1/* 2 * jQuery Easing v1.1.1 - http://gsgd.co.uk/sandbox/jquery.easing.php 3 * 4 * Uses the built in easing capabilities added in jQuery 1.1 5 * to offer multiple easing options 6 * 7 * Copyright (c) 2007 George Smith 8 * Licensed under the MIT License: 9 * http://www.opensource.org/licenses/mit-license.php 10 */ 11 12jQuery.extend(jQuery.easing, { 13 easein: function(x, t, b, c, d) { 14 return c*(t/=d)*t + b; // in 15 }, 16 easeinout: function(x, t, b, c, d) { 17 if (t < d/2) return 2*c*t*t/(d*d) + b; 18 var ts = t - d/2; 19 return -2*c*ts*ts/(d*d) + 2*c*ts/d + c/2 + b; 20 }, 21 easeout: function(x, t, b, c, d) { 22 return -c*t*t/(d*d) + 2*c*t/d + b; 23 }, 24 expoin: function(x, t, b, c, d) { 25 var flip = 1; 26 if (c < 0) { 27 flip *= -1; 28 c *= -1; 29 } 30 return flip * (Math.exp(Math.log(c)/d * t)) + b; 31 }, 32 expoout: function(x, t, b, c, d) { 33 var flip = 1; 34 if (c < 0) { 35 flip *= -1; 36 c *= -1; 37 } 38 return flip * (-Math.exp(-Math.log(c)/d * (t-d)) + c + 1) + b; 39 }, 40 expoinout: function(x, t, b, c, d) { 41 var flip = 1; 42 if (c < 0) { 43 flip *= -1; 44 c *= -1; 45 } 46 if (t < d/2) return flip * (Math.exp(Math.log(c/2)/(d/2) * t)) + b; 47 return flip * (-Math.exp(-2*Math.log(c/2)/d * (t-d)) + c + 1) + b; 48 }, 49 bouncein: function(x, t, b, c, d) { 50 return c - jQuery.easing['bounceout'](x, d-t, 0, c, d) + b; 51 }, 52 bounceout: function(x, t, b, c, d) { 53 if ((t/=d) < (1/2.75)) { 54 return c*(7.5625*t*t) + b; 55 } else if (t < (2/2.75)) { 56 return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; 57 } else if (t < (2.5/2.75)) { 58 return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; 59 } else { 60 return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; 61 } 62 }, 63 bounceinout: function(x, t, b, c, d) { 64 if (t < d/2) return jQuery.easing['bouncein'] (x, t*2, 0, c, d) * .5 + b; 65 return jQuery.easing['bounceout'] (x, t*2-d,0, c, d) * .5 + c*.5 + b; 66 }, 67 elasin: function(x, t, b, c, d) { 68 var s=1.70158;var p=0;var a=c; 69 if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; 70 if (a < Math.abs(c)) { a=c; var s=p/4; } 71 else var s = p/(2*Math.PI) * Math.asin (c/a); 72 return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; 73 }, 74 elasout: function(x, t, b, c, d) { 75 var s=1.70158;var p=0;var a=c; 76 if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; 77 if (a < Math.abs(c)) { a=c; var s=p/4; } 78 else var s = p/(2*Math.PI) * Math.asin (c/a); 79 return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; 80 }, 81 elasinout: function(x, t, b, c, d) { 82 var s=1.70158;var p=0;var a=c; 83 if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); 84 if (a < Math.abs(c)) { a=c; var s=p/4; } 85 else var s = p/(2*Math.PI) * Math.asin (c/a); 86 if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; 87 return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; 88 }, 89 backin: function(x, t, b, c, d) { 90 var s=1.70158; 91 return c*(t/=d)*t*((s+1)*t - s) + b; 92 }, 93 backout: function(x, t, b, c, d) { 94 var s=1.70158; 95 return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; 96 }, 97 backinout: function(x, t, b, c, d) { 98 var s=1.70158; 99 if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; 100 return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; 101 } 102});
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