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259<article id="post-2484" class="post-2484 post type-post status-publish format-standard hentry category-2019-workgroup-topic-proposals">
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263			<a href="https://www.projectbarbq.com/category/2019-workgroup-topic-proposals/" title="2019 Workgroup Topic Proposals" class="post-cat">2019 Workgroup Topic Proposals</a>
263		</div><!-- .entry-meta -->
264				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2019/09/29/best-scene-based-audio-to-be-used-for-post-processing/" rel="bookmark">Best scene based audio to be used for post processing</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2019/09/29/best-scene-based-audio-to-be-used-for-post-processing/" rel="bookmark"><time class="entry-date published updated" datetime="2019-09-29T00:25:05-05:00">September 29, 2019</time></a></span>	</header><!-- .entry-header -->
265
266		
267	<div class="entry-post">
268					<p>A few decoders are available that provide scene based audio but are closely coupled to the decoders. Can manufacturers use a separate post processing block, independent of the decoders, that will provide the desired custom effect and which method(s) is(are) best suited for this?</p>
269		
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277<article id="post-2445" class="post-2445 post type-post status-publish format-standard hentry category-2019-workgroup-topic-proposals">
278
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280				<div class="meta-post">
281			<a href="https://www.projectbarbq.com/category/2019-workgroup-topic-proposals/" title="2019 Workgroup Topic Proposals" class="post-cat">2019 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
282				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2019/08/13/meta-retrospective-is-our-children-learning/" rel="bookmark">Meta-retrospective: Is our children learning?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2019/08/13/meta-retrospective-is-our-children-learning/" rel="bookmark"><time class="entry-date published updated" datetime="2019-08-13T12:58:12-05:00">August 13, 2019</time></a></span>	</header><!-- .entry-header -->
283
284		
285	<div class="entry-post">
286					<p>We&#8217;re coming up on 23 years of collective brainstorming and problem solving across a broad swath of audio and music related topics. We&#8217;ve gone from trying to get crappy 8-bit SoundBlasters to work, to pervasive microphones listening to everything we say.</p>
287<p>Have themes arisen and faded away?  Why did they arise? Why did they fade away?</p>
288<p>Is any old problem becoming new again?</p>
289<p>Is the world becoming a better place for music and sound, or worse?</p>
290<p>Why aren&#8217;t we celebrating the durability of MIDI???</p>
291<p>I propose we look back on all of the subjects covered in past BBQs and look for patterns and predictors.</p>
292<p>&nbsp;</p>
293		
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299			
300				
301<article id="post-2407" class="post-2407 post type-post status-publish format-standard hentry category-2019-workgroup-topic-proposals tag-ai tag-ar tag-contextual-awareness tag-metadata tag-visualizer tag-vr">
302
303	<header class="entry-header">
304				<div class="meta-post">
305			<a href="https://www.projectbarbq.com/category/2019-workgroup-topic-proposals/" title="2019 Workgroup Topic Proposals" class="post-cat">2019 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
306				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2019/07/16/audio-visualizers-2025-extracting-emotional-information-from-audio/" rel="bookmark">Audio Visualizers 2025: Extracting emotional information from audio</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2019/07/16/audio-visualizers-2025-extracting-emotional-information-from-audio/" rel="bookmark"><time class="entry-date published updated" datetime="2019-07-16T16:29:44-05:00">July 16, 2019</time></a></span>	</header><!-- .entry-header -->
307
308		
309	<div class="entry-post">
310					<p>Why are music visualizers so artless? Most look like hardware spectrum analyzers or jiggling oscilloscopes. Perhaps it&#8217;s because the input data is limited to snapshots of bass and treble levels.</p>
311<p>Let&#8217;s explore ideas for extracting emotionally meaningful information from audio to produce next-gen visual experiences. Imagine if a screen, garment, or virtual-real
311ity experience could react to chord quality (e.g., major/minor/augmented), subtle tempo changes, solos, or even lyrics. A combination of deeper audio analysis and metadata could create experiences as exciting as movies and live dancers.</p>
312<figure id="attachment_2408" aria-describedby="caption-attachment-2408" style="width: 650px" class="wp-caption aligncenter"><img loading="lazy" class="size-full wp-image-2408" src="https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer.jpg" alt="Bog-Standard Visualizer" width="650" height="366" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer.jpg 650w, https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer-300x169.jpg 300w, https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer-230x130.jpg 230w, https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer-350x197.jpg 350w, https://www.projectbarbq.com/sections/wp-content/uploads/2019/07/Rainbow-Music-Visualizer-480x270.jpg 480w" sizes="(max-width: 650px) 100vw, 650px" /><figcaption id="caption-attachment-2408" class="wp-caption-text">There&#8217;s gotta be more than this.</figcaption></figure>
313		
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315
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319			
320				
321<article id="post-2117" class="post-2117 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
322
323	<header class="entry-header">
324				<div class="meta-post">
325			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
326				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/10/04/it-all-sounds-crap/" rel="bookmark">It all sounds CRAP!</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/10/04/it-all-sounds-crap/" rel="bookmark"><time class="entry-date published updated" datetime="2018-10-04T11:48:01-05:00">October 4, 2018</time></a></span>	</header><!-- .entry-header -->
327
328		
329	<div class="entry-post">
330					<p>Sitting listening to the Orchestra in a Concert Hall it struck me how different the experience, and even the sound, was compared to listening to recordings of the same music on my &#8220;high quality&#8221; headphones.</p>
331<p>Our microphones, ADCs, mixers, effects, file formats, DACs and drivers measure better than ever but we are still nowhere close to recreating the concert experience with headphones. Even the lowly triangle sounds better in real life than it does through headphones!</p>
332<p>Fellow Bar-B-Qers I suggest we try and<br />
333Completely<br />
334Redesign<br />
335Audio<br />
336Playback</p>
337<p>We might want to consider new recording techniques, more DSP algorithms, 100 channel headphones, haptic suits, spatial audio, virtual reality. Let your imagination run wild, dream big, have fun!</p>
338		
339			</div><!-- .entry-post -->
340
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344			
345				
346<article id="post-2115" class="post-2115 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
347
348	<header class="entry-header">
349				<div class="meta-post">
350			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
351				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/10/04/mid-ly-music-industry-data/" rel="bookmark">MID.LY (Music Industry Data)</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/10/04/mid-ly-music-industry-data/" rel="bookmark"><time class="entry-date published updated" datetime="2018-10-04T08:27:09-05:00">October 4, 2018</time></a></span>	</header><!-- .entry-header -->
352
353		
354	<div class="entry-post">
355					<p>The MIDI standard went from bright idea to being embraced by Roland, Yamaha, Korg, Kawai, and Sequential Circuits to shipping in product in a span of only 18 months. Notwithstanding currently views limitations of MIDI, that’s a remarkable time frame c
355onsidering how enduring the standard has been.</p>
356<p>My proposal is that we come together again as an industry to create a new standard. But, this time around we create a standard for <em>data</em>.</p>
357<p>Advances in machine learning are allowing breakthrough new approaches to solving previously hard- or impossible-to-solve audio problems. We can identify and label objects within an audio stream. We can unmix a mixture. We can blindly segment a recording based on musical or other events. We can interpolate between acoustic and timbral spaces.</p>
358<p>Where machine learning differs from the traditional science in music technology is that we need &#8211; in addition to tech, know-how and creativity &#8211; large amounts of well-labelled and structured training data.</p>
359<p>Those of us pursuing this work are having to do this ourselves, likely duplicating work to create proprietary sets. The academic community provides some stuff, but it&#8217;s not enough.</p>
360<p>In the biotech world, The Broad Institute was founded to support exactly this kind of collaborative partnership. Companies pool their data, collectively gain access, do work &#8230; and have been able to create major breakthroughs in genomics and biomedical research. Some companies in that space are going public without a business model or even a product … simply because of the tech they have created via access to this communal data set.</p>
361<p>So, what if we joined forces in our corner of the world?</p>
362		
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364
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368			
369				
370<article id="post-2109" class="post-2109 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
371
372	<header class="entry-header">
373				<div class="meta-post">
374			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
375				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/10/03/ultrasonic-communication-for-the-voice-interface-and-iot-world/" rel="bookmark">Ultrasonic Communication for the Voice Interface and IoT World</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/10/03/ultrasonic-communication-for-the-voice-interface-and-iot-world/" rel="bookmark"><time class="entry-date published" datetime="2018-10-03T21:34:43-05:00">October 3, 2018</time><time class="updated" datetime="2018-10-03T21:37:56-05:00">October 3, 2018</time></a></span>	</header><!-- .entry-header -->
376
377		
378	<div class="entry-post">
379					<p>Can an ultrasonic communication provide helpful connectivity to Voice Interface and IoT devices, without facilitating intrusive data mining?</p>
380<p>Ultrasonic communication, and in particular, near-ultrasonic communication has for the most part been an untapped resource in the voice interface and IoT worlds. It has been described by <em>Wired</em> as the “wild west of wireless tech”, in an article which explores the possible privacy and security risks with the technology:</p>
381<p><a href="https://www.wired.com/story/ultrasonic-signals-wild-west-of-wireless-tech/">https://www.wired.com/story/ultrasonic-signals-wild-west-of-wireless-tech/</a></p>
382<p>There are many reasons why it is appealing as a protocol:</p>
383<ul>
384<li>Alternative communication method to WiFi or BLE, where they are either not optimal on unavailable</li>
385<li>Voice Interface devices already have necessary hardware (a microphone and a speaker)</li>
386<li>Allows cross platform sharing of information</li>
387<li>Proximity verification of a user</li>
388</ul>
389<p>There are also reasons why it is concerning as a protocol:</p>
390<ul>
391<li>Unauthorized tracking of individuals movements or habits</li>
392<li>Ultrasonic attacks</li>
393<li>Spamming the audio spectrum</li>
394<li>Considerations beyond humans &#8211; dogs, other ultrasonic sensitive animals</li>
395</ul>
396<p>Some companies such as Google, have their own internal protocol like Google Nearby which has a fully secured end to end solution which w
396orks in conjunction with WiFi and BLE. Other companies like Chirp provide secure encryption protocols to allow ultrasonic data exchange to operate independently.</p>
397<p>From an acoustics point of view, is it possible to implement sufficient protocols in an ultrasonic transmission standard so it is used for useful connectivity?</p>
398<ul>
399<li>Standard transmission levels so devices have to be within a certain range?</li>
400<li>Individual transmission bursts rather than constant beacons?</li>
401<li>Use of constantly varied frequencies to avoid potential interference?</li>
402</ul>
403		
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405
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409			
410				
411<article id="post-2102" class="post-2102 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals tag-collaboration tag-microphones tag-networking tag-seti">
412
413	<header class="entry-header">
414				<div class="meta-post">
415			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
416				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/10/02/seti-for-audio/" rel="bookmark">SETI for Audio</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/10/02/seti-for-audio/" rel="bookmark"><time class="entry-date published updated" datetime="2018-10-02T21:27:56-05:00">October 2, 2018</time></a></span>	</header><!-- .entry-header -->
417
418		
419	<div class="entry-post">
420					<p>Untold millions of Internet-connected devices are slacking off when they could be working together to solve Big Audio Problems. The Search for Extraterrestrial Intelligence (SETI) program harnessed unused cycles on thousands of computers to hunt for aliens. What kinds of audio problems could we solve by networking millions of underused devices? What new sonic experiences could we create?</p>
421<p>Now imagine extending the processing pool to mobile devices with microphones and location sensors. What are the opportunities for Massively Multiplayer Music? What incentives would inspire people to share access to their processors and I/O?</p>
422<p><em>—David Battino</em></p>
423<figure id="attachment_2104" aria-describedby="caption-attachment-2104" style="width: 600px" class="wp-caption alignnone"><img loading="lazy" class="size-full wp-image-2104" src="http://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key.jpg" alt="ET Key" width="600" height="450" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key.jpg 600w, https://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key-300x225.jpg 300w, https://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key-230x173.jpg 230w, https://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key-350x263.jpg 350w, https://www.projectbarbq.com/sections/wp-content/uploads/2018/10/et-key-480x360.jpg 480w" sizes="(max-width: 600px) 100vw, 600px" /><figcaption id="caption-attachment-2104" class="wp-caption-text">Pull my finger</figcaption></figure>
424		
425			</div><!-- .entry-post -->
426
427	<footer class="entry-footer">
428			</footer><!-- .entry-footer -->
429</article><!-- #post-## -->
430			
431				
432<article id="post-2096" class="post-2096 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
433
434	<header class="entry-header">
435				<div class="meta-post">
436			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
437				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/09/24/jack-is-dead-long-live-jack-no-hes-dead-jim/" rel="bookmark">Jack is dead. Long live Jack. No he&#8217;s dead Jim.</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/09/24/jack-is-dead-long-live-jack-no-hes-dead-jim/" rel="bookmark"><time class="entry-date published updated" datetime="2018-09-24T14:50:18-05:00">September 24, 2018</time></a></span>	</header><!-- .entry-header -->
438
439		
440	<div class="entry-post">
441					<p>We called for the end of the analog headphone jack on consumer electronics; we even performed an exorcism. We were wrong&#8230;or were we?</p>
442<p>&nbsp;</p>
443<p>&#8220;Bring back the headphone jack: Why USB-C audio still doesn&#8217;t work&#8221;</p>
444<p>https://www.pcworld.com/article/3284186/mobile/bring-back-the-headphone-jack-why-usb-c-audio-still-doesnt-work.html</p>
445<p>&nbsp;</p>
446<p>I suggest the BBQ brain was correct in calling for the end of the analog jack, but we failed to offer a compelling replacement. Previous brains showed the limitations of wireless transport for audio, and we still want a good wired experience for low cost, highest performance, and ultimate DiY hackability. (don&#8217;t we?)</p>
447<p>&nbsp;</p>
448<p>Let&#8217;s show the industry what&#8217;s needed for a good wired digital headset experience:</p>
449<ul>
450<li>Capitalize on power: now there&#8217;s power available in the headset, what awesome features will make wired digital headsets worthwhile?</li>
451<li>But be frugal: wired headsets are DOA if they drain the host&#8217;s battery like a 5G modem&#8230;</li>
452<li>5G is coming: charge while you get your groove on.</li>
453<li>Capitalize on digital interface: lower latency and higher bandwidth than wireless, what awesome features will make wired digital headsets worthwhile?</li>
454<li>Low cost to high-feature spectrum or: how I learned to stop worrying and spec decent headsets for developing markets and cheap Americans</li>
455</ul>
456<p>&nbsp;</p>
457		
458			</div><!-- .entry-post -->
459
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463			
464				
465<article id="post-2091" class="post-2091 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
466
467	<header class="entry-header">
468				<div class="meta-post">
469			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>
469		</div><!-- .entry-meta -->
470				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/09/24/identify-problems-in-audio-for-vr-and-ar-mr-headsets-and-suggest-solutions/" rel="bookmark">Identify problems in audio for VR and AR/MR headsets and suggest solutions</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/09/24/identify-problems-in-audio-for-vr-and-ar-mr-headsets-and-suggest-solutions/" rel="bookmark"><time class="entry-date published updated" datetime="2018-09-24T07:24:28-05:00">September 24, 2018</time></a></span>	</header><!-- .entry-header -->
471
472		
473	<div class="entry-post">
474					<p>Audio is the body’s only 360 degree sense that can be used to help cue someone to turn around without touching them almost precisely in that direction.</p>
475<p>VR and AR/MR provide immersive video experience, but the audio needs to be created and combined with this video providing a similar immersive experience at an affordable cost.</p>
476<p>The purpose of this topic is to discuss and identify the challenges for audio in these various types of “reality” (VR, AR, MR,) and the solutions thereof.</p>
477<p>One may have multiple challenges while creating content for these headsets. Some of these have to be probably taken care of during content creation such as scene based, etc., but some will have to be done in the headsets such as distance rendering or factoring in room impulse response, etc.</p>
478<p>Once these problems are identified, the next challenge will be to identify the best possible format for the content to be stored, communicated and played, object or ambisonics</p>
479<p>Subbu alias Hondo</p>
480		
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482
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486			
487				
488<article id="post-2072" class="post-2072 post type-post status-publish format-standard hentry category-2018-workgroup-topic-proposals">
489
490	<header class="entry-header">
491				<div class="meta-post">
492			<a href="https://www.projectbarbq.com/category/2018-workgroup-topic-proposals/" title="2018 Workgroup Topic Proposals" class="post-cat">2018 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
493				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2018/09/13/industrial-design-consumer-trends-what-will-drive-the-next-generation-of-audio-consumer/" rel="bookmark">Industrial design &#8211; Consumer trends &#8211; What will drive the next generation of audio consumer?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2018/09/13/industrial-design-consumer-trends-what-will-drive-the-next-generation-of-audio-consumer/" rel="bookmark"><time class="entry-date published updated" datetime="2018-09-13T22:01:57-05:00">September 13, 2018</time></a></span>	</header><!-- .entry-header -->
494
495		
496	<div class="entry-post">
497					<p>In a world where kids seem excited to realize that dropping their phone into a pint glass &#8216;improves the sound quality&#8217; it is a terrifying realization that we have an entire generation of audio consumers that have never enjoyed the impact and dynamics of real HiFi.  The last ten years or so has started to bring audio out of the smartphone malaise, but what innovations will help to create a new generation of audio lovers?</p>
498<p>&#8216;big sound technologies&#8217;</p>
499<ul>
500<li>Compression</li>
501<li>Equalization</li>
502<li>psycho acoustic harmonic overlay</li>
503<li>wide range transducers</li>
504</ul>
505<p>What technology do we need to make the next generation of killer audio products?</p>
506<p>Will I-V sense amps and closed loop amplification give us the ability to extract substantially more performance from traditional transducers (not just micro speakers)?</p>
507<p>Can we further leverage advanced DSP platforms and multi-channel arrays to improve sound quality and deliver true dynamics within the constraints of the current industrial design trends?</p>
508<p>Will distributed/mesh audio  solutions proliferate into the mainstream?</p>
509<p>What problems do we need to solve to allow small form factor audio solutions to deliver more impact and larger sound fields?  Are we really at the limit of the laws of physics?</p>
510		
511			</div><!-- .entry-post -->
512
513	<footer class="entry-footer">
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516			
517				
518<article id="post-1881" class="post-1881 post type-post status-publish format-standard hentry category-2017-workgroup-topic-proposals">
519
520	<header class="entry-header">
521				<div class="meta-post">
522			<a href="https://www.projectbarbq.com/category/2017-workgroup-topic-proposals/" title="2017 Workgroup Topic Proposals" class="post-cat">2017 Workgroup Topic Proposals</a>
522		</div><!-- .entry-meta -->
523				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2017/10/04/how-will-i-use-all-this-power/" rel="bookmark">How will I use all this power?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2017/10/04/how-will-i-use-all-this-power/" rel="bookmark"><time class="entry-date published updated" datetime="2017-10-04T17:21:10-05:00">October 4, 2017</time></a></span>	</header><!-- .entry-header -->
524
525		
526	<div class="entry-post">
527					<p>Per Moore&#8217;s law, transmission and processing bandwidth and storage density doubles every 18 months. Bandwidth required by audio and video applications, on the other hand, has historically doubled every 10 years.</p>
528<p>We have already reached a point where many audio applications no longer strain our networks, computers and storage and the situation for video is not far behind. From here on, the gap between available performance and the requirements of our AV applications will widen rapidly, exponentially.</p>
529<p>Keeping in mind that nature abhors a vacuum, what sorts of new AV applications can we envision to make use of these resources?</p>
530		
531			</div><!-- .entry-post -->
532
533	<footer class="entry-footer">
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536			
537				
538<article id="post-1849" class="post-1849 post type-post status-publish format-standard hentry category-2017-workgroup-topic-proposals tag-3d-audio tag-ar tag-composition tag-headphones tag-producing tag-recording tag-sound-design tag-vr">
539
540	<header class="entry-header">
541				<div class="meta-post">
542			<a href="https://www.projectbarbq.com/category/2017-workgroup-topic-proposals/" title="2017 Workgroup Topic Proposals" class="post-cat">2017 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
543				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2017/09/05/calling-joe-six-track/" rel="bookmark">Calling Joe Six-Track</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2017/09/05/calling-joe-six-track/" rel="bookmark"><time class="entry-date published updated" datetime="2017-09-05T00:19:34-05:00">September 5, 2017</time></a></span>	</header><!-- .entry-header -->
544
545		
546	<div class="entry-post">
547					<p>How can we help the average Joe record and distribute immersive audio?</p>
548<p>360° cameras are on the rise; let’s spec out some affordable and easy-to-use 360° (or even spherical) audio systems.</p>
549<p>Some components to explore:</p>
550<ul>
551<li>The listening experience: What is the thriller app?</li>
552<li>Playback systems: Binaural? Multichannel? Head-tracking? Vibration enhanced? Scaled?</li>
553<li>Transmission systems: What are the file/transport format requirements?</li>
554<li>Mixing systems</li>
555<li>Composing and synthesizing systems</li>
556<li>Recording systems</li>
557</ul>
558<p>I’ve listed these in reverse to imagine the payoff so we can identify ways to get there.</p>
559<p>As a background question, what are some Joe-friendly ways to record and distribute immersive audio today? I’ve tried software to make “AC3” DVDs and DTS CDs, the Zoom H2N 5-mic recorder’s stereo mixdown, in-ear mics, and spatializer plugins, but none has really curled my mustache.</p>
560<p><em>—<a href="http://www.batmosphere.com">David Battino</a></em></p>
561<figure id="attachment_1851" aria-describedby="caption-attachment-1851" style="width: 640px" class="wp-caption alignleft"><img loading="lazy" class="wp-image-1851 size-full" src="http://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude.jpg" alt="Sound Egg Joe" width="640" height="398" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude.jpg 640w, https://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude-300x187.jpg 300w, https://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude-230x143.jpg 230w, https://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude-350x218.jpg 350w, https://www.projectbarbq.com/sections/wp-content/uploads/2017/09/sound_egg_dude-480x299.jpg 480w" sizes="(max-width: 640px) 100v
561w, 640px" /><figcaption id="caption-attachment-1851" class="wp-caption-text"><em>A $2,000 <a href="http://www.soundegg.com">Sound Egg</a> seems to do the trick, but there’s gotta be a better way.</em></figcaption></figure>
562		
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570<article id="post-1832" class="post-1832 post type-post status-publish format-standard hentry category-2017-workgroup-topic-proposals">
571
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573				<div class="meta-post">
574			<a href="https://www.projectbarbq.com/category/2017-workgroup-topic-proposals/" title="2017 Workgroup Topic Proposals" class="post-cat">2017 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
575				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2017/08/23/machine-learning-in-audio-applications/" rel="bookmark">Machine Learning in Audio Applications</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2017/08/23/machine-learning-in-audio-applications/" rel="bookmark"><time class="entry-date published updated" datetime="2017-08-23T02:13:09-05:00">August 23, 2017</time></a></span>	</header><!-- .entry-header -->
576
577		
578	<div class="entry-post">
579					<p>Machine Learning (ML) or Artificial Intelligence (AI) is being used in various fields today including  audio applications.</p>
580<p>We should identify and list all potential &#8220;future&#8221; applications that can use ML or AI in Professional Audio and Home Audio Applications further. The focus is to identify if there are applications with and without networking.</p>
581		
582			</div><!-- .entry-post -->
583
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587			
588				
589<article id="post-1827" class="post-1827 post type-post status-publish format-standard hentry category-2017-workgroup-topic-proposals">
590
591	<header class="entry-header">
592				<div class="meta-post">
593			<a href="https://www.projectbarbq.com/category/2017-workgroup-topic-proposals/" title="2017 Workgroup Topic Proposals" class="post-cat">2017 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
594				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2017/08/17/reimagining-a-culture-of-music-discovery-and-creation/" rel="bookmark">Reimagining a Culture of Music Discovery and Creation</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2017/08/17/reimagining-a-culture-of-music-discovery-and-creation/" rel="bookmark"><time class="entry-date published updated" datetime="2017-08-17T15:41:31-05:00">August 17, 2017</time></a></span>	</header><!-- .entry-header -->
595
596		
597	<div class="entry-post">
598					<p>A love of music is at the root of all our passions for audio.  The ways that you and I learned to appreciate listening to, and creating music, are going to be different than the ways that people listen to and create music in the future.  There is a constant struggle between the disruption and preservation of those methods.</p>
599<p>Record stores have been closing steadily since the demise of Tower Records, streaming music via YouTube and Spotify are becoming preferred to AM/FM, and Guitar Center is $1.3 billion in debt, while Amazon is thriving.  The romance of digging through dusty record crates to find two copies of a great break on vinyl, has been fading like a well-loved album cover.  Music discovery, once a truly social activity requiring physical presence, grueling research, and conversation, has become more voyeuristic and individualized through the use of social media and search engines.  Over the past century, passive solitary music consumption has overtaken active group musical performance.  Percentages of discretionary income spending are also shifting away from musical content and moving toward hardware devices that commoditize music.</p>
600<p>However, with tectonic shifts come opportunity.</p>
601<ul>
602<li>Fundamentally, one of the greatest powers of music is to bring people together, and bringing people together is core to building community, identity, and purpose.  How could the power for music to connect people be amplified in a positive way?</li>
603<li>
603What problems could be solved in the next generation of music discovery?</li>
604<li>How could this industry inspire a viral interest in music education and creation, or redefine those terms?</li>
605<li>How could brick-and-mortar record stores and musical instrument stores reinvent themselves not just to survive, but to thrive?</li>
606<li>What incentives could be created to drive an employment boom in the greater music industry?</li>
607<li>What should the 5, 10 and 20-year goals and roadmap be for music discovery and creation?</li>
608</ul>
609		
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615			
616				
617<article id="post-1319" class="post-1319 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals">
618
619	<header class="entry-header">
620				<div class="meta-post">
621			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
622				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/10/06/adding-audio-properties-to-gitf/" rel="bookmark">Adding audio properties to gITF</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/10/06/adding-audio-properties-to-gitf/" rel="bookmark"><time class="entry-date published" datetime="2016-10-06T11:47:11-05:00">October 6, 2016</time><time class="updated" datetime="2016-10-07T13:30:13-05:00">October 7, 2016</time></a></span>	</header><!-- .entry-header -->
623
624		
625	<div class="entry-post">
626					<p>Let&#8217;s get together and make a formal recommendation for adding audio properties to the gITF open source asset delivery format for digital 3D objects. Currently there is zero notion of audio in the format.</p>
627<p>Possible recommendations could include:</p>
628<ul>
629<li>Acoustic properties: absorption, reflection</li>
630<li>Density</li>
631<li>Diffusion relating to material types</li>
632<li>Sound &#8220;textures&#8221;</li>
633</ul>
634<p>The format as described by the website:</p>
635<div>
636<div>
637<div id="js-repo-pjax-container">
638<div class="container new-discussion-timeline experiment-repo-nav">
639<div class="repository-content">
640<div id="readme" class="readme boxed-group clearfix announce instapaper_body md">
641<article class="markdown-body entry-content">The GL Transmission Format (glTF) is a runtime asset delivery format for GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between 3D content creation tools and modern GL applications by providing an efficient, extensible, interoperable format for the transmission and loading of 3D content.</article>
642</div>
643</div>
644</div>
645</div>
646</div>
647</div>
648<p>https://github.com/KhronosGroup/glTF</p>
649<p>&nbsp;</p>
650<p>Also&#8230;there is a session at the WC3 workshop where audio will be discussed. If we can formalize our recommendation quickly it can be presented and submitted there:</p>
651<p>https://www.w3.org/2016/06/vr-workshop/schedule.html</p>
652		
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658			
659				
660<article id="post-1312" class="post-1312 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals">
661
662	<header class="entry-header">
663				<div class="meta-post">
664			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
665				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/09/27/augmented-audio-reality-another-google-glass-or-the-future-of-listening/" rel="bookmark">Augmented Audio Reality:  Another &#8220;Google Glass&#8221; or &#8220;the Future of Listening&#8221;</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/09/27/augmented-audio-reality-another-google-glass-or-the-future-of-listening/" rel="bookmark"><time class="entry-date published updated" datetime="2016-09-27T12:43:15-05:00">September 27, 2016</time></a></span>	</header><!-- .entry-header -->
666
667		
668	<div class="entry-post">
669					<p>&#8220;Augmented Audio Reality  (AAR) &#8221; has become another buzz word with the advent of Air Buds, apps like RjDj Here and innovations from audio companies like Doppler Labs and Harman as well as the popularity of applications of it&#8217;s big brother, &#8220;Augmented Reality&#8221; like Pokeman Go.  Will consumers embrace AAR or will it be another personal intrusion only geeks will embrace?</p>
670<p>I suspect it will be a mixed bag with broad adoption of AAR applications that enhance user experience and resistance to applications that intrude on the users brain.  But considering AAR is a close cousin to Interactive Audio who better qualified than the BarBQ to sort the wheat from the chaff (You&#8217;all).</p>
671<p>I pose these questions to the BarBQ Brain:</p>
672<ul>
673<li>What AAR applications will be embraced by consumers and why?</li>
674<li>What audio technology is needed to make advanced AAR compelling?</li>
675<li>Will all AAR solutions be proprietary or is there a need for any standards?</li>
676<li>What will AAR applications look like in 2021?</li>
677</ul>
678<p>I&#8217;m sure other can add even more meaningful questions to this list.</p>
679<p>Scott</p>
680		
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686			
687				
688<article id="post-1305" class="post-1305 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals tag-livestream tag-noise tag-video">
689
690	<header class="entry-header">
691				<div class="meta-post">
692			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>
692		</div><!-- .entry-meta -->
693				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/09/14/why-do-my-youtube-next-livestream-videos-still-sound-like-sht/" rel="bookmark">Why do my YouTube (next: livestream) videos still sound like sh*t?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/09/14/why-do-my-youtube-next-livestream-videos-still-sound-like-sht/" rel="bookmark"><time class="entry-date published" datetime="2016-09-14T13:22:06-05:00">September 14, 2016</time><time class="updated" datetime="2016-09-15T11:59:02-05:00">September 15, 2016</time></a></span>	</header><!-- .entry-header -->
694
695		
696	<div class="entry-post">
697					<p>Anyone and everyone – literally, anyone and everyone – are recording videos on their phones and uploading to YouTube to share with friends and family. While picture quality steadily improves upon device iterations, audio quality consistently leaves a lot to be desired.</p>
698<p>We have dialogue-disrupting ambiences!<br />
699We have diaphragm-distorting wind!<br />
700We have directionality-driven dynamics fluctuations!</p>
701<p><img loading="lazy" class="alignnone wp-image-1306 size-medium" src="http://www.projectbarbq.com/wordpress/wp-content/uploads/2016/09/contaminacion-ambiental-efectos-seres-vivos_image010-300x245.jpg" alt="noise noise noise!" width="300" height="245" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2016/09/contaminacion-ambiental-efectos-seres-vivos_image010-300x245.jpg 300w, https://www.projectbarbq.com/sections/wp-content/uploads/2016/09/contaminacion-ambiental-efectos-seres-vivos_image010-624x509.jpg 624w, https://www.projectbarbq.com/sections/wp-content/uploads/2016/09/contaminacion-ambiental-efectos-seres-vivos_image010.jpg 653w" sizes="(max-width: 300px) 100vw, 300px" /></p>
702<p>With recent trends toward <strong>livestreaming</strong>, this audio quality problem has now evolved from a mere &#8220;fix it in post&#8221; problem into a no-holds-barred, guns-a-blazing, real-time audio challenge for us to solve!</p>
703<p>It&#8217;s a physics problem.<br />
704No, it&#8217;s a transducer problem.<br />
705No, it&#8217;s a DSP problem.<br />
706No, it&#8217;s a latency problem.<br />
707No, it&#8217;s a UI/UX problem.<br />
708No, it&#8217;s a marketing/education problem.<br />
709No, it&#8217;s a product problem.</p>
710<p>It&#8217;s all of the above!</p>
711<p>Only the Big Brain can solve it.</p>
712		
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714
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718			
719				
720<article id="post-1296" class="post-1296 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals">
721
722	<header class="entry-header">
723				<div class="meta-post">
724			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
725				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/09/01/personalization/" rel="bookmark">Personalization</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/09/01/personalization/" rel="bookmark"><time class="entry-date published" datetime="2016-09-01T19:02:09-05:00">September 1, 2016</time><time class="updated" datetime="2016-09-15T14:20:09-05:00">September 15, 2016</time></a></span>	</header><!-- .entry-header -->
726
727		
728	<div class="entry-post">
729					<p><strong>Q: What is the future of personalization as it relates to interactive audio applications and technologies?</strong></p>
730<p>Head worn computers, smartphones that are essentially powerful PCs in our pockets that we carry with us at all times, fitness trackers&#8230;the list goes on&#8230;computing is just getting more &#8220;personal&#8221;. Customization is the next step and how we get closer with these new more personal computing devices, and also what makes them more deeply integrated into our lives. We assign special ringtones to important contacts, adjust our inter-pupillary distance for VR/AR headsets, and enter personal details into health trackers like weight, height, and birth date. Digital AI assistants like Siri and Cortana interface with us conversationally and learn our preferences. Active earbuds like the Bragi Dash and Here allow for personalization of the sound of the world around you to the point where we can almost dial in our own personal &#8220;mix&#8221; for a live musical performance.</p>
731<p><span style="text-decoration: underline">Sample questions or discussion topics:</span></p>
732<ul>
733<li>How does personalization relate to our ability to experience things like spatial audio?</li>
734<li>How does personalization improve listening in general?</li>
735<li>Why do we settle for a spatial audio effect based on an HRTF profile of some guy at Cambridge?</li>
736<li>Will your HRTF profile be just like your height and weight someday?</li>
737<li>Is there a way we can personalize user interface audio to make it more informative?</li>
738<li>Does the mass-market care about personalization? If not, how do we get them interested?</li>
739<li>How can machine learning be applied to continuously refine or tune personalization over time for a better listening experience?</li>
740<li>Does inevitable hearing loss present an opportunity to adjust or tune audio systems over time to accommodate the individual hearing needs of the user?</li>
741</ul>
742<p>Some references:<br />
743https://www.geteven.co/<br />
744https://hereplus.me/</p>
745		
746			</div><!-- .entry-post -->
747
748	<footer class="entry-footer">
749			</footer><!-- .entry-footer -->
750</article><!-- #post-## -->
751			
752				
753<article id="post-1291" class="post-1291 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals tag-ai tag-ar tag-business tag-dsp tag-visualizer tag-vr">
754
755	<header class="entry-header">
756				<div class="meta-post">
757			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>
757		</div><!-- .entry-meta -->
758				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/09/01/from-audinary-to-visionary/" rel="bookmark">From Audinary to Visionary</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/09/01/from-audinary-to-visionary/" rel="bookmark"><time class="entry-date published updated" datetime="2016-09-01T02:50:27-05:00">September 1, 2016</time></a></span>	</header><!-- .entry-header -->
759
760		
761	<div class="entry-post">
762					<p>YouTube is now the largest music-streaming service. Facebook lets you post videos, but not audio. Many musicians get around this by posting non-moving movies consisting of a stereo music track and a picture of an album cover. But what if music could become the foundation for dynamic, compelling video? That could make the whole audio chain more popular.</p>
763<p>Imagine a visualizer driven by a combination of audio metadata, DSP, and artificial intelligence…perhaps even influenced by other sensor inputs. Instead of wiggling wireframes, this system could approach cinematic storytelling. And not just in video, but AR and VR as well.</p>
764<p>What hooks could we add to audio files to generate more immersive visuals? What are the opportunities in production and delivery? And why are people who imagine the future called visionaries?</p>
765<p><em>Footnote: Creative Labs did some groundbreaking work on music visualization back in 1999 with Lava/Oozic. The system used a proprietary file format and web player, and it died around the dot-com crash, but there were some <a href="http://www.prnewswire.com/news-releases/lavacom-first-to-offer-artists-3d-music-video-authoring-with-lava-producer-72377992.html">ambitious ideas</a> in there.</em></p>
766<p><iframe loading="lazy" width="1170" height="658" src="https://www.youtube.com/embed/zqd5DscKfkQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
767		
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769
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773			
774				
775<article id="post-1283" class="post-1283 post type-post status-publish format-standard hentry category-2016-workgroup-topic-proposals">
776
777	<header class="entry-header">
778				<div class="meta-post">
779			<a href="https://www.projectbarbq.com/category/2016-workgroup-topic-proposals/" title="2016 Workgroup Topic Proposals" class="post-cat">2016 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
780				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2016/08/18/augmenting-augmented-reality-with-audio/" rel="bookmark">Augmenting Augmented Reality with Audio</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2016/08/18/augmenting-augmented-reality-with-audio/" rel="bookmark"><time class="entry-date published updated" datetime="2016-08-18T11:33:11-05:00">August 18, 2016</time></a></span>	</header><!-- .entry-header -->
781
782		
783	<div class="entry-post">
784					<p>What advances in audio can enhance the effectiveness of augmented reality solutions?  Is state-of-the-art audio enough or are there sound barriers to be broken to make the augmented reality user experience more compelling? What AR applications will drive these needs?</p>
785<p>While I considered inclusion of virtual reality I believe there are some many diverse applications for augmented reality it is a huge topic in itself.</p>
786<p>&nbsp;</p>
787		
788			</div><!-- .entry-post -->
789
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791			</footer><!-- .entry-footer -->
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793			
794				
795<article id="post-1103" class="post-1103 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
796
797	<header class="entry-header">
798				<div class="meta-post">
799			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
800				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/10/06/open-dsp-islands-how-does-the-open-dsp-ecosystem-evolve-to-support-an-all-wireless-world/" rel="bookmark">Open DSP Islands: how does the Open DSP ecosystem evolve to supp
800ort an all wireless world?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/10/06/open-dsp-islands-how-does-the-open-dsp-ecosystem-evolve-to-support-an-all-wireless-world/" rel="bookmark"><time class="entry-date published updated" datetime="2015-10-06T19:21:05-05:00">October 6, 2015</time></a></span>	</header><!-- .entry-header -->
801
802		
803	<div class="entry-post">
804					<p>Ok, so we championed the open DSP architecture in 2014. Now its 2020: audio accessories skipped our Smart Connector interface (also from 2014) and went straight to wireless (really Devon? BT inside the chassis?); our Open DSPs are now little islands isolated by high latency, low bandwidth links.</p>
805<p>How does the Open DSP ecosystem evolve to support – and maximize – an all wireless world?</p>
806<p>Are signal processing entities portable? How does the framework optimize processing?</p>
807<p><a href="http://www.projectbarbq.com/wordpress/wp-content/uploads/2015/10/bbq2015_topic-fig.jpg"><img loading="lazy" class="alignnone size-medium wp-image-1104" src="http://www.projectbarbq.com/wordpress/wp-content/uploads/2015/10/bbq2015_topic-fig-256x300.jpg" alt="Wireless Open DSP" width="256" height="300" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2015/10/bbq2015_topic-fig-256x300.jpg 256w, https://www.projectbarbq.com/sections/wp-content/uploads/2015/10/bbq2015_topic-fig-624x733.jpg 624w, https://www.projectbarbq.com/sections/wp-content/uploads/2015/10/bbq2015_topic-fig.jpg 770w" sizes="(max-width: 256px) 100v
807w, 256px" /></a></p>
808<p>SPE = Signal Processing Element</p>
809<p>Monkey Bus Wireless = A wireless bus from a future bbq. It must be better than Bluetooth.</p>
810		
811			</div><!-- .entry-post -->
812
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814			</footer><!-- .entry-footer -->
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816			
817				
818<article id="post-1097" class="post-1097 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals tag-collaboration">
819
820	<header class="entry-header">
821				<div class="meta-post">
822			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
823				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/10/06/collaborative-music-creation-shit-or-get-off-the-pot/" rel="bookmark">Collaborative music creation – shit or get off the pot</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/10/06/collaborative-music-creation-shit-or-get-off-the-pot/" rel="bookmark"><time class="entry-date published updated" datetime="2015-10-06T15:46:33-05:00">October 6, 2015</time></a></span>	</header><!-- .entry-header -->
824
825		
826	<div class="entry-post">
827					<p>In 2006, 9 years ago, the Big Brain had a look at <a href="http://www.projectbarbq.com/bbq06/bbq06r10.htm">facilitating remote jam sessions</a>.  Since then we&#8217;ve seen a plethora of online collaborative music creation platforms that have come and gone.</p>
828<p>Is there a <em>successful</em> collaborative music creation platform out there today?</p>
829<p>Or is this just Dropbox?</p>
830<p>Is there a meaningful demographic of musicians and producers who actually <em>want</em> to collaborate online, whether in real-time or offline?</p>
831<p>Or is this just a cool technical challenge that engineers enjoy solving and marketeers think is a differentiator, because Social and virality coefficients?</p>
832<p>If there is a market, why are there no clear leaders?  What do we have to do to make a giant leap forward?</p>
833<p>If there isn&#8217;t a market, let&#8217;s prove that and get off the pot.</p>
834		
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841				
842<article id="post-1095" class="post-1095 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
843
844	<header class="entry-header">
845				<div class="meta-post">
846			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
847				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/10/06/sonic-omniscience-if-everything-had-ears/" rel="bookmark">Sonic Omniscience: If Everything Had Ears</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/10/06/sonic-omniscience-if-everything-had-ears/" rel="bookmark"><time class="entry-date published" datetime="2015-10-06T13:58:59-05:00">October 6, 2015</time><time class="updated" datetime="2015-10-06T17:37:41-05:00">October 6, 2015</time></a></span>	</header><!-- .entry-header -->
848
849		
850	<div class="entry-post">
851					<p>What if <span style="text-decoration: underline">every sound in the world</span> was being recorded, and tagged with location and time?  What if it was all searchable, reusable and accessible from any device?  What new information could we learn from a sonic omniscience?  What could we detect and automate?  What problems could a system like this create or solve?  What would it disrupt?  What new forms of art could emerge?</p>
852<p>As our world becomes increasingly filled with sensors and microphones, and the services we use are paid for with disclosure of data, it seems as though a system like this might one day be possible.  What are the long term implications of a sonic omniscience?  Is it all NSA and 1984, or are there opportunities to mitigate an Orwellian dystopia and use a system like this to create a better world?  What responsibilities should those developing sensor networks and search algorithms have to ensure the best possible outcome?  What should the equivalent be to <a href="https://en.wikipedia.org/wiki/Three_Laws_of_Robotics">Asimov&#8217;s &#8220;Laws of Robotics?&#8221;</a></p>
853		
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855
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859			
860				
861<article id="post-1088" class="post-1088 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
862
863	<header class="entry-header">
864				<div class="meta-post">
865			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>
865		</div><!-- .entry-meta -->
866				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/10/02/when-to-standardize-vs-when-not-to/" rel="bookmark">When To Standardize, vs. When Not To?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/10/02/when-to-standardize-vs-when-not-to/" rel="bookmark"><time class="entry-date published updated" datetime="2015-10-02T15:33:45-05:00">October 2, 2015</time></a></span>	</header><!-- .entry-header -->
867
868		
869	<div class="entry-post">
870					<p>Over the years we&#8217;ve all seen several promising standards efforts fail to bear timely fruit, consuming huge amounts of valuable volunteer time and energy in the process. I posit that this is a relevant problem for at least some of the industries represented at BBQ, and worthy of careful thought inside those industries.</p>
871<p>Therefore, let the Big BBQ Brain think together upon: <strong>When to Standardize, vs. When Not To?  </strong>Each path has its peculiar advantages and disadvantages which some people understand well but others don&#8217;t, particularly.  A BBQ Workgroup Report gathering knowledge on this subject could, perhaps, have practical use as inception-time advice for future efforts by helping them to choose whatever path’s best for the particular project.</p>
872<h2><strong>Discussion</strong></h2>
873<p>Under certain circumstances standards development can be slow and contentious, and therefore frustrating.  Participants may burn out, then drop out, making subsequent progress even slower.  Sometimes standards efforts fail as a result.</p>
874<p>When progress toward any important thing is perceived as excessively process-heavy, technical people naturally become impatient and seek a faster workaround… and start thinking of open-source projects etc. &#8230; but this is also not always a perfect solution.  After the feel-good launch and coding-party stages, the practical end results from that path don&#8217;t always display quite the required level of technical rigor, nor succeed quite as widely, nor attract quite the kinds of companies needed, nor exhibit quite the kind of technical stability over time that a large market may require.</p>
875<p>A timely and good quality standard from a recognized standards development organization that&#8217;s created by major relevant companies can, by contrast, powerfully succeed and prevail in the market for many years, even as individual vendors come and go.  And for the right kind of project with the right individual participants, the fluidity of an open source project is absolutely the best and most productive way to go.</p>
876<p>What exactly is it about a given project that makes it likely to fail as a standard, or fail as an open-source project?  This topic is all about characterizing the two ways, and characterizing projects.</p>
877<h2>Key Questions</h2>
878<ul>
879<li>How to funnel precious volunteer-hours toward more (vs. less) productive outcomes?</li>
880<li>What are the characteristics of successful standards efforts?</li>
881<li>What are the characteristics of unsuccessful standards efforts?</li>
882<li>What characteristics make something other than a standards effort – for example, an open-source project, or establishing a new community – a more effective path for a given project?</li>
883<li>What does taking a standards path achieve that other approaches (open-source, etc.) don&#8217;t, or can’t?</li>
884<li>What does taking a non-standards path achieve that a standard doesn’t, or can&#8217;t?</li>
885<li>What about IPR models?</li>
886<li>Is there anything standards bodies could be doing differently to help troubled projects succeed</li>
887<li>Which of standardization&#8217;s many inconveniences are simply unavoidable?</li>
888<li>How about hybrid models, for example combining standardized specifications with open-source implementations?</li>
889</ul>
890		
891			</div><!-- .entry-post -->
892
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896			
897				
898<article id="post-1086" class="post-1086 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
899
900	<header class="entry-header">
901				<div class="meta-post">
902			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>
902		</div><!-- .entry-meta -->
903				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/09/29/protecting-tomorrows-ears/" rel="bookmark">Protecting tomorrow’s ears…</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/09/29/protecting-tomorrows-ears/" rel="bookmark"><time class="entry-date published updated" datetime="2015-09-29T18:42:25-05:00">September 29, 2015</time></a></span>	</header><!-- .entry-header -->
904
905		
906	<div class="entry-post">
907					<p><strong><span style="font-size: 12pt">‘…or meaningful ways to safeguard hearing without becoming a nanny state.’</span></strong></p>
908<p>I know that protecting hearing is a major hot-button issue with several BBQers, and I think it is an important issue that we should talk about.</p>
909<p>I have not recently been involved in any updates to the EU hearing protection rules, but when I last read the proposed changes I nearly fainted. What I read:</p>
910<p>-Dupe users into thinking they’re deaf or suffering from tinnitus when they’ve listened to too much loud music.</p>
911<p>-Plaster ugly UI elements all over otherwise beautiful OSes.</p>
912<p>-Hosts/players must psychically intuit rendering devices in order to know their output parameters.</p>
913<p>-Track users across devices to monitor exposure.</p>
914<p>If you are involved with the EU rulemaking and these do not reflect the current state of affairs (and assuming that you are permitted to do so), please correct my understanding. Note that I have taken some liberty in describing my observations.</p>
915<p>What is the best way to protect hearing? What roll (or controls) should content creators/parents/governments/police have in protecting their fans/children/citizens/sheep? What can we do as technologists to help?</p>
916		
917			</div><!-- .entry-post -->
918
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920			</footer><!-- .entry-footer -->
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922			
923				
924<article id="post-1078" class="post-1078 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals tag-composition tag-iot tag-sonification tag-sound-design tag-ui">
925
926	<header class="entry-header">
927				<div class="meta-post">
928			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
929				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/09/24/singing-with-your-thumbs/" rel="bookmark">Singing with Your Thumbs</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/09/24/singing-with-your-thumbs/" rel="bookmark"><time class="entry-date published updated" datetime="2015-09-24T00:40:25-05:00">September 24, 2015</time></a></span>	</header><!-- .entry-header -->
930
931		
932	<div class="entry-post">
933					<p>What could replace ringtones as the next big personalized audio upgrade?</p>
934<p>I think <strong>Peter Drescher</strong> heard the future back in 2007 when he wrote &#8220;<a href="http://archive.oreilly.com/pub/a/oreilly/digitalmedia/2007/03/22/how-to-make-user-interfaces-musical.html" target="_blank">Singing With Your Thumbs: How To Make User Interfaces Musical</a>.&#8221; (If you&#8217;re lucky, the little JavaScript audio player I wrote to present his examples will still work.)</p>
935<p>In the article, Peter, who&#8217;s also a two-time BBQ speaker, shares his insights on adding warmth and personality to devices through evocative sound. In the emerging Internet of Things, imagine how much further that c
935ould go if devices not only sung beautifully, but also harmonized with each other and the environment.</p>
936<figure id="attachment_1079" aria-describedby="caption-attachment-1079" style="width: 300px" class="wp-caption alignnone"><a href="http://www.projectbarbq.com/wordpress/wp-content/uploads/2015/09/audio-ui-pdx-studio.jpg"><img loading="lazy" class="size-medium wp-image-1079" src="http://www.projectbarbq.com/wordpress/wp-content/uploads/2015/09/audio-ui-pdx-studio-300x300.jpg" alt="Peter Drescher" width="300" height="300" srcset="https://www.projectbarbq.com/sections/wp-content/uploads/2015/09/audio-ui-pdx-studio-300x300.jpg 300w, https://www.projectbarbq.com/sections/wp-content/uploads/2015/09/audio-ui-pdx-studio-150x150.jpg 150w, https://www.projectbarbq.com/sections/wp-content/uploads/2015/09/audio-ui-pdx-studio.jpg 400w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-1079" class="wp-caption-text">Who says there&#8217;s no sound in space?</figcaption></figure>
937		
938			</div><!-- .entry-post -->
939
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941			</footer><!-- .entry-footer -->
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943			
944				
945<article id="post-1071" class="post-1071 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
946
947	<header class="entry-header">
948				<div class="meta-post">
949			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
950				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/09/03/that-droning-sound/" rel="bookmark">That Droning Sound</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/09/03/that-droning-sound/" rel="bookmark"><time class="entry-date published updated" datetime="2015-09-03T22:34:15-05:00">September 3, 2015</time></a></span>	</header><!-- .entry-header -->
951
952		
953	<div class="entry-post">
954					<p>What&#8217;s the hottest new consumer technology? Helicopter drone video. What&#8217;s the worst thing about helicopter drone video? That droning sound. (Or no sound at all.) Imagine&#8230;</p>
955<ul>
956<li>A drone-mounted mic that cancels the propeller sound, producing pristine soundtracks</li>
957<li>A ring of drone-mounted speakers that follow you around, for mobile surround sound (&#8220;wingtones&#8221;)</li>
958<li>An app that synthesizes music from silent drone video</li>
959</ul>
960<p>More practically, future noise cancellation algorithms will offer numerous opportunities for adding sound and music to previously hostile environments. What are some scenarios that would encourage that development?</p>
961<figure style="width: 800px" class="wp-caption alignleft"><a href="https://youtu.be/zugOkL2v9u4?t=32s"><img loading="lazy" class="" src="http://djmag.ca/wp-content/uploads/2014/10/partydrone-base-spotify.jpg" alt="Party Drone" width="800" height="449" /></a><figcaption class="wp-caption-text">The 450-watt flying party speaker. Just need four more. (Click for video.)</figcaption></figure>
962		
963			</div><!-- .entry-post -->
964
965	<footer class="entry-footer">
966			</footer><!-- .entry-footer -->
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968			
969				
970<article id="post-1066" class="post-1066 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
971
972	<header class="entry-header">
973				<div class="meta-post">
974			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
975				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/08/31/beyond-binaural-mixing-realities-with-sound/" rel="bookmark">Beyond Binaural: Mixing Realities With Sound</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/08/31/beyond-binaural-mixing-realities-with-sound/" rel="bookmark"><time class="entry-date published updated" datetime="2015-08-31T20:53:20-05:00">August 31, 2015</time></a></span>	</header><!-- .entry-header -->
976
977		
978	<div class="entry-post">
979					<p>While the creators of augmented and mixed reality are pioneering great experiences in the realm of binaural audio, one might ask the question, what&#8217;s next?  Where are the greatest opportunities for understanding our environment through sound, and seamlessly blending audio content with the world around us?  What would we do with greater contextual awareness and responsiveness?  What problems could we solve?  What are the limitations and the possibilities?</p>
980		
981			</div><!-- .entry-post -->
982
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986			
987				
988<article id="post-1064" class="post-1064 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
989
990	<header class="entry-header">
991				<div class="meta-post">
992			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>
992		</div><!-- .entry-meta -->
993				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/08/31/vehicle-audio-where-do-we-go-next/" rel="bookmark">Vehicle Audio:  Where do we go next?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/08/31/vehicle-audio-where-do-we-go-next/" rel="bookmark"><time class="entry-date published updated" datetime="2015-08-31T13:54:44-05:00">August 31, 2015</time></a></span>	</header><!-- .entry-header -->
994
995		
996	<div class="entry-post">
997					<p>From the earliest sputtering combustion engine of the Ford Model T, or the clackity-clack of a Mickey Mantle card in your bicycle spokes, to the modern stealthy sounds of the Tesla, the symphony of transportation continues to evolve.  Knight Rider&#8217;s Kitt sold us on the dream of a car with the ability to carry on a conversation, although we&#8217;re not there yet.  Car enthusiasts modify their exhausts to make them louder, and researchers are designing tires to make them quieter.   As vehicle sound systems become more complex, what will this mean for our interactions with them?  How will the sonic experience of vehicles impact the emotional relationships that users or bystanders have with them.  What risks and opportunities does the vehicle give us that&#8217;s different from other platforms?</p>
998		
999			</div><!-- .entry-post -->
1000
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1002			</footer><!-- .entry-footer -->
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1004			
1005				
1006<article id="post-1061" class="post-1061 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
1007
1008	<header class="entry-header">
1009				<div class="meta-post">
1010			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1011				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/08/30/ios-device-sales-just-topped-win-pc-sales-what-does-this-mean-for-music-and-audio-products-and-development/" rel="bookmark">iOS device sales just topped Win PC sales. What does this mean for music and audio products and development?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/08/30/ios-device-sales-just-topped-win-pc-sales-what-does-this-mean-for-music-and-audio-products-and-development/" rel="bookmark"><time class="entry-date published updated" datetime="2015-08-30T11:31:20-05:00">August 30, 2015</time></a></span>	</header><!-- .entry-header -->
1012
1013		
1014	<div class="entry-post">
1015					<p>As Apple&#8217;s dominance continues to sore, most recently with iOS device sales overtaking Win PC sales, what does this mean for us developers? How much do the current popular platforms define the products we build? How much <span style="font-family: arial, helvetica, sans-serif">should</span> they define what we build? In the case of iOS and music production there are some serious hurdles, namely screen real-estate and until recently lack of a good standard for inter-app communication. In the case of musical instruments, lack of tactile feedback creates serious design challenges. And in the case of all iOS products (software at least) there are significant economic challenges, namely, how do you fund and profit a serious development with a $5 product (if you&#8217;re lucky to charge any money at all)?  Is anybody other than Apple making money on iOS apps? Will El Capitan&#8217;s AU3 and Audio Extensions change things? Will Windows 10 audio updates change things? Can touch devices really change the way music is produced without Android attending the party?</p>
1016		
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1018
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1020			</footer><!-- .entry-footer -->
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1022			
1023				
1024<article id="post-1058" class="post-1058 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
1025
1026	<header class="entry-header">
1027				<div class="meta-post">
1028			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>
1028		</div><!-- .entry-meta -->
1029				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/08/28/aot-audio-of-things/" rel="bookmark">AoT (Audio of Things)</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/08/28/aot-audio-of-things/" rel="bookmark"><time class="entry-date published updated" datetime="2015-08-28T18:11:09-05:00">August 28, 2015</time></a></span>	</header><!-- .entry-header -->
1030
1031		
1032	<div class="entry-post">
1033					<p>The IoT buzzword and concept has a lot of push behind it. The topic that I think would be interesting is does the Audio of Things in a given place want / need to use the internet. The companies with server side services are pushing it but that mean it is the &#8220;right&#8221; answer. Because of implied power (Radios) and security (information on shared server) can I keep the information local and still accomplish all of my home automation goals and get a benefit?</p>
1034		
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1036
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1038			</footer><!-- .entry-footer -->
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1040			
1041				
1042<article id="post-1054" class="post-1054 post type-post status-publish format-standard hentry category-2015-workgroup-topic-proposals">
1043
1044	<header class="entry-header">
1045				<div class="meta-post">
1046			<a href="https://www.projectbarbq.com/category/2015-workgroup-topic-proposals/" title="2015 Workgroup Topic Proposals" class="post-cat">2015 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1047				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2015/08/28/tomorrows-headset-whats-needed-beyond-a-pair-of-headphones-a-mic-and-a-button/" rel="bookmark">tomorrows headset – what’s needed beyond a pair of headphones, a mic and a button?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2015/08/28/tomorrows-headset-whats-needed-beyond-a-pair-of-headphones-a-mic-and-a-button/" rel="bookmark"><time class="entry-date published updated" datetime="2015-08-28T16:06:06-05:00">August 28, 2015</time></a></span>	</header><!-- .entry-header -->
1048
1049		
1050	<div class="entry-post">
1051					<p>With the advent of digital interfaces for headset accessories, what kind of functionality are end-users wanting in their next gen headset/accessories?</p>
1052<p>Let&#8217;s keep the conversation away from the &#8220;how&#8221; and &#8220;over what interface&#8221; and think bigger to what end users are really looking for in future systems. Sensor, lights, multichannel, floating cameras that take selfies! etc.</p>
1053<p>&nbsp;</p>
1054		
1055			</div><!-- .entry-post -->
1056
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1060			
1061				
1062<article id="post-642" class="post-642 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals tag-asr tag-contextual-awareness tag-speech">
1063
1064	<header class="entry-header">
1065				<div class="meta-post">
1066			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1067				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/14/multifactor-interfaces-between-human-and-machine/" rel="bookmark">Multifactor Interfaces Between Human and Machine?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/14/multifactor-interfaces-between-human-and-machine/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-14T12:51:03-05:00">October 14, 2014</time></a></span>	</header><!-- .entry-header -->
1068
1069		
1070	<div class="entry-post">
1071					<p>Humans communicate with each other not just with pure speech but with speech augmented by a variety of cues including audio, facial, posture and gestures.  Do any of these cues also add value in human to machine communications?  Could they serve as another form of contextual awareness making ASR more accurate and machine responses more meaningful.</p>
1072<p>Some suggest these cues are too individual in nature to augment human to machine communication.  Others point out that experts can identify and interpret these audio and visual cues by observing anyone which suggests computer intelligence could easily programmed to interpret these cues.</p>
1073<p>Let&#8217;s identify specific applications where a multifactor interface (speech plus other visual and audio cues) would add value in the new world where your voice becomes the primary interface to consumer products.</p>
1074		
1075			</div><!-- .entry-post -->
1076
1077	<footer class="entry-footer">
1078			</footer><!-- .entry-footer -->
1079</article><!-- #post-## -->
1080			
1081				
1082<article id="post-640" class="post-640 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals tag-iot tag-wearable">
1083
1084	<header class="entry-header">
1085				<div class="meta-post">
1086			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>
1086		</div><!-- .entry-meta -->
1087				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/14/audio-opportunities-in-emerging-wearable-and-iot/" rel="bookmark">Audio Opportunities in Emerging Wearable and IoT</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/14/audio-opportunities-in-emerging-wearable-and-iot/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-14T12:35:45-05:00">October 14, 2014</time></a></span>	</header><!-- .entry-header -->
1088
1089		
1090	<div class="entry-post">
1091					<p>What wearable and IoT applications featuring audio will make a splash and stick?  What applications will just splat?  What sound voice, speech and audio technologies will make a difference in these emerging applications?  What advances in sound technologies are needed in the next five years to create compelling and sustainable applications in this space?  Let&#8217;s brainstorm potential applications with real consumer value propositions, debate their merit, prioritize them and define a sound technology roadmap to support them.</p>
1092		
1093			</div><!-- .entry-post -->
1094
1095	<footer class="entry-footer">
1096			</footer><!-- .entry-footer -->
1097</article><!-- #post-## -->
1098			
1099				
1100<article id="post-636" class="post-636 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals">
1101
1102	<header class="entry-header">
1103				<div class="meta-post">
1104			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1105				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/14/dialogue-pipelines-wtf/" rel="bookmark">Dialogue, Pipelines and WTF!?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/14/dialogue-pipelines-wtf/" rel="bookmark"><time class="entry-date published" datetime="2014-10-14T01:17:13-05:00">October 14, 2014</time><time class="updated" datetime="2014-10-14T01:19:21-05:00">October 14, 2014</time></a></span>	</header><!-- .entry-header -->
1106
1107		
1108	<div class="entry-post">
1109					<p>Dealing with thousands of dialogue lines has inspired ingenuity, creativity, tantrums and nervous breakdowns. The software used is myriad and methods swing from lunacy to genius. Get down and dirty therapy; share stories and find Holy Grails.</p>
1110		
1111			</div><!-- .entry-post -->
1112
1113	<footer class="entry-footer">
1114			</footer><!-- .entry-footer -->
1115</article><!-- #post-## -->
1116			
1117				
1118<article id="post-634" class="post-634 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals">
1119
1120	<header class="entry-header">
1121				<div class="meta-post">
1122			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1123				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/14/dialog-lufs-levels-lunacy/" rel="bookmark">Dialogue, recording LUFS and Lunacy.</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/14/dialog-lufs-levels-lunacy/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-14T01:01:22-05:00">October 14, 2014</time></a></span>	</header><!-- .entry-header -->
1124
1125		
1126	<div class="entry-post">
1127					<p>Almost every studio and every audio engineer still have different approaches and &#8216;standards&#8217; when it comes to recording and mastering dialogue.  Can we thrash out and write a best practice Bible on one side of paper?</p>
1128		
1129			</div><!-- .entry-post -->
1130
1131	<footer class="entry-footer">
1132			</footer><!-- .entry-footer -->
1133</article><!-- #post-## -->
1134			
1135				
1136<article id="post-626" class="post-626 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals tag-business tag-lean tag-startup">
1137
1138	<header class="entry-header">
1139				<div class="meta-post">
1140			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>
1140		</div><!-- .entry-meta -->
1141				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/13/lets-play-lean-startup/" rel="bookmark">Lets play lean startup</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/13/lets-play-lean-startup/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-13T18:17:34-05:00">October 13, 2014</time></a></span>	</header><!-- .entry-header -->
1142
1143		
1144	<div class="entry-post">
1145					<p><span style="line-height: 1.714285714;font-size: 1rem">We&#8217;ve got two days to validate a business model for a new company that we have created out of the ether of beer, sweat and BBQ.</span></p>
1146<p>We will identify our target customers, understand what they&#8217;re bitching about, and propose what we&#8217;re going to do about it &amp; blow their socks off. We&#8217;ll run experiments on other groups (our target customers) to validate the hypotheses of our model.  We&#8217;ll iterate, and pivot and all that good stuff. And when our model is complete, we will be ready to put a dent in the universe and make a ton of cash.  Yeehaw!</p>
1147<p>With some sincerity, this topic is really about tech <em>and</em> business, not just tech.  I&#8217;ve heard as many grumblings about business and politics at BBQ as I have about tech problems.  Like Love and Marriage, you can&#8217;t have one without the other.  So, what if we set out to solve some business problems?</p>
1148		
1149			</div><!-- .entry-post -->
1150
1151	<footer class="entry-footer">
1152			</footer><!-- .entry-footer -->
1153</article><!-- #post-## -->
1154			
1155				
1156<article id="post-623" class="post-623 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals">
1157
1158	<header class="entry-header">
1159				<div class="meta-post">
1160			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1161				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/13/the-next-revolution-in-tech-where-is-audio/" rel="bookmark">The next revolution in tech&#8211;where is audio?</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/13/the-next-revolution-in-tech-where-is-audio/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-13T14:34:44-05:00">October 13, 2014</time></a></span>	</header><!-- .entry-header -->
1162
1163		
1164	<div class="entry-post">
1165					<p>If 3D printing is the next big thing in technology, what opportunities does it afford when it comes to audio?</p>
1166		
1167			</div><!-- .entry-post -->
1168
1169	<footer class="entry-footer">
1170			</footer><!-- .entry-footer -->
1171</article><!-- #post-## -->
1172			
1173				
1174<article id="post-585" class="post-585 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals tag-bat-chorus tag-doppler-chickens tag-hd-audio tag-high-res-audio">
1175
1176	<header class="entry-header">
1177				<div class="meta-post">
1178			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>		</div><!-- .entry-meta -->
1179				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/10/13/the-chorus-of-bats-do-we-really-want-to-support-high-resolution-audio/" rel="bookmark">The Chorus of Bats:  &#8220;Do we REALLY want to support High-Resolution Audio?&#8221;</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/10/13/the-chorus-of-bats-do-we-really-want-to-support-high-resolution-audio/" rel="bookmark"><time class="entry-date published updated" datetime="2014-10-13T09:42:20-05:00">October 13, 2014</time></a></span>	</header><!-- .entry-header -->
1180
1181		
1182	<div class="entry-post">
1183					<p>The Problem:</p>
1184<p>Regardless of where you stand on the “Is High-Resolution Audio Worth It” debate, the marketing departments have already opened the barn door and the cows are out.  In the corporate world’s never-ending quest for brand differentiation, market relevance, and lavish CEO compensation packages, “High Resolution Audio” is already being sold as the “Next Big Thing” in audio.   As the owners of audio for the next five years, do we:</p>
1185<p>1:  Ignore it:  “That’s Snake Oil and we don’t want any part of it!”</p>
1186<p>2:  Sell it:  “We’ve got the BEST Snake Oil, and we’re gonna milk this to stay employed for a few more years!”</p>
1187<p>3:  Build it:  “We love it, you really want it, and we’re gonna do it right, even if that means ultrasonic  tweeters in your headphone cans!”</p>
1188<p>I see that the 2011 “Galileo” group might be real big on topic 1, where we discuss whether or not High-Resolution Audio really does bring audio happiness.  I think we’ll need some Screaming Monkeys when we get to topic 2, because we need to know if the new Monkey Bus can support High-Res.  Finally, for #3, I think we need some support of the Doppler Chickens.  As engineers, let’s do it right.  I know mics can go ultrasonic, but what about speakers?  How do we engineer speakers, microspeakers, and headphone receivers that can cleanly go up to 40kHz?  What about low-power portable audio amplifiers with no intermodulation distortion up there?  What about headphones (both circumaural and in-ear) design considerations?  What kinds of transducers are we looking at?  How about test systems and standards?  I don’t think the type 3.3 ears go that high.  Where do we go from here?</p>
1189		
1190			</div><!-- .entry-post -->
1191
1192	<footer class="entry-footer">
1193			</footer><!-- .entry-footer -->
1194</article><!-- #post-## -->
1195			
1196				
1197<article id="post-573" class="post-573 post type-post status-publish format-standard hentry category-2014-workgroup-topic-proposals">
1198
1199	<header class="entry-header">
1200				<div class="meta-post">
1201			<a href="https://www.projectbarbq.com/category/2014-workgroup-topic-proposals/" title="2014 Workgroup Topic Proposals" class="post-cat">2014 Workgroup Topic Proposals</a>
1201		</div><!-- .entry-meta -->
1202				<h2 class="title-post entry-title"><a href="https://www.projectbarbq.com/2014/09/29/573/" rel="bookmark">The Dream Dugout:  New Best Practices for Dream-Team-Building</a></h2>		<span class="posted-on">Posted on <a href="https://www.projectbarbq.com/2014/09/29/573/" rel="bookmark"><time class="entry-date published" datetime="2014-09-29T19:24:57-05:00">September 29, 2014</time><time class="updated" datetime="2014-09-29T19:26:47-05:00">September 29, 2014</time></a></span>	</header><!-- .entry-header -->
1203
1204		
1205	<div class="entry-post">
1206					<p>When it&#8217;s time to build the dream product, or series of products, yer gonna want yer best possible noises.</p>
1207<p>So you bring in the Dream Team, naturally, but how best to set them up?  What tricks have Time and Experience taught us about the environment, the structure, the attitude&#8211;and how can we anticipate changes to those lessons over the next few years?</p>
1208<p>How do these things change in the future, with vastly improved collaboration tools, teleconferencing, telepresence, lifecasting, and with new tools blurring lines between &#8220;integration,&#8221; &#8220;music&#8221; and &#8220;sound design:&#8221;  Who punches the clock at the factory, who commutes to his garage studio in bunny slippers?   How big are the teams?  How do we account for slippery job titles?  How frequent are physical/virtual meetings?  What&#8217;s flow of control and command will work best?  What about interactions Audio has with the deeper technical teams and loftier Vision-Holders?  Collaborations with outside contributors?  What about it?  HUH?  WHAT ABOUT IT?!?!?!?</p>
1209<p>&nbsp;</p>
1210		
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1243					<a href="https://www.projectbarbq.com/2019/09/29/best-scene-based-audio-to-be-used-for-post-processing/">Best scene based audio to be used for post processing</a>
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1246					<a href="https://www.projectbarbq.com/2019/08/13/meta-retrospective-is-our-children-learning/">Meta-retrospective: Is our children learning?</a>
1247									</li>
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1249					<a href="https://www.projectbarbq.com/2019/07/16/audio-visualizers-2025-extracting-emotional-information-from-audio/">Audio Visualizers 2025: Extracting emotional information from audio</a>
1250									</li>
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1252					<a href="https://www.projectbarbq.com/2018/10/04/it-all-sounds-crap/">It all sounds CRAP!</a>
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1255					<a href="https://www.projectbarbq.com/2018/10/04/mid-ly-music-industry-data/">MID.LY (Music Industry Data)</a>
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