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1spear and sells for bonus Elixir, increasing with Merge Level"},{id:"bomber_mt",name:"Bomber",image:"/images/cards/bomber_mt.webp",image_bg:"/images/troops/Bomber_card.png",traits:["undead"],cost:2,rarity:"common",description:"Throws a bomb that explodes in a 2-Hex Radius. Every few hits, the bomb bounces onward, dealing damage on each landing (Hit Requirement: 4/3/2/1, Bounce Count: 2/2/2/4)"},{id:"barbarian_mt",name:"Barbarian",image:"/images/cards/barbarian_mt.webp",image_bg:"/images/troops/Barbarian_AC_card.png",traits:["clan"],cost:2,rarity:"common",description:"After a few hits, he gains bonus Hit and Movement Speed for the rest of the round (Hit Requirement: 6/5/4/3, Bonus Hit Speed: 50%/50%/50%/100%, Bonus Movement Speed: 30%/30%/30%/60%)"},{id:"skeletondragon_mt",legacy:!0,name:"Skeleton Dragons",image:"/images/cards/skeletondragons_mt.png",image_bg:"/images/cards/skeletondragons_mt.png",traits:["undead"],cost:4,rarity:"common",description:"Deals damage in a 2-Hex Radius. Combat Start: Absorbs 10/20/40/80% of surrounding allies' HP and damage"},{id:"wizard_mt",legacy:!0,name:"Wizard",image:"/images/cards/wizard_mt.png",image_bg:"/images/cards/wizard_mt.png",traits:["clan"],cost:4,rarity:"common",description:"Throws a fireball at enemies in the area"},{id:"valkyrie_mt",name:"Valkyrie",image:"/images/cards/valkyrie_mt.webp",image_bg:"/images/troops/Valkyrie_AC_card.png",traits:["clan"],cost:3,rarity:"rare",description:"After a few hits, she starts spinning and damages surrounding enemies for the rest of the round (Hit Requirement: 6/5/4/3, Hex Radius: 1/2/3/4)"},{id:"prince_mt",legacy:!0,name:"Prince",image:"/images/cards/prince_mt.webp",image_bg:"/images/troops/Prince_card.png",traits:["rider"],cost:5,rarity:"epic",description:"Combat Start: Charges at the nearest enemy, dealing bonus damage and knocking it back. 4-Star: Charge knocks target out of the Arena"},{id:"giantskeleton_mt",name:"Giant Skeleton",image:"/images/cards/giantskeleton_mt.webp",image_bg:"/images/troops/Giant_Skeleton_AC_card.png",traits:["undead"],cost:3,rarity:"rare",description:"Upon defeat, he drops a bomb that explodes after 1.5s, dealing Damage and stunning enemies in his Hex Radius (Damage: 200/400/800/1600, Radius: 1/2/3/4, Stun duration: 1/2/3/5s)"},{id:"dartgoblin_mt",name:"Dart Goblin",image:"/images/cards/dartgoblin_mt.webp",image_bg:"/images/troops/Goblin_Dart_card.png",traits:["goblin"],cost:2,rarity:"common",description:"After a few hits, every dart poisons its target, dealing damage over time based on their max HP (stacks up to 5x) (Hit Requirement: 6/5/4/3, % of max HP: 1%/2%/3%/5%)"},{id:"executioner_mt",legacy:!0,name:"Executioner",image:"/images/cards/executioner_mt.webp",image_bg:"/images/troops/Executioner_card.png",traits:["forest"],cost:3,rarity:"rare",description:"Throws his boomerang axe at the nearest target across several hexes"},{id:"electro_giant",legacy:!0,name:"Electro Giant",image:"/images/cards/electrogiant_mt.png",image_bg:"/images/cards/electrogiant_mt.png",traits:["electric"],cost:3,rarity:"rare",description:"Summons an electric field around himself, dealing damage and stunning nearby enemies every second"},{id:"musketeer_mt",name:"Musketeer",image:"/images/cards/musketeer_mt.png",image_bg:"/images/cards/musketeer_mt.png",traits:["noble"],cost:3,rarity:"rare",description:"Combat Start: Snipes the farthest enemy in a 6-Hex Radius 3x, dealing bonus damage and briefly stunning target (Bonus Damage: 50%/100%/200%/400%)"},{id:"giant_mt",name:"Giant",image:"/images/cards/giant_mt.png",image_bg:"/images/cards/giant_mt.png",traits:["clan"],cost:3,rarity:"rare",description:"Throws the nearest enemy every few seconds, dealing damage based on target's max HP (% of max HP: 20/30/50/80)"},{id:"goblin_demolisher",name:"Goblin Demolisher",image:"/images/cards/goblindemolisher_mt.png",image_bg:"/images/cards/goblindemolisher_mt.png",traits:["goblin"],cost:3,rarity:"rare",description:"Rushes to lowest HP enemy and detonates below 50% HP with AoE damage"},{id:"princess_mt",name:"Princess",image:"/images/cards/princess_mt.webp",image_bg:"/images/troops/Princess_card.png",traits:["noble"],cost:2,rarity:"epic",description:"Fires arrows at the farthest enemy, dealing area damage. Every few hits, area damage slows enemies' Hit and Movement Speed for 3s (Attack Radius: 2 Hex)"},{id:"bandit_mt",name:"Bandit",image:"/images/cards/bandit_mt.webp",image_bg:"/images/troops/Bandit_card.png",traits:["forest"],cost:3,rarity:"epic",description:"Dashes to the farthest enemy in 3 Hexes after certain hits, dealing bonus Damage and stunning all in her path for 1s (Hit Requirement: 4/3/2/1, Bonus Damage: 50%/50%/80%/150%)"},{id:"goblinmachine_mt",name:"Goblin Machine",image:"/images/cards/goblinmachine_mt.webp",image_bg:"/images/troops/Goblin_machine_card.png",traits:["goblin"],cost:4,rarity:"epic",description:"Fires a rocket at the farthest enemy after certain hits, dealing 100% bonus damage (Hit Requirement: 4/3/2/1, Rockets: 2/3/4/6)"},{id:"royal_ghost",name:"Royal Ghost",image:"/images/cards/royal_ghost.webp",image_bg:"/images/troops/RoyalGhost_card.png",traits:["undead"],cost:2,rarity:"rare",description:"Becomes invisible for 3s every few seconds (Cooldown: 5s/4s/3s/2s)"},{id:"baby_dragon",name:"Baby Dragon",image:"/images/cards/babydragon_mt.png",image_bg:"/images/cards/babydragon_mt.png",traits:["forest"],cost:3,rarity:"epic",description:"Burps fireballs that deal area damage. Each attack grants bonus Hit and Movement Speed to allies within 2 Hexes (Area Radius: 3 Hex, Bonus Speed: 6%/12%/25%/50%)"},{id:"electro_wizard",legacy:!0,name:"Electro Wizard",image:"/images/cards/electrowizard_mt.png",image_bg:"/images/cards/electrowizard_mt.png",traits:["electric"],cost:4,rarity:"epic",description:"Shoots lightning with his hands, stunning multiple enemies every few seconds"},{id:"witch",name:"Witch",image:"/images/cards/witch_mt.png",image_bg:"/images/cards/witch_mt.png",traits:["undead"],cost:3,rarity:"epic",description:"Every 5 seconds, she summons Skeletons with 20% of her max HP and Attack Damage (Skeletons: 2/3/4/8)"},{id:"minipekka_mt",name:"Mini P.E.K.K.A",image:"/images/cards/minipekka_mt.png",image_bg:"/images/cards/minipekka_mt.png",traits:["boss"],cost:5,rarity:"common",season:11,description:"Stage 1: Cooks a pancake that levels up a random ally every few hits. Stage 2: Attacking troops with abilities steals the energy from their ability bar and increases his own (Hit Requirement: 6/5/4/3)"},{id:"pekka_mt",name:"P.E.K.K.A",image:"/images/cards/pekka_mt.webp",image_bg:"/images/troops/Pekka_card.png",traits:["boss"],cost:5,rarity:"epic",season:11,description:"Stage 1: Every few hits, her swing str
1ikes all enemies in a line. Stage 2: Gains lifesteal and Movement Speed (Hit Requirement: 4/3/2/1)"},{id:"mega_knight",name:"Mega Knight",image:"/images/cards/mega_knight.webp",image_bg:"/images/troops/MegaKnight_card.png",traits:["boss"],cost:5,rarity:"epic",season:11,description:"Stage 1: Jumps on enemies every few seconds, dealing area damage and stunning them for 2s. Stage 2: Each hit knocks back and stuns target (Cooldown: 6s/5s/4s/3s, Hex Radius: 2/2/3/4)"},{id:"monk_mt",name:"Monk",image:"/images/cards/monk_mt.png",image_bg:"/images/cards/monk_mt.png",traits:["boss"],cost:5,rarity:"legendary",season:11,description:"Stage 1: Every 3rd hit knocks target back. Stage 2: Every few hits, creates a shield that reflects damage and heals him (Hit Requirement: 4/3/2/2)"},{id:"darkprince_mt",legacy:!0,name:"Dark Prince",image:"/images/cards/darkprince_mt.png",image_bg:"/images/cards/darkprince_mt.png",traits:["rider"],cost:5,rarity:"epic",season:11,description:"Shield blocks all damage until broken. Combat Start: Charges to nearest enemy, dealing double damage and stunning surrounding enemies. 4-Star: Immune to control and reflects damage while shielded"},{id:"hogrider_mt",legacy:!0,name:"Hog Rider",image:"/images/cards/hogrider_mt.png",image_bg:"/images/cards/hogrider_mt.png",traits:["rider"],cost:5,rarity:"rare",season:11,description:"Combat Start: Leaps forward, summoning an earthquake that damages enemies and slows their Hit and Movement Speed. 4-Star: Earthquake lasts the whole round (Radius: 1/2/3/4, Duration: 3/3/3/30s)"},{id:"ramrider_mt",legacy:!0,name:"Ram Rider",image:"/images/cards/ramrider_mt.png",image_bg:"/images/cards/ramrider_mt.png",traits:["rider"],cost:5,rarity:"legendary",season:11,description:"Attack slows target's Movement Speed. Combat Start: Charges through the Arena, damaging and knocking back enemies in her path. 4-Star: Snare traps target, disabling hits and movement"},{id:"skeletonking_mt",name:"Skeleton King",image:"/images/cards/skeletonking_mt.webp",image_bg:"/images/troops/Skeleton_King_card.png",traits:["undead"],cost:4,rarity:"legendary",description:"Deals damage to enemies in a cone radius and summons a Skeleton if target is destroyed within 2s of being hit by him"},{id:"goldenknight_mt",name:"Golden Knight",image:"/images/cards/goldenknight_mt.webp",image_bg:"/images/troops/Golden_Knight_card.png",traits:["noble"],cost:4,rarity:"legendary",description:"Dashes to the lowest HP enemy, after defeating an enemy, and deals bonus damage (Bonus Damage: 50%/80%/150%/500%)"},{id:"archer_queen",name:"Archer Queen",image:"/images/cards/archer_queen.webp",image_bg:"/images/troops/Archer_Queen_card.png",traits:["clan"],cost:4,rarity:"legendary",description:"Becomes invisible and rapidly fires 4 shots every few hits (Targets: 2/3/4/6, Hit Requirement: 4/3/2/1)"},{id:"bossbandit_mt",name:"Boss Bandit",image:"/images/cards/bossbandit_mt.png",image_bg:"/images/cards/bossbandit_mt.png",traits:["forest"],cost:4,rarity:"legendary",description:"Dashes to targets when 3 or 4-Hexes away, dealing double damage. Darts back 3 tiles every few hits (Hit Requirement: 4/3/2/2)"},{id:"firecracker_mt",name:"Firecracker",image:"/images/cards/firecracker_mt.png",image_bg:"/images/cards/firecracker_mt.png",traits:["forest"],cost:2,rarity:"common",description:"Fires a projectile that explodes on impact, damaging enemies behind target in a cone and knocking her back 1 Hex every few hits (Hit Requirement: 4/3/2/1)"},{id:"goblincage_mt",name:"Goblin Cage",image:"/images/cards/goblincage_mt.png",image_bg:"/images/cards/goblincage_mt.png",traits:["goblin"],cost:3,rarity:"epic",description:"Cages the nearest enemy, dealing damage over time while losing HP itself. When destroyed, the enemy and a Goblin Brawler are released into the Arena"},{id:"magicarcher_mt",name:"Magic Archer",image:"/images/cards/magicarcher_mt.png",image_bg:"/images/cards/magicarcher_mt.png",traits:["forest"],cost:2,rarity:"rare",description:"Shoots a magic arrow that reflects to next target in 2 Hexes every few hits (Hit Requirement: 5/4/3/2, Bounce Count: 2/3/4/5)"},{id:"echosage_clone_mt",name:"Echo Sage Clone",image:"/images/echosage_clone_mt.webp",image_bg:"/images/echosage_clone_mt.webp",traits:["random"],cost:0,rarity:"common",requiresRegnant:"echosage",description:"Once per round, The Echo charges, then knocks out the target and surrounding enemies before vanishing for the round. Levels up after knocking out 2/4/8 enemies. Extra unit: does not use a troop slot. Selectable in the builder only when Ec
1ho Sage is the chosen Ruler."},{id:"tomb_mt",name:"Tomb",image:"/images/tomb_mt.webp",image_bg:"/images/tomb_mt.webp",traits:["undead"],cost:0,rarity:"common",requiresRegnant:"tombqueen",description:"Spawns a Skeleton until destroyed. When destroyed, spawns Tomb Queen. Extra unit: does not use a troop slot. Selectable in the builder only when Tomb Queen is the chosen Ruler."}],g=o.filter(e=>e.legacy).map(e=>e.id),m=o.filter(e=>"building"!==e.type),d=o.filter(e=>"building"===e.type),c=[{id:"common",name:"Common",color:"oklch(89.7% 0.196 126.665)"},{id:"rare",name:"Rare",color:"oklch(62.3% 0.214 259.815)"},{id:"epic",name:"Epic",color:"oklch(62.7% 0.265 303.9)"},{id:"legendary",name:"Legendary",color:"oklch(85.2% 0.199 91.936)"}],l=[{id:"random",name:"Random",image:"/images/icons/default.png",countMin:0,countMax:0,description:"Random Trait for the Dummy",bonuses:["At the start of the match, assigns two random traits to the team"]},{id:"ace",legacy:!0,name:"Ace",image:"/images/icons/ace.png",countMin:2,countMax:4,description:"Aces gain bonus damage. Your strongest Ace becomes the Captain instead of the strongest Troop with the highest Merge Level",bonuses:["2 Troops - Captain gains +40% bonus damage and +50% HP of damage dealt","4 Troops - Captain gains +100% bonus damage and +50% HP of damage dealt"]},{id:"clan",name:"Clan",image:"/images/icons/clan.png",countMin:2,countMax:6,description:"HP below 50%: Allies recover HP and gain bonus Hit Speed for 3s (1x per round) (Reworked Season 11)",bonuses:["2 Troops - 30% HP Recovery, +15% Hit Speed","4 Troops - 50% HP Recovery, +30% Hit Speed","6 Troops - 100% HP Recovery, +60% Hit Speed"]},{id:"goblin",name:"Goblin",image:"/images/icons/goblin.png",countMin:2,countMax:6,description:"Grants an Orb containing a random Goblin, with a fully activated Trait awarding multiple Goblins per round!",bonuses:["2 Troops - Gain a 2 or 3-Elixir Goblin","4 Troops - Gain a 3 or 4-Elixir Goblin","6 Troops - Gain a 2, 3, and 4-Elixir Goblin each round"]},{id:"noble",name:"Noble",image:"/images/icons/noble.png",countMin:2,countMax:6,description:"All allies deal bonus damage and take reduced damage (Reworked Season 11)",bonuses:["2 Troops - +15% damage, -15% damage taken","4 Troops - +30% damage, -30% damage taken","6 Troops - +60% damage, -60% damage taken"]},{id:"undead",name:"Undead",image:"/images/icons/undead.png",countMin:2,countMax:6,description:"Each ally defeated increases all allies' HP and damage for the rest of the game",bonuses:["2 Troops - Each ally KO: +1% HP and damage","4 Troops - Each ally KO: +2% HP and damage","6 Troops - Each ally KO: +4% HP and damage"]},{id:"forest",name:"Forest",image:"/images/icons/forest.png",countMin:2,countMax:6,description:"Allies gain bonus Hit Speed. Every few seconds, lowest HP ally gains invisibility for 2s (Reworked Season 11)",bonuses:["2 Troops - +15% Hit Speed every 4.5s","4 Troops - +30% Hit Speed every 3.5s","6 Troops - +60% Hit Speed every 2.5s"]},{id:"boss",name:"Boss",image:"/images/icons/boss.png",countMin:1,countMax:4,description:"Gains bonus HP and immunity to scare effects. HP below 50%: Transforms into Stage 2, scaring off nearby enemies for 3s (Reworked Season 11)",bonuses:["1 Troop - +25% HP, 2-Hex scare radius","2 Troops - +50% HP, 3-Hex scare radius","3 Troops - +100% HP, 4-Hex scare radius","4 Troops - +300% HP, 5-Hex scare radius"]},{id:"assassin",legacy:!0,name:"Assassin",image:"/images/icons/assassin.png",countMin:2,countMax:4,description:"Combat Start: Assassins will leap to the enemy's backline Troops",bonuses:["2 Troops - +30% Critical Chance and Critical Damage","4 Troops - +60% Critical Chance and Critical Damage"]},{id:"avenger",legacy:!0,name:"Avenger",image:"/images/icons/avenger.png",countMin:2,countMax:4,description:"Avengers gain bonus Damage, with the last troop standing gaining double Damage",bonuses:["2 Troops - +30% bonus Damage","4 Troops - +60% bonus Damage"]},{id:"brawler",legacy:!0,name:"Brawler",image:"/images/icons/brawler.png",countMin:2,countMax:4,description:"Brawlers gain bonus max HP",bonuses:["2 Troops - +50% bonus HP","4 Troops - +100% bonus HP"]},{id:"juggernaut",legacy:!0,name:"Juggernaut",image:"/images/icons/juggernaut.png",countMin:2,countMax:4,description:"Combat Start: Juggernauts and allies behind them gain a 11s Shield and are immune to control effects while shielded",bonuses:["2 Troops - +30% Shield of max HP","4 Troops - +50% Shield of max HP"]},{id:"ranger",legacy:!0,name:"Ranger",image:"/images/icons/ranger.png",countMin:2,countMax:4,description:"Rangers gain Hit Speed per attack, stacking up to 25x",bonuses:["2 Troops - +10% Hit Speed","4 Troops - +15% Hit Speed"]},{id:"thrower",legacy:!0,name:"Thrower",image:"/images/icons/thrower.png",countMin:0,countMax:3,description:"Throwers gain +1 Attack Range and deal more Damage to distant targets",bonuses:["3 Troops - +10% Damage per Hex"]},{id:"blaster",legacy:!0,name:"Blaster",image:"/images/icons/blaster.png",countMin:2,countMax:4,description:"Blasters gain +1 Range and extra damage based on distance",bonuses:["2 Troops - +10% damage per hex","4 Troops - +15% damage per hex"]},{id:"electric",legacy:!0,name:"Electric",image:"/images/icons/electric.png",countMin:1,countMax:2,description:"After 6 seconds, lightning strikes all enemies once and stunned troops 3x (Returned Season 10)",bonuses:["1 Troop - Each strike deals 10% max HP damage","2 Troops - Each strike deals 20% max HP damage"]},{id:"fire",legacy:!0,name:"Fire",image:"/images/icons/fire.png",countMin:0,countMax:2,description:"Fires gain special effects",bonuses:["2 Troops - Wizard deals bonus damage per attack, stacking up to 6x","2 Troops - Baby Dragon and surrounding troops gain bonus hit and movement speed"]},{id:"mage",legacy:!0,name:"Mage",image:"/images/icons/mage.png",countMin:2,countMax:2,description:"Combat Start: Strongest enemy troop is turned into a harmless rabbit for some time",bonuses:["2 Troops - 6s"]},{id:"giant",legacy:!0,name:"Giant",image:"/images/icons/giant.png",countMin:2,countMax:2,description:"Giants take less damage, due to their unusual size, of course!",bonuses:["2 Troops - -40%"]},{id:"titan",legacy:!0,name:"Titan",image:"/images/icons/giant.png",countMin:2,countMax:2,description:"Titans gain special effects",bonuses:["2 Troops - Giant and surrounding troops take less damage","2 Troops - Royal Giant and surrounding troops deal bonus damage"]},{id:"pekka",legacy:!0,name:"P.E.K.K.A",image:"/images/icons/pekka.png",countMin:2,countMax:2,description:"This Trait allows its troops to do extra damage, and after taking down a troop, they'll magically heal!",bonuses:["2 Troops - +40% damage, heals 60% of max HP"]},{id:"brutalist",legacy:!0,name:"Brutalist",image:"/images/icons/brutalist.png",countMin:2,countMax:4,description:"Brutalists gain bonus hit speed, marking enemies with each hit. Enemy targets lose HP after 4 marks",bonuses:["2 Troops - +30%, -20% of max HP","4 Troops - +60%, -40% of max HP"]},{id:"superstar",legacy:!0,name:"Superstar",image:"/images/icons/superstar.png",countMin:2,countMax:4,description:"Combat Start: Superstars' ability bar is filled based on how many Superstars you have. 50% chance to recast after casting their ability",bonuses:["2 Troops - Ability bar starts 50% filled","4 Troops - Ability bar starts fully f
1illed"]},{id:"dragon",legacy:!0,name:"Dragon",image:"/images/icons/dragon.png",countMin:2,countMax:2,description:"Dragons take less damage from and deal bonus damage to melee troops",bonuses:["2 Troops - -33% damage taken, +33% damage"]},{id:"hinder",legacy:!0,name:"Hinder",image:"/images/icons/hinder.png",countMin:2,countMax:4,description:"Hinders have a 40% chance to slow enemies' hit and movement speed for 3s with each hit",bonuses:["2 Troops - -30% Hit and Movement Speed","4 Troops - -50% Hit and Movement Speed"]},{id:"marksman",legacy:!0,name:"Marksman",image:"/images/icons/marksman.png",countMin:2,countMax:4,description:"Marksmen gain +1 range and deal bonus damage to targets 4+ tiles away",bonuses:["2 Troops - +30% damage","4 Troops - +60% damage"]},{id:"tank",legacy:!0,name:"Tank",image:"/images/icons/tank.png",countMin:2,countMax:4,description:"Tanks heal rapidly when below 50% HP",bonuses:["2 Troops - +40% max HP","4 Troops - +80% max HP"]},{id:"rider",legacy:!0,name:"Rider",image:"/images/icons/rider.png",countMin:1,countMax:4,description:"Tiles Riders touch are awakened, granting tiled allies bonus Hit and Movement Speed",bonuses:["1 Troop - +15% Hit and Movement Speed","2 Troops - +30% Hit and Movement Speed","3 Troops - +100% Hit and Movement Speed","4 Troops - +400% Hit and Movement Speed"]},{id:"warrior",legacy:!0,name:"Warrior",image:"/images/icons/warrior.png",countMin:2,countMax:4,description:"Warriors gain bonus damage and hit speed (4s after battle starts)",bonuses:["2 Troops - +40% damage, +40% Hit Speed","4 Troops - +80% damage, +80% Hit Speed"]}],p=[{id:"royaleking",name:"Royale King",image:"/images/king_card.png",card:"/images/royaleking_mt.webp",ability:"Royal Commission",ability_icon:"/images/rulers/abilities/ruler_ability_royale_king.webp",description:"Losing grants you +4-8 bonus Elixir at random",quest:"Lose 1/2/4 rounds in one game",lore:"After nearly a decade in the Arena, the King is nothing if not flexible with his battle strategies. The madness of Merge Tactics will prove to be his greatest feat yet!"},{id:"spiritempress",name:"Spirit Empress",image:"/images/maiden_dragon.webp",card:"/images/spiritempress_mt.webp",ability:"Fusion Foresight",ability_icon:"/images/rulers/abilities/ruler_ability_merge_maiden.webp",description:"Every merge grants you +1 bonus Elixir",quest:"Merge 3/25/60 troops in one game",lore:"Who needs to heal when you can wield spirits with sheer force of will? This sly little rebel oozes intellect, battling boldly in hopes of discovering the true nature of her power."},{id:"goblinqueen",name:"Goblin Queen",image:"/images/goblin_queen.png",card:"/images/goblinqueen_mt.png",ability:"Greener Grin",ability_icon:"/images/rulers/abilities/ruler_ability_goblin_queen.webp",description:"Queen joins Goblin Trait. Defeating an enemy results in a 33% chance of gaining a Goblin",quest:"Get 2/8/20 Goblins from Goblin Trait or Goblin Queen's passive ability",lore:"She has travelled across the Emerald Sea to wreak havoc in the Arena. The only thing that calms her wrath are her Baby Goblins, but they're not here..."},{id:"elixirloong",name:"Elixir Loong",image:"/images/loong_card.webp",card:"/images/loong_mt.png",ability:"Endless Spring",ability_icon:"/images/rulers/abilities/ruler_ability_loong.webp",description:"Gain +1 Elixir per round and +1 Team Size",quest:"Win 2/3/5 rounds in a row",lore:"Freshly emerged from the River of Golden Elixir, this lucky dragon brings honor to all those who fight alongside him."},{id:"battlemachine",name:"Battle Machine",image:"/images/battlemachine_card.webp",card:"/images/battlemachine_mt.png",ability:"Builder Master",ability_icon:"/images/rulers/abilities/ruler_ability_battle_machine.webp",description:"Brings one random 1/2/3/4-Star building into battle in Rounds 1/3/5/8, -1 max Team Size",quest:"Buildings destroy 1/5/15 troops in one game",lore:"Master Builder has been tweaking this machine for years. Finally, his most prized invention is Arena-ready, and he'll make sure everyone knows that Builder means boss."},{id:"echosage",name:"Echo Sage",image:"/images/echosage_card.webp",card:"/images/echosage_mt.webp",ability:"Striking Clone",ability_icon:"/images/rulers/abilities/ruler_ability_echo_monk.webp",description:"Once per round, The Echo charges, then knocks out the target and surrounding enemies before vanishing for the round. Levels up after knocking out 2/4/8 enemies",quest:"Knock out 2/4/8 troops in one game",lore:"The ability to echo oneself must be cultivated over centuries of less triumph than defeat. Only one has ever studied under this being and, even as a Champion, he only managed to scrape the surface."},{id:"daggerduchess",name:"Dagger Duchess",image:"/images/daggerduchess_card.webp",card:"/images/daggerduchess_mt.png",ability:"Dagger Donation",ability_icon:"/images/rulers/abilities/ruler_ability_dagger_duchess.webp",description:"Leaves you a Dagger to equip to any troop",quest:"Win 1/2/4 roun
1ds in less than 8s",lore:"This dedicated dame does nothing but sharpen her daggers and prepare for victory. Any troop that dares to approach her finds themselves fleeing the tower in fear. Princess practices, but Duchess dominates."},{id:"grandwarden",name:"Grand Warden",image:"/images/grandwarden_card.webp",card:"/images/grandwarden_mt.png",ability:"Shield Sponsor",ability_icon:"/images/rulers/abilities/ruler_ability_grand_warden.webp",description:"Grants a random Shield to the lowest-HP% ally at 5s and 15s. Both Shields impact a 3-tile radius upon breaking.",quest:"Shields affect 2/8/16 troops in one game",lore:"A bookworm with great knowledge of the mighty shield. Grand Warden's unparalleled powers give his allies the gift of confidence and charisma."},{id:"tombqueen",name:"Tomb Queen",image:"/images/tombqueen_card.png",card:"/images/tombqueen_mt.png",ability:"Regal Revival",ability_icon:"/images/rulers/abilities/ruler_ability_tomb_queen.webp",description:"Combat Start: Spawns a Tombstone and once it's destroyed, she rises from the building to join the fight. Counts as Undead.",quest:"Summon 3/15/50 troops in one game",lore:"Armies of Skeletons are dying to serve this Ruler of the afterlife, but she only summons those closest to her heart."},{id:"ronin",name:"Ronin",image:"/images/ronin_mt.png",card:"/images/ronin_mt.png",ability:"Double Edge",ability_icon:"/images/rulers/abilities/ruler_ability_ronin.webp",description:"Before the battle begins, choose a tile on the battlefield. When an enemy troop steps on the chosen tile, Ronin unleashes an X-shaped strike, damaging all troops in its path. The troop on the center tile takes double damage.",quest:"Defeat 1/3/5 enemy troops with Double Edge in one game",lore:"A forest wanderer whose swordsmanship is unmatched. Forest Gang's newest recruit brings his blades to the Arena, ready to carve up anyone who crosses his path."}]}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.