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https://www.amops.org/includes/js/jquery.tablednd-0.5.js

js amops.org collected 2026-10-07 23:57:06 UTC 16,626 bytes, 380 lines download raw bytes

1/**
2 * TableDnD plug-in for JQuery, allows you to drag and drop table rows
3 * You can set up various options to control how the system will work
4 * Copyright (c) Denis Howlett <[email protected]>
5 * Licensed like jQuery, see http://docs.jquery.com/License.
6 *
7 * Configuration options:
8 * 
9 * onDragStyle
10 *     This is the style that is assigned to the row during drag. There are limitations to the styles that can be
11 *     associated with a row (such as you can't assign a border--well you can, but it won't be
12 *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
13 *     a map (as used in the jQuery css(...) function).
14 * onDropStyle
15 *     This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
16 *     to what you can do. Also this replaces the original style, so again consider using onDragClass which
17 *     is simply added and then removed on drop.
18 * onDragClass
19 *     This class is added for the duration of the drag and then removed when the row is dropped. It is more
20 *     flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
21 *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
22 *     stylesheet.
23 * onDrop
24 *     Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
25 *     and the row that was dropped. You can work out the new order of the rows by using
26 *     table.rows.
27 * onDragStart
28 *     Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
29 *     table and the row which the user has started to drag.
30 * onAllowDrop
31 *     Pass a function that will be called as a row is over another row. If the function returns true, allow 
32 *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
33 *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
34 * scrollAmount
35 *     This is the number of pixels to scroll if the user moves the mouse 
35cursor to the top or bottom of the
36 *     window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
37 *     FF3 beta
38 * dragHandle
39 *     This is the name of a class that you assign to one or more cells in each row that is draggable. If you
40 *     specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
41 *     will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
42 *     the whole row is draggable.
43 * 
44 * Other ways to control behaviour:
45 *
46 * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
47 * that you don't want to be draggable.
48 *
49 * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
50 * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
51 * an ID as must all the rows.
52 *
53 * Other methods:
54 *
55 * $("...").tableDnDUpdate() 
56 * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
57 * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
58 * The table maintains the original configuration (so you don't have to specify it again).
59 *
60 * $("...").tableDnDSerialize()
61 * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
62 * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
63 *
64 * Known problems:
65 * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
66 * 
67 * Version 0.2: 2008-02-20 First public version
68 * Version 0.3: 2008-02-07 Added onDragStart option
69 *                         Made the scroll amount configurable (default is 5 as before)
70 * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
71 *                         Added onAllowDrop to control dropping
72 *                         Fixed a bug which meant that you couldn't set the scroll amount in both directions
73 *                         Added serialize method
74 * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
75 *                         draggable
76 *                         Improved the serialize method to use a default (and settable) regular expression.
77 *                         Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
78 */
79jQuery.tableDnD = {
80    /** Keep hold of the current table being dragged */
81    currentTable : null,
82    /** Keep hold of the current drag object if any */
83    dragObject: null,
84    /** The current mouse offset */
85    mouseOffset: null,
86    /** Remember the old value of Y so that we don't do too much processing */
87    oldY: 0,
88
89    /** Actually build the structure */
90    build: function(options) {
91        // Set up the defaults if any
92
93        this.each(function() {
94            // This is bound to each matching table, set up the defaults and override with user options
95            this.tableDnDConfig = jQuery.extend({
96                onDragStyle: null,
97                onDropStyle: null,
98				// Add in the default class for whileDragging
99				onDragClass: "tDnD_whileDrag",
100                onDrop: null,
101                onDragStart: null,
102                scrollAmount: 5,
103				serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
104				serializeParamName: null, // If you want to specify another parameter name instead of the table ID
105                dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
106            }, options || {});
107            // Now make the rows draggable
108            jQuery.tableDnD.makeDraggable(this);
109        });
110
111        // Now we need to capture the mouse up and mouse move event
112        // We can use bind so that we don't interfere with other event handlers
113        this.bind('mousemove', jQuery.tableDnD.mousemove).bind('mouseup', jQuery.tableDnD.mouseup);
114
115        // Don't break the chain
116        return this;
117    },
118
119    /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
120    makeDraggable: function(table) {
121        var config = table.tableDnDConfig;
122		if (table.tableDnDConfig.dragHandle) {
123			// We only need to add the event to the specified cells
124			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
125			cells.each(function() {
126				// The cell is bound to "this"
127                jQuery(this).mousedown(function(ev) {
128                    jQuery.tableDnD.dragObject = this.parentNode;
129                    jQuery.tableDnD.currentTable = table;
130                    jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
131                    if (config.onDragStart) {
132                        // Call the onDrop method if there is one
133                        config.onDragStart(table, this);
134                    }
135                    return false;
136                });
137			})
138		} else {
139			// For backwards compatibility, we add the event to the whole row
140	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
141	        rows.each(function() {
142				// Iterate through each row, the row is bound to "this"
143				var row = jQuery(this);
144				if (! row.hasClass("nodrag")) {
145	                row.mousedown(function(ev) {
146	                    if (ev.target.tagName == "TD") {
147	                        jQuery.tableDnD.dragObject = this;
148	                        jQuery.tableDnD.currentTable = table;
149	                        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
150	                        if (config.onDragStart) {
151	                            // Call the onDrop method if there is one
152	                            config.onDragStart(table, this);
153	                        }
154	                        return false;
155	                    }
156	                }).css("cursor", "move"); // Store the tableDnD object
157				}
158			});
159		}
160	},
161
162	updateTables: function() {
163		this.each(function() {
164			// this is now bound to each matching table
165			if (this.tableDnDConfig) {
166				jQuery.tableDnD.makeDraggable(this);
167			}
168		})
169	},
170
171    /** Get the mouse coordinates from the event (allowing for browser differences) */
172    mouseCoords: function(ev){
173        if(ev.pageX || ev.pageY){
174            return {x:ev.pageX, y:ev.pageY};
175        }
176        return {
177            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
178            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
179        };
180    },
181
182    /** Given a target element and a mouse event, get the mouse offset from that element.
183        To do this we need the element's position and the mouse position */
184    getMouseOffset: function(target, ev) {
185        ev = ev || window.event;
186
187        var docPos    = this.getPosition(target);
188        var mousePos  = this.mouseCoords(ev);
189        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
190    },
191
192    /** Get the position of an element by going up the DOM tree and adding up all the offsets */
193    getPosition: function(e){
194        var left = 0;
195        var top  = 0;
196        /** Safari fix -- thanks to Luis Chato for this! */
197        if (e.offsetHeight == 0) {
198            /** Safari 2 doesn't correctly grab the offsetTop of a table row
199            this is detailed here:
200            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
201            the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
202            note that firefox will return a text node as a first child, so designing a more thorough
203            solution may need to take that into account, for now this seems to work in firefox, safari, ie */
204            e = e.firstChild; // a table cell
205        }
206
207        while (e.offsetParent){
208            left += e.offsetLeft;
209            top  += e.offsetTop;
210            e     = e.offsetParent;
211        }
212
213        left += e.offsetLeft;
214        top  += e.offsetTop;
215
216        return {x:left, y:top};
217    },
218
219    mousemove: function(ev) {
220        if (jQuery.tableDnD.dragObject == null) {
221            return;
222        }
223
224        var dragObj = jQuery(jQuery.tableDnD.dragObject);
225        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
226        var mousePos = jQuery.tableDnD.mouseCoords(ev);
227        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
228        //auto scroll the window
229	    var yOffset = window.pageYOffset;
230	 	if (document.all) {
231	        // Windows version
232	        //yOffset=document.body.scrollTop;
233	        if (typeof document.compatMode != 'undefined' &&
234	             document.compatMode != 'BackCompat') {
235	           yOffset = document.documentElement.scrollTop;
236	        }
237	        else if (typeof document.body != 'undefined') {
238	           yOffset=document.body.scrollTop;
239	        }
240
241	    }
242		    
243		if (mousePos.y-yOffset < config.scrollAmount) {
244	    	window.scrollBy(0, -config.scrollAmount);
245	    } else {
246            var windowHeight = window.innerHeight ? window.innerHeight
247                    : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
248            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
249                window.scrollBy(0, config.scrollAmount);
250            }
251        }
252
253
254        if (y != jQuery.tableDnD.oldY) {
255            // work out if we're going up or down...
256            var movingDown = y > jQuery.tableDnD.oldY;
257            // update the old value
258            jQuery.tableDnD.oldY = y;
259            // update the style to show we're dragging
260			if (config.onDragClass) {
261				dragObj.addClass(config.onDragClass);
262			} else {
263	            dragObj.css(config.onDragStyle);
264			}
265            // If we're over a row then move the dragged row to there so that the user sees the
266            // effect dynamically
267            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
268            if (currentRow) {
269                // TODO worry about what happens when there are multiple TBODIES
270                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
271                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
272                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
273                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
274                }
275            }
276        }
277
278        return false;
279    },
280
281    /** We're only worried about the y position really, because we can only move rows up and down */
282    findDropTargetRow: function(draggedRow, y) {
283        var rows = jQuery.tableDnD.currentTable.rows;
284        for (var i=0; i<rows.length; i++) {
285            var row = rows[i];
286            var rowY    = this.getPosition(row).y;
287            var rowHeight = parseInt(row.offsetHeight)/2;
288            if (row.offsetHeight == 0) {
289                rowY = this.getPosition(row.firstChild).y;
290                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
291            }
292            // Because we always have to insert before, we need to offset the height a bit
293            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
294                // that's the row we're over
295				// If it's the same as the current row, ignore it
296				if (row == draggedRow) {return null;}
297                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
298                if (config.onAllowDrop) {
299                    if (config.onAllowDrop(draggedRow, row)) {
300                        return row;
301                    } else {
302                        return null;
303                    }
304                } else {
305					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
306                    var nodrop = jQuery(row).hasClass("nodrop");
307                    if (! nodrop) {
308                        return row;
309                    } else {
310                        return null;
311                    }
312                }
313                return row;
314            }
315        }
316        return null;
317    },
318
319    mouseup: function(e) {
320        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
321            var droppedRow = jQuery.tableDnD.dragObject;
322            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
323            // If we have a dragObject, then we need to release it,
324            // The row will already have been moved to the right place so we just reset stuff
325			if (config.onDragClass) {
326	            jQuery(droppedRow).removeClass(config.onDragClass);
327			} else {
328	            jQuery(droppedRow).css(config.onDropStyle);
329			}
330            jQuery.tableDnD.dragObject   = null;
331            if (config.onDrop) {
332                // Call the onDrop method if there is one
333                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
334            }
335            jQuery.tableDnD.currentTable = null; // let go of the table too
336        }
337    },
338
339    serialize: function() {
340        if (jQuery.tableDnD.currentTable) {
341            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
342        } else {
343            return "Error: No Table id set, you need to set an id on your table and every row";
344        }
345    },
346
347	serializeTable: function(table) {
348        var result = "";
349        var tableId = table.id;
350        var rows = table.rows;
351        for (var i=0; i<rows.length; i++) {
352            if (result.length > 0) result += "&";
353            var rowId = rows[i].id;
354            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
355                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
356            }
357
358            result += tableId + '[]=' + rowId;
359        }
360        return result;
361	},
362
363	serializeTables: function() {
364        var result = "";
365        this.each(function() {
366			// this is now bound to each matching table
367			result += jQuery.tableDnD.serializeTable(this);
368		});
369        return result;
370    }
371
372}
373
374jQuery.fn.extend(
375	{
376		tableDnD : jQuery.tableDnD.build,
377		tableDnDUpdate : jQuery.tableDnD.updateTables,
378		tableDnDSerialize: jQuery.tableDnD.serializeTables
379	}
380);

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