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2</head><body class=list id=top><header class=header><nav class=nav><div class=logo><a href=https://gao-yang.cc/ accesskey=h title="VIGA Lab (Alt + H)"><img src=https://gao-yang.cc/apple-touch-icon.png alt aria-label=logo height=35>VIGA Lab</a><div class=logo-switches><button id=theme-toggle accesskey=t title="(Alt + T)" aria-label="Toggle theme"><svg id="moon" width="24" height="18" viewBox="0 0 24 24" fill="none" stroke="currentcolor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M21 12.79A9 9 0 1111.21 3 7 7 0 0021 12.79z"/></svg><svg id="sun" width="24" height="18" viewBox="0 0 24 24" fill="none" stroke="currentcolor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="12" r="5"/><line x1="12" y1="1" x2="12" y2="3"/><line x1="12" y1="21" x2="12" y2="23"/><line x1="4.22" y1="4.22" x2="5.64" y2="5.64"/><line x1="18.36" y1="18.36" x2="19.78" y2="19.78"/><line x1="1" y1="12" x2="3" y2="12"/><line x1="21" y1="12" x2="23" y2="12"/><line x1="4.22" y1="19.78" x2="5.64" y2="18.36"/><line x1="18.36" y1="5.64" x2="19.78" y2="4.22"/></svg></button></div></div><ul id=menu><li><a href=https://gao-yang.cc/ title=Home><span class=active>Home</span></a></li><li><a href=https://gao-yang.cc/member title=Members><span>Members</span></a></li></ul></nav></header><main class=main><div class="post-content home-content"><div id=photoCarousel class=photo-carousel><div class=carousel-container><div class=carousel-slides><div class=carousel-slide><img src=/img/banner/team1.jpg alt="VIGA Lab Team"></div><div class=carousel-slide><img src=/img/banner/23.9.10Together.png alt="VIGA Lab 2023"></div><div class=carousel-slide><img src=/img/banner/24.9.10Together.png alt="VIGA Lab 2024"></div><div class=carousel-slide><img src=/img/banner/CGI2024.jpg alt="CGI 2024"></div><div class=carousel-slide><img src=/img/banner/I3D2024.jpg alt="I3D 2024"></div><div class=carousel-slide><img src=/img/banner/ICXR_2024_1.jpg alt="ICXR 2024"></div><div class=carousel-slide><img src=/img/banner/ICXR_2024_2.png alt="ICXR 2024"></div><div class=carousel-slide><img src=/img/banner/ICXR_2024_3.png alt="ICXR 2024"></div><div class=carousel-slide><img src=/img/banner/IEEEVR_2024_1.jpg alt="IEEE VR 2024"></div><div class=carousel-slide><img src=/img/banner/IEEEVR_2024_2.jpg alt="IEEE VR 2024"></div><div class=carousel-slide><img src=/img/banner/VR2025.jpg alt="VR 2025"></div><div class=carousel-slide><img src=/img/banner/VR2026.jpg alt="VR 2026"></div><div class=carousel-slide><img src=/img/banner/VR26ZXC.jpg alt="VR 2026 ZXC"></div><div class=carousel-slide><img src=/img/banner/graduation_2026.jpg alt="VIGA Lab 2026 Graduation"></div><div class=carousel-slide><img src=/img/banner/VR26LWC.jpg alt="VR 2026 LWC"></div><div class=carousel-slide><img src=/img/banner/xxgby.jpg alt="Xueguang Xie Graduation"></div><div class=carousel-slide><img src=/img/banner/ljby.jpg alt="Li Jin Graduation"></div><div class=carousel-slide><img src=/img/banner/qyhmby.jpg alt="Qu Qingyue Graduation"></div></div><pre><code><!-- Indicators --> 3<div class="carousel-indicators"> 4 <button class="carousel-indicator active" data-index="0"></button> 5 <button class="carousel-indicator" data-index="1"></button> 6 <button class="carousel-indicator" data-index="2"></button> 7 <button class="carousel-indicator" data-index="3"></button> 8 <button class="carousel-indicator" data-index="4"></button> 9 <button class="carousel-indicator" data-index="5"></button> 10 <button class="carousel-indicator" data-index="6"></button> 11 <button class="carousel-indicator" data-index="7"></button> 12 <button class="carousel-indicator" data-index="8"></button> 13 <button class="carousel-indicator" data-index="9"></button> 14 <button class="carousel-indicator" data-index="10"></button> 15 <button class="carousel-indicator" data-index="11"></button> 16 <button class="carousel-indicator" data-index="12"></button> 17 <button class="carousel-indicator" data-index="13"></button> 18 <button class="carousel-indicator" data-index="14"></button> 19 <button class="carousel-indicator" data-index="15"></button> 20 <button class="carousel-indicator" data-index="16"></button> 21</div> 22 23<!-- Arrows --> 24<div class="carousel-arrows"> 25 <button class="carousel-arrow carousel-prev">â®</button> 26 <button class="carousel-arrow carousel-next">â¯</button> 27</div> 28</code></pre></div></div><hr><div class=home-about><h5 id=-about-us><span class=about-icon>â¹ï¸</span> <strong>About Us</strong><a hidden class=anchor aria-hidden=true href=#-about-us>#</a></h5><p>VIGA Lab, under the leadership of Professor Gao Yangï¼é«é³ï¼, is a key component of the National Key Laboratory of Virtual Reality Technology and Systems at Beihang University. We specialize in cutting-edge research in virtual modeling, physical-based simulation, and artificial intelligence, with applications spanning animation, medicine, and HCI. Our commitment extends to the development of innovative technologies based on our foundational research.</p></div><hr><div class=home-news><h5 id=-news><span class=news-icon>ð£</span> <strong>News</strong>
28<a hidden class=anchor aria-hidden=true href=#-news>#</a></h5><table><tbody><tr><td class=news-date><em>2026/06</em></td><td>One paper about speech-driven 3D emotional facial animation with head pose awareness has been accepted to TVCG (Xin Zhao).</td></tr><tr><td class=news-date><em>2026/02</em></td><td>Three papers about rendering, virtual human Interaction and fluid simulation were accepted to IEEE VR 2026 (Xiang Cheng, Wencan and Yangbin).</td></tr><tr><td class=news-date><em>2026/02</em></td><td>One paper about Intelligent Understanding of Surgical Videos has been accepted to CVPR 2026 (Fang).</td></tr><tr><td class=news-date><em>2025/12</em></td><td>One paper about EEG based image classification has been accepted to ICLR 2026 (Jiawen and Ming).</td></tr><tr><td class=news-date><em>2025/07</em></td><td>One paper about 3D virtual human interaction is accepted to journal IJHCS (Yangbin Dai).</td></tr><tr><td class=news-date><em>2025/06</em></td><td>Pro. Gao will serve as a PC member of ChinaVR & CAD-CG 2026.</td></tr><tr><td class=news-date><em>2025/05</em></td><td>Jin Li has defended her doctor dissertation and graduated.</td></tr><tr><td class=news-date><em>2025/05</em></td><td>Hongming Bai and Qingyue Qu have defended their master dissertations and graduated.</td></tr><tr><td class=news-date><em>2025/04</em></td><td>Pro. Gao will serve as a WEB CHAIR of IEEE VR 2026.</td></tr><tr><td class=news-date><em>2025/04</em></td><td>One paper about soft body simulation is accepted to SIGGRAPH 2025 (Chunlei Li).</td></tr><tr><td class=news-date><em>2025/03</em></td><td><strong style=color:#c0392b>ð Wencan Li won the IEEE VR 2025 Honorable Best Paper Mention Awards.</strong></td></tr><tr><td class=news-date><em>2025/03</em></td><td>Two papers about VR rendering and virtual agent are accepted to IEEE VR 2025 (Wencan Li and Yangbin Dai).</td></tr><tr><td class=news-date><em>2025/03</em></td><td>One paper is accepted to the authoritative journal in the field of Neuroplasticity and rehabilitation (Hongming Bai).</td></tr><tr><td class=news-date><em>2025/02</em></td><td>Pro. Gao is invited to serve as the Session Chair at IEEE VR 2025.</td></tr><tr><td class=news-date><em>2025/01</em></td><td>Anqi Chen has defended her master dissertation and graduated, she got the outstanding graduate of the university.</td></tr></tbody></table><details><summary><strong>See more news (2024 & Earlier)</strong></summary><table><tbody><tr><td class=news-date><em>2024/12</em></td><td>Ming Li has defended his PHD dissertation and graduated, he got the outstanding graduate of the university, and will join Tsinghua University to continue his postdoctoral work.</td></tr><tr><td class=news-date><em>2024/11</em></td><td>One paper about real time Animation control is accepted to TVCG (Rui Zeng).</td></tr><tr><td class=news-date><em>2024/11</em></td><td>Ming Li won the ChinaVR Best Display Poster.</td></tr><tr><td class=news-date><em>2024/11</em></td><td>Zilong Song won the ICXR Honorable Mention Paper Awards.</td></tr><tr><td class=news-date><em>2024/10</em></td><td>Pro. Gao will serve as a PC member of the 1st ICXR conference.</td></tr><tr><td class=news-date><em>2024/08</em></td><td>One paper about real time Rendering modeling is accepted to TVCG (Shiyu Liang).</td></tr><tr><td class=news-date><em>2024/08</em></td><td>Pro. Gao will serve as a PC member of ChinaVR 2024.</td></tr><tr><td class=news-date><em>2024/08</em></td><td>One paper about Nerf+Physics modeling is accepted to PG 2024 (Jin Li).</td></tr><tr><td class=news-date><em>2024/08</em></td><td>Pro. Gao will serve as a PC member of IEEE VR 2025.</td></tr><tr><td class=news-date><em>2024/07</em></td><td>One paper about AI+Fluid simulation is accepted to MM 2024 (Xiangcheng Zhai and Yingqi Jie).</td></tr><tr><td class=news-date><em>2024/07</em></td><td>Two works are accepted to ISMAR 2024 posters (Zhiyang Ji).</td></tr><tr><td class=news-date><em>2024/07</em></td><td>Pro. Gao will serve as a PC member of ChinaGraph 2024.</td></tr><tr><td class=news-date><em>2024/06</em></td><td>Pro. Gao will serve as a reviewer of PacificGraphics 2024.</td></tr><tr><td class=news-date><em>2024/05</em></td><td>Kexin Wang has defended her master dissertation and graduated, she got the outstanding graduation thesis of the university.</td></tr><tr><td class=news-date><em>2024/03</em></td><td>Pro. Gao will serve as a reviewer of ISMAR 2024.</td></tr><tr><td class=news-date><em>2024/02</em></td><td>Pro. Gao will serve as a program committee of CCF CAD/CG 2024.</td></tr><tr><td class=news-date><em>2024/01</em></td><td>One paper is accepted to CVPR, Pro. Gao serves as the main contributor.</td></tr><tr><td class=news-date><em>2024/01</em></td><td>One paper about AI+simulation is accepted to TVCG (Xueguang Xie).</td></tr><tr><td class=news-date><em>2023/12</em></td><td>Xueguang Xie has defended her doctoral dissertation and becomes the FIRST PhD graduate from VIGA Lab.</td></tr><tr><td class=news-date><em>2023/12</em></td><td>Two works are accepted to VR 2024, one TVCG journal paper (Ming Li) and one poster (Kexin Wang).</td></tr><tr><td class=news-date><em>2023/12</em></td><td>One paper about AI+simulation is accepted to TVCG (Chunlei Li).</td></tr><tr><td class=news-date><em>2023/12</em></td><td>One paper about AI+interaction is accepted to AAAI (Lingjing Xu).</td></tr><tr><td class=news-date><em>2023/09</em></td><td>Pro. Gao will serve as a program committee of IEEE VR 2024.</td></tr><tr><td class=news-date><em>2023/07</em></td><td>One paper about VR rehabilitation is accepted to TVCG (Hongming Bai).</td></tr><tr><td class=news-date><em>2023/04</em></td><td>One paper about AI+simulation is accepted to TVCG (Jin Li).</td></tr></tbody></table></details></div><hr><div class=home-pubs><h5 id=-publications><span class=pub-icon>ð</span> <strong>Selected Publications</strong><a hidden class=anchor aria-hidden=true href=#-publications>#</a></h5><ul><li><p><strong>[CVPR '26]</strong> F Li, S Zou, W Si, Y Gao, S Li, A Hao. 29TRCoRSurg: Temporal-Relational Co-Reasoning for Surgical Video Triplet Recognition. IEEE/CVF CVPR 2026.
30[<a href=https://openaccess.thecvf.com/content/CVPR2026/papers/Li_TRCoRSurg_Temporal-Relational_Co-Reasoning_for_Surgical_Video_Triplet_Recognition_CVPR_2026_paper.pdf>Paper</a>]</p></li><li><p><strong>[ICLR '26]</strong> J Zheng, H Jia, M Li, Y Zheng, Y Zeng, Y Gao, C Liang. 31Learning Brain Representation with Hierarchical Visual Embeddings. ICLR 2026. 32[<a href="https://openreview.net/forum?id=IEq71qS8B7">Paper</a>]</p></li><li><p><strong>[TVCG '26]</strong> X Zhao, J Dai, F Zhou, H Wang, Z Song, A Hao, H Qin, Y Gao. 33EmoPoseFace: Head Pose Aware Speech-driven 3D Emotional Facial Animation Using Latent Diffusion. IEEE Transactions on Visualization and Computer Graphics, 2026. 34[<a href=https://doi.org/10.1109/TVCG.2026.3702133>Paper</a>]</p></li><li><p><strong>[TVCG '26]</strong> Y Gao, Y Dai, G Zhang, H Guo, F Mostajeran, F Steinicke, L Li, B Zheng, T Yu. 35What Makes a Virtual Celebrity Agent Trustworthy in VR? Exploring the Role of Stylization and Voice. IEEE Transactions on Visualization and Computer Graphics, 2026. 36[<a href=https://doi.org/10.1109/TVCG.2026.3680715>Paper</a>]</p></li><li><p><strong>[TVCG '26]</strong> Y Gao, W Li, S Liang, W Feng, Q Xia, S Li, A Hao. 37Deep-Saliency Foveated Ray Tracing for Real-time VR Rendering. IEEE Transactions on Visualization and Computer Graphics, 2026. 38[<a href=https://doi.org/10.1109/TVCG.2026.3679110>Paper</a>]</p></li><li><p><strong>[TVCG '26]</strong> N Jiang, X Zhai, Y Qiu, X Tan, A Hao, Y Gao. 39Generating Audiovisual Synergy Fluid Animation for Highly Immersive VR Experience. IEEE Transactions on Visualization and Computer Graphics, 2026. 40[<a href=https://doi.org/10.1109/TVCG.2026.3679130>Paper</a>]</p></li><li><p><strong>[TAC '26]</strong> M Li, J Pan, D Ju, W Wu, A Hao, YJ Liu, Y Gao. 41STMAE-Few: A Spatial-Temporal Masked Autoencoder for Few-channel EEG-based Emotion Recognition. IEEE Transactions on Affective Computing, 2026. 42[<a href=https://doi.org/10.1109/TAFFC.2026.3719828>Paper</a>]</p></li><li><p><strong>[Vis. Comput. '26]</strong> X Zhao, J Dai, F Zhou, H Wang, A Hao, J Pan, Y Gao. 43EmoDiffuser: Emotional Diffuser for Speech-driven 3D Facial Animation. The Visual Computer, 2026. 44[<a href=https://doi.org/10.1007/s00371-026-04623-7>Paper</a>]</p></li><li><p><strong>[arXiv '26]</strong> F Li, Y Gao, S Zou, W Si, H Wu, Q Xia, S Li, A Hao. 45VoxStruct3D: Structure-Leading Flow Matching for Voxel-Space 3D MRI Synthesis. arXiv preprint arXiv:2608.04557, 2026. 46[<a href=https://doi.org/10.48550/arXiv.2608.04557>Paper</a>]</p></li><li><p><strong>[Sci. China '26]</strong> H Jiang, Y Liu, N Zhu, G Ye, Y Sun, X Wang, M Li, Y Gao, S Li. 47Prior study on multimodal assessment and intervention of subthreshold depression in flight safety personnel. Science China Technological Sciences, 2026. 48[<a href=https://doi.org/10.1007/s11431-025-3231-6>Paper</a>]</p></li><li><p><strong>[CVPR '25]</strong> J Jiang, W Xiao, Z Lin, H Zhang, T Ren, Y Gao, Z Lin, Z Cai, L Yang, Z Liu. 49SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters. IEEE/CVF CVPR 2025. 50[<a href=https://doi.org/10.1109/CVPR52734.2025.02504>Paper</a>]</p></li><li><p><strong>[IJHCS '25]</strong> Y Gao, Y Dai, G Zhang, H Guo, A Hao, S Li. 51Effects of interaction modalities and emotional states on user's perceived empathy with an LLM-based embodied conversational agent. International Journal of Human-Computer Studies, 2025. 52[<a href=https://doi.org/10.1016/j.ijhcs.2025.103585>Paper</a>]</p></li><li><p><strong>[Vis. Comput. '25]</strong> P Yu, Z Ji, A Hao, Y Gao. 53Real-time immersive haptic sculpting with elastoplastic virtual clay. The Visual Computer, 2025. 54[<a href=https://doi.org/10.1007/s00371-025-03986-7>Paper</a>]</p></li><li><p><strong>[TVCG '25]</strong> Y Gao, Y Dai, G Zhang, H Guo, F Mostajeran, B Zheng, T Yu. 55Trust in Virtual Agents: Exploring the Role of Stylization and Voice. IEEE Transactions on Visualization and Computer Graphics, 2025. 56[<a href=https://doi.org/10.1109/TVCG.2025.3549566>Paper</a>]</p></li><li><p><strong>[NeuroEngRehabil '25]</strong> Y Xiao, Y Gao, H Bai, G Song, H Wang, JS Rao, A Hao, X Li, J Zheng. 57Impact of an upper limb motion-driven virtual rehabilitation system on residual motor function in patients with complete spinal cord injury: a pilot study. NeuroEngineering and Rehabilitation 22, 48, 2025. 58[<a href=https://doi.org/10.1186/s12984-025-01587-y>Paper</a>]</p></li><li><p><strong>[Front. Neurol. '25]</strong> Y Xiao, Y Gao, H Bai, N Li, XE Cai, JS Rao, A Hao, X Li, J Zheng.
59Vivid illusions and realtime feedback in VR-improved motor imagery and motivation of stroke patients with impaired motor imagery. Frontiers in Neurology, Volume 16, 2025. 60[<a href=https://doi.org/10.3389/fneur.2025.1629587>Paper</a>]</p></li><li><p><strong>[SIGGRAPH '25]</strong> C Li, P Yu, T Liu, S Yu, Y Xiao, S Li, A Hao, Y Gao, Q Zhao. 61MGPBD: A Multigrid Accelerated Global XPBD Solver. SIGGRAPH 2025. 62[<a href=https://doi.org/10.48550/arXiv.2505.13390>Paper</a>]</p></li><li><p><strong>[TVCG '25]</strong> Y Gao, W Li, S Liang, A Hao, X Tan. 63Saliency-aware Foveated Path Tracing for Virtual Reality Rendering. IEEE Transactions on Visualization and Computer Graphics, 2025. 64[<a href=https://doi.org/10.1109/TVCG.2025.3549148>Paper</a>]</p></li><li><p><strong>[TVCG '24]</strong> R Zeng, J Pan, J Dai, Y Gao, J Bai, H Qin. 65Motion Editing for Quadruped Characters via Latent Frequency Embedding. IEEE Transactions on Visualization and Computer Graphics, 2024. 66[<a href=https://doi.org/10.1109/TVCG.2024.3507952>Paper</a>]</p></li><li><p><strong>[ACM MM '24]</strong> X Zhai, Y Jie, X Xie, A Hao, N Jiang, Y Gao. 67ANFluid: Animate Natural Fluid Photos base on Physics-Aware Simulation and Dual-Flow Texture Learning. ACM Multimedia 2024. 68[<a href=https://dl.acm.org/doi/10.1145/3664647.3680950>Paper</a>]</p></li><li><p><strong>[TVCG '24]</strong> S Liang, Y Gao, C Hu, A Hao, H Qin. 69Efficient Photon Beam Diffusion for Directional Subsurface Scattering. IEEE Transactions on Visualization and Computer Graphics, 2024. 70[<a href=https://doi.org/10.1109/TVCG.2024.3447668>Paper</a>]</p></li><li><p><strong>[CVPR '24]</strong> W Song, X Zhang, S Li, Y Gao, A Hao, X Hou, C Chen, N Li, H Qin. 71HOIAnimator: Generating Text-prompt Human-object Animations using Novel Perceptive Diffusion Models. IEEE/CVF CVPR 2024. 72[<a href=https://doi.org/10.1109/CVPR52733.2024.00083>Paper</a>]</p></li><li><p><strong>[TVCG '23]</strong> J Li, Y Gao, J Dai, S Li, A Hao, H Qin. 73MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction. IEEE Transactions on Visualization and Computer Graphics, 2023. 74[<a href=https://doi.org/10.1109/TVCG.2023.10113697>Paper</a>]</p></li><li><p><strong>[TVCG '23]</strong> C Li, Y Gao, J He, T Cheng, S Li, A Hao, H Qin. 75A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation. IEEE Transactions on Visualization and Computer Graphics, 2023. 76[<a href=https://doi.org/10.1109/TVCG.2023.10354362>Paper</a>]</p></li><li><p><strong>[ISMAR '23]</strong> H Deng, J Li, Y Gao, X Liang, H Wu, A Hao. 77PhyVR: Physics-based Multi-material and Free-hand Interaction in VR. IEEE ISMAR 2023. 78[<a href=https://doi.org/10.1109/ISMAR.2023.00115>Paper</a>]</p></li><li><p><strong>[TVCG '23]</strong> Y Xiao, H Bai, Y Gao, B Hu, J Zheng, XE Cai, J Rao, X Li, A Hao. 79Interactive Virtual Ankle Movement Controlled by Wrist sEMG Improves Motor Imagery: An Exploratory Study. IEEE Transactions on Visualization and Computer Graphics, 2023. 80[<a href=https://ieeexplore.ieee.org/document/10178041>Paper</a>]</p></li><li><p><strong>[TVCG '22]</strong> M Li, J Pan, Y Gao, Y Shen, F Luo, J Dai, A Hao, H Qin. 81Neurophysiological and subjective analysis of VR emotion induction paradigm. IEEE Transactions on Visualization and Computer Graphics, 2022. 82[<a href=https://ieeexplore.ieee.org/abstract/document/9873987>Paper</a>]</p></li><li><p><strong>[VRW '22]</strong> Y Gao, A Chen, S Chi, G Zhang, A Hao. 83Analysis of emotional tendency and syntactic properties of VR game reviews. IEEE VRW 2022. 84[<a href=https://doi.org/10.1109/VRW55077.2022.9757537>Paper</a>]</p></li></ul></div><hr><div class=home-visitor-map><p class=visitor-desc>You are visiting from: <span id=visitor-location-text>Loading...</span></p><div id=visitor-map></div><p class=visitor-stats>Total visitors: <span id=busuanzi_container_site_pv><span id=busuanzi_value_site_pv>Loading...</span></span></p></div></div>
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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.