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unknown order: "+r)}},normalize:Qn,denormalize:Kn};class ei{constructor(t=0,e=0){ei.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=$n(this.x,t.x,e.x),this.y=$n(this.y,t.y,e.y),this}clampScalar(t,e){return this.x=$n(this.x,t,e),this.y=$n(this.y,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar($n(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos($n(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class ni{constructor(t,e,n,i,r,s,a,o,l){ni.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l)}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],_=i[4],y=i[7],x=i[2],M=i[5],S=i[8];return r[0]=s*f+a*v+o*x,r[3]=s*m+a*_+o*M,r[6]=s*g+a*y+o*S,r[1]=l*f+c*v+h*x,r[4]=l*m+c*_+h*M,r[7]=l*g+c*y+h*S,r[2]=u*f+d*v+p*x,r[5]=u*m+d*_+p*M,r[8]=u*g+d*y+p*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*l-c*n)*f,t[2]=(a*n-i*s)*f,t[3]=u*f,t[4]=(c*e-i*o)*f,t[5]=(i*r-a*e)*f,t[6]=d*f,t[7]=(n*o-l*e)*f,t[8]=(s*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(ii.makeScale(t,e)),this}rotate(t){return this.premultiply(ii.makeRotation(-t)),this}translate(t,e){return this.premultiply(ii.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const ii=new ni;function ri(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const si={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function ai(t,e){return new si[t](e)}function oi(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function li(){const t=oi("canvas");return t.style.display="block",t}const ci={};function hi(t){t in ci||(ci[t]=!0,console.warn(t))}const ui=(new ni).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),di=(new ni).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function pi(){const t={enabled:!0,workingColorSpace:Qe,spaces:{},convert:function(t,e,n){return!1!==this.enabled&&e!==n&&e&&n?(this.spaces[e].transfer===en&&(t.r=mi(t.r),t.g=mi(t.g),t.b=mi(t.b)),this.spaces[e].primaries!==this.spaces[n].primaries&&(t.applyMatrix3(this.spaces[e].toXYZ),t.applyMatrix3(this.spaces[n].fromXYZ)),this.spaces[n].transfer===en&&(t.r=gi(t.r),t.g=gi(t.g),t.b=gi(t.b)),t):t},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)},getPrimaries:function(t){return this.spaces[t].primaries},getTransfer:function(t){return t===Je?tn:this.spaces[t].transfer},getLuminanceCoefficients:function(t,e=this.workingColorSpace){return t.fromArray(this.spaces[e].luminanceCoefficients)},define:function(t){Object.assign(this.spaces,t)},_getMatrix:function(t,e,n){return t.copy(this.spaces[e].toXYZ).multiply(this.spaces[n].fromXYZ)},_getDrawingBufferColorSpace:function(t){return this.spaces[t].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(t=this.workingColorSpace){return this.spaces[t].workingColorSpaceConfig.unpackColorSpace}},e=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],i=[.3127,.329];return t.define({[Qe]:{primaries:e,whitePoint:i,transfer:tn,toXYZ:ui,fromXYZ:di,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:Ke},outputColorSpaceConfig:{drawingBufferColorSpace:Ke}},[Ke]:{primaries:e,whitePoint:i,transfer:en,toXYZ:ui,fromXYZ:di,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:Ke}}}),t}const fi=pi();function mi(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}
vendor: 13,973 bytes, line 1
1function gi(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let vi;class _i{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let n;if(t instanceof HTMLCanvasElement)n=t;else{void 0===vi&&(vi=oi("canvas")),vi.width=t.width,vi.height=t.height;const e=vi.getContext("2d");t instanceof ImageData?e.putImageData(t,0,0):e.drawImage(t,0,0,t.width,t.height),n=vi}return n.toDataURL(e)}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=oi("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*mi(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*mi(e[t]/255)):e[t]=mi(e[t]);return{data:e,width:t.width,height:t.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}let yi=0;class xi{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:yi++}),this.uuid=Yn(),this.data=t,this.dataReady=!0,this.version=0}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(Mi(i[e].image)):t.push(Mi(i[e]))}else t=Mi(i);n.url=t}return e||(t.images[this.uuid]=n),n}}function Mi(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_i.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Si=0;class bi extends Gn{constructor(t=bi.DEFAULT_IMAGE,e=bi.DEFAULT_MAPPING,n=_t,i=_t,r=Tt,s=Rt,a=Wt,o=Pt,l=bi.DEFAULT_ANISOTROPY,c=Je){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Si++}),this.uuid=Yn(),this.name="",this.source=new xi(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ei(0,0),this.repeat=new ei(1,1),this.center=new ei(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ni,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isTextureArray=!1,this.pmremVersion=0}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isTextureArray=t.isTextureArray,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==ut)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case vt:t.x=t.x-Math.floor(t.x);break;case _t:t.x=t.x<0?0:1;break;case yt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case vt:t.y=t.y-Math.floor(t.y);break;case _t:t.y=t.y<0?0:1;break;case yt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){!0===t&&this.pmremVersion++}}bi.DEFAULT_IMAGE=null,bi.DEFAULT_MAPPING=ut,bi.DEFAULT_ANISOTROPY=1;class wi{constructor(t=0,e=0,n=0,i=1){wi.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-f)<s&&Math.abs(p-m)<s){if(Math.abs(c+u)<a&&Math.abs(h+f)<a&&Math.abs(p+m)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,_=(c+u)/4,y=(h+f)/4,x=(p+m)/4;return t>o&&t>v?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=_/n,r=y/n):o>v?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=_/i,r=x/i):v<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=y/r,i=x/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=$n(this.x,t.x,e.x),this.y=$n(this.y,t.y,e.y),this.z=$n(this.z,t.z,e.z),this.w=$n(this.w,t.w,e.w),this}clampScalar(t,e){return this.x=$n(this.x,t,e),this.y=$n(this.y,t,e),this.z=$n(this.z,t,e),this.w=$n(this.w,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar($n(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Ti extends Gn{constructor(t=1,e=1,n={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=n.depth?n.depth:1,this.scissor=new wi(0,0,t,e),this.scissorTest=!1,this.viewport=new wi(0,0,t,e);const i={width:t,height:e,depth:this.depth};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Tt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,multiview:!1},n);const r=new bi(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const s=n.count;for(let t=0;t<s;t++)this.textures[t]=r.clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}set depthTexture(t){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==t&&(t.renderTarget=this),this._depthTexture=t}get depthTexture(){return this._depthTexture}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=t,this.textures[i].image.height=e,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,n=t.textures.length;e<n;e++){this.textures[e]=t.textures[e].clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;const n=Object.assign({},t.textures[e].image);this.textures[e].source=new xi(n)}return this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.resolveDepthBuffer=t.resolveDepthBuffer,this.resolveStencilBuffer=t.resolveStencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Ei extends Ti{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}}class Ai extends bi{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=xt,this.minFilter=xt,this.wrapR=_t,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}
vendor: 4,109 bytes, line 1
1class Ri extends Ei{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new Ai(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class Ci extends bi{constructor(t=null,e=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=xt,this.minFilter=xt,this.wrapR=_t,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Pi extends Ei{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new Ci(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class Ii{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs($n(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}
vendor: 12,542 bytes, line 1
1conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(t),i*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Li{constructor(t=0,e=0,n=0){Li.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Di.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Di.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=2*(s*i-a*n),c=2*(a*e-r*i),h=2*(r*n-s*e);return this.x=e+o*l+s*h-a*c,this.y=n+o*c+a*l-r*h,this.z=i+o*h+r*c-s*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=$n(this.x,t.x,e.x),this.y=$n(this.y,t.y,e.y),this.z=$n(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=$n(this.x,t,e),this.y=$n(this.y,t,e),this.z=$n(this.z,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar($n(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ui.copy(this).projectOnVector(t),this.sub(Ui)}reflect(t){return this.sub(Ui.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos($n(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ui=new Li,Di=new Ii;class Ni{constructor(t=new Li(1/0,1/0,1/0),e=new Li(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(Fi.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(Fi.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Fi.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);const n=t.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===e&&void 0!==i&&!0!==t.isInstancedMesh)for(let e=0,n=i.count;e<n;e++)!0===t.isMesh?t.getVertexPosition(e,Fi):Fi.fromBufferAttribute(i,e),Fi.applyMatrix4(t.matrixWorld),this.expandByPoint(Fi);else void 0!==t.boundingBox?(null===t.boundingBox&&t.computeBoundingBox(),Bi.copy(t.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),Bi.copy(n.boundingBox)),Bi.applyMatrix4(t.matrixWorld),this.union(Bi)}const i=t.children;for(let t=0,n=i.length;t<n;t++)this.expandByObject(i[t],e);return this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,Fi),Fi.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Xi),ji.subVectors(this.max,Xi),zi.subVectors(t.a,Xi),ki.subVectors(t.b,Xi),Vi.subVectors(t.c,Xi),Hi.subVectors(ki,zi),Gi.subVectors(Vi,ki),Wi.subVectors(zi,Vi);let e=[0,-Hi.z,Hi.y,0,-Gi.z,Gi.y,0,-Wi.z,Wi.y,Hi.z,0,-Hi.x,Gi.z,0,-Gi.x,Wi.z,0,-Wi.x,-Hi.y,Hi.x,0,-Gi.y,Gi.x,0,-Wi.y,Wi.x,0];return!!$i(e,zi,ki,Vi,ji)&&(e=[1,0,0,0,1,0,0,0,1],!!$i(e,zi,ki,Vi,ji)&&(qi.crossVectors(Hi,Gi),e=[qi.x,qi.y,qi.z],$i(e,zi,ki,Vi,ji)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Fi).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radiu
vendor: 8,487 bytes, line 1
1s=.5*this.getSize(Fi).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Oi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Oi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Oi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Oi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Oi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Oi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Oi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Oi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Oi)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Oi=[new Li,new Li,new Li,new Li,new Li,new Li,new Li,new Li],Fi=new Li,Bi=new Ni,zi=new Li,ki=new Li,Vi=new Li,Hi=new Li,Gi=new Li,Wi=new Li,Xi=new Li,ji=new Li,qi=new Li,Yi=new Li;function $i(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Yi.fromArray(t,s);const a=r.x*Math.abs(Yi.x)+r.y*Math.abs(Yi.y)+r.z*Math.abs(Yi.z),o=e.dot(Yi),l=n.dot(Yi),c=i.dot(Yi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Zi=new Ni,Ji=new Li,Ki=new Li;class Qi{constructor(t=new Li,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Zi.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Ji.subVectors(t,this.center);const e=Ji.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(Ji,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Ki.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Ji.copy(t.center).add(Ki)),this.expandByPoint(Ji.copy(t.center).sub(Ki))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const tr=new Li,er=new Li,nr=new Li,ir=new Li,rr=new Li,sr=new Li,ar=new Li;class or{constructor(t=new Li,e=new Li(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,tr)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=tr.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(tr.copy(this.origin).addScaledVector(this.direction,e),tr.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){er.copy(t).add(e).multiplyScalar(.5),nr.copy(e).sub(t).normalize(),ir.copy(this.origin).sub(er);const r=.5*t.distanceTo(e),s=-this.direction.dot(nr),a=ir.dot(this.direction),o=-ir.dot(nr),l=ir.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(er).addScaledVector(nr,u),d}intersectSphere(t,e){tr.subVectors(t.center,this.origin);const n=tr.dot(this.direction),i=tr.dot(tr)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s<i||isNaN(i))&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,tr)}intersectTriangle(t,e,n,i,r){rr.subVectors(e,t),sr.subVectors(n,t),ar.crossVectors(rr,sr);let s,a=this.direction.dot(ar);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}ir.subVectors(this.origin,t);const o=s*this.direction.dot(sr.crossVectors(ir,sr));if(o<0)return null;const l=s*this.direction.dot(rr.cross(ir));if(l<0)return null;if(o+l>a)return null;const c=-s*ir.dot(ar);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class lr{constructor(t,e,n,i,r,s,a,o,l,c,h,u,d,p,f,m){lr.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,f,m)}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new lr).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/cr.setFromMatrixColumn(t,0).length(),r=1/cr.setFromMatrixColumn(t,1).length(),s=1/cr.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10
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1]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ur,t,dr)}lookAt(t,e,n){const i=this.elements;return mr.subVectors(t,e),0===mr.lengthSq()&&(mr.z=1),mr.normalize(),pr.crossVectors(n,mr),0===pr.lengthSq()&&(1===Math.abs(n.z)?mr.x+=1e-4:mr.z+=1e-4,mr.normalize(),pr.crossVectors(n,mr)),pr.normalize(),fr.crossVectors(mr,pr),i[0]=pr.x,i[4]=fr.x,i[8]=mr.x,i[1]=pr.y,i[5]=fr.y,i[9]=mr.y,i[2]=pr.z,i[6]=fr.z,i[10]=mr.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],_=n[7],y=n[11],x=n[15],M=i[0],S=i[4],b=i[8],w=i[12],T=i[1],E=i[5],A=i[9],R=i[13],C=i[2],P=i[6],I=i[10],L=i[14],U=i[3],D=i[7],N=i[11],O=i[15];return r[0]=s*M+a*T+o*C+l*U,r[4]=s*S+a*E+o*P+l*D,r[8]=s*b+a*A+o*I+l*N,r[12]=s*w+a*R+o*L+l*O,r[1]=c*M+h*T+u*C+d*U,r[5]=c*S+h*E+u*P+d*D,r[9]=c*b+h*A+u*I+d*N,r[13]=c*w+h*R+u*L+d*O,r[2]=p*M+f*T+m*C+g*U,r[6]=p*S+f*E+m*P+g*D,r[10]=p*b+f*A+m*I+g*N,r[14]=p*w+f*R+m*L+g*O,r[3]=v*M+_*T+y*C+x*U,r[7]=v*S+_*E+y*P+x*D,r[11]=v*b+_*A+y*I+x*N,r[15]=v*w+_*R+y*L+x*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,_=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,y=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,x=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,M=e*v+n*_+i*y+r*x;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/M;return t[0]=v*S,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*S,t[2]=(a*m*r-f*o*r+f*i*l-n*m*l-a*i*g+n*o*g)*S,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*S,t[4]=_*S,t[5]=(c*m*r-p*u*r+p*i*d-e*m*d-c*i*g+e*u*g)*S,t[6]=(p*o*r-s*m*r-p*i*l+e*m*l+s*i*g-e*o*g)*S,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*S,t[8]=y*S,t[9]=(p*h*r-c*f*r-p*n*d+e*f*d+c*n*g-e*h*g)*S,t[10]=(s*f*r-p*a*r+p*n*l-e*f*l-s*n*g+e*a*g)*S,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*S,t[12]=x*S,t[13]=(c*f*i-p*h*i+p*n*u-e*f*u-c*n*m+e*h*m)*S,t[14]=(p*a*i-s*f*i-p*n*o+e*f*o+s*n*m-e*a*m)*S,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*S,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,v=o*l,_=o*c,y=o*h,x=n.x,M=n.y,S=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+y)*x,i[2]=(p-_)*x,i[3]=0,i[4]=(d-y)*M,i[5]=(1-(u+g))*M,i[6]=(m+v)*M,i[7]=0,i[8]=(p+_)*S,i[9]=(m-v)*S,i[10]=(1-(u+f))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=cr.set(i[0],i[1],i[2]).length();const s=cr.set(i[4],i[5],i[6]).length(),a=cr.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],hr.copy(this);const o=1/r,l=1/s,c=1/a;return hr.elements[0]*=o,hr.elements[1]*=o,hr.elements[2]*=o,hr.elements[4]*=l,hr.elements[5]*=l,hr.elements[6]*=l,hr.elements[8]*=c,hr.elements[9]*=c,hr.elements[10]*=c,e.setFromRotationMatrix(hr),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s,a=Bn){const o=this.elements,l=2*r/(e-t),c=2*r/(n-i),h=(e+t)/(e-t),u=(n+i)/(n-i);let d,p;
vendor: 5,819 bytes, line 1
1if(a===Bn)d=-(s+r)/(s-r),p=-2*s*r/(s-r);else{if(a!==zn)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);d=-s/(s-r),p=-s*r/(s-r)}return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,n,i,r,s,a=Bn){const o=this.elements,l=1/(e-t),c=1/(n-i),h=1/(s-r),u=(e+t)*l,d=(n+i)*c;let p,f;if(a===Bn)p=(s+r)*h,f=-2*h;else{if(a!==zn)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=r*h,f=-1*h}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=f,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const cr=new Li,hr=new lr,ur=new Li(0,0,0),dr=new Li(1,1,1),pr=new Li,fr=new Li,mr=new Li,gr=new lr,vr=new Ii;class _r{constructor(t=0,e=0,n=0,i=_r.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin($n(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-$n(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin($n(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-$n(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin($n(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-$n(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return gr.makeRotationFromQuaternion(t),this.setFromRotationMatrix(gr,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return vr.setFromEuler(this),this.setFromQuaternion(vr,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}_r.DEFAULT_ORDER="XYZ";class yr{constructor(){this.mask=1}set(t){this.mask=1<<t>>>0}enable(t){this.mask|=1<<t}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t}disable(t){this.mask&=~(1<<t)}disableAll(){this.mask=0}test(t){return!!(this.mask&t.mask)}isEnabled(t){return!!(this.mask&1<<t)}}let xr=0;const Mr=new Li,Sr=new Ii,br=new lr,wr=new Li,Tr=new Li,Er=new Li,Ar=new Ii,Rr=new Li(1,0,0),Cr=new Li(0,1,0),Pr=new Li(0,0,1),Ir={type:"added"},Lr={type:"removed"},Ur={type:"childadded",child:null},Dr={type:"childremoved",child:null};class Nr extends Gn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:xr++}),this.uuid=Yn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Nr.DEFAULT_UP.clone();const t=new Li,e=new _r,n=new Ii,i=new Li(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new lr},normalMatrix:{value:new ni}}),this.matrix=new lr,this.matrixWorld=new lr,this.matrixAutoUpdate=Nr.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Nr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new yr,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}
vendor: 18,154 bytes, line 1
1setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return Sr.setFromAxisAngle(t,e),this.quaternion.multiply(Sr),this}rotateOnWorldAxis(t,e){return Sr.setFromAxisAngle(t,e),this.quaternion.premultiply(Sr),this}rotateX(t){return this.rotateOnAxis(Rr,t)}rotateY(t){return this.rotateOnAxis(Cr,t)}rotateZ(t){return this.rotateOnAxis(Pr,t)}translateOnAxis(t,e){return Mr.copy(t).applyQuaternion(this.quaternion),this.position.add(Mr.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Rr,t)}translateY(t){return this.translateOnAxis(Cr,t)}translateZ(t){return this.translateOnAxis(Pr,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(br.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?wr.copy(t):wr.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Tr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?br.lookAt(Tr,wr,this.up):br.lookAt(wr,Tr,this.up),this.quaternion.setFromRotationMatrix(br),i&&(br.extractRotation(i.matrixWorld),Sr.setFromRotationMatrix(br),this.quaternion.premultiply(Sr.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.removeFromParent(),t.parent=this,this.children.push(t),t.dispatchEvent(Ir),Ur.child=t,this.dispatchEvent(Ur),Ur.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Lr),Dr.child=t,this.dispatchEvent(Dr),Dr.child=null),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),br.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),br.multiply(t.parent.matrixWorld)),t.applyMatrix4(br),t.removeFromParent(),t.parent=this,this.children.push(t),t.updateWorldMatrix(!1,!0),t.dispatchEvent(Ir),Ur.child=t,this.dispatchEvent(Ur),Ur.child=null,this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);const i=this.children;for(let r=0,s=i.length;r<s;r++)i[r].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Tr,t,Er),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Tr,Ar,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++){e[n].updateMatrixWorld(t)}}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++){t[e].updateWorldMatrix(!1,!0)}}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map((t=>({...t,boundingBox:t.boundingBox?{min:t.boundingBox.min.toArray(),max:t.boundingBox.max.toArray()}:void 0,boundingSphere:t.boundingSphere?{radius:t.boundingSphere.radius,center:t.boundingSphere.center.toArray()}:void 0}))),i.instanceInfo=this._instanceInfo.map((t=>({...t}))),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(t),i.indirectTexture=this._indirectTexture.toJSON(t),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(t)),null!==this.boundingSphere&&(i.boundingSphere={center:this.boundingSphere.center.toArray(),radius:this.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:this.boundingBox.min.toArray(),max:this.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations),h=s(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}Nr.DEFAULT_UP=new Li(0,1,0),Nr.DEFAULT_MATRIX_AUTO_UPDATE=!0,Nr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Or=new Li,Fr=new Li,Br=new Li,zr=new Li,kr=new Li,Vr=new Li,Hr=new Li,Gr=new Li,Wr=new Li,Xr=new Li,jr=new wi,qr=new wi,Yr=new wi;class $r{constructor(t=new Li,e=new Li,n=new Li){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),Or.subVectors(t,e),i.cross(Or);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Or.subVectors(i,e),Fr.subVectors(n,e),Br.subVectors(t,e);const s=Or.dot(Or),a=Or.dot(Fr),o=Or.dot(Br),l=Fr.dot(Fr),c=Fr.dot(Br),h=s*l-a*a;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return null!==this.getBarycoord(t,e,n,i,zr)&&(zr.x>=0&&zr.y>=0&&zr.x+zr.y<=1)}static getInterpolation(t,e,n,i,r,s,a,o){return null===this.getBarycoord(t,e,n,i,zr)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,zr.x),o.addScaledVector(s,zr.y),o.addScaledVector(a,zr.z),o)}static getInterpolatedAttribute(t,e,n,i,r,s){return jr.setScalar(0),qr.setScalar(0),Yr.setScalar(0),jr.fromBufferAttribute(t,e),qr.fromBufferAttribute(t,n),Yr.fromBufferAttribute(t,i),s.setScalar(0),s.addScaledVector(jr,r.x),s.addScaledVector(qr,r.y),s.addScaledVector(Yr,r.z),s}static isFrontFacing(t,e,n,i){return Or.subVectors(n,e),Fr.subVectors(t,e),Or.cross(Fr).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Or.subVectors(this.c,this.b),Fr.subVectors(this.a,this.b),.5*Or.cross(Fr).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return $r.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return $r.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,n,i,r){return $r.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return $r.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return $r.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;kr.subVectors(i,n),Vr.subVectors(r,n),Gr.subVectors(t,n);const o=kr.dot(Gr),l=Vr.dot(Gr);if(o<=0&&l<=0)return e.copy(n);Wr.subVectors(t,i);const c=kr.dot(Wr),h=Vr.dot(Wr);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(kr,s);Xr.subVectors(t,r);const d=kr.dot(Xr),p=Vr.dot(Xr);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Vr,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return Hr.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Hr,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(n).addScaledVector(kr,s).addScaledVector(Vr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const Zr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Jr={h:0,s:0,l:0},Kr={h:0,s:0,l:0};function Qr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class ts{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Ke){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,fi.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=fi.workingColorSpace){return this.r=t,this.g=e,this.b=n,fi.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=fi.workingColorSpace){if(t=Zn(t,1),e=$n(e,0,1),n=$n(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Qr(r,i,t+1/3),this.g=Qr(r,i,t),this.b=Qr(r,i,t-1/3)}return fi.toWorkingColorSpace(this,i),this}setStyle(t,e=Ke){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Ke){const n=Zr[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=mi(t.r),this.g=mi(t.g),this.b=mi(t.b),this}copyLinearToSRGB(t){return this.r=gi(t.r),this.g=gi(t.g),this.b=gi(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Ke){return fi.fromWorkingColorSpace(es.copy(this),t),65536
vendor: 4,159 bytes, line 1
1*Math.round($n(255*es.r,0,255))+256*Math.round($n(255*es.g,0,255))+Math.round($n(255*es.b,0,255))}getHexString(t=Ke){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=fi.workingColorSpace){fi.fromWorkingColorSpace(es.copy(this),e);const n=es.r,i=es.g,r=es.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i<r?6:0);break;case i:o=(r-n)/t+2;break;case r:o=(n-i)/t+4}o/=6}return t.h=o,t.s=l,t.l=c,t}getRGB(t,e=fi.workingColorSpace){return fi.fromWorkingColorSpace(es.copy(this),e),t.r=es.r,t.g=es.g,t.b=es.b,t}getStyle(t=Ke){fi.fromWorkingColorSpace(es.copy(this),t);const e=es.r,n=es.g,i=es.b;return t!==Ke?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(Jr),this.setHSL(Jr.h+t,Jr.s+e,Jr.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Jr),t.getHSL(Kr);const n=Jn(Jr.h,Kr.h,e),i=Jn(Jr.s,Kr.s,e),r=Jn(Jr.l,Kr.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const es=new ts;ts.NAMES=Zr;let ns=0;class is extends Gn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ns++}),this.uuid=Yn(),this.name="",this.type="Material",this.blending=y,this.side=m,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=U,this.blendDst=D,this.blendEquation=w,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new ts(0,0,0),this.blendAlpha=0,this.depthFunc=q,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=_n,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=rn,this.stencilZFail=rn,this.stencilZPass=rn,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}
vendor: 5,422 bytes, line 1
1if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==y&&(n.blending=this.blending),this.side!==m&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),this.blendSrc!==U&&(n.blendSrc=this.blendSrc),this.blendDst!==D&&(n.blendDst=this.blendDst),this.blendEquation!==w&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&
vendor: 7,305 bytes, line 1
1(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==q&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==_n&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==rn&&(n.stencilFail=this.stencilFail),this.stencilZFail!==rn&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==rn&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class rs extends is{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ts(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _r,this.combine=K,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const ss=as();function as(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(i[t]=0,i[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(i[t]=1024>>-e-14,i[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(i[t]=e+15<<10,i[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(i[t]=31744,i[256|t]=64512,r[t]=24,r[256|t]=24):(i[t]=31744,i[256|t]=64512,r[t]=13,r[256|t]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;!(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,s[t]=e|n}for(let t=1024;t<2048;++t)s[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function os(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=$n(t,-65504,65504),ss.floatView[0]=t;const e=ss.uint32View[0],n=e>>23&511;return ss.baseTable[n]+((8388607&e)>>ss.shiftTable[n])}function ls(t){const e=t>>10;return ss.uint32View[0]=ss.mantissaTable[ss.offsetTable[e]+(1023&t)]+ss.exponentTable[e],ss.floatView[0]}class cs{static toHalfFloat(t){return os(t)}static fromHalfFloat(t){return ls(t)}}const hs=new Li,us=new ei;let ds=0;class ps{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:ds++}),this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=An,this.updateRanges=[],this.gpuType=Ot,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;
vendor: 4,865 bytes, line 1
1for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)us.fromBufferAttribute(this,e),us.applyMatrix3(t),this.setXY(e,us.x,us.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)hs.fromBufferAttribute(this,e),hs.applyMatrix3(t),this.setXYZ(e,hs.x,hs.y,hs.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)hs.fromBufferAttribute(this,e),hs.applyMatrix4(t),this.setXYZ(e,hs.x,hs.y,hs.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)hs.fromBufferAttribute(this,e),hs.applyNormalMatrix(t),this.setXYZ(e,hs.x,hs.y,hs.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)hs.fromBufferAttribute(this,e),hs.transformDirection(t),this.setXYZ(e,hs.x,hs.y,hs.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=Kn(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Qn(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Kn(e,this.array)),e}setX(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Kn(e,this.array)),e}setY(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Kn(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Kn(e,this.array)),e}setW(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array),r=Qn(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==An&&(t.usage=this.usage),t}}class fs extends ps{constructor(t,e,n){super(new Int8Array(t),e,n)}}class ms extends ps{constructor(t,e,n){super(new Uint8Array(t),e,n)}}class gs extends ps{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class vs extends ps{constructor(t,e,n){super(new Int16Array(t),e,n)}}class _s extends ps{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class ys extends ps{constructor(t,e,n){super(new Int32Array(t),e,n)}}class xs extends ps{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Ms extends ps{constructor(t,e,n){super(new Uint16Array(t),e,n),this.isFloat16BufferAttribute=!0}getX(t){let e=ls(this.array[t*this.itemSize]);return this.normalized&&(e=Kn(e,this.array)),e}setX(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize]=os(e),this}getY(t){let e=ls(this.array[t*this.itemSize+1]);return this.normalized&&(e=Kn(e,this.array)),e}setY(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+1]=os(e),this}getZ(t){let e=ls(this.array[t*this.itemSize+2]);return this.normalized&&(e=Kn(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+2]=os(e),this}getW(t){let e=ls(this.array[t*this.itemSize+3]);return this.normalized&&(e=Kn(e,this.array)),e}setW(t,e){return this.normalized&&(e=Qn(e,this.array)),this.array[t*this.itemSize+3]=os(e),this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array)),this.array[t+0]=os(e),this.array[t+1]=os(n),this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array)),this.array[t+0]=os(e),this.array[t+1]=os(n),this.array[t+2]=os(i),this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array),r=Qn(r,this.array)),this.array[t+0]=os(e),this.array[t+1]=os(n),this.array[t+2]=os(i),this.array[t+3]=os(r),this}}class Ss extends ps{constructor(t,e,n){super(new Float32Array(t),e,n)}}let bs=0;const ws=new lr,Ts=new Nr,Es=new Li,As=new Ni,Rs=new Ni,Cs=new Li;class Ps extends Gn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:bs++}
vendor: 6,434 bytes, line 1
1),this.uuid=Yn(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(ri(t)?xs:_s)(t,1):this.index=t,this}setIndirect(t){return this.indirect=t,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new ni).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return ws.makeRotationFromQuaternion(t),this.applyMatrix4(ws),this}rotateX(t){return ws.makeRotationX(t),this.applyMatrix4(ws),this}rotateY(t){return ws.makeRotationY(t),this.applyMatrix4(ws),this}rotateZ(t){return ws.makeRotationZ(t),this.applyMatrix4(ws),this}translate(t,e,n){return ws.makeTranslation(t,e,n),this.applyMatrix4(ws),this}scale(t,e,n){return ws.makeScale(t,e,n),this.applyMatrix4(ws),this}lookAt(t){return Ts.lookAt(t),Ts.updateMatrix(),this.applyMatrix4(Ts.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Es).negate(),this.translate(Es.x,Es.y,Es.z),this}setFromPoints(t){const e=this.getAttribute("position");if(void 0===e){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}this.setAttribute("position",new Ss(e,3))}else{const n=Math.min(t.length,e.count);for(let i=0;i<n;i++){const n=t[i];e.setXYZ(i,n.x,n.y,n.z||0)}t.length>e.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Ni);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new Li(-1/0,-1/0,-1/0),new Li(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];As.setFromBufferAttribute(n),this.morphTargetsRelative?(Cs.addVectors(this.boundingBox.min,As.min),this.boundingBox.expandByPoint(Cs),Cs.addVectors(this.boundingBox.max,As.max),this.boundingBox.expandByPoint(Cs)):(this.boundingBox.expandByPoint(As.min),this.boundingBox.expandByPoint(As.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Qi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new Li,1/0);if(t){const n=this.boundingSphere.center;if(As.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Rs.setFromBufferAttribute(n),this.morphTargetsRelative?(Cs.addVectors(As.min,Rs.min),As.expandByPoint(Cs),Cs.addVectors(As.max,Rs.max),As.expandByPoint(Cs)):(As.expandByPoint(Rs.min),As.expandByPoint(Rs.max))}As.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Cs.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Cs));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Cs.fromBufferAttribute(s,e),a&&(Es.fromBufferAttribute(t,e),Cs.add(Es)),i=Math.max(i,n.distanceToSquared(Cs))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=e.position,i=e.normal,r=e.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new ps(new Float32Array(4*n.count),4));const s=this.getAttribute("tangent"),a=[],o=[];for(let t=0;t<n.count;t++)a[t]=new Li,o[t]=new Li;const l=new Li,c=new Li,h=new Li,u=new ei,d=new ei,p=new ei,f=new Li,m=new Li;function g(t,e,i){l.fromBufferAttribute(n,t),c.fromBufferAttribute(n,e),h.fromBufferAttribute(n,i),u.fromBufferAttribute(r,t),d.fromBufferAttribute(r,e),p.fromBufferAttribute(r,i),c.sub(l),h.sub(l),d.sub(u),p.sub(u);const s=1/(d.x*p.y-p.x*d.y);isFinite(s)&&(f.copy(c).multiplyScalar(p.y).addScaledVector(h,-d.y).multiplyScalar(s),m.copy(h).multiplyScalar(d.x).addScaledVector(c,-p.x).multiplyScalar(s),a[t].add(f),a[e].add(f),a[i].add(f),o[t].add(m),o[e].add(m),o[i].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:t.count}]);for(let e=0,n=v.length;e<n;++e){const n=v[e],i=n.start;for(let e=i,r=i+n.count;e<r;e+=3)g(t.getX(e+0),t.getX(e+1),t.getX(e+2))}const _=new Li,y=new Li,x=new Li,M=new Li;function S(t){x.fromBufferAttribute(i,t),M.copy(x);const e=a[t];_.copy(e),_.sub(x.multiplyScalar(x.dot(e))).normalize(),y.crossVectors(M,e);const n=y.dot(o[t])<0?-1:1;s.setXYZW(t,_.x,_.y,_.z,n)}for(let e=0,n=v.length;e<n;++e){const n=v[e],i=n.start;for(let e=i,r=i+n.count;e<r;e+=3)S(t.getX(e+0)),S(t.getX(e+1)),S(t.getX(e+2))}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new ps(new Float32Array(3*e.count),3),this.setAttribute("normal",n
vendor: 30,135 bytes, line 1
1);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Li,r=new Li,s=new Li,a=new Li,o=new Li,l=new Li,c=new Li,h=new Li;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,f),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Cs.fromBufferAttribute(t,e),Cs.normalize(),t.setXYZ(e,Cs.x,Cs.y,Cs.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new ps(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new Ps,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone());const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Is=new lr,Ls=new or,Us=new Qi,Ds=new Li,Ns=new Li,Os=new Li,Fs=new Li,Bs=new Li,zs=new Li,ks=new Li,Vs=new Li;class Hs extends Nr{constructor(t=new Ps,e=new rs){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,s=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const a=this.morphTargetInfluences;if(r&&a){zs.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=a[n],o=r[n];0!==i&&(Bs.fromBufferAttribute(o,t),s?zs.addScaledVector(Bs,i):zs.addScaledVector(Bs.sub(e),i))}e.add(zs)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Us.copy(n.boundingSphere),Us.applyMatrix4(r),Ls.copy(t.ray).recast(t.near),!1===Us.containsPoint(Ls.origin)){if(null===Ls.intersectSphere(Us,Ds))return;if(Ls.origin.distanceToSquared(Ds)>(t.far-t.near)**2)return}Is.copy(r).invert(),Ls.copy(t.ray).applyMatrix4(Is),null!==n.boundingBox&&!1===Ls.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Ls)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let r=0,o=u.length;r<o;r++){const o=u[r],p=s[o.materialIndex];for(let r=Math.max(o.start,d.start),s=Math.min(a.count,Math.min(o.start+o.count,d.start+d.count));r<s;r+=3){i=Gs(this,p,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(a.count,d.start+d.count);r<o;r+=3){i=Gs(this,s,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==o)if(Array.isArray(s))for(let r=0,a=u.length;r<a;r++){const a=u[r],p=s[a.materialIndex];for(let r=Math.max(a.start,d.start),s=Math.min(o.count,Math.min(a.start+a.count,d.start+d.count));r<s;r+=3){i=Gs(this,p,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=a.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),a=Math.min(o.count,d.start+d.count);r<a;r+=3){i=Gs(this,s,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}}function Gs(t,e,n,i,r,s,a,o,l,c){t.getVertexPosition(o,Ns),t.getVertexPosition(l,Os),t.getVertexPosition(c,Fs);const h=function(t,e,n,i,r,s,a,o){let l;if(l=e.side===g?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,e.side===m,o),null===l)return null;Vs.copy(o),Vs.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Vs);return c<n.near||c>n.far?null:{distance:c,point:Vs.clone(),object:t}}(t,e,n,i,Ns,Os,Fs,ks);if(h){const t=new Li;$r.getBarycoord(ks,Ns,Os,Fs,t),r&&(h.uv=$r.getInterpolatedAttribute(r,o,l,c,t,new ei)),s&&(h.uv1=$r.getInterpolatedAttribute(s,o,l,c,t,new ei)),a&&(h.normal=$r.getInterpolatedAttribute(a,o,l,c,t,new Li),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:o,b:l,c:c,normal:new Li,materialIndex:0};$r.getNormal(Ns,Os,Fs,e.normal),h.face=e,h.barycoord=t}return h}class Ws extends Ps{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,f,m,g,v){const _=s/m,y=p/g,x=s/2,M=p/2,S=f/2,b=m+1,w=g+1;let T=0,E=0;const A=new Li;for(let s=0;s<w;s++){const a=s*y-M;for(let o=0;o<b;o++){const u=o*_-x;A[t]=u*i,A[e]=a*r,A[n]=S,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/m),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=u+e+b*t,i=u+e+b*(t+1),r=u+(e+1)+b*(t+1),s=u+(e+1)+b*t;o.push(n,i,s),o.push(i,r,s),E+=6}a.addGroup(d,E,v),d+=E,u+=T}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new Ss(l,3)),this.setAttribute("normal",new Ss(c,3)),this.setAttribute("uv",new Ss(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Ws(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Xs(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function js(t){const e={};for(let n=0;n<t.length;n++){const i=Xs(t[n]);for(const t in i)e[t]=i[t]}return e}function qs(t){const e=t.getRenderTarget();return null===e?t.outputColorSpace:!0===e.isXRRenderTarget?e.texture.colorSpace:fi.workingColorSpace}const Ys={clone:Xs,merge:js};class $s extends is{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Xs(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class Zs extends Nr{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new lr,this.projectionMatrix=new lr,this.projectionMatrixInverse=new lr,this.coordinateSystem=Bn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const Js=new Li,Ks=new ei,Qs=new ei;class ta extends Zs{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*qn*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*jn*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*qn*Math.atan(Math.tan(.5*jn*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){Js.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(Js.x,Js.y).multiplyScalar(-t/Js.z),Js.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Js.x,Js.y).multiplyScalar(-t/Js.z)}getViewSize(t,e){return this.getViewBounds(t,Ks,Qs),e.subVectors(Qs,Ks)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*jn*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ea=-90;class na extends Nr{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new ta(ea,1,t,e);i.layers=this.layers,this.add(i);const r=new ta(ea,1,t,e);r.layers=this.layers,this.add(r);const s=new ta(ea,1,t,e);s.layers=this.layers,this.add(s);const a=new ta(ea,1,t,e);a.layers=this.layers,this.add(a);const o=new ta(ea,1,t,e);o.layers=this.layers,this.add(o);const l=new ta(ea,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,s,a,o]=e;for(const t of e)this.remove(t);if(t===Bn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(t!==zn)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,s,a,o,l,c]=this.children,h=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,i),t.render(e,r),t.setRenderTarget(n,1,i),t.render(e,s),t.setRenderTarget(n,2,i),t.render(e,a),t.setRenderTarget(n,3,i),t.render(e,o),t.setRenderTarget(n,4,i),t.render(e,l),n.texture.generateMipmaps=f,t.setRenderTarget(n,5,i),t.render(e,c),t.setRenderTarget(h,u,d),t.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class ia extends bi{constructor(t=[],e=dt,n,i,r,s,a,o,l,c){super(t,e,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class ra extends Ei{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new ia(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:Tt}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Ws(5,5,5),r=new $s({name:"CubemapFromEquirect",uniforms:Xs(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:g,blending:_});r.uniforms.tEquirect.value=e;const s=new Hs(i,r),a=e.minFilter;e.minFilter===Rt&&(e.minFilter=Tt);return new na(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e=!0,n=!0,i=!0){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}class sa extends Nr{constructor(){super(),this.isGroup=!0,this.type="Group"}}const aa={type:"move"};class oa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new sa,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new sa,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Li,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Li),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new sa,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Li,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Li),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n),r=this._getHandJoint(l,i);null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(aa)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new sa;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class la{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new ts(t),this.density=e}clone(){return new la(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class ca{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new ts(t),this.near=e,this.far=n}clone(){return new ca(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class ha extends Nr{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new _r,this.environmentIntensity=1,this.environmentRotation=new _r,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,this.backgroundRotation.copy(t.backgroundRotation),this.environmentIntensity=t.environmentIntensity,this.environmentRotation.copy(t.environmentRotation),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}class ua{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=An,this.updateRanges=[],this.version=0,this.uuid=Yn()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Yn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Yn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const da=new Li;class pa{constructor(t,e,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)da.fromBufferAttribute(this,e),da.applyMatrix4(t),this.setXYZ(e,da.x,da.y,da.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)da.fromBufferAttribute(this,e),da.applyNormalMatrix(t),this.setXYZ(e,da.x,da.y,da.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)da.fromBufferAttribute(this,e),da.transformDirection(t),this.setXYZ(e,da.x,da.y,da.z);return this}getComponent(t,e){let n=this.array[t*this.data.stride+this.offset+e];return this.normalized&&(n=Kn(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Qn(n,this.array)),this.data.array[t*this.data.stride+this.offset+e]=n,this}setX(t,e){return this.normalized&&(e=Qn(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=Qn(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=Qn(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=Qn(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=Kn(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=Kn(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=Kn(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=Kn(e,this.array)),e}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=Qn(e,this.array),n=Qn(n,this.array),i=Qn(i,this.array),r=Qn(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new ps(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new pa(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class fa extends is{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new ts(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}let ma;const ga=new Li,va=new Li,_a=new Li,ya=new ei,xa=new ei,Ma=new lr,Sa=new Li,ba=new Li,wa=new Li,Ta=new ei,Ea=new ei,Aa=new ei;
vendor: 4,456 bytes, line 1
1class Ra extends Nr{constructor(t=new fa){if(super(),this.isSprite=!0,this.type="Sprite",void 0===ma){ma=new Ps;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new ua(t,5);ma.setIndex([0,1,2,0,2,3]),ma.setAttribute("position",new pa(e,3,0,!1)),ma.setAttribute("uv",new pa(e,2,3,!1))}this.geometry=ma,this.material=t,this.center=new ei(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),va.setFromMatrixScale(this.matrixWorld),Ma.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),_a.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&va.multiplyScalar(-_a.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;Ca(Sa.set(-.5,-.5,0),_a,s,va,i,r),Ca(ba.set(.5,-.5,0),_a,s,va,i,r),Ca(wa.set(.5,.5,0),_a,s,va,i,r),Ta.set(0,0),Ea.set(1,0),Aa.set(1,1);let a=t.ray.intersectTriangle(Sa,ba,wa,!1,ga);if(null===a&&(Ca(ba.set(-.5,.5,0),_a,s,va,i,r),Ea.set(0,1),a=t.ray.intersectTriangle(Sa,wa,ba,!1,ga),null===a))return;const o=t.ray.origin.distanceTo(ga);o<t.near||o>t.far||e.push({distance:o,point:ga.clone(),uv:$r.getInterpolation(ga,Sa,ba,wa,Ta,Ea,Aa,new ei),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Ca(t,e,n,i,r,s){ya.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(xa.x=s*ya.x-r*ya.y,xa.y=r*ya.x+s*ya.y):xa.copy(ya),t.copy(e),t.x+=xa.x,t.y+=xa.y,t.applyMatrix4(Ma)}const Pa=new Li,Ia=new Li;class La extends Nr{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0,n=0){e=Math.abs(e);const i=this.levels;let r;for(r=0;r<i.length&&!(e<i[r].distance);r++);return i.splice(r,0,{distance:e,hysteresis:n,object:t}),this.add(t),this}removeLevel(t){const e=this.levels;for(let n=0;n<e.length;n++)if(e[n].distance===t){const t=e.splice(n,1);return this.remove(t[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i;n++){let i=e[n].distance;if(e[n].object.visible&&(i-=i*e[n].hysteresis),t<i)break}return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){Pa.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Pa);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){Pa.setFromMatrixPosition(t.matrixWorld),Ia.setFromMatrixPosition(this.matrixWorld);const n=Pa.distanceTo(Ia)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r;i++){let t=e[i].distance;if(e[i].object.visible&&(t-=t*e[i].hysteresis),!(n>=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance,hysteresis:i.hysteresis})}return e}}const Ua=new Li,Da=new wi,Na=new wi,Oa=new Li,Fa=new lr,Ba=new Li,za=new Qi,ka=new lr,Va=new or;class Ha extends Hs{constructor(t,e){super(t,e),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=ct,this.bindMatrix=new lr,this.bindMatrixInverse=new lr,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new Ni),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)this.getVertexPosition(t,Ba),this.boundingBox.expandByPoint(Ba)}computeBoundingSphere(){const t=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Qi),this.boundingSphere.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)this.getVertexPosition(t,Ba),this.boundingSphere.expandByPoint(Ba)}copy(t,e){return super.copy(t,e),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,null!==t.boundingBox&&
vendor: 5,138 bytes, line 1
1(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}raycast(t,e){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),za.copy(this.boundingSphere),za.applyMatrix4(i),!1!==t.ray.intersectsSphere(za)&&(ka.copy(i).invert(),Va.copy(t.ray).applyMatrix4(ka),null!==this.boundingBox&&!1===Va.intersectsBox(this.boundingBox)||this._computeIntersections(t,e,Va)))}getVertexPosition(t,e){return super.getVertexPosition(t,e),this.applyBoneTransform(t,e),e}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new wi,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.fromBufferAttribute(e,n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.bindMode===ct?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===ht?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(t,e){const n=this.skeleton,i=this.geometry;Da.fromBufferAttribute(i.attributes.skinIndex,t),Na.fromBufferAttribute(i.attributes.skinWeight,t),Ua.copy(e).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Na.getComponent(t);if(0!==i){const r=Da.getComponent(t);Fa.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Oa.copy(Ua).applyMatrix4(Fa),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}class Ga extends Nr{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Wa extends bi{constructor(t=null,e=1,n=1,i,r,s,a,o,l=xt,c=xt,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:t,width:e,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Xa=new lr,ja=new lr;class qa{constructor(t=[],e=[]){this.uuid=Yn(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new lr)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new lr;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:ja;Xa.multiplyMatrices(r,e[i]),Xa.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new qa(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new Wa(e,t,t,Wt,Ot);return n.needsUpdate=!0,this.boneMatrices=e,this.boneTexture=n,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Ga),this.bones.push(r),this.boneInverses.push((new lr).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}class Ya extends ps{constructor(t,e,n,i=1){super(t,e,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}const $a=new lr,Za=new lr,Ja=[],Ka=new Ni,Qa=new lr,to=new Hs,eo=new Qi;class no extends Hs{constructor(t,e,n){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new Ya(new Float32Array(16*n),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let t=0;t<n;t++)this.setMatrixAt(t,Qa)}computeBoundingBox(){const t=this.geometry,e=this.count;
vendor: 4,484 bytes, line 1
1null===this.boundingBox&&(this.boundingBox=new Ni),null===t.boundingBox&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,$a),Ka.copy(t.boundingBox).applyMatrix4($a),this.boundingBox.union(Ka)}computeBoundingSphere(){const t=this.geometry,e=this.count;null===this.boundingSphere&&(this.boundingSphere=new Qi),null===t.boundingSphere&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,$a),eo.copy(t.boundingSphere).applyMatrix4($a),this.boundingSphere.union(eo)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),null!==t.morphTexture&&(this.morphTexture=t.morphTexture.clone()),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}getMorphAt(t,e){const n=e.morphTargetInfluences,i=this.morphTexture.source.data.data,r=t*(n.length+1)+1;for(let t=0;t<n.length;t++)n[t]=i[r+t]}raycast(t,e){const n=this.matrixWorld,i=this.count;if(to.geometry=this.geometry,to.material=this.material,void 0!==to.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),eo.copy(this.boundingSphere),eo.applyMatrix4(n),!1!==t.ray.intersectsSphere(eo)))for(let r=0;r<i;r++){this.getMatrixAt(r,$a),Za.multiplyMatrices(n,$a),to.matrixWorld=Za,to.raycast(t,Ja);for(let t=0,n=Ja.length;t<n;t++){const n=Ja[t];n.instanceId=r,n.object=this,e.push(n)}Ja.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new Ya(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}setMorphAt(t,e){const n=e.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new Wa(new Float32Array(i*this.count),i,this.count,qt,Ot));const r=this.morphTexture.source.data.data;let s=0;for(let t=0;t<n.length;t++)s+=n[t];const a=this.geometry.morphTargetsRelative?1:1-s,o=i*t;r[o]=a,r.set(n,o+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}}const io=new Li,ro=new Li,so=new ni;class ao{constructor(t=new Li(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=io.subVectors(n,e).cross(ro.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(io),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||so.getNormalMatrix(t),i=this.coplanarPoint(io).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const oo=new Qi,lo=new Li;class co{constructor(t=new ao,e=new ao,n=new ao,i=new ao,r=new ao,s=new ao){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;
vendor: 5,642 bytes, line 1
1n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=Bn){const n=this.planes,i=t.elements,r=i[0],s=i[1],a=i[2],o=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],_=i[14],y=i[15];if(n[0].setComponents(o-r,u-l,m-d,y-g).normalize(),n[1].setComponents(o+r,u+l,m+d,y+g).normalize(),n[2].setComponents(o+s,u+c,m+p,y+v).normalize(),n[3].setComponents(o-s,u-c,m-p,y-v).normalize(),n[4].setComponents(o-a,u-h,m-f,y-_).normalize(),e===Bn)n[5].setComponents(o+a,u+h,m+f,y+_).normalize();else{if(e!==zn)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(a,h,f,_).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),oo.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),oo.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(oo)}intersectsSprite(t){return oo.center.set(0,0,0),oo.radius=.7071067811865476,oo.applyMatrix4(t.matrixWorld),this.intersectsSphere(oo)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(lo.x=i.normal.x>0?t.max.x:t.min.x,lo.y=i.normal.y>0?t.max.y:t.min.y,lo.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(lo)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}const ho=new lr,uo=new co;class po{constructor(){this.coordinateSystem=Bn}intersectsObject(t,e){if(!e.isArrayCamera||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(ho.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),uo.setFromProjectionMatrix(ho,this.coordinateSystem),uo.intersectsObject(t))return!0}return!1}intersectsSprite(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(ho.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),uo.setFromProjectionMatrix(ho,this.coordinateSystem),uo.intersectsSprite(t))return!0}return!1}intersectsSphere(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(ho.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),uo.setFromProjectionMatrix(ho,this.coordinateSystem),uo.intersectsSphere(t))return!0}return!1}intersectsBox(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(ho.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),uo.setFromProjectionMatrix(ho,this.coordinateSystem),uo.intersectsBox(t))return!0}return!1}containsPoint(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(ho.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),uo.setFromProjectionMatrix(ho,this.coordinateSystem),uo.containsPoint(t))return!0}return!1}clone(){return new po}}function fo(t,e){return t-e}function mo(t,e){return t.z-e.z}function go(t,e){return e.z-t.z}class vo{constructor(){this.index=0,this.pool=[],this.list=[]}push(t,e,n,i){const r=this.pool,s=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const a=r[this.index];s.push(a),this.index++,a.start=t,a.count=e,a.z=n,a.index=i}reset(){this.list.length=0,this.index=0}}const _o=new lr,yo=new ts(1,1,1),xo=new co,Mo=new po,So=new Ni,bo=new Qi,wo=new Li,To=new Li,Eo=new Li,Ao=new vo,Ro=new Hs,Co=[];function Po(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let s=0;s<r;s++)for(let r=0;r<i;r++)e.setComponent(s+n,r,t.getComponent(s,r))}else e.array.set(t.array,n*i);e.needsUpdate=!0}function Io(t,e){if(t.constructor!==e.constructor){const n=Math.min(t.length,e.length);for(let i=0;i<n;i++)e[i]=t[i]}else{const n=Math.min(t.length,e.length);e.set(new t.constructor(t.buffer,0,n))}}class Lo extends Hs{constructor(t,e,n=2*e,i){super(new Ps,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=t,this._maxVertexCount=e,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(t),this._multiDrawStarts=new Int32Array(t),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let t=Math.sqrt(4*this._maxInstanceCount);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4),n=new Wa(e,t,t,Wt,Ot);this._matricesTexture=n}_initIndirectTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Uint32Array(t*t),n=new Wa(e,t,t,Yt,Nt);this._indirectTexture=n}_initColorsTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Float32Array(t*t*4).fill(1),n=new Wa(e,t,t,Wt,Ot);
vendor: 4,367 bytes, line 1
1n.colorSpace=fi.workingColorSpace,this._colorsTexture=n}_initializeGeometry(t){const e=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(!1===this._geometryInitialized){for(const i in t.attributes){const r=t.getAttribute(i),{array:s,itemSize:a,normalized:o}=r,l=new s.constructor(n*a),c=new ps(l,a,o);e.setAttribute(i,c)}if(null!==t.getIndex()){const t=n>65535?new Uint32Array(i):new Uint16Array(i);e.setIndex(new ps(t,1))}this._geometryInitialized=!0}}_validateGeometry(t){const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const n in e.attributes){if(!t.hasAttribute(n))throw new Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=t.getAttribute(n),r=e.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(t){const e=this._instanceInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${t}. Instance is either out of range or has been deleted.`)}validateGeometryId(t){const e=this._geometryInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${t}. Geometry is either out of range or has been deleted.`)}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Ni);const t=this.boundingBox,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,_o),this.getBoundingBoxAt(i,So).applyMatrix4(_o),t.union(So)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Qi);const t=this.boundingSphere,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,_o),this.getBoundingSphereAt(i,bo).applyMatrix4(_o),t.union(bo)}}addInstance(t){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const e={visible:!0,active:!0,geometryIndex:t};let n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(fo),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=e):(n=this._instanceInfo.length,this._instanceInfo.push(e));const i=this._matricesTexture;_o.identity().toArray(i.image.data,16*n),i.needsUpdate=!0;const r=this._colorsTexture;return r&&(yo.toArray(r.image.data,4*n),r.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(t,e=-1,n=-1){this._initializeGeometry(t),this._validateGeometry(t);const i={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;i.vertexStart=this._nextVertexStart,i.reservedVertexCount=-1===e?t.getAttribute("position").count:e;const s=t.getIndex();if(null!==s&&(i.indexStart=this._nextIndexStart,i.reservedIndexCount=-1===n?s.count:n),-1!==i.indexStart&&i.indexStart+i.reservedIndexCount>this._maxIndexCount||i.vertexStart+i.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let a;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(fo),a=this._availableGeometryIds.shift(),r[a]=i):(a=this._geometryCount,this._geometryCount++,r.push(i)),this.setGeometryAt(a,t),this._nextIndexStart=i.indexStart+i.reservedIndexCount,this._nextVertexStart=i.vertexStart+i.reservedVertexCount,a}setGeometryAt(t,e){if(t>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),s=e.getIndex(),a=this._geometryInfo[t];if(i&&s.count>a.reservedIndexCount||e.attributes.position.count>a.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,l=a.reservedVertexCount;a.vertexCount=e.getAttribute("position").count;for(const t in n.attributes){const i=e.getAttribute(t),r=n.getAttribute(t);Po(i,r,o);const s=i.itemSize;
vendor: 5,321 bytes, line 1
1for(let t=i.count,e=l;t<e;t++){const e=o+t;for(let t=0;t<s;t++)r.setComponent(e,t,0)}r.needsUpdate=!0,r.addUpdateRange(o*s,l*s)}if(i){const t=a.indexStart,n=a.reservedIndexCount;a.indexCount=e.getIndex().count;for(let e=0;e<s.count;e++)r.setX(t+e,o+s.getX(e));for(let e=s.count,i=n;e<i;e++)r.setX(t+e,o);r.needsUpdate=!0,r.addUpdateRange(t,a.reservedIndexCount)}return a.start=i?a.indexStart:a.vertexStart,a.count=i?a.indexCount:a.vertexCount,a.boundingBox=null,null!==e.boundingBox&&(a.boundingBox=e.boundingBox.clone()),a.boundingSphere=null,null!==e.boundingSphere&&(a.boundingSphere=e.boundingSphere.clone()),this._visibilityChanged=!0,t}deleteGeometry(t){const e=this._geometryInfo;if(t>=e.length||!1===e[t].active)return this;const n=this._instanceInfo;for(let e=0,i=n.length;e<i;e++)n[e].active&&n[e].geometryIndex===t&&this.deleteInstance(e);return e[t].active=!1,this._availableGeometryIds.push(t),this._visibilityChanged=!0,this}deleteInstance(t){return this.validateInstanceId(t),this._instanceInfo[t].active=!1,this._availableInstanceIds.push(t),this._visibilityChanged=!0,this}optimize(){let t=0,e=0;const n=this._geometryInfo,i=n.map(((t,e)=>e)).sort(((t,e)=>n[t].vertexStart-n[e].vertexStart)),r=this.geometry;for(let s=0,a=n.length;s<a;s++){const a=i[s],o=n[a];if(!1!==o.active){if(null!==r.index){if(o.indexStart!==e){const{indexStart:n,vertexStart:i,reservedIndexCount:s}=o,a=r.index,l=a.array,c=t-i;for(let t=n;t<n+s;t++)l[t]=l[t]+c;a.array.copyWithin(e,n,n+s),a.addUpdateRange(e,s),o.indexStart=e}e+=o.reservedIndexCount}if(o.vertexStart!==t){const{vertexStart:e,reservedVertexCount:n}=o,i=r.attributes;for(const r in i){const s=i[r],{array:a,itemSize:o}=s;a.copyWithin(t*o,e*o,(e+n)*o),s.addUpdateRange(t*o,n*o)}o.vertexStart=t}t+=o.reservedVertexCount,o.start=r.index?o.indexStart:o.vertexStart,this._nextIndexStart=r.index?o.indexStart+o.reservedIndexCount:0,this._nextVertexStart=o.vertexStart+o.reservedVertexCount}}return this}getBoundingBoxAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingBox){const t=new Ni,e=n.index,r=n.attributes.position;for(let n=i.start,s=i.start+i.count;n<s;n++){let i=n;e&&(i=e.getX(i)),t.expandByPoint(wo.fromBufferAttribute(r,i))}i.boundingBox=t}return e.copy(i.boundingBox),e}getBoundingSphereAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingSphere){const e=new Qi;this.getBoundingBoxAt(t,So),So.getCenter(e.center);const r=n.index,s=n.attributes.position;let a=0;for(let t=i.start,n=i.start+i.count;t<n;t++){let n=t;r&&(n=r.getX(n)),wo.fromBufferAttribute(s,n),a=Math.max(a,e.center.distanceToSquared(wo))}e.radius=Math.sqrt(a),i.boundingSphere=e}return e.copy(i.boundingSphere),e}setMatrixAt(t,e){this.validateInstanceId(t);const n=this._matricesTexture,i=this._matricesTexture.image.data;return e.toArray(i,16*t),n.needsUpdate=!0,this}getMatrixAt(t,e){return this.validateInstanceId(t),e.fromArray(this._matricesTexture.image.data,16*t)}setColorAt(t,e){return this.validateInstanceId(t),null===this._colorsTexture&&this._initColorsTexture(),e.toArray(this._colorsTexture.image.data,4*t),this._colorsTexture.needsUpdate=!0,this}getColorAt(t,e){return this.validateInstanceId(t),e.fromArray(this._colorsTexture.image.data,4*t)}setVisibleAt(t,e){return this.validateInstanceId(t),this._instanceInfo[t].visible===e||(this._instanceInfo[t].visible=e,this._visibilityChanged=!0),this}getVisibleAt(t){return this.validateInstanceId(t),this._instanceInfo[t].visible}setGeometryIdAt(t,e){return this.validateInstanceId(t),this.validateGeometryId(e),this._instanceInfo[t].geometryIndex=e,this}getGeometryIdAt(t){return this.validateInstanceId(t),this._instanceInfo[t].geometryIndex}getGeometryRangeAt(t,e={}){this.validateGeometryId(t);const n=this._geometryInfo[t];return e.vertexStart=n.vertexStart,e.vertexCount=n.vertexCount,e.reservedVertexCount=n.reservedVertexCount,e.indexStart=n.indexStart,e.indexCount=n.indexCount,e.reservedIndexCount=n.reservedIndexCount,e.start=n.start,e.count=n.count,e}setInstanceCount(t){const e=this._availableInstanceIds,n=this._instanceInfo;for(e.sort(fo);e[e.length-1]===n.length;)n.pop(),e.pop();if(t<n.length)throw new Error(`BatchedMesh: Instance ids outside the range ${t} are being used. Cannot shrink instance count.`);const i=new Int32Array(t),r=new Int32Array(t);Io(this._multiDrawCounts,i),Io(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=t;const s=this._indirectTexture,a=this._matricesTexture,o=this._colorsTexture;s.dispose(),this._initIndirectTexture(),Io(s.image.data,this._indirectTexture.image.data),a.dispose(),this._initMatricesTexture(),Io(a.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),Io(o.image.data,this._colorsTexture.image.data))}setGeometrySize(t,e){const n=[...this._geometryInfo].filter((t=>t.active));if(Math.max(...n.map((t=>t.vertexStart+t.reservedVertexCount)))>t)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${e}. Cannot shrink further.`);if(this.geometry.index){if(Math.max(...n.map((t=>t.indexStart+t.reservedIndexCount)))>e)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${e}. Cannot shrink further.`)}
vendor: 4,868 bytes, line 1
1const i=this.geometry;i.dispose(),this._maxVertexCount=t,this._maxIndexCount=e,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Ps,this._initializeGeometry(i));const r=this.geometry;i.index&&Io(i.index.array,r.index.array);for(const t in i.attributes)Io(i.attributes[t].array,r.attributes[t].array)}raycast(t,e){const n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,s=this.geometry;Ro.material=this.material,Ro.geometry.index=s.index,Ro.geometry.attributes=s.attributes,null===Ro.geometry.boundingBox&&(Ro.geometry.boundingBox=new Ni),null===Ro.geometry.boundingSphere&&(Ro.geometry.boundingSphere=new Qi);for(let s=0,a=n.length;s<a;s++){if(!n[s].visible||!n[s].active)continue;const a=n[s].geometryIndex,o=i[a];Ro.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(s,Ro.matrixWorld).premultiply(r),this.getBoundingBoxAt(a,Ro.geometry.boundingBox),this.getBoundingSphereAt(a,Ro.geometry.boundingSphere),Ro.raycast(t,Co);for(let t=0,n=Co.length;t<n;t++){const n=Co[t];n.object=this,n.batchId=s,e.push(n)}Co.length=0}Ro.material=null,Ro.geometry.index=null,Ro.geometry.attributes={},Ro.geometry.setDrawRange(0,1/0)}copy(t){return super.copy(t),this.geometry=t.geometry.clone(),this.perObjectFrustumCulled=t.perObjectFrustumCulled,this.sortObjects=t.sortObjects,this.boundingBox=null!==t.boundingBox?t.boundingBox.clone():null,this.boundingSphere=null!==t.boundingSphere?t.boundingSphere.clone():null,this._geometryInfo=t._geometryInfo.map((t=>({...t,boundingBox:null!==t.boundingBox?t.boundingBox.clone():null,boundingSphere:null!==t.boundingSphere?t.boundingSphere.clone():null}))),this._instanceInfo=t._instanceInfo.map((t=>({...t}))),this._availableInstanceIds=t._availableInstanceIds.slice(),this._availableGeometryIds=t._availableGeometryIds.slice(),this._nextIndexStart=t._nextIndexStart,this._nextVertexStart=t._nextVertexStart,this._geometryCount=t._geometryCount,this._maxInstanceCount=t._maxInstanceCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._indirectTexture=t._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=t._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(t,e,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=i.getIndex(),a=null===s?1:s.array.BYTES_PER_ELEMENT,o=this._instanceInfo,l=this._multiDrawStarts,c=this._multiDrawCounts,h=this._geometryInfo,u=this.perObjectFrustumCulled,d=this._indirectTexture,p=d.image.data,f=n.isArrayCamera?Mo:xo;u&&!n.isArrayCamera&&(_o.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),xo.setFromProjectionMatrix(_o,t.coordinateSystem));let m=0;if(this.sortObjects){_o.copy(this.matrixWorld).invert(),wo.setFromMatrixPosition(n.matrixWorld).applyMatrix4(_o),To.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(_o);for(let t=0,e=o.length;t<e;t++)if(o[t].visible&&o[t].active){const e=o[t].geometryIndex;this.getMatrixAt(t,_o),this.getBoundingSphereAt(e,bo).applyMatrix4(_o);let i=!1;if(u&&(i=!f.intersectsSphere(bo,n)),!i){const n=h[e],i=Eo.subVectors(bo.center,wo).dot(To);Ao.push(n.start,n.count,i,t)}}const t=Ao.list,e=this.customSort;null===e?t.sort(r.transparent?go:mo):e.call(this,t,n);for(let e=0,n=t.length;e<n;e++){const n=t[e];l[m]=n.start*a,c[m]=n.count,p[m]=n.index,m++}Ao.reset()}else for(let t=0,e=o.length;t<e;t++)if(o[t].visible&&o[t].active){const e=o[t].geometryIndex;let i=!1;if(u&&(this.getMatrixAt(t,_o),this.getBoundingSphereAt(e,bo).applyMatrix4(_o),i=!f.intersectsSphere(bo,n)),!i){const n=h[e];l[m]=n.start*a,c[m]=n.count,p[m]=t,m++}}d.needsUpdate=!0,this._multiDrawCount=m,this._visibilityChanged=!1}onBeforeShadow(t,e,n,i,r,s){this.onBeforeRender(t,null,i,r,s)}}class Uo extends is{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new ts(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const Do=new Li,No=new Li,Oo=new lr,Fo=new or,Bo=new Qi,zo=new Li,ko=new Li;
vendor: 7,577 bytes, line 1
1class Vo extends Nr{constructor(t=new Ps,e=new Uo){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Do.fromBufferAttribute(e,t-1),No.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Do.distanceTo(No);t.setAttribute("lineDistance",new Ss(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Bo.copy(n.boundingSphere),Bo.applyMatrix4(i),Bo.radius+=r,!1===t.ray.intersectsSphere(Bo))return;Oo.copy(i).invert(),Fo.copy(t.ray).applyMatrix4(Oo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=this.isLineSegments?2:1,c=n.index,h=n.attributes.position;if(null!==c){const n=Math.max(0,s.start),i=Math.min(c.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=c.getX(r),i=c.getX(r+1),s=Ho(this,t,Fo,o,n,i,r);s&&e.push(s)}if(this.isLineLoop){const r=c.getX(i-1),s=c.getX(n),a=Ho(this,t,Fo,o,r,s,i-1);a&&e.push(a)}}else{const n=Math.max(0,s.start),i=Math.min(h.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=Ho(this,t,Fo,o,r,r+1,r);n&&e.push(n)}if(this.isLineLoop){const r=Ho(this,t,Fo,o,i-1,n,i-1);r&&e.push(r)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}function Ho(t,e,n,i,r,s,a){const o=t.geometry.attributes.position;Do.fromBufferAttribute(o,r),No.fromBufferAttribute(o,s);if(n.distanceSqToSegment(Do,No,zo,ko)>i)return;zo.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(zo);return l<e.near||l>e.far?void 0:{distance:l,point:ko.clone().applyMatrix4(t.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:t}}const Go=new Li,Wo=new Li;class Xo extends Vo{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Go.fromBufferAttribute(e,t),Wo.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Go.distanceTo(Wo);t.setAttribute("lineDistance",new Ss(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class jo extends Vo{constructor(t,e){super(t,e),this.isLineLoop=!0,this.type="LineLoop"}}class qo extends is{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new ts(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const Yo=new lr,$o=new or,Zo=new Qi,Jo=new Li;class Ko extends Nr{constructor(t=new Ps,e=new qo){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Zo.copy(n.boundingSphere),Zo.applyMatrix4(i),Zo.radius+=r,!1===t.ray.intersectsSphere(Zo))return;Yo.copy(i).invert(),$o.copy(t.ray).applyMatrix4(Yo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);n<r;n++){const r=l.getX(n);Jo.fromBufferAttribute(c,r),Qo(Jo,r,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);n<r;n++)Jo.fromBufferAttribute(c,n),Qo(Jo,n,o,i,t,e,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}function Qo(t,e,n,i,r,s,a){const o=$o.distanceSqToPoint(t);if(o<n){const n=new Li;$o.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class tl extends bi{constructor(t,e,n,i,r=Tt,s=Tt,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class el extends tl{constructor(t,e,n,i,r,s,a,o){super({},t,e,n,i,r,s,a,o),this.isVideoFrameTexture=!0}update(){}clone(){return(new this.constructor).copy(this)}setFrame(t){this.image=t,this.needsUpdate=!0}}class nl extends bi{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=xt,this.minFilter=xt,this.generateMipmaps=!1,this.needsUpdate=!0}}class il extends bi{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class rl extends il{constructor(t,e,n,i,r,s){super(t,e,n,r,s),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=_t,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}class sl extends il{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,dt),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}}class al extends bi{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class ol extends bi{constructor(t,e,n=Nt,i,r,s,a=xt,o=xt,l,c=Xt){if(c!==Xt&&c!==jt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super(null,i,r,s,a,o,c,n,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.source=new xi(Object.assign({},t.image)),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class ll extends ol{constructor(t=1,e=1,n=1){super(t,e),this.isDepthArrayTexture=!0,this.image={width:t,height:e,depth:n},this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}class cl extends Ps{constructor(t=1,e=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radiu
vendor: 3,783 bytes, line 1
1s:t,height:e,capSegments:n,radialSegments:i,heightSegments:r},e=Math.max(0,e),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i)),r=Math.max(1,Math.floor(r));const s=[],a=[],o=[],l=[],c=e/2,h=Math.PI/2*t,u=e,d=2*h+u,p=2*n+r,f=i+1,m=new Li,g=new Li;for(let v=0;v<=p;v++){let _=0,y=0,x=0,M=0;if(v<=n){const e=v/n,i=e*Math.PI/2;y=-c-t*Math.cos(i),x=t*Math.sin(i),M=-t*Math.cos(i),_=e*h}else if(v<=n+r){const i=(v-n)/r;y=i*e-c,x=t,M=0,_=h+i*u}else{const e=(v-n-r)/n,i=e*Math.PI/2;y=c+t*Math.sin(i),x=t*Math.cos(i),M=t*Math.sin(i),_=h+u+e*h}const S=Math.max(0,Math.min(1,_/d));let b=0;0===v?b=.5/i:v===p&&(b=-.5/i);for(let t=0;t<=i;t++){const e=t/i,n=e*Math.PI*2,r=Math.sin(n),s=Math.cos(n);g.x=-x*s,g.y=y,g.z=x*r,a.push(g.x,g.y,g.z),m.set(-x*s,M,x*r),m.normalize(),o.push(m.x,m.y,m.z),l.push(e+b,S)}if(v>0){const t=(v-1)*f;for(let e=0;e<i;e++){const n=t+e,i=t+e+1,r=v*f+e,a=v*f+e+1;s.push(n,i,r),s.push(i,a,r)}}}this.setIndex(s),this.setAttribute("position",new Ss(a,3)),this.setAttribute("normal",new Ss(o,3)),this.setAttribute("uv",new Ss(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new cl(t.radius,t.height,t.capSegments,t.radialSegments,t.heightSegments)}}class hl extends Ps{constructor(t=1,e=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Li,c=new ei;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new Ss(s,3)),this.setAttribute("normal",new Ss(a,3)),this.setAttribute("uv",new Ss(o,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new hl(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class ul extends Ps{constructor(t=1,e=1,n=1,i=32,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const r=p,s=new ei,f=new Li;let v=0;const _=!0===n?t:e,y=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,m*y,0),u.push(0,y,0),d.push(.5,.5),p++;const x=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);f.x=_*r,f.y=m*y,f.z=_*n,h.push(f.x,f.y,f.z),u.push(0,y,0),s.x=.5*n+.5,s.y=.5*r*y+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=x+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const s=new Li,v=new Li;let _=0;const y=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,_=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),f=Math.cos(r);v.x=_*l,v.y=-g*n+m,v.z=_*f,h.push(v.x,v.y,v.z),s.set(l,y,f).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}f.push(c)}for(let n=0;n<i;n++)for(let i=0;i<r;i++){const s=f[i][n],a=f[i+1][n],o=f[i+1][n+1],l=f[i][n+1];(t>0||0!==i)&&(c.push(s,a,l),_+=3),(e>0||i!==r-1)&&(c.push(a,o,l),_+=3)}l.addGroup(g,_,0),g+=_}(),!1===s&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Ss(h,3)),this.setAttribute("normal",new Ss(u,3)),this.setAttribute("uv",new Ss(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new ul(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class dl extends ul{constructor(t=1,e=1,n=32,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="C
1oneGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new dl(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class pl extends Ps{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(o(s[t][n+1]),o(s[t+1][n]),o(s[t][n])):(o(s[t][n+1]),o(s[t+1][n+1]),o(s[t+1][n]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Li,i=new Li,r=new Li;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new Li;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new Li;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(i,1-a)}var e;(function(){const t=new Li,e=new Li,n=new Li,i=new Li,a=new ei,o=new ei,l=new ei;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4],r=Math.max(e,n,i),a=Math.min(e,n,i);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new Ss(r,3)),this.setAttribute("normal",new Ss(r.slice(),3)),this.setAttribute("uv",new Ss(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new pl(t.vertices,t.indices,t.radius,t.details)}}class fl extends pl{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
vendor: 9,331 bytes, line 1
119,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new fl(t.radius,t.detail)}}const ml=new Li,gl=new Li,vl=new Li,_l=new $r;class yl extends Ps{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(jn*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t<o;t+=3){s?(l[0]=s.getX(t),l[1]=s.getX(t+1),l[2]=s.getX(t+2)):(l[0]=t,l[1]=t+1,l[2]=t+2);const{a:e,b:n,c:o}=_l;if(e.fromBufferAttribute(a,l[0]),n.fromBufferAttribute(a,l[1]),o.fromBufferAttribute(a,l[2]),_l.getNormal(vl),h[0]=`${Math.round(e.x*i)},${Math.round(e.y*i)},${Math.round(e.z*i)}`,h[1]=`${Math.round(n.x*i)},${Math.round(n.y*i)},${Math.round(n.z*i)}`,h[2]=`${Math.round(o.x*i)},${Math.round(o.y*i)},${Math.round(o.z*i)}`,h[0]!==h[1]&&h[1]!==h[2]&&h[2]!==h[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=h[t],i=h[e],s=_l[c[t]],a=_l[c[e]],o=`${n}_${i}`,p=`${i}_${n}`;p in u&&u[p]?(vl.dot(u[p].normal)<=r&&(d.push(s.x,s.y,s.z),d.push(a.x,a.y,a.z)),u[p]=null):o in u||(u[o]={index0:l[t],index1:l[e],normal:vl.clone()})}}for(const t in u)if(u[t]){const{index0:e,index1:n}=u[t];ml.fromBufferAttribute(a,e),gl.fromBufferAttribute(a,n),d.push(ml.x,ml.y,ml.z),d.push(gl.x,gl.y,gl.z)}this.setAttribute("position",new Ss(d,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}}class xl{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){console.warn("THREE.Curve: .getPoint() not implemented.")}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e=null){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ei:new Li);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e=!1){const n=new Li,i=[],r=[],s=[],a=new Li,o=new lr;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Li)}r[0]=new Li,s[0]=new Li;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos($n(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos($n(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Ml extends xl{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e=new ei){const n=e,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}class Sl extends Ml{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.isArcCurve=!0,this.type="ArcCurve"}}function bl(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}const wl=new Li,Tl=new bl,El=new bl,Al=new bl;class Rl extends xl{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new Li){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(wl.subVectors(i[0],i[1]).add(i[0]),a=wl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(wl.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=wl),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Tl.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),El.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),Al.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(Tl.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),El.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),Al.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(Tl.calc(c),El.calc(c),Al.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Li).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function Cl(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function Pl(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function Il(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}class Ll extends xl{constructor(t=new ei,e=new ei,n=new ei,i=new ei){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new ei){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(Il(t,i.x,r.x,s.x,a.x),Il(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class Ul extends xl{constructor(t=new Li,e=new Li,n=new Li,i=new Li){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Li){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;
vendor: 8,526 bytes, line 1
1return n.set(Il(t,i.x,r.x,s.x,a.x),Il(t,i.y,r.y,s.y,a.y),Il(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class Dl extends xl{constructor(t=new ei,e=new ei){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new ei){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new ei){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Nl extends xl{constructor(t=new Li,e=new Li){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new Li){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Li){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Ol extends xl{constructor(t=new ei,e=new ei,n=new ei){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new ei){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Pl(t,i.x,r.x,s.x),Pl(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Fl extends xl{constructor(t=new Li,e=new Li,n=new Li){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Li){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Pl(t,i.x,r.x,s.x),Pl(t,i.y,r.y,s.y),Pl(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Bl extends xl{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new ei){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Cl(a,o.x,l.x,c.x,h.x),Cl(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new ei).fromArray(n))}return this}}var zl=Object.freeze({__proto__:null,ArcCurve:Sl,CatmullRomCurve3:Rl,CubicBezierCurve:Ll,CubicBezierCurve3:Ul,EllipseCurve:Ml,LineCurve:Dl,LineCurve3:Nl,QuadraticBezierCurve:Ol,QuadraticBezierCurve3:Fl,SplineCurve:Bl});class kl extends xl{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);if(!t.equals(e)){const n=!0===t.isVector2?"LineCurve":"LineCurve3";this.curves.push(new zl[n](e,t))}return this}getPoint(t,e){const n=t*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s.isEllipseCurve?2*t:s.isLineCurve||s.isLineCurve3?1:s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new zl[n.type]).fromJSON(n))}return this}}class Vl extends kl{constructor(t){super(),this.type="Path",this.currentPoint=new ei,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new Dl(this.currentPoint.clone(),new ei(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new Ol(this.currentPoint.clone(),new ei(t,e),new ei(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new Ll(this.currentPoint.clone(),new ei(t,e),new ei(n,i),new ei(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new Bl(e);return 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vendor: 31,199 bytes, line 1
1for(let t=0,e=A.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),I[t]=P(A[t],A[n],A[i]);const L=[];let U,D,N=I.concat();for(let t=0,e=E;t<e;t++){const e=w[t];U=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),U[t]=P(e[t],e[i],e[r]);L.push(U),N=N.concat(U)}if(0===p)D=gc.triangulateShape(A,w);else{const t=[],e=[];for(let n=0;n<p;n++){const i=n/p,r=h*Math.cos(i*Math.PI/2),s=u*Math.sin(i*Math.PI/2)+d;for(let e=0,n=A.length;e<n;e++){const n=R(A[e],I[e],s);z(n.x,n.y,-r),0===i&&t.push(n)}for(let t=0,n=E;t<n;t++){const n=w[t];U=L[t];const a=[];for(let t=0,e=n.length;t<e;t++){const e=R(n[t],U[t],s);z(e.x,e.y,-r),0===i&&a.push(e)}0===i&&e.push(a)}}D=gc.triangulateShape(t,e)}const O=D.length,F=u+d;for(let t=0;t<C;t++){const e=c?R(b[t],N[t],F):b[t];M?(y.copy(v.normals[0]).multiplyScalar(e.x),_.copy(v.binormals[0]).multiplyScalar(e.y),x.copy(g[0]).add(y).add(_),z(x.x,x.y,x.z)):z(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<C;e++){const n=c?R(b[e],N[e],F):b[e];M?(y.copy(v.normals[t]).multiplyScalar(n.x),_.copy(v.binormals[t]).multiplyScalar(n.y),x.copy(g[t]).add(y).add(_),z(x.x,x.y,x.z)):z(n.x,n.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t<e;t++){const e=R(A[t],I[t],i);z(e.x,e.y,l+n)}for(let t=0,e=w.length;t<e;t++){const e=w[t];U=L[t];for(let t=0,r=e.length;t<r;t++){const r=R(e[t],U[t],i);M?z(r.x,r.y+g[o-1].y,g[o-1].x+n):z(r.x,r.y,l+n)}}}function B(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t<n;t++){const n=C*t,s=C*(t+1);V(e+i+n,e+r+n,e+r+s,e+i+s)}}}function z(t,e,n){s.push(t),s.push(e),s.push(n)}function k(t,e,r){H(t),H(e),H(r);const s=i.length/3,a=m.generateTopUV(n,i,s-3,s-2,s-1);G(a[0]),G(a[1]),G(a[2])}function V(t,e,r,s){H(t),H(e),H(s),H(e),H(r),H(s);const a=i.length/3,o=m.generateSideWallUV(n,i,a-6,a-3,a-2,a-1);G(o[0]),G(o[1]),G(o[3]),G(o[1]),G(o[2]),G(o[3])}function H(t){i.push(s[3*t+0]),i.push(s[3*t+1]),i.push(s[3*t+2])}function G(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(c){let t=0,e=C*t;for(let t=0;t<O;t++){const n=D[t];k(n[2]+e,n[1]+e,n[0]+e)}t=o+2*p,e=C*t;for(let t=0;t<O;t++){const n=D[t];k(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<O;t++){const e=D[t];k(e[2],e[1],e[0])}for(let t=0;t<O;t++){const e=D[t];k(e[0]+C*o,e[1]+C*o,e[2]+C*o)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;B(A,e),e+=A.length;for(let t=0,n=w.length;t<n;t++){const n=w[t];B(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new Ss(i,3)),this.setAttribute("uv",new Ss(r,2)),this.computeVertexNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);n.options=Object.assign({},e),void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}const i=t.options.extrudePath;return void 0!==i&&(t.options.extrudePath=(new zl[i.type]).fromJSON(i)),new yc(n,t.options)}}const xc={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],o=e[3*i],l=e[3*i+1],c=e[3*r],h=e[3*r+1];return[new ei(s,a),new ei(o,l),new ei(c,h)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],o=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new ei(a,1-l),new ei(c,1-u),new ei(d,1-f),new ei(m,1-v)]:[new ei(o,1-l),new ei(h,1-u),new ei(p,1-f),new ei(g,1-v)]}};class Mc extends pl{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Mc(t.radius,t.detail)}}class Sc extends Ps{constructor(t=[new ei(0,-.5),new ei(.5,0),new ei(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=$n(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new Li,u=new ei,d=new Li,p=new Li,f=new Li;let m=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:m=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(f.x,f.y,f.z);break;default:m=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=e;r++){const d=n+r*c*i,p=Math.sin(d),f=Math.cos(d);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*p,h.y=t[n].y,h.z=t[n].x*f,s.push(h.x,h.y,h.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*f;l.push(i,c,d)}}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,s=i,a=i+t.length,o=i+t.length+1,l=i+1;r.push(s,a,l),r.push(o,l,a)}this.setIndex(r),this.setAttribute("position",new Ss(s,3)),this.setAttribute("uv",new Ss(a,2)),this.setAttribute("normal",new Ss(l,3))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Sc(t.points,t.segments,t.phiStart,t.phiLength)}}class bc extends pl{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new bc(t.radius,t.detail)}}class wc extends Ps{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/a),m.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new Ss(p,3)),this.setAttribute("normal",new Ss(f,3)),this.setAttribute("uv",new Ss(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new wc(t.width,t.height,t.widthSegments,t.heightSegments)}}class Tc extends Ps{constructor(t=.5,e=1,n=32,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new Li,p=new ei;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new Ss(o,3)),this.setAttribute("normal",new Ss(l,3)),this.setAttribute("uv",new Ss(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Tc(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class Ec extends Ps{constructor(t=new Hl([new ei(0,.5),new ei(-.5,-.5),new ei(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===gc.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===gc.isClockWise(e)&&(h[t]=e.reverse())}const u=gc.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new Ss(i,3)),this.setAttribute("normal",new Ss(r,3)),this.setAttribute("uv",new Ss(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}return new Ec(n,t.curveSegments)}}class Ac extends Ps{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new Li,u=new Li,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let _=0;0===d&&0===s?_=.5/e:d===n&&o===Math.PI&&(_=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+v*a),h.y=t*Math.cos(s+v*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+v*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),f.push(u.x,u.y,u.z),m.push(o+_,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],a=c[t+1][i],l=c[t+1][i+1];(0!==t||s>0)&&d.push(e,r,l),(t!==n-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new Ss(p,3)),this.setAttribute("normal",new Ss(f,3)),this.setAttribute("uv",new Ss(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Ac(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class Rc extends pl{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Rc(t.radius,t.detail)}}class Cc extends Ps{constructor(t=1,e=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],o=[],l=[],c=new Li,h=new Li,u=new Li;for(let s=0;s<=n;s++)for(let d=0;d<=i;d++){const p=d/i*r,f=s/n*Math.PI*2;h.x=(t+e*Math.cos(f))*Math.cos(p),h.y=(t+e*Math.cos(f))*Math.sin(p),h.z=e*Math.sin(f),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/i),l.push(s/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,a=(i+1)*(t-1)+e,o=(i+1)*t+e;s.push(n,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new Ss(a,3)),this.setAttribute("normal",new Ss(o,3)),this.setAttribute("uv",new Ss(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Cc(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}}class Pc extends Ps{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new Li,u=new Li,d=new Li,p=new Li,f=new Li,m=new Li,g=new Li;for(let a=0;a<=n;++a){const _=a/n*r*Math.PI*2;v(_,r,s,t,d),v(_+.01,r,s,t,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*f.x),h.y=d.y+(s*g.y+p*f.y),h.z=d.z+(s*g.z+p*f.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,o=(i+1)*(t-1)+e;a.push(n,r,o),a.push(r,s,o)}function v(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new Ss(o,3)),this.setAttribute("normal",new Ss(l,3)),this.setAttribute("uv",new Ss(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Pc(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}}class Ic extends Ps{constructor(t=new Fl(new Li(-1,-1,0),new Li(-1,1,0),new Li(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new Li,o=new Li,l=new ei;let c=new Li;const h=[],u=[],d=[],p=[];function f(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new Ss(h,3)),this.setAttribute("normal",new Ss(u,3)),this.setAttribute("uv",new Ss(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new Ic((new zl[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}class Lc extends Ps{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,i=new Li,r=new Li;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let o=0;o<3;o++){const l=a.getX(t+o),c=a.getX(t+(o+1)%3);i.fromBufferAttribute(s,l),r.fromBufferAttribute(s,c),!0===Uc(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let a=0;a<3;a++){const o=3*t+a,l=3*t+(a+1)%3;i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,l),!0===Uc(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new Ss(e,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}}function Uc(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var Dc=Object.freeze({__proto__:null,BoxGeometry:Ws,CapsuleGeometry:cl,CircleGeometry:hl,ConeGeometry:dl,CylinderGeometry:ul,DodecahedronGeometry:fl,EdgesGeometry:yl,ExtrudeGeometry:yc,IcosahedronGeometry:Mc,LatheGeometry:Sc,OctahedronGeometry:bc,PlaneGeometry:wc,PolyhedronGeometry:pl,RingGeometry:Tc,ShapeGeometry:Ec,SphereGeometry:Ac,TetrahedronGeometry:Rc,TorusGeometry:Cc,TorusKnotGeometry:Pc,TubeGeometry:Ic,WireframeGeometry:Lc});class Nc extends is{constructor(t){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new ts(0),this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.fog=t.fog,this}}class Oc extends $s{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Fc extends is{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new ts(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ts(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _r,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Bc extends Fc{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ei(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return $n(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new ts(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new ts(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ts(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(t)}get anisotropy(){return this._anisotropy}set anisotropy(t){this._anisotropy>0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get dispersion(){return this._dispersion}set dispersion(t){this._dispersion>0!=t>0&&this.version++,this._dispersion=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.dispersion=t.dispersion,this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class zc extends is{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ts(16777215),this.specular=new ts(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ts(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _r,this.combine=K,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class kc extends is{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ts(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ts(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class Vc extends is{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class Hc extends is{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ts(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ts(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _r,this.combine=K,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Gc extends is{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Xe,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Wc extends is{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}class Xc extends is{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ts(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$e,this.normalScale=new ei(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class jc extends Uo{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function qc(t,e){return t&&t.constructor!==e?"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t):t}function Yc(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function $c(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n}function Zc(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function Jc(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push(...a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}class Kc{static convertArray(t,e){return qc(t,e)}static isTypedArray(t){return Yc(t)}static getKeyframeOrder(t){return $c(t)}static sortedArray(t,e,n){return Zc(t,e,n)}static flattenJSON(t,e,n,i){Jc(t,e,n,i)}static subclip(t,e,n,i,r=30){return function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=qc(l,e.times.constructor),e.values=qc(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s}(t,e,n,i,r)}static makeClipAdditive(t,e=0,n=t,i=30){return function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h
vendor: 11,355 bytes, line 1
1/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=i.values.slice(t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=i.values.slice(t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=t.resultBuffer.slice(e,n)}"quaternion"===r&&(new Ii).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)Ii.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=Ve,t}(t,e,n,i)}}class Qc{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class th extends 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t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+_*s[o+t]+y*s[h+t];return r}}class eh extends Qc{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class nh extends Qc{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class ih{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=qc(e,this.TimeBufferType),this.values=qc(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:qc(t.times,Array),values:qc(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new nh(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new eh(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new th(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case De:e=this.InterpolantFactoryMethodDiscrete;break;case Ne:e=this.InterpolantFactoryMethodLinear;break;case Oe:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return De;case this.InterpolantFactoryMethodLinear:return Ne;case this.InterpolantFactoryMethodSmooth:return Oe}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=n.slice(r,s),this.values=this.values.slice(r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Yc(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=this.times.slice(),e=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===Oe,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=t.slice(0,s),this.values=e.slice(0,s*n)):(this.times=t,this.values=e),this}clone(){const t=this.times.slice(),e=this.values.slice(),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}ih.prototype.ValueTypeName="",ih.prototype.TimeBufferType=Float32Array,ih.prototype.ValueBufferType=Float32Array,ih.prototype.DefaultInterpolation=Ne;class rh extends ih{constructor(t,e,n){super(t,e,n)}}rh.prototype.ValueTypeName="bool",rh.prototype.ValueBufferType=Array,rh.prototype.DefaultInterpolation=De,rh.prototype.InterpolantFactoryMethodLinear=void 0,rh.prototype.InterpolantFactoryMethodSmooth=void 0;class sh extends ih{constructor(t,e,n,i){super(t,e,n,i)}}sh.prototype.ValueTypeName="color";class ah extends ih{constructor(t,e,n,i){super(t,e,n,i)}}ah.prototype.ValueTypeName="number";class oh extends Qc{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Ii.slerpFlat(r,0,s,l-a,s,l,o);return r}}class lh extends ih{constructor(t,e,n,i){super(t,e,n,i)}InterpolantFactoryMethodLinear(t){return new oh(this.times,this.values,this.getValueSize(),t)}}lh.prototype.ValueTypeName="quaternion",lh.prototype.InterpolantFactoryMethodSmooth=void 0;class ch extends ih{constructor(t,e,n){super(t,e,n)}}ch.prototype.ValueTypeName="string",ch.prototype.ValueBufferType=Array,ch.prototype.DefaultInterpolation=De,ch.prototype.InterpolantFactoryMethodLinear=void 0,ch.prototype.InterpolantFactoryMethodSmooth=void 0;class hh extends ih{constructor(t,e,n,i){super(t,e,n,i)}}hh.prototype.ValueTypeName="vector";class uh{constructor(t="",e=-1,n=[],i=ke){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=Yn(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(dh(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(ih.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=$c(a);a=Zc(a,1,l),o=Zc(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new ah(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.name.match(r);if(s&&s.length>1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(console.warn("THREE.AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Jc(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new ah(".morphTargetInfluence["+n+"]",t,s))}o=t.length*s}else{const s=".bones["+e[t].name+"]";n(hh,s+".position",r,"pos",i),n(lh,s+".quaternion",r,"rot",i),n(hh,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function dh(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return ah;
vendor: 10,990 bytes, line 1
1case"vector":case"vector2":case"vector3":case"vector4":return hh;case"color":return sh;case"quaternion":return lh;case"bool":case"boolean":return rh;case"string":return ch}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];Jc(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const ph={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class fh{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==i.onProgress&&i.onProgress(t,a,o),a===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const mh=new fh;class gh{constructor(t){this.manager=void 0!==t?t:mh,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}gh.DEFAULT_MATERIAL_NAME="__DEFAULT";const vh={};class _h extends 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vh[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}this.manager.itemError(t)})).finally((()=>{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class xh extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new yh(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=uh.parse(t[n]);e.push(i)}return e}}class Mh extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new il,o=new yh(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=Tt),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=Tt),a.format=n.format,a.needsUpdate=!0,e&&e(a)}),n,i);return a}}class Sh extends gh{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=ph.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=oi("img");function o(){c(),ph.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class bh extends gh{constructor(t){super(t)}load(t,e,n,i){const r=new ia;r.colorSpace=Ke;const s=new Sh(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class wh extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Wa,a=new yh(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){let n;try{n=r.parse(t)}catch(t){if(void 0===i)return void console.error(t);i(t)}void 0!==n.image?s.image=n.image:void 0!==n.data&&(s.image.width=n.width,s.image.height=n.height,s.image.data=n.data),s.wrapS=void 0!==n.wrapS?n.wrapS:_t,s.wrapT=void 0!==n.wrapT?n.wrapT:_t,s.magFilter=void 0!==n.magFilter?n.magFilter:Tt,s.minFilter=void 0!==n.minFilter?n.minFilter:Tt,s.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.colorSpace&&(s.colorSpace=n.colorSpace),void 0!==n.flipY&&(s.flipY=n.flipY),void 0!==n.format&&(s.format=n.format),void 0!==n.type&&(s.type=n.type),void 0!==n.mipmaps&&(s.mipmaps=n.mipmaps,s.minFilter=Rt),1===n.mipmapCount&&(s.minFilter=Tt),void 0!==n.generateMipmaps&&(s.generateMipmaps=n.generateMipmaps),s.needsUpdate=!0,e&&e(s,n)}),n,i),s}}class Th extends gh{constructor(t){super(t)}load(t,e,n,i){const r=new bi,s=new Sh(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(t){r.image=t,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class Eh extends Nr{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new ts(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),void 0!==this.target&&(e.object.target=this.target.uuid),e}}class Ah extends Eh{constructor(t,e,n){super(t,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(Nr.DEFAULT_UP),this.updateMatrix(),this.groundColor=new ts(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}}const Rh=new lr,Ch=new Li,Ph=new Li;class Ih{constructor(t){this.camera=t,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ei(512,512),this.mapType=Pt,this.map=null,this.mapPass=null,this.matrix=new lr,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new co,this._frameExtents=new ei(1,1),this._viewportCount=1,this._viewports=[new wi(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Ch.setFromMatrixPosition(t.matrixWorld),e.position.copy(Ch),Ph.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Ph),e.updateMatrixWorld(),Rh.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Rh),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Rh)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.intensity=t.intensity,this.bias=t.bias,this.radius=t.radius,this.autoUpdate=t.autoUpdate,this.needsUpdate=t.needsUpdate,this.normalBias=t.normalBias,this.blurSamples=t.blurSamples,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 1!==this.intensity&&(t.intensity=this.intensity),0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Lh extends Ih{constructor(){super(new ta(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(t){const e=this.camera,n=2*qn*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}
vendor: 4,150 bytes, line 1
1class Uh extends Eh{constructor(t,e,n=0,i=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(Nr.DEFAULT_UP),this.updateMatrix(),this.target=new Nr,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new Lh}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}const Dh=new lr,Nh=new Li,Oh=new Li;class Fh extends Ih{constructor(){super(new ta(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new ei(4,2),this._viewportCount=6,this._viewports=[new wi(2,1,1,1),new wi(0,1,1,1),new wi(3,1,1,1),new wi(1,1,1,1),new wi(3,0,1,1),new wi(1,0,1,1)],this._cubeDirections=[new Li(1,0,0),new Li(-1,0,0),new Li(0,0,1),new Li(0,0,-1),new Li(0,1,0),new Li(0,-1,0)],this._cubeUps=[new Li(0,1,0),new Li(0,1,0),new Li(0,1,0),new Li(0,1,0),new Li(0,0,1),new Li(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Nh.setFromMatrixPosition(t.matrixWorld),n.position.copy(Nh),Oh.copy(n.position),Oh.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Oh),n.updateMatrixWorld(),i.makeTranslation(-Nh.x,-Nh.y,-Nh.z),Dh.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Dh)}}class Bh extends Eh{constructor(t,e,n=0,i=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Fh}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class zh extends Zs{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}class kh extends Ih{constructor(){super(new zh(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Vh extends Eh{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(Nr.DEFAULT_UP),this.updateMatrix(),this.target=new Nr,this.shadow=new kh}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}class Hh extends Eh{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}
vendor: 5,672 bytes, line 1
1class Gh extends Eh{constructor(t,e,n=10,i=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}class Wh{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Li)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}class Xh extends Eh{constructor(t=new Wh,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}class jh extends gh{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new yh(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=this.createMaterialFromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new ts).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.dispersion&&(i.dispersion=t.dispersion),void 0!==t.iridescence&&(i.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(i.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(i.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.anisotropy&&(i.anisotropy=t.anisotropy),void 0!==t.anisotropyRotation&&(i.anisotropyRotation=t.anisotropyRotation),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.alphaHash&&(i.alphaHash=t.alphaHash),void 0!==t.depthFunc&&(i.depthFunc=t.depthFunc),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.blendSrc&&(i.blendSrc=t.blendSrc),void 0!==t.blendDst&&(i.blendDst=t.blendDst),void 0!==t.blendEquation&&(i.blendEquation=t.blendEquation),void 0!==t.blendSrcAlpha&&(i.blendSrcAlpha=t.blendSrcAlpha),void 0!==t.blendDstAlpha&&
vendor: 2,369 bytes, line 1
1(i.blendDstAlpha=t.blendDstAlpha),void 0!==t.blendEquationAlpha&&(i.blendEquationAlpha=t.blendEquationAlpha),void 0!==t.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(t.blendColor),void 0!==t.blendAlpha&&(i.blendAlpha=t.blendAlpha),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),void 0!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.forceSinglePass&&(i.forceSinglePass=t.forceSinglePass),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new ts).setHex(r.value);break;case"v2":i.uniforms[e].value=(new ei).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Li).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new wi).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new ni).fromArray(r.value);break;
vendor: 11,754 bytes, line 1
1case"m4":i.uniforms[e].value=(new lr).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(i.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(i.lights=t.lights),void 0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ei).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapRotation&&i.envMapRotation.fromArray(t.envMapRotation),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ei).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(i.iridescenceMap=n(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.anisotropyMap&&(i.anisotropyMap=n(t.anisotropyMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}createMaterialFromType(t){return jh.createMaterialFromType(t)}static createMaterialFromType(t){return new{ShadowMaterial:Nc,SpriteMaterial:fa,RawShaderMaterial:Oc,ShaderMaterial:$s,PointsMaterial:qo,MeshPhysicalMaterial:Bc,MeshStandardMaterial:Fc,MeshPhongMaterial:zc,MeshToonMaterial:kc,MeshNormalMaterial:Vc,MeshLambertMaterial:Hc,MeshDepthMaterial:Gc,MeshDistanceMaterial:Wc,MeshBasicMaterial:rs,MeshMatcapMaterial:Xc,LineDashedMaterial:jc,LineBasicMaterial:Uo,Material:is}[t]}}class qh{static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class Yh extends Ps{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}class $h extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new yh(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers,r=i[e],s=new Uint32Array(r).buffer;return n[e]=s,s}(t,r.buffer),a=ai(r.type,s),o=new ua(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new Yh:new Ps,s=t.data.index;if(void 0!==s){const t=ai(s.type,s.array);r.setIndex(new ps(t,1))}const a=t.data.attributes;for(const e in a){const n=a[e];let s;if(n.isInterleavedBufferAttribute){const e=i(t.data,n.data);s=new pa(e,n.itemSize,n.offset,n.normalized)}else{const t=ai(n.type,n.array);s=new(n.isInstancedBufferAttribute?Ya:ps)(t,n.itemSize,n.normalized)}void 0!==n.name&&(s.name=n.name),void 0!==n.usage&&s.setUsage(n.usage),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const n=o[e],s=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let a;if(r.isInterleavedBufferAttribute){const e=i(t.data,r.data);a=new pa(e,r.itemSize,r.offset,r.normalized)}else{const t=ai(r.type,r.array);a=new ps(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Li;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Qi(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}class Zh extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?qh.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new yh(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==i&&i(new Error("THREE.ObjectLoader: Can't load "+t)),void console.error("THREE.ObjectLoader: Can't load "+t);r.parse(s,e)}),n,i)}async loadAsync(t,e){const n=""===this.path?qh.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new yh(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),this.bindLightTargets(l),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new Hl).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new qa).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new $h;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;default:a.type in Dc?s=Dc[a.type].fromJSON(a,e):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${a.type}"`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new jh;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=uh.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:ai(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new fh(e);r=new Sh(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){const t=[];for(let e=0,n=r.length;e<n;e++){const n=s(r[e]);null!==n&&(n instanceof HTMLImageElement?t.push(n):t.push(new Wa(n.data,n.width,n.height)))}i[n.uuid]=new xi(t)}else{const t=s(n.url);i[n.uuid]=new xi(t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:ai(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new Sh(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){const t=[];for(let e=0,n=s.length;e<n;e++){const n=s[e],i=await r(n);null!==i&&(i instanceof HTMLImageElement?t.push(i):t.push(new Wa(i.data,i.width,i.height)))}n[i.uuid]=new xi(t)}else{const t=await r(i.url);n[i.uuid]=new xi(t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const a=e[s.image],o=a.data;let l;Array.isArray(o)?(l=new ia,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new Wa:new bi,o&&(l.needsUpdate=!0)),l.source=a,l.uuid=s.uuid,void 0!==s.name&&(l.name=s.name),void 0!==s.mapping&&(l.mapping=n(s.mapping,Jh)),void 0!==s.channel&&(l.channel=s.channel),void 0!==s.offset&&l.offset.fromArray(s.offset),void 0!==s.repeat&&l.repeat.fromArray(s.repeat),void 0!==s.center&&l.center.fromArray(s.center),void 0!==s.rotation&&(l.rotation=s.rotation),void 0!==s.wrap&&(l.wrapS=n(s.wrap[0],Kh),l.wrapT=n(s.wrap[1],Kh)),void 0!==s.format&&(l.format=s.format),void 0!==s.internalFormat&&(l.internalFormat=s.internalFormat),void 0!==s.type&&(l.type=s.type),void 0!==s.colorSpace&&(l.colorSpace
1=s.colorSpace),void 0!==s.minFilter&&(l.minFilter=n(s.minFilter,Qh)),void 0!==s.magFilter&&(l.magFilter=n(s.magFilter,Qh)),void 0!==s.anisotropy&&(l.anisotropy=s.anisotropy),void 0!==s.flipY&&(l.flipY=s.flipY),void 0!==s.generateMipmaps&&(l.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(l.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(l.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(l.compareFunction=s.compareFunction),void 0!==s.userData&&(l.userData=s.userData),i[s.uuid]=l}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new ha,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new ts(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new ca(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new la(t.fog.color,t.fog.density)),""!==t.fog.name&&(s.fog.name=t.fog.name)),void 0!==t.backgroundBlurriness&&(s.backgroundBlurriness=t.backgroundBlurriness),void 0!==t.backgroundIntensity&&(s.backgroundIntensity=t.backgroundIntensity),void 0!==t.backgroundRotation&&s.backgroundRotation.fromArray(t.backgroundRotation),void 0!==t.environmentIntensity&&(s.environmentIntensity=t.environmentIntensity),void 0!==t.environmentRotation&&s.environmentRotation.fromArray(t.environmentRotation);break;case"PerspectiveCamera":s=new ta(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new zh(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new Hh(t.color,t.intensity);break;case"DirectionalLight":s=new Vh(t.color,t.intensity),s.target=t.target||"";break;case"PointLight":s=new Bh(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new Gh(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new Uh(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay),s.target=t.target||"";break;case"HemisphereLight":s=new Ah(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new Xh).fromJSON(t);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new Ha(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new Hs(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;s=new no(a,o,e),s.instanceMatrix=new Ya(new Float32Array(n.array),16),void 0!==i&&(s.instanceColor=new Ya(new Float32Array(i.array),i.itemSize));break;case"BatchedMesh":a=l(t.geometry),o=c(t.material),s=new Lo(t.maxInstanceCount,t.maxVertexCount,t.maxIndexCount,o),s.geometry=a,s.perObjectFrustumCulled=t.perObjectFrustumCulled,s.sortObjects=t.sortObjects,s._drawRanges=t.drawRanges,s._reservedRanges=t.reservedRanges,s._geometryInfo=t.geometryInfo.map((t=>{let e=null,n=null;return void 0!==t.boundingBox&&(e=new Ni,e.min.fromArray(t.boundingBox.min),e.max.fromArray(t.boundingBox.max)),void 0!==t.boundingSphere&&(n=new Qi,n.radius=t.boundingSphere.radius,n.center.fromArray(t.boundingSphere.center)),{...t,boundingBox:e,boundingSphere:n}})),s._instanceInfo=t.instanceInfo,s._availableInstanceIds=t._availableInstanceIds,s._availableGeometryIds=t._availableGeometryIds,s._nextIndexStart=t.nextIndexStart,s._nextVertexStart=t.nextVertexStart,s._geometryCount=t.geometryCount,s._maxInstanceCount=t.maxInstanceCount,s._maxVertexCount=t.maxVertexCount,s._maxIndexCount=t.maxIndexCount,s._geometryInitialized=t.geometryInitialized,s._matricesTexture=h(t.matricesTexture.uuid),s._indirectTexture=h(t.indirectTexture.uuid),void 0!==t.colorsTexture&&(s._c
1olorsTexture=h(t.colorsTexture.uuid)),void 0!==t.boundingSphere&&(s.boundingSphere=new Qi,s.boundingSphere.center.fromArray(t.boundingSphere.center),s.boundingSphere.radius=t.boundingSphere.radius),void 0!==t.boundingBox&&(s.boundingBox=new Ni,s.boundingBox.min.fromArray(t.boundingBox.min),s.boundingBox.max.fromArray(t.boundingBox.max));break;case"LOD":s=new La;break;case"Line":s=new Vo(l(t.geometry),c(t.material));break;case"LineLoop":s=new jo(l(t.geometry),c(t.material));break;case"LineSegments":s=new Xo(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new Ko(l(t.geometry),c(t.material));break;case"Sprite":s=new Ra(c(t.material));break;case"Group":s=new sa;break;case"Bone":s=new Ga;break;default:s=new Nr}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.intensity&&(s.shadow.intensity=t.shadow.intensity),void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance,n.hysteresis)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}bindLightTargets(t){t.traverse((function(e){if(e.isDirectionalLight||e.isSpotLight){const n=e.target,i=t.getObjectByProperty("uuid",n);e.target=void 0!==i?i:new Nr}}))}}const Jh={UVMapping:ut,CubeReflectionMapping:dt,CubeRefractionMapping:pt,EquirectangularReflectionMapping:ft,EquirectangularRefractionMapping:mt,CubeUVReflectionMapping:gt},Kh={RepeatWrapping:vt,ClampToEdgeWrapping:_t,MirroredRepeatWrapping:yt},Qh={NearestFilter:xt,NearestMipmapNearestFilter:Mt,NearestMipmapLinearFilter:bt,LinearFilter:Tt,LinearMipmapNearestFilter:Et,LinearMipmapLinearFilter:Rt};class tu extends gh{constructor(t){super(t),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=ph.get(t);if(void 0!==s)return r.manager.itemStart(t),s.then?void s.then((n=>{e&&e(n),r.manager.itemEnd(t)})).catch((t=>{i&&i(t)})):(setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s);const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader;const o=fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){return ph.add(t,n),e&&e(n),r.manager.itemEnd(t),n})).catch((function(e){i&&i(e),ph.remove(t),r.manager.itemError(t),r.manager.itemEnd(t)}));ph.add(t,o),r.manager.itemStart(t)}}let eu;class nu{static getContext(){return void 0===eu&&(eu=new(window.AudioContext||window.webkitAudioContext)),eu}static setContext(t){eu=t}}class iu extends gh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new yh(this.manager);function a(e){i?i(e):console.error(e),r.manager.itemError(t)}s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(t){try{const n=t.slice(0);nu.getContext().decodeAudioData(n,(function(t){e(t)}
vendor: 4,122 bytes, line 1
1)).catch(a)}catch(t){a(t)}}),n,i)}}const ru=new lr,su=new lr,au=new lr;class ou{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new ta,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new ta,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,au.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(jn*e.fov*.5)/e.zoom;let s,a;su.elements[12]=-n,ru.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,au.elements[0]=2*e.near/(a-s),au.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(au),s=-r*e.aspect-i,a=r*e.aspect-i,au.elements[0]=2*e.near/(a-s),au.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(au)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(su),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(ru)}}class lu extends ta{constructor(t=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=t}}class cu{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=hu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=hu();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function hu(){return performance.now()}const uu=new Li,du=new Ii,pu=new Li,fu=new Li;class mu extends Nr{constructor(){super(),this.type="AudioListener",this.context=nu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new cu}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(uu,du,pu),fu.set(0,0,-1).applyQuaternion(du),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(uu.x,t),e.positionY.linearRampToValueAtTime(uu.y,t),e.positionZ.linearRampToValueAtTime(uu.z,t),e.forwardX.linearRampToValueAtTime(fu.x,t),e.forwardY.linearRampToValueAtTime(fu.y,t),e.forwardZ.linearRampToValueAtTime(fu.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(uu.x,uu.y,uu.z),e.setOrientation(fu.x,fu.y,fu.z,n.x,n.y,n.z)}}class gu extends Nr{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}
vendor: 7,903 bytes, line 1
1setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(t=0){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+t),this.source.onended=null),this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){return this.detune=t,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}copy(t,e){return super.copy(t,e),"buffer"!==t.sourceType?(console.warn("THREE.Audio: Audio source type cannot be copied."),this):(this.autoplay=t.autoplay,this.buffer=t.buffer,this.detune=t.detune,this.loop=t.loop,this.loopStart=t.loopStart,this.loopEnd=t.loopEnd,this.offset=t.offset,this.duration=t.duration,this.playbackRate=t.playbackRate,this.hasPlaybackControl=t.hasPlaybackControl,this.sourceType=t.sourceType,this.filters=t.filters.slice(),this)}clone(t){return new this.constructor(this.listener).copy(this,t)}}const vu=new Li,_u=new Ii,yu=new Li,xu=new Li;class Mu extends gu{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(vu,_u,yu),xu.set(0,0,1).applyQuaternion(_u);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(vu.x,t),e.positionY.linearRampToValueAtTime(vu.y,t),e.positionZ.linearRampToValueAtTime(vu.z,t),e.orientationX.linearRampToValueAtTime(xu.x,t),e.orientationY.linearRampToValueAtTime(xu.y,t),e.orientationZ.linearRampToValueAtTime(xu.z,t)}else e.setPosition(vu.x,vu.y,vu.z),e.setOrientation(xu.x,xu.y,xu.z)}}class Su{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}class bu{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;
vendor: 4,646 bytes, line 1
1for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Ii.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Ii.multiplyQuaternionsFlat(t,s,t,e,t,n),Ii.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const wu="\\[\\]\\.:\\/",Tu=new RegExp("["+wu+"]","g"),Eu="[^"+wu+"]",Au="[^"+wu.replace("\\.","")+"]",Ru=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Eu)+/(WCOD+)?/.source.replace("WCOD",Au)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Eu)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Eu)+"$"),Cu=["material","materials","bones","map"];class Pu{constructor(t,e,n){this.path=e,this.parsedPath=n||Pu.parseTrackName(e),this.node=Pu.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Pu.Composite(t,e,n):new Pu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Tu,"")}static parseTrackName(t){const e=Ru.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Cu.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=Pu.findNode(this.rootNode,e.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as no
1de does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;case"map":if("map"in t){t=t.map;break}if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);t=t.material.map;break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,!0===t.isMaterial?a=this.Versioning.NeedsUpdate:!0===t.isObject3D&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Pu.Composite=class{constructor(t,e,n){const i=n||Pu.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},Pu.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Pu.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Pu.prototype.GetterByBindingType=[Pu.prototype._getValue_direct,Pu.prototype._getValue_array,Pu.prototype._getValue_arrayElement,Pu.prototype._getValue_toArray],Pu.prototype.SetterByBindingTypeAndVersioning=[[Pu.prototype._setValue_direct,Pu.prototype._setValue_direct_setNeedsUpdate,Pu.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Pu.prototype._setValue_array,Pu.prototype._setValue_array_setNeedsUpdate,Pu.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Pu.prototype._setValue_arrayElement,Pu.prototype._setValue_arrayElement_setNeedsUpdate,Pu.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Pu.prototype._setValue_fromArray,Pu.prototype._setValue_fromArray_setNeedsUpdate,Pu.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Iu{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Yn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new Pu(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new Pu(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastru
1cture when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new Pu(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}class Lu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:Fe,endingEnd:Fe};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Le,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n=!1){if(t.fadeOut(e),this.fadeIn(e),!0===n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n=!1){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;i<0||0===n?e=0:(this._startTime=null,e=n*i)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Ve)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=n===Ue;if(0===t)return-1===r||!s||1&~r?i:e-i;if(n===Ie){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Be,i.endingEnd=Be):(i.endingStart=t?this.zeroSlopeAtStart?Be:Fe:ze,i.endingEnd=e?this.zeroSlopeAtEnd?Be:Fe:ze)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}const Uu=new Float32Array(1);class Du extends Gn{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)++h.referenceCount,s[t]=h;
vendor: 8,176 bytes, line 1
1else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new bu(Pu.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new eh(new Float32Array(2),new Float32Array(2),1,Uu),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?uh.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:ke),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Lu(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?uh.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class Nu extends Ti{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new Ci(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class Ou extends Ti{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isRenderTargetArray=!0,this.depth=n,this.texture=new Ai(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class Fu{constructor(t){this.value=t}clone(){return new Fu(void 0===this.value.clone?this.value:this.value.clone())}}let Bu=0;class zu extends Gn{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:Bu++}),this.name="",this.usage=An,this.uniforms=[]}add(t){return this.uniforms.push(t),this}remove(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setName(t){return this.name=t,this}setUsage(t){return this.usage=t,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(t){this.name=t.name,this.usage=t.usage;const e=t.uniforms;this.uniforms.length=0;for(let t=0,n=e.length;t<n;t++){const n=Array.isArray(e[t])?e[t]:[e[t]];for(let t=0;t<n.length;t++)this.uniforms.push(n[t].clone())}return this}clone(){return(new this.constructor).copy(this)}}class ku extends ua{constructor(t,e,n=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}class Vu{constructor(t,e,n,i,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}const Hu=new lr;class Gu{constructor(t,e,n=0,i=1/0){this.ray=new or(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new yr,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster:
1Unsupported camera type: "+e.type)}setFromXRController(t){return Hu.identity().extractRotation(t.matrixWorld),this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Hu),this}intersectObject(t,e=!0,n=[]){return Xu(t,this,n,e),n.sort(Wu),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)Xu(t[i],this,n,e);return n.sort(Wu),n}}function Wu(t,e){return t.distance-e.distance}function Xu(t,e,n,i){let r=!0;if(t.layers.test(e.layers)){!1===t.raycast(e,n)&&(r=!1)}if(!0===r&&!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Xu(i[t],e,n,!0)}}class ju{constructor(t=1,e=0,n=0){this.radius=t,this.phi=e,this.theta=n}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=$n(this.phi,t,Math.PI-t),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos($n(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class qu{constructor(t=1,e=0,n=0){this.radius=t,this.theta=e,this.y=n}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}}class Yu{constructor(t,e,n,i){Yu.prototype.isMatrix2=!0,this.elements=[1,0,0,1],void 0!==t&&this.set(t,e,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(t,e=0){for(let n=0;n<4;n++)this.elements[n]=t[n+e];return this}set(t,e,n,i){const r=this.elements;return r[0]=t,r[2]=e,r[1]=n,r[3]=i,this}}const $u=new ei;class Zu{constructor(t=new ei(1/0,1/0),e=new ei(-1/0,-1/0)){this.isBox2=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=$u.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,$u).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Ju=new Li,Ku=new Li;class Qu{constructor(t=new Li,e=new Li){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Ju.subVectors(t,this.start),Ku.subVectors(this.end,this.start);const n=Ku.dot(Ku);let i=Ku.dot(Ju)/n;return e&&(i=$n(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}
vendor: 5,553 bytes, line 1
1applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const td=new Li;class ed extends Nr{constructor(t,e){super(),this.light=t,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const n=new Ps,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,s=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(s),Math.sin(s),1)}n.setAttribute("position",new Ss(i,3));const r=new Uo({fog:!1,toneMapped:!1});this.cone=new Xo(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),td.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(td),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const nd=new Li,id=new lr,rd=new lr;class sd extends Xo{constructor(t){const e=ad(t),n=new Ps,i=[],r=[],s=new ts(0,0,1),a=new ts(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Ss(i,3)),n.setAttribute("color",new Ss(r,3));super(n,new Uo({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");rd.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(id.multiplyMatrices(rd,r.matrixWorld),nd.setFromMatrixPosition(id),i.setXYZ(n,nd.x,nd.y,nd.z),id.multiplyMatrices(rd,r.parent.matrixWorld),nd.setFromMatrixPosition(id),i.setXYZ(n+1,nd.x,nd.y,nd.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose()}}function ad(t){const e=[];!0===t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push(...ad(t.children[n]));return e}class od extends Hs{constructor(t,e,n){super(new Ac(e,4,2),new rs({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const ld=new Li,cd=new ts,hd=new ts;class ud extends Nr{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new bc(e);i.rotateY(.5*Math.PI),this.material=new rs({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new ps(s,3)),this.add(new Hs(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");cd.copy(this.light.color),hd.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?cd:hd;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),t.lookAt(ld.setFromMatrixPosition(this.light.matrixWorld).negate())}}class dd extends Xo{constructor(t=10,e=10,n=4473924,i=8947848){n=new ts(n),i=new ts(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Ps;c.setAttribute("position",new Ss(o,3)),c.setAttribute("color",new Ss(l,3));super(c,new Uo({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class pd extends Xo{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new ts(r),s=new ts(s);const a=[],o=[];if(e>1)for(let n=0;n<e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;a.push(n,0,r),o.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,a.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new Ps;l.setAttribute("position",new Ss(a,3)),l.setAttribute("color",new Ss(o,3));super(l,new Uo({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const fd=new Li,md=new Li,gd=new Li;class vd extends Nr{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===e&&(e=1);let i=new Ps;i.setAttribute("position",new Ss([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));
vendor: 3,379 bytes, line 1
1const r=new Uo({fog:!1,toneMapped:!1});this.lightPlane=new Vo(i,r),this.add(this.lightPlane),i=new Ps,i.setAttribute("position",new Ss([0,0,0,0,0,1],3)),this.targetLine=new Vo(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),fd.setFromMatrixPosition(this.light.matrixWorld),md.setFromMatrixPosition(this.light.target.matrixWorld),gd.subVectors(md,fd),this.lightPlane.lookAt(md),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(md),this.targetLine.scale.z=gd.length()}}const _d=new Li,yd=new Zs;class xd extends Xo{constructor(t){const e=new Ps,n=new Uo({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){i.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new Ss(i,3)),e.setAttribute("color",new Ss(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new ts(16755200),c=new ts(16711680),h=new ts(43775),u=new ts(16777215),d=new ts(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,n,i,r){const s=this.geometry.getAttribute("color");s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,n.r,n.g,n.b),s.setXYZ(33,n.r,n.g,n.b),s.setXYZ(34,n.r,n.g,n.b),s.setXYZ(35,n.r,n.g,n.b),s.setXYZ(36,n.r,n.g,n.b),s.setXYZ(37,n.r,n.g,n.b),s.setXYZ(38,i.r,i.g,i.b),s.setXYZ(39,i.r,i.g,i.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){const t=this.geometry,e=this.pointMap;yd.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);const n=this.camera.coordinateSystem===Bn?-1:0;
vendor: 10,356 bytes, line 1
1Md("c",e,t,yd,0,0,n),Md("t",e,t,yd,0,0,1),Md("n1",e,t,yd,-1,-1,n),Md("n2",e,t,yd,1,-1,n),Md("n3",e,t,yd,-1,1,n),Md("n4",e,t,yd,1,1,n),Md("f1",e,t,yd,-1,-1,1),Md("f2",e,t,yd,1,-1,1),Md("f3",e,t,yd,-1,1,1),Md("f4",e,t,yd,1,1,1),Md("u1",e,t,yd,.7,1.1,n),Md("u2",e,t,yd,-.7,1.1,n),Md("u3",e,t,yd,0,2,n),Md("cf1",e,t,yd,-1,0,1),Md("cf2",e,t,yd,1,0,1),Md("cf3",e,t,yd,0,-1,1),Md("cf4",e,t,yd,0,1,1),Md("cn1",e,t,yd,-1,0,n),Md("cn2",e,t,yd,1,0,n),Md("cn3",e,t,yd,0,-1,n),Md("cn4",e,t,yd,0,1,n),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Md(t,e,n,i,r,s,a){_d.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],_d.x,_d.y,_d.z)}}const Sd=new Ni;class bd extends Xo{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new Ps;r.setIndex(new ps(n,1)),r.setAttribute("position",new ps(i,3)),super(r,new Uo({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&Sd.setFromObject(this.object),Sd.isEmpty())return;const t=Sd.min,e=Sd.max,n=this.geometry.attributes.position,i=n.array;i[0]=e.x,i[1]=e.y,i[2]=e.z,i[3]=t.x,i[4]=e.y,i[5]=e.z,i[6]=t.x,i[7]=t.y,i[8]=e.z,i[9]=e.x,i[10]=t.y,i[11]=e.z,i[12]=e.x,i[13]=e.y,i[14]=t.z,i[15]=t.x,i[16]=e.y,i[17]=t.z,i[18]=t.x,i[19]=t.y,i[20]=t.z,i[21]=e.x,i[22]=t.y,i[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class wd extends Xo{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Ps;i.setIndex(new ps(n,1)),i.setAttribute("position",new Ss([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Uo({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}}class Td extends Vo{constructor(t,e=1,n=16776960){const i=n,r=new Ps;r.setAttribute("position",new Ss([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new Uo({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new Ps;s.setAttribute("position",new Ss([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new Hs(s,new rs({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const Ed=new Li;let Ad,Rd;class Cd extends Nr{constructor(t=new Li(0,0,1),e=new Li(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===Ad&&(Ad=new Ps,Ad.setAttribute("position",new Ss([0,0,0,0,1,0],3)),Rd=new dl(.5,1,5,1),Rd.translate(0,-.5,0)),this.position.copy(e),this.line=new Vo(Ad,new Uo({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Hs(Rd,new rs({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Ed.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Ed,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class Pd extends Xo{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new Ps;n.setAttribute("position",new Ss(e,3)),n.setAttribute("color",new Ss([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new Uo({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new ts,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Id{constructor(){this.type="ShapePath",this.color=new ts,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Vl,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=gc.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new Hl,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],f=0;h[f]=void 0,p[f]=[];for(let e=0,a=i.length;e<a;e++)s=i[e],u=s.getPoints(),r=n(u),r=t?!r:r,r?(!l&&h[f]&&f++,h[f]={s:new Hl,p:u},h[f].s.curves=s.curves,l&&f++,p[f]=[]):p[f].push({h:s,p:u[0]});if(!h[0])return function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new Hl;r.curves=i.curves,e.push(r)}return e}(i);if(h.length>1){let t=!1,n=0;for(let t=0,e=h.length;t<e;t++)c[t]=[];for(let i=0,r=h.length;i<r;i++){const r=p[i];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<h.length;r++)e(a.p,h[r].p)&&(i!==r&&n++,o?(o=!1,c[r].push(a)):t=!0);o&&c[i].push(a)}}n>0&&!1===t&&(p=c)}for(let t=0,e=h.length;t<e;t++){a=h[t].s,o.push(a),d=p[t];for(let t=0,e=d.length;t<e;t++)a.holes.push(d[t].h)}return o}}class Ld extends Gn{constructor(t,e=null){super(),this.object=t,this.domElement=e,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(t){void 0!==t?(null!==this.domElement&&this.disconnect(),this.domElement=t):console.warn("THREE.Controls: connect() now requires an element.")}disconnect(){}dispose(){}update(){}}function Ud(t,e,n,i){const r=function(t){switch(t){case Pt:case It:return{byteLength:1,components:1};case Ut:case Lt:case Ft:return{byteLength:2,components:1};case Bt:case zt:return{byteLength:2,components:4};case Nt:case Dt:case Ot:return{byteLength:4,components:1};case Vt:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}(i);switch(n){case Ht:return t*e;case qt:case Yt:return t*e/r.components*r.byteLength;case $t:case Zt:return t*e*2/r.components*r.byteLength;case Gt:return t*e*3/r.components*r.byteLength;case Wt:case Kt:return t*e*4/r.components*r.byteLength;case Qt:case te:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case ee:case ne:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case re:case ae:return Math.max(t,16)*Math.max(e,8)/4;case ie:case se:return Math.max(t,8)*Math.max(e,8)/2;case oe:case le:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case ce:case he:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case ue:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case de:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case pe:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case fe:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case me:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case ge:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case ve:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case _e:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case ye:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case xe:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case Me:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case Se:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case be:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case we:case Te:case Ee:return Math.ceil(t/4)*Math.ceil(e/4)*16;case Ae:case Re:return Math.ceil(t/4)*Math.ceil(e/4)*8;case Ce:case Pe:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}class Dd{static contain(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2):(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0),t}(t,e)}static cover(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0):(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2),t}(t,e)}static fill(t){return function(t){return t.repeat.x=1,t.repeat.y=1,t.offset.x=0,t.offset.y=0,t}(t)}static getByteLength(t,e,n,i){return Ud(t,e,n,i)}}function Nd(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Od(t){const e=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),e.get(t)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=e.get(n);i&&(t.deleteBuffer(i.buffer),e.delete(n))}
vendor: 1,989 bytes, line 1
1,update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const t=e.get(n);return void((!t||t.version<n.version)&&e.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}const r=e.get(n);if(void 0===r)e.set(n,function(e,n){const i=e.array,r=e.usage,s=i.byteLength,a=t.createBuffer();let o;if(t.bindBuffer(n,a),t.bufferData(n,i,r),e.onUploadCallback(),i instanceof Float32Array)o=t.FLOAT;else if(i instanceof Uint16Array)o=e.isFloat16BufferAttribute?t.HALF_FLOAT:t.UNSIGNED_SHORT;else if(i instanceof Int16Array)o=t.SHORT;else if(i instanceof Uint32Array)o=t.UNSIGNED_INT;else if(i instanceof Int32Array)o=t.INT;else if(i instanceof Int8Array)o=t.BYTE;else if(i instanceof Uint8Array)o=t.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);o=t.UNSIGNED_BYTE}return{buffer:a,type:o,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,size:s}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(e,n,i){const r=n.array,s=n.updateRanges;if(t.bindBuffer(i,e),0===s.length)t.bufferSubData(i,0,r);else{s.sort(((t,e)=>t.start-e.start));let e=0;for(let t=1;t<s.length;t++){const n=s[e],i=s[t];i.start<=n.start+n.count+1?n.count=Math.max(n.count,i.start+i.count-n.start):(++e,s[e]=i)}s.length=e+1;for(let e=0,n=s.length;e<n;e++){const n=s[e];t.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:r}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=r);const Fd
vendor: 24,872 bytes, line 1
1={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t}
vendor: 5,673 bytes, line 1
1 else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}
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1\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;
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1\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alph
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1aB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
vendor: 14,255 bytes, line 1
1\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );
vendor: 4,597 bytes, line 1
1\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 25
vendor: 18,431 bytes, line 1
15.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
vendor: 2,005 bytes, line 1
1\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);
vendor: 9,105 bytes, line 1
1\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;
vendor: 5,728 bytes, line 1
1\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
vendor: 37,111 bytes, line 1
1\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},
vendor: 766 bytes, line 1
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vendor: 7,768 bytes, line 1
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vendor: 21,197 bytes, line 1
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n=null,i=0,r=!1,s=!1;const a=new ao,o=new ni,l={value:null,needsUpdate:!1};function c(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,n=i;e!==s;++e,n+=4)a.copy(t[e]).applyMatrix4(r,o),a.normal.toArray(c,n),c[n+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e){const n=0!==t.length||e||0!==i||r;return r=e,i=t.length,n},this.beginShadows=function(){s=!0,c(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(t,e){n=c(t,e,0)},this.setState=function(a,o,h){const u=a.clippingPlanes,d=a.clipIntersection,p=a.clipShadows,f=t.get(a);if(!r||null===u||0===u.length||s&&!p)s?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);e.numPlanes=i,e.numIntersection=0}();else{const t=s?0:i,e=4*t;let r=f.clippingState||null;l.value=r,r=c(u,o,e,h);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Yd(t){let e=new WeakMap;function n(t,e){return e===ft?t.mapping=dt:e===mt&&(t.mapping=pt),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping;if(s===ft||s===mt){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=new ra(s.height);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}const $d=[.125,.215,.35,.446,.526,.582],Zd=20,Jd=new zh,Kd=new ts;let Qd=null,tp=0,ep=0,np=!1;const ip=(1+Math.sqrt(5))/2,rp=1/ip,sp=[new Li(-ip,rp,0),new Li(ip,rp,0),new Li(-rp,0,ip),new Li(rp,0,ip),new Li(0,ip,-rp),new Li(0,ip,rp),new Li(-1,1,-1),new Li(1,1,-1),new Li(-1,1,1),new Li(1,1,1)],ap=new Li;class op{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100,r={}){const{size:s=256,position:a=ap}=r;Qd=this._renderer.getRenderTarget(),tp=this._renderer.getActiveCubeFace(),ep=this._renderer.getActiveMipmapLevel(),np=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(s);const o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(t,n,i,o,a),e>0&&this._blur(o,0,0,e),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=up(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=hp(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget(Qd,tp,ep),this._renderer.xr.enabled=np,t.scissorTest=!1,cp(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===dt||t.mapping===pt?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),Qd=this._renderer.getRenderTarget(),tp=this._renderer.getActiveCubeFace(),ep=this._renderer.getActiveMipmapLevel(),np=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:Tt,minFilter:Tt,generateMipmaps:!1,type:Ft,format:Wt,colorSpace:Qe,depthBuffer:!1},i=lp(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=lp(t,e,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const s=t-4+1+$d.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);n.push(s);let o=1/s;a>t-4?o=$d[a-t+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,f=3,m=2,g=1,v=new Float32Array(f*p*d),_=new Float32Array(m*p*d),y=new Float32Array(g*p*d);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,f*p*t),_.set(u,m*p*t);const r=[t,t,t,t,t,t];y.set(r,g*p*t)}const x=new Ps;x.setAttribute("position",new ps(v,f)),x.setAttribute("uv",new ps(_,m)),x.setAttribute("faceIndex",new ps(y,g)),e.push(x),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Zd),r=new Li(0,1,0),s=new $s({name:"SphericalGaussianBlur",defines:{n:Zd,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:dp(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:_,depthTest:!1,depthWrite:!1});return s}(i,t,e)}return i}_compileMaterial(t){const e=new Hs(this._lodPlanes[0],t);this._renderer.compile(e,Jd)}_sceneToCubeUV(t,e,n,i,r){const s=new ta(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,c=l.autoClear,h=l.toneMapping;l.getClearColor(Kd),l.toneMapping=et,l.autoClear=!1;const u=new rs({name:"PMREM.Background",side:g,depthWrite:!1,depthTest:!1}),d=new Hs(new Ws,u);let p=!1;const f=t.background;f?f.isColor&&(u.color.copy(f),t.background=null,p=!0):(u.color.copy(Kd),p=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(s.up.set(0,a[e],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x+o[e],r.y,r.z)):1===n?(s.up.set(0,0,a[e]),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y+o[e],r.z)):(s.up.set(0,a[e],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y,r.z+o[e]));const c=this._cubeSize;cp(i,n*c,e>2?c:0,c,c),l.setRenderTarget(i),p&&l.render(d,s),l.render(t,s)}d.geometry.dispose(),d.material.dispose(),l.toneMapping=h,l.autoClear=c,t.background=f}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===dt||t.mapping===pt;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=up()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=hp());const r=i?this._cubemapMaterial:this._equirectMaterial,s=new Hs(this._lodPlanes[0],r);r.uniforms.envMap.value=t;const a=this._cubeSize;cp(e,0,0,3*a,2*a),n.setRenderTarget(e),n.render(s,Jd)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;const i=this._lodPlanes.length;for(let e=1;e<i;e++){const n=Math.sqrt(this._sigmas[e]*this._sigmas[e]-this._sigmas[e-1]*this._sigmas[e-1]),r=sp[(i-e-1)%sp.length];this._blur(t,e-1,e,n,r)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Hs(this._lodPlanes[i],l),h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):Zd;f>Zd&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<Zd;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0===t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;h.envMap.value=t.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:v}=this;h.dTheta.value=d,h.mipInt.value=v-n;const _=this._sizeLods[i];cp(e,3*_*(i>v-4?i-v+4:0),4*(this._cubeSize-_),3*_,2*_),o.setRenderTarget(e),o.render(c,Jd)}}function lp(t,e,n){const i=new Ei(t,e,n);return i.texture.mapping=gt,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function cp(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function hp(){return new $s({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:dp(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:_,depthTest:!1,depthWrite:!1})}function up(){return new $s({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:dp(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:_,depthTest:!1,depthWrite:!1})}function dp(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function pp(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping,a=s===ft||s===mt,o=s===dt||s===pt;if(a||o){let s=e.get(r);const l=void 0!==s?s.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===n&&(n=new op(t)),s=a?n.fromEquirectangular(r,s):n.fromCubemap(r,s),s.texture.pmremVersion=r.pmremVersion,e.set(r,s),s.texture;if(void 0!==s)return s.texture;{const l=r.image;return a&&l&&l.height>0||o&&l&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(l)?(null===n&&(n=new op(t)),s=a?n.fromEquirectangular(r):n.fromCubemap(r),s.texture.pmremVersion=r.pmremVersion,e.set(r,s),r.addEventListener("dispose",i),s.texture):null}}}return r},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function fp(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(t){const e=n(t);return null===e&&hi("THREE.WebGLRenderer: "+t+" extension not supported."),e}}}function mp(t,e,n,i){const r={},s=new WeakMap;function a(t){const o=t.target;null!==o.index&&e.remove(o.index);for(const t in o.attributes)e.remove(o.attributes[t]);o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(e.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(t){const n=[],i=t.index,r=t.attributes.position;let a=0;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{if(void 0===r)return;{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const 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h=e.get("WEBGL_multi_draw");if(null===h)for(let e=0;e<t.length;e++)a(t[e]/s,o[e],c[e]);else{h.multiDrawElementsInstancedWEBGL(i,o,0,r,t,0,c,0,l);let e=0;for(let t=0;t<l;t++)e+=o[t]*c[t];n.update(e,i,1)}}}function vp(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(n,i,r){switch(e.calls++,i){case t.TRIANGLES:e.triangles+=r*(n/3);break;case t.LINES:e.lines+=r*(n/2);break;case t.LINE_STRIP:e.lines+=r*(n-1);break;case t.LINE_LOOP:e.lines+=r*n;break;case t.POINTS:e.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function _p(t,e,n){const i=new WeakMap,r=new wi;return{update:function(s,a,o){const l=s.morphTargetInfluences,c=a.morphAttributes.position||a.morphAttributes.normal||a.morphAttributes.color,h=void 0!==c?c.length:0;let u=i.get(a);if(void 0===u||u.count!==h){void 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vendor: 6,650 bytes, line 1
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0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Ip(n,e))return;t.uniform2fv(this.addr,e),Lp(n,e)}}function Op(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(Ip(n,e))return;t.uniform3fv(this.addr,e),Lp(n,e)}}function Fp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Ip(n,e))return;t.uniform4fv(this.addr,e),Lp(n,e)}}function Bp(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Ip(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),Lp(n,e)}else{if(Ip(n,i))return;Cp.set(i),t.uniformMatrix2fv(this.addr,!1,Cp),Lp(n,i)}}function zp(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Ip(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),Lp(n,e)}else{if(Ip(n,i))return;Rp.set(i),t.uniformMatrix3fv(this.addr,!1,Rp),Lp(n,i)}}function kp(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Ip(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),Lp(n,e)}else{if(Ip(n,i))return;Ap.set(i),t.uniformMatrix4fv(this.addr,!1,Ap),Lp(n,i)}}function Vp(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function Hp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2i(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Ip(n,e))return;t.uniform2iv(this.addr,e),Lp(n,e)}}function Gp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3i(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(Ip(n,e))return;t.uniform3iv(this.addr,e),Lp(n,e)}}function Wp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4i(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Ip(n,e))return;t.uniform4iv(this.addr,e),Lp(n,e)}}function Xp(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function jp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2ui(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Ip(n,e))return;t.uniform2uiv(this.addr,e),Lp(n,e)}}function qp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3ui(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(Ip(n,e))return;t.uniform3uiv(this.addr,e),Lp(n,e)}}function Yp(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4ui(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Ip(n,e))return;t.uniform4uiv(this.addr,e),Lp(n,e)}}function $p(t,e,n){const i=this.cache,r=n.allocateTextureUnit();let s;i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),this.type===t.SAMPLER_2D_SHADOW?(Mp.compareFunction=Sn,s=Mp):s=xp,n.setTexture2D(e||s,r)}function Zp(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||bp,r)}function Jp(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTextureCube(e||wp,r)}function Kp(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||Sp,r)}function Qp(t,e){t.uniform1fv(this.addr,e)}function tf(t,e){const n=Pp(e,this.size,2);t.uniform2fv(this.addr,n)}function ef(t,e){const n=Pp(e,this.size,3);t.uniform3fv(this.addr,n)}function nf(t,e){const n=Pp(e,this.size,4);t.uniform4fv(this.addr,n)}function rf(t,e){const n=Pp(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function sf(t,e){const n=Pp(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function af(t,e){const n=Pp(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function of(t,e){t.uniform1iv(this.addr,e)}function lf(t,e){t.uniform2iv(this.addr,e)}function cf(t,e){t.uniform3iv(this.addr,e)}function hf(t,e){t.uniform4iv(this.addr,e)}function uf(t,e){t.uniform1uiv(this.addr,e)}function df(t,e){t.uniform2uiv(this.addr,e)}function pf(t,e){t.uniform3uiv(this.addr,e)}function ff(t,e){t.uniform4uiv(this.addr,e)}function mf(t,e,n){const i=this.cache,r=e.length,s=Up(n,r);Ip(i,s)||(t.uniform1iv(this.addr,s),Lp(i,s));for(let t=0;t!==r;++t)n.setTexture2D(e[t]||xp,s[t])}function gf(t,e,n){const i=this.cache,r=e.length,s=Up(n,r);Ip(i,s)||(t.uniform1iv(this.addr,s),Lp(i,s));for(let t=0;t!==r;++t)n.setTexture3D(e[t]||bp,s[t])}function vf(t,e,n){const i=this.cache,r=e.length,s=Up(n,r);Ip(i,s)||(t.uniform1iv(this.addr,s),Lp(i,s));for(let t=0;t!==r;++t)n.setTextureCube(e[t]||wp,s[t])}function _f(t,e,n){const i=this.cache,r=e.length,s=Up(n,r);Ip(i,s)||(t.uniform1iv(this.addr,s),Lp(i,s));for(let t=0;t!==r;++t)n.setTexture2DArray(e[t]||Sp,s[t])}class yf{constructor(t,e,n){this.id=t,this.addr=n,this.cache=[],this.type=e.type,this.setValue=function(t){switch(t){case 5126:return Dp;case 35664:return Np;case 35665:return Op;case 35666:return Fp;case 35674:return Bp;case 35675:return zp;case 35676:return kp;case 5124:case 35670:return Vp;case 35667:case 35671:return Hp;case 35668:case 35672:return Gp;case 35669:case 35673:return Wp;case 5125:return Xp;case 36294:return jp;case 36295:return qp;case 36296:return Yp;case 35678:case 36198:case 36298:case 36306:case 35682:return $p;case 35679:case 36299:case 36307:return Zp;case 35680:case 36300:case 36308:case 36293:return Jp;case 36289:case 36303:case 36311:case 36292:return Kp}}(e.type)}}class xf{constructor(t,e,n){this.id=t,this.addr=n,this.cache=[],this.type=e.type,this.size=e.size,this.setValue=function(t){switch(t){case 5126:return Qp;case 35664:return tf;case 35665:return ef;case 35666:return nf;case 35674:return rf;case 35675:return sf;case 35676:return af;
vendor: 6,539 bytes, line 1
1case 5124:case 35670:return of;case 35667:case 35671:return lf;case 35668:case 35672:return cf;case 35669:case 35673:return hf;case 5125:return uf;case 36294:return df;case 36295:return pf;case 36296:return ff;case 35678:case 36198:case 36298:case 36306:case 35682:return mf;case 35679:case 36299:case 36307:return gf;case 35680:case 36300:case 36308:case 36293:return vf;case 36289:case 36303:case 36311:case 36292:return _f}}(e.type)}}class Mf{constructor(t){this.id=t,this.seq=[],this.map={}}setValue(t,e,n){const i=this.seq;for(let r=0,s=i.length;r!==s;++r){const s=i[r];s.setValue(t,e[s.id],n)}}}const Sf=/(\w+)(\])?(\[|\.)?/g;function bf(t,e){t.seq.push(e),t.map[e.id]=e}function wf(t,e,n){const i=t.name,r=i.length;for(Sf.lastIndex=0;;){const s=Sf.exec(i),a=Sf.lastIndex;let o=s[1];const l="]"===s[2],c=s[3];if(l&&(o|=0),void 0===c||"["===c&&a+2===r){bf(n,void 0===c?new yf(o,t,e):new xf(o,t,e));break}{let t=n.map[o];void 0===t&&(t=new Mf(o),bf(n,t)),n=t}}}class Tf{constructor(t,e){this.seq=[],this.map={};const n=t.getProgramParameter(e,t.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const n=t.getActiveUniform(e,i);wf(n,t.getUniformLocation(e,n.name),this)}}setValue(t,e,n,i){const r=this.map[e];void 0!==r&&r.setValue(t,n,i)}setOptional(t,e,n){const i=e[n];void 0!==i&&this.setValue(t,n,i)}static upload(t,e,n,i){for(let r=0,s=e.length;r!==s;++r){const s=e[r],a=n[s.id];!1!==a.needsUpdate&&s.setValue(t,a.value,i)}}static seqWithValue(t,e){const n=[];for(let i=0,r=t.length;i!==r;++i){const r=t[i];r.id in e&&n.push(r)}return n}}function Ef(t,e,n){const i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),i}let Af=0;const Rf=new ni;function Cf(t,e,n){const i=t.getShaderParameter(e,t.COMPILE_STATUS),r=t.getShaderInfoLog(e).trim();if(i&&""===r)return"";const s=/ERROR: 0:(\d+)/.exec(r);if(s){const i=parseInt(s[1]);return n.toUpperCase()+"\n\n"+r+"\n\n"+function(t,e){const n=t.split("\n"),i=[],r=Math.max(e-6,0),s=Math.min(e+6,n.length);for(let t=r;t<s;t++){const r=t+1;i.push(`${r===e?">":" "} ${r}: ${n[t]}`)}return i.join("\n")}(t.getShaderSource(e),i)}return r}function Pf(t,e){const n=function(t){fi._getMatrix(Rf,fi.workingColorSpace,t);const e=`mat3( ${Rf.elements.map((t=>t.toFixed(4)))} )`;switch(fi.getTransfer(t)){case tn:return[e,"LinearTransferOETF"];case en:return[e,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",t),[e,"LinearTransferOETF"]}}(e);return[`vec4 ${t}( vec4 value ) {`,`\treturn ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,"}"].join("\n")}function If(t,e){let n;switch(e){case nt:n="Linear";break;case it:n="Reinhard";break;case rt:n="Cineon";break;case st:n="ACESFilmic";break;case ot:n="AgX";break;case lt:n="Neutral";break;case at:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const Lf=new Li;function Uf(){fi.getLuminanceCoefficients(Lf);return["float luminance( const in vec3 rgb ) {",`\tconst vec3 weights = vec3( ${Lf.x.toFixed(4)}, ${Lf.y.toFixed(4)}, ${Lf.z.toFixed(4)} );`,"\treturn dot( weights, rgb );","}"].join("\n")}function Df(t){return""!==t}function Nf(t,e){const n=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Of(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const Ff=/^[ \t]*#include +<([\w\d./]+)>/gm;function Bf(t){return t.replace(Ff,kf)}const zf=new Map;function kf(t,e){let n=Fd[e];if(void 0===n){const t=zf.get(e);if(void 0===t)throw new Error("Can not resolve #include <"+e+">");n=Fd[t],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,t)}return Bf(n)}const Vf=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Hf(t){return t.replace(Vf,Gf)}function Gf(t,e,n,i){let r="";for(let t=parseInt(e);t<parseInt(n);t++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+t+" ]").replace(/UNROLLED_LOOP_INDEX/g,t);return r}function Wf(t){let e=`precision ${t.precision} float;\n\tprecision ${t.precision} int;\n\tprecision ${t.precision} sampler2D;\n\tprecision ${t.precision} samplerCube;\n\tprecision ${t.precision} sampler3D;\n\tprecision ${t.precision} sampler2DArray;\n\tprecision ${t.precision} sampler2DShadow;\n\tprecision ${t.precision} samplerCubeShadow;\n\tprecision ${t.precision} sampler2DArrayShadow;\n\tprecision ${t.precision} isampler2D;\n\tprecision ${t.precision} isampler3D;\n\tprecision ${t.precision} isamplerCube;\n\tprecision ${t.precision} isampler2DArray;\n\tprecision ${t.precision} usampler2D;\n\tprecision ${t.precision} usampler3D;\n\tprecision ${t.precision} usamplerCube;\n\tprecision ${t.precision} usampler2DArray;\n\t`;return"highp"===t.precision?e+="\n#define HIGH_PRECISION":"mediump"===t.precision?e+="\n#define MEDIUM_PRECISION":"lowp"===t.precision&&(e+="\n#define LOW_PRECISION"),e}function Xf(t,e,n,i){const r=t.getContext(),s=n.defines;let a=n.vertexShader,o=n.fragmentShader;const l=function(t){let e="SHADOWMAP_TYPE_BASIC";return t.shadowMapType===d?e="SHADOWMAP_TYPE_PCF":t.shadowMapType===p?e="SHADOWMAP_TYPE_PCF_SOFT":t.shadowMapType===f&&(e="SHADOWMAP_TYPE_VSM"),e}(n),c=function(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case dt:case pt:e="ENVMAP_TYPE_CUBE";break;case gt:e="ENVMAP_TYPE_CUBE_UV"}return e}(n),h=function(t){let e="ENVMAP_MODE_REFLECTION";t.envMap&&t.envMapMode===pt&&(e="ENVMAP_MODE_REFRACTION");return e}(n),u=function(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case K:e="ENVMAP_BLENDING_MULTIPLY";break;case Q:e="ENVMAP_BLENDING_MIX";break;case tt:e="ENVMAP_BLENDING_ADD"}return e}(n),m=function(t){const e=t.envMapCubeUVHeight;if(null===e)return null;const n=Math.log2(e)-2,i=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,n),112)),texelHeight:i,maxMip:n}}
vendor: 6,197 bytes, line 1
1(n),g=function(t){return[t.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",t.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Df).join("\n")}(n),v=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(s),_=r.createProgram();let y,x,M=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(y=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v].filter(Df).join("\n"),y.length>0&&(y+="\n"),x=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v].filter(Df).join("\n"),x.length>0&&(x+="\n")):(y=[Wf(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,v,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.batchingColor?"#define USE_BATCHING_COLOR":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define 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vendor: 4,267 bytes, line 1
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vendor: 5,187 bytes, line 1
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f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(t){return c.add(t),0===t?"uv":`uv${t}`}return{getParameters:function(s,o,h,_,x){const M=_.fog,S=x.geometry,b=s.isMeshStandardMaterial?_.environment:null,w=(s.isMeshStandardMaterial?n:e).get(s.envMap||b),T=w&&w.mapping===gt?w.image.height:null,E=f[s.type];null!==s.precision&&(p=r.getMaxPrecision(s.precision),p!==s.precision&&console.warn("THREE.WebGLProgram.getParameters:",s.precision,"not supported, using",p,"instead."));const A=S.morphAttributes.position||S.morphAttributes.normal||S.morphAttributes.color,R=void 0!==A?A.length:0;let C,P,I,L,U=0;if(void 0!==S.morphAttributes.position&&(U=1),void 0!==S.morphAttributes.normal&&(U=2),void 0!==S.morphAttributes.color&&(U=3),E){const t=zd[E];C=t.vertexShader,P=t.fragmentShader}else C=s.vertexShader,P=s.fragmentShader,l.update(s),I=l.getVertexShaderID(s),L=l.getFragmentShaderID(s);const D=t.getRenderTarget(),N=t.state.buffers.depth.getReversed(),O=!0===x.isInstancedMesh,F=!0===x.isBatchedMesh,B=!!s.map,z=!!s.matcap,k=!!w,V=!!s.aoMap,H=!!s.lightMap,G=!!s.bumpMap,W=!!s.normalMap,X=!!s.displacementMap,j=!!s.emissiveMap,q=!!s.metalnessMap,Y=!!s.roughnessMap,$=s.anisotropy>0,Z=s.clearcoat>0,J=s.dispersion>0,K=s.iridescence>0,Q=s.sheen>0,tt=s.transmission>0,nt=$&&!!s.anisotropyMap,it=Z&&!!s.clearcoatMap,rt=Z&&!!s.clearcoatNormalMap,st=Z&&!!s.clearcoatRoughnessMap,at=K&&!!s.iridescenceMap,ot=K&&!!s.iridescenceThicknessMap,lt=Q&&!!s.sheenColorMap,ct=Q&&!!s.sheenRoughnessMap,ht=!!s.specularMap,ut=!!s.specularColorMap,dt=!!s.specularIntensityMap,pt=tt&&!!s.transmissionMap,ft=tt&&!!s.thicknessMap,mt=!!s.gradientMap,vt=!!s.alphaMap,_t=s.alphaTest>0,yt=!!s.alphaHash,xt=!!s.extensions;let Mt=et;s.toneMapped&&(null!==D&&!0!==D.isXRRenderTarget||(Mt=t.toneMapping));const St={shaderID:E,shaderType:s.type,shaderName:s.name,vertexShader:C,fragmentShader:P,defines:s.defines,customVertexShaderID:I,customFragmentShaderID:L,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:p,batching:F,batchingColor:F&&null!==x._colorsTexture,instancing:O,instancingColor:O&&null!==x.instanceColor,
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vendor: 7,829 bytes, line 1
1sh(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.numLightProbes),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){o.disableAll(),e.supportsVertexTextures&&o.enable(0);e.instancing&&o.enable(1);e.instancingColor&&o.enable(2);e.instancingMorph&&o.enable(3);e.matcap&&o.enable(4);e.envMap&&o.enable(5);e.normalMapObjectSpace&&o.enable(6);e.normalMapTangentSpace&&o.enable(7);e.clearcoat&&o.enable(8);e.iridescence&&o.enable(9);e.alphaTest&&o.enable(10);e.vertexColors&&o.enable(11);e.vertexAlphas&&o.enable(12);e.vertexUv1s&&o.enable(13);e.vertexUv2s&&o.enable(14);e.vertexUv3s&&o.enable(15);e.vertexTangents&&o.enable(16);e.anisotropy&&o.enable(17);e.alphaHash&&o.enable(18);e.batching&&o.enable(19);e.dispersion&&o.enable(20);e.batchingColor&&o.enable(21);t.push(o.mask),o.disableAll(),e.fog&&o.enable(0);e.useFog&&o.enable(1);e.flatShading&&o.enable(2);e.logarithmicDepthBuffer&&o.enable(3);e.reverseDepthBuffer&&o.enable(4);e.skinning&&o.enable(5);e.morphTargets&&o.enable(6);e.morphNormals&&o.enable(7);e.morphColors&&o.enable(8);e.premultipliedAlpha&&o.enable(9);e.shadowMapEnabled&&o.enable(10);e.doubleSided&&o.enable(11);e.flipSided&&o.enable(12);e.useDepthPacking&&o.enable(13);e.dithering&&o.enable(14);e.transmission&&o.enable(15);e.sheen&&o.enable(16);e.opaque&&o.enable(17);e.pointsUvs&&o.enable(18);e.decodeVideoTexture&&o.enable(19);e.decodeVideoTextureEmissive&&o.enable(20);e.alphaToCoverage&&o.enable(21);t.push(o.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=f[t.type];let n;if(e){const t=zd[e];n=Ys.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=h.length;t<e;t++){const e=h[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new Xf(t,n,e,s),h.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=h.indexOf(t);h[e]=h[h.length-1],h.pop(),t.destroy()}},releaseShaderCache:function(t){l.remove(t)},programs:h,dispose:function(){l.dispose()}}}function Zf(){let t=new WeakMap;return{has:function(e){return t.has(e)},get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function Jf(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Kf(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Qf(){const t=[];let e=0;const n=[],i=[],r=[];function s(n,i,r,s,a,o){let l=t[e];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:s,renderOrder:n.renderOrder,z:a,group:o},t[e]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=s,l.renderOrder=n.renderOrder,l.z=a,l.group=o),e++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.push(h):!0===a.transparent?r.push(h):n.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.unshift(h):!0===a.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||Jf),i.length>1&&i.sort(e||Kf),r.length>1&&r.sort(e||Kf)}}}function tm(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Qf,t.set(e,[r])):n>=i.length?(r=new Qf,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function em(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Li,color:new ts};break;case"SpotLight":n={position:new Li,direction:new Li,color:new ts,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Li,color:new ts,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Li,skyColor:new ts,groundColor:new ts};break;case"RectAreaLight":n={color:new ts,position:new Li,halfWidth:new Li,halfHeight:new Li}}return t[e.id]=n,n}}}let nm=0;function im(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function rm(t){const e=new em,n=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ei};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ei,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let t=0;t<9;t++)i.probe.push(new Li);const r=new Li,s=new lr,a=new lr;return{setup:function(r){let s=0,a=0,o=0;for(let t=0;t<9;t++)i.probe[t].set(0,0,0);let l=0,c=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0,v=0,_=0;r.sort(im);for(let t=0,y=r.length;t<y;t++){const y=r[t],x=y.color,M=y.intensity,S=y.distance,b=y.shadow&&y.shadow.map?y.shadow.map.texture:null;if(y.isAmbientLight)s+=x.r*M,a+=x.g*M,o+=x.b*M;else if(y.isLightProbe){for(let t=0;t<9;t++)i.probe[t].addScaledVector(y.sh.coefficients[t],M);_++}else if(y.isDirectionalLight){const t=e.get(y);if(t.color.copy(y.color).multiplyScalar(y.intensity),y.castShadow){const t=y.shadow,e=n.get(y);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,i.directionalShadow[l]=e,i.directionalShadowMap[l]=b,i.directionalShadowMatrix[l]=y.shadow.matrix,p++}i.directional[l]=t,l++}else if(y.isSpotLight){const t=e.get(y);t.position.setFromMatrixPosition(y.matrixWorld),t.color.copy(x).multiplyScalar(M),t.distance=S,t.coneCos=Math.cos(y.angle),t.penumbraCos=Math.cos(y.angle*(1-y.penumbra)),t.decay=y.decay,i.spot[h]=t;const r=y.shadow;if(y.map&&(i.spotLightMap[g]=y.map,g++,r.updateMatrices(y),y.castShadow&&v++),i.spotLightMatrix[h]=r.matrix,y.castShadow){const t=n.get(y);t.shadowIntensity=r.intensity,t.shadowBias=r.bias,t.shadowNormalBias=r.
vendor: 4,157 bytes, line 1
1normalBias,t.shadowRadius=r.radius,t.shadowMapSize=r.mapSize,i.spotShadow[h]=t,i.spotShadowMap[h]=b,m++}h++}else if(y.isRectAreaLight){const t=e.get(y);t.color.copy(x).multiplyScalar(M),t.halfWidth.set(.5*y.width,0,0),t.halfHeight.set(0,.5*y.height,0),i.rectArea[u]=t,u++}else if(y.isPointLight){const t=e.get(y);if(t.color.copy(y.color).multiplyScalar(y.intensity),t.distance=y.distance,t.decay=y.decay,y.castShadow){const t=y.shadow,e=n.get(y);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,e.shadowCameraNear=t.camera.near,e.shadowCameraFar=t.camera.far,i.pointShadow[c]=e,i.pointShadowMap[c]=b,i.pointShadowMatrix[c]=y.shadow.matrix,f++}i.point[c]=t,c++}else if(y.isHemisphereLight){const t=e.get(y);t.skyColor.copy(y.color).multiplyScalar(M),t.groundColor.copy(y.groundColor).multiplyScalar(M),i.hemi[d]=t,d++}}u>0&&(!0===t.has("OES_texture_float_linear")?(i.rectAreaLTC1=Bd.LTC_FLOAT_1,i.rectAreaLTC2=Bd.LTC_FLOAT_2):(i.rectAreaLTC1=Bd.LTC_HALF_1,i.rectAreaLTC2=Bd.LTC_HALF_2)),i.ambient[0]=s,i.ambient[1]=a,i.ambient[2]=o;const y=i.hash;y.directionalLength===l&&y.pointLength===c&&y.spotLength===h&&y.rectAreaLength===u&&y.hemiLength===d&&y.numDirectionalShadows===p&&y.numPointShadows===f&&y.numSpotShadows===m&&y.numSpotMaps===g&&y.numLightProbes===_||(i.directional.length=l,i.spot.length=h,i.rectArea.length=u,i.point.length=c,i.hemi.length=d,i.directionalShadow.length=p,i.directionalShadowMap.length=p,i.pointShadow.length=f,i.pointShadowMap.length=f,i.spotShadow.length=m,i.spotShadowMap.length=m,i.directionalShadowMatrix.length=p,i.pointShadowMatrix.length=f,i.spotLightMatrix.length=m+g-v,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=v,i.numLightProbes=_,y.directionalLength=l,y.pointLength=c,y.spotLength=h,y.rectAreaLength=u,y.hemiLength=d,y.numDirectionalShadows=p,y.numPointShadows=f,y.numSpotShadows=m,y.numSpotMaps=g,y.numLightProbes=_,i.version=nm++)},setupView:function(t,e){let n=0,o=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=i.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),r.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=i.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),r.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=i.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),a.identity(),s.copy(d.matrixWorld),s.premultiply(u),a.extractRotation(s),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),c++}else if(d.isPointLight){const t=i.point[o];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o++}else if(d.isHemisphereLight){const t=i.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),h++}}},state:i}}function sm(t){const e=new rm(t),n=[],i=[];const r={lightsArray:n,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:function(t){r.camera=t,n.length=0,i.length=0},state:r,setupLights:function(){e.setup(n)},setupLightsView:function(t){e.setupView(n,t)},pushLight:function(t){n.push(t)},pushShadow:function(t){i.push(t)}}}function am(t){let e=new WeakMap;return{get:function(n,i=0){const r=e.get(n);let s;return void 0===r?(s=new sm(t),e.set(n,[s])):i>=r.length?(s=new sm(t),r.push(s)):s=r[i],s},dispose:function(){e=new WeakMap}}}function om(t,e,n){let i=new co;const r=new ei,s=new ei,a=new wi,o=new Gc({depthPacking:je}),l=new Wc,c={},h=n.maxTextureSize,u={[m]:g,[g]:m,[v]:v},p=new $s({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new ei},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>
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vendor: 10,156 bytes, line 1
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vendor: 6,054 bytes, line 1
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e=H(p);n.texStorage2D(t.TEXTURE_2D,R,b,e.width,e.height)}A&&n.texSubImage2D(t.TEXTURE_2D,0,0,0,f,_,p)}else n.texImage2D(t.TEXTURE_2D,0,b,f,_,p);g(a)&&v(l),u.__version=h.version,a.onUpdate&&a.onUpdate(a)}e.__version=a.version}function U(e,r,a,l,c,h){const u=s.convert(a.format,a.colorSpace),d=s.convert(a.type),p=y(a.internalFormat,u,d,a.colorSpace),f=i.get(r),m=i.get(a);if(m.__renderTarget=r,!f.__hasExternalTextures){const e=Math.max(1,r.width>>h),i=Math.max(1,r.height>>h);c===t.TEXTURE_3D||c===t.TEXTURE_2D_ARRAY?n.texImage3D(c,h,p,e,i,r.depth,0,u,d,null):n.texImage2D(c,h,p,e,i,0,u,d,null)}n.bindFramebuffer(t.FRAMEBUFFER,e),k(r)?o.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,l,c,m.__webglTexture,0,z(r)):(c===t.TEXTURE_2D||c>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&c<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,l,c,m.__webglTexture,h),n.bindFramebuffer(t.FRAMEBUFFER,null)}function D(e,n,i){if(t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer){const r=n.depthTexture,s=r&&r.isDepthTexture?r.type:null,a=x(n.stencilBuffer,s),l=n.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,c=z(n);k(n)?o.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,c,a,n.width,n.height):i?t.renderbufferStorageMultisample(t.RENDERBUFFER,c,a,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,a,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,l,t.RENDERBUFFER,e)}else{const e=n.textures;for(let r=0;r<e.length;r++){const a=e[r],l=s.convert(a.format,a.colorSpace),c=s.convert(a.type),h=y(a.internalFormat,l,c,a.colorSpace),u=z(n);i&&!1===k(n)?t.renderbufferStorageMultisample(t.RENDERBUFFER,u,h,n.width,n.height):k(n)?o.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,u,h,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,h,n.width,n.height)}}t.bindRenderbuffer(t.RENDERBUFFER,null)}function N(e,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not 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r=i.get(e),s=!0===e.isWebGLCubeRenderTarget;if(r.__boundDepthTexture!==e.depthTexture){const t=e.depthTexture;if(r.__depthDisposeCallback&&r.__depthDisposeCallback(),t){const e=()=>{delete r.__boundDepthTexture,delete r.__depthDisposeCallback,t.removeEventListener("dispose",e)};t.addEventListener("dispose",e),r.__depthDisposeCallback=e}r.__boundDepthTexture=t}if(e.depthTexture&&!r.__autoAllocateDepthBuffer){if(s)throw new Error("target.depthTexture not supported in Cube render targets");const t=e.texture.mipmaps;t&&t.length>0?N(r.__webglFramebuffer[0],e):N(r.__webglFramebuffer,e)}else if(s){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)if(n.bindFramebuffer(t.FRAMEBUFFER,r.__webglFramebuffer[i]),void 0===r.__webglDepthbuffer[i])r.__webglDepthbuffer[i]=t.createRenderbuffer(),D(r.__webglDepthbuffer[i],e,!1);else{const n=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,s=r.__webglDepthbuffer[i];t.bindRenderbuffer(t.RENDERBUFFER,s),t.framebufferRenderbuffer(t.FRAMEBUFFER,n,t.RENDERBUFFER,s)}}else{const i=e.texture.mipmaps;if(i&&i.length>0?n.bindFramebuffer(t.FRAMEBUFFER,r.__webglFramebuffer[0]):n.bindFramebuffer(t.FRAMEBUFFER,r.__webglFramebuffer),void 0===r.__webglDepthbuffer)r.__webglDepthbuffer=t.createRenderbuffer(),D(r.__webglDepthbuffer,e,!1);else{const n=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,i=r.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,i),t.framebufferRenderbuffer(t.FRAMEBUFFER,n,t.RENDERBUFFER,i)}}n.bindFramebuffer(t.FRAMEBUFFER,null)}const F=[],B=[];function z(t){return Math.min(r.maxSamples,t.samples)}function k(t){const n=i.get(t);return t.samples>0&&!0===e.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function V(t,e){const n=t.colorSpace,i=t.format,r=t.type;return!0===t.isCompressedTexture||!0===t.isVideoTexture||n!==Qe&&n!==Je&&(fi.getTransfer(n)===en?i===Wt&&r===Pt||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",n)),e}function H(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement?(c.width=t.naturalWi
vendor: 5,204 bytes, line 1
1dth||t.width,c.height=t.naturalHeight||t.height):"undefined"!=typeof VideoFrame&&t instanceof VideoFrame?(c.width=t.displayWidth,c.height=t.displayHeight):(c.width=t.width,c.height=t.height),c}this.allocateTextureUnit=function(){const t=T;return t>=r.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+r.maxTextures),T+=1,t},this.resetTextureUnits=function(){T=0},this.setTexture2D=E,this.setTexture2DArray=function(e,r){const s=i.get(e);e.version>0&&s.__version!==e.version?L(s,e,r):n.bindTexture(t.TEXTURE_2D_ARRAY,s.__webglTexture,t.TEXTURE0+r)},this.setTexture3D=function(e,r){const s=i.get(e);e.version>0&&s.__version!==e.version?L(s,e,r):n.bindTexture(t.TEXTURE_3D,s.__webglTexture,t.TEXTURE0+r)},this.setTextureCube=function(e,a){const o=i.get(e);e.version>0&&o.__version!==e.version?function(e,a,o){if(6!==a.image.length)return;const l=I(e,a),c=a.source;n.bindTexture(t.TEXTURE_CUBE_MAP,e.__webglTexture,t.TEXTURE0+o);const h=i.get(c);if(c.version!==h.__version||!0===l){n.activeTexture(t.TEXTURE0+o);const e=fi.getPrimaries(fi.workingColorSpace),i=a.colorSpace===Je?null:fi.getPrimaries(a.colorSpace),u=a.colorSpace===Je||e===i?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,u);const d=a.isCompressedTexture||a.image[0].isCompressedTexture,p=a.image[0]&&a.image[0].isDataTexture,f=[];for(let t=0;t<6;t++)f[t]=d||p?p?a.image[t].image:a.image[t]:m(a.image[t],!0,r.maxCubemapSize),f[t]=V(a,f[t]);const _=f[0],x=s.convert(a.format,a.colorSpace),S=s.convert(a.type),b=y(a.internalFormat,x,S,a.colorSpace),w=!0!==a.isVideoTexture,T=void 0===h.__version||!0===l,E=c.dataReady;let A,R=M(a,_);if(P(t.TEXTURE_CUBE_MAP,a),d){w&&T&&n.texStorage2D(t.TEXTURE_CUBE_MAP,R,b,_.width,_.height);for(let e=0;e<6;e++){A=f[e].mipmaps;for(let i=0;i<A.length;i++){const r=A[i];a.format!==Wt?null!==x?w?E&&n.compressedTexSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,0,0,r.width,r.height,x,r.data):n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,b,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):w?E&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,0,0,r.width,r.height,x,S,r.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,b,r.width,r.height,0,x,S,r.data)}}}else{if(A=a.mipmaps,w&&T){A.length>0&&R++;const e=H(f[0]);n.texStorage2D(t.TEXTURE_CUBE_MAP,R,b,e.width,e.height)}for(let e=0;e<6;e++)if(p){w?E&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,f[e].width,f[e].height,x,S,f[e].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,b,f[e].width,f[e].height,0,x,S,f[e].data);for(let i=0;i<A.length;i++){const r=A[i].image[e].image;w?E&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,0,0,r.width,r.height,x,S,r.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,b,r.width,r.height,0,x,S,r.data)}}else{w?E&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,x,S,f[e]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,b,x,S,f[e]);for(let i=0;i<A.length;i++){const r=A[i];w?E&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,0,0,x,S,r.image[e]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,b,x,S,r.image[e])}}}g(a)&&v(t.TEXTURE_CUBE_MAP),h.__version=c.version,a.onUpdate&&a.onUpdate(a)}e.__version=a.version}(o,e,a):n.bindTexture(t.TEXTURE_CUBE_MAP,o.__webglTexture,t.TEXTURE0+a)},this.rebindTextures=function(e,n,r){const s=i.get(e);void 0!==n&&U(s.__webglFramebuffer,e,e.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),void 0!==r&&O(e)},this.setupRenderTarget=function(e){const r=e.texture,o=i.get(e),l=i.get(r);e.addEventListener("dispose",b);const c=e.textures,h=!0===e.isWebGLCubeRenderTarget,u=c.length>1;if(u||(void 0===l.__webglTexture&&(l.__webglTexture=t.createTexture()),l.__version=r.version,a.memory.textures++),h){o.__webglFramebuffer=[];for(let e=0;e<6;e++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[e]=[];for(let n=0;n<r.mipmaps.length;n++)o.__webglFramebuffer[e][n]=t.createFramebuffer()}else o.__webglFramebuffer[e]=t.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let e=0;e<r.mipmaps.length;e++)o.__webglFramebuffer[e]=t.createFramebuffer()}else o.__webglFramebuffer=t.createFramebuffer();if(u)for(let e=0,n=c.length;e<n;e++){const n=i.get(c[e]);void 0===n.__webglTexture&&(n.__webglTexture=t.createTexture(),a.memory.textures++)}if(e.samples>0&&!1===k(e)){o.__webglMultisampledFramebuffer=t.createFramebuffer(),o.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let n=0;n<c.length;n++){const 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vendor: 7,454 bytes, line 1
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e=0;e<r.length;e++)n.bindFramebuffer(t.FRAMEBUFFER,h.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,h.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,h.__webglMultisampledFramebuffer);const d=e.texture.mipmaps;d&&d.length>0?n.bindFramebuffer(t.DRAW_FRAMEBUFFER,h.__webglFramebuffer[0]):n.bindFramebuffer(t.DRAW_FRAMEBUFFER,h.__webglFramebuffer);for(let n=0;n<r.length;n++){if(e.resolveDepthBuffer&&(e.depthBuffer&&(o|=t.DEPTH_BUFFER_BIT),e.stencilBuffer&&e.resolveStencilBuffer&&(o|=t.STENCIL_BUFFER_BIT)),u){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,h.__webglColorRenderbuffer[n]);const e=i.get(r[n]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}t.blitFramebuffer(0,0,s,a,0,0,s,a,o,t.NEAREST),!0===l&&(F.length=0,B.length=0,F.push(t.COLOR_ATTACHMENT0+n),e.depthBuffer&&!1===e.resolveDepthBuffer&&(F.push(c),B.push(c),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,B)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,F))}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),u)for(let e=0;e<r.length;e++){n.bindFramebuffer(t.FRAMEBUFFER,h.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,h.__webglColorRenderbuffer[e]);const s=i.get(r[e]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,h.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,s,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,h.__webglMultisampledFramebuffer)}else if(e.depthBuffer&&!1===e.resolveDepthBuffer&&l){const 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t.RGBA_INTEGER;if(n===Qt||n===te||n===ee||n===ne)if(s===en){if(r=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(n===Qt)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===te)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===ee)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ne)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=e.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(n===Qt)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===te)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===ee)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ne)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===ie||n===re||n===se||n===ae){if(r=e.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(n===ie)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===re)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===se)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===ae)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===oe||n===le||n===ce){if(r=e.get("WEBGL_compressed_texture_etc"),null===r)return null;if(n===oe||n===le)return s===en?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(n===ce)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(n===he||n===ue||n===de||n===pe||n===fe||n===me||n===ge||n===ve||n===_e||n===ye||n===xe||n===Me||n===Se||n===be){if(r=e.get("WEBGL_compressed_texture_astc"),null===r)return null;if(n===he)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===ue)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===de)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===pe)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===fe)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===me)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===ge)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===ve)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===_e)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===ye)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===xe)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Me)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Se)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===be)return s===en?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===we||n===Te||n===Ee){if(r=e.get("EXT_texture_compression_bptc"),null===r)return null;if(n===we)return s===en?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===Te)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===Ee)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(n===Ae||n===Re||n===Ce||n===Pe){if(r=e.get("EXT_texture_compression_rgtc"),null===r)return null;
vendor: 11,066 bytes, line 1
1if(n===we)return r.COMPRESSED_RED_RGTC1_EXT;if(n===Re)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===Ce)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===Pe)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===kt?t.UNSIGNED_INT_24_8:void 0!==t[n]?t[n]:null}}}class dm{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e,n){if(null===this.texture){const i=new bi;t.properties.get(i).__webglTexture=e.texture,e.depthNear===n.depthNear&&e.depthFar===n.depthFar||(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(t){if(null!==this.texture&&null===this.mesh){const e=t.cameras[0].viewport,n=new $s({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Hs(new wc(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class pm extends Gn{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const f=new dm,m=e.getContextAttributes();let g=null,v=null;const _=[],y=[],x=new ei;let M=null;const S=new ta;S.viewport=new wi;const b=new ta;b.viewport=new wi;const w=[S,b],T=new lu;let E=null,A=null;function R(t){const e=y.indexOf(t.inputSource);if(-1===e)return;const n=_[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function C(){i.removeEventListener("select",R),i.removeEventListener("selectstart",R),i.removeEventListener("selectend",R),i.removeEventListener("squeeze",R),i.removeEventListener("squeezestart",R),i.removeEventListener("squeezeend",R),i.removeEventListener("end",C),i.removeEventListener("inputsourceschange",P);for(let t=0;t<_.length;t++){const e=y[t];null!==e&&(y[t]=null,_[t].disconnect(e))}E=null,A=null,f.reset(),t.setRenderTarget(g),d=null,u=null,h=null,i=null,v=null,N.stop(),n.isPresenting=!1,t.setPixelRatio(M),t.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function P(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=y.indexOf(n);i>=0&&(y[i]=null,_[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=y.indexOf(n);if(-1===i){for(let t=0;t<_.length;t++){if(t>=y.length){y.push(n),i=t;break}if(null===y[t]){y[t]=n,i=t;break}}if(-1===i)break}const r=_[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=_[t];return void 0===e&&(e=new oa,_[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=_[t];return void 0===e&&(e=new oa,_[t]=e),e.getGripSpace()},this.getHand=function(t){let e=_[t];return void 0===e&&(e=new oa,_[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){g=t.getRenderTarget(),i.addEventListener("select",R),i.addEventListener("selectstart",R),i.addEventListener("selectend",R),i.addEventListener("squeeze",R),i.addEventListener("squeezestart",R),i.addEventListener("squeezeend",R),i.addEventListener("end",C),i.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await e.makeXRCompatible(),M=t.getPixelRatio(),t.getSize(x);if("undefined"!=typeof XRWebGLBinding&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,s=null,a=null;m.depth&&(a=m.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=m.stencil?jt:Xt,s=m.stencil?kt:Nt);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(i,e),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),t.setPixelRatio(1),t.setSize(u.textureWidth,u.textureHeight,!1),v=new Ei(u.textureWidth,u.textureHeight,{format:Wt,type:Pt,depthTexture:new ol(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:t.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues})}else{const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),t.setPixelRatio(1),t.setSize(d.framebufferWidth,d.framebufferHeight,!1),v=new Ei(d.framebufferWidth,d.framebufferHeight,{format:Wt,type:Pt,colorSpace:t.outputColorSpace,stencilBuffer:m.stencil,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),N.setContext(i),N.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return f.getDepthTexture()};const I=new Li,L=new Li;function U(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;let e=t.near,n=t.far;null!==f.texture&&(f.depthNear>0&&(e=f.depthNear),f.depthFar>0&&(n=f.depthFar)),T.near=b.near=S.near=e,T.far=b.far=S.far=n,E===T.near&&A===T.far||(i.updateRenderState({depthNear:T.near,depthFar:T.far}),E=T.near,A=T.far),S.layers.mask=2|t.layers.mask,b.layers.mask=4|t.layers.mask,T.layers.mask=S.layers.mask|b.layers.mask;const r=t.parent,s=T.cameras;U(T,r);for(let t=0;t<s.length;t++)U(s[t],r);2===s.length?function(t,e,n){I.setFromMatrixPosition(e.matrixWorld),L.setFromMatrixPosition(n.matrixWorld);const i=I.distanceTo(L),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,f=i/(-h+u),m=f*-h;if(e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert(),-1===r[10])t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse);else{const e=a+f,n=o+f,r=d-m,s=p+(i-m),h=l*o/n*e,u=c*o/n*e;t.projectionMatrix.makePerspective(r,s,h,u,e,n),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}}(T,S,b):T.projectionMatrix.copy(S.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*qn*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,T,r)},this.getCamera=function(){return T},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(t){o=t,null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)},this.hasDepthSensing=function(){return null!==f.texture},this.getDepthSensingMesh=function(){return f.getMesh(T)};let D=null;const N=new Nd;N.setAnimationLoop((function(e,r){if(c=r.getViewerPose(l||s),p=r,null!==c){const e=c.views;null!==d&&(t.setRenderTargetFramebuffer(v,d.framebuffer),t.setRenderTarget(v));let n=!1;e.length!==T.cameras.length&&(T.cameras.length=0,n=!0);for(let i=0;i<e.length;i++){const r=e[i];let s=null;if(null!==d)s=d.getViewport(r);else{const e=h.getViewSubImage(u,r);s=e.viewport,0===i&&(t.setRenderTargetTextures(v,e.colorTexture,e.depthStencilTexture),t.setRenderTarget(v))}let a=w[i];void 0===a&&(a=new ta,a.layers.enable(i),a.viewport=new wi,w[i]=a),a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.quaternion,a.scale),a.projectionMatrix.fromArray(r.projectionMatrix),a.projectionMatrixInverse.copy(a.projectionMatrix).invert(),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&(T.matrix.copy(a.matrix),T.matrix.decompose(T.position,T.quaternion,T.scale)),!0===n&&T.cameras.push(a)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")&&"gpu-optimized"==i.depthUsage&&h){const n=h.getDepthInformation(e[0]);n&&n.isValid&&n.texture&&f.init(t,n,i.renderState)}}for(let t=0;t<_.length;t++){const e=y[t],n=_[t];null!==e&&void 0!==n&&n.update(e,r,l||s)}D&&D(e,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),p=null})),this.setAnimationLoop=function(t){D=t},this.dispose=function(){}}}const fm=new _r,mm=new lr;function gm(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function i(t,i){t.opacity.value=i.opacity,i.color&&t.diffuse.value.copy(i.color),i.emissive&&t.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(t.map.value=i.map,n(i.map,t.mapTransform)),i.alphaMap&&(t.alphaMap.value=i.alphaMap,n(i.alphaMap,t.alphaMapTransform)),i.bumpMap&&(t.bumpMap.value=i.bumpMap,n(i.bumpMap,t.bumpMapTransform),t.bumpScale.value=i.bumpScale,i.side===g&&(t.bumpScale.value*=-1)),i.normalMap&&(t.normalMap.value=i.normalMap,n(i.normalMap,t.normalMapTransform),t.normalScale.value.copy(i.normalScale),i.side===g&&t.normalScale.value.negate()),i.displacementMap&&(t.displacementMap.value=i.displacementMap,n(i.displacementMap,t.displacementMapTransform),t.displacementScale.value=i.displacementScale,t.displacementBias.value=i.displacementBias),i.emissiveMap&&(t.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,t.emissiveMapTransform)),i.specularMap&&(t.specularMap.value=i.specularMap,n(i.specularMap,t.specularMapTransform)),i.alphaTest>0&&(t.alphaTest.value=i.alphaTest);const r=e.get(i),s=r.envMap,a=r.envMapRotation;s&&(t.envMap.value=s,fm.copy(a),fm.x*=-1,fm.y*=-1,fm.z*=-1,s.isCubeTexture&&!1===s.isRenderTargetTexture&&(fm.y*=-1,fm.z*=-1),t.envMapRotation.value.setFromMatrix4(mm.makeRotationFromEuler(fm)),t.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,t.reflectivity.value=i.reflectivity,t.ior.value=i.ior,t.refractionRatio.value=i.refractionRatio),i.lightMap&&(t.lightMap.value=i.lightMap,t.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,t.lightMapTransform)),i.aoMap&&(t.aoMap.value=i.aoMap,t.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,t.aoMapTransform))}
vendor: 4,085 bytes, line 1
1return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,qs(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,s,a,o){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(t,r):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r)):r.isMeshStandardMaterial?(i(t,r),function(t,e){t.metalness.value=e.metalness,e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap,n(e.metalnessMap,t.metalnessMapTransform));t.roughness.value=e.roughness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap,n(e.roughnessMap,t.roughnessMapTransform));e.envMap&&(t.envMapIntensity.value=e.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===g&&t.clearcoatNormalScale.value.negate()));e.dispersion>0&&(t.dispersion.value=e.dispersion);e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,o)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}
vendor: 4,174 bytes, line 1
1(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,s,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function vm(t,e,n,i){let r={},s={},a=[];const o=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(t,e,n,i){const r=t.value,s=e+"_"+n;if(void 0===i[s])return i[s]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const t=i[s];if("number"==typeof r||"boolean"==typeof r){if(t!==r)return i[s]=r,!0}else if(!1===t.equals(r))return t.copy(r),!0}return!1}function c(t){const e={boundary:0,storage:0};return"number"==typeof t||"boolean"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),e}function h(e){const n=e.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;for(let t=0,r=e.length;t<r;t++){const r=Array.isArray(e[t])?e[t]:[e[t]];for(let t=0,e=r.length;t<e;t++){const e=r[t],s=Array.isArray(e.value)?e.value:[e.value];for(let t=0,r=s.length;t<r;t++){const r=c(s[t]),a=n%i,o=a%r.boundary,l=a+o;n+=o,0!==l&&i-l<r.storage&&(n+=i-l),e.__data=new Float32Array(r.storage/Float32Array.BYTES_PER_ELEMENT),e.__offset=n,n+=r.storage}}}const r=n%i;r>0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t<o;t++)if(-1===a.indexOf(t))return a.push(t),t;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();e.__bindingPointIndex=n;const i=t.createBuffer(),r=e.__size,s=e.usage;return t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,r,s),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",h));const p=u.program;i.updateUBOMapping(n,p);const f=e.render.frame;s[n.id]!==f&&(!function(e){const n=r[e.id],i=e.uniforms,s=e.__cache;t.bindBuffer(t.UNIFORM_BUFFER,n);for(let e=0,n=i.length;e<n;e++){const n=Array.isArray(i[e])?i[e]:[i[e]];for(let i=0,r=n.length;i<r;i++){const r=n[i];if(!0===l(r,e,i,s)){const e=r.__offset,n=Array.isArray(r.value)?r.value:[r.value];let i=0;for(let s=0;s<n.length;s++){const a=n[s],o=c(a);"number"==typeof a||"boolean"==typeof a?(r.__data[0]=a,t.bufferSubData(t.UNIFORM_BUFFER,e+i,r.__data)):a.isMatrix3?(r.__data[0]=a.elements[0],r.__data[1]=a.elements[1],r.__data[2]=a.elements[2],r.__data[3]=0,r.__data[4]=a.elements[3],r.__data[5]=a.elements[4],r.__data[6]=a.elements[5],r.__data[7]=0,r.__data[8]=a.elements[6],r.__data[9]=a.elements[7],r.__data[10]=a.elements[8],r.__data[11]=0):(a.toArray(r.__data,i),i+=o.storage/Float32Array.BYTES_PER_ELEMENT)}t.bufferSubData(t.UNIFORM_BUFFER,e,r.__data)}}}t.bindBuffer(t.UNIFORM_BUFFER,null)}(n),s[n.id]=f)},dispose:function(){for(const e in r)t.deleteBuffer(r[e]);a=[],r={},s={}}}}class _m{constructor(t={}){const{canvas:e=li(),context:n=null,depth:i=!0,stencil:s=!1,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1,reverseDepthBuffer:d=!1}=t;let p;
vendor: 7,450 bytes, line 1
1if(this.isWebGLRenderer=!0,null!==n){if("undefined"!=typeof WebGLRenderingContext&&n instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");p=n.getContextAttributes().alpha}else p=a;const f=new Uint32Array(4),_=new Int32Array(4);let y=null,x=null;const M=[],S=[];this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=et,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const b=this;let w=!1;this._outputColorSpace=Ke;let T=0,E=0,A=null,R=-1,C=null;const P=new wi,I=new wi;let L=null;const U=new ts(0);let D=0,N=e.width,O=e.height,F=1,B=null,z=null;const k=new wi(0,0,N,O),V=new wi(0,0,N,O);let H=!1;const G=new co;let W=!1,X=!1;const j=new lr,q=new lr,Y=new Li,$=new wi,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let J=!1;function K(){return null===A?F:1}let Q,tt,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,ft,mt,gt,vt,_t,yt,xt,Mt,St,bt,wt=n;function Tt(t,n){return e.getContext(t,n)}try{const t={alpha:!0,depth:i,stencil:s,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${r}`),e.addEventListener("webglcontextlost",Ct,!1),e.addEventListener("webglcontextrestored",It,!1),e.addEventListener("webglcontextcreationerror",Lt,!1),null===wt){const e="webgl2";if(wt=Tt(e,t),null===wt)throw Tt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function Et(){Q=new fp(wt),Q.init(),Mt=new um(wt,Q),tt=new jd(wt,Q,t,Mt),nt=new cm(wt,Q),tt.reverseDepthBuffer&&d&&nt.buffers.depth.setReversed(!0),it=new vp(wt),rt=new Zf,st=new hm(wt,Q,nt,rt,tt,Mt,it),at=new Yd(b),ot=new pp(b),lt=new Od(wt),St=new Wd(wt,lt),ct=new mp(wt,lt,it,St),ht=new yp(wt,ct,lt,it),_t=new _p(wt,tt,st),mt=new qd(rt),ut=new $f(b,at,ot,Q,tt,St,mt),dt=new gm(b,rt),pt=new tm,ft=new am(Q),vt=new Gd(b,at,ot,nt,ht,p,l),gt=new om(b,ht,tt),bt=new vm(wt,it,tt,nt),yt=new Xd(wt,Q,it),xt=new gp(wt,Q,it),it.programs=ut.programs,b.capabilities=tt,b.extensions=Q,b.properties=rt,b.renderLists=pt,b.shadowMap=gt,b.state=nt,b.info=it}Et();const At=new pm(b,wt);function Ct(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),w=!0}function It(){console.log("THREE.WebGLRenderer: Context Restored."),w=!1;const t=it.autoReset,e=gt.enabled,n=gt.autoUpdate,i=gt.needsUpdate,r=gt.type;Et(),it.autoReset=t,gt.enabled=e,gt.autoUpdate=n,gt.needsUpdate=i,gt.type=r}function Lt(t){console.error("THREE.WebGLRenderer: A WebGL context could not be created. 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vendor: 5,573 bytes, line 1
1!1===v.skinning?y=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===v.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===v.instancingMorph&&null!==r.morphTexture||v.envMap!==l||!0===i.fog&&v.fog!==s?y=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===mt.numPlanes&&v.numIntersection===mt.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==h||v.morphTargets!==u||v.morphNormals!==d||v.morphColors!==p||v.toneMapping!==f||v.morphTargetsCount!==g)&&(y=!0):y=!0:y=!0:y=!0:y=!0:(y=!0,v.__version=i.version);let M=v.currentProgram;!0===y&&(M=Qt(i,e,r));let S=!1,w=!1,T=!1;const E=M.getUniforms(),P=v.uniforms;nt.useProgram(M.program)&&(S=!0,w=!0,T=!0);i.id!==R&&(R=i.id,w=!0);if(S||C!==t){nt.buffers.depth.getReversed()?(j.copy(t.projectionMatrix),function(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}(j),function(t){const e=t.elements;-1===e[11]?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=1-e[14])}(j),E.setValue(wt,"projectionMatrix",j)):E.setValue(wt,"projectionMatrix",t.projectionMatrix),E.setValue(wt,"viewMatrix",t.matrixWorldInverse);const e=E.map.cameraPosition;void 0!==e&&e.setValue(wt,Y.setFromMatrixPosition(t.matrixWorld)),tt.logarithmicDepthBuffer&&E.setValue(wt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&E.setValue(wt,"isOrthographic",!0===t.isOrthographicCamera),C!==t&&(C=t,w=!0,T=!0)}if(r.isSkinnedMesh){E.setOptional(wt,r,"bindMatrix"),E.setOptional(wt,r,"bindMatrixInverse");const t=r.skeleton;t&&(null===t.boneTexture&&t.computeBoneTexture(),E.setValue(wt,"boneTexture",t.boneTexture,st))}r.isBatchedMesh&&(E.setOptional(wt,r,"batchingTexture"),E.setValue(wt,"batchingTexture",r._matricesTexture,st),E.setOptional(wt,r,"batchingIdTexture"),E.setValue(wt,"batchingIdTexture",r._indirectTexture,st),E.setOptional(wt,r,"batchingColorTexture"),null!==r._colorsTexture&&E.setValue(wt,"batchingColorTexture",r._colorsTexture,st));const I=n.morphAttributes;void 0===I.position&&void 0===I.normal&&void 0===I.color||_t.update(r,n,M);(w||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,E.setValue(wt,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(P.envMap.value=l,P.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);i.isMeshStandardMaterial&&null===i.envMap&&null!==e.environment&&(P.envMapIntensity.value=e.environmentIntensity);w&&(E.setValue(wt,"toneMappingExposure",b.toneMappingExposure),v.needsLights&&(U=T,(L=P).ambientLightColor.needsUpdate=U,L.lightProbe.needsUpdate=U,L.directionalLights.needsUpdate=U,L.directionalLightShadows.needsUpdate=U,L.pointLights.needsUpdate=U,L.pointLightShadows.needsUpdate=U,L.spotLights.needsUpdate=U,L.spotLightShadows.needsUpdate=U,L.rectAreaLights.needsUpdate=U,L.hemisphereLights.needsUpdate=U),s&&!0===i.fog&&dt.refreshFogUniforms(P,s),dt.refreshMaterialUniforms(P,i,F,O,x.state.transmissionRenderTarget[t.id]),Tf.upload(wt,te(v),P,st));var L,U;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Tf.upload(wt,te(v),P,st),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&E.setValue(wt,"center",r.center);if(E.setValue(wt,"modelViewMatrix",r.modelViewMatrix),E.setValue(wt,"normalMatrix",r.normalMatrix),E.setValue(wt,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e<n;e++){const n=t[e];bt.update(n,M),bt.bind(n,M)}}return M}(t,e,n,i,r);nt.setMaterial(i,a);let l=n.index,c=1;if(!0===i.wireframe){if(l=ct.getWireframeAttribute(n),void 0===l)return;c=2}const h=n.drawRange,u=n.attributes.position;let d=h.start*c,p=(h.start+h.count)*c;null!==s&&(d=Math.max(d,s.start*c),p=Math.min(p,(s.start+s.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=u&&(d=Math.max(d,0),p=Math.min(p,u.count));const f=p-d;if(f<0||f===1/0)return;let m;St.setup(r,i,o,n,l);let g=yt;if(null!==l&&(m=lt.get(l),g=xt,g.setIndex(m)),r.isMesh)!0===i.wireframe?(nt.setLineWidth(i.wireframeLinewidth*K()),g.setMode(wt.LINES)):g.setMode(wt.TRIANGLES);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),nt.setLineWidth(t*K()),r.isLineSegments?g.setMode(wt.LINES):r.isLineLoop?g.setMode(wt.LINE_LOOP):g.setMode(wt.LINE_STRIP)}else r.isPoints?g.setMode(wt.POINTS):r.isSprite&&g.setMode(wt.TRIANGLES);if(r.isBatchedMesh)if(null!==r._multiDrawInstances)hi("THREE.WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. 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vendor: 4,345 bytes, line 1
1)&&(x.pushLight(t),t.castShadow&&x.pushShadow(t))})),t!==n&&t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(x.pushLight(t),t.castShadow&&x.pushShadow(t))})),x.setupLights();const i=new Set;return t.traverse((function(t){if(!(t.isMesh||t.isPoints||t.isLine||t.isSprite))return;const e=t.material;if(e)if(Array.isArray(e))for(let r=0;r<e.length;r++){const s=e[r];Ot(s,n,t),i.add(s)}else Ot(e,n,t),i.add(e)})),x=S.pop(),i},this.compileAsync=function(t,e,n=null){const i=this.compile(t,e,n);return new Promise((e=>{function n(){i.forEach((function(t){rt.get(t).currentProgram.isReady()&&i.delete(t)})),0!==i.size?setTimeout(n,10):e(t)}null!==Q.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)}))};let Vt=null;function Ht(){Wt.stop()}function Gt(){Wt.start()}const Wt=new Nd;function Xt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)x.pushLight(t),t.castShadow&&x.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||G.intersectsSprite(t)){i&&$.setFromMatrixPosition(t.matrixWorld).applyMatrix4(q);const e=ht.update(t),r=t.material;r.visible&&y.push(t,e,r,n,$.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||G.intersectsObject(t))){const e=ht.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),$.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),$.copy(e.boundingSphere.center)),$.applyMatrix4(t.matrixWorld).applyMatrix4(q)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&y.push(t,e,o,n,$.z,a)}}else r.visible&&y.push(t,e,r,n,$.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)Xt(r[t],e,n,i)}function jt(t,e,n,i){const r=t.opaque,s=t.transmissive,a=t.transparent;x.setupLightsView(n),!0===W&&mt.setGlobalState(b.clippingPlanes,n),i&&nt.viewport(P.copy(i)),r.length>0&&$t(r,e,n),s.length>0&&$t(s,e,n),a.length>0&&$t(a,e,n),nt.buffers.depth.setTest(!0),nt.buffers.depth.setMask(!0),nt.buffers.color.setMask(!0),nt.setPolygonOffset(!1)}function qt(t,e,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;void 0===x.state.transmissionRenderTarget[i.id]&&(x.state.transmissionRenderTarget[i.id]=new Ei(1,1,{generateMipmaps:!0,type:Q.has("EXT_color_buffer_half_float")||Q.has("EXT_color_buffer_float")?Ft:Pt,minFilter:Rt,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:fi.workingColorSpace}));const r=x.state.transmissionRenderTarget[i.id],a=i.viewport||P;r.setSize(a.z*b.transmissionResolutionScale,a.w*b.transmissionResolutionScale);const o=b.getRenderTarget();b.setRenderTarget(r),b.getClearColor(U),D=b.getClearAlpha(),D<1&&b.setClearColor(16777215,.5),b.clear(),J&&vt.render(n);const l=b.toneMapping;b.toneMapping=et;const c=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),x.setupLightsView(i),!0===W&&mt.setGlobalState(b.clippingPlanes,i),$t(t,n,i),st.updateMultisampleRenderTarget(r),st.updateRenderTargetMipmap(r),!1===Q.has("WEBGL_multisampled_render_to_texture")){let t=!1;for(let r=0,s=e.length;r<s;r++){const s=e[r],a=s.object,o=s.geometry,l=s.material,c=s.group;if(l.side===v&&a.layers.test(i.layers)){const e=l.side;l.side=g,l.needsUpdate=!0,Jt(a,n,i,o,l,c),l.side=e,l.needsUpdate=!0,t=!0}}!0===t&&(st.updateMultisampleRenderTarget(r),st.updateRenderTargetMipmap(r))}b.setRenderTarget(o),b.setClearColor(U,D),void 0!==c&&(i.viewport=c),b.toneMapping=l}function $t(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=s.group;let c=s.material;!0===c.allowOverride&&null!==i&&(c=i),a.layers.test(n.layers)&&Jt(a,e,n,o,c,l)}}function Jt(t,e,n,i,r,s){t.onBeforeRender(b,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(b,e,n,i,t,s),!0===r.transparent&&r.side===v&&!1===r.forceSinglePass?(r.side=g,r.needsUpdate=!0,b.renderBufferDirect(n,e,i,r,t,s),r.side=m,r.needsUpdate=!0,b.renderBufferDirect(n,e,i,r,t,s),r.side=v):b.renderBufferDirect(n,e,i,r,t,s),t.onAfterRender(b,e,n,i,r,s)}function Qt(t,e,n){!0!==e.isScene&&(e=Z);const i=rt.get(t),r=x.state.lights,s=x.state.shadowsArray,a=r.state.ver
vendor: 5,886 bytes, line 1
1sion,o=ut.getParameters(t,r.state,s,e,n),l=ut.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?ot:at).get(t.envMap||i.environment),i.envMapRotation=null!==i.environment&&null===t.envMap?e.environmentRotation:t.envMapRotation,void 0===c&&(t.addEventListener("dispose",Dt),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return ee(t,o),h}else o.uniforms=ut.getUniforms(t),t.onBeforeCompile(o,b),h=ut.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;return(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=mt.uniform),ee(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotLightMatrix.value=r.state.spotLightMatrix,u.spotLightMap.value=r.state.spotLightMap,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix),i.currentProgram=h,i.uniformsList=null,h}function te(t){if(null===t.uniformsList){const e=t.currentProgram.getUniforms();t.uniformsList=Tf.seqWithValue(e.seq,t.uniforms)}return t.uniformsList}function ee(t,e){const n=rt.get(t);n.outputColorSpace=e.outputColorSpace,n.batching=e.batching,n.batchingColor=e.batchingColor,n.instancing=e.instancing,n.instancingColor=e.instancingColor,n.instancingMorph=e.instancingMorph,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}Wt.setAnimationLoop((function(t){Vt&&Vt(t)})),"undefined"!=typeof self&&Wt.setContext(self),this.setAnimationLoop=function(t){Vt=t,At.setAnimationLoop(t),null===t?Wt.stop():Wt.start()},At.addEventListener("sessionstart",Ht),At.addEventListener("sessionend",Gt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===w)return;if(!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===At.enabled&&!0===At.isPresenting&&(!0===At.cameraAutoUpdate&&At.updateCamera(e),e=At.getCamera()),!0===t.isScene&&t.onBeforeRender(b,t,e,A),x=ft.get(t,S.length),x.init(e),S.push(x),q.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),G.setFromProjectionMatrix(q),X=this.localClippingEnabled,W=mt.init(this.clippingPlanes,X),y=pt.get(t,M.length),y.init(),M.push(y),!0===At.enabled&&!0===At.isPresenting){const t=b.xr.getDepthSensingMesh();null!==t&&Xt(t,e,-1/0,b.sortObjects)}Xt(t,e,0,b.sortObjects),y.finish(),!0===b.sortObjects&&y.sort(B,z),J=!1===At.enabled||!1===At.isPresenting||!1===At.hasDepthSensing(),J&&vt.addToRenderList(y,t),this.info.render.frame++,!0===W&&mt.beginShadows();const n=x.state.shadowsArray;gt.render(n,t,e),!0===W&&mt.endShadows(),!0===this.info.autoReset&&this.info.reset();const i=y.opaque,r=y.transmissive;if(x.setupLights(),e.isArrayCamera){const n=e.cameras;if(r.length>0)for(let e=0,s=n.length;e<s;e++){qt(i,r,t,n[e])}J&&vt.render(t);for(let e=0,i=n.length;e<i;e++){const i=n[e];jt(y,t,i,i.viewport)}}else r.length>0&&qt(i,r,t,e),J&&vt.render(t),jt(y,t,e);null!==A&&0===E&&(st.updateMultisampleRenderTarget(A),st.updateRenderTargetMipmap(A)),!0===t.isScene&&t.onAfterRender(b,t,e),St.resetDefaultState(),R=-1,C=null,S.pop(),S.length>0?(x=S[S.length-1],!0===W&&mt.setGlobalState(b.clippingPlanes,x.state.camera)):x=null,M.pop(),y=M.length>0?M[M.length-1]:null},this.getActiveCubeFace=function(){return T},this.getActiveMipmapLevel=function(){return E},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(t,e,n){const i=rt.get(t);i.__autoAllocateDepthBuffer=!1===t.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),rt.get(t.texture).__webglTexture=e,rt.get(t.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(t,e){const n=rt.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e};const ne=wt.createFramebuffer();this.setRenderTarget=function(t,e=0,n=0){A=t,T=e,E=n;let i=!0,r=null,s=!1,a=!1;if(t){const o=rt.get(t);if(void 0!==o.__useDefaultFramebuffer)nt.bindFramebuffer(wt.FRAMEBUFFER,null),i=!1;else if(void 0===o.__webglFramebuffer)st.setupRenderTarget(t);else if(o.__hasExternalTextures)st.rebindTextures(t,rt.get(t.texture).__webglTexture,rt.get(t.depthTexture).__webglTexture);else if(t.depthBuffer){const e=t.depthTexture;if(o.__boundDepthTexture!==e){if(null!==e&&rt.has(e)&&(t.width!==e.image.width||t.height!==e.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");st.setupDepthRenderbuffer(t)}}const l=t.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(a=!0);const c=rt.get(t).__webglFramebuffer;
vendor: 8,086 bytes, line 1
1t.isWebGLCubeRenderTarget?(r=Array.isArray(c[e])?c[e][n]:c[e],s=!0):r=t.samples>0&&!1===st.useMultisampledRTT(t)?rt.get(t).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,P.copy(t.viewport),I.copy(t.scissor),L=t.scissorTest}else P.copy(k).multiplyScalar(F).floor(),I.copy(V).multiplyScalar(F).floor(),L=H;0!==n&&(r=ne);if(nt.bindFramebuffer(wt.FRAMEBUFFER,r)&&i&&nt.drawBuffers(t,r),nt.viewport(P),nt.scissor(I),nt.setScissorTest(L),s){const i=rt.get(t.texture);wt.framebufferTexture2D(wt.FRAMEBUFFER,wt.COLOR_ATTACHMENT0,wt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(a){const i=rt.get(t.texture),r=e;wt.framebufferTextureLayer(wt.FRAMEBUFFER,wt.COLOR_ATTACHMENT0,i.__webglTexture,n,r)}else if(null!==t&&0!==n){const e=rt.get(t.texture);wt.framebufferTexture2D(wt.FRAMEBUFFER,wt.COLOR_ATTACHMENT0,wt.TEXTURE_2D,e.__webglTexture,n)}R=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=rt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){nt.bindFramebuffer(wt.FRAMEBUFFER,o);try{const a=t.texture,o=a.format,l=a.type;if(!tt.textureFormatReadable(o))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!tt.textureTypeReadable(l))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&wt.readPixels(e,n,i,r,Mt.convert(o),Mt.convert(l),s)}finally{const t=null!==A?rt.get(A).__webglFramebuffer:null;nt.bindFramebuffer(wt.FRAMEBUFFER,t)}}},this.readRenderTargetPixelsAsync=async function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=rt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){if(e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r){nt.bindFramebuffer(wt.FRAMEBUFFER,o);const a=t.texture,l=a.format,c=a.type;if(!tt.textureFormatReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!tt.textureTypeReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const h=wt.createBuffer();wt.bindBuffer(wt.PIXEL_PACK_BUFFER,h),wt.bufferData(wt.PIXEL_PACK_BUFFER,s.byteLength,wt.STREAM_READ),wt.readPixels(e,n,i,r,Mt.convert(l),Mt.convert(c),0);const u=null!==A?rt.get(A).__webglFramebuffer:null;nt.bindFramebuffer(wt.FRAMEBUFFER,u);const d=wt.fenceSync(wt.SYNC_GPU_COMMANDS_COMPLETE,0);return wt.flush(),await function(t,e,n){return new Promise((function(i,r){setTimeout((function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:r();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:i()}}),n)}))}(wt,d,4),wt.bindBuffer(wt.PIXEL_PACK_BUFFER,h),wt.getBufferSubData(wt.PIXEL_PACK_BUFFER,0,s),wt.deleteBuffer(h),wt.deleteSync(d),s}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(t,e=null,n=0){const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i),a=null!==e?e.x:0,o=null!==e?e.y:0;st.setTexture2D(t,0),wt.copyTexSubImage2D(wt.TEXTURE_2D,n,0,0,a,o,r,s),nt.unbindTexture()};const ie=wt.createFramebuffer(),re=wt.createFramebuffer();this.copyTextureToTexture=function(t,e,n=null,i=null,r=0,s=null){let a,o,l,c,h,u,d,p,f;null===s&&(0!==r?(hi("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),s=r,r=0):s=0);const m=t.isCompressedTexture?t.mipmaps[s]:t.image;if(null!==n)a=n.max.x-n.min.x,o=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,h=n.min.y,u=n.isBox3?n.min.z:0;else{const e=Math.pow(2,-r);a=Math.floor(m.width*e),o=Math.floor(m.height*e),l=t.isDataArrayTexture?m.depth:t.isData3DTexture?Math.floor(m.depth*e):1,c=0,h=0,u=0}null!==i?(d=i.x,p=i.y,f=i.z):(d=0,p=0,f=0);const g=Mt.convert(e.format),v=Mt.convert(e.type);let _;e.isData3DTexture?(st.setTexture3D(e,0),_=wt.TEXTURE_3D):e.isDataArrayTexture||e.isCompressedArrayTexture?(st.setTexture2DArray(e,0),_=wt.TEXTURE_2D_ARRAY):(st.setTexture2D(e,0),_=wt.TEXTURE_2D),wt.pixelStorei(wt.UNPACK_FLIP_Y_WEBGL,e.flipY),wt.pixelStorei(wt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,e.premultiplyAlpha),wt.pixelStorei(wt.UNPACK_ALIGNMENT,e.unpackAlignment);const y=wt.getParameter(wt.UNPACK_ROW_LENGTH),x=wt.getParameter(wt.UNPACK_IMAGE_HEIGHT),M=wt.getParameter(wt.UNPACK_SKIP_PIXELS),S=wt.getParameter(wt.UNPACK_SKIP_ROWS),b=wt.getParameter(wt.UNPACK_SKIP_IMAGES);wt.pixelStorei(wt.UNPACK_ROW_LENGTH,m.width),wt.pixelStorei(wt.UNPACK_IMAGE_HEIGHT,m.height),wt.pixelStorei(wt.UNPACK_SKIP_PIXELS,c),wt.pixelStorei(wt.UNPACK_SKIP_ROWS,h),wt.pixelStorei(wt.UNPACK_SKIP_IMAGES,u);const w=t.isDataArrayTexture||t.isData3DTexture,T=e.isDataArrayTexture||e.isData3DTexture;if(t.isDepthTexture){const n=rt.get(t),i=rt.get(e),m=rt.get(n.__renderTarget),g=rt.get(i.__renderTarget);nt.bindFramebuffer(wt.READ_FRAMEBUFFER,m.__webglFramebuffer),nt.bindFramebuffer(wt.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<l;n++)w&&(wt.framebufferTextureLayer(wt.READ_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,rt.get(t).__webglTexture,r,u+n),wt.framebufferTextureLayer(wt.DRAW_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,rt.get(e).__webglTexture,s,f+n)),wt.blitFramebuffer(c,h,a,o,d,p,a,o,wt.DEPTH_BUFFER_BIT,wt.NEAREST);nt.bindFramebuffer(wt.READ_FRAMEBUFFER,null),nt.bindFramebuffer(wt.DRAW_FRAMEBUFFER,null)}else if(0!==r||t.isRenderTargetTexture||rt.has(t)){const n=rt.get(t),i=rt.get(e);nt.bindFramebuffer(wt.READ_FRAMEBUFFER,ie),nt.bindFramebuffer(wt.DRAW_FRAMEBUFFER,re);for(let t=0;t<l;t++)w?wt.framebufferTextureLayer(wt.READ_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,n.__webglTexture,r,u+t):wt.framebufferTexture2D(wt.READ_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,wt.TEXTURE_2D,n.__webglTexture,r),T?wt.framebufferTextureLayer(wt.DRAW_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,i.__webglTexture,s,f+t):wt.framebufferTexture2D(wt.DRAW_FRAMEBUFFER,wt.COLOR_ATTACHMENT0,wt.TEXTURE_2D,i.__webglTexture,s),0!==r?wt.blitFramebuffer(c,h,a,o,d,p,a,o,wt.COLOR_BUFFER_BIT,wt.NEAREST):T?wt.copyTexSubImage3D(_,s,d,p,f+t,c,h,a,o):wt.copyTexSubImage2D(_,s,d,p,c,h,a,o);nt.bindFramebuffer(wt.READ_FRAMEBUFFER,null),nt.bindFramebuffer(wt.DRAW_FRAMEBUFFER,null)}else T?t.isDataTexture||t.isData3DTexture?wt.texSubImage3D(_,s,d,p,f,a,o,l,g,v,m.data):e.isCompressedArrayTexture?wt.compressedTexSubImage3D(_,s,d,p,f,a,o,l,g,m.data):wt.texSubImage3D(_,s,d,p,f,a,o,l,g,v,m):t.isDataTexture?wt.texSubImage2D(wt.TEXTURE_2D,s,d,p,a,o,g,v,m.data):t.isCompressedTexture?wt.compressedTexSubImage2D(wt.TEXTURE_2D,s,d,p,m.width,m.height,g,m.data):wt.texSubImage2D(wt.TEXTURE_2D,s,d,p,a,o,g,v,m);wt.pixelStorei(wt.UNPACK_ROW_LENGTH,y),wt.pixelStorei(wt.UNPACK_IMAGE_HEIGHT,x),wt.pixelStorei(wt.UNPACK_SKIP_PIXELS,M),wt.pixelStorei(wt.UNPACK_SKIP_ROWS,S),wt.pixelStorei(wt.UNPACK_SKIP_IMAGES,b),0===s&&e.generateMipmaps&&wt.generateMipmap(_),nt.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n=null,i=null,r=0){return hi('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(t,e,n,i,r)},this.initRenderTarget=function(t){void 0===rt.get(t).__webglFramebuffer&&st.setupRenderTarget(t)},this.initTexture=function(t){t.isCubeTexture?st.setTextureCube(t,0):t.isData3DTexture?st.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?st.setTexture2DArray(t,0):st.setTexture2D(t,0),nt.unbindTexture()},this.resetState=function(){T=0,E=0,A=null,nt.reset(),St.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Bn}get outputColorSpace(){return this._outputColorSpace}
vendor: 12,220 bytes, line 1
1set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorSpace=fi._getDrawingBufferColorSpace(t),e.unpackColorSpace=fi._getUnpackColorSpace()}}var ym={d:(t,e)=>{for(var n in e)ym.o(e,n)&&!ym.o(t,n)&&Object.defineProperty(t,n,{enumerable:!0,get:e[n]})},o:(t,e)=>Object.prototype.hasOwnProperty.call(t,e)},xm={};ym.d(xm,{J:()=>Ug});const Mm=i,Sm=window,bm=Sm.ShadowRoot&&(void 0===Sm.ShadyCSS||Sm.ShadyCSS.nativeShadow)&&"adoptedStyleSheets"in Document.prototype&&"replace"in CSSStyleSheet.prototype,wm=Symbol(),Tm=new WeakMap;class Em{constructor(t,e,n){if(this._$cssResult$=!0,n!==wm)throw Error("CSSResult is not constructable. Use `unsafeCSS` or `css` instead.");this.cssText=t,this.t=e}get styleSheet(){let t=this.o;const e=this.t;if(bm&&void 0===t){const n=void 0!==e&&1===e.length;n&&(t=Tm.get(e)),void 0===t&&((this.o=t=new CSSStyleSheet).replaceSync(this.cssText),n&&Tm.set(e,t))}return t}toString(){return this.cssText}}const Am=bm?t=>t:t=>t instanceof CSSStyleSheet?(t=>{let e="";for(const n of t.cssRules)e+=n.cssText;return(t=>new Em("string"==typeof t?t:t+"",void 0,wm))(e)})(t):t;var Rm;const Cm=window,Pm=Cm.trustedTypes,Im=Pm?Pm.emptyScript:"",Lm=Cm.reactiveElementPolyfillSupport,Um={toAttribute(t,e){switch(e){case Boolean:t=t?Im:null;break;case Object:case Array:t=null==t?t:JSON.stringify(t)}return t},fromAttribute(t,e){let n=t;switch(e){case Boolean:n=null!==t;break;case Number:n=null===t?null:Number(t);break;case Object:case Array:try{n=JSON.parse(t)}catch(t){n=null}}return n}},Dm=(t,e)=>e!==t&&(e==e||t==t),Nm={attribute:!0,type:String,converter:Um,reflect:!1,hasChanged:Dm};class Om extends HTMLElement{constructor(){super(),this._$Ei=new Map,this.isUpdatePending=!1,this.hasUpdated=!1,this._$El=null,this.u()}static addInitializer(t){var e;this.finalize(),(null!==(e=this.h)&&void 0!==e?e:this.h=[]).push(t)}static get observedAttributes(){this.finalize();const t=[];return this.elementProperties.forEach(((e,n)=>{const i=this._$Ep(n,e);void 0!==i&&(this._$Ev.set(i,n),t.push(i))})),t}static createProperty(t,e=Nm){if(e.state&&(e.attribute=!1),this.finalize(),this.elementProperties.set(t,e),!e.noAccessor&&!this.prototype.hasOwnProperty(t)){const n="symbol"==typeof t?Symbol():"__"+t,i=this.getPropertyDescriptor(t,n,e);void 0!==i&&Object.defineProperty(this.prototype,t,i)}}static getPropertyDescriptor(t,e,n){return{get(){return this[e]},set(i){const r=this[t];this[e]=i,this.requestUpdate(t,r,n)},configurable:!0,enumerable:!0}}static getPropertyOptions(t){return this.elementProperties.get(t)||Nm}static finalize(){if(this.hasOwnProperty("finalized"))return!1;this.finalized=!0;const t=Object.getPrototypeOf(this);if(t.finalize(),void 0!==t.h&&(this.h=[...t.h]),this.elementProperties=new Map(t.elementProperties),this._$Ev=new Map,this.hasOwnProperty("properties")){const t=this.properties,e=[...Object.getOwnPropertyNames(t),...Object.getOwnPropertySymbols(t)];for(const n of e)this.createProperty(n,t[n])}return this.elementStyles=this.finalizeStyles(this.styles),!0}static finalizeStyles(t){const e=[];if(Array.isArray(t)){const n=new Set(t.flat(1/0).reverse());for(const t of n)e.unshift(Am(t))}else void 0!==t&&e.push(Am(t));return e}static _$Ep(t,e){const n=e.attribute;return!1===n?void 0:"string"==typeof n?n:"string"==typeof t?t.toLowerCase():void 0}u(){var t;this._$E_=new Promise((t=>this.enableUpdating=t)),this._$AL=new Map,this._$Eg(),this.requestUpdate(),null===(t=this.constructor.h)||void 0===t||t.forEach((t=>t(this)))}addController(t){var e,n;(null!==(e=this._$ES)&&void 0!==e?e:this._$ES=[]).push(t),void 0!==this.renderRoot&&this.isConnected&&(null===(n=t.hostConnected)||void 0===n||n.call(t))}removeController(t){var e;null===(e=this._$ES)||void 0===e||e.splice(this._$ES.indexOf(t)>>>0,1)}_$Eg(){this.constructor.elementProperties.forEach(((t,e)=>{this.hasOwnProperty(e)&&(this._$Ei.set(e,this[e]),delete this[e])}))}createRenderRoot(){var t;const e=null!==(t=this.shadowRoot)&&void 0!==t?t:this.attachShadow(this.constructor.shadowRootOptions);return((t,e)=>{bm?t.adoptedStyleSheets=e.map((t=>t instanceof CSSStyleSheet?t:t.styleSheet)):e.forEach((e=>{const n=document.createElement("style"),i=Sm.litNonce;void 0!==i&&n.setAttribute("nonce",i),n.textContent=e.cssText,t.appendChild(n)}))})(e,this.constructor.elementStyles),e}connectedCallback(){var t;void 0===this.renderRoot&&(this.renderRoot=this.createRenderRoot()),this.enableUpdating(!0),null===(t=this._$ES)||void 0===t||t.forEach((t=>{var e;return null===(e=t.hostConnected)||void 0===e?void 0:e.call(t)}))}enableUpdating(t){}disconnectedCallback(){var t;null===(t=this._$ES)||void 0===t||t.forEach((t=>{var e;return null===(e=t.hostDisconnected)||void 0===e?void 0:e.call(t)}))}attributeChangedCallback(t,e,n){this._$AK(t,n)}_$EO(t,e,n=Nm){var i;const r=this.constructor._$Ep(t,n);if(void 0!==r&&!0===n.reflect){const s=(void 0!==(null===(i=n.converter)||void 0===i?void 0:i.toAttribute)?n.converter:Um).toAttribute(e,n.type);this._$El=t,null==s?this.removeAttribute(r):this.setAttribute(r,s),this._$El=null}}_$AK(t,e){var n;const i=this.constructor,r=i._$Ev.get(t);if(void 0!==r&&this._$El!==r){const t=i.getPropertyOptions(r),s="function"==typeof t.converter?{fromAttribute:t.converter}:void 0!==(null===(n=t.converter)||void 0===n?void 0:n.fromAttribute)?t.converter:Um;this._$El=r,this[r]=s.fromAttribute(e,t.type),this._$El=null}}requestUpdate(t,e,n){let i=!0;void 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url(../fonts/roboto-100italic.woff) format('woff');\n}\n@font-face {\n font-family: 'Roboto';\n font-style: normal;\n font-weight: 300;\n src:\n url(../fonts/roboto-300.woff2) format('woff2'),\n url(../fonts/roboto-300.woff) format('woff');\n}\n@font-face {\n font-family: 'Roboto';\n font-style: italic;\n font-weight: 300;\n src:\n url(../fonts/roboto-300italic.woff2) format('woff2'),\n url(../fonts/roboto-300italic.woff) format('woff');\n}\n@font-face {\n font-family: 'Roboto';\n font-style: normal;\n font-weight: 400;\n src:\n url(../fonts/roboto-regular.woff2) format('woff2'),\n url(../fonts/roboto-regular.woff) format('woff');\n}\n@font-face {\n font-family: 'Roboto';\n font-style: italic;\n font-weight: 400;\n src:\n url(../fonts/roboto-italic.woff2) format('woff2'),\n url(../fonts/roboto-italic.woff) format('woff');\n}\n@font-face {\n font-family: 'Roboto';\n font-style: normal;\n font-weight: 500;\n src:\n url(../fonts/roboto-500.woff2) format('woff2'),\n 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