a[i] + "CancelRequestAnimationFrame"];
5549		}
5550
5551		_class("Ticker", function(fps, useRAF) {
5552			var _self = this,
5553				_startTime = _getTime(),
5554				_useRAF = (useRAF !== false && _reqAnimFrame),
5555				_lagThreshold = 500,
5556				_adjustedLag = 33,
5557				_fps, _req, _id, _gap, _nextTime,
5558				_tick = function(manual) {
5559					var elapsed = _getTime() - _lastUpdate,
5560						overlap, dispatch;
5561					if (elapsed > _lagThreshold) {
5562						_startTime += elapsed - _adjustedLag;
5563					}
5564					_lastUpdate += elapsed;
5565					_self.time = (_lastUpdate - _startTime) / 1000;
5566					overlap = _self.time - _nextTime;
5567					if (!_fps || overlap > 0 || manual === true) {
5568						_self.frame++;
5569						_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);
5570						dispatch = true;
5571					}
5572					if (manual !== true) { //make sure the request is made before we dispatch the "tick" event so that timing is maintained. Otherwise, if processing the "tick" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.
5573						_id = _req(_tick);
5574					}
5575					if (dispatch) {
5576						_self.dispatchEvent("tick");
5577					}
5578				};
5579
5580			EventDispatcher.call(_self);
5581			_self.time = _self.frame = 0;
5582			_self.tick = function() {
5583				_tick(true);
5584			};
5585
5586			_self.lagSmoothing = function(threshold, adjustedLag) {
5587				_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited
5588				_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);
5589			};
5590
5591			_self.sleep = function() {
5592				if (_id == null) {
5593					return;
5594				}
5595				if (!_useRAF || !_cancelAnimFrame) {
5596					clearTimeout(_id);
5597				} else {
5598					_cancelAnimFrame(_id);
5599				}
5600				_req = _emptyFunc;
5601				_id = null;
5602				if (_self === _ticker) {
5603					_tickerActive = false;
5604				}
5605			};
5606
5607			_self.wake = function() {
5608				if (_id !== null) {
5609					_self.sleep();
5610				} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().
5611					_lastUpdate = _getTime() - _lagThreshold + 5;
5612				}
5613				_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;
5614				if (_self === _ticker) {
5615					_tickerActive = true;
5616				}
5617				_tick(2);
5618			};
5619
5620			_self.fps = function(value) {
5621				if (!arguments.length) {
5622					return _fps;
5623				}
5624				_fps = value;
5625				_gap = 1 / (_fps || 60);
5626				_nextTime = this.time + _gap;
5627				_self.wake();
5628			};
5629
5630			_self.useRAF = function(value) {
5631				if (!arguments.length) {
5632					return _useRAF;
5633				}
5634				_self.sleep();
5635				_useRAF = value;
5636				_self.fps(_fps);
5637			};
5638			_self.fps(fps);
5639
5640			//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.
5641			setTimeout(function() {
5642				if (_useRAF && (!_id || _self.frame < 5)) {
5643					_self.useRAF(false);
5644				}
5645			}, 1500);
5646		});
5647
5648		p = gs.Ticker.prototype = new gs.events.EventDispatcher();
5649		p.constructor = gs.Ticker;
5650
5651
5652/*
5653 * ----------------------------------------------------------------
5654 * Animation
5655 * ----------------------------------------------------------------
5656 */
5657		var Animation = _class("core.Animation", function(duration, vars) {
5658				this.vars = vars = vars || {};
5659				this._duration = this._totalDuration = duration || 0;
5660				this._delay = Number(vars.delay) || 0;
5661				this._timeScale = 1;
5662				this._active = (vars.immediateRender === true);
5663				this.data = vars.data;
5664				this._reversed = (vars.reversed === true);
5665
5666				if (!_rootTimeline) {
5667					return;
5668				}
5669				if (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.
5670					_ticker.wake();
5671				}
5672
5673				var tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;
5674				tl.add(this, tl._time);
5675
5676				if (this.vars.paused) {
5677					this.paused(true);
5678				}
5679			});
5680
5681		_ticker = Animation.ticker = new gs.Ticker();
5682		p = Animation.prototype;
5683		p._dirty = p._gc = p._initted = p._paused = false;
5684		p._totalTime = p._time = 0;
5685		p._rawPrevTime = -1;
5686		p._next = p._last = p._onUpdate = p._timeline = p.timeline = null;
5687		p._paused = false;
5688
5689
5690		//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.
5691		var _checkTimeout = function() {
5692				if (_tickerActive && _getTime() - _lastUpdate > 2000) {
5693					_ticker.wake();
5694				}
5695				setTimeout(_checkTimeout, 2000);
5696			};
5697		_checkTimeout();
5698
5699
5700		p.play = function(from, suppressEvents) {
5701			if (from != null) {
5702				this.seek(from, suppressEvents);
5703			}
5704			return this.reversed(false).paused(false);
5705		};
5706
5707		p.pause = function(atTime, suppressEvents) {
5708			if (atTime != null) {
5709				this.seek(atTime, suppressEvents);
5710			}
5711			return this.paused(true);
5712		};
5713
5714		p.resume = function(from, suppressEvents) {
5715			if (from != null) {
5716				this.seek(from, suppressEvents);
5717			}
5718			return this.paused(false);
5719		};
5720
5721		p.seek = function(time, suppressEvents) {
5722			return this.totalTime(Number(time), suppressEvents !== false);
5723		};
5724
5725		p.restart = function(includeDelay, suppressEvents) {
5726			return this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);
5727		};
5728
5729		p.reverse = function(from, suppressEvents) {
5730			if (from != null) {
5731				this.seek((from || this.totalDuration()), suppressEvents);
5732			}
5733			return this.reversed(true).paused(false);
5734		};
5735
5736		p.render = function(time, suppressEvents, force) {
5737			//stub - we override this method in subclasses.
5738		};
5739
5740		p.invalidate = function() {
5741			this._time = this._totalTime = 0;
5742			this._initted = this._gc = false;
5743			this._rawPrevTime = -1;
5744			if (this._gc || !this.timeline) {
5745				this._enabled(true);
5746			}
5747			return this;
5748		};
5749
5750		p.isActive = function() {
5751			var tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.
5752				startTime = this._startTime,
5753				rawTime;
5754			return (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime()) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale));
5755		};
5756
5757		p._enabled = function (enabled, ignoreTimeline) {
5758			if (!_tickerActive) {
5759				_ticker.wake();
5760			}
5761			this._gc = !enabled;
5762			this._active = this.isActive();
5763			if (ignoreTimeline !== true) {
5764				if (enabled && !this.timeline) {
5765					this._timeline.add(this, this._startTime - this._delay);
5766				} else if (!enabled && this.timeline) {
5767					this._timeline._remove(this, true);
5768				}
5769			}
5770			return false;
5771		};
5772
5773
5774		p._kill = function(vars, target) {
5775			return this._enabled(false, false);
5776		};
5777
5778		p.kill = function(vars, target) {
5779			this._kill(vars, target);
5780			return this;
5781		};
5782
5783		p._uncache = function(includeSelf) {
5784			var tween = includeSelf ? this : this.timeline;
5785			while (tween) {
5786				tween._dirty = true;
5787				tween = tween.timeline;
5788			}
5789			return this;
5790		};
5791
5792		p._swapSelfInParams = function(params) {
5793			var i = params.length,
5794				copy = params.concat();
5795			while (--i > -1) {
5796				if (params[i] === "{self}") {
5797					copy[i] = this;
5798				}
5799			}
5800			return copy;
5801		};
5802
5803//----Animation getters/setters --------------------------------------------------------
5804
5805		p.eventCallback = function(type, callback, params, scope) {
5806			if ((type || "").substr(0,2) === "on") {
5807				var v = this.vars;
5808				if (arguments.length === 1) {
5809					return v[type];
5810				}
5811				if (callback == null) {
5812					delete v[type];
5813				} else {
5814					v[type] = callback;
5815					v[type + "Params"] = (_isArray(params) && params.join("").indexOf("{self}") !== -1) ? this._swapSelfInParams(params) : params;
5816					v[type + "Scope"] = scope;
5817				}
5818				if (type === "onUpdate") {
5819					this._onUpdate = callback;
5820				}
5821			}
5822			return this;
5823		};
5824
5825		p.delay = function(value) {
5826			if (!arguments.length) {
5827				return this._delay;
5828			}
5829			if (this._timeline.smoothChildTiming) {
5830				this.startTime( this._startTime + value - this._delay );
5831			}
5832			this._delay = value;
5833			return this;
5834		};
5835
5836		p.duration = function(value) {
5837			if (!arguments.length) {
5838				this._dirty = false;
5839				return this._duration;
5840			}
5841			this._duration = this._totalDuration = value;
5842			this._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.
5843			if (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {
5844				this.totalTime(this._totalTime * (value / this._duration), true);
5845			}
5846			return this;
5847		};
5848
5849		p.totalDuration = function(value) {
5850			this._dirty = false;
5851			return (!arguments.length) ? this._totalDuration : this.duration(value);
5852		};
5853
5854		p.time = function(value, suppressEvents) {
5855			if (!arguments.length) {
5856				return this._time;
5857			}
5858			if (this._dirty) {
5859				this.totalDuration();
5860			}
5861			return this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);
5862		};
5863
5864		p.totalTime = function(time, suppressEvents, uncapped) {
5865			if (!_tickerActive) {
5866				_ticker.wake();
5867			}
5868			if (!arguments.length) {
5869				return this._totalTime;
5870			}
5871			if (this._timeline) {
5872				if (time < 0 && !uncapped) {
5873					time += this.totalDuration();
5874				}
5875				if (this._timeline.smoothChildTiming) {
5876					if (this._dirty) {
5877						this.totalDuration();
5878					}
5879					var totalDuration = this._totalDuration,
5880						tl = this._timeline;
5881					if (time > totalDuration && !uncapped) {
5882						time = totalDuration;
5883					}
5884					this._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);
5885					if (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.
5886						this._uncache(false);
5887					}
5888					//in case any of the ancestor timelines had completed but should now be enabled, we should reset the
5888ir totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.
5889					if (tl._timeline) {
5890						while (tl._timeline) {
5891							if (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {
5892								tl.totalTime(tl._totalTime, true);
5893							}
5894							tl = tl._timeline;
5895						}
5896					}
5897				}
5898				if (this._gc) {
5899					this._enabled(true, false);
5900				}
5901				if (this._totalTime !== time || this._duration === 0) {
5902					this.render(time, suppressEvents, false);
5903					if (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.
5904						_lazyRender();
5905					}
5906				}
5907			}
5908			return this;
5909		};
5910
5911		p.progress = p.totalProgress = function(value, suppressEvents) {
5912			return (!arguments.length) ? this._time / this.duration() : this.totalTime(this.duration() * value, suppressEvents);
5913		};
5914
5915		p.startTime = function(value) {
5916			if (!arguments.length) {
5917				return this._startTime;
5918			}
5919			if (value !== this._startTime) {
5920				this._startTime = value;
5921				if (this.timeline) if (this.timeline._sortChildren) {
5922					this.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.
5923				}
5924			}
5925			return this;
5926		};
5927
5928		p.endTime = function(includeRepeats) {
5929			return this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;
5930		};
5931
5932		p.timeScale = function(value) {
5933			if (!arguments.length) {
5934				return this._timeScale;
5935			}
5936			value = value || _tinyNum; //can't allow zero because it'll throw the math off
5937			if (this._timeline && this._timeline.smoothChildTiming) {
5938				var pauseTime = this._pauseTime,
5939					t = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();
5940				this._startTime = t - ((t - this._startTime) * this._timeScale / value);
5941			}
5942			this._timeScale = value;
5943			return this._uncache(false);
5944		};
5945
5946		p.reversed = function(value) {
5947			if (!arguments.length) {
5948				return this._reversed;
5949			}
5950			if (value != this._reversed) {
5951				this._reversed = value;
5952				this.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);
5953			}
5954			return this;
5955		};
5956
5957		p.paused = function(value) {
5958			if (!arguments.length) {
5959				return this._paused;
5960			}
5961			if (value != this._paused) if (this._timeline) {
5962				if (!_tickerActive && !value) {
5963					_ticker.wake();
5964				}
5965				var tl = this._timeline,
5966					raw = tl.rawTime(),
5967					elapsed = raw - this._pauseTime;
5968				if (!value && tl.smoothChildTiming) {
5969					this._startTime += elapsed;
5970					this._uncache(false);
5971				}
5972				this._pauseTime = value ? raw : null;
5973				this._paused = value;
5974				this._active = this.isActive();
5975				if (!value && elapsed !== 0 && this._initted && this.duration()) {
5976					this.render((tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale), true, true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.
5977				}
5978			}
5979			if (this._gc && !value) {
5980				this._enabled(true, false);
5981			}
5982			return this;
5983		};
5984
5985
5986/*
5987 * ----------------------------------------------------------------
5988 * SimpleTimeline
5989 * ----------------------------------------------------------------
5990 */
5991		var SimpleTimeline = _class("core.SimpleTimeline", function(vars) {
5992			Animation.call(this, 0, vars);
5993			this.autoRemoveChildren = this.smoothChildTiming = true;
5994		});
5995
5996		p = SimpleTimeline.prototype = new Animation();
5997		p.constructor = SimpleTimeline;
5998		p.kill()._gc = false;
5999		p._first = p._last = p._recent = null;
6000		p._sortChildren = false;
6001
6002		p.add = p.insert = function(child, position, align, stagger) {
6003			var prevTween, st;
6004			child._startTime = Number(position || 0) + child._delay;
6005			if (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).
6006				child._pauseTime = child._startTime + ((this.rawTime() - child._startTime) / child._timeScale);
6007			}
6008			if (child.timeline) {
6009				child.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.
6010			}
6011			child.timeline = child._timeline = this;
6012			if (child._gc) {
6013				child._enabled(true, true);
6014			}
6015			prevTween = this._last;
6016			if (this._sortChildren) {
6017				st = child._startTime;
6018				while (prevTween && prevTween._startTime > st) {
6019					prevTween = prevTween._prev;
6020				}
6021			}
6022			if (prevTween) {
6023				child._next = prevTween._next;
6024				prevTween._next = child;
6025			} else {
6026				child._next = this._first;
6027				this._first = child;
6028			}
6029			if (child._next) {
6030				child._next._prev = child;
6031			} else {
6032				this._last = child;
6033			}
6034			child._prev = prevTween;
6035			this._recent = child;
6036			if (this._timeline) {
6037				this._uncache(true);
6038			}
6039			return this;
6040		};
6041
6042		p._remove = function(tween, skipDisable) {
6043			if (tween.timeline === this) {
6044				if (!skipDisable) {
6045					tween._enabled(false, true);
6046				}
6047
6048				if (tween._prev) {
6049					tween._prev._next = tween._next;
6050				} else if (this._first === tween) {
6051					this._first = tween._next;
6052				}
6053				if (tween._next) {
6054					tween._next._prev = tween._prev;
6055				} else if (this._last === tween) {
6056					this._last = tween._prev;
6057				}
6058				tween._next = tween._prev = tween.timeline = null;
6059				if (tween === this._recent) {
6060					this._recent = this._last;
6061				}
6062
6063				if (this._timeline) {
6064					this._uncache(true);
6065				}
6066			}
6067			return this;
6068		};
6069
6070		p.render = function(time, suppressEvents, force) {
6071			var tween = this._first,
6072				next;
6073			this._totalTime = this._time = this._rawPrevTime = time;
6074			while (tween) {
6075				next = tween._next; //record it here because the value could change after rendering...
6076				if (tween._active || (time >= tween._startTime && !tween._paused)) {
6077					if (!tween._reversed) {
6078						tween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);
6079					} else {
6080						tween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);
6081					}
6082				}
6083				tween = next;
6084			}
6085		};
6086
6087		p.rawTime = function() {
6088			if (!_tickerActive) {
6089				_ticker.wake();
6090			}
6091			return this._totalTime;
6092		};
6093
6094/*
6095 * ----------------------------------------------------------------
6096 * TweenLite
6097 * ----------------------------------------------------------------
6098 */
6099		var TweenLite = _class("TweenLite", function(target, duration, vars) {
6100				Animation.call(this, duration, vars);
6101				this.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this "hot" method)
6102
6103				if (target == null) {
6104					throw "Cannot tween a null target.";
6105				}
6106
6107				this.target = target = (typeof(target) !== "string") ? target : TweenLite.selector(target) || target;
6108
6109				var isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),
6110					overwrite = this.vars.overwrite,
6111					i, targ, targets;
6112
6113				this._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === "number") ? overwrite >> 0 : _overwriteLookup[overwrite];
6114
6115				if ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== "number") {
6116					this._targets = targets = _slice(target);  //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()
6117					this._propLookup = [];
6118					this._siblings = [];
6119					for (i = 0; i < targets.length; i++) {
6120						targ = targets[i];
6121						if (!targ) {
6122							targets.splice(i--, 1);
6123							continue;
6124						} else if (typeof(targ) === "string") {
6125							targ = targets[i--] = TweenLite.selector(targ);
6125 //in case it's an array of strings
6126							if (typeof(targ) === "string") {
6127								targets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)
6128							}
6129							continue;
6130						} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that <select> elements pass all the criteria regarding length and the first child having style, so we must also check to ensure the target isn't an HTML node itself.
6131							targets.splice(i--, 1);
6132							this._targets = targets = targets.concat(_slice(targ));
6133							continue;
6134						}
6135						this._siblings[i] = _register(targ, this, false);
6136						if (overwrite === 1) if (this._siblings[i].length > 1) {
6137							_applyOverwrite(targ, this, null, 1, this._siblings[i]);
6138						}
6139					}
6140
6141				} else {
6142					this._propLookup = {};
6143					this._siblings = _register(target, this, false);
6144					if (overwrite === 1) if (this._siblings.length > 1) {
6145						_applyOverwrite(target, this, null, 1, this._siblings);
6146					}
6147				}
6148				if (this.vars.immediateRender || (duration === 0 && this._delay === 0 && this.vars.immediateRender !== false)) {
6149					this._time = -_tinyNum; //forces a render without having to set the render() "force" parameter to true because we want to allow lazying by default (using the "force" parameter always forces an immediate full render)
6150					this.render(-this._delay);
6151				}
6152			}, true),
6153			_isSelector = function(v) {
6154				return (v && v.length && v !== window && v[0] && (v[0] === window || (v[0].nodeType && v[0].style && !v.nodeType))); //we cannot check "nodeType" if the target is window from within an iframe, otherwise it will trigger a security error in some browsers like Firefox.
6155			},
6156			_autoCSS = function(vars, target) {
6157				var css = {},
6158					p;
6159				for (p in vars) {
6160					if (!_reservedProps[p] && (!(p in target) || p === "transform" || p === "x" || p === "y" || p === "width" || p === "height" || p === "className" || p === "border") && (!_plugins[p] || (_plugins[p] && _plugins[p]._autoCSS))) { //note: <img> elements contain read-only "x" and "y" properties. We should also prioritize editing css width/height rather than the element's properties.
6161						css[p] = vars[p];
6162						delete vars[p];
6163					}
6164				}
6165				vars.css = css;
6166			};
6167
6168		p = TweenLite.prototype = new Animation();
6169		p.constructor = TweenLite;
6170		p.kill()._gc = false;
6171
6172//----TweenLite defaults, overwrite management, and root updates ----------------------------------------------------
6173
6174		p.ratio = 0;
6175		p._firstPT = p._targets = p._overwrittenProps = p._startAt = null;
6176		p._notifyPluginsOfEnabled = p._lazy = false;
6177
6178		TweenLite.version = "1.14.2";
6179		TweenLite.defaultEase = p._ease = new Ease(null, null, 1, 1);
6180		TweenLite.defaultOverwrite = "auto";
6181		TweenLite.ticker = _ticker;
6182		TweenLite.autoSleep = true;
6183		TweenLite.lagSmoothing = function(threshold, adjustedLag) {
6184			_ticker.lagSmoothing(threshold, adjustedLag);
6185		};
6186
6187		TweenLite.selector = window.$ || window.jQuery || function(e) {
6188			var selector = window.$ || window.jQuery;
6189			if (selector) {
6190				TweenLite.selector = selector;
6191				return selector(e);
6192			}
6193			return (typeof(document) === "undefined") ? e : (document.querySelectorAll ? document.querySelectorAll(e) : document.getElementById((e.charAt(0) === "#") ? e.substr(1) : e));
6194		};
6195
6196		var _lazyTweens = [],
6197			_lazyLookup = {},
6198			_internals = TweenLite._internals = {isArray:_isArray, isSelector:_isSelector, lazyTweens:_lazyTweens}, //gives us a way to expose certain private values to other GreenSock classes without contaminating tha main TweenLite object.
6199			_plugins = TweenLite._plugins = {},
6200			_tweenLookup = _internals.tweenLookup = {},
6201			_tweenLookupNum = 0,
6202			_reservedProps = _internals.reservedProps = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, onCompleteScope:1, useFrames:1, runBackwards:1, startAt:1, onUp
6202date:1, onUpdateParams:1, onUpdateScope:1, onStart:1, onStartParams:1, onStartScope:1, onReverseComplete:1, onReverseCompleteParams:1, onReverseCompleteScope:1, onRepeat:1, onRepeatParams:1, onRepeatScope:1, easeParams:1, yoyo:1, immediateRender:1, repeat:1, repeatDelay:1, data:1, paused:1, reversed:1, autoCSS:1, lazy:1, onOverwrite:1},
6203			_overwriteLookup = {none:0, all:1, auto:2, concurrent:3, allOnStart:4, preexisting:5, "true":1, "false":0},
6204			_rootFramesTimeline = Animation._rootFramesTimeline = new SimpleTimeline(),
6205			_rootTimeline = Animation._rootTimeline = new SimpleTimeline(),
6206			_lazyRender = _internals.lazyRender = function() {
6207				var i = _lazyTweens.length,
6208					tween;
6209				_lazyLookup = {};
6210				while (--i > -1) {
6211					tween = _lazyTweens[i];
6212					if (tween && tween._lazy !== false) {
6213						tween.render(tween._lazy[0], tween._lazy[1], true);
6214						tween._lazy = false;
6215					}
6216				}
6217				_lazyTweens.length = 0;
6218			};
6219
6220		_rootTimeline._startTime = _ticker.time;
6221		_rootFramesTimeline._startTime = _ticker.frame;
6222		_rootTimeline._active = _rootFramesTimeline._active = true;
6223		setTimeout(_lazyRender, 1); //on some mobile devices, there isn't a "tick" before code runs which means any lazy renders wouldn't run before the next official "tick".
6224
6225		Animation._updateRoot = TweenLite.render = function() {
6226				var i, a, p;
6227				if (_lazyTweens.length) { //if code is run outside of the requestAnimationFrame loop, there may be tweens queued AFTER the engine refreshed, so we need to ensure any pending renders occur before we refresh again.
6228					_lazyRender();
6229				}
6230				_rootTimeline.render((_ticker.time - _rootTimeline._startTime) * _rootTimeline._timeScale, false, false);
6231				_rootFramesTimeline.render((_ticker.frame - _rootFramesTimeline._startTime) * _rootFramesTimeline._timeScale, false, false);
6232				if (_lazyTweens.length) {
6233					_lazyRender();
6234				}
6235				if (!(_ticker.frame % 120)) { //dump garbage every 120 frames...
6236					for (p in _tweenLookup) {
6237						a = _tweenLookup[p].tweens;
6238						i = a.length;
6239						while (--i > -1) {
6240							if (a[i]._gc) {
6241								a.splice(i, 1);
6242							}
6243						}
6244						if (a.length === 0) {
6245							delete _tweenLookup[p];
6246						}
6247					}
6248					//if there are no more tweens in the root timelines, or if they're all paused, make the _timer sleep to reduce load on the CPU slightly
6249					p = _rootTimeline._first;
6250					if (!p || p._paused) if (TweenLite.autoSleep && !_rootFramesTimeline._first && _ticker._listeners.tick.length === 1) {
6251						while (p && p._paused) {
6252							p = p._next;
6253						}
6254						if (!p) {
6255							_ticker.sleep();
6256						}
6257					}
6258				}
6259			};
6260
6261		_ticker.addEventListener("tick", Animation._updateRoot);
6262
6263		var _register = function(target, tween, scrub) {
6264				var id = target._gsTweenID, a, i;
6265				if (!_tweenLookup[id || (target._gsTweenID = id = "t" + (_tweenLookupNum++))]) {
6266					_tweenLookup[id] = {target:target, tweens:[]};
6267				}
6268				if (tween) {
6269					a = _tweenLookup[id].tweens;
6270					a[(i = a.length)] = tween;
6271					if (scrub) {
6272						while (--i > -1) {
6273							if (a[i] === tween) {
6274								a.splice(i, 1);
6275							}
6276						}
6277					}
6278				}
6279				return _tweenLookup[id].tweens;
6280			},
6281
6282			_onOverwrite = function(overwrittenTween, overwritingTween, target, killedProps) {
6283				var func = overwrittenTween.vars.onOverwrite, r1, r2;
6284				if (func) {
6285					r1 = func(overwrittenTween, overwritingTween, target, killedProps);
6286				}
6287				func = TweenLite.onOverwrite;
6288				if (func) {
6289					r2 = func(overwrittenTween, overwritingTween, target, killedProps);
6290				}
6291				return (r1 !== false && r2 !== false);
6292			},
6293			_applyOverwrite = function(target, tween, props, mode, siblings) {
6294				var i, changed, curTween, l;
6295				if (mode === 1 || mode >= 4) {
6296					l = siblings.length;
6297					for (i = 0; i < l; i++) {
6298						if ((curTween = siblings[i]) !== tween) {
6299							if (!curTween._gc) {
6300								if (_onOverwrite(curTween, tween) && curTween._enabled(false, false)) {
6301									changed = true;
6302								}
6303							}
6304						} else if (mode === 5) {
6305							break;
6306						}
6307					}
6308					return changed;
6309				}
6310				//NOTE: Add 0.0000000001 to overcome floating point errors that can cause the startTime to be VERY slightly off (when a tween's time() is set for example)
6311				var startTime = tween._startTime + _tinyNum,
6312					overlaps = [],
6313					oCount = 0,
6314					zeroDur = (tween._duration === 0),
6315					globalStart;
6316				i = siblings.length;
6317				while (--i > -1) {
6318					if ((curTween = siblings[i]) === tween || curTween._gc || curTween._paused) {
6319						//ignore
6320					} else if (curTween._timeline !== tween._timeline) {
6321						globalStart = globalStart || _checkOverlap(tween, 0, zeroDur);
6322						if (_checkOverlap(curTween, globalStart, zeroDur) === 0) {
6323							overlaps[oCount++] = curTween;
6324						}
6325					} else if (curTween._startTime <= startTime) if (curTween._startTime + curTween.totalDuration() / curTween._timeScale > startTime) if (!((zeroDur || !curTween._initted) && startTime - curTween._startTime <= 0.0000000002)) {
6326						overlaps[oCount++] = curTween;
6327					}
6328				}
6329
6330				i = oCount;
6331				while (--i > -1) {
6332					curTween = overlaps[i];
6333					if (mode === 2) if (curTween._kill(props, target, tween)) {
6334						changed = true;
6335					}
6336					if (mode !== 2 || (!curTween._firstPT && curTween._initted)) {
6337						if (mode !== 2 && !_onOverwrite(curTween, tween)) {
6338							continue;
6339						}
6340						if (curTween._enabled(false, false)) { //if all property tweens have been overwritten, kill the tween.
6341							changed = true;
6342						}
6343					}
6344				}
6345				return changed;
6346			},
6347
6348			_checkOverlap = function(tween, reference, zeroDur) {
6349				var tl = tween._timeline,
6350					ts = tl._timeScale,
6351					t = tween._startTime;
6352				while (tl._timeline) {
6353					t += tl._startTime;
6354					ts *= tl._timeScale;
6355					if (tl._paused) {
6356						return -100;
6357					}
6358					tl = tl._timeline;
6359				}
6360				t /= ts;
6361				return (t > reference) ? t - reference : ((zeroDur && t === reference) || (!tween._initted && t - reference < 2 * _tinyNum)) ? _tinyNum : ((t += tween.totalDuration() / tween._timeScale / ts) > reference + _tinyNum) ? 0 : t - reference - _tinyNum;
6362			};
6363
6364
6365//---- TweenLite instance methods -----------------------------------------------------------------------------
6366
6367		p._init = function() {
6368			var v = this.vars,
6369				op = this._overwrittenProps,
6370				dur = this._duration,
6371				immediate = !!v.immediateRender,
6372				ease = v.ease,
6373				i, initPlugins, pt, p, startVars;
6374			if (v.startAt) {
6375				if (this._startAt) {
6376					this._startAt.render(-1, true); //if we've run a startAt previously (when the tween instantiated), we should revert it so that the values re-instantiate correctly particularly for relative tweens. Without this, a TweenLite.fromTo(obj, 1, {x:"+=100"}, {x:"-=100"}), for example, would actually jump to +=200 because the startAt would run twice, doubling the relative change.
6377					this._startAt.kill();
6378				}
6379				startVars = {};
6380				for (p in v.startAt) { //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, 1, from, to).fromTo(e, 1, to, from);
6381					startVars[p] = v.startAt[p];
6382				}
6383				startVars.overwrite = false;
6384				startVars.immediateRender = true;
6385				startVars.lazy = (immediate && v.lazy !== false);
6386				startVars.startAt = startVars.delay = null; //no nesting of startAt objects allowed (otherwise it could cause an infinite loop).
6387				this._startAt = TweenLite.to(this.target, 0, startVars);
6388				if (immediate) {
6389					if (this._time > 0) {
6390						this._startAt = null; //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in TimelineLite/Max instances where immediateRender was false (which is the default in the convenience methods like from()).
6391					} else if (dur !== 0) {
6392						return; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a TimelineLite or TimelineMax, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.
6393					}
6394				}
6395			} else if (v.runBackwards && dur !== 0) {
6396				//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)
6397				if (this._startAt) {
6398					this._startAt.render(-1, true);
6399					this._startAt.kill();
6400					this._startAt = null;
6401				} else {
6402					if (this._time !== 0) { //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0
6403						immediate = false;
6404					}
6405					pt = {};
6406					for (p in v) { //copy props into a new object and skip any reserved props, otherwise onComplete or onUpdate or onStart could fire. We should, however, permit autoCSS to go through.
6407						if (!_reservedProps[p] || p === "autoCSS") {
6408							pt[p] = v[p];
6409						}
6410					}
6411					pt.overwrite = 0;
6412					pt.data = "isFromStart"; //we tag the tween with as "isFromStart" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a "from()" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:"height", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.
6413					pt.lazy = (immediate && v.lazy !== false);
6414					pt.immediateRender = immediate; //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)
6415					this._startAt = TweenLite.to(this.target, 0, pt);
6416					if (!immediate) {
6417						this._startAt._init(); //ensures that the initial values are recorded
6418						this._startAt._enabled(false); //no need to have the tween render on the next cycle. Disable it because we'll always manually control the renders of the _startAt tween.
6419						if (this.vars.immediateRender) {
6420							this._startAt = null;
6421						}
6422					} else if (this._time === 0) {
6423						return;
6424					}
6425				}
6426			}
6427			this._ease = ease = (!ease) ? TweenLite.defaultEase : (ease instanceof Ease) ? ease : (typeof(ease) === "function") ? new Ease(ease, v.easeParams) : _easeMap[ease] || TweenLite.defaultEase;
6428			if (v.easeParams instanceof Array && ease.config) {
6429				this._ease = ease.config.apply(ease, v.easeParams);
6430			}
6431			this._easeType = this._ease._type;
6432			this._easePower = this._ease._power;
6433			this._firstPT = null;
6434
6435			if (this._targets) {
6436				i = this._targets.length;
6437				while (--i > -1) {
6438					if ( this._initProps( this._targets[i], (this._propLookup[i] = {}), this._siblings[i], (op ? op[i] : null)) ) {
6439						initPlugins = true;
6440					}
6441				}
6442			} else {
6443				initPlugins = this._initProps(this.target, this._propLookup, this._siblings, op);
6444			}
6445
6446			if (initPlugins) {
6447				TweenLite._onPluginEvent("_onInitAllProps", this); //reorders the array in order of priority. Uses a static TweenPlugin method in order to minimize file size in TweenLite
6448			}
6449			if (op) if (!this._firstPT) if (typeof(this.target) !== "function") { //if all tweening properties have been overwritten, kill the tween. If the target is a function, it's probably a delayedCall so let it live.
6450				this._enabled(false, false);
6451			}
6452			if (v.runBackwards) {
6453				pt = this._firstPT;
6454				while (pt) {
6455					pt.s += pt.c;
6456					pt.c = -pt.c;
6457					pt = pt._next;
6458				}
6459			}
6460			this._onUpdate = v.onUpdate;
6461			this._initted = true;
6462		};
6463
6464		p._initProps = function(target, propLookup, siblings, overwrittenProps) {
6465			var p, i, initPlugins, plugin, pt, v;
6466			if (target == null) {
6467				return false;
6468			}
6469
6470			if (_lazyLookup[target._gsTweenID]) {
6471				_lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)
6472			}
6473
6474			if (!this.vars.css) if (target.style) if (target !== window && target.nodeType) if (_plugins.css) if (this.vars.autoCSS !== false) { //it's so common to use TweenLite/Max to animate the css of DOM elements, we assume that if the target is a DOM element, that's what is intended (a convenience so that users don't have to wrap things in css:{}, although we still recommend it for a slight performance boost and better specificity). Note: we cannot check "nodeType" on the window inside an iframe.
6475				_autoCSS(this.vars, target);
6476			}
6477			for (p in this.vars) {
6478				v = this.vars[p];
6479				if (_reservedProps[p]) {
6480					if (v) if ((v instanceof Array) || (v.push && _isArray(v))) if (v.join("").indexOf("{self}") !== -1) {
6481						this.vars[p] = v = this._swapSelfInParams(v, this);
6482					}
6483
6484				} else if (_plugins[p] && (plugin = new _plugins[p]())._onInitTween(target, this.vars[p], this)) {
6485
6486					//t - target 		[object]
6487					//p - property 		[string]
6488					//s - start			[number]
6489					//c - change		[number]
6490					//f - isFunction	[boolean]
6491					//n - name			[string]
6492					//pg - isPlugin 	[boolean]
6493					//pr - priority		[number]
6494					this._firstPT = pt = {_next:this._firstPT, t:plugin, p:"setRatio", s:0, c:1, f:true, n:p, pg:true, pr:plugin._priority};
6495					i = plugin._overwriteProps.length;
6496					while (--i > -1) {
6497						propLookup[plugin._overwriteProps[i]] = this._firstPT;
6498					}
6499					if (plugin._priority || plugin._onInitAllProps) {
6500						initPlugins = true;
6501					}
6502					if (plugin._onDisable || plugin._onEnable) {
6503						this._notifyPluginsOfEnabled = true;
6504					}
6505
6506				} else {
6507					this._firstPT = propLookup[p] = pt = {_next:this._firstPT, t:target, p:p, f:(typeof(target[p]) === "function"), n:p, pg:false, pr:0};
6508					pt.s = (!pt.f) ? parseFloat(target[p]) : target[ ((p.indexOf("set") || typeof(target["get" + p.substr(3)]) !== "function") ? p : "get" + p.substr(3)) ]();
6509					pt.c = (typeof(v) === "string" && v.charAt(1) === "=") ? parseInt(v.charAt(0) + "1", 10) * Number(v.substr(2)) : (Number(v) - pt.s) || 0;
6510				}
6511				if (pt) if (pt._next) {
6512					pt._next._prev = pt;
6513				}
6514			}
6515
6516			if (overwrittenProps) if (this._kill(overwrittenProps, target)) { //another tween may have tried to overwrite properties of this tween before init() was called (like if two tweens start at the same time, the one created second will run first)
6517				return this._initProps(target, propLookup, siblings, overwrittenProps);
6518			}
6519			if (this._overwrite > 1) if (this._firstPT) if (siblings.length > 1) if (_applyOverwrite(target, this, propLookup, this._overwrite, siblings)) {
6520				this._kill(propLookup, target);
6521				return this._initProps(target, propLookup, siblings, overwrittenProps);
6522			}
6523			if (this._firstPT) if ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration)) { //zero duration tweens don't lazy render by default; everything else does.
6524				_lazyLookup[target._gsTweenID] = true;
6525			}
6526			return initPlugins;
6527		};
6528
6529		p.render = function(time, suppressEvents, force) {
6530			var prevTime = this._time,
6531				duration = this._duration,
6532				prevRawPrevTime = this._rawPrevTime,
6533				isComplete, callback, pt, rawPrevTime;
6534			if (time >= duration) {
6535				this._totalTime = this._time = duration;
6536				this.ratio = this._ease._calcEnd ? this._ease.getRatio(1) : 1;
6537				if (!this._reversed ) {
6538					isComplete = true;
6539					callback = "onComplete";
6540				}
6541				if (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the "playhead" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's "playhead" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.
6542					if (this._startTime === this._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent roun
6542ding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.
6543						time = 0;
6544					}
6545					if (time === 0 || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time) {
6546						force = true;
6547						if (prevRawPrevTime > _tinyNum) {
6548							callback = "onReverseComplete";
6549						}
6550					}
6551					this._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
6552				}
6553
6554			} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.
6555				this._totalTime = this._time = 0;
6556				this.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;
6557				if (prevTime !== 0 || (duration === 0 && prevRawPrevTime > 0 && prevRawPrevTime !== _tinyNum)) {
6558					callback = "onReverseComplete";
6559					isComplete = this._reversed;
6560				}
6561				if (time < 0) {
6562					this._active = false;
6563					if (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the "playhead" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's "playhead" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.
6564						if (prevRawPrevTime >= 0) {
6565							force = true;
6566						}
6567						this._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.
6568					}
6569				}
6570				if (!this._initted) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.
6571					force = true;
6572				}
6573			} else {
6574				this._totalTime = this._time = time;
6575
6576				if (this._easeType) {
6577					var r = time / duration, type = this._easeType, pow = this._easePower;
6578					if (type === 1 || (type === 3 && r >= 0.5)) {
6579						r = 1 - r;
6580					}
6581					if (type === 3) {
6582						r *= 2;
6583					}
6584					if (pow === 1) {
6585						r *= r;
6586					} else if (pow === 2) {
6587						r *= r * r;
6588					} else if (pow === 3) {
6589						r *= r * r * r;
6590					} else if (pow === 4) {
6591						r *= r * r * r * r;
6592					}
6593
6594					if (type === 1) {
6595						this.ratio = 1 - r;
6596					} else if (type === 2) {
6597						this.ratio = r;
6598					} else if (time / duration < 0.5) {
6599						this.ratio = r / 2;
6600					} else {
6601						this.ratio = 1 - (r / 2);
6602					}
6603
6604				} else {
6605					this.ratio = this._ease.getRatio(time / duration);
6606				}
6607			}
6608
6609			if (this._time === prevTime && !force) {
6610				return;
6611			} else if (!this._initted) {
6612				this._init();
6613				if (!this._initted || this._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that over
6613writing occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.
6614					return;
6615				} else if (!force && this._firstPT && ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration))) {
6616					this._time = this._totalTime = prevTime;
6617					this._rawPrevTime = prevRawPrevTime;
6618					_lazyTweens.push(this);
6619					this._lazy = [time, suppressEvents];
6620					return;
6621				}
6622				//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.
6623				if (this._time && !isComplete) {
6624					this.ratio = this._ease.getRatio(this._time / duration);
6625				} else if (isComplete && this._ease._calcEnd) {
6626					this.ratio = this._ease.getRatio((this._time === 0) ? 0 : 1);
6627				}
6628			}
6629			if (this._lazy !== false) { //in case a lazy render is pending, we should flush it because the new render is occurring now (imagine a lazy tween instantiating and then immediately the user calls tween.seek(tween.duration()), skipping to the end - the end render would be forced, and then if we didn't flush the lazy render, it'd fire AFTER the seek(), rendering it at the wrong time.
6630				this._lazy = false;
6631			}
6632			if (!this._active) if (!this._paused && this._time !== prevTime && time >= 0) {
6633				this._active = true;  //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.
6634			}
6635			if (prevTime === 0) {
6636				if (this._startAt) {
6637					if (time >= 0) {
6638						this._startAt.render(time, suppressEvents, force);
6639					} else if (!callback) {
6640						callback = "_dummyGS"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.
6641					}
6642				}
6643				if (this.vars.onStart) if (this._time !== 0 || duration === 0) if (!suppressEvents) {
6644					this.vars.onStart.apply(this.vars.onStartScope || this, this.vars.onStartParams || _blankArray);
6645				}
6646			}
6647			pt = this._firstPT;
6648			while (pt) {
6649				if (pt.f) {
6650					pt.t[pt.p](pt.c * this.ratio + pt.s);
6651				} else {
6652					pt.t[pt.p] = pt.c * this.ratio + pt.s;
6653				}
6654				pt = pt._next;
6655			}
6656
6657			if (this._onUpdate) {
6658				if (time < 0) if (this._startAt && time !== -0.0001) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.
6659					this._startAt.render(time, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.
6660				}
6661				if (!suppressEvents) if (this._time !== prevTime || isComplete) {
6662					this._onUpdate.apply(this.vars.onUpdateScope || this, this.vars.onUpdateParams || _blankArray);
6663				}
6664			}
6665
6666			if (callback) if (!this._gc || force) { //check _gc because there's a chance that kill() could be called in an onUpdate
6667				if (time < 0 && this._startAt && !this._onUpdate && time !== -0.0001) { //-0.0001 is a special value that we use when looping back to the beginning of a repeated TimelineMax, in which case we shouldn't render the _startAt values.
6668					this._startAt.render(time, suppressEvents, force);
6669				}
6670				if (isComplete) {
6671					if (this._timeline.autoRemoveChildren) {
6672						this._enabled(false, false);
6673					}
6674					this._active = false;
6675				}
6676				if (!suppressEvents && this.vars[callback]) {
6677					this.vars[callback].apply(this.vars[callback + "Scope"] || this, this.vars[callback + "Params"] || _blankArray);
6678				}
6679				if (duration === 0 && this._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the "time" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.
6680					this._rawPrevTime = 0;
6681				}
6682			}
6683		};
6684
6685		p._kill = function(vars, target, overwritingTween) {
6686			if (vars === "all") {
6687				vars = null;
6688			}
6689			if (vars == null) if (target == null || target === this.target) {
6690				this._lazy = false;
6691				return this._enabled(false, false);
6692			}
6693			target = (typeof(target) !== "string") ? (target || this._targets || this.target) : TweenLite.selector(target) || target;
6694			var i, overwrittenProps, p, pt, propLookup, changed, killProps, record, killed;
6695			if ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== "number") {
6696				i = target.length;
6697				while (--i > -1) {
6698					if (this._kill(vars, target[i])) {
6699						changed = true;
6700					}
6701				}
6702			} else {
6703				if (this._targets) {
6704					i = this._targets.length;
6705					while (--i > -1) {
6706						if (target === this._targets[i]) {
6707							propLookup = this._propLookup[i] || {};
6708							this._overwrittenProps = this._overwrittenProps || [];
6709							overwrittenProps = this._overwrittenProps[i] = vars ? this._overwrittenProps[i] || {} : "all";
6710							break;
6711						}
6712					}
6713				} else if (target !== this.target) {
6714					return false;
6715				} else {
6716					propLookup = this._propLookup;
6717					overwrittenProps = this._overwrittenProps = vars ? this._overwrittenProps || {} : "all";
6718				}
6719
6720				if (propLookup) {
6721					killProps = vars || propLookup;
6722					record = (vars !== overwrittenProps && overwrittenProps !== "all" && vars !== propLookup && (typeof(vars) !== "object" || !vars._tempKill)); //_tempKill is a super-secret way to delete a particular tweening property but NOT have it remembered as an official overwritten property (like in BezierPlugin)
6723					if (overwritingTween && (TweenLite.onOverwrite || this.vars.onOverwrite)) {
6724						for (p in killProps) {
6725							if (propLookup[p]) {
6726								if (!killed) {
6727									killed = [];
6728								}
6729								killed.push(p);
6730							}
6731						}
6732						if (!_onOverwrite(this, overwritingTween, target, killed)) { //if the onOverwrite returned false, that means the user wants to override the overwriting (cancel it).
6733							return false;
6734						}
6735					}
6736
6737					for (p in killProps) {
6738						if ((pt = propLookup[p])) {
6739							if (pt.pg && pt.t._kill(killProps)) {
6740								changed = true; //some plugins need to be notified so they can perform cleanup tasks first
6741							}
6742							if (!pt.pg || pt.t._overwriteProps.length === 0) {
6743								if (pt._prev) {
6744									pt._prev._next = pt._next;
6745								} else if (pt === this._firstPT) {
6746									this._firstPT = pt._next;
6747								}
6748								if (pt._next) {
6749									pt._next._prev = pt._prev;
6750								}
6751								pt._next = pt._prev = null;
6752							}
6753							delete propLookup[p];
6754						}
6755						if (record) {
6756							overwrittenProps[p] = 1;
6757						}
6758					}
6759					if (!this._firstPT && this._initted) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.
6760						this._enabled(false, false);
6761					}
6762				}
6763			}
6764			return changed;
6765		};
6766
6767		p.invalidate = function() {
6768			if (this._notifyPluginsOfEnabled) {
6769				TweenLite._onPluginEvent("_onDisable", this);
6770			}
6771			this._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null;
6772			this._notifyPluginsOfEnabled = this._active = this._lazy = false;
6773			this._propLookup = (this._targets) ? {} : [];
6774			Animation.prototype.invalidate.call(this);
6775			if (this.vars.immediateRender) {
6776				this._time = -_tinyNum; //forces a render without having to set the render() "force" parameter to true because we want to allow lazying by default (using the "force" parameter always forces an immediate full render)
6777				this.render(-this._delay);
6778			}
6779			return this;
6780		};
6781
6782		p._enabled = function(enabled, ignoreTimeline) {
6783			if (!_tickerActive) {
6784				_ticker.wake();
6785			}
6786			if (enabled && this._gc) {
6787				var targets = this._targets,
6788					i;
6789				if (targets) {
6790					i = targets.length;
6791					while (--i > -1) {
6792						this._siblings[i] = _register(targets[i], this, true);
6793					}
6794				} else {
6795					this._siblings = _register(this.target, this, true);
6796				}
6797			}
6798			Animation.prototype._enabled.call(this, enabled, ignoreTimeline);
6799			if (this._notifyPluginsOfEnabled) if (this._firstPT) {
6800				return TweenLite._onPluginEvent((enabled ? "_onEnable" : "_onDisable"), this);
6801			}
6802			return false;
6803		};
6804
6805
6806//----TweenLite static methods -----------------------------------------------------
6807
6808		TweenLite.to = function(target, duration, vars) {
6809			return new TweenLite(target, duration, vars);
6810		};
6811
6812		TweenLite.from = function(target, duration, vars) {
6813			vars.runBackwards = true;
6814			vars.immediateRender = (vars.immediateRender != false);
6815			return new TweenLite(target, duration, vars);
6816		};
6817
6818		TweenLite.fromTo = function(target, duration, fromVars, toVars) {
6819			toVars.startAt = fromVars;
6820			toVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);
6821			return new TweenLite(target, duration, toVars);
6822		};
6823
6824		TweenLite.delayedCall = function(delay, callback, params, scope, useFrames) {
6825			return new TweenLite(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, onCompleteScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, onReverseCompleteScope:scope, immediateRender:false, useFrames:useFrames, overwrite:0});
6826		};
6827
6828		TweenLite.set = function(target, vars) {
6829			return new TweenLite(target, 0, vars);
6830		};
6831
6832		TweenLite.getTweensOf = function(target, onlyActive) {
6833			if (target == null) { return []; }
6834			target = (typeof(target) !== "string") ? target : TweenLite.selector(target) || target;
6835			var i, a, j, t;
6836			if ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== "number") {
6837				i = target.length;
6838				a = [];
6839				while (--i > -1) {
6840					a = a.concat(TweenLite.getTweensOf(target[i], onlyActive));
6841				}
6842				i = a.length;
6843				//now get rid of any duplicates (tweens of arrays of objects could cause duplicates)
6844				while (--i > -1) {
6845					t = a[i];
6846					j = i;
6847					while (--j > -1) {
6848						if (t === a[j]) {
6849							a.splice(i, 1);
6850						}
6851					}
6852				}
6853			} else {
6854				a = _register(target).concat();
6855				i = a.length;
6856				while (--i > -1) {
6857					if (a[i]._gc || (onlyActive && !a[i].isActive())) {
6858						a.splice(i, 1);
6859					}
6860				}
6861			}
6862			return a;
6863		};
6864
6865		TweenLite.killTweensOf = TweenLite.killDelayedCallsTo = function(target, onlyActive, vars) {
6866			if (typeof(onlyActive) === "object") {
6867				vars = onlyActive; //for backwards compatibility (before "onlyActive" parameter was inserted)
6868				onlyActive = false;
6869			}
6870			var a = TweenLite.getTweensOf(target, onlyActive),
6871				i = a.length;
6872			while (--i > -1) {
6873				a[i]._kill(vars, target);
6874			}
6875		};
6876
6877
6878
6879/*
6880 * ----------------------------------------------------------------
6881 * TweenPlugin   (could easily be split out as a separate file/class, but included for ease of use (so that people don't need to include another script call before loading plugins which is easy to forget)
6882 * ----------------------------------------------------------------
6883 */
6884		var TweenPlugin = _class("plugins.TweenPlugin", function(props, priority) {
6885					this._overwriteProps = (props || "").split(",");
6886					this._propName = this._overwriteProps[0];
6887					this._priority = priority || 0;
6888					this._super = TweenPlugin.prototype;
6889				}, true);
6890
6891		p = TweenPlugin.prototype;
6892		TweenPlugin.version = "1.10.1";
6893		TweenPlugin.API = 2;
6894		p._firstPT = null;
6895
6896		p._addTween = function(target, prop, start, end, overwriteProp, round) {
6897			var c, pt;
6898			if (end != null && (c = (typeof(end) === "number" || end.charAt(1) !== "=") ? Number(end) - start : parseInt(end.charAt(0) + "1", 10) * Number(end.substr(2)))) {
6899				this._firstPT = pt = {_next:this._firstPT, t:target, p:prop, s:start, c:c, f:(typeof(target[prop]) === "function"), n:overwriteProp || prop, r:round};
6900				if (pt._next) {
6901					pt._next._prev = pt;
6902				}
6903				return pt;
6904			}
6905		};
6906
6907		p.setRatio = function(v) {
6908			var pt = this._firstPT,
6909				min = 0.000001,
6910				val;
6911			while (pt) {
6912				val = pt.c * v + pt.s;
6913				if (pt.r) {
6914					val = Math.round(val);
6915				} else if (val < min) if (val >
6915 -min) { //prevents issues with converting very small numbers to strings in the browser
6916					val = 0;
6917				}
6918				if (pt.f) {
6919					pt.t[pt.p](val);
6920				} else {
6921					pt.t[pt.p] = val;
6922				}
6923				pt = pt._next;
6924			}
6925		};
6926
6927		p._kill = function(lookup) {
6928			var a = this._overwriteProps,
6929				pt = this._firstPT,
6930				i;
6931			if (lookup[this._propName] != null) {
6932				this._overwriteProps = [];
6933			} else {
6934				i = a.length;
6935				while (--i > -1) {
6936					if (lookup[a[i]] != null) {
6937						a.splice(i, 1);
6938					}
6939				}
6940			}
6941			while (pt) {
6942				if (lookup[pt.n] != null) {
6943					if (pt._next) {
6944						pt._next._prev = pt._prev;
6945					}
6946					if (pt._prev) {
6947						pt._prev._next = pt._next;
6948						pt._prev = null;
6949					} else if (this._firstPT === pt) {
6950						this._firstPT = pt._next;
6951					}
6952				}
6953				pt = pt._next;
6954			}
6955			return false;
6956		};
6957
6958		p._roundProps = function(lookup, value) {
6959			var pt = this._firstPT;
6960			while (pt) {
6961				if (lookup[this._propName] || (pt.n != null && lookup[ pt.n.split(this._propName + "_").join("") ])) { //some properties that are very plugin-specific add a prefix named after the _propName plus an underscore, so we need to ignore that extra stuff here.
6962					pt.r = value;
6963				}
6964				pt = pt._next;
6965			}
6966		};
6967
6968		TweenLite._onPluginEvent = function(type, tween) {
6969			var pt = tween._firstPT,
6970				changed, pt2, first, last, next;
6971			if (type === "_onInitAllProps") {
6972				//sorts the PropTween linked list in order of priority because some plugins need to render earlier/later than others, like MotionBlurPlugin applies its effects after all x/y/alpha tweens have rendered on each frame.
6973				while (pt) {
6974					next = pt._next;
6975					pt2 = first;
6976					while (pt2 && pt2.pr > pt.pr) {
6977						pt2 = pt2._next;
6978					}
6979					if ((pt._prev = pt2 ? pt2._prev : last)) {
6980						pt._prev._next = pt;
6981					} else {
6982						first = pt;
6983					}
6984					if ((pt._next = pt2)) {
6985						pt2._prev = pt;
6986					} else {
6987						last = pt;
6988					}
6989					pt = next;
6990				}
6991				pt = tween._firstPT = first;
6992			}
6993			while (pt) {
6994				if (pt.pg) if (typeof(pt.t[type]) === "function") if (pt.t[type]()) {
6995					changed = true;
6996				}
6997				pt = pt._next;
6998			}
6999			return changed;
7000		};
7001
7002		TweenPlugin.activate = function(plugins) {
7003			var i = plugins.length;
7004			while (--i > -1) {
7005				if (plugins[i].API === TweenPlugin.API) {
7006					_plugins[(new plugins[i]())._propName] = plugins[i];
7007				}
7008			}
7009			return true;
7010		};
7011
7012		//provides a more concise way to define plugins that have no dependencies besides TweenPlugin and TweenLite, wrapping common boilerplate stuff into one function (added in 1.9.0). You don't NEED to use this to define a plugin - the old way still works and can be useful in certain (rare) situations.
7013		_gsDefine.plugin = function(config) {
7014			if (!config || !config.propName || !config.init || !config.API) { throw "illegal plugin definition."; }
7015			var propName = config.propName,
7016				priority = config.priority || 0,
7017				overwriteProps = config.overwriteProps,
7018				map = {init:"_onInitTween", set:"setRatio", kill:"_kill", round:"_roundProps", initAll:"_onInitAllProps"},
7019				Plugin = _class("plugins." + propName.charAt(0).toUpperCase() + propName.substr(1) + "Plugin",
7020					function() {
7021						TweenPlugin.call(this, propName, priority);
7022						this._overwriteProps = overwriteProps || [];
7023					}, (config.global === true)),
7024				p = Plugin.prototype = new TweenPlugin(propName),
7025				prop;
7026			p.constructor = Plugin;
7027			Plugin.API = config.API;
7028			for (prop in map) {
7029				if (typeof(config[prop]) === "function") {
7030					p[map[prop]] = config[prop];
7031				}
7032			}
7033			Plugin.version = config.version;
7034			TweenPlugin.activate([Plugin]);
7035			return Plugin;
7036		};
7037
7038
7039		//now run through all the dependencies discovered and if any are missing, log that to the console as a warning. This is why it's best to have TweenLite load last - it can check all the dependencies for you.
7040		a = window._gsQueue;
7041		if (a) {
7042			for (i = 0; i < a.length; i++) {
7043				a[i]();
7044			}
7045			for (p in _defLookup) {
7046				if (!_defLookup[p].func) {
7047					window.console.log("GSAP encountered missing dependency: com.greensock." + p);
7048				}
7049			}
7050		}
7051
7052		_tickerActive = false; //ensures that the first official animation forces a ticker.tick() to update the time when it is instantiated
7053
7054})((typeof(module) !== "undefined" && module.exports && typeof(global) !== "undefined") ? global : this || window, "TweenMax");

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