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4<title>Yang Hong (洪阳)</title>
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33				<div id="toptitle">
34					<h1>洪 阳</h1><h1>
35				</h1></div>
36
37                <h3>中国科学技术大学博士(CGer) | 华为AI渲染系统工程师</h3>
38
39				<p>
40                    <a href="http://gcl.ustc.edu.cn">图形计算与感知交互重点实验室 (GCL)</a> <br>
41                    <a href="http://math.ustc.edu.cn/">数学科学学院</a><br>
42                    <a href="http://en.ustc.edu.cn">中国科学技术大学 (USTC)</a><br>
43					<br>
44                    Email: [email protected] <br>
45				</p>
46
47			</td>
48			<td width="25%">
49				<img src="images/HY_2025.png" width="100%">
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54
55<h2>关于我  <div style="font-size: small; display: inline-block;"><a href="images/hy_2025.pdf"> | CV </a> </div></h2> 
56
57<p>
58    中国科学技术大学 数学科学学院 2022届理学博士,导师为<a href="http://staff.ustc.edu.cn/~lgliu/">刘利刚教授</a>与<a href="http://staff.ustc.edu.cn/~juyong/">张举勇教授</a>,博士期间主要从事计算机图形学与三维视觉相关的几何处理、三维重建、数字人以及神经渲染研究。个人目前就职于上海华为,担任华为2012中央媒体院图形与空间计算工程部AI渲染系统工程师,负责部门AI渲染技术竞争力构建与业务孵化事宜。
59</p>
60
61<h2>研究方向 </h2> 
62
63<p>
64    <img src="images/ResearchInterests.png" width="100%">
65</p>
66
67<!-- <div id="box2" class="box">
68    <h2>
69        专利
70    </h2>
71</div>
72
73<p>
741. 《生成式超分方法》<br>
752. 《3DGS层次化表示》<br>
763. 《3DGS端云渲染》 <br>
774. 《神经纹理场景漫游》 <br>
785. 《重建纹理生成方法》<br>
796. 《高性能移动端超分方法》<br>
80</p> -->
81
82
83<div id="box2" class="box">
84    <h2>
85        Publications
86    </h2>
87</div>
88    
89<br>
90
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92<table>
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98                <img src="./images/metahead.png" width="100%" style="float: left;">
99            </td>
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102            <td width="75%">
103                MetaHead: An Engine to Create Realistic Digital Head<br>
104                Dingyun Zhang, Chenglai Zhong, Yudong Guo, <b>Yang Hong</b>, Juyong Zhang<br>
105                Arxiv, 2023.<br>
106                <div>
107                    [<a href="https://ustc3dv.github.io/MetaHead/">Project Page</a>]
108                    [<a href="https://arxiv.org/abs/2304.00838">Paper</a>]
109                    
110                </div>
111                
112                <p></p>
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126                <img src="./images/NeRFBlendShape.png" width="100%" style="float: left;">
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131                Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video<br>
132                Xuan Gao, Chenglai Zhong, Jun Xiang, <b>Yang Hong</b>, Yudong Guo, Juyong Zhang<br>
133                ACM Transactions on Graphics (SIGGRAPH ASIA), Vol.41, No.6, 2022.<br>
134                <div>
135                    [<a href="https://ustc3dv.github.io/NeRFBlendShape/">Project Page</a>]
136                    [<a href="https://arxiv.org/abs/2210.06108">Paper</a>]
137                    [<a href="https://github.com/USTC3DV/NeRFBlendShape-code">Code</a>]
138                </div>
139                
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154                <img src="./images/HeadNeRF.gif" width="100%" style="float: left;">
155            </td>
156            <td width="1%">
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159                HeadNeRF: A Real-time NeRF-based Parametric Head Model<br>
160                <b>Yang Hong</b>, Bo Peng, Haiyao Xiao, Ligang Liu, Juyong Zhang <br>
161                CVPR 2022.<br>
162                <div>
163                    [<a href="https://crishy1995.github.io/HeadNeRF-Project/">Project Page</a>]
164                    [<a href="https://arxiv.org/abs/2112.05637">Paper</a>]
165                    [<a href="https://github.com/CrisHY1995/headnerf">Code</a>]
166                </div>
167                
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182                <img src="./images/SelfRecon.gif" width="100%" style="float: left;">
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187                SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video<br>
188                Boyi Jiang, <b>Yang Hong</b>, Hujun Bao, Juyong Zhang <br>
189                CVPR 2022 (Oral).<br>
190                <div>
191                    [<a href="https://jby1993.github.io/SelfRecon/">Project Page</a>]
192                    [<a href="https://arxiv.org/abs/2201.12792">Paper</a>]
193                    [<a href="https://github.com/jby1993/SelfReconCode">
193Code</a>]
194                </div>
195                
196                <p></p>
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215                StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision<br>
216                <b>Yang Hong</b>, Juyong Zhang, Boyi Jiang, Yudong Guo, Ligang Liu and Hujun Bao.<br>
217                CVPR 2021.<br>
218                <div>
219                    [<a href="http://hy1995.top/StereoPIFuProject/">Project Page</a>]
220                    [<a href="https://arxiv.org/abs/2104.05289">Paper</a>]
221                    [<a href="https://github.com/CrisHY1995/StereoPIFu_Code">Code</a>]
222                </div>
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239                <img src="./images/BCNet.jpg" width="100%" style="float: left;">
240            </td>
241            <td width="1%">
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244                BCnet: Learning body and cloth shape from a single image.<br>
245                Boyi Jiang, Juyong Zhang, <b>Yang Hong</b>, Jinhao Luo, Ligang Liu and Hujun Bao.<br>
246                ECCV 2020.<br>
247                <div>
248                    [<a href="https://arxiv.org/pdf/2004.00214.pdf">Paper</a>] 
249                    [<a href="https://github.com/jby1993/BCNet">Code </a>]
250                </div>
251                
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268                <img src="./images/FastAtlas.png" width="100%" style="float: left;">
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273                Fast Generation of Spatiotemporal-Consistent Dynamic Atlas.<br>
274                (时空一致的动态纹理地图快速生成)<br>
275                <b>Yang Hong</b>, Kang Wu, Wei Li, Wei Hu and Ligang Liu.  <br>
276                Journal of Computer-Aided Design & Computer Graphics. 2020,32(05). <br>
277                <div>
278                    [<a href="https://www.cnki.com.cn/Article/CJFDTotal-JSJF202005002.htm">Paper</a>]
279                </div>
280                
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296                <img src="./images/SDFilter.jpg" width="100%" style="float: left;">
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301                Static/Dynamic Filtering for Mesh Geometry.<br>
302                Juyong Zhang, Bailin Deng, <b>Yang Hong</b>, Yue Peng, Wenjie Qin and Ligang Liu. <br>
303                TVCG 2018.<br>
304                <div>
305                    [<a href="https://arxiv.org/abs/1712.03574">Paper</a>]
306                    [<a href="https://arxiv.org/src/1712.03574v1/anc/SuppMaterial.pdf">Supp</a>] 
307                    [<a href="https://github.com/bldeng/MeshSDFilter">Code </a>]
308                </div>
309                
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314</table>
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317
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