1<!doctype html> 2<html data-n-head-ssr> 3 <head > 4 <title>Ryzom - Free to Play Open-Source MMORPG | Windows, Mac & Linux</title><meta data-n-head="ssr" charset="utf-8"><meta data-n-head="ssr" name="viewport" content="width=device-width, initial-scale=1"><meta data-n-head="ssr" data-hid="description" name="description" content="A freedom-oriented classless MMORPG, in a Science Fantasy setting focused on Roleplay, Live Events, complex crafting and dynamic environments."><link data-n-head="ssr" rel="icon" type="image/x-icon" href="/favicon.png">
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41<path fill="currentColor" d="M256 8C119.043 8 8 119.083 8 256c0 136.997 111.043 248 248 248s248-111.003 248-248C504 119.083 392.957 8 256 8zm0 110c23.196 0 42 18.804 42 42s-18.804 42-42 42-42-18.804-42-42 18.804-42 42-42zm56 254c0 6.627-5.373 12-12 12h-88c-6.627 0-12-5.373-12-12v-24c0-6.627 5.373-12 12-12h12v-64h-12c-6.627 0-12-5.373-12-12v-24c0-6.627 5.373-12 12-12h64c6.627 0 12 5.373 12 12v100h12c6.627 0 12 5.373 12 12v24z"></path></svg>Times displayed are adjusted to your current time-zone<span class="ie_hidden">: UTC</span></div></div></div></div> <div class="container extended pt-4"><h1>Event Calendar</h1></div> <div class="bg-section-gradient widget-calendar section-border-top section-border-bottom"><div class="container extended pt-4 pb-4 pt-md-5 pb-md-5"><!----></div></div> <div class="d-none d-md-block" style="background-image:url(/_nuxt/img/31bc21a.jpg);background-position:center;height:240px;"></div></div></main> <footer id="layout-footer"><div class="footer-real p-lg-5 p-2"><div class="container"><div class="row"><div class="col-md-8"><div class="row"><div class="col-6 col-lg-4"><h5>Support</h5> <div><a href="https://app.ryzom.com/app_forum/index.php?page=forum/view/1841&lang=en" target="_blank">Forums</a></div> <div><a href="https://app.ryzom.com/app_forum/index.php?page=forum/view/1840&lang=en" target="_blank">Feedback</a></div> <h5 class="mt-2">Contact</h5> <div><a href="https://support.ryzom.com" target="_blank">support.ryzom.com</a></div></div> <div class="col-6 col-lg-4"><h5>Community</h5> <div><a href="https://discord.gg/7KMPfJECcr" target="_blank">Discord</a></div> <div><a href="https://en.wiki.ryzom.com/wiki/Portal:Forge" target="_blank">Ryzom Forge</a></div> <div><a href="https://ballisticmystix.net/" target="_blank">Ballistic Mystix</a></div> <div><a href="https://www.ryzomarmory.com/" target="_blank">Ryzom Armory</a></div></div> <div class="col-lg-4 mt-4 mt-lg-0"><h5>Follow Ryzom</h5> <span class="font-x-large social-links"><a href="https://www.facebook.com/pages/Ryzom/133886620535" target="_blank"><svg aria-labelledby="svg-inline--fa-title-jS3uFjV3FxF5" data-prefix="fab" data-icon="facebook" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="mr-2 svg-inline--fa fa-facebook fa-w-16"><title id="svg-inline--fa-title-jS3uFjV3FxF5">Facebook</title><path fill="currentColor" d="M504 256C504 119 393 8 256 8S8 119 8 256c0 123.78 90.69 226.38 209.25 245V327.69h-63V256h63v-54.64c0-62.15 37-96.48 93.67-96.48 27.14 0 55.52 4.84 55.52 4.84v61h-31.28c-30.8 0-40.41 19.12-40.41 38.73V256h68.78l-11 71.69h-57.78V501C413.31 482.38 504 379.78 504 256z"></path></svg></a> <a href="https://twitter.com/Ryzom" target="_blank"><svg aria-labelledby="svg-inline--fa-title-Vlhoz6wFgDQe" data-prefix="fab" data-icon="twitter-square" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" class="mr-2 svg-inline--fa fa-twitter-square fa-w-14"><title id="svg-inline--fa-title-Vlhoz6wFgDQe">Twitter</title><path fill="currentColor" d="M400 32H48C21.5 32 0 53.5 0 80v352c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48V80c0-26.5-21.5-48-48-48zm-48.9 158.8c.2 2.8.2 5.7.2 8.5 0 86.7-66 186.6-186.6 186.6-37.2 0-71.7-10.8-100.7-29.4 5.3.6 10.4.8 15.8.8 30.7 0 58.9-10.4 81.4-28-28.8-.6-53-19.5-61.3-45.5 10.1 1.5 19.2 1.5 29.6-1.2-30-6.1-52.5-32.5-52.5-64.4v-.8c8.7 4.9 18.9 7.9 29.6 8.3a65.447 65.447 0 0 1-29.2-54.6c0-12.2 3.2-23.4 8.9-33.1 32.3 39.8 80.8 65.8 135.2 68.6-9.3-44.5 24-80.6 64-80.6 18.9 0 35.9 7.9 47.9 20.7 14.8-2.8 29-8.3 41.6-15.8-4.9 15.2-15.2 28-28.8 36.1 13.2-1.4 26-5.1 37.8-10.2-8.9 13.1-20.1 24.7-32.9 34z"></path></svg></a> <a href="https://vimeo.com/ryzom" target="_blank"><svg aria-labelledby="svg-inline--fa-title-HNEa3V5SIHxF" data-prefix="fab" data-icon="vimeo-square" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" class="mr-2 svg-inline--fa fa-vimeo-square fa-w-14"><title id="svg-inline--fa-title-HNEa3V5SIHxF">Vimeo</title><path fill="currentColor" d="M400 32H48C21.5 32 0 53.5 0 80v352c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48V80c0-26.5-21.5-48-48-48zm-16.2 149.6c-1.4 31.1-23.2 73.8-65.3 127.9-43.5 56.5-80.3 84.8-110.4 84.8-18.7 0-34.4-17.2-47.3-51.6-25.2-92.3-35.9-146.4-56.7-146.4-2.4 0-10.8 5-25.1 15.1L64 192c36.9-32.4 72.1-68.4 94.1-70.4 24.9-2.4 40.2 14.6 46 51.1 20.5 129.6 29.6 149.2 66.8 90.5 13.4-21.2 20.6-37.2 21.5-48.3 3.4-32.8-25.6-30.6-45.2-22.2 15.7-51.5 45.8-76.5 90.1-75.1 32.9 1 48.4 22.4 46.5 64z"></path></svg></a> <a href="https://www.flickr.com/photos/ryzom/sets/" target="_blank"><svg aria-labelledby="svg-inline--fa-title-CjHjrEapXobk" data-prefix="fab" data-icon="flickr" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" class="mr-2 svg-inline--fa fa-flickr fa-w-14"><title id="svg-inline--fa-title-CjHjrEapXobk">Flickr</title>
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46<script>window.__NUXT__=(function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x){return {layout:"default",data:[{}],fetch:[],error:i,state:{activePage:j,events:{events:[{id:291,title:{de:"Ni'Kwaïs groÃe Offenbarung - Teil 4",ru:"Ðеликое оÑкÑовение Ðи'Ðвай - 4",en:"Ni'Kwaïâs great revelation - Part4",fr:"La grande révélation de Ni'Kwaï - 4éme partie",es:"La gran revelación de Ni'Kwaï - 4.ª parte"},description:{de:"Der GroÃe Ni'Kwaï, Heiler von Atys, wird endlich das groÃe Werk vollbringen und gemeinsam mit euch beginnen, die Goo zurückzudrängen. Während der Zubereitung des Heilmittels müsst ihr meditieren, kommt also gut vorbereitet!\r\n(Dieses Event wird sich nicht auf Silan beschränken. Habt ihr die neutralen Teleporter im Dschungel? :) )",ru:"Ðеликий Ðи'Ðвай, ÑелиÑÐµÐ»Ñ ÐÑиÑа, наконеÑ-Ñо оÑÑÑеÑÑÐ²Ð¸Ñ Ð²ÐµÐ»Ð¸ÐºÐ¾Ðµ дело и вмеÑÑе Ñ Ð²Ð°Ð¼Ð¸ наÑнÑÑ Ð¾ÑбиваÑÑ Ð½Ð°ÑÑÑпление ÐÑ. Ðо вÑÐµÐ¼Ñ Ð¿ÑигоÑÐ¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð»ÐµÐºÐ°ÑÑÑва вам пÑидÑÑÑÑ Ð¼ÐµÐ´Ð¸ÑиÑоваÑÑ, Ñак ÑÑо пÑиÑ
одиÑе Ñ
оÑоÑо подгоÑовленнÑми!\r\n(ÐÑо ÑобÑÑие не огÑаниÑиÑÑÑ Ð¡Ð¸Ð»Ð°Ð½Ð¾Ð¼. У Ð²Ð°Ñ ÐµÑÑÑ Ð½ÐµÐ¹ÑÑалÑнÑе ÑелепоÑÑÑ Ð² джÑнглÑÑ
? :) )",en:"The Great Ni'Kwaï, healer of Atys, is finally set to carry out his great work and, together with you, begin to drive back the Goo. Youâll need to meditate whilst the remedy is being prepared, so make sure youâre well-trained!\r\n(This event wonât be limited to Silan. Do you have the neutral teleporters in the jungle? :) )",fr:"Le Grand Ni'Kwaï, guérisseur d'Atys, va enfin réaliser le grand oeuvre et commencer avec vous à repousser la Goo. Vous devrez méditer pendant la préparation du remède, alors venez bien entraînés !\r\n(Cet event ne se limitera pas à Silan. Avez-vous les téléporteurs neutres de la jungle ? :) )",es:"El Gran Ni'Kwaï, sanador de Atys, va a llevar a cabo por fin la gran obra y a empezar, junto a vosotros, a repeler a los Goo. Tendréis que meditar mientras se prepara el remedio, ¡asà que venid bien entrenados!\r\n(Este evento no se limitará a Silan. ¿Tenéis los teletransportadores neutrales de la selva? :) )"},preferredSize:"sm",lockSize:a,showTime:b,imageId:246,linkTo:"https:\u002F\u002Fapp.ryzom.com:443\u002Fapp_forum\u002Findex.php?page=post\u002Fview\u002F211807",dateStart:"2026-10-04T19:00:00.000+0000",dateEnd:"2026-10-04T21:00:00.000+0000"}],allDataIsLoaded:b,eventsAll:[],allEventsLoaded:a},news:{news:[],allDataIsLoaded:a},wiki:{wikiLinks:[],allDataIsLoaded:a},i18n:{routeParams:{}},auth:{user:i,loggedIn:a,strategy:"local"}},serverRendered:b,routePath:"\u002Fevents",config:{},__i18n:{langs:{en:{footer:{owner:"Winch Gate Property Limited",copyright:"Copyright © {year}. All rights reserved.",pegi:{online:"Online Gameplay",violence:"Violence"},privacy:k,tos:l,community:{bmsite:"Ballistic Mystix",discord:"Discord",armory:"Ryzom Armory",forge:"Ryzom Forge",wiki:"Ryzom Wiki",title:"Community"},follow:{youtube:"Youtube",twitter:"Twitter",vimeo:"Vimeo",flickr:"Flickr",facebook:"Facebook",title:"Follow Ryzom"},support:{feedback:"Feedback",forums:c,contact:"Contact",title:"Support"}},header:{forums:c,logout:"logout",playNow:"play now!",login:m,cookies:{button:{decline:"Continue with necessary cookies only.",accept:"Accept all cookies."},text:"Ryzom is using cookies for tracking and marketing purposes."},webig:n,billing:"Account"},game:{atys:{text:"Atys is an enchanting and unique world, formed by the massive growth of vegetation with enormous roots. Populated by intelligent plants, harmless herbivores and fearsome predators; its marvels are matched by its dangers.",title:o},mobs:{text:"A powerful A.I. system allows for a realistic wildlife behavior: carnivores attack herbivorous herds, realistic and dynamic animal motions make them lively, sometimes endearing, other times worrisome. There are also mass migrations on season changes and different behavior for different species. Take your time to sit and observe the life around you, it's an unforgettable view. But beware of predators!",title:"Living Mobs"},roleplay:{text:"Ryzom offers official interactive events in which live responsive NPCs are involved. As varied as they are regular, their progress and outcome depend on your actions: nothing is preordained!\n\nWould you like to create your own event? The Animation Team is always at your disposal and will gladly support and assist in logistics.\n\nIn addition, many guilds are prepared to open their doors to help your character evolve!\n\nFor lovers of imaginary languages, the players and Animation Team create unique languages. Roleplay immersion guaranteed!",title:p},customization:{text:"Entirely customizable character appearance upon creation: shape your avatar the way you like it!",title:"Full character customization"},classless:{text:"Ryzom characters are unusual in that they are not bound to a class. That means you don't have to choose between being a warrior, a mage, a harvester or a crafter. You can improve your skills in any of these classes with only one character; you do not need to focus on one path. For example, you can, at your leisure, either train your pike handling, put on your magic amplifiers to heal or cast offensive spells, pick up your pickaxe and harvest materials, or go into crafting a new armor or weapon.\n\nYou have absolute freedom!",title:"Classless"},multiplatform:{text:"Ryzom, Free To Play, can be downloaded for Windows, Linux and Mac.",title:"Windows, Linux & Mac"},forage:{text:"Ryzom features an advanced harvesting and crafting system.\n\nHarvesting - it allows you to dig materials from the ground depen
46ding on season and weather and your skill. It's not so simple once predators get involved!\n\nCrafting - Careful combination of materials depending on their characteristics and colors, allows production of unique weapons and armors. Thousands of recipes are possible.",title:"Advanced forage & harvest"},pvp:{text:"You can fight everywhere, but only when you wish to do so. Duels, outposts battles, faction or region fights... You are free to engage in them... or abstain!",title:"Consensual PvP"},community:{text:"Ryzom is available in German, English, Spanish, French and Russian, and features a great multilingual community that is mature, helpful and friendly. Everyone can talk and roleplay in their own language; therefore, it is not mandatory to speak a foreign language.\n\nJoin us to be part of the family!",title:q},title:"Enter a unique science fantasy MMORPG and dive into a unique organic living world!",invasions:{text:"Picture yourself in front of a city gate, looking at a faraway hill and sighting the scouts of a Kitin swarm. Now picture hundreds of Kitins following them, moving like a united and swarming army.\n\nHuge battles call for the cooperation of a great part of the community to counter these threatening invasions. And what if, one day, the Kitin were to win again, threatening hominkind for the third time?",title:"Invasions"},environment:{text:"Ryzom is a 3D persistent world consisting of five lush and varied ecosystems. Landscape, wildlife behavior and ground material availability, all change according to season, weather and time.\n\nDiscover the beauty of the Forest in the spring, wage war in the Jungle under a stormy summer sky streaked with lightning, lose yourself in the dunes of the Desert in the fall, or relax enjoying the reflections of a winter sun on the pure water of the Lakes.",title:"Dynamic environments"},freedom:{text:"In Ryzom, there are no classes to choose. Develop all the skills of your character harmoniously or choose to concentrate on one skill and become a master. You are not forced to choose a faction when you create your character. Join a faction during your journeys, or not.\n\nYou don't have to fight in PvP, but you can. Join a guild whenever you are ready for it and build up alliances, or just start your adventures alone or with your friends.\n\nSearch for the most valuable materials on Atys to create your own unique equipment with which it is easier to defend yourself against your enemies. Hunt the mightiest bosses on Atys. Conquer an outpost and drill materials for your guild.\n\nDo your own thing or make an impact on the politics. Develop your character in the way you want to and start your own story.\n\nIt is up to you, to decide what to do. Feel free.",title:r},opensource:{text:"Ryzom is one of only a few commercial-grade MMORPGs that are fully open source: client, server, tools, and media. Being open source means that Ryzom relies on a vibrant community providing fixes and functionality above and beyond what the team can provide. It offers players a unique opportunity to get involved in the development of the game.\n\nFor more information on Ryzom Core, visit the [Ryzom Core Blog](https:\u002F\u002Fryzomcore.atlassian.net\u002Fwiki\u002Fspaces\u002FRC\u002Foverview). To browse the artistic assets, please visit the [Ryzom Media Repository](https:\u002F\u002Fgithub.com\u002Fryzom\u002Fryzomcore-assets).",title:"Opensource"}},website:{meta:{description:"A freedom-oriented classless MMORPG, in a Science Fantasy setting focused on Roleplay, Live Events, complex crafting and dynamic environments."},title:"Ryzom - Free to Play Open-Source MMORPG | Windows, Mac & Linux"},index:{calendar:{title:"upcoming events",viewMore:"view all events"},news:{noNews:"There are currently no news to show. Please check back later.",title:"latest news & updates",viewAll:"view all news"},features:{atys:o,roleplay:p,freedom:r,community:q,title:"explore ryzom",viewAll:"view all features"},forge:{playersCreate:"players create",openSource:"open-source",supportRyzom:"support ryzom"},magazin:{nomagazin:"No magazine found",title:"Magazine"},wiki:{visit:"visit Ryzom Wiki",title:"discover"}
46,magzin:{viewMore:"See all available magazines"}},privacy:{preamble:{title:"Privacy and Data Protection",content:"Winch Gate Property Limited (referred to herein as \"Winch Gate\"), located at 3030 LIMASSOL (Cyprus), runs the game \"Ryzomâ and the website \"[www.ryzom.com](https:\u002F\u002Fwww.ryzom.com)â. Winch Gate is adhering to the General Data Protection Regulation (GDPR, applied since 25th May, 2018), respects the privacy of its online visitors and recognizes the importance of providing a secure environment for the information it collects.\n\nWinch Gate commits itself to provide a document for its online visitors with all informations about which and how personal data is collected, processed and utilized (\"Privacy Policy\").\n\nBy using this website you accept the Privacy Policy.\n\nPlease note that the Winch Gate Privacy Policy does not apply when you access other sites via the web links located on Winch Gates internet sites, as we have no control over the activities of these other sites. Furthermore, this Privacy Policy may vary from time to time;
46 please consult this document periodically so that you are aware of any changes."},policy:{title:k,content:"Winch Gate will only collect personal data that are absolutely necessary for the creation and maintenance of accounts and characters within Ryzom. Winch Gate will never share any personal data from its online visitors and\u002For game users with third parties.\n\n## What is personal data?\nPersonal data means any information relating to an identified or identifiable natural person. This includes IP addresses and cookies data.\n\n## Usersâ rights\nThe user must be informed whether Winch Gate is collecting data, why the data is collected, how it is processed and utilized. The user must give his consent (read more under \"Consentâ). Furthermore, the user has the right to get information about their stored data on request. This service is free and can be requested at any time by any user (read more at \"Right to access dataâ). In case of a leak, the user will be informed within 72 hours, as will the responsible data protection office (read more at \"Breach Notificationâ). The user also has the right to be forgotten, which means that Winch Gate has to erase all personal data at the usersâ request (read more at \"Right to be forgottenâ).\n\n## Consent\nThere has to be a request for consent, in an understandable and easy language. It must be in an easily accessible form and the purpose for data processing has to be attached. The consent has to be distinguishable from other services, it must be freely given and it must be easy to withdraw, as easily as it was given.\n\n## Which data are we collecting?\nWinch Gate collects personal data mainly for the payment system for the game \"Ryzomâ. It is necessary, so the user is able to get the entire experience of a so-called \"premium accountâ. This service is voluntary. In addition, Winch Gate also collects data from time to time for game-related surveys\u002Fpolls and statistics. The surveys are voluntary and mostly anonymous. However, the user will be informed about the process of data collection before the survey commences and clear consent must be given. The statistics for \"Ryzomâ are declared in the EULA and have to be accepted by the user. Winch Gate will inform the user if it is collecting personal data for statistics about other services (\"[www.ryzom.com](https:\u002F\u002Fwww.ryzom.com)â) and will request consent, in the frame of the related service.\n\n## Why are we collecting data?\nThrough these data collections, Winch Gate is able to develop future strategies, to improve the user experience, to expand its offering and to target a more specific group. Overall, it is used to optimise the experience for Winch Gatesâ customers and users. Additionally, some data is necessary for the payment process.\n\n## Right to access data\nUsers have the right to gain access to their stored data. They can send a request at any time by creating a ticket (https:\u002F\u002Fsupport.ryzom.com) to which Winch Gate will respond by providing information on all stored personal data as soon as possible. Winch Gate will respond with information about all stored personal data as soon as possible. This service is 100% free and has no limit in use. Please note, that Winch Gate has the right to refuse multiple requests, relating to the same natural person (or account), within a very short time-span.\n\n## Right to be forgotten\nThe user has the right to be forgotten, that means that Winch Gate has to erase all stored personal data at the usersâ request. Please note, that Winch Gate has the right (and the duty) to object to this, in the case of criminal activities, until the appropriate authorities are involved and they give their consent to the erasure of the personal data. Furthermore, in the case that you exercise your right to be forgotten, some Winch Gate products may no longer be available to you, due to the loss of the necessary data (for example \"premium accounts\"). Winch Gate will inform the user of the consequences before it erases all personal data permanently, and will require the usersâ consent.\n\n## Breach Notification\nIn case of a leak (hack), Winch Gate will send a breach notification to any involved user and to the responsible data protection office, within 72 hours of becoming aware of the breach. This notification will contain information about when the breach was noticed, which natural person and which data are affected, as well as which measures may have already been taken."}},login:{password:"Password",error:{server:"server error",credentials:"invalid credentials"},username:"Account name"},menu:{forums:"forums",chat:"chat",gameInfo:"game info",universe:"universe",wiki:"wiki",events:"events",a
46pps:"apps",home:j},button:{downloadPdf:"Click here to download the magazine in PDF format",downloadRyzom:s,continueSaga:"Continue the Saga",downloadPdf_free_the_code:"Paul MANNING - Free the code, free the world:",login:m,signUp:"Create an account"},download:{systemRequirements:{os:{title:"Operating System"},linux:{sound:t,cpu:d,hdd:e,graphics:u,title:"Linux",ram:f},sound:{title:"Sound Card"},cpu:{title:"Processor"},hdd:{title:"Storage"},graphics:{title:"Graphics"},title:v,windows:{os:"Windows Vista",sound:"DirectX compatible",cpu:d,hdd:e,graphics:"OpenGL 1.2 or DirectX 9.0 with 32 MB VRAM",title:"Windows",directx:"Version 9.0c",ram:f},minimum:"minimum",directx:{title:"DirectX"},mac:{os:"OS X 10.8",sound:t,cpu:d,hdd:e,graphics:u,title:"Mac OS",ram:f},ram:{title:"Memory"}},title:s},premium:{button:{manageSub:"Manage your subscription"},sub:{button:"add a subscription",title:"Already \nplaying?"},compare:{title:"Compare! The choice is yours."},comparison:{premium:{maxlevel:"Maximum level 250",xp:"Double XP",maxquality:"Maximum quality of gear 250",storage:"* One mount & three packers\n* One apartment\n* One guild hall",title:"premium",support:"* Assistance from the Support Team\n* Restoration of old accounts (subscribed prior to the merge of the\ngame servers) in order to recover the characters\n* Restoration of character(s) in case of voluntary or accidental deletion\n* Transfer of character(s) between two Premium accounts belonging to the same person\n* A change of pseudonym allowed every six months for each character"},free:{maxlevel:"Maximum level 125",xp:"Normal XP",maxquality:"Maximum quality of gear 150",storage:"One mount",title:"free",support:"* Assistance from the Support Team\n* A change of pseudonym allowed for each character"}},intro:{text:"Ryzom has opened the game to the world of Free, releasing its code and becoming the only open source MMORPG, playable on Windows, Linux and Mac.\n\nHowever, maintaining Ryzom does involve costs, such as compensation for the small team of employees and payment for servers. That is
46why, even though Ryzom is playable as Free to Play, subscriptions are vital for it to continue.\n\nTo thank the players chosing to subscribe, certain features of the game are unlocked and certain bonuses are offered to them: an opportunity to level their characters to level 250 instead of 125, doubling all experience points gained, and access to several other means of storage.\n\n**To help Ryzom, make the choice to subscribe!**",title:"Why pay?"},rates:{m1:{title:"1-month subscription"},m3:{title:"3-months subscription"},lifetime:"Characters of a Lifetime Subscriber account receive the special title of \"Ambassador of Ryzom\",",m6:{title:"6-months subscription"},title:"Rates",d2:{title:"2-days subscription"},d3:{title:"3-days subscription"},d5:{title:"5-days subscription"},perMonth:" month",y1:{title:"1 year subscription"},y99:{title:"Lifetime subscription"},conversionNotice:"The following prices are subject to your local currency conversion rates. Ryzom will charge you in Euro(â¬). Please make sure to check the actual rates before making your purchase.",w1:{title:"1-week subscription"},perDay:" day"},donate:{button:"make a donation",title:"Help the Saga \ncontinue!"},title:"Support Ryzom and benefit!",signup:{button:"Sign up and start playing",title:"Interested in \nRyzom?"}},returning:{download:{text:"Need to get the game again? Download Ryzom for FREE and continue your adventures through Atys today!",title:"Download \nGame",modal:{onSteam:"ryzom on Steam",forMac:"for Mac",forWin:"for Windows",forLinux:"for Linux"}},recovery:{text:"Can't remember your account name or password? We can help!",title:"Account \nRecovery"},resub:{link:"read more",text:"While you don't need an active subscription to log in and chat with your guild and friends, you do need one to play characters above level 125.",title:"Renew \nSubscription"},login:{title:"Account \nlogin"},title:"It's good to have you back! If you run into any issues, the three links below will help you. Now get going, your friends are waiting for you!",headline:"Getting into the Game",register:{text:"New to Ryzom? Click here to sign up and register a new account. You'll be ready to play within minutes!",title:"Create \nnew account"}},magazin:{"1":{text69:"Interview with Namcha",text62:"Zeligmane: I've not been in-game yet, outside re-learning event commands. I'm revisiting every point of Ryzom history since I've left, and learning the upcoming events. I'm getting more at ease with the new, so I hope to start playing during events soon.",text61:"Welcome back at this point! What experiences have you had since you",text64:"Zeligmane: Play events, participate in writing and maybe managing a community like I used to. Yes, first of all, being part of events again.",text63:"Sounds like you have much to do. So your plans for your future in the event team is to play regularly events?",text66:"Zeligmane: You're welcome and I'll do my best to give you the 'great' things you are expecting of me. :)",text65:"Then I'm sure we can expect great things from you. Thank y
46ou very much for your time and this small insight in your story.",text68:"Let's have a small look into the lore team.",text67:"What a nice talk with you. Thanks Zeligmane and welcome back!",text60:"Zeligmane: A very long time... almost 15 days.",text5_1:"Let's focus on Guild Islands. Can you explain to us what it is about?",text5_2:"Ulukyn: Guild Islands are a simple idea, to have a space large enough to allow a guild to install its home sweet home. We talk about island even if, in fact, most of the time, it is not a place surrounded by water. New creatures, NPCs and buildings will be added through patches and will provide various services. Guild Islands are made with the PocketWorld (PoWo) engine, using the Scenographic Editor for scenery, which gives a guild the complete freedom to customize its island.",text59:"Good things need time! How long have you been back this time?",text58:"Zeligmane: I left around 2013 for Real Life reasons : I failed a university year pretty badly and I had to focus on my studies. Afterwards, I've kept finding some university challenges until this winter, and I think I'm now done with studying (after ~11 years :p)",text51:"Hello Zeligmane, can you please tell us first a little bit about yourself. When did you start playing Ryzom?",text50:"Interview with Zeligmane",text53:"And when did you join the Ryzom Team?",text52:"Zeligmane: Well... I tried Silan like a week before 1st Ryzom shutdown. Something like... 2008?",text3:w,text55:"Can you remember the reasons for joining the team?",text4:"Hello Ulukyn. First of all, please tell us how long you have been a member of the Ryzom team?",text54:"Zeligmane: I'm trying to find back the date. Maybe 2010.",text1:"Let's dive into the world of codes and graphic design. A world where translators and animators work hard for your pleasure. A world with lorists and CSRs to help with important questions and where marketers find more homins to join your next boss hunt or OP war. We are working hard to make Atys even more interesting for you, day-by-day. This blog is to give our passion a voice and bring it to our most important target: you.",text57:"You also left the team at some point, didn't you? When was that and what was the reason for it?",text2:"We will start with the next upcoming thing to explore: Guild Islands.",text56:"Zeligmane: Yes, it was during an event where my character was deeply involved (and a bit in conflict with a NPC). I started to communicate with event team and joined shortly after. I also had been role-playing (tabletop, including as Game Master) for around a decade at that time.",text28_1:"Riasan: Since the open beta in 2004.",text7:"Ulukyn: The PoWo system, that allows us to create instanced area (where each groups of players can be in the same place but in a different environment) was initially intended for free access. We had to rebuild it to make it more flexible. For example, being able to open a PoWo to one player, a team or even to a whole guild as in the Guild Islands. We went even further, because a Guild Island can be open at the same time, to a guild but also to others players. The other challenge was to manage an island's creatures. They had to be added first of all when a player enters the island and then after each server reboot. We used a method that we had previously added to test dynamic events. In the end, to save as much time as possible, we try to create very flexible, generic systems, we test them and use them in as many projects as possible. This way we can save time and do very nice things with few resources. *smile*",text8:"Are there any features planned for future, and if yes, which ones?",text5:"Ulukyn: I joined the Ryzom team just before Winchgate reopened the servers after the closure by Gameforge. I had already worked with the NeL (Ryzom's 3D engine) to make a mini-game based on Ryzom data which allowed players to create a character and to travel in the map.",text6:"What was the biggest problem during the development?",text9:"Ulukyn: We would like to give access to Guild Halls and some guild inventory extensions, also to add some guild missions and maybe, some volunteer players will learn how to use ARK, to create activities in Guild Islands. However, most of the NPCs and services that are already available, will remain in the social centres of the game, i.e. the Capitals and villages.",text84:"Being a Lorist is something more than just a documentation keeper. It's about being able to write new stories compliant with the History told by the Lore. It's about being able to fill the holes in this History. It's about understanding the 'spirit' of the background. This cannot be achieved by reading documents only, but needs sort of 'oral transmission' âif typed chatting can be equated to oral transmissionâ during long discussions on concepts and stories which compose the background, repeated times. Oh⦠It's also important for a lorist to have played the game a significant number of hours, in my opinion. :)",text83:"Namcha seeking to resolve a dilemma posed by the Lore",text86:"Are you still following Nevrax Lore? If not, who is responsible for the development now?",text85:"This is for pure Lore but then a Lorist has to work with other teams too ! This mean understanding their needs, their wishes, their creativity. Finding compromises, making suggestions, hearing suggestions, avoiding causing frustrations. Explaining without reveal
46ing!",text88:"Are we following the Nevrax plans ? No, because what was planned is neither feasible nor desirable at the moment.",text87:"Namcha: First I'd like to change this concept that we (LT) have a 'Ryzom bible', that would be a reference we jealously keep. There are indeed some docs, tidied on a shelf, and it's very incomplete. Lore is rather the sum of what people know. We in the LT count for a lot but also other teams, players⦠Documentation is a tool for not frgetting and to help transmission. But documents becomes a bit tasteless once you've experienced conversations with expert Lorists. Anyway each team writes its own documents, we are no exception. About past documents, yes, most things described in them are kept.",text89:"People have to realize that the Lore Team is not the same since the game was launched. There even were some years with no Lore Team. We are achieving a good description of the Ryzom background. We could even call it a 'modelling'. This knowledge will allow consistency for replying on many points. We are also responsible for writing the storyline.",text80:"Help and validation: helping other teams and players to create content compliant with Lore.",text82:"Documenting: defining the background of Ryzom, meaning the explanation of all things. Ryzom is neither fantasy nor space opera but hard SF kind of story.",text81:"Writing stories: role-play scenarios for the event team to play. Also writing meta-storyline or just complicated dialog like the tells of a kitins expert.",text73:"Namcha: I joined Lore Team (LT) in 2016 and now also Game Design Team in 2018.",text72:"When did you join the Lore team?",text75:"Namcha: It's funny because once we know the game well, we tend to judge Real Life people by their Trykerness, Fyrosness,Matisness etc... we could imagine a Ryzom 4D personality diagram ^^ As for 'Namcha' there is no roleplay, it's true my choice wasn't random. I hesitated with a Zoraï, but finally I opted for believing I still have a young mind despite my fortyish body, inside which ideas bounce like ping-pong balls. Also, I didn't want to be seen like a teacher or dogmatic person. In that way I preferred a mere Tryker.",text74:"I see that you chose a Tryker as a toon, is it relevant to your personality?",text77:"Namcha: Yes, like many other teams we have this set of 3 tools than consist of spaces with documents and PADs (cloud.ryzom.com), a private chat (chat.ryzom.com), and a board with tasks to do (board.ryzom.com) This is for internal work; lorists are also dispatched among other teams' tools (events, translations...) and project-specific tools to interact with others volunteers.",text76:"I am wondering how the lore team works. Are you using papers to share your ideas? Maybe you can explain to us how the lore team works in general?",text79:"We can separate our missions into 3 categories:",text78:"Current team is composed of 5 Lorists + Tamarea as leader. Our internal decision process is mostly collegial, and we seek for unanimity support on a solution rather than voting a choice.",text71:"Namcha: I started the game in 2012, it was my first long experience with mmorpg, after having played on several solo rpg games from ©Bioware's suites and online hack'n'slash.",text70:"Hello Namcha, let's start to talk about your own history. When did you start playing Ryzom?",text26:"We have some more to show you, don't worry! Let's go on with general.",text25:"Thank you Aileya for this interesting look into your work.",text28:"Hello Riasan, please tell us something about yourself first. When did you first start playing Ryzom?",text27:"Interview with Riasan",text29:"How long have you been a member of the Ryzom Team?",text20:"What kind of sources did you use for inspiration?",text22:"What were the biggest problems you faced during the creation?",text21:"Aileya: I always have a big repertoire behind me, which I can lean on to to find my own inspiration. This is an endless collection of sources: eg. from movies, artworks, TV adverts, my earlier works, my mind, or even just Google research. The most important, for the new boss Yubokin, was to find a good balance between the original Yubo, its 'further evolution' and to stay within a real frame of reference. After all the Yubo is still a herbivore, even when it is only digital. For this project I have had more than 30 references in use.",text24:"You did a great job, Yubokin looks fantastic!",intro:"Welcome to the first edition of 'Behind the Scenes'!",text23:"Aileya: The biggest problems, heh....where to start?! I guess, to keep it short, was the technical parts. I had to rebuild a lot of the pre-existing material to 'reanimate' the Yubo in its new appearance, so it is tinkering around until we reach what we have today. That took me a lot of head-scratching and coffee. Currently, as we are doing this interview, I am still not completely finished with the new boss. A lot of ideas have been dropped already, but I hope that the players will like it when it is finished.",text122:"So stay tuned for the next edition of 'Behind the Scenes', coming JA 2603 (mid of April).",text120:"Thank y
46ou Daemonixus! It seems like a really nice project and I can't wait to see it live!",text121:"We hope you enjoyed this journey. Besides the projects named here, there are many more projects to show you! Next time - among other things - we will take a look in the translation and the support teams, as well as the game design and marketing teams and more projects for you to explore!",text15:"Aileya: Hey there! That's difficult to date. I guess something around 2004 or 2005. Today I am not playing Ryzom anymore as much I once used to, but it surely is still in my heart and always will be.",text14:"Hello Aileya! Let's start by talking about yourself. When did you start playing Ryzom?",text17:"Aileya: I first joined the Ryzom Team in 2009 as a supporter and later as member of the graphics team in 2013.",text16:"And when did you join the Ryzom team?",text19:"Aileya: Of course. I usually have a clear vision what I am going to do, and even if not, I am playing around with uncertain ideas or 'visions' until I reach a point, where I guess it might fit well enough so that I can build on it.",text18:"When you started to work on Yubokin, did you have a clear idea of what you wanted to do?",text119:"Daemonixus: In my jargon, I call them multiDE. It will be more basic DE than the FH federal merchant or the Pyr Corporal. But they will each propose several dynamic missions, giving players, on a regular basis, various DE. Forward, I would like to create other DE with animated NPCs as in Fairhaven or Pyr. Of course, you have to be here just in the beginning to see the entire animated sequence, but for the ones present, it gives a little magic touch. I have other projects in mind, but above all, I would like to have feedback from the players, to know what they think about DE, it's the most important.",text95:"Hard, hard to establish communication with the Cutes... But the Primitives know some secrets of the Lore.",text94:"Namcha: Some of internal questions we had about the future is what would be the consequences of the rise of Marauders on other civilisations ? what would be the reactions from Powers ? what would the changes be in Ranger organisation ? Another hint is that people understood that Atys planet is much bigger than current maps. We are often asked what it is like outside the New Lands ? What are the Old Lands ? What are the other parts of the Atys planet ? But for a clearer schedule, it's in the hand of the Event Team!",text97:"Last but not least: Dynamic Events.",text96:"That was a very interesting look into the Lore Team. Thanks a lot Namcha!",text11:"Let's go over to the next topic. The new boss on Silan: Yubokin.",text115:"But the result is here, they are much better integrated to game than the first versions I imagined, the team work is essential.",text99:"Hello Daemonixus. How long have you played Ryzom?",text10:"Thank you very much Ulukyn, I can't wait to get my own island!",text116:"When will dynamic events be ready for Atys?",text98:"Interview with Daemonixus",text117:"Daemonixus: 2019, finally! smiles",text13:"Interview with Aileya",text118:"Have you already planned future updates? If yes, which ones?",text12:"This boss was made by Teanwen and Inky (thanks a lot for scripting!). However we want to take a look at the graphic design now. Aileya worked for the past few weeks on the shape and texture of the new yubo boss.",text111:"Daemonixus: Around two years. I started by wanting to create kitin invasion that would be totally automatic in their operation. During development of this first version of DE, I realized that the principle could also be suitable for classic missions. So I started again almost from the beginning to create the 2.0 version of DE, to have a joint part of the coding. At a more advanced stage, I wanted to duplicate the coding from my first mission, the Fairhaven federal merchant, to create another one, the Pyr Corporal. In hindsight, I saw that too much coding dedicated to DE management was still mixed with the coding for the mission itself. That was making DE duplication more difficult. So, I create the 3.0 version, the actual version, that looks like a little framework where the coding for DE management is really different from the coding of the DE themselves, which makes them more readable. That is the background.",text112:"What were the biggest problems you had during development?",text113:"Daemonixus: One and only problem, even before DE, understanding ARK smiles and all that is around it, and the only way to progress is to make mistakes, so I have made a lot... And I have still things to discover. I also had to choose the place of the NPCs that will be used because they are not all adapted to DE. So you have to look for the good NPCs and test each DE with each NPC.",text114:"For the rest, it's not a problem at all, but a facet I didn't know in events: the steps back and forth between the first tests and remarks, and the DE I proposed. Remarks that lead to changes, followed by new proposals and new tests.",text91:"Where are we on the Lore timeline right now?",text90:"Namcha climbing the bark in the Lakes in order to clear his head",text93:"Can you give us any hints about the future?",text110:"How long are you working on this project now?",text92:"Namcha: In a way, we navigate by sight ! A storyline has just been proposed to event team and should last the next two years. We still have a good idea of what's next. But the future does not depend only on us, other teams have also their own initiatives about the game evolution. It's also about what is feasible or not, at a given time, and it seems possibilities are increasing. Player's choices influence the course too.",text48:"Drecyan: For now I am still learning the ropes of the trade, so to speak, There is so much to learn, Ryzom is such a rich world from a role-play point of view. So my first objective is to improve myself in order to \"do things right\".",text47:"Will you play more events in future?",text49:"Thanks for your time Drecyan and welcome into the team!",title:"Behind the Scenes #1",text108:"Daemonixus: A Dynamic Event (DE) is a classic event that is started automatically. So it is not the players or an animator who launch it. Have a look at Atys' map, classic missions represent the NPC's demands that players can satisfy if they wish. Now, let's imagine the same Atys' map, but, this time, it will be the NPCs who will indicate their demands, and this, during a given time. Example, a barman may have an important order to provide to a NPC in a short time. The players will have to help to do a part of this order. So you will have to look regularly at a kind of map - You can see an old version below - to know what is ongoing on the Bark.",text40:"Interview with Drecyan",text109:"There are also kitin invasion type DE, which will also be launched automatically, at any time. On the other hand, only players will be able to close them, fighting against the invasion. I must confess, that reboot of the server will do the same, but it's less amusing. These invasions will be able to adapt themselves to the number of players in the event.",text42:"Drecyan: I started Ryzom - I mean, Saga of Ryzom! - in January 2005, a few months after its release. I quickly invested a lot of time and energy into it, until the servers were closed. I have returned several times since the reopening, mainly in 2013 and 2016, and more recently in the summer of 2018.",text41:"Hello Drecyan, let's talk about yourself first. When did you start playing Ryzom?",text44:"Drecyan: I joined the Ryzom team at the beginning of January 2019.",text105:"Can you tell us more about your personal experience with Ryzom?",text43:"And when did you join the team?",text106:"Daemonixus: Ryzom is still for me a unique MMO, I can't find anywhere else such a living fauna, such successful seasonal changes. It's the only MMO where, even more than ten years after, I stop to look at the scener
46y or pay attention to creatures living their own lives. In other words, for me immersion is the most important thing. I'm still playing Ryzom and I'm happy to be able to contribute to it's evolution.",text46:"Drecyan: I have had the opportunity to participate in two events: a meeting of the Matis Court and another in connection with the construction of towers in Thesos. I liked that a lot.",text107:"You are working on \"Dynamic Events\". What is that?",text45:"So you are a new member. Welcome again at this point! What experiences have you had so far? Have you already played an event?",text100:"Daemonixus: Since the open beta in 2004.",text101:"And when did you joined the Ryzom Team?",text102:"Daemonixus: I signed the NDA on May 19, 2016.",text37:"Thanks for your time Riasan, seems like you have a lot to do!",text36:"Riasan: Yes, of course! Besides me, also Ulukyn, Kervala and Nimetu and now Inky are constantly working on improvements, bug and exploit fixes, as well as bringing the code up-to-date.",text39:"There are a lot of members in the event team. Too many to interview each one of them today. We picked two members to give you a small insight into this team. A very new member, Drecyan, and another member that returned after a long break, Zeligmane.",text38:"Next topic. What's going on in the event team?",text31:"What kind of improvements are you working on?",text30:"Riasan: I joined the team in December 2014.",text33:"What problems did you face?",text32:"Riasan: I have renewed several ark scripts for the Marauders. It was a lot of background work, like bug fixing, so not much to see for the players, but it's also really important work. ARK v4 is running faster than the old version and also offers more possibilities for us to implement things faster and in a better way.",text35:"Will there be more improvements in future?",text34:"Riasan: There were some general problems. For example the source-code is old and it wasn't considered that some functions would need to be changed or extended later on. I had to use the 'trial-and-error' method. It takes a lot of time to fix small things, but it's the only way to do it. Also, there is no documentation, so I have to relearn everything. Furthermore, there are no good tools, especially for the User Interface (UI). There is no real-time editor for it, so I have to fix the code itself with a text editor. Everytime I change something, I need to relaunch the game to see the result. It is a time-consuming process, but it's worth it. Also many of the source files are lost. They are compromised in the server data. The client can extract the data, but it is very difficult for us to read it (to extract work files from it), which makes it much more complicated, if we want to change or add something."},"2":{text26:"Can you tell us more about Implication?",text25:"Ulukyn: The Wheel is only one of the reward systems we wanted to put in game. If it was finished before the others it is because, as it was in theory longer to build, we started working on it earlier... until a she-player proposed an excellent first version, which we finally only had to embellish and optimise. The wheel is the reward system used for HRP events, we will continue to put items that are rather focused on cosmetics but it will not go beyond that.",text28:"Is there anything else you can say about the reward system?",text27:"Ulukyn: This is a RP-based system. Indeed, through dynamic events, daily missions, or even other means implemented later, players gain Implication. This Implication can then be used to perform tasks with NPCs. Currently, Implication only allows you to win known items such as sap crystals and generic materials. But it is a very versatile and simple system to set up, which will offer many possibilities in terms of rewards. We can imagine players using their Implication to perform special tasks (and quick tasks knowing that they already have to work to get involved) to help their nation or faction by getting items or other benefits. It is difficult to talk about it further because we wanted a system that is as generic as possible so that we do not limit ourselves to the rewards that we can offer.",title:"Behind the Scenes #2",text29:"Ulukyn: Rewards remain one of Ryzom's weak points. Your ideas are therefore welcome. What services would you like an NPC to offer you? Do you have an idea of some nice items? We are always listening to innovative ideas ;)",text20:"Reward System in Ryzom: It's all about gambling?",text22:"Hello Ulukyn. We already talked together in the last edition of Behind the Scenes. We already know a lot about you, so let's move on to the topic! Many players have the feeling, that the current reward system in Ryzom lacks fun. There is only the wheel where you need to gamble with tokens, which is okay so far, but it seems it is the only way to get interesting rewards. Players are worried that they will be forced to gamble for rewards all the time. It seems the Fortunate Wheel is dominating the rewarding part of the game, and will be much more dominate in future.",text21:w,text24:"Which Position does the Wheel have inside the reward system at the moment? Which position will it have in future?",intro:"Welcome to the second edition of 'Behind the Scenes'!",text23:"Ulukyn: No, far from it, we do not want to make the wheel the absolute reward system. This would not be interesting or rewarding for the players. It is only one of the systems with its advantages and disadvantages. Another reward system has indeed just emerged: Implication.",text15:"Tykus: Arionasis was a teammate with whom I had a privileged relationship, she was my assigned proofreader when I produced a document in English, I speak English well enough to be heard, but my vocabulary and syntax remain quite basic :)",text14:"What can you tell us about Arionasis?",text17:"Tykus: As i said, we are close together, for her great availability, her concern to always help, her desire to learn, and I'm not saying that because she's no longer there, it was really her way of being, I didn't learn until very late that she was sick, when I became head of support in fact...",text16:"Did you work closely together with Ari?",text19:"Tykus: If we skip over the fact that she knew she was condemned, I would say: commitment, the gift of her abilities to others, that was what I always liked most about her... She did everything to hide her illness, until it encroached on her work, which I remind you, was voluntary, as for most of us. A great loss, but also an example.",text18:"Is there something else you want to say about Arionasis?",text11:"Interview with Tykus",text3:"Hello Tamarea, first of all, can you tell us something about your work in the Ryzom Team?",text10:"Tamarea: Arionasis loved more than anything to help new players arriving on Silan. The whole community used to see her standing near Chiang le Fort, with her CSR banner in her hand, ready to welcome each new Silanese as soon as they connected. Symbolically, we decided to leave Arionasis' company Yubo there forever.",text4:"Tamarea: I have tw
46o related roles: I'm the Ryzom team Manager and responsible of internal and external Communications",text1:"Arionasis: Another star raises upon the sky of Atys",text13:"Tykus: Sure, I'm the head of the Support Team, part of the Game Design Team and a junior Community Manager. I like doing a lot of different tasks and evolving in more than my basic work :)",text12:"Hello Tykus, let's start with yourself. Can you please explain to us what you do in the Ryzom Team?",text2:x,text7:"Did you worked closely together with Arionasis?",text8:"Tamarea: Yes, since she was assisting me in my Communication role and preparing to be the head of the Comm team, we worked together on a daily basis, always in a good mood. She was always very responsive, autonomous and efficient. I will keep the image of her as being a smiling, open, kind, devoted person, passionate about Ryzom. I will miss very deeply her human warmth...",text5:"Can you tell us more about Arionasis' work in the team?",text6:"Tamarea: She contributed passionately to the Ryzom support team, and became quite key to the English Translations necessary to operate our multilingual platform. Due to her efficiency, and also her reactivity, she had become my Communication Assistant and she was responsible for numerous urgent announcements. She was also very active in the test team. Always motivated by her desire to help as much as possible, she had also just joined the Game Design team.",text9:"Is there something else you want to say about Ari?"},"3":{text26:"ARK, or more precisely two interfaces with ARK, which allow us to translate into the game languages (except Russian, for the moment) either the texts of the game interface, or the NPC parts of the dialogues, whether they are recurring (mission launches, training, transactions, etc...) or unique (IC and OOC events);",text25:"KanBoard, for the scheduling of the team's tasks (mainly handled by Margote, therefore);",text28:"DeepL, which, as in game, provides us with a draft of a translated text that our task is to improve and somewhat âfluidifyâ without betraying the meaning of the original... Meaning moreover not always easy to understand, even if the text is written in your own mother tongue (the jargon and elliptical form of patch announcements, for example, are for me the absolute horror smiles);",text27:"NextCloud, which offers us a team closet where we can store, in PAD or ODF files, the documents being translated and archive the quadrilingual documents we produce;",text29:"various online tools, at last: DeepL Linguee and Word Reference, or even Wikipedia, which are often of great help to me personally in this work of ârefiningâ acronyms, idiomatic expressions and other consecrated phrases, as well as various slang and synonyms dictionaries (The Online Slang Dictionary, CRISCO, SYNONYMY, etc.).",text62:g,text61:"At the same time, we could maybe take advantage of BTS #3 (I guess Tamarea will welcome the proposal *smile*) to bring you some colleagues!",text20:"In fact, not a week goes by without the team having some grain to grind. If I mentionned Margote above, that's not only because she is the cream of Trykers, but also because:",text63:"Those who are missing are ARK scripters mainly (not devs!). Graphic designers tooâ¦. Having to wait months for missing elements is very penalizing. Most of the time I \"tinker\" with existing elements to fill the gaps (see the infernal machine in Zorai OP or the mounds of bark instead of drilling spots). 2D and 3D graphic designers! I asked for tables with âpapersâ on them years ago⦠For instance, for the last games on Silan to build, I used the only tables available (those used for the florist's occupation) to serve as a work surface for the cookâ¦. That's not the best for realism. A table and textures to simulate documents or pieces of meat would have been better. In shortâ¦. At Level-Design, âweâ do with what âweâ have to best meet what is asked for!",text19_3:"instructions for use of tools of the teams (ARK, KanBoard, etc.)â¦",text22:"if Tamarea is our âteam leaderâ in title, Margote is actually the one who organizes our work... With a touch that I think is appreciated by all. *smile*",text19_2:"documents establishing the Lore, for the use of lorists only or to be published on wikis;",text21:"no translator works alone: the rule within the Translation Team is that any L2 text translated from L1 by one of us must be checked\u002Ffixed by another whose mother tongue is L2 before publication or implementation; thus Margote often corrects me,I often correct Margote and sometimes we both successively corrects texts translated into French by other team members;",text24:"Maupas: We have changed them sometimes since I joined the team (and we will probably change them in the future smiles), but currently they are:",text19_4:"⦠and, of course, âBehind the Scenesâ issues. *smile*",text23:"What are the tools you use to carry them out?",text19_1:"IC texts, stories and stories proposed by the players;",text60:h,text10_1:"Do you have any more to say?",text10_2:"Tamarea : Yes! The next Season is due to start in January. It will be sequenced over several episodes, each of which will include a series of events and will end with a permanent gameplay add. This Season will allow, among other things, to complete and put into play the various gameplay projects that have not yet been completed or are under development. The two themes that will be developed during this Season remain secret for the moment, but we will produce and distribute images and videos all along the tests progress in order to reveal a little more!",text15:"What are you tasks in the team?",text59:"Well, when I say âIt is up to us at Level-Designââ¦. I'm in fact a bit lonely here. But saying âup to meâ would bother me a lot. It's better anyway for people to think that âIâ am several *smile*: a team working with only one individual is not good, even if it is indeed the case.",text14:"Maupas: Hello, everyone. Introducing myself is not really easy, since (like a number of members of the Ryzom Team) I actually have tw
46o identities in our little world and I usually never mention the one I have in the real world. As far as the latter is concerned, however, you should know that I live in France and that my mother tongue is French. And, with regards to the player (whose, because of the \"Non-Disclosure Agreementâ, I must keep silent about the names of the characters he animates or have animated), that he has been present on Atys (then Aniro, in fact) since December 2004. As far as we are concerned here, I am a member of the Translation Team and of this team alone. That is to say none of our readers, probably, has ever met Maupas - a skeletal Matis with long black hair - on Atys. I joined the team, upon Tamarea's âoffer of employmentâ, in the spring of 2016.",text58:g,text17:"official announcements to be posted on the forum (on which I also sometimes intervene after publication);",text16:"Maupas: I am there in charge, with Margote and for the benefit of all the other teams (and sometimes of players), of translations from French into English (and vice versa) of all types of texts:",text19:"dialogues and other speeches anims or NPCs will utter during events to come;",text18:"words and texts from the game interface;",text51:"NPCs and other elements possibly needed;",text50:"definition of the scenography;",text53:"system messages;",text52:"dialogues with the player;",text11:"Free the Code, free the World - Koallasu's publication about Ryzom",text3:"What is the storyline project?",text55:"In short, a large number of points to see before even thinking about the question of the gains that the player can expect from the mini-game. I am an obsessive of the visual impact of animations (events) and small details that for many people go completely unnoticed. Everything must be or seem \"logical\" and \"natural\" while still bringing originality and novelty. It is up to us at Level-Design to ensure that a NPC is not a simple motionless window dressing that always says the same text. It is up to me to make the animations (events) on Atys give the impression of a living world
46where the players find their place and it is even better if this place is active and acts upon the Atys' world and future.",text10:"Tamarea: Yes, of course! The Storyline will respect the âPower to the Playersâ: they will have choices to make, which will influence future events through âmultiple choiceâ scenarios. We also seek to ensure that the choices and actions of factions, organizations and guilds can also have a real impact at stake.",text4:"Tamarea: It is a project whose ambition is to put the Storyline, and therefore the progress of History, back at the centerof the game. For this to do, we return to the sources in our way of conceiving the game evolution, using the framework proposed by the Lore team to play roleplay events, hosted by the Event team or scripted, which will be followed by permanent adds to the gameplay related to these events. Thus, instead of having on one side events and on the other side heterogeneous gameplay adds, we will have regular gameplay additions that will logically follow the progress of History, as events unfold. With, of course, a place for the âPower to the Playersâ, since the turn of events will depend in part on the actions of our players!",text54:"information panels required for the end user to know what to do.",text1:"The Storyline project",text13:"Hello Maupas! First of all, can you please introduce yourself? How long are you playing and working at Ryzom? What are you tasks?",text57:"Well⦠You spontaneously gave us there the \"kicker\" of the publication I am hoping for. *smile* Without answering my question, howeverâ¦. I think I'll pass on our little exchange to Tamarea if you let me (after all, she's the one who put the task in the task manager of the Translation Team: she probably has some ideas about it in her mind).",text12:"Interview with Maupas",text2:x,text56:h,text7:"What could go wrong?",text8:"Tamarea: A cup of coffee spilled on the dev's keyboard, or worst: no coffee anymore!!! More seriously, the test phase will be very important to avoid the things to go wrong because of major bugs.",text5:"Why have you created this project? What are your expectations?",text6:"Tamarea: This project was born from a double observation: on the one hand, unlike the events that followed a guiding principle, gameplay additions were made in a disparate way; on the other hand, since our teams are small, devs and level design lost time juggling between the permanent projects planned by the game design and the temporary and recurring technical needs of events. It therefore seemed beneficial to us to gather around a common project and to unify our efforts to move it forward together. Thanks to the Storyline project, roleplay events and gameplay additions will no longer bicker attempting to monopolize developers and level designers, but on the contrary will enhance each other. Members working on adding content will do so more serenely and with less stress, since they will all work together towards a common goal.",text9:"Can players have an impact on the Storyline project?",text48:"splitting the concept of animation (event) into several stages;",text47:"whether or not there is a link with roleplaying (personally, I prefer when there is one);",text49:"determining the actions that the player will have to perform;",title:"Behind the Scenes #3",text40:"Maupas: Yes: to specify, on the one hand, that the article and its translation (which is not a team work, and therefore has not been checked\u002Ffixed) are free of rights and, on the other hand, that I have now to keep the promise made to Koallasu in February, namely to send him this link upon publication. *smile*",text42:"A secret island in matis land. It's a very small island. But you can feel the power of this place. It seems very important for Atys, even if only a few Homins are allowed to visit it. Maybe we can find something interesting here. Over there! We can see a Tryker and a Matis, sitting around a campfire. It seems they have an interesting discussion. Let's try listen to themâ¦",text41:"Level-Design",text44:"Hello P'tit Bill! Just a word to inform you that I checked this document yesterday and translated it into english, as if it was to be published on the forum. I realized that it came from the RTeam Library (and, probably, from you smiles). So the mess of images and .ODT documents I brought up in commentary in the team task manager was probably not needed. Too bad for me, you'll say! Except that my work on this \"how to\" gave me a very interesting and instructive insight into the way the Level-Design Team works and the amount of brainpower that is needed to develop Ryzom's mini-games. I'm wondering now if this \"how to\" would not deserve to be published (possibly in the \"Behind the Scenes #3\")? Because if a player, as a little \"dev-mind\" as I am, would been interested, I guess others (including the rabid fans if the games proposed by the Brotherhood of the Fortunate Gubani smiles) would be as well. What do you think?",text43:h,text46:"Hello Maupas! Yes, this is the doc that Ulukyn and I produced after cogitation during the preparation of the game of the Three Barrels. I completely forgot about that document. I am better at imagining activities where players are all killed in excruciating pain than at giving prizes. smiles In fact, any activity always need a long preparation. From the basic
46idea, for example âthree barrels, one winner, one loser and one exploding and killing the playerâ to the game playable on Atys, there is a whole progression, a whole writing process:",text45:g,text37:"Maupas: Koallasu is the name of the character animated on Atys by the canadian academic Paul Manning (Trent University, Ontario) whom Tamarea asked us, almost a year ago now, to be the most welcoming when he would ask us for interviews to illustrate and support the article in question. I personally never met him in the game, but the few exchanges we had then allowed me to notice that he knew Atys better than I did. The article that âBehind the Scenesâ gives you to read today is therefore also a unique piece of âgonzoâ journalism (if Koallasu will pass me the expression).",text36:"And who is Koallasu?",text39:"Do you have anything more to say about this topic?",text38:"Excerpt #3 â⦠the Free Ryzom Campaign crowdfunding video (2006) [â¦] addresses itself to a broad public of âvirtual travelersâ, that is, generic denizens of the internet. Against a panorama of virtual landscapes of Atys, the video asks them âhave you ever dreamed of owning a universe?â and then announces that âOthers are pursuing the same dreamâ¦â Who are these others? In the images that follow, The Free Ryzom Campaign is represented as a collectivity consisting both of players and developers, whose distinct perspectives on the game-world as world and as software are blended into a hybrid image, using a mixture of capture footage of player avatars from inside the world and real world footage from the âbackstageâ of the designers' world. Chronotopes leak into one another as capture footage from the world of Atys is laid bare, exposing the artifice and showing underlying structures of code, while the real world images of designers are shown occupying the same real world spaces with three dimensional animated versions of Ryzom creatures.â",text31:"Maupas: It will be more personal, if you don't mind. I said above that I was âa member of the Translation Team and of this team aloneâ⦠But this is not quite true: as I contribute from time to time to Encyclopatys, I am a kind of de facto member of the RF Team that was recently formed around Zorroargh (Craftjenn, Dorothee, Nilstilar, Vorazun, etc.) for the development of the Ryzom wikis. I would like to take this opportunity to invite âBehind the Scenesâ to take an interest in this team for its next issue. *smile* In addition, since my âreal lifeâ will soon give me a little more time to devote to my favorite game, it is quite possible that I will soon add an ARK string to my bow. Because, as the impromptu conversation reproduced below suggests, PtitBill suffers from his loneliness and that I like to share enough to be able from him to learn a lot (and quickly: his mother tongue is also French *smile*) about this skill.",text30:"Your conclusion?",text33:"Can you tell us more about Koallasu's publication about Ryzom, called âFree the Code, free the Worldâ? What's it about?",text32:"Excerpt #1 â⦠the virtual world of the internet is composed of virtual communities, some of which are worlds, some of which are not, but motifs of autonomy and freedom pervade all these virtual communities from the smallest online forum to the internet as a whole.â",text35:"Excerpt #2 âThese chronotopes of worldness also afford political engagement, collaboration and conflict across scales. Particularly important is this last chronotope of Ryzom\u002FAtys as a space of liberty: the freedom of Ryzom as software is the freedom of the world of Atys; the âsandboxâ properties of the game-world as a space for enacting new âemergentâ narratives (that is, unplanned and unscripted âbottom upâ rather than scripted âtop downâ narratives), embodies the liberal political philosophy of the designers, creators who build their worlds as spaces of freedom; the âbottom upâ emergence of distinct communities of play territorialized within individual servers leads to each server becoming an autonomous world unto itself, raising conflicts when these server worlds are merged together. Each case I will consider here involves a moment when Atys as a world, whether as game or as an individual server, ceases to exist, producing a sense of real loss or bereavement, and a concomitant political engagement to revive, and at the same time âfreeâ, that world.â",text34:"Maupas: I can at least make a brief presentation of it. This is an ethnographic article that examines, based on the case of our favourite game, the ability of MMORPGs to âmake the worldâ, to generate coherent universes. In doing so, it shows how Ryzom revealed, on the occasion of the successive crisis that have shaken it over the past fifteen years, its particular coherence around the notion of freedom, from the game as played (game mechanics, types of action, sets, background, etc...) to the game as built (coding and communication tools, ways of working of the dev team, etc...), including the game as lived (community of players, mutual support, attitudes, etc.). But I must confess that if I suggested to Tamarea to translate it (and to you to mention it in the present issue of âBehind the scenesâ) that's because I learned, while reading it, a lot about the history of Ryzom and thought that other players interested in the said history could also learn a lot (as soon as they would not be put off by the particular vocabulary it uses. *smile*"}
46,"4":{text26:"T : What is the player's role in your work?",text25:"A : My work revolves predominantly around GitLab. The workflow goes something like this: we designate the next patch's content by selecting the most relevant bugs and additions from the issue list on GitLab, each selected issue is assigned to a developer, and we all work on our respective issues. Once we're done, we begin the testing phase. At this point, it is very important to find all the bugs; otherwise, they will be pushed to Atys. When everything looks good, we patch. Then, it's just a matter of rinsing and repeating.",text28:"T : What about other members of the Ryzom team?",text27:"A : I like this question a lot. I think it's very relevant. On the more obvious side, the player is the main recipient of our additions and fixes, and so they motivate our work. On the other hand, the more we work behind the scenes, and therefore the less time we have to play, the more we inevitably lose touch with the player experience. It's a shame, yes, because I love Ryzom, but more importantly because it's essential that the game evolves according to the criticism of real players. I depend on players to enlighten me on what they want to see in the game, what works well, what doesn't, etc.",title:"Behind the Scenes #4",text29:"A : The other members of the Ryzom team play an integral role in my work. I work namely with the game design team, the translator team, and especially the tester team. Without all these other volunteers, we can't do what we do.",text20:"A : After completing this next patch, I plan to work on the item group editor, the redesign of the teleportation pact purchase window and many more improvements. There is also the infamous Q15 madness bug that I plan to fix, but a bureaucratic matter prevents me from working on it for the moment. In general, I prefer to focus on the small, essential Q.O.L. improvements before working on bigger content additions. In the long run, I would of course like to be able to add new mobs and new regions.",text22:"A : Thank you for giving me the chance to express myself and share my journey!",text21:"T : Thank you, Ariald, for this fascinating interview!",text24:"T : By the way, how do you work on a daily basis?",intro:"Welcome to Atys: Behind the Scenes, the magazine that gives you an inside scoop on Ryzom's operations by allowing you to discover the volunteers who, time and time again, contribute to the improvement of the game we all know and love.",text23:"This is the end of this issue of Atys: Behind the Scenes, which we were delighted to make for you.",text15:"A : Ha! I wouldn't go so far as to say that. Anyhow, since Ryzom had become synonymous with bugs, I wanted to lend a helping hand. It's, unfortunately, a reality that bugs are part of the typical game experience, and that's not normal. Often, it's a matter of problems that are very trivial to fix but make a huge difference in-game. There is also the migration to GitLab as our bug management tool that has played a major role in making fixing them easier.",text37:"A : At the moment, I'm working on an inventory sorting system and adding \"pockets\" to the equipment window for quick access to consumable items. There are also a lot of small additions and Q.O.L. fixes, some of which have been in demand since the start of Ryzom. It's possible that these additions will already be in-game at the time of publication.",text14:"T : You've just arrived, and you've already become a bug's biggest nightmare! What made you want to maneuver the code like a slashing sword?",text36:"T : What are you working on at the moment?",text17:"A : Yes, these are what I like to call Q.O.L. (Quality of Life) improvements. These are the kind of refinements that are normally quite small but enhance the player experience enormously. Ryzom has a big potential for these kinds of improvements, and I tend to prefer working on them. Of course, there is the higher-level content that is interesting, but the small improvements are usually more feasible and are just as appreciated by the players. I mainly base my choices on my own experience as a player. I try to remember my own frustrations that I used to dream of seeing resolved, but lately, I\\'ve been consulting the forum and players more and more for inspiration to put myself back in the players' shoes.",text16:"T : You also like to help improve the daily gameplay of players, as evidenced by the latest patch that you are largely responsible for. Can you tell us more about this? Where and how do you choose what to work on?",text19:"T : What are your upcoming projects?",text18:"Sneak peek of the first iteration of the new equipment window, including the addition of five pockets.",text31:"A : I would say it was the moment when the first patch I worked on was released on Atys. Not only was it the culmination of my efforts, but it was also the moment when players discovered my additions and took notice. At that moment, I felt that I could make a real difference in the game.",text30:"T : What has been your greatest satisfaction so far?",text11:"Before (left) and after (right) of the player trade window from the January 2022 patch.",text3:"Tamarea : Hello Ariald! To begin, could you introduce yourself in a few words?",text33:"A : Ah! There is one in particular that comes quickly to mind. Briefly, it was a super obscure bug that required y
46ou to drag and drop items from the trade window to the bag twice in a row to get them to move to the bag properly. I think I spent five relentless days on the bug alone. Finally, exhausted, very late one night, I had an epiphany. The ironic thing was that my solution was a single line of code.",text10:"A : Initially, I wanted to add a visual editor for item groups. However, I quickly realized that the task was going to be a bit too difficult since I had barely begun to familiarize myself with Ryzom\\'s code. So, my first task was to fix the inventory bugs that are now part of the January 2022 patch. As a player, these particularly bothered me. It was a humble beginning, but I figured I wasn\\'t the only one who was annoyed by them. I also focused on the player trade window, which, in my opinion, was quite outdated. Notably, I added two slots and weight and bulk indicators and overall cleanup of the window.",text32:"T : And your most annoying bug to resolve?",text4:"Ariald : Hello Tamarea! Sure, with pleasure! To start, my history with Ryzom is lengthy. I discovered Ryzom in 2011 when a friend introduced it to me. I immediately fell in love with it, as I had never played this kind of game before. I played until 2017, when I took a break, and I came back in 2021, still as a player. I joined the Ryzom team a few months after my return. Apart from that, I juggle between studies and my job as a developer in my ordinary life.",text1:"Today, I'm pleased to share with you my interview with our new developer, Ariald.",text13:"A : Finding my way around the code. First, you must understand that it has almost no documentation and is pretty messy. There are several code bases and millions of lines of it, so it's impossible to learn it all at once. I often had to disturb Ulukyn when I couldn't understand anything. Nevertheless, he was very patient with me, for which I am very grateful.",text35:"A : Yes! \"OOPS\" happen to the best of us, unfortunately. I think the worst I've done was crashing Atys. This was when I was just starting out and testing my client changes directly on Atys (don't try this at home). I was working on the player trade window. The server did not appreciate whatever I did. And, crash! Good thing it was very, very late at night (perhaps early, early morning)! Nowadays, I always test on Gingo or Yubo, precisely to avoid this kind of scenario.",text12:"T : What was the hardest thing initially?",text2:"Ariald",text34:"T : Did you ever make a big OOPS?",text7:"T : Tell us about your arrival in the team: did you quickly find your bearings?",text8:"A : First, I reached out to you to submit my application. We then scheduled an interview with Ulukyn. The questions were both technical and general. I received the news sometime later that I had been accepted into the team. I was very delighted. My onboarding was very smooth. I was given a lot of freedom, designated the projects I wanted to work on and wasn\\'t put under a lot of pressure or given strict expectations. At first, I worked almost exclusively alongside Ulukyn, but gradually I found my marks and started collaborating with other team members.",text5:" T : What made you want to join the Ryzom team as a volunteer developer? Did you have a dream or a specific project in mind?",text6:"A : Well, first of all, Ryzom has a big place in my heart. It allowed me to create many friendships, and I feel a lot of nostalgia when I think back to my early days on the game. When I returned in 2021, I was deeply saddened to learn that a majority of the people I used to play with had stopped playing. Like many, I felt that the game, especially because of its bugs, was a lost cause. However, I couldn\\'t help but noticed that the spirit of community had not ceased, which made me start playing again. The more I played, the more ideas I had for the game. I felt the need to give back to this game that was so dear to me. In particular, I dreamed of solving the most annoying bugs and finally adding in the improvements that we had been requested for so long. So, one day I asked around, and that\\'s how I got into the team.",text9:"T : What was your first task as a Ryzom developer?"},"5":{text_a14:"R: Thank you for offering me this interview Tam! I take advantage of this last message to thank all the people who have read me and given me constructive feedback, and all those who have accompanied me in the making of this first volume. You can count on me to make the second one even better!",text_a12:"R: The plot of volume 2 is finished and summarized chapter by chapter in a document. As for the following volumes, it's much more vague at the moment: I have the main ideas and the key moments of the narrative in mind, but the story and the details still need to be worked out.\n\nOh, and I say \"next volumes\" in the plural because I think there will be four. Initially, I was more like three, but I don't think that will be enough. Well, we'll see. It's possible that it will change, to the more or the less.\n\nAs for the release date of volume 2, I'd rather not say. Not before 2024 anyway, that's for sure. All I can say for now is that I plan to start writing it this winter. I can hardly wait!",text_a13:"R: At the time of writing this: to find a job! That would be nice enough.\n\nThen, I've got some tabletop RPG scenarios I'd like to play with friends, such as the continuation of my Vampire: The Masquerade campaign that I've been running for five years now.\n\nOn the Ryzom side, there is the second volume of The Sacred War, of course. But besides that, I'm also planning to get a map of the Old Lands to be made by an artist-cartographer. A map that could be used to illustrate my novels. But for that, I still have to discu
46ss a lot of details with the Lore Team.",text_q8:"T: Your novel was published in French. Are translations planned for those who do not read this language?",text_q7:"T: In addition to writing the book, you had to manage its publication and communication. Can you tell us more about that?",text_q9:"T: The Sacred War is your first novel. How does it feel to hold your first book in your hands and to read the comments of your readers?",text_q4:"T: Can you explain us the genesis of your novel?",text_q3:"T: What characters did you play?",text_q6:"T: You just said that the slightest thing can inspire you. Can you tell us more? What are your sources of inspiration?",text_q5:"T: How did you work on a daily basis?",text_q10:"T: What has been your greatest satisfaction in this adventure?",title:"Behind the Scenes #5",text_q11:"T: And your most difficult problem to solve?",text_q2:"T: Can you tell us more about your links with Ryzom? ",text_q1:"Tamarea: Hello Rémi! To begin, can you introduce yourself in a few words?",intro:"Exclusive ! Meeting with Rémi Dromnelle, the author of the Ryzom book The Sacred War",text_a10:"R: Finishing a chapter always provided me with a lot of satisfaction! Again, setting goals for each chapter helped me tremendously to move forward, both practically and psychologically.\n\nOtherwise, I would say that my greatest satisfaction has been the feedbacks of some loved ones, as mentioned above.",text_a11:"R: Korect spailing! It's a hell to be as bad at that as I am! Of course, there are plenty of tools to help us today. However, it is clearly not enough. Fortunately, Nilstilar and you were there to read that I wrote!\n\nScenaristically speaking, otherwise, everything went pretty smoothly for this first volume. It remains to be seen if this will be the case for the following ones.\n\nIn the end, the hardest part was probably to make this book accessible to someone who doesn't know the Ryzom universe (presenting the important elements in a way other than a history lesson, not saying too much, saying enough, etc.) while at the same time making sure that my vision of this fictional universe appeals to experienced players.",outro_text:"This concludes, dear readers, this issue of Behind the Scenes, which we had a lot of pleasure making for you.",img_text1:" [PIC of the book and its author]",text_q14:"T: Thanks to you, Rémi, for this fascinating interview!",text_q12:"T: This first volume is exciting, when will we have the pleasure to read the sequel ? Do you already have the scenario in mind ?",text_q13:"T: What are your upcoming projects?",text_a8:"R: Yes, absolutely! An English and a German version of the book are currently being translated by volunteers from the Ryzom community. Incidentally, I would like to say that these people offered themselves. I didn't go looking for them. The truth is, I'm not very comfortable with the idea of making people work without paying them. So again, thank you for your extreme generosity!",text_a7:"R: Indeed, having decided to self-publish, I had to manage a greater workload: spelling correction, cover, back cover, layout, etc.\n\nWhy did I choose self-publishing? As I write primarily for my own pleasure and that of my readers, I didn't want to face the rejection of the publishing industry and spend weeks or months trying to find a publisher who would publish my work. I didn't want to spend weeks or months trying to find a publisher who would publish my work, or who w
46ould ask me to change this or that. So self-publishing seemed to be the most appropriate choice.\n\nTo do so, I chose Librinova, a French self-publishing platform offering a number of publishing services and founded by two women from the industry. In truth, the most optimal solution in terms of cost and exposure would have been to use Amazon's self-publishing service (KDP). But for the French version of this first book, at least, I wanted to use a national solution. Note that the digital version of my book has however been automatically referenced in the Amazon library by Librinova.\n",text1:"Welcome to Behind the Scenes, the magazine that reveals the hidden side of Ryzom by allowing you to meet the volunteers and players who, day after day, contribute to the improvement of this game that is the passion of us all.",text_a9:"R: Getting to the end of this project gave me a lot of joy! It's a real accomplishment. But more than anything, it is the feedback from the people who have read it that delights me. I managed, with this first volume, to touch some people, whether they know the Ryzom universe or not. And I have to say that I'm proud of it. To write all by yourself and to feel emotions while making the characters you have invented come alive, that's already powerful. To succeed in transmitting these emotions is on a whole other level...",text2:"Today, I have the pleasure to interview Rémi Dromnelle, the talented author of the book The Sacred War.",text_a4:"R: A few months after I started Ryzom, I discovered the Atys Prowlers guild. I was instantly fascinated by the menacing aura that emanated from its members. I still remember the initiation rite they gave me and the ceremony that followed, during which my PC crashed! When I reconnected, they had killed me, considering that my avatar had fallen asleep during the ceremony.\n \nOnce I was recruited, I immediately understood that this martial atmosphere was actually the RP facade of a very welcoming and warm group. I also discovered an original guild lore based on a dark and cryptic mythology, imagined by its members, especially two of them: Kalchek and Damakian. If I had to retain only one of the ideas that made an impression on me, it would be the existence, in the past, of a Black Masked Zoraï who lived in the Old Lands.\n \nIn the years that followed, I became very interested in the Marauders and the Old Lands. Thus, I began to imagine the story of the Black Masked Zoraï and the crusade he might have led. \n \nIt was only in 2018, when I was coming back to Ryzom after a break of several years, that I got the idea to put this story in writing. Encouraged by Lai'Suki, then by Nilstilar, I started to work on it, at a rate of about 3 chapters per year published on the official forum.\n\nEverything changed at the end of 2020 when you contacted me: you said you had read and loved the draft of my story and wanted to know if writing Ryzom-labeled short stories would appeal to me. I was interested in the idea, but didn't want to give up my story. That's why we finally decided to take it back and make it into a more elaborated project. If I'm not mistaken, the idea was more or less given to you by Nilstilar.\n\nIncidentally, it is worth noting that my novel is and will remain a fanfiction. Of course, I try to stick as much as possible to the Ryzom Lore and its History. However, I don't want my vision of the Ryzom universe to be authoritative, nor do I want certain points of the Lore to prevent me from expressing myself fully.\n",text_a3:"R: That's a bit complicated, haha.\n\nI played two characters both suffering from dissociative personality disorder: Kiriga \u002F Ki'yumé and Vao \u002F Ki'gan. I'll talk about them more in details. For those who are not interested, you can skip to the next question!\n\nKiriga was a young Zoraï in search of meaning who was seduced by the apocryphal Kamic precepts preached by the Atys Prowlers. In short, the Atys Prowlers revered the Kamis and Ma-Duk, but refuted the writings of Hoi-Cho about the Kamism of Revelations. They followed their own writings: the Black Cult of Ma-Duk. Like all members of his guild, Kiriga was a religious fanatic who waged a permanent war against the Karavan and its supporters, and was also very critical of other Kamists whom he considered too limp.\n\nThe years passed, and gradually the Atys Prowlers guild fell apart. Mad with anger and sadness at seeing his comrades desert one by one, some even joining the ranks of the Karavan, Kiriga fell into a deep depression. He began to consume toxic psychotropic drugs and learned to create them himself.\n\nThis is how he created the Black Sap (or rather the different types of Black Sap), of which he was the first guinea pig. Little by little, the drug destroyed him and gave birth to a monstrous personality: Ki'yumé. A horrible being whose only ambition was to create a maximum of chaos.\n\nTo reach his delirious objectives, Ki'yumé answered the call for the Marauders launched by Akilia. An Akilia who had, according to him, sunk in a murderous madness for already a long time. Accompanied by comrades to whom he offered his stimulating psychotropic drugs, he co-founded the Marauder Clan of the Black Sap.\n\nOver the next few years, Ki'yumé wreaked havoc on the New Lands, carrying out several attacks and capturing the Awakened Ki'atal. He finally died under mysterious circumstances during the Second Great Swarm, as did many other homins.\n\nVao Lu-Ho
46o, also a Zoraï, was one of the emissaries of the Clan of the Black Sap, who was captured by the Zoraï Theocracy while on a diplomatic mission to Zora. What the Theocracy did not know at the time was that Vao was also one of Ki'yumé's disciples. A disciple who had been chosen not without reason. Indeed, Vao was suffering from dissociative identity disorder caused by severe childhood trauma. For Ki'yumé, he was a perfect testing ground.\n\nLocked in Zora's jails during the Second Great Swarm, Vao survived the Kitins' attack and fled when the attack subsided. Unable to face the mountain of challenges ahead, he gradually let his second personality take over. This one was called Ki'gan and never gave back control to Vao. For several years, Ki'gan searched for his master, in vain, but found nevertheless some of his fellow Marauders. As the last of them to know the secrets of Ki'yumé's drug production, he finally replaced him as the Clan's alchemist.\n \nDuring the long years that followed, Ki'gan, like his late mentor, carried out numerous attacks against the various Atysian nations. However, unlike Ki'yumé who seemed to be driven only by madness, Ki'gan was a true political activist, wishing for the abolition of governments and the rebellion of homins against the Powers.\n \nOne day, and without anyone knowing why, Ki'gan disappeared. When he reappeared a few decades later, it was not Ki'gan who showed up, but Vao. An amnesic Vao, unaware of his criminal past and from whom 30 years of life had been stolen.",text_a6:"R: To begin with, I will perhaps break a \"taboo\" by revealing that I am not a great reader. While I may have been in my youth, I now read two novels a year at most. This year, I haven't finished any of them yet... Otherwise, I often read tabletop roleplaying game manuals, especially when they have a very dense lore... I love reading fictional universe bibles.\n\nAll this to say that you don't have to be a big reader, or have read all the \"classics\" of fantasy or science fiction, to write fantasy yourself. That should never stop people from getting started!\n\nSince I don't read much, my cultural references are mostly movies, TV shows, anime and games. This explains why I often put the emphasis on descriptions: I visualize absolutely everything I write. Ideally, I would have a good level of drawing... I often think that my inability to draw the scenes I imagined when I was a child is what brought me to writing.\n\nSometimes, too, a news story, a discussion, or a piece of art will inspire me to do something powerful. Again, taking notes on my phone keeps me from forgetting the ideas I may have in those moments.\n\nOh, and I can't write without headphones on! Indeed, listening to certain music allows me to be closer to the emotions I want to convey in my texts (sadness, epic feeling, tension, etc.). Besides, we come back to this, these musics are often soundtracks of films or games.",text_a5:"R: In the first few years, when the project was still a mere draft, nothing was really organized. I would write a chapter and then Lai'Suki would give me feedback. Then Nilstilar joined us.\n\nThings changed when you came to me in November 2020 to offer me a partnership. At the time, I was focused on finishing my PhD, and didn't feel like I could handle both projects at once. So I decided to put the novel aside for a while.\n\nThen came August 2021, when all my time could now be devoted to writing the novel. From then on, I wrote one chapter per month. During this period, I was in close contact with the Lore Team, who helped me to deepen my knowledge of the Ryzom universe and who allowed me to modify a certain number of elements to make them \"Lore compatible\".\n\nMore concretely, on a daily basis, I worked from home or in bars. In order to move forward without getting discouraged, I set myself goals in terms of chapters: each of them had to tell its own story. So, even though the mountain of work that remained to be done often seemed enormous, finishing that piece of story was an accomplishment in itself. By the way, all but one have been written in chronological order.\n\nMany times, I would pause the writing of the chapter, and go back to the previous ones to change some of the outlines. If I've learned anything in the last two years, it's that writing is first and foremost a rewriting process! Another potentially notable element was that I would systematically recite my text orally when I was writing it. This allowed me to better define the emotions I wanted to convey, to find the words that sounded best and the most appropriate punctuation.\n\nOnce a chapter was finished, I would copy it to a shared document so that Nistilar, who was always by my side, could read it over, correct it, and give me his opinion. After that, I usually had a two-week break during which I thought about the next chapter and took a few days off. \n \nWell... The truth is, there wasn't a day that went by that I didn't think about the book. I could be inspired by anything. Armed with my phone, I took daily notes. Simple ideas ended up in the \"Sacred War - ideas\" file and more accomplished thoughts in the \"Sacred War - plot\" file, made up of a succession of chapter summaries.",text_a2:"R: I'm a former French Ryzom player, having started playing in 2009 before the server merge. I was very active for about five years, then I gradually moved away from the game. I was a RP player who enjoyed PvP a lot.",text_a1:"Rémi Dromnelle: Hi Tam! If I had to summarize myself in a few words, I would say that I am first and foremost a fan of fictional worlds. As far back as I can remember, I have always been very attracted by everything that touches the imaginary. Through reading, writing, movies, games and art. As I grew up, this passion led me to become interested in the many and various mysteries of science, each one more inspiring than the last. One thing led to another and I began
46studying biology, bioinformatics, cognitive neuroscience, artificial intelligence and robotics. More recently, I also wrote the novel for which I am being interviewed today."},goodbye:"See you soon for the next one!"},universe:{inhabitants:{fauna:{text:"You will meet several animal species within the various Atysian ecosystems.\n\nIf you take time to observe them, you will discover an alive and realistic fauna, with its peaceful herds of herbivores migrating with the seasons, predators regularly trying isolated attacks, the prey defending at its best. You will be able to be in the heart of the action yourself as the predator⦠or the prey!",title:"Fauna"},races:{fyros:{text:"Fyros claim to be the warrior people of Atys. Eager for adventure, fighting and hunting against those they consider worthy to defy. They are also hungry for knowledge and eager to uncover the mysteries of Atys' past. Not very fervent in nature, their relationship to religion has always been shaped by their pragmatism.\n\nMost of the Fyros inhabit the Desert, inside which they established their Empire. They value Truth, Honor, Discipline and Justice. Fulfilling their citizenship rite allows allows one to become a Fyros Patriot and benefit from various assets and rewards.\n\nTheir ancestral language is fyrk.",title:"Fyros"},matis:{text:"The Matis are a sophisticated, cultured and ambitious people. They master botany and build their homes and tools from living plants. Both artists and conquerors, they believe each homin must earn their place inside society. They are the most faithful followers of the Karavan.\n\nMost of the Matis live inside the Forest, where they established their Kingdom, a monarchy based on divine right. They value Loyalty to the King and Jena, Aesthetic achievement, and Competition. The citizenship rite allows one to become a Matis Vassal and benefit from various assets and rewards.\n\nTheir language is Mateis.",title:"Matis"},text:"Atys is inhabited by many sentient beings. There live the Kamis, mysterious shapeshifting creatures devoted to nature's protection; the apostles of the Karavan, armoured humanoids controlling an unknown technology; and finally, the homins, who, except for a handful of primitive tribes, are spread into four nations: Fyros, Matis, Tryker and Zoraï.",title:"nations",tryker:{text:"The smallest people by height, Trykers are peaceful, dedicated to freedom, and bon vivant. They dream of a peaceful world without masters or slaves. Their curiosity makes them excellent explorers and inventors, and they fully master windmill technology. Their personal interpretation of religion often arouses the anger of dogmatists.\n\nMost of the Trykers call the Lakelands their home, where they established their Federation, headed by a Governor. They value Liberty, Equality and Sharing. Taking their citizenship rite allows one to become a Tryker Citizen and enjoy various benefits and rewards.\n\nThey have their own language, the Tryker Tyll.",title:"Tryker"},zorai:{text:"By nature calm and spiritual, Zoraïs are the tallest of all homins. The Mask covers their face, a sacred gift from the Kami, who they serve fervently. Their holy duty is to ensure nature's equilibrium and to fight against the Goo, the plague of the Jungle. Always looking for knowledge, they master magnetism.\n\nMost of the Zoraï remain in the Jungle, where they established their Theocracy, led by the Great Sage. They value Spiritual achievement, Wisdom, and Respect for Nature. The citizenship rite allows one to become a Zoraï Initiate and benefit from various assets and rewards.\n\nThey speak the Taki Zoraï.",title:"Zoraï"}},flora:{text:"Atys shelters an abundant flora, including several species of intelligent plants.\n\nThese plants will provide you with useful materials for your crafting, but you'll have to learn how to escape their formidable attacks, including magical ones!",title:"Flora"},floraFauna:{text:"Atys is populated with many animal and plant species. Hunting them (or âpickingâ them) allows the homins to obtain the raw materials required for crafting: skins, fangs, bones, horns, ligaments, hooves, eyes, nails⦠Everything is usable to make clothes, weapons, jewelleryâ¦\n\nTo enjoy the spoils of the hunt, you will have to learn -from your elders or through trial and error- different hunting techniques, as each animal or plant species has
46its own behavior in combat.",title:"Fauna and flora"},kitins:{text:"The most dangerous animals for the homins are undoubtedly the kitins. Organized, powerful and merciless, these giant insectoids with an elaborate social organization have already ravaged Atys twice, slaughtering homins indiscriminately and wiping out entire civilizations.\n\nSince then, hominkind has been rebuilding step by step, but the danger is always lurking...",title:"Kitins"},title:"The inhabitants"},planet:{text:"Exploring this world will lead you through its multiple ecosystems, from the burning desert to the sublime lakes, from the majestic forest to the luxuriant jungle ravaged by a deadly plague, and even into the dark depths of the planet, crisscrossed by rivers of sap.\n\nSet out to conquer Atys or come to uncover its mysteries and its legends! But be careful, because danger lurks around every bend in these idyllic landscapes.",title:"The planet"},continents:{forest:{text:"The Forest is the domain of the Matis, who have built there their Kingdom and shaped their capital, Yrkanis, in living trees.\n\nKnown as the Verdant Heights, this continent is covered with impressive and majestic trees and benefits from a temperate climate punctuated by four pronounced seasons.",title:"Forest"},jungle:{text:"The Zoraïs have built their cities in the plant maze of the Jungle, around their capital, Zora.\n\nThis continent is also called the Witherings, since it is infected by the stench of the Goo, a cancer which erodes life inexorably, ravaging the habitat, and mutating flora and fauna into horrible creatures.",title:"Jungle"},lakes:{text:"The archipelago of the Lakes includes a myriad of islands inhabited by the Trykers. Here they have founded their Federation and built floating cities, with Fairhaven as their capital.\n\nThis continent, known as Aeden Aqueous, offers an idyllic scenery with its white sawdust beaches, its magnificent waterfalls, and its crystal clear water as far as the eye can see. Climate is sunny all year round.",title:"Lakelands"},roots:{text:"The Prime Roots is the most mysterious ecosystem of Atys. Diving into the depths of the planet is the huge underground continent, its floor, walls and ceiling populated by phosphorescent plants and strange creatures.\n\nAs beautiful as they are dangerous, the Prime Roots hide within them the enigmatic remains of the past, and they host worrying Kitins nests. The climate is permanently fresh and wet.",title:"Prime Roots"},desert:{text:"This continent, known as the Burning Desert, is the domain of the Fyros, who have founded their Empire around the capital fortress of Pyr.\n\nStrong violent winds, long periods of drought, suffocating temperatures during the day and freezing temperatures at night make these smouldering dunes one of the most inhospitable places of Atys.",title:"Desert"},title:"The continents"},factions:{kami:{text:"Includes all the Disciples of the Kamis, the protective bodies constantly linked to the supreme Kami, Ma-Duk.\n\nAny homin willing to enter within the Kami faction must complete a rite of allegiance and swear to respect the Laws of Ma-Duk.\n\nThe Kami offer various services to their Disciples, the two most important ones being resurrection and teleportation to all the regions of Atys. They also offer unique rewards to those who fight the Karavan Followers in their name.\n\nThe Kami Disciples face the Karavan faction regularly during outposts battles, with the aim of exploiting their valued resources, using impressive and ecological tree bores provided by the Kami.",title:"kami"},ranger:{text:"Includes all the Homins with a desire to free Hominkind from the Kitin threat.\n\nThe guild of the Rangers of Atys, created after the First Great Swarming, is driven by an ideal of brotherhood. The Rangers believe that Homins should live in peace, without division; therefore, they forbid themselves to take part in the quarrels between homins, and refuse to lay hands on them, except in case of self-defense.\n\nIn addition to patrolling endlessly on Atys, the Rangers also hold strategic bases on the Silan island and in the Almati Wood. The Silan Camp, managed by Chiang, welcomes refugees that arrive to the New Lands. The camp in the Almati Wood, managed by the Guide Ranger Orphie Dradius, is used as a logistical center, and surveys the nearby Kitin's Lair.\n\nDuring the Second Great Swarming, the Rangers helped save Hominkind. Their battle plans allowed a safe rescue of the population by convincing the Kamis, the Karavan, the Nations and the Trytonists to collaborate.\n\nWhile doing everything possible to avoid a third Great Swarming, the Rangers keep close watch on the Kitins, eliminate their overly curious scouts, and develop new fighting techniques and discretionary tactics.",title:"ranger"},neutral:{text:"Some homins have chosen not to ally with either of the two Powers, but neither to fight them: they are religiously neutral. \n\nAlthough they do not officially constitute a faction, the religious neutrality that brings them together far from Ma-Duk or Jena is often seen as such.",title:"neutral"},karavan:{text:"Includes all the Followers of the Karavan, the hominid disciples of the goddess Jena.\n\nAny homin willing to enter within the Karavan faction must complete a rite of allegiance and swear to respect the Laws of Jena.\n\nThe Karavan offer various services to their Followers, the two most important ones being resurrection and teleportation to all the regions of Atys. They also offer unique rewards to those who fight the Kami Disciples in their name.\n\nThe Karavan Followers face the Kamis regularly during outposts battles, with the aim of exploiting their valued resources, using their huge metal drills provided by the Karavan.",title:"karavan"},text:"Two Powers, different but both mysterious, seek to control the destiny of Atys: the Karavan, who watch over the homins and propagate the word of the goddess Jena, and the Kamis, keepers of the plants and of the world equilibrium. Both possess unique powers, through which they protect and help homins who follow their divine laws. For centuries, these two Powers have observed each other without confrontation. Their protection will be of great help to you during your journey on Atys, and their wrath may be deadly⦠So, chose your side carefully.\n\nHowever, if you choose, at your own risk, not to serve either of the two Powers, other doors are open to you. You can choose Religion Neutrality, and not take sides in the religious struggle, or become a Trytonist and fight in the shadows to free Hominkind from the Powers, or even join the ranks of the Marauders and fight both the Powers and the Nations. Your path could also take you to the way of the Rangers, who rely on the unification of both the Powers and the Nations to fight the Kitin enemy.",title:"the factions",marauder:{text:"Includes all the Homins whose ambition is to conquer Atys by rebelling against the domination of the Powers and Nations. The Marauder Faction was born from the clans of the Homins abandoned in the Old Lands during the First Great Swarm.\n\nThis society, ruled by the survival of the fittest, is governed by Combativeness, Conquest and Survival. Over time, the Marauders have developed their own language: Marund.\n\nMarauders do not own any territory in the New Lands; hence, they have erected an encampment in a region claimed both by the Fyros and the Matis.\n\nAny homin willing to enter within the Marauder faction must complete a rite of allegiance and swear to answer the calls of Melkiar, the Black Varinx, war leader of the Marauder Clans. In exchange, they benefit from specific services for resurrection and teleportation all around Atys and its warriors are offered unique rewards.\n\nMarauders regularly try to conquer outposts through battles, with the aim of exploiting their valued resources.",title:"marauder"},trytonist:{text:"Includes all Homins who want to free Atys from the yoke of the Powers, considering the appealing rewards they offer as mere lures to enslave Hominity.\n\nTrytonists' guide is Elias Tryton, a mysterious being considered by some as a Karavan renegade, and by others as the husband of the goddess Jena.\n\nSince they are hunted down by the Karavan and barely tolerated by the Kamis, Trytonists have to lie hidden in order to survive. Trytonists are currently spread through guilds of all religions and nations, and have developed a secret network using code names.\n\nTrytonists get their instructions from the Guild of Elias, whose leader, Nicho, is in direct contact with Elias Tryton.\n\n_Note: this faction is currently playable only through roleplay._",title:"Trytonist"}}},tos:{coc:"Code of Conduct",intro:"The following rules cover the most common situations although not exhaustive. The Customer Support team has the right to amend these rules if a new situation should arise which needs further clarification.\n\n
46If a case is too specific to appear in the rules but nevertheless requires the intervention of the Support team, they can act and apply, at any time, warnings or sanctions without being required to inform the whole community.\nIf you witness a rule violation or infringement, please inform Customer Support by using one of the following means:\n- the in-game ticket system;\n- an in-game private chat to with an online CSR (\u002Ftell command);\n- [Ryzom Chat](https:\u002F\u002Fchat.ryzom.com) (1);\n- [Ryzom Discord](https:\u002F\u002Fdiscord.gg\u002FheBRfQE5nZ);\n- a ticket created on https:\u002F\u002Fsupport.ryzom.com.\n\n*(1) Ryzom Chat (chat.ryzom.com) is the game's external chat. It is also used as a bridge between the in-game and out of game chats of Ryzom. When you are in-game, you can know if a player writes using a channel on of Ryzom Chat thanks to the tilde (~) in front of his\u002Fher name.*",title:l,content:"## The Support Team\nIts members are volunteers under non-disclosure agreement (NDA) and are not allowed to reveal their identity neither to other players nor to other members of the Ryzom teams. If a player thinks he knows the identity of the player behind the CSR (or any NDA members of a Ryzom team), he is prohibited from disclosing the information to others and doing so would be cause for sanctions to be applied. (major offense, see B. Warnings and sanctions)\n\nMembers of Support are in charge of solving the various problems related to the game (technical, disciplinary, etc.). They must behave with politeness and courtesy at all times. If you nonetheless have a dispute with a CSR, you can submit a complaint, duly documented in a ticket (https:\u002F\u002Fsupport.ryzom.com), specifying in its title that it is for the attention of the Support team manager. Any unfair complaint against a member of Support may be subject to a sanction.\n\nWhen a member of Support contacts you, you must follow their instructions and reply with courtesy and politeness. Any breach will be sanctioned according to our procedures for sanctions and escalation policy. (See **B. Warnings and sanctions**)\n\nWe remind you that members of Support dedicate their time (both game and real life time) to ensure that everyone can play in a peaceful environment: try to have this in mind when you contact a Team member. This is of course the same for all teams: CSR, dev, event, etc.\n\nThe Support Team is subject to strict rules that prohibit them from teaming, exchanging with, duelling with any player, or resurrecting them. These rules also forbid them from using their powers for any purpose other than those defined within the context of their function, under risk of removal of their CSR account, or even their player account. In addition, CSRs are not allowed to process tickets involving their own player guilds or characters.\n\nIn accordance with these rules, control tools record all critical commands used by CSRs (as well as members of other teams) and display them internally for real-time control by all. Each connection of a member of Support (and of other teams) is also visible so that everyone can verify that no one has usurped their account.\n\nAll decisions taken are collective ones and therefore you may be contacted by several members of Support about the same issue depending on its nature.\n\n## A. Disagreement with another player\nIn the case of a disagreement with another player, you are expected to try to find to an amicable settlement yourselves. A ticket should be a recourse of last resort; it should only be sent if you are not able to resolve the situation and a third party needs to become involved.\n\nIf you have to resort to sending the above-mentioned ticket, it is important to take screenshot(s), depending on the situation, for further reference. **It is essential that the screenshot(s) show(s) the entire in-game screen and has not been changed in any way (censorship or anything else) in order to be considered acceptable.** It has to show clearly the violation that you want to point out. Note that a screenshot showing the open map allows us to see the Atysian date, which is easily transposable to a real date. We also accept videos. If you have any questions, you can contact the team using the ticket system in-game or on https:\u002F\u002Fsupport.ryzom.com, directly in-game via \u002Ftell if a CSR is connected, via Ryzom Chat or lastly via Ryzom Discord.\n\nNote: Any abuse of the ticket system will be documented and sanctioned.\n\n## B. Warnings and sanctions\nThe Customer Support Team has the right to issue warnings or sanctions depending on the seriousness of an infraction, the reaction of the implicated player towards the Support team, and their in-game history (sanctions and previous warnings). A player might thus be given a reprimand, a warning, a suspension period ranging between 24h and one year, or a permanent ban.\n\n### Penalty scales\n\n#### Minor offence\nThe penalty scale for a **minor offence** starts with an official warning followed by a 24h suspension, then three days, then one week and up to two weeks. It can be followed or preceded by a mute of increasing duration at the place of the infraction (channels of the game, or Rocket Chat, or forum etc.).\nThis penalty scale is reset after one year without sanctions.\n\n#### Major offence\nThe scale of penalties for a **major offence** starts with a week of suspension, then one month, then one year and then permanent banning of the account. It can be followed by a kick off the server if necessary.\nThis penalty scale is reset after three years without sanctions (except for permanent ban).\n\n#### Critical offence\nCritical offence results in a permanent ban of the account after a warning has been notified to the player by e-mail.\n\n**In certain specific cases (highly abusive version of an offence, repeated minor offences...), the support team reserves the right to override the above scales of penalties to decide on a penalty better suited to the seriousness of the facts** (e.g.: minor offence requalified as a major offence).\n\n**Note:** In the case of a heavy and immediate sanction (suspension or permanent banning of an account), as the player in question can no longer be contacted in-game, he or she will be contacted only through e-mail **to the e-mail address filed in his\u002Fher personal account**. This is why it is important to enter a valid e-mail address when registering. If the player in question does not receive the email or disputes the sanction, they can contact the support team using the ticket system (https:\u002F\u002Fsupport.ryzom.com).\n\n### LEGAL NOTICES\nThe sanctions provided in the Ryzom Code of Conduct shall be assigned as follows:\n- Mutes and verbal warnings may be applied by all CSRs.\n- Official warnings (by email) may be applied by all CSRs from the GM grade upwards.\n- Suspensions may only be applied by CSRs at the SGM level.\n- Account bans may only be decided and enforced by Winch Gate Limited.\n\n## C. Rules of the Code of Conduct\n\n### I. Courtesy Rules\n\n#### I.1. Harassment of a player or of a member of a Ryzom Team \n**Major\u002FMinor Offence:** *depending on the degree, the Support Team will decide on each case.*\n\nProvocation and harassment, whether verbal or through gameplay actions, are prohibited in-game as well as on Ryzom's chat channels:
46insults, threats of all kinds (under cover of roleplay or not), provocation via emotes or other, but also the chain kill of a character, its campfires or its mektoubs (except during outpost battles), repeated or regular pullovers of mobs on the same character... This list is not exhaustive.\nThe Support team reserves the right to prepare a file if it deems a case to be proven harassment, as well as to take the decisions that are necessary based on the seriousness of the facts.\n\n#### I.2. Slander or rumour about a Ryzom Team member or Winch Gate \n**Major\u002FMinor offence:** *depending on the degree, the Support Team will decide on each case.*\n\nSpreading rumours, false accusations or lies against a member of the Ryzom Team or against Winch Gate, in order to harm them or their reputation or honour, is strictly prohibited.\nThe Support team reserves the right to make appropriate decisions based on the seriousness of the facts.\n\n#### I.3. Insults, rudeness, disrespect towards a player or a Ryzom Team member \n**Minor Offence**\n\nIt is strictly prohibited to insult, be rude to, or show lack of respect towards other players, either directly or indirectly, under cover of roleplay or not, and\u002For in a language that they may or may not understand. Support team has the right to define the seriousness of the exchanged insults and to punish them at its own discretion.\n\n#### I.4. Disobedience of Support member's instructions \n**Minor Offence**\n\nWhen a member of Support contacts you, you must respond as quickly as possible and follow his or her instructions carefully, otherwise you will incur a penalty.\n\n#### I.5. Disturbance of an in-game event\n**Minor Offence**\n\nAs respect towards the players participating in an event and towards the Event Team that prepared it, players not concerned with this event are asked not to come and disturb the event by using words or actions that are inappropriate or irrelevant. Any abuse may be punished.\nIf you wish to interact with a scheduled event, please create a ticket via https:\u002F\u002Fsupport.ryzom.com specifying in its title that it is for the attention of the event team, who will judge the admissibility of your request.\n\n#### I.6. Account sharing\n**No Offence**\n\nSharing a player account is strongly discouraged.\nThe support team totally disengages itself from any problem resulting from such sharing; logging into the account without the owner's agreement, theft of items belonging to a character on the account or to his guild (whether sold, exchanged or destroyed), change of faction, nation or renown of a character on the account, appropriation of the account by another player, etc.\nIn case of account sharing, the account owner remains responsible for the words and actions of his characters and therefore incurs a sentence in case of violation of the Code of Conduct.\n\n#### I.7. Bad behavior on a chat channel of the game (Game server, IRC, forums and Rocket chat included) \n**Major\u002FMinor Offence:** *depending on the degree, the Support Team will decide on each case.*\n\n**Universe channels are primarily channels of mutual help** (questions-answers about the game, request for help, rez ...). They are also open to any discussion of interest to most of the community. If not, please use the \u002Ftell or a private channel. Flooding is therefore moderated there and trolling, spamming (action of repeating or publishing several messages in a row within a few minutes) and flaming are prohibited.\n1. Any harassment, threat, or other embarrassing and disquieting act towards another player or member of a Ryzom team is prohibited. \n2. Rude, abusive, defamatory, obscene, xenophobic, homophobic and anti-semitic language is prohibited. Similarly, any sexually explicit statement is banned. \n3. You may not impersonate any employee of Winch Gate, CSR or any other member of Ryzom teams. \n4. You must not violate any laws, whether local, national, European or international. \n5. The illegal transfer of documents, files or the like is prohibited via Winch Gate's network of sites. \n6. When, in-game or through any other Ryzom service, a CSR member contacts you, you must answer and follow their instructions. \
46n7. You may not use Winch Gate's services for activities other than those permitted in the gaming world. \n8. If the information on your profile is false, incomplete or incorrect, you will not be able, in some cases, to benefit from the support provided, because the CSRs could not identify you correctly. \n9. You must not communicate any personal data of other players, whether in-game, on the forums of Winch Gate, through IRC or on Rocket Chat.\n\n**Courtesy in the game**\n\n1. You must not violate the Code of Conduct.\n2. Any harassment, whatever its form, is prohibited. \n3. You must not obstruct another player during their game phases. \n4. You must behave respectfully towards other players and the members of Ryzom Team. \n5. You must not hide behind a \"role\" to transgress the rules of Courtesy.\n\n**Forum Rules**\n\n1. You must not violate the Code of Conduct. \n2. You must express yourself clearly, act civilly and politely. \n3. You must not harass or insult other players, neither any member of a Ryzom Team. \n4. Cross-posting (posting the same message several times to attract attention) is prohibited. \n5. You are required to report any message that is illegal or violates these rules. \n6. Advertising for websites and so forth with no link with Ryzom is prohibited. \n\n### II. Naming Policy\nThe naming policy defines the rules that govern the choice of the name of your character when it is created. It is established by the support team under the direction of its manager.\n\n#### Name choice\nWhen creating your character, in the final phase you will have to choose a name for him\u002Fher. It is advisable to take inspiration from the the Lore to have a character that adheres better to the universe of Atys. If you have no ideas or the names you choose are already taken, you can use the random name generator available at this step. A name that is not Atys-inspired, but nonetheless in accordance with the charter below will be accepted.\n\n#### Name change\nAt any time, a Support Team Member can contact you and ask you to choose another name if it does not comply with the rules below.\n\nYou can request a name change from a Support Member for reasons such as roleplay, wish to abandon a name that is attracting other players' mockery, anonymity... (this list is not exhaustive). Your request must be reasoned and will be validated by the Support Team.\n\nThe maximum number of pseudonym changes will depend on the type of your account:\n- Free to Play account: 1 allowed name change for each character.\n- Premium account: 1 change of name allowed every six months for each character.\n\n#### Naming Policy and penalties for violations\n**Note:** If a player creates multiple characters with names that violate the naming policy in the \"Very offensive names\" section below, they may be subject to the sanctions provided in the Code of Conduct.\n\n##### 1. Very offensive names\n*The character is immediately renamed with a default name and an email is sent to the player to inform them of the name change.*\n\n- You may not use coarse, racially or ethnically offensive, obscene, sexual, or drug culture words or phrases as names. You may not use spelling to conceal the use of such names. Your name may not refer to sexual anatomy, nor be an abusive phrase. This prohibition covers any language used in the game.\n- You may not use a name chosen to harm, in any way, or impersonate another player, including Winch Gate Property Limited Employees or a Ryzom Team volunteers.\n\n##### 2. Offensive names\n*The character is renamed with 24h of delay to allow time for the the player to propose a new name. This for characters created after the publication of the present Naming Policy.*\n\n- You may not use names that are phonetically offensive or would go against the Naming Policy.\n- You may not use names of religious, occult or significant historic origin (e.g.: Jesus, Lucifer, Nosferatu)\n- You may not use names containing titles such as: Master, King, Queen, Lord, Sir, Mother, God... (this list is not exhaustive).\n \n##### 3. Forbidden names:\n*The character is renamed with 3 days of delay to allow time for the the player to propose a new name. This concerns only characters created after the publication of the present Naming Policy.*\n\n- You may not use names that are copyrighted, trademarks or names of materials or products (e.g.: Fujitsu, Whiskey, Tylenol, Toshiba).\n- You may not use names of famous people, politicians and popular fictional characters (e.g.: Angelina Jolie, Donald Trump, James Bond.).\nYou may not use proper nouns of Ryzom (e.g.: Jena, Tryton, Yrkanis, Mabreka).\n- You may not use a name which is the reverse spelling of a name in contradiction with the Naming Policy (e.g.: Anej, Notyrt, Sinakry, etc.).\n- You may not use easily recognized names that come from another universe such as medieval fantasy or science fiction or others, either fictional or non-fictional, even if hidden by a slightly different spelling (e.g.: Skywolker, Gondalf, Flintstains, Obywan) .\n- You may not use common words or phrases not pertaining to the Ryzom universe, as names (e.g.: cell phone, microwave, truck).\n \n#### Characteristics of Guild Names\nFor the most part, guild names must comply with all the rules of names and are subject to the same rules as character names in terms of renaming, depending on whether the elements that make up the name of the guild are very offensive, offensive or just forbidden.\nThere are, however, several exceptions:\n- The name of a guild can use the proper noun of places on Atys in order to facilitate the roleplay (e.g.: The Protectors of Fairhaven).\n- The name of a guild can have in its title, for roleplay purposes, the name of a character of the Lore if the whole does not break any point of the Naming Policy and is consistent with the Lore. So, \"The children of Elias\", \"The disciples of Mabreka\" conform to the charter of names, but \"The Jar of Tryton\" does not.\n\n#### Characteristics of pets names:\nThe animals belonging to player's character (mount, packers, zigs) must be named according to the Naming Policy, except the one related to the proper names of Ryzom. The
46se animals are subject to the same rules as character names in terms of renaming, depending on whether the elements that make up the name of the animal are very offensive, offensive or simply forbidden.\n \nIf you think that a pet's name is inappropriate, disturbing, or incompatible with the game, you can report it to the Support team by ticket or directly in game by contacting a member of the Support Team (the list of CSRs in-game at the moment is displayed under the SYSTEM INFO tab of the chat window when you type \u002Fwho gm).\n\n### III. Game Integrity Infringement\n \n#### 1. Servers data hacked, decrypted or assimilated\n**Critical Offence**\n\nChanging the client or its means of communicating with the server in order to obtain an advantage is strictly prohibited and is punishable by a permanent ban.\n\n#### 2. Account Piracy \n**Critical Offence**\n\nThe taking over by a player of a Ryzom account that does not belong to him, regardless of the computer means used, is strictly forbidden and is subject to a definitive ban, except if it is done with the explicit agreement of its owner (for example to solve a technical problem via screen sharing) or if the owner has shared their login and password with this person (see** I.6.**).\n\n#### 3. Utilization of a bot (*)\n**Major Offence**\n\n(*) *Using a third-party program to play through scripted actions.*\n\nUsing macros which are not part of Ryzom's integrated macro system in order to make your character partly or completely independent of your direct control is strictly prohibited.\n\nControl of several characters by the use of a third-party program is strictly prohibited. If, during a check, the Support Team is not able to discern whether a player is abusing this rule, the player will have to provide the proof that they are not using any third-party software to control several characters at the same time.\n\n#### 4. Use of VPN\u002Fproxy\nConnection to the game server is not allowed via VPN\u002Fproxy to avoid abuse. A justified request to make an exception for an account can be made to the Support Team.\n\n#### 5. Multiboxing\n\n##### 5.1- General rule for multiboxing \n\nMultiboxing (playing several characters at the same time, without the help of third-party software) is limited to two accounts connected simultaneously during outpost battles, PvP, boss hunts, marauder boss attacks and Storyline scripted events (see **III.5.2**) and tolerated up to four accounts for other activities.\n\nWhen a player plays several characters simultaneously (multiboxing), there should be no doubt for an observer that they are controlled manually one after the other and not by a bot. In case of doubt, the observer is invited to send to the Support Team a video\u002Fvideos showing the characters acting in an apparently synchronized way. The Support Team will then decide if this constitutes a breach of this Code of Conduct and, if so, whether it is the work of a possible bot (see **III.3**) or if it is a breach of this paragraph. In the latter case, the accounts concerned will be subject to a simultaneous connection restriction (inability to connect two or more accounts simultaneously).\n\n##### 5.2- Multiboxing during outpost battles, PvP, boss hunts, marauder boss attacks and Storyline scripted events\n**Major Offence**\n\nMultiboxing is limited to two accounts connected simultaneously during outpost battles, PvP, boss hunts, marauder boss attacks and Storyline scripted events. If you suspect abuse, please send as many screenshot(s) or video(s) required to show the violation to the Support Team. \n\n##### 5.3- Multiboxing for more than 4 characters \n**Major Offence**\n\nThe number of accounts connected at the same time is limited to four. \nHowever, Customer Support may make exceptions in individual cases (such as a large family, public computer etc). If you believe you should be granted such an exception, please create a ticket via https:\u002F\u002Fsupport.ryzom.com, stating the reason for your request and the logins of all affected accounts.\n\n#### 5.4 Multiboxing during off-peak hours\n\nMultiboxing is tolerated for up to four simultaneous accounts for all activities except PvP and outpost battles during the hours when it is a gameplay necessity due to low game server traffic (22h-10h UTC, i.e. 0h-12h CEST).\n\n#### Summary on multiboxing\n\n*At times when the game server is sufficiently busy - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST):*\n* Multiboxing limited to 2 simultaneous accounts during:\n * PvP\n * Outpost battles\n * Bosses hunts\n * Marauders boss attacks\n * Storyline scripted events\n* Multiboxing tolerated to 4 simultaneous accounts for other activities.\n \n*At times of low game server traffic - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST):* \n* Multiboxing limited to 2 simultaneous accounts during:\n * PvP\n * Outpost battles\n* Multiboxing allowed up to 4 simultaneous accounts for other activities.\n\n#### 6. Exploit \n**Critical, Major or Minor Offence, depending upon the case**\n\nThe concept of exploit covers any use of a third-party program, a client modification or recompilation or (ab)use of a bug to gain an advantage over the other players.\n\nExploits are forbidden and punishable by the Customer Support Team, which has the right to decide the severity of the noticed exploit. On this
46subject, repeated offences are an aggravating factor.\n\nThe discovery of a security vulnerability or exploitable bug is not a violation of the Code of Conduct provided that it is immediately reported to the Support Team via ticket (https:\u002F\u002Fsupport.ryzom.com). It is therefore not subject to sanction, provided that the use of the vulnerability or bug in question is discontinued after its discovery.\n\n**If you suspect the use of an exploit, you must contact us using one of the means mentioned above.**\n\n#### 7. Aggro dragging, except at outpost battles\n**Minor Offence**\n\nIntentionally dragging one or several mobs towards another player in order to kill or harass them is prohibited. If a player sees or is informed that he has unintentionally committed aggro dragging, they must apologize and do their best to resurrect the concerned characters, if required.\n\nIf you become victim of intentional aggro dragging and can prove it (for instance with a screenshot of a tell showing that, when they were contacted by you, or the person dragging not showing any sign of remorse and no will to come back to revive you), you can contact the Support Team through one of ways mentioned above. We will then open a file and act accordingly. Here again, repeated offenses will be taken into consideration.\n\nOnly aggro dragging during an outpost battle is tolerated when done by the attackers and defenders (see **III.10**).\n\n#### 8. Kill stealing \n**Minor Offence**\n\nKilling a mob which is already being attacked by another player or group of players, is considered as kill stealing and is prohibited.\n\nIf, after trying to resolve the situation between the parties involved, no solution is found, you may contact the Support Team through the means mentioned above. However, before contacting any CSR, first try to communicate with the player(s) involved and resolve it yourself!\n\nIn the case of a Boss, a Named mob a Marauder Boss, please refer to the following paragraph.\n\n#### 9. Rules regarding Bosses, Marauder Bosses and Named mobs \n**Minor Offence**\n\n##### a) Theft of Bosses, Marauder Bosses or Named\n\nA Boss, Marauder Boss or Named belongs to the first team that has locked it, as long as the lock is active. (See https:\u002F\u002Fapp.ryzom.com\u002Fapp_forum\u002Findex.php?page=topic\u002Fview\u002F27212 for more information.)\nA second team may assume the Boss, Marauder Boss or Named only if it is not yet locked or it is unlocked. To do this, it can exclusively:\n- Fight the first team in PvP;\n- Take advantage of the departure of the first team, which automatically unlocks the mob. Note that if there is only one character left alive or present in the team that has locked mob, it will be unlocked. Aggro dragging aimed at weakening the other team is prohibited and is therefore punishable (see **III.7**).\n\nA Boss, Named or Marauder Boss is considered free as long as it is not locked by any team.\n\nThe pull of Boss, of Marauder Boss or of Named by a single person, that is to say without team, is possible but insufficient to cause the locking. To re-acquire the Boss, Marauder Boss or Named in this case is not considered to be kill-stealing.\n\n##### b) Camping of Boss or Named spots\n\nCamping of Boss or Named spots is not regulated because it is often impossible to prove.\n\n#### 10. Disrespect of the PvP rules \n**Minor Offence**\n\nIn Ryzom, PvP is at all times consensual. Activating your PvP tag, entering a PvP zone or engaging in an outpost battle implies that you accept the consequences. To put it simply, if you do not want to take part in PvP action, then it is your responsibility to not activate your tag and to not enter PvP zones.\n\n##### a) PvP Faction\n\nA player who activates their PvP tag accepts the consequences, whatever the circumstances. E.g.: being killed while foraging, at the stables, while afk, at a respawn point near a portal.\n\nIf, despite your tag, you wish to avoid the fight, you can wait for detagging to occur, hide, use a teleporter pact, change place or region, etc.\n\n##### b) PvP Areas\n\nThe player who enters a PvP area accepts the consequences, whatever the circumstances. However, as a specific exception, killings at respawn points near portals is prohibited and punishable if proven. If you are tagged PvP area and you are killed at a portal's respawn point, you can contact the Support Team through one of the ways described above. In this case, it is strongly recommended that you add a screenshot(s) to support your claim (please ensure that the SYSTEM INFO window is visible in the screenshot(s)).\n\n##### c) Outpost PvP battles\n\nThe player who enters an Outpost battle area and chooses a side, accepts the consequences, whatever the circumstances. However, as a specific exception, kills at respawn points near a portal are prohibited and punished if proven. If you OP-battle tagged and you are killed at a portal or a respawn point, you can contact the Support Team through one of the ways described above. In this case, it is strongly recommended that you include a screenshot(s) to support your claim. Untagged characters present at an OP battle may be removed by a CSR on demand as they distort the targeting of the protagonists. If, despite your tag, you wish to avoid the fight, you can wait for detagging to occur, hide, use a teleporter pact, change place or region, etc.\n\n##### Rules regarding outposts battles\n\na) CSRs will, as a general rule, not be present at outpost battles. However, if you notice a violation of the rules of decency and behaviour, you can immediately contact the Support team.\n\nb) If you got stuck in the landscape in a region where an outpost battle is taking place, first try to teleport elsewhere. If you don't succeed, you must contact the Support Team, describing your situation. A CSR will then help to free you.\n\nc) Everything that falls under the normal mechanics of the game is allowed in combat zones, provided that all those involved are tagged for PvP.\n1. A Mektoub packer might die. By bringing it into a combat zone, you are exposing it to risks.\n2. Spawn camping is almost impossible because of the security zone around the respawn points, and is thus allowed. If you die and your enemies are near your respawn point, you will have either to wait for regeneration in the safe zone or to choose another respawn point\u002FTeleportation pact to rejoin the battle.\n3. During outpost battles, using aggro dragging and killing yelks near the fight is a valid and allowed game strategy but only for the attackers and defenders.\n\nd) Outpost Blocking\nDeclaring war on your own OP(s), on one of your allies, or having your allies declare war on your OP(s) in order to prevent someone else declaring war on it, is considered an exploit and is prohibited. The transfer of ownership of an OP from one guild to another is allowed; raising the threshold during the transfer is forbidden, as is the handing over of the OP multiple times in a row, this being considered as blocking the OP.\n\ne) Repetition of false declarations of war on an OP owned by a player guild\nRepeated false declarations of war on an OP owned by a player guild, e.g. not followed by a real attack of the guild or its allies or with too few combatants to be able to raise the threshold against the NPCs alone, are considered harassment.\nIf you think your guild could be charged with this offence, take a screenshot(s) showing all the players present on the outpost during the attack to send it to the support team if necessary.\nPlease note that this rule does not apply to counter-attacks (attacks launched to counter an outpost attack) nor to the outposts owned by an hostile tribe.\n\n### IV. Inappropriate Advertising\n\n#### 1. Gold selling\n**Critical Offence**\n\nGold sellers have nothing to do with the game and its environment. Thus, they are strictly forbidden. The guilty player will immediately be kicked and banned.\n\n#### 2. Advertising of a product or a website unrelated to Ryzom\n**Major\u002FMinor Offence:** *depending on the type of advertising, the Support team will examine all cases individually.*\n\nAdvertising for websites not related to Ryzom and its environment is prohibited. The guilty player will immediately be muted and sanctioned as appropriate.\nThe support team will review each violation and decide on the sanction depending on the nature of the advertisement published.\n\n### V. General Fraud\n\n#### 1. Impersonating a member of a Ryzom Team or Winch Gate \n**Major Offence**\n\nIt is strictly forbidden to pretend to be a member of the game teams or Winch Gate, whether in-game, on the forum of Ryzom, on Ryzom Discord, Ryzom Chat or elsewhere on the web.\n\n#### 2. Attempting to deceive a Ryzom Team member\n**Major Offence if the player gets a benefit, otherwise Minor offence**\n\nAttempting to deceive a member of the Ryzom Team, either in order to retrieve items already won (e. g.: event reward, mission item, Boss' loot, Marauder Bossâ piece or plan...), or for any other purpose is strictly forbidden. Any player convicted of this transgression will be punished in accordance with paragraph **B. Warnings and sanctions**.\n\n#### 3. Impersonating another player\n**Minor Offence**\n\nIt is forbidden to impersonate another player in any way (including pretending to be their alt and speaking on their behalf).\n\n#### 4. Claiming a special relationship with a member of a Ryzom Team\n**Minor Offence**\n\nIt is strictly forbidden to pretend to have a privileged relationship with a member of the Ryzom team, whether to harm them, to make oneself look good to other players, to try to influence others, or for some other reason. The members of the Ryzom team who are subject to a non-disclosure Agreement (NDA) have their personal and player identities preserved. In addition, each Ryzom Team member under NDA follows an internal
46code of conduct that prohibits them from favoring one player over another.\n\n**Note**: If such a relationship proves to be true, the player and the member under NDA would be subject to the sanctions provided by their respective codes of conduct and internal rules.\n\n## Legend of abbreviations\n- CSR - Customer Support Representative \n- (S)GM - (Senior) Game Master\n- NDA - Non Disclosure Agreement\n- Dev - Developer\n- PvP - Player(s) vs. Player(s)\n- GvG - Guild(s) vs. Guild(s)\n- FvF - Faction(s) vs. Faction(s)\n- PvE - Player(s) vs Environment (NPCs, Mobs, ...) \n- GvE - Guild vs Environment (NPCs, Mobs, ...) \n- FvE Faction vs Environment (NPCs, Mobs, ...) \n- NPC(s) - Non Player Character(s)\n- OP(s) - Outpost(s)"},notFound:{link:"back to HOME",text:"The page you are trying to visit does not exist.",title:"Content not available"},account:{forums:c,logout:"Logout",welcome:"Welcome",webig:n,billing:"Account \u002F Subscription"},card:{playFree:{systemRequirements:v,premium:{before:"You can also opt-in for a paid",link:"premium account",after:"to benefit even more!"},otherPlatformsBeta:"RyZtart installer\u002Flauncher (beta)",otherPlatforms:"Other platforms",text:"Sign up, download the game and hop right into the experience!",otherPlatformsOld:"Old Installer",title:"Play Free Now!"},returning:{button:"Getting Back in the Game",getGoing:"Now get going, your friends are waiting for you!",bold:"Long time no see? \nIt's good to have you back!",text:"We've prepared some help to get you started again.",title:"Returning to Ryzom?"}},events:{noEvents:"There are currently no events to show. Please check back later.",title:{calendar:"Event Calendar",spotlight:"Event Spotlight"},info:{timezone:"Times displayed are adjusted to your current time-zone"}}}}}}}(false,true,"Forums","1 GHz single core","10 GB available space","2 GB RAM","Ptit'Bill, the Tryker:","Maupas, the Matis:",null,"home","Privacy Policy","Terms of Service","login","Web-Apps","Atys: a living world!","Roleplay for the win! It'll blow your mind.","A real community","Freedom: nothing is more valuable!","Download Ryzom","OpenAL compatible","OpenGL 1.2 with 32 MB VRAM","System requirements","Interview with Ulukyn","Interview with Tamarea"));</script>
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