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50			Board Game Industry Analysis 
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99		<h2 class="date-header">01/01/2014</h2>
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101	<div class="entry-category-games entry-category-kickstarter entry-author-richard_bliss entry-type-post entry" id="entry-6a00e550066411883401a3fb82017f970b">
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104					<h3 class="entry-header"><a href="/2014/01/top_10_states_for_board_games_on_kickstarter.html">Top 10 States for Board Games on Kickstarter</a></h3>
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114				<p>Here is a list of the States producing the most number of successful Kickstarter projects in the Table Top game category. You would assume that population would drive the rankings, and for the top ranked California that is certainly the case. But the other 9 will probably surprise you.</p>
115<p>Top 10 States with Most Tabletop Games successfully funding:</p>
116<ol>
117<li>California - 173</li>
118<li>Washington - 98</li>
119<li>Texas - 89</li>
120<li>Illinois - 70</li>
121<li>Arizona - 65</li>
122<li>Utah - 57</li>
123<li>Ohio - 51</li>
124<li>Pennsylvania - 49</li>
125<li>Georgia - 46</li>
126<li>Oregon - 44</li>
127</ol>
128<p>Your State didn&#39;t make the top 10? Here are the remaining rankings:</p>
129<p>Indiana - 41,&#0160;Florida - 38,&#0160;Massachusetts - 37, New York - 37, Michigan - 36, Wisconsin - 35, New Jersey - 28, North Carolina - 28, Virginia - 28, Colorado - 26, Minnesota - 23, Missouri - 23, Maryland - 22, New Hampshire - 21, Nevada - 16, Connecticut - 12, Tennessee - 12, Idaho - 10, Kentucky - 10, Iowa - 9, Kansas - 9, New Mexico - 8, Louisiana - 6, Oklahoma - 6, Washington DC - 6, Rhode Island - 5, South Carolina - 4, Alabama - 3, Arkansas - 3, Delaware - 3, Vermont - 3, Alaska - 2, Hawaii - 2, Maine - 2, Mississippi - 2, West Virginia -1, Montana - 0, Nebraska - 0, North Dakota - 0, South Dakota - 0, Wyoming - 0</p>
130<p>Be sure to visit&#0160;<a href="#" target="_blank" title="">to Vote The Game Whisperer as a Best Board Game Site</a></p>
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191		<h2 class="date-header">05/08/2013</h2>
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193	<div class="entry-category-games entry-category-kickstarter entry-author-richard_bliss entry-type-post entry" id="entry-6a00e550066411883401901bf4f1f9970b">
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196					<h3 class="entry-header"><a href="/2013/05/stones_of_fate_game_review_.html">Stones of Fate Game Review </a></h3>
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206				<p><em>Bryan Reed is a member of the Game Whisperer&#39;s Game Den and a teacher by day. He wrote this review for Stones of Fate from Cosmic Wombat Games</em></p>
207<p><strong>
208Stones of Fate</strong></p>
209<p><strong>&#0160;</strong>
210&#0160;&#0160;&#0160;&#0160;To some, the cards of the mystic tarot are a divination tool that can reveal secrets from the past, provide insight into the present, and predict the future, and to some it is all hooey, but regardless of your opinion of the cards of the tarot, <em>Stones of Fate</em> takes some of its inspiration from this historic deck.
211</p>
212<p>
213<strong>On the surface</strong>
214</p>
215<p><em>&#0160;&#0160;&#0160;&#0160;Stones of Fate</em> at its heart is a memory and pattern matching game overlaid on a deck of tarot cards, complete with both the major and minor arcana.  If you ignore the elements placed on the cards for the purposes of the game, this deck could be used as a normal tarot deck.  The only aspects that distinguish these cards from a tarot deck are special symbols used by <em>Stones of Fate</em> placed along the edges of the cards, the point value of the card placed in the corners, and on a few cards, text that explains a special rule regarding that card.  According to the box it s a 30 minute game, for 2 to 4 players, ages 12 and up.
216</p>
217<p>
218<strong>Gameplay Summary</strong>
219</p>
220<p>
221&#0160;&#0160;&#0160;&#0160;Game play is simple enough to learn and teach in only a few minutes.  Each player starts with five uniquely colored fate stones and a few minutes to study the layout of nine cards in a three by three grid on the table (six cards in a two by three pattern in the two player variant).  The cards are flipped face down and the game begins.  Each player on their turn can perform two actions out of three possible choices: moving or placing one of their stones into the spaces around and between the cards, peeking at a card, or flipping a card.  When a card is flipped, the special symbols and the placement of the stones within the spread are used to determine who, if anyone, will win the card and place it in their collection.  If no one wins the card, it is discarded.  The top card from the draw pile then replaces the card that was just resolved.  An empty draw pile triggers the endgame.  The player who has the most points of cards in their collection at the end of the game is the winner.
222</p>
223<p>
224<strong>Getting into it</strong>
225</p>
226<p>&#0160;&#0160;&#0160;&#0160;The game definitely deserves more than one play to really get a feel for how it is played, as some of the intricacies are not necessarily obvious after a single play.  That being said, the game hints at a level of possible strategy that just does not come out in gameplay.  Some of the unique abilities on the cards, and the arrangement of the symbols cries out for creative stone placement to block other players wins, or forcing opponents to win cards that earn negative points, but with only two actions on a turn, and a short game, make it hard to accomplish these tasks without getting lucky, and giving players more actions would likely make the game too easy.  That is not to say that this game does not require skill to win.  Being able to remember the placement of the symbols on the cards you’ve peeked at before is a valuable skill, as is being able to correctly determine where the symbols on the edges of the card will be when the cards are flipped.
227</p>
228<p>
229<strong>Reactions</strong>
230</p>
231<p>
232&#0160;&#0160;&#0160;&#0160;Most of the hardcore gamers that played the game were disappointed in the simple gameplay, but the casual gamers that gave it a go seemed to appreciate the balance of skill, luck, and strategy.   While there wasn’t enough there to keep the hardcore gamers engaged, the casual gamers felt empowered without being overwhelmed.  The game definitely plays better with three or four players.  Players in the two-player variant seemed to isolate in one corner of the play area and avoided conflict despite the smaller playing area.
233</p>
234<p>&#0160;&#0160;&#0160;&#0160;The tarot theme to the game feels a little tacked on, as if the designer already had the art for a tarot deck and decided to use the art for a card game as well.  We looked for meaning in the card’s special abilities that would tie thematically into the traditional associations with those cards in the tarot, but it did not seem to be consistently applied.  The art, however, was universally praised.   My wife, who is not herself much of a gamer, said she would buy the game primarily based on the art, although she also found the gameplay appealing.
235</p>
236<p>
237<strong>Making the grade</strong>
238</p>
239<p>The next time I play <em>Stones of Fate,</em> I will likely try out some variations, perhaps changing the size and shape of the spread to see how that might affect the way the game is played.  A smaller area might create a little more competition for cards to satisfy the more hardcore gamers.  The ability to be creative with the structure of the game, and the fact that each game is not played with the full deck of cards, gives this game a fair amount of replayability. </p>
240<p>
241&#0160;&#0160;&#0160;&#0160;<em>Stones of Fate</em> is an entertaining casual <a href="https://www.onlinecasinocesko.cz/">OnlineCasinoCesko</a> game that I would play again, although it would not be my first choice of filler game.  It is fast, easy to teach, and like other enjoyable filler games, has a decent balance of luck and skill.
242</p>
243<p>
244Grade: B-</p>
245<p>&#0160;</p>
246<p>Kickstarter project starts May 24th.&#0160;</p>
247<p>For those attending Gamex, there will be a launch party on Saturday, May 25th</p>
248<p>Links:</p>
249<p><a href="#" target="_blank" title="Cosmic Wombat Games Facebook Page">Cosmic Wombat Games Facebook</a></p>
250<p><a href="#" target="_blank" title="Cosmic Wombat Games Twitter Account">Cosmic Wombat Games Twitter</a></p>
251<p><a href="/www.cosmicwombatgames.com" target="_blank" title="Cosmic Wombat Games Website">Cosmic Wombat Games Website</a></p>
252<p><a href="#" target="_blank" title="Cosmic Wombat Games BGG Page">Board Game Geek Page</a></p>
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311		<h2 class="date-header">04/09/2013</h2>
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313	<div class="entry-category-funding_the_dream entry-category-music entry-author-scott_pfeiffer entry-type-post entry" id="entry-6a00e5500664118834017eea1d3328970d">
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316					<h3 class="entry-header"><a href="/2013/04/funding_the_dream_on_episode_136_ali_spagnola_and_the_freedom_victory_tour.html">Funding the Dream on Episode 136: Ali Spagnola and the Freedom Victory Tour</a></h3>
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327On Episode 136, Richard talks to Ali
328Spagnola, Funding the Dream’s first legitimate rock star: Ali Spagnola.&#0160; Ali is using Indie Go-Go to crowdfund
329the “<a href="#" target="_self">Freedom Victory Tour</a>” of her rock show “Power Hour”.&#0160; She has raised over $30,000 toward her
330goal of $40,000, and has over 1,000 backers.&#0160; </p>
331<p style="text-align: justify;">Ali is a great guest, and her
332story is compelling.&#0160; As a young
333person, she quit her job to take her Power Hour show on the road full time, and
334to sell her albums online.&#0160; Then, a
335Trademark Troll registered (wrongfully, as it turns out), the mark “Power
336Hour”, and sent her a Cease and Desist letter.&#0160; Which Ali ignored.</p>
337<p style="text-align: justify;">But Apple and Amazon and the
338other online retailers could not ignore the trademark registration, and her
339albums came down.&#0160; </p>
340<p style="text-align: justify;">Ali did not crumble and say “oh
341well” and go back to her day job.&#0160;
342Ali fought for her art.&#0160; Ali
343hired a lawyer, and three years and $30,000 later, she won.&#0160; The Trademark Office admitted that the
344name “Power Hour” was not properly trademarkable, and Ali was free to resume
345her tours and album sales.</p>
346<p style="text-align: justify;">This Indie Go-Go campaign
347celebrates her legal victory, and Richard talked to Ali about several interesting
348parts of her campaign.&#0160; First, she
349makes great use of <a href="#" target="_self">video</a>, and Ai talks about how she used a YouTube Channel of
350her project videos to reach fans and funders.&#0160; Next, Ali used even the $1 pledge level to give funders the
351opportunity to vote on where her tour should play (a pretty cool idea), and
352finally, because her project – a music tour – can play in one place or in many,
353Ali used Indie Go-Go rather than Kickstarter, for its Flexible Funding
354feature.&#0160; With Indie Go-Go, a
355project owner can choose the Flexible Funding option and get to keep the money
356pledged, even if the total does not reach the funding goal.&#0160; This was perfect for Ali, because missing
357her goal did not matter that much – she could simply tour fewer cities.&#0160; </p>
358<p style="text-align: justify;">Richard asked Ali her advice for
359running a successful crowdfunding campaign:&#0160; Be passionate about what you do, and that will come across
360to your audience.&#0160; Great advice! </p>
361<p style="text-align: center;">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
362<p><em>
363~ Scott Pfeiffer is a business consultant at Marshall Fredrick &amp; Company&#0160; (<a href="/funding_the_dream/www.marshallfredrick.com" target="_blank" title="Marshall Fredrick &amp; Company">www.marshallfredrick.com</a> ) and is the Lead Writer for the Funding the Dream-Team.&#0160; Follow him on twitter @fscottp, or link with him at</em> <a href="#" name="webProfileURL" title="View public profile">www.linkedin.com/in/scottpfeiffer/</a></p>
364<p>Also read Marshall Fredrick &amp; Company&#39;s Blog: &quot;<a href="#" target="_blank" title="On Business">On Business</a>&quot; &#0160; </p>
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425		<h2 class="date-header">03/29/2013</h2>
426	
427	<div class="entry-category-funding_the_dream entry-category-games entry-category-kickstarter entry-author-scott_pfeiffer entry-type-post entry" id="entry-6a00e5500664118834017ee9d597ff970d">
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430					<h3 class="entry-header"><a href="/2013/03/funding_the_dream_on_episode_135_kicking_back_with_jonathan_liu.html">Funding the Dream on Episode 135:  Kicking Back with Jonathan Liu</a></h3>
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440				Jonathan Liu is exactly the
441reason why <a class="zem_slink" href="#" rel="homepage" target="_blank" title="Kickstarter">Kickstarter</a> works.&#0160; Jonathan,
442Senior Editor of <a class="zem_slink" href="#" rel="homepage" target="_blank" title="GeekDad">GeekDad</a> on <a href="#" target="_blank" title="Wired.com">Wired.com</a>
443, has backed 182 Kickstarter Projects.&#0160;
444Kickstarter works because people back projects they think are cool or
445interesting, and not just ones where they want to purchase the product or know
446the creator.
447<p>So, what does a seasoned
448Kickstarter backer like Jonathan look at FIRST when he sees a new project?&#0160; He looks at the box on the right, just
449beneath the “Back This Project” button, and takes a look at the number of
450Kickstarter projects the creator has backed.&#0160; Jonathan wants to know if this creator has backed other
451projects, before launching his own.&#0160;
452</p>
453<p>Why is this important?&#0160; In this Episode, Jonathan tells us that
454project creators learn important lessons by being project backers on other
455people’s projects before they become project creators on their own.&#0160; Creators who have been backers know the
456joys and frustrations of the backer with delays, updates (or lack thereof) and
457someone who has backed other projects perhaps knows more about Kickstarter and
458is less likely to make frustrating rookie mistakes.</p>
459<p>&#0160;
460</p>
461<p>Jonathan has created, therefore,
462his own new pledge: Kicking Back.&#0160;
463By Kicking Back, a project creator pledges that he has <em>already</em> pledged an amount equal to 5% of
464the expected net profit of his Kickstarter project <em>before</em> the project is launched.&#0160; Note that Jonathan does not mean 5% of the amount you raise
465on Kickstarter, but rather 5% of the profit you expect to make off the project
466after all of your costs and expenses are paid.&#0160; It is for you to decide how much that is: the point is to
467show you are committed to the Kickstarter community as a backer before you go
468to the well as a creator.</p>
469<p>Any project owner can join
470Jonathan in Kicking Back by (1) copying the Kicking Back logo shown above and
471pasting it into your project page, (2) putting a link to the project creator’s Kickstarter
472profile – so potential backers can see what projects you have pledged (Jonathan’s
473is <a href="#" target="_blank" title="here">here</a>), and putting in
474a little text that explains what Kicking Back means.&#0160; By way of example, you can check on Jonathan’s blurb on his
475current Kickstarter Campaign: <a href="#" target="_blank" title="The Emperor's New Clothes">The
476Emperor’s New Clothes</a>.&#0160; And
477back his cool project while you’re there!</p>
478<p>Thank you to our Sponsor: <a href="#" target="_blank" title="Ares Games">Ares Games</a>, for your support of Funding the
479Dream.&#0160; Check out Ares Games
480exciting Kickstarter Project <a href="#" target="_blank" title="Sails of Glory">Sails
481of Glory</a>, and support our sponsor. &#0160;&#0160;&#0160;</p>
482<p style="text-align: center;">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
483<p><em>
484~ Scott Pfeiffer is a business consultant at Marshall Fredrick &amp; Company&#0160; (<a href="/www.marshallfredrick.com" target="_blank" title="Marshall Fredrick &amp; Company">www.marshallfredrick.com</a> ) and is the Lead Writer for the Funding the Dream-Team.&#0160; Follow him on twitter @fscottp, or link with him at</em> <a href="#" name="webProfileURL" title="View public profile">www.linkedin.com/in/scottpfeiffer/</a>&#0160; </p>
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539		<h2 class="date-header">03/27/2013</h2>
540	
541	<div class="entry-author-richard_bliss entry-type-post entry" id="entry-6a00e5500664118834017d4257ce1b970c">
542       <div class="entry-inner">
543
544					<h3 class="entry-header"><a href="/2013/03/funding_the_dream_undead_episode_with_zombie_house_blitz.html">Funding the Dream Undead episode with Zombie House Blitz</a></h3>
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554				<p>This episode of Funding the Dream is a special undead episode. Zombie House Blitz is 3 days away from the finish line for their Kickstarter campaign and they are with us for a special episode to talk about the last few things they are trying to get to the end.</p>
555<p>Give them a listen but more importantly help them out and pledge $1</p>
556<p><a href="#" target="_blank">Funding the Dream undead episode with Zombie House Blitz</a></p>
557<iframe frameborder="0" height="380" src="https://www.kickstarter.com/projects/stupidawesome/zombie-house-blitz-tabletop-card-game/widget/card.html" width="220"></iframe>
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617					<h3 class="entry-header"><a href="/2013/03/torn_armor_defies_the_odds_on_kickstarter.html">Torn Armor defies the odds on Kickstarter</a></h3>
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627				<p>Torn Armor started out as any other Kickstarter game project. Lots of activity early on with a steep drop off. In Torn Armor&#39;s case, the drop off looked like it went over a cliff and wasn&#39;
627t going to recover.</p>
628<p>But recover they did. If you look at this graph you can see how they pulled up and reversed the downward trend.&#0160;</p>
629<p></p>
630<p>They did it by focusing on backers instead of money. My advice, when Alyssa came to me, was to recruit more people and the money will follow. And that is exactly what happened.&#0160;</p>
631<p>Here is their interview on Funding the Dream as we discussed the right and wrong that happened with the campaign.</p>
632<p><a href="#" target="_blank" title="Funding the Dream">Ep 134 Funding the Dream on Kickstarter</a>&#0160;with Torn Armor</p>
633<p>Here is the link to their Kickstarter project</p>
634<p><a href="#" target="_blank">Torn Armor Kickstarter Project Page</a></p>
635<p>&#0160;</p>
636<fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend>
637<div class="zemanta-article-ul zemanta-article-ul-image" style="margin: 0; padding: 0; overflow: hidden;">
638<div class="zemanta-article-ul-li-image zemanta-article-ul-li" style="padding: 0; background: none; list-style: none; display: block; float: left; vertical-align: top; text-align: left; width: 84px; font-size: 11px; margin: 2px 10px 10px 2px;"><a href="#" style="display: block; overflow: hidden; text-decoration: none; line-height: 12pt; height: 80px; padding: 5px 2px 0 2px;" target="_blank">Kickstarter: Torn Armor</a></div>
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697		<h2 class="date-header">02/08/2013</h2>
698	
699	<div class="entry-category-games entry-author-richard_bliss entry-type-post entry" id="entry-6a00e5500664118834017ee85a4096970d">
700       <div class="entry-inner">
701
702					<h3 class="entry-header"><a href="/2013/02/boardwalk_game_store_in_greenville_south_carolina.html">Boardwalk Game Store in Greenville South Carolina</a></h3>
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712				<p>&nbsp;</p>
713<p>I was recently invited down to Greenville, SC to speak on the impact of Kickstarter on the board game industry. While there I had a chance to visit with Josh Githens, Co-owner of Boardwalk. He took a few minutes to share with me the layout of his store and the thought that went into traffic flow and layout.</p>
714<p>&nbsp;</p>
715<p>What I liked about Boardwalk was the brightness of the store and how hopping they were the entire time I was there. For the few days I was there, the store was BUSY from the moment they opened the doors until they closed at night. Here is a 20 second time-lapse video of their store.</p>
716<p>I also liked that Josh fully embraces the idea of putting Kickstarter games in his store. I saw many that had been funded on Kickstarter and he believes that it is important to give the customer what they want.</p>
717<p>Be sure to listen to Funding the Dream podcast for my sit down interview with Josh.</p>
718<p>
718And sign up for the Game Whisperer Newsletter to let you know where I'm coming next to speak. (Hint: Las Vegas in March at GTW)</p>
719<p>I'd be interested in seeing a video from your local game store to see how it compares.</p>
720<p>&nbsp;</p>
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775		<h2 class="date-header">02/03/2013</h2>
776	
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779
780					<h3 class="entry-header"><a href="/2013/02/funding_the__1.html">Funding the Dream on Kickstarter Podcast Ep 118 Josh Githens Boardwalk Game Store</a></h3>
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790				<p>Josh Githens, co-owner of a large boardgame store in Greenville, SC, explains why retailers should be paying attention to and embracing Kickstarter-backed Board games. The game store is called <a href="#" target="_blank" title="Boardwalk Facebook page">Boardwalk and you can find them on Facebook here.</a></p>
791<p>The show is sponsored by Impressionsadv.net, a game distribution company. In addition, Drewtablak.com, a Disney cast member about to launch a Kickstarter project for their new CD, and Gun Metal Games and their Interface Zero RPG currently on Kickstarter.</p>
792<p>Thank you to our sponsors</p>
793<p>This episode is an interview I did with Josh while I was in Greenville speaking at a boardgame and crowdfunding event.</p>
794<p>Two items that I mention in the podcast. First is Grant Rodeik&#39;s PPP program. The Playtesting PenPal Program, also known at PPP. If you have a game that needs playtesting, Grant has created a round-robin style of passing it forward. You send your game to someone, who then sends it on, to someone else, while you will receive a game to review and send on. It is great idea that is growing.</p>
795<p>You can find out more information at <a href="#" target="_blank" title="PPP Information page">Prototype Penpal Program</a> on the <a href="#" target="_blank" title="Hyperbole Games Website">Hyperbole Games website</a></p>
796<p>The second item is my recent article on Forbes.com about Crowdfunding. It is called <a href="#" target="_blank" title="Kickstarter Article on Forbes by Richard Bliss">5 Great Tips from Kickstarter</a>. The reason I mention it is because a comment was made that the value that my podcast and other content that I provide is not of value. It set off a bit of a firestorm and I wanted to share it with you and invite you to take a look and leave a comment as well.</p>
797<p><a href="#" target="_blank" title="Funding the Dream on Kickstarter Ep 118">Here is Episode 118 Funding the Dream on Kickstarter with Josh Githens</a></p>
798<fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend>
799<div class="zemanta-article-ul zemanta-article-ul-image" style="margin: 0; padding: 0; overflow: hidden;">
800<div class="zemanta-article-ul-li-image zemanta-article-ul-li" style="padding: 0; background: none; list-style: none; display: block; float: left; vertical-align: top; text-align: left; width: 84px; font-size: 11px; margin: 2px 10px 10px 2px;"><a href="#" style="display: block; overflow: hidden; text-decoration: none; line-height: 12pt; height: 80px; padding: 5px 2px 0 2px;" target="_blank">5 Great Tips from Kickstarter: Boost Tomorrow&#39;s Business</a></div>
801<div class="zemanta-article-ul-li-image zemanta-article-ul-li" style="padding: 0; background: none; list-style: none; display: block; float: left; vertical-align: top; text-align: left; width: 84px; font-size: 11px; margin: 2px 10px 10px 2px;"><a href="#" style="display: block; overflow: hidden; text-decoration: none; line-height: 12pt; height: 80px; padding: 5px 2px 0 2px;" target="_blank">Kicking and screaming: A list of crowdfunding tips</a></div>
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862		<h2 class="date-header">01/15/2013</h2>
863	
864	<div class="entry-category-funding_the_dream entry-category-kickstarter entry-author-richard_bliss entry-type-post entry" id="entry-6a00e5500664118834017c35d0ad27970b">
865       <div class="entry-inner">
866
867					<h3 class="entry-header"><a href="/2013/01/free_kickstarter_conversation.html">Free Kickstarter Conversation</a></h3>
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877				<p>
878I love hearing about Kickstarter stories. The passion and enthusiasm are infectious.&#0160;</p>
879<p>That&#39;s why I&#39;ve opened up my calendar to invite Kickstarter lovers to give me a call and talk about our favorite topic.</p>
880<p>If you have a question about Kickstarter, or want to talk about your Kickstarter project, then give me call. I&#39;ve set up a few appointment slots for a short 15 minute call to have a one-on-one discussion and answer your questions about Kickstarter.&#0160;</p>
881<p>It is on a first come first serve basis. If it works out we will do another one. Be sure to sign up for the Funding the Dream mailing list to be kept informed about the next one that we will be doing.</p>
882<p>Here is the link you can follow to sign up for your free 15 minutes to talk about all things Kickstarter.</p>
883<p>
884<div><span style="font-size: 14px;"><a href="#" target="_blank" title="Kickstarter conversation">Free 15 Minute Kickstarter Conversation</a></span></div>
885<div>
886</div>
887</p>
888<p>I look forward to speaking with you soon,</p>
889<p>&#0160;</p>
890<p>Richard Bliss</p>
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945		<h2 class="date-header">11/13/2012</h2>
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950					<h3 class="entry-header"><a href="/2012/11/city_hall_win_some_free_money_at_bgg_con_in_dallas.html">City Hall - Win some free money at BGG Con in Dallas</a></h3>
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960				<p>If you are heading to BGG Con in Dallas tomorrow here is how to earn a little spending c
960ash while you are there. Everyday, starting tomorrow, I will be giving away a $10 Amazon Gift Card to someone who stops by the Visible Hand Games booth and takes a look at City Hall. That is it. You don&#39;t have to buy anything or pledge anything, just take a look and leave your contact information with Michael. At the end of each day, we will draw and name and that person becomes a winner.&#0160;</p>
961<p>Free money. The best way to win an election.</p>
962<p>Be sure to visit Visible Hande Games on Twitter at @vhgames</p>
963<p>Or my Twitter @gamewhisperer</p>
964<p>And if you are really ambitious, then back City Hall to show Michael some love.&#0160;</p>
965<p><a href="#" target="_blank" title="City Hall Kickstarter project">City Hall Kickstarter project link&#0160;</a></p>
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1079				<a href="/2012/06/funding_the_dream_on_kickstarter_ep_65_eric_salyer_printing_games_in_the_us_cid_6a00e5500664118834017615e8fac6970c.html">DavidBobDostale</a> on <a href="/2012/06/funding_the_dream_on_kickstarter_ep_65_eric_salyer_printing_games_in_the_us.html">Funding the Dream on Kickstarter Ep 65 Eric Salyers Printing Games in the US</a>
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