1import { 2 EventDispatcher, 3 Quaternion, 4 Vector3 5} from '../three/three.module.js'; 6 7const _changeEvent = { type: 'change' }; 8 9class FlyControls extends EventDispatcher { 10 11 constructor( object, domElement ) { 12 13 super(); 14 15 this.object = object; 16 this.domElement = domElement; 17 18 // API 19 20 this.movementSpeed = 1.0; 21 this.rollSpeed = 0.005; 22 23 this.dragToLook = false; 24 this.autoForward = false; 25 26 // disable default target object behavior 27 28 // internals 29 30 const scope = this; 31 32 const EPS = 0.000001; 33 34 const lastQuaternion = new Quaternion(); 35 const lastPosition = new Vector3(); 36 37 this.tmpQuaternion = new Quaternion(); 38 39 this.status = 0; 40 41 this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; 42 this.moveVector = new Vector3( 0, 0, 0 ); 43 this.rotationVector = new Vector3( 0, 0, 0 ); 44 45 this.keydown = function ( event ) { 46 47 if ( event.altKey ) { 48 49 return; 50 51 } 52 53 switch ( event.code ) { 54 55 case 'ShiftLeft': 56 case 'ShiftRight': this.movementSpeedMultiplier = .1; break; 57 58 case 'KeyW': this.moveState.forward = 1; break; 59 case 'KeyS': this.moveState.back = 1; break; 60 61 case 'KeyA': this.moveState.left = 1; break; 62 case 'KeyD': this.moveState.right = 1; break; 63 64 case 'KeyR': this.moveState.up = 1; break; 65 case 'KeyF': this.moveState.down = 1; break; 66 67 case 'ArrowUp': this.moveState.pitchUp = 1; break; 68 case 'ArrowDown': this.moveState.pitchDown = 1; break; 69 70 case 'ArrowLeft': this.moveState.yawLeft = 1; break; 71 case 'ArrowRight': this.moveState.yawRight = 1; break; 72 73 case 'KeyQ': this.moveState.rollLeft = 1; break; 74 case 'KeyE': this.moveState.rollRight = 1; break; 75 76 } 77 78 this.updateMovementVector(); 79 this.updateRotationVector(); 80 81 }; 82 83 this.keyup = function ( event ) { 84 85 switch ( event.code ) { 86 87 case 'ShiftLeft': 88 case 'ShiftRight': this.movementSpeedMultiplier = 1; break; 89 90 case 'KeyW': this.moveState.forward = 0; break; 91 case 'KeyS': this.moveState.back = 0; break; 92 93 case 'KeyA': this.moveState.left = 0; break; 94 case 'KeyD': this.moveState.right = 0; break; 95 96 case 'KeyR': this.moveState.up = 0; break; 97 case 'KeyF': this.moveState.down = 0; break; 98 99 case 'ArrowUp': this.moveState.pitchUp = 0; break; 100 case 'ArrowDown': this.moveState.pitchDown = 0; break; 101 102 case 'ArrowLeft': this.moveState.yawLeft = 0; break; 103 case 'ArrowRight': this.moveState.yawRight = 0; break; 104 105 case 'KeyQ': this.moveState.rollLeft = 0; break; 106 case 'KeyE': this.moveState.rollRight = 0; break; 107 108 } 109 110 this.updateMovementVector(); 111 this.updateRotationVector(); 112 113 }; 114 115 this.pointerdown = function ( event ) { 116 117 if ( this.dragToLook ) { 118 119 this.status ++; 120 121 } else { 122 123 switch ( event.button ) { 124 125 case 0: this.moveState.forward = 1; break; 126 case 2: this.moveState.back = 1; break; 127 128 } 129 130 this.updateMovementVector(); 131 132 } 133 134 }; 135 136 this.pointermove = function ( event ) { 137 138 if ( ! this.dragToLook || this.status > 0 ) { 139 140 const container = this.getContainerDimensions(); 141 const halfWidth = container.size[ 0 ] / 2; 142 const halfHeight = container.size[ 1 ] / 2; 143 144 this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; 145 this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; 146 147 this.updateRotationVector(); 148 149 } 150 151 }; 152 153 this.pointerup = function ( event ) { 154 155 if ( this.dragToLook ) { 156 157 this.status --; 158 159 this.moveState.yawLeft = this.moveState.pitchDown = 0; 160 161 } else { 162 163 switch ( event.button ) { 164 165 case 0: this.moveState.forward = 0; break; 166 case 2: this.moveState.back = 0; break; 167 168 } 169 170 this.updateMovementVector(); 171 172 } 173 174 this.updateRotationVector(); 175 176 }; 177 178 this.update = function ( delta ) { 179 180 const moveMult = delta * scope.movementSpeed; 181 const rotMult = delta * scope.rollSpeed; 182 183 scope.object.translateX( scope.moveVector.x * moveMult ); 184 scope.object.translateY( scope.moveVector.y * moveMult ); 185 scope.object.translateZ( scope.moveVector.z * moveMult ); 186 187 scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize(); 188 scope.object.quaternion.multiply( scope.tmpQuaternion ); 189 190 if ( 191 lastPosition.distanceToSquared( scope.object.position ) > EPS || 192 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS 193 ) { 194 195 scope.dispatchEvent( _changeEvent ); 196 lastQuaternion.copy( scope.object.quaternion ); 197 lastPosition.copy( scope.object.position ); 198 199 } 200 201 }; 202 203 this.updateMovementVector = function () { 204 205 const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; 206 207 this.moveVector.x = ( - this.moveState.left + this.moveState.right ); 208 this.moveVector.y = ( - this.moveState.down + this.moveState.up ); 209 this.moveVector.z = ( - forward + this.moveState.back ); 210 211 //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); 212 213 }; 214 215 this.updateRotationVector = function () { 216 217 this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); 218 this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); 219 this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); 220 221 //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); 222 223 }; 224 225 this.getContainerDimensions = function () { 226 227 if ( this.domElement != document ) { 228 229 return { 230 size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], 231 offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] 232 }; 233 234 } else { 235 236 return { 237 size: [ window.innerWidth, window.innerHeight ], 238 offset: [ 0, 0 ] 239 }; 240 241 } 242 243 }; 244 245 this.dispose = function () { 246 247 this.domElement.removeEventListener( 'contextmenu', contextmenu ); 248 this.domElement.removeEventListener( 'pointerdown', _pointerdown ); 249 this.domElement.removeEventListener( 'pointermove', _pointermove ); 250 this.domElement.removeEventListener( 'pointerup', _pointerup ); 251 252 window.removeEventListener( 'keydown', _keydown ); 253 window.removeEventListener( 'keyup', _keyup ); 254 255 }; 256 257 const _pointermove = this.pointermove.bind( this ); 258 const _pointerdown = this.pointerdown.bind( this ); 259 const _pointerup = this.pointerup.bind( this ); 260 const _keydown = this.keydown.bind( this ); 261 const _keyup = this.keyup.bind( this ); 262 263 this.domElement.addEventListener( 'contextmenu', contextmenu ); 264 this.domElement.addEventListener( 'pointerdown', _pointerdown ); 265 this.domElement.addEventListener( 'pointermove', _pointermove ); 266 this.domElement.addEventListener( 'pointerup', _pointerup ); 267 268 window.addEventListener( 'keydown', _keydown ); 269 window.addEventListener( 'keyup', _keyup ); 270 271 this.updateMovementVector(); 272 this.updateRotationVector(); 273 274 } 275 276} 277 278function contextmenu( event ) { 279 280 event.preventDefault(); 281 282} 283
284export { FlyControls };
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.