PageSourceSearch

https://static.studyladder.co.uk/cdn/games/0.170/three/examples/jsm/controls/PointerLockControls.js

js studyladder.co.uk collected 2026-09-24 11:31:03 UTC 3,423 bytes, 157 lines download raw bytes

1import {
2	Euler,
3	EventDispatcher,
4	Vector3
5} from 'https://static.studyladder.com/cdn/games/0.143/three/three.module.js';
6
7const _euler = new Euler( 0, 0, 0, 'YXZ' );
8const _vector = new Vector3();
9
10const _changeEvent = { type: 'change' };
11const _lockEvent = { type: 'lock' };
12const _unlockEvent = { type: 'unlock' };
13
14const _PI_2 = Math.PI / 2;
15
16class PointerLockControls extends EventDispatcher {
17
18	constructor( camera, domElement ) {
19
20		super();
21
22		this.domElement = domElement;
23		this.isLocked = false;
24
25		// Set to constrain the pitch of the camera
26		// Range is 0 to Math.PI radians
27		this.minPolarAngle = 0; // radians
28		this.maxPolarAngle = Math.PI; // radians
29
30		this.pointerSpeed = 1.0;
31
32		const scope = this;
33
34		function onMouseMove( event ) {
35
36			if ( scope.isLocked === false ) return;
37
38			const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
39			const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
40
41			_euler.setFromQuaternion( camera.quaternion );
42
43			_euler.y -= movementX * 0.002 * scope.pointerSpeed;
44			_euler.x -= movementY * 0.002 * scope.pointerSpeed;
45
46			_euler.x = Math.max( _PI_2 - scope.maxPolarAngle, Math.min( _PI_2 - scope.minPolarAngle, _euler.x ) );
47
48			camera.quaternion.setFromEuler( _euler );
49
50			scope.dispatchEvent( _changeEvent );
51
52		}
53
54		function onPointerlockChange() {
55
56			if ( scope.domElement.ownerDocument.pointerLockElement === scope.domElement ) {
57
58				scope.dispatchEvent( _lockEvent );
59
60				scope.isLocked = true;
61
62			} else {
63
64				scope.dispatchEvent( _unlockEvent );
65
66				scope.isLocked = false;
67
68			}
69
70		}
71
72		function onPointerlockError() {
73
74			console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
75
76		}
77
78		this.connect = function () {
79
80			scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove );
81			scope.domElement.ownerDocument.addEventListener( 'pointerlockchange', onPointerlockChange );
82			scope.domElement.ownerDocument.addEventListener( 'pointerlockerror', onPointerlockError );
83
84		};
85
86		this.disconnect = function () {
87
88			scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove );
89			scope.domElement.ownerDocument.removeEventListener( 'pointerlockchange', onPointerlockChange );
90			scope.domElement.ownerDocument.removeEventListener( 'pointerlockerror', onPointerlockError );
91
92		};
93
94		this.dispose = function () {
95
96			this.disconnect();
97
98		};
99
100		this.getObject = function () { // retaining this method for backward compatibility
101
102			return camera;
103
104		};
105
106		this.getDirection = function () {
107
108			const direction = new Vector3( 0, 0, - 1 );
109
110			return function ( v ) {
111
112				return v.copy( direction ).applyQuaternion( camera.quaternion );
113
114			};
115
116		}();
117
118		this.moveForward = function ( distance ) {
119
120			// move forward parallel to the xz-plane
121			// assumes camera.up is y-up
122
123			_vector.setFromMatrixColumn( camera.matrix, 0 );
124
125			_vector.crossVectors( camera.up, _vector );
126
127			camera.position.addScaledVector( _vector, distance );
128
129		};
130
131		this.moveRight = function ( distance ) {
132
133			_vector.setFromMatrixColumn( camera.matrix, 0 );
134
135			camera.position.addScaledVector( _vector, distance );
136
137		};
138
139		this.lock = function () {
140
141			this.domElement.requestPointerLock();
142
143		};
144
145		this.unlock = function () {
146
147			scope.domElement.ownerDocument.exitPointerLock();
148
149		};
150
151		this.connect();
152
153	}
154
155}
156
157export { PointerLockControls };

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.