1import{n as e}from"./rolldown-runtime-CNC7AqOf.js";import{n as t,t as n}from"./shaderStore-C5hmi3ce.js";var r,i,a=e((()=>{t(),r=`instancesDeclaration`,i=`#ifdef INSTANCES 2attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3; 3#ifdef INSTANCESCOLOR 4attribute vec4 instanceColor; 5#endif 6#if defined(THIN_INSTANCES) && !defined(WORLD_UBO) 7uniform mat4 world; 8#endif 9#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR) 10attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3; 11#ifdef THIN_INSTANCES 12uniform mat4 previousWorld; 13#endif 14#endif 15#else 16#if !defined(WORLD_UBO) 17uniform mat4 world; 18#endif 19#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR) 20uniform mat4 previousWorld; 21#endif 22#endif 23`,n.IncludesShadersStore[r]||(n.IncludesShadersStore[r]=i)}));export{a as t}; 24//# sourceMappingURL=instancesDeclaration-FhBu7Gor.js.map
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.