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https://fatihtelis.com/_next/static/chunks/fb7d5399.e71126186752ab600555.js

js fatihtelis.com collected 2026-10-07 21:50:20 UTC 592,200 bytes, 1 lines download raw bytes

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o=t.elements,s=o[0],a=o[4],c=o[8],l=o[1],h=o[5],u=o[9],d=o[2],p=o[6],f=o[10];if(Math.abs(a-l)<.01&&Math.abs(c-d)<.01&&Math.abs(u-p)<.01){if(Math.abs(a+l)<.1&&Math.abs(c+d)<.1&&Math.abs(u+p)<.1&&Math.abs(s+h+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const t=(s+1)/2,o=(h+1)/2,m=(f+1)/2,g=(a+l)/4,v=(c+d)/4,y=(u+p)/4;return t>o&&t>m?t<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=g/n,r=v/n):o>m?o<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=g/i,r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(m),n=v/r,i=y/r),this.set(n,i,r,e),this}let m=Math.sqrt((p-u)*(p-u)+(c-d)*(c-d)+(l-a)*(l-a));return Math.abs(m)<.001&&(m=1),this.x=(p-u)/m,this.y=(c-d)/m,this.z=(l-a)/m,this.w=Math.acos((s+h+f-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function m(t,e,n){this.width=t,this.height=e,this.scissor=new f(0,0,t,e),this.scissorTest=!1,this.viewport=new f(0,0,t,e),n=n||{},this.texture=new p(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function g(t,e,n){m.call(this,t,e,n),this.samples=4}m.prototype=Object.assign(Object.create(r.prototype),{constructor:m,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),g.prototype=Object.assign(Object.create(m.prototype),{constructor:g,isWebGLMultisampleRenderTarget:!0,copy:function(t){return m.prototype.copy.call(this,t),this.samples=t.samples,this}});class v{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==d||l!==p){let t=1-s;const e=a*u+c*d+l*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+d*r,l=l*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+l*h+a*d-c*u,t[e+1]=a*p+l*u+c*h-s*d,t[e+2]=c*p+l*d+s*u-a*h,t[e+3]=l*p-s*h-a*u-c*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"YXZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"ZXY":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"ZYX":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"YZX":this._x=u*l*h+c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h-u*d*p;break;case"XZY":this._x=u*l*h-c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(a.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}inverse(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class y{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. 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from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const x=new y,_=new v;class b{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new y(1/0,1/0,1/0),this.max=void 0!==e?e:new y(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;a<c;a+=3){const c=t[a],l=t[a+1],h=t[a+2];c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;a<c;a++){const c=t.getX(a),l=t.getY(a),h=t.getZ(a);c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=S.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new y),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new y),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),T.copy(e.boundingBox),T.applyMatrix4(t.matrixWorld),this.union(T));const n=t.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new y),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,S),S.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(N),I.subVectors(this.max,N),E.subVectors(t.a,N),A.subVectors(t.b,N),L.subVectors(t.c,N),R.subVectors(A,E),P.subVectors(L,A),C.subVectors(E,L);let e=[0,-R.z,R.y,0,-P.z,P.y,0,-C.z,C.y,R.z,0,-R.x,P.z,0,-P.x,C.z,0,-C.x,-R.y,R.x,0,-P.y,P.x,0,-C.y,C.x,0];return!!w(e,E,A,L,I)&&(e=[1,0,0,0,1,0,0,0,1],!!w(e,E,A,L,I)&&(O.crossVectors(R,P),e=[O.x,O.y,O.z],w(e,E,A,L,I)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new y),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return S.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radiu
vendor: 10,584 bytes, line 1
1s=.5*this.getSize(S).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(M[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),M[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),M[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),M[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),M[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),M[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),M[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),M[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(M)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function w(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){D.fromArray(t,o);const s=r.x*Math.abs(D.x)+r.y*Math.abs(D.y)+r.z*Math.abs(D.z),a=e.dot(D),c=n.dot(D),l=i.dot(D);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const M=[new y,new y,new y,new y,new y,new y,new y,new y],S=new y,T=new b,E=new y,A=new y,L=new y,R=new y,P=new y,C=new y,N=new y,I=new y,O=new y,D=new y,z=new b;class B{constructor(t,e){this.center=void 0!==t?t:new y,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):z.setFromPoints(t).getCenter(n);let i=0;for(let r=0,o=t.length;r<o;r++)i=Math.max(i,n.distanceToSquared(t[r]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new y),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new b),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const U=new y,G=new y,F=new y,H=new y,k=new y,V=new y,W=new y;class j{constructor(t,e){this.origin=void 0!==t?t:new y,this.direction=void 0!==e?e:new y(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new y),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,U)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new y),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=U.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(U.copy(this.direction).multiplyScalar(e).add(this.origin),U.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){G.copy(t).add(e).multiplyScalar(.5),F.copy(e).sub(t).normalize(),H.copy(this.origin).sub(G);const r=.5*t.distanceTo(e),o=-this.direction.dot(F),s=H.dot(this.direction),a=-H.dot(F),c=H.lengthSq(),l=Math.abs(1-o*o);let h,u,d,p;if(l>0)if(h=o*a-s,u=o*s-a,p=r*l,h>=0)if(u>=-p)if(u<=p){const t=1/l;h*=t,u*=t,d=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u<=-p?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(F).multiplyScalar(u).add(G),d}intersectSphere(t,e){U.subVectors(t.center,this.origin);const n=U.dot(this.direction),i=U.dot(U)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!==n)&&(n=s),(a<i||i!==i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,U)}intersectTriangle(t,e,n,i,r){k.subVectors(e,t),V.subVectors(n,t),W.crossVectors(k,V);let o,s=this.direction.dot(W);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}H.subVectors(this.origin,t);const a=o*this.direction.dot(V.crossVectors(H,V));if(a<0)return null;const c=o*this.direction.dot(k.cross(H));if(c<0)return null;if(a+c>s)return null;const l=-o*H.dot(W);return l<0?null:this.at(l/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class q{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c,l,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new q).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/X.setFromMatrixColumn(t,0).length(),r=1/X.setFromMatrixColumn(t,1).length(),o=1/X.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(J,t,Z)}lookAt(t,e,n){const i=this.elements;return $.subVectors(t,e),0===$.lengthSq()&&($.z=1),$.normalize(),Q.crossVectors(n,$),0===Q.lengthSq()&&(1===Math.abs(n.z)?$.x+=1e-4:$.z+=1e-4,$.normalize(),Q.crossVectors(n,$)),Q.normalize(),K.crossVectors($,Q),i[0]=Q.x,i[4]=K.x,i[8]=$.x,i[1]=Q.y,i[5]=K.y,i[9]=$.y,i[2]=Q.z,i[6]=K.z,i[10]=$.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],N=i[14],I=i[3],O=i[7],D=i[11],z=i[15];return r[0]=o*b+s*T+a*R+c*I,r[4]=o*w+s*E+a*P+c*O,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*N+c*z,r[1]=l*b+h*T+u*R+d*I,r[5]=l*w+h*E+u*P+d*O,r[9]=l*M+h*A+u*C+d*D,r[13]=l*S+h*L+u*N+d*z,r[2]=p*b+f*T+m*R+g*I,r[6]=p*w+f*E+m*P+g*O,r[10]=p*M+f*A+m*C+g*D,r[14]=
vendor: 18,205 bytes, line 1
1p*S+f*L+m*N+g*z,r[3]=v*b+y*T+x*R+_*I,r[7]=v*w+y*E+x*P+_*O,r[11]=v*M+y*A+x*C+_*D,r[15]=v*S+y*L+x*N+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*d-n*a*d)+t[7]*(+e*a*d-e*c*u+r*o*u-i*o*d+i*c*l-r*a*l)+t[11]*(+e*c*h-e*s*d-r*o*h+n*o*d+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}getInverse(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],o=i[1],s=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],_=p*y*u-v*f*u+v*h*m-l*y*m-p*h*x+l*f*x,b=g*f*u-d*y*u-g*h*m+c*y*m+d*h*x-c*f*x,w=d*v*u-g*p*u+g*l*m-c*v*m-d*l*x+c*p*x,M=g*p*h-d*v*h-g*l*f+c*v*f+d*l*y-c*p*y,S=r*_+o*b+s*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=_*T,n[1]=(v*f*a-p*y*a-v*s*m+o*y*m+p*s*x-o*f*x)*T,n[2]=(l*y*a-v*h*a+v*s*u-o*y*u-l*s*x+o*h*x)*T,n[3]=(p*h*a-l*f*a-p*s*u+o*f*u+l*s*m-o*h*m)*T,n[4]=b*T,n[5]=(d*y*a-g*f*a+g*s*m-r*y*m-d*s*x+r*f*x)*T,n[6]=(g*h*a-c*y*a-g*s*u+r*y*u+c*s*x-r*h*x)*T,n[7]=(c*f*a-d*h*a+d*s*u-r*f*u-c*s*m+r*h*m)*T,n[8]=w*T,n[9]=(g*p*a-d*v*a-g*o*m+r*v*m+d*o*x-r*p*x)*T,n[10]=(c*v*a-g*l*a+g*o*u-r*v*u-c*o*x+r*l*x)*T,n[11]=(d*l*a-c*p*a-d*o*u+r*p*u+c*o*m-r*l*m)*T,n[12]=M*T,n[13]=(d*v*s-g*p*s+g*o*f-r*v*f-d*o*y+r*p*y)*T,n[14]=(g*l*s-c*v*s-g*o*h+r*v*h+c*o*y-r*l*y)*T,n[15]=(c*p*s-d*l*s+d*o*h-r*p*h-c*o*f+r*l*f)*T,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,d=r*l,p=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=X.set(i[0],i[1],i[2]).length();const o=X.set(i[4],i[5],i[6]).length(),s=X.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Y.copy(this);const a=1/r,c=1/o,l=1/s;return Y.elements[0]*=a,Y.elements[1]*=a,Y.elements[2]*=a,Y.elements[4]*=c,Y.elements[5]*=c,Y.elements[6]*=c,Y.elements[8]*=l,Y.elements[9]*=l,Y.elements[10]*=l,e.setFromRotationMatrix(Y),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e){void 0===e&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const X=new y,Y=new q,J=new y(0,0,0),Z=new y(1,1,1),Q=new y,K=new y,$=new y;class tt{constructor(t=0,e=0,n=0,i=tt.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=a.clamp,r=t.elements,o=r[0],s=r[4],c=r[8],l=r[1],h=r[5],u=r[9],d=r[2],p=r[6],f=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(p,h),this._z=0);break;case"YXZ":this._x=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(c,f),this._z=Math.atan2(l,h)):(this._y=Math.atan2(-d,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-d,f),this._z=Math.atan2(-s,h)):(this._y=0,this._z=Math.atan2(l,o));break;case"ZYX":this._y=Math.asin(-i(d,-1,1)),Math.abs(d)<.9999999?(this._x=Math.atan2(p,f),this._z=Math.atan2(l,o)):(this._x=0,this._z=Math.atan2(-s,h));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,h),this._y=Math.atan2(-d,o)):(this._x=0,this._y=Math.atan2(c,f));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,h),this._y=Math.atan2(c,o)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return et.makeRotationFromQuaternion(t),this.setFromRotationMatrix(et,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return nt.setFromEuler(this),this.setFromQuaternion(nt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new y(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}tt.DefaultOrder="XYZ",tt.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const et=new q,nt=new v;class it{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!==(this.mask&t.mask)}}let rt=0;const ot=new y,st=new v,at=new q,ct=new y,lt=new y,ht=new y,ut=new v,dt=new y(1,0,0),pt=new y(0,1,0),ft=new y(0,0,1),mt={type:"added"},gt={type:"removed"};function vt(){Object.defineProperty(this,"id",{value:rt++}),this.uuid=a.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=vt.DefaultUp.clone();const t=new y,e=new tt,n=new v,i=new y(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new q},normalMatrix:{value:new l}}),this.matrix=new q,this.matrixWorld=new q,this.matrixAutoUpdate=vt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new it,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}vt.DefaultUp=new y(0,1,0),vt.DefaultMatrixAutoUpdate=!0,vt.prototype=Object.assign(Object.create(r.prototype),{constructor:vt,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return st.setFromAxisAngle(t,e),this.quaternion.multiply(st),this},rotateOnWorldAxis:function(t,e){return st.setFromAxisAngle(t,e),this.quaternion.premultiply(st),this},rotateX:function(t){return this.rotateOnAxis(dt,t)},rotateY:function(t){return this.rotateOnAxis(pt,t)},rotateZ:function(t){return this.rotateOnAxis(ft,t)},translateOnAxis:function(t,e){return ot.copy(t).applyQuaternion(this.quaternion),this.position.add(ot.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(dt,t)},translateY:function(t){return this.translateOnAxis(pt,t)},translateZ:function(t){return this.translateOnAxis(ft,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(at.getInverse(this.matrixWorld))},lookAt:function(t,e,n){t.isVector3?ct.copy(t):ct.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),lt.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?at.lookAt(lt,ct,this.up):at.lookAt(ct,lt,this.up),this.quaternion.setFromRotationMatrix(at),i&&(at.extractRotation(i.matrixWorld),st.setFromRotationMatrix(at),this.quaternion.premultiply(st.inverse()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(mt)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(gt)),this},attach:function(t){return this.updateWorldMatrix(!0,!1),at.getInverse(this.matrixWorld),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),at.multiply(t.parent.matrixWorld)),t.applyMatrix4(at),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new y),this.updateMatrixWorld(!0),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new v),this.updateMatrixWorld(!0),this.matrixWorld.decompose(lt,t,ht),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new y),this.updateMatrixWorld(!0),this.matrixWorld.decompose(lt,ut,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new y),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"===typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let 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0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n<t.children.length;n++){const e=t.children[n];this.add(e.clone())}return this}});const yt=new y,xt=new y,_t=new l;class bt{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new y(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=yt.subVectors(n,e).cross(xt.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new y),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new y);const 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vendor: 6,785 bytes, line 1
1const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new y),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||_t.getNormalMatrix(t),i=this.coplanarPoint(yt).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const wt=new y,Mt=new y,St=new y,Tt=new y,Et=new y,At=new y,Lt=new y,Rt=new y,Pt=new y,Ct=new y;class Nt{constructor(t,e,n){this.a=void 0!==t?t:new y,this.b=void 0!==e?e:new y,this.c=void 0!==n?n:new y}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new y),i.subVectors(n,e),wt.subVectors(t,e),i.cross(wt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){wt.subVectors(i,e),Mt.subVectors(n,e),St.subVectors(t,e);const o=wt.dot(wt),s=wt.dot(Mt),a=wt.dot(St),c=Mt.dot(Mt),l=Mt.dot(St),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new y),0===h)return r.set(-2,-1,-1);const u=1/h,d=(c*a-s*l)*u,p=(o*l-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Tt),Tt.x>=0&&Tt.y>=0&&Tt.x+Tt.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,Tt),a.set(0,0),a.addScaledVector(r,Tt.x),a.addScaledVector(o,Tt.y),a.addScaledVector(s,Tt.z),a}static isFrontFacing(t,e,n,i){return wt.subVectors(n,e),Mt.subVectors(t,e),wt.cross(Mt).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return wt.subVectors(this.c,this.b),Mt.subVectors(this.a,this.b),.5*wt.cross(Mt).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new y),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Nt.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new bt),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Nt.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return Nt.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Nt.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Nt.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new y);const n=this.a,i=this.b,r=this.c;let o,s;Et.subVectors(i,n),At.subVectors(r,n),Rt.subVectors(t,n);const a=Et.dot(Rt),c=At.dot(Rt);if(a<=0&&c<=0)return e.copy(n);Pt.subVectors(t,i);const l=Et.dot(Pt),h=At.dot(Pt);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(Et,o);Ct.subVectors(t,r);const d=Et.dot(Ct),p=At.dot(Ct);if(p>=0&&d<=p)return e.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),e.copy(n).addScaledVector(At,s);const m=l*p-d*h;if(m<=0&&h-l>=0&&d-p>=0)return Lt.subVectors(r,i),s=(h-l)/(h-l+(d-p)),e.copy(i).addScaledVector(Lt,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(Et,o).addScaledVector(At,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const It={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ot={h:0,s:0,l:0},Dt={h:0,s:0,l:0};function zt(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}
vendor: 7,668 bytes, line 1
1function Bt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ut(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Gt{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"===typeof t?this.setHex(t):"string"===typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=a.euclideanModulo(t,1),e=a.clamp(e,0,1),n=a.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=zt(r,i,t+1/3),this.g=zt(r,i,t),this.b=zt(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[5]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[5]),this;break;case"hsl":case"hsla":if(t=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=It[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e){void 0===e&&(e=2);const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Bt(t.r),this.g=Bt(t.g),this.b=Bt(t.b),this}copyLinearToSRGB(t){return this.r=Ut(t.r),this.g=Ut(t.g),this.b=Ut(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=a,t.l=c,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(Ot),Ot.h+=t,Ot.s+=e,Ot.l+=n,this.setHSL(Ot.h,Ot.s,Ot.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(Ot),t.getHSL(Dt);const n=a.lerp(Ot.h,Dt.h,e),i=a.lerp(Ot.s,Dt.s,e),r=a.lerp(Ot.l,Dt.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e){return void 0===e&&(e=0),this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Gt.NAMES=It,Gt.prototype.r=1,Gt.prototype.g=1,Gt.prototype.b=1;class Ft{constructor(t,e,n,i,r,o){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new y,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new Gt,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=void 0!==o?o:0}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let Ht=0;function kt(){Object.defineProperty(this,"id",{value:Ht++}),this.uuid=a.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Vt(t){kt.call(this),this.type="MeshBasicMaterial",this.color=new Gt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}kt.prototype=Object.assign(Object.create(r.prototype),{constructor:kt,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"=
vendor: 6,529 bytes, line 1
1==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(
vendor: 13,941 bytes, line 1
1kt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Vt.prototype=Object.create(kt.prototype),Vt.prototype.constructor=Vt,Vt.prototype.isMeshBasicMaterial=!0,Vt.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Wt=new y,jt=new c;function qt(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function Xt(t,e,n){qt.call(this,new Int8Array(t),e,n)}function Yt(t,e,n){qt.call(this,new Uint8Array(t),e,n)}function Jt(t,e,n){qt.call(this,new Uint8ClampedArray(t),e,n)}function Zt(t,e,n){qt.call(this,new Int16Array(t),e,n)}function Qt(t,e,n){qt.call(this,new Uint16Array(t),e,n)}function Kt(t,e,n){qt.call(this,new Int32Array(t),e,n)}function $t(t,e,n){qt.call(this,new Uint32Array(t),e,n)}function te(t,e,n){qt.call(this,new Float32Array(t),e,n)}function ee(t,e,n){qt.call(this,new Float64Array(t),e,n)}Object.defineProperty(qt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(qt.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new Gt),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new c),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new y),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new f),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)jt.fromBufferAttribute(this,e),jt.applyMatrix3(t),this.setXY(e,jt.x,jt.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Wt.fromBufferAttribute(this,e),Wt.applyMatrix3(t),this.setXYZ(e,Wt.x,Wt.y,Wt.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)Wt.x=this.getX(e),Wt.y=this.getY(e),Wt.z=this.getZ(e),Wt.applyMatrix4(t),this.setXYZ(e,Wt.x,Wt.y,Wt.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)Wt.x=this.getX(e),Wt.y=this.getY(e),Wt.z=this.getZ(e),Wt.applyNormalMatrix(t),this.setXYZ(e,Wt.x,Wt.y,Wt.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)Wt.x=this.getX(e),Wt.y=this.getY(e),Wt.z=this.getZ(e),Wt.transformDirection(t),this.setXYZ(e,Wt.x,Wt.y,Wt.z);return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Xt.prototype=Object.create(qt.prototype),Xt.prototype.constructor=Xt,Yt.prototype=Object.create(qt.prototype),Yt.prototype.constructor=Yt,Jt.prototype=Object.create(qt.prototype),Jt.prototype.constructor=Jt,Zt.prototype=Object.create(qt.prototype),Zt.prototype.constructor=Zt,Qt.prototype=Object.create(qt.prototype),Qt.prototype.constructor=Qt,Kt.prototype=Object.create(qt.prototype),Kt.prototype.constructor=Kt,$t.prototype=Object.create(qt.prototype),$t.prototype.constructor=$t,te.prototype=Object.create(qt.prototype),te.prototype.constructor=te,ee.prototype=Object.create(qt.prototype),ee.prototype.constructor=ee;class ne{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,r=void 0;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let l;if(a>0){l=[];for(let t=0;t<a;t++)l[t]={name:s[t].name,data:[]};this.morphTargets.position=l}const h=t.morphNormals,u=h.length;let d;if(u>0){d=[];for(let t=0;t<u;t++)d[t]={name:h[t].name,data:[]};this.morphTargets.normal=d}const p=t.skinIndices,f=t.skinWeights,m=p.length===n.length,g=f.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let v=0;v<e.length;v++){const t=e[v];this.vertices.push(n[t.a],n[t.b],n[t.c]);const y=t.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{const e=t.normal;this.normals.push(e,e,e)}const x=t.vertexColors;if(3===x.length)this.colors.push(x[0],x[1],x[2]);else{const e=t.color;this.colors.push(e,e,e)}if(!0===r){const t=i[0][v];void 0!==t?this.uvs.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",v),this.uvs.push(new c,new c,new c))}if(!0===o){const t=i[1][v];void 0!==t?this.uvs2.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",v),this.uvs2.push(new c,new c,new c))}for(let e=0;e<a;e++){const n=s[e].vertices;l[e].data.push(n[t.a],n[t.b],n[t.c])}for(let e=0;e<u;e++){const t=h[e].vertexNormals[v];d[e].data.push(t.a,t.b,t.c)}m&&this.skinIndices.push(p[t.a],p[t.b],p[t.c]),g&&this.skinWeights.push(f[t.a],f[t.b],f[t.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}function ie(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}let re=1;const oe=new q,se=new vt,ae=new y,ce=new b,le=new b,he=new y;function ue(){Object.defineProperty(this,"id",{value:re+=2}),this.uuid=a.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}ue.prototype=Object.assign(Object.create(r.prototype),{constructor:ue,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){Array.isArray(t)?this.index=new(ie(t)>65535?$t:Qt)(t,1):this.index=t},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new l).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return oe.makeRotationX(t),this.applyMatrix4(oe),this},rotateY:function(t){return oe.makeRotationY(t),this.applyMatrix4(oe),this},rotateZ:function(t){return oe.makeRotationZ(t),this.applyMatrix4(oe),this},translate:function(t,e,n){return oe.makeTranslation(t,e,n),this.applyMatrix4(oe),this},scale:function(t,e,n){return oe.makeScale(t,e,n),this.applyMatrix4(oe),this},lookAt:function(t){return se.lookAt(t),se.updateMatrix(),this.applyMatrix4(se.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(ae).negate(),this.translate(ae.x,ae.y,ae.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new te(3*e.vertices.length,3),n=new te(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new te(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new te(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new ne).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new qt(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new qt(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new qt(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new qt(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new qt(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const n in t.morphTargets){const e=[],i=t.morphTargets[n];for(let t=0,n=i.length;t<n;t++){const n=i[t],r=new te(3*n.data.length,3);r.name=n.name,e.push(r.copyVector3sArray(n.data))}this.morphAttributes[n]=e}if(t.skinIndices.length>0){const e=new te(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new te(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&
vendor: 1,496 bytes, line 1
1(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new b);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new y(-1/0,-1/0,-1/0),new y(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){const t=e[n];ce.setFromBufferAttribute(t),this.morphTargetsRelative?(he.addVectors(this.boundingBox.min,ce.min),this.boundingBox.expandByPoint(he),he.addVectors(this.boundingBox.max,ce.max),this.boundingBox.expandByPoint(he)):(this.boundingBox.expandByPoint(ce.min),this.boundingBox.expandByPoint(ce.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new B);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "fal
1se".',this),void this.boundingSphere.set(new y,1/0);if(t){const n=this.boundingSphere.center;if(ce.setFromBufferAttribute(t),e)for(let t=0,r=e.length;t<r;t++){const n=e[t];le.setFromBufferAttribute(n),this.morphTargetsRelative?(he.addVectors(ce.min,le.min),ce.expandByPoint(he),he.addVectors(ce.max,le.max),ce.expandByPoint(he)):(ce.expandByPoint(le.min),ce.expandByPoint(le.max))}ce.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)he.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(he));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)he.fromBufferAttribute(o,e),s&&(ae.fromBufferAttribute(t,e),he.add(ae)),i=Math.max(i,n.distanceToSquared(he))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new qt(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new y,r=new y,o=new y,s=new y,a=new y,c=new y,l=new y,h=new y;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),o.fromBufferAttribute(e,f),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),s.fromBufferAttribute(n,d),a.fromBufferAttribute(n,p),c.fromBufferAttribute(n,f),s.add(l),a.add(l),c.add(l),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(f,c.x,c.y,c.z)}else for(let t=0,u=e.count;t<u;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),n.setXYZ(t+0,l.x,l.y,l.z),n.setXYZ(t+1,l.x,l.y,l.z),n.setXYZ(t+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,o=t.attributes[i],s=o.array,a=o.itemSize*e,c=Math.min(s.length,r.length-a);for(let t=0,e=a;t<c;t++,e++)r[e]=s[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)he.fromBufferAttribute(t,e),he.normalize(),t.setXYZ(e,he.x,he.y,he.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let c=0,l=e.length;c<l;c++){s=e[c]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new qt(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new ue,n=this.index.array,i=this.attributes;for(const s in i){const r=t(i[s],n);e.setAttribute(s,r)}const r=this.morphAttributes;for(const s in r){const i=[],o=r[s];for(let e=0,r=o.length;e<r;e++){const r=t(o[e],n);i.push(r)}e.morphAttributes[s]=i}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let s=0,a=o.length;s<a;s++){const t=o[s];e.addGroup(t.start,t.count,t.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const a in n){const e=n[a],i=e.toJSON(t.data);""!==e.name&&(i.name=e.name),t.data.attributes[a]=i}const i={};let r=!1;for(const a in this.morphAttributes){const e=this.morphAttributes[a],n=[];for(let i=0,r=e.length;i<r;i++){const r=e[i],o=r.toJSON(t.data);""!==r.name&&(o.name=r.name),n.push(o)}n.length>0&&(i[a]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new ue).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const c in i){const t=i[c];this.setAttribute(c,t.clone(e))}const r=t.morphAttributes;for(const c in r){const t=[],n=r[c];for(let i=0,r=n.length;i<r;i++)t.push(n[i].clone(e));this.morphAttributes[c]=t}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let c=0,l=o.length;c<l;c++){const t=o[c];this.addGroup(t.start,t.count,t.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const de=new q,pe=new j,fe=new B,me=new y,ge=new y,ve=new y,ye=new y,xe=new y,_e=new y,be=new y,we=new y,Me=new y,Se=new c,Te=new c,Ee=new c,Ae=new y,Le=new y;function Re(t,e){vt.call(this),this.type="Mesh",this.geometry=void 0!==t?t:new ue,this.material=void 0!==e?e:new Vt,this.updateMorphTargets()}function Pe(t,e,n,r,o,s,a,c){let l;if(l=1===e.side?r.intersectTriangle(a,s,o,!0,c):r.intersectTriangle(o,s,a,e.side!==i,c),null===l)return null;
vendor: 32,357 bytes, line 1
1Le.copy(c),Le.applyMatrix4(t.matrixWorld);const h=n.ray.origin.distanceTo(Le);return h<n.near||h>n.far?null:{distance:h,point:Le.clone(),object:t}}function Ce(t,e,n,i,r,o,s,a,l,h,u,d){me.fromBufferAttribute(r,h),ge.fromBufferAttribute(r,u),ve.fromBufferAttribute(r,d);const p=t.morphTargetInfluences;if(e.morphTargets&&o&&p){be.set(0,0,0),we.set(0,0,0),Me.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=p[t],n=o[t];0!==e&&(ye.fromBufferAttribute(n,h),xe.fromBufferAttribute(n,u),_e.fromBufferAttribute(n,d),s?(be.addScaledVector(ye,e),we.addScaledVector(xe,e),Me.addScaledVector(_e,e)):(be.addScaledVector(ye.sub(me),e),we.addScaledVector(xe.sub(ge),e),Me.addScaledVector(_e.sub(ve),e)))}me.add(be),ge.add(we),ve.add(Me)}t.isSkinnedMesh&&(t.boneTransform(h,me),t.boneTransform(u,ge),t.boneTransform(d,ve));const f=Pe(t,e,n,i,me,ge,ve,Ae);if(f){a&&(Se.fromBufferAttribute(a,h),Te.fromBufferAttribute(a,u),Ee.fromBufferAttribute(a,d),f.uv=Nt.getUV(Ae,me,ge,ve,Se,Te,Ee,new c)),l&&(Se.fromBufferAttribute(l,h),Te.fromBufferAttribute(l,u),Ee.fromBufferAttribute(l,d),f.uv2=Nt.getUV(Ae,me,ge,ve,Se,Te,Ee,new c));const t=new Ft(h,u,d);Nt.getNormal(me,ge,ve,t.normal),f.face=t}return f}Re.prototype=Object.assign(Object.create(vt.prototype),{constructor:Re,isMesh:!0,copy:function(t){return vt.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),fe.copy(n.boundingSphere),fe.applyMatrix4(r),!1===t.ray.intersectsSphere(fe))return;if(de.getInverse(r),pe.copy(t.ray).applyMatrix4(de),null!==n.boundingBox&&!1===pe.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);o=Ce(this,f,t,pe,s,a,c,l,h,i,u,d),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=p.materialIndex,e.push(o))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);o=Ce(this,i,t,pe,s,a,c,l,h,u,d,p),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}}else if(void 0!==s)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){o=Ce(this,p,t,pe,s,a,c,l,h,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=r.materialIndex,e.push(o))}}else{for(let n=Math.max(0,d.start),r=Math.min(s.count,d.start+d.count);n<r;n+=3){o=Ce(this,i,t,pe,s,a,c,l,h,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}}}else if(n.isGeometry){const r=Array.isArray(i),s=n.vertices,a=n.faces;let l;const h=n.faceVertexUvs[0];h.length>0&&(l=h);for(let n=0,u=a.length;n<u;n++){const h=a[n],u=r?i[h.materialIndex]:i;if(void 0===u)continue;const d=s[h.a],p=s[h.b],f=s[h.c];if(o=Pe(this,u,t,pe,d,p,f,Ae),o){if(l&&l[n]){const t=l[n];Se.copy(t[0]),Te.copy(t[1]),Ee.copy(t[2]),o.uv=Nt.getUV(Ae,d,p,f,Se,Te,Ee,new c)}o.face=h,o.faceIndex=n,e.push(o)}}}}});let Ne=0;const Ie=new q,Oe=new vt,De=new y;function ze(){Object.defineProperty(this,"id",{value:Ne+=2}),this.uuid=a.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}ze.prototype=Object.assign(Object.create(r.prototype),{constructor:ze,isGeometry:!0,applyMatrix4:function(t){const e=(new l).getNormalMatrix(t);for(let n=0,i=this.vertices.length;n<i;n++){this.vertices[n].applyMatrix4(t)}for(let n=0,i=this.faces.length;n<i;n++){const t=this.faces[n];t.normal.applyMatrix3(e).normalize();for(let n=0,i=t.vertexNormals.length;n<i;n++)t.vertexNormals[n].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return Ie.makeRotationX(t),this.applyMatrix4(Ie),this},rotateY:function(t){return Ie.makeRotationY(t),this.applyMatrix4(Ie),this},rotateZ:function(t){return Ie.makeRotationZ(t),this.applyMatrix4(Ie),this},translate:function(t,e,n){return Ie.makeTranslation(t,e,n),this.applyMatrix4(Ie),this},scale:function(t,e,n){return Ie.makeScale(t,e,n),this.applyMatrix4(Ie),this},lookAt:function(t){return Oe.lookAt(t),Oe.updateMatrix(),this.applyMatrix4(Oe.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,o=i.normal,s=i.color,a=i.uv,l=i.uv2;void 0!==l&&(this.faceVertexUvs[1]=[]);for(let c=0;c<r.count;c++)e.vertices.push((new y).fromBufferAttribute(r,c)),void 0!==s&&e.colors.push((new Gt).fromBufferAttribute(s,c));function h(t,n,i,r){const h=void 0===s?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],u=void 0===o?[]:[(new y).fromBufferAttribute(o,t),(new y).fromBufferAttribute(o,n),(new y).fromBufferAttribute(o,i)],d=new Ft(t,n,i,u,h,r);e.faces.push(d),void 0!==a&&e.faceVertexUvs[0].push([(new c).fromBufferAttribute(a,t),(new c).fromBufferAttribute(a,n),(new c).fromBufferAttribute(a,i)]),void 0!==l&&e.faceVertexUvs[1].push([(new c).fromBufferAttribute(l,t),(new c).fromBufferAttribute(l,n),(new c).fromBufferAttribute(l,i)])}const u=t.groups;if(u.length>0)for(let c=0;c<u.length;c++){const t=u[c],e=t.start;for(let i=e,r=e+t.count;i<r;i+=3)void 0!==n?h(n.getX(i),n.getX(i+1),n.getX(i+2),t.materialIndex):h(i,i+1,i+2,t.materialIndex)}else if(void 0!==n)for(let c=0;c<n.count;c+=3)h(n.getX(c),n.getX(c+1),n.getX(c+2));else for(let c=0;c<r.count;c+=3)h(c,c+1,c+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(De).negate(),this.translate(De.x,De.y,De.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new q;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new y,e=new y;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t){void 0===t&&(t=!0);const e=new Array(this.vertices.length);for(let n=0,i=this.vertices.length;n<i;n++)e[n]=new y;if(t){const t=new y,n=new y;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let n=0,i=this.vertices.length;n<i;n++)e[n].normalize();for(let n=0,i=this.faces.length;n<i;n++){const t=this.faces[n],i=t.vertexNormals;3===i.length?(i[0].copy(e[t.a]),i[1].copy(e[t.b]),i[2].copy(e[t.c])):(i[0]=e[t.a].clone(),i[1]=e[t.b].clone(),i[2]=e[t.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,n=this.faces.length;e<n;e++){const t=this.faces[e];t.__originalFaceNormal?t.__originalFaceNormal.copy(t.normal):t.__originalFaceNormal=t.normal.clone(),t.__originalVertexNormals||(t.__originalVertexNormals=[]);for(let e=0,n=t.vertexNormals.length;e<n;e++)t.__originalVertexNormals[e]?t.__originalVertexNormals[e].copy(t.vertexNormals[e]):t.__originalVertexNormals[e]=t.vertexNormals[e].clone()}const t=new ze;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new y,i={a:new y,b:new y,c:new y};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let e=0,n=this.faces.length;e<n;e++){const t=this.faces[e];t.normal=t.__originalFaceNormal,t.vertexNormals=t.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new b),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new B),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const r=this.vertices.length,o=this.vertices,s=t.vertices,a=this.faces,c=t.faces,h=this.colors,u=t.colors;void 0===n&&(n=0),void 0!==e&&(i=(new l).getNormalMatrix(e));for(let l=0,d=s.length;l<d;l++){const t=s[l].clone();void 0!==e&&t.applyMatrix4(e),o.push(t)}for(let l=0,d=u.length;l<d;l++)h.push(u[l].clone());for(let l=0,d=c.length;l<d;l++){const t=c[l];let e,o;const s=t.vertexNormals,h=t.vertexColors,u=new Ft(t.a+r,t.b+r,t.c+r);u.normal.copy(t.normal),void 0!==i&&u.normal.applyMatrix3(i).normalize();for(let n=0,r=s.length;n<r;n++)e=s[n].clone(),void 0!==i&&e.applyMatrix3(i).normalize(),u.vertexNormals.push(e);u.color.copy(t.color);for(let n=0,i=h.length;n<i;n++)o=h[n],u.vertexColors.push(o.clone());u.materialIndex=t.materialIndex+n,a.push(u)}for(let l=0,d=t.faceVertexUvs.length;l<d;l++){const e=t.faceVertexUvs[l];void 0===this.faceVertexUvs[l]&&(this.faceVertexUvs[l]=[]);for(let t=0,n=e.length;t<n;t++){const n=e[t],i=[];for(let t=0,e=n.length;t<e;t++)i.push(n[t].clone());this.faceVertexUvs[l].push(i)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(){const t={},e=[],n=[],i=Math.pow(10,4);for(let s=0,a=this.vertices.length;s<a;s++){const r=this.vertices[s],o=Math.round(r.x*i)+"_"+Math.round(r.y*i)+"_"+Math.round(r.z*i);void 0===t[o]?(t[o]=s,e.push(this.vertices[s]),n[s]=e.length-1):n[s]=n[t[o]]}const r=[];for(let s=0,a=this.faces.length;s<a;s++){const t=this.faces[s];t.a=n[t.a],t.b=n[t.b],t.c=n[t.c];const e=[t.a,t.b,t.c];for(let n=0;n<3;n++)if(e[n]===e[(n+1)%3]){r.push(s);break}}for(let s=r.length-1;s>=0;s--){const t=r[s];this.faces.splice(t,1);for(let e=0,n=this.faceVertexUvs.length;e<n;e++)this.faceVertexUvs[e].splice(t,1)}const o=this.vertices.length-e.length;return this.vertices=e,o},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new y(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let s=0;s<e;s++)t[s]._id=s;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let r,o;n&&n.length===e&&(r=[]),i&&i.length===e&&(o=[]);for(let s=0;s<e;s++){const e=t[s]._id;r&&r.push(n[e]),o&&o.push(i[e])}r&&(this.faceVertexUvs[0]=r),o&&(this.faceVertexUvs[1]=o)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let p=0;p<this.vertices.length;p++){const t=this.vertices[p];e.push(t.x,t.y,t.z)}const n=[],i=[],r={},o=[],s={},a=[],c={};for(let p=0;p<this.faces.length;p++){const t=this.faces[p],e=!0,i=!1,r=void 0!==this.faceVertexUvs[0][p],o=t.normal.length()>0,s=t.vertexNormals.length>0,a=1!==t.color.r||1!==t.color.g||1!==t.color.b,c=t.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,e),f=l(f,2,i),f=l(f,3,r),f=l(f,4,o),f=l(f,5,s),f=l(f,6,a),f=l(f,7,c),n.push(f),n.push(t.a,t.b,t.c),n.push(t.materialIndex),r){const t=this.faceVertexUvs[0][p];n.push(d(t[0]),d(t[1]),d(t[2]))}if(o&&n.push(h(t.normal)),s){const e=t.vertexNormals;n.push(h(e[0]),h(e[1]),h(e[2]))}if(a&&n.push(u(t.color)),c){const e=t.vertexColors;n.push(u(e[0]),u(e[1]),u(e[2]))}}function l(t,e,n){return n?t|1<<e:t&~(1<<e)}function h(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function u(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function d(t){const e=t.x.toString()+t.y.toString();return void 0!==c[e]||(c[e]=a.length/2,a.push(t.x,t.y)),c[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new ze).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let u=0,d=e.length;u<d;u++)this.vertices.push(e[u].clone());const n=t.colors;for(let u=0,d=n.length;u<d;u++)this.colors.push(n[u].clone());const i=t.faces;for(let u=0,d=i.length;u<d;u++)this.faces.push(i[u].clone());for(let u=0,d=t.faceVertexUvs.length;u<d;u++){const e=t.faceVertexUvs[u];void 0===this.faceVertexUvs[u]&&(this.faceVertexUvs[u]=[]);for(let t=0,n=e.length;t<n;t++){const n=e[t],i=[];for(let t=0,e=n.length;t<e;t++){const e=n[t];i.push(e.clone())}this.faceVertexUvs[u].push(i)}}const r=t.morphTargets;for(let u=0,d=r.length;u<d;u++){const t={};if(t.name=r[u].name,void 0!==r[u].vertices){t.vertices=[];for(let e=0,n=r[u].vertices.length;e<n;e++)t.vertices.push(r[u].vertices[e].clone())}if(void 0!==r[u].normals){t.normals=[];for(let e=0,n=r[u].normals.length;e<n;e++)t.normals.push(r[u].normals[e].clone())}this.morphTargets.push(t)}const o=t.morphNormals;for(let u=0,d=o.length;u<d;u++){const t={};if(void 0!==o[u].vertexNormals){t.vertexNormals=[];for(let e=0,n=o[u].vertexNormals.length;e<n;e++){const n=o[u].vertexNormals[e],i={};i.a=n.a.clone(),i.b=n.b.clone(),i.c=n.c.clone(),t.vertexNormals.push(i)}}if(void 0!==o[u].faceNormals){t.faceNormals=[];for(let e=0,n=o[u].faceNormals.length;e<n;e++)t.faceNormals.push(o[u].faceNormals[e].clone())}this.morphNormals.push(t)}const s=t.skinWeights;for(let u=0,d=s.length;u<d;u++)this.skinWeights.push(s[u].clone());const a=t.skinIndices;for(let u=0,d=a.length;u<d;u++)this.skinIndices.push(a[u].clone());const c=t.lineDistances;for(let u=0,d=c.length;u<d;u++)this.lineDistances.push(c[u]);const l=t.boundingBox;null!==l&&(this.boundingBox=l.clone());const h=t.boundingSphere;return null!==h&&(this.boundingSphere=h.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class Be extends ze{constructor(t,e,n,i,r,o){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o},this.fromBufferGeometry(new Ue(t,e,n,i,r,o)),this.mergeVertices()}}class Ue extends ue{constructor(t=1,e=1,n=1,i=1,r=1,o=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const a=[],c=[],l=[],h=[];let u=0,d=0;function p(t,e,n,i,r,o,p,f,m,g,v){const x=o/m,_=p/g,b=o/2,w=p/2,M=f/2,S=m+1,T=g+1;let E=0,A=0;const L=new y;for(let s=0;s<T;s++){const o=s*_-w;for(let a=0;a<S;a++){const u=a*x-b;L[t]=u*i,L[e]=o*r,L[n]=M,c.push(L.x,L.y,L.z),L[t]=0,L[e]=0,L[n]=f>0?1:-1,l.push(L.x,L.y,L.z),h.push(a/m),h.push(1-s/g),E+=1}}for(let s=0;s<g;s++)for(let t=0;t<m;t++){const e=u+t+S*s,n=u+t+S*(s+1),i=u+(t+1)+S*(s+1),r=u+(t+1)+S*s;a.push(e,n,r),a.push(n,i,r),A+=6}s.addGroup(d,A,v),d+=A,u+=E}p("z","y","x",-1,-1,n,e,t,o,r,0),p("z","y","x",1,-1,n,e,-t,o,r,1),p("x","z","y",1,1,t,n,e,i,o,2),p("x","z","y",1,-1,t,n,-e,i,o,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new te(c,3)),this.setAttribute("normal",new te(l,3)),this.setAttribute("uv",new te(h,2))}}function Ge(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function Fe(t){const e={};for(let n=0;n<t.length;n++){const i=Ge(t[n]);for(const t in i)e[t]=i[t]}return e}const He={clone:Ge,merge:Fe};function ke(t){kt.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function Ve(){vt.call(this),this.type="Camera",this.matrixWorldInverse=new q,this.projectionMatrix=new q,this.projectionMatrixInverse=new q}function We(t,e,n,i){Ve.call(this),this.type="PerspectiveCamera",this.fov=void 0!==t?t:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==i?i:2e3,this.focus=10,this.aspect=void 0!==e?e:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}ke.prototype=Object.create(kt.prototype),ke.prototype.constructor=ke,ke.prototype.isShaderMaterial=!0,ke.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Ge(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},ke.prototype.toJSON=function(t){const e=kt.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Ve.prototype=Object.assign(Object.create(vt.prototype),{constructor:Ve,isCamera:!0,copy:function(t,e){return vt.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new y),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){vt.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){vt.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),We.prototype=Object.assign(Object.create(Ve.prototype),{constructor:We,isPerspectiveCamera:!0,copy:function(t,e){return Ve.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*a.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*a.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*a.RAD2DEG*Math.atan(Math.tan(.5*a.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*a.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=vt.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});function je(t,e,n){if(vt.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new We(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new y(1,0,0)),this.add(i);const r=new We(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new y(-1,0,0)),this.add(r);const o=new We(90,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new y(0,1,0)),this.add(o);const s=new We(90,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new y(0,-1,0)),this.add(s);const a=new We(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new y(0,0,1)),this.add(a);const c=new We(90,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new y(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l},this.clear=function(t,e,i,r){const o=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(n,s),t.clear(e,i,r);t.setRenderTarget(o)}}function qe(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),m.call(this,t,t,e),this.texture.isWebGLCubeRenderTargetTexture=!0}function Xe(t,e,n,i,r,o,s,a,c,l,h,u){p.call(this,null,o,s,a,c,l,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:1003,this.minFilter=void 0!==l?l:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}je.prototype=Object.create(vt.prototype),je.prototype.constructor=je,qe.prototype=Object.create(m.prototype),qe.prototype.constructor=qe,qe.prototype.isWebGLCubeRenderTarget=!0,qe.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new Ue(5,5,5),r=new ke({name:"CubemapFromEquirect",uniforms:Ge(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const o=new Re(i,r),s=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new je(1,10,this).update(t,o),e.minFilter=s,o.geometry.dispose(),o.material.dispose(),this},Xe.prototype=Object.create(p.prototype),Xe.prototype.constructor=Xe,Xe.prototype.isDataTexture=!0;const Ye=new B,Je=new y;class Ze{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new bt,void 0!==e?e:new bt,void 0!==n?n:new bt,void 0!==i?i:new bt,void 0!==r?r:new bt,void 0!==o?o:new bt]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+d,y+g).normalize(),e[3].setComponents(s-r,h-c,f-d,y-g).normalize(),e[4].setComponents(s-o,h-l,f-p,y-v).normalize(),e[5].setComponents(s+o,h+l,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Ye.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Ye)}intersectsSprite(t){return Ye.center.set(0,0,0),Ye.radius=.7071067811865476,Ye.applyMatrix4(t.matrixWorld),this.intersectsSphere(Ye)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++){if(e[r].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(Je.x=i.normal.x>0?t.max.x:t.min.x,Je.y=i.normal.y>0?t.max.y:t.min.y,Je.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Je)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Qe(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ke(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){var o=i.get(e);return void((!o||o.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,n){const i=e.array,r=e.usage,o=t.createBuffer();t.bindBuffer(n,o),t.bufferData(n,i,r),e.onUploadCallback();let s=5126;return i instanceof Float32Array?s=5126:i instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):i instanceof Uint16Array?s=5123:i instanceof Int16Array?s=5122:i instanceof Uint32Array?s=5125:i instanceof Int32Array?s=5124:i instanceof Int8Array?s=5120:i instanceof Uint8Array&&(s=5121),{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class $e extends ze{constructor(t,e,n,i){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},this.fromBufferGeometry(new tn(t,e,n,i)),this.mergeVertices()}}class tn extends ue{constructor(t,e,n,i){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=(t=t||1)/2,o=(e=e||1)/2,s=Math.floor(n)||1,a=Math.floor(i)||1,c=s+1,l=a+1,h=t/s,u=e/a,d=[],p=[],f=[],m=[];for(let g=0;g<l;g++){const t=g*u-o;for(let e=0;e<c;e++){const n=e*h-r;p.push(n,-t,0),f.push(0,0,1),m.push(e/s),m.push(1-g/a)}}for(let g=0;g<a;g++)for(let t=0;t<s;t++){const e=t+c*g,n=t+c*(g+1),i=t+1+c*(g+1),r=t+1+c*g;d.push(e,n,r),d.push(n,i,r)}this.setIndex(d),this.setAttribute("position",new te(p,3)),this.setAttribute("normal",new te(f,3)),this.setAttribute("uv",new te(m,2))}}const e
vendor: 3,853 bytes, line 1
1n={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );
vendor: 4,528 bytes, line 1
1\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}
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1\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + dis
vendor: 42,020 bytes, line 1
1placementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
vendor: 4,499 bytes, line 1
1\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;
vendor: 37,300 bytes, line 1
1\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(  1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,  1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,  1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= 
1saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},nn={common:{diffuse:{value:new Gt(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new l},uv2Transform:{value:new l},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new c(1,1)}}
vendor: 4,622 bytes, line 1
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vendor: 4,188 bytes, line 1
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vendor: 9,971 bytes, line 1
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vendor: 2,575 bytes, line 1
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vendor: 8,390 bytes, line 1
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i=e[t],o=n.getViewport(i),s=d[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(o.x,o.y,o.width,o.height),0===t&&p.matrix.copy(s.matrix),!0===r&&p.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<c.length;t++){const e=c[t],i=r[t];e.update(i,n,o)}T&&T(e,n)})),this.setAnimationLoop=function(t){T=t},this.dispose=function(){}}function or(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,o;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?o=n.aoMap:n.lightMap&&(o=n.lightMap),void 0!==o&&(o.isWebGLRenderTarget&&(o=o.texture),!0===o.matrixAutoUpdate&&o.updateMatrix(),e.uv2Transform.value.copy(o.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,o){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,o):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function sr(t){const e=void 0!==(t=t||{}).canvas?t.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,o=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,l=void 0===t.premultipliedAlpha||t.premultipliedAlpha,h=void 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==J.render.frame&&(t.skeleton.update(),t.skeleton.frame=J.render.frame),!t.frustumCulled||U.intersectsObject(t))){i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(H);const e=et.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let o=0,s=i.length;o<s;o++){const s=i[o],a=r[s.materialIndex];a&&a.visible&&p.push(t,e,a,n,k.z,s)}}else r.visible&&p.push(t,e,r,n,k.z,null)}const r=t.children;for(let o=0,s=r.length;o<s;o++)St(r[o],e,n,i)}function Tt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,c=null===i?o.material:i,l=o.group;if(n.isArrayCamera){E=n;const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(Y.viewport(A.copy(i.viewport)),m.setupLights(i),Et(s,e,i,a,c,l))}}else E=null,Et(s,e,n,a,c,l)}}function Et(t,e,n,i,r,o){if(t.onBeforeRender(g,e,n,i,r,o),m=ot.get(e,E||n),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Lt(n,e,r,t);Y.setMaterial(r),dt.reset(),function(t,e){t.render((function(t){g.renderBufferImmediate(t,e)}))}(t,i)}else g.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(g,e,n,i,r,o),m=ot.get(e,E||n)}function At(t,e,n){!0!==e.isScene&&(e=V);const i=Z.get(t),r=m.state.lights,o=m.state.shadowsArray,s=r.state.version,a=nt.getParameters(t,r.state,o,e,n),c=nt.getProgramCacheKey(a);let l=i.program,h=!0;if(void 0===l)t.addEventListener("dispose",_t);else if(l.cacheKey!==c)bt(t);else if(i.lightsStateVersion!==s)h=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=K.get(t.envMap||n))}h=!1}h&&(a.uniforms=nt.getUniforms(t),t.onBeforeCompile(a,g),l=nt.acquireProgram(a,c),i.program=l,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=st.numPlanes,i.numIntersection=st.numIntersection,u.clippingPlanes=st.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=K.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=i.program.getUniforms(),p=gi.seqWithValue(d.seq,u);i.uniformsList=p}function Lt(t,e,n,i){!0!==e.isScene&&(e=V),Q.resetTextureUnits();const r=e.fog,o=n.isMeshStandardMaterial?e.environment:null,s=null===w?g.outputEncoding:w.texture.encoding,c=K.get(n.envMap||o),l=Z.get(n),h=m.state.lights;if(!0===G&&(!0===F||t!==T)){const e=t===T&&n.id===S;st.setState(n,t,e)}n.version===l.__version?n.fog&&l.fog!==r||l.environment!==o||l.needsLights&&l.lightsStateVersion!==h.state.version?At(n,e,i):void 0===l.numClippingPlanes||l.numClippingPlanes===st.numPlanes&&l.numIntersection===st.numIntersection?(l.outputEncoding!==s||l.envMap!==c)&&At(n,e,i):At(n,e,i):(At(n,e,i),l.__version=n.version);let u=!1,d=!1,p=!1;const f=l.program,v=f.getUniforms(),y=l.uniforms;if(Y.useProgram(f.program)&&(u=!0,d=!0,p=!0),n.id!==S&&(S=n.id,d=!0),u||T!==t){if(v.setValue(pt,"projectionMatrix",t.projectionMatrix),X.logarithmicDepthBuffer&&v.setValue(pt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),T!==t&&(T=t,d=!0,p=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=v.map.cameraPosition;void 0!==e&&e.setValue(pt,k.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&v.setValue(pt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&v.setValue(pt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){v.setOptional(pt,i,"bindMatrix"),v.setOptional(pt,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(X.floatVertexTextures){if(void 0===t.boneTexture){let n=Math.sqrt(4*e.length);n=a.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new Xe(i,n,n,1023,1015);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}v.setValue(pt,"boneTexture",t.boneTexture,Q),v.setValue(pt,"boneTextureSize",t.boneTextureSize)}else 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x,_;return(d||l.receiveShadow!==i.receiveShadow)&&(l.receiveShadow=i.receiveShadow,v.setValue(pt,"receiveShadow",i.receiveShadow)),d&&(v.setValue(pt,"toneMappingExposure",g.toneMappingExposure),l.needsLights&&(_=p,(x=y).ambientLightColor.needsUpdate=_,x.lightProbe.needsUpdate=_,x.directionalLights.needsUpdate=_,x.directionalLightShadows.needsUpdate=_,x.pointLights.needsUpdate=_,x.pointLightShadows.needsUpdate=_,x.spotLights.needsUpdate=_,x.spotLightShadows.needsUpdate=_,x.rectAreaLights.needsUpdate=_,x.hemisphereLights.needsUpdate=_),r&&n.fog&&it.refreshFogUniforms(y,r),it.refreshMaterialUniforms(y,n,N,C),gi.upload(pt,l.uniformsList,y,Q)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(gi.upload(pt,l.uniformsList,y,Q),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&v.setValue(pt,"center",i.center),v.setValue(pt,"modelViewMatrix",i.modelViewMatrix),v.setValue(pt,"normalMatrix",i.normalMatrix),v.setValue(pt,"modelMatrix",i.matrixWorld),f}Mt.setAnimationLoop((function(t){gt.isPresenting||wt&&wt(t)})),"undefined"!==typeof window&&Mt.setContext(window),this.setAnimationLoop=function(t){wt=t,gt.setAnimationLoop(t),null===t?Mt.stop():Mt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===v)return;dt.resetDefaultState(),S=-1,T=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===gt.enabled&&!0===gt.isPresenting&&(e=gt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(g,t,e,n||w),m=ot.get(t,e),m.init(),H.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),U.setFromProjectionMatrix(H),F=this.localClippingEnabled,G=st.init(this.clippingPlanes,F,e),p=rt.get(t,e),p.init(),St(t,e,0,g.sortObjects),p.finish(),!0===g.sortObjects&&p.sort(I,O),!0===G&&st.beginShadows();const r=m.state.shadowsArray;vt.render(r,t,e),m.setupLights(e),!0===G&&st.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),at.render(p,t,e,i);const o=p.opaque,s=p.transparent;o.length>0&&Tt(o,t,e),s.length>0&&Tt(s,t,e),!0===t.isScene&&t.onAfterRender(g,t,e),null!==w&&(Q.updateRenderTargetMipmap(w),Q.updateMultisampleRenderTarget(w)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),p=null,m=null},this.setFramebuffer=function(t){x!==t&&null===w&&pt.bindFramebuffer(36160,t),x=t},this.getActiveCubeFace=function(){return _},this.getActiveMipmapLevel=function(){return b},this.getRenderList=function(){return p},this.setRenderList=function(t){p=t},this.getRenderState=function(){return m},this.setRenderState=function(t){m=t},this.getRenderTarget=function(){return w},this.setRenderTarget=function(t,e=0,n=0){w=t,_=e,b=n,t&&void 0===Z.get(t).__webglFramebuffer&&Q.setupRenderTarget(t);let i=x,r=!1;if(t){const n=Z.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Z.get(t).__webglMultisampledFramebuffer:n,A.copy(t.viewport),L.copy(t.scissor),R=t.scissorTest}else A.copy(D).multiplyScalar(N).floor(),L.copy(z).multiplyScalar(N).floor(),R=B;if(M!==i&&(pt.bindFramebuffer(36160,i),M=i),Y.viewport(A),Y.scissor(L),Y.setScissorTest(R),r){const i=Z.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=Z.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==M&&(pt.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(1023!==c&&ut.convert(c)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(1009!==l&&ut.convert(l)!==pt.getParameter(35738)&&(1015!==l||!(X.isWebGL2||j.get("OES_texture_float")||j.get("WEBGL_color_buffer_float")))&&(1016!==l||!(X.isWebGL2?j.get("EXT_color_buffer_float"):j.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(c),ut.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&pt.bindFramebuffer(36160,M)}}},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=ut.convert(e.format);Q.setTexture2D(e,0),pt.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i){void 0===i&&(i=0);const r=e.image.width,o=e.image.height,s=ut.convert(n.format),a=ut.convert(n.type);Q.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function ar(t){sr.call(this,t)}er.prototype=Object.assign(Object.create(We.prototype),{constructor:er,isArrayCamera:!0}),nr.prototype=Object.assign(Object.create(vt.prototype),{constructor:nr,isGroup:!0}),Object.assign(ir.prototype,{constructor:ir,getHandSpace:function(){if(null===this._hand&&(this._hand=new nr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new nr;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new nr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new nr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t)if(c&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(rr.prototype,r.prototype),ar.prototype=Object.assign(Object.create(sr.prototype),{constructor:ar,isWebGL1Renderer:!0});class cr{constructor(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new Gt(t),this.density=void 0!==e?e:25e-5}clone(){return new cr(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class lr{constructor(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new Gt(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}clone(){return new lr(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class hr extends vt{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function ur(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=a.generateUUID()}Object.defineProperty(ur.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ur.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=a.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new ur(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=a.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const dr=new y;function pr(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function fr(t){kt.call(this),this.type="SpriteMaterial",this.color=new Gt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let mr;Object.defineProperties(pr.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(pr.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)dr.x=this.getX(e),dr.y=this.getY(e),dr.z=this.getZ(e),dr.applyMatrix4(t),this.setXYZ(e,dr.x,dr.y,dr.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new qt(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new pr(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),fr.prototype=Object.create(kt.prototype),fr.prototype.constructor=fr,fr.prototype.isSpriteMaterial=!0,fr.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const gr=new y,vr=new y,yr=new y,xr=new c,_r=new c,br=new q,wr=new y,Mr=new y,Sr=new y,Tr=new c,Er=new c,Ar=new c;function Lr(t){if(vt.call(this),this.type="Sprite",void 0===mr){mr=new ue;const t=new ur(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);mr.setIndex([0,1,2,0,2,3]),mr.setAttribute("position",new pr(t,3,0,!1)),mr.setAttribute("uv",new pr(t,2,3,!1))}this.geometry=mr,this.material=void 0!==t?t:new fr,this.center=new c(.5,.5)}function Rr(t,e,n,i,r,o){xr.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(_r.x=o*xr.x-r*xr.y,_r.y=r*xr.x+o*xr.y):_r.copy(xr),t.copy(e),t.x+=_r.x,t.y+=_r.y,t.applyMatrix4(br)}Lr.prototype=Object.assign(Object.create(vt.prototype),{constructor:Lr,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),vr.setFromMatrixScale(this.matrixWorld),br.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),yr.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&vr.multiplyScalar(-yr.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Rr(wr.set(-.5,-.5,0),yr,o,vr,i,r),Rr(Mr.set(.5,-.5,0),yr,o,vr,i,r),Rr(Sr.set(.5,.5,0),yr,o,vr,i,r),Tr.set(0,0),Er.set(1,0),Ar.set(1,1);let s=t.ray.intersectTriangle(wr,Mr,Sr,!1,gr);if(null===s&&(Rr(Mr.set(-.5,.5,0),yr,o,vr,i,r),Er.set(0,1),s=t.ray.intersectTriangle(wr,Sr,Mr,!1,gr),null===s))return;const a=t.ray.origin.distanceTo(gr);a<t.near||a>t.far||e.push({distance:a,point:gr.clone(),uv:Nt.getUV(gr,wr,Mr,Sr,Tr,Er,Ar,new c),face:null,object:this})},copy:function(t){return vt.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const Pr=new y,Cr=new y;function Nr(){vt.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function Ir(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),Re.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new q,this.bindMatrixInverse=new q}Nr.prototype=Object.assign(Object.create(vt.prototype),{constructor:Nr,isLOD:!0,copy:function(t){vt.prototype.copy.call(this,t,!1);const e=t.levels;for(let n=0,i=e.length;n<i;n++){const t=e[n];this.addLevel(t.object.clone(),t.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e){void 0===e&&(e=0),e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){Pr.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Pr);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){Pr.setFromMatrixPosition(t.matrixWorld),Cr.setFromMatrixPosition(this.matrixWorld);const n=Pr.distanceTo(Cr)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=vt.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const t=n[i];e.object.levels.push({object:t.object.uuid,distance:t.distance})}return e}}),Ir.prototype=Object.assign(Object.create(Re.prototype),{constructor:Ir,isSkinnedMesh:!0,copy:function(t){return Re.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.getInverse(e)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new f,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){Re.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(){const t=new y,e=new f,n=new f,i=new y,r=new q;return function(o,s){const a=this.skeleton,c=this.geometry;e.fromBufferAttribute(c.attributes.skinIndex,o),n.fromBufferAttribute(c.attributes.skinWeight,o),t.fromBufferAttribute(c.attributes.position,o).applyMatrix4(this.bindMatrix),s.set(0,0,0);for(let l=0;l<4;l++){const o=n.getComponent(l);if(0!==o){const n=e.getComponent(l);r.multiplyMatrices(a.bones[n].matrixWorld,a.boneInverses[n]),s.addScaledVector(i.copy(t).applyMatrix4(r),o)}}return s.applyMatrix4(this.bindMatrixInverse)}}()});const Or=new q,Dr=new q;function zr(t,e){if(t=t||[],this.bones=t.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),this.frame=-1,void 0===e)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new q)}}function Br(){vt.call(this),this.type="Bone"}Object.assign(zr.prototype,{calculateInverses:function(){this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++){const e=new q;this.bones[t]&&e.getInverse(this.bones[t].matrixWorld),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.getInverse(this.boneInverses[t])}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.getInverse(e.parent.matrixWorld),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=t.length;r<o;r++){const i=t[r]?t[r].matrixWorld:Dr;Or.multiplyMatrices(i,e[r]),Or.toArray(n,16*r)}void 0!==i&&(i.needsUpdate=!0)},clone:function(){return new zr(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}}),Br.prototype=Object.assign(Object.create(vt.prototype),{constructor:Br,isBone:!0});const Ur=new q,Gr=new q,Fr=[],Hr=new Re;function kr(t,e,n){Re.call(this,t,e),this.instanceMatrix=new qt(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function Vr(t){kt.call(this),this.type="LineBasicMaterial",this.color=new Gt(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}kr.prototype=Object.assign(Object.create(Re.prototype),{constructor:kr,isInstancedMesh:!0,copy:function(t){return Re.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new qt(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(Hr.geometry=this.geometry,Hr.material=this.material,void 0!==Hr.material)for(let r=0;r<i;r++){this.getMatrixAt(r,Ur),Gr.multiplyMatrices(n,Ur),Hr.matrixWorld=Gr,Hr.raycast(t,Fr);for(let t=0,n=Fr.length;t<n;t++){const n=Fr[t];n.instanceId=r,n.object=this,e.push(n)}Fr.length=0}},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){}}),Vr.prototype=Object.create(kt.prototype),Vr.prototype.constructor=Vr,Vr.prototype.isLineBasicMaterial=!0,Vr.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const Wr=new y,jr=new y,qr=new q,Xr=new j,Yr=new B;function Jr(t,e,n){1===n&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."),vt.call(this),this.type="Line",this.geometry=void 0!==t?t:new ue,this.material=void 0!==e?e:new Vr,this.updateMorphTargets()}Jr.prototype=Object.assign(Object.create(vt.prototype),{constructor:Jr,isLine:!0,copy:function(t){return vt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Wr.fromBufferAttribute(e,t-1),jr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Wr.distanceTo(jr);t.setAttribute("lineDistance",new te(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Yr.copy(n.boundingSphere),Yr.applyMatrix4(i),Yr.radius+=r,!1===t.ray.intersectsSphere(Yr))return;qr.getInverse(i),Xr.copy(t.ray).applyMatrix4(qr);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new y,c=new y,l=new y,h=new y,u=this&&this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position.array;if(null!==i){const n=i.array;for(let i=0,o=n.length-1;i<o;i+=u){const o=n[i],u=n[i+1];a.fromArray(r,3*o),c.fromArray(r,3*u);if(Xr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,o=r.length/3-1;n<o;n+=u){a.fromArray(r,3*n),c.fromArray(r,3*n+3);if(Xr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);i<t.near||i>t.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=u){if(Xr.distanceSqToSegment(i[n],i[n+1],h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);r<t.near||r>t.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Zr=new y,Qr=new y;function Kr(t,e){Jr.call(this,t,e),this.type="LineSegments"}function $r(t,e){Jr.call(this,t,e),this.type="LineLoop"}function to(t){kt.call(this),this.type="PointsMaterial",this.color=new Gt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Kr.prototype=Object.assign(Object.create(Jr.prototype),{constructor:Kr,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Zr.fromBufferAttribute(e,t),Qr.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Zr.distanceTo(Qr);t.setAttribute("lineDistance",new te(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)Zr.copy(e[t]),Qr.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Zr.distanceTo(Qr)}return this}}),$r.prototype=Object.assign(Object.create(Jr.prototype),{constructor:$r,isLineLoop:!0}),to.prototype=Object.create(kt.prototype),to.prototype.constructor=to,to.prototype.isPointsMaterial=!0,to.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const eo=new q,no=new j,io=new B,ro=new y;function oo(t,e){vt.call(this),this.type="Points",this.geometry=void 0!==t?t:new ue,this.material=void 0!==e?e:new to,this.updateMorphTargets()}function so(t,e,n,i,r,o,s){const a=no.distanceSqToPoint(t);if(a<n){const n=new y;no.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function ao(t,e,n,i,r,o,s,a,c){p.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:1022,this.minFilter=void 0!==o?o:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function co(t,e,n,i,r,o,s,a,c,l,h,u){p.call(this,null,o,s,a,c,l,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function lo(t,e,n,i,r,o,s,a,c){p.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function ho(t,e,n,i,r,o,s,a,c,l){if(1026!==(l=void 0!==l?l:1026)&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===l&&(n=1012),void 0===n&&1027===l&&(n=1020),p.call(this,null,i,r,o,s,a,l,
1n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}oo.prototype=Object.assign(Object.create(vt.prototype),{constructor:oo,isPoints:!0,copy:function(t){return vt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),io.copy(n.boundingSphere),io.applyMatrix4(i),io.radius+=r,!1===t.ray.intersectsSphere(io))return;eo.getInverse(i),no.copy(t.ray).applyMatrix4(eo);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position.array;if(null!==r){const n=r.array;for(let r=0,a=n.length;r<a;r++){const a=n[r];ro.fromArray(o,3*a),so(ro,a,s,i,t,e,this)}}else for(let n=0,a=o.length/3;n<a;n++)ro.fromArray(o,3*n),so(ro,n,s,i,t,e,this)}else{const r=n.vertices;for(let n=0,o=r.length;n<o;n++)so(r[n],n,s,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),ao.prototype=Object.assign(Object.create(p.prototype),{constructor:ao,isVideoTexture:!0,update:function(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),co.prototype=Object.create(p.prototype),co.prototype.constructor=co,co.prototype.isCompressedTexture=!0,lo.prototype=Object.create(p.prototype),lo.prototype.constructor=lo,lo.prototype.isCanvasTexture=!0,ho.prototype=Object.create(p.prototype),ho.prototype.constructor=ho,ho.prototype.isDepthTexture=!0;class uo extends ue{constructor(t){super(),this.type="WireframeGeometry";const e=[],n=[0,0],i={},r=["a","b","c"];if(t&&t.isGeometry){const o=t.faces;for(let t=0,e=o.length;t<e;t++){const e=o[t];for(let t=0;t<3;t++){const o=e[r[t]],s=e[r[(t+1)%3]];n[0]=Math.min(o,s),n[1]=Math.max(o,s);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const n in i){const r=i[n];let o=t.vertices[r.index1];e.push(o.x,o.y,o.z),o=t.vertices[r.index2],e.push(o.x,o.y,o.z)}}else if(t&&t.isBufferGeometry){const r=new y;if(null!==t.index){const o=t.attributes.position,s=t.index;let a=t.groups;0===a.length&&(a=[{start:0,count:s.count,materialIndex:0}]);for(let t=0,e=a.length;t<e;++t){const e=a[t],r=e.start;for(let t=r,o=r+e.count;t<o;t+=3)for(let e=0;e<3;e++){const r=s.getX(t+e),o=s.getX(t+(e+1)%3);n[0]=Math.min(r,o),n[1]=Math.max(r,o);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(o,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(o,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let o=0;o<3;o++){const i=3*t+o;r.fromBufferAttribute(n,i),e.push(r.x,r.y,r.z);const s=3*t+(o+1)%3;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z)}}}this.setAttribute("position",new te(e,3))}}function po(t,e,n){ze.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new fo(t,e,n)),this.mergeVertices()}function fo(t,e,n){ue.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new y,l=new y,h=new y,u=new y,d=new y;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let f=0;f<=n;f++){const i=f/n;for(let n=0;n<=e;n++){const p=n/e;t(p,i,l),r.push(l.x,l.y,l.z),p-a>=0?(t(p-a,i,h),u.subVectors(l,h)):(t(p+a,i,h),u.subVectors(h,l)),i-a>=0?(t(p,i-a,h),d.subVectors(l,h)):(t(p,i+a,h),d.subVectors(h,l)),c.crossVectors(u,d).normalize(),o.push(c.x,c.y,c.z),s.push(p,i)}}for(let f=0;f<n;f++)for(let t=0;t<e;t++){const e=f*p+t,n=f*p+t+1,r=(f+1)*p+t+1,o=(f+1)*p+t;i.push(e,n,o),i.push(n,r,o)}this.setIndex(i),this.setAttribute("position",new te(r,3)),this.setAttribute("normal",new te(o,3)),this.setAttribute("uv",new te(s,2))}po.prototype=Object.create(ze.prototype),po.prototype.constructor=po,fo.prototype=Object.create(ue.prototype),fo.prototype.constructor=fo;class mo extends ue{constructor(t,e,n,i){super(),this.type="PolyhedronBufferGeometry",this.parameters={vertices:t,indices:e,radiu
vendor: 3,038 bytes, line 1
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vendor: 4,498 bytes, line 1
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Xo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}const Yo={area:function(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n},isClockWise:function(t){return Yo.area(t)<0},triangulateShape:function(t,e){const n=[],i=[],r=[];Jo(t),Zo(n,t);let o=t.length;e.forEach(Jo);for(let a=0;a<e.length;a++)i.push(o),o+=e[a].length,Zo(n,e[a]);const s=Mo(n,i);for(let a=0;a<s.length;a+=3)r.push(s.slice(a,a+3));return r}};function Jo(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Zo(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class Qo extends ze{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new Ko(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return ts(this.parameters.shapes,this.parameters.options,t)}}class Ko extends ue{constructor(t,e){super(),this.type="ExtrudeBufferGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let s=0,a=t.length;s<a;s++){o(t[s])}function o(t){const o=[],s=void 0!==e.curveSegments?e.curveSegments:12,a=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,h=void 0===e.bevelEnabled||e.bevelEnabled,u=void 0!==e.bevelThickness?e.bevelThickness:6,d=void 0!==e.bevelSize?e.bevelSize:u-2,p=void 0!==e.bevelOffset?e.bevelOffset:0,f=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,g=void 0!==e.UVGenerator?e.UVGenerator:$o;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let v,x,_,b,w,M=!1;m&&(v=m.getSpacedPoints(a),M=!0,h=!1,x=m.computeFrenetFrames(a,!1),_=new y,b=new y,w=new y),h||(f=0,u=0,d=0,p=0);const S=t.extractPoints(s);let T=S.shape;const E=S.holes;if(!Yo.isClockWise(T)){T=T.reverse();for(let t=0,e=E.length;t<e;t++){const 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1,generateSideWallUV:function(t,e,n,i,r,o){const s=e[3*n],a=e[3*n+1],l=e[3*n+2],h=e[3*i],u=e[3*i+1],d=e[3*i+2],p=e[3*r],f=e[3*r+1],m=e[3*r+2],g=e[3*o],v=e[3*o+1],y=e[3*o+2];return Math.abs(a-u)<.01?[new c(s,1-l),new c(h,1-d),new c(p,1-m),new c(g,1-y)]:[new c(a,1-l),new c(u,1-d),new c(f,1-m),new c(v,1-y)]}};function ts(t,e,n){if(n.shapes=[],Array.isArray(t))for(let i=0,r=t.length;i<r;i++){const e=t[i];n.shapes.push(e.uuid)}else n.shapes.push(t.uuid);return void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON()),n}class es extends Ko{constructor(t,e){const n=(e=e||{}).font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new ze;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextBufferGeometry"}}class ns extends ue{constructor(t,e,n,i,r,o,s){super(),this.type="SphereBufferGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},t=t||1,e=Math.max(3,Math.floor(e)||8),n=Math.max(2,Math.floor(n)||6),i=void 0!==i?i:0,r=void 0!==r?r:2*Math.PI,o=void 0!==o?o:0,s=void 0!==s?s:Math.PI;const a=Math.min(o+s,Math.PI);let c=0;const l=[],h=new y,u=new y,d=[],p=[],f=[],m=[];for(let g=0;g<=n;g++){const d=[],v=g/n;let y=0;0==g&&0==o?y=.5/e:g==n&&a==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const a=n/e;
1h.x=-t*Math.cos(i+a*r)*Math.sin(o+v*s),h.y=t*Math.cos(o+v*s),h.z=t*Math.sin(i+a*r)*Math.sin(o+v*s),p.push(h.x,h.y,h.z),u.copy(h).normalize(),f.push(u.x,u.y,u.z),m.push(a+y,1-v),d.push(c++)}l.push(d)}for(let g=0;g<n;g++)for(let t=0;t<e;t++){const e=l[g][t+1],i=l[g][t],r=l[g+1][t],s=l[g+1][t+1];(0!==g||o>0)&&d.push(e,i,s),(g!==n-1||a<Math.PI)&&d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new te(p,3)),this.setAttribute("normal",new te(f,3)),this.setAttribute("uv",new te(m,2))}}class is extends ue{constructor(t,e,n,i,r,o){super(),this.type="RingBufferGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},t=t||.5,e=e||1,r=void 0!==r?r:0,o=void 0!==o?o:2*Math.PI,n=void 0!==n?Math.max(3,n):8;const s=[],a=[],l=[],h=[];let u=t;const d=(e-t)/(i=void 0!==i?Math.max(1,i):1),p=new y,f=new c;for(let c=0;c<=i;c++){for(let t=0;t<=n;t++){const i=r+t/n*o;p.x=u*Math.cos(i),p.y=u*Math.sin(i),a.push(p.x,p.y,p.z),l.push(0,0,1),f.x=(p.x/e+1)/2,f.y=(p.y/e+1)/2,h.push(f.x,f.y)}u+=d}for(let c=0;c<i;c++){const t=c*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i,o=i+n+1,a=i+n+2,c=i+1;s.push(r,o,c),s.push(o,a,c)}}this.setIndex(s),this.setAttribute("position",new te(a,3)),this.setAttribute("normal",new te(l,3)),this.setAttribute("uv",new te(h,2))}}class rs extends ue{constructor(t,e,n,i){super(),this.type="LatheBufferGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e)||12,n=n||0,i=i||2*Math.PI,i=a.clamp(i,0,2*Math.PI);const r=[],o=[],s=[],l=1/e,h=new y,u=new c;for(let a=0;a<=e;a++){const r=n+a*l*i,c=Math.sin(r),d=Math.cos(r);for(let n=0;n<=t.length-1;n++)h.x=t[n].x*c,h.y=t[n].y,h.z=t[n].x*d,o.push(h.x,h.y,h.z),u.x=a/e,u.y=n/(t.length-1),s.push(u.x,u.y)}for(let a=0;a<e;a++)for(let e=0;e<t.length-1;e++){const n=e+a*t.length,i=n,o=n+t.length,s=n+t.length+1,c=n+1;r.push(i,o,c),r.push(o,s,c)}if(this.setIndex(r),this.setAttribute("position",new te(o,3)),this.setAttribute("uv",new te(s,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new y,r=new y,o=new y,s=e*t.length*3;for(let e=0,a=0;e<t.length;e++,a+=3)i.x=n[a+0],i.y=n[a+1],i.z=n[a+2],r.x=n[s+a+0],r.y=n[s+a+1],r.z=n[s+a+2],o.addVectors(i,r).normalize(),n[a+0]=n[s+a+0]=o.x,n[a+1]=n[s+a+1]=o.y,n[a+2]=n[s+a+2]=o.z}}}class os extends ze{constructor(t,e){super(),this.type="ShapeGeometry","object"===typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new ss(t,e)),this.mergeVertices()}toJSON(){const t=ze.prototype.toJSON.call(this);return as(this.parameters.shapes,t)}}class ss extends ue{constructor(t,e){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e},e=e||12;const n=[],i=[],r=[],o=[];let s=0,a=0;if(!1===Array.isArray(t))c(t);else for(let l=0;l<t.length;l++)c(t[l]),this.addGroup(s,a,l),s+=a,a=0;function c(t){const s=i.length/3,c=t.extractPoints(e);let l=c.shape;const h=c.holes;!1===Yo.isClockWise(l)&&(l=l.reverse());for(let e=0,n=h.length;e<n;e++){const t=h[e];!0===Yo.isClockWise(t)&&(h[e]=t.reverse())}const u=Yo.triangulateShape(l,h);for(let e=0,n=h.length;e<n;e++){const t=h[e];l=l.concat(t)}for(let e=0,n=l.length;e<n;e++){const t=l[e];i.push(t.x,t.y,0),r.push(0,0,1),o.push(t.x,t.y)}for(let e=0,i=u.length;e<i;e++){const t=u[e],i=t[0]+s,r=t[1]+s,o=t[2]+s;n.push(i,r,o),a+=3}}this.setIndex(n),this.setAttribute("position",new te(i,3)),this.setAttribute("normal",new te(r,3)),this.setAttribute("uv",new te(o,2))}toJSON(){const t=ue.prototype.toJSON.call(this);return as(this.parameters.shapes,t)}}function as(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}class cs extends ue{constructor(t,e){super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1;const n=[],i=Math.cos(a.DEG2RAD*e),r=[0,0],o={};let s,c,l;const h=["a","b","c"];let u;t.isBufferGeometry?(u=new ze,u.fromBufferGeometry(t)):u=t.clone(),u.mergeVertices(),u.computeFaceNormals();const d=u.vertices,p=u.faces;for(let a=0,f=p.length;a<f;a++){const t=p[a];for(let e=0;e<3;e++)s=t[h[e]],c=t[h[(e+1)%3]],r[0]=Math.min(s,c),r[1]=Math.max(s,c),l=r[0]+","+r[1],void 0===o[l]?o[l]={index1:r[0],index2:r[1],face1:a,face2:void 0}:o[l].face2=a}for(l in o){const t=o[l];if(void 0===t.face2||p[t.face1].normal.dot(p[t.face2].normal)<=i){let e=d[t.index1];n.push(e.x,e.y,e.z),e=d[t.index2],n.push(e.x,e.y,e.z)}}this.setAttribute("position",new te(n,3))}}class ls extends ze{constructor(t,e,n,i,r,o,s,a){super(),this.type="CylinderGeometry",this.parameters={radiu
1sTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a},this.fromBufferGeometry(new hs(t,e,n,i,r,o,s,a)),this.mergeVertices()}}class hs extends ue{constructor(t,e,n,i,r,o,s,a){super(),this.type="CylinderBufferGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a};const l=this;t=void 0!==t?t:1,e=void 0!==e?e:1,n=n||1,i=Math.floor(i)||8,r=Math.floor(r)||1,o=void 0!==o&&o,s=void 0!==s?s:0,a=void 0!==a?a:2*Math.PI;const h=[],u=[],d=[],p=[];let f=0;const m=[],g=n/2;let v=0;function x(n){const r=f,o=new c,m=new y;let x=0;const _=!0===n?t:e,b=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,g*b,0),d.push(0,b,0),p.push(.5,.5),f++;const w=f;for(let t=0;t<=i;t++){const e=t/i*a+s,n=Math.cos(e),r=Math.sin(e);m.x=_*r,m.y=g*b,m.z=_*n,u.push(m.x,m.y,m.z),d.push(0,b,0),o.x=.5*n+.5,o.y=.5*r*b+.5,p.push(o.x,o.y),f++}for(let t=0;t<i;t++){const e=r+t,i=w+t;!0===n?h.push(i,i+1,e):h.push(i+1,i,e),x+=3}l.addGroup(v,x,!0===n?1:2),v+=x}!function(){const o=new y,c=new y;let x=0;const _=(e-t)/n;for(let l=0;l<=r;l++){const h=[],v=l/r,y=v*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*a+s,l=Math.sin(r),m=Math.cos(r);c.x=y*l,c.y=-v*n+g,c.z=y*m,u.push(c.x,c.y,c.z),o.set(l,_,m).normalize(),d.push(o.x,o.y,o.z),p.push(e,1-v),h.push(f++)}m.push(h)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=m[e][t],i=m[e+1][t],r=m[e+1][t+1],o=m[e][t+1];h.push(n,i,o),h.push(i,r,o),x+=6}l.addGroup(v,x,0),v+=x}(),!1===o&&(t>0&&x(!0),e>0&&x(!1)),this.setIndex(h),this.setAttribute("position",new te(u,3)),this.setAttribute("normal",new te(d,3)),this.setAttribute("uv",new te(p,2))}}class us extends hs{constructor(t,e,n,i,r,o,s){super(0,t,e,n,i,r,o,s),this.type="C
1oneBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}}class ds extends ue{constructor(t,e,n,i){super(),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},t=t||1,e=void 0!==e?Math.max(3,e):8,n=void 0!==n?n:0,i=void 0!==i?i:2*Math.PI;const r=[],o=[],s=[],a=[],l=new y,h=new c;o.push(0,0,0),s.push(0,0,1),a.push(.5,.5);for(let c=0,u=3;c<=e;c++,u+=3){const r=n+c/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),o.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(o[u]/t+1)/2,h.y=(o[u+1]/t+1)/2,a.push(h.x,h.y)}for(let c=1;c<=e;c++)r.push(c,c+1,0);this.setIndex(r),this.setAttribute("position",new te(o,3)),this.setAttribute("normal",new te(s,3)),this.setAttribute("uv",new te(a,2))}}var ps=Object.freeze({__proto__:null,WireframeGeometry:uo,ParametricGeometry:po,ParametricBufferGeometry:fo,TetrahedronGeometry:class extends ze{constructor(t,e){super(),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new go(t,e)),this.mergeVertices()}},TetrahedronBufferGeometry:go,OctahedronGeometry:class extends ze{constructor(t,e){super(),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new vo(t,e)),this.mergeVertices()}},OctahedronBufferGeometry:vo,IcosahedronGeometry:class extends ze{constructor(t,e){super(),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new yo(t,e)),this.mergeVertices()}},IcosahedronBufferGeometry:yo,DodecahedronGeometry:class extends ze{constructor(t,e){super(),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new xo(t,e)),this.mergeVertices()}},DodecahedronBufferGeometry:xo,PolyhedronGeometry:class extends ze{constructor(t,e,n,i){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},this.fromBufferGeometry(new mo(t,e,n,i)),this.mergeVertices()}},PolyhedronBufferGeometry:mo,TubeGeometry:class extends ze{constructor(t,e,n,i,r,o){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");const s=new _o(t,e,n,i,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals,this.fromBufferGeometry(s),this.mergeVertices()}},TubeBufferGeometry:_o,TorusKnotGeometry:class extends ze{constructor(t,e,n,i,r,o,s){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},void 0!==s&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new bo(t,e,n,i,r,o)),this.mergeVertices()}},TorusKnotBufferGeometry:bo,TorusGeometry:class extends ze{constructor(t,e,n,i,r){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},this.fromBufferGeometry(new wo(t,e,n,i,r)),this.mergeVertices()}},TorusBufferGeometry:wo,TextGeometry:class extends ze{constructor(t,e){super(),this.type="TextGeometry",this.parameters={text:t,parameters:e},this.fromBufferGeometry(new es(t,e)),this.mergeVertices()}},TextBufferGeometry:es,SphereGeometry:class extends ze{constructor(t,e,n,i,r,o,s){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},this.fromBufferGeometry(new ns(t,e,n,i,r,o,s)),this.mergeVertices()}},SphereBufferGeometry:ns,RingGeometry:class extends ze{constructor(t,e,n,i,r,o){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},this.fromBufferGeometry(new is(t,e,n,i,r,o)),this.mergeVertices()}},RingBufferGeometry:is,PlaneGeometry:$e,PlaneBufferGeometry:tn,LatheGeometry:class extends ze{constructor(t,e,n,i){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},this.fromBufferGeometry(new rs(t,e,n,i)),this.mergeVertices()}},LatheBufferGeometry:rs,ShapeGeometry:os,ShapeBufferGeometry:ss,ExtrudeGeometry:Qo,ExtrudeBufferGeometry:Ko,EdgesGeometry:cs,ConeGeometry:class extends ls{constructor(t,e,n,i,r,o,s){super(0,t,e,n,i,r,o,s),this.type="C
1oneGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}},ConeBufferGeometry:us,CylinderGeometry:ls,CylinderBufferGeometry:hs,CircleGeometry:class extends ze{constructor(t,e,n,i){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new ds(t,e,n,i)),this.mergeVertices()}},CircleBufferGeometry:ds,BoxGeometry:Be,BoxBufferGeometry:Ue});function fs(t){kt.call(this),this.type="ShadowMaterial",this.color=new Gt(0),this.transparent=!0,this.setValues(t)}function ms(t){ke.call(this,t),this.type="RawShaderMaterial"}function gs(t){kt.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Gt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Gt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function vs(t){gs.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new c(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function ys(t){kt.call(this),this.type="MeshPhongMaterial",this.color=new Gt(16777215),this.specular=new Gt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Gt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function xs(t){kt.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Gt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Gt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function _s(t){kt.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function bs(t){kt.call(this),this.type="MeshLambertMaterial",this.color=new Gt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Gt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ws(t){kt.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Gt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Ms(t){Vr.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}fs.prototype=Object.create(kt.prototype),fs.prototype.constructor=fs,fs.prototype.isShadowMaterial=!0,fs.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this},ms.prototype=Object.create(ke.prototype),ms.prototype.constructor=ms,ms.prototype.isRawShaderMaterial=!0,gs.prototype=Object.create(kt.prototype),gs.prototype.constructor=gs,gs.prototype.isMeshStandardMaterial=!0,gs.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},vs.prototype=Object.create(gs.prototype),vs.prototype.constructor=vs,vs.prototype.isMeshPhysicalMaterial=!0,vs.prototype.copy=function(t){return gs.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new Gt).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},ys.prototype=Object.create(kt.prototype),ys.prototype.constructor=ys,ys.prototype.isMeshPhongMaterial=!0,ys.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},xs.prototype=Object.create(kt.prototype),xs.prototype.constructor=xs,xs.prototype.isMeshToonMaterial=!0,xs.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},_s.prototype=Object.create(kt.prototype),_s.prototype.constructor=_s,_s.prototype.isMeshNormalMaterial=!0,_s.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},bs.prototype=Object.create(kt.prototype),bs.prototype.constructor=bs,bs.prototype.isMeshLambertMaterial=!0,bs.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ws.prototype=Object.create(kt.prototype),ws.prototype.constructor=ws,ws.prototype.isMeshMat
vendor: 56,699 bytes, line 1
1capMaterial=!0,ws.prototype.copy=function(t){return kt.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Ms.prototype=Object.create(Vr.prototype),Ms.prototype.constructor=Ms,Ms.prototype.isLineDashedMaterial=!0,Ms.prototype.copy=function(t){return Vr.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var Ss=Object.freeze({__proto__:null,ShadowMaterial:fs,SpriteMaterial:fr,RawShaderMaterial:ms,ShaderMaterial:ke,PointsMaterial:to,MeshPhysicalMaterial:vs,MeshStandardMaterial:gs,MeshPhongMaterial:ys,MeshToonMaterial:xs,MeshNormalMaterial:_s,MeshLambertMaterial:bs,MeshDepthMaterial:Ji,MeshDistanceMaterial:Zi,MeshBasicMaterial:Vt,MeshMatcapMaterial:ws,LineDashedMaterial:Ms,LineBasicMaterial:Vr,Material:kt});const Ts={arraySlice:function(t,e,n){return Ts.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"===typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let 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c=0;c<o.tracks.length;++c)a>o.tracks[c].times[0]&&(a=o.tracks[c].times[0]);for(let c=0;c<o.tracks.length;++c)o.tracks[c].shift(-1*a);return o.resetDuration(),o},makeClipAdditive:function(t,e,n,i){void 0===e&&(e=0),void 0===n&&(n=t),(void 0===i||i<=0)&&(i=30);const r=t.tracks.length,o=e/i;for(let s=0;s<r;++s){const e=n.tracks[s],i=e.ValueTypeName;if("bool"===i||"string"===i)continue;const r=t.tracks.find((function(t){return t.name===e.name&&t.ValueTypeName===i}));if(void 0===r)continue;let a=0;const c=e.getValueSize();e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(a=c/3);let l=0;const h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);const u=e.times.length-1;let d;if(o<=e.times[0]){const t=a,n=c-a;d=Ts.arraySlice(e.values,t,n)}else if(o>=e.times[u]){const t=u*c+a,n=t+c-a;d=Ts.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=a,i=c-a;t.evaluate(o),d=Ts.arraySlice(t.resultBuffer,n,i)}if("quaternion"===i){(new v).fromArray(d).normalize().conjugate().toArray(d)}const p=r.times.length;for(let t=0;t<p;++t){const e=t*h+l;if("quaternion"===i)v.multiplyQuaternionsFlat(r.values,e,d,0,r.values,e);else{const t=h-2*l;for(let n=0;n<t;++n)r.values[e+n]-=d[n]}}}return t.blendMode=2501,t}};function Es(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function As(t,e,n,i){Es.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function Ls(t,e,n,i){Es.call(this,t,e,n,i)}function Rs(t,e,n,i){Es.call(this,t,e,n,i)}function Ps(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named 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h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=l&&(l=h,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),d<=l&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let p=1;p<=t;p++){if(r[p]=r[p-1].clone(),o[p]=o[p-1].clone(),s.crossVectors(i[p-1],i[p]),s.length()>Number.EPSILON){s.normalize();const t=Math.acos(a.clamp(i[p-1].dot(i[p]),-1,1));r[p].applyMatrix4(c.makeRotationAxis(s,t))}o[p].crossVectors(i[p],r[p])}if(!0===e){let e=Math.acos(a.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(s.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(c.makeRotationAxis(i[n],e*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),$s.prototype=Object.create(Ks.prototype),$s.prototype.constructor=$s,$s.prototype.isEllipseCurve=!0,$s.prototype.getPoint=function(t,e){const n=e||new c,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=o?0:i),!0!==this.aClockwise||o||(r===i?r=-i:r-=i);const s=this.aStartAngle+t*r;let a=this.aX+this.xRadius*Math.cos(s),l=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=a-this.aX,i=l-this.aY;a=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(a,l)},$s.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},$s.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},$s.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},ta.prototype=Object.create($s.prototype),ta.prototype.constructor=ta,ta.prototype.isArcCurve=!0;const na=new y,ia=new ea,ra=new ea,oa=new ea;function sa(t,e,n,i){Ks.call(this),this.type="CatmullRomCurve3",this.points=t||[],this.closed=e||!1,this.curveType=n||"centripetal",this.tension=void 0!==i?i:.5}function aa(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t;return(2*n-2*i+o+s)*(t*a)+(-3*n+3*i-2*o-s)*a+o*t+n}function ca(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function la(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}function ha(t,e,n,i){Ks.call(this),this.type="CubicBezierCurve",this.v0=t||new c,this.v1=e||new c,this.v2=n||new c,this.v3=i||new c}function ua(t,e,n,i){Ks.call(this),this.type="CubicBezierCurve3",this.v0=t||new y,this.v1=e||new y,this.v2=n||new y,this.v3=i||new y}function da(t,e){Ks.call(this),this.type="LineCurve",this.v1=t||new c,this.v2=e||new c}function pa(t,e){Ks.call(this),this.type="LineCurve3",this.v1=t||new y,this.v2=e||new y}function fa(t,e,n){Ks.call(this),this.type="QuadraticBezierCurve",this.v0=t||new c,this.v1=e||new c,this.v2=n||new c}function ma(t,e,n){Ks.call(this),this.type="QuadraticBezierCurve3",this.v0=t||new y,this.v1=e||new y,this.v2=n||new y}function ga(t){Ks.call(this),this.type="SplineCurve",this.points=t||[]}sa.prototype=Object.create(Ks.prototype),sa.prototype.constructor=sa,sa.prototype.isCatmullRomCurve3=!0,sa.prototype.getPoint=function(t,e){const n=e||new y,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,c=Math.floor(o),l=o-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:(na.subVectors(i[0],i[1]).add(i[0]),s=na);const h=i[c%r],u=i[(c+1)%r];if(this.closed||c+2<r?a=i[(c+2)%r]:(na.subVectors(i[r-1],i[r-2]).add(i[r-1]),a=na),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),ia.initNonuniformCatmullRom(s.x,h.x,u.x,a.x,e,n,i),ra.initNonuniformCatmullRom(s.y,h.y,u.y,a.y,e,n,i),oa.initNonuniformCatmullRom(s.z,h.z,u.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(ia.initCatmullRom(s.x,h.x,u.x,a.x,this.tension),ra.initCatmullRom(s.y,h.y,u.y,a.y,this.tension),oa.initCatmullRom(s.z,h.z,u.z,a.z,this.tension));return n.set(ia.calc(l),ra.calc(l),oa.calc(l)),n},sa.prototype.copy=function(t){Ks.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},sa.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},sa.prototype.fromJSON=function(t){Ks.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new y).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},ha.prototype=Object.create(Ks.prototype),ha.prototype.constructor=ha,ha.prototype.isCubicBezierCurve=!0,ha.prototype.getPoint=function(t,e){const n=e||new c,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(la(t,i.x,r.x,o.x,s.x),la(t,i.y,r.y,o.y,s.y)),n},ha.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},ha.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},ha.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},ua.prototype=Object.create(Ks.prototype),ua.prototype.constructor=ua,ua.prototype.isCubicBezierCurve3=!0,ua.prototype.getPoint=function(t,e){const n=e||new y,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(la(t,i.x,r.x,o.x,s.x),la(t,i.y,r.y,o.y,s.y),la(t,i.z,r.z,o.z,s.z)),n},ua.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},ua.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},ua.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},da.prototype=Object.create(Ks.prototype),da.prototype.constructor=da,da.prototype.isLineCurve=!0,da.prototype.getPoint=function(t,e){const n=e||new c;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},da.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},da.prototype.getTangent=function(t,e){const n=e||new c;return n.copy(this.v2).sub(this.v1).normalize(),n},da.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},da.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},da.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},pa.prototype=Object.create(Ks.prototype),pa.prototype.constructor=pa,pa.prototype.isLineCurve3=!0,pa.prototype.getPoint=function(t,e){const n=e||new y;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},pa.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},pa.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},pa.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},pa.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},fa.prototype=Object.create(Ks.prototype),fa.prototype.constructor=fa,fa.prototype.isQuadraticBezierCurve=!0,fa.prototype.getPoint=function(t,e){const n=e||new c,i=this.v0,r=this.v1,o=this.v2;return n.set(ca(t,i.x,r.x,o.x),ca(t,i.y,r.y,o.y)),n},fa.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},fa.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},fa.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},ma.prototype=Object.create(Ks.prototype),ma.prototype.constructor=ma,ma.prototype.isQuadraticBezierCurve3=!0,ma.prototype.getPoint=function(t,e){const n=e||new y,i=this.v0,r=this.v1,o=this.v2;return n.set(ca(t,i.x,r.x,o.x),ca(t,i.y,r.y,o.y),ca(t,i.z,r.z,o.z)),n},ma.prototype.copy=function(t){return Ks.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},ma.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},ma.prototype.fromJSON=function(t){return Ks.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},ga.prototype=Object.create(Ks.prototype),ga.prototype.constructor=ga,ga.prototype.isSplineCurve=!0,ga.prototype.getPoint=function(t,e){const n=e||new c,i=this.points,r=(i.length-1)*t,o=Math.floor(r),s=r-o,a=i[0===o?o:o-1],l=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(aa(s,a.x,l.x,h.x,u.x),aa(s,a.y,l.y,h.y,u.y)),n},ga.prototype.copy=function(t){Ks.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},ga.prototype.toJSON=function(){const t=Ks.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},ga.prototype.fromJSON=function(t){Ks.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new c).fromArray(n))}return this};var va=Object.freeze({__proto__:null,ArcCurve:ta,CatmullRomCurve3:sa,CubicBezierCurve:ha,CubicBezierCurve3:ua,EllipseCurve:$s,LineCurve:da,LineCurve3:pa,QuadraticBezierCurve:fa,QuadraticBezierCurve3:ma,SplineCurve:ga});function ya(){Ks.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function xa(t){ya.call(this),this.type="Path",this.currentPoint=new c,t&&this.setFromPoints(t)}function _a(t){xa.call(this,t),this.uuid=a.generateUUID(),this.type="Shape",this.holes=[]}function ba(t,e){vt.call(this),this.type="Light",this.color=new Gt(t),this.intensity=void 0!==e?e:1,this.receiveShadow=void 0}function wa(t,e,n){ba.call(this,t,n),this.type="HemisphereLight",this.castShadow=void 0,this.position.copy(vt.DefaultUp),this.updateMatrix(),this.groundColor=new Gt(e)}function Ma(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new c(512,512),this.map=null,this.mapPass=null,this.matrix=new q,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Ze,this._frameExtents=new c(1,1),this._viewportCount=1,this._viewports=[new f(0,0,1,1)]}function Sa(){Ma.call(this,new We(50,1,.5,500))}function Ta(t,e,n,i,r,o){ba.call(this,t,e),this.type="SpotLight",this.position.copy(vt.DefaultUp),this.updateMatrix(),this.target=new vt,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new Sa}function Ea(){Ma.call(this,new We(90,1,.5,500)),this._frameExtents=new c(4,2),this._viewportCount=6,this._viewports=[new f(2,1,1,1),new f(0,1,1,1),new f(3,1,1,1),new f(1,1,1,1),new f(3,0,1,1),new f(1,0,1,1)],this._cubeDirections=[new y(1,0,0),new y(-1,0,0),new y(0,0,1),new y(0,0,-1),new y(0,1,0),new y(0,-1,0)],this._cubeUps=[new y(0,1,0),new y(0,1,0),new y(0,1,0),new y(0,1,0),new y(0,0,1),new y(0,0,-1)]}function Aa(t,e,n,i){ba.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new Ea}function La(t,e,n,i,r,o){Ve.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=void 0!==t?t:-1,this.right=void 0!==e?e:1,this.top=void 0!==n?n:1,this.bottom=void 0!==i?i:-1,this.near=void 0!==r?r:.1,this.far=void 0!==o?o:2e3,this.updateProjectionMatrix()}function Ra(){Ma.call(this,new La(-5,5,5,-5,.5,500))}function Pa(t,e){ba.call(this,t,e),this.type="DirectionalLight",this.position.copy(vt.DefaultUp),this.updateMatrix(),this.target=new vt,this.shadow=new Ra}function Ca(t,e){ba.call(this,t,e),this.type="AmbientLight",this.castShadow=void 0}function Na(t,e,n,i){ba.call(this,t,e),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==i?i:10}ya.prototype=Object.assign(Object.create(Ks.prototype),{constructor:ya,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new da(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t){void 0===t&&(t=40);const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t){t=t||12;const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Ks.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=Ks.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){Ks.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new va[n.type]).fromJSON(n))}return this}}),xa.prototype=Object.assign(Object.create(ya.prototype),{constructor:xa,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new da(this.currentPoint.clone(),new c(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new fa(this.currentPoint.clone(),new c(t,e),new c(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,o){const s=new ha(this.currentPoint.clone(),new c(t,e),new c(n,i),new c(r,o));return this.curves.push(s),this.currentPoint.set(r,o),this},splineThru:function(t){const e=new ga([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const c=new $s(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return ya.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=ya.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return ya.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),_a.prototype=Object.assign(Object.create(xa.prototype),{constructor:_a,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){xa.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=xa.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){xa.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new xa).fromJSON(n))}return this}}),ba.prototype=Object.assign(Object.create(vt.prototype),{constructor:ba,isLight:!0,copy:function(t){return vt.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=vt.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),wa.prototype=Object.assign(Object.create(ba.prototype),{constructor:wa,isHemisphereLight:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(Ma.prototype,{_projScreenMatrix:new q,_lightPositionWorld:new y,_lookTarget:new y,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),Sa.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Sa,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*a.RAD2DEG*t.angle,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),Ma.prototype.updateMatrices.call(this,t)}}),Ta.prototype=Object.assign(Object.create(ba.prototype),{constructor:Ta,isSpotLight:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Ea.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Ea,isPointLightShadow:!0,updateMatrices:function(t,e){void 0===e&&(e=0);const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),Aa.prototype=Object.assign(Object.create(ba.prototype),{constructor:Aa,isPointLight:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),La.prototype=Object.assign(Object.create(Ve.prototype),{constructor:La,isOrthographicCamera:!0,copy:function(t,e){return Ve.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,o=r+t*this.view.width,s-=e*this.view.offsetY,a=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=vt.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),Ra.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Ra,isDirectionalLightShadow:!0,updateMatrices:function(t){Ma.prototype.updateMatrices.call(this,t)}}),Pa.prototype=Object.assign(Object.create(ba.prototype),{constructor:Pa,isDirectionalLight:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Ca.prototype=Object.assign(Object.create(ba.prototype),{constructor:Ca,isAmbientLight:!0}),Na.prototype=Object.assign(Object.create(ba.prototype),{constructor:Na,isRectAreaLight:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=ba.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class Ia{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new y)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e){void 0===e&&(e=0);const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}function Oa(t,e){ba.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new Ia}function Da(t){Vs.call(this,t),this.textures={}}Oa.prototype=Object.assign(Object.create(ba.prototype),{constructor:Oa,isLightProbe:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=ba.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),Da.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Da,load:function(t,e,n,i){const r=this,o=new js(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new Ss[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new Gt).setHex(t.sheen)),void 0!==t.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&
1(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"===typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Gt).setHex(e.value);break;case"v2":i.uniforms[r].value=(new c).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new y).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new f).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new l).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new q).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new c).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new c).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const za=function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)};function Ba(){ue.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function Ua(t,e,n,i){"number"===typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),qt.call(this,t,e,n),this.meshPerAttribute=i||1}function Ga(t){Vs.call(this,t)}Ba.prototype=Object.assign(Object.create(ue.prototype),{constructor:Ba,isInstancedBufferGeometry:!0,copy:function(t){return ue.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=ue.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),Ua.prototype=Object.assign(Object.create(qt.prototype),{constructor:Ua,isInstancedBufferAttribute:!0,copy:function(t){return qt.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=qt.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),Ga.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Ga,load:function(t,e,n,i){const r=this,o=new js(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],o=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new ur(new Fa[r.type](o),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new Ba:new ue,o=t.data.index;if(void 0!==o){const t=new Fa[o.type](o.array);r.setIndex(new qt(t,1))}const s=t.data.attributes;for(const h in s){const e=s[h];let n;if(e.isInterleavedBufferAttribute){n=new pr(i(t.data,e.data),e.itemSize,e.offset,e.normalized)}else{const t=new Fa[e.type](e.array);n=new(e.isInstancedBufferAttribute?Ua:qt)(t,e.itemSize,e.normalized)}void 0!==e.name&&(n.name=e.name),r.setAttribute(h,n)}const a=t.data.morphAttributes;if(a)for(const h in a){const e=a[h],n=[];for(let r=0,o=e.length;r<o;r++){const o=e[r];let s;if(o.isInterleavedBufferAttribute){s=new pr(i(t.data,o.data),o.itemSize,o.offset,o.normalized)}else{s=new qt(new Fa[o.type](o.array),o.itemSize,o.normalized)}void 0!==o.name&&(s.name=o.name),n.push(s)}r.morphAttributes[h]=n}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const c=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==c)for(let h=0,u=c.length;h!==u;++h){const t=c[h];r.addGroup(t.start,t.count,t.materialIndex)}const l=t.data.boundingSphere;if(void 0!==l){const t=new y;void 0!==l.center&&t.fromArray(l.center),r.boundingSphere=new B(t,l.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}});const Fa={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Ha(t){Vs.call(this,t)}Ha.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Ha,load:function(t,e,n,i){const r=this,o=""===this.path?za(t):this.path;this.resourcePath=this.resourcePath||o;const s=new js(r.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.load(t,(function(n){let o=null;try{o=JSON.parse(n)}catch(a){return void 0!==i&&i(a),void console.error("THREE:ObjectLoader: Can't parse "+t+".",a.message)}const s=o.metadata;void 0!==s&&void 0!==s.type&&"geometry"!==s.type.toLowerCase()?r.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}
1,parse:function(t,e){const n=this.parseShape(t.shapes),i=this.parseGeometries(t.geometries,n),r=this.parseImages(t.images,(function(){void 0!==e&&e(a)})),o=this.parseTextures(t.textures,r),s=this.parseMaterials(t.materials,o),a=this.parseObject(t.object,i,s);return t.animations&&(a.animations=this.parseAnimations(t.animations)),void 0!==t.images&&0!==t.images.length||void 0!==e&&e(a),a},parseShape:function(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new _a).fromJSON(t[n]);e[i.uuid]=i}return e},parseGeometries:function(t,e){const n={};let i;if(void 0!==t){const r=new Ga;for(let o=0,s=t.length;o<s;o++){let s;const a=t[o];switch(a.type){case"PlaneGeometry":case"PlaneBufferGeometry":s=new ps[a.type](a.width,a.height,a.widthSegments,a.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":s=new ps[a.type](a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":s=new ps[a.type](a.radius,a.segments,a.thetaStart,a.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":s=new ps[a.type](a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":s=new ps[a.type](a.radius,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":s=new ps[a.type](a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":s=new ps[a.type](a.radius,a.detail);break;case"RingGeometry":case"RingBufferGeometry":s=new ps[a.type](a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":s=new ps[a.type](a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":s=new ps[a.type](a.radius,a.tube,a.tubularSegments,a.radialSegments,a.p,a.q);break;case"TubeGeometry":case"TubeBufferGeometry":s=new ps[a.type]((new va[a.path.type]).fromJSON(a.path),a.tubularSegments,a.radius,a.radialSegments,a.closed);break;case"LatheGeometry":case"LatheBufferGeometry":s=new ps[a.type](a.points,a.segments,a.phiStart,a.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":s=new ps[a.type](a.vertices,a.indices,a.radius,a.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let n=0,r=a.shapes.length;n<r;n++){const t=e[a.shapes[n]];i.push(t)}s=new ps[a.type](i,a.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let n=0,r=a.shapes.length;n<r;n++){const t=e[a.shapes[n]];i.push(t)}const t=a.options.extrudePath;void 0!==t&&(a.options.extrudePath=(new va[t.type]).fromJSON(t)),s=new ps[a.type](i,a.options);break;case"BufferGeometry":case"InstancedBufferGeometry":s=r.parse(a);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+a.type+'"');continue}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n},parseMaterials:function(t,e){const n={},i={};if(void 0!==t){const r=new Da;r.setTextures(e);for(let e=0,o=t.length;e<o;e++){const o=t[e];if("MultiMaterial"===o.type){const t=[];for(let e=0;e<o.materials.length;e++){const i=o.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[o.uuid]=t}else void 0===n[o.uuid]&&(n[o.uuid]=r.parse(o)),i[o.uuid]=n[o.uuid]}}return i},parseAnimations:function(t){const e=[];for(let n=0;n<t.length;n++){const i=t[n],r=Us.parse(i);void 0!==i.uuid&&(r.uuid=i.uuid),e.push(r)}return e},parseImages:function(t,e){const n=this,i={};let r;function o(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}if(void 0!==t&&t.length>0){const s=new Hs(e);r=new Ys(s),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e<r;e++){const r=t[e],s=r.url;if(Array.isArray(s)){i[r.uuid]=[];for(let t=0,e=s.length;t<e;t++){const e=s[t],a=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;i[r.uuid].push(o(a))}}else{const t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(r.url)?r.url:n.resourcePath+r.url;i[r.uuid]=o(t)}}}return i},parseTextures:function(t,e){function n(t,e){return"number"===typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,o=t.length;r<o;r++){const o=t[r];let s;void 0===o.image&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),void 0===e[o.image]&&console.warn("THREE.ObjectLoader: Undefined image",o.image),s=Array.isArray(e[o.image])?new xn(e[o.image]):new p(e[o.image]),s.needsUpdate=!0,s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=n(o.mapping,ka)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=n(o.wrap[0],Va),s.wrapT=n(o.wrap[1],Va)),void 0!==o.format&&(s.format=o.format),void 0!==o.type&&(s.type=o.type),void 0!==o.encoding&&(s.encoding=o.encoding),void 0!==o.minFilter&&(s.minFilter=n(o.minFilter,Wa)),void 0!==o.magFilter&&(s.magFilter=n(o.magFilter,Wa)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),void 0!==o.premultiplyAlpha&&(s.premultiplyAlpha=o.premultiplyAlpha),void 0!==o.unpackAlignment&&(s.unpackAlignment=o.unpackAlignment),i[o.uuid]=s}return i},parseObject:function(t,e,n){let i,r,o;function s(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function a(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":i=new hr,void 0!==t.background&&Number.isInteger(t.background)&&
1(i.background=new Gt(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?i.fog=new lr(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(i.fog=new cr(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":i=new We(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(i.focus=t.focus),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.filmGauge&&(i.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(i.filmOffset=t.filmOffset),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case"OrthographicCamera":i=new La(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case"AmbientLight":i=new Ca(t.color,t.intensity);break;case"DirectionalLight":i=new Pa(t.color,t.intensity);break;case"PointLight":i=new Aa(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":i=new Na(t.color,t.intensity,t.width,t.height);break;case"SpotLight":i=new Ta(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":i=new wa(t.color,t.groundColor,t.intensity);break;case"LightProbe":i=(new Oa).fromJSON(t);break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case"Mesh":r=s(t.geometry),o=a(t.material),i=new Re(r,o);break;case"InstancedMesh":r=s(t.geometry),o=a(t.material);const e=t.count,n=t.instanceMatrix;i=new kr(r,o,e),i.instanceMatrix=new qt(new Float32Array(n.array),16);break;case"LOD":i=new Nr;break;case"Line":i=new Jr(s(t.geometry),a(t.material),t.mode);break;case"LineLoop":i=new $r(s(t.geometry),a(t.material));break;case"LineSegments":i=new Kr(s(t.geometry),a(t.material));break;case"PointCloud":case"Points":i=new oo(s(t.geometry),a(t.material));break;case"Sprite":i=new Lr(a(t.material));break;case"Group":i=new nr;break;default:i=new vt}if(i.uuid=t.uuid,void 0!==t.name&&(i.name=t.name),void 0!==t.matrix?(i.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(i.matrixAutoUpdate=t.matrixAutoUpdate),i.matrixAutoUpdate&&i.matrix.decompose(i.position,i.quaternion,i.scale)):(void 0!==t.position&&i.position.fromArray(t.position),void 0!==t.rotation&&i.rotation.fromArray(t.rotation),void 0!==t.quaternion&&i.quaternion.fromArray(t.quaternion),void 0!==t.scale&&i.scale.fromArray(t.scale)),void 0!==t.castShadow&&(i.castShadow=t.castShadow),void 0!==t.receiveShadow&&(i.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(i.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(i.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(i.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&i.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(i.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.frustumCulled&&(i.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(i.renderOrder=t.renderOrder),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.layers&&(i.layers.mask=t.layers),void 0!==t.children){const r=t.children;for(let t=0;t<r.length;t++)i.add(this.parseObject(r[t],e,n))}if("LOD"===t.type){void 0!==t.autoUpdate&&(i.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],r=i.getObjectByProperty("uuid",n.object);void 0!==r&&i.addLevel(r,n.distance)}}return i}});const ka={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Va={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Wa={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};function ja(t){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Vs.call(this,t),this.options={premultiplyAlpha:"none"}}function qa(){this.type="ShapePath",this.color=new Gt,this.subPaths=[],this.currentPath=null}function Xa(t){this.type="Font",this.data=t}function Ya(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new qa;let a,c,l,h,u,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;
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1){switch(t[r++]){case"m":a=t[r++]*e+n,c=t[r++]*e+i,s.moveTo(a,c);break;case"l":a=t[r++]*e+n,c=t[r++]*e+i,s.lineTo(a,c);break;case"q":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,s.quadraticCurveTo(u,d,l,h);break;case"b":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(u,d,p,f,l,h)}}}return{offsetX:o.ha*e,path:s}}function Ja(t){Vs.call(this,t)}let Za;ja.prototype=Object.assign(Object.create(Vs.prototype),{constructor:ja,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=Fs.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;fetch(t).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){Fs.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(qa.prototype,{moveTo:function(t,e){return this.currentPath=new xa,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new _a;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,c=s.y-n.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Yo.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new _a,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let v=0,y=o.length;v<y;v++)a=o[v],p=a.getPoints(),s=r(p),s=t?!s:s,s?(!h&&d[g]&&g++,d[g]={s:new _a,p:p},d[g].s.curves=a.curves,h&&g++,m[g]=[]):m[g].push({h:a,p:p[0]});if(!d[0])return n(o);if(d.length>1){let t=!1;const e=[];for(let n=0,i=d.length;n<i;n++)u[n]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<d.length;r++)i(s.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,u[r].push(s)):t=!0);a&&u[n].push(s)}}e.length>0&&(t||(m=u))}for(let v=0,y=d.length;v<y;v++){c=d[v].s,l.push(c),f=m[v];for(let t=0,e=f.length;t<e;t++)c.holes.push(f[t].h)}return l}}),Object.assign(Xa.prototype,{isFont:!0,generateShapes:function(t,e){void 0===e&&(e=100);const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,c=0;for(let l=0;l<i.length;l++){const t=i[l];if("\n"===t)a=0,c-=o;else{const e=Ya(t,r,a,c,n);a+=e.offsetX,s.push(e.path)}}return s}(t,e,this.data);for(let r=0,o=i.length;r<o;r++)Array.prototype.push.apply(n,i[r].toShapes());return n}}),Ja.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Ja,load:function(t,e,n,i){const r=this,o=new js(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(o){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new Xa(t)}});const Qa=function(){return void 0===Za&&(Za=new(window.AudioContext||window.webkitAudioContext)),Za};function Ka(t){Vs.call(this,t)}function $a(t,e,n){Oa.call(this,void 0,n);const i=(new Gt).set(t),r=(new Gt).set(e),o=new y(i.r,i.g,i.b),s=new y(r.r,r.g,r.b),a=Math.sqrt(Math.PI),c=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(c)}function tc(t,e){Oa.call(this,void 0,e);const n=(new Gt).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Ka.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Ka,load:function(t,e,n,i){const r=this,o=new js(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.load(t,(function(n){try{const t=n.slice(0);Qa().decodeAudioData(t,(function(t){e(t)}))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)}}),$a.prototype=Object.assign(Object.create(Oa.prototype),{constructor:$a,isHemisphereLightProbe:!0,copy:function(t){return Oa.prototype.copy.call(this,t),this},toJSON:function(t){return Oa.prototype.toJSON.call(this,t)}}),tc.prototype=Object.assign(Object.create(Oa.prototype),{constructor:tc,isAmbientLightProbe:!0,copy:function(t){return Oa.prototype.copy.call(this,t),this},toJSON:function(t){return Oa.prototype.toJSON.call(this,t)}});const ec=new q,nc=new q;Object.assign(function(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new We,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new We,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,o=e.near*Math.tan(a.DEG2RAD*e.fov*.5)/e.zoom;let s,c;nc.elements[12]=-i,ec.elements[12]=i,s=-o*e.aspect+r,c=o*e.aspect+r,n.elements[0]=2*e.near/(c-s),n.elements[8]=(c+s)/(c-s),this.cameraL.projectionMatrix.copy(n),s=-o*e.aspect-r,c=o*e.aspect-r,n.elements[0]=2*e.near/(c-s),n.elements[8]=(c+s)/(c-s),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(nc),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(ec)}});new y,new v,new y,new y;class ic extends vt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t){if(void 0===t&&(t=0),!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t,this.connect()):this.filters=t,this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}new y,new v,new y,new y;function rc(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(rc.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{o+=e;const t=e/o;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let a=e,c=e+e;a!==c;++a)if(n[a]!==n[a+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,o=i;r!==o;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)t[e+o]=t[n+o]},_slerp:function(t,e,n,i){v.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;v.multiplyQuaternionsFlat(t,o,t,e,t,n),v.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const oc=new RegExp("[\\[\\]\\.:\\/]","g"),sc="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",ac=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),cc=/(WCOD+)?/.source.replace("WCOD",sc),lc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),hc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),uc=new RegExp("^"+ac+cc+lc+hc+"$"),dc=["material","materials","bones"];function pc(t,e,n){const i=n||fc.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function fc(t,e,n){this.path=e,this.parsedPath=n||fc.parseTrackName(e),this.node=fc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}Object.assign(pc.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(fc,{Composite:pc,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new fc.Composite(t,e,n):new fc(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(oc,"")},parseTrackName:function(t){const e=uc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==dc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(fc.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=fc.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as no
1de does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(fc.prototype,{_getValue_unbound:fc.prototype.getValue,_setValue_unbound:fc.prototype.setValue}),Object.assign(function(){this.uuid=a.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let n=0,i=arguments.length;n!==i;++n)t[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s=void 0,a=t.length,c=this.nCachedObjects_;for(let l=0,h=arguments.length;l!==h;++l){const h=arguments[l],u=h.uuid;let d=e[u];if(void 0===d){d=a++,e[u]=d,t.push(h);for(let t=0,e=o;t!==e;++t)r[t].push(new fc(h,n[t],i[t]))}else if(d<c){s=t[d];const a=--c,l=t[a];e[l.uuid]=d,t[d]=l,e[u]=a,t[a]=h;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[d];e[d]=o,void 0===s&&(s=new fc(h,n[t],i[t])),e[a]=s}}else t[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,c=e[a];if(void 0!==c&&c>=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c<r){const s=--r,a=t[s],l=--o,h=t[l];e[a.uuid]=c,t[c]=a,e[h.uuid]=s,t[s]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[c]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];e[s.uuid]=c,t[c]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[c]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,h=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let u=l,d=a.length;u!==d;++u){const n=a[u];h[u]=new fc(n,t,e)}return h},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}});class mc{constructor(t,e,n,i){this._mixer=t,this._clip=e,this._localRoot=n||null,this.blendMode=i||e.blendMode;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:2400,endingEnd:2400};for(let c=0;c!==o;++c){const t=r[c].createInterpolant(null);s[c]=t,t.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case 2500:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=2202===n;if(0===t)return-1===r?i:o&&1===(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1===(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}function gc(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}gc.prototype=Object.assign(Object.create(r.prototype),{constructor:gc,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let h=0;h!==r;++h){const t=i[h],r=t.name;let c=l[r];if(void 0!==c)o[h]=c;else{if(c=o[h],void 0!==c){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,a,r));continue}const i=e&&e._propertyBindings[h].binding.parsedPath;c=new rc(fc.create(n,r,i),t.ValueTypeName,t.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,a,r),o[h]=c}s[h].resultBuffer=c.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,c=a[a.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,a[l]=c,a.pop(),t._byClipCacheIndex=null;delete s.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let n=0,i=e.length;n!==i;
vendor: 4,355 bytes, line 1
1++n){const t=e[n];0===--t.referenceCount&&this._removeInactiveBinding(t)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],c=t._cacheIndex;a._cacheIndex=c,e[c]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new Ls(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"===typeof t?Us.findByName(i,t):t;const s=null!==o?o.uuid:t,a=this._actionsByClip[s];let c=null;if(void 0===n&&(n=null!==o?o.blendMode:2500),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;c=a.knownActions[0],null===o&&(o=c._clip)}if(null===o)return null;const l=new mc(this,o,e,n);return this._bindAction(l,c),this._addInactiveAction(l,s,r),l},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"===typeof t?Us.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let c=0;c!==n;++c){e[c]._update(i,t,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let c=0;c!==a;++c)s[c].apply(o);return this},setTime:function(t){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const r in n){const t=n[r].actionByRoot[e];void 0!==t&&(this._deactivateAction(t),this._removeInactiveAction(t))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const r in i){const t=i[r];t.restoreOriginalState(),this._removeInactiveBinding(t)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class vc{constructor(t){"string"===typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new vc(void 0===this.value.clone?this.value:this.value.clone())}}function yc(t,e,n){ur.call(this,t,e),this.meshPerAttribute=n||1}function xc(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function _c(t,e,n,i){this.ray=new j(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new it,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function bc(t,e){return t.distance-e.distance}
1function wc(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)wc(i[t],e,n,!0)}}yc.prototype=Object.assign(Object.create(ur.prototype),{constructor:yc,isInstancedInterleavedBuffer:!0,copy:function(t){return ur.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=ur.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=ur.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(xc.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(xc.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(_c.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(t,e,n){const i=n||[];return wc(t,this,i,e),i.sort(bc),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let r=0,o=t.length;r<o;r++)wc(t[r],this,i,e);return i.sort(bc),i}});const Mc=new c;const Sc=new y,Tc=new y;function Ec(t){vt.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Ec.prototype=Object.create(vt.prototype),Ec.prototype.constructor=Ec,Ec.prototype.isImmediateRenderObject=!0;new y;const Ac=new y,Lc=new q,Rc=new q;new y,new Gt,new Gt;new y,new y,new y;new y,new Ve;new b;new y;Math.pow(2,8);const Pc=[.125,.215,.35,.446,.526,.582],Cc=5+Pc.length,{_lodPlanes:Nc,_sizeLods:Ic,_sigmas:Oc}=(new La,function(){const t=[],e=[],n=[];let i=8;for(let r=0;r<Cc;r++){const o=Math.pow(2,i);e.push(o);let s=1/o;r>4?s=Pc[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new ue;x.setAttribute("position",new qt(g,p)),x.setAttribute("uv",new qt(v,f)),x.setAttribute("faceIndex",new qt(y,m)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}());const Dc=(1+Math.sqrt(5))/2,zc=1/Dc;new y(1,1,1),new y(-1,1,1),new y(1,1,-1),new y(-1,1,-1),new y(0,Dc,zc),new y(0,Dc,-zc),new y(zc,0,Dc),new y(-zc,0,Dc),new y(Dc,zc,0),new y(-Dc,zc,0);function Bc(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),sa.call(this,t),this.type="catmullrom"}Ks.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Ks.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(ya.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new ze;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new y(i.x,i.y,i.z||0))}return e}}),Object.assign(xa.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),Object.create(sa.prototype),Object.create(sa.prototype),Bc.prototype=Object.create(sa.prototype),Object.assign(Bc.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),class extends Kr{constructor(t,e,n,i){t=t||10,e=e||10,n=new Gt(void 0!==n?n:4473924),i=new Gt(void 0!==i?i:8947848);const r=e/2,o=t/e,s=t/2,a=[],c=[];for(let h=0,u=0,d=-s;h<=e;h++,d+=o){a.push(-s,0,d,s,0,d),a.push(d,0,-s,d,0,s);const t=h===r?n:i;t.toArray(c,u),u+=3,t.toArray(c,u),u+=3,t.toArray(c,u),u+=3,t.toArray(c,u),u+=3}const l=new ue;l.setAttribute("position",new te(a,3)),l.setAttribute("color",new te(c,3));super(l,new Vr({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},class extends Kr{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i<e.children.length;i++)n.push.apply(n,t(e.children[i]));return n}(t),n=new ue,i=[],r=[],o=new Gt(0,0,1),s=new Gt(0,1,0);for(let a=0;a<e.length;a++){const t=e[a];t.parent&&t.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(s.r,s.g,s.b))}n.setAttribute("position",new te(i,3)),n.setAttribute("color",new te(r,3));super(n,new Vr({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Rc.getInverse(this.root.matrixWorld);for(let r=0,o=0;r<e.length;r++){const t=e[r];t.parent&&t.parent.isBone&&(Lc.multiplyMatrices(Rc,t.matrixWorld),Ac.setFromMatrixPosition(Lc),i.setXYZ(o,Ac.x,Ac.y,Ac.z),Lc.multiplyMatrices(Rc,t.parent.matrixWorld),Ac.setFromMatrixPosition(Lc),i.setXYZ(o+1,Ac.x,Ac.y,Ac.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}.prototype.update=function(){console.error("THREE.SkeletonHelper: update(
1) no longer needs to be called.")},Object.assign(Vs.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),za(t)}}),Vs.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Ha.prototype,{setTexturePath:function(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}),Object.assign(class{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new c(1/0,1/0),this.max=void 0!==e?e:new c(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Mc.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new c),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new c),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new c),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new c),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Mc.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(b.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(B.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Ze.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},class{constructor(t,e){this.start=void 0!==t?t:new y,this.end=void 0!==e?e:new y}set(t,e){return this.start.copy(t),this.end.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new y),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new y),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}
1at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new y),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Sc.subVectors(t,this.start),Tc.subVectors(this.end,this.start);const n=Tc.dot(Tc);let i=Tc.dot(Sc)/n;return e&&(i=a.clamp(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new y),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(a,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),a.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),a.ceilPowerOfTwo(t)}}),Object.assign(l.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3(
1) has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(q.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new y).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3(
1) has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)}}),bt.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},v.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3(
1) has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},Object.assign(j.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(Nt.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(Nt,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Nt.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Nt.getNormal(t,e,n,i)}}),Object.assign(_a.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Qo(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new os(this,t)}}),Object.assign(c.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(y.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(f.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(ze.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyM
1atrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(vt.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(vt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(Re.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(Re.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Nr.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(zr.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}
vendor: 4,759 bytes, line 1
1,set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Ir.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Ks.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),We.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(ba.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(qt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(qt.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ue.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new qt(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyM
1atrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(ue.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Ba.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(_c.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(ur.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(ur.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Ko.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(hr.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(vc.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(kt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")}
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1,set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Gt}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(ys.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(vs.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(ke.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(sr.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_
1instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(sr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Qi.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(m.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy 
1is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(ic.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Ka).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),class{constructor(t,e){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=void 0!==e?e:2048,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},je.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update(
1)."),this.update(t,e)};u.crossOrigin=void 0,u.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Qs;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},u.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Js;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},u.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},u.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"120"}}))}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.