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https://3dprintaarhus.dk/wp-content/plugins/3dprint/includes/ext/threejs/js/loaders/MTLLoader.js?ver=4.5.5

js 3dprintaarhus.dk collected 2026-10-08 20:45:37 UTC 11,587 bytes, 583 lines download raw bytes

1/**
2 * Loads a Wavefront .mtl file specifying materials
3 *
4 * @author angelxuanchang
5 */
6
7THREE3DP.MTLLoader = function ( manager ) {
8
9	this.manager = ( manager !== undefined ) ? manager : THREE3DP.DefaultLoadingManager;
10
11};
12
13THREE3DP.MTLLoader.prototype = {
14
15	constructor: THREE3DP.MTLLoader,
16
17	/**
18	 * Loads and parses a MTL asset from a URL.
19	 *
20	 * @param {String} url - URL to the MTL file.
21	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
22	 * @param {Function} [onProgress] - Callback for download progress.
23	 * @param {Function} [onError] - Callback for download errors.
24	 *
25	 * @see setPath setResourcePath
26	 *
27	 * @note In order for relative texture references to resolve correctly
28	 * you must call setResourcePath() explicitly prior to load.
29	 */
30	load: function ( url, onLoad, onProgress, onError ) {
31
32		var scope = this;
33
34		var path = ( this.path === undefined ) ? THREE3DP.LoaderUtils.extractUrlBase( url ) : this.path;
35
36		var loader = new THREE3DP.FileLoader( this.manager );
37		loader.setPath( this.path );
38		loader.load( url, function ( text ) {
39
40			onLoad( scope.parse( text, path ) );
41
42		}, onProgress, onError );
43
44	},
45
46	/**
47	 * Set base path for resolving references.
48	 * If set this path will be prepended to each loaded and found reference.
49	 *
50	 * @see setResourcePath
51	 * @param {String} path
52	 * @return {THREE3DP.MTLLoader}
53	 *
54	 * @example
55	 *     mtlLoader.setPath( 'assets/obj/' );
56	 *     mtlLoader.load( 'my.mtl', ... );
57	 */
58	setPath: function ( path ) {
59
60		this.path = path;
61		return this;
62
63	},
64
65	/**
66	 * Set base path for additional resources like textures.
67	 *
68	 * @see setPath
69	 * @param {String} path
70	 * @return {THREE3DP.MTLLoader}
71	 *
72	 * @example
73	 *     mtlLoader.setPath( 'assets/obj/' );
74	 *     mtlLoader.setResourcePath( 'assets/textures/' );
75	 *     mtlLoader.load( 'my.mtl', ... );
76	 */
77	setResourcePath: function ( path ) {
78
79		this.resourcePath = path;
80		return this;
81
82	},
83
84	setTexturePath: function ( path ) {
85
86		console.warn( 'THREE3DP.MTLLoader: .setTexturePath() has been renamed to .setResourcePath().' );
87		return this.setResourcePath( path );
88
89	},
90
91	setCrossOrigin: function ( value ) {
92
93		this.crossOrigin = value;
94		return this;
95
96	},
97
98	setMaterialOptions: function ( value ) {
99
100		this.materialOptions = value;
101		return this;
102
103	},
104
105	/**
106	 * Parses a MTL file.
107	 *
108	 * @param {String} text - Content of MTL file
109	 * @return {THREE3DP.MTLLoader.MaterialCreator}
110	 *
111	 * @see setPath setResourcePath
112	 *
113	 * @note In order for relative texture references to resolve correctly
114	 * you must call setResourcePath() explicitly prior to parse.
115	 */
116	parse: function ( text, path ) {
117
118		var lines = text.split( '\n' );
119		var info = {};
120		var delimiter_pattern = /\s+/;
121		var materialsInfo = {};
122
123		for ( var i = 0; i < lines.length; i ++ ) {
124
125			var line = lines[ i ];
126			line = line.trim();
127
128			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
129
130				// Blank line or comment ignore
131				continue;
132
133			}
134
135			var pos = line.indexOf( ' ' );
136
137			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
138			key = key.toLowerCase();
139
140			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
141			value = value.trim();
142
143			if ( key === 'newmtl' ) {
144
145				// New material
146
147				info = { name: value };
148				materialsInfo[ value ] = info;
149
150			} else {
151
152				if ( key === 'ka' || key === 'kd' || key === 'ks' || key ==='ke' ) {
153
154					var ss = value.split( delimiter_pattern, 3 );
155					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
156
157				} else {
158
159					info[ key ] = value;
160
161				}
162
163			}
164
165		}
166
167		var materialCreator = new THREE3DP.MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
168		materialCreator.setCrossOrigin( this.crossOrigin );
169		materialCreator.setManager( this.manager );
170		materialCreator.setMaterials( materialsInfo );
171		return materialCreator;
172
173	}
174
175};
176
177/**
178 * Create a new THREE3DP.-MTLLoader.MaterialCreator
179 * @param baseUrl - Url relative to which textures are loaded
180 * @param options - Set of options on how to construct the materials
181 *                  side: Which side to apply the material
182 *                        THREE3DP.FrontSide (default), THREE3DP.BackSide, THREE3DP.DoubleSide
183 *                  wrap: What type of wrapping to apply for textures
184 *                        THREE3DP.RepeatWrapping (default), THREE3DP.ClampToEdgeWrapping, THREE3DP.MirroredRepeatWrapping
185 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
186 *                                Default: false, assumed to be already normalized
187 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
188 *                                  Default: false
189 * @constructor
190 */
191
192THREE3DP.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
193
194	this.baseUrl = baseUrl || '';
195	this.options = options;
196	this.materialsInfo = {};
197	this.materials = {};
198	this.materialsArray = [];
199	this.nameLookup = {};
200
201	this.side = ( this.options && this.options.side ) ? this.options.side : THREE3DP.FrontSide;
202	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE3DP.RepeatWrapping;
203
204};
205
206THREE3DP.MTLLoader.MaterialCreator.prototype = {
207
208	constructor: THREE3DP.MTLLoader.MaterialCreator,
209
210	crossOrigin: 'anonymous',
211
212	setCrossOrigin: function ( value ) {
213
214		this.crossOrigin = value;
215		return this;
216
217	},
218
219	setManager: function ( value ) {
220
221		this.manager = value;
222
223	},
224
225	setMaterials: function ( materialsInfo ) {
226
227		this.materialsInfo = this.convert( materialsInfo );
228		this.materials = {};
229		this.materialsArray = [];
230		this.nameLookup = {};
231
232	},
233
234	convert: function ( materialsInfo ) {
235
236		if ( ! this.options ) return materialsInfo;
237
238		var converted = {};
239
240		for ( var mn in materialsInfo ) {
241
242			// Convert materials info into normalized form based on options
243
244			var mat = materialsInfo[ mn ];
245
246			var covmat = {};
247
248			converted[ mn ] = covmat;
249
250			for ( var prop in mat ) {
251
252				var save = true;
253				var value = mat[ prop ];
254				var lprop = prop.toLowerCase();
255
256				switch ( lprop ) {
257
258					case 'kd':
259					case 'ka':
260					case 'ks':
261
262						// Diffuse color (color under white light) using RGB values
263
264						if ( this.options && this.options.normalizeRGB ) {
265
266							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
267
268						}
269
270						if ( this.options && this.options.ignoreZeroRGBs ) {
271
272							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
273
274								// ignore
275
276								save = false;
277
278							}
279
280						}
281
282						break;
283
284					default:
285
286						break;
287
288				}
289
290				if ( save ) {
291
292					covmat[ lprop ] = value;
293
294				}
295
296			}
297
298		}
299
300		return converted;
301
302	},
303
304	preload: function () {
305
306		for ( var mn in this.materialsInfo ) {
307
308			this.create( mn );
309
310		}
311
312	},
313
314	getIndex: function ( materialName ) {
315
316		return this.nameLookup[ materialName ];
317
318	},
319
320	getAsArray: function () {
321
322		var index = 0;
323
324		for ( var mn in this.materialsInfo ) {
325
326			this.materialsArray[ index ] = this.create( mn );
327			this.nameLookup[ mn ] = index;
328			index ++;
329
330		}
331
332		return this.materialsArray;
333
334	},
335
336	create: function ( materialName ) {
337
338		if ( this.materials[ materialName ] === undefined ) {
339
340			this.createMaterial_( materialName );
341
342		}
343
344		return this.materials[ materialName ];
345
346	},
347
348	createMaterial_: function ( materialName ) {
349
350		// Create material
351
352		var scope = this;
353		var mat = this.materialsInfo[ materialName ];
354		var params = {
355
356			name: materialName,
357			side: this.side
358
359		};
360
361		function resolveURL( baseUrl, url ) {
362
363			if ( typeof url !== 'string' || url === '' )
364				return '';
365
366			// Absolute URL
367			if ( /^https?:\/\//i.test( url ) ) return url;
368
369			return baseUrl + url;
370
371		}
372
373		function setMapForType( mapType, value ) {
374
375			if ( params[ mapType ] ) return; // Keep the first encountered texture
376
377			var texParams = scope.getTextureParams( value, params );
378			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
379
380			map.repeat.copy( texParams.scale );
381			map.offset.copy( texParams.offset );
382
383			map.wrapS = scope.wrap;
384			map.wrapT = scope.wrap;
385
386			params[ mapType ] = map;
387
388		}
389
390		for ( var prop in mat ) {
391
392			var value = mat[ prop ];
393			var n;
394
395			if ( value === '' ) continue;
396
397			switch ( prop.toLowerCase() ) {
398
399				// Ns is material specular exponent
400
401				case 'kd':
402
403					// Diffuse color (color under white light) using RGB values
404
405					params.color = new THREE3DP.Color().fromArray( value );
406
407					break;
408
409				case 'ks':
410
411					// Specular color (color when light is reflected from shiny surface) using RGB values
412					params.specular = new THREE3DP.Color().fromArray( value );
413
414					break;
415
416				case 'ke':
417
418					// Emissive using RGB values
419					params.emissive = new THREE3DP.Color().fromArray( value );
420
421					break;
422
423				case 'map_kd':
424
425					// Diffuse texture map
426
427					setMapForType( "map", value );
428
429					break;
430
431				case 'map_ks':
432
433					// Specular map
434
435					setMapForType( "specularMap", value );
436
437					break;
438
439				case 'map_ke':
440
441					// Emissive map
442
443					setMapForType( "emissiveMap", value );
444
445					break;
446
447				case 'norm':
448
449					setMapForType( "normalMap", value );
450
451					break;
452
453				case 'map_bump':
454				case 'bump':
455
456					// Bump texture map
457
458					setMapForType( "bumpMap", value );
459
460					break;
461
462				case 'map_d':
463
464					// Alpha map
465
466					setMapForType( "alphaMap", value );
467					params.transparent = true;
468
469					break;
470
471				case 'ns':
472
473					// The specular exponent (defines the focus of the specular highlight)
474					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
475
476					params.shininess = parseFloat( value );
477
478					break;
479
480				case 'd':
481					n = parseFloat( value );
482
483					if ( n < 1 ) {
484
485						params.opacity = n;
486						params.transparent = true;
487
488					}
489
490					break;
491
492				case 'tr':
493					n = parseFloat( value );
494
495					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
496
497					if ( n > 0 ) {
498
499						params.opacity = 1 - n;
500						params.transparent = true;
501
502					}
503
504					break;
505
506				default:
507					break;
508
509			}
510
511		}
512		params.precision='mediump';
513		this.materials[ materialName ] = new THREE3DP.MeshPhongMaterial( params );
514		return this.materials[ materialName ];
515
516	},
517
518	getTextureParams: function ( value, matParams ) {
519
520		var texParams = {
521
522			scale: new THREE3DP.Vector2( 1, 1 ),
523			offset: new THREE3DP.Vector2( 0, 0 )
524
525		 };
526
527		var items = value.split( /\s+/ );
528		var pos;
529
530		pos = items.indexOf( '-bm' );
531
532		if ( pos >= 0 ) {
533
534			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
535			items.splice( pos, 2 );
536
537		}
538
539		pos = items.indexOf( '-s' );
540
541		if ( pos >= 0 ) {
542
543			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
544			items.splice( pos, 4 ); // we expect 3 parameters here!
545
546		}
547
548		pos = items.indexOf( '-o' );
549
550		if ( pos >= 0 ) {
551
552			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
553			items.splice( pos, 4 ); // we expect 3 parameters here!
554
555		}
556
557		texParams.url = items.join( ' ' ).trim();
558		return texParams;
559
560	},
561
562	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
563
564		var texture;
565		var loader = THREE3DP.Loader.Handlers.get( url );
566		var manager = ( this.manager !== undefined ) ? this.manager : THREE3DP.DefaultLoadingManager;
567
568		if ( loader === null ) {
569
570			loader = new THREE3DP.TextureLoader( manager );
571
572		}
573
574		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
575		texture = loader.load( url, onLoad, onProgress, onError );
576
577		if ( mapping !== undefined ) texture.mapping = mapping;
578
579		return texture;
580
581	}
582
583};

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