1(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,732009,e=>{"use strict";let t,i,n,r,a,s="attached",o="detached",l="srgb",h="srgb-linear",c="display-p3",u="display-p3-linear",d="linear",p="srgb",m="rec709",f="300 es";class g{addEventListener(e,t){void 0===this._listeners&&(this._listeners={});let i=this._listeners;void 0===i[e]&&(i[e]=[]),-1===i[e].indexOf(t)&&i[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;let i=this._listeners;return void 0!==i[e]&&-1!==i[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;let i=this._listeners[e];if(void 0!==i){let e=i.indexOf(t);-1!==e&&i.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;let t=this._listeners[e.type];if(void 0!==t){e.target=this;let i=t.slice(0);for(let t=0,n=i.length;t<n;t++)i[t].call(this,e);e.target=null}}}let v=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"],_=1234567,x=Math.PI/180,y=180/Math.PI;function M(){let e=0xffffffff*Math.random()|0,t=0xffffffff*Math.random()|0,i=0xffffffff*Math.random()|0,n=0xffffffff*Math.random()|0;return(v[255&e]+v[e>>8&255]+v[e>>16&255]+v[e>>24&255]+"-"+v[255&t]+v[t>>8&255]+"-"+v[t>>16&15|64]+v[t>>24&255]+"-"+v[63&i|128]+v[i>>8&255]+"-"+v[i>>16&255]+v[i>>24&255]+v[255&n]+v[n>>8&255]+v[n>>16&255]+v[n>>24&255]).toLowerCase()}function S(e,t,i){return Math.max(t,Math.min(i,e))}function b(e,t){return(e%t+t)%t}function T(e,t,i){return(1-i)*e+i*t}function E(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/0xffffffff;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/0x7fffffff,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw Error("Invalid component type.")}}function w(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(0xffffffff*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(0x7fffffff*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw Error("Invalid component type.")}}class A{constructor(e=0,t=0){A.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}
1sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){let t=this.x,i=this.y,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6],this.y=n[1]*t+n[4]*i+n[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(S(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let i=Math.cos(t),n=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*i-a*n+e.x,this.y=r*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class R{constructor(e,t,i,n,r,a,s,o,l){R.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l)}set(e,t,i,n,r,a,s,o,l){let h=this.elements;return h[0]=e,h[1]=n,h[2]=s,h[3]=t,h[4]=r,h[5]=o,h[6]=i,h[7]=a,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[3],o=i[6],l=i[1],h=i[4],c=i[7],u=i[2],d=i[5],p=i[8],m=n[0],f=n[3],g=n[6],v=n[1],_=n[4],x=n[7],y=n[2],M=n[5],S=n[8];return r[0]=a*m+s*v+o*y,r[3]=a*f+s*_+o*M,r[6]=a*g+s*x+o*S,r[1]=l*m+h*v+c*y,r[4]=l*f+h*_+c*M,r[7]=l*g+h*x+c*S,r[2]=u*m+d*v+p*y,r[5]=u*f+d*_+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8];return t*a*h-t*s*l-i*r*h+i*s*o+n*r*l-n*a*o}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=h*a-s*l,u=s*o-h*r,d=l*r-a*o,p=t*c+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);let m=1/p;return e[0]=c*m,e[1]=(n*l-h*i)*m,e[2]=(s*i-n*a)*m,e[3]=u*m,e[4]=(h*t-n*o)*m,e[5]=(n*r-s*t)*m,e[6]=d*m,e[7]=(i*o-l*t)*m,e[8]=(a*t-i*r)*m,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,r,a,s){let o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*a+l*s)+a+e,-n*l,n*o,-n*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return this.premultiply(C.makeScale(e,t)),this}rotate(e){return this.premultiply(C.makeRotation(-e)),this}translate(e,t){return this.premultiply(C.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<9;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}let C=new R;function P(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}let L={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function I(e,t){return new L[e](t)}function U(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function N(){let e=U("canvas");return e.style.display="block",e}let D={};function O(e){e in D||(D[e]=!0,console.warn(e))}let F=new R().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),B=new R().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),z={[h]:{transfer:d,primaries:m,toReference:e=>e,fromReference:e=>e},[l]:{transfer:p,primaries:m,toReference:e=>e.convertSRGBToLinear(),fromReference:e=>e.convertLinearToSRGB()},[u]:{transfer:d,primaries:"p3",toReference:e=>
1e.applyMatrix3(B),fromReference:e=>e.applyMatrix3(F)},[c]:{transfer:p,primaries:"p3",toReference:e=>e.convertSRGBToLinear().applyMatrix3(B),fromReference:e=>e.applyMatrix3(F).convertLinearToSRGB()}},k=new Set([h,u]),V={enabled:!0,_workingColorSpace:h,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(colorSpace){if(!k.has(colorSpace))throw Error(`Unsupported working color space, "${colorSpace}".`);this._workingColorSpace=colorSpace},convert:function(e,t,i){if(!1===this.enabled||t===i||!t||!i)return e;let n=z[t].toReference;return(0,z[i].fromReference)(n(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return z[e].primaries},getTransfer:function(e){return""===e?d:z[e].transfer}};function H(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function G(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class W{static getDataURL(e){let i;if(/^data:/i.test(e.src)||"u"<typeof HTMLCanvasElement)return e.src;if(e instanceof HTMLCanvasElement)i=e;else{void 0===t&&(t=U("canvas")),t.width=e.width,t.height=e.height;let n=t.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),i=t}return i.width>2048||i.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),i.toDataURL("image/jpeg",.6)):i.toDataURL("image/png")}static sRGBToLinear(e){if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap){let t=U("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),r=n.data;for(let e=0;e<r.length;e++)r[e]=255*H(r[e]/255);return i.putImageData(n,0,0),t}if(!e.data)return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*H(t[e]/255
1)):t[e]=H(t[e]);return{data:t,width:e.width,height:e.height}}}}let X=0;class j{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:X++}),this.uuid=M(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(q(n[t].image)):e.push(q(n[t]))}else e=q(n);i.url=e}return t||(e.images[this.uuid]=i),i}}function q(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap?W.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Y=0;class Z extends g{constructor(e=Z.DEFAULT_IMAGE,t=Z.DEFAULT_MAPPING,i=1001,n=1001,r=1006,a=1008,s=1023,o=1009,l=Z.DEFAULT_ANISOTROPY,h=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Y++}),this.uuid=M(),this.name="",this.source=new j(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new A(0,0),this.repeat=new A(1,1),this.center=new A(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new R,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}Z.DEFAULT_IMAGE=null,Z.DEFAULT_MAPPING=300,Z.DEFAULT_ANISOTROPY=1;class J{constructor(e=0,t=0,i=0,n=1){J.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}
1sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,r,a=e.elements,s=a[0],o=a[4],l=a[8],h=a[1],c=a[5],u=a[9],d=a[2],p=a[6],m=a[10];if(.01>Math.abs(o-h)&&.01>Math.abs(l-d)&&.01>Math.abs(u-p)){if(.1>Math.abs(o+h)&&.1>Math.abs(l+d)&&.1>Math.abs(u+p)&&.1>Math.abs(s+c+m-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,f=(m+1)/2,g=(o+h)/4,v=(l+d)/4,_=(u+p)/4;return e>a&&e>f?e<.01?(i=0,n=.707106781,r=.707106781):(n=g/(i=Math.sqrt(e)),r=v/i):a>f?a<.01?(i=.707106781,n=0,r=.707106781):(i=g/(n=Math.sqrt(a)),r=_/n):f<.01?(i=.707106781,n=.707106781,r=0):(i=v/(r=Math.sqrt(f)),n=_/r),this.set(i,n,r,t),this}let f=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(h-o)*(h-o));return .001>Math.abs(f)&&(f=1),this.x=(p-u)/f,this.y=(l-d)/f,this.z=(h-o)/f,this.w=Math.acos((s+c+m-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class K extends g{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new J(0,0,e,t),this.scissorTest=!1,this.viewport=new J(0,0,e,t);const n=new Z({width:e,height:t,depth:1},(i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:1006,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},i)).mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);n.flipY=!1,n.generateMipmaps=i.generateMipmaps,n.internalFormat=i.internalFormat,this.textures=[];const r=i.count;for(let e=0;e<r;e++)this.textures[e]=n.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.textures.length;n<r;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new j(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class $ extends K{constructor(e=1,t=1,i={}
vendor: 5,339 bytes, line 1
1){super(e,t,i),this.isWebGLRenderTarget=!0}}class Q extends Z{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ee extends Z{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class et{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,r,a,s){let o=i[n+0],l=i[n+1],h=i[n+2],c=i[n+3],u=r[a+0],d=r[a+1],p=r[a+2],m=r[a+3];if(0===s){e[t+0]=o,e[t+1]=l,e[t+2]=h,e[t+3]=c;return}if(1===s){e[t+0]=u,e[t+1]=d,e[t+2]=p,e[t+3]=m;return}if(c!==m||o!==u||l!==d||h!==p){let e=1-s,t=o*u+l*d+h*p+c*m,i=t>=0?1:-1,n=1-t*t;if(n>Number.EPSILON){let r=Math.sqrt(n),a=Math.atan2(r,t*i);e=Math.sin(e*a)/r,s=Math.sin(s*a)/r}let r=s*i;if(o=o*e+u*r,l=l*e+d*r,h=h*e+p*r,c=c*e+m*r,e===1-s){let e=1/Math.sqrt(o*o+l*l+h*h+c*c);o*=e,l*=e,h*=e,c*=e}}e[t]=o,e[t+1]=l,e[t+2]=h,e[t+3]=c}static multiplyQuaternionsFlat(e,t,i,n,r,a){let s=i[n],o=i[n+1],l=i[n+2],h=i[n+3],c=r[a],u=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+h*c+o*d-l*u,e[t+1]=o*p+h*u+l*c-s*d,e[t+2]=l*p+h*d+s*u-o*c,e[t+3]=h*p-s*c-o*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(i/2),h=s(n/2),c=s(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(a){case"XYZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"YXZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"ZXY":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"ZYX":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"YZX":this._x=u*h*c+l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c-u*d*p;break;case"XZY":this._x=u*h*c-l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],h=t[6],c=t[10],u=i+s+c;if(u>0){let e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(h-o)*e,this._y=(r-l)*e,this._z=(a-n)*e}else if(i>s&&i>c){let e=2*Math.sqrt(1+i-s-c);this._w=(h-o)/e,this._x=.25*e,this._y=(n+a)/e,this._z=(r+l)/e}else if(s>c){let e=2*Math.sqrt(1+s-i-c);this._w=(r-l)/e,this._x=(n+a)/e,this._y=.25*e,this._z=(o+h)/e}else{let e=2*Math.sqrt(1+c-i-s);this._w=(a-n)/e,this._x=(r+l)/e,this._y=(o+h)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0):(this._x=0,this._y=-e.z,this._z=e.y)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x),this._w=i,this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(S(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(0===i)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,h=t._w;return this._x=i*h+a*s+n*l-r*o,this._y=n*h+a*o+r*s-i*l,this._z=r*h+a*l+i*o-n*s,this._w=a*h-i*s-n*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);let i=this._x,n=this._y,r=this._z,a=this._w,s=a*e._w+i*e._x+n*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;let o=1-s*s;if(o<=Number.EPSILON){let e=1-t;return this._w=e*a+t*this._w,this._x=e*i+t*this._x,this._y=e*n+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}let l=Math.sqrt(o),h=Math.atan2(l,s),c=Math.sin((1-t)*h)/l,u=Math.sin(t*h
vendor: 4,334 bytes, line 1
1)/l;return this._w=a*c+this._w*u,this._x=i*c+this._x*u,this._y=n*c+this._y*u,this._z=r*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class ei{constructor(e=0,t=0,i=0){ei.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return void 0===i&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(er.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(er.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this}applyQuaternion(e){let t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=2*(a*n-s*i),h=2*(s*t-r*n),c=2*(r*i-a*t);return this.x=t+o*l+a*c-s*h,this.y=i+o*h+s*l-r*c,this.z=n+o*c+r*h-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}
vendor: 5,818 bytes, line 1
1round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=n*o-r*s,this.y=r*a-i*o,this.z=i*s-n*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return en.copy(this).projectOnVector(e),this.sub(en)}reflect(e){return this.sub(en.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(S(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=2*Math.random()-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let en=new ei,er=new et;class ea{constructor(e=new ei(Infinity,Infinity,Infinity),t=new ei(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(eo.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(eo.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=eo.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){let n=i.getAttribute("position");if(!0===t&&void 0!==n&&!0!==e.isInstancedMesh)for(let t=0,i=n.count;t<i;t++)!0===e.isMesh?e.getVertexPosition(t,eo):eo.fromBufferAttribute(n,t),eo.applyMatrix4(e.matrixWorld),this.expandByPoint(eo);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),el.copy(e.boundingBox)):(null===i.boundingBox&&i.computeBoundingBox(),el.copy(i.boundingBox)),el.applyMatrix4(e.matrixWorld),this.union(el)}let n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)&&!(e.z<this.min.z)&&!(e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)&&!(e.max.z<this.min.z)&&!(e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,eo),eo.distanceToSquared(e.center)<=e.radius*e.radiu
1s}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ef),eg.subVectors(this.max,ef),eh.subVectors(e.a,ef),ec.subVectors(e.b,ef),eu.subVectors(e.c,ef),ed.subVectors(ec,eh),ep.subVectors(eu,ec),em.subVectors(eh,eu);let t=[0,-ed.z,ed.y,0,-ep.z,ep.y,0,-em.z,em.y,ed.z,0,-ed.x,ep.z,0,-ep.x,em.z,0,-em.x,-ed.y,ed.x,0,-ep.y,ep.x,0,-em.y,em.x,0];return!!ex(t,eh,ec,eu,eg)&&!!ex(t=[1,0,0,0,1,0,0,0,1],eh,ec,eu,eg)&&(ev.crossVectors(ed,ep),ex(t=[ev.x,ev.y,ev.z],eh,ec,eu,eg))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,eo).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(eo).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(es[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),es[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),es[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),es[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),es[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),es[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),es[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),es[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(es)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let es=[new ei,new ei,new ei,new ei,new ei,new ei,new ei,new ei],eo=new ei,el=new ea,eh=new ei,ec=new ei,eu=new ei,ed=new ei,ep=new ei,em=new ei,ef=new ei,eg=new ei,ev=new ei,e_=new ei;function ex(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){e_.fromArray(e,a);let s=r.x*Math.abs(e_.x)+r.y*Math.abs(e_.y)+r.z*Math.abs(e_.z),o=t.dot(e_),l=i.dot(e_),h=n.dot(e_);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>s)return!1}return!0}let ey=new ea,eM=new ei,eS=new ei;class eb{constructor(e=new ei,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):ey.setFromPoints(e).getCenter(i);let n=0;for(let t=0,r=e.length;t<r;t++)n=Math.max(n,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;eM.subVectors(e,this.center);let t=eM.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(eM,i/e),this.radius+=i}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(eS.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(eM.copy(e.center).add(eS)),this.expandByPoint(eM.copy(e.center).sub(eS)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}let eT=new ei,eE=new ei,ew=new ei,eA=new ei,eR=new ei,eC=new ei,eP=new ei;class eL{constructor(e=new ei,t=new ei(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,eT)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=eT.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(eT.copy(this.origin).addScaledVector(this.direction,t),eT.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){let r,a,s,o;
1eE.copy(e).add(t).multiplyScalar(.5),ew.copy(t).sub(e).normalize(),eA.copy(this.origin).sub(eE);let l=.5*e.distanceTo(t),h=-this.direction.dot(ew),c=eA.dot(this.direction),u=-eA.dot(ew),d=eA.lengthSq(),p=Math.abs(1-h*h);if(p>0)if(r=h*u-c,a=h*c-u,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+h*a+2*c)+a*(h*r+a+2*u)+d}else s=-(r=Math.max(0,-(h*(a=l)+c)))*r+a*(a+2*u)+d;else s=-(r=Math.max(0,-(h*(a=-l)+c)))*r+a*(a+2*u)+d;else a<=-o?(a=(r=Math.max(0,-(-h*l+c)))>0?-l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-u),l))*(a+2*u)+d):(a=(r=Math.max(0,-(h*l+c)))>0?l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d);else a=h>0?-l:l,s=-(r=Math.max(0,-(h*a+c)))*r+a*(a+2*u)+d;return i&&i.copy(this.origin).addScaledVector(this.direction,r),n&&n.copy(eE).addScaledVector(ew,a),s}intersectSphere(e,t){eT.subVectors(e.center,this.origin);let i=eT.dot(this.direction),n=eT.dot(eT)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let i,n,r,a,s,o,l=1/this.direction.x,h=1/this.direction.y,c=1/this.direction.z,u=this.origin;return(l>=0?(i=(e.min.x-u.x)*l,n=(e.max.x-u.x)*l):(i=(e.max.x-u.x)*l,n=(e.min.x-u.x)*l),h>=0?(r=(e.min.y-u.y)*h,a=(e.max.y-u.y)*h):(r=(e.max.y-u.y)*h,a=(e.min.y-u.y)*h),i>a||r>n||((r>i||isNaN(i))&&(i=r),(a<n||isNaN(n))&&(n=a),c>=0?(s=(e.min.z-u.z)*c,o=(e.max.z-u.z)*c):(s=(e.max.z-u.z)*c,o=(e.min.z-u.z)*c),i>o||s>n||((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)))?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,eT)}intersectTriangle(e,t,i,n,r){let a;eR.subVectors(t,e),eC.subVectors(i,e),eP.crossVectors(eR,eC);let s=this.direction.dot(eP);if(s>0){if(n)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}eA.subVectors(this.origin,e);let o=a*this.direction.dot(eC.crossVectors(eA,eC));if(o<0)return null;let l=a*this.direction.dot(eR.cross(eA));if(l<0||o+l>s)return null;let h=-a*eA.dot(eP);return h<0?null:this.at(h/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class eI{constructor(e,t,i,n,r,a,s,o,l,h,c,u,d,p,m,f){eI.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,m,f)}set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,m,f){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=c,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new eI().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/eU.setFromMatrixColumn(e,0).length(),r=1/eU.setFromMatrixColumn(e,1).length(),a=1/eU.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=-o*c,t[8]=l,t[1]=i+n*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=n+i*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e+r*s,t[4]=n*s-i,t[8]=a*l,t[1]=a*c,t[5]=a*h,t[9]=-s,t[2]=i*s-n,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=n+i*s,t[1]=i+n*s,t[5]=a*h,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=n*l-i,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=i*l-n,t[2]=-l,t[6]=s*o,t[10]=a*o}
1else if("YZX"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=r-e*c,t[8]=n*c+i,t[1]=c,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=i*c+n,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=-c,t[8]=l*h,t[1]=e*c+r,t[5]=a*h,t[9]=i*c-n,t[2]=n*c-i,t[6]=s*h,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(eD,e,eO)}lookAt(e,t,i){let n=this.elements;return ez.subVectors(e,t),0===ez.lengthSq()&&(ez.z=1),ez.normalize(),eF.crossVectors(i,ez),0===eF.lengthSq()&&(1===Math.abs(i.z)?ez.x+=1e-4:ez.z+=1e-4,ez.normalize(),eF.crossVectors(i,ez)),eF.normalize(),eB.crossVectors(ez,eF),n[0]=eF.x,n[4]=eB.x,n[8]=ez.x,n[1]=eF.y,n[5]=eB.y,n[9]=ez.y,n[2]=eF.z,n[6]=eB.z,n[10]=ez.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],c=i[5],u=i[9],d=i[13],p=i[2],m=i[6],f=i[10],g=i[14],v=i[3],_=i[7],x=i[11],y=i[15],M=n[0],S=n[4],b=n[8],T=n[12],E=n[1],w=n[5],A=n[9],R=n[13],C=n[2],P=n[6],L=n[10],I=n[14],U=n[3],N=n[7],D=n[11],O=n[15];return r[0]=a*M+s*E+o*C+l*U,r[4]=a*S+s*w+o*P+l*N,r[8]=a*b+s*A+o*L+l*D,r[12]=a*T+s*R+o*I+l*O,r[1]=h*M+c*E+u*C+d*U,r[5]=h*S+c*w+u*P+d*N,r[9]=h*b+c*A+u*L+d*D,r[13]=h*T+c*R+u*I+d*O,r[2]=p*M+m*E+f*C+g*U,r[6]=p*S+m*w+f*P+g*N,r[10]=p*b+m*A+f*L+g*D,r[14]=p*T+m*R+f*I+g*O,r[3]=v*M+_*E+x*C+y*U,r[7]=v*S+_*w+x*P+y*N,r[11]=v*b+_*A+x*L+y*D,r[15]=v*T+_*R+x*I+y*O,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],c=e[6],u=e[10],d=e[14];return e[3]*(r*o*c-n*l*c-r*s*u+i*l*u+n*s*d-i*o*d)+e[7]*(t*o*d-t*l*u+r*a*u-n*a*d+n*l*h-r*o*h)+e[11]*(t*l*c-t*s*d-r*a*c+i*a*d+r*s*h-i*l*h)+e[15]*(-n*s*h-t*o*c+t*s*u+n*a*c-i*a*u+i*o*h)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],m=e[13],f=e[14],g=e[15],v=c*f*l-m*u*l+m*o*d-s*f*d-c*o*g+s*u*g,_=p*u*l-h*f*l-p*o*d+a*f*d+h*o*g-a*u*g,x=h*m*l-p*c*l+p*s*d-a*m*d-h*s*g+a*c*g,y=p*c*o-h*m*o-p*s*u+a*m*u+h*s*f-a*c*f,M=t*v+i*_+n*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let S=1/M;return e[0]=v*S,e[1]=(m*u*r-c*f*r-m*n*d+i*f*d+c*n*g-i*u*g)*S,e[2]=(s*f*r-m*o*r+m*n*l-i*f*l-s*n*g+i*o*g)*S,e[3]=(c*o*r-s*u*r-c*n*l+i*u*l+s*n*d-i*o*d)*S,e[4]=_*S,e[5]=(h*f*r-p*u*r+p*n*d-t*f*d-h*n*g+t*u*g)*S,e[6]=(p*o*r-a*f*r-p*n*l+t*f*l+a*n*g-t*o*g)*S,e[7]=(a*u*r-h*o*r+h*n*l-t*u*l-a*n*d+t*o*d)*S,e[8]=x*S,e[9]=(p*c*r-h*m*r-p*i*d+t*m*d+h*i*g-t*c*g)*S,e[10]=(a*m*r-p*s*r+p*i*l-t*m*l-a*i*g+t*s*g)*S,e[11]=(h*s*r-a*c*r-h*i*l+t*c*l+a*i*d-t*s*d)*S,e[12]=y*S,e[13]=(h*m*n-p*c*n+p*i*u-t*m*u-h*i*f+t*c*f)*S,e[14]=(p*s*n-a*m*n-p*i*o+t*m*o+a*i*f-t*s*f)*S,e[15]=(a*c*n-h*s*n+h*i*o-t*c*o-a*i*u+t*s*u)*S,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,c=s+s,u=r*l,d=r*h,p=r*c,m=a*h,f=a*c,g=s*c,v=o*l,_=o*h,x=o*c,y=i.x,M=i.y,S=i.z;return n[0]=(1-(m+g))*y,n[1]=(d+x)*y,n[2]=(p-_)*y,n[3]=0,n[4]=(d-x)*M,n[5]=(1-(u+g))*M,n[6]=(f+v)*M,n[7]=0,n[8]=(p+_)*S,n[9]=(f-v)*S,n[10]=(1-(u+m))*S,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,r=eU.set(n[0],n[1],n[2]).length(),a=eU.set(n[4],n[5],n[6]).length(),s=eU.set(n[8],n[9],n[10]).length();0>this.determinant()&&(r=-r),e.x=n[12],e.y=n[13],e.z=n[14],eN.copy(this);let o=1/r,l=1/a,h=1/s;return eN.elements[0]*=o,eN.elements[1]*=o,eN.elements[2]*=o,eN.elements[4]*=l,eN.elements[5]*=l,eN.elements[6]*=l,eN.elements[8]*=h,eN.elements[9]*=h,eN.elements[10]*=h,t.setFromRotationMatrix(eN),i.x=r,i.y=a,i.z=s,this}makePerspective(e,t,i,n,r,a,s=2e3){let o,l,h=this.elements;if(2e3===s)o=-(a+r)/(a-r),l=-2*a*r/(a-r);else if(2001===s)o=-a/(a-r),l=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return h[0]=2*r/(t-e),h[4]=0,h[8]=(t+e)/(t-e),h[12]=0,h[1]=0,h[5]=2*r/(i-n),h[9]=(i+n)/(i-n),h[13]=0,h[2]=0,h[6]=0,h[10]=o,h[14]=l,h[3]=0,h[7]=0,h[11]=-1,h[15]=0,this}
1makeOrthographic(e,t,i,n,r,a,s=2e3){let o,l,h=this.elements,c=1/(t-e),u=1/(i-n),d=1/(a-r);if(2e3===s)o=(a+r)*d,l=-2*d;else if(2001===s)o=r*d,l=-1*d;else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return h[0]=2*c,h[4]=0,h[8]=0,h[12]=-((t+e)*c),h[1]=0,h[5]=2*u,h[9]=0,h[13]=-((i+n)*u),h[2]=0,h[6]=0,h[10]=l,h[14]=-o,h[3]=0,h[7]=0,h[11]=0,h[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<16;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let eU=new ei,eN=new eI,eD=new ei(0,0,0),eO=new ei(1,1,1),eF=new ei,eB=new ei,ez=new ei,ek=new eI,eV=new et;class eH{constructor(e=0,t=0,i=0,n=eH.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],c=n[2],u=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(S(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-S(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(S(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-S(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(S(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-S(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(u,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return ek.makeRotationFromQuaternion(e),this.setFromRotationMatrix(ek,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return eV.setFromEuler(this),this.setFromQuaternion(eV,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}eH.DEFAULT_ORDER="XYZ";class eG{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let eW=0,eX=new ei,ej=new et,eq=new eI,eY=new ei,eZ=new ei,eJ=new ei,eK=new et,e$=new ei(1,0,0),eQ=new ei(0,1,0),e0=new ei(0,0,1),e1={type:"added"},e2={type:"removed"},e3={type:"childadded",child:null},e4={type:"childremoved",child:null};class e5 extends g{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:eW++}),this.uuid=M(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=e5.DEFAULT_UP.clone();const e=new ei,t=new eH,i=new et,n=new ei(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new eI},normalMatrix:{value:new R}}),this.matrix=new eI,this.matrixWorld=new eI,this.matrixAutoUpdate=e5.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=e5.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new eG,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 21,506 bytes, line 1
1setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ej.setFromAxisAngle(e,t),this.quaternion.multiply(ej),this}rotateOnWorldAxis(e,t){return ej.setFromAxisAngle(e,t),this.quaternion.premultiply(ej),this}rotateX(e){return this.rotateOnAxis(e$,e)}rotateY(e){return this.rotateOnAxis(eQ,e)}rotateZ(e){return this.rotateOnAxis(e0,e)}translateOnAxis(e,t){return eX.copy(e).applyQuaternion(this.quaternion),this.position.add(eX.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(e$,e)}translateY(e){return this.translateOnAxis(eQ,e)}translateZ(e){return this.translateOnAxis(e0,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(eq.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?eY.copy(e):eY.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),eZ.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?eq.lookAt(eZ,eY,this.up):eq.lookAt(eY,eZ,this.up),this.quaternion.setFromRotationMatrix(eq),n&&(eq.extractRotation(n.matrixWorld),ej.setFromRotationMatrix(eq),this.quaternion.premultiply(ej.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?console.error("THREE.Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(e1),e3.child=e,this.dispatchEvent(e3),e3.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(e2),e4.child=e,this.dispatchEvent(e4),e4.child=null),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),eq.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),eq.multiply(e.parent.matrixWorld)),e.applyMatrix4(eq),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(e1),e3.child=e,this.dispatchEvent(e3),e3.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let n=this.children[i].getObjectByProperty(e,t);if(void 0!==n)return n}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);let n=this.children;for(let r=0,a=n.length;r<a;r++)n[r].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eZ,e,eJ),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eZ,eK,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++){let n=t[i];(!0===n.matrixWorldAutoUpdate||!0===e)&&n.updateMatrixWorld(e)}}updateWorldMatrix(e,t){let i=this.parent;if(!0===e&&null!==i&&!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){let e=this.children;for(let t=0,i=e.length;t<i;t++){let i=e[t];!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!1,!0)}}}toJSON(e){let t=void 0===e||"string"==typeof e,i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});let n={};function r(t,i){return void 0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),n.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(n.type="BatchedMesh",n.perObjectFrustumCulled=this.perObjectFrustumCulled,n.sortObjects=this.sortObjects,n.drawRanges=this._drawRanges,n.reservedRanges=this._reservedRanges,n.visibility=this._visibility,n.active=this._active,n.bounds=this._bounds.map(e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()})),n.maxGeometryCount=this._maxGeometryCount,n.maxVertexCount=this._maxVertexCount,n.maxIndexCount=this._maxIndexCount,n.geometryInitialized=this._geometryInitialized,n.geometryCount=this._geometryCount,n.matricesTexture=this._matricesTexture.toJSON(e),null!==this.boundingSphere&&(n.boundingSphere={center:n.boundingSphere.center.toArray(),radius:n.boundingSphere.radius}),null!==this.boundingBox&&(n.boundingBox={min:n.boundingBox.min.toArray(),max:n.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(e.geometries,this.geometry);let t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){let i=t.shapes;if(Array.isArray(i))for(let t=0,n=i.length;t<n;t++){let n=i[t];r(e.shapes,n)}else r(e.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){let t=[];for(let i=0,n=this.material.length;i<n;i++)t.push(r(e.materials,this.material[i]));n.material=t}else n.material=r(e.materials,this.material);if(this.children.length>0){n.children=[];for(let t=0;t<this.children.length;t++)n.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let t=0;t<this.animations.length;t++){let i=this.animations[t];n.animations.push(r(e.animations,i))}}if(t){let t=a(e.geometries),n=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),h=a(e.animations),c=a(e.nodes);t.length>0&&(i.geometries=t),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),s.length>0&&(i.images=s),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),h.length>0&&(i.animations=h),c.length>0&&(i.nodes=c)}return i.object=n,i;function a(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}}e5.DEFAULT_UP=new ei(0,1,0),e5.DEFAULT_MATRIX_AUTO_UPDATE=!0,e5.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;let e6=new ei,e8=new ei,e9=new ei,e7=new ei,te=new ei,tt=new ei,ti=new ei,tn=new ei,tr=new ei,ta=new ei;class ts{constructor(e=new ei,t=new ei,i=new ei){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),e6.subVectors(e,t),n.cross(e6);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){e6.subVectors(n,t),e8.subVectors(i,t),e9.subVectors(e,t);let a=e6.dot(e6),s=e6.dot(e8),o=e6.dot(e9),l=e8.dot(e8),h=e8.dot(e9),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let u=1/c,d=(l*o-s*h)*u,p=(a*h-s*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return null!==this.getBarycoord(e,t,i,n,e7)&&e7.x>=0&&e7.y>=0&&e7.x+e7.y<=1}static getInterpolation(e,t,i,n,r,a,s,o){return null===this.getBarycoord(e,t,i,n,e7)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,e7.x),o.addScaledVector(a,e7.y),o.addScaledVector(s,e7.z),o)}static isFrontFacing(e,t,i,n){return e6.subVectors(i,t),e8.subVectors(e,t),0>e6.cross(e8).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return e6.subVectors(this.c,this.b),e8.subVectors(this.a,this.b),.5*e6.cross(e8).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ts.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ts.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,r){return ts.getInterpolation(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return ts.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ts.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i,n,r=this.a,a=this.b,s=this.c;te.subVectors(a,r),tt.subVectors(s,r),tn.subVectors(e,r);let o=te.dot(tn),l=tt.dot(tn);if(o<=0&&l<=0)return t.copy(r);tr.subVectors(e,a);let h=te.dot(tr),c=tt.dot(tr);if(h>=0&&c<=h)return t.copy(a);let u=o*c-h*l;if(u<=0&&o>=0&&h<=0)return i=o/(o-h),t.copy(r).addScaledVector(te,i);ta.subVectors(e,s);let d=te.dot(ta),p=tt.dot(ta);if(p>=0&&d<=p)return t.copy(s);let m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return n=l/(l-p),t.copy(r).addScaledVector(tt,n);let f=h*p-d*c;if(f<=0&&c-h>=0&&d-p>=0)return ti.subVectors(s,a),n=(c-h)/(c-h+(d-p)),t.copy(a).addScaledVector(ti,n);let g=1/(f+m+u);return i=m*g,n=u*g,t.copy(r).addScaledVector(te,i).addScaledVector(tt,n)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let to={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},tl={h:0,s:0,l:0},th={h:0,s:0,l:0};function tc(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}class tu{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){return void 0===t&&void 0===i?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,i),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=l){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,V.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=V.workingColorSpace){return this.r=e,this.g=t,this.b=i,V.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=V.workingColorSpace){if(e=b(e,1),t=S(t,0,1),i=S(i,0,1),0===t)this.r=this.g=this.b=i;else{let n=i<=.5?i*(1+t):i+t-i*t,r=2*i-n;this.r=tc(r,n,e+1/3),this.g=tc(r,n,e),this.b=tc(r,n,e-1/3)}return V.toWorkingColorSpace(this,n),this}setStyle(e,t=l){let i;function n(t){void 0!==t&&1>parseFloat(t)&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r,a=i[1],s=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){let n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=l){let i=to[e.toLowerCase()];return void 0!==i?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=H(e.r),this.g=H(e.g),this.b=H(e.b),this}copyLinearToSRGB(e){return this.r=G(e.r),this.g=G(e.g),this.b=G(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=l){return V.fromWorkingColorSpace(td.copy(this),e),65536*Math.round(S(255*td.r,0,255))+256*Math.round(S(255*td.g,0,255))+Math.round(S(255*td.b,0,255))}getHexString(e=l){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=V.workingColorSpace){let i,n;V.fromWorkingColorSpace(td.copy(this),t);let r=td.r,a=td.g,s=td.b,o=Math.max(r,a,s),l=Math.min(r,a,s),h=(l+o)/2;if(l===o)i=0,n=0;else{let e=o-l;switch(n=h<=.5?e/(o+l):e/(2-o-l),o){case r:i=(a-s)/e+6*(a<s);break;case a:i=(s-r)/e+2;break;case s:i=(r-a)/e+4}i/=6}return e.h=i,e.s=n,e.l=h,e}getRGB(e,t=V.workingColorSpace){return V.fromWorkingColorSpace(td.copy(this),t),e.r=td.r,e.g=td.g,e.b=td.b,e}getStyle(e=l){V.fromWorkingColorSpace(td.copy(this),e);let t=td.r,i=td.g,n=td.b;return e!==l?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*i)},${Math.round(255*n)})`}offsetHSL(e,t,i){return this.getHSL(tl),this.setHSL(tl.h+e,tl.s+t,tl.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(tl),e.getHSL(th);let i=T(tl.h,th.h,t),n=T(tl.s,th.s,t),r=T(tl.l,th.l,t);return this.setHSL(i,n,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,n=this.b,r=e.elements;return this.r=r[0]*t+r[3]*i+r[6]*n,this.g=r[1]*t+r[4]*i+r[7]*n,this.b=r[2]*t+r[5]*i+r[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let td=new tu;tu.NAMES=to;let tp=0;class tm extends g{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:tp++}),this.uuid=M(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new tu(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(void 0===n){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function n(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}
vendor: 5,428 bytes, line 1
1if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),204!==this.blendSrc&&(i.blendSrc=this.blendSrc),205!==this.blendDst&&(i.blendDst=this.blendDst),100!==this.blendEquation&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&
1(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(i.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(i.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),t){let t=n(e.textures),r=n(e.images);t.length>0&&(i.textures=t),r.length>0&&(i.images=r)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let n=0;n!==e;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class tf extends tm{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new tu(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eH,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let tg=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(n[e]=0,n[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(n[e]=1024>>-t-14,n[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(n[e]=t+15<<10,n[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(n[e]=31744,n[256|e]=64512,r[e]=24,r[256|e]=24):(n[e]=31744,n[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,i=0;for(;(8388608&t)==0;)t<<=1,i-=8388608;t&=-8388609,i+=0x38800000,a[e]=t|i}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function tv(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=S(e,-65504,65504),tg.floatView[0]=e;let t=tg.uint32View[0],i=t>>23&511;return tg.baseTable[i]+((8388607&t)>>tg.shiftTable[i])}function t_(e){let t=e>>10;return tg.uint32View[0]=tg.mantissaTable[tg.offsetTable[t]+(1023&e)]+tg.exponentTable[t],tg.floatView[0]}let tx=new ei,ty=new A;class tM{constructor(e,t,i=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=1015,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return O("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;
vendor: 4,991 bytes, line 1
1for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)ty.fromBufferAttribute(this,t),ty.applyMatrix3(e),this.setXY(t,ty.x,ty.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)tx.fromBufferAttribute(this,t),tx.applyMatrix3(e),this.setXYZ(t,tx.x,tx.y,tx.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)tx.fromBufferAttribute(this,t),tx.applyMatrix4(e),this.setXYZ(t,tx.x,tx.y,tx.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)tx.fromBufferAttribute(this,t),tx.applyNormalMatrix(e),this.setXYZ(t,tx.x,tx.y,tx.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)tx.fromBufferAttribute(this,t),tx.transformDirection(e),this.setXYZ(t,tx.x,tx.y,tx.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=E(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=w(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=E(t,this.array)),t}setX(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=E(t,this.array)),t}setY(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=E(t,this.array)),t}setZ(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=E(t,this.array)),t}setW(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array),r=w(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class tS extends tM{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class tb extends tM{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class tT extends tM{constructor(e,t,i){super(new Float32Array(e),t,i)}}let tE=0,tw=new eI,tA=new e5,tR=new ei,tC=new ea,tP=new ea,tL=new ei;class tI extends g{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:tE++}),this.uuid=M(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(P(e)?tb:tS)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new R().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(e),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return tw.makeRotationFromQuaternion(e),this.applyMatrix4(tw),this}rotateX(e){return tw.makeRotationX(e),this.applyMatrix4(tw),this}rotateY(e){return tw.makeRotationY(e),this.applyMatrix4(tw),this}rotateZ(e){return tw.makeRotationZ(e),this.applyMatrix4(tw),this}translate(e,t,i){return tw.makeTranslation(e,t,i),this.applyMatrix4(tw),this}scale(e,t,i){return tw.makeScale(e,t,i),this.applyMatrix4(tw),this}lookAt(e){return tA.lookAt(e),tA.updateMatrix(),this.applyMatrix4(tA.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(tR).negate(),this.translate(tR.x,tR.y,tR.z),this}setFromPoints(e){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i];t.push(n.x,n.y,n.z||0)}return this.setAttribute("position",new tT(t,3)),this}
1computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ea);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new ei(-1/0,-1/0,-1/0),new ei(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];tC.setFromBufferAttribute(i),this.morphTargetsRelative?(tL.addVectors(this.boundingBox.min,tC.min),this.boundingBox.expandByPoint(tL),tL.addVectors(this.boundingBox.max,tC.max),this.boundingBox.expandByPoint(tL)):(this.boundingBox.expandByPoint(tC.min),this.boundingBox.expandByPoint(tC.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new eb);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new ei,1/0);return}if(e){let i=this.boundingSphere.center;if(tC.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];tP.setFromBufferAttribute(i),this.morphTargetsRelative?(tL.addVectors(tC.min,tP.min),tC.expandByPoint(tL),tL.addVectors(tC.max,tP.max),tC.expandByPoint(tL)):(tC.expandByPoint(tP.min),tC.expandByPoint(tP.max))}tC.getCenter(i);let n=0;for(let t=0,r=e.count;t<r;t++)tL.fromBufferAttribute(e,t),n=Math.max(n,i.distanceToSquared(tL));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)tL.fromBufferAttribute(a,t),s&&(tR.fromBufferAttribute(e,t),tL.add(tR)),n=Math.max(n,i.distanceToSquared(tL))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let i=t.position,n=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new tM(new Float32Array(4*i.count),4));let a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<i.count;e++)s[e]=new ei,o[e]=new ei;let l=new ei,h=new ei,c=new ei,u=new A,d=new A,p=new A,m=new ei,f=new ei,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,n=g.length;t<n;++t){let n=g[t],a=n.start,v=n.count;for(let t=a,n=a+v;t<n;t+=3)!function(e,t,n){l.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),c.fromBufferAttribute(i,n),u.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,n),h.sub(l),c.sub(l),d.sub(u),p.sub(u);let a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(m.copy(h).multiplyScalar(p.y).addScaledVector(c,-d.y).multiplyScalar(a),f.copy(c).multiplyScalar(d.x).addScaledVector(h,-p.x).multiplyScalar(a),s[e].add(m),s[t].add(m),s[n].add(m),o[e].add(f),o[t].add(f),o[n].add(f))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let v=new ei,_=new ei,x=new ei,y=new ei;function M(e){x.fromBufferAttribute(n,e),y.copy(x);let t=s[e];v.copy(t),v.sub(x.multiplyScalar(x.dot(t))).normalize(),_.crossVectors(y,t);let i=_.dot(o[e]);a.setXYZW(e,v.x,v.y,v.z,i<0?-1:1)}for(let t=0,i=g.length;t<i;++t){let i=g[t],n=i.start,r=i.count;for(let t=n,i=n+r;t<i;t+=3)M(e.getX(t+0)),M(e.getX(t+1)),M(e.getX(t+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new tM(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let n=new ei,r=new ei,a=new ei,s=new ei,o=new ei,l=new ei,h=new ei,c=new ei;if(e)for(let u=0,d=e.count;u<d;u+=3){let d=e.getX(u+0),p=e.getX(u+1),m=e.getX(u+2);n.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,m),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),s.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,m),s.add(h),o.add(h),l.add(h),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(m,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)n.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),i.setXYZ(e+0,h.x,h.y,h.z),i.setXYZ(e+1,h.x,h.y,h.z),i.setXYZ(e+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)tL.fromBufferAttribute(e,t),tL.normalize(),e.setXYZ(t,tL.x,tL.y,tL.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*n;for(let e=0;e<n;e++)a[o++]=i[s++]}return new tM(a,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new tI,i=this.index.array,n=this.attributes;for(let r in n){let a=e(n[r],i);t.setAttribute(r,a)}let r=this.morphAttributes;for(let n in r){let a=[],s=r[n];for(let t=0,n=s.length;t<n;t++){let n=e(s[t],i);a.push(n)}t.morphAttributes[n]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
1if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let n=i[t];e.data.attributes[t]=n.toJSON(e.data)}let n={},r=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,n=i.length;t<n;t++){let n=i[t];a.push(n.toJSON(e.data))}a.length>0&&(n[t]=a,r=!0)}r&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone(t));let n=e.attributes;for(let e in n){let i=n[e];this.setAttribute(e,i.clone(t))}let r=e.morphAttributes;for(let e in r){let i=[],n=r[e];for(let e=0,r=n.length;e<r;e++)i.push(n[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}let tU=new eI,tN=new eL,tD=new eb,tO=new ei,tF=new ei,tB=new ei,tz=new ei,tk=new ei,tV=new ei,tH=new A,tG=new A,tW=new A,tX=new ei,tj=new ei,tq=new ei,tY=new ei,tZ=new ei;class tJ extends e5{constructor(e=new tI,t=new tf){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(r&&s){tV.set(0,0,0);for(let i=0,n=r.length;i<n;i++){let n=s[i],o=r[i];0!==n&&(tk.fromBufferAttribute(o,e),a?tV.addScaledVector(tk,n):tV.addScaledVector(tk.sub(t),n))}t.add(tV)}return t}raycast(e,t){let i=this.geometry,n=this.material,r=this.matrixWorld;void 0===n||(null===i.boundingSphere&&i.computeBoundingSphere(),tD.copy(i.boundingSphere),tD.applyMatrix4(r),tN.copy(e.ray).recast(e.near),!1===tD.containsPoint(tN.origin)&&(null===tN.intersectSphere(tD,tO)||tN.origin.distanceToSquared(tO)>(e.far-e.near)**2)||(tU.copy(r).invert(),tN.copy(e.ray).applyMatrix4(tU),(null===i.boundingBox||!1!==tN.intersectsBox(i.boundingBox))&&this._computeIntersections(e,t,tN)))}_computeIntersections(e,t,i){let n,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=u.length;r<o;r++){let o=u[r],p=a[o.materialIndex],m=Math.max(o.start,d.start),f=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));for(let r=m;r<f;r+=3)(n=tK(this,p,e,i,l,h,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=o.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);for(let u=r;u<o;u+=3)(n=tK(this,a,e,i,l,h,c,s.getX(u),s.getX(u+1),s.getX(u+2)))&&(n.faceIndex=Math.floor(u/3),t.push(n))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=u.length;r<s;r++){let s=u[r],p=a[s.materialIndex],m=Math.max(s.start,d.start),f=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));for(let r=m;r<f;r+=3)(n=tK(this,p,e,i,l,h,c,r,r+1,r+2))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=s.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);for(let o=r;o<s;o+=3)(n=tK(this,a,e,i,l,h,c,o,o+1,o+2))&&(n.faceIndex=Math.floor(o/3),t.pu
1sh(n))}}}function tK(e,t,i,n,r,a,s,o,l,h){e.getVertexPosition(o,tF),e.getVertexPosition(l,tB),e.getVertexPosition(h,tz);let c=function(e,t,i,n,r,a,s,o){if(null===(1===t.side?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,0===t.side,o)))return null;tZ.copy(o),tZ.applyMatrix4(e.matrixWorld);let l=i.ray.origin.distanceTo(tZ);return l<i.near||l>i.far?null:{distance:l,point:tZ.clone(),object:e}}(e,t,i,n,tF,tB,tz,tY);if(c){r&&(tH.fromBufferAttribute(r,o),tG.fromBufferAttribute(r,l),tW.fromBufferAttribute(r,h),c.uv=ts.getInterpolation(tY,tF,tB,tz,tH,tG,tW,new A)),a&&(tH.fromBufferAttribute(a,o),tG.fromBufferAttribute(a,l),tW.fromBufferAttribute(a,h),c.uv1=ts.getInterpolation(tY,tF,tB,tz,tH,tG,tW,new A)),s&&(tX.fromBufferAttribute(s,o),tj.fromBufferAttribute(s,l),tq.fromBufferAttribute(s,h),c.normal=ts.getInterpolation(tY,tF,tB,tz,tX,tj,tq,new ei),c.normal.dot(n.direction)>0&&c.normal.multiplyScalar(-1));let e={a:o,b:l,c:h,normal:new ei,materialIndex:0};ts.getNormal(tF,tB,tz,e.normal),c.face=e}return c}class t$ extends tI{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};const s=this;n=Math.floor(n),r=Math.floor(r);const o=[],l=[],h=[],c=[];let u=0,d=0;function p(e,t,i,n,r,a,p,m,f,g,v){let _=a/f,x=p/g,y=a/2,M=p/2,S=m/2,b=f+1,T=g+1,E=0,w=0,A=new ei;for(let a=0;a<T;a++){let s=a*x-M;for(let o=0;o<b;o++){let u=o*_-y;A[e]=u*n,A[t]=s*r,A[i]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[i]=m>0?1:-1,h.push(A.x,A.y,A.z),c.push(o/f),c.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<f;t++){let i=u+t+b*e,n=u+t+b*(e+1),r=u+(t+1)+b*(e+1),a=u+(t+1)+b*e;o.push(i,n,a),o.push(n,r,a),w+=6}s.addGroup(d,w,v),d+=w,u+=E}p("z","y","x",-1,-1,i,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new tT(l,3)),this.setAttribute("normal",new tT(h,3)),this.setAttribute("uv",new tT(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new t$(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function tQ(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[i][n]=null):t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}function t0(e){let t={};for(let i=0;i<e.length;i++){let n=tQ(e[i]);for(let e in n)t[e]=n[e]}return t}function t1(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:V.workingColorSpace}let t2={clone:tQ,merge:t0};class t3 extends tm{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=tQ(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i].value;n&&n.isTexture?t.uniforms[i]={type:"t",value:n.toJSON(e).uuid}:n&&n.isColor?t.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?t.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?t.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?t.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?t.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?t.uniforms[i]={type:"m4",value:n.toArray()}:t.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class t4 extends e5{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new eI,this.projectionMatrix=new eI,this.projectionMatrixInverse=new eI,this.coordinateSystem=2e3}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}let t5=new ei,t6=new A,t8=new A;class t9 extends t4{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*y*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*x*this.fov);return .5*this.getFilmHeight()/e}
1getEffectiveFOV(){return 2*y*Math.atan(Math.tan(.5*x*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){t5.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(t5.x,t5.y).multiplyScalar(-e/t5.z),t5.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(t5.x,t5.y).multiplyScalar(-e/t5.z)}getViewSize(e,t){return this.getViewBounds(e,t6,t8),t.subVectors(t8,t6)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*x*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/e,t-=a.offsetY*i/s,n*=a.width/e,i*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class t7 extends e5{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new t9(-90,1,e,t);n.layers=this.layers,this.add(n);const r=new t9(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new t9(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new t9(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new t9(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new t9(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,r,a,s,o]=t;for(let e of t)this.remove(e);if(2e3===e)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(2001===e)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,h]=this.children,c=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let m=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,r),e.setRenderTarget(i,1,n),e.render(t,a),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,o),e.setRenderTarget(i,4,n),e.render(t,l),i.texture.generateMipmaps=m,e.setRenderTarget(i,5,n),e.render(t,h),e.setRenderTarget(c,u,d),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class ie extends Z{constructor(e,t,i,n,r,a,s,o,l,h){super(e=void 0!==e?e:[],t=void 0!==t?t:301,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class it extends ${constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1};this.texture=new ie([i,i,i,i,i,i],t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:1006}
1fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:` 2 3 varying vec3 vWorldDirection; 4 5 vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 6 7 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 8 9 } 10 11 void main() { 12 13 vWorldDirection = transformDirection( position, modelMatrix ); 14 15 #include <begin_vertex> 16 #include <project_vertex> 17 18 } 19 `,fragmentShader:` 20 21 uniform sampler2D tEquirect; 22 23 varying vec3 vWorldDirection; 24 25 #include <common> 26 27 void main() { 28 29 vec3 direction = normalize( vWorldDirection ); 30 31 vec2 sampleUV = equirectUv( direction ); 32 33 gl_FragColor = texture2D( tEquirect, sampleUV ); 34 35 } 36 `},n=new t$(5,5,5),r=new t3({name:"CubemapFromEquirect",uniforms:tQ(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;let a=new tJ(n,r),s=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new t7(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,n){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,i,n);e.setRenderTarget(r)}}let ii=new ei,ir=new ei,ia=new R;class is{constructor(e=new ei(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=ii.subVectors(i,t).cross(ir.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(ii),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:t.copy(e.start).addScaledVector(i,r)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||ia.getNormalMatrix(e),n=this.coplanarPoint(ii).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let io=new eb,il=new ei;class ih{constructor(e=new is,t=new is,i=new is,n=new is,r=new is,a=new is){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=2e3){let i=this.planes,n=e.elements,r=n[0],a=n[1],s=n[2],o=n[3],l=n[4],h=n[5],c=n[6],u=n[7],d=n[8],p=n[9],m=n[10],f=n[11],g=n[12],v=n[13],_=n[14],x=n[15];if(i[0].setComponents(o-r,u-l,f-d,x-g).normalize(),i[1].setComponents(o+r,u+l,f+d,x+g).normalize(),i[2].setComponents(o+a,u+h,f+p,x+v).normalize(),i[3].setComponents(o-a,u-h,f-p,x-v).normalize(),i[4].setComponents(o-s,u-c,f-m,x-_).normalize(),2e3===t)i[5].setComponents(o+s,u+c,f+m,x+_).normalize();else if(2001===t)i[5].setComponents(s,c,m,_).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),io.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),io.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(io)}intersectsSprite(e){return io.center.set(0,0,0),io.radius=.7071067811865476,io.applyMatrix4(e.matrixWorld),this.intersectsSphere(io)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(il.x=n.normal.x>0?e.max.x:e.min.x,il.y=n.normal.y>0?e.max.y:e.min.y,il.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(il))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}function ic(){let e=null,t=!1,i=null,n=null;function r(t,a){i(t,a),n=e.requestAnimationFrame(r)}return{start:function(){!0===t||null!==i&&(n=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function iu(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(i){i.isInterleavedBufferAttribute&&(i=i.data);let n=t.get(i);n&&(e.deleteBuffer(n.buffer),t.delete(i))},update:function(i,n){if(i.isGLBufferAttribute){let e=t.get(i);
36(!e||e.version<i.version)&&t.set(i,{buffer:i.buffer,type:i.type,bytesPerElement:i.elementSize,version:i.version});return}i.isInterleavedBufferAttribute&&(i=i.data);let r=t.get(i);if(void 0===r)t.set(i,function(t,i){let n,r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();if(e.bindBuffer(i,o),e.bufferData(i,r,a),t.onUploadCallback(),r instanceof Float32Array)n=e.FLOAT;else if(r instanceof Uint16Array)n=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)n=e.SHORT;else if(r instanceof Uint32Array)n=e.UNSIGNED_INT;else if(r instanceof Int32Array)n=e.INT;else if(r instanceof Int8Array)n=e.BYTE;else if(r instanceof Uint8Array)n=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)n=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:o,type:n,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(i,n));else if(r.version<i.version){if(r.size!==i.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,i,n){let r=i.array,a=i._updateRange,s=i.updateRanges;if(e.bindBuffer(n,t),-1===a.count&&0===s.length&&e.bufferSubData(n,0,r),0!==s.length){for(let t=0,i=s.length;t<i;t++){let i=s[t];e.bufferSubData(n,i.start*r.BYTES_PER_ELEMENT,r,i.start,i.count)}i.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(n,a.offset*r.BYTES_PER_ELEMENT,r,a.offset,a.count),a.count=-1),i.onUploadCallback()}(r.buffer,i,n),r.version=i.version}}}}class id extends tI{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,c=e/s,u=t/o,d=[],p=[],m=[],f=[];for(let e=0;e<h;e++){const t=e*u-a;for(let i=0;i<l;i++){const n=i*c-r;p.push(n,-t,0),m.push(0,0,1),f.push(i/s),f.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const i=t+l*e,n=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(i,n,a),d.push(n,r,a)}this.setIndex(d),this.setAttribute("position",new tT(p,3)),this.setAttribute("normal",new tT(m,3)),this.setAttribute("uv",new tT(f,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new id(e.width,e.height,e.widthSegments,e.heightSegments)}}let ip={alphahash_fragment:"#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot
36( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n attribute float batchId;\n uniform highp sampler2D batchingTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",batching_vertex:"#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );
36\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n return dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );
36\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n vec3( 0.8224621, 0.177538, 0.0 ),\n vec3( 0.0331941, 0.9668058, 0.0 ),\n vec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n vec3( 1.2249401, - 0.2249404, 0.0 ),\n vec3( - 0.0420569, 1.0420571, 0.0 ),\n vec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n }
36 else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n #if defined ( LEGACY_LIGHTS )\n if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n }\n return 1.0;\n #else\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n #endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }
36\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;
36\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n vec3 diffuseColor;\n float roughness;\n vec3 specularColor;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alph
36aB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return saturate(v);\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColor;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x >
36 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n vec2 fab = DFGApprox( normal, viewDir, roughness );
36\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n #endif\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
36\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n #endif\n vec3 totalScattering = singleScattering + multiScattering;\n vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n reflectedLight.indirectSpecular += radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_L
36IGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n \n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[MORPHTARGETS_COUNT];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n #ifdef MORPHTARGETS_TEXTURE\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n #else\n objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n #endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n #endif\n #ifdef MORPHTARGETS_TEXTURE\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n #else\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n #endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n #ifdef MORPHTARGETS_TEXTURE\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n #else\n transformed += morphTarget0 * morphTargetInfluences[ 0 ];\n transformed += morphTarget1 * morphTargetInfluences[ 1 ];\n transformed += morphTarget2 * morphTargetInfluences[ 2 ];\n transformed += morphTarget3 * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += morphTarget4 * morphTargetInfluences[ 4 ];\n transformed += morphTarget5 * morphTargetInfluences[ 5 ];\n transformed += morphTarget6 * morphTargetInfluences[ 6 ];\n transformed += morphTarget7 * morphTargetInfluences[ 7 ];\n #endif\n #endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );
36\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * PackFactors ), v );\n r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n return packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;
36\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n struct SpotLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;
36\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return shadow;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n \n float lightToPositionLength = length( lightToPosition );\n if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n shadow = (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n return shadow;\n }
36\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
36\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );
36\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n \n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n \n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n \n #else\n \n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n \n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;
36\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
36\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nunif
36orm vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;
36\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
36\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"},im={common:{diffuse:{value:new tu(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new R},alphaMap:{value:null},alphaMapTransform:{value:new R},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new R}},envmap:{envMap:{value:null},envMapRotation:{value:new R},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new R}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new R}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new R},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new R},normalScale:{value:new A(1,1)}}
36,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new R},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new R}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new R}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new R}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new tu(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new tu(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new R},alphaTest:{value:0},uvTransform:{value:new R}},sprite:{diffuse:{value:new tu(0xffffff)},opacity:{value:1},center:{value:new A(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new R},alphaMap:{value:null},alphaMapTransform:{value:new R},alphaTest:{value:0}}},ig={basic:{uniforms:t0([im.common,im.specularmap,im.envmap,im.aomap,im.lightmap,im.fog]),vertexShader:ip.meshbasic_vert,fragmentShader:ip.meshbasic_frag},lambert:{uniforms:t0([im.common,im.specularmap,im.envmap,im.aomap,im.lightmap,im.emissivemap,im.bumpmap,im.normalmap,im.displacementmap,im.fog,im.lights,{emissive:{value:new tu(0)}}]),vertexShader:ip.meshlambert_vert,fragmentShader:ip.meshlambert_frag},phong:{uniforms:t0([im.common,im.specularmap,im.envmap,im.aomap,im.lightmap,im.emissivemap,im.bumpmap,im.normalmap,im.displacementmap,im.fog,im.lights,{emissive:{value:new tu(0)},specular:{value:new tu(1118481)},shininess:{value:30}}]),vertexShader:ip.meshphong_vert,fragmentShader:ip.meshphong_frag},standard:{uniforms:t0([im.common,im.envmap,im.aomap,im.lightmap,im.emissivemap,im.bumpmap,im.normalmap,im.displacementmap,im.roughnessmap,im.metalnessmap,im.fog,im.lights,{emissive:{value:new tu(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ip.meshphysical_vert,fragmentShader:ip.meshphysical_frag},toon:{uniforms:t0([im.common,im.aomap,im.lightmap,im.emissivemap,im.bumpmap,im.normalmap,im.displacementmap,im.gradientmap,im.fog,im.lights,{emissive:{value:new tu(0)}}]),vertexShader:ip.meshtoon_vert,fragmentShader:ip.meshtoon_frag},matcap:{uniforms:t0([im.common,im.bumpmap,im.normalmap,im.displacementmap,im.fog,{matcap:{value:null}}]),vertexShader:ip.meshmatcap_vert,fragmentShader:ip.meshmatcap_frag},points:{uniforms:t0([im.points,im.fog]),vertexShader:ip.points_vert,fragmentShader:ip.points_frag},dashed:{uniforms:t0([im.common,im.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ip.linedashed_vert,fragmentShader:ip.linedashed_frag},depth:{uniforms:t0([im.common,im.displacementmap]),vertexShader:ip.depth_vert,fragmentShader:ip.depth_frag},normal:{uniforms:t0([im.common,im.bumpmap,im.normalmap,im.displacementmap,{opacity:{value:1}}]),vertexShader:ip.meshnormal_vert,fragmentShader:ip.meshnormal_frag},sprite:{uniforms:t0([im.sprite,im.fog]),vertexShader:ip.sprite_vert,fragmentShader:ip.sprite_frag},background:{uniforms:{uvTransform:{value:new R},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ip.background_vert,fragmentShader:ip.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new R}},vertexShader:ip.backgroundCube_vert,fragmentShader:ip.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ip.cube_vert,fragmentShader:ip.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ip.equirect_vert,fragmentShader:ip.equirect_frag},distanceRGBA:{uniforms:t0([im.common,im.displacementmap,{referencePosition:{value:new ei},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ip.distanceRGBA_vert,fragmentShader:ip.distanceRGBA_frag},shadow:{uniforms:t0([im.lights,im.fog,{color:{value:new tu(0)},opacity:{value:1}}]),vertexShader:ip.shadow_vert,fragmentShader:ip.shadow_frag}};ig.physical={uniforms:t0([ig.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new R},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new R},clearcoatNormalScale:{value:new A(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new R},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new R},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new R},sheen:{value:0},sheenColor:{value:new tu(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new R},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new R},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new R},transmissionSamplerSize:{value:new A},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new R},attenuationDistance:{value:0},attenuationColor:{value:new tu(0)},specularColor:{value:new tu(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new R},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new R},anisotropyVector:{value:new A},anisotropyMap:{value:null},anisotropyMapTransform:{value:new R}}]),vertexShader:ip.meshphysical_vert,fragmentShader:ip.meshphysical_frag};let iv={r:0,b:0,g:0},i_=new eH,ix=new eI;function iy(e,t,i,n,r,a,s){let o,l,h=new tu(0),c=+(!0!==a),u=null,d=0,m=null;function f(e){let n=!0===e.isScene?e.background:null;return n&&n.isTexture&&(n=(e.backgroundBlurriness>0?i:t).get(n)),n}function g(t,i){t.getRGB(iv,t1(e)),n.buffers.color.setClear(iv.r,iv.g,iv.b,i,s)}return{getClearColor:function(){return h},setClearColor:function(e,t=1){h.set(e),g(h,c=t)},getClearAlpha:function(){return c},setClearAlpha:function(e){g(h,c=e)},render:function(t){let i=!1,r=f(t);null===r?g(h,c):r&&r.isColor&&(g(r,1),i=!0);let a=e.xr.getEnvironmentBlendMode();"additive"===a?n.buffers.color.setClear(0,0,0,1,s):"alpha-blend"===a&&n.buffers.color.setClear(0,0,0,0,s),(e.autoClear||i)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil)},addToRenderList:function(t,i){let n=f(i);
36n&&(n.isCubeTexture||306===n.mapping)?(void 0===l&&((l=new tJ(new t$(1,1,1),new t3({name:"BackgroundCubeMaterial",uniforms:tQ(ig.backgroundCube.uniforms),vertexShader:ig.backgroundCube.vertexShader,fragmentShader:ig.backgroundCube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(e,t,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(l)),i_.copy(i.backgroundRotation),i_.x*=-1,i_.y*=-1,i_.z*=-1,n.isCubeTexture&&!1===n.isRenderTargetTexture&&(i_.y*=-1,i_.z*=-1),l.material.uniforms.envMap.value=n,l.material.uniforms.flipEnvMap.value=n.isCubeTexture&&!1===n.isRenderTargetTexture?-1:1,l.material.uniforms.backgroundBlurriness.value=i.backgroundBlurriness,l.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,l.material.uniforms.backgroundRotation.value.setFromMatrix4(ix.makeRotationFromEuler(i_)),l.material.toneMapped=V.getTransfer(n.colorSpace)!==p,(u!==n||d!==n.version||m!==e.toneMapping)&&(l.material.needsUpdate=!0,u=n,d=n.version,m=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null)):n&&n.isTexture&&(void 0===o&&((o=new tJ(new id(2,2),new t3({name:"BackgroundMaterial",uniforms:tQ(ig.background.uniforms),vertexShader:ig.background.vertexShader,fragmentShader:ig.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(o)),o.material.uniforms.t2D.value=n,o.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,o.material.toneMapped=V.getTransfer(n.colorSpace)!==p,!0===n.matrixAutoUpdate&&n.updateMatrix(),o.material.uniforms.uvTransform.value.copy(n.matrix),(u!==n||d!==n.version||m!==e.toneMapping)&&(o.material.needsUpdate=!0,u=n,d=n.version,m=e.toneMapping),o.layers.enableAll(),t.unshift(o,o.geometry,o.material,0,0,null))}}}function iM(e,t){let i=e.getParameter(e.MAX_VERTEX_ATTRIBS),n={},r=h(null),a=r,s=!1;function o(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function h(e){let t=[],n=[],r=[];for(let e=0;e<i;e++)t[e]=0,n[e]=0,r[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:n,attributeDivisors:r,object:e,attributes:{},index:null}}function c(){let e=a.newAttributes;for(let t=0,i=e.length;t<i;t++)e[t]=0}function u(e){d(e,0)}function d(t,i){let n=a.newAttributes,r=a.enabledAttributes,s=a.attributeDivisors;n[t]=1,0===r[t]&&(e.enableVertexAttribArray(t),r[t]=1),s[t]!==i&&(e.vertexAttribDivisor(t,i),s[t]=i)}function p(){let t=a.newAttributes,i=a.enabledAttributes;for(let n=0,r=i.length;n<r;n++)i[n]!==t[n]&&(e.disableVertexAttribArray(n),i[n]=0)}function m(t,i,n,r,a,s,o){!0===o?e.vertexAttribIPointer(t,i,n,a,s):e.vertexAttribPointer(t,i,n,r,a,s)}function f(){g(),s=!0,a!==r&&o((a=r).object)}function g(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:function(i,r,l,f,g){var v,_;let x,y,M,S,b=!1,T=(v=f,_=l,x=!0===r.wireframe,void 0===(y=n[v.id])&&(y={},n[v.id]=y),void 0===(M=y[_.id])&&(M={},y[_.id]=M),void 0===(S=M[x])&&(S=h(e.createVertexArray()),M[x]=S),S);a!==T&&o((a=T).object),(b=function(e,t,i,n){let r=a.attributes,s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=r[t],n=s[t];if(void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor)),void 0===i||i.attribute!==n||n&&i.data!==n.data)return!0;o++}return a.attributesNum!==o||a.index!==n}(i,f,l,g))&&function(e,t,i,n){let r={},s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=s[t];void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor));let n={};n.attribute=i,i&&i.data&&(n.data=i.data),r[t]=n,o++}a.attributes=r,a.attributesNum=o,a.index=n}(i,f,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(b||s)&&(s=!1,function(i,n,r,a){c();let s=a.attributes,o=r.getAttributes(),l=n.defaultAttributeValues;for(let n in o){let r=o[n];if(r.location>=0){let o=s[n];if(void 0===o&&("instanceMatrix"===n&&i.instanceMatrix&&(o=i.instanceMatrix),"instanceColor"===n&&i.instanceColor&&(o=i.instanceColor)),void 0!==o){let n=o.normalized,s=o.itemSize,l=t.get(o);if(void 0===l)continue;let h=l.buffer,c=l.type,p=l.bytesPerElement,f=c===e.INT||c===e.UNSIGNED_INT||1013===o.gpuType;if(o.isInterleavedBufferAttribute){let t=o.data,l=t.stride,g=o.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)d(r.location+e,t.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)m(r.location+e,s/r.locationSize,c,n,l*p,(g+s/r.locationSize*e)*p,f)}else{if(o.isInstancedBufferAttribute){for(let e=0;e<r.locationSize;e++)d(r.location+e,o.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)}
36else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)m(r.location+e,s/r.locationSize,c,n,s*p,s/r.locationSize*e*p,f)}}else if(void 0!==l){let t=l[n];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(r.location,t);break;case 3:e.vertexAttrib3fv(r.location,t);break;case 4:e.vertexAttrib4fv(r.location,t);break;default:e.vertexAttrib1fv(r.location,t)}}}}p()}(i,r,l,f),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:f,resetDefaultState:g,dispose:function(){for(let e in f(),n){let t=n[e];for(let e in t){let i=t[e];for(let e in i)l(i[e].object),delete i[e];delete t[e]}delete n[e]}},releaseStatesOfGeometry:function(e){if(void 0===n[e.id])return;let t=n[e.id];for(let e in t){let i=t[e];for(let e in i)l(i[e].object),delete i[e];delete t[e]}delete n[e.id]},releaseStatesOfProgram:function(e){for(let t in n){let i=n[t];if(void 0===i[e.id])continue;let r=i[e.id];for(let e in r)l(r[e].object),delete r[e];delete i[e.id]}},initAttributes:c,enableAttribute:u,disableUnusedAttributes:p}}function iS(e,t,i){let n;function r(t,r,a){0!==a&&(e.drawArraysInstanced(n,t,r,a),i.update(r,n,a))}this.setMode=function(e){n=e},this.render=function(t,r){e.drawArrays(n,t,r),i.update(r,n,1)},this.renderInstances=r,this.renderMultiDraw=function(e,r,a){if(0===a)return;let s=t.get("WEBGL_multi_draw");if(null===s)for(let t=0;t<a;t++)this.render(e[t],r[t]);else{s.multiDrawArraysWEBGL(n,e,0,r,0,a);let t=0;for(let e=0;e<a;e++)t+=r[e];i.update(t,n,1)}},this.renderMultiDrawInstances=function(e,a,s,o){if(0===s)return;let l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)r(e[t],a[t],o[t]);
36else{l.multiDrawArraysInstancedWEBGL(n,e,0,a,0,o,0,s);let t=0;for(let e=0;e<s;e++)t+=a[e];for(let e=0;e<o.length;e++)i.update(t,n,o[e])}}}function ib(e,t,i,n){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let s=void 0!==i.precision?i.precision:"highp",o=a(s);o!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",o,"instead."),s=o);let l=!0===i.logarithmicDepthBuffer,h=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),c=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return 1023===t||n.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(i){let r=1016===i&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return 1009===i||n.convert(i)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||1015===i||!!r},precision:s,logarithmicDepthBuffer:l,maxTextures:h,maxVertexTextures:c,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:c>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function iT(e){let t=this,i=null,n=0,r=!1,a=!1,s=new is,o=new R,l={value:null,needsUpdate:!1};function h(e,i,n,r){let a=null!==e?e.length:0,h=null;if(0!==a){if(h=l.value,!0!==r||null===h){let t=n+4*a,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===h||h.length<t)&&(h=new Float32Array(t));for(let t=0,i=n;t!==a;++t,i+=4)s.copy(e[t]).applyMatrix4(r,o),s.normal.toArray(h,i),h[i+3]=s.constant}l.value=h,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,h}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let i=0!==e.length||t||0!==n||r;return r=t,n=e.length,i},this.beginShadows=function(){a=!0,h(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){i=h(e,t,0)},this.setState=function(s,o,c){let u=s.clippingPlanes,d=s.clipIntersection,p=s.clipShadows,m=e.get(s);if(r&&null!==u&&0!==u.length&&(!a||p)){let e=a?0:n,t=4*e,r=m.clippingState||null;l.value=r,r=h(u,o,t,c);for(let e=0;e!==t;++e)r[e]=i[e];m.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}else a?h(null):(l.value!==i&&(l.value=i,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0)}}function iE(e){let t=new WeakMap;function i(e,t){return 303===t?e.mapping=301:304===t&&(e.mapping=302),e}function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping;if(303===a||304===a)if(t.has(r))return i(t.get(r).texture,r.mapping);else{let a=r.image;if(!a||!(a.height>0))return null;{let s=new it(a.height);return s.fromEquirectangularTexture(e,r),t.set(r,s),r.addEventListener("dispose",n),i(s.texture,r.mapping)}}}return r},dispose:function(){t=new WeakMap}}}class iw extends t4{constructor(e=-1,t=1,i=1,n=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,s=n+t,o=n-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}
36this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}let iA=[.125,.215,.35,.446,.526,.582],iR=new iw,iC=new tu,iP=null,iL=0,iI=0,iU=!1,iN=(1+Math.sqrt(5))/2,iD=1/iN,iO=[new ei(-iN,iD,0),new ei(iN,iD,0),new ei(-iD,0,iN),new ei(iD,0,iN),new ei(0,iN,-iD),new ei(0,iN,iD),new ei(-1,1,-1),new ei(1,1,-1),new ei(-1,1,1),new ei(1,1,1)];class iF{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,n=100){iP=this._renderer.getRenderTarget(),iL=this._renderer.getActiveCubeFace(),iI=this._renderer.getActiveMipmapLevel(),iU=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);let r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,i,n,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=iV(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ik(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(iP,iL,iI),this._renderer.xr.enabled=iU,e.scissorTest=!1,iz(e,0,0,e.width,e.height)}_fromTexture(e,t){301===e.mapping||302===e.mapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),iP=this._renderer.getRenderTarget(),iL=this._renderer.getActiveCubeFace(),iI=this._renderer.getActiveMipmapLevel(),iU=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:1006,minFilter:1006,generateMipmaps:!1,type:1016,format:1023,colorSpace:h,depthBuffer:!1},n=iB(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=iB(e,t,i);let{_lodMax:n}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+iA.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);i.push(a);let o=1/a;s>e-4?o=iA[s-e+4-1]:0===s&&(o=0),n.push(o);let l=1/(a-2),h=-l,c=1+l,u=[h,h,c,h,c,c,h,h,c,c,h,c],d=new Float32Array(108),p=new Float32Array(72),m=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,n=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];d.set(n,18*e),p.set(u,12*e);let r=[e,e,e,e,e,e];m.set(r,6*e)}let f=new tI;f.setAttribute("position",new tM(d,3)),f.setAttribute("uv",new tM(p,2)),f.setAttribute("faceIndex",new tM(m,1)),t.push(f),r>4&&r--}return{lodPlanes:t,sizeLods:i,sigmas:n}}(n)),this._blurMaterial=(r=n,new t3({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new ei(0,1,0)}},vertexShader:iH(),fragmentShader:` 37 38 precision mediump float; 39 precision mediump int; 40 41 varying vec3 vOutputDirection; 42 43 uniform sampler2D envMap; 44 uniform int samples; 45 uniform float weights[ n ]; 46 uniform bool latitudinal; 47 uniform float dTheta; 48 uniform float mipInt; 49 uniform vec3 poleAxis; 50 51 #define ENVMAP_TYPE_CUBE_UV 52 #include <cube_uv_reflection_fragment> 53 54 vec3 getSample( float theta, vec3 axis ) { 55 56 float cosTheta = cos( theta ); 57 // Rodrigues' axis-angle rotation 58 vec3 sampleDirection = vOutputDirection * cosTheta 59 + cross( axis, vOutputDirection ) * sin( theta ) 60 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 61 62 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 63 64 } 65 66 void main() { 67 68 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 69 70 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 71 72 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 73 74 } 75 76 axis = normalize( axis ); 77 78 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 79 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 80 81 for ( int i = 1; i < n; i++ ) { 82 83 if ( i >= samples ) { 84 85 break; 86 87 } 88 89 float theta = dTheta * float( i ); 90 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 91 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 92 93 } 94 95 } 96 `,blending:0,depthTest:!1,depthWrite:!1}))}return n}_compileMaterial(e){let t=new tJ(this._lodPlanes[0],e);this._renderer.compile(t,iR)}_sceneToCubeUV(e,t,i,n){let r=new t9(90,1,t,i),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,h=o.toneMapping;o.getClearColor(iC),o.toneMapping=0,o.autoClear=!1;
96let c=new tf({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new tJ(new t$,c),d=!1,p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,d=!0):(c.color.copy(iC),d=!0);for(let t=0;t<6;t++){let i=t%3;0===i?(r.up.set(0,a[t],0),r.lookAt(s[t],0,0)):1===i?(r.up.set(0,0,a[t]),r.lookAt(0,s[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,s[t]));let l=this._cubeSize;iz(n,i*l,t>2?l:0,l,l),o.setRenderTarget(n),d&&o.render(u,r),o.render(e,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=h,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){let i=this._renderer,n=301===e.mapping||302===e.mapping;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=iV()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ik());let r=n?this._cubemapMaterial:this._equirectMaterial,a=new tJ(this._lodPlanes[0],r);r.uniforms.envMap.value=e;let s=this._cubeSize;iz(t,0,0,3*s,2*s),i.setRenderTarget(t),i.render(a,iR)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let n=this._lodPlanes.length;for(let t=1;t<n;t++){let i=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=iO[(n-t-1)%iO.length];this._blur(e,t-1,t,i,r)}t.autoClear=i}_blur(e,t,i,n,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",r),this._halfBlur(a,e,i,i,n,"longitudinal",r)}_halfBlur(e,t,i,n,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");let h=new tJ(this._lodPlanes[n],l),c=l.uniforms,u=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):20;m>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);let f=[],g=0;for(let e=0;e<20;++e){let t=e/p,i=Math.exp(-t*t/2);f.push(i),0===e?g+=i:e<m&&(g+=2*i)}for(let e=0;e<f.length;e++)f[e]=f[e]/g;c.envMap.value=e.texture,c.samples.value=m,c.weights.value=f,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:v}=this;c.dTheta.value=d,c.mipInt.value=v-i;let _=this._sizeLods[n],x=4*(this._cubeSize-_);iz(t,3*_*(n>v-4?n-v+4:0),x,3*_,2*_),o.setRenderTarget(t),o.render(h,iR)}}function iB(e,t,i){let n=new $(e,t,i);return n.texture.mapping=306,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function iz(e,t,i,n,r){e.viewport.set(t,i,n,r),e.scissor.set(t,i,n,r)}function ik(){return new t3({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:iH(),fragmentShader:` 97 98 precision mediump float; 99 precision mediump int; 100 101 varying vec3 vOutputDirection; 102 103 uniform sampler2D envMap; 104 105 #include <common> 106 107 void main() { 108 109 vec3 outputDirection = normalize( vOutputDirection ); 110 vec2 uv = equirectUv( outputDirection ); 111 112 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 113 114 } 115 `,blending:0,depthTest:!1,depthWrite:!1})}function iV(){return new t3({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:iH(),fragmentShader:` 116 117 precision mediump float; 118 precision mediump int; 119 120 uniform float flipEnvMap; 121 122 varying vec3 vOutputDirection; 123 124 uniform samplerCube envMap; 125 126 void main() { 127 128 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 129 130 } 131 `,blending:0,depthTest:!1,depthWrite:!1})}function iH(){return` 132 133 precision mediump float; 134 precision mediump int; 135 136 attribute float faceIndex; 137 138 varying vec3 vOutputDirection; 139 140 // RH coordinate system; PMREM face-indexing convention 141 vec3 getDirection( vec2 uv, float face ) { 142 143 uv = 2.0 * uv - 1.0; 144 145 vec3 direction = vec3( uv, 1.0 ); 146 147 if ( face == 0.0 ) { 148 149 direction = direction.zyx; // ( 1, v, u ) pos x 150 151 } else if ( face == 1.0 ) { 152 153 direction = direction.xzy; 154 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 155 156 } else if ( face == 2.0 ) { 157 158 direction.x *= -1.0; // ( -u, v, 1 ) pos z 159 160 } else if ( face == 3.0 ) { 161 162 direction = direction.zyx; 163 direction.xz *= -1.0; // ( -1, v, -u ) neg x 164 165 } else if ( face == 4.0 ) { 166 167 direction = direction.xzy; 168 direction.xy *= -1.0; // ( -u, -1, v ) neg y 169 170 } else if ( face == 5.0 ) { 171 172 direction.z *= -1.0; // ( u, v, -1 ) neg z 173 174 } 175 176 return direction; 177 178 } 179 180 void main() { 181 182 vOutputDirection = getDirection( uv, faceIndex ); 183 gl_Position = vec4( position, 1.0 ); 184 185 } 186 `}function iG(e){let t=new WeakMap,i=null;function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=303===a||304===a,o=301===a||302===a;if(s||o){let a=t.get(r),l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===i&&(i=new iF(e)),(a=s?i.fromEquirectangular(r,a):i.fromCubemap(r,a)).texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;{if(void 0!==a)return a.texture;
186let l=r.image;return s&&l&&l.height>0||o&&l&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(l)?(null===i&&(i=new iF(e)),(a=s?i.fromEquirectangular(r):i.fromCubemap(r)).texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",n),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function iW(e){let t={};function i(i){let n;if(void 0!==t[i])return t[i];switch(i){case"WEBGL_depth_texture":n=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=e.getExtension(i)}return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(){i("EXT_color_buffer_float"),i("WEBGL_clip_cull_distance"),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture"),i("WEBGL_render_shared_exponent")},get:function(e){let t=i(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function iX(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);for(let e in o.morphAttributes){let i=o.morphAttributes[e];for(let e=0,n=i.length;e<n;e++)t.remove(i[e])}o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(null!==n){let e=n.array;s=n.version;for(let t=0,n=e.length;t<n;t+=3){let n=e[t+0],r=e[t+1],a=e[t+2];i.push(n,r,r,a,a,n)}}else{if(void 0===r)return;let e=r.array;s=r.version;for(let t=0,n=e.length/3-1;t<n;t+=3){let e=t+0,n=t+1,r=t+2;i.push(e,n,n,r,r,e)}}let o=new(P(i)?tb:tS)(i,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(i){let n=i.attributes;for(let i in n)t.update(n[i],e.ARRAY_BUFFER);let r=i.morphAttributes;for(let i in r){let n=r[i];for(let i=0,r=n.length;i<r;i++)t.update(n[i],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}function ij(e,t,i){let n,r,a;function s(t,s,o){0!==o&&(e.drawElementsInstanced(n,s,r,t*a,o),i.update(s,n,o))}this.setMode=function(e){n=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,s){e.drawElements(n,s,r,t*a),i.update(s,n,1)},this.renderInstances=s,this.renderMultiDraw=function(e,s,o){if(0===o)return;let l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<o;t++)this.render(e[t]/a,s[t]);else{l.multiDrawElementsWEBGL(n,s,0,r,e,0,o);let t=0;for(let e=0;e<o;e++)t+=s[e];i.update(t,n,1)}},this.renderMultiDrawInstances=function(e,o,l,h){if(0===l)return;let c=t.get("WEBGL_multi_draw");if(null===c)for(let t=0;t<e.length;t++)s(e[t]/a,o[t],h[t]);else{c.multiDrawElementsInstancedWEBGL(n,o,0,r,e,0,h,0,l);let t=0;for(let e=0;e<l;e++)t+=o[e];for(let e=0;e<h.length;e++)i.update(t,n,h[e])}}}function iq(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(i,n,r){switch(t.calls++,n){case e.TRIANGLES:t.triangles+=i/3*r;break;case e.LINES:t.lines+=i/2*r;break;case e.LINE_STRIP:t.lines+=r*(i-1);break;case e.LINE_LOOP:t.lines+=r*i;break;case e.POINTS:t.points+=r*i;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function iY(e,t,i){let n=new WeakMap,r=new J;return{update:function(a,s,o){let l=a.morphTargetInfluences,h=s.morphAttributes.position||s.morphAttributes.normal||s.morphAttributes.color,c=void 0!==h?h.length:0,u=n.get(s);if(void 0===u||u.count!==c){void 0!==u&&u.texture.dispose();let e=void 0!==s.morphAttributes.position,i=void 0!==s.morphAttributes.normal,a=void 0!==s.morphAttributes.color,o=s.morphAttributes.position||[],l=s.morphAttributes.normal||[],h=s.morphAttributes.color||[],d=0;!0===e&&(d=1),!0===i&&(d=2),!0===a&&(d=3);let p=s.attributes.position.count*d,m=1;p>t.maxTextureSize&&(m=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let f=new Float32Array(p*m*4*c),g=new Q(f,p,m,c);g.type=1015,g.needsUpdate=!0;let v=4*d;for(let t=0;t<c;t++){let n=o[t],s=l[t],c=h[t],u=p*m*4*t;for(let t=0;t<n.count;t++){let o=t*v;!0===e&&(r.fromBufferAttribute(n,t),f[u+o+0]=r.x,f[u+o+1]=r.y,f[u+o+2]=r.z,f[u+o+3]=0),!0===i&&(r.fromBufferAttribute(s,t),f[u+o+4]=r.x,f[u+o+5]=r.y,f[u+o+6]=r.z,f[u+o+7]=0),!0===a&&(r.fromBufferAttribute(c,t),f[u+o+8]=r.x,f[u+o+9]=r.y,f[u+o+10]=r.z,f[u+o+11]=4===c.itemSize?r.w:1)}}u={count:c,texture:g,size:new A(p,m)},n.set(s,u),s.addEventListener("dispose",function e(){g.dispose(),n.delete(s),s.removeEventListener("dispose",e)})}if(!0===a.isInstancedMesh&&null!==a.morphTexture)o.getUniforms().setValue(e,"morphTexture",a.morphTexture,i);else{let t=0;for(let e=0;e<l.length;e++)t+=l[e];let i=s.morphTargetsRelative?1:1-t;o.getUniforms().setValue(e,"morphTargetBaseInfluence",i),o.getUniforms().setValue(e,"morphTargetInfluences",l)}o.getUniforms().setValue(e,"morphTargetsTexture",u.texture,i),o.getUniforms().setValue(e,"morphTargetsTextureSize",u.size)}}}function iZ(e,t,i,n){let r=new WeakMap;function a(e){let t=e.target;t.removeEventListener("dispose",a),i.remove(t.instanceMatrix),null!==t.instanceColor&&i.remove(t.instanceColor)}return{update:function(s){let o=n.render.frame,l=s.geometry,h=t.get(s,l);if(r.get(h)!==o&&(t.update(h),r.set(h,o)),s.isInstancedMesh&&(!1===s.hasEventListener("dispose",a)&&s.addEventListener("dispose",a),r.get(s)!==o&&(i.update(s.instanceMatrix,e.ARRAY_BUFFER),null!==s.instanceColor&&i.update(s.instanceColor,e.ARRAY_BUFFER),r.set(s,o))),s.isSkinnedMesh){let e=s.skeleton;
186r.get(e)!==o&&(e.update(),r.set(e,o))}return h},dispose:function(){r=new WeakMap}}}class iJ extends Z{constructor(e,t,i,n,r,a,s,o,l,h){if(1026!==(h=void 0!==h?h:1026)&&1027!==h)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&1026===h&&(i=1014),void 0===i&&1027===h&&(i=1020),super(null,n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==o?o:1003,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}let iK=new Z,i$=new iJ(1,1);i$.compareFunction=515;let iQ=new Q,i0=new ee,i1=new ie,i2=[],i3=[],i4=new Float32Array(16),i5=new Float32Array(9),i6=new Float32Array(4);function i8(e,t,i){let n=e[0];if(n<=0||n>0)return e;let r=t*i,a=i2[r];if(void 0===a&&(a=new Float32Array(r),i2[r]=a),0!==t){n.toArray(a,0);for(let n=1,r=0;n!==t;++n)r+=i,e[n].toArray(a,r)}return a}function i9(e,t){if(e.length!==t.length)return!1;for(let i=0,n=e.length;i<n;i++)if(e[i]!==t[i])return!1;return!0}function i7(e,t){for(let i=0,n=t.length;i<n;i++)e[i]=t[i]}function ne(e,t){let i=i3[t];void 0===i&&(i=new Int32Array(t),i3[t]=i);for(let n=0;n!==t;++n)i[n]=e.allocateTextureUnit();return i}function nt(e,t){let i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function ni(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(i9(i,t))return;e.uniform2fv(this.addr,t),i7(i,t)}}function nn(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else if(void 0!==t.r)(i[0]!==t.r||i[1]!==t.g||i[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),i[0]=t.r,i[1]=t.g,i[2]=t.b);else{if(i9(i,t))return;e.uniform3fv(this.addr,t),i7(i,t)}}function nr(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(i9(i,t))return;e.uniform4fv(this.addr,t),i7(i,t)}}function na(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(i9(i,t))return;e.uniformMatrix2fv(this.addr,!1,t),i7(i,t)}else{if(i9(i,n))return;i6.set(n),e.uniformMatrix2fv(this.addr,!1,i6),i7(i,n)}}function ns(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(i9(i,t))return;e.uniformMatrix3fv(this.addr,!1,t),i7(i,t)}else{if(i9(i,n))return;i5.set(n),e.uniformMatrix3fv(this.addr,!1,i5),i7(i,n)}}function no(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(i9(i,t))return;e.uniformMatrix4fv(this.addr,!1,t),i7(i,t)}else{if(i9(i,n))return;i4.set(n),e.uniformMatrix4fv(this.addr,!1,i4),i7(i,n)}}function nl(e,t){let i=this.cache;i[0]!==t&&(e.uniform1i(this.addr,t),i[0]=t)}function nh(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(i9(i,t))return;e.uniform2iv(this.addr,t),i7(i,t)}}function nc(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(i9(i,t))return;e.uniform3iv(this.addr,t),i7(i,t)}}function nu(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(i9(i,t))return;e.uniform4iv(this.addr,t),i7(i,t)}}function nd(e,t){let i=this.cache;i[0]!==t&&(e.uniform1ui(this.addr,t),i[0]=t)}function np(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(i9(i,t))return;e.uniform2uiv(this.addr,t),i7(i,t)}}function nm(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(i9(i,t))return;e.uniform3uiv(this.addr,t),i7(i,t)}}function nf(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(i9(i,t))return;e.uniform4uiv(this.addr,t),i7(i,t)}}function ng(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r);let a=this.type===e.SAMPLER_2D_SHADOW?i$:iK;i.setTexture2D(t||a,r)}function nv(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture3D(t||i0,r)}function n_(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTextureCube(t||i1,r)}function nx(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture2DArray(t||iQ,r)}function ny(e,t){e.uniform1fv(this.addr,t)}function nM(e,t){let i=i8(t,this.size,2);e.uniform2fv(this.addr,i)}function nS(e,t){let i=i8(t,this.size,3);e.uniform3fv(this.addr,i)}function nb(e,t){let i=i8(t,this.size,4);e.uniform4fv(this.addr,i)}function nT(e,t){let i=i8(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,i)}function nE(e,t){let i=i8(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,i)}function nw(e,t){let i=i8(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,i)}function nA(e,t){e.uniform1iv(this.addr,t)}function nR(e,t){e.uniform2iv(this.addr,t)}function nC(e,t){e.uniform3iv(this.addr,t)}function nP(e,t){e.uniform4iv(this.addr,t)}function nL(e,t){e.uniform1uiv(this.addr,t)}function nI(e,t){e.uniform2uiv(this.addr,t)}function nU(e,t){e.uniform3uiv(this.addr,t)}function nN(e,t){e.uniform4uiv(this.addr,t)}function nD(e,t,i){let n=this.cache,r=t.length,a=ne(i,r);i9(n,a)||(e.uniform1iv(this.addr,a),i7(n,a));for(let e=0;e!==r;++e)i.setTexture2D(t[e]||iK,a[e])}function nO(e,t,i){let n=this.cache,r=t.length,a=ne(i,r);i9(n,a)||(e.uniform1iv(this.addr,a),i7(n,a));for(let e=0;e!==r;++e)i.setTexture3D(t[e]||i0,a[e])}function nF(e,t,i){let n=this.cache,r=t.length,a=ne(i,r);i9(n,a)||(e.uniform1iv(this.addr,a),i7(n,a));for(let e=0;e!==r;++e)i.setTextureCube(t[e]||i1,a[e])}function nB(e,t,i){let n=this.cache,r=t.length,a=ne(i,r);i9(n,a)||(e.uniform1iv(this.addr,a),i7(n,a));for(let e=0;e!==r;++e)i.setTexture2DArray(t[e]||iQ,a[e])}class nz{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.setValue=function(e){switch(e){case 5126:return nt;case 35664:return ni;case 35665:return nn;case 35666:return nr;case 35674:return na;case 35675:return ns;case 35676:return no;case 5124:case 35670:return nl;case 35667:case 35671:return nh;case 35668:case 35672:return nc;case 35669:case 35673:return nu;case 5125:return nd;case 36294:return np;case 36295:return nm;case 36296:return nf;case 35678:case 36198:case 36298:case 36306:case 35682:return ng;case 35679:case 36299:case 36307:return nv;case 35680:case 36300:case 36308:case 36293:return n_;case 36289:case 36303:case 36311:case 36292:return nx}}(t.type)}}class nk{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return ny;case 35664:return nM;case 35665:return nS;case 35666:return nb;case 35674:return nT;case 35675:return nE;case 35676:return nw;case 5124:case 35670:return nA;case 35667:case 35671:return nR;case 35668:case 35672:return nC;case 35669:case 35673:return nP;case 5125:return nL;case 36294:return nI;case 36295:return nU;case 36296:return nN;case 35678:case 36198:case 36298:case 36306:case 35682:return nD;case 35679:case 36299:case 36307:return nO;case 35680:case 36300:case 36308:case 36293:return nF;case 36289:case 36303:case 36311:case 36292:return nB}}(t.type)}}class nV{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,i){let n=this.seq;for(let r=0,a=n.length;r!==a;++r){let a=n[r];a.setValue(e,t[a.id],i)}}}let nH=/(\w+)(\])?(\[|\.)?/g;function nG(e,t){e.seq.push(t),e.map[t.id]=t}class nW{constructor(e,t){this.seq=[],this.map={};const i=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let n=0;n<i;++n){const i=e.getActiveUniform(t,n),r=e.getUniformLocation(t,i.name);!function(e,t,i){let n=e.name,r=n.length;for(nH.lastIndex=0;;){let a=nH.exec(n),s=nH.lastIndex,o=a[1],l="]"===a[2],h=a[3];if(l&&(o|=0),void 0===h||"["===h&&s+2===r){nG(i,void 0===h?new nz(o,e,t):new nk(o,e,t));break}{let e=i.map[o];void 0===e&&nG(i,e=new nV(o)),i=e}}}(i,r,this)}}setValue(e,t,i,n){let r=this.map[t];void 0!==r&&r.setValue(e,i,n)}setOptional(e,t,i){let n=t[i];void 0!==n&&this.setValue(e,i,n)}static upload(e,t,i,n){for(let r=0,a=t.length;r!==a;++r){let a=t[r],s=i[a.id];!1!==s.needsUpdate&&a.setValue(e,s.value,n)}}static seqWithValue(e,t){let i=[];for(let n=0,r=e.length;n!==r;++n){let r=e[n];r.id in t&&i.push(r)}return i}}function nX(e,t,i){let n=e.createShader(t);return e.shaderSource(n,i),e.compileShader(n),n}let nj=0;function nq(e,t,i){let n=e.getShaderParameter(t,e.COMPILE_STATUS),r=e.getShaderInfoLog(t).trim();if(n&&""===r)return"";let a=/ERROR: 0:(\d+)/.exec(r);if(!a)return r;{let n=parseInt(a[1]);return i.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){let i=e.split("\n"),n=[],r=Math.max(t-6,0),a=Math.min(t+6,i.length);for(let e=r;
186e<a;e++){let r=e+1;n.push(`${r===t?">":" "} ${r}: ${i[e]}`)}return n.join("\n")}(e.getShaderSource(t),n)}}function nY(e){return""!==e}function nZ(e,t){let i=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,i).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function nJ(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}let nK=/^[ \t]*#include +<([\w\d./]+)>/gm;function n$(e){return e.replace(nK,n0)}let nQ=new Map;function n0(e,t){let i=ip[t];if(void 0===i){let e=nQ.get(t);if(void 0!==e)i=ip[e],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e);else throw Error("Can not resolve #include <"+t+">")}return n$(i)}let n1=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function n2(e){return e.replace(n1,n3)}function n3(e,t,i,n){let r="";for(let e=parseInt(t);e<parseInt(i);e++)r+=n.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function n4(e){let t=`precision ${e.precision} float; 187 precision ${e.precision} int; 188 precision ${e.precision} sampler2D; 189 precision ${e.precision} samplerCube; 190 precision ${e.precision} sampler3D; 191 precision ${e.precision} sampler2DArray; 192 precision ${e.precision} sampler2DShadow; 193 precision ${e.precision} samplerCubeShadow; 194 precision ${e.precision} sampler2DArrayShadow; 195 precision ${e.precision} isampler2D; 196 precision ${e.precision} isampler3D; 197 precision ${e.precision} isamplerCube; 198 precision ${e.precision} isampler2DArray; 199 precision ${e.precision} usampler2D; 200 precision ${e.precision} usampler3D; 201 precision ${e.precision} usamplerCube; 202 precision ${e.precision} usampler2DArray; 203 `;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}function n5(e,t,i,n){let r,a,s,o,d,p,g=e.getContext(),v=i.defines,_=i.vertexShader,x=i.fragmentShader,y=(d="SHADOWMAP_TYPE_BASIC",1===i.shadowMapType?d="SHADOWMAP_TYPE_PCF":2===i.shadowMapType?d="SHADOWMAP_TYPE_PCF_SOFT":3===i.shadowMapType&&(d="SHADOWMAP_TYPE_VSM"),d),M=function(e){let t="ENVMAP_TYPE_CUBE";if(e.envMap)switch(e.envMapMode){case 301:case 302:t="ENVMAP_TYPE_CUBE";break;case 306:t="ENVMAP_TYPE_CUBE_UV"}return t}(i),S=(p="ENVMAP_MODE_REFLECTION",i.envMap&&302===i.envMapMode&&(p="ENVMAP_MODE_REFRACTION"),p),b=function(e){let t="ENVMAP_BLENDING_NONE";if(e.envMap)switch(e.combine){case 0:t="ENVMAP_BLENDING_MULTIPLY";break;case 1:t="ENVMAP_BLENDING_MIX";break;case 2:t="ENVMAP_BLENDING_ADD"}return t}(i),T=function(e){let t=e.envMapCubeUVHeight;if(null===t)return null;let i=Math.log2(t)-2;return{texelWidth:1/(3*Math.max(Math.pow(2,i),112)),texelHeight:1/t,maxMip:i}}(i),E=[i.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",i.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(nY).join("\n"),w=function(e){let t=[];for(let i in e){let n=e[i];!1!==n&&t.push("#define "+i+" "+n)}return t.join("\n")}(v),A=g.createProgram(),R=i.glslVersion?"#version "+i.glslVersion+"\n":"";if(i.isRawShaderMaterial)(r=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,w].filter(nY).join("\n")).length>0&&(r+="\n"),(a=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,w].filter(nY).join("\n")).length>0&&(a+="\n");else{let e;r=[n4(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,w,i.extensionCl
vendor: 5,948 bytes, line 203
203ipCullDistance?"#define USE_CLIP_DISTANCE":"",i.batching?"#define USE_BATCHING":"",i.instancing?"#define USE_INSTANCING":"",i.instancingColor?"#define USE_INSTANCING_COLOR":"",i.instancingMorph?"#define USE_INSTANCING_MORPH":"",i.useFog&&i.fog?"#define USE_FOG":"",i.useFog&&i.fogExp2?"#define FOG_EXP2":"",i.map?"#define USE_MAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+S:"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.displacementMap?"#define USE_DISPLACEMENTMAP":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.mapUv?"#define MAP_UV "+i.mapUv:"",i.alphaMapUv?"#define ALPHAMAP_UV "+i.alphaMapUv:"",i.lightMapUv?"#define LIGHTMAP_UV "+i.lightMapUv:"",i.aoMapUv?"#define AOMAP_UV "+i.aoMapUv:"",i.emissiveMapUv?"#define EMISSIVEMAP_UV "+i.emissiveMapUv:"",i.bumpMapUv?"#define BUMPMAP_UV "+i.bumpMapUv:"",i.normalMapUv?"#define NORMALMAP_UV "+i.normalMapUv:"",i.displacementMapUv?"#define DISPLACEMENTMAP_UV "+i.displacementMapUv:"",i.metalnessMapUv?"#define METALNESSMAP_UV "+i.metalnessMapUv:"",i.roughnessMapUv?"#define ROUGHNESSMAP_UV "+i.roughnessMapUv:"",i.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+i.anisotropyMapUv:"",i.clearcoatMapUv?"#define CLEARCOATMAP_UV "+i.clearcoatMapUv:"",i.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+i.clearcoatNormalMapUv:"",i.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+i.clearcoatRoughnessMapUv:"",i.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+i.iridescenceMapUv:"",i.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+i.iridescenceThicknessMapUv:"",i.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+i.sheenColorMapUv:"",i.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+i.sheenRoughnessMapUv:"",i.specularMapUv?"#define SPECULARMAP_UV "+i.specularMapUv:"",i.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+i.specularColorMapUv:"",i.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+i.specularIntensityMapUv:"",i.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+i.transmissionMapUv:"",i.thicknessMapUv?"#define THICKNESSMAP_UV "+i.thicknessMapUv:"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexColors?"#define USE_COLOR":"",i.vertexAlphas?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.flatShading?"#define FLAT_SHADED":"",i.skinning?"#define USE_SKINNING":"",i.morphTargets?"#define USE_MORPHTARGETS":"",i.morphNormals&&!1===i.flatShading?"#define USE_MORPHNORMALS":"",i.morphColors?"#define USE_MORPHCOLORS":"",i.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE":"",i.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+i.morphTextureStride:"",i.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+i.morphTargetsCount:"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+y:"",i.sizeAttenuation?"#define USE_SIZEATTENUATION":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.useLegacyLights?"#define LEGACY_LIGHTS":"",i.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif","\n"].filter(nY).join("\n"),a=[n4(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,w,i.useFog&&i.fog?"#define USE_FOG":"",i.useFog&&i.fogExp2?"#define FOG_EXP2":"",i.alph
203aToCoverage?"#define ALPHA_TO_COVERAGE":"",i.map?"#define USE_MAP":"",i.matcap?"#define USE_MATCAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+M:"",i.envMap?"#define "+S:"",i.envMap?"#define "+b:"",T?"#define CUBEUV_TEXEL_WIDTH "+T.texelWidth:"",T?"#define CUBEUV_TEXEL_HEIGHT "+T.texelHeight:"",T?"#define CUBEUV_MAX_MIP "+T.maxMip+".0":"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoat?"#define USE_CLEARCOAT":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.dispersion?"#define USE_DISPERSION":"",i.iridescence?"#define USE_IRIDESCENCE":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaTest?"#define USE_ALPHATEST":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.sheen?"#define USE_SHEEN":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexColors||i.instancingColor?"#define USE_COLOR":"",i.vertexAlphas?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.gradientMap?"#define USE_GRADIENTMAP":"",i.flatShading?"#define FLAT_SHADED":"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+y:"",i.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.useLegacyLights?"#define LEGACY_LIGHTS":"",i.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",i.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==i.toneMapping?"#define TONE_MAPPING":"",0!==i.toneMapping?ip.tonemapping_pars_fragment:"",0!==i.toneMapping?function(e,t){let i;switch(t){case 1:i="Linear";break;case 2:i="Reinhard";break;case 3:i="OptimizedCineon";break;case 4:i="ACESFilmic";break;case 6:i="AgX";break;case 7:i="Neutral";break;case 5:i="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),i="Linear"}return"vec3 "+e+"( vec3 color ) { return "+i+"ToneMapping( color ); }"}("toneMapping",i.toneMapping):"",i.dithering?"#define DITHERING":"",i.opaque?"#define OPAQUE":"",ip.colorspace_pars_fragment,(e=function(e){let t,i=V.getPrimaries(V.workingColorSpace),n=V.getPrimaries(e);
203switch(i===n?t="":"p3"===i&&n===m?t="LinearDisplayP3ToLinearSRGB":i===m&&"p3"===n&&(t="LinearSRGBToLinearDisplayP3"),e){case h:case u:return[t,"LinearTransferOETF"];case l:case c:return[t,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",e),[t,"LinearTransferOETF"]}}(i.outputColorSpace),`vec4 linearToOutputTexel( vec4 value ) { return ${e[0]}( ${e[1]}( value ) ); }`),i.useDepthPacking?"#define DEPTH_PACKING "+i.depthPacking:"","\n"].filter(nY).join("\n")}_=nJ(_=nZ(_=n$(_),i),i),x=nJ(x=nZ(x=n$(x),i),i),_=n2(_),x=n2(x),!0!==i.isRawShaderMaterial&&(R="#version 300 es\n",r=[E,"#define attribute in\n#define varying out\n#define texture2D texture"].join("\n")+"\n"+r,a=["#define varying in",i.glslVersion===f?"":"layout(location = 0) out highp vec4 pc_fragColor;",i.glslVersion===f?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+a);let C=R+r+_,P=R+a+x,L=nX(g,g.VERTEX_SHADER,C),I=nX(g,g.FRAGMENT_SHADER,P);function U(t){if(e.debug.checkShaderErrors){let i=g.getProgramInfoLog(A).trim(),n=g.getShaderInfoLog(L).trim(),s=g.getShaderInfoLog(I).trim(),o=!0,l=!0;if(!1===g.getProgramParameter(A,g.LINK_STATUS))if(o=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(g,A,L,I);else{let e=nq(g,L,"vertex"),n=nq(g,I,"fragment");console.error("THREE.WebGLProgram: Shader Error "+g.getError()+" - VALIDATE_STATUS "+g.getProgramParameter(A,g.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+i+"\n"+e+"\n"+n)}else""!==i?console.warn("THREE.WebGLProgram: Program Info Log:",i):(""===n||""===s)&&(l=!1);l&&(t.diagnostics={runnable:o,programLog:i,vertexShader:{log:n,prefix:r},fragmentShader:{log:s,prefix:a}})}g.deleteShader(L),g.deleteShader(I),s=new nW(g,A),o=function(e,t){let i={},n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<n;r++){let n=e.getActiveAttrib(t,r),a=n.name,s=1;n.type===e.FLOAT_MAT2&&(s=2),n.type===e.FLOAT_MAT3&&(s=3),n.type===e.FLOAT_MAT4&&(s=4),i[a]={type:n.type,location:e.getAttribLocation(t,a),locationSize:s}}return i}(g,A)}g.attachShader(A,L),g.attachShader(A,I),void 0!==i.index0AttributeName?g.bindAttribLocation(A,0,i.index0AttributeName):!0===i.morphTargets&&g.bindAttribLocation(A,0,"position"),g.linkProgram(A),this.getUniforms=function(){return void 0===s&&U(this),s},this.getAttributes=function(){return void 0===o&&U(this),o};let N=!1===i.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===N&&(N=g.getProgramParameter(A,37297)),N},this.destroy=function(){n.releaseStatesOfProgram(this),g.deleteProgram(A),this.program=void 0},this.type=i.shaderType,this.name=i.shaderName,this.id=nj++,this.cacheKey=t,this.usedTimes=1,this.program=A,this.vertexShader=L,this.fragmentShader=I,this}let n6=0;class n8{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,n=this._getShaderStage(t),r=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return!1===a.has(n)&&(a.add(n),n.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return void 0===i&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return void 0===i&&(i=new n9(e),t.set(e,i)),i}}class n9{constructor(e){this.id=n6++,this.code=e,this.usedTimes=0}}function n7(e,t,i,n,r,a,s){let o=new eG,l=new n8,c=new Set,u=[],d=r.logarithmicDepthBuffer,m=r.vertexTextures,f=r.precision,g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function v(e){return(c.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(a,o,u,_,x){let y,M,S,b,T=_.fog,E=x.geometry,w=a.isMeshStandardMaterial?_.environment:null,A=(a.isMeshStandardMaterial?i:t).get(a.envMap||w),R=A&&306===A.mapping?A.image.height:null,C=g[a.type];null!==a.precision&&(f=r.getMaxPrecision(a.precision))!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",f,"instead.");let P=E.morphAttributes.position||E.morphAttributes.normal||E.morphAttributes.color,L=void 0!==P?P.length:0,I=0;if(void 0!==E.morphAttributes.position&&(I=1),void 0!==E.morphAttributes.normal&&(I=2),void 0!==E.morphAttributes.color&&(I=3),C){let e=ig[C];y=e.vertexShader,M=e.fragmentShader}else y=a.vertexShader,M=a.fragmentShader,l.update(a),S=l.getVertexShaderID(a),b=l.getFragmentShaderID(a);let U=e.getRenderTarget(),N=!0===x.isInstancedMesh,D=!0===x.isBatchedMesh,O=!!a.map,F=!!a.matcap,B=!!A,z=!!a.aoMap,k=!!a.lightMap,H=!!a.bumpMap,G=!!a.normalMap,W=!!a.displacementMap,X=!!a.emissiveMap,j=!!a.metalnessMap,q=!!a.roughnessMap,Y=a.anisotropy>0,Z=a.clearcoat>0,J=a.dispersion>0,K=a.iridescence>0,$=a.sheen>0,Q=a.transmission>0,ee=Y&&!!a.anisotropyMap,et=Z&&!!a.clearcoatMap,ei=Z&&!!a.clearcoatNormalMap,en=Z&&!!a.clearcoatRoughnessMap,er=K&&!!a.iridescenceMap,ea=K&&!!a.iridescenceThicknessMap,es=$&&!!a.sheenColorMap,eo=$&&!!a.sheenRoughnessMap,el=!!a.specularMap,eh=!!a.specularColorMap,ec=!!a.specularIntensityMap,eu=Q&&
vendor: 8,377 bytes, line 203
203!!a.transmissionMap,ed=Q&&!!a.thicknessMap,ep=!!a.gradientMap,em=!!a.alphaMap,ef=a.alphaTest>0,eg=!!a.alphaHash,ev=!!a.extensions,e_=0;a.toneMapped&&(null===U||!0===U.isXRRenderTarget)&&(e_=e.toneMapping);let ex={shaderID:C,shaderType:a.type,shaderName:a.name,vertexShader:y,fragmentShader:M,defines:a.defines,customVertexShaderID:S,customFragmentShaderID:b,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,batching:D,instancing:N,instancingColor:N&&null!==x.instanceColor,instancingMorph:N&&null!==x.morphTexture,supportsVertexTextures:m,outputColorSpace:null===U?e.outputColorSpace:!0===U.isXRRenderTarget?U.texture.colorSpace:h,alphaToCoverage:!!a.alphaToCoverage,map:O,matcap:F,envMap:B,envMapMode:B&&A.mapping,envMapCubeUVHeight:R,aoMap:z,lightMap:k,bumpMap:H,normalMap:G,displacementMap:m&&W,emissiveMap:X,normalMapObjectSpace:G&&1===a.normalMapType,normalMapTangentSpace:G&&0===a.normalMapType,metalnessMap:j,roughnessMap:q,anisotropy:Y,anisotropyMap:ee,clearcoat:Z,clearcoatMap:et,clearcoatNormalMap:ei,clearcoatRoughnessMap:en,dispersion:J,iridescence:K,iridescenceMap:er,iridescenceThicknessMap:ea,sheen:$,sheenColorMap:es,sheenRoughnessMap:eo,specularMap:el,specularColorMap:eh,specularIntensityMap:ec,transmission:Q,transmissionMap:eu,thicknessMap:ed,gradientMap:ep,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:em,alphaTest:ef,alphaHash:eg,combine:a.combine,mapUv:O&&v(a.map.channel),aoMapUv:z&&v(a.aoMap.channel),lightMapUv:k&&v(a.lightMap.channel),bumpMapUv:H&&v(a.bumpMap.channel),normalMapUv:G&&v(a.normalMap.channel),displacementMapUv:W&&v(a.displacementMap.channel),emissiveMapUv:X&&v(a.emissiveMap.channel),metalnessMapUv:j&&v(a.metalnessMap.channel),roughnessMapUv:q&&v(a.roughnessMap.channel),anisotropyMapUv:ee&&v(a.anisotropyMap.channel),clearcoatMapUv:et&&v(a.clearcoatMap.channel),clearcoatNormalMapUv:ei&&v(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:en&&v(a.clearcoatRoughnessMap.channel),iridescenceMapUv:er&&v(a.iridescenceMap.channel),iridescenceThicknessMapUv:ea&&v(a.iridescenceThicknessMap.channel),sheenColorMapUv:es&&v(a.sheenColorMap.channel),sheenRoughnessMapUv:eo&&v(a.sheenRoughnessMap.channel),specularMapUv:el&&v(a.specularMap.channel),specularColorMapUv:eh&&v(a.specularColorMap.channel),specularIntensityMapUv:ec&&v(a.specularIntensityMap.channel),transmissionMapUv:eu&&v(a.transmissionMap.channel),thicknessMapUv:ed&&v(a.thicknessMap.channel),alphaMapUv:em&&v(a.alphaMap.channel),vertexTangents:!!E.attributes.tangent&&(G||Y),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!E.attributes.color&&4===E.attributes.color.itemSize,pointsUvs:!0===x.isPoints&&!!E.attributes.uv&&(O||em),fog:!!T,useFog:!0===a.fog,fogExp2:!!T&&T.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===x.isSkinnedMesh,morphTargets:void 0!==E.morphAttributes.position,morphNormals:void 0!==E.morphAttributes.normal,morphColors:void 0!==E.morphAttributes.color,morphTargetsCount:L,morphTextureStride:I,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numLightProbes:o.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&u.length>0,shadowMapType:e.shadowMap.type,toneMapping:e_,useLegacyLights:e._useLegacyLights,decodeVideoTexture:O&&!0===a.map.isVideoTexture&&V.getTransfer(a.map.colorSpace)===p,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:1===a.side,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:ev&&!0===a.extensions.clipCullDistance&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:ev&&!0===a.extensions.multiDraw&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return ex.vertexUv1s=c.has(1),ex.vertexUv2s=c.has(2),ex.vertexUv3s=c.has(3),c.clear(),ex},getProgramCacheKey:function(t){var i,n,r,a;let s=[];if(t.shaderID?s.push(t.shaderID):(s.push(t.customVertexShaderID),s.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in t.defines)s.push(e),s.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(i=s,n=t,i.push(n.precision),i.push(n.outputColorSpace),i.push(n.envMapMode),i.push(n.envMapCubeUVHeight),i.push(n.mapUv),i.push(n.alphaMapUv),i.push(n.lightMapUv),i.push(n.aoMapUv),i.push(n.bumpMapUv),i.push(n.normalMapUv),i.push(n.displacementMapUv),i.push(n.emissiveMapUv),i.push(n.metalnessMapUv),i.push(n.roughnessMapUv),i.push(n.anisotropyMapUv),i.push(n.clearcoatMapUv),i.push(n.clearcoatNormalMapUv),i.push(n.clearcoatRoughnessMapUv),i.push(n.iridescenceMapUv),i.push(n.iridescenceThicknessMapUv),i.push(n.sheenColorMapUv),i.push(n.sheenRoughnessMapUv),i.push(n.specularMapUv),i.push(n.specularColorMapUv),i.push(n.specularIntensityMapUv),i.push(n.transmissionMapUv),i.push(n.thicknessMapUv),i.push(n.combine),i.push(n.fogExp2),i.push(n.sizeAttenuation),i.push(n.morphTargetsCount),i.push(n.morphAttributeCount),i.push(n.numDirLights),i.push(n.numPointLights),i.push(n.numSpotLights),i.push(n.numSpotLightMaps),i.push(n.numHemiLights),i.push(n.numRectAreaLights),i.push(n.numDirLightShadows),i.push(n.numPointLightShadows),i.push(n.numSpotLightShadows),i.push(n.numSpotLightShadowsWithMaps),i.push(n.numLightProbes),i.push(n.shadowMapType),i.push(n.toneMapping),i.push(n.numClippingPlanes),i.push(n.numClipIntersection),i.push(n.depthPacking),r=s,a=t,o.disableAll(),a.supportsVertexTextures&&o.enable(0),a.instancing&&o.enable(1),a.instancingColor&&o.enable(2),a.instancingMorph&&o.enable(3),a.matcap&&o.enable(4),a.envMap&&o.enable(5),a.normalMapObjectSpace&&o.enable(6),a.normalMapTangentSpace&&o.enable(7),a.clearcoat&&o.enable(8),a.iridescence&&o.enable(9),a.alphaTest&&o.enable(10),a.vertexColors&&o.enable(11),a.vertexAlphas&&o.enable(12),a.vertexUv1s&&o.enable(13),a.vertexUv2s&&o.enable(14),a.vertexUv3s&&o.enable(15),a.vertexTangents&&o.enable(16),a.anisotropy&&o.enable(17),a.alphaHash&&o.enable(18),a.batching&&o.enable(19),a.dispersion&&o.enable(20),r.push(o.mask),o.disableAll(),a.fog&&o.enable(0),a.useFog&&o.enable(1),a.flatShading&&o.enable(2),a.logarithmicDepthBuffer&&o.enable(3),a.skinning&&o.enable(4),a.morphTargets&&o.enable(5),a.morphNormals&&o.enable(6),a.morphColors&&o.enable(7),a.premultipliedAlpha&&o.enable(8),a.shadowMapEnabled&&o.enable(9),a.useLegacyLights&&o.enable(10),a.doubleSided&&o.enable(11),a.flipSided&&o.enable(12),a.useDepthPacking&&o.enable(13),a.dithering&&o.enable(14),a.transmission&&o.enable(15),a.sheen&&o.enable(16),a.opaque&&o.enable(17),a.pointsUvs&&o.enable(18),a.decodeVideoTexture&&o.enable(19),a.alphaToCoverage&&o.enable(20),r.push(o.mask),s.push(e.outputColorSpace)),s.push(t.customProgramCacheKey),s.join()},getUniforms:function(e){let t,i=g[e.type];if(i){let e=ig[i];t=t2.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,i){let n;for(let e=0,t=u.length;e<t;e++){let t=u[e];if(t.cacheKey===i){n=t,++n.usedTimes;break}}return void 0===n&&(n=new n5(e,i,t,a),u.push(n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function re(){let e=new WeakMap;return{get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function rt(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function ri(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function rn(){let e=[],t=0,i=[],n=[],r=[];function a(i,n,r,a,s,o){let l=e[t];
203return void 0===l?(l={id:i.id,object:i,geometry:n,material:r,groupOrder:a,renderOrder:i.renderOrder,z:s,group:o},e[t]=l):(l.id=i.id,l.object=i,l.geometry=n,l.material=r,l.groupOrder=a,l.renderOrder=i.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:i,transmissive:n,transparent:r,init:function(){t=0,i.length=0,n.length=0,r.length=0},push:function(e,t,s,o,l,h){let c=a(e,t,s,o,l,h);s.transmission>0?n.push(c):!0===s.transparent?r.push(c):i.push(c)},unshift:function(e,t,s,o,l,h){let c=a(e,t,s,o,l,h);s.transmission>0?n.unshift(c):!0===s.transparent?r.unshift(c):i.unshift(c)},finish:function(){for(let i=t,n=e.length;i<n;i++){let t=e[i];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){i.length>1&&i.sort(e||rt),n.length>1&&n.sort(t||ri),r.length>1&&r.sort(t||ri)}}}function rr(){let e=new WeakMap;return{get:function(t,i){let n,r=e.get(t);return void 0===r?(n=new rn,e.set(t,[n])):i>=r.length?(n=new rn,r.push(n)):n=r[i],n},dispose:function(){e=new WeakMap}}}function ra(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":i={direction:new ei,color:new tu};break;case"SpotLight":i={position:new ei,direction:new ei,color:new tu,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new ei,color:new tu,distance:0,decay:0};break;case"HemisphereLight":i={direction:new ei,skyColor:new tu,groundColor:new tu};break;case"RectAreaLight":i={color:new tu,position:new ei,halfWidth:new ei,halfHeight:new ei}}return e[t.id]=i,i}}}let rs=0;function ro(e,t){return 2*!!t.castShadow-2*!!e.castShadow+ +!!t.map-!!e.map}function rl(e){let t,i=new ra,n=(t={},{get:function(e){let i;if(void 0!==t[e.id])return t[e.id];switch(e.type){case"DirectionalLight":case"SpotLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new A};break;case"PointLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new A,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=i,i}}),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new ei);let a=new ei,s=new eI,o=new eI;return{setup:function(t,a){let s=0,o=0,l=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let h=0,c=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0,_=0,x=0;t.sort(ro);let y=!0===a?Math.PI:1;for(let e=0,a=t.length;e<a;e++){let a=t[e],M=a.color,S=a.intensity,b=a.distance,T=a.shadow&&a.shadow.map?a.shadow.map.texture:null;if(a.isAmbientLight)s+=M.r*S*y,o+=M.g*S*y,l+=M.b*S*y;else if(a.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(a.sh.coefficients[e],S);x++}else if(a.isDirectionalLight){let e=i.get(a);if(e.color.copy(a.color).multiplyScalar(a.intensity*y),a.castShadow){let e=a.shadow,t=n.get(a);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[h]=t,r.directionalShadowMap[h]=T,r.directionalShadowMatrix[h]=a.shadow.matrix,m++}r.directional[h]=e,h++}else if(a.isSpotLight){let e=i.get(a);e.position.setFromMatrixPosition(a.matrixWorld),e.color.copy(M).multiplyScalar(S*y),e.distance=b,e.coneCos=Math.cos(a.angle),e.penumbraCos=Math.cos(a.angle*(1-a.penumbra)),e.decay=a.decay,r.spot[u]=e;let t=a.shadow;if(a.map&&(r.spotLightMap[v]=a.map,v++,t.updateMatrices(a),a.castShadow&&_++),r.spotLightMatrix[u]=t.matrix,a.castShadow){let e=n.get(a);e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,r.spotShadow[u]=e,r.spotShadowMap[u]=T,g++}u++}else if(a.isRectAreaLight){let e=i.get(a);e.color.copy(M).multiplyScalar(S),e.halfWidth.set(.5*a.width,0,0),e.halfHeight.set(0,.5*a.height,0),r.rectArea[d]=e,d++}else if(a.isPointLight){let e=i.get(a);if(e.color.copy(a.color).multiplyScalar(a.intensity*y),e.distance=a.distance,e.decay=a.decay,a.castShadow){let e=a.shadow,t=n.get(a);
203t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[c]=t,r.pointShadowMap[c]=T,r.pointShadowMatrix[c]=a.shadow.matrix,f++}r.point[c]=e,c++}else if(a.isHemisphereLight){let e=i.get(a);e.skyColor.copy(a.color).multiplyScalar(S*y),e.groundColor.copy(a.groundColor).multiplyScalar(S*y),r.hemi[p]=e,p++}}d>0&&(!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=im.LTC_FLOAT_1,r.rectAreaLTC2=im.LTC_FLOAT_2):(r.rectAreaLTC1=im.LTC_HALF_1,r.rectAreaLTC2=im.LTC_HALF_2)),r.ambient[0]=s,r.ambient[1]=o,r.ambient[2]=l;let M=r.hash;(M.directionalLength!==h||M.pointLength!==c||M.spotLength!==u||M.rectAreaLength!==d||M.hemiLength!==p||M.numDirectionalShadows!==m||M.numPointShadows!==f||M.numSpotShadows!==g||M.numSpotMaps!==v||M.numLightProbes!==x)&&(r.directional.length=h,r.spot.length=u,r.rectArea.length=d,r.point.length=c,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotLightMatrix.length=g+v-_,r.spotLightMap.length=v,r.numSpotLightShadowsWithMaps=_,r.numLightProbes=x,M.directionalLength=h,M.pointLength=c,M.spotLength=u,M.rectAreaLength=d,M.hemiLength=p,M.numDirectionalShadows=m,M.numPointShadows=f,M.numSpotShadows=g,M.numSpotMaps=v,M.numLightProbes=x,r.version=rs++)},setupView:function(e,t){let i=0,n=0,l=0,h=0,c=0,u=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){let d=e[t];if(d.isDirectionalLight){let e=r.directional[i];e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),i++}else if(d.isSpotLight){let e=r.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),l++}else if(d.isRectAreaLight){let e=r.rectArea[h];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),o.identity(),s.copy(d.matrixWorld),s.premultiply(u),o.extractRotation(s),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),h++}else if(d.isPointLight){let e=r.point[n];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){let e=r.hemi[c];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(u),c++}}},state:r}}function rh(e){let t=new rl(e),i=[],n=[],r={lightsArray:i,shadowsArray:n,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,i.length=0,n.length=0},state:r,setupLights:function(e){t.setup(i,e)},setupLightsView:function(e){t.setupView(i,e)},pushLight:function(e){i.push(e)},pushShadow:function(e){n.push(e)}}}function rc(e){let t=new WeakMap;return{get:function(i,n=0){let r,a=t.get(i);return void 0===a?(r=new rh(e),t.set(i,[r])):n>=a.length?(r=new rh(e),a.push(r)):r=a[n],r},dispose:function(){t=new WeakMap}}}class ru extends tm{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class rd extends tm{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function rp(e,t,i){let n=new ih,r=new A,a=new A,s=new J,o=new ru({depthPacking:3201}),l=new rd,h={},c=i.maxTextureSize,u={0:1,1:0,2:2}
203,d=new t3({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new A},radius:{value:4}},vertexShader:"void main() {\n gl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n const float samples = float( VSM_SAMPLES );\n float mean = 0.0;\n float squared_mean = 0.0;\n float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n for ( float i = 0.0; i < samples; i ++ ) {\n float uvOffset = uvStart + i * uvStride;\n #ifdef HORIZONTAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean / samples;\n squared_mean = squared_mean / samples;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;let m=new tI;m.setAttribute("position",new tM(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let f=new tJ(m,d),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1;let v=this.type;function _(t,i,n,r){let a=null,s=!0===n.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==s)a=s;else if(a=!0===n.isPointLight?l:o,e.localClippingEnabled&&!0===i.clipShadows&&Array.isArray(i.clippingPlanes)&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0||i.map&&i.alphaTest>0){let e=a.uuid,t=i.uuid,n=h[e];void 0===n&&(n={},h[e]=n);let r=n[t];void 0===r&&(r=a.clone(),n[t]=r,i.addEventListener("dispose",x)),a=r}return a.visible=i.visible,a.wireframe=i.wireframe,3===r?a.side=null!==i.shadowSide?i.shadowSide:i.side:a.side=null!==i.shadowSide?i.shadowSide:u[i.side],a.alphaMap=i.alphaMap,a.alphaTest=i.alphaTest,a.map=i.map,a.clipShadows=i.clipShadows,a.clippingPlanes=i.clippingPlanes,a.clipIntersection=i.clipIntersection,a.displacementMap=i.displacementMap,a.displacementScale=i.displacementScale,a.displacementBias=i.displacementBias,a.wireframeLinewidth=i.wireframeLinewidth,a.linewidth=i.linewidth,!0===n.isPointLight&&!0===a.isMeshDistanceMaterial&&(e.properties.get(a).light=n),a}function x(e){for(let t in e.target.removeEventListener("dispose",x),h){let i=h[t],n=e.target.uuid;n in i&&(i[n].dispose(),delete i[n])}}this.render=function(i,o,l){if(!1===g.enabled||!1===g.autoUpdate&&!1===g.needsUpdate||0===i.length)return;let h=e.getRenderTarget(),u=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),x=e.state;x.setBlending(0),x.buffers.color.setClear(1,1,1,1),x.buffers.depth.setTest(!0),x.setScissorTest(!1);let y=3!==v&&3===this.type,M=3===v&&3!==this.type;for(let h=0,u=i.length;h<u;h++){let u=i[h],m=u.shadow;if(void 0===m){console.warn("THREE.WebGLShadowMap:",u,"has no shadow.");continue}if(!1===m.autoUpdate&&!1===m.needsUpdate)continue;r.copy(m.mapSize);let g=m.getFrameExtents();if(r.multiply(g),a.copy(m.mapSize),(r.x>c||r.y>c)&&(r.x>c&&(a.x=Math.floor(c/g.x),r.x=a.x*g.x,m.mapSize.x=a.x),r.y>c&&(a.y=Math.floor(c/g.y),r.y=a.y*g.y,m.mapSize.y=a.y)),null===m.map||!0===y||!0===M){let e=3!==this.type?{minFilter:1003,magFilter:1003}:{};null!==m.map&&m.map.dispose(),m.map=new $(r.x,r.y,e),m.map.texture.name=u.name+".shadowMap",m.camera.updateProjectionMatrix()}e.setRenderTarget(m.map),e.clear();let v=m.getViewportCount();for(let i=0;i<v;i++){let r=m.getViewport(i);s.set(a.x*r.x,a.y*r.y,a.x*r.z,a.y*r.w),x.viewport(s),m.updateMatrices(u,i),n=m.getFrustum(),function i(r,a,s,o,l){if(!1===r.visible)return;if(r.layers.test(a.layers)&&(r.isMesh||r.isLine||r.isPoints)&&(r.castShadow||r.receiveShadow&&3===l)&&(!r.frustumCulled||n.intersectsObject(r))){r.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,r.matrixWorld);let i=t.update(r),n=r.material;if(Array.isArray(n)){let t=i.groups;for(let h=0,c=t.length;h<c;h++){let c=t[h],u=n[c.materialIndex];if(u&&u.visible){let t=_(r,u,o,l);r.onBeforeShadow(e,r,a,s,i,t,c),e.renderBufferDirect(s,null,i,t,r,c),r.onAfterShadow(e,r,a,s,i,t,c)}}}else if(n.visible){let t=_(r,n,o,l);r.onBeforeShadow(e,r,a,s,i,t,null),e.renderBufferDirect(s,null,i,t,r,null),r.onAfterShadow(e,r,a,s,i,t,null)}}let h=r.children;for(let e=0,t=h.length;e<t;e++)i(h[e],a,s,o,l)}(o,l,m.camera,u,this.type)}!0!==m.isPointLightShadow&&3===this.type&&function(i,n){let a=t.update(f);d.defines.VSM_SAMPLES!==i.blurSamples&&(d.defines.VSM_SAMPLES=i.blurSamples,p.defines.VSM_SAMPLES=i.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),null===i.mapPass&&(i.mapPass=new $(r.x,r.y)),d.uniforms.shadow_pass.value=i.map.texture,d.uniforms.resolution.value=i.mapSize,d.uniforms.radius.value=i.radius,e.setRenderTarget(i.mapPass),e.clear(),e.renderBufferDirect(n,null,a,d,f,null),p.uniforms.shadow_pass.value=i.mapPass.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,e.setRenderTarget(i.map),e.clear(),e.renderBufferDirect(n,null,a,p,f,null)}(m,l),m.needsUpdate=!1}
203v=this.type,g.needsUpdate=!1,e.setRenderTarget(h,u,m)}}function rm(e){let t=new function(){let t=!1,i=new J,n=null,r=new J(0,0,0,0);return{setMask:function(i){n===i||t||(e.colorMask(i,i,i,i),n=i)},setLocked:function(e){t=e},setClear:function(t,n,a,s,o){!0===o&&(t*=s,n*=s,a*=s),i.set(t,n,a,s),!1===r.equals(i)&&(e.clearColor(t,n,a,s),r.copy(i))},reset:function(){t=!1,n=null,r.set(-1,0,0,0)}}},i=new function(){let t=!1,i=null,n=null,r=null;return{setTest:function(t){t?B(e.DEPTH_TEST):z(e.DEPTH_TEST)},setMask:function(n){i===n||t||(e.depthMask(n),i=n)},setFunc:function(t){if(n!==t){switch(t){case 0:e.depthFunc(e.NEVER);break;case 1:e.depthFunc(e.ALWAYS);break;case 2:e.depthFunc(e.LESS);break;case 3:default:e.depthFunc(e.LEQUAL);break;case 4:e.depthFunc(e.EQUAL);break;case 5:e.depthFunc(e.GEQUAL);break;case 6:e.depthFunc(e.GREATER);break;case 7:e.depthFunc(e.NOTEQUAL)}n=t}},setLocked:function(e){t=e},setClear:function(t){r!==t&&(e.clearDepth(t),r=t)},reset:function(){t=!1,i=null,n=null,r=null}}},n=new function(){let t=!1,i=null,n=null,r=null,a=null,s=null,o=null,l=null,h=null;return{setTest:function(i){t||(i?B(e.STENCIL_TEST):z(e.STENCIL_TEST))},setMask:function(n){i===n||t||(e.stencilMask(n),i=n)},setFunc:function(t,i,s){(n!==t||r!==i||a!==s)&&(e.stencilFunc(t,i,s),n=t,r=i,a=s)},setOp:function(t,i,n){(s!==t||o!==i||l!==n)&&(e.stencilOp(t,i,n),s=t,o=i,l=n)},setLocked:function(e){t=e},setClear:function(t){h!==t&&(e.clearStencil(t),h=t)},reset:function(){t=!1,i=null,n=null,r=null,a=null,s=null,o=null,l=null,h=null}}},r=new WeakMap,a=new WeakMap,s={},o={},l=new WeakMap,h=[],c=null,u=!1,d=null,p=null,m=null,f=null,g=null,v=null,_=null,x=new tu(0,0,0),y=0,M=!1,S=null,b=null,T=null,E=null,w=null,A=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),R=!1,C=e.getParameter(e.VERSION);-1!==C.indexOf("WebGL")?R=parseFloat(/^WebGL (\d)/.exec(C)[1])>=1:-1!==C.indexOf("OpenGL ES")&&(R=parseFloat(/^OpenGL ES (\d)/.exec(C)[1])>=2);let P=null,L={},I=e.getParameter(e.SCISSOR_BOX),U=e.getParameter(e.VIEWPORT),N=new J().fromArray(I),D=new J().fromArray(U);function O(t,i,n,r){let a=new Uint8Array(4),s=e.createTexture();e.bindTexture(t,s),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let s=0;s<n;s++)t===e.TEXTURE_3D||t===e.TEXTURE_2D_ARRAY?e.texImage3D(i,0,e.RGBA,1,1,r,0,e.RGBA,e.UNSIGNED_BYTE,a):e.texImage2D(i+s,0,e.RGBA,1,1,0,e.RGBA,e.UNSIGNED_BYTE,a);return s}let F={};function B(t){!0!==s[t]&&(e.enable(t),s[t]=!0)}function z(t){!1!==s[t]&&(e.disable(t),s[t]=!1)}F[e.TEXTURE_2D]=O(e.TEXTURE_2D,e.TEXTURE_2D,1),F[e.TEXTURE_CUBE_MAP]=O(e.TEXTURE_CUBE_MAP,e.TEXTURE_CUBE_MAP_POSITIVE_X,6),F[e.TEXTURE_2D_ARRAY]=O(e.TEXTURE_2D_ARRAY,e.TEXTURE_2D_ARRAY,1,1),F[e.TEXTURE_3D]=O(e.TEXTURE_3D,e.TEXTURE_3D,1,1),t.setClear(0,0,0,1),i.setClear(1),n.setClear(0),B(e.DEPTH_TEST),i.setFunc(3),G(!1),W(1),B(e.CULL_FACE),H(0);let k={100:e.FUNC_ADD,101:e.FUNC_SUBTRACT,102:e.FUNC_REVERSE_SUBTRACT};k[103]=e.MIN,k[104]=e.MAX;let V={200:e.ZERO,201:e.ONE,202:e.SRC_COLOR,204:e.SRC_ALPHA,210:e.SRC_ALPHA_SATURATE,208:e.DST_COLOR,206:e.DST_ALPHA,203:e.ONE_MINUS_SRC_COLOR,205:e.ONE_MINUS_SRC_ALPHA,209:e.ONE_MINUS_DST_COLOR,207:e.ONE_MINUS_DST_ALPHA,211:e.CONSTANT_COLOR,212:e.ONE_MINUS_CONSTANT_COLOR,213:e.CONSTANT_ALPHA,214:e.ONE_MINUS_CONSTANT_ALPHA};function H(t,i,n,r,a,s,o,l,h,c){if(0===t){!0===u&&(z(e.BLEND),u=!1);return}if(!1===u&&(B(e.BLEND),u=!0),5!==t){if(t!==d||c!==M){if((100!==p||100!==g)&&(e.blendEquation(e.FUNC_ADD),p=100,g=100),c)switch(t){case 1:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.ONE,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFuncSeparate(e.ZERO,e.SRC_COLOR,e.ZERO,e.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}else switch(t){case 1:e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.SRC_ALPHA,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}m=null,f=null,v=null,_=null,x.set(0,0,0),y=0,d=t,M=c}return}a=a||i,s=s||n,o=o||r,(i!==p||a!==g)&&(e.blendEquationSeparate(k[i],k[a]),p=i,g=a),(n!==m||r!==f||s!==v||o!==_)&&(e.blendFuncSeparate(V[n],V[r],V[s],V[o]),m=n,f=r,v=s,_=o),(!1===l.equals(x)||h!==y)&&(e.blendColor
vendor: 4,261 bytes, line 203
203(l.r,l.g,l.b,h),x.copy(l),y=h),d=t,M=!1}function G(t){S!==t&&(t?e.frontFace(e.CW):e.frontFace(e.CCW),S=t)}function W(t){0!==t?(B(e.CULL_FACE),t!==b&&(1===t?e.cullFace(e.BACK):2===t?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK))):z(e.CULL_FACE),b=t}function X(t,i,n){t?(B(e.POLYGON_OFFSET_FILL),(E!==i||w!==n)&&(e.polygonOffset(i,n),E=i,w=n)):z(e.POLYGON_OFFSET_FILL)}return{buffers:{color:t,depth:i,stencil:n},enable:B,disable:z,bindFramebuffer:function(t,i){return o[t]!==i&&(e.bindFramebuffer(t,i),o[t]=i,t===e.DRAW_FRAMEBUFFER&&(o[e.FRAMEBUFFER]=i),t===e.FRAMEBUFFER&&(o[e.DRAW_FRAMEBUFFER]=i),!0)},drawBuffers:function(t,i){let n=h,r=!1;if(t){void 0===(n=l.get(i))&&(n=[],l.set(i,n));let a=t.textures;if(n.length!==a.length||n[0]!==e.COLOR_ATTACHMENT0){for(let t=0,i=a.length;t<i;t++)n[t]=e.COLOR_ATTACHMENT0+t;n.length=a.length,r=!0}}else n[0]!==e.BACK&&(n[0]=e.BACK,r=!0);r&&e.drawBuffers(n)},useProgram:function(t){return c!==t&&(e.useProgram(t),c=t,!0)},setBlending:H,setMaterial:function(r,a){2===r.side?z(e.CULL_FACE):B(e.CULL_FACE);let s=1===r.side;a&&(s=!s),G(s),1===r.blending&&!1===r.transparent?H(0):H(r.blending,r.blendEquation,r.blendSrc,r.blendDst,r.blendEquationAlpha,r.blendSrcAlpha,r.blendDstAlpha,r.blendColor,r.blendAlpha,r.premultipliedAlpha),i.setFunc(r.depthFunc),i.setTest(r.depthTest),i.setMask(r.depthWrite),t.setMask(r.colorWrite);let o=r.stencilWrite;n.setTest(o),o&&(n.setMask(r.stencilWriteMask),n.setFunc(r.stencilFunc,r.stencilRef,r.stencilFuncMask),n.setOp(r.stencilFail,r.stencilZFail,r.stencilZPass)),X(r.polygonOffset,r.polygonOffsetFactor,r.polygonOffsetUnits),!0===r.alphaToCoverage?B(e.SAMPLE_ALPHA_TO_COVERAGE):z(e.SAMPLE_ALPHA_TO_COVERAGE)},setFlipSided:G,setCullFace:W,setLineWidth:function(t){t!==T&&(R&&e.lineWidth(t),T=t)},setPolygonOffset:X,setScissorTest:function(t){t?B(e.SCISSOR_TEST):z(e.SCISSOR_TEST)},activeTexture:function(t){void 0===t&&(t=e.TEXTURE0+A-1),P!==t&&(e.activeTexture(t),P=t)},bindTexture:function(t,i,n){void 0===n&&(n=null===P?e.TEXTURE0+A-1:P);let r=L[n];void 0===r&&(r={type:void 0,texture:void 0},L[n]=r),(r.type!==t||r.texture!==i)&&(P!==n&&(e.activeTexture(n),P=n),e.bindTexture(t,i||F[t]),r.type=t,r.texture=i)},unbindTexture:function(){let t=L[P];void 0!==t&&void 0!==t.type&&(e.bindTexture(t.type,null),t.type=void 0,t.texture=void 0)},compressedTexImage2D:function(){try{e.compressedTexImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexImage3D:function(){try{e.compressedTexImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage2D:function(){try{e.texImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage3D:function(){try{e.texImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},updateUBOMapping:function(t,i){let n=a.get(i);void 0===n&&(n=new WeakMap,a.set(i,n));let r=n.get(t);void 0===r&&(r=e.getUniformBlockIndex(i,t.name),n.set(t,r))},uniformBlockBinding:function(t,i){let n=a.get(i).get(t);r.get(i)!==n&&(e.uniformBlockBinding(i,n,t.__bindingPointIndex),r.set(i,n))},texStorage2D:function(){try{e.texStorage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texStorage3D:function(){try{e.texStorage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage2D:function(){try{e.texSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage3D:function(){try{e.texSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage2D:function(){try{e.compressedTexSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage3D:function(){try{e.compressedTexSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},scissor:function(t){!1===N.equals(t)&&(e.scissor(t.x,t.y,t.z,t.w),N.copy(t))},viewport:function(t){!1===D.equals(t)&&(e.viewport(t.x,t.y,t.z,t.w),D.copy(t))},reset:function(){e.disable(e.BLEND),e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.POLYGON_OFFSET_FILL),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ZERO),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.blendColor
203(0,0,0,0),e.colorMask(!0,!0,!0,!0),e.clearColor(0,0,0,0),e.depthMask(!0),e.depthFunc(e.LESS),e.clearDepth(1),e.stencilMask(0xffffffff),e.stencilFunc(e.ALWAYS,0,0xffffffff),e.stencilOp(e.KEEP,e.KEEP,e.KEEP),e.clearStencil(0),e.cullFace(e.BACK),e.frontFace(e.CCW),e.polygonOffset(0,0),e.activeTexture(e.TEXTURE0),e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.bindFramebuffer(e.READ_FRAMEBUFFER,null),e.useProgram(null),e.lineWidth(1),e.scissor(0,0,e.canvas.width,e.canvas.height),e.viewport(0,0,e.canvas.width,e.canvas.height),s={},P=null,L={},o={},l=new WeakMap,h=[],c=null,u=!1,d=null,p=null,m=null,f=null,g=null,v=null,_=null,x=new tu(0,0,0),y=0,M=!1,S=null,b=null,T=null,E=null,w=null,N.set(0,0,e.canvas.width,e.canvas.height),D.set(0,0,e.canvas.width,e.canvas.height),t.reset(),i.reset(),n.reset()}}}function rf(e,t,i,n,r,a,s){let o,l=t.has("WEBGL_multisampled_render_to_texture")?t.get("WEBGL_multisampled_render_to_texture"):null,c="u">typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),u=new A,m=new WeakMap,f=new WeakMap,g=!1;try{g="u">typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(e){}function v(e,t){return g?new OffscreenCanvas(e,t):U("canvas")}function _(e,t,i){let n=1,r=X(e);if((r.width>i||r.height>i)&&(n=i/Math.max(r.width,r.height)),n<1)if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap||"u">typeof VideoFrame&&e instanceof VideoFrame){let i=Math.floor(n*r.width),a=Math.floor(n*r.height);void 0===o&&(o=v(i,a));let s=t?v(i,a):o;return s.width=i,s.height=a,s.getContext("2d").drawImage(e,0,0,i,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+r.width+"x"+r.height+") to ("+i+"x"+a+")."),s}else"data"in e&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+r.width+"x"+r.height+").");return e}function x(e){return e.generateMipmaps&&1003!==e.minFilter&&1006!==e.minFilter}function y(t){e.generateMipmap(t)}function M(i,n,r,a,s=!1){if(null!==i){if(void 0!==e[i])return e[i];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+i+"'")}let o=n;if(n===e.RED&&(r===e.FLOAT&&(o=e.R32F),r===e.HALF_FLOAT&&(o=e.R16F),r===e.UNSIGNED_BYTE&&(o=e.R8)),n===e.RED_INTEGER&&(r===e.UNSIGNED_BYTE&&(o=e.R8UI),r===e.UNSIGNED_SHORT&&(o=e.R16UI),r===e.UNSIGNED_INT&&(o=e.R32UI),r===e.BYTE&&(o=e.R8I),r===e.SHORT&&(o=e.R16I),r===e.INT&&(
203o=e.R32I)),n===e.RG&&(r===e.FLOAT&&(o=e.RG32F),r===e.HALF_FLOAT&&(o=e.RG16F),r===e.UNSIGNED_BYTE&&(o=e.RG8)),n===e.RG_INTEGER&&(r===e.UNSIGNED_BYTE&&(o=e.RG8UI),r===e.UNSIGNED_SHORT&&(o=e.RG16UI),r===e.UNSIGNED_INT&&(o=e.RG32UI),r===e.BYTE&&(o=e.RG8I),r===e.SHORT&&(o=e.RG16I),r===e.INT&&(o=e.RG32I)),n===e.RGB&&r===e.UNSIGNED_INT_5_9_9_9_REV&&(o=e.RGB9_E5),n===e.RGBA){let t=s?d:V.getTransfer(a);r===e.FLOAT&&(o=e.RGBA32F),r===e.HALF_FLOAT&&(o=e.RGBA16F),r===e.UNSIGNED_BYTE&&(o=t===p?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT_4_4_4_4&&(o=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(o=e.RGB5_A1)}return(o===e.R16F||o===e.R32F||o===e.RG16F||o===e.RG32F||o===e.RGBA16F||o===e.RGBA32F)&&t.get("EXT_color_buffer_float"),o}function S(e,t){return!0===x(e)||e.isFramebufferTexture&&1003!==e.minFilter&&1006!==e.minFilter?Math.log2(Math.max(t.width,t.height))+1:void 0!==e.mipmaps&&e.mipmaps.length>0?e.mipmaps.length:e.isCompressedTexture&&Array.isArray(e.image)?t.mipmaps.length:1}function b(e){let t=e.target;t.removeEventListener("dispose",b),function(e){let t=n.get(e);if(void 0===t.__webglInit)return;let i=e.source,r=f.get(i);if(r){let n=r[t.__cacheKey];n.usedTimes--,0===n.usedTimes&&E(e),0===Object.keys(r).length&&f.delete(i)}n.remove(e)}(t),t.isVideoTexture&&m.delete(t)}function T(t){let i=t.target;i.removeEventListener("dispose",T),function(t){let i=n.get(t);if(t.depthTexture&&t.depthTexture.dispose(),t.isWebGLCubeRenderTarget)for(let t=0;t<6;t++){if(Array.isArray(i.__webglFramebuffer[t]))for(let n=0;n<i.__webglFramebuffer[t].length;n++)e.deleteFramebuffer(i.__webglFramebuffer[t][n]);else e.deleteFramebuffer(i.__webglFramebuffer[t]);i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer[t])}else{if(Array.isArray(i.__webglFramebuffer))for(let t=0;t<i.__webglFramebuffer.length;t++)e.deleteFramebuffer(i.__webglFramebuffer[t]);else e.deleteFramebuffer(i.__webglFramebuffer);if(i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer),i.__webglMultisampledFramebuffer&&e.deleteFramebuffer(i.__webglMultisampledFramebuffer),i.__webglColorRenderbuffer)for(let t=0;t<i.__webglColorRenderbuffer.length;t++)i.__webglColorRenderbuffer[t]&&e.deleteRenderbuffer(i.__webglColorRenderbuffer[t]);i.__webglDepthRenderbuffer&&e.deleteRenderbuffer(i.__webglDepthRenderbuffer)}let r=t.textures;for(let t=0,i=r.length;t<i;t++){let i=n.get(r[t]);i.__webglTexture&&(e.deleteTexture(i.__webglTexture),s.memory.textures--),n.remove(r[t])}n.remove(t)}(i)}function E(t){let i=n.get(t);e.deleteTexture(i.__webglTexture);let r=t.source,a=f.get(r);delete a[i.__cacheKey],s.memory.textures--}let w=0;function R(t,r){var a;let o,l=n.get(t);if(t.isVideoTexture&&(a=t,o=s.render.frame,m.get(a)!==o&&(m.set(a,o),a.update())),!1===t.isRenderTargetTexture&&t.version>0&&l.__version!==t.version){let e=t.image;if(null===e)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==e.complete)return void D(l,t,r);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}i.bindTexture(e.TEXTURE_2D,l.__webglTexture,e.TEXTURE0+r)}let C={1e3:e.REPEAT,1001:e.CLAMP_TO_EDGE,1002:e.MIRRORED_REPEAT},P={1003:e.NEAREST,1004:e.NEAREST_MIPMAP_NEAREST,1005:e.NEAREST_MIPMAP_LINEAR,1006:e.LINEAR,1007:e.LINEAR_MIPMAP_NEAREST,1008:e.LINEAR_MIPMAP_LINEAR},L={512:e.NEVER,519:e.ALWAYS,513:e.LESS,515:e.LEQUAL,514:e.EQUAL,518:e.GEQUAL,516:e.GREATER,517:e.NOTEQUAL};function I(i,a){if((1015===a.type&&!1===t.has("OES_texture_float_linear")&&(1006===a.magFilter||1007===a.magFilter||1005===a.magFilter||1008===a.magFilter||1006===a.minFilter||1007===a.minFilter||1005===a.minFilter||1008===a.minFilter)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),e.texParameteri(i,e.TEXTURE_WRAP_S,C[a.wrapS]),e.texParameteri(i,e.TEXTURE_WRAP_T,C[a.wrapT]),(i===e.TEXTURE_3D||i===e.TEXTURE_2D_ARRAY)&&e.texParameteri(i,e.TEXTURE_WRAP_R,C[a.wrapR]),e.texParameteri(i,e.TEXTURE_MAG_FILTER,P[a.magFilter]),e.texParameteri(i,e.TEXTURE_MIN_FILTER,P[a.minFilter]),a.compareFunction&&(e.texParameteri(i,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(i,e.TEXTURE_COMPARE_FUNC,L[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic"))&&1003!==a.magFilter&&(1005===a.minFilter||1008===a.minFilter)&&(1015!==a.type||!1!==t.has("OES_texture_float_linear"))&&(a.anisotropy>1||n.get(a).__currentAnisotropy)){let s=t.get("EXT_texture_filter_anisotropic");e.texParameterf(i,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),n.get(a).__currentAnisotropy=a.anisotropy}}function N(t,i){let n,r=!1;void 0===t.__webglInit&&(t.__webglInit=!0,i.addEventListener("dispose",b));let a=i.source,o=f.get(a);void 0===o&&(o={},f.set(a,o));let l=((n=[]).push(i.wrapS),n.push(i.wrapT),n.push(i.wrapR||0),n.push(i.magFilter),n.push(i.minFilter),n.push(i.anisotropy),n.push(i.internalFormat),n.push(i.format),n.push(i.type),n.push(i.generateMipmaps),n.push(i.premultiplyAlpha),n.push(i.flipY),n.push(i.unpackAlignment),n.push(i.colorSpace),n.join());if(l!==t.__cacheKey){void 0===o[l]&&(o[l]={texture:e.createTexture(),usedTimes:0},s.memory.textures++,r=!0),o[l].usedTimes++;let n=o[t.__cacheKey];void 0!==n&&(o[t.__cacheKey].usedTimes--,0===n.usedTimes&&E(i)),t.__cacheKey=l,t.__webglTexture=o[l].texture}return r}function D(t,s,o){let l=e.TEXTURE_2D;(s.isDataArrayTexture||s.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),s.isData3DTexture&&(l=e.TEXTURE_3D);let h=N(t,s),c=s.source;i.bindTexture(l,t.__webglTexture,e.TEXTURE0+o);let u=n.get(c);if(c.version!==u.__version||!0===h){let t;i.activeTexture(e.TEXTURE0+o);let n=V.getPrimaries(V.workingColorSpace),d=""===s.colorSpace?null:V.getPrimaries(s.colorSpace),p=""===s.colorSpace||n===d?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,p);let m=_(s.image,!1,r.maxTextureSize);m=W(s,m);
203let f=a.convert(s.format,s.colorSpace),g=a.convert(s.type),v=M(s.internalFormat,f,g,s.colorSpace,s.isVideoTexture);I(l,s);let b=s.mipmaps,T=!0!==s.isVideoTexture,E=void 0===u.__version||!0===h,w=c.dataReady,A=S(s,m);if(s.isDepthTexture)v=e.DEPTH_COMPONENT16,1015===s.type?v=e.DEPTH_COMPONENT32F:1014===s.type?v=e.DEPTH_COMPONENT24:1020===s.type&&(v=e.DEPTH24_STENCIL8),E&&(T?i.texStorage2D(e.TEXTURE_2D,1,v,m.width,m.height):i.texImage2D(e.TEXTURE_2D,0,v,m.width,m.height,0,f,g,null));else if(s.isDataTexture)if(b.length>0){T&&E&&i.texStorage2D(e.TEXTURE_2D,A,v,b[0].width,b[0].height);for(let n=0,r=b.length;n<r;n++)t=b[n],T?w&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,f,g,t.data):i.texImage2D(e.TEXTURE_2D,n,v,t.width,t.height,0,f,g,t.data);s.generateMipmaps=!1}else T?(E&&i.texStorage2D(e.TEXTURE_2D,A,v,m.width,m.height),w&&i.texSubImage2D(e.TEXTURE_2D,0,0,0,m.width,m.height,f,g,m.data)):i.texImage2D(e.TEXTURE_2D,0,v,m.width,m.height,0,f,g,m.data);else if(s.isCompressedTexture)if(s.isCompressedArrayTexture){T&&E&&i.texStorage3D(e.TEXTURE_2D_ARRAY,A,v,b[0].width,b[0].height,m.depth);for(let n=0,r=b.length;n<r;n++)t=b[n],1023!==s.format?null!==f?T?w&&i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,n,0,0,0,t.width,t.height,m.depth,f,t.data,0,0):i.compressedTexImage3D(e.TEXTURE_2D_ARRAY,n,v,t.width,t.height,m.depth,0,t.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):T?w&&i.texSubImage3D(e.TEXTURE_2D_ARRAY,n,0,0,0,t.width,t.height,m.depth,f,g,t.data):i.texImage3D(e.TEXTURE_2D_ARRAY,n,v,t.width,t.height,m.depth,0,f,g,t.data)}else{T&&E&&i.texStorage2D(e.TEXTURE_2D,A,v,b[0].width,b[0].height);for(let n=0,r=b.length;n<r;n++)t=b[n],1023!==s.format?null!==f?T?w&&i.compressedTexSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,f,t.data):i.compressedTexImage2D(e.TEXTURE_2D,n,v,t.width,t.height,0,t.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):T?w&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,f,g,t.data):i.texImage2D(e.TEXTURE_2D,n,v,t.width,t.height,0,f,g,t.data)}else if(s.isDataArrayTexture)T?(E&&i.texStorage3D(e.TEXTURE_2D_ARRAY,A,v,m.width,m.height,m.depth),w&&i.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,0,m.width,m.height,m.depth,f,g,m.data)):i.texImage3D(e.TEXTURE_2D_ARRAY,0,v,m.width,m.height,m.depth,0,f,g,m.data);else if(s.isData3DTexture)T?(E&&i.texStorage3D(e.TEXTURE_3D,A,v,m.width,m.height,m.depth),w&&i.texSubImage3D(e.TEXTURE_3D,0,0,0,0,m.width,m.height,m.depth,f,g,m.data)):i.texImage3D(e.TEXTURE_3D,0,v,m.width,m.height,m.depth,0,f,g,m.data);else if(s.isFramebufferTexture){if(E)if(T)i.texStorage2D(e.TEXTURE_2D,A,v,m.width,m.height);else{let t=m.width,n=m.height;for(let r=0;r<A;r++)i.texImage2D(e.TEXTURE_2D,r,v,t,n,0,f,g,null),t>>=1,n>>=1}}else if(b.length>0){if(T&&E){let t=X(b[0]);i.texStorage2D(e.TEXTURE_2D,A,v,t.width,t.height)}for(let n=0,r=b.length;n<r;n++)t=b[n],T?w&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,f,g,t):i.texImage2D(e.TEXTURE_2D,n,v,f,g,t);s.generateMipmaps=!1}else if(T){if(E){let t=X(m);i.texStorage2D(e.TEXTURE_2D,A,v,t.width,t.height)}w&&i.texSubImage2D(e.TEXTURE_2D,0,0,0,f,g,m)}else i.texImage2D(e.TEXTURE_2D,0,v,f,g,m);x(s)&&y(l),u.__version=c.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}function O(t,r,s,o,h,c){let u=a.convert(s.format,s.colorSpace),d=a.convert(s.type),p=M(s.internalFormat,u,d,s.colorSpace);if(!n.get(r).__hasExternalTextures){let t=Math.max(1,r.width>>c),n=Math.max(1,r.height>>c);h===e.TEXTURE_3D||h===e.TEXTURE_2D_ARRAY?i.texImage3D(h,c,p,t,n,r.depth,0,u,d,null):i.texImage2D(h,c,p,t,n,0,u,d,null)}i.bindFramebuffer(e.FRAMEBUFFER,t),G(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,h,n.get(s).__webglTexture,0,H(r)):(h===e.TEXTURE_2D||h>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&h<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,h,n.get(s).__webglTexture,c),i.bindFramebuffer(e.FRAMEBUFFER,null)}function F(t,i,n){if(e.bindRenderbuffer(e.RENDERBUFFER,t),i.depthBuffer&&!i.stencilBuffer){let r=e.DEPTH_COMPONENT24;if(n||G(i)){let t=i.depthTexture;t&&t.isDepthTexture&&(1015===t.type?r=e.DEPTH_COMPONENT32F:1014===t.type&&(r=e.DEPTH_COMPONENT24));let n=H(i);G(i)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,n,r,i.width,i.height):e.renderbufferStorageMultisample(e.RENDERBUFFER,n,r,i.width,i.height)}else e.renderbufferStorage(e.RENDERBUFFER,r,i.width,i.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t)}else if(i.depthBuffer&&i.stencilBuffer){let r=H(i);n&&!1===G(i)?e.renderbufferStorageMultisample(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,i.width,i.height):G(i)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,i.width,i.height):e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,i.width,i.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t)}else{let t=i.textures;for(let r=0;r<t.length;r++){let s=t[r],o=a.convert(s.format,s.colorSpace),h=a.convert(s.type),c=M(s.internalFormat,o,h,s.colorSpace),u=H(i);n&&!1===G(i)?e.renderbufferStorageMultisample(e.RENDERBUFFER,u,c,i.width,i.height):G(i)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,u,c,i.width,i.height):e.renderbufferStorage(e.RENDERBUFFER,c,i.width,i.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}
203function B(t){let r=n.get(t),a=!0===t.isWebGLCubeRenderTarget;if(t.depthTexture&&!r.__autoAllocateDepthBuffer){if(a)throw Error("target.depthTexture not supported in Cube render targets");var s=r.__webglFramebuffer;if(t&&t.isWebGLCubeRenderTarget)throw Error("Depth Texture with cube render targets is not supported");if(i.bindFramebuffer(e.FRAMEBUFFER,s),!(t.depthTexture&&t.depthTexture.isDepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");n.get(t.depthTexture).__webglTexture&&t.depthTexture.image.width===t.width&&t.depthTexture.image.height===t.height||(t.depthTexture.image.width=t.width,t.depthTexture.image.height=t.height,t.depthTexture.needsUpdate=!0),R(t.depthTexture,0);let o=n.get(t.depthTexture).__webglTexture,h=H(t);if(1026===t.depthTexture.format)G(t)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,o,0,h):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,o,0);else if(1027===t.depthTexture.format)G(t)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,o,0,h):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,o,0);else throw Error("Unknown depthTexture format")}else if(a){r.__webglDepthbuffer=[];for(let n=0;n<6;n++)i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[n]),r.__webglDepthbuffer[n]=e.createRenderbuffer(),F(r.__webglDepthbuffer[n],t,!1)}else i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),r.__webglDepthbuffer=e.createRenderbuffer(),F(r.__webglDepthbuffer,t,!1);i.bindFramebuffer(e.FRAMEBUFFER,null)}let z=[],k=[];function H(e){return Math.min(r.maxSamples,e.samples)}function G(e){let i=n.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==i.__useRenderToTexture}function W(e,t){let i=e.colorSpace,n=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||i!==h&&""!==i&&(V.getTransfer(i)===p?(1023!==n||1009!==r)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",i)),t}function X(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement?(u.width=e.naturalWidth||e.width,u.height=e.naturalHeight||e.height):"u">typeof VideoFrame&&e instanceof VideoFrame?(u.width=e.displayWidth,u.height=e.displayHeight):(u.width=e.width,u.height=e.height),u}this.allocateTextureUnit=function(){let e=w;return e>=r.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+r.maxTextures),w+=1,e},this.resetTextureUnits=function(){w=0},this.setTexture2D=R,this.setTexture2DArray=function(t,r){let a=n.get(t);t.version>0&&a.__version!==t.version?D(a,t,r):i.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+r)},this.setTexture3D=function(t,r){let a=n.get(t);t.version>0&&a.__version!==t.version?D(a,t,r):i.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,s){let o=n.get(t);t.version>0&&o.__version!==t.version?function(t,s,o){if(6!==s.image.length)return;let l=N(t,s),h=s.source;i.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);let c=n.get(h);if(h.version!==c.__version||!0===l){let t;i.activeTexture(e.TEXTURE0+o);let n=V.getPrimaries(V.workingColorSpace),u=""===s.colorSpace?null:V.getPrimaries(s.colorSpace),d=""===s.colorSpace||n===u?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);let p=s.isCompressedTexture||s.image[0].isCompressedTexture,m=s.image[0]&&s.image[0].isDataTexture,f=[];for(let e=0;e<6;e++)p||m?f[e]=m?s.image[e].image:s.image[e]:f[e]=_(s.image[e],!0,r.maxCubemapSize),f[e]=W(s,f[e]);let g=f[0],v=a.convert(s.format,s.colorSpace),b=a.convert(s.type),T=M(s.internalFormat,v,b,s.colorSpace),E=!0!==s.isVideoTexture,w=void 0===c.__version||!0===l,A=h.dataReady,R=S(s,g);if(I(e.TEXTURE_CUBE_MAP,s),p){E&&w&&i.texStorage2D(e.TEXTURE_CUBE_MAP,R,T,g.width,g.height);for(let n=0;n<6;n++){t=f[n].mipmaps;for(let r=0;r<t.length;r++){let a=t[r];1023!==s.format?null!==v?E?A&&i.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,v,a.data):i.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,T,a.width,a.height,0,a.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,v,b,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,T,a.width,a.height,0,v,b,a.data)}}}else{if(t=s.mipmaps,E&&w){t.length>0&&R++;let n=X(f[0]);i.texStorage2D(e.TEXTURE_CUBE_MAP,R,T,n.width,n.height)}for(let n=0;n<6;n++)if(m){E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,f[n].width,f[n].height,v,b,f[n].data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,T,f[n].width,f[n].height,0,v,b,f[n].data);for(let r=0;r<t.length;r++){let a=t[r].image[n].image;E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,a.width,a.height,v,b,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,T,a.width,a.height,0,v,b,a.data)}}else{E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,v,b,f[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,T,v,b,f[n]);for(let r=0;r<t.length;r++){let a=t[r];E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,v,b,a.image[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,T,v,b,a.image[n])}}}
vendor: 4,220 bytes, line 203
203x(s)&&y(e.TEXTURE_CUBE_MAP),c.__version=h.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(o,t,s):i.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,i,r){let a=n.get(t);void 0!==i&&O(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&B(t)},this.setupRenderTarget=function(t){let r=t.texture,o=n.get(t),l=n.get(r);t.addEventListener("dispose",T);let h=t.textures,c=!0===t.isWebGLCubeRenderTarget,u=h.length>1;if(!u&&(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,s.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let i=0;i<r.mipmaps.length;i++)o.__webglFramebuffer[t][i]=e.createFramebuffer()}else o.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)o.__webglFramebuffer[t]=e.createFramebuffer()}else o.__webglFramebuffer=e.createFramebuffer();if(u)for(let t=0,i=h.length;t<i;t++){let i=n.get(h[t]);void 0===i.__webglTexture&&(i.__webglTexture=e.createTexture(),s.memory.textures++)}if(t.samples>0&&!1===G(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],i.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let i=0;i<h.length;i++){let n=h[i];o.__webglColorRenderbuffer[i]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[i]);let r=a.convert(n.format,n.colorSpace),s=a.convert(n.type),l=M(n.internalFormat,r,s,n.colorSpace,!0===t.isXRRenderTarget),c=H(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+i,e.RENDERBUFFER,o.__webglColorRenderbuffer[i])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),F(o.__webglDepthRenderbuffer,t,!0)),i.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){i.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),I(e.TEXTURE_CUBE_MAP,r);for(let i=0;i<6;i++)if(r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)O(o.__webglFramebuffer[i][n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,n);else O(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0);x(r)&&y(e.TEXTURE_CUBE_MAP),i.unbindTexture()}else if(u){for(let r=0,a=h.length;r<a;r++){let a=h[r],s=n.get(a);i.bindTexture(e.TEXTURE_2D,s.__webglTexture),I(e.TEXTURE_2D,a),O(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,e.TEXTURE_2D,0),x(a)&&y(e.TEXTURE_2D)}i.unbindTexture()}else{let n=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(n=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(n,l.__webglTexture),I(n,r),r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)O(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,n,i);else O(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,n,0);x(r)&&y(n),i.unbindTexture()}t.depthBuffer&&B(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(x(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=n.get(s).__webglTexture;i.bindTexture(r,a),y(r),i.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===G(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,h=n.get(t),u=r.length>1;if(u)for(let t=0;t<r.length;t++)i.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),i.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);i.bindFramebuffer(e.READ_FRAMEBUFFER,h.__webglMultisampledFramebuffer),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglFramebuffer);for(let i=0;i<r.length;i++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),u){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,h.__webglColorRen
203derbuffer[i]);let t=n.get(r[i]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===c&&(z.length=0,k.length=0,z.push(e.COLOR_ATTACHMENT0+i),t.depthBuffer&&!1===t.resolveDepthBuffer&&(z.push(l),k.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,k)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,z))}if(i.bindFramebuffer(e.READ_FRAMEBUFFER,null),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<r.length;t++){i.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,h.__webglColorRenderbuffer[t]);let a=n.get(r[t]).__webglTexture;i.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}i.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&c){let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[i])}}},this.setupDepthRenderbuffer=B,this.setupFrameBufferTexture=O,this.useMultisampledRTT=G}function rg(e,t){return{convert:function(i,n=""){let r,a=V.getTransfer(n);if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===i)return e.UNSIGNED_INT_5_9_9_9_REV;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1022===i)return e.RGB;if(1023===i)return e.RGBA;if(1024===i)return e.LUMINANCE;if(1025===i)return e.LUMINANCE_ALPHA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(a===p){if(null===(r=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(33776===i)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(r=t.get("WEBGL_compressed_texture_s3tc")))return null;if(33776===i)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){if(null===(r=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(35840===i)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i||37492===i||37496===i){if(null===(r=t.get("WEBGL_compressed_texture_etc")))return null;if(36196===i||37492===i)return a===p?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){if(null===(r=t.get("WEBGL_compressed_texture_astc")))return null;if(37808===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return a===p?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i||36494===i||36495===i){if(null===(r=t.get("EXT_texture_compression_bptc")))return null;if(36492===i)return a===p?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===i)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===i)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===i||36284===i||36285===i||36286===i){if(null===(r=t.get("EXT_texture_compression_rgtc")))return null;
203if(36492===i)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===i)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===i)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===i)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===i?e.UNSIGNED_INT_24_8:void 0!==e[i]?e[i]:null}}}class rv extends t9{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class r_ extends e5{constructor(){super(),this.isGroup=!0,this.type="Group"}}let rx={type:"move"};class ry{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new r_,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new r_,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ei,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ei),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new r_,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ei,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ei),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,i){let n=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let n of(a=!0,e.hand.values())){let e=t.getJointPose(n,i),r=this._getHandJoint(l,n);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=n.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(rx)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new r_;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}let rM=` 204void main() { 205 206 gl_Position = vec4( position, 1.0 ); 207 208}`,rS=` 209uniform sampler2DArray depthColor; 210uniform float depthWidth; 211uniform float depthHeight; 212 213void main() { 214 215 vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); 216 217 if ( coord.x >= 1.0 ) { 218 219 gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; 220 221 } else { 222 223 gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; 224 225 } 226 227}`;class rb{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(null===this.texture){let n=new Z;e.properties.get(n).__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}render(e,t){if(null!==this.texture){if(null===this.mesh){let e=t.cameras[0].viewport,i=new t3({vertexShader:rM,fragmentShader:rS,uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new tJ(new id(20,20),i)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}}class rT extends g{constructor(e,t){super();const i=this;let n=null,r=1,a=null,s="local-floor",o=1,l=null,h=null,c=null,u=null,d=null,p=null;const m=new rb,f=t.getContextAttributes();let g=null,v=null;const _=[],x=[],M=new A;let S=null;const b=new t9;b.layers.enable(1),b.viewport=new J;const T=new t9;T.layers.enable(2),T.viewport=new J;const E=[b,T],w=new rv;w.layers.enable(1),w.layers.enable(2);let R=null,C=null;function P(e){let t=x.indexOf(e.inputSource);if(-1===t)return;let i=_[t];void 0!==i&&(i.update(e.inputSource,e.frame,l||a),i.dispatchEvent({type:e.type,data:e.inputSource}))}function L(){n.removeEventListener("select",P),n.removeEventListener("selectstart",P),n.removeEventListener("selectend",P),n.removeEventListener("squeeze",P),n.removeEventListener("squeezestart",P),n.removeEventListener("squeezeend",P),n.removeEventListener("end",L),n.removeEventListener("inputsourceschange",I);for(let e=0;e<_.length;e++){let t=x[e];null!==t&&(x[e]=null,_[e].disconnect(t))}R=null,C=null,m.reset(),e.setRenderTarget(g),d=null,u=null,c=null,n=null,v=null,F.stop(),i.isPresenting=!1,e.setPixelRatio(S),e.setSize(M.width,M.height,!1),i.dispatchEvent({type:"sessionend"})}function I(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=x.indexOf(i);n>=0&&(x[n]=null,_[n].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],n=x.indexOf(i);if(-1===n){for(let e=0;e<_.length;e++)if(e>=x.length){x.push(i),n=e;break}else if(null===x[e]){x[e]=i,n=e;break}if(-1===n)break}let r=_[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=_[e];return void 0===t&&(t=new ry,_[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=_[e];return void 0===t&&(t=new ry,_[e]=t),t.getGripSpace()},this.getHand=function(e){let t=_[e];return void 0===t&&(t=new ry,_[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return c},this.getFrame=function(){return p}
227,this.getSession=function(){return n},this.setSession=async function(h){if(null!==(n=h)){if(g=e.getRenderTarget(),n.addEventListener("select",P),n.addEventListener("selectstart",P),n.addEventListener("selectend",P),n.addEventListener("squeeze",P),n.addEventListener("squeezestart",P),n.addEventListener("squeezeend",P),n.addEventListener("end",L),n.addEventListener("inputsourceschange",I),!0!==f.xrCompatible&&await t.makeXRCompatible(),S=e.getPixelRatio(),e.getSize(M),void 0===n.renderState.layers){let i={antialias:f.antialias,alpha:!0,depth:f.depth,stencil:f.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(n,t,i),n.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),v=new $(d.framebufferWidth,d.framebufferHeight,{format:1023,type:1009,colorSpace:e.outputColorSpace,stencilBuffer:f.stencil})}else{let i=null,a=null,s=null;f.depth&&(s=f.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,i=f.stencil?1027:1026,a=f.stencil?1020:1014);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};u=(c=new XRWebGLBinding(n,t)).createProjectionLayer(o),n.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),v=new $(u.textureWidth,u.textureHeight,{format:1023,type:1009,depthTexture:new iJ(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,i),stencilBuffer:f.stencil,colorSpace:e.outputColorSpace,samples:4*!!f.antialias,resolveDepthBuffer:!1===u.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await n.requestReferenceSpace(s),F.setContext(n),F.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==n)return n.environmentBlendMode};const U=new ei,N=new ei;function D(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,i,r;if(null===n)return;null!==m.texture&&(e.near=m.depthNear,e.far=m.depthFar),w.near=T.near=b.near=e.near,w.far=T.far=b.far=e.far,(R!==w.near||C!==w.far)&&(n.updateRenderState({depthNear:w.near,depthFar:w.far}),R=w.near,C=w.far,b.near=R,b.far=C,T.near=R,T.far=C,b.updateProjectionMatrix(),T.updateProjectionMatrix(),e.updateProjectionMatrix());let a=e.parent,s=w.cameras;D(w,a);for(let e=0;e<s.length;e++)D(s[e],a);if(2===s.length){let e,t,i,n,r,a,s,o,l,h,c,u,d;U.setFromMatrixPosition(b.matrixWorld),N.setFromMatrixPosition(T.matrixWorld),e=U.distanceTo(N),t=b.projectionMatrix.elements,i=T.projectionMatrix.elements,n=t[14]/(t[10]-1),r=t[14]/(t[10]+1),a=(t[9]+1)/t[5],s=(t[9]-1)/t[5],o=(t[8]-1)/t[0],c=-((h=e/(-o+(l=(i[8]+1)/i[0])))*o),b.matrixWorld.decompose(w.position,w.quaternion,w.scale),w.translateX(c),w.translateZ(h),w.matrixWorld.compose(w.position,w.quaternion,w.scale),w.matrixWorldInverse.copy(w.matrixWorld).invert(),u=n+h,d=r+h,w.projectionMatrix.makePerspective(n*o-c,n*l+(e-c),a*r/d*u,s*r/d*u,u,d),w.projectionMatrixInverse.copy(w.projectionMatrix).invert()}else w.projectionMatrix.copy(b.projectionMatrix);t=e,i=w,null===(r=a)?t.matrix.copy(i.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(i.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(i.projectionMatrix),t.projectionMatrixInverse.copy(i.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*y*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return w},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==m.texture};let O=null;const F=new ic;F.setAnimationLoop(function(t,r){if(h=r.getViewerPose(l||a),p=r,null!==h){let t=h.views;null!==d&&(e.setRenderTargetFramebuffer(v,d.framebuffer),e.setRenderTarget(v));let i=!1;t.length!==w.cameras.length&&(w.cameras.length=0,i=!0);for(let n=0;n<t.length;n++){let r=t[n],a=null;if(null!==d)a=d.getViewport(r);else{let t=c.getViewSubImage(u,r);a=t.viewport,0===n&&(e.setRenderTargetTextures(v,t.colorTexture,u.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let s=E[n];void 0===s&&((s=new t9).layers.enable(n),s.viewport=new J,E[n]=s),s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(r.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===n&&(w.matrix.copy(s.matrix
227),w.matrix.decompose(w.position,w.quaternion,w.scale)),!0===i&&w.cameras.push(s)}let r=n.enabledFeatures;if(r&&r.includes("depth-sensing")){let i=c.getDepthInformation(t[0]);i&&i.isValid&&i.texture&&m.init(e,i,n.renderState)}}for(let e=0;e<_.length;e++){let t=x[e],i=_[e];null!==t&&void 0!==i&&i.update(t,r,l||a)}m.render(e,w),O&&O(t,r),r.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){O=e},this.dispose=function(){}}}let rE=new eH,rw=new eI;function rA(e,t){function i(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function n(n,r){n.opacity.value=r.opacity,r.color&&n.diffuse.value.copy(r.color),r.emissive&&n.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(n.map.value=r.map,i(r.map,n.mapTransform)),r.alphaMap&&(n.alphaMap.value=r.alphaMap,i(r.alphaMap,n.alphaMapTransform)),r.bumpMap&&(n.bumpMap.value=r.bumpMap,i(r.bumpMap,n.bumpMapTransform),n.bumpScale.value=r.bumpScale,1===r.side&&(n.bumpScale.value*=-1)),r.normalMap&&(n.normalMap.value=r.normalMap,i(r.normalMap,n.normalMapTransform),n.normalScale.value.copy(r.normalScale),1===r.side&&n.normalScale.value.negate()),r.displacementMap&&(n.displacementMap.value=r.displacementMap,i(r.displacementMap,n.displacementMapTransform),n.displacementScale.value=r.displacementScale,n.displacementBias.value=r.displacementBias),r.emissiveMap&&(n.emissiveMap.value=r.emissiveMap,i(r.emissiveMap,n.emissiveMapTransform)),r.specularMap&&(n.specularMap.value=r.specularMap,i(r.specularMap,n.specularMapTransform)),r.alphaTest>0&&(n.alphaTest.value=r.alphaTest);let a=t.get(r),s=a.envMap,o=a.envMapRotation;if(s&&(n.envMap.value=s,rE.copy(o),rE.x*=-1,rE.y*=-1,rE.z*=-1,s.isCubeTexture&&!1===s.isRenderTargetTexture&&(rE.y*=-1,rE.z*=-1),n.envMapRotation.value.setFromMatrix4(rw.makeRotationFromEuler(rE)),n.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,n.reflectivity.value=r.reflectivity,n.ior.value=r.ior,n.refractionRatio.value=r.refractionRatio),r.lightMap){n.lightMap.value=r.lightMap;let t=!0===e._useLegacyLights?Math.PI:1;n.lightMapIntensity.value=r.lightMapIntensity*t,i(r.lightMap,n.lightMapTransform)}r.aoMap&&(n.aoMap.value=r.aoMap,n.aoMapIntensity.value=r.aoMapIntensity,i(r.aoMap,n.aoMapTransform))}return{refreshFogUniforms:function(t,i){i.color.getRGB(t.fogColor.value,t1(e)),i.isFog?(t.fogNear.value=i.near,t.fogFar.value=i.far):i.isFogExp2&&(t.fogDensity.value=i.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,h,c,u,d,p,m,f,g,v,_,x,y,M,S,b,T,E,w,A,R,C,P;let L;r.isMeshBasicMaterial||r.isMeshLambertMaterial?n(e,r):r.isMeshToonMaterial?(n(e,r),l=e,(h=r).gradientMap&&(l.gradientMap.value=h.gradientMap)):r.isMeshPhongMaterial?(n(e,r),c=e,u=r,c.specular.value.copy(u.specular),c.shininess.value=Math.max(u.shininess,1e-4)):r.isMeshStandardMaterial?(n(e,r),d=e,p=r,d.metalness.value=p.metalness,p.metalnessMap&&(d.metalnessMap.value=p.metalnessMap,i(p.metalnessMap,d.metalnessMapTransform)),d.roughness.value=p.roughness,p.roughnessMap&&(d.roughnessMap.value=p.roughnessMap,i(p.roughnessMap,d.roughnessMapTransform)),p.envMap&&(d.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(m=e,f=r,g=o,m.ior.value=f.ior,f.sheen>0&&(m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen),m.sheenRoughness.value=f.sheenRoughness,f.sheenColorMap&&(m.sheenColorMap.value=f.sheenColorMap,i(f.sheenColorMap,m.sheenColorMapTransform)),f.sheenRoughnessMap&&(m.sheenRoughnessMap.value=f.sheenRoughnessMap,i(f.sheenRoughnessMap,m.sheenRoughnessMapTransform))),f.clearcoat>0&&(m.clearcoat.value=f.clearcoat,m.clearcoatRoughness.value=f.clearcoatRoughness,f.clearcoatMap&&(m.clearcoatMap.value=f.clearcoatMap,i(f.clearcoatMap,m.clearcoatMapTransform)),f.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=f.clearcoatRoughnessMap,i(f.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),f.clearcoatNormalMap&&(m.clearcoatNormalMap.value=f.clearcoatNormalMap,i(f.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale),1===f.side&&m.clearcoatNormalScale.value.negate())),f.dispersion>0&&(m.dispersion.value=f.dispersion),f.iridescence>0&&(m.iridescence.value=f.iridescence,m.iridescenceIOR.value=f.iridescenceIOR,m.
227iridescenceThicknessMinimum.value=f.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=f.iridescenceThicknessRange[1],f.iridescenceMap&&(m.iridescenceMap.value=f.iridescenceMap,i(f.iridescenceMap,m.iridescenceMapTransform)),f.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=f.iridescenceThicknessMap,i(f.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),f.transmission>0&&(m.transmission.value=f.transmission,m.transmissionSamplerMap.value=g.texture,m.transmissionSamplerSize.value.set(g.width,g.height),f.transmissionMap&&(m.transmissionMap.value=f.transmissionMap,i(f.transmissionMap,m.transmissionMapTransform)),m.thickness.value=f.thickness,f.thicknessMap&&(m.thicknessMap.value=f.thicknessMap,i(f.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=f.attenuationDistance,m.attenuationColor.value.copy(f.attenuationColor)),f.anisotropy>0&&(m.anisotropyVector.value.set(f.anisotropy*Math.cos(f.anisotropyRotation),f.anisotropy*Math.sin(f.anisotropyRotation)),f.anisotropyMap&&(m.anisotropyMap.value=f.anisotropyMap,i(f.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=f.specularIntensity,m.specularColor.value.copy(f.specularColor),f.specularColorMap&&(m.specularColorMap.value=f.specularColorMap,i(f.specularColorMap,m.specularColorMapTransform)),f.specularIntensityMap&&(m.specularIntensityMap.value=f.specularIntensityMap,i(f.specularIntensityMap,m.specularIntensityMapTransform)))):r.isMeshMatcapMaterial?(n(e,r),v=e,(_=r).matcap&&(v.matcap.value=_.matcap)):r.isMeshDepthMaterial?n(e,r):r.isMeshDistanceMaterial?(n(e,r),x=e,y=r,L=t.get(y).light,x.referencePosition.value.setFromMatrixPosition(L.matrixWorld),x.nearDistance.value=L.shadow.camera.near,x.farDistance.value=L.shadow.camera.far):r.isMeshNormalMaterial?n(e,r):r.isLineBasicMaterial?(M=e,S=r,M.diffuse.value.copy(S.color),M.opacity.value=S.opacity,S.map&&(M.map.value=S.map,i(S.map,M.mapTransform)),r.isLineDashedMaterial&&(b=e,T=r,b.dashSize.value=T.dashSize,b.totalSize.value=T.dashSize
227+T.gapSize,b.scale.value=T.scale)):r.isPointsMaterial?(E=e,w=r,A=a,R=s,E.diffuse.value.copy(w.color),E.opacity.value=w.opacity,E.size.value=w.size*A,E.scale.value=.5*R,w.map&&(E.map.value=w.map,i(w.map,E.uvTransform)),w.alphaMap&&(E.alphaMap.value=w.alphaMap,i(w.alphaMap,E.alphaMapTransform)),w.alphaTest>0&&(E.alphaTest.value=w.alphaTest)):r.isSpriteMaterial?(C=e,P=r,C.diffuse.value.copy(P.color),C.opacity.value=P.opacity,C.rotation.value=P.rotation,P.map&&(C.map.value=P.map,i(P.map,C.mapTransform)),P.alphaMap&&(C.alphaMap.value=P.alphaMap,i(P.alphaMap,C.alphaMapTransform)),P.alphaTest>0&&(C.alphaTest.value=P.alphaTest)):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function rR(e,t,i,n){let r={},a={},s=[],o=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(e){let t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function h(t){let i=t.target;i.removeEventListener("dispose",h);let n=s.indexOf(i.__bindingPointIndex);s.splice(n,1),e.deleteBuffer(r[i.id]),delete r[i.id],delete a[i.id]}return{bind:function(e,t){let i=t.program;n.uniformBlockBinding(e,i)},update:function(i,c){var u;let d,p,m,f,g=r[i.id];void 0===g&&(function(e){let t=e.uniforms,i=0;for(let e=0,n=t.length;e<n;e++){let n=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0,t=n.length;e<t;e++){let t=n[e],r=Array.isArray(t.value)?t.value:[t.value];for(let e=0,n=r.length;e<n;e++){let n=l(r[e]),a=i%16;0!==a&&16-a<n.boundary&&(i+=16-a),t.__data=new Float32Array(n.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=i,i+=n.storage}}}let n=i%16;n>0&&(i+=16-n),e.__size=i,e.__cache={}}(i),(u=i).__bindingPointIndex=d=function(){for(let e=0;e<o;e++)if(-1===s.indexOf(e))return s.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}(),p=e.createBuffer(),m=u.__size,f=u.usage,e.bindBuffer(e.UNIFORM_BUFFER,p),e.bufferData(e.UNIFORM_BUFFER,m,f),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,d,p),g=p,r[i.id]=g,i.addEventListener("dispose",h));let v=c.program;n.updateUBOMapping(i,v);let _=t.render.frame;a[i.id]!==_&&(function(t){let i=r[t.id],n=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,i);for(let t=0,i=n.length;t<i;t++){let i=Array.isArray(n[t])?n[t]:[n[t]];for(let n=0,r=i.length;n<r;n++){let r=i[n];if(!0===function(e,t,i,n){let r=e.value,a=t+"_"+i;if(void 0===n[a])return"number"==typeof r||"boolean"==typeof r?n[a]=r:n[a]=r.clone(),!0;{let e=n[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return n[a]=r,!0}else if(!1===e.equals(r))return e.copy(r),!0}return!1}(r,t,n,a)){let t=r.__offset,i=Array.isArray(r.value)?r.value:[r.value],n=0;for(let a=0;a<i.length;a++){let s=i[a],o=l(s);"number"==typeof s||"boolean"==typeof s?(r.__data[0]=s,e.bufferSubData(e.UNIFORM_BUFFER,t+n,r.__data)):s.isMatrix3?(r.__data[0]=s.elements[0],r.__data[1]=s.elements[1],r.__data[2]=s.elements[2],r.__data[3]=0,r.__data[4]=s.elements[3],r.__data[5]=s.elements[4],r.__data[6]=s.elements[5],r.__data[7]=0,r.__data[8]=s.elements[6],r.__data[9]=s.elements[7],r.__data[10]=s.elements[8],r.__data[11]=0):(s.toArray(r.__data,n),n+=o.storage/Float32Array.BYTES_PER_ELEMENT)}e.bufferSubData(e.UNIFORM_BUFFER,t,r.__data)}}}e.bindBuffer(e.UNIFORM_BUFFER,null)}(i),a[i.id]=_)},dispose:function(){for(let t in r)e.deleteBuffer(r[t]);s=[],r={},a={}}}}class rC{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new tu(e),this.density=t}clone(){return new rC(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class rP{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new tu(e),this.near=t,this.far=i}clone(){return new rP(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class rL extends e5{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new eH,this.environmentIntensity=1,this.environmentRotation=new eH,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class rI{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=M()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return O("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=M()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=M()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let rU=new ei;class rN{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)rU.fromBufferAttribute(this,t),rU.applyMatrix4(e),this.setXYZ(t,rU.x,rU.y,rU.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)rU.fromBufferAttribute(this,t),rU.applyNormalMatrix(e),this.setXYZ(t,rU.x,rU.y,rU.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)rU.fromBufferAttribute(this,t),rU.transformDirection(e),this.setXYZ(t,rU.x,rU.y,rU.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=E(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=w(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=w(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=w(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=w(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=w(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=E(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=E(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=E(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=E(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=w(t,this.array),i=w(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array),r=w(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new rN(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new tM(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}class rD extends tm{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new tu(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let rO=new ei,rF=new ei,rB=new ei,rz=new A,rk=new A,rV=new eI,rH=new ei,rG=new ei,rW
227=new ei,rX=new A,rj=new A,rq=new A;class rY extends e5{constructor(e=new rD){if(super(),this.isSprite=!0,this.type="Sprite",void 0===i){i=new tI;const e=new rI(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);i.setIndex([0,1,2,0,2,3]),i.setAttribute("position",new rN(e,3,0,!1)),i.setAttribute("uv",new rN(e,2,3,!1))}this.geometry=i,this.material=e,this.center=new A(.5,.5)}raycast(e,t){let i,n;null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),rF.setFromMatrixScale(this.matrixWorld),rV.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),rB.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&rF.multiplyScalar(-rB.z);let r=this.material.rotation;0!==r&&(n=Math.cos(r),i=Math.sin(r));let a=this.center;rZ(rH.set(-.5,-.5,0),rB,a,rF,i,n),rZ(rG.set(.5,-.5,0),rB,a,rF,i,n),rZ(rW.set(.5,.5,0),rB,a,rF,i,n),rX.set(0,0),rj.set(1,0),rq.set(1,1);let s=e.ray.intersectTriangle(rH,rG,rW,!1,rO);if(null===s&&(rZ(rG.set(-.5,.5,0),rB,a,rF,i,n),rj.set(0,1),null===(s=e.ray.intersectTriangle(rH,rW,rG,!1,rO))))return;let o=e.ray.origin.distanceTo(rO);o<e.near||o>e.far||t.push({distance:o,point:rO.clone(),uv:ts.getInterpolation(rO,rH,rG,rW,rX,rj,rq,new A),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function rZ(e,t,i,n,r,a){rz.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(rk.x=a*rz.x-r*rz.y,rk.y=r*rz.x+a*rz.y):rk.copy(rz),e.copy(t),e.x+=rk.x,e.y+=rk.y,e.applyMatrix4(rV)}let rJ=new ei,rK=new ei;class r$ extends e5{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,i=t.length;e<i;e++){let i=t[e];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){let n;t=Math.abs(t);let r=this.levels;for(n=0;n<r.length&&!(t<r[n].distance);n++);return r.splice(n,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n;i++){let n=t[i].distance;if(t[i].object.visible&&(n-=n*t[i].hysteresis),e<n)break}return t[i-1].object}return null}raycast(e,t){if(this.levels.length>0){rJ.setFromMatrixPosition(this.matrixWorld);let i=e.ray.origin.distanceTo(rJ);this.getObjectForDistance(i).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let i,n;rJ.setFromMatrixPosition(e.matrixWorld),rK.setFromMatrixPosition(this.matrixWorld);let r=rJ.distanceTo(rK)/e.zoom;for(t[0].object.visible=!0,i=1,n=t.length;i<n;i++){let e=t[i].distance;if(t[i].object.visible&&(e-=e*t[i].hysteresis),r>=e)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<n;i++)t[i].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let e=0,n=i.length;e<n;e++){let n=i[e];t.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return t}}let rQ=new ei,r0=new J,r1=new J,r2=new ei,r3=new eI,r4=new ei,r5=new eb,r6=new eI,r8=new eL;class r9 extends tJ{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=s,this.bindMatrix=new eI,this.bindMatrixInverse=new eI,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;null===this.boundingBox&&(this.boundingBox=new ea),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,r4),this.boundingBox.expandByPoint(r4)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new eb),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,r4),this.boundingSphere.expandByPoint(r4)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&
227(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,n=this.matrixWorld;void 0===i||(null===this.boundingSphere&&this.computeBoundingSphere(),r5.copy(this.boundingSphere),r5.applyMatrix4(n),!1===e.ray.intersectsSphere(r5)||(r6.copy(n).invert(),r8.copy(e.ray).applyMatrix4(r6),(null===this.boundingBox||!1!==r8.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,r8)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new J,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let n=1/e.manhattanLength();n!==1/0?e.multiplyScalar(n):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===s?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===o?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,n=this.geometry;r0.fromBufferAttribute(n.attributes.skinIndex,e),r1.fromBufferAttribute(n.attributes.skinWeight,e),rQ.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let n=r1.getComponent(e);if(0!==n){let r=r0.getComponent(e);r3.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),t.addScaledVector(r2.copy(rQ).applyMatrix4(r3),n)}}return t.applyMatrix4(this.bindMatrixInverse)}}class r7 extends e5{constructor(){super(),this.isBone=!0,this.type="Bone"}}class ae extends Z{constructor(e=null,t=1,i=1,n,r,a,s,o,l=1003,h=1003,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let at=new eI,ai=new eI;class an{constructor(e=[],t=[]){this.uuid=M(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new eI)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new eI;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=e.length;n<r;n++){let r=e[n]?e[n].matrixWorld:ai;at.multiplyMatrices(r,t[n]),at.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new an(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let i=new ae(t,e,e,1023,1015);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let n=e.bones[i],r=t[n];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",n),r=new r7),this.bones.push(r),this.boneInverses.push(new eI().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let r=t[n];e.bones.push(r.uuid);let a=i[n];e.boneInverses.push(a.toArray())}return e}}class ar extends tM{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let aa=new eI,as=new eI,ao=[],al=new ea,ah=new eI,ac=new tJ,au=new eb;class ad extends tJ{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new ar(new Float32Array(16*i),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<i;e++)this.setMatrixAt(e,ah)}computeBoundingBox(){let e=this.geometry,t=this.count;
227null===this.boundingBox&&(this.boundingBox=new ea),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,aa),al.copy(e.boundingBox).applyMatrix4(aa),this.boundingBox.union(al)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new eb),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,aa),au.copy(e.boundingSphere).applyMatrix4(aa),this.boundingSphere.union(au)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let i=t.morphTargetInfluences,n=this.morphTexture.source.data.data,r=e*(i.length+1)+1;for(let e=0;e<i.length;e++)i[e]=n[r+e]}raycast(e,t){let i=this.matrixWorld,n=this.count;if((ac.geometry=this.geometry,ac.material=this.material,void 0!==ac.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),au.copy(this.boundingSphere),au.applyMatrix4(i),!1!==e.ray.intersectsSphere(au)))for(let r=0;r<n;r++){this.getMatrixAt(r,aa),as.multiplyMatrices(i,aa),ac.matrixWorld=as,ac.raycast(e,ao);for(let e=0,i=ao.length;e<i;e++){let i=ao[e];i.instanceId=r,i.object=this,t.push(i)}ao.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new ar(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){let i=t.morphTargetInfluences,n=i.length+1;null===this.morphTexture&&(this.morphTexture=new ae(new Float32Array(n*this.count),n,this.count,1028,1015));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<i.length;e++)a+=i[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=n*e;r[o]=s,r.set(i,o+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null),this}}function ap(e,t){return e.z-t.z}function am(e,t){return t.z-e.z}let af="batchId",ag=new eI,av=new eI,a_=new eI,ax=new eI,ay=new ih,aM=new ea,aS=new eb,ab=new ei,aT=new class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t){let i=this.pool,n=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1});let r=i[this.index];n.push(r),this.index++,r.start=e.start,r.count=e.count,r.z=t}reset(){this.list.length=0,this.index=0}},aE=new tJ,aw=[];class aA extends tJ{get maxGeometryCount(){return this._maxGeometryCount}constructor(e,t,i=2*t,n){super(new tI,n),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._drawRanges=[],this._reservedRanges=[],this._visibility=[],this._active=[],this._bounds=[],this._maxGeometryCount=e,this._maxVertexCount=t,this._maxIndexCount=i,this._geometryInitialized=!1,this._geometryCount=0,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._visibilityChanged=!0,this._matricesTexture=null,this._initMatricesTexture()}_initMatricesTexture(){let e=Math.sqrt(4*this._maxGeometryCount),t=new ae(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,1023,1015);this._matricesTexture=t}_initializeGeometry(e){let t=this.geometry,i=this._maxVertexCount,n=this._maxGeometryCount,r=this._maxIndexCount;if(!1===this._geometryInitialized){for(let n in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(n),o=new tM(new r.constructor(i*a),a,s);t.setAttribute(n,o)}if(null!==e.getIndex()){let e=i>65536?new Uint32Array(r):new Uint16Array(r);t.setIndex(new tM(e,1))}let a=n>65536?new Uint32Array(i):new Uint16Array(i);t.setAttribute(af,new tM(a,1)),this._geometryInitialized=!0}}_validateGeometry(e){if(e.getAttribute(af))throw Error(`BatchedMesh: Geometry cannot use attribute "${af}"`);let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('BatchedMesh: All geometries must consistently have "index".');
227for(let i in t.attributes){if(i===af)continue;if(!e.hasAttribute(i))throw Error(`BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);let n=e.getAttribute(i),r=t.getAttribute(i);if(n.itemSize!==r.itemSize||n.normalized!==r.normalized)throw Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ea);let e=this._geometryCount,t=this.boundingBox,i=this._active;t.makeEmpty();for(let n=0;n<e;n++)!1!==i[n]&&(this.getMatrixAt(n,ag),this.getBoundingBoxAt(n,aM).applyMatrix4(ag),t.union(aM))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new eb);let e=this._geometryCount,t=this.boundingSphere,i=this._active;t.makeEmpty();for(let n=0;n<e;n++)!1!==i[n]&&(this.getMatrixAt(n,ag),this.getBoundingSphereAt(n,aS).applyMatrix4(ag),t.union(aS))}addGeometry(e,t=-1,i=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._geometryCount>=this._maxGeometryCount)throw Error("BatchedMesh: Maximum geometry count reached.");let n={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1},r=null,a=this._reservedRanges,s=this._drawRanges,o=this._bounds;0!==this._geometryCount&&(r=a[a.length-1]),-1===t?n.vertexCount=e.getAttribute("position").count:n.vertexCount=t,null===r?n.vertexStart=0:n.vertexStart=r.vertexStart+r.vertexCount;let l=e.getIndex(),h=null!==l;if(h&&(-1===i?n.indexCount=l.count:n.indexCount=i,null===r?n.indexStart=0:n.indexStart=r.indexStart+r.indexCount),-1!==n.indexStart&&n.indexStart+n.indexCount>this._maxIndexCount||n.vertexStart+n.vertexCount>this._maxVertexCount)throw Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");let c=this._visibility,u=this._active,d=this._matricesTexture,p=this._matricesTexture.image.data;c.push(!0),u.push(!0);let m=this._geometryCount;this._geometryCount++,a_.toArray(p,16*m),d.needsUpdate=!0,a.push(n),s.push({start:h?n.indexStart:n.vertexStart,count:-1}),o.push({boxInitialized:!1,box:new ea,sphereInitialized:!1,sphere:new eb});let f=this.geometry.getAttribute(af);for(let e=0;e<n.vertexCount;e++)f.setX(n.vertexStart+e,m);return f.needsUpdate=!0,this.setGeometryAt(m,e),m}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let i=this.geometry,n=null!==i.getIndex(),r=i.getIndex(),a=t.getIndex(),s=this._reservedRanges[e];if(n&&a.count>s.indexCount||t.attributes.position.count>s.vertexCount)throw Error("BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.vertexCount;for(let e in i.attributes){if(e===af)continue;let n=t.getAttribute(e),r=i.getAttribute(e);!function(e,t,i=0){let n=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<n;r++)t.setComponent(a+i,r,e.getComponent(a,r))}else t.array.set(e.array,i*n);t.needsUpdate=!0}(n,r,o);let a=n.itemSize;for(let e=n.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(n){let e=s.indexStart;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count,i=s.indexCount;t<i;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.indexCount)}let h=this._bounds[e];null!==t.boundingBox?(h.box.copy(t.boundingBox),h.boxInitialized=!0):h.boxInitialized=!1,null!==t.boundingSphere?(h.sphere.copy(t.boundingSphere),h.sphereInitialized=!0):h.sphereInitialized=!1;let c=this._drawRanges[e],u=t.getAttribute("position");return c.count=n?a.count:u.count,this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._active;return e>=t.length||!1===t[e]||(t[e]=!1,this._visibilityChanged=!0),this}getInstanceCountAt(e){return null===this._multiDrawInstances?null:this._multiDrawInstances[e]}setInstanceCountAt(e,t){return null===this._multiDrawInstances&&(this._multiDrawInstances=new Int32Array(this._maxGeometryCount).fill(1)),this._multiDrawInstances[e]=t,e}getBoundingBoxAt(e,t){if(!1===this._active[e])return null;let i=this._bounds[e],n=i.box,r=this.geometry;if(!1===i.boxInitialized){n.makeEmpty();let t=r.index,a=r.attributes.position,s=this._drawRanges[e];for(let e=s.start,i=s.start+s.count;e<i;e++){let i=e;t&&(i=t.getX(i)),n.expandByPoint(ab.fromBufferAttribute(a,i))}i.boxInitialized=!0}return t.copy(n),t}getBoundingSphereAt(e,t){if(!1===this._active[e])return null;let i=this._bounds[e],n=i.sphere,r=this.geometry;if(!1===i.sphereInitialized){n.makeEmpty(),this.getBoundingBoxAt(e,aM),aM.getCenter(n.center);let t=r.index,a=r.attributes.position,s=this._drawRanges[e],o=0;for(let e=s.start,i=s.start+s.count;e<i;e++){let i=e;t&&(i=t.getX(i)),ab.fromBufferAttribute(a,i),o=Math.max(o,n.center.distanceToSquared(ab))}n.radius=Math.sqrt(o),i.sphereInitialized=!0}return t.copy(n),t}setMatrixAt(e,t){let i=this._active,n=this._matricesTexture,r=this._matricesTexture.image.data;return e>=this._geometryCount||!1===i[e]||(t.toArray(r,16*e),n.needsUpdate=!0),this}getMatrixAt(e,t){let i=this._active,n=this._matricesTexture.image.data;return e>=this._geometryCount||!1===i[e]?null:t.fromArray(n,16*e)}setVisibleAt(e,t){let i=this._visibility,n=this._active;return e>=this._geometryCount||!1===n[e]||i[e]===t||(i[e]=t,this._visibilityChanged=!0),this}getVisibleAt(e){let t=this._visibility,i=this._active;return!(e>=this._geometryCount)&&!1!==i[e]&&t[e]}raycast(e,t){let i=this._visibility,n=this._active,r=this._drawRanges,a=this._geometryCount,s=this.matrixWorld,o=this.geometry;aE.material=this.material,aE.geometry.index=o.index,aE.geometry.attributes=o.attributes,null===aE.geometry.boundingBox&&
227(aE.geometry.boundingBox=new ea),null===aE.geometry.boundingSphere&&(aE.geometry.boundingSphere=new eb);for(let o=0;o<a;o++){if(!i[o]||!n[o])continue;let a=r[o];aE.geometry.setDrawRange(a.start,a.count),this.getMatrixAt(o,aE.matrixWorld).premultiply(s),this.getBoundingBoxAt(o,aE.geometry.boundingBox),this.getBoundingSphereAt(o,aE.geometry.boundingSphere),aE.raycast(e,aw);for(let e=0,i=aw.length;e<i;e++){let i=aw[e];i.object=this,i.batchId=o,t.push(i)}aw.length=0}aE.material=null,aE.geometry.index=null,aE.geometry.attributes={},aE.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._drawRanges=e._drawRanges.map(e=>({...e})),this._reservedRanges=e._reservedRanges.map(e=>({...e})),this._visibility=e._visibility.slice(),this._active=e._active.slice(),this._bounds=e._bounds.map(e=>({boxInitialized:e.boxInitialized,box:e.box.clone(),sphereInitialized:e.sphereInitialized,sphere:e.sphere.clone()})),this._maxGeometryCount=e._maxGeometryCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.slice(),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this}onBeforeRender(e,t,i,n,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=n.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=this._active,l=this._visibility,h=this._multiDrawStarts,c=this._multiDrawCounts,u=this._drawRanges,d=this.perObjectFrustumCulled;d&&(ax.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),ay.setFromProjectionMatrix(ax,e.coordinateSystem));let p=0;if(this.sortObjects){av.copy(this.matrixWorld).invert(),ab.setFromMatrixPosition(i.matrixWorld).applyMatrix4(av);for(let e=0,t=l.length;e<t;e++)if(l[e]&&o[e]){this.getMatrixAt(e,ag),this.getBoundingSphereAt(e,aS).applyMatrix4(ag);let t=!1;if(d&&(t=!ay.intersectsSphere(aS)),!t){let t=ab.distanceTo(aS.center);aT.push(u[e],t)}}let e=aT.list,t=this.customSort;null===t?e.sort(r.transparent?am:ap):t.call(this,e,i);for(let t=0,i=e.length;t<i;t++){let i=e[t];h[p]=i.start*s,c[p]=i.count,p++}aT.reset()}else for(let e=0,t=l.length;e<t;e++)if(l[e]&&o[e]){let t=!1;if(d&&(this.getMatrixAt(e,ag),this.getBoundingSphereAt(e,aS).applyMatrix4(ag),t=!ay.intersectsSphere(aS)),!t){let t=u[e];h[p]=t.start*s,c[p]=t.count,p++}}this._multiDrawCount=p,this._visibilityChanged=!1}onBeforeShadow(e,t,i,n,r,a){this.onBeforeRender(e,null,n,r,a)}}class aR extends tm{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new tu(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let aC=new ei,aP=new ei,aL=new eI,aI=new eL,aU=new eb,aN=new ei,aD=new ei;class aO extends e5{constructor(e=new tI,t=new aR){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,n=t.count;e<n;e++)aC.fromBufferAttribute(t,e-1),aP.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=aC.distanceTo(aP);e.setAttribute("lineDistance",new tT(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),aU.copy(i.boundingSphere),aU.applyMatrix4(n),aU.radius+=r,!1===e.ray.intersectsSphere(aU))return;aL.copy(n).invert(),aI.copy(e.ray).applyMatrix4(aL);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,h=i.index,c=i.attributes.position;if(null!==h){let i=Math.max(0,a.start),n=Math.min(h.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=aF(this,e,aI,o,h.getX(r),h.getX(r+1));
227i&&t.push(i)}if(this.isLineLoop){let r=aF(this,e,aI,o,h.getX(n-1),h.getX(i));r&&t.push(r)}}else{let i=Math.max(0,a.start),n=Math.min(c.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=aF(this,e,aI,o,r,r+1);i&&t.push(i)}if(this.isLineLoop){let r=aF(this,e,aI,o,n-1,i);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function aF(e,t,i,n,r,a){let s=e.geometry.attributes.position;if(aC.fromBufferAttribute(s,r),aP.fromBufferAttribute(s,a),i.distanceSqToSegment(aC,aP,aN,aD)>n)return;aN.applyMatrix4(e.matrixWorld);let o=t.ray.origin.distanceTo(aN);if(!(o<t.near)&&!(o>t.far))return{distance:o,point:aD.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,object:e}}let aB=new ei,az=new ei;class ak extends aO{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,n=t.count;e<n;e+=2)aB.fromBufferAttribute(t,e),az.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+aB.distanceTo(az);e.setAttribute("lineDistance",new tT(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class aV extends aO{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class aH extends tm{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new tu(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let aG=new eI,aW=new eL,aX=new eb,aj=new ei;class aq extends e5{constructor(e=new tI,t=new aH){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),aX.copy(i.boundingSphere),aX.applyMatrix4(n),aX.radius+=r,!1===e.ray.intersectsSphere(aX))return;aG.copy(n).invert(),aW.copy(e.ray).applyMatrix4(aG);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes.position;if(null!==l){let i=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=i;a<r;a++){let i=l.getX(a);aj.fromBufferAttribute(h,i),aY(aj,i,o,n,e,t,this)}}else{let i=Math.max(0,a.start),r=Math.min(h.count,a.start+a.count);for(let a=i;a<r;a++)aj.fromBufferAttribute(h,a),aY(aj,a,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function aY(e,t,i,n,r,a,s){let o=aW.distanceSqToPoint(e);if(o<i){let i=new ei;aW.closestPointToPoint(e,i),i.applyMatrix4(n);let l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:t,face:null,object:s})}}class aZ extends Z{constructor(e,t,i,n,r,a,s,o,l,h,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class aJ{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i,n=this.getLengths(),r=0,a=n.length;i=t||e*n[a-1];let s=0,o=a-1,l;for(;s<=o;
227)if((l=n[r=Math.floor(s+(o-s)/2)]-i)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(n[r=o]===i)return r/(a-1);let h=n[r],c=n[r+1];return(r+(i-h)/(c-h))/(a-1)}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new A:new ei);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new ei,n=[],r=[],a=[],s=new ei,o=new eI;for(let t=0;t<=e;t++){let i=t/e;n[t]=this.getTangentAt(i,new ei)}r[0]=new ei,a[0]=new ei;let l=Number.MAX_VALUE,h=Math.abs(n[0].x),c=Math.abs(n[0].y),u=Math.abs(n[0].z);h<=l&&(l=h,i.set(1,0,0)),c<=l&&(l=c,i.set(0,1,0)),u<=l&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(n[t-1],n[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(S(n[t-1].dot(n[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(n[t],r[t])}if(!0===t){let t=Math.acos(S(r[0].dot(r[e]),-1,1));t/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let i=1;i<=e;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],t*i)),a[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class aK extends aJ{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new A){let i=2*Math.PI,n=this.aEndAngle-this.aStartAngle,r=Math.abs(n)<Number.EPSILON;for(;n<0;)n+=i;for(;n>i;)n-=i;n<Number.EPSILON&&(n=r?0:i),!0!==this.aClockwise||r||(n===i?n=-i:n-=i);let a=this.aStartAngle+e*n,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=s-this.aX,n=o-this.aY;s=i*e-n*t+this.aX,o=i*t+n*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class a$ extends aK{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function aQ(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+a*r*n}}}let a0=new ei,a1=new aQ,a2=new aQ,a3=new aQ;class a4 extends aJ{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new ei){let i,n,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?i=r[(o-1)%a]:(a0.subVectors(r[0],r[1]).add(r[0]),i=a0);let h=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?n=r[(o+2)%a]:(a0.subVectors(r[a-1],r[a-2]).add(r[a-1]),n=a0),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(n),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),a1.initNonuniformCatmullRom(i.x,h.x,
227c.x,n.x,t,r,a),a2.initNonuniformCatmullRom(i.y,h.y,c.y,n.y,t,r,a),a3.initNonuniformCatmullRom(i.z,h.z,c.z,n.z,t,r,a)}else"catmullrom"===this.curveType&&(a1.initCatmullRom(i.x,h.x,c.x,n.x,this.tension),a2.initCatmullRom(i.y,h.y,c.y,n.y,this.tension),a3.initCatmullRom(i.z,h.z,c.z,n.z,this.tension));return t.set(a1.calc(l),a2.calc(l),a3.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new ei().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function a5(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return e*o*(2*i-2*n+a+s)+(-3*i+3*n-2*a-s)*o+a*e+i}function a6(e,t,i,n){let r;return(r=1-e)*r*t+2*(1-e)*e*i+e*e*n}function a8(e,t,i,n,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*i+3*(1-e)*e*e*n+e*e*e*r}class a9 extends aJ{constructor(e=new A,t=new A,i=new A,n=new A){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new A){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(a8(e,i.x,n.x,r.x,a.x),a8(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class a7 extends aJ{constructor(e=new ei,t=new ei,i=new ei,n=new ei){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new ei){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(a8(e,i.x,n.x,r.x,a.x),a8(e,i.y,n.y,r.y,a.y),a8(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class se extends aJ{constructor(e=new A,t=new A){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new A){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new A){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class st extends aJ{constructor(e=new ei,t=new ei){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new ei){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new ei){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class si extends aJ{constructor(e=new A,t=new A,i=new A){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new A){let i=this.v0,n=this.v1,r=this.v2;return t.set(a6(e,i.x,n.x,r.x),a6(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class sn extends aJ{constructor(e=new ei,t=new ei,i=new ei){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}
227getPoint(e,t=new ei){let i=this.v0,n=this.v1,r=this.v2;return t.set(a6(e,i.x,n.x,r.x),a6(e,i.y,n.y,r.y),a6(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class sr extends aJ{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new A){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(a5(a,s.x,o.x,l.x,h.x),a5(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new A().fromArray(i))}return this}}var sa=Object.freeze({__proto__:null,ArcCurve:a$,CatmullRomCurve3:a4,CubicBezierCurve:a9,CubicBezierCurve3:a7,EllipseCurve:aK,LineCurve:se,LineCurve3:st,QuadraticBezierCurve:si,QuadraticBezierCurve3:sn,SplineCurve:sr});class ss extends aJ{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let i=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new sa[i](t,e))}return this}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let e=n[r]-i,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,i=[];for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
227plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let n=o[e];t&&t.equals(n)||(i.push(n),t=n)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new sa[i.type]().fromJSON(i))}return this}}class so extends ss{constructor(e){super(),this.type="Path",this.currentPoint=new A,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new se(this.currentPoint.clone(),new A(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new si(this.currentPoint.clone(),new A(e,t),new A(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new a9(this.currentPoint.clone(),new A(e,t),new A(i,n),new A(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new sr([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new aK(e,t,i,n,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class sl extends tI{constructor(e=[new A(0,-.5),new A(.5,0),new A(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=S(n,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],h=1/t,c=new ei,u=new A,d=new ei,p=new ei,m=new ei;let f=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:f=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(m.x,m.y,m.z);break;default:f=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=t;r++){const d=i+r*h*n,p=Math.sin(d),m=Math.cos(d);for(let i=0;i<=e.length-1;i++){c.x=e[i].x*p,c.y=e[i].y,c.z=e[i].x*m,a.push(c.x,c.y,c.z),u.x=r/t,u.y=i/(e.length-1),s.push(u.x,u.y);const n=o[3*i+0]*p,h=o[3*i+1],d=o[3*i+0]*m;l.push(n,h,d)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){const n=t+i*e.length,a=n+e.length,s=n+e.length+1,o=n+1;r.push(n,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new tT(a,3)),this.setAttribute("uv",new tT(s,2)),this.setAttribute("normal",new tT(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sl(e.points,e.segments,e.phiStart,e.phiLength)}}class sh extends sl{constructor(e=1,t=1,i=4,n=8){const r=new so;r.absarc(0,-t/2,e,1.5*Math.PI,0),r.absarc(0,t/2,e,0,.5*Math.PI),super(r.getPoints(i),n),this.type="CapsuleGeometry",this.parameters={radius:e,length:t,capSegments:i,radialSegments:n}}static fromJSON(e){return new sh(e.radius,e.length,e.capSegments,e.radialSegments)}}class sc extends tI{constructor(e=1,t=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radiu
227s:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new ei,h=new A;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const u=i+r/t*n;l.x=e*Math.cos(u),l.y=e*Math.sin(u),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[c]/e+1)/2,h.y=(a[c+1]/e+1)/2,o.push(h.x,h.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new tT(a,3)),this.setAttribute("normal",new tT(s,3)),this.setAttribute("uv",new tT(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sc(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class su extends tI{constructor(e=1,t=1,i=1,n=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;n=Math.floor(n),r=Math.floor(r);const h=[],c=[],u=[],d=[];let p=0;const m=[],f=i/2;let g=0;function v(i){let r=p,a=new A,m=new ei,v=0,_=!0===i?e:t,x=!0===i?1:-1;for(let e=1;e<=n;e++)c.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;let y=p;for(let e=0;e<=n;e++){let t=e/n*o+s,i=Math.cos(t),r=Math.sin(t);m.x=_*r,m.y=f*x,m.z=_*i,c.push(m.x,m.y,m.z),u.push(0,x,0),a.x=.5*i+.5,a.y=.5*r*x+.5,d.push(a.x,a.y),p++}for(let e=0;e<n;e++){let t=r+e,n=y+e;!0===i?h.push(n,n+1,t):h.push(n+1,n,t),v+=3}l.addGroup(g,v,!0===i?1:2),g+=v}(function(){let a=new ei,v=new ei,_=0,x=(t-e)/i;for(let l=0;l<=r;l++){let h=[],g=l/r,_=g*(t-e)+e;for(let e=0;e<=n;e++){let t=e/n,r=t*o+s,l=Math.sin(r),m=Math.cos(r);v.x=_*l,v.y=-g*i+f,v.z=_*m,c.push(v.x,v.y,v.z),a.set(l,x,m).normalize(),u.push(a.x,a.y,a.z),d.push(t,1-g),h.push(p++)}m.push(h)}for(let e=0;e<n;e++)for(let t=0;t<r;t++){let i=m[t][e],n=m[t+1][e],r=m[t+1][e+1],a=m[t][e+1];h.push(i,n,a),h.push(n,r,a),_+=6}l.addGroup(g,_,0),g+=_})(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(h),this.setAttribute("position",new tT(c,3)),this.setAttribute("normal",new tT(u,3)),this.setAttribute("uv",new tT(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new su(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class sd extends su{constructor(e=1,t=1,i=32,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
227oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new sd(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class sp extends tI{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function l(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new ei,n=new ei,r=new ei;for(let a=0;a<t.length;a+=3)o(t[a+0],i),o(t[a+1],n),o(t[a+2],r),function(e,t,i,n){let r=n+1,a=[];for(let n=0;n<=r;n++){a[n]=[];let s=e.clone().lerp(i,n/r),o=t.clone().lerp(i,n/r),l=r-n;for(let e=0;e<=l;e++)0===e&&n===r?a[n][e]=s:a[n][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let i=Math.floor(t/2);t%2==0?(s(a[e][i+1]),s(a[e+1][i]),s(a[e][i])):(s(a[e][i+1]),s(a[e+1][i+1]),s(a[e+1][i]))}}(i,n,r,e)})(n),function(e){let t=new ei;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new ei;for(let i=0;i<r.length;i+=3){var t;e.x=r[i+0],e.y=r[i+1],e.z=r[i+2];let n=h(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(n,1-s)}(function(){let e=new ei,t=new ei,i=new ei,n=new ei,s=new A,o=new A,c=new A;for(let u=0,d=0;u<r.length;u+=9,d+=6){e.set(r[u+0],r[u+1],r[u+2]),t.set(r[u+3],r[u+4],r[u+5]),i.set(r[u+6],r[u+7],r[u+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=h(n);l(s,d+0,e,p),l(o,d+2,t,p),l(c,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new tT(r,3)),this.setAttribute("normal",new tT(r.slice(),3)),this.setAttribute("uv",new tT(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sp(e.vertices,e.indices,e.radius,e.details)}}class sm extends sp{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
22719,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sm(e.radius,e.detail)}}let sf=new ei,sg=new ei,sv=new ei,s_=new ts;class sx extends tI{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const i=Math.cos(x*t),n=e.getIndex(),r=e.getAttribute("position"),a=n?n.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],h={},c=[];for(let e=0;e<a;e+=3){n?(s[0]=n.getX(e),s[1]=n.getX(e+1),s[2]=n.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:u}=s_;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),u.fromBufferAttribute(r,s[2]),s_.getNormal(sv),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*u.x)},${Math.round(1e4*u.y)},${Math.round(1e4*u.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,n=l[e],r=l[t],a=s_[o[e]],u=s_[o[t]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(sv.dot(h[p].normal)<=i&&(c.push(a.x,a.y,a.z),c.push(u.x,u.y,u.z)),h[p]=null):d in h||(h[d]={index0:s[e],index1:s[t],normal:sv.clone()})}}for(const e in h)if(h[e]){const{index0:t,index1:i}=h[e];sf.fromBufferAttribute(r,t),sg.fromBufferAttribute(r,i),c.push(sf.x,sf.y,sf.z),c.push(sg.x,sg.y,sg.z)}this.setAttribute("position",new tT(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class sy extends so{constructor(e){super(e),this.uuid=M(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let i=0,n=this.holes.length;i<n;i++)t[i]=this.holes[i].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,i=this.holes.length;t<i;t++){let i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(new so().fromJSON(i))}return this}}let sM=function(e,t,i=2){let n,r,a,s,o,l,h,c=t&&t.length,u=c?t[0]*i:e.length,d=sS(e,0,u,i,!0),p=[];if(!d||d.next===d.prev)return p;if(c&&(d=function(e,t,i,n){let r,a,s,o,l,h=[];for(r=0,a=t.length;r<a;r++)s=t[r]*n,o=r<a-1?t[r+1]*n:e.length,(l=sS(e,s,o,n,!1))===l.next&&(l.steiner=!0),h.push(function(e){let t=e,i=e;do(t.x<i.x||t.x===i.x&&t.y<i.y)&&(i=t),t=t.next;while(t!==e)return i}(l));for(h.sort(sT),r=0;r<h.length;r++)i=function(e,t){let i=function(e,t){let i=t,n=-1/0,r,a=e.x,s=e.y;do{if(s<=i.y&&s>=i.next.y&&i.next.y!==i.y){let e=i.x+(s-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(e<=a&&e>n&&(n=e,r=i.x<i.next.x?i:i.next,e===a))return r}i=i.next}while(i!==t)if(!r)return null;let o=r,l=r.x,h=r.y,c=1/0,u;i=r;do{var d,p;a>=i.x&&i.x>=l&&a!==i.x&&sw(s<h?a:n,s,l,h,s<h?n:a,s,i.x,i.y)&&(u=Math.abs(s-i.y)/(a-i.x),sI(i,e)&&(u<c||u===c&&(i.x>r.x||i.x===r.x&&(d=r,p=i,0>sA(d.prev,d,p.prev)&&0>sA(p.next,d,d.next))))&&(r=i,c=u)),i=i.next}while(i!==o)return r}(e,t);if(!i)return t;let n=sU(i,e);return sb(n,n.next),sb(i,i.next)}(h[r],i);return i}(e,t,d,i)),e.length>80*i){n=a=e[0],r=s=e[1];for(let t=i;t<u;t+=i)o=e[t],l=e[t+1],o<n&&(n=o),l<r&&(r=l),o>a&&(a=o),l>s&&(s=l);h=0!==(h=Math.max(a-n,s-r))?32767/h:0}return function e(t,i,n,r,a,s,o){if(!t)return;!o&&s&&function(e,t,i,n){let r=e;do 0===r.z&&(r.z=sE(r.x,r.y,t,i,n)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next;while(r!==e)r.prevZ.nextZ=null,r.prevZ=null,function(e){let t,i,n,r,a,s,o,l,h=1;do{for(i=e,e=null,a=null,s=0;i;){for(s++,n=i,o=0,t=0;t<h&&(o++,n=n.nextZ);t++);for(l=h;o>0||l>0&&n;)0!==o&&(0===l||!n||i.z<=n.z)?(r=i,i=i.nextZ,o--):(r=n,n=n.nextZ,l--),a?a.nextZ=r:e=r,r.prevZ=a,a=r;i=n}a.nextZ=null,h*=2}while(s>1)}(r)}(t,r,a,s);let l=t,h,c;for(;t.prev!==t.next;){if(h=t.prev,c=t.next,s?function(e,t,i,n){let r=e.prev,a=e.next;if(sA(r,e,a)>=0)return!1;let s=r.x,o=e.x,l=a.x,h=r.y,c=e.y,u=a.y,d=s<o?s<l?s:l:o<l?o:l,p=h<c?h<u?h:u:c<u?c:u,m=s>o?s>l?s:l:o>l?o:l,f=h>c?h>u?h:u:c>u?c:u,g=sE(d,p,t,i,n),v=sE(m,f,t,i,n),_=e.prevZ,x=e.nextZ;for(;_&&_.z>=g&&x&&x.z<=v;){if(_.x>=d&&_.x<=m&&_.y>=p&&_.y<=f&&_!==r&&_!==a&&sw(s,h,o,c,l,u,_.x,_.y)&&sA(_.prev,_,_.next)>=0||(_=_.prevZ,x.x>=d&&x.x<=m&&x.y>=p&&x.y<=f&&x!==r&&x!==a&&sw(s,h,o,c,l,u,x.x,x.y)&&sA(x.prev,x,x.next)>=0))return!1;x=x.nextZ}for(;_&&_.z>=g;){if(_.x>=d&&_.x<=m&&_.y>=p&&_.y<=f&&_!==r&&_!==a&&sw(s,h,o,c,l,u,_.x,_.y)&&sA(_.prev,_,_.next)>=0)return!1;_=_.prevZ}for(;x&&x.z<=v;){if(x.x>=d&&x.x<=m&&x.y>=p&&x.y<=f&&x!==r&&x!==a&&sw(s,h,o,c,l,u,x.x,x.y)&&sA(x.prev,x,x.next)>=0)return!1;x=x.nextZ}return!0}(t,r,a,s):function(e){let t=e.prev,i=e.next;if(sA(t,e,i)>=0)return!1;let n=t.x,r=e.x,a=i.x,s=t.y,o=e.y,l=i.y,h=n<r?n<a?n:a:r<a?r:a,c=s<o?s<l?s:l:o<l?o:l,u=n>r?n>a?n:a:r>a?r:a,d=s>o?s>l?s:l:o>l?o:l,p=i.next;for(;p!==t;){if(p.x>=h&&p.x<=u&&p.y>=c&&p.y<=d&&sw(n,s,r,o,a,l,p.x,p.y)&&sA(p.prev,p,p.next)>=0)return!1;p=p.next}return!0}(t)){i.push(h.i/n|0),i.push(t.i/n|0),i.push(c.i/n|0),sD(t),t=c.next,l=c.next;continue}if((t=c)===l){o?1===o?e(t=function(e,t,i){let n=e;do{let r=n.prev,a=n.next.next;!sR(r,a)&&sC(r,n,n.next,a)&&sI(r,a)&&sI(a,r)&&(t.push(r.i/i|0),t.push(n.i/i|0),t.push(a.i/i|0),sD(n),sD(n.next),n=e=a),n=n.next}while(n!==e)return sb(n)}(sb(t),i,n),i,n,r,a,s,2):2===o&&function(t,i,n,r,a,s){let o=t;
227do{let t=o.next.next;for(;t!==o.prev;){var l,h;if(o.i!==t.i&&(l=o,h=t,l.next.i!==h.i&&l.prev.i!==h.i&&!function(e,t){let i=e;do{if(i.i!==e.i&&i.next.i!==e.i&&i.i!==t.i&&i.next.i!==t.i&&sC(i,i.next,e,t))return!0;i=i.next}while(i!==e)return!1}(l,h)&&(sI(l,h)&&sI(h,l)&&function(e,t){let i=e,n=!1,r=(e.x+t.x)/2,a=(e.y+t.y)/2;do i.y>a!=i.next.y>a&&i.next.y!==i.y&&r<(i.next.x-i.x)*(a-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next;while(i!==e)return n}(l,h)&&(sA(l.prev,l,h.prev)||sA(l,h.prev,h))||sR(l,h)&&sA(l.prev,l,l.next)>0&&sA(h.prev,h,h.next)>0))){let l=sU(o,t);o=sb(o,o.next),l=sb(l,l.next),e(o,i,n,r,a,s,0),e(l,i,n,r,a,s,0);return}t=t.next}o=o.next}while(o!==t)}(t,i,n,r,a,s):e(sb(t),i,n,r,a,s,1);break}}}(d,p,i,n,r,h,0),p};function sS(e,t,i,n,r){let a,s;if(r===function(e,t,i,n){let r=0;for(let a=t,s=i-n;a<i;a+=n)r+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return r}(e,t,i,n)>0)for(a=t;a<i;a+=n)s=sN(a,e[a],e[a+1],s);else for(a=i-n;a>=t;a-=n)s=sN(a,e[a],e[a+1],s);return s&&sR(s,s.next)&&(sD(s),s=s.next),s}function sb(e,t){if(!e)return e;t||(t=e);let i=e,n;do if(n=!1,!i.steiner&&(sR(i,i.next)||0===sA(i.prev,i,i.next))){if(sD(i),(i=t=i.prev)===i.next)break;n=!0}else i=i.next;while(n||i!==t)return t}function sT(e,t){return e.x-t.x}function sE(e,t,i,n,r){return(e=((e=((e=((e=((e=(e-i)*r|0)|e<<8)&0xff00ff)|e<<4)&0xf0f0f0f)|e<<2)&0x33333333)|e<<1)&0x55555555)|(t=((t=((t=((t=((t=(t-n)*r|0)|t<<8)&0xff00ff)|t<<4)&0xf0f0f0f)|t<<2)&0x33333333)|t<<1)&0x55555555)<<1}function sw(e,t,i,n,r,a,s,o){return(r-s)*(t-o)>=(e-s)*(a-o)&&(e-s)*(n-o)>=(i-s)*(t-o)&&(i-s)*(a-o)>=(r-s)*(n-o)}function sA(e,t,i){return(t.y-e.y)*(i.x-t.x)-(t.x-e.x)*(i.y-t.y)}function sR(e,t){return e.x===t.x&&e.y===t.y}function sC(e,t,i,n){let r=sL(sA(e,t,i)),a=sL(sA(e,t,n)),s=sL(sA(i,n,e)),o=sL(sA(i,n,t));return!!(r!==a&&s!==o||0===r&&sP(e,i,t)||0===a&&sP(e,n,t)||0===s&&sP(i,e,n)||0===o&&sP(i,t,n))}function sP(e,t,i){return t.x<=Math.max(e.x,i.x)&&t.x>=Math.min(e.x,i.x)&&t.y<=Math.max(e.y,i.y)&&t.y>=Math.min(e.y,i.y)}function sL(e){return e>0?1:e<0?-1:0}function sI(e,t){return 0>sA(e.prev,e,e.next)?sA(e,t,e.next)>=0&&sA(e,e.prev,t)>=0:0>sA(e,t,e.prev)||0>sA(e,e.next,t)}function sU(e,t){let i=new sO(e.i,e.x,e.y),n=new sO(t.i,t.x,t.y),r=e.next,a=t.prev;return e.next=t,t.prev=e,i.next=r,r.prev=i,n.next=i,i.prev=n,a.next=n,n.prev=a,n}function sN(e,t,i,n){let r=new sO(e,t,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function sD(e){e.next.prev=e.prev,e.prev.next=e.next,e.prevZ&&(e.prevZ.nextZ=e.nextZ),e.nextZ&&(e.nextZ.prevZ=e.prevZ)}function sO(e,t,i){this.i=e,this.x=t,this.y=i,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class sF{static area(e){let t=e.length,i=0;for(let n=t-1,r=0;r<t;n=r++)i+=e[n].x*e[r].y-e[r].x*e[n].y;return .5*i}static isClockWise(e){return 0>sF.area(e)}static triangulateShape(e,t){let i=[],n=[],r=[];sB(e),sz(i,e);let a=e.length;t.forEach(sB);for(let e=0;e<t.length;e++)n.push(a),a+=t[e].length,sz(i,t[e]);let s=sM(i,n);for(let e=0;e<s.length;e+=3)r.push(s.slice(e,e+3));return r}}function sB(e){let t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function sz(e,t){for(let i=0;i<t.length;i++)e.push(t[i].x),e.push(t[i].y)}class sk extends tI{constructor(e=new sy([new A(.5,.5),new A(-.5,.5),new A(-.5,-.5),new A(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const i=this,n=[],r=[];for(let a=0,s=e.length;a<s;a++)!function(e){let a,s,o,l,h=[],c=void 0!==t.curveSegments?t.curveSegments:12,u=void 0!==t.steps?t.steps:1,d=void 0!==t.depth?t.depth:1,p=void 0===t.bevelEnabled||t.bevelEnabled,m=void 0!==t.bevelThickness?t.bevelThickness:.2,f=void 0!==t.bevelSize?t.bevelSize:m-.1,g=void 0!==t.bevelOffset?t.bevelOffset:0,v=void 0!==t.bevelSegments?t.bevelSegments:3,_=t.extrudePath,x=void 0!==t.UVGenerator?t.UVGenerator:sV,y,M=!1;_&&(y=_.getSpacedPoints(u),M=!0,p=!1,a=_.computeFrenetFrames(u,!1),s=new ei,o=new ei,l=new ei),p||(v=0,m=0,f=0,g=0);let S=e.extractPoints(c),b=S.shape,T=S.holes;if(!sF.isClockWise(b)){b=b.reverse();for(let e=0,t=T.length;e<t;e++){let t=T[e];sF.isClockWise(t)&&(T[e]=t.reverse())}}let E=sF.triangulateShape(b,T),w=b;for(let e=0,t=T.length;e<t;e++){let t=T[e];b=b.concat(t)}function R(e,t,i){return t||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().addScaledVector(t,i)}let C=b.length,P=E.length;
227function L(e,t,i){let n,r,a,s=e.x-t.x,o=e.y-t.y,l=i.x-e.x,h=i.y-e.y,c=s*s+o*o;if(Math.abs(s*h-o*l)>Number.EPSILON){let u=Math.sqrt(c),d=Math.sqrt(l*l+h*h),p=t.x-o/u,m=t.y+s/u,f=((i.x-h/d-p)*h-(i.y+l/d-m)*l)/(s*h-o*l),g=(n=p+s*f-e.x)*n+(r=m+o*f-e.y)*r;if(g<=2)return new A(n,r);a=Math.sqrt(g/2)}else{let e=!1;s>Number.EPSILON?l>Number.EPSILON&&(e=!0):s<-Number.EPSILON?l<-Number.EPSILON&&(e=!0):Math.sign(o)===Math.sign(h)&&(e=!0),e?(n=-o,r=s,a=Math.sqrt(c)):(n=s,r=o,a=Math.sqrt(c/2))}return new A(n/a,r/a)}let I=[];for(let e=0,t=w.length,i=t-1,n=e+1;e<t;e++,i++,n++)i===t&&(i=0),n===t&&(n=0),I[e]=L(w[e],w[i],w[n]);let U=[],N,D=I.concat();for(let e=0,t=T.length;e<t;e++){let t=T[e];N=[];for(let e=0,i=t.length,n=i-1,r=e+1;e<i;e++,n++,r++)n===i&&(n=0),r===i&&(r=0),N[e]=L(t[e],t[n],t[r]);U.push(N),D=D.concat(N)}for(let e=0;e<v;e++){let t=e/v,i=m*Math.cos(t*Math.PI/2),n=f*Math.sin(t*Math.PI/2)+g;for(let e=0,t=w.length;e<t;e++){let t=R(w[e],I[e],n);B(t.x,t.y,-i)}for(let e=0,t=T.length;e<t;e++){let t=T[e];N=U[e];for(let e=0,r=t.length;e<r;e++){let r=R(t[e],N[e],n);B(r.x,r.y,-i)}}}let O=f+g;for(let e=0;e<C;e++){let t=p?R(b[e],D[e],O):b[e];M?(o.copy(a.normals[0]).multiplyScalar(t.x),s.copy(a.binormals[0]).multiplyScalar(t.y),l.copy(y[0]).add(o).add(s),B(l.x,l.y,l.z)):B(t.x,t.y,0)}for(let e=1;e<=u;e++)for(let t=0;t<C;t++){let i=p?R(b[t],D[t],O):b[t];M?(o.copy(a.normals[e]).multiplyScalar(i.x),s.copy(a.binormals[e]).multiplyScalar(i.y),l.copy(y[e]).add(o).add(s),B(l.x,l.y,l.z)):B(i.x,i.y,d/u*e)}for(let e=v-1;e>=0;e--){let t=e/v,i=m*Math.cos(t*Math.PI/2),n=f*Math.sin(t*Math.PI/2)+g;for(let e=0,t=w.length;e<t;e++){let t=R(w[e],I[e],n);B(t.x,t.y,d+i)}for(let e=0,t=T.length;e<t;e++){let t=T[e];N=U[e];for(let e=0,r=t.length;e<r;e++){let r=R(t[e],N[e],n);M?B(r.x,r.y+y[u-1].y,y[u-1].x+i):B(r.x,r.y,d+i)}}}function F(e,t){let r=e.length;for(;--r>=0;){let a=r,s=r-1;s<0&&(s=e.length-1);for(let e=0,r=u+2*v;e<r;e++){let r=C*e,o=C*(e+1);!function(e,t,r,a){k(e),k(t),k(a),k(t),k(r),k(a);let s=n.length/3,o=x.generateSideWallUV(i,n,s-6,s-3,s-2,s-1);V(o[0]),V(o[1]),V(o[3]),V(o[1]),V(o[2]),V(o[3])}(t+a+r,t+s+r,t+s+o,t+a+o)}}}function B(e,t,i){h.push(e),h.push(t),h.push(i)}function z(e,t,r){k(e),k(t),k(r);let a=n.length/3,s=x.generateTopUV(i,n,a-3,a-2,a-1);V(s[0]),V(s[1]),V(s[2])}function k(e){n.push(h[3*e+0]),n.push(h[3*e+1]),n.push(h[3*e+2])}function V(e){r.push(e.x),r.push(e.y)}(function(){let e=n.length/3;if(p){let e=0*C;for(let t=0;t<P;t++){let i=E[t];z(i[2]+e,i[1]+e,i[0]+e)}e=C*(u+2*v);for(let t=0;t<P;t++){let i=E[t];z(i[0]+e,i[1]+e,i[2]+e)}}else{for(let e=0;e<P;e++){let t=E[e];z(t[2],t[1],t[0])}for(let e=0;e<P;e++){let t=E[e];z(t[0]+C*u,t[1]+C*u,t[2]+C*u)}}i.addGroup(e,n.length/3-e,0)})(),function(){let e=n.length/3,t=0;F(w,0),t+=w.length;for(let e=0,i=T.length;e<i;e++){let i=T[e];F(i,t),t+=i.length}i.addGroup(e,n.length/3-e,1)}()}(e[a]);this.setAttribute("position",new tT(n,3)),this.setAttribute("uv",new tT(r,2)),this.computeVertexNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t,i){if(i.shapes=[],Array.isArray(e))for(let t=0,n=e.length;t<n;t++){let n=e[t];i.shapes.push(n.uuid)}else i.shapes.push(e.uuid);return i.options=Object.assign({},t),void 0!==t.extrudePath&&(i.options.extrudePath=t.extrudePath.toJSON()),i}(this.parameters.shapes,this.parameters.options,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}let n=e.options.extrudePath;return void 0!==n&&(e.options.extrudePath=new sa[n.type]().fromJSON(n)),new sk(i,e.options)}}let sV={generateTopUV:function(e,t,i,n,r){let a=t[3*i],s=t[3*i+1],o=t[3*n],l=t[3*n+1],h=t[3*r],c=t[3*r+1];return[new A(a,s),new A(o,l),new A(h,c)]},generateSideWallUV:function(e,t,i,n,r,a){let s=t[3*i],o=t[3*i+1],l=t[3*i+2],h=t[3*n],c=t[3*n+1],u=t[3*n+2],d=t[3*r],p=t[3*r+1],m=t[3*r+2],f=t[3*a],g=t[3*a+1],v=t[3*a+2];return Math.abs(o-c)<Math.abs(s-h)?[new A(s,1-l),new A(h,1-u),new A(d,1-m),new A(f,1-v)]:[new A(o,1-l),new A(c,1-u),new A(p,1-m),new A(g,1-v)]}};class sH extends sp{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2;super([-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronGeometry",this.parameters={radiu
vendor: 4,154 bytes, line 227
227s:e,detail:t}}static fromJSON(e){return new sH(e.radius,e.detail)}}class sG extends sp{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sG(e.radius,e.detail)}}class sW extends tI{constructor(e=.5,t=1,i=32,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i);const s=[],o=[],l=[],h=[];let c=e;const u=(t-e)/(n=Math.max(1,n)),d=new ei,p=new A;for(let e=0;e<=n;e++){for(let e=0;e<=i;e++){const n=r+e/i*a;d.x=c*Math.cos(n),d.y=c*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}c+=u}for(let e=0;e<n;e++){const t=e*(i+1);for(let e=0;e<i;e++){const n=e+t,r=n+i+1,a=n+i+2,o=n+1;s.push(n,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new tT(o,3)),this.setAttribute("normal",new tT(l,3)),this.setAttribute("uv",new tT(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sW(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class sX extends tI{constructor(e=new sy([new A(0,.5),new A(-.5,-.5),new A(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const i=[],n=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,c=l.holes;!1===sF.isClockWise(h)&&(h=h.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===sF.isClockWise(t)&&(c[e]=t.reverse())}let u=sF.triangulateShape(h,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];h=h.concat(t)}for(let e=0,t=h.length;e<t;e++){let t=h[e];n.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=u.length;e<t;e++){let t=u[e],n=t[0]+s,r=t[1]+s,a=t[2]+s;i.push(n,r,a),o+=3}}this.setIndex(i),this.setAttribute("position",new tT(n,3)),this.setAttribute("normal",new tT(r,3)),this.setAttribute("uv",new tT(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let n=e[i];t.shapes.push(n.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}return new sX(i,e.curveSegments)}}class sj extends tI{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));const o=Math.min(a+s,Math.PI);let l=0;const h=[],c=new ei,u=new ei,d=[],p=[],m=[],f=[];for(let d=0;d<=i;d++){const g=[],v=d/i;let _=0;0===d&&0===a?_=.5/t:d===i&&o===Math.PI&&(_=-.5/t);for(let i=0;i<=t;i++){const o=i/t;c.x=-e*Math.cos(n+o*r)*Math.sin(a+v*s),c.y=e*Math.cos(a+v*s),c.z=e*Math.sin(n+o*r)*Math.sin(a+v*s),p.push(c.x,c.y,c.z),u.copy(c).normalize(),m.push(u.x,u.y,u.z),f.push(o+_,1-v),g.push(l++)}h.push(g)}for(let e=0;e<i;e++)for(let n=0;n<t;n++){const t=h[e][n+1],r=h[e][n],s=h[e+1][n],l=h[e+1][n+1];(0!==e||a>0)&&d.push(t,r,l),(e!==i-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new tT(p,3)),this.setAttribute("normal",new tT(m,3)),this.setAttribute("uv",new tT(f,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sj(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class sq extends sp{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sq(e.radius,e.detail)}}class sY extends tI{constructor(e=1,t=.4,i=12,n=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radiu
vendor: 4,110 bytes, line 227
227s:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},i=Math.floor(i),n=Math.floor(n);const a=[],s=[],o=[],l=[],h=new ei,c=new ei,u=new ei;for(let a=0;a<=i;a++)for(let d=0;d<=n;d++){const p=d/n*r,m=a/i*Math.PI*2;c.x=(e+t*Math.cos(m))*Math.cos(p),c.y=(e+t*Math.cos(m))*Math.sin(p),c.z=t*Math.sin(m),s.push(c.x,c.y,c.z),h.x=e*Math.cos(p),h.y=e*Math.sin(p),u.subVectors(c,h).normalize(),o.push(u.x,u.y,u.z),l.push(d/n),l.push(a/i)}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*e+t-1,r=(n+1)*(e-1)+t-1,s=(n+1)*(e-1)+t,o=(n+1)*e+t;a.push(i,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new tT(s,3)),this.setAttribute("normal",new tT(o,3)),this.setAttribute("uv",new tT(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sY(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class sZ extends tI{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);const s=[],o=[],l=[],h=[],c=new ei,u=new ei,d=new ei,p=new ei,m=new ei,f=new ei,g=new ei;for(let s=0;s<=i;++s){const _=s/i*r*Math.PI*2;v(_,r,a,e,d),v(_+.01,r,a,e,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let e=0;e<=n;++e){const r=e/n*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=d.x+(a*g.x+p*m.x),c.y=d.y+(a*g.y+p*m.y),c.z=d.z+(a*g.z+p*m.z),o.push(c.x,c.y,c.z),u.subVectors(c,d).normalize(),l.push(u.x,u.y,u.z),h.push(s/i),h.push(e/n)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,o=(n+1)*(e-1)+t;s.push(i,r,o),s.push(r,a,o)}function v(e,t,i,n,r){let a=Math.cos(e),s=Math.sin(e),o=i/t*e,l=Math.cos(o);r.x=n*(2+l)*.5*a,r.y=n*(2+l)*s*.5,r.z=n*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new tT(o,3)),this.setAttribute("normal",new tT(l,3)),this.setAttribute("uv",new tT(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sZ(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class sJ extends tI{constructor(e=new sn(new ei(-1,-1,0),new ei(-1,1,0),new ei(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new ei,o=new ei,l=new A;let h=new ei;const c=[],u=[],d=[],p=[];function m(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=n;e++){let t=e/n*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)m(e);m(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,s=(n+1)*(e-1)+t;p.push(i,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new tT(c,3)),this.setAttribute("normal",new tT(u,3)),this.setAttribute("uv",new tT(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new sJ(new sa[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class sK extends tI{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],i=new Set,n=new ei,r=new ei;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],h=l.start,c=l.count;for(let e=h,o=h+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),h=s.getX(e+(o+1)%3);n.fromBufferAttribute(a,l),r.fromBufferAttribute(a,h),!0===s$(n,r,i)&&(t.push(n.x,n.y,n.z),t.pu
vendor: 12,179 bytes, line 227
227sh(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;n.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===s$(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new tT(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function s$(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var sQ=Object.freeze({__proto__:null,BoxGeometry:t$,CapsuleGeometry:sh,CircleGeometry:sc,ConeGeometry:sd,CylinderGeometry:su,DodecahedronGeometry:sm,EdgesGeometry:sx,ExtrudeGeometry:sk,IcosahedronGeometry:sH,LatheGeometry:sl,OctahedronGeometry:sG,PlaneGeometry:id,PolyhedronGeometry:sp,RingGeometry:sW,ShapeGeometry:sX,SphereGeometry:sj,TetrahedronGeometry:sq,TorusGeometry:sY,TorusKnotGeometry:sZ,TubeGeometry:sJ,WireframeGeometry:sK});class s0 extends tm{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new tu(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class s1 extends t3{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class s2 extends tm{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new tu(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tu(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eH,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class s3 extends s2{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new A(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return S(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new tu(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new tu(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new tu(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class s4 extends tm{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new tu(0xffffff),this.specular=new tu(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tu(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eH,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class s5 extends tm{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new tu(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tu(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class s6 extends tm{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class s8 extends tm{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new tu(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tu(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eH,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}
227class s9 extends tm{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new tu(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new A(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class s7 extends aR{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function oe(e,t,i){return e&&(i||e.constructor!==t)?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function ot(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function oi(e){let t=e.length,i=Array(t);for(let e=0;e!==t;++e)i[e]=e;return i.sort(function(t,i){return e[t]-e[i]}),i}function on(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let n=i[a]*t;for(let i=0;i!==t;++i)r[s++]=e[n+i]}return r}function or(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[n])&&(t.push(a.time),i.push.apply(i,s)),a=e[r++];while(void 0!==a)else if(void 0!==s.toArray)do void 0!==(s=a[n])&&(t.push(a.time),s.toArray(i,i.length)),a=e[r++];while(void 0!==a)else do void 0!==(s=a[n])&&(t.push(a.time),i.push(s)),a=e[r++];while(void 0!==a)}class oa{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{let a;i:{n:if(!(e<n)){for(let a=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===a)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(!(e>=r)){let s=t[1];e<s&&(i=2,r=s);for(let a=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===a)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0;break i}break e}for(;i<a;){let n=i+a>>>1;e<t[n]?a=n:i=n+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n;for(let e=0;e!==n;++e)t[e]=i[r+e];return t}interpolate_(){throw Error("call to abstract method")}intervalChanged_(){}}class os extends oa{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:2400,endingEnd:2400}}intervalChanged_(e,t,i){let n=this.parameterPositions,r=e-2,a=e+1,s=n[r],o=n[a];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=e,s=2*t-i;break;case 2402:r=n.length-2,s=t+n[r]-n[r+1];break;default:r=e,s=i}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:a=e,o=2*i-t;break;case 2402:a=1,o=i+n[1]-n[0];break;default:a=e-1,o=t}let l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,c=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,v=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,_=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let e=0;e!==s;++e)r[e]=g*a[h+e]+v*a[l+e]+_*a[o+e]+x*a[c+e];return r}}class oo extends oa{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),c=1-h;for(let e=0;e!==s;++e)r[e]=a[l+e]*c+a[o+e]*h;return r}}class ol extends oa{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class oh{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=oe(t,this.TimeBufferType),this.values=oe(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t,i=e.constructor;if(i.toJSON!==this.toJSON)t=i.toJSON(e);else{t={name:e.name,times:oe(e.times,Array),values:oe(e.values,Array)};let i=e.getInterpolation();i!==e.DefaultInterpolation&&(t.interpolation=i)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new ol(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new oo(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new os(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case 2300:t=this.InterpolantFactoryMethodDiscrete;break;case 2301:t=this.InterpolantFactoryMethodLinear;break;case 2302:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=i.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let n=i[t];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,n),e=!1;break}if(null!==a&&a>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,n,a),e=!1;break}a=n}if(void 0!==n&&ot(n))for(let t=0,i=n.length;t!==i;++t){let i=n[t];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,i),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=2302===this.getInterpolation(),r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(n)r=!0;else{let e=s*i,n=e-i,a=e+i;for(let s=0;s!==i;++s){let i=t[e+s];if(i!==t[n+s]||i!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let n=s*i,r=a*i;for(let e=0;e!==i;++e)t[r+e]=t[n+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*i,n=a*i,s=0;s!==i;++s)t[n+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),i=new this.constructor(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}oh.prototype.TimeBufferType=Float32Array,oh.prototype.ValueBufferType=Float32Array,oh.prototype.DefaultInterpolation=2301;class oc extends oh{}oc.prototype.ValueTypeName="bool",oc.prototype.ValueBufferType=Array,oc.prototype.DefaultInterpolation=2300,oc.prototype.InterpolantFactoryMethodLinear=void 0,oc.prototype.InterpolantFactoryMethodSmooth=void 0;class ou extends oh{}ou.prototype.ValueTypeName="color";class od extends oh{}od.prototype.ValueTypeName="number";class op extends oa{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let e=l+s;
227l!==e;l+=4)et.slerpFlat(r,0,a,l-s,a,l,o);return r}}class om extends oh{InterpolantFactoryMethodLinear(e){return new op(this.times,this.values,this.getValueSize(),e)}}om.prototype.ValueTypeName="quaternion",om.prototype.DefaultInterpolation=2301,om.prototype.InterpolantFactoryMethodSmooth=void 0;class of extends oh{}of.prototype.ValueTypeName="string",of.prototype.ValueBufferType=Array,of.prototype.DefaultInterpolation=2300,of.prototype.InterpolantFactoryMethodLinear=void 0,of.prototype.InterpolantFactoryMethodSmooth=void 0;class og extends oh{}og.prototype.ValueTypeName="vector";class ov{constructor(e="",t=-1,i=[],n=2500){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=M(),this.duration<0&&this.resetDuration()}static parse(e){let t=[],i=e.tracks,n=1/(e.fps||1);for(let e=0,r=i.length;e!==r;++e)t.push((function(e){if(void 0===e.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");let t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return od;case"vector":case"vector2":case"vector3":case"vector4":return og;case"color":return ou;case"quaternion":return om;case"bool":case"boolean":return oc;case"string":return of}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],i=[];or(e.keys,t,i,"value"),e.times=t,e.values=i}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(i[e]).scale(n));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){let t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,n=i.length;e!==n;++e)t.push(oh.toJSON(i[e]));return n}static CreateFromMorphTargetSequence(e,t,i,n){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let l=oi(s);s=on(s,1,l),o=on(o,1,l),n||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new od(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;Array.isArray(e)||(i=e.geometry&&e.geometry.animations||e.animations);for(let e=0;e<i.length;e++)if(i[e].name===t)return i[e];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let n={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.name.match(r);if(a&&a.length>1){let e=a[1],t=n[e];t||(n[e]=t=[]),t.push(i)}}let a=[];for(let e in n)a.push(this.CreateFromMorphTargetSequence(e,n[e],t,i));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;let i=function(e,t,i,n,r){if(0!==i.length){let a=[],s=[];or(i,a,s,n),0!==a.length&&r.push(new e(t,a,s))}},n=[],r=e.name||"default",a=e.fps||30,s=e.blendMode,o=e.length||-1,l=e.hierarchy||[];for(let e=0;e<l.length;e++){let r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){let e,t={};for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(let i in t){let t=[],a=[];for(let n=0;n!==r[e].morphTargets.length;++n){let n=r[e];t.push(n.time),a.push(+(n.morphTarget===i))}n.push(new od(".morphTargetInfluence["+i+"]",t,a))}o=t.length*a}else{let a=".bones["+t[e].name+"]";i(og,a+".position",r,"pos",n),i(om,a+".quaternion",r,"rot",n),i(og,a+".scale",r,"scl",n)}}return 0===n.length?null:new this(r,o,n,s)}resetDuration(){let e=this.tracks,t=0;for(let i=0,n=e.length;i!==n;++i){let e=this.tracks[i];t=Math.max(t,e.times[e.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){let e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}let o_={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class ox{constructor(e,t,i){let n;const r=this;let a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this.itemStart=function(e){o++,!1===a&&void 0!==r.onStart&&r.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==r.onProgress&&r.onProgress(e,s,o),s===o&&(a=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(e){void 0!==r.onError&&r.onError(e)},this.resolveURL=function(e){return n?n(e):e},this.setURLModifier=function(e){return n=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){let t=l.indexOf(e);return -1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,i=l.length;t<i;t+=2){let i=l[t],n=l[t+1];if(i.global&&(i.lastIndex=0),i.test(e))return n}return null}}}let oy=new ox;class oM{constructor(e){this.manager=void 0!==e?e:oy,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){let i=this;return new Promise(function(n,r){i.load(e,n,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}oM.DEFAULT_MATERIAL_NAME="__DEFAULT";let oS={};
227class ob extends Error{constructor(e,t){super(e),this.response=t}}class oT extends oM{constructor(e){super(e)}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=o_.get(e);if(void 0!==r)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(void 0!==oS[e])return void oS[e].push({onLoad:t,onProgress:i,onError:n});oS[e]=[],oS[e].push({onLoad:t,onProgress:i,onError:n});let a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),s=this.mimeType,o=this.responseType;fetch(a).then(t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"u"<typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;let i=oS[e],n=t.body.getReader(),r=t.headers.get("X-File-Size")||t.headers.get("Content-Length"),a=r?parseInt(r):0,s=0!==a,o=0;return new Response(new ReadableStream({start(e){!function t(){n.read().then(({done:n,value:r})=>{if(n)e.close();else{let n=new ProgressEvent("progress",{lengthComputable:s,loaded:o+=r.byteLength,total:a});for(let e=0,t=i.length;e<t;e++){let t=i[e];t.onProgress&&t.onProgress(n)}e.enqueue(r),t()}})}()}}))}throw new ob(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)}).then(e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then(e=>new DOMParser().parseFromString(e,s));case"json":return e.json();default:if(void 0===s)return e.text();{let t=/charset="?([^;"\s]*)"?/i.exec(s),i=new TextDecoder(t&&t[1]?t[1].toLowerCase():void 0);return e.arrayBuffer().then(e=>i.decode(e))}}}).then(t=>{o_.add(e,t);let i=oS[e];delete oS[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onLoad&&n.onLoad(t)}}).catch(t=>{let i=oS[e];if(void 0===i)throw this.manager.itemError(e),t;delete oS[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onError&&n.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class oE extends oM{constructor(e){super(e)}load(e,t,i,n){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=o_.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s=U("img");function o(){h(),o_.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){h(),n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(e),s.src=e,s}}class ow extends e5{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new tu(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}class oA extends ow{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(e5.DEFAULT_UP),this.updateMatrix(),this.groundColor=new tu(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}let oR=new eI,oC=new ei,oP=new ei;class oL{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new A(512,512),this.map=null,this.mapPass=null,this.matrix=new eI,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new ih,this._frameExtents=new A(1,1),this._viewportCount=1,this._viewports=[new J(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;oC.setFromMatrixPosition(e.matrixWorld),t.position.copy(oC),oP.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(oP),t.updateMatrixWorld(),oR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(oR),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(oR)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radiu
vendor: 8,005 bytes, line 227
227s=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class oI extends oL{constructor(){super(new t9(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){let t=this.camera,i=2*y*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class oU extends ow{constructor(e,t,i=0,n=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(e5.DEFAULT_UP),this.updateMatrix(),this.target=new e5,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new oI}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}let oN=new eI,oD=new ei,oO=new ei;class oF extends oL{constructor(){super(new t9(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new A(4,2),this._viewportCount=6,this._viewports=[new J(2,1,1,1),new J(0,1,1,1),new J(3,1,1,1),new J(1,1,1,1),new J(3,0,1,1),new J(1,0,1,1)],this._cubeDirections=[new ei(1,0,0),new ei(-1,0,0),new ei(0,0,1),new ei(0,0,-1),new ei(0,1,0),new ei(0,-1,0)],this._cubeUps=[new ei(0,1,0),new ei(0,1,0),new ei(0,1,0),new ei(0,1,0),new ei(0,0,1),new ei(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,r=e.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),oD.setFromMatrixPosition(e.matrixWorld),i.position.copy(oD),oO.copy(i.position),oO.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(oO),i.updateMatrixWorld(),n.makeTranslation(-oD.x,-oD.y,-oD.z),oN.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(oN)}}class oB extends ow{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new oF}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class oz extends oL{constructor(){super(new iw(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class ok extends ow{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(e5.DEFAULT_UP),this.updateMatrix(),this.target=new e5,this.shadow=new oz}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class oV extends ow{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class oH extends ow{constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class oG{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new ei)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],i*n*1.092548),t.addScaledVector(a[5],n*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],i*r*1.092548),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class oW extends ow{constructor(e=new oG,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class oX extends oM{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new oT(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=this.textures;function i(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}let n=oX.createMaterialFromType(e.type);if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&void 0!==n.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.sheen&&(n.sheen=e.sheen),void 0!==e.sheenColor&&(n.sheenColor=new tu().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(n.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==n.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==n.specular&&n.specular.setHex(e.specular),void 0!==e.specularIntensity&&(n.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearcoat&&(n.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(n.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(n.dispersion=e.dispersion),void 0!==e.iridescence&&(n.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(n.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(n.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(n.transmission=e.transmission),void 0!==e.thickness&&(n.thickness=e.thickness),void 0!==e.attenuationDistance&&(n.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(n.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(n.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.combine&&(n.combine=e.combine),void 0!==e.side&&(n.side=e.side),void 0!==e.shadowSide&&(n.shadowSide=e.shadowSide),void 0!==e.opacity&&(n.op
227acity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(n.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(n.depthFunc=e.depthFunc),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(n.blendSrc=e.blendSrc),void 0!==e.blendDst&&(n.blendDst=e.blendDst),void 0!==e.blendEquation&&(n.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(n.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&(n.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(n.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==n.blendColor&&n.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(n.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(n.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(n.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(n.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(n.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(n.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(n.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(n.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(n.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),void 0!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.alphaToCoverage&&(n.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(n.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(n.forceSinglePass=e.forceSinglePass),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.toneMapped&&(n.toneMapped=e.toneMapped),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?n.vertexColors=e.vertexColors>0:n.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(n.uniforms[t]={},r.type){case"t":n.uniforms[t].value=i(r.value);break;case"c":n.uniforms[t].value=new tu().setHex(r.value);break;case"v2":n.uniforms[t].value=new A().fromArray(r.value);break;case"v3":n.uniforms[t].value=new ei().fromArray(r.value);break;case"v4":n.uniforms[t].value=new J().fromArray(r.value);break;case"m3":n.uniforms[t].value=new R().fromArray(r.value);break;
227case"m4":n.uniforms[t].value=new eI().fromArray(r.value);break;default:n.uniforms[t].value=r.value}}if(void 0!==e.defines&&(n.defines=e.defines),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(n.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)n.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(n.lights=e.lights),void 0!==e.clipping&&(n.clipping=e.clipping),void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.matcap&&(n.matcap=i(e.matcap)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap)),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalMapType&&(n.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),n.normalScale=new A().fromArray(t)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.specularIntensityMap&&(n.specularIntensityMap=i(e.specularIntensityMap)),void 0!==e.specularColorMap&&(n.specularColorMap=i(e.specularColorMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.envMapRotation&&n.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(n.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(n.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),void 0!==e.clearcoatMap&&(n.clearcoatMap=i(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(n.clearcoatNormalMap=i(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(n.clearcoatNormalScale=new A().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(n.iridescenceMap=i(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(n.transmissionMap=i(e.transmissionMap)),void 0!==e.thicknessMap&&(n.thicknessMap=i(e.thicknessMap)),void 0!==e.anisotropyMap&&(n.anisotropyMap=i(e.anisotropyMap)),void 0!==e.sheenColorMap&&(n.sheenColorMap=i(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(n.sheenRoughnessMap=i(e.sheenRoughnessMap)),n}setTextures(e){return this.textures=e,this}static createMaterialFromType(e){return new({ShadowMaterial:s0,SpriteMaterial:rD,RawShaderMaterial:s1,ShaderMaterial:t3,PointsMaterial:aH,MeshPhysicalMaterial:s3,MeshStandardMaterial:s2,MeshPhongMaterial:s4,MeshToonMaterial:s5,MeshNormalMaterial:s6,MeshLambertMaterial:s8,MeshDepthMaterial:ru,MeshDistanceMaterial:rd,MeshBasicMaterial:tf,MeshMatcapMaterial:s9,LineDashedMaterial:s7,LineBasicMaterial:aR,Material:tm})[e]}}class oj{static decodeText(e){if("u">typeof TextDecoder)return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i<n;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class oq extends tI{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class oY extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new oT(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers[n],a=function(e,t){if(void 0!==i[t])return i[t];let n=new Uint32Array(e.arrayBuffers[t]).buffer;return i[t]=n,n}(e,r.buffer),s=new rI(I(r.type,a),r.stride);return s.uuid=r.uuid,t[n]=s,s}let r=e.isInstancedBufferGeometry?new oq:new tI,a=e.data.index;if(void 0!==a){let e=I(a.type,a.array);r.setIndex(new tM(e,1))}let s=e.data.attributes;for(let t in s){let i,a=s[t];if(a.isInterleavedBufferAttribute)i=new rN(n(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=I(a.type,a.array);i=new(a.isInstancedBufferAttribute?ar:tM)(e,a.itemSize,a.normalized)}void 0!==a.name&&(i.name=a.name),void 0!==a.usage&&i.setUsage(a.usage),r.setAttribute(t,i)}let o=e.data.morphAttributes;if(o)for(let t in o){let i=o[t],a=[];for(let t=0,r=i.length;t<r;t++){let r,s=i[t];r=s.isInterleavedBufferAttribute?new rN(n(e.data,s.data),s.itemSize,s.offset,s.normalized):new tM(I(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let h=e.data.boundingSphere;if(void 0!==h){let e=new ei;void 0!==h.center&&e.fromArray(h.center),r.boundingSphere=new eb(e,h.radius)}return e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}let oZ={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},oJ={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},oK={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};class o${static getContext(){return void 0===n&&(n=new(window.AudioContext||window.webkitAudioContext)),n}static setContext(e){n=e}}let oQ=new eI,o0=new eI,o1=new eI;class o2{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=o3(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=o3();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function o3(){return("u"<typeof performance?Date:performance).now()}
227let o4=new ei,o5=new et,o6=new ei,o8=new ei;class o9 extends e5{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}let o7=new ei,le=new et,lt=new ei,li=new ei;class ln{constructor(e,t,i){let n,r,a;switch(this.binding=e,this.valueSize=i,t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==n;++e)i[r+e]=i[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(i,r,0,e,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(i,n,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(i[e]!==i[e+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let e=i;e!==n;++e)t[e]=t[n+e%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;
227for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)e[t+n]=e[i+n]}_slerp(e,t,i,n){et.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;et.multiplyQuaternionsFlat(e,a,e,t,e,i),et.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[i+a]*n}}}let lr="\\[\\]\\.:\\/",la=RegExp("["+lr+"]","g"),ls="[^"+lr+"]",lo="[^"+lr.replace("\\.","")+"]",ll=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",ls)+/(WCOD+)?/.source.replace("WCOD",lo)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ls)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ls)+"$"),lh=["material","materials","bones","map"];class lc{constructor(e,t,i){this.path=t,this.parsedPath=i||lc.parseTrackName(t),this.node=lc.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new lc.Composite(e,t,i):new lc(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(la,"")}static parseTrackName(e){let t=ll.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let e=i.nodeName.substring(n+1);-1!==lh.indexOf(e)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=e)}if(null===i.propertyName||0===i.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let i=function(e){for(let n=0;n<e.length;n++){let r=e[n];if(r.name===t||r.uuid===t)return r;let a=i(r.children);if(a)return a}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=lc.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");if(i){let n=t.objectIndex;switch(i){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as no
227de does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===n){n=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==n){if(void 0===e[n])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[n]}}let a=e[n];if(void 0===a)return void console.error("THREE.PropertyBinding: Trying to update property for track: "+t.nodeName+"."+n+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}lc.Composite=class{constructor(e,t,i){const n=i||lc.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},lc.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},lc.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},lc.prototype.GetterByBindingType=[lc.prototype._getValue_direct,lc.prototype._getValue_array,lc.prototype._getValue_arrayElement,lc.prototype._getValue_toArray],lc.prototype.SetterByBindingTypeAndVersioning=[[lc.prototype._setValue_direct,lc.prototype._setValue_direct_setNeedsUpdate,lc.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[lc.prototype._setValue_array,lc.prototype._setValue_array_setNeedsUpdate,lc.prototype._setValue_array_setMatrixWorldNeedsUpdate],[lc.prototype._setValue_arrayElement,lc.prototype._setValue_arrayElement_setNeedsUpdate,lc.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[lc.prototype._setValue_fromArray,lc.prototype._setValue_fromArray_setNeedsUpdate,lc.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class lu{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
227fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i){if(e.fadeOut(t),this.fadeIn(t),i){let i=this._clip.duration,n=e._clip.duration;e.warp(1,n/i,t),this.warp(i/n,1,t)}return this}crossFadeTo(e,t,i){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let n=(e-r)*i;n<0||0===i?t=0:(this._startTime=null,t=i*n)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=e.length;i!==n;++i)e[i].evaluate(a),t[i].accumulateAdditive(s);else for(let i=0,r=e.length;i!==r;++i)e[i].evaluate(a),t[i].accumulate(n,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;null!==i&&(t*=i.evaluate(e)[0],e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=2202===i;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));r:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break r}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let i=Math.floor(n/t);n-=t*i,r+=Math.abs(i);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=2401,n.endingEnd=2401):(e?n.endingStart=this.zeroSlopeAtStart?2401:2400:n.endingStart=2402,t?n.endingEnd=this.zeroSlopeAtEnd?2401:2400:n.endingEnd=2402)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let ld=new Float32Array(1),lp=0,lm=new eI;function lf(e,t){return e.distance-t.distance}function lg(e,t,i,n){if(e.layers.test(t.layers)&&e.raycast(t,i),!0===n){let n=e.children;for(let e=0,r=n.length;e<r;e++)lg(n[e],t,i,!0)}}let lv=new A,l_=new ei,lx=new ei,ly=new ei,lM=new ei,lS=new eI,lb=new eI,lT=new ei,lE=new tu,lw=new tu,lA=new ei,lR=new ei,lC=new ei,lP=new ei,lL=new t4;function lI(e,t,i,n,r,a,s){lP.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let e=i.getAttribute("position");for(let t=0,i=o.length;t<i;t++)e.setXYZ(o[t],lP.x,lP.y,lP.z)}}let lU=new ea,lN=new ei;"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"164"}})),"u">typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="
227164"),e.s(["ACESFilmicToneMapping",0,4,"AddEquation",0,100,"AddOperation",0,2,"AdditiveAnimationBlendMode",0,2501,"AdditiveBlending",0,2,"AgXToneMapping",0,6,"AlphaFormat",0,1021,"AlwaysCompare",0,519,"AlwaysDepth",0,1,"AlwaysStencilFunc",0,519,"AmbientLight",0,oV,"AnimationAction",0,lu,"AnimationClip",0,ov,"AnimationLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new oT(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=[];for(let i=0;i<e.length;i++){let n=ov.parse(e[i]);t.push(n)}return t}},"AnimationMixer",0,class extends g{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let e=0;e!==r;++e){let r=n[e],l=r.name,c=h[l];if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let n=t&&t._propertyBindings[e].binding.parsedPath;c=new ln(lc.create(i,l,n),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;let c=s.actionByRoot,u=(e._localRoot||this._root).uuid;delete c[u],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new oo(new Float32Array(2),new Float32Array(2),1,ld)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?ov.findByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:2500),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===i)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let h=new lu(this,a,t,i);return this._bindAction(h,l),this._addInactiveAction(h,s,r),h}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?ov.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s)t[s]._update(n,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let e=r.knownActions;for(let i=0,n=e.length;i!==n;++i){let n=e[i];this._deactivateAction(n);let r=n._cacheIndex,a=t[t.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let e in i){let n=i[e].actionByRoot[t];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}let n=this._bindingsByRootAndName[t];if(void 0!==n)for(let e in n){let t=n[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}},"AnimationObjectGroup",0,class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=M(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,c=arguments.length;h!==c;++h){let c=arguments[h],u=c.uuid,d=t[u];
227if(void 0===d){d=o++,t[u]=d,e.push(c);for(let e=0;e!==a;++e)r[e].push(new lc(c,i[e],n[e]))}else if(d<l){s=e[d];let o=--l,h=e[o];t[h.uuid]=d,e[d]=h,t[u]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new lc(c,i[e],n[e])),t[o]=s}}else e[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,h=e[a];t[h.uuid]=l,e[l]=h,t[o]=a,e[a]=s;for(let e=0;e!==n;++e){let t=i[e],n=t[a],r=t[l];t[l]=n,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,h=t[l];if(void 0!==h)if(delete t[l],h<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=h,e[h]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==n;++e){let t=i[e],n=t[s],r=t[l];t[h]=n,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=h),e[h]=s,e.pop();for(let e=0;e!==n;++e){let t=i[e];t[h]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,c=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(c);for(let i=h,n=o.length;i!==n;++i){let n=o[i];c[i]=new lc(n,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}},"AnimationUtils",0,{convertArray:oe,isTypedArray:ot,getKeyframeOrder:oi,sortedArray:on,flattenJSON:or,subclip:function(e,t,i,n,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],h=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*r;if(!(a<i)&&!(a>=n)){l.push(t.times[e]);for(let i=0;i<o;++i)h.push(t.values[e*o+i])}}0!==l.length&&(t.times=oe(l,t.times.constructor),t.values=oe(h,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a},makeClipAdditive:function(e,t=0,i=e,n=30){n<=0&&(n=30);let r=i.tracks.length,a=t/n;for(let t=0;t<r;++t){let n,r=i.tracks[t],s=r.ValueTypeName;if("bool"===s||"string"===s)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===s});if(void 0===o)continue;let l=0,h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);let c=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=u/3);let d=r.times.length-1;if(a<=r.times[0]){let e=l,t=h-l;n=r.values.slice(e,t)}else if(a>=r.times[d]){let e=d*h+l,t=e+h-l;n=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=l,i=h-l;e.evaluate(a),n=e.resultBuffer.slice(t,i)}"quaternion"===s&&new et().fromArray(n).normalize().conjugate().toArray(n);let p=o.times.length;for(let e=0;e<p;++e){let t=e*u+c;if("quaternion"===s)et.multiplyQuaternionsFlat(o.values,t,n,0,o.values,t);else{let e=u-2*c;for(let i=0;i<e;++i)o.values[t+i]-=n[i]}}}return e.blendMode=2501,e}},"ArcCurve",0,a$,"ArrayCamera",0,rv,"ArrowHelper",0,class extends e5{constructor(e=new ei(0,0,1),t=new ei(0,0,0),i=1,n=0xffff00,s=.2*i,o=.2*s){super(),this.type="ArrowHelper",void 0===r&&((r=new tI).setAttribute("position",new tT([0,0,0,0,1,0],3)),(a=new su(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new aO(r,new aR({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new tJ(a,new tf({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{lN.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(lN,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i
227),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},"AttachedBindMode",0,s,"Audio",0,o9,"AudioAnalyser",0,class{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}},"AudioContext",0,o$,"AudioListener",0,class extends e5{constructor(){super(),this.type="AudioListener",this.context=o$.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new o2}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener,i=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(o4,o5,o6),o8.set(0,0,-1).applyQuaternion(o5),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(o4.x,e),t.positionY.linearRampToValueAtTime(o4.y,e),t.positionZ.linearRampToValueAtTime(o4.z,e),t.forwardX.linearRampToValueAtTime(o8.x,e),t.forwardY.linearRampToValueAtTime(o8.y,e),t.forwardZ.linearRampToValueAtTime(o8.z,e),t.upX.linearRampToValueAtTime(i.x,e),t.upY.linearRampToValueAtTime(i.y,e),t.upZ.linearRampToValueAtTime(i.z,e)}else t.setPosition(o4.x,o4.y,o4.z),t.setOrientation(o8.x,o8.y,o8.z,i.x,i.y,i.z)}},"AudioLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new oT(this.manager);function s(t){n?n(t):console.error(t),r.manager.itemError(e)}a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let i=e.slice(0);o$.getContext().decodeAudioData(i,function(e){t(e)}).catch(s)}catch(e){s(e)}},i,n)}},"AxesHelper",0,class extends ak{constructor(e=1){const t=new tI;t.setAttribute("position",new tT([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new tT([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(t,new aR({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(e,t,i){let n=new tu,r=this.geometry.attributes.color.array;return n.set(e),n.toArray(r,0),n.toArray(r,3),n.set(t),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},"BackSide",0,1,"BasicDepthPacking",0,3200,"BasicShadowMap",0,0,"BatchedMesh",0,aA,"Bone",0,r7,"BooleanKeyframeTrack",0,oc,"Box2",0,class{constructor(e=new A(Infinity,Infinity),t=new A(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=lv.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,lv).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},"Box3",0,ea,"Box3Helper",0,class extends ak{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new tI;n.setIndex(new tM(i,1)),n.setAttribute("position",new tT([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new aR({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}
227,"BoxGeometry",0,t$,"BoxHelper",0,class extends ak{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new tI;r.setIndex(new tM(i,1)),r.setAttribute("position",new tM(n,3)),super(r,new aR({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&lU.setFromObject(this.object),lU.isEmpty())return;let t=lU.min,i=lU.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=t.x,r[4]=i.y,r[5]=i.z,r[6]=t.x,r[7]=t.y,r[8]=i.z,r[9]=i.x,r[10]=t.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=t.z,r[15]=t.x,r[16]=i.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=i.x,r[22]=t.y,r[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},"BufferAttribute",0,tM,"BufferGeometry",0,tI,"BufferGeometryLoader",0,oY,"ByteType",0,1010,"Cache",0,o_,"Camera",0,t4,"CameraHelper",0,class extends ak{constructor(e){const t=new tI,i=new aR({color:0xffffff,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new tT(n,3)),t.setAttribute("color",new tT(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new tu(0xffaa00),h=new tu(0xff0000),c=new tu(43775),u=new tu(0xffffff),d=new tu(3355443);this.setColors(l,h,c,u,d)}setColors(e,t,i,n,r){let a=this.geometry.getAttribute("color");a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,i.r,i.g,i.b),a.setXYZ(33,i.r,i.g,i.b),a.setXYZ(34,i.r,i.g,i.b),a.setXYZ(35,i.r,i.g,i.b),a.setXYZ(36,i.r,i.g,i.b),a.setXYZ(37,i.r,i.g,i.b),a.setXYZ(38,n.r,n.g,n.b),a.setXYZ(39,n.r,n.g,n.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0}update(){let e=this.geometry,t=this.pointMap;lL.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),lI("c",t,e,lL,0,0,-1),lI("t",t,e,lL,0,0,1),lI("n1",t,e,lL,-1,-1,-1),lI("n2",t,e,lL,1,-1,-1),lI("n3",t,e,lL,-1,1,-1),lI("n4",t,e,lL,1,1,-1),lI("f1",t,e,lL,-1,-1,1),lI("f2",t,e,lL,1,-1,1),lI("f3",t,e,lL,-1,1,1),lI("f4",t,e,lL,1,1,1),lI("u1",t,e,lL,.7,1.1,-1),lI("u2",t,e,lL,-.7,1.1,-1),lI("u3",t,e,lL,0,2,-1),lI("cf1",t,e,lL,-1,0,1),lI("cf2",t,e,lL,1,0,1),lI("cf3",t,e,lL,0,-1,1),lI("cf4",t,e,lL,0,1,1),lI("cn1",t,e,lL,-1,0,-1),lI("cn2",t,e,lL,1,0,-1),lI("cn3",t,e,lL,0,-1,-1),lI("cn4",t,e,lL,0,1,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},"CanvasTexture",0,class extends Z{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},"CapsuleGeometry",0,sh,"CatmullRomCurve3",0,a4,"CineonToneMapping",0,3,"CircleGeometry",0,sc,"ClampToEdgeWrapping",0,1001,"Clock",0,o2,"Color",0,tu,"ColorKeyframeTrack",0,ou,"ColorManagement",0,V,"CompressedArrayTexture",0,class extends aZ{constructor(e,t,i,n,r,a){super(e,t,i,r,a),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=1001}},"CompressedCubeTexture",0,class extends aZ{constructor(e,t,i){super(void 0,e[0].width,e[0].height,t,i,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}},"CompressedTexture",0,aZ,"CompressedTextureLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=[],s=new aZ,o=new oT(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;if(Array.isArray(e))for(let h=0,c=e.length;h<c;++h)!function(h){o.load(e[h],function(e){let i=r.parse(e,!0);a[h]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},6===(l+=1)&&(1===i.mipmapCount&&(s.minFilter=1006),s.image=a,s.format=i.format,s.needsUpdate=!0,t&&t(s))},i,n)}(h);else o.load(e,function(e){let i=r.parse(e,!0);if(i.isCubemap){let e=i.mipmaps.length/i.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<i.mipmapCount;e++)a[t].mipmaps.push(i.mipmaps[t*i.mipmapCount+e]),a[t].format=i.format,a[t].width=i.width,a[t].height=i.height}s.image=a}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=1006),s.format=i.format,s.needsUpdate=!0,t&&t(s)},i,n);return s}},"ConeGeometry",0,sd,"ConstantAlphaFactor",0,213,"ConstantColorFactor",0,211,"CubeCamera",0,t7,"CubeReflectionMapping",0,301,"CubeRefractionMapping",0,302,"CubeTexture",0,ie,"CubeTextureLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=new ie;
227r.colorSpace=l;let a=new oE(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let i=0;i<e.length;++i)!function(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}(i);return r}},"CubeUVReflectionMapping",0,306,"CubicBezierCurve",0,a9,"CubicBezierCurve3",0,a7,"CubicInterpolant",0,os,"CullFaceBack",0,1,"CullFaceFront",0,2,"CullFaceFrontBack",0,3,"CullFaceNone",0,0,"Curve",0,aJ,"CurvePath",0,ss,"CustomBlending",0,5,"CustomToneMapping",0,5,"CylinderGeometry",0,su,"Cylindrical",0,class{constructor(e=1,t=0,i=0){return this.radius=e,this.theta=t,this.y=i,this}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}},"Data3DTexture",0,ee,"DataArrayTexture",0,Q,"DataTexture",0,ae,"DataTextureLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new ae,s=new oT(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i;try{i=r.parse(e)}catch(e){if(void 0===n)return void console.error(e);n(e)}void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:1001,a.wrapT=void 0!==i.wrapT?i.wrapT:1001,a.magFilter=void 0!==i.magFilter?i.magFilter:1006,a.minFilter=void 0!==i.minFilter?i.minFilter:1006,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.colorSpace&&(a.colorSpace
227=i.colorSpace),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=1008),1===i.mipmapCount&&(a.minFilter=1006),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,t&&t(a,i)},i,n),a}},"DataUtils",0,{toHalfFloat:tv,fromHalfFloat:t_},"DecrementStencilOp",0,7683,"DecrementWrapStencilOp",0,34056,"DefaultLoadingManager",0,oy,"DepthFormat",0,1026,"DepthStencilFormat",0,1027,"DepthTexture",0,iJ,"DetachedBindMode",0,o,"DirectionalLight",0,ok,"DirectionalLightHelper",0,class extends e5{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===t&&(t=1);let n=new tI;n.setAttribute("position",new tT([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new aR({fog:!1,toneMapped:!1});this.lightPlane=new aO(n,r),this.add(this.lightPlane),(n=new tI).setAttribute("position",new tT([0,0,0,0,0,1],3)),this.targetLine=new aO(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),lA.setFromMatrixPosition(this.light.matrixWorld),lR.setFromMatrixPosition(this.light.target.matrixWorld),lC.subVectors(lR,lA),this.lightPlane.lookAt(lR),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(lR),this.targetLine.scale.z=lC.length()}},"DiscreteInterpolant",0,ol,"DisplayP3ColorSpace",0,c,"DodecahedronGeometry",0,sm,"DoubleSide",0,2,"DstAlphaFactor",0,206,"DstColorFactor",0,208,"DynamicCopyUsage",0,35050,"DynamicDrawUsage",0,35048,"DynamicReadUsage",0,35049,"EdgesGeometry",0,sx,"EllipseCurve",0,aK,"EqualCompare",0,514,"EqualDepth",0,4,"EqualStencilFunc",0,514,"EquirectangularReflectionMapping",0,303,"EquirectangularRefractionMapping",0,304,"Euler",0,eH,"EventDispatcher",0,g,"ExtrudeGeometry",0,sk,"FileLoader",0,oT,"Float16BufferAttribute",0,class extends tM{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}getX(e){let t=t_(this.array[e*this.itemSize]);return this.normalized&&(t=E(t,this.array)),t}setX(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize]=tv(t),this}getY(e){let t=t_(this.array[e*this.itemSize+1]);return this.normalized&&(t=E(t,this.array)),t}setY(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+1]=tv(t),this}getZ(e){let t=t_(this.array[e*this.itemSize+2]);return this.normalized&&(t=E(t,this.array)),t}setZ(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+2]=tv(t),this}getW(e){let t=t_(this.array[e*this.itemSize+3]);return this.normalized&&(t=E(t,this.array)),t}setW(e,t){return this.normalized&&(t=w(t,this.array)),this.array[e*this.itemSize+3]=tv(t),this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this.array[e+2]=tv(n),this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=w(t,this.array),i=w(i,this.array),n=w(n,this.array),r=w(r,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this.array[e+2]=tv(n),this.array[e+3]=tv(r),this}},"Float32BufferAttribute",0,tT,"FloatType",0,1015,"Fog",0,rP,"FogExp2",0,rC,"FramebufferTexture",0,class extends Z{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=1003,this.minFilter=1003,this.generateMipmaps=!1,this.needsUpdate=!0}},"FrontSide",0,0,"Frustum",0,ih,"GLBufferAttribute",0,class{constructor(e,t,i,n,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}},"GLSL1",0,"100","GLSL3",0,f,"GreaterCompare",0,516,"GreaterDepth",0,6,"GreaterEqualCompare",0,518,"GreaterEqualDepth",0,5,"GreaterEqualStencilFunc",0,518,"GreaterStencilFunc",0,516,"GridHelper",0,class extends ak{constructor(e=10,t=10,i=4473924,n=8947848){i=new tu(i),n=new tu(n);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,h=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?i:n;t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3}const h=new tI;h.setAttribute("position",new tT(o,3)),h.setAttribute("color",new tT(l,3)),super(h,new aR({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},"Group",0,r_,"HalfFloatType",0,1016,"HemisphereLight",0,oA,"HemisphereLightHelper",0,class extends e5{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";const n=new sG(t);n.rotateY(.5*Math.PI),this.material=new tf({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*n.getAttribute("position").count);n.setAttribute("color",new tM(r,3)),this.add(new tJ(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");lE.copy(this.light.color),lw.copy(this.light.groundColor);for(let e=0,i=t.count;e<i;e++){let n=e<i/2?lE:lw;t.setXYZ(e,n.r,n.g,n.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(lT.setFromMatrixPosition(this.light.matrixWorld).negate())}},"IcosahedronGeometry",0,sH,"ImageBitmapLoader",0,class extends oM{constructor(e){super(e),this.isImageBitmapLoader=!0,"u"<typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"u"<typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=o_.get(e);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(i=>{t&&t(i),r.manager.itemEnd(e)}).catch(e=>{n&&n(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){return o_.add(e,i),t&&t(i),r.manager.itemEnd(e),i}).catch(function(t){n&&n(t),o_.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)});o_.add(e,o),r.manager.itemStart(e)}},"ImageLoader",0,oE,"ImageUtils",0,W,"IncrementStencilOp",0,7682,"IncrementWrapStencilOp",0,34055,"InstancedBufferAttribute",0,ar,"InstancedBufferGeometry",0,oq,"InstancedInterleavedBuffer",0,class extends rI{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}},"InstancedMesh",0,ad,"Int16BufferAttribute",0,class extends tM{constructor(e,t,i){super(new Int16Array(e),t,i)}},"Int32BufferAttribute",0,class extends tM{constructor(e,t,i){super(new Int32Array(e),t,i)}},"Int8BufferAttribute",0,class extends tM{constructor(e,t,i){super(new Int8Array(e),t,i)}},"IntType",0,1013,"InterleavedBuffer",0,rI,"InterleavedBufferAttribute",0,rN,"Interpolant",0,oa,"InterpolateDiscrete",0,2300,"InterpolateLinear",0,2301,"InterpolateSmooth",0,2302,"InvertStencilOp",0,5386,"KeepStencilOp",0,7680,"KeyframeTrack",0,oh,"LOD",0,r$,"LatheGeometry",0,sl,"Layers",0,eG,"LessCompare",0,513,"LessDepth",0,2,"LessEqualCompare",0,51
2275,"LessEqualDepth",0,3,"LessEqualStencilFunc",0,515,"LessStencilFunc",0,513,"Light",0,ow,"LightProbe",0,oW,"Line",0,aO,"Line3",0,class{constructor(e=new ei,t=new ei){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){l_.subVectors(e,this.start),lx.subVectors(this.end,this.start);let i=lx.dot(lx),n=lx.dot(l_)/i;return t&&(n=S(n,0,1)),n}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}},"LineBasicMaterial",0,aR,"LineCurve",0,se,"LineCurve3",0,st,"LineDashedMaterial",0,s7,"LineLoop",0,aV,"LineSegments",0,ak,"LinearDisplayP3ColorSpace",0,u,"LinearFilter",0,1006,"LinearInterpolant",0,oo,"LinearMipMapLinearFilter",0,1008,"LinearMipMapNearestFilter",0,1007,"LinearMipmapLinearFilter",0,1008,"LinearMipmapNearestFilter",0,1007,"LinearSRGBColorSpace",0,h,"LinearToneMapping",0,1,"LinearTransfer",0,d,"Loader",0,oM,"LoaderUtils",0,oj,"LoadingManager",0,ox,"LoopOnce",0,2200,"LoopPingPong",0,2202,"LoopRepeat",0,2201,"LuminanceAlphaFormat",0,1025,"LuminanceFormat",0,1024,"MOUSE",0,{LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},"Material",0,tm,"MaterialLoader",0,oX,"MathUtils",0,{DEG2RAD:x,RAD2DEG:y,generateUUID:M,clamp:S,euclideanModulo:b,mapLinear:function(e,t,i,n,r){return n+(e-t)*(r-n)/(i-t)},inverseLerp:function(e,t,i){return e!==t?(i-e)/(t-e):0},lerp:T,damp:function(e,t,i,n){return T(e,t,1-Math.exp(-i*n))},pingpong:function(e,t=1){return t-Math.abs(b(e,2*t)-t)},smoothstep:function(e,t,i){return e<=t?0:e>=i?1:(e=(e-t)/(i-t))*e*(3-2*e)},smootherstep:function(e,t,i){return e<=t?0:e>=i?1:(e=(e-t)/(i-t))*e*e*(e*(6*e-15)+10)},randInt:function(e,t){return e+Math.floor(Math.random()*(t-e+1))},randFloat:function(e,t){return e+Math.random()*(t-e)},randFloatSpread:function(e){return e*(.5-Math.random())},seededRandom:function(e){void 0!==e&&(_=e);let t=_+=0x6d2b79f5;return t=Math.imul(t^t>>>15,1|t),(((t^=t+Math.imul(t^t>>>7,61|t))^t>>>14)>>>0)/0x100000000},degToRad:function(e){return e*x},radToDeg:function(e){return e*y},isPowerOfTwo:function(e){return(e&e-1)==0&&0!==e},ceilPowerOfTwo:function(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))},floorPowerOfTwo:function(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))},setQuaternionFromProperEuler:function(e,t,i,n,r){let a=Math.cos,s=Math.sin,o=a(i/2),l=s(i/2),h=a((t+n)/2),c=s((t+n)/2),u=a((t-n)/2),d=s((t-n)/2),p=a((n-t)/2),m=s((n-t)/2);switch(r){case"XYX":e.set(o*c,l*u,l*d,o*h);break;case"YZY":e.set(l*d,o*c,l*u,o*h);break;case"ZXZ":e.set(l*u,l*d,o*c,o*h);break;case"XZX":e.set(o*c,l*m,l*p,o*h);break;case"YXY":e.set(l*p,o*c,l*m,o*h);break;case"ZYZ":e.set(l*m,l*p,o*c,o*h);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:w,denormalize:E},"Matrix3",0,R,"Matrix4",0,eI,"MaxEquation",0,104,"Mesh",0,tJ,"MeshBasicMaterial",0,tf,"MeshDepthMaterial",0,ru,"MeshDistanceMaterial",0,rd,"MeshLambertMaterial",0,s8,"MeshMatcapMaterial",0,s9,"MeshNormalMaterial",0,s6,"MeshPhongMaterial",0,s4,"MeshPhysicalMaterial",0,s3,"MeshStandardMaterial",0,s2,"MeshToonMaterial",0,s5,"MinEquation",0,103,"MirroredRepeatWrapping",0,1002,"MixOperation",0,1,"MultiplyBlending",0,4,"MultiplyOperation",0,0,"NearestFilter",0,1003,"NearestMipMapLinearFilter",0,1005,"NearestMipMapNearestFilter",0,1004,"NearestMipmapLinearFilter",0,1005,"NearestMipmapNearestFilter",0,1004,"NeutralToneMapping",0,7,"NeverCompare",0,512,"NeverDepth",0,0,"NeverStencilFunc",0,512,"NoBlending",0,0,"NoColorSpace",0,"","NoToneMapping",0,0,"NormalAnimationBlendMode",0,2500,"NormalBlending",0,1,"NotEqualCompare",0,517,"NotEqualDepth",0,7,"NotEqualStencilFunc",0,517,"NumberKeyframeTrack",0,od,"Object3D",0,e5,"ObjectLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?oj.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new oT(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(t){void 0!==n&&n(t),console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==n&&n(Error("THREE.ObjectLoader: Can't load "+e)),console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i=""===this.path?oj.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;let n=new oT(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials);let r=JSON.parse(await n.loadAsync(e,t)),a=r.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(r)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let n=new sy().fromJSON(e[i]);t[n.uuid]=n}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new an().fromJSON(e[t],n);i[r.uuid]=r}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new oY;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=n.parse(s);break;default:s.type in sQ?a=sQ[s.type].fromJSON(s,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new oX;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===i[a.uuid]&&(i[a.uuid]=r.parse(a)),n[a.uuid]=i[a.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=ov.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i,n=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e,n.manager.itemStart(t),i.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}return e.data?{data:I(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(i=new oE(new ox(t))).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],n=i.url;if(Array.isArray(n)){let e=[];for(let t=0,i=n.length;t<i;t++){let i=a(n[t]);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new ae(i.data,i.width,i.height)))}r[i.uuid]=new j(e)}else{let e=a(i.url);r[i.uuid]=new j(e)}}}return r}async parseImagesAsync(e){let t,i=this,n={};async function r(e){if("string"==typeof e){let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return await t.loadAsync(n)}return e.data?{data:I(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new oE(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.url;if(Array.isArray(a)){let e=[];for(let t=0,i=a.length;t<i;t++){let i=a[t],n=await r(i);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new ae(n.data,n.width,n.height)))}n[i.uuid]=new j(e)}else{let e=await r(i.url);n[i.uuid]=new j(e)}}}return n}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new ie,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new ae:new Z,l&&(
227a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=i(s.mapping,oZ)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=i(s.wrap[0],oJ),a.wrapT=i(s.wrap[1],oJ)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=i(s.minFilter,oK)),void 0!==s.magFilter&&(a.magFilter=i(s.magFilter,oK)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}return n}parseObject(e,t,i,n,r){let a,s,o;function l(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function h(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];void 0===i[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),t.push(i[r])}return t}return void 0===i[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),i[e]}}function c(e){return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined texture",e),n[e]}switch(e.type){case"Scene":a=new rL,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new tu(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new rP(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new rC(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new t9(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new iw(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new oV(e.color,e.intensity);break;case"DirectionalLight":a=new ok(e.color,e.intensity);break;case"PointLight":a=new oB(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new oH(e.color,e.intensity,e.width,e.height);break;case"SpotLight":a=new oU(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":a=new oA(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new oW().fromJSON(e);break;case"SkinnedMesh":a=new r9(s=l(e.geometry),o=h(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new tJ(s=l(e.geometry),o=h(e.material));break;case"InstancedMesh":s=l(e.geometry),o=h(e.material);let u=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new ad(s,o,u)).instanceMatrix=new ar(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new ar(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=h(e.material),(a=new aA(e.maxGeometryCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._visibility=e.visibility,a._active=e.active,a._bounds=e.bounds.map(e=>{let t=new ea;t.min.fromArray(e.boxMin),t.max.fromArray(e.boxMax);let i=new eb;return i.radius=e.sphereRadius,i.center.fromArray(e.sphereCenter),{boxInitialized:e.boxInitialized,box:t,sphereInitialized:e.sphereInitialized,sphere:i}}),a._maxGeometryCount=e.maxGeometryCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._geometryCount=e.geometryCount,a._matricesTexture=c(e.matricesTexture.uuid);break;case"LOD":a=new r$;break;case"Line":a=new aO(l(e.geometry),h(e.material));break;case"LineLoop":a=new aV(l(e.geometry),h(e.material));break;case"LineSegments":a=new ak(l(e.geometry),h(e.material));break;case"PointCloud":case"Points":a=new aq(l(e.geometry),h(e.material));break;case"Sprite":a=new rY(h(e.material));break;case"Group":a=new r_;break;case"Bone":a=new r7;break;default:a=new e5}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers
227),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,i,n,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let i=t[e];a.animations.push(r[i])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let i=t[e],n=a.getObjectByProperty("uuid",i.object);void 0!==n&&a.addLevel(n,i.distance,i.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}},"ObjectSpaceNormalMap",0,1,"OctahedronGeometry",0,sG,"OneFactor",0,201,"OneMinusConstantAlphaFactor",0,214,"OneMinusConstantColorFactor",0,212,"OneMinusDstAlphaFactor",0,207,"OneMinusDstColorFactor",0,209,"OneMinusSrcAlphaFactor",0,205,"OneMinusSrcColorFactor",0,203,"OrthographicCamera",0,iw,"P3Primaries",0,"p3","PCFShadowMap",0,1,"PCFSoftShadowMap",0,2,"PMREMGenerator",0,iF,"Path",0,so,"PerspectiveCamera",0,t9,"Plane",0,is,"PlaneGeometry",0,id,"PlaneHelper",0,class extends aO{constructor(e,t=1,i=0xffff00){const n=new tI;n.setAttribute("position",new tT([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new aR({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new tI;r.setAttribute("position",new tT([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new tJ(r,new tf({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},"PointLight",0,oB,"PointLightHelper",0,class extends tJ{constructor(e,t,i){super(new sj(t,4,2),new tf({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},"Points",0,aq,"PointsMaterial",0,aH,"PolarGridHelper",0,class extends ak{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new tu(r),a=new tu(a);const s=[],o=[];if(t>1)for(let i=0;i<t;i++){const n=i/t*(2*Math.PI),l=Math.sin(n)*e,h=Math.cos(n)*e;s.push(0,0,0),s.push(l,0,h);const c=1&i?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<i;t++){const l=1&t?r:a,h=e-e/i*t;for(let e=0;e<n;e++){let t=e/n*(2*Math.PI),i=Math.sin(t)*h,r=Math.cos(t)*h;s.push(i,0,r),o.push(l.r,l.g,l.b),i=Math.sin(t=(e+1)/n*(2*Math.PI))*h,r=Math.cos(t)*h,s.push(i,0,r),o.push(l.r,l.g,l.b)}}const l=new tI;l.setAttribute("position",new tT(s,3)),l.setAttribute("color",new tT(o,3)),super(l,new aR({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},"PolyhedronGeometry",0,sp,"PositionalAudio",0,class extends o9{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){super.connect(),this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(o7,le,lt),li.set(0,0,1).applyQuaternion(le);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(o7.x,e),t.positionY.linearRampToValueAtTime(o7.y,e),t.positionZ.linearRampToValueAtTime(o7.z,e),t.orientationX.linearRampToValueAtTime(li.x,e),t.orientationY.linearRampToValueAtTime(li.y,e),t.orientationZ.linearRampToValueAtTime(li.z,e)}else t.setPosition(o7.x,o7.y,o7.z),t.setOrientation(li.x,li.y,li.z)}},"PropertyBinding",0,lc,"PropertyMixer",0,ln,"QuadraticBezierCurve",0,si,"QuadraticBezierCurve3",0,sn,"Quaternion",0,et,"QuaternionKeyframeTrack",0,om,"QuaternionLinearInterpolant",0,op,"RED_GREEN_RGTC2_Format",0,36285,"RED_RGT
227C1_Format",0,36283,"REVISION",0,"164","RGBADepthPacking",0,3201,"RGBAFormat",0,1023,"RGBAIntegerFormat",0,1033,"RGBA_ASTC_10x10_Format",0,37819,"RGBA_ASTC_10x5_Format",0,37816,"RGBA_ASTC_10x6_Format",0,37817,"RGBA_ASTC_10x8_Format",0,37818,"RGBA_ASTC_12x10_Format",0,37820,"RGBA_ASTC_12x12_Format",0,37821,"RGBA_ASTC_4x4_Format",0,37808,"RGBA_ASTC_5x4_Format",0,37809,"RGBA_ASTC_5x5_Format",0,37810,"RGBA_ASTC_6x5_Format",0,37811,"RGBA_ASTC_6x6_Format",0,37812,"RGBA_ASTC_8x5_Format",0,37813,"RGBA_ASTC_8x6_Format",0,37814,"RGBA_ASTC_8x8_Format",0,37815,"RGBA_BPTC_Format",0,36492,"RGBA_ETC2_EAC_Format",0,37496,"RGBA_PVRTC_2BPPV1_Format",0,35843,"RGBA_PVRTC_4BPPV1_Format",0,35842,"RGBA_S3TC_DXT1_Format",0,33777,"RGBA_S3TC_DXT3_Format",0,33778,"RGBA_S3TC_DXT5_Format",0,33779,"RGBFormat",0,1022,"RGB_BPTC_SIGNED_Format",0,36494,"RGB_BPTC_UNSIGNED_Format",0,36495,"RGB_ETC1_Format",0,36196,"RGB_ETC2_Format",0,37492,"RGB_PVRTC_2BPPV1_Format",0,35841,"RGB_PVRTC_4BPPV1_Format",0,35840,"RGB_S3TC_DXT1_Format",0,33776,"RGFormat",0,1030,"RGIntegerFormat",0,1031,"RawShaderMaterial",0,s1,"Ray",0,eL,"Raycaster",0,class{constructor(e,t,i=0,n=1/0){this.ray=new eL(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new eG,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return lm.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(lm),this}intersectObject(e,t=!0,i=[]){return lg(e,this,i,t),i.sort(lf),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)lg(e[n],this,i,t);return i.sort(lf),i}},"Rec709Primaries",0,m,"RectAreaLight",0,oH,"RedFormat",0,1028,"RedIntegerFormat",0,1029,"ReinhardToneMapping",0,2,"RenderTarget",0,K,"RepeatWrapping",0,1e3,"ReplaceStencilOp",0,7681,"ReverseSubtractEquation",0,102,"RingGeometry",0,sW,"SIGNED_RED_GREEN_RGTC2_Format",0,36286,"SIGNED_RED_RGTC1_Format",0,36284,"SRGBColorSpace",0,l,"SRGBTransfer",0,p,"Scene",0,rL,"ShaderChunk",0,ip,"ShaderLib",0,ig,"ShaderMaterial",0,t3,"ShadowMaterial",0,s0,"Shape",0,sy,"ShapeGeometry",0,sX,"ShapePath",0,class{constructor(){this.type="ShapePath",this.color=new tu,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new so,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,n){return this.currentPath.quadraticCurveTo(e,t,i,n),this}bezierCurveTo(e,t,i,n,r,a){return this.currentPath.bezierCurveTo(e,t,i,n,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){let t,i,n,r,a,s=sF.isClockWise,o=this.subPaths;if(0===o.length)return[];let l=[];if(1===o.length)return i=o[0],(n=new sy).curves=i.curves,l.push(n),l;let h=!s(o[0].getPoints());h=e?!h:h;let c=[],u=[],d=[],p=0;u[0]=void 0,d[p]=[];for(let n=0,a=o.length;n<a;n++)t=s(r=(i=o[n]).getPoints()),(t=e?!t:t)?(!h&&u[p]&&p++,u[p]={s:new sy,p:r},u[p].s.curves=i.curves,h&&p++,d[p]=[]):d[p].push({h:i,p:r[0]});if(!u[0])return function(e){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i],r=new sy;r.curves=n.curves,t.push(r)}return t}(o);if(u.length>1){let e=!1,t=0;for(let e=0,t=u.length;e<t;e++)c[e]=[];for(let i=0,n=u.length;i<n;i++){let n=d[i];for(let r=0;r<n.length;r++){let a=n[r],s=!0;for(let n=0;n<u.length;n++)(function(e,t){let i=t.length,n=!1;for(let r=i-1,a=0;a<i;r=a++){let i=t[r],s=t[a],o=s.x-i.x,l=s.y-i.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(i=t[a],o=-o,s=t[r],l=-l),e.y<i.y||e.y>s.y)continue;if(e.y===i.y){if(e.x===i.x)return!0}else{let t=l*(e.x-i.x)-o*(e.y-i.y);if(0===t)return!0;if(t<0)continue;n=!n}}else{if(e.y!==i.y)continue;if(s.x<=e.x&&e.x<=i.x||i.x<=e.x&&e.x<=s.x)return!0}}return n})(a.p,u[n].p)&&(i!==n&&t++,s?(s=!1,c[n].push(a)):e=!0);s&&c[i].push(a)}}t>0&&!1===e&&(d=c)}for(let e=0,t=u.length;e<t;e++){n=u[e].s,l.push(n),a=d[e];for(let e=0,t=a.length;e<t;e++)n.holes.push(a[e].h)}return l}},"ShapeUtils",0,sF,"ShortType",0,1011,"Skeleton",0,an,"SkeletonHelper",0,class extends ak{constructor(e){const t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push.apply(i,e(t.children[n]));return i}(e),i=new tI,n=[],r=[],a=new tu(0,0,1),s=new tu(0,1,0);for(let e=0;e<t.length;e++){const i=t[e];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(a.r,a.g,a.b),r.push(s.r,s.g,s.b))}i.setAttribute("position",new tT(n,3)),i.setAttribute("color",new tT(r,3)),super(i,new aR({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");lb.copy(this.root.matrixWorld).invert();for(let e=0,i=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(lS.multiplyMatrices(lb,r.matrixWorld),lM.setFromMatrixPosition(lS),n.setXYZ(i,lM.x,lM.y,lM.z),lS.multiplyMatrices(lb,r.parent.matrixWorld),lM.setFromMatrixPosition(lS),n.setXYZ(i+1,lM.x,lM.y,lM.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}
227,"SkinnedMesh",0,r9,"Source",0,j,"Sphere",0,eb,"SphereGeometry",0,sj,"Spherical",0,class{constructor(e=1,t=0,i=0){return this.radius=e,this.phi=t,this.theta=i,this}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(S(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}},"SphericalHarmonics3",0,oG,"SplineCurve",0,sr,"SpotLight",0,oU,"SpotLightHelper",0,class extends e5{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const i=new tI,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const i=e/32*Math.PI*2,r=t/32*Math.PI*2;n.push(Math.cos(i),Math.sin(i),1,Math.cos(r),Math.sin(r),1)}i.setAttribute("position",new tT(n,3));const r=new aR({fog:!1,toneMapped:!1});this.cone=new ak(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),ly.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(ly),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},"Sprite",0,rY,"SpriteMaterial",0,rD,"SrcAlphaFactor",0,204,"SrcAlphaSaturateFactor",0,210,"SrcColorFactor",0,202,"StaticCopyUsage",0,35046,"StaticDrawUsage",0,35044,"StaticReadUsage",0,35045,"StereoCamera",0,class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new t9,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new t9,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let i,n;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,o1.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(x*t.fov*.5)/t.zoom;o0.elements[12]=-r,oQ.elements[12]=r,i=-s*t.aspect+a,n=s*t.aspect+a,o1.elements[0]=2*t.near/(n-i),o1.elements[8]=(n+i)/(n-i),this.cameraL.projectionMatrix.copy(o1),i=-s*t.aspect-a,n=s*t.aspect-a,o1.elements[0]=2*t.near/(n-i),o1.elements[8]=(n+i)/(n-i),this.cameraR.projectionMatrix.copy(o1)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(o0),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(oQ)}},"StreamCopyUsage",0,35042,"StreamDrawUsage",0,35040,"StreamReadUsage",0,35041,"StringKeyframeTrack",0,of,"SubtractEquation",0,101,"SubtractiveBlending",0,3,"TOUCH",0,{ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},"TangentSpaceNormalMap",0,0,"TetrahedronGeometry",0,sq,"Texture",0,Z,"TextureLoader",0,class extends oM{constructor(e){super(e)}load(e,t,i,n){let r=new Z,a=new oE(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},i,n),r}},"TorusGeometry",0,sY,"TorusKnotGeometry",0,sZ,"Triangle",0,ts,"TriangleFanDrawMode",0,2,"TriangleStripDrawMode",0,1,"TrianglesDrawMode",0,0,"TubeGeometry",0,sJ,"UVMapping",0,300,"Uint16BufferAttribute",0,tS,"Uint32BufferAttribute",0,tb,"Uint8BufferAttribute",0,class extends tM{constructor(e,t,i){super(new Uint8Array(e),t,i)}},"Uint8ClampedBufferAttribute",0,class extends tM{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}},"Uniform",0,class e{constructor(e){this.value=e}clone(){return new e(void 0===this.value.clone?this.value:this.value.clone())}},"UniformsGroup",0,class extends g{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:lp++}),this.name="",this.usage=35044,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,i=t.length;e<i;e++){let i=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<i.length;e++)this.uniforms.push(i[e].clone())}return this}clone(){return new this.constructor().copy(this)}},"UniformsLib",0,im,"UniformsUtils",0,t2,"UnsignedByteType",0,1009,"UnsignedInt248Type",0,1020,"UnsignedInt5999Type",0,35902,"UnsignedIntType",0,1014,"UnsignedShort4444Type",0,1017,"UnsignedShort5551Type",0,1018,"UnsignedShortType",0,1012,"VSMShadowMap",0,3,"Vector2",0,A,"Vector3",0,ei,"Vector4",0,J,"VectorKeyframeTrack",0,og,"VideoTexture",0,class extends Z{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const h=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(function t(){h.needsUpdate=!0,e.requestVideoFrameCallback(t)})}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},"WebGL3DRenderTarget",0,class extends ${constructor(e=1,t=1,i=1,n={}
227){super(e,t,n),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new ee(null,e,t,i),this.texture.isRenderTargetTexture=!0}},"WebGLArrayRenderTarget",0,class extends ${constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new Q(null,e,t,i),this.texture.isRenderTargetTexture=!0}},"WebGLCoordinateSystem",0,2e3,"WebGLCubeRenderTarget",0,it,"WebGLMultipleRenderTargets",0,class extends ${constructor(e=1,t=1,i=1,n={}){console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'),super(e,t,{...n,count:i}),this.isWebGLMultipleRenderTargets=!0}get texture(){return this.textures}},"WebGLRenderTarget",0,$,"WebGLRenderer",0,class{constructor(e={}){let t,i,n,r,a,s,o,c,u,d,p,m,f,g,v,_,x,y,M,S,b,T,E,w,A;const{canvas:R=N(),context:C=null,depth:P=!0,stencil:L=!1,alpha:I=!1,antialias:U=!1,premultipliedAlpha:D=!0,preserveDrawingBuffer:O=!1,powerPreference:F="default",failIfMajorPerformanceCaveat:B=!1}=e;if(this.isWebGLRenderer=!0,null!==C){if("u">typeof WebGLRenderingContext&&C instanceof WebGLRenderingContext)throw Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");t=C.getContextAttributes().alpha}else t=I;const z=new Uint32Array(4),k=new Int32Array(4);let V=null,H=null;const G=[],W=[];this.domElement=R,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=l,this._useLegacyLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const X=this;let j=!1,q=0,Y=0,Z=null,K=-1,Q=null;const ee=new J,et=new J;let en=null;const er=new tu(0);let ea=0,es=R.width,eo=R.height,el=1,eh=null,ec=null;const eu=new J(0,0,es,eo),ed=new J(0,0,es,eo);let ep=!1;const em=new ih;let ef=!1,eg=!1;const ev=new eI,e_=new ei,ex={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function ey(){return null===Z?el:1}let eM=C;function eS(e,t){return R.getContext(e,t)}try{if("setAttribute"in R&&R.setAttribute("data-engine","three.js r164"),R.addEventListener("webglcontextlost",eE,!1),R.addEventListener("webglcontextrestored",ew,!1),R.addEventListener("webglcontextcreationerror",eA,!1),null===eM){const e="webgl2";if(eM=eS(e,{alpha:!0,depth:P,stencil:L,antialias:U,premultipliedAlpha:D,preserveDrawingBuffer:O,powerPreference:F,failIfMajorPerformanceCaveat:B}),null===eM)if(eS(e))throw Error("Error creating WebGL context with your selected attributes.");else throw Error("Error creating WebGL context.")}}catch(e){throw console.error("THREE.WebGLRenderer: "+e.message),e}function eb(){(i=new iW(eM)).init(),E=new rg(eM,i),n=new ib(eM,i,e,E),r=new rm(eM),a=new iq(eM),s=new re,o=new rf(eM,i,r,s,n,E,a),c=new iE(X),u=new iG(X),d=new iu(eM),w=new iM(eM,d),p=new iX(eM,d,a,w),m=new iZ(eM,p,d,a),S=new iY(eM,n,o),x=new iT(s),f=new n7(X,c,u,i,n,w,x),g=new rA(X,s),v=new rr,_=new rc(i),M=new iy(X,c,u,r,m,t,D),y=new rp(X,m,n),A=new rR(eM,a,n,r),b=new iS(eM,i,a),T=new ij(eM,i,a),a.programs=f.programs,X.capabilities=n,X.extensions=i,X.properties=s,X.renderLists=v,X.shadowMap=y,X.state=r,X.info=a}eb();const eT=new rT(X,eM);function eE(e){e.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),j=!0}function ew(){console.log("THREE.WebGLRenderer: Context Restored."),j=!1;let e=a.autoReset,t=y.enabled,i=y.autoUpdate,n=y.needsUpdate,r=y.type;eb(),a.autoReset=e,y.enabled=t,y.autoUpdate=i,y.needsUpdate=n,y.type=r}function eA(e){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",e.statusMessage)}function eR(e){var t,i;let n,r=e.target;r.removeEventListener("dispose",eR),i=t=r,void 0!==(n=s.get(i).programs)&&(n.forEach(function(e){f.releaseProgram(e)}),i.isShaderMaterial&&f.releaseShaderCache(i)),s.remove(t)}function eC(e,t,i){!0===e.transparent&&2===e.side&&!1===e.forceSinglePass?(e.side=1,e.needsUpdate=!0,ez(e,t,i),e.side=0,e.needsUpdate=!0,ez(e,t,i),e.side=2):ez(e,t,i)}this.xr=eT,this.getContext=function(){return eM},this.getContextAttributes=function(){return eM.getContextAttributes()},this.forceContextLoss=function(){let e=i.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){let e=i.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return el},this.setPixelRatio=function(e){void 0!==e&&(el=e,this.setSize(es,eo,!1))}
227,this.getSize=function(e){return e.set(es,eo)},this.setSize=function(e,t,i=!0){eT.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(es=e,eo=t,R.width=Math.floor(e*el),R.height=Math.floor(t*el),!0===i&&(R.style.width=e+"px",R.style.height=t+"px"),this.setViewport(0,0,e,t))},this.getDrawingBufferSize=function(e){return e.set(es*el,eo*el).floor()},this.setDrawingBufferSize=function(e,t,i){es=e,eo=t,el=i,R.width=Math.floor(e*i),R.height=Math.floor(t*i),this.setViewport(0,0,e,t)},this.getCurrentViewport=function(e){return e.copy(ee)},this.getViewport=function(e){return e.copy(eu)},this.setViewport=function(e,t,i,n){e.isVector4?eu.set(e.x,e.y,e.z,e.w):eu.set(e,t,i,n),r.viewport(ee.copy(eu).multiplyScalar(el).round())},this.getScissor=function(e){return e.copy(ed)},this.setScissor=function(e,t,i,n){e.isVector4?ed.set(e.x,e.y,e.z,e.w):ed.set(e,t,i,n),r.scissor(et.copy(ed).multiplyScalar(el).round())},this.getScissorTest=function(){return ep},this.setScissorTest=function(e){r.setScissorTest(ep=e)},this.setOpaqueSort=function(e){eh=e},this.setTransparentSort=function(e){ec=e},this.getClearColor=function(e){return e.copy(M.getClearColor())},this.setClearColor=function(){M.setClearColor.apply(M,arguments)},this.getClearAlpha=function(){return M.getClearAlpha()},this.setClearAlpha=function(){M.setClearAlpha.apply(M,arguments)},this.clear=function(e=!0,t=!0,i=!0){let n=0;if(e){let e=!1;if(null!==Z){let t=Z.texture.format;e=1033===t||1031===t||1029===t}if(e){let e=Z.texture.type,t=1009===e||1014===e||1012===e||1020===e||1017===e||1018===e,i=M.getClearColor(),n=M.getClearAlpha(),r=i.r,a=i.g,s=i.b;t?(z[0]=r,z[1]=a,z[2]=s,z[3]=n,eM.clearBufferuiv(eM.COLOR,0,z)):(k[0]=r,k[1]=a,k[2]=s,k[3]=n,eM.clearBufferiv(eM.COLOR,0,k))}else n|=eM.COLOR_BUFFER_BIT}t&&(n|=eM.DEPTH_BUFFER_BIT),i&&(n|=eM.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(0xffffffff)),eM.clear(n)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){R.removeEventListener("webglcontextlost",eE,!1),R.removeEventListener("webglcontextrestored",ew,!1),R.removeEventListener("webglcontextcreationerror",eA,!1),v.dispose(),_.dispose(),s.dispose(),c.dispose(),u.dispose(),m.dispose(),w.dispose(),A.dispose(),f.dispose(),eT.dispose(),eT.removeEventListener("sessionstart",eL),eT.removeEventListener("sessionend",eU),eN.stop()},this.renderBufferDirect=function(e,t,i,a,l,m){let f;null===t&&(t=ex);let v=l.isMesh&&0>l.matrixWorld.determinant(),_=function(e,t,i,a,l){var d,p;!0!==t.isScene&&(t=ex),o.resetTextureUnits();let m=t.fog,f=a.isMeshStandardMaterial?t.environment:null,v=null===Z?X.outputColorSpace:!0===Z.isXRRenderTarget?Z.texture.colorSpace:h,_=(a.isMeshStandardMaterial?u:c).get(a.envMap||f),y=!0===a.vertexColors&&!!i.attributes.color&&4===i.attributes.color.itemSize,M=!!i.attributes.tangent&&(!!a.normalMap||a.anisotropy>0),b=!!i.morphAttributes.position,T=!!i.morphAttributes.normal,E=!!i.morphAttributes.color,w=0;a.toneMapped&&(null===Z||!0===Z.isXRRenderTarget)&&(w=X.toneMapping);let R=i.morphAttributes.position||i.morphAttributes.normal||i.morphAttributes.color,C=void 0!==R?R.length:0,P=s.get(a),L=H.state.lights;if(!0===ef&&(!0===eg||e!==Q)){let t=e===Q&&a.id===K;x.setState(a,e,t)}let I=!1;a.version===P.__version?P.needsLights&&P.lightsStateVersion!==L.state.version||P.outputColorSpace!==v||l.isBatchedMesh&&!1===P.batching?I=!0:l.isBatchedMesh||!0!==P.batching?l.isInstancedMesh&&!1===P.instancing?I=!0:l.isInstancedMesh||!0!==P.instancing?l.isSkinnedMesh&&
227!1===P.skinning?I=!0:l.isSkinnedMesh||!0!==P.skinning?l.isInstancedMesh&&!0===P.instancingColor&&null===l.instanceColor||l.isInstancedMesh&&!1===P.instancingColor&&null!==l.instanceColor||l.isInstancedMesh&&!0===P.instancingMorph&&null===l.morphTexture||l.isInstancedMesh&&!1===P.instancingMorph&&null!==l.morphTexture||P.envMap!==_||!0===a.fog&&P.fog!==m||void 0!==P.numClippingPlanes&&(P.numClippingPlanes!==x.numPlanes||P.numIntersection!==x.numIntersection)||P.vertexAlphas!==y||P.vertexTangents!==M||P.morphTargets!==b||P.morphNormals!==T||P.morphColors!==E||P.toneMapping!==w?I=!0:P.morphTargetsCount!==C&&(I=!0):I=!0:I=!0:I=!0:(I=!0,P.__version=a.version);let U=P.currentProgram;!0===I&&(U=ez(a,t,l));let N=!1,D=!1,O=!1,F=U.getUniforms(),B=P.uniforms;if(r.useProgram(U.program)&&(N=!0,D=!0,O=!0),a.id!==K&&(K=a.id,D=!0),N||Q!==e){F.setValue(eM,"projectionMatrix",e.projectionMatrix),F.setValue(eM,"viewMatrix",e.matrixWorldInverse);let t=F.map.cameraPosition;void 0!==t&&t.setValue(eM,e_.setFromMatrixPosition(e.matrixWorld)),n.logarithmicDepthBuffer&&F.setValue(eM,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(a.isMeshPhongMaterial||a.isMeshToonMaterial||a.isMeshLambertMaterial||a.isMeshBasicMaterial||a.isMeshStandardMaterial||a.isShaderMaterial)&&F.setValue(eM,"isOrthographic",!0===e.isOrthographicCamera),Q!==e&&(Q=e,D=!0,O=!0)}if(l.isSkinnedMesh){F.setOptional(eM,l,"bindMatrix"),F.setOptional(eM,l,"bindMatrixInverse");let e=l.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),F.setValue(eM,"boneTexture",e.boneTexture,o))}l.isBatchedMesh&&(F.setOptional(eM,l,"batchingTexture"),F.setValue(eM,"batchingTexture",l._matricesTexture,o));let z=i.morphAttributes;if((void 0!==z.position||void 0!==z.normal||void 0!==z.color)&&S.update(l,i,U),(D||P.receiveShadow!==l.receiveShadow)&&(P.receiveShadow=l.receiveShadow,F.setValue(eM,"receiveShadow",l.receiveShadow)),a.isMeshGouraudMaterial&&null!==a.envMap&&(B.envMap.value=_,B.flipEnvMap.value=_.isCubeTexture&&!1===_.isRenderTargetTexture?-1:1),a.isMeshStandardMaterial&&null===a.envMap&&null!==t.environment&&(B.envMapIntensity.value=t.environmentIntensity),D&&(F.setValue(eM,"toneMappingExposure",X.toneMappingExposure),P.needsLights&&(d=B,p=O,d.ambientLightColor.needsUpdate=p,d.lightProbe.needsUpdate=p,d.directionalLights.needsUpdate=p,d.directionalLightShadows.needsUpdate=p,d.pointLights.needsUpdate=p,d.pointLightShadows.needsUpdate=p,d.spotLights.needsUpdate=p,d.spotLightShadows.needsUpdate=p,d.rectAreaLights.needsUpdate=p,d.hemisphereLights.needsUpdate=p),m&&!0===a.fog&&g.refreshFogUniforms(B,m),g.refreshMaterialUniforms(B,a,el,eo,H.state.transmissionRenderTarget[e.id]),nW.upload(eM,ek(P),B,o)),a.isShaderMaterial&&!0===a.uniformsNeedUpdate&&(nW.upload(eM,ek(P),B,o),a.uniformsNeedUpdate=!1),a.isSpriteMaterial&&F.setValue(eM,"center",l.center),F.setValue(eM,"modelViewMatrix",l.modelViewMatrix),F.setValue(eM,"normalMatrix",l.normalMatrix),F.setValue(eM,"modelMatrix",l.matrixWorld),a.isShaderMaterial||a.isRawShaderMaterial){let e=a.uniformsGroups;for(let t=0,i=e.length;t<i;t++){let i=e[t];A.update(i,U),A.bind(i,U)}}return U}(e,t,i,a,l);r.setMaterial(a,v);let y=i.index,M=1;if(!0===a.wireframe){if(void 0===(y=p.getWireframeAttribute(i)))return;M=2}let E=i.drawRange,R=i.attributes.position,C=E.start*M,P=(E.start+E.count)*M;null!==m&&(C=Math.max(C,m.start*M),P=Math.min(P,(m.start+m.count)*M)),null!==y?(C=Math.max(C,0),P=Math.min(P,y.count)):null!=R&&(C=Math.max(C,0),P=Math.min(P,R.count));let L=P-C;if(L<0||L===1/0)return;w.setup(l,a,_,i,y);let I=b;if(null!==y&&(f=d.get(y),(I=T).setIndex(f)),l.isMesh)!0===a.wireframe?(r.setLineWidth(a.wireframeLinewidth*ey()),I.setMode(eM.LINES)):I.setMode(eM.TRIANGLES);else if(l.isLine){let e=a.linewidth;void 0===e&&(e=1),r.setLineWidth(e*ey()),l.isLineSegments?I.setMode(eM.LINES):l.isLineLoop?I.setMode(eM.LINE_LOOP):I.setMode(eM.LINE_STRIP)}else l.isPoints?I.setMode(eM.POINTS):l.isSprite&&I.setMode(eM.TRIANGLES);if(l.isBatchedMesh)null!==l._multiDrawInstances?I.renderMultiDrawInstances(l._multiDrawStarts,l._multiDrawCounts,l._multiDrawCount,l._multiDrawInstances):I.renderMultiDraw(l._multiDrawStarts,l._multiDrawCounts,l._multiDrawCount);else if(l.isInstancedMesh)I.renderInstances(C,L,l.count);else if(i.isInstancedBufferGeometry){let e=void 0!==i._maxInstanceCount?i._maxInstanceCount:1/0,t=Math.min(i.instanceCount,e);I.renderInstances(C,L,t)}else I.render(C,L)},this.compile=function(e,t,i=null){null===i&&(i=e),(H=_.get(i)).init(t),W.push(H),i.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(H.pushLight(e),e.castShadow&&H.pushShadow(e))}),e!==i&&e.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(H.pushLight(e),e.castShadow&&H.pushShadow(e))}),H.setupLights(X._useLegacyLights);let n=new Set;return e.traverse(function(e){let t=e.material;if(t)if(Array.isArray(t))for(let r=0;r<t.length;r++){let a=t[r];eC(a,i,e),n.add(a)}else eC(t,i,e),n.add(t)}),W.pop(),H=null,n},this.compileAsync=function(e,t,n=null){let r=this.compile(e,t,n);return new Promise(t=>
227{function n(){(r.forEach(function(e){s.get(e).currentProgram.isReady()&&r.delete(e)}),0===r.size)?t(e):setTimeout(n,10)}null!==i.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let eP=null;function eL(){eN.stop()}function eU(){eN.start()}const eN=new ic;function eD(e,t,i,n){let a=e.opaque,s=e.transmissive,o=e.transparent;H.setupLightsView(i),!0===ef&&x.setGlobalState(X.clippingPlanes,i),n&&r.viewport(ee.copy(n)),a.length>0&&eF(a,t,i),s.length>0&&eF(s,t,i),o.length>0&&eF(o,t,i),r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),r.setPolygonOffset(!1)}function eO(e,t,n,r){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;void 0===H.state.transmissionRenderTarget[r.id]&&(H.state.transmissionRenderTarget[r.id]=new $(1,1,{generateMipmaps:!0,type:i.has("EXT_color_buffer_half_float")||i.has("EXT_color_buffer_float")?1016:1009,minFilter:1008,samples:4,stencilBuffer:L,resolveDepthBuffer:!1,resolveStencilBuffer:!1}));let a=H.state.transmissionRenderTarget[r.id],s=r.viewport||ee;a.setSize(s.z,s.w);let l=X.getRenderTarget();X.setRenderTarget(a),X.getClearColor(er),(ea=X.getClearAlpha())<1&&X.setClearColor(0xffffff,.5),X.clear();let h=X.toneMapping;X.toneMapping=0;let c=r.viewport;if(void 0!==r.viewport&&(r.viewport=void 0),H.setupLightsView(r),!0===ef&&x.setGlobalState(X.clippingPlanes,r),eF(e,n,r),o.updateMultisampleRenderTarget(a),o.updateRenderTargetMipmap(a),!1===i.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let i=0,a=t.length;i<a;i++){let a=t[i],s=a.object,o=a.geometry,l=a.material,h=a.group;if(2===l.side&&s.layers.test(r.layers)){let t=l.side;l.side=1,l.needsUpdate=!0,eB(s,n,r,o,l,h),l.side=t,l.needsUpdate=!0,e=!0}}!0===e&&(o.updateMultisampleRenderTarget(a),o.updateRenderTargetMipmap(a))}X.setRenderTarget(l),X.setClearColor(er,ea),void 0!==c&&(r.viewport=c),X.toneMapping=h}function eF(e,t,i){let n=!0===t.isScene?t.overrideMaterial:null;for(let r=0,a=e.length;r<a;r++){let a=e[r],s=a.object,o=a.geometry,l=null===n?a.material:n,h=a.group;s.layers.test(i.layers)&&eB(s,t,i,o,l,h)}}function eB(e,t,i,n,r,a){e.onBeforeRender(X,t,i,n,r,a),e.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),r.onBeforeRender(X,t,i,n,e,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,X.renderBufferDirect(i,t,n,r,e,a),r.side=0,r.needsUpdate=!0,X.renderBufferDirect(i,t,n,r,e,a),r.side=2):X.renderBufferDirect(i,t,n,r,e,a),e.onAfterRender(X,t,i,n,r,a)}function ez(e,t,i){var n;!0!==t.isScene&&(t=ex);let r=s.get(e),a=H.state.lights,o=H.state.shadowsArray,l=a.state.version,h=f.getParameters(e,a.state,o,t,i),d=f.getProgramCacheKey(h),p=r.programs;r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.envMap=(e.isMeshStandardMaterial?u:c).get(e.envMap||r.environment),r.envMapRotation=null!==r.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation,void 0===p&&(e.addEventListener("dispose",eR),r.programs=p=new Map);let m=p.get(d);if(void 0!==m){if(r.currentProgram===m&&r.lightsStateVersion===l)return eV(e,h),m}else h.uniforms=f.getUniforms(e),e.onBuild(i,h,X),e.onBeforeCompile(h,X),m=f.acquireProgram(h,d),p.set(d,m),r.uniforms=h.uniforms;let g=r.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(g.clippingPlanes=x.uniform),eV(e,h),r.needsLights=(n=e).isMeshLambertMaterial||n.isMeshToonMaterial||n.isMeshPhongMaterial||n.isMeshStandardMaterial||n.isShadowMaterial||n.isShaderMaterial&&!0===n.lights,r.lightsStateVersion=l,r.needsLights&&(g.ambientLightColor.value=a.state.ambient,g.lightProbe.value=a.state.probe,g.directionalLights.value=a.state.directional,g.directionalLightShadows.value=a.state.directionalShadow,g.spotLights.value=a.state.spot,g.spotLightShadows.value=a.state.spotShadow,g.rectAreaLights.value=a.state.rectArea,g.ltc_1.value=a.state.rectAreaLTC1,g.ltc_2.value=a.state.rectAreaLTC2,g.pointLights.value=a.state.point,g.pointLightShadows.value=a.state.pointShadow,g.hemisphereLights.value=a.state.hemi,g.directionalShadowMap.value=a.state.directionalShadowMap,g.directionalShadowMatrix.value=a.state.directionalShadowMatrix,g.spotShadowMap.value=a.state.spotShadowMap,g.spotLightMatrix.value=a.state.spotLightMatrix,g.spotLightMap.value=a.state.spotLightMap,g.pointShadowMap.value=a.state.pointShadowMap,g.pointShadowMatrix.value=a.state.pointShadowMatrix),r.currentProgram=m,r.uniformsList=null,m}function ek(e){if(null===e.uniformsList){let t=e.currentProgram.getUniforms();e.uniformsList=nW.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function eV(e,t){let i=s.get(e);
227i.outputColorSpace=t.outputColorSpace,i.batching=t.batching,i.instancing=t.instancing,i.instancingColor=t.instancingColor,i.instancingMorph=t.instancingMorph,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}eN.setAnimationLoop(function(e){eP&&eP(e)}),"u">typeof self&&eN.setContext(self),this.setAnimationLoop=function(e){eP=e,eT.setAnimationLoop(e),null===e?eN.stop():eN.start()},eT.addEventListener("sessionstart",eL),eT.addEventListener("sessionend",eU),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===j)return;!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===eT.enabled&&!0===eT.isPresenting&&(!0===eT.cameraAutoUpdate&&eT.updateCamera(t),t=eT.getCamera()),!0===e.isScene&&e.onBeforeRender(X,e,t,Z),(H=_.get(e,W.length)).init(t),W.push(H),ev.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),em.setFromProjectionMatrix(ev),eg=this.localClippingEnabled,ef=x.init(this.clippingPlanes,eg),(V=v.get(e,G.length)).init(),G.push(V),function e(t,i,n,r){if(!1===t.visible)return;if(t.layers.test(i.layers)){if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(i);else if(t.isLight)H.pushLight(t),t.castShadow&&H.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||em.intersectsSprite(t)){r&&e_.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ev);let e=m.update(t),i=t.material;i.visible&&V.push(t,e,i,n,e_.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||em.intersectsObject(t))){let e=m.update(t),i=t.material;if(r&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),e_.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),e_.copy(e.boundingSphere.center)),e_.applyMatrix4(t.matrixWorld).applyMatrix4(ev)),Array.isArray(i)){let r=e.groups;for(let a=0,s=r.length;a<s;a++){let s=r[a],o=i[s.materialIndex];o&&o.visible&&V.push(t,e,o,n,e_.z,s)}}else i.visible&&V.push(t,e,i,n,e_.z,null)}}let a=t.children;for(let t=0,s=a.length;t<s;t++)e(a[t],i,n,r)}(e,t,0,X.sortObjects),V.finish(),!0===X.sortObjects&&V.sort(eh,ec);let i=!1===eT.enabled||!1===eT.isPresenting||!1===eT.hasDepthSensing();i&&M.addToRenderList(V,e),this.info.render.frame++,!0===ef&&x.beginShadows();let n=H.state.shadowsArray;y.render(n,e,t),!0===ef&&x.endShadows(),!0===this.info.autoReset&&this.info.reset();let r=V.opaque,a=V.transmissive;if(H.setupLights(X._useLegacyLights),t.isArrayCamera){let n=t.cameras;if(a.length>0)for(let t=0,i=n.length;t<i;t++)eO(r,a,e,n[t]);i&&M.render(e);for(let t=0,i=n.length;t<i;t++){let i=n[t];eD(V,e,i,i.viewport)}}else a.length>0&&eO(r,a,e,t),i&&M.render(e),eD(V,e,t);null!==Z&&(o.updateMultisampleRenderTarget(Z),o.updateRenderTargetMipmap(Z)),!0===e.isScene&&e.onAfterRender(X,e,t),w.resetDefaultState(),K=-1,Q=null,W.pop(),W.length>0?(H=W[W.length-1],!0===ef&&x.setGlobalState(X.clippingPlanes,H.state.camera)):H=null,G.pop(),V=G.length>0?G[G.length-1]:null},this.getActiveCubeFace=function(){return q},this.getActiveMipmapLevel=function(){return Y},this.getRenderTarget=function(){return Z},this.setRenderTargetTextures=function(e,t,n){s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=n;let r=s.get(e);r.__hasExternalTextures=!0,r.__autoAllocateDepthBuffer=void 0===n,r.__autoAllocateDepthBuffer||!0!==i.has("WEBGL_multisampled_render_to_texture")||(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),r.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(e,t){let i=s.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,i=0){Z=e,q=t,Y=i;let n=!0,a=null,l=!1,h=!1;if(e){let c=s.get(e);void 0!==c.__useDefaultFramebuffer?(r.bindFramebuffer(eM.FRAMEBUFFER,null),n=!1):void 0===c.__webglFramebuffer?o.setupRenderTarget(e):c.__hasExternalTextures&&o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);let u=e.texture;(u.isData3DTexture||u.isDataArrayTexture||u.isCompressedArrayTexture)&&(h=!0);let d=s.get(e).__webglFramebuffer;
227e.isWebGLCubeRenderTarget?(a=Array.isArray(d[t])?d[t][i]:d[t],l=!0):a=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(d)?d[i]:d,ee.copy(e.viewport),et.copy(e.scissor),en=e.scissorTest}else ee.copy(eu).multiplyScalar(el).floor(),et.copy(ed).multiplyScalar(el).floor(),en=ep;if(r.bindFramebuffer(eM.FRAMEBUFFER,a)&&n&&r.drawBuffers(e,a),r.viewport(ee),r.scissor(et),r.setScissorTest(en),l){let n=s.get(e.texture);eM.framebufferTexture2D(eM.FRAMEBUFFER,eM.COLOR_ATTACHMENT0,eM.TEXTURE_CUBE_MAP_POSITIVE_X+t,n.__webglTexture,i)}else if(h){let n=s.get(e.texture);eM.framebufferTextureLayer(eM.FRAMEBUFFER,eM.COLOR_ATTACHMENT0,n.__webglTexture,i||0,t||0)}K=-1},this.readRenderTargetPixels=function(e,t,i,a,o,l,h){if(!(e&&e.isWebGLRenderTarget))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let c=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==h&&(c=c[h]),c){r.bindFramebuffer(eM.FRAMEBUFFER,c);try{let r=e.texture,s=r.format,h=r.type;if(!n.textureFormatReadable(s))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(h))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o&&eM.readPixels(t,i,a,o,E.convert(s),E.convert(h),l)}finally{let e=null!==Z?s.get(Z).__webglFramebuffer:null;r.bindFramebuffer(eM.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t,i=0){let n=Math.pow(2,-i),a=Math.floor(t.image.width*n),s=Math.floor(t.image.height*n);o.setTexture2D(t,0),eM.copyTexSubImage2D(eM.TEXTURE_2D,i,0,0,e.x,e.y,a,s),r.unbindTexture()},this.copyTextureToTexture=function(e,t,i,n=0){let a=t.image.width,s=t.image.height,l=E.convert(i.format),h=E.convert(i.type);o.setTexture2D(i,0),eM.pixelStorei(eM.UNPACK_FLIP_Y_WEBGL,i.flipY),eM.pixelStorei(eM.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),eM.pixelStorei(eM.UNPACK_ALIGNMENT,i.unpackAlignment),t.isDataTexture?eM.texSubImage2D(eM.TEXTURE_2D,n,e.x,e.y,a,s,l,h,t.image.data):t.isCompressedTexture?eM.compressedTexSubImage2D(eM.TEXTURE_2D,n,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,l,t.mipmaps[0].data):eM.texSubImage2D(eM.TEXTURE_2D,n,e.x,e.y,l,h,t.image),0===n&&i.generateMipmaps&&eM.generateMipmap(eM.TEXTURE_2D),r.unbindTexture()},this.copyTextureToTexture3D=function(e,t,i,n,a=0){let s,l=e.max.x-e.min.x,h=e.max.y-e.min.y,c=e.max.z-e.min.z,u=E.convert(n.format),d=E.convert(n.type);if(n.isData3DTexture)o.setTexture3D(n,0),s=eM.TEXTURE_3D;else{if(!n.isDataArrayTexture&&!n.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");o.setTexture2DArray(n,0),s=eM.TEXTURE_2D_ARRAY}eM.pixelStorei(eM.UNPACK_FLIP_Y_WEBGL,n.flipY),eM.pixelStorei(eM.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),eM.pixelStorei(eM.UNPACK_ALIGNMENT,n.unpackAlignment);let p=eM.getParameter(eM.UNPACK_ROW_LENGTH),m=eM.getParameter(eM.UNPACK_IMAGE_HEIGHT),f=eM.getParameter(eM.UNPACK_SKIP_PIXELS),g=eM.getParameter(eM.UNPACK_SKIP_ROWS),v=eM.getParameter(eM.UNPACK_SKIP_IMAGES),_=i.isCompressedTexture?i.mipmaps[a]:i.image;eM.pixelStorei(eM.UNPACK_ROW_LENGTH,_.width),eM.pixelStorei(eM.UNPACK_IMAGE_HEIGHT,_.height),eM.pixelStorei(eM.UNPACK_SKIP_PIXELS,e.min.x),eM.pixelStorei(eM.UNPACK_SKIP_ROWS,e.min.y),eM.pixelStorei(eM.UNPACK_SKIP_IMAGES,e.min.z),i.isDataTexture||i.isData3DTexture?eM.texSubImage3D(s,a,t.x,t.y,t.z,l,h,c,u,d,_.data):n.isCompressedArrayTexture?eM.compressedTexSubImage3D(s,a,t.x,t.y,t.z,l,h,c,u,_.data):eM.texSubImage3D(s,a,t.x,t.y,t.z,l,h,c,u,d,_),eM.pixelStorei(eM.UNPACK_ROW_LENGTH,p),eM.pixelStorei(eM.UNPACK_IMAGE_HEIGHT,m),eM.pixelStorei(eM.UNPACK_SKIP_PIXELS,f),eM.pixelStorei(eM.UNPACK_SKIP_ROWS,g),eM.pixelStorei(eM.UNPACK_SKIP_IMAGES,v),0===a&&n.generateMipmaps&&eM.generateMipmap(s),r.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){q=0,Y=0,Z=null,r.reset(),w.reset()},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return 2e3}get outputColorSpace(){return this._outputColorSpace}
227set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=e===c?"display-p3":"srgb",t.unpackColorSpace=V.workingColorSpace===u?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}},"WebGLUtils",0,rg,"WebGPUCoordinateSystem",0,2001,"WireframeGeometry",0,sK,"WrapAroundEnding",0,2402,"ZeroCurvatureEnding",0,2400,"ZeroFactor",0,200,"ZeroSlopeEnding",0,2401,"ZeroStencilOp",0,0,"createCanvasElement",0,N])},408155,e=>{"use strict";let t=e=>{let t,i=new Set,n=(e,n)=>{let r="function"==typeof e?e(t):e;if(!Object.is(r,t)){let e=t;t=(null!=n?n:"object"!=typeof r||null===r)?r:Object.assign({},t,r),i.forEach(i=>i(t,e))}},r=()=>t,a={setState:n,getState:r,getInitialState:()=>s,subscribe:e=>(i.add(e),()=>i.delete(e))},s=t=e(n,r,a);return a};e.s(["createStore",0,e=>e?t(e):t])}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.