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846						<a href="threads/v1-19-5-update.103160/"><abbr class="DateTime" data-time="1790159312" data-diff="92386" data-datestring="Sep 23, 2026" data-timestring="12:28 PM">Sep 23, 2026 at 12:28 PM</abbr></a>
847						
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850					<h2><a href="threads/v1-19-5-update.103160/" class="newsTitle">v1.19.5 Update</a></h2>
851				</div>
852
853				<div class="newsDate secondaryContent">
854					<div class="newsMonth heading">Sep</div>
855					<div class="newsDay">23</div>
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864								<a href="threads/v1-19-5-update.103160/"><img src="https://images.steamusercontent.com/ugc/17754531256487986044/831C7C7E190D5159C24C71DA61B260656FE40B29/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" alt="https://images.steamusercontent.com/ugc/17754531256487986044/831C7C7E190D5159C24C71DA61B260656FE40B29/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" style="max-height: 150px; max-width: 150px;" /></a>
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873					<div class="postedBy">
874						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-19-5-update.103160/">12:28 PM</a></span>
875						<span class="views">(149 Views / 3 Likes)</span>
876						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-19-5-update.103160/unread">1 Comments</a></span>
877					</div>
878
879					<div class="newsText">Hello Galactic Survivalists!<br />
880<br />
881Welcome to the public release of v1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.<br />
882<br />
883Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.”  The same applies to whether trade between two stations is worthwhile.<br />
884<br />
885We’re already looking forward to your feedback and suggestions for additions, changes and improvements.<br />
886<br />
887As always, please use the following forum sections for your posts:<br />
888<ul>
889<li><a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fempyriononline.com%2Fforums%2Ffaq
889-feedback.25%2F" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fsteamcommunity.com%2Flinkfilter%2F%3Fu%3Dhttps%253A%252F%252Fempyriononline.com%252Fforums%252Ffaq-feedback.25%252F&amp;hash=1e9ef668eb48798577c5df08974d9c00" rel="nofollow">https://empyriononline.com/forums/faq-feedback.25/</a></li>
890<li><a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fempyriononline.com%2Fforums%2Fbugs.24%2F" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fsteamcommunity.com%2Flinkfilter%2F%3Fu%3Dhttps%253A%252F%252Fempyriononline.com%252Fforums%252Fbugs.24%252F&amp;hash=f6fd79d7023e3d186d9976b5edd69301" rel="nofollow">https://empyriononline.com/forums/bugs.24/</a></li>
891</ul><br />
892We hope you have fun!<br />
893<br />
894<span style="font-size: 26px"><span style="color: #99ccff"><b><b>Changelog: v1.19.5 Build 5187</b></b></span></span><br />
895<span style="font-size: 22px"><span style="color: #99ccff"><b>Changes:</b></span></span><br />
896<ul>
897<li>Improved System Map icons for Gas Giants</li>
898</ul><ul>
899<li>Localisation: Added / updated description of  Energy Cell tooltip how to unlock it &amp; mention texture copy function in TextureColorTool</li>
900<li>Updated Main Loca for supported languages (DE,FR,IT,ES,Port(BR),RU,CHS)</li>
901</ul><b><span style="text-decoration: underline"><span style="color: #00b300">Testing Grounds (Scenario: Default Random EXP)</span></span><br />
902<i><span style="color: #ffff00">Note:</span></i></b><i> You can ONLY test the following changes by starting a NEW game and selecting the “Testing Grounds” scenario. The starting location doesn&#039;t matter. </i><br />
903<b><i><span style="color: #ffff00">Tip:</span></i></b><i> Find a way to the “Arkenia” star system to get started.</i><br />
904<b><span style="color: #ff8000"><br />
905Arkenian Republic</span></b><br />
906<ul>
907<li>A new set of POIs has been added for Arkenian, ARC, Polaris, and Helios, replacing the “old” POIs in the Arkenian Republic’s home star system and in its galactic territory (Thanks to Stellar_Titan)</li>
908<li>The Arkenians’ home star system has been updated—with new celestial bodies (Sulus, Dacor, Hecken) as well as a new arrangement of planetary surfaces...</li>
909</ul></div>
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938						<a href="threads/v1-19-5-experimental.103155/"><span class="DateTime" title="Sep 16, 2026 at 7:33 PM">Sep 16, 2026</span></a>
939						
940					</div>
941
942					<h2><a href="threads/v1-19-5-experimental.103155/" class="newsTitle">v1.19.5 EXPERIMENTAL</a></h2>
943				</div>
944
945				<div class="newsDate secondaryContent">
946					<div class="newsMonth heading">Sep</div>
947					<div class="newsDay">16</div>
948				</div>
949
950				
951				
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966						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-19-5-experimental.103155/">7:33 PM</a></span>
967						<span class="views">(470 Views / 5 Likes)</span>
968						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-19-5-experimental.103155/unread">4 Comments</a></span>
969					</div>
970
971					<div class="newsText">Hello Galactic Survivalists!<br />
972<br />
973Welcome to the experimental phase of Update 1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.<br />
974<br />
975 Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.”  The same applies to whether trade between two stations is worthwhile.<br />
976<br />
977We’re already looking forward to your feedback and suggestions for additions, changes and improvements.<br />
978<br />
979As always, please use the following forum sections for your posts:<br />
980<ul>
981<li><a href="https://empyriononline.com/forums/experimental-features-discussion.35/" class="internalLink">https://empyriononline.com/forums/experimental-features-discussion.35/</a></li>
982<li><a href="https://empyriononline.com/forums/bugs.34/" class="internalLink">https://empyriononline.com/forums/bugs.34/</a></li>
983</ul><br />
984We hope you have fun!<br />
985<br />
986<span style="font-size: 26px"><span style="color: #99ccff"><b>Changelog: v1.19.5 Build 5187</b></span></span><br />
987<span style="font-size: 22px"><span style="color: #99ccff"><b>Changes:</b> </span></span><br />
988<ul>
989<li>Udp [drEXP] Added MoonIce variant for Ellyon system to keep its POI separate from galaxy (Adjusted POI spawns)<br />
990</li>
991<li>Upd Placed new Arkenian space POI in orbits of planets and gas giant moons. POI will differ depending of planet/moon type<br />
992</li>
993<li>Upd Barren Temperate planet: Added new Arkenian POIs, upd More smaller POI-spawning related tweaks / smoothings at several playfields</li>
994</ul><b><span style="font-size: 22px"><span style="color: #99ccff"><br />
995Fixes: </span></span></b><br />
996<ul>
997<li>fix New Arkenian Traders did not offer their wares<br />
998</li>
999<li>fix Polaris trading POI &#039;Drone factory&#039;
999 did not appear <br />
1000</li>
1001<li>fix Missing Arkenian faction (Ark, Pol, ARC) drones and troop transporter setups at some planets <br />
1002</li>
1003<li>fix Some of the new Arkenian (Pol, ARC) orbital POI did not have group names</li>
1004</ul><br />
1005<span style="font-size: 26px"><span style="color: #99ccff"><b><b>Changelog: v1.19.5 Build 5185</b></b></span></span><br />
1006<span style="font-size: 22px"><span style="color: #99ccff"><b>Changes:</b></span></span><br />
1007<ul>
1008<li>upd Removed galactic territories of ARC and Helios (now combined in Arkenian Republic Territory)<br />
1009</li>
1010<li>Updated Main Loca for supported languages (DE,FR,IT,ES,Port(BR),RU,CHS)</li>
1011</ul><b><span style="font-size: 22px"><span style="color: #99ccff">Fixes:</span></span></b><br />
1012<ul>
1013<li>Fix New &quot;UNI-&quot; traders were not available in most of the new Arkenian POI. For testing: please head to...</li>
1014</ul></div>
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1039
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1042					<div style="float: right; white-space: nowrap;">
1043						<a href="threads/v1-19-2-patch.103152/"><span class="DateTime" title="Aug 11, 2026 at 10:06 PM">Aug 11, 2026</span></a>
1044						
1045					</div>
1046
1047					<h2><a href="threads/v1-19-2-patch.103152/" class="newsTitle">v1.19.2 Patch</a></h2>
1048				</div>
1049
1050				<div class="newsDate secondaryContent">
1051					<div class="newsMonth heading">Aug</div>
1052					<div class="newsDay">11</div>
1053				</div>
1054
1055				
1056				
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1061								<a href="members/taelyn.36386/" class="avatar Av36386m" itemprop="photo" data-avatarhtml="true"><span class="img m" style="background-image: url('data/avatars/m/36/36386.jpg?1743089001')"></span></a>
1062							
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1066				
1067				
1068
1069				<div class="messageContent baseHtml">
1070					<div class="postedBy">
1071						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-19-2-patch.103152/">10:06 PM</a></span>
1072						<span class="views">(1,883 Views / 4 Likes)</span>
1073						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-19-2-patch.103152/unread">1 Comments</a></span>
1074					</div>
1075
1076					<div class="newsText">Hello Galactic Survivalists!<br />
1077<br />
1078We&#039;ve just deployed a small hotfix to resolve a few issues that now have fixes ready.<br />
1079<br />
1080Thanks for your continued feedback and support keep exploring the stars!<br />
1081<br />
1082<b><span style="color: #99ccff">Changelog: v1.19.2 Build 5150</span></b><br />
1083<br />
1084<span style="font-size: 22px"><span style="color: #99ccff"><b><b>Changes:</b></b></span></span><br />
1085<ul>
1086<li>Extended Anniversary achievement date of one full month<br />
1087</li>
1088<li>Added debug activation for all 5 starter planet missions via PDA &gt; Solo Missions &gt; Help &amp; Feedback Debug Options<br />
1089</li>
1090</ul></div>
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1115
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1118					<div style="float: right; white-space: nowrap;">
1119						<a href="threads/v1-19-1-patch.103149/"><span class="DateTime" title="Aug 6, 2026 at 12:57 PM">Aug 6, 2026</span></a>
1120						
1121					</div>
1122
1123					<h2><a href="threads/v1-19-1-patch.103149/" class="newsTitle">v1.19.1 Patch</a></h2>
1124				</div>
1125
1126				<div class="newsDate secondaryContent">
1127					<div class="newsMonth heading">Aug</div>
1128					<div class="newsDay">06</div>
1129				</div>
1130
1131				
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1137								<a href="members/taelyn.36386/" class="avatar Av36386m" itemprop="photo" data-avatarhtml="true"><span class="img m" style="background-image: url('data/avatars/m/36/36386.jpg?1743089001')"></span></a>
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1142				
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1145				<div class="messageContent baseHtml">
1146					<div class="postedBy">
1147						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-19-1-patch.103149/">12:57 PM</a></span>
1148						<span class="views">(1,898 Views / 4 Likes)</span>
1149						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-19-1-patch.103149/unread">0 Comments</a></span>
1150					</div>
1151
1152					<div class="newsText">Hello Galactic Survivalists!<br />
1153<br />
1154We&#039;ve just deployed a small hotfix to resolve a few issues that now have fixes ready.<br />
1155<br />
1156Thanks for your continued feedback and support keep exploring the stars!<br />
1157<br />
1158<b><span style="color: rgb(153, 204, 255)">Changelog: v1.19.1 Build 5148</span></b><br />
1159<span style="font-size: 22px"><br />
1160<b><b><span style="color: #99ccff">Changes:</span></b></b></span><br />
1161<ul>
1162<li>Extended Anniversary achievement date check to a range of one full week (until &amp; including Tuesday Aug 11th 2026)<br />
1163</li>
1164<li>Update BlocksConfig.ecf missing }</li>
1165</ul></div>
1166					<div class="clearFix"></div>
1167				</div>
1168
1169				<div class="sectionFooter">
1170					
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1173								
1174								
1175							</ul>
1176						</div>
1177					
1178
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1190
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1193					<div style="float: right; white-space: nowrap;">
1194						<a href="threads/v1-19-11th-anniversary.103144/"><span class="DateTime" title="Aug 4, 2026 at 4:44 PM">Aug 4, 2026</span></a>
1195						
1196					</div>
1197
1198					<h2><a href="threads/v1-19-11th-anniversary.103144/" class="newsTitle">v1.19 - 11th Anniversary</a></h2>
1199				</div>
1200
1201				<div class="newsDate secondaryContent">
1202					<div class="newsMonth heading">Aug</div>
1203					<div class="newsDay">04</div>
1204				</div>
1205
1206				
1207				
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1209						<div class="avatarHolder">
1210							
1211							
1212								<a href="threads/v1-19-11th-anniversary.103144/"><img src="https://images.steamusercontent.com/ugc/14645574948201892132/BDEEED012DC9D971BC4EB0E931B666E4344015C5/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" alt="https://images.steamusercontent.com/ugc/14645574948201892132/BDEEED012DC9D971BC4EB0E931B666E4344015C5/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" style="max-height: 150px; max-width: 150px;" /></a>
1213							
1214							
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1216					</div>
1217				
1218				
1219
1220				<div class="messageContent baseHtml">
1221					<div class="postedBy">
1222						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-19-11th-anniversary.103144/">4:44 PM</a></span>
1223						<span class="views">(2,575 Views / 8 Likes)</span>
1224						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-19-11th-anniversary.103144/unread">8 Comments</a></span>
1225					</div>
1226
1227					<div class="newsText">Hi Galactic Survivalists,<br />
1228<br />
1229Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!<br />
1230<br />
1231Over the past eleven years, we&#039;ve explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.<br />
1232<br />
1233To celebrate this milestone, we&#039;ve added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion&#039;s history!<br />
1234<br />
1235Thank you to every player who has been part of this adventure—whether you&#039;ve been with us since the beginning or joined us more recently. Here&#039;s to many more years of exploration, survival, and discovery.<br />
1236<br />
1237Happy 11th Anniversary, and we&#039;ll see you among the stars!<br />
1238<br />
1239Eleon Game Studios<br />
1240<br />
1241<b><span style="text-decoration: underline"><span style="color: #99ccff">Changelog: v1.19 Build 5146</span></span></b><br />
1242<br />
1243<span style="font-size: 22px"><span style="color: #99ccff"><b><b>Changes:</b></b></span></span><br />
1244<br />
1245<span style="font-size: 15px"><span style="color: #ff8000"><b><b>Achievements</b></b></span></span><br />
1246<ul>
1247<li>Added Anniversary 2026 achievement. You need to start or resume a savegame and keep playing for a few minutes to unlock.<br />
1248</li>
1249<li>Added several new achievements; Some have up to 3 Tiers now!</li>
1250</ul><span style="font-size: 15px"><span style="color: #ff8000"><b><b>Content:</b></b></span></span><br />
1251<ul>
1252<li>Added 3 new posters to the game; They are available with a certain chance from the Pirate Treasures</li>
1253</ul><span style="font-size: 15px"><span style="color: #ff8000"><b><b>Activity</b></b></span></span><br />
1254<ul>
1255<li>Added ‘Pirate Treasure’ hunt. Keep your eyes open on the landscape and your map to find hidden beacons. - You will need a detector to locate each buried treasure. The beacon has more information about it. Planets to visit for a chance to find treasures:  Arid, Desert, Lava, LavaOcean, Moon, MoonDesert, MoonForest, MoonIce, MoonIce2, NitrogenVolcanic, Ocean, Scorched, Snow, Temperate, TemperateSwamp<br />
1256</li>
1257</ul></div>
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1282
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1285					<div style="float: right; white-space: nowrap;">
1286						<a href="threads/v1-18-2-update.103134/"><span class="DateTime" title="Jul 16, 2026 at 1:15 PM">Jul 16, 2026</span></a>
1287						
1288					</div>
1289
1290					<h2><a href="threads/v1-18-2-update.103134/" class="newsTitle">v1.18.2 Update</a></h2>
1291				</div>
1292
1293				<div class="newsDate secondaryContent">
1294					<div class="newsMonth heading">Jul</div>
1295					<div class="newsDay">16</div>
1296				</div>
1297
1298				
1299				
1300					<div class="messageUserBlock">
1301						<div class="avatarHolder">
1302							
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1305							
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1309				
1310				
1311
1312				<div class="messageContent baseHtml">
1313					<div class="postedBy">
1314						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-18-2-update.103134/">1:15 PM</a></span>
1315						<span class="views">(2,869 Views / 2 Likes)</span>
1316						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-18-2-update.103134/unread">5 Comments</a></span>
1317					</div>
1318
1319					<div class="newsText"><b><b><span style="font-size: 26px"><span style="color: #99ccff">Changelog: v1.18.2 Build 5116</span></span></b><br />
1320<br />
1321<span style="font-size: 22px"><span style="color: #99ccff"><b>Fixes:</b></span></span></b><br />
1322<ul>
1323<li><span style="font-size: 15px">Fixed exception on player actions that would unlock a single-event achievement a 2nd time</span></li>
1324</ul><b><span style="font-size: 26px"><br />
1325<span style="color: #99ccff"><br />
1326Changelog: v1.18.1 Build 5115</span></span></b><br />
1327<br />
1328<span style="font-size: 22px"><span style="color: #99ccff"><b>Changes:</b></span></span><br />
1329<ul>
1330<li>Added first batch of achievements for Steam &amp; Epic players<br />
1331</li>
1332<li>Added New and updated Status Effect Icons (improved clarity)<br />
1333</li>
1334<li>Updated DF &amp; Testing grounds with new Status Effect and related changes <br />
1335</li>
1336<li>Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion <br />
1337</li>
1338<li>Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only). <br />
1339</li>
1340<li>Updated NoFood &amp; RadiationImmunity icons for improved clarity</li>
1341</ul><br />
1342<span style="color: rgb(255, 128, 0)"><b>Official Servers (All)</b></span><br />
1343<ul>
1344<li>Revert build blocks volume changes back to v1.17</li>
1345</ul><br />
1346<span style="color: rgb(255, 128, 0)"><b>EU / NA Server</b></span><br />
1347<ul>
1348<li>Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)</li>
1349</ul><br />
1350<span style="font-size: 22px"><span style="color: #99ccff"><b>Fixes:</b></span></span><br />
1351<ul>
1352<li>Fixed Radiation Burn is now correctly appearing on &gt;5 RAD instead of &gt;1 RAD <br />
1353</li>
1354<li>Fixed PDA info about RadiationOverload<br />
1355</li>
1356<li>Added missing icon for Exhausted status effect</li>
1357</ul></div>
1358					<div class="clearFix"></div>
1359				</div>
1360
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1362					
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1382
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1385					<div style="float: right; white-space: nowrap;">
1386						<a href="threads/welcome-to-empyrion-galactic-survival-free-weekend.103133/"><span class="DateTime" title="Jul 9, 2026 at 10:32 PM">Jul 9, 2026</span></a>
1387						
1388					</div>
1389
1390					<h2><a href="threads/welcome-to-empyrion-galactic-survival-free-weekend.103133/" class="newsTitle">Welcome to Empyrion - Galactic Survival Free Weekend!</a></h2>
1391				</div>
1392
1393				<div class="newsDate secondaryContent">
1394					<div class="newsMonth heading">Jul</div>
1395					<div class="newsDay">09</div>
1396				</div>
1397
1398				
1399				
1400					<div class="messageUserBlock">
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1402							
1403							
1404								<a href="members/taelyn.36386/" class="avatar Av36386m" itemprop="photo" data-avatarhtml="true"><span class="img m" style="background-image: url('data/avatars/m/36/36386.jpg?1743089001')"></span></a>
1405							
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1409				
1410				
1411
1412				<div class="messageContent baseHtml">
1413					<div class="postedBy">
1414						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/welcome-to-empyrion-galactic-survival-free-weekend.103133/">10:32 PM</a></span>
1415						<span class="views">(2,174 Views / 3 Likes)</span>
1416						<span class="comments iconKey"><div class="new"></div><a href="threads/welcome-to-empyrion-galactic-survival-free-weekend.103133/unread">0 Comments</a></span>
1417					</div>
1418
1419					<div class="newsText"><b><img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie51" alt=":Party1:" title="Party 1    :Party1:" />Steam Free Weekend!</b> <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie51" alt=":Party1:" title="Party 1    :Party1:" /><br />
1420<br />
1421Empyrion: Galactic Survival will be <b>free to play on Steam</b> during the Free Weekend!<br />
1422<br />
1423<b>&gt; Starts:</b> <b>16 July</b> at <b>19:00 CET</b><br />
1424<b>&gt; Ends:</b> <b>20 July</b> at <b>19:00 CET</b><br />
1425<br />
1426If you&#039;ve been thinking about trying the game, now is the perfect opportunity. Jump in, explore the galaxy, and join our community—all for free during the event!<br />
1427<br />
1428See you among the stars! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie41" alt=":NewSunglasses:" title="Sunglasses    :NewSunglasses:" /><br />
1429<br />
1430More info: <a href="https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F383120%2Fview%2F660481702615843728%3Fl%3Denglish&amp;hash=7430523c4b0fa02d4197e90dce96ed7d" rel="nofollow">https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english</a></div>
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1455
1456			<div class="primaryContent leftDate">
1457				<div class="subHeading">
1458					<div style="float: right; white-space: nowrap;">
1459						<a href="threads/v1-18-update.103130/"><span class="DateTime" title="Jul 8, 2026 at 3:03 PM">Jul 8, 2026</span></a>
1460						
1461					</div>
1462
1463					<h2><a href="threads/v1-18-update.103130/" class="newsTitle">v1.18 Update</a></h2>
1464				</div>
1465
1466				<div class="newsDate secondaryContent">
1467					<div class="newsMonth heading">Jul</div>
1468					<div class="newsDay">08</div>
1469				</div>
1470
1471				
1472				
1473					<div class="messageUserBlock">
1474						<div class="avatarHolder">
1475							
1476							
1477								<a href="members/taelyn.36386/" class="avatar Av36386m" itemprop="photo" data-avatarhtml="true"><span class="img m" style="background-image: url('data/avatars/m/36/36386.jpg?1743089001')"></span></a>
1478							
1479							
1480						</div>
1481					</div>
1482				
1483				
1484
1485				<div class="messageContent baseHtml">
1486					<div class="postedBy">
1487						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-18-update.103130/">3:03 PM</a></span>
1488						<span class="views">(3,264 Views / 4 Likes)</span>
1489						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-18-update.103130/unread">4 Comments</a></span>
1490					</div>
1491
1492					<div class="newsText">Hello Galactic Survivalists!<br />
1493<br />
1494Welcome to update 1.18!<br />
1495<br />
1496This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity  in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot c
1496onfiguration and much more.<br />
1497<br />
1498Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!<br />
1499<br />
1500We hope you have fun testing!<br />
1501<br />
1502<span style="color: rgb(153, 204, 255)"><b><span style="font-size: 26px">Changelog: v1.18 Build 5083</span></b></span><br />
1503<br />
1504<span style="color: rgb(153, 204, 255)"><b><span style="font-size: 22px">Changes - All scenarios</span></b></span><br />
1505<i>(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))</i><br />
1506<br />
1507<b><span style="color: #ff8000">Function/Feature Updates</span></b><br />
1508<ul>
1509<li>Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.<br />
1510</li>
1511<li>Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).<br />
1512</li>
1513<li>Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;<br />
1514</li>
1515<li>Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml) <br />
1516</li>
1517<li>Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.</li>
1518</ul><br />
1519<b><span style="color: #ff8000">Balancing: Status Effects </span></b><br />
1520<ul>
1521<li>Full rework of all harmful status effects in terms of logic, effects, connections and setup<br />
1522</li>
1523<li>Created a new logic with least amount of stacking of SEs (both in numbers and their effects)<br />
1524</li>
1525<li>Created a new progression with specific silo-cascades for each effect groups &amp; sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)<br />
1526</li>
1527<li>Remove high-tier Status Effects given by enemies in combat (reduced to starter-level...</li>
1528</ul></div>
1529					<div class="clearFix"></div>
1530				</div>
1531
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1533					
1534						<div class="categories">
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1536								
1537								
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1551	
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1553
1554			<div class="primaryContent leftDate">
1555				<div class="subHeading">
1556					<div style="float: right; white-space: nowrap;">
1557						<a href="threads/v1-18-experimental-ii.103128/"><span class="DateTime" title="Jul 8, 2026 at 10:53 AM">Jul 8, 2026</span></a>
1558						
1559					</div>
1560
1561					<h2><a href="threads/v1-18-experimental-ii.103128/" class="newsTitle">v1.18 Experimental II</a></h2>
1562				</div>
1563
1564				<div class="newsDate secondaryContent">
1565					<div class="newsMonth heading">Jul</div>
1566					<div class="newsDay">08</div>
1567				</div>
1568
1569				
1570				
1571					<div class="messageUserBlock">
1572						<div class="avatarHolder">
1573							
1574							
1575								<a href="members/taelyn.36386/" class="avatar Av36386m" itemprop="photo" data-avatarhtml="true"><span class="img m" style="background-image: url('data/avatars/m/36/36386.jpg?1743089001')"></span></a>
1576							
1577							
1578						</div>
1579					</div>
1580				
1581				
1582
1583				<div class="messageContent baseHtml">
1584					<div class="postedBy">
1585						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-18-experimental-ii.103128/">10:53 AM</a></span>
1586						<span class="views">(1,724 Views / 1 Likes)</span>
1587						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-18-experimental-ii.103128/unread">0 Comments</a></span>
1588					</div>
1589
1590					<div class="newsText">Hello Galactic Survivalists!<br />
1591<br />
1592Welcome to update 1.18!<br />
1593<br />
1594This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity  in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot c
1594onfiguration and much more.<br />
1595<br />
1596Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!<br />
1597<br />
1598We hope you have fun testing!<br />
1599<br />
1600<span style="color: rgb(153, 204, 255)"><b><span style="font-size: 22px">Changes - All scenarios</span></b></span><br />
1601<i>(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))</i><br />
1602<br />
1603<b><span style="color: #ff8000">Function/Feature Updates</span></b><br />
1604<ul>
1605<li>Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.<br />
1606</li>
1607<li>Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).<br />
1608</li>
1609<li>Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;<br />
1610</li>
1611<li>Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml) <br />
1612</li>
1613<li>Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.</li>
1614</ul><br />
1615<b><span style="color: #ff8000">Balancing: Status Effects </span></b><br />
1616<ul>
1617<li>Full rework of all harmful status effects in terms of logic, effects, connections and setup<br />
1618</li>
1619<li>Created a new logic with least amount of stacking of SEs (both in numbers and their effects)<br />
1620</li>
1621<li>Created a new progression with specific silo-cascades for each effect groups &amp; sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)<br />
1622</li>
1623<li>Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the aforementioned)</li>
1624</ul><ul>
1625<li>Check all details:...</li>
1626</ul></div>
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1655						<a href="threads/v1-18-experimental-i.103124/"><span class="DateTime" title="Jul 1, 2026 at 4:41 PM">Jul 1, 2026</span></a>
1656						
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1658
1659					<h2><a href="threads/v1-18-experimental-i.103124/" class="newsTitle">v1.18 Experimental I</a></h2>
1660				</div>
1661
1662				<div class="newsDate secondaryContent">
1663					<div class="newsMonth heading">Jul</div>
1664					<div class="newsDay">01</div>
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1666
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1683						<span class="posted iconKey"><div class="sticky"></div>by <a href="members/taelyn.36386/" class="username">Taelyn</a> at <a href="threads/v1-18-experimental-i.103124/">4:41 PM</a></span>
1684						<span class="views">(2,033 Views / 7 Likes)</span>
1685						<span class="comments iconKey"><div class="new"></div><a href="threads/v1-18-experimental-i.103124/unread">0 Comments</a></span>
1686					</div>
1687
1688					<div class="newsText">Hello Galactic Survivalists!<br />
1689<br />
1690Welcome to the experimental phase of the upcoming 1.18 update!<br />
1691<br />
1692If you want to take a little break from the current heat, we recommend checking out the version released today, putting it through its paces, and sending us 
1692your feedback.<br />
1693<br />
1694This first EXP phase focuses primarily on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking).  In addition, there are countless small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. Optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.<br />
1695<br />
1696Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!<br />
1697<br />
1698We hope you have fun testing!<br />
1699<br />
1700<b><span style="font-size: 22px"><span style="color: #99ccff">Changes - All scenarios</span></span></b><br />
1701<i>(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))</i><br />
1702<br />
1703<b><span style="color: #ff8000">Function/Feature Updates</span></b><br />
1704<ul>
1705<li>Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.</li>
1706</ul><ul>
1707<li>Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).</li>
1708</ul><ul>
1709<li>Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;</li>
1710</ul><ul>
1711<li>Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)</li>
1712</ul><ul>
1713<li>Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.</li>
1714</ul><br />
1715<b><span style="color: #ff8000">Balancing: Status Effects </span></b><br />
1716<ul>
1717<li>Full rework of all harmful status effects in terms of logic, effects, connections and setup<br />
1718</li>
1719<li>Created a new logic with least amount of stacking of SEs (both in numbers and their effects)<br />
1720</li>
1721<li>Created a new progression with specific silo-cascades for each effect groups &amp; sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)<br />
1722</li>
1723<li>Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the...</li>
1724</ul></div>
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2006									data-previewUrl="threads/v1-19-5-update.103160/preview">v1.19.5 Update</a>
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2009								<a href="members/alexs.42475/">AlexS</a> @
2010								<a class="dateTime"><abbr class="DateTime" data-time="1790247756" data-diff="3942" data-datestring="Sep 24, 2026" data-timestring="1:02 PM">Sep 24, 2026 at 1:02 PM</abbr></a>
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2062					<span class="userTitle">Heck (<span class="DateTime" title="Aug 5, 2025 at 9:28 AM">Aug 5, 2025</span>)</span>
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2068					<span class="userTitle">fantastic game! (<span class="DateTime" title="Jul 29, 2025 at 6:15 PM">Jul 29, 2025</span>)</span>
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2245        <li class="rss"><a href="forums/-/index.rss" rel="alternate" target="_blank"><i class="uix_icon uix_icon-rss"></i></a></li>
2246</ul>
2247				
2248			
2249
2250			<span class="helper"></span>
2251		</div>
2252	</div>	
2253</div>
2254
2255
2256
2257
2258	<div id="uix_jumpToFixed">
2259		
2260			<a href="/articles/#content" title="Top" data-position="top"><i class="uix_icon uix_icon-jumpToTop"></i></a>
2261		
2262		
2263	</div>
2264
2265
2266
2267</footer>
2268
2269<script>
2270
2271
2272jQuery.extend(true, XenForo,
2273{
2274	visitor: { user_id: 0 },
2275	serverTimeInfo:
2276	{
2277		now: 1790251698,
2278		today: 1790200800,
2279		todayDow: 4
2280	},
2281	_lightBoxUniversal: "0",
2282	_enableOverlays: "1",
2283	_animationSpeedMultiplier: "0.5",
2284	_overlayConfig:
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2286		top: "10%",
2287		speed: 100,
2288		closeSpeed: 50,
2289		mask:
2290		{
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2292			opacity: "0.6",
2293			loadSpeed: 100,
2294			closeSpeed: 50
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2297	_ignoredUsers: [],
2298	_loadedScripts: {"EWRporta":true,"message_user_info":true,"bb_code":true,"EWRblock_RecentNews":true,"discussion_list":true,"EWRblock_RecentThreads":true,"EWRblock_StatusUpdates":true,"login_bar":true,"moderator_bar":true},
2299	_cookieConfig: { path: "/", domain: "", prefix: "xf_"},
2300	_csrfToken: "",
2301	_csrfRefreshUrl: "login/csrf-token-refresh",
2302	_jsVersion: "71a38bb3",
2303	_noRtnProtect: false,
2304	_noSocialLogin: false
2305});
2306jQuery.extend(XenForo.phrases,
2307{
2308	cancel: "Cancel",
2309
2310	a_moment_ago:    "A moment ago",
2311	one_minute_ago:  "1 minute ago",
2312	x_minutes_ago:   "%minutes% minutes ago",
2313	today_at_x:      "Today at %time%",
2314	yesterday_at_x:  "Yesterday at %time%",
2315	day_x_at_time_y: "%day% at %time%",
2316
2317	day0: "Sunday",
2318	day1: "Monday",
2319	day2: "Tuesday",
2320	day3: "Wednesday",
2321	day4: "Thursday",
2322	day5: "Friday",
2323	day6: "Saturday",
2324
2325	_months: "January,February,March,April,May,June,July,August,September,October,November,December",
2326	_daysShort: "Sun,Mon,Tue,Wed,Thu,Fri,Sat",
2327
2328	following_error_occurred: "The following error occurred",
2329	server_did_not_respond_in_time_try_again: "The server did not respond in time. Please try again.",
2330	logging_in: "Logging in",
2331	click_image_show_full_size_version: "Click this image to show the full-size version.",
2332	show_hidden_content_by_x: "Show hidden content by {names}"
2333});
2334
2335// Facebook Javascript SDK
2336XenForo.Facebook.appId = "";
2337XenForo.Facebook.forceInit = false;
2338
2339
2340</script>
2340
2341
2342
2343
2344
2345</div> 
2346<div class="uix_wrapperFix" style="height: 1px; margin-top: -1px;"></div>
2347
2348
2349
2350		</div> 
2351	</div> 
2352
2353
2354<script>
2355
2356</script>
2356
2357
2358<!-- UI.X Version: 1.4.1.0 //-->
2359
2360<script type="module" src="https://static.cloudflareinsights.com/beacon.min.js/v31edd6df95cf4e85bb4c19e7a9bdbcba1788362987495" integrity="sha512-iIg7k2xntmwu6/uSb5tpc/hySgZc4eoL31yB29W6tJFo2akwjPWcEqnCEdJvGexCL0KEQwVYv5BlowfhVz26hg==" data-cf-beacon='{"version":"2024.11.0","token":"91cf005915a242acab28e8bd5f56c320","r":1,"spa":2}' crossorigin="anonymous"></script>
2360
2361</body>
2362</html>

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