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https://cosmosjourneyer.com/game/assets/depth.fragment-BKYmjOcH.js

js cosmosjourneyer.com collected 2026-10-03 23:24:22 UTC 1,264 bytes, 42 lines download raw bytes

1import{n as e}from"./rolldown-runtime-CNC7AqOf.js";import{n as t,t as n}from"./shaderStore-C5hmi3ce.js";import{n as r}from"./clipPlaneFragmentDeclaration-CGv-zJDR.js";import{n as i}from"./clipPlaneFragment-BvAeYP_6.js";import{t as a}from"./packingFunctions-j6Q19U7q.js";var o,s,c,l=e((()=>{t(),r(),a(),i(),o=`depthPixelShader`,s=`#ifdef ALPHATEST
2varying vec2 vUV;uniform sampler2D diffuseSampler;
3#endif
4#include<clipPlaneFragmentDeclaration>
5varying float vDepthMetric;
6#ifdef PACKED
7#include<packingFunctions>
8#endif
9#ifdef STORE_CAMERASPACE_Z
10varying vec4 vViewPos;
11#endif
12#define CUSTOM_FRAGMENT_DEFINITIONS
13void main(void)
14{
15#include<clipPlaneFragment>
16#ifdef ALPHATEST
17if (texture2D(diffuseSampler,vUV).a<0.4)
18discard;
19#endif
20#ifdef STORE_CAMERASPACE_Z
21#ifdef PACKED
22gl_FragColor=pack(vViewPos.z);
23#else
24gl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);
25#endif
26#else
27#ifdef NONLINEARDEPTH
28#ifdef PACKED
29gl_FragColor=pack(gl_FragCoord.z);
30#else
31gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);
32#endif
33#else
34#ifdef PACKED
35gl_FragColor=pack(vDepthMetric);
36#else
37gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);
38#endif
39#endif
40#endif
41}`,n.ShadersStore[o]||(n.ShadersStore[o]=s),c={name:o,shader:s}}));export{l as n,c as t};
42//# sourceMappingURL=depth.fragment-BKYmjOcH.js.map

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