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https://muensterschatz.ch/libs/objview/libs/OrbitControls.js

js muensterschatz.ch collected 2026-10-08 10:00:52 UTC 24,408 bytes, 1,150 lines download raw bytes

vendor: 4,337 bytes, lines 1-141
1/**
2 * @author qiao / https://github.com/qiao
3 * @author mrdoob / http://mrdoob.com
4 * @author alteredq / http://alteredqualia.com/
5 * @author WestLangley / http://github.com/WestLangley
6 * @author erich666 / http://erichaines.com
7 * @author ScieCode / http://github.com/sciecode
8 */
9
10// This set of controls performs orbiting, dollying (zooming), and panning.
11// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
12//
13//    Orbit - left mouse / touch: one-finger move
14//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
15//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
16
17THREE.OrbitControls = function ( object, domElement ) {
18
19	if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
20	if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
21
22	this.object = object;
23	this.domElement = domElement;
24
25	// Set to false to disable this control
26	this.enabled = true;
27
28	// "target" sets the location of focus, where the object orbits around
29	this.target = new THREE.Vector3();
30
31	// How far you can dolly in and out ( PerspectiveCamera only )
32	this.minDistance = 0;
33	this.maxDistance = Infinity;
34
35	// How far you can zoom in and out ( OrthographicCamera only )
36	this.minZoom = 0;
37	this.maxZoom = Infinity;
38
39	// How far you can orbit vertically, upper and lower limits.
40	// Range is 0 to Math.PI radians.
41	this.minPolarAngle = 0; // radians
42	this.maxPolarAngle = Math.PI; // radians
43
44	// How far you can orbit horizontally, upper and lower limits.
45	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
46	this.minAzimuthAngle = - Infinity; // radians
47	this.maxAzimuthAngle = Infinity; // radians
48
49	// Set to true to enable damping (inertia)
50	// If damping is enabled, you must call controls.update() in your animation loop
51	this.enableDamping = false;
52	this.dampingFactor = 0.05;
53
54	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
55	// Set to false to disable zooming
56	this.enableZoom = true;
57	this.zoomSpeed = 1.0;
58
59	// Set to false to disable rotating
60	this.enableRotate = true;
61	this.rotateSpeed = 1.0;
62
63	// Set to false to disable panning
64	this.enablePan = true;
65	this.panSpeed = 1.0;
66	this.screenSpacePanning = false; // if true, pan in screen-space
67	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
68
69	// Set to true to automatically rotate around the target
70	// If auto-rotate is enabled, you must call controls.update() in your animation loop
71	this.autoRotate = false;
72	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
73
74	// Set to false to disable use of the keys
75	this.enableKeys = true;
76
77	// The four arrow keys
78	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
79
80	// Mouse buttons
81	this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
82
83	// Touch fingers
84	this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
85
86	// for reset
87	this.target0 = this.target.clone();
88	this.position0 = this.object.position.clone();
89	this.zoom0 = this.object.zoom;
90
91	//
92	// public methods
93	//
94
95	this.getPolarAngle = function () {
96
97		return spherical.phi;
98
99	};
100
101	this.getAzimuthalAngle = function () {
102
103		return spherical.theta;
104
105	};
106
107	this.saveState = function () {
108
109		scope.target0.copy( scope.target );
110		scope.position0.copy( scope.object.position );
111		scope.zoom0 = scope.object.zoom;
112
113	};
114
115	this.reset = function () {
116
117		scope.target.copy( scope.target0 );
118		scope.object.position.copy( scope.position0 );
119		scope.object.zoom = scope.zoom0;
120
121		scope.object.updateProjectionMatrix();
122		scope.dispatchEvent( changeEvent );
123
124		scope.update();
125
126		state = STATE.NONE;
127
128	};
129
130	// this method is exposed, but perhaps it would be better if we can make it private...
131	this.update = function () {
132
133		var offset = new THREE.Vector3();
134
135		// so camera.up is the orbit axis
136		var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
137		var quatInverse = quat.clone().inverse();
138
139		var lastPosition = new THREE.Vector3();
140		var lastQuaternion = new THREE.Quaternion();
141
142		return function update() {
143
144			var position = scope.object.position;
145
146			offset.copy( position ).sub( scope.target );
147
148			// rotate offset to "y-axis-is-up" space
149			offset.applyQuaternion( quat );
150
151			// angle from z-axis around y-axis
152			spherical.setFromVector3( offset );
153
154			if ( scope.autoRotate && state === STATE.NONE ) {
155
156				rotateLeft( getAutoRotationAngle() );
157
158			}
159
160			if ( scope.enableDamping ) {
161
162				spherical.theta += sphericalDelta.theta * scope.dampingFactor;
163				spherical.phi += sphericalDelta.phi * scope.dampingFactor;
164
165			} else {
166
167				spherical.theta += sphericalDelta.theta;
168				spherical.phi += sphericalDelta.phi;
169
170			}
171
172			// restrict theta to be between desired limits
173			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
174
175			// restrict phi to be between desired limits
176			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
177
178			spherical.makeSafe();
179
180
181			spherical.radius *= scale;
182
183			// restrict radius to be between desired limits
184			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
185
186			// move target to panned location
187
188			if ( scope.enableDamping === true ) {
189
190				scope.target.addScaledVector( panOffset, scope.dampingFactor );
191
192			} else {
193
194				scope.target.add( panOffset );
195
196			}
197
198			offset.setFromSpherical( spherical );
199
200			// rotate offset back to "camera-up-vector-is-up" space
201			offset.applyQuaternion( quatInverse );
202
203			position.copy( scope.target ).add( offset );
204
205			scope.object.lookAt( scope.target );
206
207			if ( scope.enableDamping === true ) {
208
209				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
210				sphericalDelta.phi *= ( 1 - scope.dampingFactor );
211
212				panOffset.multiplyScalar( 1 - scope.dampingFactor );
213
214			} else {
215
216				sphericalDelta.set( 0, 0, 0 );
217
218				panOffset.set( 0, 0, 0 );
219
220			}
221
222			scale = 1;
223
224			// update condition is:
225			// min(camera displacement, camera rotation in radians)^2 > EPS
226			// using small-angle approximation cos(x/2) = 1 - x^2 / 8
227
228			if ( zoomChanged ||
229				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
230				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
231
232				scope.dispatchEvent( changeEvent );
233
234				lastPosition.copy( scope.object.position );
235				lastQuaternion.copy( scope.object.quaternion );
236				zoomChanged = false;
237
238				return true;
239
240			}
241
242			return false;
243
244		};
245
246	}();
247
248	this.dispose = function () {
249
250		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
251		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
252		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
253
254		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
255		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
256		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
257
258		document.removeEventListener( 'mousemove', onMouseMove, false );
259		document.removeEventListener( 'mouseup', onMouseUp, false );
260
261		scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
262
263		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
264
265	};
266
267	//
268	// internals
269	//
270
271	var scope = this;
272
273	var changeEvent = { type: 'change' };
274	var startEvent = { type: 'start' };
275	var endEvent = { type: 'end' };
276
277	var STATE = {
278		NONE: - 1,
279		ROTATE: 0,
280		DOLLY: 1,
281		PAN: 2,
282		TOUCH_ROTATE: 3,
283		TOUCH_PAN: 4,
284		TOUCH_DOLLY_PAN: 5,
285		TOUCH_DOLLY_ROTATE: 6
286	};
287
288	var state = STATE.NONE;
289
290	var EPS = 0.000001;
291
292	// current position in spherical coordinates
293	var spherical = new THREE.Spherical();
294	var sphericalDelta = new THREE.Spherical();
295
296	var scale = 1;
297	var panOffset = new THREE.Vector3();
298	var zoomChanged = false;
299
300	var rotateStart = new THREE.Vector2();
301	var rotateEnd = new THREE.Vector2();
302	var rotateDelta = new THREE.Vector2();
303
304	var panStart = new THREE.Vector2();
305	var panEnd = new THREE.Vector2();
306	var panDelta = new THREE.Vector2();
307
308	var dollyStart = new THREE.Vector2();
309	var dollyEnd = new THREE.Vector2();
310	var dollyDelta = new THREE.Vector2();
311
312	function getAutoRotationAngle() {
313
314		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
315
316	}
317
318	function getZoomScale() {
319
320		return Math.pow( 0.95, scope.zoomSpeed );
321
322	}
323
324	function rotateLeft( angle ) {
325
326		sphericalDelta.theta -= angle;
327
328	}
329
330	function rotateUp( angle ) {
331
332		sphericalDelta.phi -= angle;
333
334	}
335
336	var panLeft = function () {
337
338		var v = new THREE.Vector3();
339
340		return function panLeft( distance, objectMatrix ) {
341
342			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
343			v.multiplyScalar( - distance );
344
345			panOffset.add( v );
346
347		};
348
349	}();
350
351	var panUp = function () {
352
353		var v = new THREE.Vector3();
354
355		return function panUp( distance, objectMatrix ) {
356
357			if ( scope.screenSpacePanning === true ) {
358
359				v.setFromMatrixColumn( objectMatrix, 1 );
360
361			} else {
362
363				v.setFromMatrixColumn( objectMatrix, 0 );
364				v.crossVectors( scope.object.up, v );
365
366			}
367
368			v.multiplyScalar( distance );
369
370			panOffset.add( v );
371
372		};
373
374	}();
375
376	// deltaX and deltaY are in pixels; right and down are positive
377	var pan = function () {
378
379		var offset = new THREE.Vector3();
380
381		return function pan( deltaX, deltaY ) {
382
383			var element = scope.domElement;
384
385			if ( scope.object.isPerspectiveCamera ) {
386
387				// perspective
388				var position = scope.object.position;
389				offset.copy( position ).sub( scope.target );
390				var targetDistance = offset.length();
391
392				// half of the fov is center to top of screen
393				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
394
395				// we use only clientHeight here so aspect ratio does not distort speed
396				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
397				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
398
399			} else if ( scope.object.isOrthographicCamera ) {
400
401				// orthographic
402				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
403				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
404
405			} else {
406
407				// camera neither orthographic nor perspective
408				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
409				scope.enablePan = false;
vendor: 13,645 bytes, lines 410-1150
410
411			}
412
413		};
414
415	}();
416
417	function dollyIn( dollyScale ) {
418
419		if ( scope.object.isPerspectiveCamera ) {
420
421			scale /= dollyScale;
422
423		} else if ( scope.object.isOrthographicCamera ) {
424
425			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
426			scope.object.updateProjectionMatrix();
427			zoomChanged = true;
428
429		} else {
430
431			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
432			scope.enableZoom = false;
433
434		}
435
436	}
437
438	function dollyOut( dollyScale ) {
439
440		if ( scope.object.isPerspectiveCamera ) {
441
442			scale *= dollyScale;
443
444		} else if ( scope.object.isOrthographicCamera ) {
445
446			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
447			scope.object.updateProjectionMatrix();
448			zoomChanged = true;
449
450		} else {
451
452			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
453			scope.enableZoom = false;
454
455		}
456
457	}
458
459	//
460	// event callbacks - update the object state
461	//
462
463	function handleMouseDownRotate( event ) {
464
465		rotateStart.set( event.clientX, event.clientY );
466
467	}
468
469	function handleMouseDownDolly( event ) {
470
471		dollyStart.set( event.clientX, event.clientY );
472
473	}
474
475	function handleMouseDownPan( event ) {
476
477		panStart.set( event.clientX, event.clientY );
478
479	}
480
481	function handleMouseMoveRotate( event ) {
482
483		rotateEnd.set( event.clientX, event.clientY );
484
485		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
486
487		var element = scope.domElement;
488
489		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
490
491		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
492
493		rotateStart.copy( rotateEnd );
494
495		scope.update();
496
497	}
498
499	function handleMouseMoveDolly( event ) {
500
501		dollyEnd.set( event.clientX, event.clientY );
502
503		dollyDelta.subVectors( dollyEnd, dollyStart );
504
505		if ( dollyDelta.y > 0 ) {
506
507			dollyIn( getZoomScale() );
508
509		} else if ( dollyDelta.y < 0 ) {
510
511			dollyOut( getZoomScale() );
512
513		}
514
515		dollyStart.copy( dollyEnd );
516
517		scope.update();
518
519	}
520
521	function handleMouseMovePan( event ) {
522
523		panEnd.set( event.clientX, event.clientY );
524
525		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
526
527		pan( panDelta.x, panDelta.y );
528
529		panStart.copy( panEnd );
530
531		scope.update();
532
533	}
534
535	function handleMouseUp( /*event*/ ) {
536
537		// no-op
538
539	}
540
541	function handleMouseWheel( event ) {
542
543		if ( event.deltaY < 0 ) {
544
545			dollyOut( getZoomScale() );
546
547		} else if ( event.deltaY > 0 ) {
548
549			dollyIn( getZoomScale() );
550
551		}
552
553		scope.update();
554
555	}
556
557	function handleKeyDown( event ) {
558
559		var needsUpdate = false;
560
561		switch ( event.keyCode ) {
562
563			case scope.keys.UP:
564				pan( 0, scope.keyPanSpeed );
565				needsUpdate = true;
566				break;
567
568			case scope.keys.BOTTOM:
569				pan( 0, - scope.keyPanSpeed );
570				needsUpdate = true;
571				break;
572
573			case scope.keys.LEFT:
574				pan( scope.keyPanSpeed, 0 );
575				needsUpdate = true;
576				break;
577
578			case scope.keys.RIGHT:
579				pan( - scope.keyPanSpeed, 0 );
580				needsUpdate = true;
581				break;
582
583		}
584
585		if ( needsUpdate ) {
586
587			// prevent the browser from scrolling on cursor keys
588			event.preventDefault();
589
590			scope.update();
591
592		}
593
594
595	}
596
597	function handleTouchStartRotate( event ) {
598
599		if ( event.touches.length == 1 ) {
600
601			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
602
603		} else {
604
605			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
606			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
607
608			rotateStart.set( x, y );
609
610		}
611
612	}
613
614	function handleTouchStartPan( event ) {
615
616		if ( event.touches.length == 1 ) {
617
618			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
619
620		} else {
621
622			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
623			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
624
625			panStart.set( x, y );
626
627		}
628
629	}
630
631	function handleTouchStartDolly( event ) {
632
633		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
634		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
635
636		var distance = Math.sqrt( dx * dx + dy * dy );
637
638		dollyStart.set( 0, distance );
639
640	}
641
642	function handleTouchStartDollyPan( event ) {
643
644		if ( scope.enableZoom ) handleTouchStartDolly( event );
645
646		if ( scope.enablePan ) handleTouchStartPan( event );
647
648	}
649
650	function handleTouchStartDollyRotate( event ) {
651
652		if ( scope.enableZoom ) handleTouchStartDolly( event );
653
654		if ( scope.enableRotate ) handleTouchStartRotate( event );
655
656	}
657
658	function handleTouchMoveRotate( event ) {
659
660		if ( event.touches.length == 1 ) {
661
662			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
663
664		} else {
665
666			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
667			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
668
669			rotateEnd.set( x, y );
670
671		}
672
673		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
674
675		var element = scope.domElement;
676
677		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
678
679		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
680
681		rotateStart.copy( rotateEnd );
682
683	}
684
685	function handleTouchMovePan( event ) {
686
687		if ( event.touches.length == 1 ) {
688
689			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
690
691		} else {
692
693			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
694			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
695
696			panEnd.set( x, y );
697
698		}
699
700		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
701
702		pan( panDelta.x, panDelta.y );
703
704		panStart.copy( panEnd );
705
706	}
707
708	function handleTouchMoveDolly( event ) {
709
710		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
711		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
712
713		var distance = Math.sqrt( dx * dx + dy * dy );
714
715		dollyEnd.set( 0, distance );
716
717		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
718
719		dollyIn( dollyDelta.y );
720
721		dollyStart.copy( dollyEnd );
722
723	}
724
725	function handleTouchMoveDollyPan( event ) {
726
727		if ( scope.enableZoom ) handleTouchMoveDolly( event );
728
729		if ( scope.enablePan ) handleTouchMovePan( event );
730
731	}
732
733	function handleTouchMoveDollyRotate( event ) {
734
735		if ( scope.enableZoom ) handleTouchMoveDolly( event );
736
737		if ( scope.enableRotate ) handleTouchMoveRotate( event );
738
739	}
740
741	function handleTouchEnd( /*event*/ ) {
742
743		// no-op
744
745	}
746
747	//
748	// event handlers - FSM: listen for events and reset state
749	//
750
751	function onMouseDown( event ) {
752
753		if ( scope.enabled === false ) return;
754
755		// Prevent the browser from scrolling.
756		event.preventDefault();
757
758		// Manually set the focus since calling preventDefault above
759		// prevents the browser from setting it automatically.
760
761		scope.domElement.focus ? scope.domElement.focus() : window.focus();
762
763		var mouseAction;
764
765		switch ( event.button ) {
766
767			case 0:
768
769				mouseAction = scope.mouseButtons.LEFT;
770				break;
771
772			case 1:
773
774				mouseAction = scope.mouseButtons.MIDDLE;
775				break;
776
777			case 2:
778
779				mouseAction = scope.mouseButtons.RIGHT;
780				break;
781
782			default:
783
784				mouseAction = - 1;
785
786		}
787
788		switch ( mouseAction ) {
789
790			case THREE.MOUSE.DOLLY:
791
792				if ( scope.enableZoom === false ) return;
793
794				handleMouseDownDolly( event );
795
796				state = STATE.DOLLY;
797
798				break;
799
800			case THREE.MOUSE.ROTATE:
801
802				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
803
804					if ( scope.enablePan === false ) return;
805
806					handleMouseDownPan( event );
807
808					state = STATE.PAN;
809
810				} else {
811
812					if ( scope.enableRotate === false ) return;
813
814					handleMouseDownRotate( event );
815
816					state = STATE.ROTATE;
817
818				}
819
820				break;
821
822			case THREE.MOUSE.PAN:
823
824				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
825
826					if ( scope.enableRotate === false ) return;
827
828					handleMouseDownRotate( event );
829
830					state = STATE.ROTATE;
831
832				} else {
833
834					if ( scope.enablePan === false ) return;
835
836					handleMouseDownPan( event );
837
838					state = STATE.PAN;
839
840				}
841
842				break;
843
844			default:
845
846				state = STATE.NONE;
847
848		}
849
850		if ( state !== STATE.NONE ) {
851
852			document.addEventListener( 'mousemove', onMouseMove, false );
853			document.addEventListener( 'mouseup', onMouseUp, false );
854
855			scope.dispatchEvent( startEvent );
856
857		}
858
859	}
860
861	function onMouseMove( event ) {
862
863		if ( scope.enabled === false ) return;
864
865		event.preventDefault();
866
867		switch ( state ) {
868
869			case STATE.ROTATE:
870
871				if ( scope.enableRotate === false ) return;
872
873				handleMouseMoveRotate( event );
874
875				break;
876
877			case STATE.DOLLY:
878
879				if ( scope.enableZoom === false ) return;
880
881				handleMouseMoveDolly( event );
882
883				break;
884
885			case STATE.PAN:
886
887				if ( scope.enablePan === false ) return;
888
889				handleMouseMovePan( event );
890
891				break;
892
893		}
894
895	}
896
897	function onMouseUp( event ) {
898
899		if ( scope.enabled === false ) return;
900
901		handleMouseUp( event );
902
903		document.removeEventListener( 'mousemove', onMouseMove, false );
904		document.removeEventListener( 'mouseup', onMouseUp, false );
905
906		scope.dispatchEvent( endEvent );
907
908		state = STATE.NONE;
909
910	}
911
912	function onMouseWheel( event ) {
913
914		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
915
916		event.preventDefault();
917		event.stopPropagation();
918
919		scope.dispatchEvent( startEvent );
920
921		handleMouseWheel( event );
922
923		scope.dispatchEvent( endEvent );
924
925	}
926
927	function onKeyDown( event ) {
928
929		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
930
931		handleKeyDown( event );
932
933	}
934
935	function onTouchStart( event ) {
936
937		if ( scope.enabled === false ) return;
938
939		event.preventDefault();
940
941		switch ( event.touches.length ) {
942
943			case 1:
944
945				switch ( scope.touches.ONE ) {
946
947					case THREE.TOUCH.ROTATE:
948
949						if ( scope.enableRotate === false ) return;
950
951						handleTouchStartRotate( event );
952
953						state = STATE.TOUCH_ROTATE;
954
955						break;
956
957					case THREE.TOUCH.PAN:
958
959						if ( scope.enablePan === false ) return;
960
961						handleTouchStartPan( event );
962
963						state = STATE.TOUCH_PAN;
964
965						break;
966
967					default:
968
969						state = STATE.NONE;
970
971				}
972
973				break;
974
975			case 2:
976
977				switch ( scope.touches.TWO ) {
978
979					case THREE.TOUCH.DOLLY_PAN:
980
981						if ( scope.enableZoom === false && scope.enablePan === false ) return;
982
983						handleTouchStartDollyPan( event );
984
985						state = STATE.TOUCH_DOLLY_PAN;
986
987						break;
988
989					case THREE.TOUCH.DOLLY_ROTATE:
990
991						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
992
993						handleTouchStartDollyRotate( event );
994
995						state = STATE.TOUCH_DOLLY_ROTATE;
996
997						break;
998
999					default:
1000
1001						state = STATE.NONE;
1002
1003				}
1004
1005				break;
1006
1007			default:
1008
1009				state = STATE.NONE;
1010
1011		}
1012
1013		if ( state !== STATE.NONE ) {
1014
1015			scope.dispatchEvent( startEvent );
1016
1017		}
1018
1019	}
1020
1021	function onTouchMove( event ) {
1022
1023		if ( scope.enabled === false ) return;
1024
1025		event.preventDefault();
1026		event.stopPropagation();
1027
1028		switch ( state ) {
1029
1030			case STATE.TOUCH_ROTATE:
1031
1032				if ( scope.enableRotate === false ) return;
1033
1034				handleTouchMoveRotate( event );
1035
1036				scope.update();
1037
1038				break;
1039
1040			case STATE.TOUCH_PAN:
1041
1042				if ( scope.enablePan === false ) return;
1043
1044				handleTouchMovePan( event );
1045
1046				scope.update();
1047
1048				break;
1049
1050			case STATE.TOUCH_DOLLY_PAN:
1051
1052				if ( scope.enableZoom === false && scope.enablePan === false ) return;
1053
1054				handleTouchMoveDollyPan( event );
1055
1056				scope.update();
1057
1058				break;
1059
1060			case STATE.TOUCH_DOLLY_ROTATE:
1061
1062				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1063
1064				handleTouchMoveDollyRotate( event );
1065
1066				scope.update();
1067
1068				break;
1069
1070			default:
1071
1072				state = STATE.NONE;
1073
1074		}
1075
1076	}
1077
1078	function onTouchEnd( event ) {
1079
1080		if ( scope.enabled === false ) return;
1081
1082		handleTouchEnd( event );
1083
1084		scope.dispatchEvent( endEvent );
1085
1086		state = STATE.NONE;
1087
1088	}
1089
1090	function onContextMenu( event ) {
1091
1092		if ( scope.enabled === false ) return;
1093
1094		event.preventDefault();
1095
1096	}
1097
1098	//
1099
1100	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
1101
1102	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
1103	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
1104
1105	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
1106	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
1107	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
1108
1109	scope.domElement.addEventListener( 'keydown', onKeyDown, false );
1110
1111	// make sure element can receive keys.
1112
1113	if ( scope.domElement.tabIndex === - 1 ) {
1114
1115		scope.domElement.tabIndex = 0;
1116
1117	}
1118
1119	// force an update at start
1120
1121	this.update();
1122
1123};
1124
1125THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
1126THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
1127
1128
1129// This set of controls performs orbiting, dollying (zooming), and panning.
1130// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
1131// This is very similar to OrbitControls, another set of touch behavior
1132//
1133//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
1134//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1135//    Pan - left mouse, or arrow keys / touch: one-finger move
1136
1137THREE.MapControls = function ( object, domElement ) {
1138
1139	THREE.OrbitControls.call( this, object, domElement );
1140
1141	this.mouseButtons.LEFT = THREE.MOUSE.PAN;
1142	this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
1143
1144	this.touches.ONE = THREE.TOUCH.PAN;
1145	this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
1146
1147};
1148
1149THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
1150THREE.MapControls.prototype.constructor = THREE.MapControls;

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