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https://endorsed.com/_next/static/chunks/6284d963.abb0054b2ba0fa71.js

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this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(iU(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let i=Math.cos(t),n=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*i-a*n+e.x,this.y=r*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class ik{constructor(e,t,i,n,r,a,s,o,l){ik.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l)}set(e,t,i,n,r,a,s,o,l){let h=this.elements;return h[0]=e,h[1]=n,h[2]=s,h[3]=t,h[4]=r,h[5]=o,h[6]=i,h[7]=a,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[3],o=i[6],l=i[1],h=i[4],c=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],_=n[1],v=n[4],x=n[7],y=n[2],M=n[5],S=n[8];return r[0]=a*f+s*_+o*y,r[3]=a*m+s*v+o*M,r[6]=a*g+s*x+o*S,r[1]=l*f+h*_+c*y,r[4]=l*m+h*v+c*M,r[7]=l*g+h*x+c*S,r[2]=u*f+d*_+p*y,r[5]=u*m+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8];return t*a*h-t*s*l-i*r*h+i*s*o+n*r*l-n*a*o}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=h*a-s*l,u=s*o-h*r,d=l*r-a*o,p=t*c+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);let f=1/p;return e[0]=c*f,e[1]=(n*l-h*i)*f,e[2]=(s*i-n*a)*f,e[3]=u*f,e[4]=(h*t-n*o)*f,e[5]=(n*r-s*t)*f,e[6]=d*f,e[7]=(i*o-l*t)*f,e[8]=(a*t-i*r)*f,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,r,a,s){let o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*a+l*s)+a+e,-n*l,n*o,-n*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return 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1=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==em)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case eM:e.x=e.x-Math.floor(e.x);break;case eS:e.x=e.x<0?0:1;break;case eb:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case eM:e.y=e.y-Math.floor(e.y);break;case eS:e.y=e.y<0?0:1;break;case eb:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}i9.DEFAULT_IMAGE=null,i9.DEFAULT_MAPPING=em,i9.DEFAULT_ANISOTROPY=1;class i7{constructor(e=0,t=0,i=0,n=1){i7.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,r,a=e.elements,s=a[0],o=a[4],l=a[8],h=a[1],c=a[5],u=a[9],d=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-h)&&.01>Math.abs(l-d)&&.01>Math.abs(u-p)){if(.1>Math.abs(o+h)&&.1>Math.abs(l+d)&&.1>Math.abs(u+p)&&.1>Math.abs(s+c+f-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,m=(f+1)/2,g=(o+h)/4,_=(l+d)/4,v=(u+p)/4;return e>a&&e>m?e<.01?(i=0,n=.707106781,r=.707106781):(n=g/(i=Math.sqrt(e)),r=_/i):a>m?a<.01?(i=.707106781,n=0,r=.707106781):(i=g/(n=Math.sqrt(a)),r=v/n):m<.01?(i=.707106781,n=.707106781,r=0):(i=_/(r=Math.sqrt(m)),n=v/r),this.set(i,n,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(h-o)*(h-o));return .001>Math.abs(m)&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(h-o)/m,this.w=Math.acos((s+c+f-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}
vendor: 4,487 bytes, line 1
1round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class ne extends iA{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new i7(0,0,e,t),this.scissorTest=!1,this.viewport=new i7(0,0,e,t);const n=new i9({width:e,height:t,depth:1},(i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:eR,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},i)).mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);n.flipY=!1,n.generateMipmaps=i.generateMipmaps,n.internalFormat=i.internalFormat,this.textures=[];const r=i.count;for(let e=0;e<r;e++)this.textures[e]=n.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.textures.length;n<r;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new i5(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class nt extends ne{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}}class ni extends i9{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=eT,this.minFilter=eT,this.wrapR=eS,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class nn extends nt{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new ni(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class nr extends i9{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=eT,this.minFilter=eT,this.wrapR=eS,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class na extends nt{constructor(e=1,t=1,i=1,n={}
vendor: 4,923 bytes, line 1
1){super(e,t,n),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new nr(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class ns{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,r,a,s){let o=i[n+0],l=i[n+1],h=i[n+2],c=i[n+3],u=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===s){e[t+0]=o,e[t+1]=l,e[t+2]=h,e[t+3]=c;return}if(1===s){e[t+0]=u,e[t+1]=d,e[t+2]=p,e[t+3]=f;return}if(c!==f||o!==u||l!==d||h!==p){let e=1-s,t=o*u+l*d+h*p+c*f,i=t>=0?1:-1,n=1-t*t;if(n>Number.EPSILON){let r=Math.sqrt(n),a=Math.atan2(r,t*i);e=Math.sin(e*a)/r,s=Math.sin(s*a)/r}let r=s*i;if(o=o*e+u*r,l=l*e+d*r,h=h*e+p*r,c=c*e+f*r,e===1-s){let e=1/Math.sqrt(o*o+l*l+h*h+c*c);o*=e,l*=e,h*=e,c*=e}}e[t]=o,e[t+1]=l,e[t+2]=h,e[t+3]=c}static multiplyQuaternionsFlat(e,t,i,n,r,a){let s=i[n],o=i[n+1],l=i[n+2],h=i[n+3],c=r[a],u=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+h*c+o*d-l*u,e[t+1]=o*p+h*u+l*c-s*d,e[t+2]=l*p+h*d+s*u-o*c,e[t+3]=h*p-s*c-o*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(i/2),h=s(n/2),c=s(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(a){case"XYZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"YXZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"ZXY":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"ZYX":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"YZX":this._x=u*h*c+l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c-u*d*p;break;case"XZY":this._x=u*h*c-l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],h=t[6],c=t[10],u=i+s+c;if(u>0){let e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(h-o)*e,this._y=(r-l)*e,this._z=(a-n)*e}else if(i>s&&i>c){let e=2*Math.sqrt(1+i-s-c);this._w=(h-o)/e,this._x=.25*e,this._y=(n+a)/e,this._z=(r+l)/e}else if(s>c){let e=2*Math.sqrt(1+s-i-c);this._w=(r-l)/e,this._x=(n+a)/e,this._y=.25*e,this._z=(o+h)/e}else{let e=2*Math.sqrt(1+c-i-s);this._w=(a-n)/e,this._x=(r+l)/e,this._y=(o+h)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0):(this._x=0,this._y=-e.z,this._z=e.y)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x),this._w=i,this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(iU(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(0===i)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,h=t._w;return this._x=i*h+a*s+n*l-r*o,this._y=n*h+a*o+r*s-i*l,this._z=r*h+a*l+i*o-n*s,this._w=a*h-i*s-n*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);let i=this._x,n=this._y,r=this._z,a=this._w,s=a*e._w+i*e._x+n*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;let o=1-s*s;if(o<=Number.EPSILON){let e=1-t;return this._w=e*a+t*this._w,this._x=e*i+t*this._x,this._y=e*n+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}let l=Math.sqrt(o),h=Math.atan2(l,s),c=Math.sin((1-t)*h)/l,u=Math.sin(t*h
vendor: 4,334 bytes, line 1
1)/l;return this._w=a*c+this._w*u,this._x=i*c+this._x*u,this._y=n*c+this._y*u,this._z=r*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class no{constructor(e=0,t=0,i=0){no.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return void 0===i&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(nh.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(nh.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this}applyQuaternion(e){let t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=2*(a*n-s*i),h=2*(s*t-r*n),c=2*(r*i-a*t);return this.x=t+o*l+a*c-s*h,this.y=i+o*h+s*l-r*c,this.z=n+o*c+r*h-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}
vendor: 5,797 bytes, line 1
1round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=n*o-r*s,this.y=r*a-i*o,this.z=i*s-n*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return nl.copy(this).projectOnVector(e),this.sub(nl)}reflect(e){return this.sub(nl.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(iU(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=2*Math.random()-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let nl=new no,nh=new ns;class nc{constructor(e=new no(Infinity,Infinity,Infinity),t=new no(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(nd.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(nd.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=nd.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){let n=i.getAttribute("position");if(!0===t&&void 0!==n&&!0!==e.isInstancedMesh)for(let t=0,i=n.count;t<i;t++)!0===e.isMesh?e.getVertexPosition(t,nd):nd.fromBufferAttribute(n,t),nd.applyMatrix4(e.matrixWorld),this.expandByPoint(nd);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),np.copy(e.boundingBox)):(null===i.boundingBox&&i.computeBoundingBox(),np.copy(i.boundingBox)),np.applyMatrix4(e.matrixWorld),this.union(np)}let n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,nd),nd.distanceToSquared(e.center)<=e.radius*e.radiu
1s}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ny),nM.subVectors(this.max,ny),nf.subVectors(e.a,ny),nm.subVectors(e.b,ny),ng.subVectors(e.c,ny),n_.subVectors(nm,nf),nv.subVectors(ng,nm),nx.subVectors(nf,ng);let t=[0,-n_.z,n_.y,0,-nv.z,nv.y,0,-nx.z,nx.y,n_.z,0,-n_.x,nv.z,0,-nv.x,nx.z,0,-nx.x,-n_.y,n_.x,0,-nv.y,nv.x,0,-nx.y,nx.x,0];return!!nT(t,nf,nm,ng,nM)&&!!nT(t=[1,0,0,0,1,0,0,0,1],nf,nm,ng,nM)&&(nS.crossVectors(n_,nv),nT(t=[nS.x,nS.y,nS.z],nf,nm,ng,nM))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,nd).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(nd).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(nu[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),nu[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),nu[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),nu[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),nu[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),nu[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),nu[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),nu[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(nu)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let nu=[new no,new no,new no,new no,new no,new no,new no,new no],nd=new no,np=new nc,nf=new no,nm=new no,ng=new no,n_=new no,nv=new no,nx=new no,ny=new no,nM=new no,nS=new no,nb=new no;function nT(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){nb.fromArray(e,a);let s=r.x*Math.abs(nb.x)+r.y*Math.abs(nb.y)+r.z*Math.abs(nb.z),o=t.dot(nb),l=i.dot(nb),h=n.dot(nb);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>s)return!1}return!0}let nE=new nc,nw=new no,nA=new no;class nC{constructor(e=new no,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):nE.setFromPoints(e).getCenter(i);let n=0;for(let t=0,r=e.length;t<r;t++)n=Math.max(n,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;nw.subVectors(e,this.center);let t=nw.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(nw,i/e),this.radius+=i}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(nA.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(nw.copy(e.center).add(nA)),this.expandByPoint(nw.copy(e.center).sub(nA)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}
1let nR=new no,nI=new no,nP=new no,nL=new no,nU=new no,nD=new no,nN=new no;class nO{constructor(e=new no,t=new no(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,nR)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=nR.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(nR.copy(this.origin).addScaledVector(this.direction,t),nR.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){let r,a,s,o;nI.copy(e).add(t).multiplyScalar(.5),nP.copy(t).sub(e).normalize(),nL.copy(this.origin).sub(nI);let l=.5*e.distanceTo(t),h=-this.direction.dot(nP),c=nL.dot(this.direction),u=-nL.dot(nP),d=nL.lengthSq(),p=Math.abs(1-h*h);if(p>0)if(r=h*u-c,a=h*c-u,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+h*a+2*c)+a*(h*r+a+2*u)+d}else s=-(r=Math.max(0,-(h*(a=l)+c)))*r+a*(a+2*u)+d;else s=-(r=Math.max(0,-(h*(a=-l)+c)))*r+a*(a+2*u)+d;else a<=-o?(a=(r=Math.max(0,-(-h*l+c)))>0?-l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-u),l))*(a+2*u)+d):(a=(r=Math.max(0,-(h*l+c)))>0?l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d);else a=h>0?-l:l,s=-(r=Math.max(0,-(h*a+c)))*r+a*(a+2*u)+d;return i&&i.copy(this.origin).addScaledVector(this.direction,r),n&&n.copy(nI).addScaledVector(nP,a),s}intersectSphere(e,t){nR.subVectors(e.center,this.origin);let i=nR.dot(this.direction),n=nR.dot(nR)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let i,n,r,a,s,o,l=1/this.direction.x,h=1/this.direction.y,c=1/this.direction.z,u=this.origin;return(l>=0?(i=(e.min.x-u.x)*l,n=(e.max.x-u.x)*l):(i=(e.max.x-u.x)*l,n=(e.min.x-u.x)*l),h>=0?(r=(e.min.y-u.y)*h,a=(e.max.y-u.y)*h):(r=(e.max.y-u.y)*h,a=(e.min.y-u.y)*h),i>a||r>n||((r>i||isNaN(i))&&(i=r),(a<n||isNaN(n))&&(n=a),c>=0?(s=(e.min.z-u.z)*c,o=(e.max.z-u.z)*c):(s=(e.max.z-u.z)*c,o=(e.min.z-u.z)*c),i>o||s>n||((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)))?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,nR)}intersectTriangle(e,t,i,n,r){let a;nU.subVectors(t,e),nD.subVectors(i,e),nN.crossVectors(nU,nD);let s=this.direction.dot(nN);if(s>0){if(n)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}nL.subVectors(this.origin,e);let o=a*this.direction.dot(nD.crossVectors(nL,nD));if(o<0)return null;let l=a*this.direction.dot(nU.cross(nL));if(l<0||o+l>s)return null;let h=-a*nL.dot(nN);return h<0?null:this.at(h/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class nF{constructor(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){nF.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m)}set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=c,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new nF().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/nB.setFromMatrixColumn(e,0).length(),r=1/nB.setFromMatrixColumn(e,1).length(),a=1/nB.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=-o*c,t[8]=l,t[1]=i+n*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=n+i*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e+r*s,t[4]=n*s-i,t[8]=a*l,t[1]=a*c,t[5]=a*h,t[9]=-s,t[2]=i*s-n,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=n+i*s,t[1]=i+n*s,t[5]=a*h,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=n*l-i,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=i*l-n,t[2]=-l,t[6]=s*o,t[10]=a*o}
1else if("YZX"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=r-e*c,t[8]=n*c+i,t[1]=c,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=i*c+n,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=-c,t[8]=l*h,t[1]=e*c+r,t[5]=a*h,t[9]=i*c-n,t[2]=n*c-i,t[6]=s*h,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(nk,e,nV)}lookAt(e,t,i){let n=this.elements;return nW.subVectors(e,t),0===nW.lengthSq()&&(nW.z=1),nW.normalize(),nH.crossVectors(i,nW),0===nH.lengthSq()&&(1===Math.abs(i.z)?nW.x+=1e-4:nW.z+=1e-4,nW.normalize(),nH.crossVectors(i,nW)),nH.normalize(),nG.crossVectors(nW,nH),n[0]=nH.x,n[4]=nG.x,n[8]=nW.x,n[1]=nH.y,n[5]=nG.y,n[9]=nW.y,n[2]=nH.z,n[6]=nG.z,n[10]=nW.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],c=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],_=i[3],v=i[7],x=i[11],y=i[15],M=n[0],S=n[4],b=n[8],T=n[12],E=n[1],w=n[5],A=n[9],C=n[13],R=n[2],I=n[6],P=n[10],L=n[14],U=n[3],D=n[7],N=n[11],O=n[15];return r[0]=a*M+s*E+o*R+l*U,r[4]=a*S+s*w+o*I+l*D,r[8]=a*b+s*A+o*P+l*N,r[12]=a*T+s*C+o*L+l*O,r[1]=h*M+c*E+u*R+d*U,r[5]=h*S+c*w+u*I+d*D,r[9]=h*b+c*A+u*P+d*N,r[13]=h*T+c*C+u*L+d*O,r[2]=p*M+f*E+m*R+g*U,r[6]=p*S+f*w+m*I+g*D,r[10]=p*b+f*A+m*P+g*N,r[14]=p*T+f*C+m*L+g*O,r[3]=_*M+v*E+x*R+y*U,r[7]=_*S+v*w+x*I+y*D,r[11]=_*b+v*A+x*P+y*N,r[15]=_*T+v*C+x*L+y*O,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],c=e[6],u=e[10],d=e[14];return e[3]*(r*o*c-n*l*c-r*s*u+i*l*u+n*s*d-i*o*d)+e[7]*(t*o*d-t*l*u+r*a*u-n*a*d+n*l*h-r*o*h)+e[11]*(t*l*c-t*s*d-r*a*c+i*a*d+r*s*h-i*l*h)+e[15]*(-n*s*h-t*o*c+t*s*u+n*a*c-i*a*u+i*o*h)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],_=c*m*l-f*u*l+f*o*d-s*m*d-c*o*g+s*u*g,v=p*u*l-h*m*l-p*o*d+a*m*d+h*o*g-a*u*g,x=h*f*l-p*c*l+p*s*d-a*f*d-h*s*g+a*c*g,y=p*c*o-h*f*o-p*s*u+a*f*u+h*s*m-a*c*m,M=t*_+i*v+n*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let S=1/M;return e[0]=_*S,e[1]=(f*u*r-c*m*r-f*n*d+i*m*d+c*n*g-i*u*g)*S,e[2]=(s*m*r-f*o*r+f*n*l-i*m*l-s*n*g+i*o*g)*S,e[3]=(c*o*r-s*u*r-c*n*l+i*u*l+s*n*d-i*o*d)*S,e[4]=v*S,e[5]=(h*m*r-p*u*r+p*n*d-t*m*d-h*n*g+t*u*g)*S,e[6]=(p*o*r-a*m*r-p*n*l+t*m*l+a*n*g-t*o*g)*S,e[7]=(a*u*r-h*o*r+h*n*l-t*u*l-a*n*d+t*o*d)*S,e[8]=x*S,e[9]=(p*c*r-h*f*r-p*i*d+t*f*d+h*i*g-t*c*g)*S,e[10]=(a*f*r-p*s*r+p*i*l-t*f*l-a*i*g+t*s*g)*S,e[11]=(h*s*r-a*c*r-h*i*l+t*c*l+a*i*d-t*s*d)*S,e[12]=y*S,e[13]=(h*f*n-p*c*n+p*i*u-t*f*u-h*i*m+t*c*m)*S,e[14]=(p*s*n-a*f*n-p*i*o+t*f*o+a*i*m-t*s*m)*S,e[15]=(a*c*n-h*s*n+h*i*o-t*c*o-a*i*u+t*s*u)*S,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,c=s+s,u=r*l,d=r*h,p=r*c,f=a*h,m=a*c,g=s*c,_=o*l,v=o*h,x=o*c,y=i.x,M=i.y,S=i.z;return n[0]=(1-(f+g))*y,n[1]=(d+x)*y,n[2]=(p-v)*y,n[3]=0,n[4]=(d-x)*M,n[5]=(1-(u+g))*M,n[6]=(m+_)*M,n[7]=0,n[8]=(p+v)*S,n[9]=(m-_)*S,n[10]=(1-(u+f))*S,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,r=nB.set(n[0],n[1],n[2]).length(),a=nB.set(n[4],n[5],n[6]).length(),s=nB.set(n[8],n[9],n[10]).length();0>this.determinant()&&(r=-r),e.x=n[12],e.y=n[13],e.z=n[14],nz.copy(this);let o=1/r,l=1/a,h=1/s;return nz.elements[0]*=o,nz.elements[1]*=o,nz.elements[2]*=o,nz.elements[4]*=l,nz.elements[5]*=l,nz.elements[6]*=l,nz.elements[8]*=h,nz.elements[9]*=h,nz.elements[10]*=h,t.setFromRotationMatrix(nz),i.x=r,i.y=a,i.z=s,this}makePerspective(e,t,i,n,r,a,s=iE){let o,l,h=this.elements;if(s===iE)o=-(a+r)/(a-r),l=-2*a*r/(a-r);else if(s===iw)o=-a/(a-r),l=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return h[0]=2*r/(t-e),h[4]=0,h[8]=(t+e)/(t-e),h[12]=0,h[1]=0,h[5]=2*r/(i-n),h[9]=(i+n)/(i-n),h[13]=0,h[2]=0,h[6]=0,h[10]=o,h[14]=l,h[3]=0,h[7]=0,h[11]=-1,h[15]=0,this}
1makeOrthographic(e,t,i,n,r,a,s=iE){let o,l,h=this.elements,c=1/(t-e),u=1/(i-n),d=1/(a-r);if(s===iE)o=(a+r)*d,l=-2*d;else if(s===iw)o=r*d,l=-1*d;else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return h[0]=2*c,h[4]=0,h[8]=0,h[12]=-((t+e)*c),h[1]=0,h[5]=2*u,h[9]=0,h[13]=-((i+n)*u),h[2]=0,h[6]=0,h[10]=l,h[14]=-o,h[3]=0,h[7]=0,h[11]=0,h[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<16;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let nB=new no,nz=new nF,nk=new no(0,0,0),nV=new no(1,1,1),nH=new no,nG=new no,nW=new no,nX=new nF,nj=new ns;class nq{constructor(e=0,t=0,i=0,n=nq.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],c=n[2],u=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(iU(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-iU(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(iU(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-iU(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(iU(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-iU(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(u,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return nX.makeRotationFromQuaternion(e),this.setFromRotationMatrix(nX,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return nj.setFromEuler(this),this.setFromQuaternion(nj,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}nq.DEFAULT_ORDER="XYZ";class nY{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let nZ=0,nJ=new no,nK=new ns,n$=new nF,nQ=new no,n0=new no,n1=new no,n2=new ns,n3=new no(1,0,0),n4=new no(0,1,0),n5=new no(0,0,1),n6={type:"added"},n8={type:"removed"},n9={type:"childadded",child:null},n7={type:"childremoved",child:null};class re extends iA{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:nZ++}),this.uuid=iL(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=re.DEFAULT_UP.clone();const e=new no,t=new nq,i=new ns,n=new no(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new nF},normalMatrix:{value:new ik}}),this.matrix=new nF,this.matrixWorld=new nF,this.matrixAutoUpdate=re.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=re.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new nY,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 41,205 bytes, line 1
1setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return nK.setFromAxisAngle(e,t),this.quaternion.multiply(nK),this}rotateOnWorldAxis(e,t){return nK.setFromAxisAngle(e,t),this.quaternion.premultiply(nK),this}rotateX(e){return this.rotateOnAxis(n3,e)}rotateY(e){return this.rotateOnAxis(n4,e)}rotateZ(e){return this.rotateOnAxis(n5,e)}translateOnAxis(e,t){return nJ.copy(e).applyQuaternion(this.quaternion),this.position.add(nJ.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(n3,e)}translateY(e){return this.translateOnAxis(n4,e)}translateZ(e){return this.translateOnAxis(n5,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(n$.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?nQ.copy(e):nQ.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),n0.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?n$.lookAt(n0,nQ,this.up):n$.lookAt(nQ,n0,this.up),this.quaternion.setFromRotationMatrix(n$),n&&(n$.extractRotation(n.matrixWorld),nK.setFromRotationMatrix(n$),this.quaternion.premultiply(nK.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?console.error("THREE.Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(n6),n9.child=e,this.dispatchEvent(n9),n9.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(n8),n7.child=e,this.dispatchEvent(n7),n7.child=null),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),n$.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),n$.multiply(e.parent.matrixWorld)),e.applyMatrix4(n$),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(n6),n9.child=e,this.dispatchEvent(n9),n9.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let n=this.children[i].getObjectByProperty(e,t);if(void 0!==n)return n}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);let n=this.children;for(let r=0,a=n.length;r<a;r++)n[r].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(n0,e,n1),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(n0,n2,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(!0===e&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){let e=this.children;for(let t=0,i=e.length;t<i;t++)e[t].updateWorldMatrix(!1,!0)}}toJSON(e){let t=void 0===e||"string"==typeof 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t=a(e.geometries),n=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),h=a(e.animations),c=a(e.nodes);t.length>0&&(i.geometries=t),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),s.length>0&&(i.images=s),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),h.length>0&&(i.animations=h),c.length>0&&(i.nodes=c)}return i.object=n,i;function a(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}}re.DEFAULT_UP=new no(0,1,0),re.DEFAULT_MATRIX_AUTO_UPDATE=!0,re.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;let rt=new no,ri=new no,rn=new no,rr=new no,ra=new no,rs=new no,ro=new no,rl=new no,rh=new no,rc=new no,ru=new i7,rd=new i7,rp=new i7;class rf{constructor(e=new no,t=new no,i=new no){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),rt.subVectors(e,t),n.cross(rt);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){rt.subVectors(n,t),ri.subVectors(i,t),rn.subVectors(e,t);let a=rt.dot(rt),s=rt.dot(ri),o=rt.dot(rn),l=ri.dot(ri),h=ri.dot(rn),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let u=1/c,d=(l*o-s*h)*u,p=(a*h-s*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return null!==this.getBarycoord(e,t,i,n,rr)&&rr.x>=0&&rr.y>=0&&rr.x+rr.y<=1}static getInterpolation(e,t,i,n,r,a,s,o){return null===this.getBarycoord(e,t,i,n,rr)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,rr.x),o.addScaledVector(a,rr.y),o.addScaledVector(s,rr.z),o)}static getInterpolatedAttribute(e,t,i,n,r,a){return ru.setScalar(0),rd.setScalar(0),rp.setScalar(0),ru.fromBufferAttribute(e,t),rd.fromBufferAttribute(e,i),rp.fromBufferAttribute(e,n),a.setScalar(0),a.addScaledVector(ru,r.x),a.addScaledVector(rd,r.y),a.addScaledVector(rp,r.z),a}static isFrontFacing(e,t,i,n){return rt.subVectors(i,t),ri.subVectors(e,t),0>rt.cross(ri).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return rt.subVectors(this.c,this.b),ri.subVectors(this.a,this.b),.5*rt.cross(ri).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return rf.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return rf.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,r){return rf.getInterpolation(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return rf.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return rf.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i,n,r=this.a,a=this.b,s=this.c;ra.subVectors(a,r),rs.subVectors(s,r),rl.subVectors(e,r);let o=ra.dot(rl),l=rs.dot(rl);if(o<=0&&l<=0)return t.copy(r);rh.subVectors(e,a);let h=ra.dot(rh),c=rs.dot(rh);if(h>=0&&c<=h)return t.copy(a);let u=o*c-h*l;if(u<=0&&o>=0&&h<=0)return i=o/(o-h),t.copy(r).addScaledVector(ra,i);rc.subVectors(e,s);let d=ra.dot(rc),p=rs.dot(rc);if(p>=0&&d<=p)return t.copy(s);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return n=l/(l-p),t.copy(r).addScaledVector(rs,n);let m=h*p-d*c;if(m<=0&&c-h>=0&&d-p>=0)return ro.subVectors(s,a),n=(c-h)/(c-h+(d-p)),t.copy(a).addScaledVector(ro,n);let g=1/(m+f+u);return i=f*g,n=u*g,t.copy(r).addScaledVector(ra,i).addScaledVector(rs,n)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let rm={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},rg={h:0,s:0,l:0},r_={h:0,s:0,l:0};function rv(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}class rx{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){return void 0===t&&void 0===i?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,i),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=tY){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,iZ.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=iZ.workingColorSpace){return this.r=e,this.g=t,this.b=i,iZ.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=iZ.workingColorSpace){if(e=iD(e,1),t=iU(t,0,1),i=iU(i,0,1),0===t)this.r=this.g=this.b=i;else{let n=i<=.5?i*(1+t):i+t-i*t,r=2*i-n;this.r=rv(r,n,e+1/3),this.g=rv(r,n,e),this.b=rv(r,n,e-1/3)}return iZ.toWorkingColorSpace(this,n),this}setStyle(e,t=tY){let i;function n(t){void 0!==t&&1>parseFloat(t)&&console.warn("THREE.Color: Alpha component 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this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=tY){let i=rm[e.toLowerCase()];return void 0!==i?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=iJ(e.r),this.g=iJ(e.g),this.b=iJ(e.b),this}copyLinearToSRGB(e){return this.r=iK(e.r),this.g=iK(e.g),this.b=iK(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=tY){return iZ.fromWorkingColorSpace(ry.copy(this),e),65536*Math.round(iU(255*ry.r,0,255))+256*Math.round(iU(255*ry.g,0,255))+Math.round(iU(255*ry.b,0,255))}getHexString(e=tY){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=iZ.workingColorSpace){let i,n;iZ.fromWorkingColorSpace(ry.copy(this),t);let r=ry.r,a=ry.g,s=ry.b,o=Math.max(r,a,s),l=Math.min(r,a,s),h=(l+o)/2;if(l===o)i=0,n=0;else{let e=o-l;switch(n=h<=.5?e/(o+l):e/(2-o-l),o){case r:i=(a-s)/e+6*(a<s);break;case a:i=(s-r)/e+2;break;case s:i=(r-a)/e+4}i/=6}return e.h=i,e.s=n,e.l=h,e}getRGB(e,t=iZ.workingColorSpace){return iZ.fromWorkingColorSpace(ry.copy(this),t),e.r=ry.r,e.g=ry.g,e.b=ry.b,e}getStyle(e=tY){iZ.fromWorkingColorSpace(ry.copy(this),e);let t=ry.r,i=ry.g,n=ry.b;return e!==tY?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*i)},${Math.round(255*n)})`}offsetHSL(e,t,i){return this.getHSL(rg),this.setHSL(rg.h+e,rg.s+t,rg.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(rg),e.getHSL(r_);let i=iN(rg.h,r_.h,t),n=iN(rg.s,r_.s,t),r=iN(rg.l,r_.l,t);return this.setHSL(i,n,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,n=this.b,r=e.elements;return this.r=r[0]*t+r[3]*i+r[6]*n,this.g=r[1]*t+r[4]*i+r[7]*n,this.b=r[2]*t+r[5]*i+r[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let ry=new rx;rx.NAMES=rm;let rM=0;class rS extends iA{static get type(){return"Material"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:rM++}),this.uuid=iL(),this.name="",this.blending=b,this.side=x,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=F,this.blendDst=B,this.blendEquation=C,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new rx(0,0,0),this.blendAlpha=0,this.depthFunc=K,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=ir,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tQ,this.stencilZFail=tQ,this.stencilZPass=tQ,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(void 0===n){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function n(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==b&&(i.blending=this.blending),this.side!==x&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),this.blendSrc!==F&&(i.blendSrc=this.blendSrc),this.blendDst!==B&&(i.blendDst=this.blendDst),this.blendEquation!==C&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==K&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==ir&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==tQ&&(i.stencilFail=this.stencilFail),this.stencilZFail!==tQ&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==tQ&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),t){let t=n(e.textures),r=n(e.images);t.length>0&&(i.textures=t),r.length>0&&(i.images=r)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let n=0;n!==e;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class rb extends rS{static get type(){return"MeshBasicMaterial"}constructor(e){super(),this.isMeshBasicMaterial=!0,this.color=new rx(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new nq,this.combine=ei,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let rT=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(n[e]=0,n[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(n[e]=1024>>-t-14,n[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(n[e]=t+15<<10,n[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(n[e]=31744,n[256|e]=64512,r[e]=24,r[256|e]=24):(n[e]=31744,n[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,i=0;for(;(8388608&t)==0;)t<<=1,i-=8388608;t&=-8388609,i+=0x38800000,a[e]=t|i}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function rE(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=iU(e,-65504,65504),rT.floatView[0]=e;let t=rT.uint32View[0],i=t>>23&511;return rT.baseTable[i]+((8388607&t)>>rT.shiftTable[i])}function rw(e){let t=e>>10;return rT.uint32View[0]=rT.mantissaTable[rT.offsetTable[t]+(1023&e)]+rT.exponentTable[t],rT.floatView[0]}let rA={toHalfFloat:rE,fromHalfFloat:rw},rC=new no,rR=new iz;class rI{constructor(e,t,i=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=ip,this.updateRanges=[],this.gpuType=ek,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)rR.fromBufferAttribute(this,t),rR.applyMatrix3(e),this.setXY(t,rR.x,rR.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)rC.fromBufferAttribute(this,t),rC.applyMatrix3(e),this.setXYZ(t,rC.x,rC.y,rC.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)rC.fromBufferAttribute(this,t),rC.applyMatrix4(e),this.setXYZ(t,rC.x,rC.y,rC.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)rC.fromBufferAttribute(this,t),rC.applyNormalMatrix(e),this.setXYZ(t,rC.x,rC.y,rC.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)rC.fromBufferAttribute(this,t),rC.transformDirection(e),this.setXYZ(t,rC.x,rC.y,rC.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=iO(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=iF(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=iO(t,this.array)),t}setX(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=iO(t,this.array)),t}setY(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=iO(t,this.array)),t}setZ(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=iO(t,this.array)),t}setW(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array),r=iF(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==ip&&(e.usage=this.usage),e}}class rP extends rI{constructor(e,t,i){super(new Int8Array(e),t,i)}}class rL extends rI{constructor(e,t,i){super(new Uint8Array(e),t,i)}}class rU extends rI{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}}class rD extends rI{constructor(e,t,i){super(new Int16Array(e),t,i)}}class rN extends rI{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class rO extends rI{constructor(e,t,i){super(new Int32Array(e),t,i)}}class rF extends rI{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class rB extends rI{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}getX(e){let t=rw(this.array[e*this.itemSize]);return this.normalized&&(t=iO(t,this.array)),t}setX(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize]=rE(t),this}getY(e){let t=rw(this.array[e*this.itemSize+1]);return this.normalized&&(t=iO(t,this.array)),t}setY(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+1]=rE(t),this}getZ(e){let t=rw(this.array[e*this.itemSize+2]);return this.normalized&&(t=iO(t,this.array)),t}setZ(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+2]=rE(t),this}getW(e){let t=rw(this.array[e*this.itemSize+3]);return this.normalized&&(t=iO(t,this.array)),t}setW(e,t){return this.normalized&&(t=iF(t,this.array)),this.array[e*this.itemSize+3]=rE(t),this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array)),this.array[e+0]=rE(t),this.array[e+1]=rE(i),this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array)),this.array[e+0]=rE(t),this.array[e+1]=rE(i),this.array[e+2]=rE(n),this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array),r=iF(r,this.array)),this.array[e+0]=rE(t),this.array[e+1]=rE(i),this.array[e+2]=rE(n),this.array[e+3]=rE(r),this}}class rz extends rI{constructor(e,t,i){super(new Float32Array(e),t,i)}}let rk=0,rV=new nF,rH=new re,rG=new no,rW=new nc,rX=new nc,rj=new no;class rq extends iA{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:rk++}),this.uuid=iL(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(iH(e)?rF:rN)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new ik().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(e),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return rV.makeRotationFromQuaternion(e),this.applyMatrix4(rV),this}rotateX(e){return rV.makeRotationX(e),this.applyMatrix4(rV),this}rotateY(e){return rV.makeRotationY(e),this.applyMatrix4(rV),this}rotateZ(e){return rV.makeRotationZ(e),this.applyMatrix4(rV),this}translate(e,t,i){return rV.makeTranslation(e,t,i),this.applyMatrix4(rV),this}scale(e,t,i){return rV.makeScale(e,t,i),this.applyMatrix4(rV),this}lookAt(e){return rH.lookAt(e),rH.updateMatrix(),this.applyMatrix4(rH.matrix
1),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(rG).negate(),this.translate(rG.x,rG.y,rG.z),this}setFromPoints(e){let t=this.getAttribute("position");if(void 0===t){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i];t.push(n.x,n.y,n.z||0)}this.setAttribute("position",new rz(t,3))}else{for(let i=0,n=t.count;i<n;i++){let n=e[i];t.setXYZ(i,n.x,n.y,n.z||0)}e.length>t.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new nc);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new no(-1/0,-1/0,-1/0),new no(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];rW.setFromBufferAttribute(i),this.morphTargetsRelative?(rj.addVectors(this.boundingBox.min,rW.min),this.boundingBox.expandByPoint(rj),rj.addVectors(this.boundingBox.max,rW.max),this.boundingBox.expandByPoint(rj)):(this.boundingBox.expandByPoint(rW.min),this.boundingBox.expandByPoint(rW.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new nC);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new no,1/0);return}if(e){let i=this.boundingSphere.center;if(rW.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];rX.setFromBufferAttribute(i),this.morphTargetsRelative?(rj.addVectors(rW.min,rX.min),rW.expandByPoint(rj),rj.addVectors(rW.max,rX.max),rW.expandByPoint(rj)):(rW.expandByPoint(rX.min),rW.expandByPoint(rX.max))}rW.getCenter(i);let n=0;for(let t=0,r=e.count;t<r;t++)rj.fromBufferAttribute(e,t),n=Math.max(n,i.distanceToSquared(rj));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)rj.fromBufferAttribute(a,t),s&&(rG.fromBufferAttribute(e,t),rj.add(rG)),n=Math.max(n,i.distanceToSquared(rj))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let i=t.position,n=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new rI(new Float32Array(4*i.count),4));let a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<i.count;e++)s[e]=new no,o[e]=new no;let l=new no,h=new no,c=new no,u=new iz,d=new iz,p=new iz,f=new no,m=new no,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,n=g.length;t<n;++t){let n=g[t],a=n.start,_=n.count;for(let t=a,n=a+_;t<n;t+=3)!function(e,t,n){l.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),c.fromBufferAttribute(i,n),u.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,n),h.sub(l),c.sub(l),d.sub(u),p.sub(u);let a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(f.copy(h).multiplyScalar(p.y).addScaledVector(c,-d.y).multiplyScalar(a),m.copy(c).multiplyScalar(d.x).addScaledVector(h,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[n].add(f),o[e].add(m),o[t].add(m),o[n].add(m))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let _=new no,v=new no,x=new no,y=new no;function M(e){x.fromBufferAttribute(n,e),y.copy(x);let t=s[e];_.copy(t),_.sub(x.multiplyScalar(x.dot(t))).normalize(),v.crossVectors(y,t);let i=v.dot(o[e]);a.setXYZW(e,_.x,_.y,_.z,i<0?-1:1)}for(let t=0,i=g.length;t<i;++t){let i=g[t],n=i.start,r=i.count;for(let t=n,i=n+r;t<i;t+=3)M(e.getX(t+0)),M(e.getX(t+1)),M(e.getX(t+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new rI(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let n=new no,r=new no,a=new no,s=new no,o=new no,l=new no,h=new no,c=new no;if(e)for(let u=0,d=e.count;u<d;u+=3){let d=e.getX(u+0),p=e.getX(u+1),f=e.getX(u+2);n.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),s.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),s.add(h),o.add(h),l.add(h),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)n.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),i.setXYZ(e+0,h.x,h.y,h.z),i.setXYZ(e+1,h.x,h.y,h.z),i.setXYZ(e+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)rj.fromBufferAttribute(e,t),rj.normalize(),e.setXYZ(t,rj.x,rj.y,rj.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*n;for(let e=0;e<n;e++)a[o++]=i[s++]}return new rI(a,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new rq,i=this.index.array,n=this.attributes;for(let r in n){let a=e(n[r],i);t.setAttribute(r,a)}let r=this.morphAttributes;for(let n in r){let a=[],s=r[n];for(let t=0,n=s.length;t<n;t++){let n=e(s[t],i);a.push(n)}t.morphAttributes[n]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
1if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let n=i[t];e.data.attributes[t]=n.toJSON(e.data)}let n={},r=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,n=i.length;t<n;t++){let n=i[t];a.push(n.toJSON(e.data))}a.length>0&&(n[t]=a,r=!0)}r&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone(t));let n=e.attributes;for(let e in n){let i=n[e];this.setAttribute(e,i.clone(t))}let r=e.morphAttributes;for(let e in r){let i=[],n=r[e];for(let e=0,r=n.length;e<r;e++)i.push(n[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}let rY=new nF,rZ=new nO,rJ=new nC,rK=new no,r$=new no,rQ=new no,r0=new no,r1=new no,r2=new no,r3=new no,r4=new no;class r5 extends re{constructor(e=new rq,t=new rb){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(r&&s){r2.set(0,0,0);for(let i=0,n=r.length;i<n;i++){let n=s[i],o=r[i];0!==n&&(r1.fromBufferAttribute(o,e),a?r2.addScaledVector(r1,n):r2.addScaledVector(r1.sub(t),n))}t.add(r2)}return t}raycast(e,t){let i=this.geometry,n=this.material,r=this.matrixWorld;void 0===n||(null===i.boundingSphere&&i.computeBoundingSphere(),rJ.copy(i.boundingSphere),rJ.applyMatrix4(r),rZ.copy(e.ray).recast(e.near),!1===rJ.containsPoint(rZ.origin)&&(null===rZ.intersectSphere(rJ,rK)||rZ.origin.distanceToSquared(rK)>(e.far-e.near)**2)||(rY.copy(r).invert(),rZ.copy(e.ray).applyMatrix4(rY),(null===i.boundingBox||!1!==rZ.intersectsBox(i.boundingBox))&&this._computeIntersections(e,t,rZ)))}_computeIntersections(e,t,i){let n,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=u.length;r<o;r++){let o=u[r],p=a[o.materialIndex],f=Math.max(o.start,d.start),m=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=r6(this,p,e,i,l,h,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=o.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);for(let u=r;u<o;u+=3)(n=r6(this,a,e,i,l,h,c,s.getX(u),s.getX(u+1),s.getX(u+2)))&&(n.faceIndex=Math.floor(u/3),t.push(n))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=u.length;r<s;r++){let s=u[r],p=a[s.materialIndex],f=Math.max(s.start,d.start),m=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=r6(this,p,e,i,l,h,c,r,r+1,r+2))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=s.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);for(let o=r;o<s;o+=3)(n=r6(this,a,e,i,l,h,c,o,o+1,o+2))&&(n.faceIndex=Math.floor(o/3),t.pu
1sh(n))}}}function r6(e,t,i,n,r,a,s,o,l,h){e.getVertexPosition(o,r$),e.getVertexPosition(l,rQ),e.getVertexPosition(h,r0);let c=function(e,t,i,n,r,a,s,o){if(null===(t.side===y?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,t.side===x,o)))return null;r4.copy(o),r4.applyMatrix4(e.matrixWorld);let l=i.ray.origin.distanceTo(r4);return l<i.near||l>i.far?null:{distance:l,point:r4.clone(),object:e}}(e,t,i,n,r$,rQ,r0,r3);if(c){let e=new no;rf.getBarycoord(r3,r$,rQ,r0,e),r&&(c.uv=rf.getInterpolatedAttribute(r,o,l,h,e,new iz)),a&&(c.uv1=rf.getInterpolatedAttribute(a,o,l,h,e,new iz)),s&&(c.normal=rf.getInterpolatedAttribute(s,o,l,h,e,new no),c.normal.dot(n.direction)>0&&c.normal.multiplyScalar(-1));let t={a:o,b:l,c:h,normal:new no,materialIndex:0};rf.getNormal(r$,rQ,r0,t.normal),c.face=t,c.barycoord=e}return c}class r8 extends rq{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};const s=this;n=Math.floor(n),r=Math.floor(r);const o=[],l=[],h=[],c=[];let u=0,d=0;function p(e,t,i,n,r,a,p,f,m,g,_){let v=a/m,x=p/g,y=a/2,M=p/2,S=f/2,b=m+1,T=g+1,E=0,w=0,A=new no;for(let a=0;a<T;a++){let s=a*x-M;for(let o=0;o<b;o++){let u=o*v-y;A[e]=u*n,A[t]=s*r,A[i]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[i]=f>0?1:-1,h.push(A.x,A.y,A.z),c.push(o/m),c.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let i=u+t+b*e,n=u+t+b*(e+1),r=u+(t+1)+b*(e+1),a=u+(t+1)+b*e;o.push(i,n,a),o.push(n,r,a),w+=6}s.addGroup(d,w,_),d+=w,u+=E}p("z","y","x",-1,-1,i,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new rz(l,3)),this.setAttribute("normal",new rz(h,3)),this.setAttribute("uv",new rz(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r8(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function r9(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[i][n]=null):t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}function r7(e){let t={};for(let i=0;i<e.length;i++){let n=r9(e[i]);for(let e in n)t[e]=n[e]}return t}function ae(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:iZ.workingColorSpace}let at={clone:r9,merge:r7};class ai extends rS{static get type(){return"ShaderMaterial"}constructor(e){super(),this.isShaderMaterial=!0,this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=r9(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i].value;n&&n.isTexture?t.uniforms[i]={type:"t",value:n.toJSON(e).uuid}:n&&n.isColor?t.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?t.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?t.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?t.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?t.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?t.uniforms[i]={type:"m4",value:n.toArray()}:t.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class an extends re{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new nF,this.projectionMatrix=new nF,this.projectionMatrixInverse=new nF,this.coordinateSystem=iE}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}let ar=new no,aa=new iz,as=new iz;class ao extends an{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*iP*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*iI*this.fov);return .5*this.getFilmHeight()/e}
1getEffectiveFOV(){return 2*iP*Math.atan(Math.tan(.5*iI*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){ar.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(ar.x,ar.y).multiplyScalar(-e/ar.z),ar.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(ar.x,ar.y).multiplyScalar(-e/ar.z)}getViewSize(e,t){return this.getViewBounds(e,aa,as),t.subVectors(as,aa)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*iI*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/e,t-=a.offsetY*i/s,n*=a.width/e,i*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class al extends re{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new ao(-90,1,e,t);n.layers=this.layers,this.add(n);const r=new ao(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new ao(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new ao(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new ao(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new ao(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,r,a,s,o]=t;for(let e of t)this.remove(e);if(e===iE)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(e===iw)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,h]=this.children,c=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let f=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,r),e.setRenderTarget(i,1,n),e.render(t,a),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,o),e.setRenderTarget(i,4,n),e.render(t,l),i.texture.generateMipmaps=f,e.setRenderTarget(i,5,n),e.render(t,h),e.setRenderTarget(c,u,d),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class ah extends i9{constructor(e,t,i,n,r,a,s,o,l,h){super(e=void 0!==e?e:[],t=void 0!==t?t:eg,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class ac extends nt{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1};this.texture=new ah([i,i,i,i,i,i],t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:eR}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace
1=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
2
3				varying vec3 vWorldDirection;
4
5				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
6
7					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
8
9				}
10
11				void main() {
12
13					vWorldDirection = transformDirection( position, modelMatrix );
14
15					#include <begin_vertex>
16					#include <project_vertex>
17
18				}
19			`,fragmentShader:`
20
21				uniform sampler2D tEquirect;
22
23				varying vec3 vWorldDirection;
24
25				#include <common>
26
27				void main() {
28
29					vec3 direction = normalize( vWorldDirection );
30
31					vec2 sampleUV = equirectUv( direction );
32
33					gl_FragColor = texture2D( tEquirect, sampleUV );
34
35				}
36			`},n=new r8(5,5,5),r=new ai({name:"CubemapFromEquirect",uniforms:r9(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:y,blending:S});r.uniforms.tEquirect.value=t;let a=new r5(n,r),s=t.minFilter;return t.minFilter===eL&&(t.minFilter=eR),new al(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,n){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,i,n);e.setRenderTarget(r)}}let au=new no,ad=new no,ap=new ik;class af{constructor(e=new no(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=au.subVectors(i,t).cross(ad.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(au),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:t.copy(e.start).addScaledVector(i,r)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||ap.getNormalMatrix(e),n=this.coplanarPoint(au).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let am=new nC,ag=new no;class a_{constructor(e=new af,t=new af,i=new af,n=new af,r=new af,a=new af){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=iE){let i=this.planes,n=e.elements,r=n[0],a=n[1],s=n[2],o=n[3],l=n[4],h=n[5],c=n[6],u=n[7],d=n[8],p=n[9],f=n[10],m=n[11],g=n[12],_=n[13],v=n[14],x=n[15];if(i[0].setComponents(o-r,u-l,m-d,x-g).normalize(),i[1].setComponents(o+r,u+l,m+d,x+g).normalize(),i[2].setComponents(o+a,u+h,m+p,x+_).normalize(),i[3].setComponents(o-a,u-h,m-p,x-_).normalize(),i[4].setComponents(o-s,u-c,m-f,x-v).normalize(),t===iE)i[5].setComponents(o+s,u+c,m+f,x+v).normalize();else if(t===iw)i[5].setComponents(s,c,f,v).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),am.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),am.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(am)}intersectsSprite(e){return am.center.set(0,0,0),am.radius=.7071067811865476,am.applyM
36atrix4(e.matrixWorld),this.intersectsSphere(am)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(ag.x=n.normal.x>0?e.max.x:e.min.x,ag.y=n.normal.y>0?e.max.y:e.min.y,ag.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(ag))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}function av(){let e=null,t=!1,i=null,n=null;function r(t,a){i(t,a),n=e.requestAnimationFrame(r)}return{start:function(){!0===t||null!==i&&(n=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function ax(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(i){i.isInterleavedBufferAttribute&&(i=i.data);let n=t.get(i);n&&(e.deleteBuffer(n.buffer),t.delete(i))},update:function(i,n){if(i.isInterleavedBufferAttribute&&(i=i.data),i.isGLBufferAttribute){let e=t.get(i);(!e||e.version<i.version)&&t.set(i,{buffer:i.buffer,type:i.type,bytesPerElement:i.elementSize,version:i.version});return}let r=t.get(i);if(void 0===r)t.set(i,function(t,i){let n,r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();if(e.bindBuffer(i,o),e.bufferData(i,r,a),t.onUploadCallback(),r instanceof Float32Array)n=e.FLOAT;else if(r instanceof Uint16Array)n=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)n=e.SHORT;else if(r instanceof Uint32Array)n=e.UNSIGNED_INT;else if(r instanceof Int32Array)n=e.INT;else if(r instanceof Int8Array)n=e.BYTE;else if(r instanceof Uint8Array)n=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)n=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:o,type:n,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(i,n));else if(r.version<i.version){if(r.size!==i.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,i,n){let r=i.array,a=i.updateRanges;if(e.bindBuffer(n,t),0===a.length)e.bufferSubData(n,0,r);else{a.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<a.length;e++){let i=a[t],n=a[e];n.start<=i.start+i.count+1?i.count=Math.max(i.count,n.start+n.count-i.start):a[++t]=n}a.length=t+1;for(let t=0,i=a.length;t<i;t++){let i=a[t];e.bufferSubData(n,i.start*r.BYTES_PER_ELEMENT,r,i.start,i.count)}i.clearUpdateRanges()}i.onUploadCallback()}(r.buffer,i,n),r.version=i.version}}}}class ay extends rq{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,c=e/s,u=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<h;e++){const t=e*u-a;for(let i=0;i<l;i++){const n=i*c-r;p.push(n,-t,0),f.push(0,0,1),m.push(i/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const i=t+l*e,n=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(i,n,a),d.push(n,r,a)}this.setIndex(d),this.setAttribute("position",new rz(p,3)),this.setAttribute("normal",new rz(f,3)),this.setAttribute("uv",new rz(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ay(e.width,e.height,e.widthSegments,e.heightSegments)}}let aM={alphahash_fragment:"#ifdef USE_ALPHAHASH\n	if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n	const float ALPHA_HASH_SCALE = 0.05;\n	float hash2D( vec2 value ) {\n		return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n	}\n	float hash3D( vec3 value ) {\n		return hash2D( vec2( hash2D( value.xy ), value.z ) );\n	}\n	float getAlphaHashThreshold( vec3 position ) {\n		float maxDeriv = max(\n			length( dFdx( position.xyz ) ),\n			length( dFdy( position.xyz ) )\n		);\n		float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n		vec2 pixScales = vec2(\n			exp2( floor( log2( pixScale ) ) ),\n			exp2( ceil( log2( pixScale ) ) )\n		);\n		vec2 alpha = vec2(\n			hash3D( floor( pixScales.x * position.xyz ) ),\n			hash3D( floor( pixScales.y * position.xyz ) )\n		);\n		float lerpFactor = fract( log2( pixScale ) );\n		float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n		float a = min( lerpFactor, 1.0 - lerpFactor );\n		vec3 cases = vec3(\n			x * x / ( 2.0 * a * ( 1.0 - a ) ),\n			( x - 0.5 * a ) / ( 1.0 - a ),\n			1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n		);\n		float threshold = ( x < ( 1.0 - a ) )\n			? ( ( x < a ) ? cases.x : cases.y )\n			: cases.z;\n		return clamp( threshold , 1.0e-6, 1.0 );\n	}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n	#ifdef ALPHA_TO_COVERAGE\n	diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n	if ( diffuseColor.a == 0.0 ) discard;\n	#else\n	if ( diffuseColor.a < alphaTest ) discard;\n	#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n	uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n	float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n	reflectedLight.indirectDiffuse *= ambientOcclusion;\n	#if defined( USE_CLEARCOAT ) \n		clearcoatSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_SHEEN ) \n		sheenSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( STANDARD )\n		float dotNV = saturate( dot
36( geometryNormal, geometryViewDir ) );\n		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n	#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n	uniform sampler2D aoMap;\n	uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n	#if ! defined( GL_ANGLE_multi_draw )\n	#define gl_DrawID _gl_DrawID\n	uniform int _gl_DrawID;\n	#endif\n	uniform highp sampler2D batchingTexture;\n	uniform highp usampler2D batchingIdTexture;\n	mat4 getBatchingMatrix( const in float i ) {\n		int size = textureSize( batchingTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n	float getIndirectIndex( const in int i ) {\n		int size = textureSize( batchingIdTexture, 0 ).x;\n		int x = i % size;\n		int y = i / size;\n		return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n	}\n#endif\n#ifdef USE_BATCHING_COLOR\n	uniform sampler2D batchingColorTexture;\n	vec3 getBatchingColor( const in float i ) {\n		int size = textureSize( batchingColorTexture, 0 ).x;\n		int j = int( i );\n		int x = j % size;\n		int y = j / size;\n		return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n	}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n	mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n	vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n	vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n	return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n	float G = G_BlinnPhong_Implicit( );\n	float D = D_BlinnPhong( shininess, dotNH );\n	return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n	const mat3 XYZ_TO_REC709 = mat3(\n		 3.2404542, -0.9692660,  0.0556434,\n		-1.5371385,  1.8760108, -0.2040259,\n		-0.4985314,  0.0415560,  1.0572252\n	);\n	vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n		vec3 sqrtF0 = sqrt( fresnel0 );\n		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n	}\n	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n	}\n	float IorToFresnel0( float transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n	}\n	vec3 evalSensitivity( float OPD, vec3 shift ) {\n		float phase = 2.0 * PI * OPD * 1.0e-9;\n		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n		xyz /= 1.0685e-7;\n		vec3 rgb = XYZ_TO_REC709 * xyz;\n		return rgb;\n	}\n	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n		vec3 I;\n		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n		float cosTheta2Sq = 1.0 - sinTheta2Sq;\n		if ( cosTheta2Sq < 0.0 ) {\n			return vec3( 1.0 );\n		}\n		float cosTheta2 = sqrt( cosTheta2Sq );\n		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
36\n		float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n		float T121 = 1.0 - R12;\n		float phi12 = 0.0;\n		if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n		float phi21 = PI - phi12;\n		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n		vec3 phi23 = vec3( 0.0 );\n		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n		vec3 phi = vec3( phi21 ) + phi23;\n		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n		vec3 r123 = sqrt( R123 );\n		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n		vec3 C0 = R12 + Rs;\n		I = C0;\n		vec3 Cm = Rs - T121;\n		for ( int m = 1; m <= 2; ++ m ) {\n			Cm *= r123;\n			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n			I += Cm * Sm;\n		}\n		return max( I, vec3( 0.0 ) );\n	}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n	uniform sampler2D bumpMap;\n	uniform float bumpScale;\n	vec2 dHdxy_fwd() {\n		vec2 dSTdx = dFdx( vBumpMapUv );\n		vec2 dSTdy = dFdy( vBumpMapUv );\n		float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n		float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n		float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n		return vec2( dBx, dBy );\n	}\n	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n		vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n		vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n		vec3 vN = surf_norm;\n		vec3 R1 = cross( vSigmaY, vN );\n		vec3 R2 = cross( vN, vSigmaX );\n		float fDet = dot( vSigmaX, R1 ) * faceDirection;\n		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n		return normalize( abs( fDet ) * surf_norm - vGrad );\n	}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n	vec4 plane;\n	#ifdef ALPHA_TO_COVERAGE\n		float distanceToPlane, distanceGradient;\n		float clipOpacity = 1.0;\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n			distanceGradient = fwidth( distanceToPlane ) / 2.0;\n			clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			if ( clipOpacity == 0.0 ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			float unionClipOpacity = 1.0;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n				distanceGradient = fwidth( distanceToPlane ) / 2.0;\n				unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			}\n			#pragma unroll_loop_end\n			clipOpacity *= 1.0 - unionClipOpacity;\n		#endif\n		diffuseColor.a *= clipOpacity;\n		if ( diffuseColor.a == 0.0 ) discard;\n	#else\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			bool clipped = true;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n			}\n			#pragma unroll_loop_end\n			if ( clipped ) discard;\n		#endif\n	#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n	vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n	diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n	diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#elif defined( USE_COLOR )\n	varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n	vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n	vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n	vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n	vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n	vColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n	const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n	return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n	float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n	float precisionSafeLength( vec3 v ) {\n		float maxComponent = max3( abs( v ) );\n		return length( v / maxComponent ) * maxComponent;\n	}\n#endif\nstruct IncidentLight {\n	vec3 color;\n	vec3 direction;\n	bool visible;\n};\nstruct ReflectedLight {\n	vec3 directDiffuse;\n	vec3 directSpecular;\n	vec3 indirectDiffuse;\n	vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n	varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n	mat3 tmp;\n	tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n	tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n	tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n	return tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n	return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n	return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n	return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n	#define cubeUV_minMipLevel 4.0\n	#define cubeUV_minTileSize 16.0\n	float getFace( vec3 direction ) {\n		vec3 absDirection = abs( direction );\n		float face = - 1.0;\n		if ( absDirection.x > absDirection.z ) {\n			if ( absDirection.x > absDirection.y )\n				face = direction.x > 0.0 ? 0.0 : 3.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		} else {\n			if ( absDirection.z > absDirection.y )\n				face = direction.z > 0.0 ? 2.0 : 5.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		}\n		return face;\n	}\n	vec2 getUV( vec3 direction, float face ) {\n		vec2 uv;\n		if ( face == 0.0 ) {\n			uv = vec2( direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 1.0 ) {\n			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n		} else if ( face == 2.0 ) {\n			uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n		} else if ( face == 3.0 ) {\n			uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 4.0 ) {\n			uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n		} else {\n			uv = vec2( direction.x, direction.y ) / abs( direction.z );\n		}\n		return 0.5 * ( uv + 1.0 );\n	}\n	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n		float face = getFace( direction );\n		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n		mipInt = max( mipInt, cubeUV_minMipLevel );\n		float faceSize = exp2( mipInt );\n		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n		if ( face > 2.0 ) {\n			uv.y += faceSize;\n			face -= 3.0;\n		}\n		uv.x += face * faceSize;\n		uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n		uv.x *= CUBEUV_TEXEL_WIDTH;\n		uv.y *= CUBEUV_TEXEL_HEIGHT;\n		#ifdef texture2DGradEXT\n			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n		#else\n			return texture2D( envMap, uv ).rgb;\n		#endif\n	}\n	#define cubeUV_r0 1.0\n	#define cubeUV_m0 - 2.0\n	#define cubeUV_r1 0.8\n	#define cubeUV_m1 - 1.0\n	#define cubeUV_r4 0.4\n	#define cubeUV_m4 2.0\n	#define cubeUV_r5 0.305\n	#define cubeUV_m5 3.0\n	#define cubeUV_r6 0.21\n	#define cubeUV_m6 4.0\n	float roughnessToMip( float roughness ) {\n		float mip = 0.0;\n		if ( roughness >= cubeUV_r1 ) {\n			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n		} else if ( roughness >= cubeUV_r4 ) {\n			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n		} else if ( roughness >= cubeUV_r5 ) {\n			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n		} else if ( roughness >= cubeUV_r6 ) {\n			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n		} else {\n			mip = - 2.0 * log2( 1.16 * roughness );		}\n		return mip;\n	}\n	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n		float mipF = fract( mip );\n		float mipInt = floor( mip );\n		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n		if ( mipF == 0.0 ) {\n			return vec4( color0, 1.0 );\n		} else {\n			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n			return vec4( mix( color0, color1, mipF ), 1.0 );\n		}\n	}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n	vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n	mat3 bm = mat3( batchingMatrix );
36\n	transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n	transformedNormal = bm * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = bm * transformedTangent;\n	#endif\n#endif\n#ifdef USE_INSTANCING\n	mat3 im = mat3( instanceMatrix );\n	transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n	transformedNormal = im * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = im * transformedTangent;\n	#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n	transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n	transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n	#ifdef FLIP_SIDED\n		transformedTangent = - transformedTangent;\n	#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n	uniform sampler2D displacementMap;\n	uniform float displacementScale;\n	uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n	vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n		emissiveColor = sRGBTransferEOTF( emissiveColor );\n	#endif\n	totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n	uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n	return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vec3 cameraToFrag;\n		if ( isOrthographic ) {\n			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		} else {\n			cameraToFrag = normalize( vWorldPosition - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n		#else\n			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n		#endif\n	#else\n		vec3 reflectVec = vReflect;\n	#endif\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n	#else\n		vec4 envColor = vec4( 0.0 );\n	#endif\n	#ifdef ENVMAP_BLENDING_MULTIPLY\n		outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n	#elif defined( ENVMAP_BLENDING_MIX )\n		outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n	#elif defined( ENVMAP_BLENDING_ADD )\n		outgoingLight += envColor.xyz * specularStrength * reflectivity;\n	#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float envMapIntensity;\n	uniform float flipEnvMap;\n	uniform mat3 envMapRotation;\n	#ifdef ENVMAP_TYPE_CUBE\n		uniform samplerCube envMap;\n	#else\n		uniform sampler2D envMap;\n	#endif\n	\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float reflectivity;\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		varying vec3 vWorldPosition;\n		uniform float refractionRatio;\n	#else\n		varying vec3 vReflect;\n	#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		\n		varying vec3 vWorldPosition;\n	#else\n		varying vec3 vReflect;\n		uniform float refractionRatio;\n	#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n	vec3 getIBLIrradiance( const in vec3 normal ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n			return PI * envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 reflectVec = reflect( - viewDir, normal );\n			reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n			return envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	#ifdef USE_ANISOTROPY\n		vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n			#ifdef ENVMAP_TYPE_CUBE_UV\n				vec3 bentNormal = cross( bitangent, viewDir );\n				bentNormal = normalize( cross( bentNormal, bitangent ) );\n				bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n				return getIBLRadiance( viewDir, bentNormal, roughness );\n			#else\n				return vec3( 0.0 );\n			#endif\n		}\n	#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vWorldPosition = worldPosition.xyz;\n	#else\n		vec3 cameraToVertex;\n		if ( isOrthographic ) {\n			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		}
36 else {\n			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vReflect = reflect( cameraToVertex, worldNormal );\n		#else\n			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n		#endif\n	#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n	vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n	varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n	#ifdef FOG_EXP2\n		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n	#else\n		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n	#endif\n	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n	uniform vec3 fogColor;\n	varying float vFogDepth;\n	#ifdef FOG_EXP2\n		uniform float fogDensity;\n	#else\n		uniform float fogNear;\n		uniform float fogFar;\n	#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n	uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n	float dotNL = dot( normal, lightDirection );\n	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n	#ifdef USE_GRADIENTMAP\n		return vec3( texture2D( gradientMap, coord ).r );\n	#else\n		vec2 fw = fwidth( coord ) * 0.5;\n		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n	#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n	uniform sampler2D lightMap;\n	uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n	vec3 diffuseColor;\n	float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Lambert\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n	uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n	float x = normal.x, y = normal.y, z = normal.z;\n	vec3 result = shCoefficients[ 0 ] * 0.886227;\n	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n	return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n	return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n	vec3 irradiance = ambientLightColor;\n	return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n	float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n	if ( cutoffDistance > 0.0 ) {\n		distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n	}\n	return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n	return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n	struct DirectionalLight {\n		vec3 direction;\n		vec3 color;\n	};\n	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n	void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n		light.color = directionalLight.color;\n		light.direction = directionalLight.direction;\n		light.visible = true;\n	}\n#endif\n#if NUM_POINT_LIGHTS > 0\n	struct PointLight {\n		vec3 position;\n		vec3 color;\n		float distance;\n		float decay;\n	};\n	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n	void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = pointLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float lightDistance = length( lVector );\n		light.color = pointLight.color;\n		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n		light.visible = ( light.color != vec3( 0.0 ) );\n	}
36\n#endif\n#if NUM_SPOT_LIGHTS > 0\n	struct SpotLight {\n		vec3 position;\n		vec3 direction;\n		vec3 color;\n		float distance;\n		float decay;\n		float coneCos;\n		float penumbraCos;\n	};\n	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n	void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = spotLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float angleCos = dot( light.direction, spotLight.direction );\n		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n		if ( spotAttenuation > 0.0 ) {\n			float lightDistance = length( lVector );\n			light.color = spotLight.color * spotAttenuation;\n			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n			light.visible = ( light.color != vec3( 0.0 ) );\n		} else {\n			light.color = vec3( 0.0 );\n			light.visible = false;\n		}\n	}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n	struct RectAreaLight {\n		vec3 color;\n		vec3 position;\n		vec3 halfWidth;\n		vec3 halfHeight;\n	};\n	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;\n	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n	struct HemisphereLight {\n		vec3 direction;\n		vec3 skyColor;\n		vec3 groundColor;\n	};\n	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n		float dotNL = dot( normal, hemiLight.direction );\n		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n		return irradiance;\n	}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n	vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Toon\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n	vec3 diffuseColor;\n	vec3 specularColor;\n	float specularShininess;\n	float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n	material.ior = ior;\n	#ifdef USE_SPECULAR\n		float specularIntensityFactor = specularIntensity;\n		vec3 specularColorFactor = specularColor;\n		#ifdef USE_SPECULAR_COLORMAP\n			specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n		#endif\n		#ifdef USE_SPECULAR_INTENSITYMAP\n			specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n		#endif\n		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n	#else\n		float specularIntensityFactor = 1.0;\n		vec3 specularColorFactor = vec3( 1.0 );\n		material.specularF90 = 1.0;\n	#endif\n	material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n	material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n	material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n	material.clearcoat = clearcoat;
36\n	material.clearcoatRoughness = clearcoatRoughness;\n	material.clearcoatF0 = vec3( 0.04 );\n	material.clearcoatF90 = 1.0;\n	#ifdef USE_CLEARCOATMAP\n		material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n	#endif\n	#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n	#endif\n	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n	material.clearcoatRoughness += geometryRoughness;\n	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n	material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	material.iridescence = iridescence;\n	material.iridescenceIOR = iridescenceIOR;\n	#ifdef USE_IRIDESCENCEMAP\n		material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n	#endif\n	#ifdef USE_IRIDESCENCE_THICKNESSMAP\n		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n	#else\n		material.iridescenceThickness = iridescenceThicknessMaximum;\n	#endif\n#endif\n#ifdef USE_SHEEN\n	material.sheenColor = sheenColor;\n	#ifdef USE_SHEEN_COLORMAP\n		material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n	#endif\n	material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	#ifdef USE_ANISOTROPYMAP\n		mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n		vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n		vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n	#else\n		vec2 anisotropyV = anisotropyVector;\n	#endif\n	material.anisotropy = length( anisotropyV );\n	if( material.anisotropy == 0.0 ) {\n		anisotropyV = vec2( 1.0, 0.0 );\n	} else {\n		anisotropyV /= material.anisotropy;\n		material.anisotropy = saturate( material.anisotropy );\n	}\n	material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n	material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n	material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n	vec3 diffuseColor;\n	float roughness;\n	vec3 specularColor;\n	float specularF90;\n	float dispersion;\n	#ifdef USE_CLEARCOAT\n		float clearcoat;\n		float clearcoatRoughness;\n		vec3 clearcoatF0;\n		float clearcoatF90;\n	#endif\n	#ifdef USE_IRIDESCENCE\n		float iridescence;\n		float iridescenceIOR;\n		float iridescenceThickness;\n		vec3 iridescenceFresnel;\n		vec3 iridescenceF0;\n	#endif\n	#ifdef USE_SHEEN\n		vec3 sheenColor;\n		float sheenRoughness;\n	#endif\n	#ifdef IOR\n		float ior;\n	#endif\n	#ifdef USE_TRANSMISSION\n		float transmission;\n		float transmissionAlpha;\n		float thickness;\n		float attenuationDistance;\n		vec3 attenuationColor;\n	#endif\n	#ifdef USE_ANISOTROPY\n		float anisotropy;\n		float alphaT;\n		vec3 anisotropyT;\n		vec3 anisotropyB;\n	#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n    float x2 = x * x;\n    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n	float a2 = pow2( alpha );\n	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n	return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n	float a2 = pow2( alpha );\n	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n	return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n	float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n		float gv = dotNL * length( vec3( alphaT * dotTV, alph
36aB * dotBV, dotNV ) );\n		float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n		float v = 0.5 / ( gv + gl );\n		return saturate(v);\n	}\n	float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n		float a2 = alphaT * alphaB;\n		highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n		highp float v2 = dot( v, v );\n		float w2 = a2 / v2;\n		return RECIPROCAL_PI * a2 * pow2 ( w2 );\n	}\n#endif\n#ifdef USE_CLEARCOAT\n	vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n		vec3 f0 = material.clearcoatF0;\n		float f90 = material.clearcoatF90;\n		float roughness = material.clearcoatRoughness;\n		float alpha = pow2( roughness );\n		vec3 halfDir = normalize( lightDir + viewDir );\n		float dotNL = saturate( dot( normal, lightDir ) );\n		float dotNV = saturate( dot( normal, viewDir ) );\n		float dotNH = saturate( dot( normal, halfDir ) );\n		float dotVH = saturate( dot( viewDir, halfDir ) );\n		vec3 F = F_Schlick( f0, f90, dotVH );\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n		return F * ( V * D );\n	}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n	vec3 f0 = material.specularColor;\n	float f90 = material.specularF90;\n	float roughness = material.roughness;\n	float alpha = pow2( roughness );\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( f0, f90, dotVH );\n	#ifdef USE_IRIDESCENCE\n		F = mix( F, material.iridescenceFresnel, material.iridescence );\n	#endif\n	#ifdef USE_ANISOTROPY\n		float dotTL = dot( material.anisotropyT, lightDir );\n		float dotTV = dot( material.anisotropyT, viewDir );\n		float dotTH = dot( material.anisotropyT, halfDir );\n		float dotBL = dot( material.anisotropyB, lightDir );\n		float dotBV = dot( material.anisotropyB, viewDir );\n		float dotBH = dot( material.anisotropyB, halfDir );\n		float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n		float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n	#else\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n	#endif\n	return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n	const float LUT_SIZE = 64.0;\n	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n	const float LUT_BIAS = 0.5 / LUT_SIZE;\n	float dotNV = saturate( dot( N, V ) );\n	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n	uv = uv * LUT_SCALE + LUT_BIAS;\n	return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n	float l = length( f );\n	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n	float x = dot( v1, v2 );\n	float y = abs( x );\n	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n	float b = 3.4175940 + ( 4.1616724 + y ) * y;\n	float v = a / b;\n	float theta_sintheta = ( x >
36 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n	return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n	vec3 lightNormal = cross( v1, v2 );\n	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n	vec3 T1, T2;\n	T1 = normalize( V - N * dot( V, N ) );\n	T2 = - cross( N, T1 );\n	mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n	vec3 coords[ 4 ];\n	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n	coords[ 0 ] = normalize( coords[ 0 ] );\n	coords[ 1 ] = normalize( coords[ 1 ] );\n	coords[ 2 ] = normalize( coords[ 2 ] );\n	coords[ 3 ] = normalize( coords[ 3 ] );\n	vec3 vectorFormFactor = vec3( 0.0 );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n	return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n	float alpha = pow2( roughness );\n	float invAlpha = 1.0 / alpha;\n	float cos2h = dotNH * dotNH;\n	float sin2h = max( 1.0 - cos2h, 0.0078125 );\n	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float D = D_Charlie( sheenRoughness, dotNH );\n	float V = V_Neubelt( dotNV, dotNL );\n	return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float r2 = roughness * roughness;\n	float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n	float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n	float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n	return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n	const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n	vec4 r = roughness * c0 + c1;\n	float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n	vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n	return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n	vec2 fab = DFGApprox( normal, viewDir, roughness );\n	return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n	vec2 fab = DFGApprox( normal, viewDir, roughness );
36\n	#ifdef USE_IRIDESCENCE\n		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n	#else\n		vec3 Fr = specularColor;\n	#endif\n	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n	float Ess = fab.x + fab.y;\n	float Ems = 1.0 - Ess;\n	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n	singleScatter += FssEss;\n	multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n		vec3 normal = geometryNormal;\n		vec3 viewDir = geometryViewDir;\n		vec3 position = geometryPosition;\n		vec3 lightPos = rectAreaLight.position;\n		vec3 halfWidth = rectAreaLight.halfWidth;\n		vec3 halfHeight = rectAreaLight.halfHeight;\n		vec3 lightColor = rectAreaLight.color;\n		float roughness = material.roughness;\n		vec3 rectCoords[ 4 ];\n		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n		vec2 uv = LTC_Uv( normal, viewDir, roughness );\n		vec4 t1 = texture2D( ltc_1, uv );\n		vec4 t2 = texture2D( ltc_2, uv );\n		mat3 mInv = mat3(\n			vec3( t1.x, 0, t1.y ),\n			vec3(    0, 1,    0 ),\n			vec3( t1.z, 0, t1.w )\n		);\n		vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n		reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n	}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	#ifdef USE_CLEARCOAT\n		float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n		vec3 ccIrradiance = dotNLcc * directLight.color;\n		clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n	#endif\n	reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n	#ifdef USE_CLEARCOAT\n		clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n	#endif\n	vec3 singleScattering = vec3( 0.0 );\n	vec3 multiScattering = vec3( 0.0 );\n	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
36\n	#ifdef USE_IRIDESCENCE\n		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n	#else\n		computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n	#endif\n	vec3 totalScattering = singleScattering + multiScattering;\n	vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n	reflectedLight.indirectSpecular += radiance * singleScattering;\n	reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n	reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct				RE_Direct_Physical\n#define RE_Direct_RectArea		RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular		RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n	geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n	float dotNVi = saturate( dot( normal, geometryViewDir ) );\n	if ( material.iridescenceThickness == 0.0 ) {\n		material.iridescence = 0.0;\n	} else {\n		material.iridescence = saturate( material.iridescence );\n	}\n	if ( material.iridescence > 0.0 ) {\n		material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n	}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n	PointLight pointLight;\n	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n		pointLight = pointLights[ i ];\n		getPointLightInfo( pointLight, geometryPosition, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n		pointLightShadow = pointLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n	SpotLight spotLight;\n	vec4 spotColor;\n	vec3 spotLightCoord;\n	bool inSpotLightMap;\n	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n		spotLight = spotLights[ i ];\n		getSpotLightInfo( spotLight, geometryPosition, directLight );\n		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n		#else\n		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#endif\n		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n		#endif\n		#undef SPOT_LIGHT_MAP_INDEX\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_L
36IGHT_SHADOWS )\n		spotLightShadow = spotLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n	DirectionalLight directionalLight;\n	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n		directionalLight = directionalLights[ i ];\n		getDirectionalLightInfo( directionalLight, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n		directionalLightShadow = directionalLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n	RectAreaLight rectAreaLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n		rectAreaLight = rectAreaLights[ i ];\n		RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n	vec3 iblIrradiance = vec3( 0.0 );\n	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n	#if defined( USE_LIGHT_PROBES )\n		irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n	#endif\n	#if ( NUM_HEMI_LIGHTS > 0 )\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n		}\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if defined( RE_IndirectSpecular )\n	vec3 radiance = vec3( 0.0 );\n	vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n		irradiance += lightMapIrradiance;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n		iblIrradiance += getIBLIrradiance( geometryNormal );\n	#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n	#ifdef USE_ANISOTROPY\n		radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n	#else\n		radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n	#endif\n	#ifdef USE_CLEARCOAT\n		clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n	#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n	gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n	uniform float logDepthBufFC;\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n	vFragDepth = 1.0 + gl_Position.w;\n	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n	vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n	#endif\n	diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n	uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n	#if defined( USE_POINTS_UV )\n		vec2 uv = vUv;\n	#else\n		vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n	#endif\n#endif\n#ifdef USE_MAP\n	diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n	varying vec2 vUv;\n#else\n	#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n		uniform mat3 uvTransform;\n	#endif\n#endif\n#ifdef USE_MAP\n	uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n	vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n	metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n	uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n	float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n	}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n	vColor *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		#if defined( USE_COLOR_ALPHA )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n		#elif defined( USE_COLOR )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n		#endif\n	}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n	objectNormal *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n	#ifndef USE_INSTANCING_MORPH\n		uniform float morphTargetBaseInfluence;\n		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	#endif\n	uniform sampler2DArray morphTargetsTexture;\n	uniform ivec2 morphTargetsTextureSize;\n	vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n		int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n		int y = texelIndex / morphTargetsTextureSize.x;\n		int x = texelIndex - y * morphTargetsTextureSize.x;\n		ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n		return texelFetch( morphTargetsTexture, morphUV, 0 );\n	}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n	transformed *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n	vec3 fdx = dFdx( vViewPosition );\n	vec3 fdy = dFdy( vViewPosition );\n	vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n	vec3 normal = normalize( vNormal );\n	#ifdef DOUBLE_SIDED\n		normal *= faceDirection;\n	#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n	#ifdef USE_TANGENT\n		mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn = getTangentFrame( - vViewPosition, normal,\n		#if defined( USE_NORMALMAP )\n			vNormalMapUv\n		#elif defined( USE_CLEARCOAT_NORMALMAP )\n			vClearcoatNormalMapUv\n		#else\n			vUv\n		#endif\n		);\n	#endif\n	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n		tbn[0] *= faceDirection;\n		tbn[1] *= faceDirection;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	#ifdef USE_TANGENT\n		mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n	#endif\n	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n		tbn2[0] *= faceDirection;\n		tbn2[1] *= faceDirection;\n	#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n	normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	#ifdef FLIP_SIDED\n		normal = - normal;\n	#endif\n	#ifdef DOUBLE_SIDED\n		normal = normal * faceDirection;\n	#endif\n	normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n	vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	mapN.xy *= normalScale;\n	normal = normalize( tbn * mapN );
36\n#elif defined( USE_BUMPMAP )\n	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n	vNormal = normalize( transformedNormal );\n	#ifdef USE_TANGENT\n		vTangent = normalize( transformedTangent );\n		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n	#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n	uniform sampler2D normalMap;\n	uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n	uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n	mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n		vec3 q0 = dFdx( eye_pos.xyz );\n		vec3 q1 = dFdy( eye_pos.xyz );\n		vec2 st0 = dFdx( uv.st );\n		vec2 st1 = dFdy( uv.st );\n		vec3 N = surf_norm;\n		vec3 q1perp = cross( q1, N );\n		vec3 q0perp = cross( N, q0 );\n		vec3 T = q1perp * st0.x + q0perp * st1.x;\n		vec3 B = q1perp * st0.y + q0perp * st1.y;\n		float det = max( dot( T, T ), dot( B, B ) );\n		float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n		return mat3( T * scale, B * scale, N );\n	}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n	vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n	clearcoatMapN.xy *= clearcoatNormalScale;\n	clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n	uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform sampler2D clearcoatNormalMap;\n	uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n	uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n	return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n	return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n	if( v <= 0.0 )\n		return vec4( 0., 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec4( 1., 1., 1., 1. );\n	float vuf;\n	float af = modf( v * PackFactors.a, vuf );\n	float bf = modf( vuf * ShiftRight8, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n	if( v <= 0.0 )\n		return vec3( 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec3( 1., 1., 1. );\n	float vuf;\n	float bf = modf( v * PackFactors.b, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n	if( v <= 0.0 )\n		return vec2( 0., 0. );\n	if( v >= 1.0 )\n		return vec2( 1., 1. );\n	float vuf;\n	float gf = modf( v * 256., vuf );\n	return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n	return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n	return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n	return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n	vec4 r = vec4( v.x, fract( v.x * 25
365.0 ), v.y, fract( v.y * 255.0 ) );\n	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	return ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n	gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n	mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n	mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n	gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n	vec3 dithering( vec3 color ) {\n		float grid_position = rand( gl_FragCoord.xy );\n		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n		return color + dither_shift_RGB;\n	}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n	vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n	roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n	uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n	float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n		return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n	}\n	vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n		return unpackRGBATo2Half( texture2D( shadow, uv ) );\n	}\n	float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n		float occlusion = 1.0;\n		vec2 distribution = texture2DDistribution( shadow, uv );\n		float hard_shadow = step( compare , distribution.x );\n		if (hard_shadow != 1.0 ) {\n			float distance = compare - distribution.x ;\n			float variance = max( 0.00000, distribution.y * distribution.y );\n			float softness_probability = variance / (variance + distance * distance );			softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );			occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n		}\n		return occlusion;\n	}\n	float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n		float shadow = 1.0;\n		shadowCoord.xyz /= shadowCoord.w;\n		shadowCoord.z += shadowBias;\n		bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n		bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n		if ( frustumTest ) {\n		#if defined( SHADOWMAP_TYPE_PCF )\n			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n			float dx0 = - texelSize.x * shadowRadius;\n			float dy0 = - texelSize.y * shadowRadius;\n			float dx1 = + texelSize.x * shadowRadius;\n			float dy1 = + texelSize.y * shadowRadius;\n			float dx2 = dx0 / 2.0;\n			float dy2 = dy0 / 2.0;\n			float dx3 = dx1 / 2.0;\n			float dy3 = dy1 / 2.0;\n			shadow = (\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n			) * ( 1.0 / 17.0 );\n		#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n			float dx = texelSize.x;\n			float dy = texelSize.y;\n			vec2 uv = shadowCoord.xy;
36\n			vec2 f = fract( uv * shadowMapSize + 0.5 );\n			uv -= f * texelSize;\n			shadow = (\n				texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n					 f.x ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n					 f.x ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n					 texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n					 f.y ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n					 texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n					 f.y ) +\n				mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n						  f.x ),\n					 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n						  f.x ),\n					 f.y )\n			) * ( 1.0 / 9.0 );\n		#elif defined( SHADOWMAP_TYPE_VSM )\n			shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n		#else\n			shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n		#endif\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}\n	vec2 cubeToUV( vec3 v, float texelSizeY ) {\n		vec3 absV = abs( v );\n		float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n		absV *= scaleToCube;\n		v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n		vec2 planar = v.xy;\n		float almostATexel = 1.5 * texelSizeY;\n		float almostOne = 1.0 - almostATexel;\n		if ( absV.z >= almostOne ) {\n			if ( v.z > 0.0 )\n				planar.x = 4.0 - v.x;\n		} else if ( absV.x >= almostOne ) {\n			float signX = sign( v.x );\n			planar.x = v.z * signX + 2.0 * signX;\n		} else if ( absV.y >= almostOne ) {\n			float signY = sign( v.y );\n			planar.x = v.x + 2.0 * signY + 2.0;\n			planar.y = v.z * signY - 2.0;\n		}\n		return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n	}\n	float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		float shadow = 1.0;\n		vec3 lightToPosition = shadowCoord.xyz;\n		\n		float lightToPositionLength = length( lightToPosition );\n		if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n			float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );			dp += shadowBias;\n			vec3 bd3D = normalize( lightToPosition );\n			vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n			#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n				vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n				shadow = (\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n				) * ( 1.0 / 9.0 );\n			#else\n				shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n			#endif\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}
36\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n	vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n	vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n		}\n		#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n		}\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n		shadowWorldPosition = worldPosition;\n		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n		#endif\n		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n	float shadow = 1.0;\n	#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n		directionalLight = directionalLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n		spotLight = spotLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n		pointLight = pointLightShadows[ i ];\n		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#endif\n	return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n	mat4 boneMatX = getBoneMatrix( skinIndex.x );\n	mat4 boneMatY = getBoneMatrix( skinIndex.y );\n	mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n	mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n	uniform mat4 bindMatrix;\n	uniform mat4 bindMatrixInverse;\n	uniform highp sampler2D boneTexture;\n	mat4 getBoneMatrix( const in float i ) {\n		int size = textureSize( boneTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n	vec4 skinned = vec4( 0.0 );\n	skinned += boneMatX * skinVertex * skinWeight.x;\n	skinned += boneMatY * skinVertex * skinWeight.y;\n	skinned += boneMatZ * skinVertex * skinWeight.z;\n	skinned += boneMatW * skinVertex * skinWeight.w;\n	transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n	mat4 skinMatrix = mat4( 0.0 );\n	skinMatrix += skinWeight.x * boneMatX;\n	skinMatrix += skinWeight.y * boneMatY;\n	skinMatrix += skinWeight.z * boneMatZ;\n	skinMatrix += skinWeight.w * boneMatW;\n	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n	#ifdef USE_TANGENT\n		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n	#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n	specularStrength = texelSpecular.r;\n#else\n	specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n	uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
36\nvec3 LinearToneMapping( vec3 color ) {\n	return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	color = max( vec3( 0.0 ), color - 0.004 );\n	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n	return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n	const mat3 ACESInputMat = mat3(\n		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),\n		vec3( 0.04823, 0.01566, 0.83777 )\n	);\n	const mat3 ACESOutputMat = mat3(\n		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),\n		vec3( -0.07367, -0.00605,  1.07602 )\n	);\n	color *= toneMappingExposure / 0.6;\n	color = ACESInputMat * color;\n	color = RRTAndODTFit( color );\n	color = ACESOutputMat * color;\n	return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n	vec3( 1.6605, - 0.1246, - 0.0182 ),\n	vec3( - 0.5876, 1.1329, - 0.1006 ),\n	vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n	vec3( 0.6274, 0.0691, 0.0164 ),\n	vec3( 0.3293, 0.9195, 0.0880 ),\n	vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n	vec3 x2 = x * x;\n	vec3 x4 = x2 * x2;\n	return + 15.5 * x4 * x2\n		- 40.14 * x4 * x\n		+ 31.96 * x4\n		- 6.868 * x2 * x\n		+ 0.4298 * x2\n		+ 0.1191 * x\n		- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n	const mat3 AgXInsetMatrix = mat3(\n		vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n		vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n		vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n	);
36\n	const mat3 AgXOutsetMatrix = mat3(\n		vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n		vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n		vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n	);\n	const float AgxMinEv = - 12.47393;	const float AgxMaxEv = 4.026069;\n	color *= toneMappingExposure;\n	color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n	color = AgXInsetMatrix * color;\n	color = max( color, 1e-10 );	color = log2( color );\n	color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n	color = clamp( color, 0.0, 1.0 );\n	color = agxDefaultContrastApprox( color );\n	color = AgXOutsetMatrix * color;\n	color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n	color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n	color = clamp( color, 0.0, 1.0 );\n	return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n	const float StartCompression = 0.8 - 0.04;\n	const float Desaturation = 0.15;\n	color *= toneMappingExposure;\n	float x = min( color.r, min( color.g, color.b ) );\n	float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n	color -= offset;\n	float peak = max( color.r, max( color.g, color.b ) );\n	if ( peak < StartCompression ) return color;\n	float d = 1. - StartCompression;\n	float newPeak = 1. - d * d / ( peak + d - StartCompression );\n	color *= newPeak / peak;\n	float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n	return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n	material.transmission = transmission;\n	material.transmissionAlpha = 1.0;\n	material.thickness = thickness;\n	material.attenuationDistance = attenuationDistance;\n	material.attenuationColor = attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n	#endif\n	vec3 pos = vWorldPosition;\n	vec3 v = normalize( cameraPosition - pos );\n	vec3 n = inverseTransformDirection( normal, viewMatrix );\n	vec4 transmitted = getIBLVolumeRefraction(\n		n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n		pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n		material.attenuationColor, material.attenuationDistance );\n	material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n	totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n	uniform float transmission;\n	uniform float thickness;\n	uniform float attenuationDistance;\n	uniform vec3 attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		uniform sampler2D transmissionMap;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		uniform sampler2D thicknessMap;\n	#endif\n	uniform vec2 transmissionSamplerSize;\n	uniform sampler2D transmissionSamplerMap;\n	uniform mat4 modelMatrix;\n	uniform mat4 projectionMatrix;\n	varying vec3 vWorldPosition;\n	float w0( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n	}\n	float w1( float a ) {\n		return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );\n	}\n	float w2( float a ){\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n	}\n	float w3( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * a * a );\n	}\n	float g0( float a ) {\n		return w0( a ) + w1( a );\n	}\n	float g1( float a ) {\n		return w2( a ) + w3( a );\n	}\n	float h0( float a ) {\n		return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n	}\n	float h1( float a ) {\n		return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n	}\n	vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n		uv = uv * texelSize.zw + 0.5;\n		vec2 iuv = floor( uv );\n		vec2 fuv = fract( uv );\n		float g0x = g0( fuv.x );\n		float g1x = g1( fuv.x );\n		float h0x = h0( fuv.x );\n		float h1x = h1( fuv.x );\n		float h0y = h0( fuv.y );\n		float h1y = h1( fuv.y );\n		vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n			g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n	}\n	vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n		vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n		vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n		vec2 fLodSizeInv = 1.0 / fLodSize;\n		vec2 cLodSizeInv = 1.0 / cLodSize;\n		vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n		vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n		return mix( fSample, cSample, fract( lod ) );\n	}\n	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n		vec3 modelScale;\n		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n		return normalize( refractionVector ) * thickness * modelScale;\n	}\n	float applyIorToRoughness( const in float roughness, const in float ior ) {\n		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n	}\n	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n		float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n		return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n	}\n	vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n		if ( isinf( attenuationDistance ) ) {\n			return vec3( 1.0 );\n		} else {\n			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance;\n		}\n	}\n	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n		const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n		const in vec3 attenuationColor, const in float attenuationDistance ) {\n		vec4 transmittedLight;\n		vec3 transmittance;\n		#ifdef USE_DISPERSION\n			float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n			vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n			for ( int i = 0; i < 3; i ++ ) {\n				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n				vec3 refractedRayExit = position + transmissionRay;\n		\n				vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n				vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n				refractionCoords += 1.0;\n				refractionCoords /= 2.0;\n		\n				vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n				transmittedLight[ i ] = transmissionSample[ i ];\n				transmittedLight.a += transmissionSample.a;\n				transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n			}\n			transmittedLight.a /= 3.0;\n		\n		#else\n		\n			vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n			vec3 refractedRayExit = position + transmissionRay;\n			vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n			vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n			refractionCoords += 1.0;\n			refractionCoords /= 2.0;\n			transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n			transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n		\n		#endif\n		vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n		float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n		return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n	}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	varying vec2 vMapUv;
36\n#endif\n#ifdef USE_ALPHAMAP\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	uniform mat3 mapTransform;\n	varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform mat3 alphaMapTransform;\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	uniform mat3 lightMapTransform;\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	uniform mat3 aoMapTransform;\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	uniform mat3 bumpMapTransform;\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	uniform mat3 normalMapTransform;\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	uniform mat3 displacementMapTransform;\n	varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	uniform mat3 emissiveMapTransform;\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	uniform mat3 metalnessMapTransform;\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	uniform mat3 roughnessMapTransform;\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	uniform mat3 anisotropyMapTransform;\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	uniform mat3 clearcoatMapTransform;\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform mat3 clearcoatNormalMapTransform;\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform mat3 clearcoatRoughnessMapTransform;\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	uniform mat3 sheenColorMapTransform;\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	uniform mat3 sheenRoughnessMapTransform;\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	uniform mat3 iridescenceMapTransform;\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform mat3 iridescenceThicknessMapTransform;\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	uniform mat3 specularMapTransform;\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	uniform mat3 specularColorMapTransform;\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	uniform mat3 specularIntensityMapTransform;\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n	vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n	vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n	vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n	vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n	vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n	vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n	vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n	vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n	vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
36\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n	vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n	vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n	vec4 worldPosition = vec4( transformed, 1.0 );\n	#ifdef USE_BATCHING\n		worldPosition = batchingMatrix * worldPosition;\n	#endif\n	#ifdef USE_INSTANCING\n		worldPosition = instanceMatrix * worldPosition;\n	#endif\n	worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n	vec4 texColor = texture2D( t2D, vUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n	uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n	uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n	#elif defined( ENVMAP_TYPE_CUBE_UV )\n		vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n	#else\n		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n	gl_FragColor = texColor;\n	gl_FragColor.a *= opacity;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n	uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#if DEPTH_PACKING == 3200\n		diffuseColor.a = opacity;\n	#endif\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <logdepthbuf_fragment>\n	float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n	#if DEPTH_PACKING == 3200\n		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n	#elif DEPTH_PACKING == 3201\n		gl_FragColor = packDepthToRGBA( fragCoordZ );\n	#elif DEPTH_PACKING == 3202\n		gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n	#elif DEPTH_PACKING == 3203\n		gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n	#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <worldpos_vertex>\n	#include <clipping_planes_vertex>\n	vWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	float dist = length( vWorldPosition - referencePosition );\n	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n	dist = saturate( dist );\n	gl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vec3 direction = normalize( vWorldDirection );\n	vec2 sampleUV = equirectUv( direction );\n	gl_FragColor = texture2D( tEquirect, sampleUV );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	vLineDistance = scale * lineDistance;\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	if ( mod( vLineDistance, totalSize ) > dashSize ) {\n		discard;\n	}\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinbase_vertex>\n		#include <skinnormal_vertex>\n		#include <defaultnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n	#else\n		reflectedLight.indirectDiffuse += vec3( 1.0 );\n	#endif\n	#include <aomap_fragment>\n	reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n	vec3 outgoingLight = reflectedLight.indirectDiffuse;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_lambert_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include 
36<project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n	vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	vec3 viewDir = normalize( vViewPosition );\n	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n	vec3 y = cross( viewDir, x );\n	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n	#ifdef USE_MATCAP\n		vec4 matcapColor = texture2D( matcap, uv );\n	#else\n		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n	#endif\n	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n	#ifdef OPAQUE\n		gl_FragColor.a = 1.0;\n	#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_phong_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n	varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n	vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n	#define IOR\n	#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n	uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n	uniform float specularIntensity;\n	uniform vec3 specularColor;\n	#ifdef USE_SPECULAR_COLORMAP\n		uniform sampler2D specularColorMap;\n	#endif\n	#ifdef USE_SPECULAR_INTENSITYMAP\n		uniform sampler2D specularIntensityMap;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT\n	uniform float clearcoat;
36\n	uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n	uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	uniform float iridescence;\n	uniform float iridescenceIOR;\n	uniform float iridescenceThicknessMinimum;\n	uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n	uniform vec3 sheenColor;\n	uniform float sheenRoughness;\n	#ifdef USE_SHEEN_COLORMAP\n		uniform sampler2D sheenColorMap;\n	#endif\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		uniform sampler2D sheenRoughnessMap;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	uniform vec2 anisotropyVector;\n	#ifdef USE_ANISOTROPYMAP\n		uniform sampler2D anisotropyMap;\n	#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <roughnessmap_fragment>\n	#include <metalnessmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <clearcoat_normal_fragment_begin>\n	#include <clearcoat_normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_physical_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n	#include <transmission_fragment>\n	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n	#ifdef USE_SHEEN\n		float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n		outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n	#endif\n	#ifdef USE_CLEARCOAT\n		float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
36\n	#endif\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_toon_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n	varying vec2 vUv;\n	uniform mat3 uvTransform;\n#endif\nvoid main() {\n	#ifdef USE_POINTS_UV\n		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	#endif\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	gl_PointSize = size;\n	#ifdef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n	#endif\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_particle_fragment>\n	#include <color_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n	#include <logdepthbuf_fragment>\n	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	vec4 mvPosition = modelViewMatrix[ 3 ];\n	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n	#ifndef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) scale *= - mvPosition.z;\n	#endif\n	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n	vec2 rotatedPosition;\n	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n	mvPosition.xy += rotatedPosition;\n	gl_Position = projectionMatrix * mvPosition;\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n}"},aS={common:{diffuse:{value:new rx(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new ik},alphaMap:{value:null},alphaMapTransform:{value:new ik},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new ik}},envmap:{envMap:{value:null},envMapRotation:{value:new ik},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new ik}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new ik}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new ik},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new ik},normalScale:{value:new iz(1,1)}}
vendor: 7,647 bytes, line 36
36,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new ik},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new ik}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new ik}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new ik}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new rx(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new rx(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new ik},alphaTest:{value:0},uvTransform:{value:new ik}},sprite:{diffuse:{value:new rx(0xffffff)},opacity:{value:1},center:{value:new iz(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new ik},alphaMap:{value:null},alphaMapTransform:{value:new ik},alphaTest:{value:0}}},ab={basic:{uniforms:r7([aS.common,aS.specularmap,aS.envmap,aS.aomap,aS.lightmap,aS.fog]),vertexShader:aM.meshbasic_vert,fragmentShader:aM.meshbasic_frag},lambert:{uniforms:r7([aS.common,aS.specularmap,aS.envmap,aS.aomap,aS.lightmap,aS.emissivemap,aS.bumpmap,aS.normalmap,aS.displacementmap,aS.fog,aS.lights,{emissive:{value:new rx(0)}}]),vertexShader:aM.meshlambert_vert,fragmentShader:aM.meshlambert_frag},phong:{uniforms:r7([aS.common,aS.specularmap,aS.envmap,aS.aomap,aS.lightmap,aS.emissivemap,aS.bumpmap,aS.normalmap,aS.displacementmap,aS.fog,aS.lights,{emissive:{value:new rx(0)},specular:{value:new rx(1118481)},shininess:{value:30}}]),vertexShader:aM.meshphong_vert,fragmentShader:aM.meshphong_frag},standard:{uniforms:r7([aS.common,aS.envmap,aS.aomap,aS.lightmap,aS.emissivemap,aS.bumpmap,aS.normalmap,aS.displacementmap,aS.roughnessmap,aS.metalnessmap,aS.fog,aS.lights,{emissive:{value:new rx(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:aM.meshphysical_vert,fragmentShader:aM.meshphysical_frag},toon:{uniforms:r7([aS.common,aS.aomap,aS.lightmap,aS.emissivemap,aS.bumpmap,aS.normalmap,aS.displacementmap,aS.gradientmap,aS.fog,aS.lights,{emissive:{value:new rx(0)}}]),vertexShader:aM.meshtoon_vert,fragmentShader:aM.meshtoon_frag},matcap:{uniforms:r7([aS.common,aS.bumpmap,aS.normalmap,aS.displacementmap,aS.fog,{matcap:{value:null}}]),vertexShader:aM.meshmatcap_vert,fragmentShader:aM.meshmatcap_frag},points:{uniforms:r7([aS.points,aS.fog]),vertexShader:aM.points_vert,fragmentShader:aM.points_frag},dashed:{uniforms:r7([aS.common,aS.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:aM.linedashed_vert,fragmentShader:aM.linedashed_frag},depth:{uniforms:r7([aS.common,aS.displacementmap]),vertexShader:aM.depth_vert,fragmentShader:aM.depth_frag},normal:{uniforms:r7([aS.common,aS.bumpmap,aS.normalmap,aS.displacementmap,{opacity:{value:1}}]),vertexShader:aM.meshnormal_vert,fragmentShader:aM.meshnormal_frag},sprite:{uniforms:r7([aS.sprite,aS.fog]),vertexShader:aM.sprite_vert,fragmentShader:aM.sprite_frag},background:{uniforms:{uvTransform:{value:new ik},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:aM.background_vert,fragmentShader:aM.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new ik}},vertexShader:aM.backgroundCube_vert,fragmentShader:aM.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:aM.cube_vert,fragmentShader:aM.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:aM.equirect_vert,fragmentShader:aM.equirect_frag},distanceRGBA:{uniforms:r7([aS.common,aS.displacementmap,{referencePosition:{value:new no},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:aM.distanceRGBA_vert,fragmentShader:aM.distanceRGBA_frag},shadow:{uniforms:r7([aS.lights,aS.fog,{color:{value:new rx(0)},opacity:{value:1}}]),vertexShader:aM.shadow_vert,fragmentShader:aM.shadow_frag}};ab.physical={uniforms:r7([ab.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new ik},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new ik},clearcoatNormalScale:{value:new iz(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new ik},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new ik},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new ik},sheen:{value:0},sheenColor:{value:new rx(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new ik},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new ik},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new ik},transmissionSamplerSize:{value:new iz},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new ik},attenuationDistance:{value:0},attenuationColor:{value:new rx(0)},specularColor:{value:new rx(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new ik},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new ik},anisotropyVector:{value:new iz},anisotropyMap:{value:null},anisotropyMapTransform:{value:new ik}}]),vertexShader:aM.meshphysical_vert,fragmentShader:aM.meshphysical_frag};let aT={r:0,b:0,g:0},aE=new nq,aw=new nF;function aA(e,t,i,n,r,a,s){let o,l,h=new rx(0),c=+(!0!==a),u=null,d=0,p=null;function f(e){let n=!0===e.isScene?e.background:null;return n&&n.isTexture&&(n=(e.backgroundBlurriness>0?i:t).get(n)),n}function m(t,i){t.getRGB(aT,ae(e)),n.buffers.color.setClear(aT.r,aT.g,aT.b,i,s)}return{getClearColor:function(){return h},setClearColor:function(e,t=1){h.set(e),m(h,c=t)},getClearAlpha:function(){return c},setClearAlpha:function(e){m(h,c=e)},render:function(t){let i=!1,r=f(t);null===r?m(h,c):r&&r.isColor&&(m(r,1),i=!0);let a=e.xr.getEnvironmentBlendMode();"additive"===a?n.buffers.color.setClear(0,0,0,1,s):"alpha-blend"===a&&n.buffers.color.setClear(0,0,0,0,s),(e.autoClear||i)&&(n.buffers.depth.setTest(!0),n.buffers.depth.setMask(!0),n.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,i){let n=f(i);
36n&&(n.isCubeTexture||n.mapping===ey)?(void 0===l&&((l=new r5(new r8(1,1,1),new ai({name:"BackgroundCubeMaterial",uniforms:r9(ab.backgroundCube.uniforms),vertexShader:ab.backgroundCube.vertexShader,fragmentShader:ab.backgroundCube.fragmentShader,side:y,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(e,t,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(l)),aE.copy(i.backgroundRotation),aE.x*=-1,aE.y*=-1,aE.z*=-1,n.isCubeTexture&&!1===n.isRenderTargetTexture&&(aE.y*=-1,aE.z*=-1),l.material.uniforms.envMap.value=n,l.material.uniforms.flipEnvMap.value=n.isCubeTexture&&!1===n.isRenderTargetTexture?-1:1,l.material.uniforms.backgroundBlurriness.value=i.backgroundBlurriness,l.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,l.material.uniforms.backgroundRotation.value.setFromMatrix4(aw.makeRotationFromEuler(aE)),l.material.toneMapped=iZ.getTransfer(n.colorSpace)!==tK,(u!==n||d!==n.version||p!==e.toneMapping)&&(l.material.needsUpdate=!0,u=n,d=n.version,p=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null)):n&&n.isTexture&&(void 0===o&&((o=new r5(new ay(2,2),new ai({name:"BackgroundMaterial",uniforms:r9(ab.background.uniforms),vertexShader:ab.background.vertexShader,fragmentShader:ab.background.fragmentShader,side:x,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(o)),o.material.uniforms.t2D.value=n,o.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,o.material.toneMapped=iZ.getTransfer(n.colorSpace)!==tK,!0===n.matrixAutoUpdate&&n.updateMatrix(),o.material.uniforms.uvTransform.value.copy(n.matrix),(u!==n||d!==n.version||p!==e.toneMapping)&&(o.material.needsUpdate=!0,u=n,d=n.version,p=e.toneMapping),o.layers.enableAll(),t.unshift(o,o.geometry,o.material,0,0,null))}}}function aC(e,t){let i=e.getParameter(e.MAX_VERTEX_ATTRIBS),n={},r=h(null),a=r,s=!1;function o(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function h(e){let t=[],n=[],r=[];for(let e=0;e<i;e++)t[e]=0,n[e]=0,r[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:n,attributeDivisors:r,object:e,attributes:{},index:null}}function c(){let e=a.newAttributes;for(let t=0,i=e.length;t<i;t++)e[t]=0}function u(e){d(e,0)}function d(t,i){let n=a.newAttributes,r=a.enabledAttributes,s=a.attributeDivisors;n[t]=1,0===r[t]&&(e.enableVertexAttribArray(t),r[t]=1),s[t]!==i&&(e.vertexAttribDivisor(t,i),s[t]=i)}function p(){let t=a.newAttributes,i=a.enabledAttributes;for(let n=0,r=i.length;n<r;n++)i[n]!==t[n]&&(e.disableVertexAttribArray(n),i[n]=0)}function f(t,i,n,r,a,s,o){!0===o?e.vertexAttribIPointer(t,i,n,a,s):e.vertexAttribPointer(t,i,n,r,a,s)}function m(){g(),s=!0,a!==r&&o((a=r).object)}function g(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:function(i,r,l,m,g){var _,v;let x,y,M,S,b=!1,T=(_=m,v=l,x=!0===r.wireframe,void 0===(y=n[_.id])&&(y={},n[_.id]=y),void 0===(M=y[v.id])&&(M={},y[v.id]=M),void 0===(S=M[x])&&(S=h(e.createVertexArray()),M[x]=S),S);a!==T&&o((a=T).object),(b=function(e,t,i,n){let r=a.attributes,s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=r[t],n=s[t];if(void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor)),void 0===i||i.attribute!==n||n&&i.data!==n.data)return!0;o++}return a.attributesNum!==o||a.index!==n}(i,m,l,g))&&function(e,t,i,n){let r={},s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=s[t];void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor));let n={};n.attribute=i,i&&i.data&&(n.data=i.data),r[t]=n,o++}a.attributes=r,a.attributesNum=o,a.index=n}(i,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(b||s)&&(s=!1,function(i,n,r,a){c();let s=a.attributes,o=r.getAttributes(),l=n.defaultAttributeValues;for(let n in o){let r=o[n];if(r.location>=0){let o=s[n];if(void 0===o&&("instanceMatrix"===n&&i.instanceMatrix&&(o=i.instanceMatrix),"instanceColor"===n&&i.instanceColor&&(o=i.instanceColor)),void 0!==o){let n=o.normalized,s=o.itemSize,l=t.get(o);if(void 0===l)continue;let h=l.buffer,c=l.type,p=l.bytesPerElement,m=c===e.INT||c===e.UNSIGNED_INT||o.gpuType===eB;if(o.isInterleavedBufferAttribute){let t=o.data,l=t.stride,g=o.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)d(r.location+e,t.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)f(r.location+e,s/r.locationSize,c,n,l*p,(g+s/r.locationSize*e)*p,m)}else{if(o.isInstancedBufferAttribute){for(let e=0;e<r.locationSize;e++)d(r.location+e,o.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)}
36else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)f(r.location+e,s/r.locationSize,c,n,s*p,s/r.locationSize*e*p,m)}}else if(void 0!==l){let t=l[n];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(r.location,t);break;case 3:e.vertexAttrib3fv(r.location,t);break;case 4:e.vertexAttrib4fv(r.location,t);break;default:e.vertexAttrib1fv(r.location,t)}}}}p()}(i,r,l,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){for(let e in m(),n){let t=n[e];for(let e in t){let i=t[e];for(let e in i)l(i[e].object),delete i[e];delete t[e]}delete n[e]}},releaseStatesOfGeometry:function(e){if(void 0===n[e.id])return;let t=n[e.id];for(let e in t){let i=t[e];for(let e in i)l(i[e].object),delete i[e];delete t[e]}delete n[e.id]},releaseStatesOfProgram:function(e){for(let t in n){let i=n[t];if(void 0===i[e.id])continue;let r=i[e.id];for(let e in r)l(r[e].object),delete r[e];delete i[e.id]}},initAttributes:c,enableAttribute:u,disableUnusedAttributes:p}}function aR(e,t,i){let n;function r(t,r,a){0!==a&&(e.drawArraysInstanced(n,t,r,a),i.update(r,n,a))}this.setMode=function(e){n=e},this.render=function(t,r){e.drawArrays(n,t,r),i.update(r,n,1)},this.renderInstances=r,this.renderMultiDraw=function(e,r,a){if(0===a)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(n,e,0,r,0,a);let s=0;for(let e=0;e<a;e++)s+=r[e];i.update(s,n,1)},this.renderMultiDrawInstances=function(e,a,s,o){if(0===s)return;let l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)r(e[t],a[t],o[t]);
36else{l.multiDrawArraysInstancedWEBGL(n,e,0,a,0,o,0,s);let t=0;for(let e=0;e<s;e++)t+=a[e]*o[e];i.update(t,n,1)}}}function aI(e,t,i,n){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let s=void 0!==i.precision?i.precision:"highp",o=a(s);o!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",o,"instead."),s=o);let l=!0===i.logarithmicDepthBuffer,h=!0===i.reverseDepthBuffer&&t.has("EXT_clip_control"),c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===eY||n.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(i){let r=i===eV&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return i===eD||n.convert(i)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||i===ek||!!r},precision:s,logarithmicDepthBuffer:l,reverseDepthBuffer:h,maxTextures:c,maxVertexTextures:u,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:u>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function aP(e){let t=this,i=null,n=0,r=!1,a=!1,s=new af,o=new ik,l={value:null,needsUpdate:!1};function h(e,i,n,r){let a=null!==e?e.length:0,h=null;if(0!==a){if(h=l.value,!0!==r||null===h){let t=n+4*a,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===h||h.length<t)&&(h=new Float32Array(t));for(let t=0,i=n;t!==a;++t,i+=4)s.copy(e[t]).applyMatrix4(r,o),s.normal.toArray(h,i),h[i+3]=s.constant}l.value=h,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,h}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let i=0!==e.length||t||0!==n||r;return r=t,n=e.length,i},this.beginShadows=function(){a=!0,h(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){i=h(e,t,0)},this.setState=function(s,o,c){let u=s.clippingPlanes,d=s.clipIntersection,p=s.clipShadows,f=e.get(s);if(r&&null!==u&&0!==u.length&&(!a||p)){let e=a?0:n,t=4*e,r=f.clippingState||null;l.value=r,r=h(u,o,t,c);for(let e=0;e!==t;++e)r[e]=i[e];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}else a?h(null):(l.value!==i&&(l.value=i,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0)}}function aL(e){let t=new WeakMap;function i(e,t){return t===ev?e.mapping=eg:t===ex&&(e.mapping=e_),e}function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping;if(a===ev||a===ex)if(t.has(r))return i(t.get(r).texture,r.mapping);else{let a=r.image;if(!a||!(a.height>0))return null;{let s=new ac(a.height);return s.fromEquirectangularTexture(e,r),t.set(r,s),r.addEventListener("dispose",n),i(s.texture,r.mapping)}}}return r},dispose:function(){t=new WeakMap}}}class aU extends an{constructor(e=-1,t=1,i=1,n=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,s=n+t,o=n-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}
36this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}let aD=[.125,.215,.35,.446,.526,.582],aN=new aU,aO=new rx,aF=null,aB=0,az=0,ak=!1,aV=(1+Math.sqrt(5))/2,aH=1/aV,aG=[new no(-aV,aH,0),new no(aV,aH,0),new no(-aH,0,aV),new no(aH,0,aV),new no(0,aV,-aH),new no(0,aV,aH),new no(-1,1,-1),new no(1,1,-1),new no(-1,1,1),new no(1,1,1)];class aW{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,n=100){aF=this._renderer.getRenderTarget(),aB=this._renderer.getActiveCubeFace(),az=this._renderer.getActiveMipmapLevel(),ak=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);let r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,i,n,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=aY(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=aq(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(aF,aB,az),this._renderer.xr.enabled=ak,e.scissorTest=!1,aj(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===eg||e.mapping===e_?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),aF=this._renderer.getRenderTarget(),aB=this._renderer.getActiveCubeFace(),az=this._renderer.getActiveMipmapLevel(),ak=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:eR,minFilter:eR,generateMipmaps:!1,type:eV,format:eY,colorSpace:tZ,depthBuffer:!1},n=aX(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=aX(e,t,i);let{_lodMax:n}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+aD.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);i.push(a);let o=1/a;s>e-4?o=aD[s-e+4-1]:0===s&&(o=0),n.push(o);let l=1/(a-2),h=-l,c=1+l,u=[h,h,c,h,c,c,h,h,c,c,h,c],d=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,n=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];d.set(n,18*e),p.set(u,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new rq;m.setAttribute("position",new rI(d,3)),m.setAttribute("uv",new rI(p,2)),m.setAttribute("faceIndex",new rI(f,1)),t.push(m),r>4&&r--}return{lodPlanes:t,sizeLods:i,sigmas:n}}(n)),this._blurMaterial=(r=n,new ai({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new no(0,1,0)}},vertexShader:aZ(),fragmentShader:`
37
38			precision mediump float;
39			precision mediump int;
40
41			varying vec3 vOutputDirection;
42
43			uniform sampler2D envMap;
44			uniform int samples;
45			uniform float weights[ n ];
46			uniform bool latitudinal;
47			uniform float dTheta;
48			uniform float mipInt;
49			uniform vec3 poleAxis;
50
51			#define ENVMAP_TYPE_CUBE_UV
52			#include <cube_uv_reflection_fragment>
53
54			vec3 getSample( float theta, vec3 axis ) {
55
56				float cosTheta = cos( theta );
57				// Rodrigues' axis-angle rotation
58				vec3 sampleDirection = vOutputDirection * cosTheta
59					+ cross( axis, vOutputDirection ) * sin( theta )
60					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
61
62				return bilinearCubeUV( envMap, sampleDirection, mipInt );
63
64			}
65
66			void main() {
67
68				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
69
70				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
71
72					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
73
74				}
75
76				axis = normalize( axis );
77
78				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
79				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
80
81				for ( int i = 1; i < n; i++ ) {
82
83					if ( i >= samples ) {
84
85						break;
86
87					}
88
89					float theta = dTheta * float( i );
90					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
91					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
92
93				}
94
95			}
96		`,blending:S,depthTest:!1,depthWrite:!1}))}return n}_compileMaterial(e){let t=new r5(this._lodPlanes[0],e);this._renderer.compile(t,aN)}_sceneToCubeUV(e,t,i,n){let r=new ao(90,1,t,i),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,h=o.toneMapping;o.getClearColor(aO),o.toneMapping=ea,o.autoClear=!1;
96let c=new rb({name:"PMREM.Background",side:y,depthWrite:!1,depthTest:!1}),u=new r5(new r8,c),d=!1,p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,d=!0):(c.color.copy(aO),d=!0);for(let t=0;t<6;t++){let i=t%3;0===i?(r.up.set(0,a[t],0),r.lookAt(s[t],0,0)):1===i?(r.up.set(0,0,a[t]),r.lookAt(0,s[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,s[t]));let l=this._cubeSize;aj(n,i*l,t>2?l:0,l,l),o.setRenderTarget(n),d&&o.render(u,r),o.render(e,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=h,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){let i=this._renderer,n=e.mapping===eg||e.mapping===e_;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=aY()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=aq());let r=n?this._cubemapMaterial:this._equirectMaterial,a=new r5(this._lodPlanes[0],r);r.uniforms.envMap.value=e;let s=this._cubeSize;aj(t,0,0,3*s,2*s),i.setRenderTarget(t),i.render(a,aN)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let n=this._lodPlanes.length;for(let t=1;t<n;t++){let i=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=aG[(n-t-1)%aG.length];this._blur(e,t-1,t,i,r)}t.autoClear=i}_blur(e,t,i,n,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",r),this._halfBlur(a,e,i,i,n,"longitudinal",r)}_halfBlur(e,t,i,n,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");let h=new r5(this._lodPlanes[n],l),c=l.uniforms,u=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let e=0;e<20;++e){let t=e/p,i=Math.exp(-t*t/2);m.push(i),0===e?g+=i:e<f&&(g+=2*i)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;c.envMap.value=e.texture,c.samples.value=f,c.weights.value=m,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:_}=this;c.dTheta.value=d,c.mipInt.value=_-i;let v=this._sizeLods[n],x=4*(this._cubeSize-v);aj(t,3*v*(n>_-4?n-_+4:0),x,3*v,2*v),o.setRenderTarget(t),o.render(h,aN)}}function aX(e,t,i){let n=new nt(e,t,i);return n.texture.mapping=ey,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function aj(e,t,i,n,r){e.viewport.set(t,i,n,r),e.scissor.set(t,i,n,r)}function aq(){return new ai({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:aZ(),fragmentShader:`
97
98			precision mediump float;
99			precision mediump int;
100
101			varying vec3 vOutputDirection;
102
103			uniform sampler2D envMap;
104
105			#include <common>
106
107			void main() {
108
109				vec3 outputDirection = normalize( vOutputDirection );
110				vec2 uv = equirectUv( outputDirection );
111
112				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
113
114			}
115		`,blending:S,depthTest:!1,depthWrite:!1})}function aY(){return new ai({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:aZ(),fragmentShader:`
116
117			precision mediump float;
118			precision mediump int;
119
120			uniform float flipEnvMap;
121
122			varying vec3 vOutputDirection;
123
124			uniform samplerCube envMap;
125
126			void main() {
127
128				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
129
130			}
131		`,blending:S,depthTest:!1,depthWrite:!1})}function aZ(){return`
132
133		precision mediump float;
134		precision mediump int;
135
136		attribute float faceIndex;
137
138		varying vec3 vOutputDirection;
139
140		// RH coordinate system; PMREM face-indexing convention
141		vec3 getDirection( vec2 uv, float face ) {
142
143			uv = 2.0 * uv - 1.0;
144
145			vec3 direction = vec3( uv, 1.0 );
146
147			if ( face == 0.0 ) {
148
149				direction = direction.zyx; // ( 1, v, u ) pos x
150
151			} else if ( face == 1.0 ) {
152
153				direction = direction.xzy;
154				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
155
156			} else if ( face == 2.0 ) {
157
158				direction.x *= -1.0; // ( -u, v, 1 ) pos z
159
160			} else if ( face == 3.0 ) {
161
162				direction = direction.zyx;
163				direction.xz *= -1.0; // ( -1, v, -u ) neg x
164
165			} else if ( face == 4.0 ) {
166
167				direction = direction.xzy;
168				direction.xy *= -1.0; // ( -u, -1, v ) neg y
169
170			} else if ( face == 5.0 ) {
171
172				direction.z *= -1.0; // ( u, v, -1 ) neg z
173
174			}
175
176			return direction;
177
178		}
179
180		void main() {
181
182			vOutputDirection = getDirection( uv, faceIndex );
183			gl_Position = vec4( position, 1.0 );
184
185		}
186	`}function aJ(e){let t=new WeakMap,i=null;function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=a===ev||a===ex,o=a===eg||a===e_;if(s||o){let a=t.get(r),l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===i&&(i=new aW(e)),(a=s?i.fromEquirectangular(r,a):i.fromCubemap(r,a)).texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;{if(void 0!==a)return a.texture;
186let l=r.image;return s&&l&&l.height>0||o&&l&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(l)?(null===i&&(i=new aW(e)),(a=s?i.fromEquirectangular(r):i.fromCubemap(r)).texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",n),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function aK(e){let t={};function i(i){let n;if(void 0!==t[i])return t[i];switch(i){case"WEBGL_depth_texture":n=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=e.getExtension(i)}return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(){i("EXT_color_buffer_float"),i("WEBGL_clip_cull_distance"),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture"),i("WEBGL_render_shared_exponent")},get:function(e){let t=i(e);return null===t&&iY("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function a$(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);for(let e in o.morphAttributes){let i=o.morphAttributes[e];for(let e=0,n=i.length;e<n;e++)t.remove(i[e])}o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(null!==n){let e=n.array;s=n.version;for(let t=0,n=e.length;t<n;t+=3){let n=e[t+0],r=e[t+1],a=e[t+2];i.push(n,r,r,a,a,n)}}else{if(void 0===r)return;let e=r.array;s=r.version;for(let t=0,n=e.length/3-1;t<n;t+=3){let e=t+0,n=t+1,r=t+2;i.push(e,n,n,r,r,e)}}let o=new(iH(i)?rF:rN)(i,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(i){let n=i.attributes;for(let i in n)t.update(n[i],e.ARRAY_BUFFER);let r=i.morphAttributes;for(let i in r){let n=r[i];for(let i=0,r=n.length;i<r;i++)t.update(n[i],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}function aQ(e,t,i){let n,r,a;function s(t,s,o){0!==o&&(e.drawElementsInstanced(n,s,r,t*a,o),i.update(s,n,o))}this.setMode=function(e){n=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,s){e.drawElements(n,s,r,t*a),i.update(s,n,1)},this.renderInstances=s,this.renderMultiDraw=function(e,a,s){if(0===s)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,a,0,r,e,0,s);let o=0;for(let e=0;e<s;e++)o+=a[e];i.update(o,n,1)},this.renderMultiDrawInstances=function(e,o,l,h){if(0===l)return;let c=t.get("WEBGL_multi_draw");if(null===c)for(let t=0;t<e.length;t++)s(e[t]/a,o[t],h[t]);else{c.multiDrawElementsInstancedWEBGL(n,o,0,r,e,0,h,0,l);let t=0;for(let e=0;e<l;e++)t+=o[e]*h[e];i.update(t,n,1)}}}function a0(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(i,n,r){switch(t.calls++,n){case e.TRIANGLES:t.triangles+=i/3*r;break;case e.LINES:t.lines+=i/2*r;break;case e.LINE_STRIP:t.lines+=r*(i-1);break;case e.LINE_LOOP:t.lines+=r*i;break;case e.POINTS:t.points+=r*i;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function a1(e,t,i){let n=new WeakMap,r=new i7;return{update:function(a,s,o){let l=a.morphTargetInfluences,h=s.morphAttributes.position||s.morphAttributes.normal||s.morphAttributes.color,c=void 0!==h?h.length:0,u=n.get(s);if(void 0===u||u.count!==c){void 0!==u&&u.texture.dispose();let e=void 0!==s.morphAttributes.position,i=void 0!==s.morphAttributes.normal,a=void 0!==s.morphAttributes.color,o=s.morphAttributes.position||[],l=s.morphAttributes.normal||[],h=s.morphAttributes.color||[],d=0;!0===e&&(d=1),!0===i&&(d=2),!0===a&&(d=3);let p=s.attributes.position.count*d,f=1;p>t.maxTextureSize&&(f=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let m=new Float32Array(p*f*4*c),g=new ni(m,p,f,c);g.type=ek,g.needsUpdate=!0;let _=4*d;for(let t=0;t<c;t++){let n=o[t],s=l[t],c=h[t],u=p*f*4*t;for(let t=0;t<n.count;t++){let o=t*_;!0===e&&(r.fromBufferAttribute(n,t),m[u+o+0]=r.x,m[u+o+1]=r.y,m[u+o+2]=r.z,m[u+o+3]=0),!0===i&&(r.fromBufferAttribute(s,t),m[u+o+4]=r.x,m[u+o+5]=r.y,m[u+o+6]=r.z,m[u+o+7]=0),!0===a&&(r.fromBufferAttribute(c,t),m[u+o+8]=r.x,m[u+o+9]=r.y,m[u+o+10]=r.z,m[u+o+11]=4===c.itemSize?r.w:1)}}u={count:c,texture:g,size:new iz(p,f)},n.set(s,u),s.addEventListener("dispose",function e(){g.dispose(),n.delete(s),s.removeEventListener("dispose",e)})}if(!0===a.isInstancedMesh&&null!==a.morphTexture)o.getUniforms().setValue(e,"morphTexture",a.morphTexture,i);else{let t=0;for(let e=0;e<l.length;e++)t+=l[e];let i=s.morphTargetsRelative?1:1-t;o.getUniforms().setValue(e,"morphTargetBaseInfluence",i),o.getUniforms().setValue(e,"morphTargetInfluences",l)}o.getUniforms().setValue(e,"morphTargetsTexture",u.texture,i),o.getUniforms().setValue(e,"morphTargetsTextureSize",u.size)}}}function a2(e,t,i,n){let r=new WeakMap;function a(e){let t=e.target;t.removeEventListener("dispose",a),i.remove(t.instanceMatrix),null!==t.instanceColor&&i.remove(t.instanceColor)}return{update:function(s){let o=n.render.frame,l=s.geometry,h=t.get(s,l);if(r.get(h)!==o&&(t.update(h),r.set(h,o)),s.isInstancedMesh&&(!1===s.hasEventListener("dispose",a)&&s.addEventListener("dispose",a),r.get(s)!==o&&(i.update(s.instanceMatrix,e.ARRAY_BUFFER),null!==s.instanceColor&&i.update(s.instanceColor,e.ARRAY_BUFFER),r.set(s,o))),s.isSkinnedMesh){let e=s.skeleton;
186r.get(e)!==o&&(e.update(),r.set(e,o))}return h},dispose:function(){r=new WeakMap}}}class a3 extends i9{constructor(e,t,i,n,r,a,s,o,l,h=eK){if(h!==eK&&h!==e$)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&h===eK&&(i=ez),void 0===i&&h===e$&&(i=eW),super(null,n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:eT,this.minFilter=void 0!==o?o:eT,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}let a4=new i9,a5=new a3(1,1),a6=new ni,a8=new nr,a9=new ah,a7=[],se=[],st=new Float32Array(16),si=new Float32Array(9),sn=new Float32Array(4);function sr(e,t,i){let n=e[0];if(n<=0||n>0)return e;let r=t*i,a=a7[r];if(void 0===a&&(a=new Float32Array(r),a7[r]=a),0!==t){n.toArray(a,0);for(let n=1,r=0;n!==t;++n)r+=i,e[n].toArray(a,r)}return a}function sa(e,t){if(e.length!==t.length)return!1;for(let i=0,n=e.length;i<n;i++)if(e[i]!==t[i])return!1;return!0}function ss(e,t){for(let i=0,n=t.length;i<n;i++)e[i]=t[i]}function so(e,t){let i=se[t];void 0===i&&(i=new Int32Array(t),se[t]=i);for(let n=0;n!==t;++n)i[n]=e.allocateTextureUnit();return i}function sl(e,t){let i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function sh(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(sa(i,t))return;e.uniform2fv(this.addr,t),ss(i,t)}}function sc(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else if(void 0!==t.r)(i[0]!==t.r||i[1]!==t.g||i[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),i[0]=t.r,i[1]=t.g,i[2]=t.b);else{if(sa(i,t))return;e.uniform3fv(this.addr,t),ss(i,t)}}function su(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(sa(i,t))return;e.uniform4fv(this.addr,t),ss(i,t)}}function sd(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(sa(i,t))return;e.uniformMatrix2fv(this.addr,!1,t),ss(i,t)}else{if(sa(i,n))return;sn.set(n),e.uniformMatrix2fv(this.addr,!1,sn),ss(i,n)}}function sp(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(sa(i,t))return;e.uniformMatrix3fv(this.addr,!1,t),ss(i,t)}else{if(sa(i,n))return;si.set(n),e.uniformMatrix3fv(this.addr,!1,si),ss(i,n)}}function sf(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(sa(i,t))return;e.uniformMatrix4fv(this.addr,!1,t),ss(i,t)}else{if(sa(i,n))return;st.set(n),e.uniformMatrix4fv(this.addr,!1,st),ss(i,n)}}function sm(e,t){let i=this.cache;i[0]!==t&&(e.uniform1i(this.addr,t),i[0]=t)}function sg(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(sa(i,t))return;e.uniform2iv(this.addr,t),ss(i,t)}}function s_(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(sa(i,t))return;e.uniform3iv(this.addr,t),ss(i,t)}}function sv(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(sa(i,t))return;e.uniform4iv(this.addr,t),ss(i,t)}}function sx(e,t){let i=this.cache;i[0]!==t&&(e.uniform1ui(this.addr,t),i[0]=t)}function sy(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(sa(i,t))return;e.uniform2uiv(this.addr,t),ss(i,t)}}function sM(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(sa(i,t))return;e.uniform3uiv(this.addr,t),ss(i,t)}}function sS(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(sa(i,t))return;e.uniform4uiv(this.addr,t),ss(i,t)}}
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187	precision ${e.precision} int;
188	precision ${e.precision} sampler2D;
189	precision ${e.precision} samplerCube;
190	precision ${e.precision} sampler3D;
191	precision ${e.precision} sampler2DArray;
192	precision ${e.precision} sampler2DShadow;
193	precision ${e.precision} samplerCubeShadow;
194	precision ${e.precision} sampler2DArrayShadow;
195	precision ${e.precision} isampler2D;
196	precision ${e.precision} isampler3D;
197	precision ${e.precision} isamplerCube;
198	precision ${e.precision} isampler2DArray;
199	precision ${e.precision} usampler2D;
200	precision ${e.precision} usampler3D;
201	precision ${e.precision} usamplerCube;
202	precision ${e.precision} usampler2DArray;
203	`;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}function or(e,t,i,n){let r,a,s,o,l,h,c=e.getContext(),u=i.defines,d=i.vertexShader,p=i.fragmentShader,f=(l="SHADOWMAP_TYPE_BASIC",i.shadowMapType===g?l="SHADOWMAP_TYPE_PCF":i.shadowMapType===_?l="SHADOWMAP_TYPE_PCF_SOFT":i.shadowMapType===v&&(l="SHADOWMAP_TYPE_VSM"),l),m=function(e){let t="ENVMAP_TYPE_CUBE";if(e.envMap)switch(e.envMapMode){case eg:case e_:t="ENVMAP_TYPE_CUBE";break;case ey:t="ENVMAP_TYPE_CUBE_UV"}return t}(i),x=(h="ENVMAP_MODE_REFLECTION",i.envMap&&i.envMapMode===e_&&(h="ENVMAP_MODE_REFRACTION"),h),y=function(e){let t="ENVMAP_BLENDING_NONE";if(e.envMap)switch(e.combine){case ei:t="ENVMAP_BLENDING_MULTIPLY";break;case en:t="ENVMAP_BLENDING_MIX";break;case er:t="ENVMAP_BLENDING_ADD"}return t}(i),M=function(e){let t=e.envMapCubeUVHeight;if(null===t)return null;let i=Math.log2(t)-2;return{texelWidth:1/(3*Math.max(Math.pow(2,i),112)),texelHeight:1/t,maxMip:i}}(i),S=[i.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",i.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(s3).join("\n"),b=function(e){let t=[];for(let i in e){let n=e[i];!1!==n&&t.push("#define "+i+" "+n)}return t.join("\n")}(u),T=c.createProgram(),E=i.glslVersion?"#version "+i.glslVersion+"\n":"";if(i.isRawShaderMaterial)(r=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(s3).join("\n")).length>0&&(r+="\n"),(a=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(s3).join("\n")).length>0&&(a+="\n");else{let e,t,n,s;r=[on(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b,i.extensionCl
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USE_UV3","	attribute vec2 uv3;","#endif","#ifdef USE_TANGENT","	attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","	attribute vec4 color;","#elif defined( USE_COLOR )","	attribute vec3 color;","#endif","#ifdef USE_SKINNING","	attribute vec4 skinIndex;","	attribute vec4 skinWeight;","#endif","\n"].filter(s3).join("\n"),a=[on(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b,i.useFog&&i.fog?"#define USE_FOG":"",i.useFog&&i.fogExp2?"#define FOG_EXP2":"",i.alph
203aToCoverage?"#define ALPHA_TO_COVERAGE":"",i.map?"#define USE_MAP":"",i.matcap?"#define USE_MATCAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+m:"",i.envMap?"#define "+x:"",i.envMap?"#define "+y:"",M?"#define CUBEUV_TEXEL_WIDTH "+M.texelWidth:"",M?"#define CUBEUV_TEXEL_HEIGHT "+M.texelHeight:"",M?"#define CUBEUV_MAX_MIP "+M.maxMip+".0":"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoat?"#define USE_CLEARCOAT":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.dispersion?"#define USE_DISPERSION":"",i.iridescence?"#define USE_IRIDESCENCE":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaTest?"#define USE_ALPHATEST":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.sheen?"#define USE_SHEEN":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexColors||i.instancingColor||i.batchingColor?"#define USE_COLOR":"",i.vertexAlphas?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.gradientMap?"#define USE_GRADIENTMAP":"",i.flatShading?"#define FLAT_SHADED":"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+f:"",i.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",i.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",i.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",i.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",i.toneMapping!==ea?"#define TONE_MAPPING":"",i.toneMapping!==ea?aM.tonemapping_pars_fragment:"",i.toneMapping!==ea?function(e,t){let i;switch(t){case es:i="Linear";break;case eo:i="Reinhard";break;case el:i="Cineon";break;case eh:i="ACESFilmic";break;case eu:i="AgX";break;case ed:i="Neutral";break;case ec:i="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),i="Linear"}return"vec3 "+e+"( vec3 color ) { return "+i+"ToneMapping( color ); }"}("toneMapping",i.toneMapping):"",i.dithering?"#define DITHERING":"",i.opaque?"#define OPAQUE":"",aM.colorspace_pars_fragment,(e=function(e){iZ._getMatrix(s0,iZ.workingColorSpace,e);let t=`mat3( ${s0.elements.map(e=>e.toFixed(4))} )`;switch(iZ.getTransfer(e)){case tJ:return[t,"LinearTransferOETF"];case tK:return[t,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(i.outputColorSpace),`vec4 linearToOutputTexel( vec4 value ) {
204	return ${e[1]}( vec4( value.rgb * ${e[0]}, value.a ) );
205}`),(iZ.getLuminanceCoefficients(s2),t=s2.x.toFixed(4),n=s2.y.toFixed(4),s=s2.z.toFixed(4),`float luminance( const in vec3 rgb ) {
206	const vec3 weights = vec3( ${t}, ${n}, ${s} );
207	return dot( weights, rgb );
208}`),i.useDepthPacking?"#define DEPTH_PACKING "+i.depthPacking:"","\n"].filter(s3).join("\n")}d=s5(d=s4(d=s8(d),i),i),p=s5(p=s4(p=s8(p),i),i),d=ot(d),p=ot(p),!0!==i.isRawShaderMaterial&&(E="#version 300 es\n",r=[S,"#define attribute in\n#define varying out\n#define texture2D texture"].join("\n")+"\n"+r,a=["#define varying in",i.glslVersion===iT?"":"layout(location = 0) out highp vec4 pc_fragColor;",i.glslVersion===iT?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+a);let w=E+r+d,A=E+a+p,C=s$(c,c.VERTEX_SHADER,w),R=s$(c,c.FRAGMENT_SHADER,A);
208function I(t){if(e.debug.checkShaderErrors){let i=c.getProgramInfoLog(T).trim(),n=c.getShaderInfoLog(C).trim(),s=c.getShaderInfoLog(R).trim(),o=!0,l=!0;if(!1===c.getProgramParameter(T,c.LINK_STATUS))if(o=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(c,T,C,R);else{let e=s1(c,C,"vertex"),n=s1(c,R,"fragment");console.error("THREE.WebGLProgram: Shader Error "+c.getError()+" - VALIDATE_STATUS "+c.getProgramParameter(T,c.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+i+"\n"+e+"\n"+n)}else""!==i?console.warn("THREE.WebGLProgram: Program Info Log:",i):(""===n||""===s)&&(l=!1);l&&(t.diagnostics={runnable:o,programLog:i,vertexShader:{log:n,prefix:r},fragmentShader:{log:s,prefix:a}})}c.deleteShader(C),c.deleteShader(R),s=new sK(c,T),o=function(e,t){let i={},n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<n;r++){let n=e.getActiveAttrib(t,r),a=n.name,s=1;n.type===e.FLOAT_MAT2&&(s=2),n.type===e.FLOAT_MAT3&&(s=3),n.type===e.FLOAT_MAT4&&(s=4),i[a]={type:n.type,location:e.getAttribLocation(t,a),locationSize:s}}return i}(c,T)}c.attachShader(T,C),c.attachShader(T,R),void 0!==i.index0AttributeName?c.bindAttribLocation(T,0,i.index0AttributeName):!0===i.morphTargets&&c.bindAttribLocation(T,0,"position"),c.linkProgram(T),this.getUniforms=function(){return void 0===s&&I(this),s},this.getAttributes=function(){return void 0===o&&I(this),o};let P=!1===i.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===P&&(P=c.getProgramParameter(T,37297)),P},this.destroy=function(){n.releaseStatesOfProgram(this),c.deleteProgram(T),this.program=void 0},this.type=i.shaderType,this.name=i.shaderName,this.id=sQ++,this.cacheKey=t,this.usedTimes=1,this.program=T,this.vertexShader=C,this.fragmentShader=R,this}let oa=0;class os{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,n=this._getShaderStage(t),r=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return!1===a.has(n)&&(a.add(n),n.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return void 0===i&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return void 0===i&&(i=new oo(e),t.set(e,i)),i}}class oo{constructor(e){this.id=oa++,this.code=e,this.usedTimes=0}}function ol(e,t,i,n,r,a,s){let o=new nY,l=new os,h=new Set,c=[],u=r.logarithmicDepthBuffer,d=r.vertexTextures,p=r.precision,f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(e){return(h.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(a,o,c,g,_){let v,x,S,T,E=g.fog,w=_.geometry,A=a.isMeshStandardMaterial?g.environment:null,C=(a.isMeshStandardMaterial?i:t).get(a.envMap||A),R=C&&C.mapping===ey?C.image.height:null,I=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision))!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead.");let P=w.morphAttributes.position||w.morphAttributes.normal||w.morphAttributes.color,L=void 0!==P?P.length:0,U=0;if(void 0!==w.morphAttributes.position&&(U=1),void 0!==w.morphAttributes.normal&&(U=2),void 0!==w.morphAttributes.color&&(U=3),I){let e=ab[I];v=e.vertexShader,x=e.fragmentShader}else v=a.vertexShader,x=a.fragmentShader,l.update(a),S=l.getVertexShaderID(a),T=l.getFragmentShaderID(a);let D=e.getRenderTarget(),N=e.state.buffers.depth.getReversed(),O=!0===_.isInstancedMesh,F=!0===_.isBatchedMesh,B=!!a.map,z=!!a.matcap,k=!!C,V=!!a.aoMap,H=!!a.lightMap,G=!!a.bumpMap,W=!!a.normalMap,X=!!a.displacementMap,j=!!a.emissiveMap,q=!!a.metalnessMap,Y=!!a.roughnessMap,Z=a.anisotropy>0,J=a.clearcoat>0,K=a.dispersion>0,$=a.iridescence>0,Q=a.sheen>0,ee=a.transmission>0,et=Z&&!!a.anisotropyMap,ei=J&&!!a.clearcoatMap,en=J&&!!a.clearcoatNormalMap,er=J&&!!a.clearcoatRoughnessMap,es=$&&!!a.iridescenceMap,eo=$&&!!a.iridescenceThicknessMap,el=Q&&!!a.sheenColorMap,eh=Q&&!!a.sheenRoughnessMap,ec=!!a.specularMap,eu=!!a.specularColorMap,ed=!!a.specularIntensityMap,ep=ee&&!!a.transmissionMap,ef=ee&&!!a.thicknessMap,em=!!a.gradientMap,eg=!!a.alphaMap,e_=a.alph
208aTest>0,ev=!!a.alphaHash,ex=!!a.extensions,eM=ea;a.toneMapped&&(null===D||!0===D.isXRRenderTarget)&&(eM=e.toneMapping);let 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0!==w.morphAttributes.position,morphNormals:void 0!==w.morphAttributes.normal,morphColors:void 0!==w.morphAttributes.color,morphTargetsCount:L,morphTextureStride:U,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numLightProbes:o.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&c.length>0,shadowMapType:e.shadowMap.type,toneMapping:eM,decodeVideoTexture:B&&!0===a.map.isVideoTexture&&iZ.getTransfer(a.map.colorSpace)===tK,decodeVideoTextureEmissive:j&&!0===a.emissiveMap.isVideoTexture&&iZ.getTransfer(a.emissiveMap.colorSpace)===tK,premultipliedAlpha:a.premultipliedAlpha,doubleSided:a.side===M,flipSided:a.side===y,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:ex&&!0===a.extensions.clipCullDistance&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ex&&!0===a.extensions.multiDraw||F)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return eS.vertexUv1s=h.has(1),eS.vertexUv2s=h.has(2),eS.vertexUv3s=h.has(3),h.clear(),eS},getProgramCacheKey:function(t){var i,n,r,a;let s=[];if(t.shaderID?s.push(t.shaderID):(s.push(t.customVertexShaderID),s.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in t.defines)s.push(e),s.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(i=s,n=t,i.push(n.precision),i.push(n.outputColorSpace),i.push(n.envMapMode),i.push(n.envMapCubeUVHeight),i.push(n.mapUv),i.push(n.alphaMapUv),i.push(n.lightMapUv),i.push(n.aoMapUv),i.push(n.bumpMapUv),i.push(n.normalMapUv),i.push(n.displacementMapUv),i.push(n.emissiveMapUv),i.push(n.metalnessMapUv),i.push(n.roughnessMapUv),i.push(n.anisotropyMapUv),i.push(n.clearcoatMapUv),i.push(n.clearcoatNormalMapUv),i.push(n.clearcoatRoughnessMapUv),i.push(n.iridescenceMapUv),i.push(n.iridescenceThicknessMapUv),i.push(n.sheenColorMapUv),i.push(n.sheenRoughnessMapUv),i.push(n.specularMapUv),i.push(n.specularColorMapUv),i.push(n.specularIntensityMapUv),i.push(n.transmissionMapUv),i.push(n.thicknessMapUv),i.push(n.combine),i.push(n.fogExp2),i.push(n.sizeAttenuation),i.push(n.morphTargetsCount),i.push(n.morphAttributeCount),i.push(n.numDirLights),i.push(n.numPointLights),i.push(n.numSpotLights),i.push(n.numSpotLightMaps),i.push(n.numHemiLights),i.push(n.numRectAreaLights),i.push(n.numDirLightShadows),i.push(n.numPointLightShadows),i.push(n.numSpotLightShadows),i.push(n.numSpotLightShadowsWithMaps),i.push(n.numLightProbes),i.push(n.shadowMapType),i.push(n.toneMapping),i.push(n.numClippingPlanes),i.push(n.numClipIntersection),i.push(n.depthPacking),r=s,a=t,o.disableAll(),a.supportsVertexTextures&&o.enable(0),a.instancing&&o.enable(1),a.instancingColor&&o.enable(2),a.instancingMorph&&o.enable(3),a.matcap&&o.enable(4),a.envMap&&o.enable(5),a.normalMapObjectSpace&&o.enable(6),a.normalMapTangentSpace&&o.enable(7),a.clearcoat&&o.enable(8),a.iridescence&&o.enable(9),a.alphaTest&&o.enable(10),a.vertexColors&&o.enable(11),a.vertexAlphas&&o.enable(12),a.vertexUv1s&&o.enable(13),a.vertexUv2s&&o.enable(14),a.vertexUv3s&&o.enable(15),a.vertexTangents&&o.enable(16),a.anisotropy&&o.enable(17),a.alphaHash&&o.enable(18),a.batching&&o.enable(19),a.dispersion&&o.enable(20),a.batchingColor&&o.enable(21),r.push(o.mask),o.disableAll(),a.fog&&o.enable(0),a.useFog&&o.enable(1),a.flatShading&&o.enable(2),a.logarithmicDepthBuffer&&o.enable(3),a.reverseDepthBuffer&&o.enable(4),a.skinning&&o.enable(5),a.morphTargets&&o.enable(6),a.morphNormals&&o.enable(7),a.morphColors&&o.enable(8),a.premultipliedAlpha&&o.enable(9),a.shadowMapEnabled&&o.enable(10),a.doubleSided&&o.enable(11),a.flipSided&&o.enable(12),a.useDepthPacking&&o.enable(13),a.dithering&&o.enable(14),a.transmission&&o.enable(15),a.sheen&&o.enable(16),a.opaque&&o.enable(17),a.pointsUvs&&o.enable(18),a.decodeVideoTexture&&o.enable(19),a.decodeVideoTextureEmissive&&o.enable(20),a.alphaToCoverage&&o.enable(21),r.push(o.mask),s.push(e.outputColorSpace)),s.push(t.customProgramCacheKey),s.join()},getUniforms:function(e){let t,i=f[e.type];if(i){let e=ab[i];t=at.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,i){let n;for(let e=0,t=c.length;e<t;e++){let t=c[e];if(t.cacheKey===i){n=t,++n.usedTimes;break}}return void 0===n&&(n=new or(e,i,t,a),c.push(n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=c.indexOf(e);c[t]=c[c.length-1],c.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:c,dispose:function(){l.dispose()}}}function oh(){let e=new WeakMap;return{has:function(t){return e.has(t)},get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function oc(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function ou(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function od(){let e=[],t=0,i=[],n=[],r=[];function a(i,n,r,a,s,o){let l=e[t];
208return void 0===l?(l={id:i.id,object:i,geometry:n,material:r,groupOrder:a,renderOrder:i.renderOrder,z:s,group:o},e[t]=l):(l.id=i.id,l.object=i,l.geometry=n,l.material=r,l.groupOrder=a,l.renderOrder=i.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:i,transmissive:n,transparent:r,init:function(){t=0,i.length=0,n.length=0,r.length=0},push:function(e,t,s,o,l,h){let c=a(e,t,s,o,l,h);s.transmission>0?n.push(c):!0===s.transparent?r.push(c):i.push(c)},unshift:function(e,t,s,o,l,h){let c=a(e,t,s,o,l,h);s.transmission>0?n.unshift(c):!0===s.transparent?r.unshift(c):i.unshift(c)},finish:function(){for(let i=t,n=e.length;i<n;i++){let t=e[i];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){i.length>1&&i.sort(e||oc),n.length>1&&n.sort(t||ou),r.length>1&&r.sort(t||ou)}}}function op(){let e=new WeakMap;return{get:function(t,i){let n,r=e.get(t);return void 0===r?(n=new od,e.set(t,[n])):i>=r.length?(n=new od,r.push(n)):n=r[i],n},dispose:function(){e=new WeakMap}}}function of(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":i={direction:new no,color:new rx};break;case"SpotLight":i={position:new no,direction:new no,color:new rx,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new no,color:new rx,distance:0,decay:0};break;case"HemisphereLight":i={direction:new no,skyColor:new rx,groundColor:new rx};break;case"RectAreaLight":i={color:new rx,position:new no,halfWidth:new no,halfHeight:new no}}return e[t.id]=i,i}}}let om=0;function og(e,t){return 2*!!t.castShadow-2*!!e.castShadow+ +!!t.map-!!e.map}function o_(e){let t,i=new of,n=(t={},{get:function(e){let i;if(void 0!==t[e.id])return t[e.id];switch(e.type){case"DirectionalLight":case"SpotLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new iz};break;case"PointLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new iz,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=i,i}}),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new no);let a=new no,s=new nF,o=new nF;return{setup:function(t){let a=0,s=0,o=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let l=0,h=0,c=0,u=0,d=0,p=0,f=0,m=0,g=0,_=0,v=0;t.sort(og);for(let e=0,x=t.length;e<x;e++){let x=t[e],y=x.color,M=x.intensity,S=x.distance,b=x.shadow&&x.shadow.map?x.shadow.map.texture:null;if(x.isAmbientLight)a+=y.r*M,s+=y.g*M,o+=y.b*M;else if(x.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(x.sh.coefficients[e],M);v++}else if(x.isDirectionalLight){let e=i.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){let e=x.shadow,t=n.get(x);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[l]=t,r.directionalShadowMap[l]=b,r.directionalShadowMatrix[l]=x.shadow.matrix,p++}r.directional[l]=e,l++}else if(x.isSpotLight){let e=i.get(x);e.position.setFromMatrixPosition(x.matrixWorld),e.color.copy(y).multiplyScalar(M),e.distance=S,e.coneCos=Math.cos(x.angle),e.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),e.decay=x.decay,r.spot[c]=e;let t=x.shadow;if(x.map&&(r.spotLightMap[g]=x.map,g++,t.updateMatrices(x),x.castShadow&&_++),r.spotLightMatrix[c]=t.matrix,x.castShadow){let e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,r.spotShadow[c]=e,r.spotShadowMap[c]=b,m++}c++}else if(x.isRectAreaLight){let e=i.get(x);e.color.copy(y).multiplyScalar(M),e.halfWidth.set(.5*x.width,0,0),e.halfHeight.set(0,.5*x.height,0),r.rectArea[u]=e,u++}else if(x.isPointLight){let e=i.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),e.distance=x.distance,e.decay=x.decay,x.castShadow){let e=x.shadow,t=n.get(x);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.n
208ormalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[h]=t,r.pointShadowMap[h]=b,r.pointShadowMatrix[h]=x.shadow.matrix,f++}r.point[h]=e,h++}else if(x.isHemisphereLight){let e=i.get(x);e.skyColor.copy(x.color).multiplyScalar(M),e.groundColor.copy(x.groundColor).multiplyScalar(M),r.hemi[d]=e,d++}}u>0&&(!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=aS.LTC_FLOAT_1,r.rectAreaLTC2=aS.LTC_FLOAT_2):(r.rectAreaLTC1=aS.LTC_HALF_1,r.rectAreaLTC2=aS.LTC_HALF_2)),r.ambient[0]=a,r.ambient[1]=s,r.ambient[2]=o;let x=r.hash;(x.directionalLength!==l||x.pointLength!==h||x.spotLength!==c||x.rectAreaLength!==u||x.hemiLength!==d||x.numDirectionalShadows!==p||x.numPointShadows!==f||x.numSpotShadows!==m||x.numSpotMaps!==g||x.numLightProbes!==v)&&(r.directional.length=l,r.spot.length=c,r.rectArea.length=u,r.point.length=h,r.hemi.length=d,r.directionalShadow.length=p,r.directionalShadowMap.length=p,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=p,r.pointShadowMatrix.length=f,r.spotLightMatrix.length=m+g-_,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=_,r.numLightProbes=v,x.directionalLength=l,x.pointLength=h,x.spotLength=c,x.rectAreaLength=u,x.hemiLength=d,x.numDirectionalShadows=p,x.numPointShadows=f,x.numSpotShadows=m,x.numSpotMaps=g,x.numLightProbes=v,r.version=om++)},setupView:function(e,t){let i=0,n=0,l=0,h=0,c=0,u=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){let d=e[t];if(d.isDirectionalLight){let e=r.directional[i];e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),i++}else if(d.isSpotLight){let e=r.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),l++}else if(d.isRectAreaLight){let e=r.rectArea[h];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),o.identity(),s.copy(d.matrixWorld),s.premultiply(u),o.extractRotation(s),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),h++}else if(d.isPointLight){let e=r.point[n];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){let e=r.hemi[c];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(u),c++}}},state:r}}function ov(e){let t=new o_(e),i=[],n=[],r={lightsArray:i,shadowsArray:n,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,i.length=0,n.length=0},state:r,setupLights:function(){t.setup(i)},setupLightsView:function(e){t.setupView(i,e)},pushLight:function(e){i.push(e)},pushShadow:function(e){n.push(e)}}}function ox(e){let t=new WeakMap;return{get:function(i,n=0){let r,a=t.get(i);return void 0===a?(r=new ov(e),t.set(i,[r])):n>=a.length?(r=new ov(e),a.push(r)):r=a[n],r},dispose:function(){t=new WeakMap}}}class oy extends rS{static get type(){return"MeshDepthMaterial"}constructor(e){super(),this.isMeshDepthMaterial=!0,this.depthPacking=tV,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class oM extends rS{static get type(){return"MeshDistanceMaterial"}constructor(e){super(),this.isMeshDistanceMaterial=!0,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function oS(e,t,i){let n=new a_,r=new iz,a=new iz,s=new i7,o=new oy({depthPacking:tH}),l=new oM,h={},c=i.maxTextureSize,u={[x]:y,[y]:x,[M]:M}
208,d=new ai({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new iz},radius:{value:4}},vertexShader:"void main() {\n	gl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n	const float samples = float( VSM_SAMPLES );\n	float mean = 0.0;\n	float squared_mean = 0.0;\n	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n	for ( float i = 0.0; i < samples; i ++ ) {\n		float uvOffset = uvStart + i * uvStride;\n		#ifdef HORIZONTAL_PASS\n			vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n			mean += distribution.x;\n			squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n		#else\n			float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n			mean += depth;\n			squared_mean += depth * depth;\n		#endif\n	}\n	mean = mean / samples;\n	squared_mean = squared_mean / samples;\n	float std_dev = sqrt( squared_mean - mean * mean );\n	gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;let f=new rq;f.setAttribute("position",new rI(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let m=new r5(f,d),_=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=g;let b=this.type;function T(t,i,n,r){let a=null,s=!0===n.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==s)a=s;else if(a=!0===n.isPointLight?l:o,e.localClippingEnabled&&!0===i.clipShadows&&Array.isArray(i.clippingPlanes)&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0||i.map&&i.alphaTest>0){let e=a.uuid,t=i.uuid,n=h[e];void 0===n&&(n={},h[e]=n);let r=n[t];void 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vendor: 4,138 bytes, line 208
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n=h[i];o.__webglColorRenderbuffer[i]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[i]);let r=a.convert(n.format,n.colorSpace),s=a.convert(n.type),l=v(n.internalFormat,r,s,n.colorSpace,!0===t.isXRRenderTarget),c=F(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+i,e.RENDERBUFFER,o.__webglColorRenderbuffer[i])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),U(o.__webglDepthRenderbuffer,t,!0)),i.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){i.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),R(e.TEXTURE_CUBE_MAP,r);for(let i=0;i<6;i++)if(r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)L(o.__webglFramebuffer[i][n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,n);else L(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0);g(r)&&_(e.TEXTURE_CUBE_MAP),i.unbindTexture()}else if(u){for(let r=0,a=h.length;r<a;r++){let a=h[r],s=n.get(a);i.bindTexture(e.TEXTURE_2D,s.__webglTexture),R(e.TEXTURE_2D,a),L(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,e.TEXTURE_2D,0),g(a)&&_(e.TEXTURE_2D)}i.unbindTexture()}else{let n=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(n=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(n,l.__webglTexture),R(n,r),r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)L(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,n,i);else L(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,n,0);g(r)&&_(n),i.unbindTexture()}t.depthBuffer&&D(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(g(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D,a=n.get(s).__webglTexture;i.bindTexture(r,a),_(r),i.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===B(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=n.get(t),u=r.length>1;if(u)for(let t=0;t<r.length;t++)i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);i.bindFramebuffer(e.READ_FRAMEBUFFER,c.__webglMultisampledFramebuffer),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let i=0;i<r.length;i++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),u){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,c.__webglColorRenderbuffer[i]);let t=n.get(r[i]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===h&&(N.length=0,O.length=0,N.push(e.COLOR_ATTACHMENT0+i),t.depthBuffer&&!1===t.resolveDepthBuffer&&(N.push(l),O.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,O)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,N))}if(i.bindFramebuffer(e.READ_FRAMEBUFFER,null),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<r.length;t++){i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,c.__webglColorRenderbuffer[t]);let a=n.get(r[t]).__webglTexture;i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&h){let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;
208e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[i])}}},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=L,this.useMultisampledRTT=B}function oC(e,t){return{convert:function(i,n=tq){let r,a=iZ.getTransfer(n);if(i===eD)return e.UNSIGNED_BYTE;if(i===eH)return e.UNSIGNED_SHORT_4_4_4_4;if(i===eG)return e.UNSIGNED_SHORT_5_5_5_1;if(i===eX)return e.UNSIGNED_INT_5_9_9_9_REV;if(i===eN)return e.BYTE;if(i===eO)return e.SHORT;if(i===eF)return e.UNSIGNED_SHORT;if(i===eB)return e.INT;if(i===ez)return e.UNSIGNED_INT;if(i===ek)return e.FLOAT;if(i===eV)return e.HALF_FLOAT;if(i===ej)return e.ALPHA;if(i===eq)return e.RGB;if(i===eY)return e.RGBA;if(i===eZ)return e.LUMINANCE;if(i===eJ)return e.LUMINANCE_ALPHA;if(i===eK)return e.DEPTH_COMPONENT;if(i===e$)return e.DEPTH_STENCIL;if(i===eQ)return e.RED;if(i===e0)return e.RED_INTEGER;if(i===e1)return e.RG;if(i===e2)return e.RG_INTEGER;if(i===e4)return e.RGBA_INTEGER;if(i===e5||i===e6||i===e8||i===e9)if(a===tK){if(null===(r=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(i===e5)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===e6)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===e8)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===e9)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(r=t.get("WEBGL_compressed_texture_s3tc")))return null;if(i===e5)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===e6)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===e8)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===e9)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(i===e7||i===te||i===tt||i===ti){if(null===(r=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(i===e7)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===te)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===tt)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===ti)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(i===tn||i===tr||i===ta){if(null===(r=t.get("WEBGL_compressed_texture_etc")))return null;if(i===tn||i===tr)return a===tK?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(i===ta)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(i===ts||i===to||i===tl||i===th||i===tc||i===tu||i===td||i===tp||i===tf||i===tm||i===tg||i===t_||i===tv||i===tx){if(null===(r=t.get("WEBGL_compressed_texture_astc")))return null;if(i===ts)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===to)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===tl)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===th)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===tc)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===tu)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===td)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===tp)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===tf)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===tm)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===tg)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===t_)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===tv)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===tx)return a===tK?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(i===ty||i===tM||i===tS){if(null===(r=t.get("EXT_texture_compression_bptc")))return null;if(i===ty)return a===tK?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===tM)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===tS)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(i===tb||i===tT||i===tE||i===tw){if(null===(r=t.get("EXT_texture_compression_rgtc")))return null;if(i===ty)return r.COMPRESSED_RED_RGTC1_EXT;if(i===tT)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===tE)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===tw)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return i===eW?e.UNSIGNED_INT_24_8:void 0!==e[i]?e[i]:null}}}class oR extends ao{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class oI extends re{constructor(){super(),this.isGroup=!0,this.type="Group"}}let oP={type:"move"};class oL{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new oI,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new oI,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new no,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new no),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new oI,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new no,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new no),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,i){let n=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let n of(a=!0,e.hand.values())
208){let e=t.getJointPose(n,i),r=this._getHandJoint(l,n);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=n.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(oP)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new oI;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}let oU=`
209void main() {
210
211	gl_Position = vec4( position, 1.0 );
212
213}`,oD=`
214uniform sampler2DArray depthColor;
215uniform float depthWidth;
216uniform float depthHeight;
217
218void main() {
219
220	vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
221
222	if ( coord.x >= 1.0 ) {
223
224		gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
225
226	} else {
227
228		gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
229
230	}
231
232}`;class oN{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(null===this.texture){let n=new i9;e.properties.get(n).__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}getMesh(e){if(null!==this.texture&&null===this.mesh){let t=e.cameras[0].viewport,i=new ai({vertexShader:oU,fragmentShader:oD,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new r5(new ay(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class oO extends iA{constructor(e,t){super();const i=this;let n=null,r=1,a=null,s="local-floor",o=1,l=null,h=null,c=null,u=null,d=null,p=null;const f=new oN,m=t.getContextAttributes();let g=null,_=null;const v=[],x=[],y=new iz;let M=null;const S=new ao;S.viewport=new i7;const b=new ao;b.viewport=new i7;const T=[S,b],E=new oR;let w=null,A=null;function C(e){let t=x.indexOf(e.inputSource);if(-1===t)return;let i=v[t];void 0!==i&&(i.update(e.inputSource,e.frame,l||a),i.dispatchEvent({type:e.type,data:e.inputSource}))}function R(){n.removeEventListener("select",C),n.removeEventListener("selectstart",C),n.removeEventListener("selectend",C),n.removeEventListener("squeeze",C),n.removeEventListener("squeezestart",C),n.removeEventListener("squeezeend",C),n.removeEventListener("end",R),n.removeEventListener("inputsourceschange",I);for(let e=0;e<v.length;e++){let t=x[e];null!==t&&(x[e]=null,v[e].disconnect(t))}w=null,A=null,f.reset(),e.setRenderTarget(g),d=null,u=null,c=null,n=null,_=null,N.stop(),i.isPresenting=!1,e.setPixelRatio(M),e.setSize(y.width,y.height,!1),i.dispatchEvent({type:"sessionend"})}function I(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=x.indexOf(i);n>=0&&(x[n]=null,v[n].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],n=x.indexOf(i);if(-1===n){for(let e=0;e<v.length;e++)if(e>=x.length){x.push(i),n=e;break}else if(null===x[e]){x[e]=i,n=e;break}if(-1===n)break}let r=v[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=v[e];return void 0===t&&(t=new oL,v[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=v[e];return void 0===t&&(t=new oL,v[e]=t),t.getGripSpace()},this.getHand=function(e){let t=v[e];return void 0===t&&(t=new oL,v[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return c},this.getFrame=function(){return p}
232,this.getSession=function(){return n},this.setSession=async function(h){if(null!==(n=h)){if(g=e.getRenderTarget(),n.addEventListener("select",C),n.addEventListener("selectstart",C),n.addEventListener("selectend",C),n.addEventListener("squeeze",C),n.addEventListener("squeezestart",C),n.addEventListener("squeezeend",C),n.addEventListener("end",R),n.addEventListener("inputsourceschange",I),!0!==m.xrCompatible&&await t.makeXRCompatible(),M=e.getPixelRatio(),e.getSize(y),void 0===n.renderState.layers){let i={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(n,t,i),n.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),_=new nt(d.framebufferWidth,d.framebufferHeight,{format:eY,type:eD,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let i=null,a=null,s=null;m.depth&&(s=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,i=m.stencil?e$:eK,a=m.stencil?eW:ez);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};u=(c=new XRWebGLBinding(n,t)).createProjectionLayer(o),n.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),_=new nt(u.textureWidth,u.textureHeight,{format:eY,type:eD,depthTexture:new a3(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,i),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:4*!!m.antialias,resolveDepthBuffer:!1===u.ignoreDepthValues})}_.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await n.requestReferenceSpace(s),N.setContext(n),N.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==n)return n.environmentBlendMode},this.getDepthTexture=function(){return f.getDepthTexture()};const P=new no,L=new no;function U(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,i,r;if(null===n)return;let a=e.near,s=e.far;null!==f.texture&&(f.depthNear>0&&(a=f.depthNear),f.depthFar>0&&(s=f.depthFar)),E.near=b.near=S.near=a,E.far=b.far=S.far=s,(w!==E.near||A!==E.far)&&(n.updateRenderState({depthNear:E.near,depthFar:E.far}),w=E.near,A=E.far),S.layers.mask=2|e.layers.mask,b.layers.mask=4|e.layers.mask,E.layers.mask=S.layers.mask|b.layers.mask;let o=e.parent,l=E.cameras;U(E,o);for(let e=0;e<l.length;e++)U(l[e],o);2===l.length?function(e,t,i){P.setFromMatrixPosition(t.matrixWorld),L.setFromMatrixPosition(i.matrixWorld);let n=P.distanceTo(L),r=t.projectionMatrix.elements,a=i.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],h=(r[9]-1)/r[5],c=(r[8]-1)/r[0],u=(a[8]+1)/a[0],d=n/(-c+u),p=-(d*c);if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(p),e.translateZ(d),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===r[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=s+d,i=o+d;e.projectionMatrix.makePerspective(s*c-p,s*u+(n-p),l*o/i*t,h*o/i*t,t,i),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(E,S,b):E.projectionMatrix.copy(S.projectionMatrix),t=e,i=E,null===(r=o)?t.matrix.copy(i.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(i.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(i.projectionMatrix),t.projectionMatrixInverse.copy(i.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*iP*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==f.texture},this.getDepthSensingMesh=function(){return f.getMesh(E)};let D=null;const N=new av;N.setAnimationLoop(function(t,r){if(h=r.getViewerPose(l||a),p=r,null!==h){let t=h.views;null!==d&&(e.setRenderTargetFramebuffer(_,d.framebuffer),e.setRenderTarget(_));let i=!1;t.length!==E.cameras.length&&(E.cameras.length=0,i=!0);for(let n=0;n<t.length;n++){let r=t[n],a=null;if(null!==d)a=d.getViewport(r);else{let t=c.getViewSubImage(u,r);a=t.viewport,0===n&&(e.setRenderTargetTextures(_,t.colorTexture,u.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(_))}let s=T[n];void 0===s&&((s=new ao).layers.enable(n),s.viewport=new i7,T[n]=s),s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(r.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===n&&(E.matrix.copy(s.matrix
232),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===i&&E.cameras.push(s)}let r=n.enabledFeatures;if(r&&r.includes("depth-sensing")){let i=c.getDepthInformation(t[0]);i&&i.isValid&&i.texture&&f.init(e,i,n.renderState)}}for(let e=0;e<v.length;e++){let t=x[e],i=v[e];null!==t&&void 0!==i&&i.update(t,r,l||a)}D&&D(t,r),r.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}let oF=new nq,oB=new nF;function oz(e,t){function i(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function n(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map,i(n.map,e.mapTransform)),n.alphaMap&&(e.alphaMap.value=n.alphaMap,i(n.alphaMap,e.alphaMapTransform)),n.bumpMap&&(e.bumpMap.value=n.bumpMap,i(n.bumpMap,e.bumpMapTransform),e.bumpScale.value=n.bumpScale,n.side===y&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,i(n.normalMap,e.normalMapTransform),e.normalScale.value.copy(n.normalScale),n.side===y&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,i(n.displacementMap,e.displacementMapTransform),e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap,i(n.emissiveMap,e.emissiveMapTransform)),n.specularMap&&(e.specularMap.value=n.specularMap,i(n.specularMap,e.specularMapTransform)),n.alphaTest>0&&(e.alphaTest.value=n.alphaTest);let r=t.get(n),a=r.envMap,s=r.envMapRotation;a&&(e.envMap.value=a,oF.copy(s),oF.x*=-1,oF.y*=-1,oF.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(oF.y*=-1,oF.z*=-1),e.envMapRotation.value.setFromMatrix4(oB.makeRotationFromEuler(oF)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio),n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity,i(n.lightMap,e.lightMapTransform)),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity,i(n.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,i){i.color.getRGB(t.fogColor.value,ae(e)),i.isFog?(t.fogNear.value=i.near,t.fogFar.value=i.far):i.isFogExp2&&(t.fogDensity.value=i.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,h,c,u,d,p,f,m,g,_,v,x,M,S,b,T,E,w,A,C,R,I,P;let L;r.isMeshBasicMaterial||r.isMeshLambertMaterial?n(e,r):r.isMeshToonMaterial?(n(e,r),l=e,(h=r).gradientMap&&(l.gradientMap.value=h.gradientMap)):r.isMeshPhongMaterial?(n(e,r),c=e,u=r,c.specular.value.copy(u.specular),c.shininess.value=Math.max(u.shininess,1e-4)):r.isMeshStandardMaterial?(n(e,r),d=e,p=r,d.metalness.value=p.metalness,p.metalnessMap&&(d.metalnessMap.value=p.metalnessMap,i(p.metalnessMap,d.metalnessMapTransform)),d.roughness.value=p.roughness,p.roughnessMap&&(d.roughnessMap.value=p.roughnessMap,i(p.roughnessMap,d.roughnessMapTransform)),p.envMap&&(d.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(f=e,m=r,g=o,f.ior.value=m.ior,m.sheen>0&&(f.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),f.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(f.sheenColorMap.value=m.sheenColorMap,i(m.sheenColorMap,f.sheenColorMapTransform)),m.sheenRoughnessMap&&(f.sheenRoughnessMap.value=m.sheenRoughnessMap,i(m.sheenRoughnessMap,f.sheenRoughnessMapTransform))),m.clearcoat>0&&(f.clearcoat.value=m.clearcoat,f.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(f.clearcoatMap.value=m.clearcoatMap,i(m.clearcoatMap,f.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,i(m.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(f.clearcoatNormalMap.value=m.clearcoatNormalMap,i(m.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),m.side===y&&f.clearcoatNormalScale.value.negate())),m.dispersion>
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e=0,t=n.length;e<t;e++){let t=n[e],r=Array.isArray(t.value)?t.value:[t.value];for(let e=0,n=r.length;e<n;e++){let n=l(r[e]),a=i%16,s=a%n.boundary,o=a+s;i+=s,0!==o&&16-o<n.storage&&(i+=16-o),t.__data=new Float32Array(n.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=i,i+=n.storage}}}let n=i%16;n>0&&(i+=16-n),e.__size=i,e.__cache={}}(i),(u=i).__bindingPointIndex=d=function(){for(let e=0;e<o;e++)if(-1===s.indexOf(e))return s.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}(),p=e.createBuffer(),f=u.__size,m=u.usage,e.bindBuffer(e.UNIFORM_BUFFER,p),e.bufferData(e.UNIFORM_BUFFER,f,m),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,d,p),g=p,r[i.id]=g,i.addEventListener("dispose",h));let _=c.program;n.updateUBOMapping(i,_);let v=t.render.frame;a[i.id]!==v&&(function(t){let i=r[t.id],n=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,i);for(let t=0,i=n.length;t<i;t++){let 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g=r.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(g.clippingPlanes=v.uniform),e$(e,u),r.needsLights=(n=e).isMeshLambertMaterial||n.isMeshToonMaterial||n.isMeshPhongMaterial||n.isMeshStandardMaterial||n.isShadowMaterial||n.isShaderMaterial&&!0===n.lights,r.lightsStateVersion=l,r.needsLights&&(g.ambientLightColor.value=a.state.ambient,g.lightProbe.value=a.state.probe,g.directionalLights.value=a.state.directional,g.directionalLightShadows.value=a.state.directionalShadow,g.spotLights.value=a.state.spot,g.spotLightShadows.value=a.state.spotShadow,g.rectAreaLights.value=a.state.rectArea,g.ltc_1.value=a.state.rectAreaLTC1,g.ltc_2.value=a.state.rectAreaLTC2,g.pointLights.value=a.state.point,g.pointLightShadows.value=a.state.pointShadow,g.hemisphereLights.value=a.state.hemi,g.directionalShadowMap.value=a.state.directionalShadowMap,g.directionalShadowMatrix.value=a.state.directionalShadowMatrix,g.spotShadowMap.value=a.state.spotShadowMap,g.spotLightMatrix.value=a.state.spotLightMatrix,g.spotLightMap.value=a.state.spotLightMap,g.pointShadowMap.value=a.state.pointShadowMap,g.pointShadowMatrix.value=a.state.pointShadowMatrix),r.currentProgram=m,r.uniformsList=null,m}function eK(e){if(null===e.uniformsList){let t=e.currentProgram.getUniforms();e.uniformsList=sK.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function e$(e,t){let i=s.get(e);i.outputColorSpace=t.outputColorSpace,i.batching=t.batching,i.batchingColor=t.batchingColor,i.instancing=t.instancing,i.instancingColor=t.instancingColor,i.instancingMorph=t.instancingMorph,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}ek.setAnimationLoop(function(e){eN&&eN(e)}),"u">typeof self&&ek.setContext(self),this.setAnimationLoop=function(e){eN=e,eA.setAnimationLoop(e),null===e?ek.stop():ek.start()},eA.addEventListener("sessionstart",eO),eA.addEventListener("sessionend",eB),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===Y)return;if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===eA.enabled&&!0===eA.isPresenting&&(!0===eA.cameraAutoUpdate&&eA.updateCamera(t),t=eA.getCamera()),!0===e.isScene&&e.onBeforeRender(q,e,t,K),(W=_.get(e,j.length)).init(t),j.push(W),ev.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),ef.setFromProjectionMatrix(ev),eg=this.localClippingEnabled,em=v.init(this.clippingPlanes,eg),(G=g.get(e,X.length)).init(),X.push(G),!0===eA.enabled&&!0===eA.isPresenting){let e=q.xr.getDepthSensingMesh();null!==e&&eX(e,t,-1/0,q.sortObjects)}eX(e,t,0,q.sortObjects),G.finish(),!0===q.sortObjects&&G.sort(eh,ec),(eS=!1===eA.enabled||!1===eA.isPresenting||!1===eA.hasDepthSensing())&&b.addToRenderList(G,e),this.info.render.frame++,!0===em&&v.beginShadows();let i=W.state.shadowsArray;S.render(i,e,t),!0===em&&v.endShadows(),!0===this.info.autoReset&&this.info.reset();let n=G.opaque,r=G.transmissive;if(W.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++)eq(n,r,e,i[t]);eS&&b.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];ej(G,e,n,n.viewport)}}else r.length>0&&eq(n,r,e,t),eS&&b.render(e),ej(G,e,t);null!==K&&(o.updateMultisampleRenderTarget(K),o.updateRenderTargetMipmap(K)),!0===e.isScene&&e.onAfterRender(q,e,t),C.resetDefaultState(),$=-1,Q=null,j.pop(),j.length>0?(W=j[j.length-1],!0===em&&v.setGlobalState(q.clippingPlanes,W.state.camera)):W=null,X.pop(),G=X.length>0?X[X.length-1]:null},this.getActiveCubeFace=function(){return Z},this.getActiveMipmapLevel=function(){return J},this.getRenderTarget=function(){return K},this.setRenderTargetTextures=function(e,t,n){s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=n;let r=s.get(e);r.__hasExternalTextures=!0,r.__autoAllocateDepthBuffer=void 0===n,r.__autoAllocateDepthBuffer||!0!==i.has("WEBGL_multisampled_render_to_texture")||(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),r.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(e,t){let i=s.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,i=0){K=e,Z=t,J=i;let n=!0,a=null,l=!1,h=!1;if(e){let c=s.get(e);if(void 0!==c.__useDefaultFramebuffer)r.bindFramebuffer(eT.FRAMEBUFFER,null),n=!1;else if(void 0===c.__webglFramebuffer)o.setupRenderTarget(e);else if(c.__hasExternalTextures)o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(c.__boundDepthTexture!==t){if(null!==t&&s.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");o.setupDepthRenderbuffer(e)}}let u=e.texture;(u.isData3DTexture||u.isDataArrayTexture||u.isCompressedArrayTexture)&&(h=!0);let d=s.get(e).__webglFramebuffer;
232e.isWebGLCubeRenderTarget?(a=Array.isArray(d[t])?d[t][i]:d[t],l=!0):a=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(d)?d[i]:d,ee.copy(e.viewport),et.copy(e.scissor),ei=e.scissorTest}else ee.copy(eu).multiplyScalar(el).floor(),et.copy(ed).multiplyScalar(el).floor(),ei=ep;if(r.bindFramebuffer(eT.FRAMEBUFFER,a)&&n&&r.drawBuffers(e,a),r.viewport(ee),r.scissor(et),r.setScissorTest(ei),l){let n=s.get(e.texture);eT.framebufferTexture2D(eT.FRAMEBUFFER,eT.COLOR_ATTACHMENT0,eT.TEXTURE_CUBE_MAP_POSITIVE_X+t,n.__webglTexture,i)}else if(h){let n=s.get(e.texture);eT.framebufferTextureLayer(eT.FRAMEBUFFER,eT.COLOR_ATTACHMENT0,n.__webglTexture,i||0,t||0)}$=-1},this.readRenderTargetPixels=function(e,t,i,a,o,l,h){if(!(e&&e.isWebGLRenderTarget))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let c=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==h&&(c=c[h]),c){r.bindFramebuffer(eT.FRAMEBUFFER,c);try{let r=e.texture,s=r.format,h=r.type;if(!n.textureFormatReadable(s))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(h))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o&&eT.readPixels(t,i,a,o,A.convert(s),A.convert(h),l)}finally{let e=null!==K?s.get(K).__webglFramebuffer:null;r.bindFramebuffer(eT.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,i,a,o,l,h){if(!(e&&e.isWebGLRenderTarget))throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let c=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==h&&(c=c[h]),c){let h=e.texture,d=h.format,p=h.type;if(!n.textureFormatReadable(d))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(p))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o){var u;r.bindFramebuffer(eT.FRAMEBUFFER,c);let e=eT.createBuffer();eT.bindBuffer(eT.PIXEL_PACK_BUFFER,e),eT.bufferData(eT.PIXEL_PACK_BUFFER,l.byteLength,eT.STREAM_READ),eT.readPixels(t,i,a,o,A.convert(d),A.convert(p),0);let n=null!==K?s.get(K).__webglFramebuffer:null;r.bindFramebuffer(eT.FRAMEBUFFER,n);let h=eT.fenceSync(eT.SYNC_GPU_COMMANDS_COMPLETE,0);return eT.flush(),await (u=eT,new Promise(function(e,t){setTimeout(function i(){switch(u.clientWaitSync(h,u.SYNC_FLUSH_COMMANDS_BIT,0)){case u.WAIT_FAILED:t();break;case u.TIMEOUT_EXPIRED:setTimeout(i,4);break;default:e()}},4)})),eT.bindBuffer(eT.PIXEL_PACK_BUFFER,e),eT.getBufferSubData(eT.PIXEL_PACK_BUFFER,0,l),eT.deleteBuffer(e),eT.deleteSync(h),l}throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,i=0){!0!==e.isTexture&&(iY("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);let n=Math.pow(2,-i),a=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n),l=null!==t?t.x:0,h=null!==t?t.y:0;o.setTexture2D(e,0),eT.copyTexSubImage2D(eT.TEXTURE_2D,i,0,0,l,h,a,s),r.unbindTexture()},this.copyTextureToTexture=function(e,t,i=null,n=null,a=0){let l,h,c,u,d,p,f,m,g,_;!0!==e.isTexture&&(iY("WebGLRenderer: copyTextureToTexture function signature has changed."),n=arguments[0]||null,e=arguments[1],t=arguments[2],a=arguments[3]||0,i=null);let v=e.isCompressedTexture?e.mipmaps[a]:e.image;null!==i?(l=i.max.x-i.min.x,h=i.max.y-i.min.y,c=i.isBox3?i.max.z-i.min.z:1,u=i.min.x,d=i.min.y,p=i.isBox3?i.min.z:0):(l=v.width,h=v.height,c=v.depth||1,u=0,d=0,p=0),null!==n?(f=n.x,m=n.y,g=n.z):(f=0,m=0,g=0);let x=A.convert(t.format),y=A.convert(t.type);t.isData3DTexture?(o.setTexture3D(t,0),_=eT.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(o.setTexture2DArray(t,0),_=eT.TEXTURE_2D_ARRAY):(o.setTexture2D(t,0),_=eT.TEXTURE_2D),eT.pixelStorei(eT.UNPACK_FLIP_Y_WEBGL,t.flipY),eT.pixelStorei(eT.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),eT.pixelStorei(eT.UNPACK_ALIGNMENT,t.unpackAlignment);let M=eT.getParameter(eT.UNPACK_ROW_LENGTH),S=eT.getParameter(eT.UNPACK_IMAGE_HEIGHT),b=eT.getParameter(eT.UNPACK_SKIP_PIXELS),T=eT.getParameter(eT.UNPACK_SKIP_ROWS),E=eT.getParameter(eT.UNPACK_SKIP_IMAGES);eT.pixelStorei(eT.UNPACK_ROW_LENGTH,v.width),eT.pixelStorei(eT.UNPACK_IMAGE_HEIGHT,v.height),eT.pixelStorei(eT.UNPACK_SKIP_PIXELS,u),eT.pixelStorei(eT.UNPACK_SKIP_ROWS,d),eT.pixelStorei(eT.UNPACK_SKIP_IMAGES,p);let w=e.isDataArrayTexture||e.isData3DTexture,C=t.isDataArrayTexture||t.isData3DTexture;if(e.isRenderTargetTexture||e.isDepthTexture){let i=s.get(e),n=s.get(t),o=s.get(i.__renderTarget),v=s.get(n.__renderTarget);
vendor: 11,218 bytes, line 232
232r.bindFramebuffer(eT.READ_FRAMEBUFFER,o.__webglFramebuffer),r.bindFramebuffer(eT.DRAW_FRAMEBUFFER,v.__webglFramebuffer);for(let i=0;i<c;i++)w&&eT.framebufferTextureLayer(eT.READ_FRAMEBUFFER,eT.COLOR_ATTACHMENT0,s.get(e).__webglTexture,a,p+i),e.isDepthTexture?(C&&eT.framebufferTextureLayer(eT.DRAW_FRAMEBUFFER,eT.COLOR_ATTACHMENT0,s.get(t).__webglTexture,a,g+i),eT.blitFramebuffer(u,d,l,h,f,m,l,h,eT.DEPTH_BUFFER_BIT,eT.NEAREST)):C?eT.copyTexSubImage3D(_,a,f,m,g+i,u,d,l,h):eT.copyTexSubImage2D(_,a,f,m,g+i,u,d,l,h);r.bindFramebuffer(eT.READ_FRAMEBUFFER,null),r.bindFramebuffer(eT.DRAW_FRAMEBUFFER,null)}else C?e.isDataTexture||e.isData3DTexture?eT.texSubImage3D(_,a,f,m,g,l,h,c,x,y,v.data):t.isCompressedArrayTexture?eT.compressedTexSubImage3D(_,a,f,m,g,l,h,c,x,v.data):eT.texSubImage3D(_,a,f,m,g,l,h,c,x,y,v):e.isDataTexture?eT.texSubImage2D(eT.TEXTURE_2D,a,f,m,l,h,x,y,v.data):e.isCompressedTexture?eT.compressedTexSubImage2D(eT.TEXTURE_2D,a,f,m,v.width,v.height,x,v.data):eT.texSubImage2D(eT.TEXTURE_2D,a,f,m,l,h,x,y,v);eT.pixelStorei(eT.UNPACK_ROW_LENGTH,M),eT.pixelStorei(eT.UNPACK_IMAGE_HEIGHT,S),eT.pixelStorei(eT.UNPACK_SKIP_PIXELS,b),eT.pixelStorei(eT.UNPACK_SKIP_ROWS,T),eT.pixelStorei(eT.UNPACK_SKIP_IMAGES,E),0===a&&t.generateMipmaps&&eT.generateMipmap(_),r.unbindTexture()},this.copyTextureToTexture3D=function(e,t,i=null,n=null,r=0){return!0!==e.isTexture&&(iY("WebGLRenderer: copyTextureToTexture3D function signature has changed."),i=arguments[0]||null,n=arguments[1]||null,e=arguments[2],t=arguments[3],r=arguments[4]||0),iY('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(e,t,i,n,r)},this.initRenderTarget=function(e){void 0===s.get(e).__webglFramebuffer&&o.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){Z=0,J=0,K=null,r.reset(),C.reset()},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return iE}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorspace=iZ._getDrawingBufferColorSpace(e),t.unpackColorSpace=iZ._getUnpackColorSpace()}}class oH{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new rx(e),this.density=t}clone(){return new oH(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class oG{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new rx(e),this.near=t,this.far=i}clone(){return new oG(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class oW extends re{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new nq,this.environmentIntensity=1,this.environmentRotation=new nq,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class oX{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=ip,this.updateRanges=[],this.version=0,this.uuid=iL()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=iL()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=iL()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let oj=new no;class oq{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)oj.fromBufferAttribute(this,t),oj.applyMatrix4(e),this.setXYZ(t,oj.x,oj.y,oj.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)oj.fromBufferAttribute(this,t),oj.applyNormalMatrix(e),this.setXYZ(t,oj.x,oj.y,oj.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)oj.fromBufferAttribute(this,t),oj.transformDirection(e),this.setXYZ(t,oj.x,oj.y,oj.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=iO(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=iF(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=iF(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=iF(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=iF(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=iF(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=iO(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=iO(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=iO(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=iO(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=iF(t,this.array),i=iF(i,this.array),n=iF(n,this.array),r=iF(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new oq(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new rI(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}class oY extends rS{static get type(){return"SpriteMaterial"}constructor(e){super(),this.isSpriteMaterial=!0,this.color=new rx(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let oZ=new no,oJ=new no,oK=new no,o$=new iz,oQ=new iz,o0=new nF,o1=new no,o2=new no,o3=new no,o4=new iz,o5=new iz,o6=new iz;class o8 extends re{constructor(e=new oY){if(super(),this.isSprite=!0,this.type="Sprite",void 0===r){r=new rq;const e=new oX(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);r.setIndex([0,1,2,0,2,3]),r.setAttribute("position",new oq(e,3,0,!1)),r.setAttribute("uv",new oq(e,2,3,!1))}this.geometry=r,this.material=e,this.center=new iz(.5,.5)}raycast(e,t){let i,n;null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),oJ.setFromMatrixScale(this.matrixWorld),o0.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),oK.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&oJ.multiplyScalar(-oK.z);let r=this.material.rotation;0!==r&&(n=Math.cos(r),i=Math.sin(r));let a=this.center;o9(o1.set(-.5,-.5,0),oK,a,oJ,i,n),o9(o2.set(.5,-.5,0),oK,a,oJ,i,n),o9(o3.set(.5,.5,0),oK,a,oJ,i,n),o4.set(0,0),o5.set(1,0),o6.set(1,1);
232let s=e.ray.intersectTriangle(o1,o2,o3,!1,oZ);if(null===s&&(o9(o2.set(-.5,.5,0),oK,a,oJ,i,n),o5.set(0,1),null===(s=e.ray.intersectTriangle(o1,o3,o2,!1,oZ))))return;let o=e.ray.origin.distanceTo(oZ);o<e.near||o>e.far||t.push({distance:o,point:oZ.clone(),uv:rf.getInterpolation(oZ,o1,o2,o3,o4,o5,o6,new iz),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function o9(e,t,i,n,r,a){o$.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(oQ.x=a*o$.x-r*o$.y,oQ.y=r*o$.x+a*o$.y):oQ.copy(o$),e.copy(t),e.x+=oQ.x,e.y+=oQ.y,e.applyMatrix4(o0)}let o7=new no,le=new no;class lt extends re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,i=t.length;e<i;e++){let i=t[e];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){let n;t=Math.abs(t);let r=this.levels;for(n=0;n<r.length&&!(t<r[n].distance);n++);return r.splice(n,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let i=0;i<t.length;i++)if(t[i].distance===e){let e=t.splice(i,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n;i++){let n=t[i].distance;if(t[i].object.visible&&(n-=n*t[i].hysteresis),e<n)break}return t[i-1].object}return null}raycast(e,t){if(this.levels.length>0){o7.setFromMatrixPosition(this.matrixWorld);let i=e.ray.origin.distanceTo(o7);this.getObjectForDistance(i).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let i,n;o7.setFromMatrixPosition(e.matrixWorld),le.setFromMatrixPosition(this.matrixWorld);let r=o7.distanceTo(le)/e.zoom;for(t[0].object.visible=!0,i=1,n=t.length;i<n;i++){let e=t[i].distance;if(t[i].object.visible&&(e-=e*t[i].hysteresis),r>=e)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<n;i++)t[i].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let e=0,n=i.length;e<n;e++){let n=i[e];t.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return t}}let li=new no,ln=new i7,lr=new i7,la=new no,ls=new nF,lo=new no,ll=new nC,lh=new nF,lc=new nO;class lu extends r5{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=ep,this.bindMatrix=new nF,this.bindMatrixInverse=new nF,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;null===this.boundingBox&&(this.boundingBox=new nc),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,lo),this.boundingBox.expandByPoint(lo)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new nC),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,lo),this.boundingSphere.expandByPoint(lo)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,n=this.matrixWorld;void 0===i||(null===this.boundingSphere&&this.computeBoundingSphere(),ll.copy(this.boundingSphere),ll.applyMatrix4(n),!1===e.ray.intersectsSphere(ll)||(lh.copy(n).invert(),lc.copy(e.ray).applyMatrix4(lh),(null===this.boundingBox||!1!==lc.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,lc)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new i7,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let n=1/e.manhattanLength();n!==1/0?e.multiplyScalar(n):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===ep?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===ef?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}
232applyBoneTransform(e,t){let i=this.skeleton,n=this.geometry;ln.fromBufferAttribute(n.attributes.skinIndex,e),lr.fromBufferAttribute(n.attributes.skinWeight,e),li.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let n=lr.getComponent(e);if(0!==n){let r=ln.getComponent(e);ls.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),t.addScaledVector(la.copy(li).applyMatrix4(ls),n)}}return t.applyMatrix4(this.bindMatrixInverse)}}class ld extends re{constructor(){super(),this.isBone=!0,this.type="Bone"}}class lp extends i9{constructor(e=null,t=1,i=1,n,r,a,s,o,l=eT,h=eT,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let lf=new nF,lm=new nF;class lg{constructor(e=[],t=[]){this.uuid=iL(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new nF)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new nF;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=e.length;n<r;n++){let r=e[n]?e[n].matrixWorld:lm;lf.multiplyMatrices(r,t[n]),lf.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new lg(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let i=new lp(t,e,e,eY,ek);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let n=e.bones[i],r=t[n];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",n),r=new ld),this.bones.push(r),this.boneInverses.push(new nF().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let r=t[n];e.bones.push(r.uuid);let a=i[n];e.boneInverses.push(a.toArray())}return e}}class l_ extends rI{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let lv=new nF,lx=new nF,ly=[],lM=new nc,lS=new nF,lb=new r5,lT=new nC;class lE extends r5{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new l_(new Float32Array(16*i),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<i;e++)this.setMatrixAt(e,lS)}computeBoundingBox(){let e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new nc),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,lv),lM.copy(e.boundingBox).applyMatrix4(lv),this.boundingBox.union(lM)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new nC),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,lv),lT.copy(e.boundingSphere).applyMatrix4(lv),this.boundingSphere.union(lT)}
232copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let i=t.morphTargetInfluences,n=this.morphTexture.source.data.data,r=e*(i.length+1)+1;for(let e=0;e<i.length;e++)i[e]=n[r+e]}raycast(e,t){let i=this.matrixWorld,n=this.count;if((lb.geometry=this.geometry,lb.material=this.material,void 0!==lb.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),lT.copy(this.boundingSphere),lT.applyMatrix4(i),!1!==e.ray.intersectsSphere(lT)))for(let r=0;r<n;r++){this.getMatrixAt(r,lv),lx.multiplyMatrices(i,lv),lb.matrixWorld=lx,lb.raycast(e,ly);for(let e=0,i=ly.length;e<i;e++){let i=ly[e];i.instanceId=r,i.object=this,t.push(i)}ly.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new l_(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){let i=t.morphTargetInfluences,n=i.length+1;null===this.morphTexture&&(this.morphTexture=new lp(new Float32Array(n*this.count),n,this.count,eQ,ek));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<i.length;e++)a+=i[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=n*e;r[o]=s,r.set(i,o+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null),this}}function lw(e,t){return e-t}function lA(e,t){return e.z-t.z}function lC(e,t){return t.z-e.z}class lR{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,i,n){let r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});let s=r[this.index];a.push(s),this.index++,s.start=e,s.count=t,s.z=i,s.index=n}reset(){this.list.length=0,this.index=0}}let lI=new nF,lP=new rx(1,1,1),lL=new a_,lU=new nc,lD=new nC,lN=new no,lO=new no,lF=new no,lB=new lR,lz=new r5,lk=[];function lV(e,t){if(e.constructor!==t.constructor){let i=Math.min(e.length,t.length);for(let n=0;n<i;n++)t[n]=e[n]}else{let i=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,i))}}class lH extends r5{get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}constructor(e,t,i=2*t,n){super(new rq,n),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=i,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}_initMatricesTexture(){let e=Math.sqrt(4*this._maxInstanceCount),t=new lp(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,eY,ek);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new lp(new Uint32Array((e=Math.ceil(e))*e),e,e,e0,ez);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new lp(new Float32Array((e=Math.ceil(e))*e*4).fill(1),e,e,eY,ek);t.colorSpace=iZ.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,i=this._maxVertexCount,n=this._maxIndexCount;if(!1===this._geometryInitialized){for(let n in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(n),o=new rI(new r.constructor(i*a),a,s);t.setAttribute(n,o)}if(null!==e.getIndex()){let e=i>65535?new Uint32Array(n):new Uint16Array(n);t.setIndex(new rI(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('BatchedMesh: All geometries must consistently have "index".');
232for(let i in t.attributes){if(!e.hasAttribute(i))throw Error(`BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);let n=e.getAttribute(i),r=t.getAttribute(i);if(n.itemSize!==r.itemSize||n.normalized!==r.normalized)throw Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new nc);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,lI),this.getBoundingBoxAt(n,lU).applyMatrix4(lI),e.union(lU)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new nC);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,lI),this.getBoundingSphereAt(n,lD).applyMatrix4(lI),e.union(lD)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw Error("BatchedMesh: Maximum item count reached.");let t={visible:!0,active:!0,geometryIndex:e},i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(lw),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=t):(i=this._instanceInfo.length,this._instanceInfo.push(t));let n=this._matricesTexture;lI.identity().toArray(n.image.data,16*i),n.needsUpdate=!0;let r=this._colorsTexture;return r&&(lP.toArray(r.image.data,4*i),r.needsUpdate=!0),this._visibilityChanged=!0,i}addGeometry(e,t=-1,i=-1){let n;this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=-1===t?e.getAttribute("position").count:t;let s=e.getIndex();if(null!==s&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=-1===i?s.count:i),-1!==r.indexStart&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(lw),a[n=this._availableGeometryIds.shift()]=r):(n=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(n,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,n}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let i=this.geometry,n=null!==i.getIndex(),r=i.getIndex(),a=t.getIndex(),s=this._geometryInfo[e];if(n&&a.count>s.reservedIndexCount||t.attributes.position.count>s.reservedVertexCount)throw Error("BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.reservedVertexCount;for(let e in s.vertexCount=t.getAttribute("position").count,i.attributes){let n=t.getAttribute(e),r=i.getAttribute(e);!function(e,t,i=0){let n=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<n;r++)t.setComponent(a+i,r,e.getComponent(a,r))}else t.array.set(e.array,i*n);t.needsUpdate=!0}(n,r,o);let a=n.itemSize;for(let e=n.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(n){let e=s.indexStart,i=s.reservedIndexCount;s.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count;t<i;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.reservedIndexCount)}return s.start=n?s.indexStart:s.vertexStart,s.count=n?s.indexCount:s.vertexCount,s.boundingBox=null,null!==t.boundingBox&&(s.boundingBox=t.boundingBox.clone()),s.boundingSphere=null,null!==t.boundingSphere&&(s.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||!1===t[e].active)return this;let i=this._instanceInfo;for(let t=0,n=i.length;t<n;t++)i[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){let t=this._instanceInfo;return e>=t.length||!1===t[e].active||(t[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0),this}optimize(){let e=0,t=0,i=this._geometryInfo,n=i.map((e,t)=>t).sort((e,t)=>
232i[e].vertexStart-i[t].vertexStart),r=this.geometry;for(let a=0,s=i.length;a<s;a++){let s=i[n[a]];if(!1!==s.active){if(null!==r.index){if(s.indexStart!==t){let{indexStart:i,vertexStart:n,reservedIndexCount:a}=s,o=r.index,l=o.array,h=e-n;for(let e=i;e<i+a;e++)l[e]=l[e]+h;o.array.copyWithin(t,i,i+a),o.addUpdateRange(t,a),s.indexStart=t}t+=s.reservedIndexCount}if(s.vertexStart!==e){let{vertexStart:t,reservedVertexCount:i}=s,n=r.attributes;for(let r in n){let a=n[r],{array:s,itemSize:o}=a;s.copyWithin(e*o,t*o,(t+i)*o),a.addUpdateRange(e*o,i*o)}s.vertexStart=e}e+=s.reservedVertexCount,s.start=r.index?s.indexStart:s.vertexStart,this._nextIndexStart=r.index?s.indexStart+s.reservedIndexCount:0,this._nextVertexStart=s.vertexStart+s.reservedVertexCount}}return this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingBox){let e=new nc,t=i.index,r=i.attributes.position;for(let i=n.start,a=n.start+n.count;i<a;i++){let n=i;t&&(n=t.getX(n)),e.expandByPoint(lN.fromBufferAttribute(r,n))}n.boundingBox=e}return t.copy(n.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingSphere){let t=new nC;this.getBoundingBoxAt(e,lU),lU.getCenter(t.center);let r=i.index,a=i.attributes.position,s=0;for(let e=n.start,i=n.start+n.count;e<i;e++){let i=e;r&&(i=r.getX(i)),lN.fromBufferAttribute(a,i),s=Math.max(s,t.center.distanceToSquared(lN))}t.radius=Math.sqrt(s),n.boundingSphere=t}return t.copy(n.boundingSphere),t}setMatrixAt(e,t){let i=this._instanceInfo,n=this._matricesTexture,r=this._matricesTexture.image.data;return e>=i.length||!1===i[e].active||(t.toArray(r,16*e),n.needsUpdate=!0),this}getMatrixAt(e,t){let i=this._instanceInfo,n=this._matricesTexture.image.data;return e>=i.length||!1===i[e].active?null:t.fromArray(n,16*e)}setColorAt(e,t){null===this._colorsTexture&&this._initColorsTexture();let i=this._colorsTexture,n=this._colorsTexture.image.data,r=this._instanceInfo;return e>=r.length||!1===r[e].active||(t.toArray(n,4*e),i.needsUpdate=!0),this}getColorAt(e,t){let i=this._colorsTexture.image.data,n=this._instanceInfo;return e>=n.length||!1===n[e].active?null:t.fromArray(i,4*e)}setVisibleAt(e,t){let i=this._instanceInfo;return e>=i.length||!1===i[e].active||i[e].visible===t||(i[e].visible=t,this._visibilityChanged=!0),this}getVisibleAt(e){let t=this._instanceInfo;return!(e>=t.length)&&!1!==t[e].active&&t[e].visible}setGeometryIdAt(e,t){let i=this._instanceInfo,n=this._geometryInfo;return e>=i.length||!1===i[e].active||t>=n.length||!1===n[t].active?null:(i[e].geometryIndex=t,this)}getGeometryIdAt(e){let t=this._instanceInfo;return e>=t.length||!1===t[e].active?-1:t[e].geometryIndex}getGeometryRangeAt(e,t={}){if(e<0||e>=this._geometryCount)return null;let i=this._geometryInfo[e];return t.vertexStart=i.vertexStart,t.vertexCount=i.vertexCount,t.reservedVertexCount=i.reservedVertexCount,t.indexStart=i.indexStart,t.indexCount=i.indexCount,t.reservedIndexCount=i.reservedIndexCount,t.start=i.start,t.count=i.count,t}setInstanceCount(e){let t=this._availableInstanceIds,i=this._instanceInfo;for(t.sort(lw);t[t.length-1]===i.length;)i.pop(),t.pop();if(e<i.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let n=new Int32Array(e),r=new Int32Array(e);lV(this._multiDrawCounts,n),lV(this._multiDrawStarts,r),this._multiDrawCounts=n,this._multiDrawStarts=r,this._maxInstanceCount=e;let a=this._indirectTexture,s=this._matricesTexture,o=this._colorsTexture;a.dispose(),this._initIndirectTexture(),lV(a.image.data,this._indirectTexture.image.data),s.dispose(),this._initMatricesTexture(),lV(s.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),lV(o.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let i=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...i.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...i.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let n=this.geometry;n.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new rq,this._initializeGeometry(n));let r=this.geometry;for(let e in n.index&&lV(n.index.array,r.index.array),n.attributes)lV(n.attributes[e].array,r.attributes[e].array)}raycast(e,t){let i=this._instanceInfo,n=this._geometryInfo,r=this.matrixWorld,a=this.geometry;lz.material=this.material,lz.geometry.index=a.index,lz.geometry.attributes=a.attributes,null===lz.geometry.boundingBox&&
232(lz.geometry.boundingBox=new nc),null===lz.geometry.boundingSphere&&(lz.geometry.boundingSphere=new nC);for(let a=0,s=i.length;a<s;a++){if(!i[a].visible||!i[a].active)continue;let s=i[a].geometryIndex,o=n[s];lz.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,lz.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,lz.geometry.boundingBox),this.getBoundingSphereAt(s,lz.geometry.boundingSphere),lz.raycast(e,lk);for(let e=0,i=lk.length;e<i;e++){let i=lk[e];i.object=this,i.batchId=a,t.push(i)}lk.length=0}lz.material=null,lz.geometry.index=null,lz.geometry.attributes={},lz.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:null!==e.boundingBox?e.boundingBox.clone():null,boundingSphere:null!==e.boundingSphere?e.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null),this}onBeforeRender(e,t,i,n,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=n.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=this._instanceInfo,l=this._multiDrawStarts,h=this._multiDrawCounts,c=this._geometryInfo,u=this.perObjectFrustumCulled,d=this._indirectTexture,p=d.image.data;u&&(lI.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),lL.setFromProjectionMatrix(lI,e.coordinateSystem));let f=0;if(this.sortObjects){lI.copy(this.matrixWorld).invert(),lN.setFromMatrixPosition(i.matrixWorld).applyMatrix4(lI),lO.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(lI);for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex;this.getMatrixAt(e,lI),this.getBoundingSphereAt(t,lD).applyMatrix4(lI);let i=!1;if(u&&(i=!lL.intersectsSphere(lD)),!i){let i=c[t],n=lF.subVectors(lD.center,lN).dot(lO);lB.push(i.start,i.count,n,e)}}let e=lB.list,t=this.customSort;null===t?e.sort(r.transparent?lC:lA):t.call(this,e,i);for(let t=0,i=e.length;t<i;t++){let i=e[t];l[f]=i.start*s,h[f]=i.count,p[f]=i.index,f++}lB.reset()}else for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex,i=!1;if(u&&(this.getMatrixAt(e,lI),this.getBoundingSphereAt(t,lD).applyMatrix4(lI),i=!lL.intersectsSphere(lD)),!i){let i=c[t];l[f]=i.start*s,h[f]=i.count,p[f]=e,f++}}d.needsUpdate=!0,this._multiDrawCount=f,this._visibilityChanged=!1}onBeforeShadow(e,t,i,n,r,a){this.onBeforeRender(e,null,n,r,a)}}class lG extends rS{static get type(){return"LineBasicMaterial"}constructor(e){super(),this.isLineBasicMaterial=!0,this.color=new rx(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let lW=new no,lX=new no,lj=new nF,lq=new nO,lY=new nC,lZ=new no,lJ=new no;class lK extends re{constructor(e=new rq,t=new lG){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,n=t.count;e<n;e++)lW.fromBufferAttribute(t,e-1),lX.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=lW.distanceTo(lX);e.setAttribute("lineDistance",new rz(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),lY.copy(i.boundingSphere),lY.applyMatrix4(n),lY.radius+=r,!1===e.ray.intersectsSphere(lY))return;lj.copy(n).invert(),lq.copy(e.ray).applyMatrix4(lj);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,h=i.index,c=i.attributes.position;if(null!==h){let i=Math.max(0,a.start),n=Math.min(h.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=l$(this,e,lq,o,h.getX(r),h.getX(r+1));
232i&&t.push(i)}if(this.isLineLoop){let r=l$(this,e,lq,o,h.getX(n-1),h.getX(i));r&&t.push(r)}}else{let i=Math.max(0,a.start),n=Math.min(c.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=l$(this,e,lq,o,r,r+1);i&&t.push(i)}if(this.isLineLoop){let r=l$(this,e,lq,o,n-1,i);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function l$(e,t,i,n,r,a){let s=e.geometry.attributes.position;if(lW.fromBufferAttribute(s,r),lX.fromBufferAttribute(s,a),i.distanceSqToSegment(lW,lX,lZ,lJ)>n)return;lZ.applyMatrix4(e.matrixWorld);let o=t.ray.origin.distanceTo(lZ);if(!(o<t.near)&&!(o>t.far))return{distance:o,point:lJ.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,barycoord:null,object:e}}let lQ=new no,l0=new no;class l1 extends lK{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,n=t.count;e<n;e+=2)lQ.fromBufferAttribute(t,e),l0.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+lQ.distanceTo(l0);e.setAttribute("lineDistance",new rz(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class l2 extends lK{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class l3 extends rS{static get type(){return"PointsMaterial"}constructor(e){super(),this.isPointsMaterial=!0,this.color=new rx(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let l4=new nF,l5=new nO,l6=new nC,l8=new no;class l9 extends re{constructor(e=new rq,t=new l3){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),l6.copy(i.boundingSphere),l6.applyMatrix4(n),l6.radius+=r,!1===e.ray.intersectsSphere(l6))return;l4.copy(n).invert(),l5.copy(e.ray).applyMatrix4(l4);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes.position;if(null!==l){let i=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=i;a<r;a++){let i=l.getX(a);l8.fromBufferAttribute(h,i),l7(l8,i,o,n,e,t,this)}}else{let i=Math.max(0,a.start),r=Math.min(h.count,a.start+a.count);for(let a=i;a<r;a++)l8.fromBufferAttribute(h,a),l7(l8,a,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function l7(e,t,i,n,r,a,s){let o=l5.distanceSqToPoint(e);if(o<i){let i=new no;l5.closestPointToPoint(e,i),i.applyMatrix4(n);let l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:t,face:null,faceIndex:null,barycoord:null,object:s})}}class he extends i9{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:eR,this.magFilter=void 0!==r?r:eR,this.generateMipmaps=!1;const h=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(function t(){h.needsUpdate=!0,e.requestVideoFrameCallback(t)})}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class ht extends i9{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=eT,this.minFilter=eT,this.generateMipmaps=!1,this.needsUpdate=!0}}class hi extends i9{constructor(e,t,i,n,r,a,s,o,l,h,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class hn extends hi{constructor(e,t,i,n,r,a){super(e,t,i,r,a),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=eS,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class hr extends hi{constructor(e,t,i){super(void 0,e[0].width,e[0].height,t,i,eg),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class ha extends i9{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class hs{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i,n=this.getLengths(),r=0,a=n.length;i=t||e*n[a-1];let s=0,o=a-1,l;for(;s<=o;
232)if((l=n[r=Math.floor(s+(o-s)/2)]-i)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(n[r=o]===i)return r/(a-1);let h=n[r],c=n[r+1];return(r+(i-h)/(c-h))/(a-1)}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new iz:new no);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new no,n=[],r=[],a=[],s=new no,o=new nF;for(let t=0;t<=e;t++){let i=t/e;n[t]=this.getTangentAt(i,new no)}r[0]=new no,a[0]=new no;let l=Number.MAX_VALUE,h=Math.abs(n[0].x),c=Math.abs(n[0].y),u=Math.abs(n[0].z);h<=l&&(l=h,i.set(1,0,0)),c<=l&&(l=c,i.set(0,1,0)),u<=l&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(n[t-1],n[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(iU(n[t-1].dot(n[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(n[t],r[t])}if(!0===t){let t=Math.acos(iU(r[0].dot(r[e]),-1,1));t/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let i=1;i<=e;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],t*i)),a[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ho extends hs{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new iz){let i=2*Math.PI,n=this.aEndAngle-this.aStartAngle,r=Math.abs(n)<Number.EPSILON;for(;n<0;)n+=i;for(;n>i;)n-=i;n<Number.EPSILON&&(n=r?0:i),!0!==this.aClockwise||r||(n===i?n=-i:n-=i);let a=this.aStartAngle+e*n,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=s-this.aX,n=o-this.aY;s=i*e-n*t+this.aX,o=i*t+n*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class hl extends ho{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function hh(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+a*r*n}}}let hc=new no,hu=new hh,hd=new hh,hp=new hh;class hf extends hs{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new no){let i,n,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?i=r[(o-1)%a]:(hc.subVectors(r[0],r[1]).add(r[0]),i=hc);let h=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?n=r[(o+2)%a]:(hc.subVectors(r[a-1],r[a-2]).add(r[a-1]),n=hc),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(n),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),hu.initNonuniformCatmullRom(i.x,h.x,
232c.x,n.x,t,r,a),hd.initNonuniformCatmullRom(i.y,h.y,c.y,n.y,t,r,a),hp.initNonuniformCatmullRom(i.z,h.z,c.z,n.z,t,r,a)}else"catmullrom"===this.curveType&&(hu.initCatmullRom(i.x,h.x,c.x,n.x,this.tension),hd.initCatmullRom(i.y,h.y,c.y,n.y,this.tension),hp.initCatmullRom(i.z,h.z,c.z,n.z,this.tension));return t.set(hu.calc(l),hd.calc(l),hp.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new no().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function hm(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return e*o*(2*i-2*n+a+s)+(-3*i+3*n-2*a-s)*o+a*e+i}function hg(e,t,i,n){let r;return(r=1-e)*r*t+2*(1-e)*e*i+e*e*n}function h_(e,t,i,n,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*i+3*(1-e)*e*e*n+e*e*e*r}class hv extends hs{constructor(e=new iz,t=new iz,i=new iz,n=new iz){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new iz){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(h_(e,i.x,n.x,r.x,a.x),h_(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class hx extends hs{constructor(e=new no,t=new no,i=new no,n=new no){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new no){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(h_(e,i.x,n.x,r.x,a.x),h_(e,i.y,n.y,r.y,a.y),h_(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class hy extends hs{constructor(e=new iz,t=new iz){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new iz){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new iz){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class hM extends hs{constructor(e=new no,t=new no){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new no){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new no){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class hS extends hs{constructor(e=new iz,t=new iz,i=new iz){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new iz){let i=this.v0,n=this.v1,r=this.v2;return t.set(hg(e,i.x,n.x,r.x),hg(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class hb extends hs{constructor(e=new no,t=new no,i=new no){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}
232getPoint(e,t=new no){let i=this.v0,n=this.v1,r=this.v2;return t.set(hg(e,i.x,n.x,r.x),hg(e,i.y,n.y,r.y),hg(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class hT extends hs{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new iz){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(hm(a,s.x,o.x,l.x,h.x),hm(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new iz().fromArray(i))}return this}}var hE=Object.freeze({__proto__:null,ArcCurve:hl,CatmullRomCurve3:hf,CubicBezierCurve:hv,CubicBezierCurve3:hx,EllipseCurve:ho,LineCurve:hy,LineCurve3:hM,QuadraticBezierCurve:hS,QuadraticBezierCurve3:hb,SplineCurve:hT});class hw extends hs{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let i=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new hE[i](t,e))}return this}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let e=n[r]-i,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,i=[];for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
232plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let n=o[e];t&&t.equals(n)||(i.push(n),t=n)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new hE[i.type]().fromJSON(i))}return this}}class hA extends hw{constructor(e){super(),this.type="Path",this.currentPoint=new iz,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new hy(this.currentPoint.clone(),new iz(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new hS(this.currentPoint.clone(),new iz(e,t),new iz(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new hv(this.currentPoint.clone(),new iz(e,t),new iz(i,n),new iz(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new hT([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new ho(e,t,i,n,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class hC extends rq{constructor(e=[new iz(0,-.5),new iz(.5,0),new iz(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=iU(n,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],h=1/t,c=new no,u=new iz,d=new no,p=new no,f=new no;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=t;r++){const d=i+r*h*n,p=Math.sin(d),f=Math.cos(d);for(let i=0;i<=e.length-1;i++){c.x=e[i].x*p,c.y=e[i].y,c.z=e[i].x*f,a.push(c.x,c.y,c.z),u.x=r/t,u.y=i/(e.length-1),s.push(u.x,u.y);const n=o[3*i+0]*p,h=o[3*i+1],d=o[3*i+0]*f;l.push(n,h,d)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){const n=t+i*e.length,a=n+e.length,s=n+e.length+1,o=n+1;r.push(n,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new rz(a,3)),this.setAttribute("uv",new rz(s,2)),this.setAttribute("normal",new rz(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hC(e.points,e.segments,e.phiStart,e.phiLength)}}class hR extends hC{constructor(e=1,t=1,i=4,n=8){const r=new hA;r.absarc(0,-t/2,e,1.5*Math.PI,0),r.absarc(0,t/2,e,0,.5*Math.PI),super(r.getPoints(i),n),this.type="CapsuleGeometry",this.parameters={radius:e,length:t,capSegments:i,radialSegments:n}}static fromJSON(e){return new hR(e.radius,e.length,e.capSegments,e.radialSegments)}}class hI extends rq{constructor(e=1,t=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radiu
232s:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new no,h=new iz;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const u=i+r/t*n;l.x=e*Math.cos(u),l.y=e*Math.sin(u),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[c]/e+1)/2,h.y=(a[c+1]/e+1)/2,o.push(h.x,h.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new rz(a,3)),this.setAttribute("normal",new rz(s,3)),this.setAttribute("uv",new rz(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hI(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class hP extends rq{constructor(e=1,t=1,i=1,n=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;n=Math.floor(n),r=Math.floor(r);const h=[],c=[],u=[],d=[];let p=0;const f=[],m=i/2;let g=0;function _(i){let r=p,a=new iz,f=new no,_=0,v=!0===i?e:t,x=!0===i?1:-1;for(let e=1;e<=n;e++)c.push(0,m*x,0),u.push(0,x,0),d.push(.5,.5),p++;let y=p;for(let e=0;e<=n;e++){let t=e/n*o+s,i=Math.cos(t),r=Math.sin(t);f.x=v*r,f.y=m*x,f.z=v*i,c.push(f.x,f.y,f.z),u.push(0,x,0),a.x=.5*i+.5,a.y=.5*r*x+.5,d.push(a.x,a.y),p++}for(let e=0;e<n;e++){let t=r+e,n=y+e;!0===i?h.push(n,n+1,t):h.push(n+1,n,t),_+=3}l.addGroup(g,_,!0===i?1:2),g+=_}(function(){let a=new no,_=new no,v=0,x=(t-e)/i;for(let l=0;l<=r;l++){let h=[],g=l/r,v=g*(t-e)+e;for(let e=0;e<=n;e++){let t=e/n,r=t*o+s,l=Math.sin(r),f=Math.cos(r);_.x=v*l,_.y=-g*i+m,_.z=v*f,c.push(_.x,_.y,_.z),a.set(l,x,f).normalize(),u.push(a.x,a.y,a.z),d.push(t,1-g),h.push(p++)}f.push(h)}for(let i=0;i<n;i++)for(let n=0;n<r;n++){let a=f[n][i],s=f[n+1][i],o=f[n+1][i+1],l=f[n][i+1];(e>0||0!==n)&&(h.push(a,s,l),v+=3),(t>0||n!==r-1)&&(h.push(s,o,l),v+=3)}l.addGroup(g,v,0),g+=v})(),!1===a&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(h),this.setAttribute("position",new rz(c,3)),this.setAttribute("normal",new rz(u,3)),this.setAttribute("uv",new rz(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hP(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class hL extends hP{constructor(e=1,t=1,i=32,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
232oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new hL(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class hU extends rq{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function l(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new no,n=new no,r=new no;for(let a=0;a<t.length;a+=3)o(t[a+0],i),o(t[a+1],n),o(t[a+2],r),function(e,t,i,n){let r=n+1,a=[];for(let n=0;n<=r;n++){a[n]=[];let s=e.clone().lerp(i,n/r),o=t.clone().lerp(i,n/r),l=r-n;for(let e=0;e<=l;e++)0===e&&n===r?a[n][e]=s:a[n][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let i=Math.floor(t/2);t%2==0?(s(a[e][i+1]),s(a[e+1][i]),s(a[e][i])):(s(a[e][i+1]),s(a[e+1][i+1]),s(a[e+1][i]))}}(i,n,r,e)})(n),function(e){let t=new no;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new no;for(let i=0;i<r.length;i+=3){var t;e.x=r[i+0],e.y=r[i+1],e.z=r[i+2];let n=h(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(n,1-s)}(function(){let e=new no,t=new no,i=new no,n=new no,s=new iz,o=new iz,c=new iz;for(let u=0,d=0;u<r.length;u+=9,d+=6){e.set(r[u+0],r[u+1],r[u+2]),t.set(r[u+3],r[u+4],r[u+5]),i.set(r[u+6],r[u+7],r[u+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=h(n);l(s,d+0,e,p),l(o,d+2,t,p),l(c,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new rz(r,3)),this.setAttribute("normal",new rz(r.slice(),3)),this.setAttribute("uv",new rz(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hU(e.vertices,e.indices,e.radius,e.details)}}class hD extends hU{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
23219,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new hD(e.radius,e.detail)}}let hN=new no,hO=new no,hF=new no,hB=new rf;class hz extends rq{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const i=Math.cos(iI*t),n=e.getIndex(),r=e.getAttribute("position"),a=n?n.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],h={},c=[];for(let e=0;e<a;e+=3){n?(s[0]=n.getX(e),s[1]=n.getX(e+1),s[2]=n.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:u}=hB;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),u.fromBufferAttribute(r,s[2]),hB.getNormal(hF),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*u.x)},${Math.round(1e4*u.y)},${Math.round(1e4*u.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,n=l[e],r=l[t],a=hB[o[e]],u=hB[o[t]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(hF.dot(h[p].normal)<=i&&(c.push(a.x,a.y,a.z),c.push(u.x,u.y,u.z)),h[p]=null):d in h||(h[d]={index0:s[e],index1:s[t],normal:hF.clone()})}}for(const e in h)if(h[e]){const{index0:t,index1:i}=h[e];hN.fromBufferAttribute(r,t),hO.fromBufferAttribute(r,i),c.push(hN.x,hN.y,hN.z),c.push(hO.x,hO.y,hO.z)}this.setAttribute("position",new rz(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class hk extends hA{constructor(e){super(e),this.uuid=iL(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let i=0,n=this.holes.length;i<n;i++)t[i]=this.holes[i].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,i=this.holes.length;t<i;t++){let i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(new hA().fromJSON(i))}return this}}let hV=function(e,t,i=2){let n,r,a,s,o,l,h,c=t&&t.length,u=c?t[0]*i:e.length,d=hH(e,0,u,i,!0),p=[];if(!d||d.next===d.prev)return p;if(c&&(d=function(e,t,i,n){let r,a,s,o,l,h=[];for(r=0,a=t.length;r<a;r++)s=t[r]*n,o=r<a-1?t[r+1]*n:e.length,(l=hH(e,s,o,n,!1))===l.next&&(l.steiner=!0),h.push(function(e){let t=e,i=e;do(t.x<i.x||t.x===i.x&&t.y<i.y)&&(i=t),t=t.next;while(t!==e);return i}(l));for(h.sort(hW),r=0;r<h.length;r++)i=function(e,t){let i=function(e,t){let i=t,n=-1/0,r,a=e.x,s=e.y;do{if(s<=i.y&&s>=i.next.y&&i.next.y!==i.y){let e=i.x+(s-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(e<=a&&e>n&&(n=e,r=i.x<i.next.x?i:i.next,e===a))return r}i=i.next}while(i!==t);if(!r)return null;let o=r,l=r.x,h=r.y,c=1/0,u;i=r;do{var 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232s:e,detail:t}}static fromJSON(e){return new h9(e.radius,e.detail)}}class h7 extends hU{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new h7(e.radius,e.detail)}}class ce extends rq{constructor(e=.5,t=1,i=32,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i);const s=[],o=[],l=[],h=[];let c=e;const u=(t-e)/(n=Math.max(1,n)),d=new no,p=new iz;for(let e=0;e<=n;e++){for(let e=0;e<=i;e++){const n=r+e/i*a;d.x=c*Math.cos(n),d.y=c*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}c+=u}for(let e=0;e<n;e++){const t=e*(i+1);for(let e=0;e<i;e++){const n=e+t,r=n+i+1,a=n+i+2,o=n+1;s.push(n,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new rz(o,3)),this.setAttribute("normal",new rz(l,3)),this.setAttribute("uv",new rz(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ce(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class ct extends rq{constructor(e=new hk([new iz(0,.5),new iz(-.5,-.5),new iz(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const i=[],n=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,c=l.holes;!1===h3.isClockWise(h)&&(h=h.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===h3.isClockWise(t)&&(c[e]=t.reverse())}let u=h3.triangulateShape(h,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];h=h.concat(t)}for(let e=0,t=h.length;e<t;e++){let t=h[e];n.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=u.length;e<t;e++){let t=u[e],n=t[0]+s,r=t[1]+s,a=t[2]+s;i.push(n,r,a),o+=3}}this.setIndex(i),this.setAttribute("position",new rz(n,3)),this.setAttribute("normal",new rz(r,3)),this.setAttribute("uv",new rz(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let n=e[i];t.shapes.push(n.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}return new ct(i,e.curveSegments)}}class ci extends rq{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));const o=Math.min(a+s,Math.PI);let l=0;const h=[],c=new no,u=new no,d=[],p=[],f=[],m=[];for(let d=0;d<=i;d++){const g=[],_=d/i;let v=0;0===d&&0===a?v=.5/t:d===i&&o===Math.PI&&(v=-.5/t);for(let i=0;i<=t;i++){const o=i/t;c.x=-e*Math.cos(n+o*r)*Math.sin(a+_*s),c.y=e*Math.cos(a+_*s),c.z=e*Math.sin(n+o*r)*Math.sin(a+_*s),p.push(c.x,c.y,c.z),u.copy(c).normalize(),f.push(u.x,u.y,u.z),m.push(o+v,1-_),g.push(l++)}h.push(g)}for(let e=0;e<i;e++)for(let n=0;n<t;n++){const t=h[e][n+1],r=h[e][n],s=h[e+1][n],l=h[e+1][n+1];(0!==e||a>0)&&d.push(t,r,l),(e!==i-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new rz(p,3)),this.setAttribute("normal",new rz(f,3)),this.setAttribute("uv",new rz(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ci(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class cn extends hU{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new cn(e.radius,e.detail)}}class cr extends rq{constructor(e=1,t=.4,i=12,n=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},i=Math.floor(i),n=Math.floor(n);const a=[],s=[],o=[],l=[],h=new no,c=new no,u=new no;for(let a=0;a<=i;a++)for(let d=0;d<=n;d++){const p=d/n*r,f=a/i*Math.PI*2;c.x=(e+t*Math.cos(f))*Math.cos(p),c.y=(e+t*Math.cos(f))*Math.sin(p),c.z=t*Math.sin(f),s.push(c.x,c.y,c.z),h.x=e*Math.cos(p),h.y=e*Math.sin(p),u.subVectors(c,h).normalize(),o.push(u.x,u.y,u.z),l.push(d/n),l.push(a/i)}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*e+t-1,r=(n+1)*(e-1)+t-1,s=(n+1)*(e-1)+t,o=(n+1)*e+t;a.push(i,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new rz(s,3)),this.setAttribute("normal",new rz(o,3)),this.setAttribute("uv",new rz(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new cr(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class ca extends rq{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);const s=[],o=[],l=[],h=[],c=new no,u=new no,d=new no,p=new no,f=new no,m=new no,g=new no;for(let s=0;s<=i;++s){const v=s/i*r*Math.PI*2;_(v,r,a,e,d),_(v+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=n;++e){const r=e/n*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=d.x+(a*g.x+p*f.x),c.y=d.y+(a*g.y+p*f.y),c.z=d.z+(a*g.z+p*f.z),o.push(c.x,c.y,c.z),u.subVectors(c,d).normalize(),l.push(u.x,u.y,u.z),h.push(s/i),h.push(e/n)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,o=(n+1)*(e-1)+t;s.push(i,r,o),s.push(r,a,o)}function _(e,t,i,n,r){let a=Math.cos(e),s=Math.sin(e),o=i/t*e,l=Math.cos(o);r.x=n*(2+l)*.5*a,r.y=n*(2+l)*s*.5,r.z=n*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new rz(o,3)),this.setAttribute("normal",new rz(l,3)),this.setAttribute("uv",new rz(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ca(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class cs extends rq{constructor(e=new hb(new no(-1,-1,0),new no(-1,1,0),new no(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new no,o=new no,l=new iz;let h=new no;const c=[],u=[],d=[],p=[];function f(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=n;e++){let t=e/n*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,s=(n+1)*(e-1)+t;p.push(i,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new rz(c,3)),this.setAttribute("normal",new rz(u,3)),this.setAttribute("uv",new rz(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new cs(new hE[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class co extends rq{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],i=new Set,n=new no,r=new no;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],h=l.start,c=l.count;for(let e=h,o=h+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),h=s.getX(e+(o+1)%3);n.fromBufferAttribute(a,l),r.fromBufferAttribute(a,h),!0===cl(n,r,i)&&(t.push(n.x,n.y,n.z),t.pu
vendor: 12,370 bytes, line 232
232sh(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;n.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===cl(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new rz(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function cl(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var ch=Object.freeze({__proto__:null,BoxGeometry:r8,CapsuleGeometry:hR,CircleGeometry:hI,ConeGeometry:hL,CylinderGeometry:hP,DodecahedronGeometry:hD,EdgesGeometry:hz,ExtrudeGeometry:h6,IcosahedronGeometry:h9,LatheGeometry:hC,OctahedronGeometry:h7,PlaneGeometry:ay,PolyhedronGeometry:hU,RingGeometry:ce,ShapeGeometry:ct,SphereGeometry:ci,TetrahedronGeometry:cn,TorusGeometry:cr,TorusKnotGeometry:ca,TubeGeometry:cs,WireframeGeometry:co});class cc extends rS{static get type(){return"ShadowMaterial"}constructor(e){super(),this.isShadowMaterial=!0,this.color=new rx(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class cu extends ai{static get type(){return"RawShaderMaterial"}constructor(e){super(e),this.isRawShaderMaterial=!0}}class cd extends rS{static get type(){return"MeshStandardMaterial"}constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.color=new rx(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new rx(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new nq,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class cp extends cd{static get type(){return"MeshPhysicalMaterial"}constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new iz(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return iU(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new rx(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new rx(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new rx(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class cf extends rS{static get type(){return"MeshPhongMaterial"}constructor(e){super(),this.isMeshPhongMaterial=!0,this.color=new rx(0xffffff),this.specular=new rx(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new rx(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new nq,this.combine=ei,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class cm extends rS{static get type(){return"MeshToonMaterial"}constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.color=new rx(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new rx(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class cg extends rS{static get type(){return"MeshNormalMaterial"}constructor(e){super(),this.isMeshNormalMaterial=!0,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class c_ extends rS{static get type(){return"MeshLambertMaterial"}constructor(e){super(),this.isMeshLambertMaterial=!0,this.color=new rx(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new rx(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new nq,this.combine=ei,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class cv extends rS{static get type(){return"MeshMatcapMaterial"}
232constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.color=new rx(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tX,this.normalScale=new iz(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class cx extends lG{static get type(){return"LineDashedMaterial"}constructor(e){super(),this.isLineDashedMaterial=!0,this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function cy(e,t,i){return e&&(i||e.constructor!==t)?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function cM(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function cS(e){let t=e.length,i=Array(t);for(let e=0;e!==t;++e)i[e]=e;return i.sort(function(t,i){return e[t]-e[i]}),i}function cb(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let n=i[a]*t;for(let i=0;i!==t;++i)r[s++]=e[n+i]}return r}function cT(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[n])&&(t.push(a.time),i.push.apply(i,s)),a=e[r++];while(void 0!==a);else if(void 0!==s.toArray)do void 0!==(s=a[n])&&(t.push(a.time),s.toArray(i,i.length)),a=e[r++];while(void 0!==a);else do void 0!==(s=a[n])&&(t.push(a.time),i.push(s)),a=e[r++];while(void 0!==a)}let cE={convertArray:cy,isTypedArray:cM,getKeyframeOrder:cS,sortedArray:cb,flattenJSON:cT,subclip:function(e,t,i,n,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],h=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*r;if(!(a<i)&&!(a>=n)){l.push(t.times[e]);for(let i=0;i<o;++i)h.push(t.values[e*o+i])}}0!==l.length&&(t.times=cy(l,t.times.constructor),t.values=cy(h,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a},makeClipAdditive:function(e,t=0,i=e,n=30){n<=0&&(n=30);let r=i.tracks.length,a=t/n;for(let t=0;t<r;++t){let n,r=i.tracks[t],s=r.ValueTypeName;if("bool"===s||"string"===s)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===s});if(void 0===o)continue;let l=0,h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);let c=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=u/3);let d=r.times.length-1;if(a<=r.times[0]){let e=l,t=h-l;n=r.values.slice(e,t)}else if(a>=r.times[d]){let e=d*h+l,t=e+h-l;n=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=l,i=h-l;e.evaluate(a),n=e.resultBuffer.slice(t,i)}"quaternion"===s&&new ns().fromArray(n).normalize().conjugate().toArray(n);let p=o.times.length;for(let e=0;e<p;++e){let t=e*u+c;if("quaternion"===s)ns.multiplyQuaternionsFlat(o.values,t,n,0,o.values,t);else{let e=u-2*c;for(let i=0;i<e;++i)o.values[t+i]-=n[i]}}}return e.blendMode=tF,e}};class cw{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{let a;i:{n:if(!(e<n)){for(let a=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===a)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(!(e>=r)){let s=t[1];e<s&&(i=2,r=s);for(let a=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===a)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0;break i}break e}for(;i<a;){let n=i+a>>>1;e<t[n]?a=n:i=n+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n;for(let e=0;e!==n;++e)t[e]=i[r+e];return t}interpolate_(){throw Error("call to abstract method")}intervalChanged_(){}}class cA extends cw{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:tU,endingEnd:tU}}intervalChanged_(e,t,i){let n=this.parameterPositions,r=e-2,a=e+1,s=n[r],o=n[a];if(void 0===s)switch(this.getSettings_().endingStart){case tD:r=e,s=2*t-i;break;case tN:r=n.length-2,s=t+n[r]-n[r+1];break;default:r=e,s=i}if(void 0===o)switch(this.getSettings_().endingEnd){case tD:a=e,o=2*i-t;break;case tN:a=1,o=i+n[1]-n[0];break;default:a=e-1,o=t}let l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,c=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,_=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,v=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-
232d*f;for(let e=0;e!==s;++e)r[e]=g*a[h+e]+_*a[l+e]+v*a[o+e]+x*a[c+e];return r}}class cC extends cw{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),c=1-h;for(let e=0;e!==s;++e)r[e]=a[l+e]*c+a[o+e]*h;return r}}class cR extends cw{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class cI{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=cy(t,this.TimeBufferType),this.values=cy(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t,i=e.constructor;if(i.toJSON!==this.toJSON)t=i.toJSON(e);else{t={name:e.name,times:cy(e.times,Array),values:cy(e.values,Array)};let i=e.getInterpolation();i!==e.DefaultInterpolation&&(t.interpolation=i)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new cR(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new cC(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new cA(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case tI:t=this.InterpolantFactoryMethodDiscrete;break;case tP:t=this.InterpolantFactoryMethodLinear;break;case tL:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return tI;case this.InterpolantFactoryMethodLinear:return tP;case this.InterpolantFactoryMethodSmooth:return tL}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=i.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let n=i[t];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,n),e=!1;break}if(null!==a&&a>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,n,a),e=!1;break}a=n}if(void 0!==n&&cM(n))for(let t=0,i=n.length;t!==i;++t){let i=n[t];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,i),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=this.getInterpolation()===tL,r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(n)r=!0;else{let e=s*i,n=e-i,a=e+i;for(let s=0;s!==i;++s){let i=t[e+s];if(i!==t[n+s]||i!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let n=s*i,r=a*i;for(let e=0;e!==i;++e)t[r+e]=t[n+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*i,n=a*i,s=0;s!==i;++s)t[n+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),i=new this.constructor(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}cI.prototype.TimeBufferType=Float32Array,cI.prototype.ValueBufferType=Float32Array,cI.prototype.DefaultInterpolation=tP;class cP extends cI{constructor(e,t,i){super(e,t,i)}}cP.prototype.ValueTypeName="bool",cP.prototype.ValueBufferType=Array,cP.prototype.DefaultInterpolation=tI,cP.prototype.InterpolantFactoryMethodLinear=void 0,cP.prototype.InterpolantFactoryMethodSmooth=void 0;class cL extends cI{}cL.prototype.ValueTypeName="color";class cU extends cI{}cU.prototype.ValueTypeName="number";class cD extends cw{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let e=l+s;
232l!==e;l+=4)ns.slerpFlat(r,0,a,l-s,a,l,o);return r}}class cN extends cI{InterpolantFactoryMethodLinear(e){return new cD(this.times,this.values,this.getValueSize(),e)}}cN.prototype.ValueTypeName="quaternion",cN.prototype.InterpolantFactoryMethodSmooth=void 0;class cO extends cI{constructor(e,t,i){super(e,t,i)}}cO.prototype.ValueTypeName="string",cO.prototype.ValueBufferType=Array,cO.prototype.DefaultInterpolation=tI,cO.prototype.InterpolantFactoryMethodLinear=void 0,cO.prototype.InterpolantFactoryMethodSmooth=void 0;class cF extends cI{}cF.prototype.ValueTypeName="vector";class cB{constructor(e="",t=-1,i=[],n=tO){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=iL(),this.duration<0&&this.resetDuration()}static parse(e){let t=[],i=e.tracks,n=1/(e.fps||1);for(let e=0,r=i.length;e!==r;++e)t.push((function(e){if(void 0===e.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");let t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return cU;case"vector":case"vector2":case"vector3":case"vector4":return cF;case"color":return cL;case"quaternion":return cN;case"bool":case"boolean":return cP;case"string":return cO}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],i=[];cT(e.keys,t,i,"value"),e.times=t,e.values=i}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(i[e]).scale(n));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){let t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,n=i.length;e!==n;++e)t.push(cI.toJSON(i[e]));return n}static CreateFromMorphTargetSequence(e,t,i,n){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let l=cS(s);s=cb(s,1,l),o=cb(o,1,l),n||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new cU(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;Array.isArray(e)||(i=e.geometry&&e.geometry.animations||e.animations);for(let e=0;e<i.length;e++)if(i[e].name===t)return i[e];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let n={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.name.match(r);if(a&&a.length>1){let e=a[1],t=n[e];t||(n[e]=t=[]),t.push(i)}}let a=[];for(let e in n)a.push(this.CreateFromMorphTargetSequence(e,n[e],t,i));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;let i=function(e,t,i,n,r){if(0!==i.length){let a=[],s=[];cT(i,a,s,n),0!==a.length&&r.push(new e(t,a,s))}},n=[],r=e.name||"default",a=e.fps||30,s=e.blendMode,o=e.length||-1,l=e.hierarchy||[];for(let e=0;e<l.length;e++){let r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){let e,t={};for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(let i in t){let t=[],a=[];for(let n=0;n!==r[e].morphTargets.length;++n){let n=r[e];t.push(n.time),a.push(+(n.morphTarget===i))}n.push(new cU(".morphTargetInfluence["+i+"]",t,a))}o=t.length*a}else{let a=".bones["+t[e].name+"]";i(cF,a+".position",r,"pos",n),i(cN,a+".quaternion",r,"rot",n),i(cF,a+".scale",r,"scl",n)}}return 0===n.length?null:new this(r,o,n,s)}resetDuration(){let e=this.tracks,t=0;for(let i=0,n=e.length;i!==n;++i){let e=this.tracks[i];t=Math.max(t,e.times[e.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){let e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}let cz={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class ck{constructor(e,t,i){let n;const r=this;let a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this.itemStart=function(e){o++,!1===a&&void 0!==r.onStart&&r.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==r.onProgress&&r.onProgress(e,s,o),s===o&&(a=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(e){void 0!==r.onError&&r.onError(e)},this.resolveURL=function(e){return n?n(e):e},this.setURLModifier=function(e){return n=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){let t=l.indexOf(e);return -1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,i=l.length;t<i;t+=2){let i=l[t],n=l[t+1];if(i.global&&(i.lastIndex=0),i.test(e))return n}return null}}}let cV=new ck;class cH{constructor(e){this.manager=void 0!==e?e:cV,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){let i=this;return new Promise(function(n,r){i.load(e,n,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}cH.DEFAULT_MATERIAL_NAME="__DEFAULT";let cG={};
232class cW extends Error{constructor(e,t){super(e),this.response=t}}class cX extends cH{constructor(e){super(e)}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=cz.get(e);if(void 0!==r)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(void 0!==cG[e])return void cG[e].push({onLoad:t,onProgress:i,onError:n});cG[e]=[],cG[e].push({onLoad:t,onProgress:i,onError:n});let a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),s=this.mimeType,o=this.responseType;fetch(a).then(t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"u"<typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;let i=cG[e],n=t.body.getReader(),r=t.headers.get("X-File-Size")||t.headers.get("Content-Length"),a=r?parseInt(r):0,s=0!==a,o=0;return new Response(new ReadableStream({start(e){!function t(){n.read().then(({done:n,value:r})=>{if(n)e.close();else{let n=new ProgressEvent("progress",{lengthComputable:s,loaded:o+=r.byteLength,total:a});for(let e=0,t=i.length;e<t;e++){let t=i[e];t.onProgress&&t.onProgress(n)}e.enqueue(r),t()}},t=>{e.error(t)})}()}}))}throw new cW(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)}).then(e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then(e=>new DOMParser().parseFromString(e,s));case"json":return e.json();default:if(void 0===s)return e.text();{let t=/charset="?([^;"\s]*)"?/i.exec(s),i=new TextDecoder(t&&t[1]?t[1].toLowerCase():void 0);return e.arrayBuffer().then(e=>i.decode(e))}}}).then(t=>{cz.add(e,t);let i=cG[e];delete cG[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onLoad&&n.onLoad(t)}}).catch(t=>{let i=cG[e];if(void 0===i)throw this.manager.itemError(e),t;delete cG[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onError&&n.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class cj extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new cX(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=[];for(let i=0;i<e.length;i++){let n=cB.parse(e[i]);t.push(n)}return t}}class cq extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=[],s=new hi,o=new cX(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;if(Array.isArray(e))for(let h=0,c=e.length;h<c;++h)!function(h){o.load(e[h],function(e){let i=r.parse(e,!0);a[h]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},6===(l+=1)&&(1===i.mipmapCount&&(s.minFilter=eR),s.image=a,s.format=i.format,s.needsUpdate=!0,t&&t(s))},i,n)}(h);else o.load(e,function(e){let i=r.parse(e,!0);if(i.isCubemap){let e=i.mipmaps.length/i.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<i.mipmapCount;e++)a[t].mipmaps.push(i.mipmaps[t*i.mipmapCount+e]),a[t].format=i.format,a[t].width=i.width,a[t].height=i.height}s.image=a}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=eR),s.format=i.format,s.needsUpdate=!0,t&&t(s)},i,n);return s}}class cY extends cH{constructor(e){super(e)}load(e,t,i,n){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=cz.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s=iX("img");function o(){h(),cz.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){h(),n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(e),s.src=e,s}}class cZ extends cH{constructor(e){super(e)}load(e,t,i,n){let r=new ah;
232r.colorSpace=tY;let a=new cY(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let i=0;i<e.length;++i)!function(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}(i);return r}}class cJ extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new lp,s=new cX(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i;try{i=r.parse(e)}catch(e){if(void 0===n)return void console.error(e);n(e)}void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:eS,a.wrapT=void 0!==i.wrapT?i.wrapT:eS,a.magFilter=void 0!==i.magFilter?i.magFilter:eR,a.minFilter=void 0!==i.minFilter?i.minFilter:eR,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.colorSpace&&(a.colorSpace=i.colorSpace),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=eL),1===i.mipmapCount&&(a.minFilter=eR),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,t&&t(a,i)},i,n),a}}class cK extends cH{constructor(e){super(e)}load(e,t,i,n){let r=new i9,a=new cY(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},i,n),r}}class c$ extends re{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new rx(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),void 0!==this.target&&(t.object.target=this.target.uuid),t}}class cQ extends c${constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(re.DEFAULT_UP),this.updateMatrix(),this.groundColor=new rx(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}let c0=new nF,c1=new no,c2=new no;class c3{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new iz(512,512),this.map=null,this.mapPass=null,this.matrix=new nF,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new a_,this._frameExtents=new iz(1,1),this._viewportCount=1,this._viewports=[new i7(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;c1.setFromMatrixPosition(e.matrixWorld),t.position.copy(c1),c2.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(c2),t.updateMatrixWorld(),c0.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(c0),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(c0)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class c4 extends c3{constructor(){super(new ao(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){let t=this.camera,i=2*iP*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class c5 extends c${constructor(e,t,i=0,n=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(re.DEFAULT_UP),this.updateMatrix(),this.target=new re,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new c4}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}let c6=new nF,c8=new no,c9=new no;class c7 extends c3{constructor(){super(new ao(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new iz(4,2),this._viewportCount=6,this._viewports=[new i7(2,1,1,1),new i7(0,1,1,1),new i7(3,1,1,1),new i7(1,1,1,1),new i7(3,0,1,1),new i7(1,0,1,1)],this._cubeDirections=[new no(1,0,0),new no(-1,0,0),new no(0,0,1),new no(0,0,-1),new no(0,1,0),new no(0,-1,0)],this._cubeUps=[new no(0,1,0),new no(0,1,0),new no(0,1,0),new no(0,1,0),new no(0,0,1),new no(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,r=e.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),c8.setFromMatrixPosition(e.matrixWorld),i.position.copy(c8),c9.copy(i.position),c9.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(c9),i.updateMatrixWorld(),n.makeTranslation(-c8.x,-c8.y,-c8.z),c6.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(c6)}}class ue extends c${constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new c7}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class ut extends c3{constructor(){super(new aU(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}
232}class ui extends c${constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(re.DEFAULT_UP),this.updateMatrix(),this.target=new re,this.shadow=new ut}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class un extends c${constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class ur extends c${constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class ua{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new no)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],i*n*1.092548),t.addScaledVector(a[5],n*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],i*r*1.092548),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class us extends c${constructor(e=new ua,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class uo extends cH{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new cX(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=this.textures;function i(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}let n=this.createMaterialFromType(e.type);if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&void 0!==n.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.sheen&&(n.sheen=e.sheen),void 0!==e.sheenColor&&(n.sheenColor=new rx().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(n.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==n.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==n.specular&&n.specular.setHex(e.specular),void 0!==e.specularIntensity&&(n.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearcoat&&(n.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(n.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(n.dispersion=e.dispersion),void 0!==e.iridescence&&(n.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(n.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(n.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(n.transmission=e.transmission),void 0!==e.thickness&&(n.thickness=e.thickness),void 0!==e.attenuationDistance&&(n.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(n.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(n.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.combine&&(n.combine=e.combine),void 0!==e.side&&(n.side=e.side),void 0!==e.shadowSide&&(n.shadowSide=e.shadowSide),void 0!==e.opacity&&(n.op
232acity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(n.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(n.depthFunc=e.depthFunc),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(n.blendSrc=e.blendSrc),void 0!==e.blendDst&&(n.blendDst=e.blendDst),void 0!==e.blendEquation&&(n.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(n.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&(n.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(n.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==n.blendColor&&n.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(n.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(n.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(n.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(n.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(n.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(n.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(n.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(n.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(n.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),void 0!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.alphaToCoverage&&(n.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(n.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(n.forceSinglePass=e.forceSinglePass),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.toneMapped&&(n.toneMapped=e.toneMapped),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?n.vertexColors=e.vertexColors>0:n.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(n.uniforms[t]={},r.type){case"t":n.uniforms[t].value=i(r.value);break;case"c":n.uniforms[t].value=new rx().setHex(r.value);break;case"v2":n.uniforms[t].value=new iz().fromArray(r.value);break;case"v3":n.uniforms[t].value=new no().fromArray(r.value);break;case"v4":n.uniforms[t].value=new i7().fromArray(r.value);break;case"m3":n.uniforms[t].value=new ik().fromArray(r.value);break;
232case"m4":n.uniforms[t].value=new nF().fromArray(r.value);break;default:n.uniforms[t].value=r.value}}if(void 0!==e.defines&&(n.defines=e.defines),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(n.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)n.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(n.lights=e.lights),void 0!==e.clipping&&(n.clipping=e.clipping),void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.matcap&&(n.matcap=i(e.matcap)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap)),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalMapType&&(n.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),n.normalScale=new iz().fromArray(t)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.specularIntensityMap&&(n.specularIntensityMap=i(e.specularIntensityMap)),void 0!==e.specularColorMap&&(n.specularColorMap=i(e.specularColorMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.envMapRotation&&n.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(n.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(n.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),void 0!==e.clearcoatMap&&(n.clearcoatMap=i(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(n.clearcoatNormalMap=i(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(n.clearcoatNormalScale=new iz().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(n.iridescenceMap=i(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(n.transmissionMap=i(e.transmissionMap)),void 0!==e.thicknessMap&&(n.thicknessMap=i(e.thicknessMap)),void 0!==e.anisotropyMap&&(n.anisotropyMap=i(e.anisotropyMap)),void 0!==e.sheenColorMap&&(n.sheenColorMap=i(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(n.sheenRoughnessMap=i(e.sheenRoughnessMap)),n}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return uo.createMaterialFromType(e)}static createMaterialFromType(e){return new({ShadowMaterial:cc,SpriteMaterial:oY,RawShaderMaterial:cu,ShaderMaterial:ai,PointsMaterial:l3,MeshPhysicalMaterial:cp,MeshStandardMaterial:cd,MeshPhongMaterial:cf,MeshToonMaterial:cm,MeshNormalMaterial:cg,MeshLambertMaterial:c_,MeshDepthMaterial:oy,MeshDistanceMaterial:oM,MeshBasicMaterial:rb,MeshMatcapMaterial:cv,LineDashedMaterial:cx,LineBasicMaterial:lG,Material:rS})[e]}}class ul{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),"u">typeof TextDecoder)return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i<n;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class uh extends rq{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class uc extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new cX(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers[n],a=function(e,t){if(void 0!==i[t])return i[t];let n=new Uint32Array(e.arrayBuffers[t]).buffer;return i[t]=n,n}(e,r.buffer),s=new oX(iW(r.type,a),r.stride);return s.uuid=r.uuid,t[n]=s,s}let r=e.isInstancedBufferGeometry?new uh:new rq,a=e.data.index;if(void 0!==a){let e=iW(a.type,a.array);r.setIndex(new rI(e,1))}let s=e.data.attributes;for(let t in s){let i,a=s[t];if(a.isInterleavedBufferAttribute)i=new oq(n(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=iW(a.type,a.array);i=new(a.isInstancedBufferAttribute?l_:rI)(e,a.itemSize,a.normalized)}void 0!==a.name&&(i.name=a.name),void 0!==a.usage&&i.setUsage(a.usage),r.setAttribute(t,i)}let o=e.data.morphAttributes;if(o)for(let t in o){let i=o[t],a=[];for(let t=0,r=i.length;t<r;t++){let r,s=i[t];r=s.isInterleavedBufferAttribute?new oq(n(e.data,s.data),s.itemSize,s.offset,s.normalized):new rI(iW(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let h=e.data.boundingSphere;if(void 0!==h){let e=new no;void 0!==h.center&&e.fromArray(h.center),r.boundingSphere=new nC(e,h.radius)}return e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class uu extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?ul.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new cX(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(t){void 0!==n&&n(t),console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==n&&n(Error("THREE.ObjectLoader: Can't load "+e)),console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i=""===this.path?ul.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;let n=new cX(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials);let r=JSON.parse(await n.loadAsync(e,t)),a=r.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(r)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),this.bindLightTargets(l),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let n=new hk().fromJSON(e[i]);t[n.uuid]=n}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new lg().fromJSON(e[t],n);i[r.uuid]=r}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new uc;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=n.parse(s);break;default:s.type in ch?a=ch[s.type].fromJSON(s,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new uo;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===i[a.uuid]&&(i[a.uuid]=r.parse(a)),n[a.uuid]=i[a.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=cB.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i,n=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e,n.manager.itemStart(t),i.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}return e.data?{data:iW(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(i=new cY(new ck(t))).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],n=i.url;if(Array.isArray(n)){let e=[];for(let t=0,i=n.length;t<i;t++){let i=a(n[t]);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new lp(i.data,i.width,i.height)))}r[i.uuid]=new i5(e)}else{let e=a(i.url);r[i.uuid]=new i5(e)}}}return r}async parseImagesAsync(e){let t,i=this,n={};async function r(e){if("string"==typeof e){let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return await t.loadAsync(n)}return e.data?{data:iW(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new cY(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.url;if(Array.isArray(a)){let e=[];for(let t=0,i=a.length;t<i;t++){let i=a[t],n=await r(i);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new lp(n.data,n.width,n.height)))}n[i.uuid]=new i5(e)}else{let e=await r(i.url);n[i.uuid]=new i5(e)}}}return n}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new ah,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new lp:new i9,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=i(s.mapping,ud)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=i(s.wrap[0],up),a.wrapT=i(s.wrap[1],up)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace
232=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=i(s.minFilter,uf)),void 0!==s.magFilter&&(a.magFilter=i(s.magFilter,uf)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}return n}parseObject(e,t,i,n,r){let a,s,o;function l(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function h(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];void 0===i[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),t.push(i[r])}return t}return void 0===i[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),i[e]}}function c(e){return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined texture",e),n[e]}switch(e.type){case"Scene":a=new oW,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new rx(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new oG(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new oH(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new ao(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new aU(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new un(e.color,e.intensity);break;case"DirectionalLight":(a=new ui(e.color,e.intensity)).target=e.target||"";break;case"PointLight":a=new ue(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new ur(e.color,e.intensity,e.width,e.height);break;case"SpotLight":(a=new c5(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay)).target=e.target||"";break;case"HemisphereLight":a=new cQ(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new us().fromJSON(e);break;case"SkinnedMesh":a=new lu(s=l(e.geometry),o=h(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new r5(s=l(e.geometry),o=h(e.material));break;case"InstancedMesh":s=l(e.geometry),o=h(e.material);let u=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new lE(s,o,u)).instanceMatrix=new l_(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new l_(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=h(e.material),(a=new lH(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._visibility=e.visibility,a._active=e.active,a._bounds=e.bounds.map(e=>{let t=new nc;t.min.fromArray(e.boxMin),t.max.fromArray(e.boxMax);let i=new nC;return i.radius=e.sphereRadius,i.center.fromArray(e.sphereCenter),{boxInitialized:e.boxInitialized,box:t,sphereInitialized:e.sphereInitialized,sphere:i}}),a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._geometryCount=e.geometryCount,a._matricesTexture=c(e.matricesTexture.uuid),void 0!==e.colorsTexture&&(a._colorsTexture=c(e.colorsTexture.uuid));break;case"LOD":a=new lt;break;case"Line":a=new lK(l(e.geometry),h(e.material));break;case"LineLoop":a=new l2(l(e.geometry),h(e.material));break;case"LineSegments":a=new l1(l(e.geometry),h(e.material));break;case"PointCloud":case"Points":a=new l9(l(e.geometry),h(e.material));break;case"Sprite":a=new o8(h(e.material));break;case"Group":a=new oI;break;case"Bone":a=new ld;break;default:a=new re}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.intensity&&(a.shadow.intensity=e.shadow.intensity),void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers
232),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,i,n,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let i=t[e];a.animations.push(r[i])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let i=t[e],n=a.getObjectByProperty("uuid",i.object);void 0!==n&&a.addLevel(n,i.distance,i.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let i=t.target,n=e.getObjectByProperty("uuid",i);void 0!==n?t.target=n:t.target=new re}})}}let ud={UVMapping:em,CubeReflectionMapping:eg,CubeRefractionMapping:e_,EquirectangularReflectionMapping:ev,EquirectangularRefractionMapping:ex,CubeUVReflectionMapping:ey},up={RepeatWrapping:eM,ClampToEdgeWrapping:eS,MirroredRepeatWrapping:eb},uf={NearestFilter:eT,NearestMipmapNearestFilter:eE,NearestMipmapLinearFilter:eA,LinearFilter:eR,LinearMipmapNearestFilter:eI,LinearMipmapLinearFilter:eL};class um extends cH{constructor(e){super(e),this.isImageBitmapLoader=!0,"u"<typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"u"<typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=cz.get(e);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(i=>{t&&t(i),r.manager.itemEnd(e)}).catch(e=>{n&&n(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){return cz.add(e,i),t&&t(i),r.manager.itemEnd(e),i}).catch(function(t){n&&n(t),cz.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)});cz.add(e,o),r.manager.itemStart(e)}}class ug{static getContext(){return void 0===a&&(a=new(window.AudioContext||window.webkitAudioContext)),a}static setContext(e){a=e}}class u_ extends cH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new cX(this.manager);function s(t){n?n(t):console.error(t),r.manager.itemError(e)}a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let i=e.slice(0);ug.getContext().decodeAudioData(i,function(e){t(e)}).catch(s)}catch(e){s(e)}},i,n)}}let uv=new nF,ux=new nF,uy=new nF;class uM{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new ao,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new ao,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let i,n;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,uy.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(iI*t.fov*.5)/t.zoom;ux.elements[12]=-r,uv.elements[12]=r,i=-s*t.aspect+a,n=s*t.aspect+a,uy.elements[0]=2*t.near/(n-i),uy.elements[8]=(n+i)/(n-i),this.cameraL.projectionMatrix.copy(uy),i=-s*t.aspect-a,n=s*t.aspect-a,uy.elements[0]=2*t.near/(n-i),uy.elements[8]=(n+i)/(n-i),this.cameraR.projectionMatrix.copy(uy)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(ux),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(uv)}}class uS{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=ub(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=ub();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function ub(){return performance.now()}let uT=new no,uE=new ns,uw=new no,uA=new no;class uC extends re{constructor(){super(),this.type="AudioListener",this.context=ug.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new uS}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener,i=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(uT,uE,uw),uA.set(0,0,-1).applyQuaternion(uE),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(uT.x,e),t.positionY.linearRampToValueAtTime(uT.y,e),t.positionZ.linearRampToValueAtTime(uT.z,e),t.forwardX.linearRampToValueAtTime(uA.x,e),t.forwardY.linearRampToValueAtTime(uA.y,e),t.forwardZ.linearRampToValueAtTime(uA.z,e),t.upX.linearRampToValueAtTime(i.x,e),t.upY.linearRampToValueAtTime(i.y,e),t.upZ.linearRampToValueAtTime(i.z,e)}else t.setPosition(uT.x,uT.y,uT.z),t.setOrientation(uA.x,uA.y,uA.z,i.x,i.y,i.z)}}class uR extends re{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl
232=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(e=0){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void console.warn("THREE.Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}let uI=new no,uP=new ns,uL=new no,uU=new no;class uD extends uR{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){super.connect(),this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(uI,uP,uL),uU.set(0,0,1).applyQuaternion(uP);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(uI.x,e),t.positionY.linearRampToValueAtTime(uI.y,e),t.positionZ.linearRampToValueAtTime(uI.z,e),t.orientationX.linearRampToValueAtTime(uU.x,e),t.orientationY.linearRampToValueAtTime(uU.y,e),t.orientationZ.linearRampToValueAtTime(uU.z,e)}else t.setPosition(uI.x,uI.y,uI.z),t.setOrientation(uU.x,uU.y,uU.z)}}
232class uN{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}}class uO{constructor(e,t,i){let n,r,a;switch(this.binding=e,this.valueSize=i,t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==n;++e)i[r+e]=i[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(i,r,0,e,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(i,n,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(i[e]!==i[e+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let e=i;e!==n;++e)t[e]=t[n+e%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)e[t+n]=e[i+n]}_slerp(e,t,i,n){ns.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;ns.multiplyQuaternionsFlat(e,a,e,t,e,i),ns.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[i+a]*n}}}let uF="\\[\\]\\.:\\/",uB=RegExp("["+uF+"]","g"),uz="[^"+uF+"]",uk="[^"+uF.replace("\\.","")+"]",uV=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",uz)+/(WCOD+)?/.source.replace("WCOD",uk)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",uz)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",uz)+"$"),uH=["material","materials","bones","map"];class uG{constructor(e,t,i){const n=i||uW.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class uW{constructor(e,t,i){this.path=t,this.parsedPath=i||uW.parseTrackName(t),this.node=uW.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new uW.Composite(e,t,i):new uW(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(uB,"")}static parseTrackName(e){let t=uV.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let e=i.nodeName.substring(n+1);-1!==uH.indexOf(e)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=e)}if(null===i.propertyName||0===i.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let i=function(e){for(let n=0;n<e.length;n++){let r=e[n];if(r.name===t||r.uuid===t)return r;let a=i(r.children);if(a)return a}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}
vendor: 4,392 bytes, line 232
232_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=uW.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");if(i){let n=t.objectIndex;switch(i){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===n){n=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==n){if(void 0===e[n])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[n]}}let a=e[n];if(void 0===a)return void console.error("THREE.PropertyBinding: Trying to update property for track: "+t.nodeName+"."+n+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}uW.Composite=uG,uW.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},uW.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},uW.prototype.GetterByBindingType=[uW.prototype._getValue_direct,uW.prototype._getValue_array,uW.prototype._getValue_arrayElement,uW.prototype._getValue_toArray],uW.prototype.SetterByBindingTypeAndVersioning=[[uW.prototype._setValue_direct,uW.prototype._setValue_direct_setNeedsUpdate,uW.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[uW.prototype._setValue_array,uW.prototype._setValue_array_setNeedsUpdate,uW.prototype._setValue_array_setMatr
232ixWorldNeedsUpdate],[uW.prototype._setValue_arrayElement,uW.prototype._setValue_arrayElement_setNeedsUpdate,uW.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[uW.prototype._setValue_fromArray,uW.prototype._setValue_fromArray_setNeedsUpdate,uW.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class uX{constructor(){this.isAnimationObjectGroup=!0,this.uuid=iL(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,c=arguments.length;h!==c;++h){let c=arguments[h],u=c.uuid,d=t[u];if(void 0===d){d=o++,t[u]=d,e.push(c);for(let e=0;e!==a;++e)r[e].push(new uW(c,i[e],n[e]))}else if(d<l){s=e[d];let o=--l,h=e[o];t[h.uuid]=d,e[d]=h,t[u]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new uW(c,i[e],n[e])),t[o]=s}}else e[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,h=e[a];t[h.uuid]=l,e[l]=h,t[o]=a,e[a]=s;for(let e=0;e!==n;++e){let t=i[e],n=t[a],r=t[l];t[l]=n,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,h=t[l];if(void 0!==h)if(delete t[l],h<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=h,e[h]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==n;++e){let t=i[e],n=t[s],r=t[l];t[h]=n,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=h),e[h]=s,e.pop();for(let e=0;e!==n;++e){let t=i[e];t[h]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,c=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(c);for(let i=h,n=o.length;i!==n;++i){let n=o[i];c[i]=new uW(n,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}}class uj{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:tU,endingEnd:tU};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=tC,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
232fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i){if(e.fadeOut(t),this.fadeIn(t),i){let i=this._clip.duration,n=e._clip.duration;e.warp(1,n/i,t),this.warp(i/n,1,t)}return this}crossFadeTo(e,t,i){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let n=(e-r)*i;n<0||0===i?t=0:(this._startTime=null,t=i*n)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(this.blendMode===tF)for(let i=0,n=e.length;i!==n;++i)e[i].evaluate(a),t[i].accumulateAdditive(s);else for(let i=0,r=e.length;i!==r;++i)e[i].evaluate(a),t[i].accumulate(n,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;null!==i&&(t*=i.evaluate(e)[0],e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=i===tR;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(i===tA){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));r:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break r}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let i=Math.floor(n/t);n-=t*i,r+=Math.abs(i);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=tD,n.endingEnd=tD):(e?n.endingStart=this.zeroSlopeAtStart?tD:tU:n.endingStart=tN,t?n.endingEnd=this.zeroSlopeAtEnd?tD:tU:n.endingEnd=tN)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let uq=new Float32Array(1);class uY extends iA{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let e=0;e!==r;++e){let r=n[e],l=r.name,c=h[l];if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let n=t&&t._propertyBindings[e].binding.parsedPath;c=new uO(uW.create(i,l,n),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;
232let c=s.actionByRoot,u=(e._localRoot||this._root).uuid;delete c[u],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new cC(new Float32Array(2),new Float32Array(2),1,uq)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?cB.findByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:tO),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===i)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let h=new uj(this,a,t,i);return this._bindAction(h,l),this._addInactiveAction(h,s,r),h}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?cB.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s)t[s]._update(n,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let e=r.knownActions;for(let i=0,n=e.length;i!==n;++i){let n=e[i];this._deactivateAction(n);let r=n._cacheIndex,a=t[t.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let e in i){let n=i[e].actionByRoot[t];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}let n=this._bindingsByRootAndName[t];if(void 0!==n)for(let e in n){let t=n[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}class uZ{constructor(e){this.value=e}clone(){return new uZ(void 0===this.value.clone?this.value:this.value.clone())}}let uJ=0;class uK extends iA{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:uJ++}),this.name="",this.usage=ip,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,i=t.length;e<i;e++){let i=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<i.length;e++)this.uniforms.push(i[e].clone())}return this}clone(){return new this.constructor().copy(this)}}class u$ extends oX{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class uQ{constructor(e,t,i,n,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}let u0=new nF;class u1{constructor(e,t,i=0,n=1/0){this.ray=new nO(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new nY,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: 
232Unsupported camera type: "+t.type)}setFromXRController(e){return u0.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(u0),this}intersectObject(e,t=!0,i=[]){return u3(e,this,i,t),i.sort(u2),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)u3(e[n],this,i,t);return i.sort(u2),i}}function u2(e,t){return e.distance-t.distance}function u3(e,t,i,n){let r=!0;if(e.layers.test(t.layers)&&!1===e.raycast(t,i)&&(r=!1),!0===r&&!0===n){let n=e.children;for(let e=0,r=n.length;e<r;e++)u3(n[e],t,i,!0)}}class u4{constructor(e=1,t=0,i=0){return this.radius=e,this.phi=t,this.theta=i,this}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(iU(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class u5{constructor(e=1,t=0,i=0){return this.radius=e,this.theta=t,this.y=i,this}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}}class u6{constructor(e,t,i,n){u6.prototype.isMatrix2=!0,this.elements=[1,0,0,1],void 0!==e&&this.set(e,t,i,n)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let i=0;i<4;i++)this.elements[i]=e[i+t];return this}set(e,t,i,n){let r=this.elements;return r[0]=e,r[2]=t,r[1]=i,r[3]=n,this}}let u8=new iz;class u9{constructor(e=new iz(Infinity,Infinity),t=new iz(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=u8.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,u8).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let u7=new no,de=new no;class dt{constructor(e=new no,t=new no){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){u7.subVectors(e,this.start),de.subVectors(this.end,this.start);let i=de.dot(de),n=de.dot(u7)/i;return t&&(n=iU(n,0,1)),n}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}
232applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let di=new no;class dn extends re{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const i=new rq,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const i=e/32*Math.PI*2,r=t/32*Math.PI*2;n.push(Math.cos(i),Math.sin(i),1,Math.cos(r),Math.sin(r),1)}i.setAttribute("position",new rz(n,3));const r=new lG({fog:!1,toneMapped:!1});this.cone=new l1(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),di.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(di),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let dr=new no,da=new nF,ds=new nF;class dl extends l1{constructor(e){const t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push.apply(i,e(t.children[n]));return i}(e),i=new rq,n=[],r=[],a=new rx(0,0,1),s=new rx(0,1,0);for(let e=0;e<t.length;e++){const i=t[e];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(a.r,a.g,a.b),r.push(s.r,s.g,s.b))}i.setAttribute("position",new rz(n,3)),i.setAttribute("color",new rz(r,3)),super(i,new lG({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");ds.copy(this.root.matrixWorld).invert();for(let e=0,i=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(da.multiplyMatrices(ds,r.matrixWorld),dr.setFromMatrixPosition(da),n.setXYZ(i,dr.x,dr.y,dr.z),da.multiplyMatrices(ds,r.parent.matrixWorld),dr.setFromMatrixPosition(da),n.setXYZ(i+1,dr.x,dr.y,dr.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}class dh extends r5{constructor(e,t,i){super(new ci(t,4,2),new rb({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let dc=new no,du=new rx,dd=new rx;class dp extends re{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";const n=new h7(t);n.rotateY(.5*Math.PI),this.material=new rb({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*n.getAttribute("position").count);n.setAttribute("color",new rI(r,3)),this.add(new r5(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");du.copy(this.light.color),dd.copy(this.light.groundColor);for(let e=0,i=t.count;e<i;e++){let n=e<i/2?du:dd;t.setXYZ(e,n.r,n.g,n.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(dc.setFromMatrixPosition(this.light.matrixWorld).negate())}}class df extends l1{constructor(e=10,t=10,i=4473924,n=8947848){i=new rx(i),n=new rx(n);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,h=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?i:n;t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3}const h=new rq;h.setAttribute("position",new rz(o,3)),h.setAttribute("color",new rz(l,3)),super(h,new lG({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class dm extends l1{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new rx(r),a=new rx(a);const s=[],o=[];if(t>1)for(let i=0;i<t;i++){const n=i/t*(2*Math.PI),l=Math.sin(n)*e,h=Math.cos(n)*e;s.push(0,0,0),s.push(l,0,h);const c=1&i?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<i;t++){const l=1&t?r:a,h=e-e/i*t;for(let e=0;e<n;e++){let t=e/n*(2*Math.PI),i=Math.sin(t)*h,r=Math.cos(t)*h;s.push(i,0,r),o.push(l.r,l.g,l.b),i=Math.sin(t=(e+1)/n*(2*Math.PI))*h,r=Math.cos(t)*h,s.push(i,0,r),o.push(l.r,l.g,l.b)}}const l=new rq;l.setAttribute("position",new rz(s,3)),l.setAttribute("color",new rz(o,3)),super(l,new lG({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}let dg=new no,d_=new no,dv=new no;class dx extends re{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===t&&(t=1);let n=new rq;n.setAttribute("position",new rz([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new lG({fog:!1,toneMapped:!1});this.lightPlane=new lK(n,r),this.add(this.lightPlane),(n=new rq).setAttribute("position",new rz([0,0,0,0,0,1],3)),this.targetLine=new lK(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),dg.setFromMatrixPosition(this.light.matrixWorld),d_.setFromMatrixPosition(this.light.target.matrixWorld),dv.subVectors(d_,dg),this.lightPlane.lookAt(d_),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(d_),this.targetLine.scale.z
232=dv.length()}}let dy=new no,dM=new an;class dS extends l1{constructor(e){const t=new rq,i=new lG({color:0xffffff,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new rz(n,3)),t.setAttribute("color",new rz(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new rx(0xffaa00),h=new rx(0xff0000),c=new rx(43775),u=new rx(0xffffff),d=new rx(3355443);this.setColors(l,h,c,u,d)}setColors(e,t,i,n,r){let a=this.geometry.getAttribute("color");a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,i.r,i.g,i.b),a.setXYZ(33,i.r,i.g,i.b),a.setXYZ(34,i.r,i.g,i.b),a.setXYZ(35,i.r,i.g,i.b),a.setXYZ(36,i.r,i.g,i.b),a.setXYZ(37,i.r,i.g,i.b),a.setXYZ(38,n.r,n.g,n.b),a.setXYZ(39,n.r,n.g,n.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0}update(){let e=this.geometry,t=this.pointMap;dM.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),db("c",t,e,dM,0,0,-1),db("t",t,e,dM,0,0,1),db("n1",t,e,dM,-1,-1,-1),db("n2",t,e,dM,1,-1,-1),db("n3",t,e,dM,-1,1,-1),db("n4",t,e,dM,1,1,-1),db("f1",t,e,dM,-1,-1,1),db("f2",t,e,dM,1,-1,1),db("f3",t,e,dM,-1,1,1),db("f4",t,e,dM,1,1,1),db("u1",t,e,dM,.7,1.1,-1),db("u2",t,e,dM,-.7,1.1,-1),db("u3",t,e,dM,0,2,-1),db("cf1",t,e,dM,-1,0,1),db("cf2",t,e,dM,1,0,1),db("cf3",t,e,dM,0,-1,1),db("cf4",t,e,dM,0,1,1),db("cn1",t,e,dM,-1,0,-1),db("cn2",t,e,dM,1,0,-1),db("cn3",t,e,dM,0,-1,-1),db("cn4",t,e,dM,0,1,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function db(e,t,i,n,r,a,s){dy.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let e=i.getAttribute("position");for(let t=0,i=o.length;t<i;t++)e.setXYZ(o[t],dy.x,dy.y,dy.z)}}let dT=new nc;class dE extends l1{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new rq;r.setIndex(new rI(i,1)),r.setAttribute("position",new rI(n,3)),super(r,new lG({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&dT.setFromObject(this.object),dT.isEmpty())return;let t=dT.min,i=dT.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=t.x,r[4]=i.y,r[5]=i.z,r[6]=t.x,r[7]=t.y,r[8]=i.z,r[9]=i.x,r[10]=t.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=t.z,r[15]=t.x,r[16]=i.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=i.x,r[22]=t.y,r[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class dw extends l1{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new rq;n.setIndex(new rI(i,1)),n.setAttribute("position",new rz([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new lG({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class dA extends lK{constructor(e,t=1,i=0xffff00){const n=new rq;n.setAttribute("position",new rz([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new lG({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new rq;r.setAttribute("position",new rz([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new r5(r,new rb({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}let dC=new no;class dR extends re{constructor(e=new no(0,0,1),t=new no(0,0,0),i=1,n=0xffff00,r=.2*i,a=.2*r){super(),this.type="ArrowHelper",void 0===s&&((s=new rq).setAttribute("position",new rz([0,0,0,0,1,0],3)),(o=new hP(0,.5,
2321,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new lK(s,new lG({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new r5(o,new rb({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,r,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{dC.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(dC,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class dI extends l1{constructor(e=1){const t=new rq;t.setAttribute("position",new rz([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new rz([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(t,new lG({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(e,t,i){let n=new rx,r=this.geometry.attributes.color.array;return n.set(e),n.toArray(r,0),n.toArray(r,3),n.set(t),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class dP{constructor(){this.type="ShapePath",this.color=new rx,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new hA,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,n){return this.currentPath.quadraticCurveTo(e,t,i,n),this}bezierCurveTo(e,t,i,n,r,a){return this.currentPath.bezierCurveTo(e,t,i,n,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){let t,i,n,r,a,s=h3.isClockWise,o=this.subPaths;if(0===o.length)return[];let l=[];if(1===o.length)return i=o[0],(n=new hk).curves=i.curves,l.push(n),l;let h=!s(o[0].getPoints());h=e?!h:h;let c=[],u=[],d=[],p=0;u[0]=void 0,d[p]=[];for(let n=0,a=o.length;n<a;n++)t=s(r=(i=o[n]).getPoints()),(t=e?!t:t)?(!h&&u[p]&&p++,u[p]={s:new hk,p:r},u[p].s.curves=i.curves,h&&p++,d[p]=[]):d[p].push({h:i,p:r[0]});if(!u[0])return function(e){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i],r=new hk;r.curves=n.curves,t.push(r)}return t}(o);if(u.length>1){let e=!1,t=0;for(let e=0,t=u.length;e<t;e++)c[e]=[];for(let i=0,n=u.length;i<n;i++){let n=d[i];for(let r=0;r<n.length;r++){let a=n[r],s=!0;for(let n=0;n<u.length;n++)(function(e,t){let i=t.length,n=!1;for(let r=i-1,a=0;a<i;r=a++){let i=t[r],s=t[a],o=s.x-i.x,l=s.y-i.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(i=t[a],o=-o,s=t[r],l=-l),e.y<i.y||e.y>s.y)continue;if(e.y===i.y){if(e.x===i.x)return!0}else{let t=l*(e.x-i.x)-o*(e.y-i.y);if(0===t)return!0;if(t<0)continue;n=!n}}else{if(e.y!==i.y)continue;if(s.x<=e.x&&e.x<=i.x||i.x<=e.x&&e.x<=s.x)return!0}}return n})(a.p,u[n].p)&&(i!==n&&t++,s?(s=!1,c[n].push(a)):e=!0);s&&c[i].push(a)}}t>0&&!1===e&&(d=c)}for(let e=0,t=u.length;e<t;e++){n=u[e].s,l.push(n),a=d[e];for(let e=0,t=a.length;e<t;e++)n.holes.push(a[e].h)}return l}}class dL extends iA{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(){}disconnect(){}dispose(){}update(){}}class dU extends nt{constructor(e=1,t=1,i=1,n={}){console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'),super(e,t,{...n,count:i}),this.isWebGLMultipleRenderTargets=!0}get texture(){return this.textures}}"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:l}})),"u">typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=l)}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.