1import{n as e}from"./rolldown-runtime-CNC7AqOf.js";import{n as t,t as n}from"./shaderStore-C5hmi3ce.js";var r,i,a,o=e((()=>{t(),r=`meshUVSpaceRendererFinaliserVertexShader`,i=`attribute position: vec3f;attribute uv: vec2f;uniform worldViewProjection: mat4x4f;varying vUV: vec2f;@vertex 2fn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position=uniforms.worldViewProjection* vec4f(input.position,1.0);vertexOutputs.positionvUV=input.uv;} 3`,n.ShadersStoreWGSL[r]||(n.ShadersStoreWGSL[r]=i),a={name:r,shader:i}}));export{a as n,o as t}; 4//# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex-CEY2pHI6.js.map
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.