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35		EPIC@CVPR22
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38		Tenth International Workshop on Egocentric Perception, Interaction and Computing <br><div class="subtitle">held in conjunction with the 1st Ego4D Workshop</div>
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41		Monday 20<sup>th</sup> June 2022
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97            <h1>Aims and Scope</h1>
98<p>Mobile cameras, smart glasses, and headsets are becoming increasingly important as both research test cases and off-the-shelf products. They capture the wearer’s interactions with the world and enable a rich set of not only images and videos, but also gaze information, audio, geolocation, IMU data, etc. Being combined with head-mounted displays, they can also provide new forms of interaction and visualization including augmented reality. Based on this rapid progress, we believe we are only beginning to understand how these technologies and their application can have an impact on our lives. </p>
99<p>These egocentric sensing devices could soon be able to automatically understand what the wearer is doing, manipulating, or attending to. They will be able to recognize the surrounding scene and understand gestures and social relationships, and enhance everyday activities such as workplaces, sports, education, and entertainment. We believe that bringing EPIC@X workshop series to CVPR will be an important forum for this growing community, in line with previous years (latest: EPIC@CVPR2020, EPIC@CVPR2019).</p>
100<p>EPIC@CVPR2022 accepts papers submitted for publishing as part of workshop proceedings. Topics of interest to the workshop include, but are not limited to:    </p>
101<ul>
102<li>Egocentric vision for human action analysis </li>
103<li>Egocentric vision for object/event recognition and retrieval </li>
104<li>Egocentric vision for summarization </li>
105<li>Daily life and activity monitoring </li>
106<li>Egocentric vision for social interaction and human behaviour understanding </li>
107<li>Egocentric vision for anticipating human behaviour, actions and objects </li>
108<li>Egocentric vision for health </li>
109<li>Head-mounted eye tracking and gaze estimation </li>
110<li>Computational visual behaviour analysis </li>
111<li>Attention modelling and next fixation prediction </li>
112<li>Eye-based human-computer interaction </li>
113<li>Human and wearable devices interaction </li>
114<li>Symbiotic human-machine vision systems </li>
115<li>Eyewear devices for egocentric perception and computation </li>
116<li>Eyewear devices for acquisition and visualization </li>
117<li>Interactive AR/VR and Egocentric perception </li>
118<li>Augmented human performance </li>
119<li>Privacy and ethical concerns with wearable sensors and egocentric vision </li>
120<li>Egocentric vision for social good. </li>
121</ul>
122<h1>In Conjunction with Ego4D@CVPR2022</h1>
123<p>This workshop has been proposed as a 2-day event to be held in conjunction with the 1st International Ego4D Workshop, and we expect those interested in Egocentric Vison to al
123so find the content of our sister workshop relevant. You can find a link to the workshop mini-site <a href="https://sites.google.com/view/cvpr2022w-ego4d-epic/" target="_blank" rel="nofollow noopener noreferrer" class="external-link no-image">here</a>.</p>
124<h1>EPIC Community</h1>
125<p>If you are interested to learn about Egocentric Perception, Interaction and Computing, including future calls for paper, code, datasets and jobs, subscribe to the mailing list: [email protected]</p>
126<p>Instructions to subscribe:</p>
127<ul>
128<li>send an email to: [email protected]  <br></li>
129<li>with the subject: SUBSCRIBE EPIC-COMMUNITY  <br></li>
130<li>and blank message content </li>
131</ul>
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