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https://legends-of-renown-deeds.com/ci-lord-caas-demo/Enhancements/_p2-lord-triangle/index.html

html legends-of-renown-deeds.com collected 2026-10-08 01:54:20 UTC 13,593 bytes, 282 lines download raw bytes

1<!doctype html>
2<!-- The <!DOCTYPE> declaration is NOT case sensitive. -->
3<!--[if lt IE 7]>      <html class="no-js lt-ie9 lt-ie8 lt-ie7" lang=""> <![endif]-->
4<!--[if IE 7]>         <html class="no-js lt-ie9 lt-ie8" lang=""> <![endif]-->
5<!--[if IE 8]>         <html class="no-js lt-ie9" lang=""> <![endif]-->
6<!--[if gt IE 8]><!--> <html class="no-js" lang=""> <!--<![endif]-->
7<html lang="en">
8<!-- OR USE GOOGLE's NEW 'AMP': <html amp lang="en"> -->
9
10<head>
11	<!-- Phaser Full Screen Traditional Example -->
12	<meta charset="utf-8"><!-- must be within 1024 bytes! -->
13    <meta http-equiv="Content-Security-Policy" content="upgrade-insecure-requests">
14	<meta http-equiv="X-UA-Compatible" content="IE=edge">
15	<meta name="msapplication-tap-highlight" content="no" />
16	<meta name="format-detection" content="telephone=no">
17	<meta name="HandheldFriendly" content="true" />
18	<meta name="robots" content="archive, index, follow, noodp, noydir" />
19	<meta name="apple-mobile-web-app-capable" content="yes" />
20	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
21	<meta name="apple-mobile-web-app-title" content="MMo Game Prototyping with Phaser JS Gaming Framework.">
22    <meta name="viewport" content="minimal-ui, user-scalable=0, width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, shrink-to-fit=no" />
23	
24    <title>Adventurers of Renown™ (ARRA) - The Hero Questthe Ruins of Able-Wyvern </title>
25    
26    <!-- Social Networks & SEO -->
27	<meta name="Description" property="og:description" content="Adventurers of Renown™ - The Hero Questthe Ruins of Able-Wyvern (ARRA) is a free, browser-based, interactive real-time massive multiplayer online (MMO) fantasy role playing game (RPG) of High Adventure created by Stephen Gose Game Studio. This browser game has innovative elements such as multi-player Battles Arena Combat, character renting, magic conbat, Rare Items and much more. An Online game with a large Community!" />
28	<meta name="keywords" property="og:keywords" content="Adventurers of Renown™, lord, massive multiplayer, Browser Game, Browser Games, Online Role Playing Game, Free Games, Game, Free, Combat, War, Online-Game, Science Fiction, mmorpg, Role playing, Space, Browser game, Computer Game, MMORPG, Fantasy,  Multi player, RPG,real time,massive multiplayer,online, mmo, game, rpg, role playing game, fantasy game, pbmcube,Hero Quest, Dark Tower,pbm3, dungeons, dragon, D&D, AD&D, tagoria, warhammer ,adventure, quest, renown,play by, recreation, renown, adventure, entertainment, Adventurers of Renown™" />
29    
30	<!-- Social Networks & SEO metadata -->
31	<!-- Open Graph data -->
32	<meta property="og:locale" content="en_US" />
33	<meta property="og:locale:alternate" content="en_UK" />
34	<meta property="og:type" content="game" />
35	<meta property="og:title" content="Adventurers of Renown™ | The Ruins of Able-Wyvern">
36	<meta property="og:description" content="Adventurers of Renown™ - The Hero Questthe Ruins of Able-Wyvern (ARRA) is a free, browser-based, interactive real-time massive multiplayer online (MMO) fantasy role playing game (RPG) of High Adventure created by Stephen Gose Game Studio. This browser game has innovative elements such as multi-player Battles Arena Combat, character renting, magic conbat, Rare Items and much more. An Online game with a large Community!" />
37	<meta property="og:url" content="<?php echo base_url();?>" />
38	<meta property="og:site_name" content="Adventurers of Renown™">
39	<meta property="og:image" content="<?php echo base_url();?>assets/images/title.jpg" />
40	 
41    <!-- Twitter Card data -->
42	<meta name="twitter:card" content="summary" />
43	<meta name="twitter:description" content="Adventurers of Renown™ - The Hero Questthe Ruins of Able-Wyvern (ARRA) is a free, browser-based, interactive real-time massive multiplayer online (MMO) fantasy role playing game (RPG) of High Adventure created by Stephen Gose Game Studio. This browser game has innovative elements such as multi-player Battles Arena Combat, character renting, magic conbat, Rare Items and much more. An Online game with a large Community!" />
44	<meta name="twitter:title" content="Adventurers of Renown™ | The Ruins of Able-Wyvern">
45	<meta name="twitter:site" content="@pbmcube" />
46	<meta name="twitter:image" content="<?php echo base_url();?>assets/images/title.jpg" />
47	<meta name="twitter:creator" content="@pbmcube" />
48	<title>Adventurers of Renown™ | The Hero Questthe Ruins of Able-Wyvern (ARRA) | a free Browser game - massive multiplayer Fantasy Role-playing Game.</title>
49    
50	<meta name="author" content="Stephen Gose">
51	<meta name="revisit-after" content="1 days" />
52	<meta name="distribution" content="Global" />
53	<!-- Dynamically select index for front page; all else noindex, nofollow -->
54	
55	<!-- all style sheets must load and run prior to any JavaScripts -->
56
57	<link rel="stylesheet" type="text/css" href="fonts/fonts.css" />
58	<link rel="stylesheet" type="text/css" href="css/main.css" />
59	<link rel="icon" href="assets/launcher.png" type="image/png" />
60
61	<!-- Google Requirements for Progress Web App (PWA) -->
62	<link rel="manifest" href="manifest.json" />
63	
64	<!-- DNS pre-fetched domain -->
65	<link rel="dns-prefetch" href="https://pbmcube.com/" />
66	<link rel="publisher" href="https://www.stephen-gose.com/" />
67	<link rel="dns-prefetch" href="https://www.stephen-gose.com/" />
68	<link rel="dns-prefetch" href="https://www.renown-games.com/" />
69    
70	<!-- http://iconogen.com/upload.php -->
71	<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
72	
73	
74<!-- Creating Client WebSocket -->
75<script >
76	function WebSocketTest() {
77		if ("WebSocket" in window) {
78			alert("WebSocket is supported by your Browser!");
79			// Let us open a web socket on local development site;
80
81			//TODO: Change the URL to point to your live production server.
82			//Classic OOP style creates object/function:
83			var ws = new WebSocket("ws://localhost:9998/echo");
84
85			//OLOO style; note that false warning
86			//var ws = Object.create(WebSocket("ws://localhost:9998/echo"));
87
88			//
89			//============================
90			// 4 WebSocket Protocol Msg
91			//============================
92			ws.onopen = function onopen(event)
93			{
94				// Web Socket is connected, send data using send()
95				ws.send("Test Message sent");
96				alert("Test Message away, away ... Captain!");
97			};
98			ws.onmessage = function onmessage(event) 
99			{ 
100				var received_msg = event.data;
101				alert("Incoming Messages ... brace for impact, Captain!");
102			};
103			ws.onclose = function onclose()
104			{ 
105				// websocket is closed.
106				alert("Connection is closed..."); 
107			};
108			//============================
109			// End of WebSocket Protocol
110			//============================
111		} else {
112			// The browser doesn't support WebSocket
113			alert("WebSocket NOT supported by your Browser!");
114		}
115	}
116</script>
116
117
118<!-- Facebook Instant Game deployment??? -->
119<meta property="fb:app_id" content="xxxxxxxxxxx" />
120<!-- 
120<script src="https://connect.facebook.net/en_US/fbinstant.6.0.js"></script>
120  -->
121
122<!-- REMEMBER Phaser v2 IS NOT COMPATIBLE WITH PHASER v3  
123Phaser Official version  
124<script src="https://cdn.jsdelivr.net/phaser/2.6.2/phaser.min.js">  
125	</script>
125  
126
127Phaser Community Edition active   
128<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser-ce/2.11.0/phaser.min.js">  
129	</script>
129  
130
131	Phaser v3.x.x (20180322); WARNING ANTI-PATTERN REMOVED 
132	// CORS:  Remove anti-pattern!
133	// - https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS
134	// - https://enable-cors.org/
135	// Avoid this anti-pattern of omitting the protocols schemes in script "src";
136	// Cross origin requests are only supported for protocol schemes: 
137	//		http, data, chrome, chrome-extension, https. 
138	// - ***anti-pattern is:***  
139	// 
139<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
139 
140	/////////////////////////////////// 
141
142***Remove this anti-pattern; it is missing the protocol:***  
143<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js">  
144	</script>
144  
145
146***use this:***  
147<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js">  
148	</script>
148  
149  
150***ALWAYS use minified version for deployment***  
151<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js">  
152	</script>
152  
153
154***use normal version for assisted development***  
155<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js">  
156	</script>
156  
157
158*** NEVER deploy your own compiled version per Yahoo Report ***  
159<script src="js/lib/phaser3.min.js"></script>
159  
160  
161 REMEMBER Phaser v2 IS NOT COMPATIBLE WITH PHASER v3  
162  -->
163<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser-ce/2.16.1/phaser.min.js">
164</script>
164
165<!-- ANTIPATTERN: using multiple js files in header!! -->
166<!-- Game Development uses multiple files to easily find bugs  
167	in live deployment always use defer -->  
168<script defer src="js/main.js"></script>
168  
169
170<script defer src="js/state/boot.js"></script>
170  
171<script defer src="js/state/credits.js"></script>
171  
172<script defer src="js/state/demo.js"></script>
172  
173<script defer src="js/state/exitGame.js"></script>
173  
174<script defer src="js/state/language.js"></script>
174  
175<!-- 
175<script defer src="js/state/load.js"></script>
175 --> 
176<script defer src="js/state/help.js"></script>
vendor: 2 bytes, line 176
176
177<script defer src="js/state/help2.js"></script>
vendor: 2 bytes, line 177
177
178<script defer src="js/state/menu.js"></script>
178  
179<script defer src="js/state/play.js"></script>
179  
180<script defer src="js/state/story.js"></script>
180  
181
182<!-- HTML5 shim and Respond.js IE8 support of HTML5 elements
183		and media queries -->
184<!-- [if lt IE 9]>
185<script src="https://oss.maxcdn.com/libs/html5shiv/3.7.0/html5shiv.js"> 
186</script>
vendor: 2 bytes, line 186
186
187<script src="https://oss.maxcdn.com/libs/respond.js/1.4.2/respond.min.js"> 
188</script>
188
189<![endif]
190-->
191</head>
192
193<body itemscope itemtype="https://schema.org/Game">
194<!-- facebook -->
195<script>
196  window.fbAsyncInit = function() {
197    FB.init({
198      appId      : '919022092241209',
199      xfbml      : true,
200      version    : 'v9.0'
201    });
202    FB.AppEvents.logPageView();
203  };
204
205  (function(d, s, id){
206     var js, fjs = d.getElementsByTagName(s)[0];
207     if (d.getElementById(id)) {return;}
208     js = d.createElement(s); js.id = id;
209     js.src = "https://connect.facebook.net/en_US/sdk.js";
210     fjs.parentNode.insertBefore(js, fjs);
211   }(document, 'script', 'facebook-jssdk'));
212</script>
212
213<!--
214This content 
215&copy; \u00A9 © copyright 1990-2017, Stephen Gose Game Studio, LLC.
216Folks, a lot of hard work went into this final production. 
217Please do not create anything shady with this.
218Much appreciated!
219
220NOTE: Phaser library must be loaded prior to any game logic. 
221      We load script files here to avoid windows.onload call. 
222      Now days, Window.onload is rarely used for many reasons, and  
223	  phaser doesn't wait until all resources are loaded.
224	
225The DOMContentLoaded event triggers when the page is ready. 
226It waits for the full HTML and scripts, and then starts.
227This is explained in greater detail in 
228	"Phaser III Game Design Workbook".
229	https://leanpub.com/phaser3gamedesignworkbook/ .
230	
231NOTE: per the Phaser III Game Design Workbook, you may place the following
232script externally or as the last head script using `defer`. 
233
234///// T E S T:  ////////////////////////////////////////////////
235
236https://stackoverflow.com/questions/588040/window-onload-vs-document-onload
237The general idea is that window.onload fires when the document's window is 
238ready for presentation and document.onload fires when the DOM tree 
239(built from the markup code within the document) is completed.
240
241Ideally, subscribing to DOM-tree events, allows off-screen-manipulations through
242 JavaScript, incurring almost no CPU load. Contrarily, window.onload can take 
243 a while to fire, when multiple external resources have yet to be requested,
244 parsed and loaded.
245
246Test scenario:
247
248To observe the difference and how your browser of choice implements the 
249aforementioned event handlers, simply insert the following code within 
250your document's - <body>- tag.
251-->
252<div id="sse">
253   <a href="javascript:WebSocketTest()">Launch WebSocket (Manually)</a><br />
254   <p>Review: Boot.js for last chance to start WebSocket automatically.</p>
255</div>
256
257<div id="gameCanvas"></div>
258
259<script>
260console.log("%c >> Timing test Started: document.onload vs. window.onload << ", "color:white; background:red");
261window.tdiff = []; fred = function(a,b){return a-b;};
262window.document.onload = function(e){ 
263    console.log("%c >> End Timing test: document.onload << ", "color:white; background:red", e, Date.now() ,window.tdiff,  
264    (window.tdiff[0] = Date.now()) && window.tdiff.reduce(fred) ); 
265}
266window.onload = function(e){ 
267    console.log("%c >> End Timing test: window.onload << ", "color:white; background:red", e, Date.now() ,window.tdiff, 
268    (window.tdiff[1] = Date.now()) && window.tdiff.reduce(fred) ); 
269}
270
271</script>
271
272	<!-- Google Analytics: change UA-55825320-2 to be your site's ID. -->
273	
273<script>
274		(function(b,o,i,l,e,r){b.GoogleAnalyticsObject=l;b[l]||(b[l]=
275		function(){(b[l].q=b[l].q||[]).push(arguments)});b[l].l=+new Date;
276		e=o.createElement(i);r=o.getElementsByTagName(i)[0];
277		e.src='https://www.google-analytics.com/analytics.js';
278		r.parentNode.insertBefore(e,r)}(window,document,'script','ga'));
279		ga('create','UA-55825320-2','auto');ga('send','pageview');
280	</script>
280
281</body>
282</html>

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