1/* 2 * Licensed to the Apache Software Foundation (ASF) under one 3 * or more contributor license agreements. See the NOTICE file 4 * distributed with this work for additional information 5 * regarding copyright ownership. The ASF licenses this file 6 * to you under the Apache License, Version 2.0 (the 7 * "License"); you may not use this file except in compliance 8 * with the License. You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, 13 * software distributed under the License is distributed on an 14 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 15 * KIND, either express or implied. See the License for the 16 * specific language governing permissions and limitations 17 * under the License. 18 */ 19var app = { 20 fontsLoaded: false, 21 deviceReady: false, 22 started: false, 23 24 // Application Constructor 25 initialize: function() { 26 this.bindEvents(); 27 }, 28 // Bind Event Listeners 29 // 30 // Bind any events that are required on startup. Common events are: 31 // 'load', 'deviceready', 'offline', and 'online'. 32 bindEvents: function() { 33 document.addEventListener('deviceready', this.onDeviceReady, false); 34 }, 35 // deviceready Event Handler 36 // 37 // The scope of 'this' is the event. In order to call the 'receivedEvent' 38 // function, we must explicitly call 'app.receivedEvent(...);' 39 onDeviceReady: function() { 40 setTimeout(function(){navigator.splashscreen.hide();}, 100); 41 app.deviceReady = true; 42 app.startTheGameIfWeCan(); 43 }, 44 // Update DOM on a Received Event 45 receivedEvent: function(id) { 46 //console.log('Received Event: ' + id); 47 }, 48 fontsLoaded: function() { 49 app.fontsLoaded = true; 50 app.startTheGameIfWeCan(); 51 }, 52 startTheGameIfWeCan: function() { 53 if (app.started) return false; 54 app.started = true; 55 Game.init(); 56 Game.start(); 57 } 58}; 59 60app.initialize();
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.